isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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  769. package/src/callbacks/subscriptions/postGreedModeWave.ts +0 -24
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  772. package/src/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  773. package/src/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  774. package/src/callbacks/subscriptions/postGridEntityRender.ts +0 -51
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  776. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
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  782. package/src/callbacks/subscriptions/postNPCInitLate.ts +0 -32
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  784. package/src/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  785. package/src/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
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  813. package/src/callbacks/subscriptions/postSlotRender.ts +0 -32
  814. package/src/callbacks/subscriptions/postSlotUpdate.ts +0 -32
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  818. package/src/callbacks/subscriptions/postTNTUpdate.ts +0 -35
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  824. package/src/callbacks/subscriptions/preCustomRevive.ts +0 -45
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@@ -0,0 +1,321 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
+ local __TS__StringSplit = ____lualib.__TS__StringSplit
6
+ local ____exports = {}
7
+ local ____cachedClasses = require("cachedClasses")
8
+ local game = ____cachedClasses.game
9
+ local ____constants = require("constants")
10
+ local VectorZero = ____constants.VectorZero
11
+ local ____storyBossesSet = require("sets.storyBossesSet")
12
+ local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
13
+ local ____random = require("functions.random")
14
+ local getRandom = ____random.getRandom
15
+ local ____rng = require("functions.rng")
16
+ local newRNG = ____rng.newRNG
17
+ --- Helper function to remove all of the entities in the supplied array.
18
+ --
19
+ -- @param entities The array of entities to remove.
20
+ -- @param cap Optional. If specified, will only remove the given amount of entities.
21
+ -- @returns True if one or more entities were removed, false otherwise.
22
+ function ____exports.removeEntities(self, entities, cap)
23
+ if #entities == 0 then
24
+ return false
25
+ end
26
+ local numEntitiesRemoved = 0
27
+ for ____, entity in ipairs(entities) do
28
+ entity:Remove()
29
+ numEntitiesRemoved = numEntitiesRemoved + 1
30
+ if cap ~= nil and numEntitiesRemoved >= cap then
31
+ return true
32
+ end
33
+ end
34
+ return true
35
+ end
36
+ --- Helper function to count the number of entities in room. Use this over the vanilla
37
+ -- `Isaac.CountEntities` method to avoid having to specify a spawner and to handle ignoring charmed
38
+ -- enemies.
39
+ --
40
+ -- @param entityType Default is -1. -1 matches every entity type.
41
+ -- @param variant Default is -1. -1 matches every variant.
42
+ -- @param subType Default is -1. -1 matches every sub-type.
43
+ -- @param ignoreFriendly Default is false.
44
+ function ____exports.countEntities(self, entityType, variant, subType, ignoreFriendly)
45
+ if entityType == nil then
46
+ entityType = -1
47
+ end
48
+ if variant == nil then
49
+ variant = -1
50
+ end
51
+ if subType == nil then
52
+ subType = -1
53
+ end
54
+ if ignoreFriendly == nil then
55
+ ignoreFriendly = false
56
+ end
57
+ if not ignoreFriendly then
58
+ return Isaac.CountEntities(nil, entityType, variant, subType)
59
+ end
60
+ local entities = Isaac.FindByType(
61
+ entityType,
62
+ variant,
63
+ subType,
64
+ false,
65
+ ignoreFriendly
66
+ )
67
+ return #entities
68
+ end
69
+ --- Given an array of entities, this helper function returns the closest one to a provided reference
70
+ -- entity.
71
+ --
72
+ -- For example:
73
+ --
74
+ -- ```ts
75
+ -- const player = Isaac.GetPlayer();
76
+ -- const gapers = getEntities(EntityType.GAPER);
77
+ -- const closestGaper = getClosestEntityTo(player, gapers);
78
+ -- ```
79
+ function ____exports.getClosestEntityTo(self, referenceEntity, entities)
80
+ local closestEntity
81
+ local closestDistance = math.huge
82
+ for ____, entity in ipairs(entities) do
83
+ local distance = referenceEntity.Position:Distance(entity.Position)
84
+ if distance < closestDistance then
85
+ closestEntity = entity
86
+ closestDistance = distance
87
+ end
88
+ end
89
+ return closestEntity
90
+ end
91
+ --- Helper function to get all of the entities in the room or all of the entities that match a
92
+ -- specific entity type / variant / sub-type.
