three-stdlib 2.15.1 → 2.15.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
  406. package/nodes/materials/Materials.mjs +28 -0
  407. package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
  408. package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
  409. package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
  410. package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
  411. package/nodes/materials/NodeMaterial.js +20 -36
  412. package/nodes/materials/NodeMaterial.mjs +64 -0
  413. package/nodes/materials/PointsNodeMaterial.js +5 -10
  414. package/nodes/materials/PointsNodeMaterial.mjs +30 -0
  415. package/nodes/math/CondNode.js +11 -23
  416. package/nodes/math/CondNode.mjs +38 -0
  417. package/nodes/math/MathNode.js +98 -142
  418. package/nodes/math/MathNode.mjs +163 -0
  419. package/nodes/math/OperatorNode.js +24 -46
  420. package/nodes/math/OperatorNode.mjs +103 -0
  421. package/nodes/procedural/CheckerNode.js +13 -19
  422. package/nodes/procedural/CheckerNode.mjs +21 -0
  423. package/nodes/utils/ArrayElementNode.js +4 -8
  424. package/nodes/utils/ArrayElementNode.mjs +19 -0
  425. package/nodes/utils/ConvertNode.js +3 -8
  426. package/nodes/utils/ConvertNode.mjs +25 -0
  427. package/nodes/utils/JoinNode.js +7 -11
  428. package/nodes/utils/JoinNode.mjs +26 -0
  429. package/nodes/utils/MatcapUVNode.js +8 -11
  430. package/nodes/utils/MatcapUVNode.mjs +16 -0
  431. package/nodes/utils/OscNode.js +27 -33
  432. package/nodes/utils/OscNode.mjs +50 -0
  433. package/nodes/utils/SplitNode.js +6 -20
  434. package/nodes/utils/SplitNode.mjs +45 -0
  435. package/nodes/utils/SpriteSheetUVNode.js +23 -23
  436. package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
  437. package/nodes/utils/TimerNode.js +20 -24
  438. package/nodes/utils/TimerNode.mjs +44 -0
  439. package/objects/GroundProjectedEnv.js +22 -37
  440. package/objects/GroundProjectedEnv.mjs +130 -0
  441. package/objects/Lensflare.js +86 -156
  442. package/objects/Lensflare.mjs +262 -0
  443. package/objects/LightningStorm.js +38 -102
  444. package/objects/LightningStorm.mjs +110 -0
  445. package/objects/MarchingCubes.js +150 -303
  446. package/objects/MarchingCubes.mjs +457 -0
  447. package/objects/Reflector.js +50 -72
  448. package/objects/Reflector.mjs +166 -0
  449. package/objects/ReflectorForSSRPass.js +80 -131
  450. package/objects/ReflectorForSSRPass.mjs +247 -0
  451. package/objects/ReflectorRTT.js +6 -7
  452. package/objects/ReflectorRTT.mjs +10 -0
  453. package/objects/Refractor.js +64 -106
  454. package/objects/Refractor.mjs +178 -0
  455. package/objects/ShadowMesh.js +8 -17
  456. package/objects/ShadowMesh.mjs +41 -0
  457. package/objects/Sky.js +119 -80
  458. package/objects/Sky.mjs +124 -0
  459. package/objects/Water.js +83 -127
  460. package/objects/Water.mjs +235 -0
  461. package/objects/Water2.js +72 -108
  462. package/objects/Water2.mjs +252 -0
  463. package/offscreen/jank.js +10 -14
  464. package/offscreen/jank.mjs +27 -0
  465. package/offscreen/offscreen.js +4 -5
  466. package/offscreen/offscreen.mjs +5 -0
  467. package/offscreen/scene.js +45 -48
  468. package/offscreen/scene.mjs +52 -0
  469. package/package.json +3 -3
  470. package/physics/AmmoPhysics.js +30 -71
  471. package/physics/AmmoPhysics.mjs +165 -0
  472. package/postprocessing/AdaptiveToneMappingPass.js +97 -123
  473. package/postprocessing/AdaptiveToneMappingPass.mjs +221 -0
  474. package/postprocessing/AfterimagePass.js +28 -49
  475. package/postprocessing/AfterimagePass.mjs +55 -0
  476. package/postprocessing/BloomPass.js +43 -69
  477. package/postprocessing/BloomPass.mjs +90 -0
  478. package/postprocessing/BokehPass.js +39 -69
  479. package/postprocessing/BokehPass.mjs +76 -0
  480. package/postprocessing/ClearPass.js +10 -25
  481. package/postprocessing/ClearPass.mjs +27 -0
  482. package/postprocessing/CubeTexturePass.js +28 -27
  483. package/postprocessing/CubeTexturePass.mjs +49 -0
  484. package/postprocessing/DotScreenPass.js +24 -32
  485. package/postprocessing/DotScreenPass.mjs +40 -0
  486. package/postprocessing/EffectComposer.js +39 -86
  487. package/postprocessing/EffectComposer.mjs +139 -0
  488. package/postprocessing/FilmPass.js +25 -30
  489. package/postprocessing/FilmPass.mjs +42 -0
  490. package/postprocessing/GlitchPass.js +38 -61
  491. package/postprocessing/GlitchPass.mjs +75 -0
  492. package/postprocessing/HalftonePass.js +19 -39
  493. package/postprocessing/HalftonePass.mjs +44 -0
  494. package/postprocessing/LUTPass.js +13 -38
  495. package/postprocessing/LUTPass.mjs +136 -0
  496. package/postprocessing/MaskPass.js +19 -38
  497. package/postprocessing/MaskPass.mjs +60 -0
  498. package/postprocessing/OutlinePass.js +135 -277
  499. package/postprocessing/OutlinePass.mjs +438 -0
  500. package/postprocessing/Pass.js +20 -44
  501. package/postprocessing/Pass.mjs +37 -0
  502. package/postprocessing/RenderPass.js +13 -36
  503. package/postprocessing/RenderPass.mjs +48 -0
  504. package/postprocessing/RenderPixelatedPass.js +44 -58
  505. package/postprocessing/RenderPixelatedPass.mjs +199 -0
  506. package/postprocessing/SAOPass.js +154 -189
  507. package/postprocessing/SAOPass.mjs +282 -0
  508. package/postprocessing/SMAAPass.js +64 -84
  509. package/postprocessing/SMAAPass.mjs +112 -0
  510. package/postprocessing/SSAARenderPass.js +121 -69
  511. package/postprocessing/SSAARenderPass.mjs +170 -0
  512. package/postprocessing/SSAOPass.js +123 -172
  513. package/postprocessing/SSAOPass.mjs +265 -0
  514. package/postprocessing/SSRPass.js +211 -280
  515. package/postprocessing/SSRPass.mjs +432 -0
  516. package/postprocessing/SavePass.js +20 -25
  517. package/postprocessing/SavePass.mjs +37 -0
  518. package/postprocessing/ShaderPass.js +14 -30
  519. package/postprocessing/ShaderPass.mjs +39 -0
  520. package/postprocessing/TAARenderPass.js +42 -61
  521. package/postprocessing/TAARenderPass.mjs +88 -0
  522. package/postprocessing/TexturePass.js +21 -22
  523. package/postprocessing/TexturePass.mjs +39 -0
  524. package/postprocessing/UnrealBloomPass.js +105 -213
  525. package/postprocessing/UnrealBloomPass.mjs +220 -0
  526. package/renderers/CSS2DRenderer.js +44 -56
  527. package/renderers/CSS2DRenderer.mjs +112 -0
  528. package/renderers/CSS3DRenderer.js +53 -86
  529. package/renderers/CSS3DRenderer.mjs +133 -0
  530. package/renderers/Projector.js +107 -274
  531. package/renderers/Projector.mjs +511 -0
  532. package/renderers/SVGRenderer.js +72 -182
  533. package/renderers/SVGRenderer.mjs +306 -0
  534. package/renderers/nodes/accessors/CameraNode.js +29 -40
  535. package/renderers/nodes/accessors/CameraNode.mjs +63 -0
  536. package/renderers/nodes/accessors/ModelNode.js +28 -37
  537. package/renderers/nodes/accessors/ModelNode.mjs +61 -0
  538. package/renderers/nodes/accessors/ModelViewProjectionNode.js +10 -23
  539. package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
  540. package/renderers/nodes/accessors/NormalNode.js +35 -45
  541. package/renderers/nodes/accessors/NormalNode.mjs +61 -0
  542. package/renderers/nodes/accessors/PositionNode.js +18 -19
  543. package/renderers/nodes/accessors/PositionNode.mjs +30 -0
  544. package/renderers/nodes/accessors/UVNode.js +5 -10
  545. package/renderers/nodes/accessors/UVNode.mjs +13 -0
  546. package/renderers/nodes/core/AttributeNode.js +5 -14
  547. package/renderers/nodes/core/AttributeNode.mjs +35 -0
  548. package/renderers/nodes/core/InputNode.js +4 -14
  549. package/renderers/nodes/core/InputNode.mjs +31 -0
  550. package/renderers/nodes/core/Node.js +7 -17
  551. package/renderers/nodes/core/Node.mjs +34 -0
  552. package/renderers/nodes/core/NodeAttribute.js +3 -6
  553. package/renderers/nodes/core/NodeAttribute.mjs +10 -0
  554. package/renderers/nodes/core/NodeBuilder.js +87 -154
  555. package/renderers/nodes/core/NodeBuilder.mjs +243 -0
  556. package/renderers/nodes/core/NodeFrame.js +9 -12
  557. package/renderers/nodes/core/NodeFrame.mjs +35 -0
  558. package/renderers/nodes/core/NodeSlot.js +2 -3
  559. package/renderers/nodes/core/NodeSlot.mjs +10 -0
  560. package/renderers/nodes/core/NodeUniform.js +4 -9
  561. package/renderers/nodes/core/NodeUniform.mjs +18 -0
  562. package/renderers/nodes/core/NodeVary.js +4 -7
  563. package/renderers/nodes/core/NodeVary.mjs +11 -0
  564. package/renderers/nodes/core/VaryNode.js +6 -12
  565. package/renderers/nodes/core/VaryNode.mjs +22 -0
  566. package/renderers/nodes/core/constants.js +16 -13
  567. package/renderers/nodes/core/constants.mjs +22 -0
  568. package/renderers/nodes/inputs/ColorNode.js +5 -11
  569. package/renderers/nodes/inputs/ColorNode.mjs +11 -0
  570. package/renderers/nodes/inputs/FloatNode.js +5 -11
  571. package/renderers/nodes/inputs/FloatNode.mjs +11 -0
  572. package/renderers/nodes/inputs/Matrix3Node.js +7 -13
  573. package/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
  574. package/renderers/nodes/inputs/Matrix4Node.js +7 -13
  575. package/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
  576. package/renderers/nodes/inputs/TextureNode.js +7 -15
  577. package/renderers/nodes/inputs/TextureNode.mjs +20 -0
  578. package/renderers/nodes/inputs/Vector2Node.js +5 -11
  579. package/renderers/nodes/inputs/Vector2Node.mjs +11 -0
  580. package/renderers/nodes/inputs/Vector3Node.js +7 -13
  581. package/renderers/nodes/inputs/Vector3Node.mjs +12 -0
  582. package/renderers/nodes/inputs/Vector4Node.js +7 -13
  583. package/renderers/nodes/inputs/Vector4Node.mjs +12 -0
  584. package/renderers/nodes/math/MathNode.js +20 -30
  585. package/renderers/nodes/math/MathNode.mjs +55 -0
  586. package/renderers/nodes/math/OperatorNode.js +4 -20
  587. package/renderers/nodes/math/OperatorNode.mjs +42 -0
  588. package/renderers/nodes/utils/SwitchNode.js +4 -9
  589. package/renderers/nodes/utils/SwitchNode.mjs +20 -0
  590. package/renderers/nodes/utils/TimerNode.js +5 -10
  591. package/renderers/nodes/utils/TimerNode.mjs +14 -0
  592. package/renderers/webgpu/WebGPU.js +14 -16
  593. package/renderers/webgpu/WebGPU.mjs +24 -0
  594. package/renderers/webgpu/WebGPUAttributes.js +16 -23
  595. package/renderers/webgpu/WebGPUAttributes.mjs +69 -0
  596. package/renderers/webgpu/WebGPUBackground.js +13 -30
  597. package/renderers/webgpu/WebGPUBackground.mjs +61 -0
  598. package/renderers/webgpu/WebGPUBinding.js +4 -7
  599. package/renderers/webgpu/WebGPUBinding.mjs +14 -0
  600. package/renderers/webgpu/WebGPUBindings.js +21 -57
  601. package/renderers/webgpu/WebGPUBindings.mjs +155 -0
  602. package/renderers/webgpu/WebGPUComputePipelines.js +14 -25
  603. package/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
  604. package/renderers/webgpu/WebGPUGeometries.js +5 -15
  605. package/renderers/webgpu/WebGPUGeometries.mjs +41 -0
  606. package/renderers/webgpu/WebGPUInfo.js +3 -8
  607. package/renderers/webgpu/WebGPUInfo.mjs +46 -0
  608. package/renderers/webgpu/WebGPUObjects.js +5 -10
  609. package/renderers/webgpu/WebGPUObjects.mjs +25 -0
  610. package/renderers/webgpu/WebGPUProperties.js +5 -11
  611. package/renderers/webgpu/WebGPUProperties.mjs +22 -0
