isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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@@ -1,149 +0,0 @@
1
- import {
2
- ActiveSlot,
3
- Card,
4
- CollectibleType,
5
- PillColor,
6
- PlayerType,
7
- PocketItemSlot,
8
- } from "isaac-typescript-definitions";
9
- import { PocketItemType } from "../enums/PocketItemType";
10
- import { PocketItemDescription } from "../interfaces/PocketItemDescription";
11
- import { getEnumValues } from "./enums";
12
- import { isCharacter } from "./player";
13
-
14
- /**
15
- * Helper function to get the `PocketItemSlot` that the player's pocket active collectible item is
16
- * in, if any. Returns undefined if the player does not have a pocket active item.
17
- */
18
- export function getActivePocketItemSlot(
19
- player: EntityPlayer,
20
- ): PocketItemSlot | undefined {
21
- const pocketItems = getPocketItems(player);
22
- for (const pocketItem of pocketItems) {
23
- if (pocketItem.type === PocketItemType.ACTIVE_ITEM) {
24
- return pocketItem.slot;
25
- }
26
- }
27
-
28
- return undefined;
29
- }
30
-
31
- export function getFirstCardOrPill(
32
- player: EntityPlayer,
33
- ): PocketItemDescription | undefined {
34
- const pocketItems = getPocketItems(player);
35
- return pocketItems.find(
36
- (pocketItem) =>
37
- pocketItem.type === PocketItemType.CARD ||
38
- pocketItem.type === PocketItemType.PILL,
39
- );
40
- }
41
-
42
- /**
43
- * Use this helper function as a workaround for the `EntityPlayer.GetPocketItem` method not working
44
- * correctly.
45
- *
46
- * Note that due to API limitations, there is no way to determine the location of a Dice Bag trinket
47
- * dice. Furthermore, when the player has a Dice Bag trinket dice and a pocket active at the same
48
- * time, there is no way to determine the location of the pocket active item. If this function
49
- * cannot determine the identity of a particular slot, it will mark the type of the slot as
50
- * `PocketItemType.UNDETERMINABLE`.
51
- */
52
- export function getPocketItems(player: EntityPlayer): PocketItemDescription[] {
53
- const pocketItem = player.GetActiveItem(ActiveSlot.POCKET);
54
- const hasPocketItem = pocketItem !== CollectibleType.NULL;
55
-
56
- const pocketItem2 = player.GetActiveItem(ActiveSlot.POCKET_SINGLE_USE);
57
- const hasPocketItem2 = pocketItem2 !== CollectibleType.NULL;
58
-
59
- const maxPocketItems = player.GetMaxPocketItems();
60
- const pocketItemSlots = getEnumValues(PocketItemSlot);
61
-
62
- const pocketItems: PocketItemDescription[] = [];
63
- let pocketItemIdentified = false;
64
- let pocketItem2Identified = false;
65
- for (const slot of pocketItemSlots) {
66
- const card = player.GetCard(slot as PocketItemSlot);
67
- const pillColor = player.GetPill(slot as PocketItemSlot);
68
-
69
- if (card !== Card.NULL) {
70
- pocketItems.push({
71
- slot,
72
- type: PocketItemType.CARD,
73
- subType: card,
74
- });
75
- } else if (pillColor !== PillColor.NULL) {
76
- pocketItems.push({
77
- slot,
78
- type: PocketItemType.PILL,
79
- subType: pillColor,
80
- });
81
- } else if (hasPocketItem && !hasPocketItem2 && !pocketItemIdentified) {
82
- pocketItemIdentified = true;
83
- pocketItems.push({
84
- slot,
85
- type: PocketItemType.ACTIVE_ITEM,
86
- subType: pocketItem,
87
- });
88
- } else if (!hasPocketItem && hasPocketItem2 && !pocketItem2Identified) {
89
- pocketItem2Identified = true;
90
- pocketItems.push({
91
- slot,
92
- type: PocketItemType.DICE_BAG_DICE,
93
- subType: pocketItem2,
94
- });
95
- } else if (hasPocketItem && hasPocketItem2) {
96
- pocketItems.push({
97
- slot,
98
- type: PocketItemType.UNDETERMINABLE,
99
- subType: 0,
100
- });
101
- } else {
102
- pocketItems.push({
103
- slot,
104
- type: PocketItemType.EMPTY,
105
- subType: 0,
106
- });
107
- }
108
-
109
- // eslint-disable-next-line isaacscript/strict-enums
110
- if (slot + 1 === maxPocketItems) {
111
- break;
112
- }
113
- }
114
-
115
- return pocketItems;
116
- }
117
-
118
- /**
119
- * Returns whether or not the player can hold an additional pocket item, beyond what they are
120
- * currently carrying. This takes into account items that modify the max number of pocket items,
121
- * like Starter Deck.
