isaacscript-common 2.3.0 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.d.ts +37 -0
- package/cachedClasses.lua +30 -0
- package/callbacks/customRevive.d.ts +1 -0
- package/callbacks/customRevive.lua +147 -0
- package/callbacks/itemPickup.d.ts +1 -0
- package/callbacks/itemPickup.lua +66 -0
- package/callbacks/postBombInitLate.d.ts +1 -0
- package/callbacks/postBombInitLate.lua +33 -0
- package/callbacks/postBoneSwing.d.ts +1 -0
- package/callbacks/postBoneSwing.lua +50 -0
- package/callbacks/postCollectibleInitFirst.d.ts +1 -0
- package/callbacks/postCollectibleInitFirst.lua +34 -0
- package/callbacks/postCursedTeleport.d.ts +1 -0
- package/callbacks/postCursedTeleport.lua +121 -0
- package/callbacks/postCustomDoorEnter.d.ts +50 -0
- package/callbacks/postCustomDoorEnter.lua +247 -0
- package/callbacks/postDoorRender.d.ts +1 -0
- package/callbacks/postDoorRender.lua +26 -0
- package/callbacks/postDoorUpdate.d.ts +1 -0
- package/callbacks/postDoorUpdate.lua +26 -0
- package/callbacks/postEffectInitLate.d.ts +1 -0
- package/callbacks/postEffectInitLate.lua +33 -0
- package/callbacks/postEffectStateChanged.d.ts +1 -0
- package/callbacks/postEffectStateChanged.lua +39 -0
- package/callbacks/postEsauJr.d.ts +1 -0
- package/callbacks/postEsauJr.lua +69 -0
- package/callbacks/postFamiliarInitLate.d.ts +1 -0
- package/callbacks/postFamiliarInitLate.lua +33 -0
- package/callbacks/postFamiliarStateChanged.d.ts +1 -0
- package/callbacks/postFamiliarStateChanged.lua +39 -0
- package/callbacks/postFlip.d.ts +1 -0
- package/callbacks/postFlip.lua +63 -0
- package/callbacks/postGreedModeWave.d.ts +1 -0
- package/callbacks/postGreedModeWave.lua +34 -0
- package/callbacks/postGridEntity.d.ts +1 -0
- package/callbacks/postGridEntity.lua +107 -0
- package/callbacks/postGridEntityCollision.d.ts +1 -0
- package/callbacks/postGridEntityCollision.lua +67 -0
- package/callbacks/postGridEntityRender.d.ts +1 -0
- package/callbacks/postGridEntityRender.lua +26 -0
- package/callbacks/postHolyMantleRemoved.d.ts +1 -0
- package/callbacks/postHolyMantleRemoved.lua +41 -0
- package/callbacks/postItemDischarged.d.ts +2 -0
- package/callbacks/postItemDischarged.lua +104 -0
- package/callbacks/postKnifeInitLate.d.ts +1 -0
- package/callbacks/postKnifeInitLate.lua +33 -0
- package/callbacks/postLaserInitLate.d.ts +1 -0
- package/callbacks/postLaserInitLate.lua +33 -0
- package/callbacks/postNPCInitLate.d.ts +1 -0
- package/callbacks/postNPCInitLate.lua +33 -0
- package/callbacks/postNPCStateChanged.d.ts +1 -0
- package/callbacks/postNPCStateChanged.lua +39 -0
- package/callbacks/postNewRoomEarly.d.ts +1 -0
- package/callbacks/postNewRoomEarly.lua +67 -0
- package/callbacks/postPickupCollect.d.ts +1 -0
- package/callbacks/postPickupCollect.lua +41 -0
- package/callbacks/postPickupInitLate.d.ts +1 -0
- package/callbacks/postPickupInitLate.lua +33 -0
- package/callbacks/postPickupStateChanged.d.ts +1 -0
- package/callbacks/postPickupStateChanged.lua +39 -0
- package/callbacks/postPitRender.d.ts +1 -0
- package/callbacks/postPitRender.lua +26 -0
- package/callbacks/postPitUpdate.d.ts +1 -0
- package/callbacks/postPitUpdate.lua +26 -0
- package/callbacks/postPlayerChangeHealth.d.ts +1 -0
- package/callbacks/postPlayerChangeHealth.lua +52 -0
- package/callbacks/postPlayerChangeType.d.ts +1 -0
- package/callbacks/postPlayerChangeType.lua +41 -0
- package/callbacks/postPlayerFatalDamage.d.ts +1 -0
- package/callbacks/postPlayerFatalDamage.lua +73 -0
- package/callbacks/postPlayerInitLate.d.ts +1 -0
- package/callbacks/postPlayerInitLate.lua +35 -0
- package/callbacks/postPlayerReordered.d.ts +1 -0
- package/callbacks/postPlayerReordered.lua +114 -0
- package/callbacks/postPoopRender.d.ts +1 -0
- package/callbacks/postPoopRender.lua +26 -0
- package/callbacks/postPoopUpdate.d.ts +1 -0
- package/callbacks/postPoopUpdate.lua +26 -0
- package/callbacks/postPressurePlateRender.d.ts +1 -0
- package/callbacks/postPressurePlateRender.lua +26 -0
- package/callbacks/postPressurePlateUpdate.d.ts +1 -0
- package/callbacks/postPressurePlateUpdate.lua +26 -0
- package/callbacks/postProjectileInitLate.d.ts +1 -0
- package/callbacks/postProjectileInitLate.lua +33 -0
- package/callbacks/postPurchase.d.ts +1 -0
- package/callbacks/postPurchase.lua +51 -0
- package/callbacks/postRockRender.d.ts +1 -0
- package/callbacks/postRockRender.lua +26 -0
- package/callbacks/postRockUpdate.d.ts +1 -0
- package/callbacks/postRockUpdate.lua +26 -0
- package/callbacks/postRoomClearChanged.d.ts +1 -0
- package/callbacks/postRoomClearChanged.lua +42 -0
- package/callbacks/postSacrifice.d.ts +1 -0
- package/callbacks/postSacrifice.lua +44 -0
- package/callbacks/postSlotInitUpdate.d.ts +1 -0
- package/callbacks/postSlotInitUpdate.lua +53 -0
- package/callbacks/postSlotRender.d.ts +1 -0
- package/callbacks/postSlotRender.lua +76 -0
- package/callbacks/postSpikesRender.d.ts +1 -0
- package/callbacks/postSpikesRender.lua +26 -0
- package/callbacks/postSpikesUpdate.d.ts +1 -0
- package/callbacks/postSpikesUpdate.lua +26 -0
- package/callbacks/postTNTRender.d.ts +1 -0
- package/callbacks/postTNTRender.lua +26 -0
- package/callbacks/postTNTUpdate.d.ts +1 -0
- package/callbacks/postTNTUpdate.lua +26 -0
- package/callbacks/postTearInitLate.d.ts +1 -0
- package/callbacks/postTearInitLate.lua +33 -0
- package/callbacks/postTearInitVeryLate.d.ts +1 -0
- package/callbacks/postTearInitVeryLate.lua +36 -0
- package/callbacks/postTransformation.d.ts +1 -0
- package/callbacks/postTransformation.lua +48 -0
- package/callbacks/postTrinketBreak.d.ts +1 -0
- package/callbacks/postTrinketBreak.lua +72 -0
- package/callbacks/preBerserkDeath.d.ts +1 -0
- package/callbacks/preBerserkDeath.lua +38 -0
- package/callbacks/preNewLevel.d.ts +1 -0
- package/callbacks/preNewLevel.lua +45 -0
- package/callbacks/reorderedCallbacks.d.ts +20 -0
- package/callbacks/reorderedCallbacks.lua +108 -0
- package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postBombInitLate.lua +29 -0
- package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
- package/callbacks/subscriptions/postBoneSwing.lua +22 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
- package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
- package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
- package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
- package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
- package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
- package/callbacks/subscriptions/postCustomRevive.lua +29 -0
- package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
- package/callbacks/subscriptions/postDoorRender.lua +30 -0
- package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
- package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
- package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
- package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
- package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
- package/callbacks/subscriptions/postEsauJr.lua +22 -0
- package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
- package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
- package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
- package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
- package/callbacks/subscriptions/postFirstFlip.lua +22 -0
- package/callbacks/subscriptions/postFlip.d.ts +4 -0
- package/callbacks/subscriptions/postFlip.lua +22 -0
- package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
- package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
- package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
- package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