93
+ --
94
+ -- Due to bugs with `Isaac.FindInRadius`, this function uses `Isaac.GetRoomEntities`, which is more
95
+ -- expensive but also more robust. (If a matching entity type is provided, then `Isaac.FindByType`
96
+ -- will be used instead.)
97
+ --
98
+ -- For example:
99
+ --
100
+ -- ```ts
101
+ -- // Make all of the entities in the room invisible
102
+ -- for (const entity of getEntities()) {
103
+ -- entity.Visible = false;
104
+ -- }
105
+ -- ```
106
+ --
107
+ -- @param entityType Optional. If specified, will only return NPCs that match this entity type.
108
+ -- @param variant Optional. If specified, will only return NPCs that match this variant. Default is
109
+ -- -1. -1 matches every variant.
110
+ -- @param subType Optional. If specified, will only return NPCs that match this sub-type. Default is
111
+ -- -1. -1 matches every sub-type.
112
+ -- @param ignoreFriendly Optional. If set to true, it will exclude friendly NPCs from being
113
+ -- returned. Default is false. Will only be taken into account if
114
+ -- `matchingEntityType` is specified.
115
+ function ____exports.getEntities(self, entityType, variant, subType, ignoreFriendly)
116
+ if variant == nil then
117
+ variant = -1
118
+ end
119
+ if subType == nil then
120
+ subType = -1
121
+ end
122
+ if ignoreFriendly == nil then
123
+ ignoreFriendly = false
124
+ end
125
+ if entityType == nil then
126
+ return Isaac.GetRoomEntities()
127
+ end
128
+ return Isaac.FindByType(entityType, variant, subType, ignoreFriendly)
129
+ end
130
+ --- Helper function to return a string containing the entity's type, variant, and sub-type.
131
+ function ____exports.getEntityID(self, entity)
132
+ return (((tostring(entity.Type) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType)
133
+ end
134
+ --- Helper function to compare two different arrays of entities. Returns the entities that are in the
135
+ -- second array but not in the first array.
136
+ function ____exports.getFilteredNewEntities(self, oldEntities, newEntities)
137
+ local oldEntitiesSet = __TS__New(Set)
138
+ for ____, entity in ipairs(oldEntities) do
139
+ local ptrHash = GetPtrHash(entity)
140
+ oldEntitiesSet:add(ptrHash)
141
+ end
142
+ return __TS__ArrayFilter(
143
+ newEntities,
144
+ function(____, entity)
145
+ local ptrHash = GetPtrHash(entity)
146
+ return not oldEntitiesSet:has(ptrHash)
147
+ end
148
+ )
149
+ end
150
+ --- Helper function to measure an entity's velocity to see if it is moving.
151
+ --
152
+ -- @param entity The entity whose velocity to measure.
153
+ -- @param threshold Optional. The threshold from 0 to consider to be moving. Default is 0.01.
154
+ function ____exports.isEntityMoving(self, entity, threshold)
155
+ if threshold == nil then
156
+ threshold = 0.01
157
+ end
158
+ return entity.Velocity:Length() >= threshold
159
+ end
160
+ --- Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
161
+ -- Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
162
+ -- apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
163
+ function ____exports.isStoryBoss(self, entityType)
164
+ return STORY_BOSSES_SET:has(entityType)
165
+ end
166
+ --- Helper function to parse a string that contains an entity type, a variant, and a sub-type,
167
+ -- separated by periods.
168
+ --
169
+ -- For example, passing "45.0.1" would return an array of [45, 0, 1].
170
+ --
171
+ -- Returns undefined if the string cannot be parsed.
172
+ function ____exports.parseEntityID(self, entityID)
173
+ local entityIDArray = __TS__StringSplit(entityID, ".")
174
+ if #entityIDArray ~= 3 then
175
+ return nil
176
+ end
177
+ local entityTypeString, variantString, subTypeString = table.unpack(entityIDArray)
178
+ local entityType = tonumber(entityTypeString)
179
+ if entityType == nil then
180
+ return nil
181
+ end
182
+ local variant = tonumber(variantString)
183
+ if variant == nil then
184
+ return nil
185
+ end
186
+ local subType = tonumber(subTypeString)
187
+ if subType == nil then
188
+ return nil
189
+ end
190
+ return {entityType, variant, subType}
191
+ end
192
+ --- Helper function to parse a string that contains an entity type and a variant separated by a
193
+ -- period.