  612. package/renderers/webgpu/WebGPURenderLists.js +20 -36
  613. package/renderers/webgpu/WebGPURenderLists.mjs +119 -0
  614. package/renderers/webgpu/WebGPURenderPipelines.js +260 -387
  615. package/renderers/webgpu/WebGPURenderPipelines.mjs +545 -0
  616. package/renderers/webgpu/WebGPURenderer.js +124 -262
  617. package/renderers/webgpu/WebGPURenderer.mjs +574 -0
  618. package/renderers/webgpu/WebGPUSampledTexture.js +18 -31
  619. package/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
  620. package/renderers/webgpu/WebGPUSampler.js +7 -12
  621. package/renderers/webgpu/WebGPUSampler.mjs +15 -0
  622. package/renderers/webgpu/WebGPUStorageBuffer.js +7 -12
  623. package/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
  624. package/renderers/webgpu/WebGPUTextureRenderer.js +5 -11
  625. package/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
  626. package/renderers/webgpu/WebGPUTextureUtils.js +29 -40
  627. package/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
  628. package/renderers/webgpu/WebGPUTextures.js +186 -333
  629. package/renderers/webgpu/WebGPUTextures.mjs +484 -0
  630. package/renderers/webgpu/WebGPUUniform.js +25 -51
  631. package/renderers/webgpu/WebGPUUniform.mjs +81 -0
  632. package/renderers/webgpu/WebGPUUniformsGroup.js +32 -72
  633. package/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
  634. package/renderers/webgpu/constants.js +190 -181
  635. package/renderers/webgpu/constants.mjs +230 -0
  636. package/renderers/webgpu/nodes/ShaderLib.js +2 -2
  637. package/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
  638. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +53 -124
  639. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
  640. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +17 -31
  641. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
  642. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +8 -9
  643. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
  644. package/renderers/webgpu/nodes/WebGPUNodes.js +7 -45
  645. package/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
  646. package/shaders/ACESFilmicToneMappingShader.js +44 -24
  647. package/shaders/ACESFilmicToneMappingShader.mjs +48 -0
  648. package/shaders/AfterimageShader.js +28 -18
  649. package/shaders/AfterimageShader.mjs +32 -0
  650. package/shaders/BasicShader.js +9 -7
  651. package/shaders/BasicShader.mjs +12 -0
  652. package/shaders/BleachBypassShader.js +31 -15
  653. package/shaders/BleachBypassShader.mjs +35 -0
  654. package/shaders/BlendShader.js +26 -19
  655. package/shaders/BlendShader.mjs +30 -0
  656. package/shaders/BokehShader.js +98 -36
  657. package/shaders/BokehShader.mjs +106 -0
  658. package/shaders/BokehShader2.js +261 -90
  659. package/shaders/BokehShader2.mjs +269 -0
  660. package/shaders/BrightnessContrastShader.js +28 -19
  661. package/shaders/BrightnessContrastShader.mjs +32 -0
  662. package/shaders/ColorCorrectionShader.js +26 -22
  663. package/shaders/ColorCorrectionShader.mjs +30 -0
  664. package/shaders/ColorifyShader.js +24 -16
  665. package/shaders/ColorifyShader.mjs +28 -0
  666. package/shaders/ConvolutionShader.js +40 -36
  667. package/shaders/ConvolutionShader.mjs +55 -0
  668. package/shaders/CopyShader.js +21 -13
  669. package/shaders/CopyShader.mjs +25 -0
  670. package/shaders/DOFMipMapShader.js +28 -21
  671. package/shaders/DOFMipMapShader.mjs +32 -0
  672. package/shaders/DepthLimitedBlurShader.js +85 -40
  673. package/shaders/DepthLimitedBlurShader.mjs +114 -0
  674. package/shaders/DigitalGlitch.js +74 -46
  675. package/shaders/DigitalGlitch.mjs +78 -0
  676. package/shaders/DotScreenShader.js +35 -27
  677. package/shaders/DotScreenShader.mjs +39 -0
  678. package/shaders/FXAAShader.js +1094 -19
  679. package/shaders/FXAAShader.mjs +1098 -0
  680. package/shaders/FilmShader.js +38 -52
  681. package/shaders/FilmShader.mjs +42 -0
  682. package/shaders/FocusShader.js +51 -24
  683. package/shaders/FocusShader.mjs +55 -0
  684. package/shaders/FreiChenShader.js +57 -24
  685. package/shaders/FreiChenShader.mjs +61 -0
  686. package/shaders/FresnelShader.js +43 -22
  687. package/shaders/FresnelShader.mjs +47 -0
  688. package/shaders/GammaCorrectionShader.js +19 -11
  689. package/shaders/GammaCorrectionShader.mjs +23 -0
  690. package/shaders/GodRaysShader.js +103 -94
  691. package/shaders/GodRaysShader.mjs +146 -0
  692. package/shaders/HalftoneShader.js +208 -65
  693. package/shaders/HalftoneShader.mjs +212 -0
  694. package/shaders/HorizontalBlurShader.js +7 -23
  695. package/shaders/HorizontalBlurShader.mjs +43 -0
  696. package/shaders/HorizontalTiltShiftShader.js +33 -21
  697. package/shaders/HorizontalTiltShiftShader.mjs +37 -0
  698. package/shaders/HueSaturationShader.js +37 -21
  699. package/shaders/HueSaturationShader.mjs +41 -0
  700. package/shaders/KaleidoShader.js +30 -22
  701. package/shaders/KaleidoShader.mjs +34 -0
  702. package/shaders/LuminosityHighPassShader.js +33 -27
  703. package/shaders/LuminosityHighPassShader.mjs +37 -0
  704. package/shaders/LuminosityShader.js +21 -11
  705. package/shaders/LuminosityShader.mjs +25 -0
  706. package/shaders/MirrorShader.js +31 -16
  707. package/shaders/MirrorShader.mjs +35 -0
  708. package/shaders/NormalMapShader.js +27 -23
  709. package/shaders/NormalMapShader.mjs +31 -0
  710. package/shaders/ParallaxShader.js +107 -48
  711. package/shaders/ParallaxShader.mjs +113 -0
  712. package/shaders/PixelShader.js +24 -16
  713. package/shaders/PixelShader.mjs +28 -0
  714. package/shaders/RGBShiftShader.js +26 -22
  715. package/shaders/RGBShiftShader.mjs +30 -0
  716. package/shaders/SAOShader.js +132 -48
  717. package/shaders/SAOShader.mjs +144 -0
  718. package/shaders/SMAAShader.js +256 -135
  719. package/shaders/SMAAShader.mjs +272 -0
  720. package/shaders/SSAOShader.js +153 -81
  721. package/shaders/SSAOShader.mjs +172 -0
  722. package/shaders/SSRShader.js +32 -87
  723. package/shaders/SSRShader.mjs +324 -0
  724. package/shaders/SepiaShader.js +25 -15
  725. package/shaders/SepiaShader.mjs +29 -0
  726. package/shaders/SobelOperatorShader.js +40 -29
  727. package/shaders/SobelOperatorShader.mjs +44 -0
  728. package/shaders/SubsurfaceScatteringShader.js +53 -39
  729. package/shaders/SubsurfaceScatteringShader.mjs +59 -0
  730. package/shaders/TechnicolorShader.js +20 -13
  731. package/shaders/TechnicolorShader.mjs +24 -0
  732. package/shaders/ToneMapShader.js +44 -28
  733. package/shaders/ToneMapShader.mjs +48 -0
  734. package/shaders/ToonShader.js +172 -96
  735. package/shaders/ToonShader.mjs +188 -0
  736. package/shaders/TriangleBlurShader.js +32 -23
  737. package/shaders/TriangleBlurShader.mjs +36 -0
  738. package/shaders/UnpackDepthRGBAShader.js +22 -14
  739. package/shaders/UnpackDepthRGBAShader.mjs +26 -0
  740. package/shaders/VerticalBlurShader.js +7 -23
  741. package/shaders/VerticalBlurShader.mjs +44 -0
  742. package/shaders/VerticalTiltShiftShader.js +33 -21
  743. package/shaders/VerticalTiltShiftShader.mjs +37 -0
  744. package/shaders/VignetteShader.js +24 -28
  745. package/shaders/VignetteShader.mjs +28 -0
  746. package/shaders/VolumeShader.js +174 -77
  747. package/shaders/VolumeShader.mjs +178 -0
  748. package/shaders/WaterRefractionShader.js +38 -6
  749. package/shaders/WaterRefractionShader.mjs +57 -0
  750. package/shaders/types.js +1 -1
  751. package/{custom.d.js → shaders/types.mjs} +0 -0
  752. package/textures/FlakesTexture.js +8 -10
  753. package/textures/FlakesTexture.mjs +30 -0
  754. package/types/helpers.js +3 -2
  755. package/types/helpers.mjs +4 -0
  756. package/utils/BufferGeometryUtils.js +251 -325
  757. package/utils/BufferGeometryUtils.mjs +570 -0
  758. package/utils/GeometryCompressionUtils.js +241 -239
  759. package/utils/GeometryCompressionUtils.mjs +547 -0
  760. package/utils/GeometryUtils.js +41 -94
  761. package/utils/GeometryUtils.mjs +108 -0
  762. package/utils/RoughnessMipmapper.js +38 -82
  763. package/utils/RoughnessMipmapper.mjs +213 -0
  764. package/utils/SceneUtils.js +15 -20
  765. package/utils/SceneUtils.mjs +36 -0
  766. package/utils/ShadowMapViewer.js +49 -95
  767. package/utils/ShadowMapViewer.mjs +114 -0
  768. package/utils/SkeletonUtils.js +74 -165
  769. package/utils/SkeletonUtils.mjs +292 -0
  770. package/utils/UVsDebug.js +32 -62
  771. package/utils/UVsDebug.mjs +85 -0
  772. package/utils/WorkerPool.js +13 -33
  773. package/utils/WorkerPool.mjs +62 -0
  774. package/webxr/ARButton.js +72 -98
  775. package/webxr/ARButton.mjs +119 -0
  776. package/webxr/OculusHandModel.js +18 -37
  777. package/webxr/OculusHandModel.mjs +71 -0
  778. package/webxr/OculusHandPointerModel.js +58 -80
  779. package/webxr/OculusHandPointerModel.mjs +207 -0
  780. package/webxr/Text2D.js +37 -19
  781. package/webxr/Text2D.mjs +31 -0
  782. package/webxr/VRButton.js +59 -90
  783. package/webxr/VRButton.mjs +105 -0
  784. package/webxr/XRControllerModelFactory.js +58 -116
  785. package/webxr/XRControllerModelFactory.mjs +146 -0
  786. package/webxr/XREstimatedLight.js +39 -66
  787. package/webxr/XREstimatedLight.mjs +126 -0
  788. package/webxr/XRHandMeshModel.js +40 -29
  789. package/webxr/XRHandMeshModel.mjs +73 -0
  790. package/webxr/XRHandModelFactory.js +28 -31
  791. package/webxr/XRHandModelFactory.mjs +61 -0
  792. package/webxr/XRHandPrimitiveModel.js +41 -27
  793. package/webxr/XRHandPrimitiveModel.mjs +68 -0
  794. package/BufferGeometryUtils-1a7a235c.js +0 -655
  795. package/BufferGeometryUtils-971dfde3.js +0 -1
  796. package/Nodes-4f766d71.js +0 -471
  797. package/Nodes-9aa16d74.js +0 -1
  798. package/animation/AnimationClipCreator.cjs.js +0 -1
  799. package/animation/CCDIKSolver.cjs.js +0 -1
  800. package/animation/MMDAnimationHelper.cjs.js +0 -1
  801. package/animation/MMDPhysics.cjs.js +0 -1
  802. package/cameras/CinematicCamera.cjs.js +0 -1
  803. package/controls/ArcballControls.cjs.js +0 -1
  804. package/controls/DeviceOrientationControls.cjs.js +0 -1
  805. package/controls/DragControls.cjs.js +0 -1
  806. package/controls/FirstPersonControls.cjs.js +0 -1
  807. package/controls/FlyControls.cjs.js +0 -1
  808. package/controls/OrbitControls.cjs.js +0 -1
  809. package/controls/PointerLockControls.cjs.js +0 -1
  810. package/controls/TrackballControls.cjs.js +0 -1
  811. package/controls/TransformControls.cjs.js +0 -1
  812. package/controls/experimental/CameraControls.cjs.js +0 -1
  813. package/csm/CSM.cjs.js +0 -1
  814. package/csm/CSMFrustum.cjs.js +0 -1
  815. package/csm/CSMHelper.cjs.js +0 -1
  816. package/csm/CSMShader.cjs.js +0 -1
  817. package/curves/CurveExtras.cjs.js +0 -1
  818. package/curves/NURBSCurve.cjs.js +0 -1
  819. package/curves/NURBSSurface.cjs.js +0 -1
  820. package/curves/NURBSUtils.cjs.js +0 -1
  821. package/custom.d.cjs.js +0 -1
  822. package/deprecated/Geometry.cjs.js +0 -1
  823. package/effects/AnaglyphEffect.cjs.js +0 -1
  824. package/effects/AsciiEffect.cjs.js +0 -1
  825. package/effects/OutlineEffect.cjs.js +0 -1
  826. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  827. package/effects/PeppersGhostEffect.cjs.js +0 -1