122
- *
123
- * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
124
- * items. (Only Tainted Forgotten can pick up items.)
125
- */
126
- export function hasOpenPocketItemSlot(player: EntityPlayer): boolean {
127
- if (isCharacter(player, PlayerType.THE_SOUL_B)) {
128
- return false;
129
- }
130
-
131
- const pocketItems = getPocketItems(player);
132
- return pocketItems.some(
133
- (pocketItem) => pocketItem.type === PocketItemType.EMPTY,
134
- );
135
- }
136
-
137
- /**
138
- * Helper function to determine whether or not the player's "active" pocket item slot is set to
139
- * their pocket active item.
140
- */
141
- export function isFirstSlotPocketActiveItem(player: EntityPlayer): boolean {
142
- const pocketItems = getPocketItems(player);
143
- const firstPocketItem = pocketItems[0];
144
- if (firstPocketItem === undefined) {
145
- return false;
146
- }
147
-
148
- return firstPocketItem.type === PocketItemType.ACTIVE_ITEM;
149
- }
@@ -1,188 +0,0 @@
1
- import {
2
- EffectVariant,
3
- HeavenLightDoorSubType,
4
- } from "isaac-typescript-definitions";
5
- import { game } from "../cachedClasses";
6
- import { DISTANCE_OF_GRID_TILE } from "../constants";
7
- import { getEntities } from "./entity";
8
- import { getEffects } from "./entitySpecific";
9
- import { getPlayerCloserThan } from "./player";
10
- import { getPlayers } from "./playerIndex";
11
-
12
- const MAX_FIND_FREE_POSITION_ATTEMPTS = 100;
13
-
14
- export function anyEntityCloserThan(
15
- entities: Entity[],
16
- position: Vector,
17
- distance: int,
18
- ): boolean {
19
- return entities.some(
20
- (entity) => position.Distance(entity.Position) <= distance,
21
- );
22
- }
23
-
24
- /** Iterates over all players and checks if any player is close enough to the specified position. */
25
- export function anyPlayerCloserThan(
26
- position: Vector,
27
- distance: float,
28
- ): boolean {
29
- const players = getPlayers();
30
- return players.some(
31
- (player) => player.Position.Distance(position) <= distance,
32
- );
33
- }
34
-
35
- /**
36
- * Helper function to get a room position that is not overlapping with a grid entity, a heaven door,
37
- * or a player. The `Room.FindFreePickupSpawnPosition` method will return locations that overlap
38
- * with heaven doors and partially overlap with players, if the thing being spawned is bigger than a
39
- * tile (like a Blood Donation Machine). Use this function instead if you want to account for those
40
- * specific situations.
41
- *
42
- * @param startingPosition The position to start searching from. If this position is not overlapping
43
- * with anything, then it will be returned.
44
- * @param avoidActiveEntities Optional. Default is false.