194
+ --
195
+ -- For example, passing "45.0" would return an array of [45, 0].
196
+ --
197
+ -- Returns undefined if the string cannot be parsed.
198
+ function ____exports.parseEntityTypeVariantString(self, entityTypeVariantString)
199
+ local entityTypeVariantArray = __TS__StringSplit(entityTypeVariantString, ".")
200
+ if #entityTypeVariantArray ~= 2 then
201
+ return nil
202
+ end
203
+ local entityTypeString, variantString = table.unpack(entityTypeVariantArray)
204
+ local entityType = tonumber(entityTypeString)
205
+ if entityType == nil then
206
+ return nil
207
+ end
208
+ local variant = tonumber(variantString)
209
+ if variant == nil then
210
+ return nil
211
+ end
212
+ return {entityType, variant}
213
+ end
214
+ --- Helper function to remove all of the matching entities in the room.
215
+ --
216
+ -- @param entityType The entity type to match.
217
+ -- @param entityVariant Optional. The variant to match. Default is -1. -1 matches every variant.
218
+ -- @param entitySubType Optional. The sub-type to match. Default is -1. -1 matches every sub-type.
219
+ -- @param cap Optional. If specified, will only remove the given amount of collectibles.
220
+ -- @returns True if one or more entities were removed, false otherwise.
221
+ function ____exports.removeAllMatchingEntities(self, entityType, entityVariant, entitySubType, cap)
222
+ if entityVariant == nil then
223
+ entityVariant = -1
224
+ end
225
+ if entitySubType == nil then
226
+ entitySubType = -1
227
+ end
228
+ if cap == nil then
229
+ cap = nil
230
+ end
231
+ local entities = ____exports.getEntities(nil, entityType, entityVariant, entitySubType)
232
+ return ____exports.removeEntities(nil, entities, cap)
233
+ end
234
+ --- Helper function to reroll an enemy. Use this instead of the vanilla "Game.RerollEnemy" function
235
+ -- if you want the rerolled enemy to be returned.
236
+ --
237
+ -- @param entity The entity to reroll.
238
+ -- @returns If the game failed to reroll the enemy, returns undefined. Otherwise, returns the
239
+ -- rerolled entity.
240
+ function ____exports.rerollEnemy(self, entity)
241
+ local oldEntities = ____exports.getEntities(nil)
242
+ local wasRerolled = game:RerollEnemy(entity)
243
+ if not wasRerolled then
244
+ return nil
245
+ end
246
+ local newEntities = ____exports.getEntities(nil)
247
+ local filteredNewEntities = ____exports.getFilteredNewEntities(nil, oldEntities, newEntities)
248
+ if #filteredNewEntities == 0 then
249
+ error("Failed to find the new entity generated by the \"Game.RerollEnemy\" method.")
250
+ end
251
+ return filteredNewEntities[1]
252
+ end
253
+ function ____exports.setEntityRandomColor(self, entity)
254
+ local rng = newRNG(nil, entity.InitSeed)
255
+ local r = getRandom(nil, rng)
256
+ local g = getRandom(nil, rng)
257
+ local b = getRandom(nil, rng)
258
+ local color = Color(r, g, b)
259
+ entity:SetColor(
260
+ color,
261
+ 100000,
262
+ 100000,
263
+ false,
264
+ false
265
+ )
266
+ end
267
+ --- Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
268
+ -- need to specify the velocity or spawner.
269
+ --
270
+ -- Also see the `spawnWithSeed` helper function.
271
+ function ____exports.spawn(self, entityType, variant, subType, position, velocity, spawner, seed)
272
+ if velocity == nil then
273
+ velocity = VectorZero
274
+ end
275
+ if spawner == nil then
276
+ spawner = nil
277
+ end
278
+ if seed == nil then
279
+ seed = nil
280
+ end
281
+ if seed == nil then
282
+ return Isaac.Spawn(
283
+ entityType,
284
+ variant,
285
+ subType,
286
+ position,
287
+ velocity,
288
+ spawner
289
+ )
290
+ end
291
+ return game:Spawn(
292
+ entityType,
293
+ variant,
294
+ position,
295
+ velocity,
296
+ spawner,
297
+ subType,
298
+ seed
299
+ )
300
+ end
301
+ --- Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
302
+ -- need to specify the velocity or spawner.
