isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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  769. package/src/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  770. package/src/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  771. package/src/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  772. package/src/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  773. package/src/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
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  778. package/src/callbacks/subscriptions/postItemDischarged.ts +0 -43
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  780. package/src/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  781. package/src/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  782. package/src/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  783. package/src/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  784. package/src/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  785. package/src/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
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@@ -1,14 +0,0 @@
1
- const v = {
2
- persistent: {
3
- disableCurses: false,
4
- },
5
-
6
- run: {
7
- chaosCardTears: false,
8
- spamBloodRights: false,
9
- maxDamage: false,
10
- maxSpeed: false,
11
- maxTears: false,
12
- },
13
- };
14
- export default v;
@@ -1,60 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
- import { saveDataManager } from "./saveDataManager/exports";
5
-
6
- const FEATURE_NAME = "fade-in remover";
7
- const FADE_IN_SPEED = 1;
8
-
9
- let enabled = false;
10
-
11
- const v = {
12
- run: {
13
- removedFadeIn: false,
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function fadeInRemoverInit(mod: Mod): void {
19
- saveDataManager("fadeInRemover", v, () => false);
20
-
21
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
22
- }
23
-
24
- function postRender() {
25
- if (!enabled) {
26
- return;
27
- }
28
-
29
- if (shouldRemoveFadeIn()) {
30
- v.run.removedFadeIn = true;
31
- game.Fadein(FADE_IN_SPEED);
32
- }
33
- }
34
-
35
- function shouldRemoveFadeIn() {
36
- const gameFrameCount = game.GetFrameCount();
37
- return !v.run.removedFadeIn && gameFrameCount === 0;
38
- }
39
-
40
- /**
41
- * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
42
- * function once at the beginning of your mod.
43
- *
44
- * This is useful for debugging, when you are resetting the game often.
45
- *
46
- * You can restore the vanilla behavior with the `restoreFadeIn` function.
47
- */
48
- export function removeFadeIn(): void {
49
- errorIfFeaturesNotInitialized(FEATURE_NAME);
50
- enabled = true;
51
- }
52
-
53
- /**
54
- * Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
55
- * function.
56
- */
57
- export function restoreFadeIn(): void {
58
- errorIfFeaturesNotInitialized(FEATURE_NAME);
59
- enabled = false;
60
- }
@@ -1,75 +0,0 @@
1
- import { ButtonAction, ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
- import {
5
- isActionTriggeredOnAnyInput,
6
- isModifierKeyPressed,
7
- } from "../functions/input";
8
- import { restart } from "../functions/run";
9
-
10
- const FEATURE_NAME = "fast reset";
11
-
12
- let enabled = false;
13
-
14
- /** @internal */
15
- export function fastResetInit(mod: Mod): void {
16
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
17
- }
18
-
19
- // ModCallback.POST_RENDER (2)
20
- function postRender() {
21
- if (!enabled) {
22
- return;
23
- }
24
-
25
- checkResetInput();
26
- }
27
-
28
- /** Check for fast-reset inputs. */
29
- function checkResetInput() {
30
- const isPaused = game.IsPaused();
31
-
32
- // Disable the fast-reset feature if the console is open. (This will also disable the feature when
33
- // the game is paused, but that's okay as well.)
34
- if (isPaused) {
35
- return;
36
- }
37
-
38
- // Disable the fast-reset feature if the custom console is open.
39
- if (AwaitingTextInput) {
40
- return;
41
- }
42
-
43
- // Don't fast-reset if any modifiers are pressed.
44
- if (isModifierKeyPressed()) {
45
- return;
46
- }
47
-
48
- // Check to see if the player has pressed the restart input. (We check all inputs instead of
49
- // `player.ControllerIndex` because a controller player might be using the keyboard to reset.)
50
- if (isActionTriggeredOnAnyInput(ButtonAction.RESTART)) {
51
- restart();
52
- }
53
- }
54
-
55
- /**
56
- * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
57
- * behavior is desired, call this function once at the beginning of your mod.