- package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
- package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
- package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
- package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
- package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
- package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
- package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
- package/callbacks/subscriptions/postItemDischarged.lua +29 -0
- package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
- package/callbacks/subscriptions/postItemPickup.lua +33 -0
- package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
- package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
- package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
- package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
- package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
- package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
- package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
- package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
- package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
- package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
- package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
- package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
- package/callbacks/subscriptions/postPickupCollect.lua +29 -0
- package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
- package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
- package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
- package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
- package/callbacks/subscriptions/postPitRender.d.ts +5 -0
- package/callbacks/subscriptions/postPitRender.lua +30 -0
- package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postPitUpdate.lua +30 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
- package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
- package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
- package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
- package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
- package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
- package/callbacks/subscriptions/postPoopRender.lua +30 -0
- package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
- package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
- package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
- package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
- package/callbacks/subscriptions/postPurchase.d.ts +6 -0
- package/callbacks/subscriptions/postPurchase.lua +22 -0
- package/callbacks/subscriptions/postRockRender.d.ts +5 -0
- package/callbacks/subscriptions/postRockRender.lua +30 -0
- package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postRockUpdate.lua +30 -0
- package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
- package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
- package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
- package/callbacks/subscriptions/postSacrifice.lua +34 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
- package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
- package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
- package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
- package/callbacks/subscriptions/postSlotInit.lua +29 -0
- package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
- package/callbacks/subscriptions/postSlotRender.lua +29 -0
- package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
- package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
- package/callbacks/subscriptions/postSpikesRender.lua +30 -0
- package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
- package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
- package/callbacks/subscriptions/postTNTRender.lua +30 -0
- package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
- package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postTearInitLate.lua +29 -0
- package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
- package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
- package/callbacks/subscriptions/postTransformation.d.ts +5 -0
- package/callbacks/subscriptions/postTransformation.lua +29 -0
- package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
- package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
- package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
- package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
- package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
- package/callbacks/subscriptions/preCustomRevive.lua +38 -0
- package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
- package/callbacks/subscriptions/preItemPickup.lua +33 -0
- package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
- package/callbacks/subscriptions/preNewLevel.lua +22 -0
- package/classes/DefaultMap.d.ts +110 -0
- package/classes/DefaultMap.lua +135 -0
- package/classes/ModUpgraded.d.ts +23 -0
- package/classes/ModUpgraded.lua +43 -0
- package/constants.d.ts +104 -0
- package/constants.lua +86 -0
- package/constantsFirstLast.d.ts +130 -0
- package/constantsFirstLast.lua +113 -0
- package/enums/HealthType.d.ts +16 -0
- package/enums/HealthType.lua +24 -0
- package/enums/ModCallbackCustom.d.ts +860 -0
- package/enums/ModCallbackCustom.lua +159 -0
- package/enums/PocketItemType.d.ts +8 -0
- package/enums/PocketItemType.lua +15 -0
- package/enums/SerializationType.d.ts +5 -0
- package/enums/SerializationType.lua +9 -0
- package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
- package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
- package/enums/private/SaveDataKey.d.ts +7 -0
- package/enums/private/SaveDataKey.lua +11 -0
- package/enums/private/SerializationBrand.d.ts +37 -0
- package/enums/private/SerializationBrand.lua +17 -0
- package/features/characterHealthConversion.d.ts +9 -0
- package/features/characterHealthConversion.lua +91 -0
- package/features/characterStats.d.ts +19 -0
- package/features/characterStats.lua +54 -0
- package/features/debugDisplay/debugDisplay.d.ts +2 -0
- package/features/debugDisplay/debugDisplay.lua +181 -0
- package/features/debugDisplay/exports.d.ts +199 -0
- package/features/debugDisplay/exports.lua +223 -0
- package/features/debugDisplay/v.d.ts +44 -0
- package/features/debugDisplay/v.lua +54 -0
- package/features/deployJSONRoom.d.ts +65 -0
- package/features/deployJSONRoom.lua +519 -0
- package/features/disableInputs.d.ts +62 -0
- package/features/disableInputs.lua +134 -0
- package/features/disableSound.d.ts +18 -0
- package/features/disableSound.lua +62 -0
- package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
- package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
- package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
- package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
- package/features/extraConsoleCommands/init.d.ts +26 -0
- package/features/extraConsoleCommands/init.lua +265 -0
- package/features/extraConsoleCommands/listCommands.d.ts +349 -0
- package/features/extraConsoleCommands/listCommands.lua +1094 -0
- package/features/extraConsoleCommands/v.d.ts +13 -0
- package/features/extraConsoleCommands/v.lua +10 -0
- package/features/fadeInRemover.d.ts +14 -0
- package/features/fadeInRemover.lua +55 -0
- package/features/fastReset.d.ts +14 -0
- package/features/fastReset.lua +59 -0
- package/features/forgottenSwitch.d.ts +5 -0
- package/features/forgottenSwitch.lua +32 -0
- package/features/getCollectibleItemPoolType.d.ts +7 -0