303
+ function ____exports.spawnWithSeed(self, entityType, variant, subType, position, seed, velocity, spawner)
304
+ if velocity == nil then
305
+ velocity = VectorZero
306
+ end
307
+ if spawner == nil then
308
+ spawner = nil
309
+ end
310
+ return ____exports.spawn(
311
+ nil,
312
+ entityType,
313
+ variant,
314
+ subType,
315
+ position,
316
+ velocity,
317
+ spawner,
318
+ seed
319
+ )
320
+ end
321
+ return ____exports
@@ -0,0 +1,264 @@
1
+ import { BombVariant, EffectVariant, EntityType, FamiliarVariant, KnifeVariant, LaserVariant, PickupVariant, ProjectilesMode, ProjectileVariant, SlotVariant, TearVariant } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to get all of the `EntityType.BOMB` in the room.
4
+ *
5
+ * For example:
6
+ *
7
+ * ```ts
8
+ * // Make all of the bombs in the room invisible
9
+ * for (const bomb of getBombs()) {
10
+ * bomb.Visible = false;
11
+ * }
12
+ * ```
13
+ */
14
+ export declare function getBombs(bombVariant?: BombVariant, subType?: number): EntityBomb[];
15
+ /**
16
+ * Helper function to get all of the `EntityType.EFFECT` in the room.
17
+ *
18
+ * For example:
19
+ *
20
+ * ```ts
21
+ * // Make all of the effects in the room invisible
22
+ * for (const effect of getEffects()) {
23
+ * effect.Visible = false;
24
+ * }
25
+ * ```
26
+ */
27
+ export declare function getEffects(effectVariant?: EffectVariant, subType?: number): EntityEffect[];
28
+ /**
29
+ * Helper function to get all of the familiars in the room.
30
+ *
31
+ * For example:
32
+ *
33
+ * ```ts
34
+ * // Make all of the familiars in the room invisible
35
+ * for (const familiar of getFamiliars()) {
36
+ * familiar.Visible = false;
37
+ * }
38
+ * ```
39
+ */
40
+ export declare function getFamiliars(familiarVariant?: FamiliarVariant, subType?: number): EntityFamiliar[];
41
+ /**
42
+ * Helper function to get all of the `EntityType.KNIFE` in the room.
43
+ *
44
+ * For example:
45
+ *
46
+ * ```ts
47
+ * // Make all of the knives in the room invisible
48
+ * for (const knife of getKnives()) {
49
+ * knife.Visible = false;
50
+ * }
51
+ * ```
52
+ */
53
+ export declare function getKnives(knifeVariant?: KnifeVariant, subType?: number): EntityKnife[];
54
+ /**
55
+ * Helper function to get all of the `EntityType.LASER` in the room.
56
+ *
57
+ * For example:
58
+ *
59
+ * ```ts
60
+ * // Make all of the lasers in the room invisible
61
+ * for (const laser of getLasers()) {
62
+ * laser.Visible = false;
63
+ * }
64
+ * ```
65
+ */
66
+ export declare function getLasers(laserVariant?: LaserVariant, subType?: number): EntityLaser[];
67
+ /** The same thing as the `getEntities` function, but returns only NPCs. */
68
+ export declare function getNPCs(entityType?: EntityType, variant?: int, subType?: int, ignoreFriendly?: boolean): EntityNPC[];
69
+ /**
70
+ * Helper function to get all of the pickups in the room.
71
+ *
72
+ * For example:
73
+ *
74
+ * ```ts
75
+ * // Make all of the pickups in the room invisible
76
+ * for (const pickup of getPickups()) {
77
+ * pickup.Visible = false;
78
+ * }
79
+ * ```
80
+ */
81
+ export declare function getPickups(pickupVariant?: PickupVariant, subType?: number): EntityPickup[];
82
+ /**
83
+ * Helper function to get all of the `EntityType.PROJECTILE` in the room.
84
+ *
85
+ * For example:
86
+ *
87
+ * ```ts
88
+ * // Make all of the projectiles in the room invisible
89
+ * for (const projectile of getProjectiles()) {
90
+ * projectile.Visible = false;
91
+ * }
92
+ * ```
93
+ */
94
+ export declare function getProjectiles(projectileVariant?: ProjectileVariant, subType?: number): EntityProjectile[];
95
+ /**
96
+ * Helper function to get all of the `EntityType.SLOT` in the room.