45
- */
46
- export function findFreePosition(
47
- startingPosition: Vector,
48
- avoidActiveEntities = false,
49
- ): Vector {
50
- const room = game.GetRoom();
51
- const heavenDoors = getEffects(
52
- EffectVariant.HEAVEN_LIGHT_DOOR,
53
- HeavenLightDoorSubType.HEAVEN_DOOR,
54
- );
55
-
56
- for (let i = 0; i < MAX_FIND_FREE_POSITION_ATTEMPTS; i++) {
57
- const position = room.FindFreePickupSpawnPosition(
58
- startingPosition,
59
- i,
60
- avoidActiveEntities,
61
- );
62
-
63
- const closePlayer = getPlayerCloserThan(position, DISTANCE_OF_GRID_TILE);
64
- if (closePlayer !== undefined) {
65
- continue;
66
- }
67
-
68
- const isCloseHeavenDoor = anyEntityCloserThan(
69
- heavenDoors,
70
- position,
71
- DISTANCE_OF_GRID_TILE,
72
- );
73
- if (isCloseHeavenDoor) {
74
- continue;
75
- }
76
-
77
- return position;
78
- }
79
-
80
- // We failed to find a free position in N iterations.
81
- return room.FindFreePickupSpawnPosition(startingPosition);
82
- }
83
-
84
- /**
85
- * Helper function to get a map containing the positions of every entity in the current room.
86
- *
87
- * This is useful for rewinding entity positions at a later time. Also see `setEntityPositions`.
88
- *
89
- * @param entities Optional. If provided, will only get the positions of the provided entities. Use
90
- * this with cached entities to avoid invoking the `Isaac.GetRoomEntities` method
91
- * multiple times.
92
- */
93
- export function getEntityPositions(entities?: Entity[]): Map<PtrHash, Vector> {
94
- if (entities === undefined) {
95
- entities = getEntities();
96
- }
97
-
98
- const entityPositions = new Map<PtrHash, Vector>();
99
- for (const entity of entities) {
100
- const ptrHash = GetPtrHash(entity);
101
- entityPositions.set(ptrHash, entity.Position);
102
- }
103
-
104
- return entityPositions;
105
- }
106
-
107
- /**
108
- * Helper function to get a map containing the velocities of every entity in the current room.
109
- *
110
- * This is useful for rewinding entity velocities at a later time. Also see `setEntityVelocities`.
111
- *
112
- * @param entities Optional. If provided, will only get the velocities of the provided entities. Use
113
- * this with cached entities to avoid invoking the `Isaac.GetRoomEntities` method
114
- * multiple times.
115
- */
116
- export function getEntityVelocities(entities?: Entity[]): Map<PtrHash, Vector> {
117
- if (entities === undefined) {
118
- entities = getEntities();
119
- }
120
-
121
- const entityVelocities = new Map<PtrHash, Vector>();
122
- for (const entity of entities) {
123
- const ptrHash = GetPtrHash(entity);
124
- entityVelocities.set(ptrHash, entity.Velocity);
125
- }
126
-
127
- return entityVelocities;
128
- }
129
-
130
- /**
131
- * Helper function to set the position of every entity in the room based on a map of positions. If
132
- * an entity is found that does not have matching element in the provided map, then that entity will
133
- * be skipped.
134
- *
135
- * This function is useful for rewinding entity positions at a later time. Also see
136
- * `getEntityPositions`.
137
- *
138
- * @param entityPositions The map providing the positions for every entity.
139
- * @param entities Optional. If provided, will only set the positions of the provided entities. Use
140
- * this with cached entities to avoid invoking the `Isaac.GetRoomEntities` method
141
- * multiple times.
142
- */
143
- export function setEntityPositions(
144
- entityPositions: Map<PtrHash, Vector>,
145
- entities?: Entity[],
146
- ): void {
147
- if (entities === undefined) {
148
- entities = getEntities();
149
- }
150
-
151
- for (const entity of entities) {
152
- const ptrHash = GetPtrHash(entity);
153
- const entityPosition = entityPositions.get(ptrHash);
154
- if (entityPosition !== undefined) {
155
- entity.Position = entityPosition;
156
- }
157
- }
158
- }
159
-
160
- /**
161
- * Helper function to set the velocity of every entity in the room based on a map of velocities. If
162
- * an entity is found that does not have matching element in the provided map, then that entity will
163
- * be skipped.