  828. package/effects/StereoEffect.cjs.js +0 -1
  829. package/environments/RoomEnvironment.cjs.js +0 -1
  830. package/exporters/ColladaExporter.cjs.js +0 -1
  831. package/exporters/DRACOExporter.cjs.js +0 -1
  832. package/exporters/GLTFExporter.cjs.js +0 -1
  833. package/exporters/MMDExporter.cjs.js +0 -1
  834. package/exporters/OBJExporter.cjs.js +0 -1
  835. package/exporters/PLYExporter.cjs.js +0 -1
  836. package/exporters/STLExporter.cjs.js +0 -1
  837. package/exporters/USDZExporter.cjs.js +0 -1
  838. package/geometries/BoxLineGeometry.cjs.js +0 -1
  839. package/geometries/ConvexGeometry.cjs.js +0 -1
  840. package/geometries/DecalGeometry.cjs.js +0 -1
  841. package/geometries/LightningStrike.cjs.js +0 -1
  842. package/geometries/ParametricGeometries.cjs.js +0 -1
  843. package/geometries/ParametricGeometry.cjs.js +0 -1
  844. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  845. package/geometries/TeapotGeometry.cjs.js +0 -1
  846. package/geometries/TextGeometry.cjs.js +0 -1
  847. package/helpers/LightProbeHelper.cjs.js +0 -1
  848. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  849. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  850. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  851. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  852. package/index.cjs.js +0 -1
  853. package/interactive/InteractiveGroup.cjs.js +0 -1
  854. package/interactive/InteractiveGroup.d.ts +0 -5
  855. package/interactive/InteractiveGroup.js +0 -87
  856. package/interactive/SelectionBox.cjs.js +0 -1
  857. package/interactive/SelectionHelper.cjs.js +0 -1
  858. package/libs/MeshoptDecoder.cjs.js +0 -1
  859. package/libs/MotionControllers.cjs.js +0 -1
  860. package/lights/LightProbeGenerator.cjs.js +0 -1
  861. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  862. package/lines/Line2.cjs.js +0 -1
  863. package/lines/LineGeometry.cjs.js +0 -1
  864. package/lines/LineMaterial.cjs.js +0 -1
  865. package/lines/LineSegments2.cjs.js +0 -1
  866. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  867. package/lines/Wireframe.cjs.js +0 -1
  868. package/lines/WireframeGeometry2.cjs.js +0 -1
  869. package/loaders/3DMLoader.cjs.js +0 -1
  870. package/loaders/3MFLoader.cjs.js +0 -1
  871. package/loaders/AMFLoader.cjs.js +0 -1
  872. package/loaders/AssimpLoader.cjs.js +0 -1
  873. package/loaders/BVHLoader.cjs.js +0 -1
  874. package/loaders/BasisTextureLoader.cjs.js +0 -1
  875. package/loaders/ColladaLoader.cjs.js +0 -1
  876. package/loaders/DDSLoader.cjs.js +0 -1
  877. package/loaders/DRACOLoader.cjs.js +0 -1
  878. package/loaders/EXRLoader.cjs.js +0 -1
  879. package/loaders/FBXLoader.cjs.js +0 -1
  880. package/loaders/FontLoader.cjs.js +0 -1
  881. package/loaders/GCodeLoader.cjs.js +0 -1
  882. package/loaders/GLTFLoader.cjs.js +0 -1
  883. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  884. package/loaders/KMZLoader.cjs.js +0 -1
  885. package/loaders/KTX2Loader.cjs.js +0 -1
  886. package/loaders/KTXLoader.cjs.js +0 -1
  887. package/loaders/LDrawLoader.cjs.js +0 -1
  888. package/loaders/LUT3dlLoader.cjs.js +0 -1
  889. package/loaders/LUTCubeLoader.cjs.js +0 -1
  890. package/loaders/LWOLoader.cjs.js +0 -1
  891. package/loaders/LottieLoader.cjs.js +0 -1
  892. package/loaders/MD2Loader.cjs.js +0 -1
  893. package/loaders/MDDLoader.cjs.js +0 -1
  894. package/loaders/MMDLoader.cjs.js +0 -1
  895. package/loaders/MTLLoader.cjs.js +0 -1
  896. package/loaders/NRRDLoader.cjs.js +0 -1
  897. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  898. package/loaders/OBJLoader.cjs.js +0 -1
  899. package/loaders/PCDLoader.cjs.js +0 -1
  900. package/loaders/PDBLoader.cjs.js +0 -1
  901. package/loaders/PLYLoader.cjs.js +0 -1
  902. package/loaders/PRWMLoader.cjs.js +0 -1
  903. package/loaders/PVRLoader.cjs.js +0 -1
  904. package/loaders/RGBELoader.cjs.js +0 -1
  905. package/loaders/RGBMLoader.cjs.js +0 -1
  906. package/loaders/STLLoader.cjs.js +0 -1
  907. package/loaders/SVGLoader.cjs.js +0 -1
  908. package/loaders/TDSLoader.cjs.js +0 -1
  909. package/loaders/TGALoader.cjs.js +0 -1
  910. package/loaders/TTFLoader.cjs.js +0 -1
  911. package/loaders/TiltLoader.cjs.js +0 -1
  912. package/loaders/VOXLoader.cjs.js +0 -1
  913. package/loaders/VRMLLoader.cjs.js +0 -1
  914. package/loaders/VRMLoader.cjs.js +0 -1
  915. package/loaders/VTKLoader.cjs.js +0 -1
  916. package/loaders/XLoader.cjs.js +0 -1
  917. package/loaders/XYZLoader.cjs.js +0 -1
  918. package/loaders/lwo/IFFParser.cjs.js +0 -1
  919. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  920. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  921. package/math/Capsule.cjs.js +0 -1
  922. package/math/ColorConverter.cjs.js +0 -1
  923. package/math/ConvexHull.cjs.js +0 -1
  924. package/math/ImprovedNoise.cjs.js +0 -1
  925. package/math/Lut.cjs.js +0 -1
  926. package/math/MeshSurfaceSampler.cjs.js +0 -1
  927. package/math/OBB.cjs.js +0 -1
  928. package/math/Octree.cjs.js +0 -1
  929. package/math/SimplexNoise.cjs.js +0 -1
  930. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  931. package/misc/GPUComputationRenderer.cjs.js +0 -1
  932. package/misc/Gyroscope.cjs.js +0 -1
  933. package/misc/MD2Character.cjs.js +0 -1
  934. package/misc/MD2CharacterComplex.cjs.js +0 -1
  935. package/misc/MorphAnimMesh.cjs.js +0 -1
  936. package/misc/MorphBlendMesh.cjs.js +0 -1
  937. package/misc/ProgressiveLightmap.cjs.js +0 -1
  938. package/misc/RollerCoaster.cjs.js +0 -1
  939. package/misc/TubePainter.cjs.js +0 -1
  940. package/misc/Volume.cjs.js +0 -1
  941. package/misc/VolumeSlice.cjs.js +0 -1
  942. package/misc/WebGL.cjs.js +0 -1
  943. package/modifiers/CurveModifier.cjs.js +0 -1
  944. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  945. package/modifiers/SimplifyModifier.cjs.js +0 -1
  946. package/modifiers/TessellateModifier.cjs.js +0 -1
  947. package/nodes/Nodes.cjs.js +0 -1
  948. package/nodes/ShaderNode.cjs.js +0 -1
  949. package/nodes/accessors/BufferNode.cjs.js +0 -1
  950. package/nodes/accessors/CameraNode.cjs.js +0 -1
  951. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  952. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  953. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  954. package/nodes/accessors/ModelNode.cjs.js +0 -1
  955. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  956. package/nodes/accessors/NormalNode.cjs.js +0 -1
  957. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  958. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  959. package/nodes/accessors/PositionNode.cjs.js +0 -1
  960. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  961. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  962. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  963. package/nodes/accessors/TextureNode.cjs.js +0 -1
  964. package/nodes/accessors/UVNode.cjs.js +0 -1
  965. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  966. package/nodes/core/AttributeNode.cjs.js +0 -1
  967. package/nodes/core/BypassNode.cjs.js +0 -1
  968. package/nodes/core/CodeNode.cjs.js +0 -1
  969. package/nodes/core/ConstNode.cjs.js +0 -1
  970. package/nodes/core/ContextNode.cjs.js +0 -1
  971. package/nodes/core/ExpressionNode.cjs.js +0 -1
  972. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  973. package/nodes/core/FunctionNode.cjs.js +0 -1
  974. package/nodes/core/InputNode.cjs.js +0 -1
  975. package/nodes/core/Node.cjs.js +0 -1
  976. package/nodes/core/NodeAttribute.cjs.js +0 -1
  977. package/nodes/core/NodeBuilder.cjs.js +0 -1
  978. package/nodes/core/NodeCode.cjs.js +0 -1
  979. package/nodes/core/NodeFrame.cjs.js +0 -1
  980. package/nodes/core/NodeFunction.cjs.js +0 -1
  981. package/nodes/core/NodeFunction.js +0 -17
  982. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  983. package/nodes/core/NodeKeywords.cjs.js +0 -1
  984. package/nodes/core/NodeParser.cjs.js +0 -1
  985. package/nodes/core/NodeParser.js +0 -8
  986. package/nodes/core/NodeUniform.cjs.js +0 -1
  987. package/nodes/core/NodeUtils.cjs.js +0 -1
  988. package/nodes/core/NodeVar.cjs.js +0 -1
  989. package/nodes/core/NodeVary.cjs.js +0 -1
  990. package/nodes/core/PropertyNode.cjs.js +0 -1
  991. package/nodes/core/TempNode.cjs.js +0 -1
  992. package/nodes/core/UniformNode.cjs.js +0 -1
  993. package/nodes/core/VarNode.cjs.js +0 -1
  994. package/nodes/core/VaryNode.cjs.js +0 -1
  995. package/nodes/core/constants.cjs.js +0 -1
  996. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  997. package/nodes/display/NormalMapNode.cjs.js +0 -1
  998. package/nodes/fog/FogNode.cjs.js +0 -1
  999. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  1000. package/nodes/functions/BSDFs.cjs.js +0 -1
  1001. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  1002. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  1003. package/nodes/lights/LightContextNode.cjs.js +0 -1
  1004. package/nodes/lights/LightNode.cjs.js +0 -1
  1005. package/nodes/lights/LightsNode.cjs.js +0 -1
  1006. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  1007. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  1008. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  1009. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  1010. package/nodes/materials/Materials.cjs.js +0 -1
  1011. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  1012. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  1013. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  1014. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  1015. package/nodes/math/CondNode.cjs.js +0 -1
  1016. package/nodes/math/MathNode.cjs.js +0 -1
  1017. package/nodes/math/OperatorNode.cjs.js +0 -1
  1018. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  1019. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  1020. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  1021. package/nodes/parsers/GLSLNodeParser.js +0 -13
  1022. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  1023. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  1024. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  1025. package/nodes/parsers/WGSLNodeParser.js +0 -13
  1026. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  1027. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  1028. package/nodes/utils/ConvertNode.cjs.js +0 -1
  1029. package/nodes/utils/JoinNode.cjs.js +0 -1
  1030. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  1031. package/nodes/utils/OscNode.cjs.js +0 -1
  1032. package/nodes/utils/SplitNode.cjs.js +0 -1
  1033. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  1034. package/nodes/utils/TimerNode.cjs.js +0 -1
  1035. package/objects/GroundProjectedEnv.cjs.js +0 -1
  1036. package/objects/Lensflare.cjs.js +0 -1
  1037. package/objects/LightningStorm.cjs.js +0 -1
  1038. package/objects/MarchingCubes.cjs.js +0 -1
  1039. package/objects/Reflector.cjs.js +0 -1
  1040. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  1041. package/objects/ReflectorRTT.cjs.js +0 -1
  1042. package/objects/Refractor.cjs.js +0 -1
  1043. package/objects/ShadowMesh.cjs.js +0 -1
  1044. package/objects/Sky.cjs.js +0 -1
  1045. package/objects/Water.cjs.js +0 -1
  1046. package/objects/Water2.cjs.js +0 -1