- package/features/getCollectibleItemPoolType.lua +48 -0
- package/features/playerInventory.d.ts +23 -0
- package/features/playerInventory.lua +147 -0
- package/features/ponyDetection.d.ts +6 -0
- package/features/ponyDetection.lua +53 -0
- package/features/preventCollectibleRotation.d.ts +11 -0
- package/features/preventCollectibleRotation.lua +67 -0
- package/features/runInNFrames.d.ts +61 -0
- package/features/runInNFrames.lua +128 -0
- package/features/saveDataManager/constants.d.ts +3 -0
- package/features/saveDataManager/constants.lua +5 -0
- package/features/saveDataManager/exports.d.ts +131 -0
- package/features/saveDataManager/exports.lua +181 -0
- package/features/saveDataManager/load.d.ts +4 -0
- package/features/saveDataManager/load.lua +66 -0
- package/features/saveDataManager/main.d.ts +3 -0
- package/features/saveDataManager/main.lua +125 -0
- package/features/saveDataManager/maps.d.ts +10 -0
- package/features/saveDataManager/maps.lua +11 -0
- package/features/saveDataManager/merge.d.ts +24 -0
- package/features/saveDataManager/merge.lua +144 -0
- package/features/saveDataManager/save.d.ts +4 -0
- package/features/saveDataManager/save.lua +44 -0
- package/features/saveDataManager/serializationBrand.d.ts +1 -0
- package/features/saveDataManager/serializationBrand.lua +17 -0
- package/features/sirenHelpers.d.ts +18 -0
- package/features/sirenHelpers.lua +82 -0
- package/features/taintedLazarusPlayers.d.ts +13 -0
- package/features/taintedLazarusPlayers.lua +85 -0
- package/featuresInitialized.d.ts +1 -0
- package/featuresInitialized.lua +20 -0
- package/functions/array.d.ts +141 -0
- package/functions/array.lua +354 -0
- package/functions/benchmark.d.ts +10 -0
- package/functions/benchmark.lua +38 -0
- package/functions/bitwise.d.ts +4 -0
- package/functions/bitwise.lua +21 -0
- package/functions/boss.d.ts +56 -0
- package/functions/boss.lua +218 -0
- package/functions/cacheFlag.d.ts +8 -0
- package/functions/cacheFlag.lua +11 -0
- package/functions/cards.d.ts +95 -0
- package/functions/cards.lua +234 -0
- package/functions/challenges.d.ts +3 -0
- package/functions/challenges.lua +10 -0
- package/functions/character.d.ts +48 -0
- package/functions/character.lua +96 -0
- package/functions/charge.d.ts +54 -0
- package/functions/charge.lua +162 -0
- package/functions/chargeBar.d.ts +12 -0
- package/functions/chargeBar.lua +47 -0
- package/functions/collectibleCacheFlag.d.ts +23 -0
- package/functions/collectibleCacheFlag.lua +80 -0
- package/functions/collectibleSet.d.ts +9 -0
- package/functions/collectibleSet.lua +54 -0
- package/functions/collectibleTag.d.ts +16 -0
- package/functions/collectibleTag.lua +83 -0
- package/functions/collectibles.d.ts +211 -0
- package/functions/collectibles.lua +412 -0
- package/functions/color.d.ts +45 -0
- package/functions/color.lua +140 -0
- package/functions/debug.d.ts +27 -0
- package/functions/debug.lua +49 -0
- package/functions/deepCopy.d.ts +29 -0
- package/functions/deepCopy.lua +382 -0
- package/functions/deepCopyTests.d.ts +1 -0
- package/functions/deepCopyTests.lua +316 -0
- package/functions/direction.d.ts +4 -0
- package/functions/direction.lua +17 -0
- package/functions/doors.d.ts +117 -0
- package/functions/doors.lua +284 -0
- package/functions/easing.d.ts +30 -0
- package/functions/easing.lua +115 -0
- package/functions/eden.d.ts +3 -0
- package/functions/eden.lua +47 -0
- package/functions/entity.d.ts +131 -0
- package/functions/entity.lua +321 -0
- package/functions/entitySpecific.d.ts +264 -0
- package/functions/entitySpecific.lua +832 -0
- package/functions/entityTypes.d.ts +3 -0
- package/functions/entityTypes.lua +8 -0
- package/functions/enums.d.ts +80 -0
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- package/src/features/characterStats.ts +0 -61
- package/src/features/debugDisplay/debugDisplay.ts +0 -221
- package/src/features/debugDisplay/exports.ts +0 -368
- package/src/features/debugDisplay/v.ts +0 -65
- package/src/features/deployJSONRoom.ts +0 -672
- package/src/features/disableInputs.ts +0 -193
- package/src/features/disableSound.ts +0 -77
- package/src/features/extraConsoleCommands/commandsDisplay.ts +0 -290
- package/src/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
- package/src/features/extraConsoleCommands/init.ts +0 -334
- package/src/features/extraConsoleCommands/listCommands.ts +0 -1298
- package/src/features/extraConsoleCommands/v.ts +0 -14
- package/src/features/fadeInRemover.ts +0 -60
- package/src/features/fastReset.ts +0 -75
- package/src/features/forgottenSwitch.ts +0 -50
- package/src/features/getCollectibleItemPoolType.ts +0 -66
- package/src/features/playerInventory.ts +0 -187
- package/src/features/ponyDetection.ts +0 -74
- package/src/features/preventCollectibleRotation.ts +0 -113
- package/src/features/runInNFrames.ts +0 -148
- package/src/features/saveDataManager/constants.ts +0 -4
- package/src/features/saveDataManager/exports.ts +0 -230
- package/src/features/saveDataManager/load.ts +0 -90
- package/src/features/saveDataManager/main.ts +0 -187
- package/src/features/saveDataManager/maps.ts +0 -13
- package/src/features/saveDataManager/merge.ts +0 -182
- package/src/features/saveDataManager/save.ts +0 -66
- package/src/features/saveDataManager/serializationBrand.ts +0 -15
- package/src/features/sirenHelpers.ts +0 -129
- package/src/features/taintedLazarusPlayers.ts +0 -113
- package/src/featuresInitialized.ts +0 -20
- package/src/functions/array.ts +0 -412
- package/src/functions/benchmark.ts +0 -36
- package/src/functions/bitwise.ts +0 -24
- package/src/functions/boss.ts +0 -227
- package/src/functions/cacheFlag.ts +0 -12
- package/src/functions/cards.ts +0 -267
- package/src/functions/challenges.ts +0 -11
- package/src/functions/character.ts +0 -124
- package/src/functions/charge.ts +0 -237
- package/src/functions/chargeBar.ts +0 -67
- package/src/functions/collectibleCacheFlag.ts +0 -90
- package/src/functions/collectibleSet.ts +0 -57
- package/src/functions/collectibleTag.ts +0 -89
- package/src/functions/collectibles.ts +0 -610
- package/src/functions/color.ts +0 -149
- package/src/functions/debug.ts +0 -65
- package/src/functions/deepCopy.ts +0 -508
- package/src/functions/deepCopyTests.ts +0 -390
- package/src/functions/direction.ts +0 -16
- package/src/functions/doors.ts +0 -343
- package/src/functions/easing.ts +0 -182
- package/src/functions/eden.ts +0 -47
- package/src/functions/entity.ts +0 -352
- package/src/functions/entitySpecific.ts +0 -889
- package/src/functions/entityTypes.ts +0 -6
- package/src/functions/enums.ts +0 -145
- package/src/functions/familiars.ts +0 -106
- package/src/functions/flag.ts +0 -165
- package/src/functions/flying.ts +0 -117
- package/src/functions/globals.ts +0 -249
- package/src/functions/gridEntity.ts +0 -511
- package/src/functions/gridEntitySpecific.ts +0 -112
- package/src/functions/input.ts +0 -139
- package/src/functions/isaacAPIClass.ts +0 -65
- package/src/functions/jsonHelpers.ts +0 -45
- package/src/functions/jsonRoom.ts +0 -100
- package/src/functions/kColor.ts +0 -130
- package/src/functions/language.ts +0 -13
- package/src/functions/level.ts +0 -31
- package/src/functions/log.ts +0 -660
- package/src/functions/map.ts +0 -56
- package/src/functions/math.ts +0 -149
- package/src/functions/mergeTests.ts +0 -288
- package/src/functions/npc.ts +0 -148
- package/src/functions/pickupVariants.ts +0 -60
- package/src/functions/pickups.ts +0 -449
- package/src/functions/pills.ts +0 -182
- package/src/functions/player.ts +0 -975
- package/src/functions/playerDataStructures.ts +0 -150
- package/src/functions/playerHealth.ts +0 -318
- package/src/functions/playerIndex.ts +0 -195