164
- *
165
- * This function is useful for rewinding entity velocities at a later time. Also see
166
- * `getEntityVelocities`.
167
- *
168
- * @param entityVelocities The map providing the velocities for every entity.
169
- * @param entities Optional. If provided, will only set the velocities of the provided entities. Use
170
- * this with cached entities to avoid invoking the `Isaac.GetRoomEntities` method
171
- * multiple times.
172
- */
173
- export function setEntityVelocities(
174
- entityVelocities: Map<PtrHash, Vector>,
175
- entities?: Entity[],
176
- ): void {
177
- if (entities === undefined) {
178
- entities = getEntities();
179
- }
180
-
181
- for (const entity of entities) {
182
- const ptrHash = GetPtrHash(entity);
183
- const entityVelocity = entityVelocities.get(ptrHash);
184
- if (entityVelocity !== undefined) {
185
- entity.Velocity = entityVelocity;
186
- }
187
- }
188
- }
@@ -1,77 +0,0 @@
1
- import { getRandomSeed, isRNG, newRNG } from "./rng";
2
-
3
- /**
4
- * This returns a random float between 0 and 1. It is inclusive on the low end, but exclusive on the
5
- * high end. (This is because the `RNG.RandomFloat` method will never return a value of exactly 1.)
6
- *
7
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
8
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
9
- */
10
- export function getRandom(seedOrRNG: Seed | RNG = getRandomSeed()): float {
11
- const rng = isRNG(seedOrRNG) ? seedOrRNG : newRNG(seedOrRNG);
12
- return rng.RandomFloat();
13
- }
14
-
15
- /**
16
- * This returns a random float between min and max.
17
- *
18
- * For example:
19
- *
20
- * ```ts
21
- * const realNumberBetweenOneAndThree = getRandomFloat(1, 3);
22
- * ```
23
- *
24
- * @param min The lower bound for the random number (inclusive).
25
- * @param max The upper bound for the random number (exclusive).
26
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
27
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
28
- */
29
- export function getRandomFloat(
30
- min: int,
31
- max: int,
32
- seedOrRNG: Seed | RNG = getRandomSeed(),
33
- ): float {
34
- if (min > max) {
35
- const oldMin = min;
36
- const oldMax = max;
37
- min = oldMax;
38
- max = oldMin;
39
- }
40
-
41
- // From: https://stackoverflow.com/questions/40431966
42
- return min + getRandom(seedOrRNG) * (max - min);
43
- }
44
-
45
- /**
46
- * This returns a random integer between min and max. It is inclusive on both ends.
47
- *
48
- * Note that this function will invoke the `Next` method on the `RNG` object before returning the
49
- * random number.
50
- *
51
- * For example:
52
- *
53
- * ```ts
54
- * const oneTwoOrThree = getRandomInt(1, 3);
55
- * ```
56
- *
57
- * @param min The lower bound for the random number (inclusive).
58
- * @param max The upper bound for the random number (inclusive).
59
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
60
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
61
- */
62
- export function getRandomInt(
63
- min: int,
64
- max: int,
65
- seedOrRNG: Seed | RNG = getRandomSeed(),
66
- ): int {
67
- const rng = isRNG(seedOrRNG) ? seedOrRNG : newRNG(seedOrRNG);
68
-
69
- if (min > max) {
70
- const oldMin = min;
71
- const oldMax = max;
72
- min = oldMax;
73
- max = oldMin;
74
- }
75
-
76
- return rng.RandomInt(max - min + 1) + min;
77
- }
@@ -1,201 +0,0 @@
1
- import {
2
- CollectibleType,
3
- EntityType,
4
- NullItemID,
5
- PlayerType,
6
- TrinketType,
7
- } from "isaac-typescript-definitions";
8
- import { game } from "../cachedClasses";
9
- import {
10
- MAX_TAINTED_SAMSON_BERSERK_CHARGE,
11
- TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE,
12
- } from "../constants";
13
- import { getCharacterDeathAnimationName } from "./character";
14
- import {
15
- getPlayerMaxHeartContainers,
16
- getPlayerNumHitsRemaining,
17
- hasLostCurse,
18
- isKeeper,
19
- } from "./player";
20
- import { getLastFrameOfAnimation } from "./sprite";
21
- import { giveTrinketsBack, temporarilyRemoveTrinket } from "./trinketGive";
22
-
23
- /**
24
- * Uses the player's current health and other miscellaneous things to determine if incoming damage
25
- * will be fatal.
