isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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  769. package/src/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  770. package/src/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  771. package/src/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  772. package/src/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  773. package/src/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  774. package/src/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  775. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  776. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  777. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  778. package/src/callbacks/subscriptions/postItemDischarged.ts +0 -43
  779. package/src/callbacks/subscriptions/postItemPickup.ts +0 -64
  780. package/src/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  781. package/src/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  782. package/src/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  783. package/src/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  784. package/src/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  785. package/src/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  786. package/src/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  787. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  788. package/src/callbacks/subscriptions/postPickupCollect.ts +0 -34
  789. package/src/callbacks/subscriptions/postPickupInitLate.ts +0 -31
  790. package/src/callbacks/subscriptions/postPickupStateChanged.ts +0 -35
  791. package/src/callbacks/subscriptions/postPitRender.ts +0 -35
  792. package/src/callbacks/subscriptions/postPitUpdate.ts +0 -35
  793. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -45
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  795. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -67
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  799. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  800. package/src/callbacks/subscriptions/postPoopRender.ts +0 -35
  801. package/src/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  802. package/src/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  803. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  804. package/src/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  805. package/src/callbacks/subscriptions/postPurchase.ts +0 -31
  806. package/src/callbacks/subscriptions/postRockRender.ts +0 -35
  807. package/src/callbacks/subscriptions/postRockUpdate.ts +0 -35
  808. package/src/callbacks/subscriptions/postRoomClearChanged.ts +0 -24
  809. package/src/callbacks/subscriptions/postSacrifice.ts +0 -43
  810. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
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  813. package/src/callbacks/subscriptions/postSlotRender.ts +0 -32
  814. package/src/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  815. package/src/callbacks/subscriptions/postSpikesRender.ts +0 -35
  816. package/src/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  817. package/src/callbacks/subscriptions/postTNTRender.ts +0 -35
  818. package/src/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  819. package/src/callbacks/subscriptions/postTearInitLate.ts +0 -32
  820. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  821. package/src/callbacks/subscriptions/postTransformation.ts +0 -40
  822. package/src/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  823. package/src/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  824. package/src/callbacks/subscriptions/preCustomRevive.ts +0 -45
  825. package/src/callbacks/subscriptions/preItemPickup.ts +0 -64
  826. package/src/callbacks/subscriptions/preNewLevel.ts +0 -24
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  829. package/src/constants.ts +0 -140
  830. package/src/constantsFirstLast.ts +0 -212
  831. package/src/enums/HealthType.ts +0 -16
  832. package/src/enums/ModCallbackCustom.ts +0 -943
  833. package/src/enums/PocketItemType.ts +0 -8
  834. package/src/enums/SerializationType.ts +0 -5
  835. package/src/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  836. package/src/enums/private/SaveDataKey.ts +0 -14
  837. package/src/enums/private/SerializationBrand.ts +0 -42
  838. package/src/features/characterHealthConversion.ts +0 -116
  839. package/src/features/characterStats.ts +0 -61
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  841. package/src/features/debugDisplay/exports.ts +0 -368
  842. package/src/features/debugDisplay/v.ts +0 -65
  843. package/src/features/deployJSONRoom.ts +0 -672
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  845. package/src/features/disableSound.ts +0 -77
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  848. package/src/features/extraConsoleCommands/init.ts +0 -334
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  850. package/src/features/extraConsoleCommands/v.ts +0 -14
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  852. package/src/features/fastReset.ts +0 -75
  853. package/src/features/forgottenSwitch.ts +0 -50
  854. package/src/features/getCollectibleItemPoolType.ts +0 -66
  855. package/src/features/playerInventory.ts +0 -187
  856. package/src/features/ponyDetection.ts +0 -74
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  858. package/src/features/runInNFrames.ts +0 -148
  859. package/src/features/saveDataManager/constants.ts +0 -4
  860. package/src/features/saveDataManager/exports.ts +0 -230
  861. package/src/features/saveDataManager/load.ts +0 -90
  862. package/src/features/saveDataManager/main.ts +0 -187
  863. package/src/features/saveDataManager/maps.ts +0 -13
  864. package/src/features/saveDataManager/merge.ts +0 -182
  865. package/src/features/saveDataManager/save.ts +0 -66
  866. package/src/features/saveDataManager/serializationBrand.ts +0 -15
  867. package/src/features/sirenHelpers.ts +0 -129
  868. package/src/features/taintedLazarusPlayers.ts +0 -113
  869. package/src/featuresInitialized.ts +0 -20
  870. package/src/functions/array.ts +0 -412
  871. package/src/functions/benchmark.ts +0 -36
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  873. package/src/functions/boss.ts +0 -227
  874. package/src/functions/cacheFlag.ts +0 -12
  875. package/src/functions/cards.ts +0 -267
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  891. package/src/functions/eden.ts +0 -47
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  893. package/src/functions/entitySpecific.ts +0 -889
  894. package/src/functions/entityTypes.ts +0 -6
  895. package/src/functions/enums.ts +0 -145
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  897. package/src/functions/flag.ts +0 -165
  898. package/src/functions/flying.ts +0 -117
  899. package/src/functions/globals.ts +0 -249
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  902. package/src/functions/input.ts +0 -139
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  904. package/src/functions/jsonHelpers.ts +0 -45
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  906. package/src/functions/kColor.ts +0 -130
  907. package/src/functions/language.ts +0 -13
  908. package/src/functions/level.ts +0 -31
  909. package/src/functions/log.ts +0 -660
  910. package/src/functions/map.ts +0 -56
  911. package/src/functions/math.ts +0 -149
  912. package/src/functions/mergeTests.ts +0 -288
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  919. package/src/functions/playerHealth.ts +0 -318
  920. package/src/functions/playerIndex.ts +0 -195
  921. package/src/functions/pocketItems.ts +0 -149
  922. package/src/functions/positionVelocity.ts +0 -188
  923. package/src/functions/random.ts +0 -77
  924. package/src/functions/revive.ts +0 -201
  925. package/src/functions/rng.ts +0 -177
  926. package/src/functions/roomData.ts +0 -199
  927. package/src/functions/roomGrid.ts +0 -109
  928. package/src/functions/roomShape.ts +0 -80
  929. package/src/functions/rooms.ts +0 -667
  930. package/src/functions/run.ts +0 -36
  931. package/src/functions/seeds.ts +0 -19
  932. package/src/functions/serialization.ts +0 -97
  933. package/src/functions/set.ts +0 -95
  934. package/src/functions/sound.ts +0 -9
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  940. package/src/functions/tears.ts +0 -32
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  959. package/src/interfaces/PlayerHealth.ts +0 -16
  960. package/src/interfaces/PocketItemDescription.ts +0 -9
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  962. package/src/interfaces/TrinketSituation.ts +0 -9
  963. package/src/interfaces/private/TSTLClassMetatable.ts +0 -8
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  965. package/src/maps/characterMap.ts +0 -87
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  971. package/src/maps/pillEffectMap.ts +0 -88
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  1008. package/src/patchErrorFunctions.ts +0 -92
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  1035. package/website-root.md +0 -11
@@ -0,0 +1,13 @@
1
+ declare const v: {
2
+ persistent: {
3
+ disableCurses: boolean;
4
+ };
5
+ run: {
6
+ chaosCardTears: boolean;
7
+ spamBloodRights: boolean;
8
+ maxDamage: boolean;
9
+ maxSpeed: boolean;
10
+ maxTears: boolean;
11
+ };
12
+ };
13
+ export default v;
@@ -0,0 +1,10 @@
1
+ local ____exports = {}
2
+ local v = {persistent = {disableCurses = false}, run = {
3
+ chaosCardTears = false,
4
+ spamBloodRights = false,
5
+ maxDamage = false,
6
+ maxSpeed = false,
7
+ maxTears = false
8
+ }}
9
+ ____exports.default = v
10
+ return ____exports
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
3
+ * function once at the beginning of your mod.
4
+ *
5
+ * This is useful for debugging, when you are resetting the game often.
6
+ *
7
+ * You can restore the vanilla behavior with the `restoreFadeIn` function.
8
+ */
9
+ export declare function removeFadeIn(): void;
10
+ /**
11
+ * Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
12
+ * function.
13
+ */
14
+ export declare function restoreFadeIn(): void;
@@ -0,0 +1,55 @@
1
+ local ____exports = {}
2
+ local postRender, shouldRemoveFadeIn, FADE_IN_SPEED, enabled, v
3
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
5
+ local ____cachedClasses = require("cachedClasses")
6
+ local game = ____cachedClasses.game
7
+ local ____featuresInitialized = require("featuresInitialized")
8
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
9
+ local ____exports = require("features.saveDataManager.exports")
10
+ local saveDataManager = ____exports.saveDataManager
11
+ function postRender(self)
12
+ if not enabled then
13
+ return
14
+ end
15
+ if shouldRemoveFadeIn(nil) then
16
+ v.run.removedFadeIn = true
17
+ game:Fadein(FADE_IN_SPEED)
18
+ end
19
+ end
20
+ function shouldRemoveFadeIn(self)
21
+ local gameFrameCount = game:GetFrameCount()
22
+ return not v.run.removedFadeIn and gameFrameCount == 0
23
+ end
24
+ local FEATURE_NAME = "fade-in remover"
25
+ FADE_IN_SPEED = 1
26
+ enabled = false
27
+ v = {run = {removedFadeIn = false}}
28
+ ---
29
+ -- @internal
30
+ function ____exports.fadeInRemoverInit(self, mod)
31
+ saveDataManager(
32
+ nil,
33
+ "fadeInRemover",
34
+ v,
35
+ function() return false end
36
+ )
37
+ mod:AddCallback(ModCallback.POST_RENDER, postRender)
38
+ end
39
+ --- Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
40
+ -- function once at the beginning of your mod.
41
+ --
42
+ -- This is useful for debugging, when you are resetting the game often.
43
+ --
44
+ -- You can restore the vanilla behavior with the `restoreFadeIn` function.
45
+ function ____exports.removeFadeIn(self)
46
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
47
+ enabled = true
48
+ end
49
+ --- Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
50
+ -- function.
51
+ function ____exports.restoreFadeIn(self)
52
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
53
+ enabled = false
54
+ end
55
+ return ____exports
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
3
+ * behavior is desired, call this function once at the beginning of your mod.
4
+ *
5
+ * This is useful for debugging, when you are resetting the game often.
6
+ *
7
+ * You can disable the fast-reset feature with the `disableFastReset` function.
8
+ */
9
+ export declare function enableFastReset(): void;
10
+ /**
11
+ * Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
12
+ * function.
13
+ */
14
+ export declare function disableFastReset(): void;
@@ -0,0 +1,59 @@
1
+ local ____exports = {}
2
+ local postRender, checkResetInput, enabled
3
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
+ local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
5
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
6
+ local ____cachedClasses = require("cachedClasses")
7
+ local game = ____cachedClasses.game
8
+ local ____featuresInitialized = require("featuresInitialized")
9
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
10
+ local ____input = require("functions.input")
11
+ local isActionTriggeredOnAnyInput = ____input.isActionTriggeredOnAnyInput
12
+ local isModifierKeyPressed = ____input.isModifierKeyPressed
13
+ local ____run = require("functions.run")
14
+ local restart = ____run.restart
15
+ function postRender(self)
16
+ if not enabled then
17
+ return
18
+ end
19
+ checkResetInput(nil)
20
+ end
21
+ function checkResetInput(self)
22
+ local isPaused = game:IsPaused()
23
+ if isPaused then
24
+ return
25
+ end
26
+ if AwaitingTextInput then
27
+ return
28
+ end
29
+ if isModifierKeyPressed(nil) then
30
+ return
31
+ end
32
+ if isActionTriggeredOnAnyInput(nil, ButtonAction.RESTART) then
33
+ restart(nil)
34
+ end
35
+ end
36
+ local FEATURE_NAME = "fast reset"
37
+ enabled = false
38
+ ---
39
+ -- @internal
40
+ function ____exports.fastResetInit(self, mod)
41
+ mod:AddCallback(ModCallback.POST_RENDER, postRender)
42
+ end
43
+ --- Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
44
+ -- behavior is desired, call this function once at the beginning of your mod.
45
+ --
46
+ -- This is useful for debugging, when you are resetting the game often.
47
+ --
48
+ -- You can disable the fast-reset feature with the `disableFastReset` function.
49
+ function ____exports.enableFastReset(self)
50
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
51
+ enabled = true
52
+ end
53
+ --- Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
54
+ -- function.
55
+ function ____exports.disableFastReset(self)
56
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
57
+ enabled = false
58
+ end
59
+ return ____exports
@@ -0,0 +1,5 @@
1
+ /**
2
+ * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
3
+ * Forgotten. This takes 1 game frame to take effect.
4
+ */
5
+ export declare function forgottenSwitch(): void;
@@ -0,0 +1,32 @@
1
+ local ____exports = {}
2
+ local isActionTriggered, v
3
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
+ local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
5
+ local InputHook = ____isaac_2Dtypescript_2Ddefinitions.InputHook
6
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
7
+ local ____featuresInitialized = require("featuresInitialized")
8
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
9
+ local ____exports = require("features.saveDataManager.exports")
10
+ local saveDataManager = ____exports.saveDataManager
11
+ function isActionTriggered(self, _entity, _inputHook, buttonAction)
12
+ if buttonAction == ButtonAction.DROP and v.run.shouldSwitch then
13
+ v.run.shouldSwitch = false
14
+ return true
15
+ end
16
+ return nil
17
+ end
18
+ local FEATURE_NAME = "forgotten switcher"
19
+ v = {run = {shouldSwitch = false}}
20
+ ---
21
+ -- @internal
22
+ function ____exports.forgottenSwitchInit(self, mod)
23
+ saveDataManager(nil, "forgottenSwitch", v)
24
+ mod:AddCallback(ModCallback.INPUT_ACTION, isActionTriggered, InputHook.IS_ACTION_TRIGGERED)
25
+ end
26
+ --- When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
27
+ -- Forgotten. This takes 1 game frame to take effect.
28
+ function ____exports.forgottenSwitch(self)
29
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
30
+ v.run.shouldSwitch = true
31
+ end
32
+ return ____exports
@@ -0,0 +1,7 @@
1
+ import { ItemPoolType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to get the item pool type that a given collectible came from. Since there is no
4
+ * native method in the API to get this, we listen in the PreGetCollectible callback for item pool
5
+ * types, and then assume that the next spawned collectible will match.
6
+ */
7
+ export declare function getCollectibleItemPoolType(collectible: EntityPickup): ItemPoolType;
@@ -0,0 +1,48 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local postPickupInitCollectible, v
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
+ local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
9
+ local ____cachedClasses = require("cachedClasses")
10
+ local game = ____cachedClasses.game
11
+ local ____featuresInitialized = require("featuresInitialized")
12
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
13
+ local ____entity = require("functions.entity")
14
+ local getEntityID = ____entity.getEntityID
15
+ local ____pickupVariants = require("functions.pickupVariants")
16
+ local isCollectible = ____pickupVariants.isCollectible
17
+ local ____rooms = require("functions.rooms")
18
+ local getRoomItemPoolType = ____rooms.getRoomItemPoolType
19
+ local ____exports = require("features.saveDataManager.exports")
20
+ local saveDataManager = ____exports.saveDataManager
21
+ function postPickupInitCollectible(self, pickup)
22
+ local itemPool = game:GetItemPool()
23
+ local ptrHash = GetPtrHash(pickup)
24
+ local lastItemPoolType = itemPool:GetLastPool()
25
+ v.run.collectibleItemPoolTypeMap:set(ptrHash, lastItemPoolType)
26
+ end
27
+ local FEATURE_NAME = "get collectible item pool type"
28
+ v = {run = {collectibleItemPoolTypeMap = __TS__New(Map)}}
29
+ ---
30
+ -- @internal
31
+ function ____exports.getCollectibleItemPoolTypeInit(self, mod)
32
+ saveDataManager(nil, "getCollectibleItemPoolType", v)
33
+ mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInitCollectible, PickupVariant.COLLECTIBLE)
34
+ end
35
+ --- Helper function to get the item pool type that a given collectible came from. Since there is no
36
+ -- native method in the API to get this, we listen in the PreGetCollectible callback for item pool
37
+ -- types, and then assume that the next spawned collectible will match.
38
+ function ____exports.getCollectibleItemPoolType(self, collectible)
39
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
40
+ if not isCollectible(nil, collectible) then
41
+ local entityID = getEntityID(nil, collectible)
42
+ error("The \"getCollectibleItemPoolType\" function was given a non-collectible: " .. entityID)
43
+ end
44
+ local ptrHash = GetPtrHash(collectible)
45
+ local itemPoolType = v.run.collectibleItemPoolTypeMap:get(ptrHash)
46
+ return itemPoolType == nil and getRoomItemPoolType(nil) or itemPoolType
47
+ end
48
+ return ____exports
@@ -0,0 +1,23 @@
1
+ import { ActiveSlot, CollectibleType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to get all of the collectibles that the player has gotten so far on this run, in
4
+ * order.
5
+ *
6
+ * Note that this does not include active collectibles that have since been dropped for other
7
+ * collectibles.
8
+ *
9
+ * In the case of inventory initialization or the case where the player rerolls their build in the
10
+ * middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
11
+ * that the items were actually given to the player. In this case, the inventory will be in the
12
+ * order of the lowest `CollectibleType` to the highest.
13
+ */
14
+ export declare function getPlayerInventory(player: EntityPlayer, includeActiveCollectibles?: boolean): CollectibleType[];
15
+ /**
16
+ * Helper function to add a collectible to a player. Use this instead of the
17
+ * `EntityPlayer.AddCollectible` method if you want the collectible that is added to be
18
+ * automatically tracked by the player inventory tracker feature.
19
+ *
20
+ * You only need to use this function if you are using the inventory feature from the standard
21
+ * library.
22
+ */
23
+ export declare function addCollectible(player: EntityPlayer, collectibleType: CollectibleType, charge?: int, firstTimePickingUp?: boolean, activeSlot?: ActiveSlot, varData?: int): void;
@@ -0,0 +1,147 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local Set = ____lualib.Set
4
+ local __TS__Iterator = ____lualib.__TS__Iterator
5
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
6
+ local ____exports = {}
7
+ local newPlayerInventory, useItemD4, postGameStarted, postItemPickup, addCollectibleToInventory, v
8
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
10
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
11
+ local ____DefaultMap = require("classes.DefaultMap")
12
+ local DefaultMap = ____DefaultMap.DefaultMap
13
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
14
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
15
+ local ____featuresInitialized = require("featuresInitialized")
16
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
17
+ local ____array = require("functions.array")
18
+ local arrayRemoveInPlace = ____array.arrayRemoveInPlace
19
+ local copyArray = ____array.copyArray
20
+ local ____collectibles = require("functions.collectibles")
21
+ local isActiveCollectible = ____collectibles.isActiveCollectible
22
+ local ____collectibleSet = require("functions.collectibleSet")
23
+ local getCollectibleSet = ____collectibleSet.getCollectibleSet
24
+ local ____playerIndex = require("functions.playerIndex")
25
+ local getAllPlayers = ____playerIndex.getAllPlayers
26
+ local getPlayerIndex = ____playerIndex.getPlayerIndex
27
+ local ____utils = require("functions.utils")
28
+ local ____repeat = ____utils["repeat"]
29
+ local ____PickingUpItem = require("types.PickingUpItem")
30
+ local pickingUpItemIsCollectible = ____PickingUpItem.pickingUpItemIsCollectible
31
+ local ____exports = require("features.saveDataManager.exports")
32
+ local saveDataManager = ____exports.saveDataManager
33
+ function newPlayerInventory(self, player)
34
+ local inventory = {}
35
+ local collectibleSet = getCollectibleSet(nil)
36
+ for ____, collectibleType in __TS__Iterator(collectibleSet:values()) do
37
+ local numCollectibles = player:GetCollectibleNum(collectibleType, true)
38
+ ____repeat(
39
+ nil,
40
+ numCollectibles,
41
+ function()
42
+ inventory[#inventory + 1] = collectibleType
43
+ end
44
+ )
45
+ end
46
+ return inventory
47
+ end
48
+ function useItemD4(self, _collectibleType, _rng, player)
49
+ local playerIndex = getPlayerIndex(nil, player)
50
+ local inventory = newPlayerInventory(nil, player)
51
+ v.run.playersInventory:set(playerIndex, inventory)
52
+ end
53
+ function postGameStarted(self)
54
+ for ____, player in ipairs(getAllPlayers(nil)) do
55
+ local playerIndex = getPlayerIndex(nil, player)
56
+ if not v.run.playersInventory:has(playerIndex) then
57
+ local inventory = newPlayerInventory(nil, player)
58
+ v.run.playersInventory:set(playerIndex, inventory)
59
+ end
60
+ end
61
+ end
62
+ function postItemPickup(self, player, pickingUpItem)
63
+ if not pickingUpItemIsCollectible(nil, pickingUpItem) then
64
+ return
65
+ end
66
+ addCollectibleToInventory(nil, player, pickingUpItem.subType)
67
+ end
68
+ function addCollectibleToInventory(self, player, collectibleType)
69
+ local playerIndex = getPlayerIndex(nil, player)
70
+ local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
71
+ inventory[#inventory + 1] = collectibleType
72
+ if not isActiveCollectible(nil, collectibleType) then
73
+ return
74
+ end
75
+ local activeCollectibleTypes = v.run.playersActiveCollectibleTypes:getAndSetDefault(playerIndex)
76
+ activeCollectibleTypes[#activeCollectibleTypes + 1] = collectibleType
77
+ local droppedActiveCollectibleTypes = __TS__ArrayFilter(
78
+ activeCollectibleTypes,
79
+ function(____, activeCollectibleType) return not player:HasCollectible(activeCollectibleType) end
80
+ )
81
+ for ____, activeCollectibleType in ipairs(droppedActiveCollectibleTypes) do
82
+ arrayRemoveInPlace(nil, inventory, activeCollectibleType)
83
+ arrayRemoveInPlace(nil, activeCollectibleTypes, activeCollectibleType)
84
+ end
85
+ end
86
+ local FEATURE_NAME = "player inventory tracker"
87
+ v = {run = {
88
+ playersInventory = __TS__New(
89
+ DefaultMap,
90
+ function(____, player) return newPlayerInventory(nil, player) end
91
+ ),
92
+ playersActiveCollectibleTypes = __TS__New(
93
+ DefaultMap,
94
+ function() return {} end
95
+ )
96
+ }}
97
+ ---
98
+ -- @internal
99
+ function ____exports.playerInventoryInit(self, mod)
100
+ saveDataManager(nil, "playerInventory", v)
101
+ mod:AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4)
102
+ mod:AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted)
103
+ mod:AddCallbackCustom(ModCallbackCustom.POST_ITEM_PICKUP, postItemPickup)
104
+ end
105
+ --- Helper function to get all of the collectibles that the player has gotten so far on this run, in
106
+ -- order.
107
+ --
108
+ -- Note that this does not include active collectibles that have since been dropped for other
109
+ -- collectibles.
110
+ --
111
+ -- In the case of inventory initialization or the case where the player rerolls their build in the
112
+ -- middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
113
+ -- that the items were actually given to the player. In this case, the inventory will be in the
114
+ -- order of the lowest `CollectibleType` to the highest.
115
+ function ____exports.getPlayerInventory(self, player, includeActiveCollectibles)
116
+ if includeActiveCollectibles == nil then
117
+ includeActiveCollectibles = true
118
+ end
119
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
120
+ local playerIndex = getPlayerIndex(nil, player)
121
+ local inventory = v.run.playersInventory:getAndSetDefault(playerIndex, player)
122
+ local copiedInventory = copyArray(nil, inventory)
123
+ if includeActiveCollectibles then
124
+ return copiedInventory
125
+ end
126
+ return __TS__ArrayFilter(
127
+ copiedInventory,
128
+ function(____, collectibleType) return not isActiveCollectible(nil, collectibleType) end
129
+ )
130
+ end
131
+ --- Helper function to add a collectible to a player. Use this instead of the
132
+ -- `EntityPlayer.AddCollectible` method if you want the collectible that is added to be
133
+ -- automatically tracked by the player inventory tracker feature.
134
+ --
135
+ -- You only need to use this function if you are using the inventory feature from the standard
136
+ -- library.
137
+ function ____exports.addCollectible(self, player, collectibleType, charge, firstTimePickingUp, activeSlot, varData)
138
+ player:AddCollectible(
139
+ collectibleType,
140
+ charge,
141
+ firstTimePickingUp,
142
+ activeSlot,
143
+ varData
144
+ )
145
+ addCollectibleToInventory(nil, player, collectibleType)
146
+ end
147
+ return ____exports
@@ -0,0 +1,6 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /**
3
+ * Helper function to see if the player is under the effects of A Pony or White Pony charge.
4
+ * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
5
+ */
6
+ export declare function isPonyActive(player: EntityPlayer): boolean;
@@ -0,0 +1,53 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local postPEffectUpdateReordered, FLAGS_WHEN_PONY_IS_ACTIVE, v
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
8
+ local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
9
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
10
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
11
+ local ____featuresInitialized = require("featuresInitialized")
12
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
13
+ local ____flag = require("functions.flag")
14
+ local hasFlag = ____flag.hasFlag
15
+ local ____playerDataStructures = require("functions.playerDataStructures")
16
+ local setAddPlayer = ____playerDataStructures.setAddPlayer
17
+ local setDeletePlayer = ____playerDataStructures.setDeletePlayer
18
+ local setHasPlayer = ____playerDataStructures.setHasPlayer
19
+ local ____exports = require("features.saveDataManager.exports")
20
+ local saveDataManager = ____exports.saveDataManager
21
+ function postPEffectUpdateReordered(self, player)
22
+ local effects = player:GetEffects()
23
+ local entityFlags = player:GetEntityFlags()
24
+ local hasPonyCollectibleEffect = effects:HasCollectibleEffect(CollectibleType.PONY) or effects:HasCollectibleEffect(CollectibleType.WHITE_PONY)
25
+ local isPonyActiveOnPreviousFrame = setHasPlayer(nil, v.run.playersIsPonyActive, player)
26
+ local hasPonyFlags = hasFlag(
27
+ nil,
28
+ entityFlags,
29
+ table.unpack(FLAGS_WHEN_PONY_IS_ACTIVE)
30
+ )
31
+ local isPonyActiveNow = hasPonyCollectibleEffect or isPonyActiveOnPreviousFrame and hasPonyFlags
32
+ if isPonyActiveNow then
33
+ setAddPlayer(nil, v.run.playersIsPonyActive, player)
34
+ else
35
+ setDeletePlayer(nil, v.run.playersIsPonyActive, player)
36
+ end
37
+ end
38
+ local FEATURE_NAME = "pony activation detector"
39
+ FLAGS_WHEN_PONY_IS_ACTIVE = {EntityFlag.NO_KNOCKBACK, EntityFlag.NO_PHYSICS_KNOCKBACK, EntityFlag.NO_DAMAGE_BLINK}
40
+ v = {run = {playersIsPonyActive = __TS__New(Set)}}
41
+ ---
42
+ -- @internal
43
+ function ____exports.ponyDetectionInit(self, mod)
44
+ saveDataManager(nil, "ponyDetection", v)
45
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
46
+ end
47
+ --- Helper function to see if the player is under the effects of A Pony or White Pony charge.
48
+ -- Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
49
+ function ____exports.isPonyActive(self, player)
50
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
51
+ return setHasPlayer(nil, v.run.playersIsPonyActive, player)
52
+ end
53
+ return ____exports
@@ -0,0 +1,11 @@
1
+ import { CollectibleType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to prevent a collectible from being affected by Tainted Isaac's rotation
4
+ * mechanic. (This mechanic also happens from Glitched Crown and Binge Eater.) This is useful
5
+ * because quest items that are manually spawned by mods will be automatically be affected by this
6
+ * mechanic.
7
+ *
8
+ * It is required to pass the intended collectible type to this function since it is possible for
9
+ * collectibles to rotate on the first frame that they are spawned.
10
+ */
11
+ export declare function preventCollectibleRotation(collectible: EntityPickup, collectibleType: CollectibleType): void;
@@ -0,0 +1,67 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local useCardSoulOfIsaac, postPickupUpdateCollectible, getMapIndex, v
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local Card = ____isaac_2Dtypescript_2Ddefinitions.Card
8
+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
9
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
10
+ local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
11
+ local ____cachedClasses = require("cachedClasses")
12
+ local game = ____cachedClasses.game
13
+ local ____featuresInitialized = require("featuresInitialized")
14
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
15
+ local ____collectibles = require("functions.collectibles")
16
+ local setCollectibleSubType = ____collectibles.setCollectibleSubType
17
+ local ____entity = require("functions.entity")
18
+ local getEntityID = ____entity.getEntityID
19
+ local ____pickupVariants = require("functions.pickupVariants")
20
+ local isCollectible = ____pickupVariants.isCollectible
21
+ local ____exports = require("features.saveDataManager.exports")
22
+ local saveDataManager = ____exports.saveDataManager
23
+ function useCardSoulOfIsaac(self)
24
+ v.room.trackedCollectibles:clear()
25
+ end
26
+ function postPickupUpdateCollectible(self, collectible)
27
+ if collectible.SubType == CollectibleType.NULL then
28
+ return
29
+ end
30
+ local index = getMapIndex(nil, collectible)
31
+ local trackedCollectibleType = v.room.trackedCollectibles:get(index)
32
+ if trackedCollectibleType ~= nil and collectible.SubType ~= trackedCollectibleType then
33
+ setCollectibleSubType(nil, collectible, trackedCollectibleType)
34
+ end
35
+ end
36
+ function getMapIndex(self, collectible)
37
+ local room = game:GetRoom()
38
+ local gridIndex = room:GetGridIndex(collectible.Position)
39
+ return (tostring(gridIndex) .. ",") .. tostring(collectible.InitSeed)
40
+ end
41
+ local FEATURE_NAME = "prevent collectible rotation"
42
+ v = {room = {trackedCollectibles = __TS__New(Map)}}
43
+ ---
44
+ -- @internal
45
+ function ____exports.preventCollectibleRotationInit(self, mod)
46
+ saveDataManager(nil, "preventCollectibleRotation", v)
47
+ mod:AddCallback(ModCallback.POST_USE_CARD, useCardSoulOfIsaac, Card.SOUL_ISAAC)
48
+ mod:AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdateCollectible, PickupVariant.COLLECTIBLE)
49
+ end
50
+ --- Helper function to prevent a collectible from being affected by Tainted Isaac's rotation
51
+ -- mechanic. (This mechanic also happens from Glitched Crown and Binge Eater.) This is useful
52
+ -- because quest items that are manually spawned by mods will be automatically be affected by this
53
+ -- mechanic.
54
+ --
55
+ -- It is required to pass the intended collectible type to this function since it is possible for
56
+ -- collectibles to rotate on the first frame that they are spawned.
57
+ function ____exports.preventCollectibleRotation(self, collectible, collectibleType)
58
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
59
+ if not isCollectible(nil, collectible) then
60
+ local entityID = getEntityID(nil, collectible)
61
+ error("The \"preventCollectibleRotate\" function was given a non-collectible: " .. entityID)
62
+ end
63
+ local index = getMapIndex(nil, collectible)
64
+ v.room.trackedCollectibles:set(index, collectibleType)
65
+ postPickupUpdateCollectible(nil, collectible)
66
+ end
67
+ return ____exports
@@ -0,0 +1,61 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /**
3
+ * Supply a function to run N game frames from now in the PostUpdate callback.
4
+ *
5
+ * For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
6
+ * way.
7
+ *
8
+ * Note that this function will not handle saving and quitting. If a player saving and quitting
9
+ * before the deferred function fires would cause a bug in your mod, then you should handle deferred
10
+ * functions manually using serializable data.
11
+ */
12
+ export declare function runInNGameFrames(func: () => void, gameFrames: int): void;
13
+ /**
14
+ * Supply a function to run N render frames from now in the PostRender callback.
15
+ *
16
+ * For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
17
+ * way.
18
+ *
19
+ * Note that this function will not handle saving and quitting. If a player saving and quitting
20
+ * before the deferred function fires would cause a bug in your mod, then you should handle deferred
21
+ * functions manually using serializable data.
22
+ */
23
+ export declare function runInNRenderFrames(func: () => void, renderFrames: int): void;
24
+ /**
25
+ * Supply a function to run on the next PostUpdate callback.
26
+ *
27
+ * For example:
28
+ *
29
+ * ```ts
30
+ * const NUM_EXPLODER_EXPLOSIONS = 5;
31
+ *
32
+ * function useItemExploder(player: EntityPlayer) {
33
+ * playSound("exploderBegin");
34
+ * explode(player, NUM_EXPLODER_EXPLOSIONS);
35
+ * }
36
+ *
37
+ * function explode(player: EntityPlayer, numFramesLeft: int) {
38
+ * Isaac.Explode(player, undefined, 1);
39
+ * numFramesLeft -= 1;
40
+ * if (numFramesLeft === 0) {
41
+ * runNextFrame(() => {
42
+ * explode(player, numFramesLeft);
43
+ * });
44
+ * }
45
+ * }
46
+ * ```
47
+ *
48
+ * Note that this function will not handle saving and quitting. If a player saving and quitting
49
+ * before the deferred function fires would cause a bug in your mod, then you should handle deferred
50
+ * functions manually using serializable data.
51
+ */
52
+ export declare function runNextGameFrame(func: () => void): void;
53
+ /**
54
+ * Supply a function to run on the next PostRender callback.
55
+ *
56
+ * For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
57
+ * way.
58
+ *
59
+ * Note that this function will not handle saving and quitting.
60
+ */
61
+ export declare function runNextRenderFrame(func: () => void): void;