58
- *
59
- * This is useful for debugging, when you are resetting the game often.
60
- *
61
- * You can disable the fast-reset feature with the `disableFastReset` function.
62
- */
63
- export function enableFastReset(): void {
64
- errorIfFeaturesNotInitialized(FEATURE_NAME);
65
- enabled = true;
66
- }
67
-
68
- /**
69
- * Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
70
- * function.
71
- */
72
- export function disableFastReset(): void {
73
- errorIfFeaturesNotInitialized(FEATURE_NAME);
74
- enabled = false;
75
- }
@@ -1,50 +0,0 @@
1
- import {
2
- ButtonAction,
3
- InputHook,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
- import { saveDataManager } from "./saveDataManager/exports";
8
-
9
- const FEATURE_NAME = "forgotten switcher";
10
-
11
- const v = {
12
- run: {
13
- shouldSwitch: false,
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function forgottenSwitchInit(mod: Mod): void {
19
- saveDataManager("forgottenSwitch", v);
20
-
21
- mod.AddCallback(
22
- ModCallback.INPUT_ACTION, // 13
23
- isActionTriggered,
24
- InputHook.IS_ACTION_TRIGGERED, // 1
25
- );
26
- }
27
-
28
- // ModCallback.INPUT_ACTION (13)
29
- // InputHook.IS_ACTION_TRIGGERED (1)
30
- function isActionTriggered(
31
- _entity: Entity | undefined,
32
- _inputHook: InputHook,
33
- buttonAction: ButtonAction,
34
- ) {
35
- if (buttonAction === ButtonAction.DROP && v.run.shouldSwitch) {
36
- v.run.shouldSwitch = false;
37
- return true;
38
- }
39
-
40
- return undefined;
41
- }
42
-
43
- /**
44
- * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
45
- * Forgotten. This takes 1 game frame to take effect.
46
- */
47
- export function forgottenSwitch(): void {
48
- errorIfFeaturesNotInitialized(FEATURE_NAME);
49
- v.run.shouldSwitch = true;
50
- }
@@ -1,66 +0,0 @@
1
- // The item pool type of a collectible is not stored on the collectible. Thus, we scan for incoming
2
- // item pool types in the PreGetCollectible callback, and then assume that the next spawned
3
- // collectible has this item pool type.
4
-
5
- import {
6
- ItemPoolType,
7
- ModCallback,
8
- PickupVariant,
9
- } from "isaac-typescript-definitions";
10
- import { game } from "../cachedClasses";
11
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
12
- import { getEntityID } from "../functions/entity";
13
- import { isCollectible } from "../functions/pickupVariants";
14
- import { getRoomItemPoolType } from "../functions/rooms";
15
- import { saveDataManager } from "./saveDataManager/exports";
16
-
17
- const FEATURE_NAME = "get collectible item pool type";
18
-
19
- const v = {
20
- run: {
21
- collectibleItemPoolTypeMap: new Map<PtrHash, ItemPoolType>(),
22
- },
23
- };
24
-
25
- /** @internal */
26
- export function getCollectibleItemPoolTypeInit(mod: Mod): void {
27
- saveDataManager("getCollectibleItemPoolType", v);
28
-
29
- mod.AddCallback(
30
- ModCallback.POST_PICKUP_INIT,
31
- postPickupInitCollectible,
32
- PickupVariant.COLLECTIBLE,
33
- ); // 34
34
- }
35
-
36
- // ModCallback.POST_PICKUP_INIT (34)
37
- // PickupVariant.COLLECTIBLE (100)
38
- function postPickupInitCollectible(pickup: EntityPickup) {
39
- const itemPool = game.GetItemPool();
40
- const ptrHash = GetPtrHash(pickup);
41
- const lastItemPoolType = itemPool.GetLastPool();
42
-
43
- v.run.collectibleItemPoolTypeMap.set(ptrHash, lastItemPoolType);
44
- }
45
-
46
- /**
47
- * Helper function to get the item pool type that a given collectible came from. Since there is no
48
- * native method in the API to get this, we listen in the PreGetCollectible callback for item pool
49
- * types, and then assume that the next spawned collectible will match.