  1047. package/offscreen/jank.cjs.js +0 -1
  1048. package/offscreen/offscreen.cjs.js +0 -1
  1049. package/offscreen/scene.cjs.js +0 -1
  1050. package/physics/AmmoPhysics.cjs.js +0 -1
  1051. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  1052. package/postprocessing/AfterimagePass.cjs.js +0 -1
  1053. package/postprocessing/BloomPass.cjs.js +0 -1
  1054. package/postprocessing/BokehPass.cjs.js +0 -1
  1055. package/postprocessing/ClearPass.cjs.js +0 -1
  1056. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  1057. package/postprocessing/DotScreenPass.cjs.js +0 -1
  1058. package/postprocessing/EffectComposer.cjs.js +0 -1
  1059. package/postprocessing/FilmPass.cjs.js +0 -1
  1060. package/postprocessing/GlitchPass.cjs.js +0 -1
  1061. package/postprocessing/HalftonePass.cjs.js +0 -1
  1062. package/postprocessing/LUTPass.cjs.js +0 -1
  1063. package/postprocessing/MaskPass.cjs.js +0 -1
  1064. package/postprocessing/OutlinePass.cjs.js +0 -1
  1065. package/postprocessing/Pass.cjs.js +0 -1
  1066. package/postprocessing/RenderPass.cjs.js +0 -1
  1067. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  1068. package/postprocessing/SAOPass.cjs.js +0 -1
  1069. package/postprocessing/SMAAPass.cjs.js +0 -1
  1070. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  1071. package/postprocessing/SSAOPass.cjs.js +0 -1
  1072. package/postprocessing/SSRPass.cjs.js +0 -1
  1073. package/postprocessing/SavePass.cjs.js +0 -1
  1074. package/postprocessing/ShaderPass.cjs.js +0 -1
  1075. package/postprocessing/TAARenderPass.cjs.js +0 -1
  1076. package/postprocessing/TexturePass.cjs.js +0 -1
  1077. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  1078. package/renderers/CSS2DRenderer.cjs.js +0 -1
  1079. package/renderers/CSS3DRenderer.cjs.js +0 -1
  1080. package/renderers/Projector.cjs.js +0 -1
  1081. package/renderers/SVGRenderer.cjs.js +0 -1
  1082. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  1083. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  1084. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  1085. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  1086. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  1087. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  1088. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  1089. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  1090. package/renderers/nodes/core/Node.cjs.js +0 -1
  1091. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  1092. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  1093. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  1094. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  1095. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  1096. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  1097. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  1098. package/renderers/nodes/core/constants.cjs.js +0 -1
  1099. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  1100. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  1101. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  1102. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  1103. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  1104. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  1105. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  1106. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  1107. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  1108. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  1109. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  1110. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  1111. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  1112. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  1113. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  1114. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  1115. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  1116. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  1117. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  1118. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  1119. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  1120. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  1121. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  1122. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  1123. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  1124. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  1125. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  1126. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  1127. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  1128. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  1129. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  1130. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  1131. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  1132. package/renderers/webgpu/constants.cjs.js +0 -1
  1133. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  1134. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  1135. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  1136. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1137. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1138. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,1098 @@
1
+ import { Vector2 } from "three";
2
+ const FXAAShader = {
3
+ uniforms: {
4
+ tDiffuse: { value: null },
5
+ resolution: { value: new Vector2(1 / 1024, 1 / 512) }
6
+ },
7
+ vertexShader: [
8
+ "varying vec2 vUv;",
9
+ "void main() {",
10
+ " vUv = uv;",
11
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
+ "}"
13
+ ].join("\n"),
14
+ fragmentShader: [
15
+ "precision highp float;",
16
+ "",
17
+ "uniform sampler2D tDiffuse;",
18
+ "",
19
+ "uniform vec2 resolution;",
20
+ "",
21
+ "varying vec2 vUv;",
22
+ "",
23
+ "// FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)",
24
+ "",
25
+ "//----------------------------------------------------------------------------------",
26
+ "// File: es3-keplerFXAAassetsshaders/FXAA_DefaultES.frag",
27
+ "// SDK Version: v3.00",
28
+ "// Email: gameworks@nvidia.com",
29
+ "// Site: http://developer.nvidia.com/",
30
+ "//",
31
+ "// Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.",
32
+ "//",
33
+ "// Redistribution and use in source and binary forms, with or without",
34
+ "// modification, are permitted provided that the following conditions",
35
+ "// are met:",
36
+ "// * Redistributions of source code must retain the above copyright",
37
+ "// notice, this list of conditions and the following disclaimer.",
38
+ "// * Redistributions in binary form must reproduce the above copyright",
39
+ "// notice, this list of conditions and the following disclaimer in the",
40
+ "// documentation and/or other materials provided with the distribution.",
41
+ "// * Neither the name of NVIDIA CORPORATION nor the names of its",
42
+ "// contributors may be used to endorse or promote products derived",
43
+ "// from this software without specific prior written permission.",
44
+ "//",
45
+ "// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY",
46
+ "// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE",
47
+ "// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR",
48
+ "// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR",
49
+ "// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,",
50
+ "// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,",
51
+ "// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR",
52
+ "// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY",
53
+ "// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT",
54
+ "// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE",
55
+ "// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.",
56
+ "//",
57
+ "//----------------------------------------------------------------------------------",
58
+ "",
59
+ "#define FXAA_PC 1",
60
+ "#define FXAA_GLSL_100 1",
61
+ "#define FXAA_QUALITY_PRESET 12",
62
+ "",
63
+ "#define FXAA_GREEN_AS_LUMA 1",
64
+ "",
65
+ "/*--------------------------------------------------------------------------*/",
66
+ "#ifndef FXAA_PC_CONSOLE",
67
+ " //",
68
+ " // The console algorithm for PC is included",
69
+ " // for developers targeting really low spec machines.",
70
+ " // Likely better to just run FXAA_PC, and use a really low preset.",
71
+ " //",
72
+ " #define FXAA_PC_CONSOLE 0",
73
+ "#endif",
74
+ "/*--------------------------------------------------------------------------*/",
75
+ "#ifndef FXAA_GLSL_120",
76
+ " #define FXAA_GLSL_120 0",
77
+ "#endif",
78
+ "/*--------------------------------------------------------------------------*/",
79
+ "#ifndef FXAA_GLSL_130",
80
+ " #define FXAA_GLSL_130 0",
81
+ "#endif",
82
+ "/*--------------------------------------------------------------------------*/",
83
+ "#ifndef FXAA_HLSL_3",
84
+ " #define FXAA_HLSL_3 0",
85
+ "#endif",
86
+ "/*--------------------------------------------------------------------------*/",
87
+ "#ifndef FXAA_HLSL_4",
88
+ " #define FXAA_HLSL_4 0",
89
+ "#endif",
90
+ "/*--------------------------------------------------------------------------*/",
91
+ "#ifndef FXAA_HLSL_5",
92
+ " #define FXAA_HLSL_5 0",
93
+ "#endif",
94
+ "/*==========================================================================*/",
95
+ "#ifndef FXAA_GREEN_AS_LUMA",
96
+ " //",
97
+ " // For those using non-linear color,",
98
+ " // and either not able to get luma in alpha, or not wanting to,",
99
+ " // this enables FXAA to run using green as a proxy for luma.",
100
+ " // So with this enabled, no need to pack luma in alpha.",
101
+ " //",
102
+ " // This will turn off AA on anything which lacks some amount of green.",
103
+ " // Pure red and blue or combination of only R and B, will get no AA.",
104
+ " //",
105
+ " // Might want to lower the settings for both,",
106
+ " // fxaaConsoleEdgeThresholdMin",
107
+ " // fxaaQualityEdgeThresholdMin",
108
+ " // In order to insure AA does not get turned off on colors",
109
+ " // which contain a minor amount of green.",
110
+ " //",
111
+ " // 1 = On.",
112
+ " // 0 = Off.",
113
+ " //",
114
+ " #define FXAA_GREEN_AS_LUMA 0",
115
+ "#endif",
116
+ "/*--------------------------------------------------------------------------*/",
117
+ "#ifndef FXAA_EARLY_EXIT",
118
+ " //",
119
+ " // Controls algorithm's early exit path.",
120
+ " // On PS3 turning this ON adds 2 cycles to the shader.",
121
+ " // On 360 turning this OFF adds 10ths of a millisecond to the shader.",
122
+ " // Turning this off on console will result in a more blurry image.",
123
+ " // So this defaults to on.",
124
+ " //",
125
+ " // 1 = On.",
126
+ " // 0 = Off.",
127
+ " //",
128
+ " #define FXAA_EARLY_EXIT 1",
129
+ "#endif",
130
+ "/*--------------------------------------------------------------------------*/",
131
+ "#ifndef FXAA_DISCARD",
132
+ " //",
133
+ " // Only valid for PC OpenGL currently.",
134
+ " // Probably will not work when FXAA_GREEN_AS_LUMA = 1.",
135
+ " //",
136
+ " // 1 = Use discard on pixels which don't need AA.",
137
+ " // For APIs which enable concurrent TEX+ROP from same surface.",
138
+ " // 0 = Return unchanged color on pixels which don't need AA.",