97
+ *
98
+ * For example:
99
+ *
100
+ * ```ts
101
+ * // Make all of the slots in the room invisible
102
+ * for (const slot of getSlots()) {
103
+ * slot.Visible = false;
104
+ * }
105
+ * ```
106
+ */
107
+ export declare function getSlots(slotVariant?: SlotVariant, subType?: number): EntitySlot[];
108
+ /**
109
+ * Helper function to get all of the `EntityType.TEAR` in the room.
110
+ *
111
+ * For example:
112
+ *
113
+ * ```ts
114
+ * // Make all of the tears in the room invisible
115
+ * for (const tear of getTears()) {
116
+ * tear.Visible = false;
117
+ * }
118
+ * ```
119
+ */
120
+ export declare function getTears(tearVariant?: TearVariant, subType?: number): EntityTear[];
121
+ /**
122
+ * The base game `EntityNPC.FireProjectiles` method does not return anything, which is a problem in
123
+ * situations where you need to work with the fired projectiles. This function invokes that method,
124
+ * and then returns the projectiles that were spawned.
125
+ *
126
+ * @param npc The EntityNPC firing projectiles.
127
+ * @param position The starting position of the projectiles.
128
+ * @param velocity The starting velocity of the projectiles.
129
+ * @param projectilesMode A ProjectilesMode enum value defining how to fire the projectiles.
130
+ * @param projectileParams A ProjectileParams object containing various parameters for the
131
+ * projectiles.
132
+ * @returns An array of EntityProjectiles containing all fired projectiles.
133
+ */
134
+ export declare function npcFireProjectiles(npc: EntityNPC, position: Vector, velocity: Vector, projectilesMode: ProjectilesMode, projectileParams: ProjectileParams): EntityProjectile[];
135
+ /**
136
+ * Helper function to remove all of the `EntityType.BOMB` in the room.
137
+ *
138
+ * @param bombVariant Optional. If specified, will only remove bombs that match this variant.
139
+ * @param subType Optional. If specified, will only remove bombs that match this sub-type.
140
+ * @param cap Optional. If specified, will only remove the given amount of bombs.
141
+ * @returns True if one or more bombs were removed, false otherwise.
142
+ */
143
+ export declare function removeAllBombs(bombVariant?: BombVariant, subType?: int, cap?: int): boolean;
144
+ /**
145
+ * Helper function to remove all of the effects in the room.
146
+ *
147
+ * @param effectVariant Optional. If specified, will only remove effects that match this variant.
148
+ * @param subType Optional. If specified, will only remove effects that match this sub-type.
149
+ * @param cap Optional. If specified, will only remove the given amount of effects.
150
+ * @returns True if one or more effects were removed, false otherwise.
151
+ */
152
+ export declare function removeAllEffects(effectVariant?: EffectVariant, subType?: int, cap?: int): boolean;
153
+ /**
154
+ * Helper function to remove all of the familiars in the room.
155
+ *
156
+ * @param familiarVariant Optional. If specified, will only remove familiars that match this
157
+ * variant.
158
+ * @param subType Optional. If specified, will only remove familiars that match this sub-type.
159
+ * @param cap Optional. If specified, will only remove the given amount of familiars.
160
+ * @returns True if one or more familiars were removed, false otherwise.
161
+ */
162
+ export declare function removeAllFamiliars(familiarVariant?: FamiliarVariant, subType?: int, cap?: int): boolean;
163
+ /**
164
+ * Helper function to remove all of the `EntityType.KNIFE` in the room.
165
+ *
166
+ * @param knifeVariant Optional. If specified, will only remove knives that match this variant.
167
+ * @param subType Optional. If specified, will only remove knives that match this sub-type.
168
+ * @param cap Optional. If specified, will only remove the given amount of knives.
169
+ * @returns True if one or more knives were removed, false otherwise.
170
+ */
171
+ export declare function removeAllKnives(knifeVariant?: KnifeVariant, subType?: int, cap?: int): boolean;
172
+ /**
173
+ * Helper function to remove all of the `EntityType.LASER` in the room.
174
+ *
175
+ * @param laserVariant Optional. If specified, will only remove lasers that match this variant.
176
+ * @param subType Optional. If specified, will only remove lasers that match this sub-type.
177
+ * @param cap Optional. If specified, will only remove the given amount of lasers.
178
+ * @returns True if one or more lasers were removed, false otherwise.
