isaacscript-common 2.3.0 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.d.ts +37 -0
- package/cachedClasses.lua +30 -0
- package/callbacks/customRevive.d.ts +1 -0
- package/callbacks/customRevive.lua +147 -0
- package/callbacks/itemPickup.d.ts +1 -0
- package/callbacks/itemPickup.lua +66 -0
- package/callbacks/postBombInitLate.d.ts +1 -0
- package/callbacks/postBombInitLate.lua +33 -0
- package/callbacks/postBoneSwing.d.ts +1 -0
- package/callbacks/postBoneSwing.lua +50 -0
- package/callbacks/postCollectibleInitFirst.d.ts +1 -0
- package/callbacks/postCollectibleInitFirst.lua +34 -0
- package/callbacks/postCursedTeleport.d.ts +1 -0
- package/callbacks/postCursedTeleport.lua +121 -0
- package/callbacks/postCustomDoorEnter.d.ts +50 -0
- package/callbacks/postCustomDoorEnter.lua +247 -0
- package/callbacks/postDoorRender.d.ts +1 -0
- package/callbacks/postDoorRender.lua +26 -0
- package/callbacks/postDoorUpdate.d.ts +1 -0
- package/callbacks/postDoorUpdate.lua +26 -0
- package/callbacks/postEffectInitLate.d.ts +1 -0
- package/callbacks/postEffectInitLate.lua +33 -0
- package/callbacks/postEffectStateChanged.d.ts +1 -0
- package/callbacks/postEffectStateChanged.lua +39 -0
- package/callbacks/postEsauJr.d.ts +1 -0
- package/callbacks/postEsauJr.lua +69 -0
- package/callbacks/postFamiliarInitLate.d.ts +1 -0
- package/callbacks/postFamiliarInitLate.lua +33 -0
- package/callbacks/postFamiliarStateChanged.d.ts +1 -0
- package/callbacks/postFamiliarStateChanged.lua +39 -0
- package/callbacks/postFlip.d.ts +1 -0
- package/callbacks/postFlip.lua +63 -0
- package/callbacks/postGreedModeWave.d.ts +1 -0
- package/callbacks/postGreedModeWave.lua +34 -0
- package/callbacks/postGridEntity.d.ts +1 -0
- package/callbacks/postGridEntity.lua +107 -0
- package/callbacks/postGridEntityCollision.d.ts +1 -0
- package/callbacks/postGridEntityCollision.lua +67 -0
- package/callbacks/postGridEntityRender.d.ts +1 -0
- package/callbacks/postGridEntityRender.lua +26 -0
- package/callbacks/postHolyMantleRemoved.d.ts +1 -0
- package/callbacks/postHolyMantleRemoved.lua +41 -0
- package/callbacks/postItemDischarged.d.ts +2 -0
- package/callbacks/postItemDischarged.lua +104 -0
- package/callbacks/postKnifeInitLate.d.ts +1 -0
- package/callbacks/postKnifeInitLate.lua +33 -0
- package/callbacks/postLaserInitLate.d.ts +1 -0
- package/callbacks/postLaserInitLate.lua +33 -0
- package/callbacks/postNPCInitLate.d.ts +1 -0
- package/callbacks/postNPCInitLate.lua +33 -0
- package/callbacks/postNPCStateChanged.d.ts +1 -0
- package/callbacks/postNPCStateChanged.lua +39 -0
- package/callbacks/postNewRoomEarly.d.ts +1 -0
- package/callbacks/postNewRoomEarly.lua +67 -0
- package/callbacks/postPickupCollect.d.ts +1 -0
- package/callbacks/postPickupCollect.lua +41 -0
- package/callbacks/postPickupInitLate.d.ts +1 -0
- package/callbacks/postPickupInitLate.lua +33 -0
- package/callbacks/postPickupStateChanged.d.ts +1 -0
- package/callbacks/postPickupStateChanged.lua +39 -0
- package/callbacks/postPitRender.d.ts +1 -0
- package/callbacks/postPitRender.lua +26 -0
- package/callbacks/postPitUpdate.d.ts +1 -0
- package/callbacks/postPitUpdate.lua +26 -0
- package/callbacks/postPlayerChangeHealth.d.ts +1 -0
- package/callbacks/postPlayerChangeHealth.lua +52 -0
- package/callbacks/postPlayerChangeType.d.ts +1 -0
- package/callbacks/postPlayerChangeType.lua +41 -0
- package/callbacks/postPlayerFatalDamage.d.ts +1 -0
- package/callbacks/postPlayerFatalDamage.lua +73 -0
- package/callbacks/postPlayerInitLate.d.ts +1 -0
- package/callbacks/postPlayerInitLate.lua +35 -0
- package/callbacks/postPlayerReordered.d.ts +1 -0
- package/callbacks/postPlayerReordered.lua +114 -0
- package/callbacks/postPoopRender.d.ts +1 -0
- package/callbacks/postPoopRender.lua +26 -0
- package/callbacks/postPoopUpdate.d.ts +1 -0
- package/callbacks/postPoopUpdate.lua +26 -0
- package/callbacks/postPressurePlateRender.d.ts +1 -0
- package/callbacks/postPressurePlateRender.lua +26 -0
- package/callbacks/postPressurePlateUpdate.d.ts +1 -0
- package/callbacks/postPressurePlateUpdate.lua +26 -0
- package/callbacks/postProjectileInitLate.d.ts +1 -0
- package/callbacks/postProjectileInitLate.lua +33 -0
- package/callbacks/postPurchase.d.ts +1 -0
- package/callbacks/postPurchase.lua +51 -0
- package/callbacks/postRockRender.d.ts +1 -0
- package/callbacks/postRockRender.lua +26 -0
- package/callbacks/postRockUpdate.d.ts +1 -0
- package/callbacks/postRockUpdate.lua +26 -0
- package/callbacks/postRoomClearChanged.d.ts +1 -0
- package/callbacks/postRoomClearChanged.lua +42 -0
- package/callbacks/postSacrifice.d.ts +1 -0
- package/callbacks/postSacrifice.lua +44 -0
- package/callbacks/postSlotInitUpdate.d.ts +1 -0
- package/callbacks/postSlotInitUpdate.lua +53 -0
- package/callbacks/postSlotRender.d.ts +1 -0
- package/callbacks/postSlotRender.lua +76 -0
- package/callbacks/postSpikesRender.d.ts +1 -0
- package/callbacks/postSpikesRender.lua +26 -0
- package/callbacks/postSpikesUpdate.d.ts +1 -0
- package/callbacks/postSpikesUpdate.lua +26 -0
- package/callbacks/postTNTRender.d.ts +1 -0
- package/callbacks/postTNTRender.lua +26 -0
- package/callbacks/postTNTUpdate.d.ts +1 -0
- package/callbacks/postTNTUpdate.lua +26 -0
- package/callbacks/postTearInitLate.d.ts +1 -0
- package/callbacks/postTearInitLate.lua +33 -0
- package/callbacks/postTearInitVeryLate.d.ts +1 -0
- package/callbacks/postTearInitVeryLate.lua +36 -0
- package/callbacks/postTransformation.d.ts +1 -0
- package/callbacks/postTransformation.lua +48 -0
- package/callbacks/postTrinketBreak.d.ts +1 -0
- package/callbacks/postTrinketBreak.lua +72 -0
- package/callbacks/preBerserkDeath.d.ts +1 -0
- package/callbacks/preBerserkDeath.lua +38 -0
- package/callbacks/preNewLevel.d.ts +1 -0
- package/callbacks/preNewLevel.lua +45 -0
- package/callbacks/reorderedCallbacks.d.ts +20 -0
- package/callbacks/reorderedCallbacks.lua +108 -0
- package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postBombInitLate.lua +29 -0
- package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
- package/callbacks/subscriptions/postBoneSwing.lua +22 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
- package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
- package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
- package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
- package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
- package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
- package/callbacks/subscriptions/postCustomRevive.lua +29 -0
- package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
- package/callbacks/subscriptions/postDoorRender.lua +30 -0
- package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
- package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
- package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
- package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
- package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
- package/callbacks/subscriptions/postEsauJr.lua +22 -0
- package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
- package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
- package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
- package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
- package/callbacks/subscriptions/postFirstFlip.lua +22 -0
- package/callbacks/subscriptions/postFlip.d.ts +4 -0
- package/callbacks/subscriptions/postFlip.lua +22 -0
- package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
- package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
- package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
- package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
- package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
- package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
- package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
- package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
- package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
- package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
- package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
- package/callbacks/subscriptions/postItemDischarged.lua +29 -0
- package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
- package/callbacks/subscriptions/postItemPickup.lua +33 -0
- package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
- package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
- package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
- package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
- package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
- package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
- package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
- package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
- package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
- package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
- package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
- package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
- package/callbacks/subscriptions/postPickupCollect.lua +29 -0
- package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
- package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
- package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
- package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
- package/callbacks/subscriptions/postPitRender.d.ts +5 -0
- package/callbacks/subscriptions/postPitRender.lua +30 -0
- package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postPitUpdate.lua +30 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
- package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
- package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
- package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
- package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
- package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
- package/callbacks/subscriptions/postPoopRender.lua +30 -0
- package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
- package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
- package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
- package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
- package/callbacks/subscriptions/postPurchase.d.ts +6 -0
- package/callbacks/subscriptions/postPurchase.lua +22 -0
- package/callbacks/subscriptions/postRockRender.d.ts +5 -0
- package/callbacks/subscriptions/postRockRender.lua +30 -0
- package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postRockUpdate.lua +30 -0
- package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
- package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
- package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
- package/callbacks/subscriptions/postSacrifice.lua +34 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
- package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
- package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
- package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
- package/callbacks/subscriptions/postSlotInit.lua +29 -0
- package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
- package/callbacks/subscriptions/postSlotRender.lua +29 -0
- package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
- package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
- package/callbacks/subscriptions/postSpikesRender.lua +30 -0
- package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
- package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
- package/callbacks/subscriptions/postTNTRender.lua +30 -0
- package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
- package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postTearInitLate.lua +29 -0
- package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
- package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
- package/callbacks/subscriptions/postTransformation.d.ts +5 -0
- package/callbacks/subscriptions/postTransformation.lua +29 -0
- package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
- package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
- package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
- package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
- package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
- package/callbacks/subscriptions/preCustomRevive.lua +38 -0
- package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
- package/callbacks/subscriptions/preItemPickup.lua +33 -0
- package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
- package/callbacks/subscriptions/preNewLevel.lua +22 -0
- package/classes/DefaultMap.d.ts +110 -0
- package/classes/DefaultMap.lua +135 -0
- package/classes/ModUpgraded.d.ts +23 -0
- package/classes/ModUpgraded.lua +43 -0
- package/constants.d.ts +104 -0
- package/constants.lua +86 -0
- package/constantsFirstLast.d.ts +130 -0
- package/constantsFirstLast.lua +113 -0
- package/enums/HealthType.d.ts +16 -0
- package/enums/HealthType.lua +24 -0
- package/enums/ModCallbackCustom.d.ts +860 -0
- package/enums/ModCallbackCustom.lua +159 -0
- package/enums/PocketItemType.d.ts +8 -0
- package/enums/PocketItemType.lua +15 -0
- package/enums/SerializationType.d.ts +5 -0
- package/enums/SerializationType.lua +9 -0
- package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
- package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
- package/enums/private/SaveDataKey.d.ts +7 -0
- package/enums/private/SaveDataKey.lua +11 -0
- package/enums/private/SerializationBrand.d.ts +37 -0
- package/enums/private/SerializationBrand.lua +17 -0
- package/features/characterHealthConversion.d.ts +9 -0
- package/features/characterHealthConversion.lua +91 -0
- package/features/characterStats.d.ts +19 -0
- package/features/characterStats.lua +54 -0
- package/features/debugDisplay/debugDisplay.d.ts +2 -0
- package/features/debugDisplay/debugDisplay.lua +181 -0
- package/features/debugDisplay/exports.d.ts +199 -0
- package/features/debugDisplay/exports.lua +223 -0
- package/features/debugDisplay/v.d.ts +44 -0
- package/features/debugDisplay/v.lua +54 -0
- package/features/deployJSONRoom.d.ts +65 -0
- package/features/deployJSONRoom.lua +519 -0
- package/features/disableInputs.d.ts +62 -0
- package/features/disableInputs.lua +134 -0
- package/features/disableSound.d.ts +18 -0
- package/features/disableSound.lua +62 -0
- package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
- package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
- package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
- package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
- package/features/extraConsoleCommands/init.d.ts +26 -0
- package/features/extraConsoleCommands/init.lua +265 -0
- package/features/extraConsoleCommands/listCommands.d.ts +349 -0
- package/features/extraConsoleCommands/listCommands.lua +1094 -0
- package/features/extraConsoleCommands/v.d.ts +13 -0
- package/features/extraConsoleCommands/v.lua +10 -0
- package/features/fadeInRemover.d.ts +14 -0
- package/features/fadeInRemover.lua +55 -0
- package/features/fastReset.d.ts +14 -0
- package/features/fastReset.lua +59 -0
- package/features/forgottenSwitch.d.ts +5 -0
- package/features/forgottenSwitch.lua +32 -0
- package/features/getCollectibleItemPoolType.d.ts +7 -0
- package/features/getCollectibleItemPoolType.lua +48 -0
- package/features/playerInventory.d.ts +23 -0
- package/features/playerInventory.lua +147 -0
- package/features/ponyDetection.d.ts +6 -0
- package/features/ponyDetection.lua +53 -0
- package/features/preventCollectibleRotation.d.ts +11 -0
- package/features/preventCollectibleRotation.lua +67 -0
- package/features/runInNFrames.d.ts +61 -0
- package/features/runInNFrames.lua +128 -0
- package/features/saveDataManager/constants.d.ts +3 -0
- package/features/saveDataManager/constants.lua +5 -0
- package/features/saveDataManager/exports.d.ts +131 -0
- package/features/saveDataManager/exports.lua +181 -0
- package/features/saveDataManager/load.d.ts +4 -0
- package/features/saveDataManager/load.lua +66 -0
- package/features/saveDataManager/main.d.ts +3 -0
- package/features/saveDataManager/main.lua +125 -0
- package/features/saveDataManager/maps.d.ts +10 -0
- package/features/saveDataManager/maps.lua +11 -0
- package/features/saveDataManager/merge.d.ts +24 -0
- package/features/saveDataManager/merge.lua +144 -0
- package/features/saveDataManager/save.d.ts +4 -0
- package/features/saveDataManager/save.lua +44 -0
- package/features/saveDataManager/serializationBrand.d.ts +1 -0
- package/features/saveDataManager/serializationBrand.lua +17 -0
- package/features/sirenHelpers.d.ts +18 -0
- package/features/sirenHelpers.lua +82 -0
- package/features/taintedLazarusPlayers.d.ts +13 -0
- package/features/taintedLazarusPlayers.lua +85 -0
- package/featuresInitialized.d.ts +1 -0
- package/featuresInitialized.lua +20 -0
- package/functions/array.d.ts +141 -0
- package/functions/array.lua +354 -0
- package/functions/benchmark.d.ts +10 -0
- package/functions/benchmark.lua +38 -0
- package/functions/bitwise.d.ts +4 -0
- package/functions/bitwise.lua +21 -0
- package/functions/boss.d.ts +56 -0
- package/functions/boss.lua +218 -0
- package/functions/cacheFlag.d.ts +8 -0
- package/functions/cacheFlag.lua +11 -0
- package/functions/cards.d.ts +95 -0
- package/functions/cards.lua +234 -0
- package/functions/challenges.d.ts +3 -0
- package/functions/challenges.lua +10 -0
- package/functions/character.d.ts +48 -0
- package/functions/character.lua +96 -0
- package/functions/charge.d.ts +54 -0
- package/functions/charge.lua +162 -0
- package/functions/chargeBar.d.ts +12 -0
- package/functions/chargeBar.lua +47 -0
- package/functions/collectibleCacheFlag.d.ts +23 -0
- package/functions/collectibleCacheFlag.lua +80 -0
- package/functions/collectibleSet.d.ts +9 -0
- package/functions/collectibleSet.lua +54 -0
- package/functions/collectibleTag.d.ts +16 -0
- package/functions/collectibleTag.lua +83 -0
- package/functions/collectibles.d.ts +211 -0
- package/functions/collectibles.lua +412 -0
- package/functions/color.d.ts +45 -0
- package/functions/color.lua +140 -0
- package/functions/debug.d.ts +27 -0
- package/functions/debug.lua +49 -0
- package/functions/deepCopy.d.ts +29 -0
- package/functions/deepCopy.lua +382 -0
- package/functions/deepCopyTests.d.ts +1 -0
- package/functions/deepCopyTests.lua +316 -0
- package/functions/direction.d.ts +4 -0
- package/functions/direction.lua +17 -0
- package/functions/doors.d.ts +117 -0
- package/functions/doors.lua +284 -0
- package/functions/easing.d.ts +30 -0
- package/functions/easing.lua +115 -0
- package/functions/eden.d.ts +3 -0
- package/functions/eden.lua +47 -0
- package/functions/entity.d.ts +131 -0
- package/functions/entity.lua +321 -0
- package/functions/entitySpecific.d.ts +264 -0
- package/functions/entitySpecific.lua +832 -0
- package/functions/entityTypes.d.ts +3 -0
- package/functions/entityTypes.lua +8 -0
- package/functions/enums.d.ts +80 -0
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- package/src/features/characterStats.ts +0 -61
- package/src/features/debugDisplay/debugDisplay.ts +0 -221
- package/src/features/debugDisplay/exports.ts +0 -368
- package/src/features/debugDisplay/v.ts +0 -65
- package/src/features/deployJSONRoom.ts +0 -672
- package/src/features/disableInputs.ts +0 -193
- package/src/features/disableSound.ts +0 -77
- package/src/features/extraConsoleCommands/commandsDisplay.ts +0 -290
- package/src/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
- package/src/features/extraConsoleCommands/init.ts +0 -334
- package/src/features/extraConsoleCommands/listCommands.ts +0 -1298
- package/src/features/extraConsoleCommands/v.ts +0 -14
- package/src/features/fadeInRemover.ts +0 -60
- package/src/features/fastReset.ts +0 -75
- package/src/features/forgottenSwitch.ts +0 -50
- package/src/features/getCollectibleItemPoolType.ts +0 -66
- package/src/features/playerInventory.ts +0 -187
- package/src/features/ponyDetection.ts +0 -74
- package/src/features/preventCollectibleRotation.ts +0 -113
- package/src/features/runInNFrames.ts +0 -148
- package/src/features/saveDataManager/constants.ts +0 -4
- package/src/features/saveDataManager/exports.ts +0 -230
- package/src/features/saveDataManager/load.ts +0 -90
- package/src/features/saveDataManager/main.ts +0 -187
- package/src/features/saveDataManager/maps.ts +0 -13
- package/src/features/saveDataManager/merge.ts +0 -182
- package/src/features/saveDataManager/save.ts +0 -66
- package/src/features/saveDataManager/serializationBrand.ts +0 -15
- package/src/features/sirenHelpers.ts +0 -129
- package/src/features/taintedLazarusPlayers.ts +0 -113
- package/src/featuresInitialized.ts +0 -20
- package/src/functions/array.ts +0 -412
- package/src/functions/benchmark.ts +0 -36
- package/src/functions/bitwise.ts +0 -24
- package/src/functions/boss.ts +0 -227
- package/src/functions/cacheFlag.ts +0 -12
- package/src/functions/cards.ts +0 -267
- package/src/functions/challenges.ts +0 -11
- package/src/functions/character.ts +0 -124
- package/src/functions/charge.ts +0 -237
- package/src/functions/chargeBar.ts +0 -67
- package/src/functions/collectibleCacheFlag.ts +0 -90
- package/src/functions/collectibleSet.ts +0 -57
- package/src/functions/collectibleTag.ts +0 -89
- package/src/functions/collectibles.ts +0 -610
- package/src/functions/color.ts +0 -149
- package/src/functions/debug.ts +0 -65
- package/src/functions/deepCopy.ts +0 -508
- package/src/functions/deepCopyTests.ts +0 -390
- package/src/functions/direction.ts +0 -16
- package/src/functions/doors.ts +0 -343
- package/src/functions/easing.ts +0 -182
- package/src/functions/eden.ts +0 -47
- package/src/functions/entity.ts +0 -352
- package/src/functions/entitySpecific.ts +0 -889
- package/src/functions/entityTypes.ts +0 -6
- package/src/functions/enums.ts +0 -145
- package/src/functions/familiars.ts +0 -106
- package/src/functions/flag.ts +0 -165
- package/src/functions/flying.ts +0 -117
- package/src/functions/globals.ts +0 -249
- package/src/functions/gridEntity.ts +0 -511
- package/src/functions/gridEntitySpecific.ts +0 -112
- package/src/functions/input.ts +0 -139
- package/src/functions/isaacAPIClass.ts +0 -65
- package/src/functions/jsonHelpers.ts +0 -45
- package/src/functions/jsonRoom.ts +0 -100
- package/src/functions/kColor.ts +0 -130
- package/src/functions/language.ts +0 -13
- package/src/functions/level.ts +0 -31
- package/src/functions/log.ts +0 -660
- package/src/functions/map.ts +0 -56
- package/src/functions/math.ts +0 -149
- package/src/functions/mergeTests.ts +0 -288
- package/src/functions/npc.ts +0 -148
- package/src/functions/pickupVariants.ts +0 -60
- package/src/functions/pickups.ts +0 -449
- package/src/functions/pills.ts +0 -182
- package/src/functions/player.ts +0 -975
- package/src/functions/playerDataStructures.ts +0 -150
- package/src/functions/playerHealth.ts +0 -318
- package/src/functions/playerIndex.ts +0 -195
- package/src/functions/pocketItems.ts +0 -149
- package/src/functions/positionVelocity.ts +0 -188
- package/src/functions/random.ts +0 -77
- package/src/functions/revive.ts +0 -201
- package/src/functions/rng.ts +0 -177
- package/src/functions/roomData.ts +0 -199
- package/src/functions/roomGrid.ts +0 -109
- package/src/functions/roomShape.ts +0 -80
- package/src/functions/rooms.ts +0 -667
- package/src/functions/run.ts +0 -36
- package/src/functions/seeds.ts +0 -19
- package/src/functions/serialization.ts +0 -97
- package/src/functions/set.ts +0 -95
- package/src/functions/sound.ts +0 -9
- package/src/functions/spawnCollectible.ts +0 -104
- package/src/functions/sprite.ts +0 -107
- package/src/functions/stage.ts +0 -125
- package/src/functions/string.ts +0 -47
- package/src/functions/table.ts +0 -139
- package/src/functions/tears.ts +0 -32
- package/src/functions/transformations.ts +0 -137
- package/src/functions/trinketCacheFlag.ts +0 -60
- package/src/functions/trinketGive.ts +0 -157
- package/src/functions/trinkets.ts +0 -215
- package/src/functions/tstlClass.ts +0 -91
- package/src/functions/ui.ts +0 -138
- package/src/functions/utils.ts +0 -200
- package/src/functions/vector.ts +0 -145
- package/src/index.ts +0 -162
- package/src/initCustomCallbacks.ts +0 -120
- package/src/initFeatures.ts +0 -37
- package/src/interfaces/AddCallbackParameterCustom.ts +0 -174
- package/src/interfaces/ChargeBarSprites.ts +0 -12
- package/src/interfaces/JSONDoor.ts +0 -13
- package/src/interfaces/JSONEntity.ts +0 -16
- package/src/interfaces/JSONRoom.ts +0 -36
- package/src/interfaces/JSONRooms.ts +0 -12
- package/src/interfaces/JSONSpawn.ts +0 -14
- package/src/interfaces/PlayerHealth.ts +0 -16
- package/src/interfaces/PocketItemDescription.ts +0 -9
- package/src/interfaces/SaveData.ts +0 -29
- package/src/interfaces/TrinketSituation.ts +0 -9
- package/src/interfaces/private/TSTLClassMetatable.ts +0 -8
- package/src/maps/cardMap.ts +0 -209
- package/src/maps/characterMap.ts +0 -87
- package/src/maps/collectibleDescriptionMap.ts +0 -732
- package/src/maps/collectibleNameMap.ts +0 -731
- package/src/maps/defaultPlayerStatMap.ts +0 -17
- package/src/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
- package/src/maps/gridEntityXMLMap.ts +0 -176
- package/src/maps/pillEffectMap.ts +0 -88
- package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
- package/src/maps/roomTypeMap.ts +0 -40
- package/src/maps/trinketDescriptionMap.ts +0 -200
- package/src/maps/trinketNameMap.ts +0 -198
- package/src/objects/LRoomShapeToRectangles.ts +0 -44
- package/src/objects/callbackRegisterFunctions.ts +0 -171
- package/src/objects/cardDescriptions.ts +0 -105
- package/src/objects/cardNames.ts +0 -105
- package/src/objects/cardTypes.ts +0 -104
- package/src/objects/challengeNames.ts +0 -52
- package/src/objects/characterNames.ts +0 -48
- package/src/objects/coinSubTypeToValue.ts +0 -14
- package/src/objects/colors.ts +0 -16
- package/src/objects/directionNames.ts +0 -11
- package/src/objects/directionToDegrees.ts +0 -11
- package/src/objects/directionToVector.ts +0 -12
- package/src/objects/doorSlotFlagToDoorSlot.ts +0 -16
- package/src/objects/doorSlotToDirection.ts +0 -14
- package/src/objects/isaacAPIClassTypeToBrand.ts +0 -11
- package/src/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
- package/src/objects/languageNames.ts +0 -13
- package/src/objects/pillEffectClasses.ts +0 -63
- package/src/objects/pillEffectNames.ts +0 -57
- package/src/objects/pillEffectTypes.ts +0 -62
- package/src/objects/roomShapeBounds.ts +0 -71
- package/src/objects/roomShapeLayoutSizes.ts +0 -45
- package/src/objects/roomShapeToBottomRightPosition.ts +0 -25
- package/src/objects/roomShapeToDoorSlots.ts +0 -83
- package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
- package/src/objects/roomShapeToGridWidth.ts +0 -21
- package/src/objects/roomShapeToTopLeftPosition.ts +0 -26
- package/src/objects/roomShapeVolumes.ts +0 -38
- package/src/objects/roomTypeNames.ts +0 -36
- package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
- package/src/objects/stageTypeToLetter.ts +0 -15
- package/src/objects/transformationNames.ts +0 -20
- package/src/patchErrorFunctions.ts +0 -92
- package/src/sets/LRoomShapesSet.ts +0 -8
- package/src/sets/bossSets.ts +0 -470
- package/src/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
- package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
- package/src/sets/charactersWithFreeDevilDealsSet.ts +0 -4
- package/src/sets/charactersWithNoRedHeartsSet.ts +0 -17
- package/src/sets/charactersWithNoSoulHeartsSet.ts +0 -14
- package/src/sets/chestPickupVariantsSet.ts +0 -16
- package/src/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
- package/src/sets/lostStyleCharactersSet.ts +0 -13
- package/src/sets/mineShaftRoomSubTypesSet.ts +0 -10
- package/src/sets/redHeartSubTypesSet.ts +0 -7
- package/src/sets/sinEntityTypesSet.ts +0 -11
- package/src/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
- package/src/sets/storyBossesSet.ts +0 -17
- package/src/types/AnyEntity.ts +0 -12
- package/src/types/AwaitingTextInput.d.ts +0 -2
- package/src/types/CollectibleIndex.ts +0 -14
- package/src/types/PickingUpItem.ts +0 -89
- package/src/types/PlayerIndex.ts +0 -13
- package/src/types/private/IsaacAPIClass.ts +0 -3
- package/src/types/private/SerializedIsaacAPIClass.ts +0 -3
- package/src/types/private/TSTLClass.ts +0 -3
- package/src/upgradeMod.ts +0 -55
- package/tsconfig.json +0 -42
- package/typedoc.json +0 -158
- package/website-root.md +0 -11
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/// <reference types="isaac-typescript-definitions" />
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/**
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* Helper function to add all of the values in one set to another set. The first set passed will be
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* modified in place.
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*
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* This function is variadic, meaning that you can specify N sets to add to the first set.
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*/
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export declare function addSetsToSet<T>(mainSet: Set<T>, ...setsToAdd: Array<Set<T> | ReadonlySet<T>>): void;
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/**
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* Helper function to create a new set that is the composition of two or more sets.
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*
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* This function is variadic, meaning that you can specify N sets.
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*/
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export declare function combineSets<T>(...sets: Array<Set<T> | ReadonlySet<T>>): Set<T>;
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/** Helper function to copy a set. (You can also use a Set constructor to accomplish this task.) */
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export declare function copySet<T>(oldSet: Set<T> | ReadonlySet<T>): Set<T>;
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/**
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* Helper function to delete all of the values in one set from another set. The first set passed
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* will be modified in place.
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*
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*/
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export declare function deleteSetsFromSet<T>(mainSet: Set<T>, ...setsToRemove: Array<Set<T> | ReadonlySet<T>>): void;
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/**
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*
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* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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*/
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export declare function getRandomSetElement<T>(set: Set<T> | ReadonlySet<T>, seedOrRNG?: Seed | RNG, exceptions?: T[] | readonly T[]): T;
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/**
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*
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*/
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export declare function getSortedSetValues<T>(set: Set<T> | ReadonlySet<T>): T[];
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local getRandomSeed = ____rng.getRandomSeed
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--- Helper function to get a sorted array based on the contents of a set.
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--
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-- Normally, set values are returned in a random order, so use this function when the ordering of
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end
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--- Helper function to add all of the values in one set to another set. The first set passed will be
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-- modified in place.
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--
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function ____exports.addSetsToSet(self, mainSet, ...)
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local setsToAdd = {...}
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mainSet:add(value)
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end
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end
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end
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--- Helper function to create a new set that is the composition of two or more sets.
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--
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-- This function is variadic, meaning that you can specify N sets.
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function ____exports.combineSets(self, ...)
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local newSet = __TS__New(Set)
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newSet:add(value)
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end
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end
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return newSet
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end
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--- Helper function to copy a set. (You can also use a Set constructor to accomplish this task.)
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function ____exports.copySet(self, oldSet)
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newSet:add(value)
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end
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return newSet
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end
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--- Helper function to delete all of the values in one set from another set. The first set passed
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-- will be modified in place.
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--
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-- This function is variadic, meaning that you can specify N sets to remove from the first set.
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function ____exports.deleteSetsFromSet(self, mainSet, ...)
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end
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end
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end
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--- Helper function to get a random element from the provided set.
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--
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-- @param set The set to get an element from.
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-- @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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-- `RNG.Next` method will be called. Default is `getRandomSeed()`.
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-- @param exceptions Optional. An array of elements to skip over if selected.
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function ____exports.getRandomSetElement(self, set, seedOrRNG, exceptions)
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seedOrRNG = getRandomSeed(nil)
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exceptions = {}
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end
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end
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export declare function stopAllSoundEffects(): void;
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
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local sfxManager = ____cachedClasses.sfxManager
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local getEnumValues = ____enums.getEnumValues
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function ____exports.stopAllSoundEffects(self)
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sfxManager:Stop(soundEffect)
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end
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end
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return ____exports
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import { CollectibleType } from "isaac-typescript-definitions";
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/**
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* Helper function to spawn a collectible. Use this instead of the `Game.Spawn` method because it
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* handles the cases of Tainted Keeper collectibles costing coins and preventing quest items from
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* being rotated by Tainted Isaac's rotation mechanic. (Rotation prevention will only occur in
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* upgraded mods.)
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*
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* @param collectibleType The collectible type to spawn.
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* @param position The position to spawn the collectible at.
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* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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* `RNG.Next` method will be called. Default is `getRandomSeed()`.
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* @param options Optional. Set to true to make the collectible a "There's Options" style
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* collectible. Default is false.
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* @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
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* Tainted Keeper. Default is false.
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* @param spawner Optional.
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*/
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export declare function spawnCollectible(collectibleType: CollectibleType, position: Vector, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean, spawner?: Entity): EntityPickupCollectible;
|
|
19
|
+
/**
|
|
20
|
+
* Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
|
|
21
|
+
* with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
|
|
22
|
+
* current room's item pool.
|
|
23
|
+
*
|
|
24
|
+
* Instead, this function arbitrarily spawns a collectible with `CollectibleType.SAD_ONION`, and
|
|
25
|
+
* then converts it to an empty pedestal afterward.
|
|
26
|
+
*
|
|
27
|
+
* @param position The position to spawn the empty collectible at.
|
|
28
|
+
* @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
|
29
|
+
* `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
30
|
+
*/
|
|
31
|
+
export declare function spawnEmptyCollectible(position: Vector, seedOrRNG?: Seed | RNG): EntityPickup;
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
4
|
+
local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
|
|
5
|
+
local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
|
|
6
|
+
local ____constants = require("constants")
|
|
7
|
+
local VectorZero = ____constants.VectorZero
|
|
8
|
+
local ____preventCollectibleRotation = require("features.preventCollectibleRotation")
|
|
9
|
+
local preventCollectibleRotation = ____preventCollectibleRotation.preventCollectibleRotation
|
|
10
|
+
local ____featuresInitialized = require("featuresInitialized")
|
|
11
|
+
local areFeaturesInitialized = ____featuresInitialized.areFeaturesInitialized
|
|
12
|
+
local ____collectibles = require("functions.collectibles")
|
|
13
|
+
local setCollectibleEmpty = ____collectibles.setCollectibleEmpty
|
|
14
|
+
local ____collectibleTag = require("functions.collectibleTag")
|
|
15
|
+
local isQuestCollectible = ____collectibleTag.isQuestCollectible
|
|
16
|
+
local ____entitySpecific = require("functions.entitySpecific")
|
|
17
|
+
local spawnPickupWithSeed = ____entitySpecific.spawnPickupWithSeed
|
|
18
|
+
local ____player = require("functions.player")
|
|
19
|
+
local anyPlayerIs = ____player.anyPlayerIs
|
|
20
|
+
local ____rng = require("functions.rng")
|
|
21
|
+
local getRandomSeed = ____rng.getRandomSeed
|
|
22
|
+
local isRNG = ____rng.isRNG
|
|
23
|
+
--- Helper function to spawn a collectible. Use this instead of the `Game.Spawn` method because it
|
|
24
|
+
-- handles the cases of Tainted Keeper collectibles costing coins and preventing quest items from
|
|
25
|
+
-- being rotated by Tainted Isaac's rotation mechanic. (Rotation prevention will only occur in
|
|
26
|
+
-- upgraded mods.)
|
|
27
|
+
--
|
|
28
|
+
-- @param collectibleType The collectible type to spawn.
|
|
29
|
+
-- @param position The position to spawn the collectible at.
|
|
30
|
+
-- @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
|
31
|
+
-- `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
32
|
+
-- @param options Optional. Set to true to make the collectible a "There's Options" style
|
|
33
|
+
-- collectible. Default is false.
|
|
34
|
+
-- @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
|
|
35
|
+
-- Tainted Keeper. Default is false.
|
|
36
|
+
-- @param spawner Optional.
|
|
37
|
+
function ____exports.spawnCollectible(self, collectibleType, position, seedOrRNG, options, forceFreeItem, spawner)
|
|
38
|
+
if seedOrRNG == nil then
|
|
39
|
+
seedOrRNG = getRandomSeed(nil)
|
|
40
|
+
end
|
|
41
|
+
if options == nil then
|
|
42
|
+
options = false
|
|
43
|
+
end
|
|
44
|
+
if forceFreeItem == nil then
|
|
45
|
+
forceFreeItem = false
|
|
46
|
+
end
|
|
47
|
+
local seed = isRNG(nil, seedOrRNG) and seedOrRNG:Next() or seedOrRNG
|
|
48
|
+
local collectible = spawnPickupWithSeed(
|
|
49
|
+
nil,
|
|
50
|
+
PickupVariant.COLLECTIBLE,
|
|
51
|
+
collectibleType,
|
|
52
|
+
position,
|
|
53
|
+
seed,
|
|
54
|
+
VectorZero,
|
|
55
|
+
spawner
|
|
56
|
+
)
|
|
57
|
+
if options then
|
|
58
|
+
collectible.OptionsPickupIndex = 1
|
|
59
|
+
end
|
|
60
|
+
if anyPlayerIs(nil, PlayerType.KEEPER_B) and not isQuestCollectible(nil, collectibleType) and not forceFreeItem then
|
|
61
|
+
collectible.ShopItemId = -1
|
|
62
|
+
collectible.Price = 15
|
|
63
|
+
end
|
|
64
|
+
if isQuestCollectible(nil, collectibleType) and areFeaturesInitialized(nil) then
|
|
65
|
+
preventCollectibleRotation(nil, collectible, collectibleType)
|
|
66
|
+
end
|
|
67
|
+
return collectible
|
|
68
|
+
end
|
|
69
|
+
--- Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
|
|
70
|
+
-- with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
|
|
71
|
+
-- current room's item pool.
|
|
72
|
+
--
|
|
73
|
+
-- Instead, this function arbitrarily spawns a collectible with `CollectibleType.SAD_ONION`, and
|
|
74
|
+
-- then converts it to an empty pedestal afterward.
|
|
75
|
+
--
|
|
76
|
+
-- @param position The position to spawn the empty collectible at.
|
|
77
|
+
-- @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
|
|
78
|
+
-- `RNG.Next` method will be called. Default is `getRandomSeed()`.
|
|
79
|
+
function ____exports.spawnEmptyCollectible(self, position, seedOrRNG)
|
|
80
|
+
if seedOrRNG == nil then
|
|
81
|
+
seedOrRNG = getRandomSeed(nil)
|
|
82
|
+
end
|
|
83
|
+
local collectible = ____exports.spawnCollectible(
|
|
84
|
+
nil,
|
|
85
|
+
CollectibleType.SAD_ONION,
|
|
86
|
+
position,
|
|
87
|
+
seedOrRNG,
|
|
88
|
+
false,
|
|
89
|
+
true
|
|
90
|
+
)
|
|
91
|
+
setCollectibleEmpty(nil, collectible)
|
|
92
|
+
return collectible
|
|
93
|
+
end
|
|
94
|
+
return ____exports
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
/**
|
|
3
|
+
* Helper function to clear a specific layer from a sprite.
|
|
4
|
+
*
|
|
5
|
+
* This function is variadic, so pass as many layer IDs as you want to clear. If no specific layers
|
|
6
|
+
* are passed, it will clear every layer.
|
|
7
|
+
*
|
|
8
|
+
* Since there is no official API method to "clear" a sprite, we can work around it by setting the
|
|
9
|
+
* spritesheet to a non-existent or completely transparent file. If the path to the spritesheet does
|
|
10
|
+
* not exist, then this function might cause spurious errors to appear in the "log.txt file". To
|
|
11
|
+
* silence these errors, create a transparent 1 pixel PNG file in your mod's resources folder at the
|
|
12
|
+
* path corresponding to the "EMPTY_PNG_PATH" constant.
|
|
13
|
+
*/
|
|
14
|
+
export declare function clearSprite(sprite: Sprite, ...layerIDs: int[]): void;
|
|
15
|
+
/**
|
|
16
|
+
* Helper function that returns the number of the final frame in a particular animation for a
|
|
17
|
+
* sprite. By default, it will use the currently playing animation, but you can also specify a
|
|
18
|
+
* specific animation to check.
|
|
19
|
+
*
|
|
20
|
+
* Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
|
|
21
|
+
* `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
|
|
22
|
+
* of the animation. (The `PlaybackSpeed` property of the sprite is not used.) Thus, it is only safe
|
|
23
|
+
* to use this function on animations that are not slowed down by Stop Watch or Broken Watch, such
|
|
24
|
+
* as player animations.
|
|
25
|
+
*/
|
|
26
|
+
export declare function getLastFrameOfAnimation(sprite: Sprite, animation?: string): int;
|
|
27
|
+
/**
|
|
28
|
+
* Helper function to check if two sprite layers have the same sprite sheet by using the
|
|
29
|
+
* `Sprite.GetTexel` method.
|
|
30
|
+
*
|
|
31
|
+
* Since checking every single texel in the entire sprite is very expensive, this function requires
|
|
32
|
+
* that you provide a range of specific texels to check.
|
|
33
|
+
*/
|
|
34
|
+
export declare function spriteEquals(sprite1: Sprite, sprite2: Sprite, layerID: int, xStart: int, xFinish: int, xIncrement: int, yStart: int, yFinish: int, yIncrement: int): boolean;
|
|
35
|
+
/** Helper function to check if two texels on a sprite are equivalent to each other. */
|
|
36
|
+
export declare function texelEquals(sprite1: Sprite, sprite2: Sprite, position: Vector, layerID: int): boolean;
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____constants = require("constants")
|
|
3
|
+
local EMPTY_PNG_PATH = ____constants.EMPTY_PNG_PATH
|
|
4
|
+
local VectorZero = ____constants.VectorZero
|
|
5
|
+
local ____kColor = require("functions.kColor")
|
|
6
|
+
local kColorEquals = ____kColor.kColorEquals
|
|
7
|
+
local ____utils = require("functions.utils")
|
|
8
|
+
local erange = ____utils.erange
|
|
9
|
+
--- Helper function to check if two texels on a sprite are equivalent to each other.
|
|
10
|
+
function ____exports.texelEquals(self, sprite1, sprite2, position, layerID)
|
|
11
|
+
local kColor1 = sprite1:GetTexel(position, VectorZero, 1, layerID)
|
|
12
|
+
local kColor2 = sprite2:GetTexel(position, VectorZero, 1, layerID)
|
|
13
|
+
return kColorEquals(nil, kColor1, kColor2)
|
|
14
|
+
end
|
|
15
|
+
--- Helper function to clear a specific layer from a sprite.
|
|
16
|
+
--
|
|
17
|
+
-- This function is variadic, so pass as many layer IDs as you want to clear. If no specific layers
|
|
18
|
+
-- are passed, it will clear every layer.
|
|
19
|
+
--
|
|
20
|
+
-- Since there is no official API method to "clear" a sprite, we can work around it by setting the
|
|
21
|
+
-- spritesheet to a non-existent or completely transparent file. If the path to the spritesheet does
|
|
22
|
+
-- not exist, then this function might cause spurious errors to appear in the "log.txt file". To
|
|
23
|
+
-- silence these errors, create a transparent 1 pixel PNG file in your mod's resources folder at the
|
|
24
|
+
-- path corresponding to the "EMPTY_PNG_PATH" constant.
|
|
25
|
+
function ____exports.clearSprite(self, sprite, ...)
|
|
26
|
+
local layerIDs = {...}
|
|
27
|
+
if #layerIDs == 0 then
|
|
28
|
+
local numLayers = sprite:GetLayerCount()
|
|
29
|
+
layerIDs = erange(nil, numLayers)
|
|
30
|
+
end
|
|
31
|
+
for ____, layerID in ipairs(layerIDs) do
|
|
32
|
+
sprite:ReplaceSpritesheet(layerID, EMPTY_PNG_PATH)
|
|
33
|
+
end
|
|
34
|
+
sprite:LoadGraphics()
|
|
35
|
+
end
|
|
36
|
+
--- Helper function that returns the number of the final frame in a particular animation for a
|
|
37
|
+
-- sprite. By default, it will use the currently playing animation, but you can also specify a
|
|
38
|
+
-- specific animation to check.
|
|
39
|
+
--
|
|
40
|
+
-- Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
|
|
41
|
+
-- `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
|
|
42
|
+
-- of the animation. (The `PlaybackSpeed` property of the sprite is not used.) Thus, it is only safe
|
|
43
|
+
-- to use this function on animations that are not slowed down by Stop Watch or Broken Watch, such
|
|
44
|
+
-- as player animations.
|
|
45
|
+
function ____exports.getLastFrameOfAnimation(self, sprite, animation)
|
|
46
|
+
local currentAnimation = sprite:GetAnimation()
|
|
47
|
+
local currentFrame = sprite:GetFrame()
|
|
48
|
+
if animation ~= nil and animation ~= currentAnimation then
|
|
49
|
+
sprite:SetAnimation(animation)
|
|
50
|
+
end
|
|
51
|
+
sprite:SetLastFrame()
|
|
52
|
+
local finalFrame = sprite:GetFrame()
|
|
53
|
+
if animation ~= nil and animation ~= currentAnimation then
|
|
54
|
+
sprite:Play(currentAnimation, true)
|
|
55
|
+
end
|
|
56
|
+
sprite:SetFrame(currentFrame)
|
|
57
|
+
return finalFrame
|
|
58
|
+
end
|
|
59
|
+
--- Helper function to check if two sprite layers have the same sprite sheet by using the
|
|
60
|
+
-- `Sprite.GetTexel` method.
|
|
61
|
+
--
|
|
62
|
+
-- Since checking every single texel in the entire sprite is very expensive, this function requires
|
|
63
|
+
-- that you provide a range of specific texels to check.
|
|
64
|
+
function ____exports.spriteEquals(self, sprite1, sprite2, layerID, xStart, xFinish, xIncrement, yStart, yFinish, yIncrement)
|
|
65
|
+
do
|
|
66
|
+
local x = xStart
|
|
67
|
+
while x <= xFinish do
|
|
68
|
+
do
|
|
69
|
+
local y = yStart
|
|
70
|
+
while y <= yFinish do
|
|
71
|
+
local position = Vector(x, y)
|
|
72
|
+
if not ____exports.texelEquals(
|
|
73
|
+
nil,
|
|
74
|
+
sprite1,
|
|
75
|
+
sprite2,
|
|
76
|
+
position,
|
|
77
|
+
layerID
|
|
78
|
+
) then
|
|
79
|
+
return false
|
|
80
|
+
end
|
|
81
|
+
y = y + yIncrement
|
|
82
|
+
end
|
|
83
|
+
end
|
|
84
|
+
x = x + xIncrement
|
|
85
|
+
end
|
|
86
|
+
end
|
|
87
|
+
return true
|
|
88
|
+
end
|
|
89
|
+
return ____exports
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { LevelStage, StageType } from "isaac-typescript-definitions";
|
|
2
|
+
/**
|
|
3
|
+
* Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
|
|
4
|
+
* the third level of the run, but the game considers it to have a stage of 2. This function will
|
|
5
|
+
* consider Downpour 2 to have a stage of 3.
|
|
6
|
+
*/
|
|
7
|
+
export declare function getEffectiveStage(): int;
|
|
8
|
+
/** Alias for the `Level.GetStage` method. */
|
|
9
|
+
export declare function getStage(): LevelStage;
|
|
10
|
+
/** Alias for the `Level.GetStageType` method. */
|
|
11
|
+
export declare function getStageType(): StageType;
|
|
12
|
+
/** Helper function to directly warp to a specific stage using the "stage" console command. */
|
|
13
|
+
export declare function goToStage(stage: LevelStage, stageType: StageType): void;
|
|
14
|
+
export declare function isRepentanceStage(stageType: StageType): boolean;
|
|
15
|
+
export declare function onCathedral(): boolean;
|
|
16
|
+
export declare function onChest(): boolean;
|
|
17
|
+
export declare function onDarkRoom(): boolean;
|
|
18
|
+
/**
|
|
19
|
+
* Returns whether or not the player is on the "final floor" of the particular run. The final floor
|
|
20
|
+
* is defined as one that prevents the player from entering the I AM ERROR room on.
|
|
21
|
+
*
|
|
22
|
+
* For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
|
|
23
|
+
* the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
|
|
24
|
+
* I AM ERROR room is never entered into the list of possibilities.
|
|
25
|
+
*/
|
|
26
|
+
export declare function onFinalFloor(): boolean;
|
|
27
|
+
export declare function onRepentanceStage(): boolean;
|
|
28
|
+
export declare function onSheol(): boolean;
|
|
29
|
+
/**
|
|
30
|
+
* Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
|
|
31
|
+
* console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
|
|
32
|
+
* console command to go to Downpour is "stage 1c", so this function converts `StageType.REPENTANCE`
|
|
33
|
+
* to "c".
|
|
34
|
+
*/
|
|
35
|
+
export declare function stageTypeToLetter(stageType: StageType): string;
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
|
|
4
|
+
local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
|
|
5
|
+
local ____cachedClasses = require("cachedClasses")
|
|
6
|
+
local game = ____cachedClasses.game
|
|
7
|
+
local ____stageTypeToLetter = require("objects.stageTypeToLetter")
|
|
8
|
+
local STAGE_TYPE_TO_LETTER = ____stageTypeToLetter.STAGE_TYPE_TO_LETTER
|
|
9
|
+
function ____exports.isRepentanceStage(self, stageType)
|
|
10
|
+
return stageType == StageType.REPENTANCE or stageType == StageType.REPENTANCE_B
|
|
11
|
+
end
|
|
12
|
+
function ____exports.onRepentanceStage(self)
|
|
13
|
+
local level = game:GetLevel()
|
|
14
|
+
local stageType = level:GetStageType()
|
|
15
|
+
return ____exports.isRepentanceStage(nil, stageType)
|
|
16
|
+
end
|
|
17
|
+
--- Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
|
|
18
|
+
-- console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
|
|
19
|
+
-- console command to go to Downpour is "stage 1c", so this function converts `StageType.REPENTANCE`
|
|
20
|
+
-- to "c".
|
|
21
|
+
function ____exports.stageTypeToLetter(self, stageType)
|
|
22
|
+
return STAGE_TYPE_TO_LETTER[stageType]
|
|
23
|
+
end
|
|
24
|
+
--- Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
|
|
25
|
+
-- the third level of the run, but the game considers it to have a stage of 2. This function will
|
|
26
|
+
-- consider Downpour 2 to have a stage of 3.
|
|
27
|
+
function ____exports.getEffectiveStage(self)
|
|
28
|
+
local level = game:GetLevel()
|
|
29
|
+
local stage = level:GetStage()
|
|
30
|
+
if ____exports.onRepentanceStage(nil) then
|
|
31
|
+
return stage + 1
|
|
32
|
+
end
|
|
33
|
+
return stage
|
|
34
|
+
end
|
|
35
|
+
--- Alias for the `Level.GetStage` method.
|
|
36
|
+
function ____exports.getStage(self)
|
|
37
|
+
local level = game:GetLevel()
|
|
38
|
+
return level:GetStage()
|
|
39
|
+
end
|
|
40
|
+
--- Alias for the `Level.GetStageType` method.
|
|
41
|
+
function ____exports.getStageType(self)
|
|
42
|
+
local level = game:GetLevel()
|
|
43
|
+
return level:GetStageType()
|
|
44
|
+
end
|
|
45
|
+
--- Helper function to directly warp to a specific stage using the "stage" console command.
|
|
46
|
+
function ____exports.goToStage(self, stage, stageType)
|
|
47
|
+
local stageTypeLetterSuffix = ____exports.stageTypeToLetter(nil, stageType)
|
|
48
|
+
local command = ("stage " .. tostring(stage)) .. stageTypeLetterSuffix
|
|
49
|
+
Isaac.ExecuteCommand(command)
|
|
50
|
+
end
|
|
51
|
+
function ____exports.onCathedral(self)
|
|
52
|
+
local level = game:GetLevel()
|
|
53
|
+
local stage = level:GetStage()
|
|
54
|
+
local stageType = level:GetStageType()
|
|
55
|
+
return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.WRATH_OF_THE_LAMB
|
|
56
|
+
end
|
|
57
|
+
function ____exports.onChest(self)
|
|
58
|
+
local level = game:GetLevel()
|
|
59
|
+
local stage = level:GetStage()
|
|
60
|
+
local stageType = level:GetStageType()
|
|
61
|
+
return stage == LevelStage.DARK_ROOM_CHEST and stageType == StageType.WRATH_OF_THE_LAMB
|
|
62
|
+
end
|
|
63
|
+
function ____exports.onDarkRoom(self)
|
|
64
|
+
local level = game:GetLevel()
|
|
65
|
+
local stage = level:GetStage()
|
|
66
|
+
local stageType = level:GetStageType()
|
|
67
|
+
return stage == LevelStage.DARK_ROOM_CHEST and stageType == StageType.ORIGINAL
|
|
68
|
+
end
|
|
69
|
+
--- Returns whether or not the player is on the "final floor" of the particular run. The final floor
|
|
70
|
+
-- is defined as one that prevents the player from entering the I AM ERROR room on.
|
|
71
|
+
--
|
|
72
|
+
-- For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
|
|
73
|
+
-- the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
|
|
74
|
+
-- I AM ERROR room is never entered into the list of possibilities.
|
|
75
|
+
function ____exports.onFinalFloor(self)
|
|
76
|
+
local level = game:GetLevel()
|
|
77
|
+
local stage = level:GetStage()
|
|
78
|
+
return stage == LevelStage.DARK_ROOM_CHEST or stage == LevelStage.THE_VOID or stage == LevelStage.HOME or stage == LevelStage.WOMB_2 and ____exports.onRepentanceStage(nil)
|
|
79
|
+
end
|
|
80
|
+
function ____exports.onSheol(self)
|
|
81
|
+
local level = game:GetLevel()
|
|
82
|
+
local stage = level:GetStage()
|
|
83
|
+
local stageType = level:GetStageType()
|
|
84
|
+
return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.ORIGINAL
|
|
85
|
+
end
|
|
86
|
+
return ____exports
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export declare function capitalizeFirstLetter(string: string): string;
|
|
2
|
+
export declare function removeAllCharacters(string: string, character: string): string;
|
|
3
|
+
/**
|
|
4
|
+
* Helper function to remove one or more substrings from a string, if they exist. Returns the
|
|
5
|
+
* modified string.
|
|
6
|
+
*
|
|
7
|
+
* This function is variadic, meaning that you can pass as many substrings as you want to remove.
|
|
8
|
+
*/
|
|
9
|
+
export declare function removeSubstring(string: string, ...substrings: string[]): string;
|
|
10
|
+
/** Helper function to trim a prefix from a string, if it exists. Returns the trimmed string. */
|
|
11
|
+
export declare function trimPrefix(string: string, prefix: string): string;
|
|
12
|
+
/** Helper function to trim a suffix from a string, if it exists. Returns the trimmed string. */
|
|
13
|
+
export declare function trimSuffix(string: string, prefix: string): string;
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__StringReplaceAll = ____lualib.__TS__StringReplaceAll
|
|
3
|
+
local __TS__StringStartsWith = ____lualib.__TS__StringStartsWith
|
|
4
|
+
local __TS__StringSlice = ____lualib.__TS__StringSlice
|
|
5
|
+
local __TS__StringEndsWith = ____lualib.__TS__StringEndsWith
|
|
6
|
+
local ____exports = {}
|
|
7
|
+
function ____exports.capitalizeFirstLetter(self, ____string)
|
|
8
|
+
local firstCharacter = string.sub(____string, 1, 1)
|
|
9
|
+
local capitalizedFirstLetter = string.upper(firstCharacter)
|
|
10
|
+
local restOfString = string.sub(____string, 2)
|
|
11
|
+
return capitalizedFirstLetter .. restOfString
|
|
12
|
+
end
|
|
13
|
+
function ____exports.removeAllCharacters(self, ____string, character)
|
|
14
|
+
return __TS__StringReplaceAll(____string, character, "")
|
|
15
|
+
end
|
|
16
|
+
--- Helper function to remove one or more substrings from a string, if they exist. Returns the
|
|
17
|
+
-- modified string.
|
|
18
|
+
--
|
|
19
|
+
-- This function is variadic, meaning that you can pass as many substrings as you want to remove.
|
|
20
|
+
function ____exports.removeSubstring(self, ____string, ...)
|
|
21
|
+
local substrings = {...}
|
|
22
|
+
for ____, substring in ipairs(substrings) do
|
|
23
|
+
____string = __TS__StringReplaceAll(____string, substring, "")
|
|
24
|
+
end
|
|
25
|
+
return ____string
|
|
26
|
+
end
|
|
27
|
+
--- Helper function to trim a prefix from a string, if it exists. Returns the trimmed string.
|
|
28
|
+
function ____exports.trimPrefix(self, ____string, prefix)
|
|
29
|
+
if not __TS__StringStartsWith(____string, prefix) then
|
|
30
|
+
return ____string
|
|
31
|
+
end
|
|
32
|
+
return __TS__StringSlice(____string, #prefix)
|
|
33
|
+
end
|
|
34
|
+
--- Helper function to trim a suffix from a string, if it exists. Returns the trimmed string.
|
|
35
|
+
function ____exports.trimSuffix(self, ____string, prefix)
|
|
36
|
+
if not __TS__StringEndsWith(____string, prefix) then
|
|
37
|
+
return ____string
|
|
38
|
+
end
|
|
39
|
+
local endCharacter = #____string - #prefix
|
|
40
|
+
return __TS__StringSlice(____string, 0, endCharacter)
|
|
41
|
+
end
|
|
42
|
+
return ____exports
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/// <reference types="typescript-to-lua/language-extensions" />
|
|
2
|
+
/**
|
|
3
|
+
* In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
|
|
4
|
+
* `clear` method does not exist. Use this helper function as a drop-in replacement for this.
|
|
5
|
+
*/
|
|
6
|
+
export declare function clearTable(table: LuaTable): void;
|
|
7
|
+
/** Helper function to copy specific values from a object to a table. */
|
|
8
|
+
export declare function copyValuesToTable(object: unknown, keys: string[], table: LuaTable<string, unknown>): void;
|
|
9
|
+
/**
|
|
10
|
+
* Helper function to safely get boolean values from a Lua table. Will throw an error if the
|
|
11
|
+
* specific value does not exist on the table.
|
|
12
|
+
*
|
|
13
|
+
* This function is variadic, meaning that you can specify N arguments to get N values.
|
|
14
|
+
*/
|
|
15
|
+
export declare function getBooleansFromTable(table: LuaTable<string, unknown>, objectName: string, ...keys: string[]): boolean[];
|
|
16
|
+
/**
|
|
17
|
+
* Helper function to safely get number values from a Lua table. Will throw an error if the specific
|
|
18
|
+
* value does not exist on the table or if it cannot be converted to a number.
|
|
19
|
+
*
|
|
20
|
+
* This function is variadic, meaning that you can specify N arguments to get N values.
|
|
21
|
+
*/
|
|
22
|
+
export declare function getNumbersFromTable(table: LuaTable<string, unknown>, objectName: string, ...keys: string[]): number[];
|
|
23
|
+
/**
|
|
24
|
+
* Helper function to safely get string values from a Lua table. Will throw an error if the specific
|
|
25
|
+
* value does not exist on the table.
|
|
26
|
+
*
|
|
27
|
+
* This function is variadic, meaning that you can specify N arguments to get N values.
|
|
28
|
+
*/
|
|
29
|
+
export declare function getStringsFromTable(table: LuaTable<string, unknown>, objectName: string, ...keys: string[]): string[];
|
|
30
|
+
/**
|
|
31
|
+
* Helper function to check if a Lua table has all of the provided keys.
|
|
32
|
+
*
|
|
33
|
+
* This function is variadic, meaning that you can specify as many arguments as you want to check
|
|
34
|
+
* for.
|
|
35
|
+
*/
|
|
36
|
+
export declare function tableHasKeys(table: LuaTable<AnyNotNil, unknown>, ...keys: string[]): boolean;
|