26
- */
27
- export function isDamageToPlayerFatal(
28
- player: EntityPlayer,
29
- damageAmount: int,
30
- damageSource: EntityRef,
31
- lastDamageGameFrame: int | undefined,
32
- ): boolean {
33
- const gameFrameCount = game.GetFrameCount();
34
- const character = player.GetPlayerType();
35
- const effects = player.GetEffects();
36
- const isBerserk = effects.HasCollectibleEffect(CollectibleType.BERSERK);
37
-
38
- // If we are Tainted Jacob and the damage source is Dark Esau, this will not be fatal damage
39
- // (because we will transform into Tainted Jacob's lost form).
40
- if (
41
- character === PlayerType.JACOB_B &&
42
- damageSource.Type === EntityType.DARK_ESAU
43
- ) {
44
- return false;
45
- }
46
-
47
- // If we are berserk, no damage is fatal. (The death is deferred until the end of the berserk
48
- // effect.)
49
- if (isBerserk) {
50
- return false;
51
- }
52
-
53
- // If we are playing Tainted Samson and the incoming hit will cause us to become Berserk, then
54
- // this will not be fatal damage.
55
- const berserkChargeAfterHit =
56
- player.SamsonBerserkCharge +
57
- TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE;
58
- if (
59
- character === PlayerType.SAMSON_B &&
60
- berserkChargeAfterHit >= MAX_TAINTED_SAMSON_BERSERK_CHARGE
61
- ) {
62
- return false;
63
- }
64
-
65
- // If Spirit Shackles is activated, no damage is fatal.
66
- if (willReviveFromSpiritShackles(player)) {
67
- return false;
68
- }
69
-
70
- // If we are Tainted Jacob in the Lost Form, we may have plenty of health left, but we will still
71
- // die in one hit to anything.
72
- if (character === PlayerType.JACOB_2_B) {
73
- return true;
74
- }
75
-
76
- // If we are in the "Lost Curse" form from touching a white fire, all damage will be fatal.
77
- if (hasLostCurse(player)) {
78
- return true;
79
- }
80
-
81
- const playerNumAllHearts = getPlayerNumHitsRemaining(player);
82
- if (damageAmount < playerNumAllHearts) {
83
- return false;
84
- }
85
-
86
- // This will not be fatal damage if the player has Heartbreak and two slots open for broken
87
- // hearts.
88
- if (willReviveFromHeartbreak(player)) {
89
- return false;
90
- }
91
-
92
- // This will not be fatal damage if we have Glass Cannon and this is the second time we are taking
93
- // damage on the same frame.
94
- if (
95
- player.HasCollectible(CollectibleType.BROKEN_GLASS_CANNON) &&
96
- gameFrameCount === lastDamageGameFrame
97
- ) {
98
- return false;
99
- }
100
-
101
- // This will not be fatal damage if we have two different kinds of hearts. For example, a bomb
102
- // explosion deals 2 damage, but if the player has one half soul heart and one half red heart, the
103
- // game will only remove the soul heart.