50
- */
51
- export function getCollectibleItemPoolType(
52
- collectible: EntityPickup,
53
- ): ItemPoolType {
54
- errorIfFeaturesNotInitialized(FEATURE_NAME);
55
-
56
- if (!isCollectible(collectible)) {
57
- const entityID = getEntityID(collectible);
58
- error(
59
- `The "getCollectibleItemPoolType" function was given a non-collectible: ${entityID}`,
60
- );
61
- }
62
-
63
- const ptrHash = GetPtrHash(collectible);
64
- const itemPoolType = v.run.collectibleItemPoolTypeMap.get(ptrHash);
65
- return itemPoolType === undefined ? getRoomItemPoolType() : itemPoolType;
66
- }
@@ -1,187 +0,0 @@
1
- import {
2
- ActiveSlot,
3
- CollectibleType,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { DefaultMap } from "../classes/DefaultMap";
7
- import { ModUpgraded } from "../classes/ModUpgraded";
8
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
9
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
10
- import { arrayRemoveInPlace, copyArray } from "../functions/array";
11
- import { isActiveCollectible } from "../functions/collectibles";
12
- import { getCollectibleSet } from "../functions/collectibleSet";
13
- import { getAllPlayers, getPlayerIndex } from "../functions/playerIndex";
14
- import { repeat } from "../functions/utils";
15
- import {
16
- PickingUpItem,
17
- pickingUpItemIsCollectible,
18
- } from "../types/PickingUpItem";
19
- import { PlayerIndex } from "../types/PlayerIndex";
20
- import { saveDataManager } from "./saveDataManager/exports";
21
-
22
- const FEATURE_NAME = "player inventory tracker";
23
-
24
- const v = {
25
- run: {
26
- playersInventory: new DefaultMap<
27
- PlayerIndex,
28
- CollectibleType[],
29
- [player: EntityPlayer]
30
- >((player: EntityPlayer) => newPlayerInventory(player)),
31
-
32
- /**
33
- * We also keep track of the active items that the player has, so that we can easily flush them
34
- * from the inventory when other active items are picked up.
35
- */
36
- playersActiveCollectibleTypes: new DefaultMap<
37
- PlayerIndex,
38
- CollectibleType[]
39
- >(() => []),
40
- },
41
- };
42
-
43
- function newPlayerInventory(player: EntityPlayer) {
44
- const inventory: CollectibleType[] = [];
45
-
46
- const collectibleSet = getCollectibleSet();
47
- for (const collectibleType of collectibleSet.values()) {
48
- const numCollectibles = player.GetCollectibleNum(collectibleType, true);
49
- repeat(numCollectibles, () => {
50
- inventory.push(collectibleType);
51
- });
52
- }
53
-
54
- return inventory;
55
- }
56
-
57
- /** @internal */
58
- export function playerInventoryInit(mod: ModUpgraded): void {
59
- saveDataManager("playerInventory", v);
60
-
61
- mod.AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4); // 3
62
- mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted); // 15
63
- mod.AddCallbackCustom(ModCallbackCustom.POST_ITEM_PICKUP, postItemPickup);
64
- }
65
-
66
- // ModCallback.POST_USE_ITEM (3)
67
- // CollectibleType.D4 (284)
68
- function useItemD4(
69
- _collectibleType: CollectibleType,
70
- _rng: RNG,
71
- player: EntityPlayer,
72
- ) {
73
- const playerIndex = getPlayerIndex(player);
74
- const inventory = newPlayerInventory(player);
75
- v.run.playersInventory.set(playerIndex, inventory);
76
- }
77
-
78
- // ModCallback.POST_GAME_STARTED (15)
79
- function postGameStarted() {
80
- // We don't use the PostPlayerInit function because some items are not given to the player at that
81
- // point.
82
- for (const player of getAllPlayers()) {
83
- const playerIndex = getPlayerIndex(player);
84
- if (!v.run.playersInventory.has(playerIndex)) {
85
- const inventory = newPlayerInventory(player);
86
- v.run.playersInventory.set(playerIndex, inventory);
87
- }
88
- }
89
- }
90
-
91
- // ModCallbackCustom.POST_ITEM_PICKUP
92
- function postItemPickup(player: EntityPlayer, pickingUpItem: PickingUpItem) {
93
- if (!pickingUpItemIsCollectible(pickingUpItem)) {
94
- return;
95
- }
96
-
97
- addCollectibleToInventory(player, pickingUpItem.subType);
98
- }
99
-
100
- function addCollectibleToInventory(
101
- player: EntityPlayer,
102
- collectibleType: CollectibleType,
103
- ) {
104
- const playerIndex = getPlayerIndex(player);
105
- const inventory = v.run.playersInventory.getAndSetDefault(
106
- playerIndex,
107
- player,
108
- );
109
- inventory.push(collectibleType);
110
-
111
- if (!isActiveCollectible(collectibleType)) {
112
- return;
113
- }
114
-
115
- const activeCollectibleTypes =
116
- v.run.playersActiveCollectibleTypes.getAndSetDefault(playerIndex);
117
- activeCollectibleTypes.push(collectibleType);
118
-
119
- const droppedActiveCollectibleTypes = activeCollectibleTypes.filter(
120
- (activeCollectibleType) => !player.HasCollectible(activeCollectibleType),
121
- );
122
- for (const activeCollectibleType of droppedActiveCollectibleTypes) {
123
- arrayRemoveInPlace(inventory, activeCollectibleType);
124
- arrayRemoveInPlace(activeCollectibleTypes, activeCollectibleType);
125
- }
126
- }
127
-
128
- /**
129
- * Helper function to get all of the collectibles that the player has gotten so far on this run, in
130
- * order.
131
- *
132
- * Note that this does not include active collectibles that have since been dropped for other
133
- * collectibles.
134
- *
135
- * In the case of inventory initialization or the case where the player rerolls their build in the
136
- * middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
137
- * that the items were actually given to the player. In this case, the inventory will be in the
138
- * order of the lowest `CollectibleType` to the highest.
139
- */
140
- export function getPlayerInventory(
141
- player: EntityPlayer,
142
- includeActiveCollectibles = true,
143
- ): CollectibleType[] {
144
- errorIfFeaturesNotInitialized(FEATURE_NAME);
145
-
146
- const playerIndex = getPlayerIndex(player);
147
- const inventory = v.run.playersInventory.getAndSetDefault(
148
- playerIndex,
149
- player,
150
- );
151
-
152
- const copiedInventory = copyArray(inventory);
153
- if (includeActiveCollectibles) {
154
- return copiedInventory;
155
- }
156
-
157
- return copiedInventory.filter(
158
- (collectibleType) => !isActiveCollectible(collectibleType),
159
- );
160
- }
161
-
162
- /**
163
- * Helper function to add a collectible to a player. Use this instead of the
164
- * `EntityPlayer.AddCollectible` method if you want the collectible that is added to be
165
- * automatically tracked by the player inventory tracker feature.
166
- *
167
- * You only need to use this function if you are using the inventory feature from the standard
168
- * library.
169
- */
170
- export function addCollectible(
171
- player: EntityPlayer,
172
- collectibleType: CollectibleType,
173
- charge?: int,
174
- firstTimePickingUp?: boolean,
175
- activeSlot?: ActiveSlot,
176
- varData?: int,
177
- ): void {
178
- player.AddCollectible(
179
- collectibleType,
180
- charge,
181
- firstTimePickingUp,
182
- activeSlot,
183
- varData,
184
- );
185
-
186
- addCollectibleToInventory(player, collectibleType);
187
- }
@@ -1,74 +0,0 @@
1
- // Detecting whether or not A Pony or White Pony is active is difficult with the vanilla API.
2
- // Normally, activation will cause the player to have the respective temporary collectible effect
3
- // However, this effect is lost if the player enters a new room (but the effect will still be
4
- // active). When the effect is active, the player will have some specific entity flags. Thus, we can
5
- // work around the problem by checking to see if the player has these entity flags and has had a
6
- // collectible effect on a previous frame.
7
-
8
- import { CollectibleType, EntityFlag } from "isaac-typescript-definitions";
9
- import { ModUpgraded } from "../classes/ModUpgraded";
10
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
11
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
12
- import { hasFlag } from "../functions/flag";
13
- import {
14
- setAddPlayer,
15
- setDeletePlayer,
16
- setHasPlayer,
17
- } from "../functions/playerDataStructures";
18
- import { PlayerIndex } from "../types/PlayerIndex";
19
- import { saveDataManager } from "./saveDataManager/exports";
20
-
21
- const FEATURE_NAME = "pony activation detector";
22
-
23
- const FLAGS_WHEN_PONY_IS_ACTIVE: readonly EntityFlag[] = [
24
- EntityFlag.NO_KNOCKBACK, // 1 << 26
25
- EntityFlag.NO_PHYSICS_KNOCKBACK, // 1 << 30
26
- EntityFlag.NO_DAMAGE_BLINK, // 1 << 36
27
- ];
28
-
29
- const v = {
30
- run: {
31
- playersIsPonyActive: new Set<PlayerIndex>(),
32
- },
33
- };
34
-
35
- /** @internal */
36
- export function ponyDetectionInit(mod: ModUpgraded): void {
37
- saveDataManager("ponyDetection", v);
38
-
39
- mod.AddCallbackCustom(
40
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
41
- postPEffectUpdateReordered,
42
- );
43
- }
44
-
45
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
46
- function postPEffectUpdateReordered(player: EntityPlayer) {
47
- const effects = player.GetEffects();
48
- const entityFlags = player.GetEntityFlags();
49
- const hasPonyCollectibleEffect =
50
- effects.HasCollectibleEffect(CollectibleType.PONY) ||
51
- effects.HasCollectibleEffect(CollectibleType.WHITE_PONY);
52
- const isPonyActiveOnPreviousFrame = setHasPlayer(
53
- v.run.playersIsPonyActive,
54
- player,
55
- );
56
- const hasPonyFlags = hasFlag(entityFlags, ...FLAGS_WHEN_PONY_IS_ACTIVE);
57
-
58
- const isPonyActiveNow =
59
- hasPonyCollectibleEffect || (isPonyActiveOnPreviousFrame && hasPonyFlags);
60
- if (isPonyActiveNow) {
61
- setAddPlayer(v.run.playersIsPonyActive, player);
62
- } else {
63
- setDeletePlayer(v.run.playersIsPonyActive, player);
64
- }
65
- }
66
-
67
- /**
68
- * Helper function to see if the player is under the effects of A Pony or White Pony charge.
69
- * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
70
- */
71
- export function isPonyActive(player: EntityPlayer): boolean {
72
- errorIfFeaturesNotInitialized(FEATURE_NAME);
73
- return setHasPlayer(v.run.playersIsPonyActive, player);
74
- }
@@ -1,113 +0,0 @@
1
- // Keep specific items from being affected by the Glitched Crown, Binge Eater, and the Tainted Isaac
2
- // switching mechanic.
3
-
4
- import {
5
- Card,
6
- CollectibleType,
7
- ModCallback,
8
- PickupVariant,
9
- } from "isaac-typescript-definitions";
10
- import { game } from "../cachedClasses";
11
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
12
- import { setCollectibleSubType } from "../functions/collectibles";
13
- import { getEntityID } from "../functions/entity";
14
- import { isCollectible } from "../functions/pickupVariants";
15
- import { saveDataManager } from "./saveDataManager/exports";
16
-
17
- const FEATURE_NAME = "prevent collectible rotation";
18
-
19
- const v = {
20
- room: {
21
- /**
22
- * Index is a string containing the grid index and the InitSeed of the collectible.
23
- * (e.g. "12,1123579202")
24
- *
25
- * (We cannot simply use the InitSeed of the collectible because Diplopia can cause multiple
26
- * collectibles in the room to have the same InitSeed. However, no two collectibles should ever
27
- * be on the same grid index.)
28
- *
29
- * (We cannot use PtrHash as an index because that stays the same when the item is rolled.)
30
- */
31
- trackedCollectibles: new Map<string, CollectibleType>(),
32
- },
33
- };
34
-
35
- /** @internal */
36
- export function preventCollectibleRotationInit(mod: Mod): void {
37
- saveDataManager("preventCollectibleRotation", v);
38
-
39
- mod.AddCallback(
40
- ModCallback.POST_USE_CARD,
41
- useCardSoulOfIsaac,
42
- Card.SOUL_ISAAC,
43
- ); // 5
44
-
45
- mod.AddCallback(
46
- ModCallback.POST_PICKUP_UPDATE,
47
- postPickupUpdateCollectible,
48
- PickupVariant.COLLECTIBLE,
49
- ); // 35
50
- }
51
-
52
- // ModCallback.POST_USE_CARD (5)
53
- // Card.SOUL_ISAAC (81)
54
- function useCardSoulOfIsaac() {
55
- // Soul of Isaac causes items to flip. Delete all tracked items (assuming that the player
56
- // deliberately wants to roll a quest item).
57
- v.room.trackedCollectibles.clear();
58
- }
59
-
60
- // ModCallback.POST_PICKUP_UPDATE (35)
61
- // PickupVariant.COLLECTIBLE (100)
62
- function postPickupUpdateCollectible(collectible: EntityPickupCollectible) {
63
- // Ignore empty pedestals (i.e. items that have already been taken by the player).
64
- if (collectible.SubType === CollectibleType.NULL) {
65
- return;
66
- }
67
-
68
- const index = getMapIndex(collectible);
69
- const trackedCollectibleType = v.room.trackedCollectibles.get(index);
70
- if (
71
- trackedCollectibleType !== undefined &&
72
- collectible.SubType !== trackedCollectibleType
73
- ) {
74
- // This item has switched, so restore it back to the way it was.
75
- setCollectibleSubType(collectible, trackedCollectibleType);
76
- }
77
- }
78
-
79
- /**
80
- * Helper function to prevent a collectible from being affected by Tainted Isaac's rotation
81
- * mechanic. (This mechanic also happens from Glitched Crown and Binge Eater.) This is useful
82
- * because quest items that are manually spawned by mods will be automatically be affected by this
83
- * mechanic.
84
- *
85
- * It is required to pass the intended collectible type to this function since it is possible for
86
- * collectibles to rotate on the first frame that they are spawned.
87
- */
88
- export function preventCollectibleRotation(
89
- collectible: EntityPickup,
90
- collectibleType: CollectibleType,
91
- ): void {
92
- errorIfFeaturesNotInitialized(FEATURE_NAME);
93
-
94
- if (!isCollectible(collectible)) {
95
- const entityID = getEntityID(collectible);
96
- error(
97
- `The "preventCollectibleRotate" function was given a non-collectible: ${entityID}`,
98
- );
99
- }
100
-
101
- const index = getMapIndex(collectible);
102
- v.room.trackedCollectibles.set(index, collectibleType);
103
-
104
- // The item might have already shifted on the first frame that it spawns, so change it back if
105
- // necessary.
106
- postPickupUpdateCollectible(collectible);
107
- }
108
-
109
- function getMapIndex(collectible: EntityPickup) {
110
- const room = game.GetRoom();
111
- const gridIndex = room.GetGridIndex(collectible.Position);
112
- return `${gridIndex},${collectible.InitSeed}`;
113
- }