139
+ " //",
140
+ " #define FXAA_DISCARD 0",
141
+ "#endif",
142
+ "/*--------------------------------------------------------------------------*/",
143
+ "#ifndef FXAA_FAST_PIXEL_OFFSET",
144
+ " //",
145
+ " // Used for GLSL 120 only.",
146
+ " //",
147
+ " // 1 = GL API supports fast pixel offsets",
148
+ " // 0 = do not use fast pixel offsets",
149
+ " //",
150
+ " #ifdef GL_EXT_gpu_shader4",
151
+ " #define FXAA_FAST_PIXEL_OFFSET 1",
152
+ " #endif",
153
+ " #ifdef GL_NV_gpu_shader5",
154
+ " #define FXAA_FAST_PIXEL_OFFSET 1",
155
+ " #endif",
156
+ " #ifdef GL_ARB_gpu_shader5",
157
+ " #define FXAA_FAST_PIXEL_OFFSET 1",
158
+ " #endif",
159
+ " #ifndef FXAA_FAST_PIXEL_OFFSET",
160
+ " #define FXAA_FAST_PIXEL_OFFSET 0",
161
+ " #endif",
162
+ "#endif",
163
+ "/*--------------------------------------------------------------------------*/",
164
+ "#ifndef FXAA_GATHER4_ALPHA",
165
+ " //",
166
+ " // 1 = API supports gather4 on alpha channel.",
167
+ " // 0 = API does not support gather4 on alpha channel.",
168
+ " //",
169
+ " #if (FXAA_HLSL_5 == 1)",
170
+ " #define FXAA_GATHER4_ALPHA 1",
171
+ " #endif",
172
+ " #ifdef GL_ARB_gpu_shader5",
173
+ " #define FXAA_GATHER4_ALPHA 1",
174
+ " #endif",
175
+ " #ifdef GL_NV_gpu_shader5",
176
+ " #define FXAA_GATHER4_ALPHA 1",
177
+ " #endif",
178
+ " #ifndef FXAA_GATHER4_ALPHA",
179
+ " #define FXAA_GATHER4_ALPHA 0",
180
+ " #endif",
181
+ "#endif",
182
+ "",
183
+ "",
184
+ "/*============================================================================",
185
+ " FXAA QUALITY - TUNING KNOBS",
186
+ "------------------------------------------------------------------------------",
187
+ "NOTE the other tuning knobs are now in the shader function inputs!",
188
+ "============================================================================*/",
189
+ "#ifndef FXAA_QUALITY_PRESET",
190
+ " //",
191
+ " // Choose the quality preset.",
192
+ " // This needs to be compiled into the shader as it effects code.",
193
+ " // Best option to include multiple presets is to",
194
+ " // in each shader define the preset, then include this file.",
195
+ " //",
196
+ " // OPTIONS",
197
+ " // -----------------------------------------------------------------------",
198
+ " // 10 to 15 - default medium dither (10=fastest, 15=highest quality)",
199
+ " // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)",
200
+ " // 39 - no dither, very expensive",
201
+ " //",
202
+ " // NOTES",
203
+ " // -----------------------------------------------------------------------",
204
+ " // 12 = slightly faster then FXAA 3.9 and higher edge quality (default)",
205
+ " // 13 = about same speed as FXAA 3.9 and better than 12",
206
+ " // 23 = closest to FXAA 3.9 visually and performance wise",
207
+ " // _ = the lowest digit is directly related to performance",
208
+ " // _ = the highest digit is directly related to style",
209
+ " //",
210
+ " #define FXAA_QUALITY_PRESET 12",
211
+ "#endif",
212
+ "",
213
+ "",
214
+ "/*============================================================================",
215
+ "",
216
+ " FXAA QUALITY - PRESETS",
217
+ "",
218
+ "============================================================================*/",
219
+ "",
220
+ "/*============================================================================",
221
+ " FXAA QUALITY - MEDIUM DITHER PRESETS",
222
+ "============================================================================*/",
223
+ "#if (FXAA_QUALITY_PRESET == 10)",
224
+ " #define FXAA_QUALITY_PS 3",
225
+ " #define FXAA_QUALITY_P0 1.5",
226
+ " #define FXAA_QUALITY_P1 3.0",
227
+ " #define FXAA_QUALITY_P2 12.0",
228
+ "#endif",
229
+ "/*--------------------------------------------------------------------------*/",
230
+ "#if (FXAA_QUALITY_PRESET == 11)",
231
+ " #define FXAA_QUALITY_PS 4",
232
+ " #define FXAA_QUALITY_P0 1.0",
233
+ " #define FXAA_QUALITY_P1 1.5",
234
+ " #define FXAA_QUALITY_P2 3.0",
235
+ " #define FXAA_QUALITY_P3 12.0",
236
+ "#endif",
237
+ "/*--------------------------------------------------------------------------*/",
238
+ "#if (FXAA_QUALITY_PRESET == 12)",
239
+ " #define FXAA_QUALITY_PS 5",
240
+ " #define FXAA_QUALITY_P0 1.0",
241
+ " #define FXAA_QUALITY_P1 1.5",
242
+ " #define FXAA_QUALITY_P2 2.0",
243
+ " #define FXAA_QUALITY_P3 4.0",
244
+ " #define FXAA_QUALITY_P4 12.0",
245
+ "#endif",
246
+ "/*--------------------------------------------------------------------------*/",
247
+ "#if (FXAA_QUALITY_PRESET == 13)",
248
+ " #define FXAA_QUALITY_PS 6",
249
+ " #define FXAA_QUALITY_P0 1.0",
250
+ " #define FXAA_QUALITY_P1 1.5",
251
+ " #define FXAA_QUALITY_P2 2.0",
252
+ " #define FXAA_QUALITY_P3 2.0",
253
+ " #define FXAA_QUALITY_P4 4.0",
254
+ " #define FXAA_QUALITY_P5 12.0",
255
+ "#endif",
256
+ "/*--------------------------------------------------------------------------*/",
257
+ "#if (FXAA_QUALITY_PRESET == 14)",
258
+ " #define FXAA_QUALITY_PS 7",
259
+ " #define FXAA_QUALITY_P0 1.0",
260
+ " #define FXAA_QUALITY_P1 1.5",
261
+ " #define FXAA_QUALITY_P2 2.0",
262
+ " #define FXAA_QUALITY_P3 2.0",
263
+ " #define FXAA_QUALITY_P4 2.0",
264
+ " #define FXAA_QUALITY_P5 4.0",
265
+ " #define FXAA_QUALITY_P6 12.0",
266
+ "#endif",
267
+ "/*--------------------------------------------------------------------------*/",
268
+ "#if (FXAA_QUALITY_PRESET == 15)",
269
+ " #define FXAA_QUALITY_PS 8",
270
+ " #define FXAA_QUALITY_P0 1.0",
271
+ " #define FXAA_QUALITY_P1 1.5",
272
+ " #define FXAA_QUALITY_P2 2.0",
273
+ " #define FXAA_QUALITY_P3 2.0",
274
+ " #define FXAA_QUALITY_P4 2.0",
275
+ " #define FXAA_QUALITY_P5 2.0",
276
+ " #define FXAA_QUALITY_P6 4.0",
277
+ " #define FXAA_QUALITY_P7 12.0",
278
+ "#endif",
279
+ "",
280
+ "/*============================================================================",
281
+ " FXAA QUALITY - LOW DITHER PRESETS",
282
+ "============================================================================*/",
283
+ "#if (FXAA_QUALITY_PRESET == 20)",
284
+ " #define FXAA_QUALITY_PS 3",
285
+ " #define FXAA_QUALITY_P0 1.5",
286
+ " #define FXAA_QUALITY_P1 2.0",
287
+ " #define FXAA_QUALITY_P2 8.0",
288
+ "#endif",
289
+ "/*--------------------------------------------------------------------------*/",
290
+ "#if (FXAA_QUALITY_PRESET == 21)",
291
+ " #define FXAA_QUALITY_PS 4",
292
+ " #define FXAA_QUALITY_P0 1.0",
293
+ " #define FXAA_QUALITY_P1 1.5",
294
+ " #define FXAA_QUALITY_P2 2.0",
295
+ " #define FXAA_QUALITY_P3 8.0",
296
+ "#endif",
297
+ "/*--------------------------------------------------------------------------*/",
298
+ "#if (FXAA_QUALITY_PRESET == 22)",
299
+ " #define FXAA_QUALITY_PS 5",
300
+ " #define FXAA_QUALITY_P0 1.0",
301
+ " #define FXAA_QUALITY_P1 1.5",
302
+ " #define FXAA_QUALITY_P2 2.0",
303
+ " #define FXAA_QUALITY_P3 2.0",
304
+ " #define FXAA_QUALITY_P4 8.0",
305
+ "#endif",
306
+ "/*--------------------------------------------------------------------------*/",
307
+ "#if (FXAA_QUALITY_PRESET == 23)",
308
+ " #define FXAA_QUALITY_PS 6",
309
+ " #define FXAA_QUALITY_P0 1.0",
310
+ " #define FXAA_QUALITY_P1 1.5",
311
+ " #define FXAA_QUALITY_P2 2.0",
312
+ " #define FXAA_QUALITY_P3 2.0",
313
+ " #define FXAA_QUALITY_P4 2.0",
314
+ " #define FXAA_QUALITY_P5 8.0",
315
+ "#endif",
316
+ "/*--------------------------------------------------------------------------*/",
317
+ "#if (FXAA_QUALITY_PRESET == 24)",
318
+ " #define FXAA_QUALITY_PS 7",
319
+ " #define FXAA_QUALITY_P0 1.0",
320
+ " #define FXAA_QUALITY_P1 1.5",
321
+ " #define FXAA_QUALITY_P2 2.0",
322
+ " #define FXAA_QUALITY_P3 2.0",
323
+ " #define FXAA_QUALITY_P4 2.0",
324
+ " #define FXAA_QUALITY_P5 3.0",
325
+ " #define FXAA_QUALITY_P6 8.0",
326
+ "#endif",
327
+ "/*--------------------------------------------------------------------------*/",
328
+ "#if (FXAA_QUALITY_PRESET == 25)",
329
+ " #define FXAA_QUALITY_PS 8",
330
+ " #define FXAA_QUALITY_P0 1.0",
331
+ " #define FXAA_QUALITY_P1 1.5",
332
+ " #define FXAA_QUALITY_P2 2.0",
333
+ " #define FXAA_QUALITY_P3 2.0",
334
+ " #define FXAA_QUALITY_P4 2.0",
335
+ " #define FXAA_QUALITY_P5 2.0",
336
+ " #define FXAA_QUALITY_P6 4.0",
337
+ " #define FXAA_QUALITY_P7 8.0",
338
+ "#endif",
339
+ "/*--------------------------------------------------------------------------*/",
340
+ "#if (FXAA_QUALITY_PRESET == 26)",
341
+ " #define FXAA_QUALITY_PS 9",
342
+ " #define FXAA_QUALITY_P0 1.0",
343
+ " #define FXAA_QUALITY_P1 1.5",
344
+ " #define FXAA_QUALITY_P2 2.0",
345
+ " #define FXAA_QUALITY_P3 2.0",
346
+ " #define FXAA_QUALITY_P4 2.0",
347
+ " #define FXAA_QUALITY_P5 2.0",
348
+ " #define FXAA_QUALITY_P6 2.0",
349
+ " #define FXAA_QUALITY_P7 4.0",
350
+ " #define FXAA_QUALITY_P8 8.0",
351
+ "#endif",
352
+ "/*--------------------------------------------------------------------------*/",
353
+ "#if (FXAA_QUALITY_PRESET == 27)",
354
+ " #define FXAA_QUALITY_PS 10",
355
+ " #define FXAA_QUALITY_P0 1.0",
356
+ " #define FXAA_QUALITY_P1 1.5",
357
+ " #define FXAA_QUALITY_P2 2.0",
358
+ " #define FXAA_QUALITY_P3 2.0",
359
+ " #define FXAA_QUALITY_P4 2.0",
360
+ " #define FXAA_QUALITY_P5 2.0",
361
+ " #define FXAA_QUALITY_P6 2.0",
362
+ " #define FXAA_QUALITY_P7 2.0",
363
+ " #define FXAA_QUALITY_P8 4.0",
364
+ " #define FXAA_QUALITY_P9 8.0",
365
+ "#endif",
366
+ "/*--------------------------------------------------------------------------*/",
367
+ "#if (FXAA_QUALITY_PRESET == 28)",
368
+ " #define FXAA_QUALITY_PS 11",
369
+ " #define FXAA_QUALITY_P0 1.0",
370
+ " #define FXAA_QUALITY_P1 1.5",
371
+ " #define FXAA_QUALITY_P2 2.0",
372
+ " #define FXAA_QUALITY_P3 2.0",
373
+ " #define FXAA_QUALITY_P4 2.0",
374
+ " #define FXAA_QUALITY_P5 2.0",
375
+ " #define FXAA_QUALITY_P6 2.0",
376
+ " #define FXAA_QUALITY_P7 2.0",
377
+ " #define FXAA_QUALITY_P8 2.0",
378
+ " #define FXAA_QUALITY_P9 4.0",
379
+ " #define FXAA_QUALITY_P10 8.0",
380
+ "#endif",
381
+ "/*--------------------------------------------------------------------------*/",
382
+ "#if (FXAA_QUALITY_PRESET == 29)",
383
+ " #define FXAA_QUALITY_PS 12",
384
+ " #define FXAA_QUALITY_P0 1.0",
385
+ " #define FXAA_QUALITY_P1 1.5",
386
+ " #define FXAA_QUALITY_P2 2.0",
387
+ " #define FXAA_QUALITY_P3 2.0",
388
+ " #define FXAA_QUALITY_P4 2.0",
389
+ " #define FXAA_QUALITY_P5 2.0",
390
+ " #define FXAA_QUALITY_P6 2.0",
391
+ " #define FXAA_QUALITY_P7 2.0",
392
+ " #define FXAA_QUALITY_P8 2.0",
393
+ " #define FXAA_QUALITY_P9 2.0",
394
+ " #define FXAA_QUALITY_P10 4.0",
395
+ " #define FXAA_QUALITY_P11 8.0",
396
+ "#endif",
397
+ "",
398
+ "/*============================================================================",
399
+ " FXAA QUALITY - EXTREME QUALITY",
400
+ "============================================================================*/",
401
+ "#if (FXAA_QUALITY_PRESET == 39)",
402
+ " #define FXAA_QUALITY_PS 12",
403
+ " #define FXAA_QUALITY_P0 1.0",
404
+ " #define FXAA_QUALITY_P1 1.0",
405
+ " #define FXAA_QUALITY_P2 1.0",
406
+ " #define FXAA_QUALITY_P3 1.0",
407
+ " #define FXAA_QUALITY_P4 1.0",
408
+ " #define FXAA_QUALITY_P5 1.5",
409
+ " #define FXAA_QUALITY_P6 2.0",
410
+ " #define FXAA_QUALITY_P7 2.0",
411
+ " #define FXAA_QUALITY_P8 2.0",
412
+ " #define FXAA_QUALITY_P9 2.0",
413
+ " #define FXAA_QUALITY_P10 4.0",
414
+ " #define FXAA_QUALITY_P11 8.0",
415
+ "#endif",
416
+ "",
417
+ "",
418
+ "",
419
+ "/*============================================================================",
420
+ "",
421
+ " API PORTING",
422
+ "",
423
+ "============================================================================*/",
424
+ "#if (FXAA_GLSL_100 == 1) || (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1)",
425
+ " #define FxaaBool bool",
426
+ " #define FxaaDiscard discard",
427
+ " #define FxaaFloat float",
428
+ " #define FxaaFloat2 vec2",
429
+ " #define FxaaFloat3 vec3",
430
+ " #define FxaaFloat4 vec4",
431
+ " #define FxaaHalf float",
432
+ " #define FxaaHalf2 vec2",
433
+ " #define FxaaHalf3 vec3",
434
+ " #define FxaaHalf4 vec4",
435
+ " #define FxaaInt2 ivec2",
436
+ " #define FxaaSat(x) clamp(x, 0.0, 1.0)",
437
+ " #define FxaaTex sampler2D",
438
+ "#else",
439
+ " #define FxaaBool bool",
440
+ " #define FxaaDiscard clip(-1)",
441
+ " #define FxaaFloat float",
442
+ " #define FxaaFloat2 float2",
443
+ " #define FxaaFloat3 float3",
444
+ " #define FxaaFloat4 float4",
445
+ " #define FxaaHalf half",
446
+ " #define FxaaHalf2 half2",
447
+ " #define FxaaHalf3 half3",
448
+ " #define FxaaHalf4 half4",
449
+ " #define FxaaSat(x) saturate(x)",
450
+ "#endif",
451
+ "/*--------------------------------------------------------------------------*/",
452
+ "#if (FXAA_GLSL_100 == 1)",
453
+ " #define FxaaTexTop(t, p) texture2D(t, p, 0.0)",
454
+ " #define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r), 0.0)",
455
+ "#endif",
456
+ "/*--------------------------------------------------------------------------*/",
457
+ "#if (FXAA_GLSL_120 == 1)",
458
+ " // Requires,",
459
+ " // #version 120",
460
+ " // And at least,",
461
+ " // #extension GL_EXT_gpu_shader4 : enable",
462
+ " // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9)",
463
+ " #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0)",
464
+ " #if (FXAA_FAST_PIXEL_OFFSET == 1)",
465
+ " #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o)",
466
+ " #else",
467
+ " #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0)",
468
+ " #endif",
469
+ " #if (FXAA_GATHER4_ALPHA == 1)",
470
+ " // use #extension GL_ARB_gpu_shader5 : enable",
471
+ " #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)",
472
+ " #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)",
473
+ " #define FxaaTexGreen4(t, p) textureGather(t, p, 1)",
474
+ " #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)",
475
+ " #endif",
476
+ "#endif",
477
+ "/*--------------------------------------------------------------------------*/",
478
+ "#if (FXAA_GLSL_130 == 1)",
479
+ ' // Requires "#version 130" or better',
480
+ " #define FxaaTexTop(t, p) textureLod(t, p, 0.0)",
481
+ " #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o)",
482
+ " #if (FXAA_GATHER4_ALPHA == 1)",
483
+ " // use #extension GL_ARB_gpu_shader5 : enable",
484
+ " #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)",
485
+ " #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)",
486
+ " #define FxaaTexGreen4(t, p) textureGather(t, p, 1)",
487
+ " #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)",
488
+ " #endif",
489
+ "#endif",
490
+ "/*--------------------------------------------------------------------------*/",
491
+ "#if (FXAA_HLSL_3 == 1)",
492
+ " #define FxaaInt2 float2",
493
+ " #define FxaaTex sampler2D",
494
+ " #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0))",
495
+ " #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0))",
496
+ "#endif",
497
+ "/*--------------------------------------------------------------------------*/",
498
+ "#if (FXAA_HLSL_4 == 1)",
499
+ " #define FxaaInt2 int2",
500
+ " struct FxaaTex { SamplerState smpl; Texture2D tex; };",
501
+ " #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)",
502
+ " #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)",
503
+ "#endif",
504
+ "/*--------------------------------------------------------------------------*/",
505
+ "#if (FXAA_HLSL_5 == 1)",
506
+ " #define FxaaInt2 int2",
507
+ " struct FxaaTex { SamplerState smpl; Texture2D tex; };",
508
+ " #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)",
509
+ " #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)",
510
+ " #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p)",
511
+ " #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o)",
512
+ " #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p)",
513
+ " #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o)",
514
+ "#endif",
515
+ "",
516
+ "",
517
+ "/*============================================================================",
518
+ " GREEN AS LUMA OPTION SUPPORT FUNCTION",
519
+ "============================================================================*/",
520
+ "#if (FXAA_GREEN_AS_LUMA == 0)",
521
+ " FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; }",
522
+ "#else",
523
+ " FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }",
524
+ "#endif",
525
+ "",
526
+ "",
527
+ "",
528
+ "",
529
+ "/*============================================================================",
530
+ "",
531
+ " FXAA3 QUALITY - PC",
532
+ "",
533
+ "============================================================================*/",
534
+ "#if (FXAA_PC == 1)",
535
+ "/*--------------------------------------------------------------------------*/",
536
+ "FxaaFloat4 FxaaPixelShader(",
537
+ " //",
538
+ " // Use noperspective interpolation here (turn off perspective interpolation).",
539
+ " // {xy} = center of pixel",
540
+ " FxaaFloat2 pos,",
541
+ " //",
542
+ " // Used only for FXAA Console, and not used on the 360 version.",
543
+ " // Use noperspective interpolation here (turn off perspective interpolation).",
544
+ " // {xy_} = upper left of pixel",
545
+ " // {_zw} = lower right of pixel",
546
+ " FxaaFloat4 fxaaConsolePosPos,",
547
+ " //",
548
+ " // Input color texture.",
549
+ " // {rgb_} = color in linear or perceptual color space",
550
+ " // if (FXAA_GREEN_AS_LUMA == 0)",
551
+ " // {__a} = luma in perceptual color space (not linear)",
552
+ " FxaaTex tex,",
553
+ " //",
554
+ " // Only used on the optimized 360 version of FXAA Console.",
555
+ ' // For everything but 360, just use the same input here as for "tex".',
556
+ " // For 360, same texture, just alias with a 2nd sampler.",
557
+ " // This sampler needs to have an exponent bias of -1.",
558
+ " FxaaTex fxaaConsole360TexExpBiasNegOne,",
559
+ " //",
560
+ " // Only used on the optimized 360 version of FXAA Console.",
561
+ ' // For everything but 360, just use the same input here as for "tex".',
562
+ " // For 360, same texture, just alias with a 3nd sampler.",
563
+ " // This sampler needs to have an exponent bias of -2.",
564
+ " FxaaTex fxaaConsole360TexExpBiasNegTwo,",
565
+ " //",
566
+ " // Only used on FXAA Quality.",
567
+ " // This must be from a constant/uniform.",
568
+ " // {x_} = 1.0/screenWidthInPixels",
569
+ " // {_y} = 1.0/screenHeightInPixels",
570
+ " FxaaFloat2 fxaaQualityRcpFrame,",
571
+ " //",
572
+ " // Only used on FXAA Console.",
573
+ " // This must be from a constant/uniform.",
574
+ " // This effects sub-pixel AA quality and inversely sharpness.",
575
+ " // Where N ranges between,",
576
+ " // N = 0.50 (default)",
577
+ " // N = 0.33 (sharper)",
578
+ " // {x__} = -N/screenWidthInPixels",
579
+ " // {_y_} = -N/screenHeightInPixels",
580
+ " // {_z_} = N/screenWidthInPixels",
581
+ " // {__w} = N/screenHeightInPixels",
582
+ " FxaaFloat4 fxaaConsoleRcpFrameOpt,",
583
+ " //",
584
+ " // Only used on FXAA Console.",
585
+ " // Not used on 360, but used on PS3 and PC.",
586
+ " // This must be from a constant/uniform.",
587
+ " // {x__} = -2.0/screenWidthInPixels",
588
+ " // {_y_} = -2.0/screenHeightInPixels",
589
+ " // {_z_} = 2.0/screenWidthInPixels",
590
+ " // {__w} = 2.0/screenHeightInPixels",
591
+ " FxaaFloat4 fxaaConsoleRcpFrameOpt2,",
592
+ " //",
593
+ " // Only used on FXAA Console.",
594
+ " // Only used on 360 in place of fxaaConsoleRcpFrameOpt2.",
595
+ " // This must be from a constant/uniform.",
596
+ " // {x__} = 8.0/screenWidthInPixels",
597
+ " // {_y_} = 8.0/screenHeightInPixels",
598
+ " // {_z_} = -4.0/screenWidthInPixels",
599
+ " // {__w} = -4.0/screenHeightInPixels",
600
+ " FxaaFloat4 fxaaConsole360RcpFrameOpt2,",
601
+ " //",
602
+ " // Only used on FXAA Quality.",
603
+ " // This used to be the FXAA_QUALITY_SUBPIX define.",
604
+ " // It is here now to allow easier tuning.",
605
+ " // Choose the amount of sub-pixel aliasing removal.",
606
+ " // This can effect sharpness.",
607
+ " // 1.00 - upper limit (softer)",
608
+ " // 0.75 - default amount of filtering",
609
+ " // 0.50 - lower limit (sharper, less sub-pixel aliasing removal)",
610
+ " // 0.25 - almost off",
611
+ " // 0.00 - completely off",
612
+ " FxaaFloat fxaaQualitySubpix,",
613
+ " //",
614
+ " // Only used on FXAA Quality.",
615
+ " // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define.",
616
+ " // It is here now to allow easier tuning.",
617
+ " // The minimum amount of local contrast required to apply algorithm.",
618
+ " // 0.333 - too little (faster)",
619
+ " // 0.250 - low quality",
620
+ " // 0.166 - default",
621
+ " // 0.125 - high quality",
622
+ " // 0.063 - overkill (slower)",
623
+ " FxaaFloat fxaaQualityEdgeThreshold,",
624
+ " //",
625
+ " // Only used on FXAA Quality.",
626
+ " // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define.",
627
+ " // It is here now to allow easier tuning.",
628
+ " // Trims the algorithm from processing darks.",
629
+ " // 0.0833 - upper limit (default, the start of visible unfiltered edges)",
630
+ " // 0.0625 - high quality (faster)",
631
+ " // 0.0312 - visible limit (slower)",
632
+ " // Special notes when using FXAA_GREEN_AS_LUMA,",
633
+ " // Likely want to set this to zero.",
634
+ " // As colors that are mostly not-green",
635
+ " // will appear very dark in the green channel!",
636
+ " // Tune by looking at mostly non-green content,",
637
+ " // then start at zero and increase until aliasing is a problem.",
638
+ " FxaaFloat fxaaQualityEdgeThresholdMin,",
639
+ " //",
640
+ " // Only used on FXAA Console.",
641
+ " // This used to be the FXAA_CONSOLE_EDGE_SHARPNESS define.",
642
+ " // It is here now to allow easier tuning.",
643
+ " // This does not effect PS3, as this needs to be compiled in.",
644
+ " // Use FXAA_CONSOLE_PS3_EDGE_SHARPNESS for PS3.",
645
+ " // Due to the PS3 being ALU bound,",
646
+ " // there are only three safe values here: 2 and 4 and 8.",
647
+ " // These options use the shaders ability to a free *|/ by 2|4|8.",
648
+ " // For all other platforms can be a non-power of two.",
649
+ " // 8.0 is sharper (default!!!)",
650
+ " // 4.0 is softer",
651
+ " // 2.0 is really soft (good only for vector graphics inputs)",
652
+ " FxaaFloat fxaaConsoleEdgeSharpness,",
653
+ " //",
654
+ " // Only used on FXAA Console.",
655
+ " // This used to be the FXAA_CONSOLE_EDGE_THRESHOLD define.",
656
+ " // It is here now to allow easier tuning.",
657
+ " // This does not effect PS3, as this needs to be compiled in.",
658
+ " // Use FXAA_CONSOLE_PS3_EDGE_THRESHOLD for PS3.",
659
+ " // Due to the PS3 being ALU bound,",
660
+ " // there are only two safe values here: 1/4 and 1/8.",
661
+ " // These options use the shaders ability to a free *|/ by 2|4|8.",
662
+ " // The console setting has a different mapping than the quality setting.",
663
+ " // Other platforms can use other values.",
664
+ " // 0.125 leaves less aliasing, but is softer (default!!!)",
665
+ " // 0.25 leaves more aliasing, and is sharper",
666
+ " FxaaFloat fxaaConsoleEdgeThreshold,",
667
+ " //",
668
+ " // Only used on FXAA Console.",
669
+ " // This used to be the FXAA_CONSOLE_EDGE_THRESHOLD_MIN define.",
670
+ " // It is here now to allow easier tuning.",
671
+ " // Trims the algorithm from processing darks.",
672
+ " // The console setting has a different mapping than the quality setting.",
673
+ " // This only applies when FXAA_EARLY_EXIT is 1.",
674
+ " // This does not apply to PS3,",
675
+ " // PS3 was simplified to avoid more shader instructions.",
676
+ " // 0.06 - faster but more aliasing in darks",
677
+ " // 0.05 - default",
678
+ " // 0.04 - slower and less aliasing in darks",
679
+ " // Special notes when using FXAA_GREEN_AS_LUMA,",
680
+ " // Likely want to set this to zero.",
681
+ " // As colors that are mostly not-green",
682
+ " // will appear very dark in the green channel!",
683
+ " // Tune by looking at mostly non-green content,",
684
+ " // then start at zero and increase until aliasing is a problem.",
685
+ " FxaaFloat fxaaConsoleEdgeThresholdMin,",
686
+ " //",
687
+ " // Extra constants for 360 FXAA Console only.",
688
+ " // Use zeros or anything else for other platforms.",
689
+ " // These must be in physical constant registers and NOT immediates.",
690
+ " // Immediates will result in compiler un-optimizing.",
691
+ " // {xyzw} = float4(1.0, -1.0, 0.25, -0.25)",
692
+ " FxaaFloat4 fxaaConsole360ConstDir",
693
+ ") {",
694
+ "/*--------------------------------------------------------------------------*/",
695
+ " FxaaFloat2 posM;",
696
+ " posM.x = pos.x;",
697
+ " posM.y = pos.y;",
698
+ " #if (FXAA_GATHER4_ALPHA == 1)",
699
+ " #if (FXAA_DISCARD == 0)",
700
+ " FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);",
701
+ " #if (FXAA_GREEN_AS_LUMA == 0)",
702
+ " #define lumaM rgbyM.w",
703
+ " #else",
704
+ " #define lumaM rgbyM.y",
705
+ " #endif",
706
+ " #endif",
707
+ " #if (FXAA_GREEN_AS_LUMA == 0)",
708
+ " FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM);",
709
+ " FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1));",
710
+ " #else",
711
+ " FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM);",
712
+ " FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1));",
713
+ " #endif",
714
+ " #if (FXAA_DISCARD == 1)",
715
+ " #define lumaM luma4A.w",
716
+ " #endif",
717
+ " #define lumaE luma4A.z",
718
+ " #define lumaS luma4A.x",
719
+ " #define lumaSE luma4A.y",
720
+ " #define lumaNW luma4B.w",
721
+ " #define lumaN luma4B.z",
722
+ " #define lumaW luma4B.x",
723
+ " #else",
724
+ " FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);",
725
+ " #if (FXAA_GREEN_AS_LUMA == 0)",
726
+ " #define lumaM rgbyM.w",
727
+ " #else",
728
+ " #define lumaM rgbyM.y",
729
+ " #endif",
730
+ " #if (FXAA_GLSL_100 == 1)",
731
+ " FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0, 1.0), fxaaQualityRcpFrame.xy));",
732
+ " FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 0.0), fxaaQualityRcpFrame.xy));",
733
+ " FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0,-1.0), fxaaQualityRcpFrame.xy));",
734
+ " FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 0.0), fxaaQualityRcpFrame.xy));",
735
+ " #else",
736
+ " FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy));",
737
+ " FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy));",
738
+ " FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy));",
739
+ " FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy));",
740
+ " #endif",
741
+ " #endif",
742
+ "/*--------------------------------------------------------------------------*/",
743
+ " FxaaFloat maxSM = max(lumaS, lumaM);",
744
+ " FxaaFloat minSM = min(lumaS, lumaM);",
745
+ " FxaaFloat maxESM = max(lumaE, maxSM);",
746
+ " FxaaFloat minESM = min(lumaE, minSM);",
747
+ " FxaaFloat maxWN = max(lumaN, lumaW);",
748
+ " FxaaFloat minWN = min(lumaN, lumaW);",
749
+ " FxaaFloat rangeMax = max(maxWN, maxESM);",
750
+ " FxaaFloat rangeMin = min(minWN, minESM);",
751
+ " FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold;",
752
+ " FxaaFloat range = rangeMax - rangeMin;",
753
+ " FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled);",
754
+ " FxaaBool earlyExit = range < rangeMaxClamped;",
755
+ "/*--------------------------------------------------------------------------*/",
756
+ " if(earlyExit)",
757
+ " #if (FXAA_DISCARD == 1)",
758
+ " FxaaDiscard;",
759
+ " #else",
760
+ " return rgbyM;",
761
+ " #endif",
762
+ "/*--------------------------------------------------------------------------*/",
763
+ " #if (FXAA_GATHER4_ALPHA == 0)",
764
+ " #if (FXAA_GLSL_100 == 1)",
765
+ " FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0,-1.0), fxaaQualityRcpFrame.xy));",
766
+ " FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 1.0), fxaaQualityRcpFrame.xy));",
767
+ " FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0,-1.0), fxaaQualityRcpFrame.xy));",
768
+ " FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 1.0), fxaaQualityRcpFrame.xy));",
769
+ " #else",
770
+ " FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy));",
771
+ " FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy));",
772
+ " FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy));",
773
+ " FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));",
774
+ " #endif",
775
+ " #else",
776
+ " FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy));",
777
+ " FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));",
778
+ " #endif",
779
+ "/*--------------------------------------------------------------------------*/",
780
+ " FxaaFloat lumaNS = lumaN + lumaS;",
781
+ " FxaaFloat lumaWE = lumaW + lumaE;",
782
+ " FxaaFloat subpixRcpRange = 1.0/range;",
783
+ " FxaaFloat subpixNSWE = lumaNS + lumaWE;",
784
+ " FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS;",
785
+ " FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE;",
786
+ "/*--------------------------------------------------------------------------*/",
787
+ " FxaaFloat lumaNESE = lumaNE + lumaSE;",
788
+ " FxaaFloat lumaNWNE = lumaNW + lumaNE;",
789
+ " FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE;",
790
+ " FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE;",
791
+ "/*--------------------------------------------------------------------------*/",
792
+ " FxaaFloat lumaNWSW = lumaNW + lumaSW;",
793
+ " FxaaFloat lumaSWSE = lumaSW + lumaSE;",
794
+ " FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2);",
795
+ " FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2);",
796
+ " FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW;",
797
+ " FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE;",
798
+ " FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4;",
799
+ " FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4;",
800
+ "/*--------------------------------------------------------------------------*/",
801
+ " FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE;",
802
+ " FxaaFloat lengthSign = fxaaQualityRcpFrame.x;",
803
+ " FxaaBool horzSpan = edgeHorz >= edgeVert;",
804
+ " FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE;",
805
+ "/*--------------------------------------------------------------------------*/",
806
+ " if(!horzSpan) lumaN = lumaW;",
807
+ " if(!horzSpan) lumaS = lumaE;",
808
+ " if(horzSpan) lengthSign = fxaaQualityRcpFrame.y;",
809
+ " FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM;",
810
+ "/*--------------------------------------------------------------------------*/",
811
+ " FxaaFloat gradientN = lumaN - lumaM;",
812
+ " FxaaFloat gradientS = lumaS - lumaM;",
813
+ " FxaaFloat lumaNN = lumaN + lumaM;",
814
+ " FxaaFloat lumaSS = lumaS + lumaM;",
815
+ " FxaaBool pairN = abs(gradientN) >= abs(gradientS);",
816
+ " FxaaFloat gradient = max(abs(gradientN), abs(gradientS));",
817
+ " if(pairN) lengthSign = -lengthSign;",
818
+ " FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange);",
819
+ "/*--------------------------------------------------------------------------*/",
820
+ " FxaaFloat2 posB;",
821
+ " posB.x = posM.x;",
822
+ " posB.y = posM.y;",
823
+ " FxaaFloat2 offNP;",
824
+ " offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;",
825
+ " offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;",
826
+ " if(!horzSpan) posB.x += lengthSign * 0.5;",
827
+ " if( horzSpan) posB.y += lengthSign * 0.5;",
828
+ "/*--------------------------------------------------------------------------*/",
829
+ " FxaaFloat2 posN;",
830
+ " posN.x = posB.x - offNP.x * FXAA_QUALITY_P0;",
831
+ " posN.y = posB.y - offNP.y * FXAA_QUALITY_P0;",
832
+ " FxaaFloat2 posP;",
833
+ " posP.x = posB.x + offNP.x * FXAA_QUALITY_P0;",
834
+ " posP.y = posB.y + offNP.y * FXAA_QUALITY_P0;",
835
+ " FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0;",
836
+ " FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN));",
837
+ " FxaaFloat subpixE = subpixC * subpixC;",
838
+ " FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP));",
839
+ "/*--------------------------------------------------------------------------*/",
840
+ " if(!pairN) lumaNN = lumaSS;",
841
+ " FxaaFloat gradientScaled = gradient * 1.0/4.0;",
842
+ " FxaaFloat lumaMM = lumaM - lumaNN * 0.5;",
843
+ " FxaaFloat subpixF = subpixD * subpixE;",
844
+ " FxaaBool lumaMLTZero = lumaMM < 0.0;",
845
+ "/*--------------------------------------------------------------------------*/",
846
+ " lumaEndN -= lumaNN * 0.5;",
847
+ " lumaEndP -= lumaNN * 0.5;",
848
+ " FxaaBool doneN = abs(lumaEndN) >= gradientScaled;",
849
+ " FxaaBool doneP = abs(lumaEndP) >= gradientScaled;",
850
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1;",
851
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1;",
852
+ " FxaaBool doneNP = (!doneN) || (!doneP);",
853
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1;",
854
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1;",
855
+ "/*--------------------------------------------------------------------------*/",
856
+ " if(doneNP) {",
857
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
858
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
859
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
860
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
861
+ " doneN = abs(lumaEndN) >= gradientScaled;",
862
+ " doneP = abs(lumaEndP) >= gradientScaled;",
863
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2;",
864
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2;",
865
+ " doneNP = (!doneN) || (!doneP);",
866
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2;",
867
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2;",
868
+ "/*--------------------------------------------------------------------------*/",
869
+ " #if (FXAA_QUALITY_PS > 3)",
870
+ " if(doneNP) {",
871
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
872
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
873
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
874
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
875
+ " doneN = abs(lumaEndN) >= gradientScaled;",
876
+ " doneP = abs(lumaEndP) >= gradientScaled;",
877
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3;",
878
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3;",
879
+ " doneNP = (!doneN) || (!doneP);",
880
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3;",
881
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3;",
882
+ "/*--------------------------------------------------------------------------*/",
883
+ " #if (FXAA_QUALITY_PS > 4)",
884
+ " if(doneNP) {",
885
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
886
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
887
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
888
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
889
+ " doneN = abs(lumaEndN) >= gradientScaled;",
890
+ " doneP = abs(lumaEndP) >= gradientScaled;",
891
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4;",
892
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4;",
893
+ " doneNP = (!doneN) || (!doneP);",
894
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4;",
895
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4;",
896
+ "/*--------------------------------------------------------------------------*/",
897
+ " #if (FXAA_QUALITY_PS > 5)",
898
+ " if(doneNP) {",
899
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
900
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
901
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
902
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
903
+ " doneN = abs(lumaEndN) >= gradientScaled;",
904
+ " doneP = abs(lumaEndP) >= gradientScaled;",
905
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5;",
906
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5;",
907
+ " doneNP = (!doneN) || (!doneP);",
908
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5;",
909
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5;",
910
+ "/*--------------------------------------------------------------------------*/",
911
+ " #if (FXAA_QUALITY_PS > 6)",
912
+ " if(doneNP) {",
913
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
914
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
915
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
916
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
917
+ " doneN = abs(lumaEndN) >= gradientScaled;",
918
+ " doneP = abs(lumaEndP) >= gradientScaled;",
919
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6;",
920
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6;",
921
+ " doneNP = (!doneN) || (!doneP);",
922
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6;",
923
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6;",
924
+ "/*--------------------------------------------------------------------------*/",
925
+ " #if (FXAA_QUALITY_PS > 7)",
926
+ " if(doneNP) {",
927
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
928
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
929
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
930
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
931
+ " doneN = abs(lumaEndN) >= gradientScaled;",
932
+ " doneP = abs(lumaEndP) >= gradientScaled;",
933
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7;",
934
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7;",
935
+ " doneNP = (!doneN) || (!doneP);",
936
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7;",
937
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7;",
938
+ "/*--------------------------------------------------------------------------*/",
939
+ " #if (FXAA_QUALITY_PS > 8)",
940
+ " if(doneNP) {",
941
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
942
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
943
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
944
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
945
+ " doneN = abs(lumaEndN) >= gradientScaled;",
946
+ " doneP = abs(lumaEndP) >= gradientScaled;",
947
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8;",
948
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8;",
949
+ " doneNP = (!doneN) || (!doneP);",
950
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8;",
951
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8;",
952
+ "/*--------------------------------------------------------------------------*/",
953
+ " #if (FXAA_QUALITY_PS > 9)",
954
+ " if(doneNP) {",
955
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
956
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
957
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
958
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
959
+ " doneN = abs(lumaEndN) >= gradientScaled;",
960
+ " doneP = abs(lumaEndP) >= gradientScaled;",
961
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9;",
962
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9;",
963
+ " doneNP = (!doneN) || (!doneP);",
964
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9;",
965
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9;",
966
+ "/*--------------------------------------------------------------------------*/",
967
+ " #if (FXAA_QUALITY_PS > 10)",
968
+ " if(doneNP) {",
969
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
970
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
971
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
972
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
973
+ " doneN = abs(lumaEndN) >= gradientScaled;",
974
+ " doneP = abs(lumaEndP) >= gradientScaled;",
975
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10;",
976
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10;",
977
+ " doneNP = (!doneN) || (!doneP);",
978
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10;",
979
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10;",
980
+ "/*--------------------------------------------------------------------------*/",
981
+ " #if (FXAA_QUALITY_PS > 11)",
982
+ " if(doneNP) {",
983
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
984
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
985
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
986
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
987
+ " doneN = abs(lumaEndN) >= gradientScaled;",
988
+ " doneP = abs(lumaEndP) >= gradientScaled;",
989
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11;",
990
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11;",
991
+ " doneNP = (!doneN) || (!doneP);",
992
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11;",
993
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11;",
994
+ "/*--------------------------------------------------------------------------*/",
995
+ " #if (FXAA_QUALITY_PS > 12)",
996
+ " if(doneNP) {",
997
+ " if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
998
+ " if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
999
+ " if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
1000
+ " if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
1001
+ " doneN = abs(lumaEndN) >= gradientScaled;",
1002
+ " doneP = abs(lumaEndP) >= gradientScaled;",
1003
+ " if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12;",
1004
+ " if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12;",
1005
+ " doneNP = (!doneN) || (!doneP);",
1006
+ " if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12;",
1007
+ " if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12;",
1008
+ "/*--------------------------------------------------------------------------*/",
1009
+ " }",
1010
+ " #endif",
1011
+ "/*--------------------------------------------------------------------------*/",
1012
+ " }",
1013
+ " #endif",
1014
+ "/*--------------------------------------------------------------------------*/",
1015
+ " }",
1016
+ " #endif",
1017
+ "/*--------------------------------------------------------------------------*/",
1018
+ " }",
1019
+ " #endif",
1020
+ "/*--------------------------------------------------------------------------*/",
1021
+ " }",
1022
+ " #endif",
1023
+ "/*--------------------------------------------------------------------------*/",
1024
+ " }",
1025
+ " #endif",
1026
+ "/*--------------------------------------------------------------------------*/",
1027
+ " }",
1028
+ " #endif",
1029
+ "/*--------------------------------------------------------------------------*/",
1030
+ " }",
1031
+ " #endif",
1032
+ "/*--------------------------------------------------------------------------*/",
1033
+ " }",
1034
+ " #endif",
1035
+ "/*--------------------------------------------------------------------------*/",
1036
+ " }",
1037
+ " #endif",
1038
+ "/*--------------------------------------------------------------------------*/",
1039
+ " }",
1040
+ "/*--------------------------------------------------------------------------*/",
1041
+ " FxaaFloat dstN = posM.x - posN.x;",
1042
+ " FxaaFloat dstP = posP.x - posM.x;",
1043
+ " if(!horzSpan) dstN = posM.y - posN.y;",
1044
+ " if(!horzSpan) dstP = posP.y - posM.y;",
1045
+ "/*--------------------------------------------------------------------------*/",
1046
+ " FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero;",
1047
+ " FxaaFloat spanLength = (dstP + dstN);",
1048
+ " FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero;",
1049
+ " FxaaFloat spanLengthRcp = 1.0/spanLength;",
1050
+ "/*--------------------------------------------------------------------------*/",
1051
+ " FxaaBool directionN = dstN < dstP;",
1052
+ " FxaaFloat dst = min(dstN, dstP);",
1053
+ " FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP;",
1054
+ " FxaaFloat subpixG = subpixF * subpixF;",
1055
+ " FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5;",
1056
+ " FxaaFloat subpixH = subpixG * fxaaQualitySubpix;",
1057
+ "/*--------------------------------------------------------------------------*/",
1058
+ " FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0;",
1059
+ " FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH);",
1060
+ " if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign;",
1061
+ " if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign;",
1062
+ " #if (FXAA_DISCARD == 1)",
1063
+ " return FxaaTexTop(tex, posM);",
1064
+ " #else",
1065
+ " return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM);",
1066
+ " #endif",
1067
+ "}",
1068
+ "/*==========================================================================*/",
1069
+ "#endif",
1070
+ "",
1071
+ "void main() {",
1072
+ " gl_FragColor = FxaaPixelShader(",
1073
+ " vUv,",
1074
+ " vec4(0.0),",
1075
+ " tDiffuse,",
1076
+ " tDiffuse,",
1077
+ " tDiffuse,",
1078
+ " resolution,",
1079
+ " vec4(0.0),",
1080
+ " vec4(0.0),",
1081
+ " vec4(0.0),",
1082
+ " 0.75,",
1083
+ " 0.166,",
1084
+ " 0.0833,",
1085
+ " 0.0,",
1086
+ " 0.0,",
1087
+ " 0.0,",
1088
+ " vec4(0.0)",
1089
+ " );",
1090
+ "",
1091
+ " // TODO avoid querying texture twice for same texel",
1092
+ " gl_FragColor.a = texture2D(tDiffuse, vUv).a;",
1093
+ "}"
1094
+ ].join("\n")
1095
+ };
1096
+ export {
1097
+ FXAAShader
1098
+ };