104
- const hearts = player.GetHearts();
105
- const eternalHearts = player.GetEternalHearts();
106
- const soulHearts = player.GetSoulHearts();
107
- const boneHearts = player.GetBoneHearts();
108
- if (
109
- (hearts > 0 && soulHearts > 0) ||
110
- (hearts > 0 && boneHearts > 0) ||
111
- (soulHearts > 0 && boneHearts > 0) ||
112
- (soulHearts > 0 && eternalHearts > 0) ||
113
- boneHearts >= 2 // Two bone hearts and nothing else should not result in a death
114
- ) {
115
- return false;
116
- }
117
-
118
- return true;
119
- }
120
-
121
- /**
122
- * Assuming that we are on the frame of fatal damage, this function returns whether or not
123
- * Mysterious Paper would rotate to Missing Poster on the frame that the "Game Over" screen would
124
- * appear (which would subsequently save the player from fatal damage).
125
- *
126
- * Mysterious Paper rotates between the 4 items on every frame, in order. The formula for whether
127
- * Mysterious Paper be Missing Power is: `gameFrameCount % 4 === 3`
128
- */
129
- export function willMysteriousPaperRevive(player: EntityPlayer): boolean {
130
- const gameFrameCount = game.GetFrameCount();
131
- const sprite = player.GetSprite();
132
-
133
- // We want to explicitly check the length of the death animation because we might be playing on a
134
- // modded character that has a custom death animation.
135
- const character = player.GetPlayerType();
136
- const animation = getCharacterDeathAnimationName(character);
137
- const deathAnimationFrames = getLastFrameOfAnimation(sprite, animation);
138
- const frameOfDeath = gameFrameCount + deathAnimationFrames + 1;
139
- // (We add 1 because it takes one frame for the death animation to begin.)
140
-
141
- return frameOfDeath % 4 === 3;
142
- }
143
-
144
- /**
145
- * The `EntityPlayer.WillPlayerRevive` method does not properly account for Mysterious Paper, so use
146
- * this helper function instead for more robust revival detection.
147
- */
148
- export function willPlayerRevive(player: EntityPlayer): boolean {
149
- const trinketSituation = temporarilyRemoveTrinket(
150
- player,
151
- TrinketType.MYSTERIOUS_PAPER,
152
- );
153
-
154
- const willRevive =
155
- player.WillPlayerRevive() ||
156
- (trinketSituation !== undefined && willMysteriousPaperRevive(player));
157
-
158
- giveTrinketsBack(player, trinketSituation);
159
-
160
- return willRevive;
161
- }
162
-
163
- /**
164
- * Helper function to determine if the player will be revived by the Heartbreak collectible if they
165
- * take fatal damage. This is contingent on the character that they are playing as and the amount of
166
- * broken hearts that they already have.
167
- */
168
- export function willReviveFromHeartbreak(player: EntityPlayer): boolean {
169
- if (!player.HasCollectible(CollectibleType.HEARTBREAK)) {
170
- return false;
171
- }
172
-
173
- const maxHeartContainers = getPlayerMaxHeartContainers(player);
174
- const numBrokenHeartsThatWillBeAdded = isKeeper(player) ? 1 : 2;
175
- const brokenHearts = player.GetBrokenHearts();
176
- const numBrokenHeartsAfterRevival =
177
- numBrokenHeartsThatWillBeAdded + brokenHearts;
178
-
179
- return maxHeartContainers > numBrokenHeartsAfterRevival;
180
- }
181
-
182
- /**
183
- * Helper function to determine if the Spirit Shackles item is in an enabled state. (It can be
184
- * either enabled or disabled.)
185
- */
186
- export function willReviveFromSpiritShackles(player: EntityPlayer): boolean {
187
- if (!player.HasCollectible(CollectibleType.SPIRIT_SHACKLES)) {
188
- return false;
189
- }
190
-
191
- const effects = player.GetEffects();
192
-
193
- const spiritShacklesEnabled = !effects.HasNullEffect(
194
- NullItemID.SPIRIT_SHACKLES_DISABLED,
195
- );
196
- const playerInSoulForm = effects.HasNullEffect(
197
- NullItemID.SPIRIT_SHACKLES_SOUL,
198
- );
199
-
200
- return spiritShacklesEnabled && !playerInSoulForm;
201
- }