- package/src/functions/pocketItems.ts +0 -149
- package/src/functions/positionVelocity.ts +0 -188
- package/src/functions/random.ts +0 -77
- package/src/functions/revive.ts +0 -201
- package/src/functions/rng.ts +0 -177
- package/src/functions/roomData.ts +0 -199
- package/src/functions/roomGrid.ts +0 -109
- package/src/functions/roomShape.ts +0 -80
- package/src/functions/rooms.ts +0 -667
- package/src/functions/run.ts +0 -36
- package/src/functions/seeds.ts +0 -19
- package/src/functions/serialization.ts +0 -97
- package/src/functions/set.ts +0 -95
- package/src/functions/sound.ts +0 -9
- package/src/functions/spawnCollectible.ts +0 -104
- package/src/functions/sprite.ts +0 -107
- package/src/functions/stage.ts +0 -125
- package/src/functions/string.ts +0 -47
- package/src/functions/table.ts +0 -139
- package/src/functions/tears.ts +0 -32
- package/src/functions/transformations.ts +0 -137
- package/src/functions/trinketCacheFlag.ts +0 -60
- package/src/functions/trinketGive.ts +0 -157
- package/src/functions/trinkets.ts +0 -215
- package/src/functions/tstlClass.ts +0 -91
- package/src/functions/ui.ts +0 -138
- package/src/functions/utils.ts +0 -200
- package/src/functions/vector.ts +0 -145
- package/src/index.ts +0 -162
- package/src/initCustomCallbacks.ts +0 -120
- package/src/initFeatures.ts +0 -37
- package/src/interfaces/AddCallbackParameterCustom.ts +0 -174
- package/src/interfaces/ChargeBarSprites.ts +0 -12
- package/src/interfaces/JSONDoor.ts +0 -13
- package/src/interfaces/JSONEntity.ts +0 -16
- package/src/interfaces/JSONRoom.ts +0 -36
- package/src/interfaces/JSONRooms.ts +0 -12
- package/src/interfaces/JSONSpawn.ts +0 -14
- package/src/interfaces/PlayerHealth.ts +0 -16
- package/src/interfaces/PocketItemDescription.ts +0 -9
- package/src/interfaces/SaveData.ts +0 -29
- package/src/interfaces/TrinketSituation.ts +0 -9
- package/src/interfaces/private/TSTLClassMetatable.ts +0 -8
- package/src/maps/cardMap.ts +0 -209
- package/src/maps/characterMap.ts +0 -87
- package/src/maps/collectibleDescriptionMap.ts +0 -732
- package/src/maps/collectibleNameMap.ts +0 -731
- package/src/maps/defaultPlayerStatMap.ts +0 -17
- package/src/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
- package/src/maps/gridEntityXMLMap.ts +0 -176
- package/src/maps/pillEffectMap.ts +0 -88
- package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
- package/src/maps/roomTypeMap.ts +0 -40
- package/src/maps/trinketDescriptionMap.ts +0 -200
- package/src/maps/trinketNameMap.ts +0 -198
- package/src/objects/LRoomShapeToRectangles.ts +0 -44
- package/src/objects/callbackRegisterFunctions.ts +0 -171
- package/src/objects/cardDescriptions.ts +0 -105
- package/src/objects/cardNames.ts +0 -105
- package/src/objects/cardTypes.ts +0 -104
- package/src/objects/challengeNames.ts +0 -52
- package/src/objects/characterNames.ts +0 -48
- package/src/objects/coinSubTypeToValue.ts +0 -14
- package/src/objects/colors.ts +0 -16
- package/src/objects/directionNames.ts +0 -11
- package/src/objects/directionToDegrees.ts +0 -11
- package/src/objects/directionToVector.ts +0 -12
- package/src/objects/doorSlotFlagToDoorSlot.ts +0 -16
- package/src/objects/doorSlotToDirection.ts +0 -14
- package/src/objects/isaacAPIClassTypeToBrand.ts +0 -11
- package/src/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
- package/src/objects/languageNames.ts +0 -13
- package/src/objects/pillEffectClasses.ts +0 -63
- package/src/objects/pillEffectNames.ts +0 -57
- package/src/objects/pillEffectTypes.ts +0 -62
- package/src/objects/roomShapeBounds.ts +0 -71
- package/src/objects/roomShapeLayoutSizes.ts +0 -45
- package/src/objects/roomShapeToBottomRightPosition.ts +0 -25
- package/src/objects/roomShapeToDoorSlots.ts +0 -83
- package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
- package/src/objects/roomShapeToGridWidth.ts +0 -21
- package/src/objects/roomShapeToTopLeftPosition.ts +0 -26
- package/src/objects/roomShapeVolumes.ts +0 -38
- package/src/objects/roomTypeNames.ts +0 -36
- package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
- package/src/objects/stageTypeToLetter.ts +0 -15
- package/src/objects/transformationNames.ts +0 -20
- package/src/patchErrorFunctions.ts +0 -92
- package/src/sets/LRoomShapesSet.ts +0 -8
- package/src/sets/bossSets.ts +0 -470
- package/src/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
- package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
- package/src/sets/charactersWithFreeDevilDealsSet.ts +0 -4
- package/src/sets/charactersWithNoRedHeartsSet.ts +0 -17
- package/src/sets/charactersWithNoSoulHeartsSet.ts +0 -14
- package/src/sets/chestPickupVariantsSet.ts +0 -16
- package/src/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
- package/src/sets/lostStyleCharactersSet.ts +0 -13
- package/src/sets/mineShaftRoomSubTypesSet.ts +0 -10
- package/src/sets/redHeartSubTypesSet.ts +0 -7
- package/src/sets/sinEntityTypesSet.ts +0 -11
- package/src/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
- package/src/sets/storyBossesSet.ts +0 -17
- package/src/types/AnyEntity.ts +0 -12
- package/src/types/AwaitingTextInput.d.ts +0 -2
- package/src/types/CollectibleIndex.ts +0 -14
- package/src/types/PickingUpItem.ts +0 -89
- package/src/types/PlayerIndex.ts +0 -13
- package/src/types/private/IsaacAPIClass.ts +0 -3
- package/src/types/private/SerializedIsaacAPIClass.ts +0 -3
- package/src/types/private/TSTLClass.ts +0 -3
- package/src/upgradeMod.ts +0 -55
- package/tsconfig.json +0 -42
- package/typedoc.json +0 -158
- package/website-root.md +0 -11
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/// <reference types="isaac-typescript-definitions" />
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import { DefaultMap } from "../classes/DefaultMap";
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import { PlayerIndex } from "../types/PlayerIndex";
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/**
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* Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
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* instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
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*
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* For example:
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*
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* ```ts
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* const v = {
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* run: {
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* playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
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* },
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* };
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*
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* function evaluateCacheSpeed(player: EntityPlayer) {
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* player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
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* }
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* ```
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*/
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export declare function defaultMapGetPlayer<V, A extends unknown[]>(map: DefaultMap<PlayerIndex, V, A>, player: EntityPlayer, ...extraArgs: A): V;
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/**
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* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
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* `Map.set` method if you have a map of this type.
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*
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* Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
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* `mapSetPlayer` helper function.
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*/
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export declare function defaultMapSetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer, value: V): void;
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/**
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* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
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* `Map.get` method if you have a map of this type.
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*
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* For example:
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*
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* ```ts
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* const v = {
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* run: {
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* playersSpeedBoost: new Map<PlayerIndex, int>(),
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* },
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* };
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*
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* function incrementSpeedBoost(player: EntityPlayer) {
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* const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
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* const newSpeedBoost = oldSpeedBoost + 0.1;
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* mapSetPlayer(v.run.playersSpeedBoost, player);
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* }
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* ```
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*/
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export declare function mapGetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer): V | undefined;
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/**
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* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
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* `Map.has` method if you have a map of this type.
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*/
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export declare function mapHasPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer): boolean;
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/**
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* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
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* `Map.set` method if you have a map of this type.
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*
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* For example:
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*
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* ```ts
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* const v = {
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* run: {
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* playersSpeedBoost: new Map<PlayerIndex, int>(),
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* },
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* };
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*
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* function incrementSpeedBoost(player: EntityPlayer) {
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* const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
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* const newSpeedBoost = oldSpeedBoost + 0.1;
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* mapSetPlayer(v.run.playersSpeedBoost, player);
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* }
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* ```
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*/
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export declare function mapSetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer, value: V): void;
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/**
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* Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
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* `Set.add` method if you have a set of this type.
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*/
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export declare function setAddPlayer(set: Set<PlayerIndex>, player: EntityPlayer): Set<PlayerIndex>;
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/**
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* Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
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* `Set.delete` method if you have a set of this type.
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*/
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export declare function setDeletePlayer(set: Set<PlayerIndex>, player: EntityPlayer): boolean;
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/**
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* Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
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* `Set.has` method if you have a set of this type.
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*/
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export declare function setHasPlayer(set: Set<PlayerIndex>, player: EntityPlayer): boolean;
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local Set = ____lualib.Set
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local ____exports = {}
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local ____playerIndex = require("functions.playerIndex")
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local getPlayerIndex = ____playerIndex.getPlayerIndex
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--- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
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-- `Map.set` method if you have a map of this type.
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--
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-- For example:
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--
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-- ```ts
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-- const v = {
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-- run: {
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-- playersSpeedBoost: new Map<PlayerIndex, int>(),
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-- },
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-- };
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--
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-- function incrementSpeedBoost(player: EntityPlayer) {
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-- const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
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-- const newSpeedBoost = oldSpeedBoost + 0.1;
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-- mapSetPlayer(v.run.playersSpeedBoost, player);
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-- }
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-- ```
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function ____exports.mapSetPlayer(self, map, player, value)
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local playerIndex = getPlayerIndex(nil, player)
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map:set(playerIndex, value)
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end
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--- Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
|
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-- instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
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--
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-- For example:
|
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--
|
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-- ```ts
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-- const v = {
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-- run: {
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-- playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
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-- },
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-- };
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--
|
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-- function evaluateCacheSpeed(player: EntityPlayer) {
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-- player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
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-- }
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-- ```
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function ____exports.defaultMapGetPlayer(self, map, player, ...)
|
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local playerIndex = getPlayerIndex(nil, player)
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return map:getAndSetDefault(playerIndex, ...)
|
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end
|
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49
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--- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
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-- `Map.set` method if you have a map of this type.
|
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--
|
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52
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-- Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
|
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-- `mapSetPlayer` helper function.
|
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function ____exports.defaultMapSetPlayer(self, map, player, value)
|
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____exports.mapSetPlayer(nil, map, player, value)
|
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end
|
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--- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
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-- `Map.get` method if you have a map of this type.
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--
|
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-- For example:
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--
|
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-- ```ts
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-- const v = {
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-- run: {
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-- playersSpeedBoost: new Map<PlayerIndex, int>(),
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-- },
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-- };
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--
|
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-- function incrementSpeedBoost(player: EntityPlayer) {
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-- const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
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-- const newSpeedBoost = oldSpeedBoost + 0.1;
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-- mapSetPlayer(v.run.playersSpeedBoost, player);
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-- }
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-- ```
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function ____exports.mapGetPlayer(self, map, player)
|
|
76
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
77
|
+
return map:get(playerIndex)
|
|
78
|
+
end
|
|
79
|
+
--- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
|
|
80
|
+
-- `Map.has` method if you have a map of this type.
|
|
81
|
+
function ____exports.mapHasPlayer(self, map, player)
|
|
82
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
83
|
+
return map:has(playerIndex)
|
|
84
|
+
end
|
|
85
|
+
--- Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
|
|
86
|
+
-- `Set.add` method if you have a set of this type.
|
|
87
|
+
function ____exports.setAddPlayer(self, set, player)
|
|
88
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
89
|
+
return set:add(playerIndex)
|
|
90
|
+
end
|
|
91
|
+
--- Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
|
|
92
|
+
-- `Set.delete` method if you have a set of this type.
|
|
93
|
+
function ____exports.setDeletePlayer(self, set, player)
|
|
94
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
95
|
+
return set:delete(playerIndex)
|
|
96
|
+
end
|
|
97
|
+
--- Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
|
|
98
|
+
-- `Set.has` method if you have a set of this type.
|
|
99
|
+
function ____exports.setHasPlayer(self, set, player)
|
|
100
|
+
local playerIndex = getPlayerIndex(nil, player)
|
|
101
|
+
return set:has(playerIndex)
|
|
102
|
+
end
|
|
103
|
+
return ____exports
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
import { HealthType } from "../enums/HealthType";
|
|
3
|
+
import { PlayerHealth } from "../interfaces/PlayerHealth";
|
|
4
|
+
export declare function addPlayerHealthType(player: EntityPlayer, healthType: HealthType, numHearts: int): void;
|
|
5
|
+
/**
|
|
6
|
+
* Helper function to get an object representing the player's health. You can use this in
|
|
7
|
+
* combination with the `setPlayerHealth` function to restore the player's health back to a certain
|
|
8
|
+
* configuration at a later time.
|
|
9
|
+
*
|
|
10
|
+
* This is based on the `REVEL.StoreHealth` function in the Revelations mod.
|
|
11
|
+
*/
|
|
12
|
+
export declare function getPlayerHealth(player: EntityPlayer): PlayerHealth;
|
|
13
|
+
export declare function getPlayerHealthType(player: EntityPlayer, healthType: HealthType): int;
|
|
14
|
+
export declare function removeAllPlayerHealth(player: EntityPlayer): void;
|
|
15
|
+
/**
|
|
16
|
+
* Helper function to set a player's health to a specific state. You can use this in combination
|
|
17
|
+
* with the `getPlayerHealth` function to restore the player's health back to a certain
|
|
18
|
+
* configuration at a later time.
|
|
19
|
+
*
|
|
20
|
+
* Based on the `REVEL.LoadHealth` function in the Revelations mod.
|
|
21
|
+
*/
|
|
22
|
+
export declare function setPlayerHealth(player: EntityPlayer, playerHealth: PlayerHealth): void;
|
|
@@ -0,0 +1,296 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
|
|
3
|
+
local ____exports = {}
|
|
4
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
5
|
+
local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
|
|
6
|
+
local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
|
|
7
|
+
local ____constants = require("constants")
|
|
8
|
+
local MAX_PLAYER_HEART_CONTAINERS = ____constants.MAX_PLAYER_HEART_CONTAINERS
|
|
9
|
+
local ____HealthType = require("enums.HealthType")
|
|
10
|
+
local HealthType = ____HealthType.HealthType
|
|
11
|
+
local ____player = require("functions.player")
|
|
12
|
+
local getPlayerBlackHearts = ____player.getPlayerBlackHearts
|
|
13
|
+
local getPlayerHearts = ____player.getPlayerHearts
|
|
14
|
+
local getPlayerSoulHearts = ____player.getPlayerSoulHearts
|
|
15
|
+
local isCharacter = ____player.isCharacter
|
|
16
|
+
local ____utils = require("functions.utils")
|
|
17
|
+
local ensureAllCases = ____utils.ensureAllCases
|
|
18
|
+
local ____repeat = ____utils["repeat"]
|
|
19
|
+
function ____exports.addPlayerHealthType(self, player, healthType, numHearts)
|
|
20
|
+
repeat
|
|
21
|
+
local ____switch3 = healthType
|
|
22
|
+
local ____cond3 = ____switch3 == HealthType.RED
|
|
23
|
+
if ____cond3 then
|
|
24
|
+
do
|
|
25
|
+
player:AddHearts(numHearts)
|
|
26
|
+
return
|
|
27
|
+
end
|
|
28
|
+
end
|
|
29
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.SOUL
|
|
30
|
+
if ____cond3 then
|
|
31
|
+
do
|
|
32
|
+
player:AddSoulHearts(numHearts)
|
|
33
|
+
return
|
|
34
|
+
end
|
|
35
|
+
end
|
|
36
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.ETERNAL
|
|
37
|
+
if ____cond3 then
|
|
38
|
+
do
|
|
39
|
+
player:AddEternalHearts(numHearts)
|
|
40
|
+
return
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.BLACK
|
|
44
|
+
if ____cond3 then
|
|
45
|
+
do
|
|
46
|
+
player:AddBlackHearts(numHearts)
|
|
47
|
+
return
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.GOLDEN
|
|
51
|
+
if ____cond3 then
|
|
52
|
+
do
|
|
53
|
+
player:AddGoldenHearts(numHearts)
|
|
54
|
+
return
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.BONE
|
|
58
|
+
if ____cond3 then
|
|
59
|
+
do
|
|
60
|
+
player:AddBoneHearts(numHearts)
|
|
61
|
+
return
|
|
62
|
+
end
|
|
63
|
+
end
|
|
64
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.ROTTEN
|
|
65
|
+
if ____cond3 then
|
|
66
|
+
do
|
|
67
|
+
player:AddRottenHearts(numHearts)
|
|
68
|
+
return
|
|
69
|
+
end
|
|
70
|
+
end
|
|
71
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.BROKEN
|
|
72
|
+
if ____cond3 then
|
|
73
|
+
do
|
|
74
|
+
player:AddBrokenHearts(numHearts)
|
|
75
|
+
return
|
|
76
|
+
end
|
|
77
|
+
end
|
|
78
|
+
____cond3 = ____cond3 or ____switch3 == HealthType.MAX_HEARTS
|
|
79
|
+
if ____cond3 then
|
|
80
|
+
do
|
|
81
|
+
player:AddMaxHearts(numHearts, false)
|
|
82
|
+
return
|
|
83
|
+
end
|
|
84
|
+
end
|
|
85
|
+
do
|
|
86
|
+
do
|
|
87
|
+
ensureAllCases(nil, healthType)
|
|
88
|
+
end
|
|
89
|
+
end
|
|
90
|
+
until true
|
|
91
|
+
end
|
|
92
|
+
--- Helper function to get an object representing the player's health. You can use this in
|
|
93
|
+
-- combination with the `setPlayerHealth` function to restore the player's health back to a certain
|
|
94
|
+
-- configuration at a later time.
|
|
95
|
+
--
|
|
96
|
+
-- This is based on the `REVEL.StoreHealth` function in the Revelations mod.
|
|
97
|
+
function ____exports.getPlayerHealth(self, player)
|
|
98
|
+
local character = player:GetPlayerType()
|
|
99
|
+
local soulHeartTypes = {}
|
|
100
|
+
local maxHearts = player:GetMaxHearts()
|
|
101
|
+
local hearts = getPlayerHearts(nil, player)
|
|
102
|
+
local soulHearts = player:GetSoulHearts()
|
|
103
|
+
local boneHearts = player:GetBoneHearts()
|
|
104
|
+
local goldenHearts = player:GetGoldenHearts()
|
|
105
|
+
local eternalHearts = player:GetEternalHearts()
|
|
106
|
+
local rottenHearts = player:GetRottenHearts()
|
|
107
|
+
local brokenHearts = player:GetBrokenHearts()
|
|
108
|
+
local subPlayer = player:GetSubPlayer()
|
|
109
|
+
local soulCharges = player:GetEffectiveSoulCharge()
|
|
110
|
+
local bloodCharges = player:GetEffectiveBloodCharge()
|
|
111
|
+
if character == PlayerType.THE_FORGOTTEN and subPlayer ~= nil then
|
|
112
|
+
maxHearts = boneHearts * 2
|
|
113
|
+
boneHearts = 0
|
|
114
|
+
soulHearts = subPlayer:GetSoulHearts()
|
|
115
|
+
elseif character == PlayerType.THE_SOUL and subPlayer ~= nil then
|
|
116
|
+
maxHearts = subPlayer:GetBoneHearts() * 2
|
|
117
|
+
hearts = subPlayer:GetHearts()
|
|
118
|
+
end
|
|
119
|
+
local extraHearts = math.ceil(soulHearts / 2) + boneHearts
|
|
120
|
+
local currentSoulHeart = 0
|
|
121
|
+
do
|
|
122
|
+
local i = 0
|
|
123
|
+
while i < extraHearts do
|
|
124
|
+
local isBoneHeart = player:IsBoneHeart(i)
|
|
125
|
+
if character == PlayerType.THE_FORGOTTEN and subPlayer ~= nil then
|
|
126
|
+
isBoneHeart = subPlayer:IsBoneHeart(i)
|
|
127
|
+
end
|
|
128
|
+
if isBoneHeart then
|
|
129
|
+
soulHeartTypes[#soulHeartTypes + 1] = HeartSubType.BONE
|
|
130
|
+
else
|
|
131
|
+
local isBlackHeart = player:IsBlackHeart(currentSoulHeart + 1)
|
|
132
|
+
if character == PlayerType.THE_FORGOTTEN and subPlayer ~= nil then
|
|
133
|
+
isBlackHeart = subPlayer:IsBlackHeart(currentSoulHeart + 1)
|
|
134
|
+
end
|
|
135
|
+
if isBlackHeart then
|
|
136
|
+
soulHeartTypes[#soulHeartTypes + 1] = HeartSubType.BLACK
|
|
137
|
+
else
|
|
138
|
+
soulHeartTypes[#soulHeartTypes + 1] = HeartSubType.SOUL
|
|
139
|
+
end
|
|
140
|
+
currentSoulHeart = currentSoulHeart + 2
|
|
141
|
+
end
|
|
142
|
+
i = i + 1
|
|
143
|
+
end
|
|
144
|
+
end
|
|
145
|
+
return {
|
|
146
|
+
maxHearts = maxHearts,
|
|
147
|
+
hearts = hearts,
|
|
148
|
+
eternalHearts = eternalHearts,
|
|
149
|
+
soulHearts = soulHearts,
|
|
150
|
+
boneHearts = boneHearts,
|
|
151
|
+
goldenHearts = goldenHearts,
|
|
152
|
+
rottenHearts = rottenHearts,
|
|
153
|
+
brokenHearts = brokenHearts,
|
|
154
|
+
soulCharges = soulCharges,
|
|
155
|
+
bloodCharges = bloodCharges,
|
|
156
|
+
soulHeartTypes = soulHeartTypes
|
|
157
|
+
}
|
|
158
|
+
end
|
|
159
|
+
function ____exports.getPlayerHealthType(self, player, healthType)
|
|
160
|
+
repeat
|
|
161
|
+
local ____switch25 = healthType
|
|
162
|
+
local ____cond25 = ____switch25 == HealthType.RED
|
|
163
|
+
if ____cond25 then
|
|
164
|
+
do
|
|
165
|
+
return getPlayerHearts(nil, player)
|
|
166
|
+
end
|
|
167
|
+
end
|
|
168
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.SOUL
|
|
169
|
+
if ____cond25 then
|
|
170
|
+
do
|
|
171
|
+
return getPlayerSoulHearts(nil, player)
|
|
172
|
+
end
|
|
173
|
+
end
|
|
174
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.ETERNAL
|
|
175
|
+
if ____cond25 then
|
|
176
|
+
do
|
|
177
|
+
return player:GetEternalHearts()
|
|
178
|
+
end
|
|
179
|
+
end
|
|
180
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.BLACK
|
|
181
|
+
if ____cond25 then
|
|
182
|
+
do
|
|
183
|
+
return getPlayerBlackHearts(nil, player)
|
|
184
|
+
end
|
|
185
|
+
end
|
|
186
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.GOLDEN
|
|
187
|
+
if ____cond25 then
|
|
188
|
+
do
|
|
189
|
+
return player:GetGoldenHearts()
|
|
190
|
+
end
|
|
191
|
+
end
|
|
192
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.BONE
|
|
193
|
+
if ____cond25 then
|
|
194
|
+
do
|
|
195
|
+
return player:GetBoneHearts()
|
|
196
|
+
end
|
|
197
|
+
end
|
|
198
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.ROTTEN
|
|
199
|
+
if ____cond25 then
|
|
200
|
+
do
|
|
201
|
+
return player:GetRottenHearts()
|
|
202
|
+
end
|
|
203
|
+
end
|
|
204
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.BROKEN
|
|
205
|
+
if ____cond25 then
|
|
206
|
+
do
|
|
207
|
+
return player:GetBrokenHearts()
|
|
208
|
+
end
|
|
209
|
+
end
|
|
210
|
+
____cond25 = ____cond25 or ____switch25 == HealthType.MAX_HEARTS
|
|
211
|
+
if ____cond25 then
|
|
212
|
+
do
|
|
213
|
+
return player:GetMaxHearts()
|
|
214
|
+
end
|
|
215
|
+
end
|
|
216
|
+
do
|
|
217
|
+
do
|
|
218
|
+
return ensureAllCases(nil, healthType)
|
|
219
|
+
end
|
|
220
|
+
end
|
|
221
|
+
until true
|
|
222
|
+
end
|
|
223
|
+
function ____exports.removeAllPlayerHealth(self, player)
|
|
224
|
+
local goldenHearts = player:GetGoldenHearts()
|
|
225
|
+
local eternalHearts = player:GetEternalHearts()
|
|
226
|
+
local boneHearts = player:GetBoneHearts()
|
|
227
|
+
local brokenHearts = player:GetBrokenHearts()
|
|
228
|
+
player:AddGoldenHearts(goldenHearts * -1)
|
|
229
|
+
player:AddEternalHearts(eternalHearts * -1)
|
|
230
|
+
player:AddBoneHearts(boneHearts * -1)
|
|
231
|
+
player:AddBrokenHearts(brokenHearts * -1)
|
|
232
|
+
player:AddMaxHearts(MAX_PLAYER_HEART_CONTAINERS * -2, true)
|
|
233
|
+
player:AddSoulHearts(MAX_PLAYER_HEART_CONTAINERS * -2)
|
|
234
|
+
if isCharacter(nil, player, PlayerType.THE_SOUL) then
|
|
235
|
+
local forgotten = player:GetSubPlayer()
|
|
236
|
+
if forgotten ~= nil then
|
|
237
|
+
local forgottenBoneHearts = forgotten:GetBoneHearts()
|
|
238
|
+
forgotten:AddBoneHearts(forgottenBoneHearts * -1)
|
|
239
|
+
end
|
|
240
|
+
end
|
|
241
|
+
end
|
|
242
|
+
--- Helper function to set a player's health to a specific state. You can use this in combination
|
|
243
|
+
-- with the `getPlayerHealth` function to restore the player's health back to a certain
|
|
244
|
+
-- configuration at a later time.
|
|
245
|
+
--
|
|
246
|
+
-- Based on the `REVEL.LoadHealth` function in the Revelations mod.
|
|
247
|
+
function ____exports.setPlayerHealth(self, player, playerHealth)
|
|
248
|
+
local character = player:GetPlayerType()
|
|
249
|
+
local subPlayer = player:GetSubPlayer()
|
|
250
|
+
____exports.removeAllPlayerHealth(nil, player)
|
|
251
|
+
if character == PlayerType.THE_SOUL and subPlayer ~= nil then
|
|
252
|
+
subPlayer:AddMaxHearts(playerHealth.maxHearts, false)
|
|
253
|
+
else
|
|
254
|
+
player:AddMaxHearts(playerHealth.maxHearts, false)
|
|
255
|
+
end
|
|
256
|
+
player:AddEternalHearts(playerHealth.eternalHearts)
|
|
257
|
+
local soulHeartsRemaining = playerHealth.soulHearts
|
|
258
|
+
__TS__ArrayForEach(
|
|
259
|
+
playerHealth.soulHeartTypes,
|
|
260
|
+
function(____, heartType, i)
|
|
261
|
+
local isHalf = playerHealth.soulHearts + playerHealth.boneHearts * 2 < (i + 1) * 2
|
|
262
|
+
local addAmount = 2
|
|
263
|
+
if isHalf or heartType == HeartSubType.BONE or soulHeartsRemaining < 2 then
|
|
264
|
+
addAmount = 1
|
|
265
|
+
end
|
|
266
|
+
if heartType == HeartSubType.SOUL then
|
|
267
|
+
player:AddSoulHearts(addAmount)
|
|
268
|
+
soulHeartsRemaining = soulHeartsRemaining - addAmount
|
|
269
|
+
elseif heartType == HeartSubType.BLACK then
|
|
270
|
+
player:AddBlackHearts(addAmount)
|
|
271
|
+
soulHeartsRemaining = soulHeartsRemaining - addAmount
|
|
272
|
+
elseif heartType == HeartSubType.BONE then
|
|
273
|
+
player:AddBoneHearts(addAmount)
|
|
274
|
+
end
|
|
275
|
+
end
|
|
276
|
+
)
|
|
277
|
+
player:AddRottenHearts(playerHealth.rottenHearts)
|
|
278
|
+
____repeat(
|
|
279
|
+
nil,
|
|
280
|
+
playerHealth.hearts,
|
|
281
|
+
function()
|
|
282
|
+
player:AddHearts(1)
|
|
283
|
+
if character == PlayerType.MAGDALENE_B then
|
|
284
|
+
player:AddHearts(-1)
|
|
285
|
+
end
|
|
286
|
+
end
|
|
287
|
+
)
|
|
288
|
+
player:AddGoldenHearts(playerHealth.goldenHearts)
|
|
289
|
+
player:AddBrokenHearts(playerHealth.brokenHearts)
|
|
290
|
+
if character == PlayerType.BETHANY then
|
|
291
|
+
player:SetSoulCharge(playerHealth.soulCharges)
|
|
292
|
+
elseif character == PlayerType.BETHANY_B then
|
|
293
|
+
player:SetBloodCharge(playerHealth.bloodCharges)
|
|
294
|
+
end
|
|
295
|
+
end
|
|
296
|
+
return ____exports
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
import { PlayerIndex } from "../types/PlayerIndex";
|
|
3
|
+
/**
|
|
4
|
+
* Helper function to get every player with no restrictions, by using `Game.GetNumPlayers` and
|
|
5
|
+
* `Isaac.GetPlayer`.
|
|
6
|
+
*
|
|
7
|
+
* This function is almost never what you want to use. For most purposes, use the `getPlayers`
|
|
8
|
+
* helper function instead to get a filtered list of players.
|
|
9
|
+
*/
|
|
10
|
+
export declare function getAllPlayers(): EntityPlayer[];
|
|
11
|
+
export declare function getPlayerFromIndex(playerIndex: PlayerIndex): EntityPlayer | undefined;
|
|
12
|
+
/**
|
|
13
|
+
* Mods often have to track variables relating to the player. In naive mods, information will only
|
|
14
|
+
* be stored about the first player. However, in order to be robust, mods must handle up to 4
|
|
15
|
+
* players playing at the same time. This means that information must be stored on a map data
|
|
16
|
+
* structure. Finding a good index for these types of map data structures is difficult:
|
|
17
|
+
*
|
|
18
|
+
* - We cannot use the index from `Isaac.GetPlayer(i)` since this fails in the case where there are
|
|
19
|
+
* two players and the first player leaves the run.
|
|
20
|
+
* - We cannot use `EntityPlayer.ControllerIndex` as an index because it fails in the case of Jacob
|
|
21
|
+
* & Esau or Tainted Forgotten. It also fails in the case of a player changing their controls
|
|
22
|
+
* mid-run.
|
|
23
|
+
* - We cannot use `EntityPlayer.GetData().index` because it does not persist across saving and
|
|
24
|
+
* continuing.
|
|
25
|
+
* - We cannot use `GetPtrHash()` as an index because it does not persist across exiting and
|
|
26
|
+
* relaunching the game.
|
|
27
|
+
* - We cannot use `EntityPlayer.InitSeed` because it is not consistent with additional players
|
|
28
|
+
* beyond the first.
|
|
29
|
+
*
|
|
30
|
+
* Instead, we use the `EntityPlayer.GetCollectibleRNG` method with an arbitrary value of Sad Onion
|
|
31
|
+
* (1). This works even if the player does not have any Sad Onions.
|
|
32
|
+
*
|
|
33
|
+
* Since the RNG value is the same for both Tainted Lazarus and Dead Tainted Lazarus, we revert to
|
|
34
|
+
* using the RNG of The Inner Eye (2) for Dead Tainted Lazarus.
|
|
35
|
+
*
|
|
36
|
+
* Note that by default, this returns the same index for both The Forgotten and The Soul. (Even
|
|
37
|
+
* though they are technically different characters, they share the same inventory and InitSeed.) If
|
|
38
|
+
* this is not desired, pass true for the `differentiateForgottenAndSoul` argument, and the RNG of
|
|
39
|
+
* Spoon Bender (3) will be used for The Soul.
|
|
40
|
+
*/
|
|
41
|
+
export declare function getPlayerIndex(player: EntityPlayer, differentiateForgottenAndSoul?: boolean): PlayerIndex;
|
|
42
|
+
/**
|
|
43
|
+
* Helper function to return the index of this player with respect to the output of the
|
|
44
|
+
* `Isaac.GetPlayer` method.
|
|
45
|
+
*/
|
|
46
|
+
export declare function getPlayerIndexVanilla(playerToFind: EntityPlayer): int | undefined;
|
|
47
|
+
/**
|
|
48
|
+
* This function always excludes players with a non-undefined parent, since they are not real
|
|
49
|
+
* players (e.g. the Strawman Keeper).
|
|
50
|
+
*
|
|
51
|
+
* If this is not desired, use the `getAllPlayers` helper function instead.
|
|
52
|
+
*
|
|
53
|
+
* @param performCharacterExclusions Whether or not to exclude characters that are not directly
|
|
54
|
+
* controlled by the player (i.e. Esau & Tainted Soul). Default is
|
|
55
|
+
* false.
|
|
56
|
+
*/
|
|
57
|
+
export declare function getPlayers(performCharacterExclusions?: boolean): EntityPlayer[];
|
|
58
|
+
/**
|
|
59
|
+
* Helper function to get a parent `EntityPlayer` object for a given `EntitySubPlayer` object. This
|
|
60
|
+
* is useful because calling the `EntityPlayer.GetSubPlayer` method on a sub-player object will
|
|
61
|
+
* return undefined.
|
|
62
|
+
*/
|
|
63
|
+
export declare function getSubPlayerParent(subPlayer: EntitySubPlayer): EntityPlayer | undefined;
|
|
64
|
+
/**
|
|
65
|
+
* Some players are "child" players, meaning that they have a non-undefined Parent property. (For
|
|
66
|
+
* example, the Strawman Keeper.)
|
|
67
|
+
*/
|
|
68
|
+
export declare function isChildPlayer(player: EntityPlayer): boolean;
|