isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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@@ -1,148 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
- import { saveDataManager } from "./saveDataManager/exports";
5
-
6
- const FEATURE_NAME = "run in N frames";
7
-
8
- /** The frame count to fire, paired with the corresponding function. */
9
- type FunctionTuple = [int, () => void];
10
-
11
- const v = {
12
- run: {
13
- queuedGameFunctionTuples: [] as FunctionTuple[],
14
- queuedRenderFunctionTuples: [] as FunctionTuple[],
15
- },
16
- };
17
-
18
- /** @internal */
19
- export function runInNFramesInit(mod: Mod): void {
20
- saveDataManager("runInNFrames", v, () => false);
21
-
22
- mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
23
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
24
- }
25
-
26
- // ModCallback.POST_UPDATE (1)
27
- function postUpdate() {
28
- const gameFrameCount = game.GetFrameCount();
29
-
30
- checkExecuteQueuedFunctions(gameFrameCount, v.run.queuedGameFunctionTuples);
31
- }
32
-
33
- // ModCallback.POST_RENDER (2)
34
- function postRender() {
35
- const renderFrameCount = Isaac.GetFrameCount();
36
-
37
- checkExecuteQueuedFunctions(
38
- renderFrameCount,
39
- v.run.queuedRenderFunctionTuples,
40
- );
41
- }
42
-
43
- function checkExecuteQueuedFunctions(
44
- frameCount: int,
45
- functionTuples: FunctionTuple[],
46
- ) {
47
- const functionsToFire: Array<() => void> = [];
48
- const indexesToRemove: int[] = [];
49
- functionTuples.forEach((functionTuple, i) => {
50
- const [frame, func] = functionTuple;
51
- if (frameCount >= frame) {
52
- functionsToFire.push(func);
53
- indexesToRemove.push(i);
54
- }
55
- });
56
-
57
- for (const indexToRemove of indexesToRemove) {
58
- functionTuples.splice(indexToRemove, 1);
59
- }
60
-
61
- for (const func of functionsToFire) {
62
- func();
63
- }
64
- }
65
-
66
- /**
67
- * Supply a function to run N game frames from now in the PostUpdate callback.
68
- *
69
- * For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
70
- * way.
71
- *
72
- * Note that this function will not handle saving and quitting. If a player saving and quitting
73
- * before the deferred function fires would cause a bug in your mod, then you should handle deferred
74
- * functions manually using serializable data.
75
- */
76
- export function runInNGameFrames(func: () => void, gameFrames: int): void {
77
- errorIfFeaturesNotInitialized(FEATURE_NAME);
78
-
79
- const gameFrameCount = game.GetFrameCount();
80
- const functionFireFrame = gameFrameCount + gameFrames;
81
- const tuple: [int, () => void] = [functionFireFrame, func];
82
- v.run.queuedGameFunctionTuples.push(tuple);
83
- }
84
-
85
- /**
86
- * Supply a function to run N render frames from now in the PostRender callback.
87
- *
88
- * For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
89
- * way.
90
- *
91
- * Note that this function will not handle saving and quitting. If a player saving and quitting
92
- * before the deferred function fires would cause a bug in your mod, then you should handle deferred
93
- * functions manually using serializable data.
94
- */
95
- export function runInNRenderFrames(func: () => void, renderFrames: int): void {
96
- errorIfFeaturesNotInitialized(FEATURE_NAME);
97
-
98
- const renderFrameCount = Isaac.GetFrameCount();
99
- const functionFireFrame = renderFrameCount + renderFrames;
100
- const tuple: [int, () => void] = [functionFireFrame, func];
101
- v.run.queuedRenderFunctionTuples.push(tuple);
102
- }
103
-
104
- /**
105
- * Supply a function to run on the next PostUpdate callback.
106
- *
107
- * For example:
108
- *
109
- * ```ts
110
- * const NUM_EXPLODER_EXPLOSIONS = 5;
111
- *
112
- * function useItemExploder(player: EntityPlayer) {
113
- * playSound("exploderBegin");
114
- * explode(player, NUM_EXPLODER_EXPLOSIONS);
115
- * }
116
- *
117
- * function explode(player: EntityPlayer, numFramesLeft: int) {
118
- * Isaac.Explode(player, undefined, 1);
119
- * numFramesLeft -= 1;
120
- * if (numFramesLeft === 0) {
121
- * runNextFrame(() => {
122
- * explode(player, numFramesLeft);
123
- * });
124
- * }
125
- * }
126
- * ```
127
- *
128
- * Note that this function will not handle saving and quitting. If a player saving and quitting
129
- * before the deferred function fires would cause a bug in your mod, then you should handle deferred
130
- * functions manually using serializable data.
131
- */
132
- export function runNextGameFrame(func: () => void): void {
133
- errorIfFeaturesNotInitialized(FEATURE_NAME);
134
- runInNGameFrames(func, 1);
135
- }
136
-
137
- /**
138
- * Supply a function to run on the next PostRender callback.
139
- *
140
- * For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
141
- * way.
142
- *
143
- * Note that this function will not handle saving and quitting.
144
- */
145
- export function runNextRenderFrame(func: () => void): void {
146
- errorIfFeaturesNotInitialized(FEATURE_NAME);
147
- runInNRenderFrames(func, 1);
148
- }
@@ -1,4 +0,0 @@
1
- /** Set this to true to enable more verbosity in the save data manger. */
2
- export const SAVE_DATA_MANAGER_DEBUG = false;
3
-
4
- export const SAVE_DATA_MANAGER_FEATURE_NAME = "save data manager";
@@ -1,230 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import { SaveDataKey } from "../../enums/private/SaveDataKey";
4
- import { SerializationType } from "../../enums/SerializationType";
5
- import { errorIfFeaturesNotInitialized } from "../../featuresInitialized";
6
- import { deepCopy } from "../../functions/deepCopy";
7
- import { SaveData } from "../../interfaces/SaveData";
8
- import { SAVE_DATA_MANAGER_FEATURE_NAME } from "./constants";
9
- import {
10
- forceSaveDataManagerLoad,
11
- forceSaveDataManagerSave,
12
- restoreDefaultSaveData,
13
- } from "./main";
14
- import {
15
- saveDataConditionalFuncMap,
16
- saveDataDefaultsMap,
17
- saveDataMap,
18
- } from "./maps";
19
-
20
- /**
21
- * This is the entry point to the save data manager, a system which provides two major features:
22
- *
23
- * 1. automatic resetting of variables on a new run, on a new level, or on a new room (as desired)
24
- * 2. automatic saving and loading of all tracked data to the "save#.dat" file
25
- *
26
- * You feed this function with an anonymous object containing your variables, and then it will
27
- * automatically manage them for you. (See below for an example.)
28
- *
29
- * The save data manager is meant to be called once for each feature of your mod. In other words,
30
- * you should not put all of the data for your mod on the same object. Instead, scope your variables
31
- * locally to a single file that contains a mod feature, and then call this function to register
32
- * them. For example:
33
- *
34
- * ```ts
35
- * // in file: feature1.ts
36
- * import { saveDataManager } from "isaacscript-common";
37
- *
38
- * // Declare local variables for this file or feature.
39
- * const v = {
40
- * // These variables are never reset; manage them yourself at will.
41
- * persistent: {
42
- * foo1: 0,
43
- * },
44
- *
45
- * // These variables are reset at the beginning of every run.
46
- * run: {
47
- * foo2: 0,
48
- * },
49
- *
50
- * // These variables are reset at the beginning of every level.
51
- * level: {
52
- * foo3: 0,
53
- * },
54
- *
55
- * // These variables are reset at the beginning of every room.
56
- * room: {
57
- * foo4: 0,
58
- * },
59
- * };
60
- * // Every child object is optional; only create the ones that you need.
61
- *
62
- * // Register the variables with the save data manager. (We need to provide a string key that
63
- * // matches the name of this file.)
64
- * function feature1Init() {
65
- * saveDataManager("feature1", v);
66
- * }
67
- *
68
- * // Elsewhere in the file, use your variables.
69
- * function feature1Function() {
70
- * if (v.run.foo1 > 0) {
71
- * // Insert code here.
72
- * }
73
- * }
74
- * ```
75
- *
76
- * - Save data is loaded from disk in the `POST_PLAYER_INIT` callback (i.e. the first callback that
77
- * can possibly run).
78
- * - Save data is recorded to disk in the `PRE_GAME_EXIT` callback.
79
- *
80
- * Note that before using the save data manager, you must call the `upgradeMod` function. (Upgrade
81
- * your mod before registering any of your own callbacks so that the save data manager will run
82
- * before any of your code does.)
83
- *
84
- * If you want the save data manager to load data before the `POST_PLAYER_INIT` callback (i.e. in
85
- * the main menu), then you should explicitly call the `saveDataManagerLoad` function. (The save
86
- * data manager cannot do this on its own because it cannot know when your mod features are finished
87
- * initializing.)
88
- *
89
- * Finally, some features may have variables that need to be automatically reset per run/level, but
90
- * not saved to disk on game exit. (For example, if they contain functions or other non-serializable
91
- * data.) For these cases, set the second argument to `() => false`.
92
- *
93
- * @param key The name of the file or feature that is submitting data to be managed by the save data
94
- * manager. The save data manager will throw an error if the key is already registered.
95
- * @param v An object that corresponds to the `SaveData` interface. The object is conventionally
96
- * called "v" for brevity. ("v" is short for "local variables").
97
- * @param conditionalFunc An optional function to run upon saving this key to disk. For example,
98
- * this allows features to only save data to disk if the feature is enabled.
99
- * Specify a value of `() => false` to completely disable saving this feature
100
- * to disk. Disabling saving to disk is useful if you are using data that is
101
- * not serializable. Alternatively, it could be useful if you want to use the
102
- * save data manager to automatically reset variables on run/level/room, but
103
- * not clutter the the "save#.dat" file with unnecessary keys.
104
- */
105
- export function saveDataManager(
106
- key: string,
107
- v: SaveData,
108
- conditionalFunc?: () => boolean,
109
- ): void {
110
- errorIfFeaturesNotInitialized(SAVE_DATA_MANAGER_FEATURE_NAME);
111
-
112
- const keyType = type(key);
113
- if (keyType !== "string") {
114
- error(
115
- `The ${SAVE_DATA_MANAGER_FEATURE_NAME} requires that keys are strings. You tried to use a key of type: ${keyType}`,
116
- );
117
- }
118
-
119
- if (saveDataMap.has(key)) {
120
- error(
121
- `The ${SAVE_DATA_MANAGER_FEATURE_NAME} is already managing save data for a key of: ${key}`,
122
- );
123
- }
124
-
125
- // Add the new save data to the map.
126
- saveDataMap.set(key, v);
127
-
128
- // If the only key in the save data is "room", then we don't have to worry about saving this data
129
- // to disk (because the room would be reloaded upon resuming a continued run).
130
- const saveDataKeys = Object.keys(v);
131
- if (saveDataKeys.length === 1 && saveDataKeys[0] === "room") {
132
- conditionalFunc = () => false;
133
- }
134
-
135
- // Make a copy of the initial save data so that we can use it to restore the default values later
136
- // on.
137
- const saveDataTable = v as LuaTable<AnyNotNil, unknown>;
138
- const saveDataCopy = deepCopy(
139
- saveDataTable,
140
- SerializationType.NONE,
141
- key,
142
- ) as SaveData;
143
- saveDataDefaultsMap.set(key, saveDataCopy);
144
-
145
- // Store the conditional function for later, if present.
146
- if (conditionalFunc !== undefined) {
147
- saveDataConditionalFuncMap.set(key, conditionalFunc);
148
- }
149
- }
150
-
151
- /**
152
- * The save data manager will automatically load variables from disk at the appropriate times (i.e.
153
- * when a new run is started). Use this function to explicitly force the save data manager to load
154
- * all of its variables from disk immediately.
155
- *
156
- * Obviously, doing this will overwrite the current data, so using this function can potentially
157
- * result in lost state.
158
- */
159
- export function saveDataManagerLoad(): void {
160
- errorIfFeaturesNotInitialized(SAVE_DATA_MANAGER_FEATURE_NAME);
161
- forceSaveDataManagerLoad();
162
- }
163
-
164
- /**
165
- * The save data manager will automatically save variables to disk at the appropriate times (i.e.
166
- * when the run is exited). Use this function to explicitly force the save data manager to write all
167
- * of its variables to disk immediately.
168
- */
169
- export function saveDataManagerSave(): void {
170
- errorIfFeaturesNotInitialized(SAVE_DATA_MANAGER_FEATURE_NAME);
171
- forceSaveDataManagerSave();
172
- }
173
-
174
- declare let g: LuaTable<string, SaveData>; // Globals
175
- declare let gd: LuaTable<string, SaveData>; // Globals defaults
176
-
177
- /**
178
- * - Sets the global variable of "g" equal to all of the save data variables for this mod.
179
- * - Sets the global variable of "gd" equal to all of the save data default variables for this mod.
180
- *
181
- * This can make debugging easier, as you can access the variables from the game's debug console.
182
- * e.g. `l print(g.feature1.foo)`
183
- */
184
- export function saveDataManagerSetGlobal(): void {
185
- g = saveDataMap; // eslint-disable-line @typescript-eslint/no-unused-vars
186
- gd = saveDataDefaultsMap; // eslint-disable-line @typescript-eslint/no-unused-vars
187
- }
188
-
189
- /**
190
- * The save data manager will automatically reset variables at the appropriate times (i.e. when a
191
- * player enters a new room). Use this function to explicitly force the save data manager to reset a
192
- * specific variable group.
193
- *
194
- * For example:
195
- *
196
- * ```ts
197
- * const v = {
198
- * room: {
199
- * foo: 123,
200
- * },
201
- * };
202
- *
203
- * saveDataManager("file1", v);
204
- *
205
- * // Then, later on, to explicit reset all of the "room" variables:
206
- * saveDataManagerReset("file1", "room");
207
- * ```
208
- */
209
- export function saveDataManagerReset(
210
- key: string,
211
- childObjectKey: string,
212
- ): void {
213
- errorIfFeaturesNotInitialized(SAVE_DATA_MANAGER_FEATURE_NAME);
214
-
215
- const keyType = type(key);
216
- if (keyType !== "string") {
217
- error(
218
- `The ${SAVE_DATA_MANAGER_FEATURE_NAME} requires that keys are strings. You tried to use a key of type: ${keyType}`,
219
- );
220
- }
221
-
222
- const saveData = saveDataMap.get(key) as Record<string, unknown> | undefined;
223
- if (saveData === undefined) {
224
- error(
225
- `The ${SAVE_DATA_MANAGER_FEATURE_NAME} is not managing save data for a key of: ${key}`,
226
- );
227
- }
228
-
229
- restoreDefaultSaveData(key, saveData, childObjectKey as SaveDataKey);
230
- }
@@ -1,90 +0,0 @@
1
- import { jsonDecode } from "../../functions/jsonHelpers";
2
- import { log, logError } from "../../functions/log";
3
- import { SaveData } from "../../interfaces/SaveData";
4
- import {
5
- SAVE_DATA_MANAGER_DEBUG,
6
- SAVE_DATA_MANAGER_FEATURE_NAME,
7
- } from "./constants";
8
- import { merge } from "./merge";
9
-
10
- const DEFAULT_MOD_DATA = "{}";
11
-
12
- export function loadFromDisk(
13
- mod: Mod,
14
- oldSaveData: LuaTable<string, SaveData>,
15
- ): void {
16
- if (!mod.HasData()) {
17
- // There is no "save#.dat" file for this save slot.
18
- return;
19
- }
20
-
21
- // First, read the "save#.dat" file into a Lua table.
22
- const jsonString = readSaveDatFile(mod);
23
- const newSaveData = jsonDecode(jsonString);
24
-
25
- if (SAVE_DATA_MANAGER_DEBUG) {
26
- log('Converted data from the "save#.dat" to a Lua table.');
27
- }
28
-
29
- // Second, iterate over all the fields of the new table.
30
- for (const [key, value] of pairs(newSaveData)) {
31
- // All elements of loaded save data should have keys that are strings equal to the name of the
32
- // subscriber/feature. Ignore elements with other types of keys.
33
- if (typeof key !== "string") {
34
- continue;
35
- }
36
-
37
- // All elements of loaded save data should be tables that contain fields corresponding to the
38
- // SaveData interface. Ignore elements that are not tables.
39
- const valueType = type(value);
40
- if (valueType !== "table") {
41
- continue;
42
- }
43
-
44
- // Ignore elements that represent subscriptions that no longer exist in the current save data.
45
- const oldSaveDataForSubscriber = oldSaveData.get(key);
46
- if (oldSaveDataForSubscriber === undefined) {
47
- continue;
48
- }
49
-
50
- if (SAVE_DATA_MANAGER_DEBUG) {
51
- log(`Merging in stored data for feature: ${key}`);
52
- }
53
-
54
- // We do not want to blow away the child tables of the existing map, because save data could
55
- // contain out-of-date fields. Instead, merge it one field at a time in a recursive way (and
56
- // convert Lua tables back to TypeScriptToLua Maps, if necessary).
57
- merge(oldSaveDataForSubscriber as LuaTable, value as LuaTable, key);
58
- }
59
-
60
- log(
61
- `The ${SAVE_DATA_MANAGER_FEATURE_NAME} loaded data from the "save#.dat" file.`,
62
- );
63
- }
64
-
65
- function readSaveDatFile(mod: Mod) {
66
- const renderFrameCount = Isaac.GetFrameCount();
67
-
68
- const [ok, jsonStringOrErrMsg] = pcall(tryLoadModData, mod);
69
- if (!ok) {
70
- logError(
71
- `Failed to read from the "save#.dat" file on render frame ${renderFrameCount}: ${jsonStringOrErrMsg}`,
72
- );
73
- return DEFAULT_MOD_DATA;
74
- }
75
-
76
- if (jsonStringOrErrMsg === undefined) {
77
- return DEFAULT_MOD_DATA;
78
- }
79
-
80
- const jsonStringTrimmed = jsonStringOrErrMsg.trim();
81
- if (jsonStringTrimmed === "") {
82
- return DEFAULT_MOD_DATA;
83
- }
84
-
85
- return jsonStringTrimmed;
86
- }
87
-
88
- function tryLoadModData(this: void, mod: Mod) {
89
- return mod.LoadData();
90
- }
@@ -1,187 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import { ModCallback } from "isaac-typescript-definitions";
4
- import { game } from "../../cachedClasses";
5
- import { ModUpgraded } from "../../classes/ModUpgraded";
6
- import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
7
- import {
8
- RESETTABLE_SAVE_DATA_KEYS,
9
- SaveDataKey,
10
- } from "../../enums/private/SaveDataKey";
11
- import { SerializationType } from "../../enums/SerializationType";
12
- import { deepCopy } from "../../functions/deepCopy";
13
- import { logError } from "../../functions/log";
14
- import { clearTable } from "../../functions/table";
15
- import { SaveData } from "../../interfaces/SaveData";
16
- import { SAVE_DATA_MANAGER_FEATURE_NAME } from "./constants";
17
- import { loadFromDisk } from "./load";
18
- import {
19
- saveDataConditionalFuncMap,
20
- saveDataDefaultsMap,
21
- saveDataMap,
22
- } from "./maps";
23
- import { saveToDisk } from "./save";
24
-
25
- let mod: ModUpgraded | null = null;
26
- let loadedDataOnThisRun = false;
27
-
28
- /** @internal */
29
- export function saveDataManagerInit(incomingMod: ModUpgraded): void {
30
- mod = incomingMod;
31
-
32
- mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit); // 9
33
- mod.AddCallback(ModCallback.PRE_GAME_EXIT, preGameExit); // 17
34
- mod.AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevel); // 18
35
- mod.AddCallbackCustom(
36
- ModCallbackCustom.POST_NEW_ROOM_EARLY,
37
- postNewRoomEarly,
38
- ); // 19
39
- }
40
-
41
- // ModCallback.POST_PLAYER_INIT (9)
42
- function postPlayerInit() {
43
- if (mod === null) {
44
- error(
45
- `The mod for the ${SAVE_DATA_MANAGER_FEATURE_NAME} was not initialized.`,
46
- );
47
- }
48
-
49
- if (loadedDataOnThisRun) {
50
- return;
51
- }
52
- loadedDataOnThisRun = true;
53
-
54
- // We want to unconditionally load save data on every new run since there might be persistent data
55
- // that is not tied to an individual run.
56
- loadFromDisk(mod, saveDataMap);
57
-
58
- const gameFrameCount = game.GetFrameCount();
59
- const isContinued = gameFrameCount !== 0;
60
- if (!isContinued) {
61
- restoreDefaultsAll();
62
- }
63
-
64
- // On continued runs, the PostNewLevel callback will not fire, so we do not have to worry about
65
- // saved data based on level getting overwritten.
66
- }
67
-
68
- // ModCallback.PRE_GAME_EXIT (17)
69
- function preGameExit() {
70
- if (mod === null) {
71
- error(
72
- `The mod for the ${SAVE_DATA_MANAGER_FEATURE_NAME} was not initialized.`,
73
- );
74
- }
75
-
76
- // We unconditionally save variables to disk (because regardless of a save & quit or a death,
77
- // persistent variables should be recorded).
78
- saveToDisk(mod, saveDataMap, saveDataConditionalFuncMap);
79
-
80
- restoreDefaultsAll();
81
- loadedDataOnThisRun = false;
82
- }
83
-
84
- // ModCallback.POST_NEW_LEVEL (18)
85
- function postNewLevel() {
86
- restoreDefaults(SaveDataKey.LEVEL);
87
- }
88
-
89
- // ModCallbackCustom.POST_NEW_ROOM_EARLY
90
- function postNewRoomEarly() {
91
- restoreDefaults(SaveDataKey.ROOM);
92
- }
93
-
94
- function restoreDefaultsAll() {
95
- restoreDefaults(SaveDataKey.RUN);
96
- restoreDefaults(SaveDataKey.LEVEL);
97
- restoreDefaults(SaveDataKey.ROOM);
98
- }
99
-
100
- function restoreDefaults(saveDataKey: SaveDataKey) {
101
- for (const [subscriberName, saveData] of pairs(saveDataMap)) {
102
- restoreDefaultSaveData(subscriberName, saveData, saveDataKey);
103
- }
104
- }
105
-
106
- export function restoreDefaultSaveData(
107
- subscriberName: string,
108
- saveData: SaveData,
109
- saveDataKey: SaveDataKey,
110
- ): void {
111
- // Only allow certain save data keys to be reset.
112
- if (!RESETTABLE_SAVE_DATA_KEYS.has(saveDataKey)) {
113
- error(`Unknown save data key name of: ${saveDataKey}`);
114
- }
115
-
116
- const childTable = saveData[saveDataKey];
117
- if (childTable === undefined) {
118
- // This feature does not happen to store any variables on this particular child table.
119
- return;
120
- }
121
-
122
- // Get the default values for this feature.
123
- const saveDataDefaults = saveDataDefaultsMap.get(subscriberName);
124
- if (saveDataDefaults === undefined) {
125
- logError(
126
- `Failed to find the default copy of the save data for subscriber: ${subscriberName}`,
127
- );
128
- return;
129
- }
130
-
131
- // Get the default values for the specific sub-table of this feature.
132
- const childTableDefaults = saveDataDefaults[saveDataKey];
133
- if (childTableDefaults === undefined) {
134
- logError(
135
- `Failed to find the default copy of the child table "${saveDataKey}" for subscriber "${subscriberName}". This error usually means that your save data is out of date. You can try purging all of your save data by deleting the following directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\The Binding of Isaac Rebirth\\data`,
136
- );
137
- return;
138
- }
139
-
140
- // Make a new copy of the default child table.
141
- const childTableDefaultsCopy = deepCopy(
142
- childTableDefaults,
143
- SerializationType.NONE,
144
- `${subscriberName} --> ${saveDataKey}`,
145
- ) as LuaTable<AnyNotNil, unknown>;
146
-
147
- // We do not want to blow away the existing child table because we don't want to break any
148
- // existing references. Instead, empty the table and copy all of the elements from the copy of the
149
- // defaults table.
150
- clearAndCopyAllElements(
151
- childTable as unknown as LuaTable,
152
- childTableDefaultsCopy,
153
- );
154
- }
155
-
156
- /**
157
- * Will empty the old table of all elements, and then shallow copy all the elements from the new
158
- * table to the old table.
159
- */
160
- function clearAndCopyAllElements(
161
- oldTable: LuaTable<AnyNotNil, unknown>,
162
- newTable: LuaTable<AnyNotNil, unknown>,
163
- ) {
164
- clearTable(oldTable);
165
-
166
- for (const [key, value] of pairs(newTable)) {
167
- oldTable.set(key, value);
168
- }
169
- }
170
-
171
- /** @internal */
172
- export function forceSaveDataManagerSave(): void {
173
- if (mod === null) {
174
- return;
175
- }
176
-
177
- saveToDisk(mod, saveDataMap, saveDataConditionalFuncMap);
178
- }
179
-
180
- /** @internal */
181
- export function forceSaveDataManagerLoad(): void {
182
- if (mod === null) {
183
- return;
184
- }
185
-
186
- loadFromDisk(mod, saveDataMap);
187
- }
@@ -1,13 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import { SaveData } from "../../interfaces/SaveData";
4
-
5
- /**
6
- * The save data map is indexed by subscriber name. We use Lua tables instead of TypeScriptToLua
7
- * Maps for the master map so that we can access the variables via the in-game console when
8
- * debugging. (TSTL Maps don't expose the map keys as normal keys.)
9
- */
10
- export const saveDataMap = new LuaTable<string, SaveData>();
11
-
12
- export const saveDataDefaultsMap = new LuaTable<string, SaveData>();
13
- export const saveDataConditionalFuncMap = new Map<string, () => boolean>();