179
+ */
180
+ export declare function removeAllLasers(laserVariant?: LaserVariant, subType?: int, cap?: int): boolean;
181
+ /**
182
+ * Helper function to remove all NPCs in the room.
183
+ *
184
+ * @param cap Optional. If specified, will only remove the given amount of NPCs.
185
+ * @returns True if one or more NPCs were removed, false otherwise.
186
+ */
187
+ export declare function removeAllNPCs(cap?: int): boolean;
188
+ /**
189
+ * Helper function to remove all of the pickups in the room.
190
+ *
191
+ * @param pickupVariant Optional. If specified, will only remove pickups that match this variant.
192
+ * @param subType Optional. If specified, will only remove pickups that match this sub-type.
193
+ * @param cap Optional. If specified, will only remove the given amount of pickups.
194
+ * @returns True if one or more pickups were removed, false otherwise.
195
+ */
196
+ export declare function removeAllPickups(pickupVariant?: PickupVariant, subType?: int, cap?: int): boolean;
197
+ /**
198
+ * Helper function to remove all of the `EntityType.PROJECTILE` in the room.
199
+ *
200
+ * @param projectileVariant Optional. If specified, will only remove projectiles that match this
201
+ * variant.
202
+ * @param subType Optional. If specified, will only remove projectiles that match this sub-type.
203
+ * @param cap Optional. If specified, will only remove the given amount of projectiles.
204
+ * @returns True if one or more projectiles were removed, false otherwise.
205
+ */
206
+ export declare function removeAllProjectiles(projectileVariant?: ProjectileVariant, subType?: int, cap?: int): boolean;
207
+ /**
208
+ * Helper function to remove all of the `EntityType.SLOT` in the room.
209
+ *
210
+ * @param slotVariant Optional. If specified, will only remove slots that match this variant.
211
+ * @param subType Optional. If specified, will only remove slots that match this sub-type.
212
+ * @param cap Optional. If specified, will only remove the given amount of slots.
213
+ * @returns True if one or more slots were removed, false otherwise.
214
+ */
215
+ export declare function removeAllSlots(slotVariant?: SlotVariant, subType?: int, cap?: int): boolean;
216
+ /**
217
+ * Helper function to remove all of the `EntityType.TEAR` in the room.
218
+ *
219
+ * @param tearVariant Optional. If specified, will only remove tears that match this variant.
220
+ * @param subType Optional. If specified, will only remove tears that match this sub-type.
221
+ * @param cap Optional. If specified, will only remove the given amount of tears.
222
+ * @returns True if one or more tears were removed, false otherwise.
223
+ */
224
+ export declare function removeAllTears(tearVariant?: TearVariant, subType?: int, cap?: int): boolean;
225
+ /** Helper function to spawn a `EntityType.BOMB` (4). */
226
+ export declare function spawnBomb(bombVariant: BombVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityBomb;
227
+ /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
228
+ export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityBomb;
229
+ /** Helper function to spawn a `EntityType.EFFECT` (1000). */
230
+ export declare function spawnEffect(effectVariant: EffectVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityEffect;
231
+ /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
232
+ export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityEffect;
233
+ /** Helper function to spawn a `EntityType.FAMILIAR` (3). */
234
+ export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityFamiliar;
235
+ /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
236
+ export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityFamiliar;
237
+ /** Helper function to spawn a `EntityType.KNIFE` (8). */
238
+ export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityKnife;
239
+ /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
240
+ export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityKnife;
241
+ /** Helper function to spawn a `EntityType.LASER` (7). */
242
+ export declare function spawnLaser(laserVariant: LaserVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityLaser;
243
+ /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
244
+ export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityLaser;
245
+ /** Helper function to spawn an NPC. */
246
+ export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityNPC;
247
+ /** Helper function to spawn an NPC with a specific seed. */
248
+ export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityNPC;
249
+ /** Helper function to spawn a `EntityType.PICKUP` (5). */
250
+ export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
251
+ /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
252
+ export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
253
+ /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
254
+ export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityProjectile;
255
+ /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
256
+ export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityProjectile;
257
+ /** Helper function to spawn a `EntityType.SLOT` (6). */
258
+ export declare function spawnSlot(slotVariant: SlotVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
259
+ /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
260
+ export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
261
+ /** Helper function to spawn a `EntityType.TEAR` (2). */
262
+ export declare function spawnTear(tearVariant: TearVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityTear;
263
+ /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
264
+ export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityTear;