isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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@@ -0,0 +1,92 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ import { DefaultMap } from "../classes/DefaultMap";
3
+ import { PlayerIndex } from "../types/PlayerIndex";
4
+ /**
5
+ * Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
6
+ * instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
7
+ *
8
+ * For example:
9
+ *
10
+ * ```ts
11
+ * const v = {
12
+ * run: {
13
+ * playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
14
+ * },
15
+ * };
16
+ *
17
+ * function evaluateCacheSpeed(player: EntityPlayer) {
18
+ * player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
19
+ * }
20
+ * ```
21
+ */
22
+ export declare function defaultMapGetPlayer<V, A extends unknown[]>(map: DefaultMap<PlayerIndex, V, A>, player: EntityPlayer, ...extraArgs: A): V;
23
+ /**
24
+ * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
25
+ * `Map.set` method if you have a map of this type.
26
+ *
27
+ * Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
28
+ * `mapSetPlayer` helper function.
29
+ */
30
+ export declare function defaultMapSetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer, value: V): void;
31
+ /**
32
+ * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
33
+ * `Map.get` method if you have a map of this type.
34
+ *
35
+ * For example:
36
+ *
37
+ * ```ts
38
+ * const v = {
39
+ * run: {
40
+ * playersSpeedBoost: new Map<PlayerIndex, int>(),
41
+ * },
42
+ * };
43
+ *
44
+ * function incrementSpeedBoost(player: EntityPlayer) {
45
+ * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
46
+ * const newSpeedBoost = oldSpeedBoost + 0.1;
47
+ * mapSetPlayer(v.run.playersSpeedBoost, player);
48
+ * }
49
+ * ```
50
+ */
51
+ export declare function mapGetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer): V | undefined;
52
+ /**
53
+ * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
54
+ * `Map.has` method if you have a map of this type.
55
+ */
56
+ export declare function mapHasPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer): boolean;
57
+ /**
58
+ * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
59
+ * `Map.set` method if you have a map of this type.
60
+ *
61
+ * For example:
62
+ *
63
+ * ```ts
64
+ * const v = {
65
+ * run: {
66
+ * playersSpeedBoost: new Map<PlayerIndex, int>(),
67
+ * },
68
+ * };
69
+ *
70
+ * function incrementSpeedBoost(player: EntityPlayer) {
71
+ * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
72
+ * const newSpeedBoost = oldSpeedBoost + 0.1;
73
+ * mapSetPlayer(v.run.playersSpeedBoost, player);
74
+ * }
75
+ * ```
76
+ */
77
+ export declare function mapSetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer, value: V): void;
78
+ /**
79
+ * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
80
+ * `Set.add` method if you have a set of this type.
81
+ */
82
+ export declare function setAddPlayer(set: Set<PlayerIndex>, player: EntityPlayer): Set<PlayerIndex>;
83
+ /**
84
+ * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
85
+ * `Set.delete` method if you have a set of this type.
86
+ */
87
+ export declare function setDeletePlayer(set: Set<PlayerIndex>, player: EntityPlayer): boolean;
88
+ /**
89
+ * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
90
+ * `Set.has` method if you have a set of this type.
91
+ */
92
+ export declare function setHasPlayer(set: Set<PlayerIndex>, player: EntityPlayer): boolean;
@@ -0,0 +1,103 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local Set = ____lualib.Set
4
+ local ____exports = {}
5
+ local ____playerIndex = require("functions.playerIndex")
6
+ local getPlayerIndex = ____playerIndex.getPlayerIndex
7
+ --- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
8
+ -- `Map.set` method if you have a map of this type.
9
+ --
10
+ -- For example:
11
+ --
12
+ -- ```ts
13
+ -- const v = {
14
+ -- run: {
15
+ -- playersSpeedBoost: new Map<PlayerIndex, int>(),
16
+ -- },
17
+ -- };
18
+ --
19
+ -- function incrementSpeedBoost(player: EntityPlayer) {
20
+ -- const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
21
+ -- const newSpeedBoost = oldSpeedBoost + 0.1;
22
+ -- mapSetPlayer(v.run.playersSpeedBoost, player);
23
+ -- }
24
+ -- ```
25
+ function ____exports.mapSetPlayer(self, map, player, value)
26
+ local playerIndex = getPlayerIndex(nil, player)
27
+ map:set(playerIndex, value)
28
+ end
29
+ --- Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
30
+ -- instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
31
+ --
32
+ -- For example:
33
+ --
34
+ -- ```ts
35
+ -- const v = {
36
+ -- run: {
37
+ -- playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
38
+ -- },
39
+ -- };
40
+ --
41
+ -- function evaluateCacheSpeed(player: EntityPlayer) {
42
+ -- player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
43
+ -- }
44
+ -- ```
45
+ function ____exports.defaultMapGetPlayer(self, map, player, ...)
46
+ local playerIndex = getPlayerIndex(nil, player)
47
+ return map:getAndSetDefault(playerIndex, ...)
48
+ end
49
+ --- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
50
+ -- `Map.set` method if you have a map of this type.
51
+ --
52
+ -- Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
53
+ -- `mapSetPlayer` helper function.
54
+ function ____exports.defaultMapSetPlayer(self, map, player, value)
55
+ ____exports.mapSetPlayer(nil, map, player, value)
56
+ end
57
+ --- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
58
+ -- `Map.get` method if you have a map of this type.
59
+ --
60
+ -- For example:
61
+ --
62
+ -- ```ts
63
+ -- const v = {
64
+ -- run: {
65
+ -- playersSpeedBoost: new Map<PlayerIndex, int>(),
66
+ -- },
67
+ -- };
68
+ --
69
+ -- function incrementSpeedBoost(player: EntityPlayer) {
70
+ -- const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
71
+ -- const newSpeedBoost = oldSpeedBoost + 0.1;
72
+ -- mapSetPlayer(v.run.playersSpeedBoost, player);
73
+ -- }
74
+ -- ```
75
+ function ____exports.mapGetPlayer(self, map, player)
76
+ local playerIndex = getPlayerIndex(nil, player)
77
+ return map:get(playerIndex)
78
+ end
79
+ --- Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
80
+ -- `Map.has` method if you have a map of this type.
81
+ function ____exports.mapHasPlayer(self, map, player)
82
+ local playerIndex = getPlayerIndex(nil, player)
83
+ return map:has(playerIndex)
84
+ end
85
+ --- Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
86
+ -- `Set.add` method if you have a set of this type.
87
+ function ____exports.setAddPlayer(self, set, player)
88
+ local playerIndex = getPlayerIndex(nil, player)
89
+ return set:add(playerIndex)
90
+ end
91
+ --- Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
92
+ -- `Set.delete` method if you have a set of this type.
93
+ function ____exports.setDeletePlayer(self, set, player)
94
+ local playerIndex = getPlayerIndex(nil, player)
95
+ return set:delete(playerIndex)
96
+ end
97
+ --- Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
98
+ -- `Set.has` method if you have a set of this type.
99
+ function ____exports.setHasPlayer(self, set, player)
100
+ local playerIndex = getPlayerIndex(nil, player)
101
+ return set:has(playerIndex)
102
+ end
103
+ return ____exports
@@ -0,0 +1,22 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ import { HealthType } from "../enums/HealthType";
3
+ import { PlayerHealth } from "../interfaces/PlayerHealth";
4
+ export declare function addPlayerHealthType(player: EntityPlayer, healthType: HealthType, numHearts: int): void;
5
+ /**
6
+ * Helper function to get an object representing the player's health. You can use this in
7
+ * combination with the `setPlayerHealth` function to restore the player's health back to a certain
8
+ * configuration at a later time.
9
+ *
10
+ * This is based on the `REVEL.StoreHealth` function in the Revelations mod.
11
+ */
12
+ export declare function getPlayerHealth(player: EntityPlayer): PlayerHealth;
13
+ export declare function getPlayerHealthType(player: EntityPlayer, healthType: HealthType): int;
14
+ export declare function removeAllPlayerHealth(player: EntityPlayer): void;
15
+ /**
16
+ * Helper function to set a player's health to a specific state. You can use this in combination
17
+ * with the `getPlayerHealth` function to restore the player's health back to a certain
18
+ * configuration at a later time.
19
+ *
20
+ * Based on the `REVEL.LoadHealth` function in the Revelations mod.
21
+ */
22
+ export declare function setPlayerHealth(player: EntityPlayer, playerHealth: PlayerHealth): void;
@@ -0,0 +1,296 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
3
+ local ____exports = {}
4
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
5
+ local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
6
+ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
7
+ local ____constants = require("constants")
8
+ local MAX_PLAYER_HEART_CONTAINERS = ____constants.MAX_PLAYER_HEART_CONTAINERS
9
+ local ____HealthType = require("enums.HealthType")
10
+ local HealthType = ____HealthType.HealthType
11
+ local ____player = require("functions.player")
12
+ local getPlayerBlackHearts = ____player.getPlayerBlackHearts
13
+ local getPlayerHearts = ____player.getPlayerHearts
14
+ local getPlayerSoulHearts = ____player.getPlayerSoulHearts
15
+ local isCharacter = ____player.isCharacter
16
+ local ____utils = require("functions.utils")
17
+ local ensureAllCases = ____utils.ensureAllCases
18
+ local ____repeat = ____utils["repeat"]
19
+ function ____exports.addPlayerHealthType(self, player, healthType, numHearts)
20
+ repeat
21
+ local ____switch3 = healthType
22
+ local ____cond3 = ____switch3 == HealthType.RED
23
+ if ____cond3 then
24
+ do
25
+ player:AddHearts(numHearts)
26
+ return
27
+ end
28
+ end
29
+ ____cond3 = ____cond3 or ____switch3 == HealthType.SOUL
30
+ if ____cond3 then
31
+ do
32
+ player:AddSoulHearts(numHearts)
33
+ return
34
+ end
35
+ end
36
+ ____cond3 = ____cond3 or ____switch3 == HealthType.ETERNAL
37
+ if ____cond3 then
38
+ do
39
+ player:AddEternalHearts(numHearts)
40
+ return
41
+ end
42
+ end
43
+ ____cond3 = ____cond3 or ____switch3 == HealthType.BLACK
44
+ if ____cond3 then
45
+ do
46
+ player:AddBlackHearts(numHearts)
47
+ return
48
+ end
49
+ end
50
+ ____cond3 = ____cond3 or ____switch3 == HealthType.GOLDEN
51
+ if ____cond3 then
52
+ do
53
+ player:AddGoldenHearts(numHearts)
54
+ return
55
+ end
56
+ end
57
+ ____cond3 = ____cond3 or ____switch3 == HealthType.BONE
58
+ if ____cond3 then
59
+ do
60
+ player:AddBoneHearts(numHearts)
61
+ return
62
+ end
63
+ end
64
+ ____cond3 = ____cond3 or ____switch3 == HealthType.ROTTEN
65
+ if ____cond3 then
66
+ do
67
+ player:AddRottenHearts(numHearts)
68
+ return
69
+ end
70
+ end
71
+ ____cond3 = ____cond3 or ____switch3 == HealthType.BROKEN
72
+ if ____cond3 then
73
+ do
74
+ player:AddBrokenHearts(numHearts)
75
+ return
76
+ end
77
+ end
78
+ ____cond3 = ____cond3 or ____switch3 == HealthType.MAX_HEARTS
79
+ if ____cond3 then
80
+ do
81
+ player:AddMaxHearts(numHearts, false)
82
+ return
83
+ end
84
+ end
85
+ do
86
+ do
87
+ ensureAllCases(nil, healthType)
88
+ end
89
+ end
90
+ until true
91
+ end
92
+ --- Helper function to get an object representing the player's health. You can use this in
93
+ -- combination with the `setPlayerHealth` function to restore the player's health back to a certain
94
+ -- configuration at a later time.
95
+ --
96
+ -- This is based on the `REVEL.StoreHealth` function in the Revelations mod.
97
+ function ____exports.getPlayerHealth(self, player)
98
+ local character = player:GetPlayerType()
99
+ local soulHeartTypes = {}
100
+ local maxHearts = player:GetMaxHearts()
101
+ local hearts = getPlayerHearts(nil, player)
102
+ local soulHearts = player:GetSoulHearts()
103
+ local boneHearts = player:GetBoneHearts()
104
+ local goldenHearts = player:GetGoldenHearts()
105
+ local eternalHearts = player:GetEternalHearts()
106
+ local rottenHearts = player:GetRottenHearts()
107
+ local brokenHearts = player:GetBrokenHearts()
108
+ local subPlayer = player:GetSubPlayer()
109
+ local soulCharges = player:GetEffectiveSoulCharge()
110
+ local bloodCharges = player:GetEffectiveBloodCharge()
111
+ if character == PlayerType.THE_FORGOTTEN and subPlayer ~= nil then
112
+ maxHearts = boneHearts * 2
113
+ boneHearts = 0
114
+ soulHearts = subPlayer:GetSoulHearts()
115
+ elseif character == PlayerType.THE_SOUL and subPlayer ~= nil then
116
+ maxHearts = subPlayer:GetBoneHearts() * 2
117
+ hearts = subPlayer:GetHearts()
118
+ end
119
+ local extraHearts = math.ceil(soulHearts / 2) + boneHearts
120
+ local currentSoulHeart = 0
121
+ do
122
+ local i = 0
123
+ while i < extraHearts do
124
+ local isBoneHeart = player:IsBoneHeart(i)
125
+ if character == PlayerType.THE_FORGOTTEN and subPlayer ~= nil then
126
+ isBoneHeart = subPlayer:IsBoneHeart(i)
127
+ end
128
+ if isBoneHeart then
129
+ soulHeartTypes[#soulHeartTypes + 1] = HeartSubType.BONE
130
+ else
131
+ local isBlackHeart = player:IsBlackHeart(currentSoulHeart + 1)
132
+ if character == PlayerType.THE_FORGOTTEN and subPlayer ~= nil then
133
+ isBlackHeart = subPlayer:IsBlackHeart(currentSoulHeart + 1)
134
+ end
135
+ if isBlackHeart then
136
+ soulHeartTypes[#soulHeartTypes + 1] = HeartSubType.BLACK
137
+ else
138
+ soulHeartTypes[#soulHeartTypes + 1] = HeartSubType.SOUL
139
+ end
140
+ currentSoulHeart = currentSoulHeart + 2
141
+ end
142
+ i = i + 1
143
+ end
144
+ end
145
+ return {
146
+ maxHearts = maxHearts,
147
+ hearts = hearts,
148
+ eternalHearts = eternalHearts,
149
+ soulHearts = soulHearts,
150
+ boneHearts = boneHearts,
151
+ goldenHearts = goldenHearts,
152
+ rottenHearts = rottenHearts,
153
+ brokenHearts = brokenHearts,
154
+ soulCharges = soulCharges,
155
+ bloodCharges = bloodCharges,
156
+ soulHeartTypes = soulHeartTypes
157
+ }
158
+ end
159
+ function ____exports.getPlayerHealthType(self, player, healthType)
160
+ repeat
161
+ local ____switch25 = healthType
162
+ local ____cond25 = ____switch25 == HealthType.RED
163
+ if ____cond25 then
164
+ do
165
+ return getPlayerHearts(nil, player)
166
+ end
167
+ end
168
+ ____cond25 = ____cond25 or ____switch25 == HealthType.SOUL
169
+ if ____cond25 then
170
+ do
171
+ return getPlayerSoulHearts(nil, player)
172
+ end
173
+ end
174
+ ____cond25 = ____cond25 or ____switch25 == HealthType.ETERNAL
175
+ if ____cond25 then
176
+ do
177
+ return player:GetEternalHearts()
178
+ end
179
+ end
180
+ ____cond25 = ____cond25 or ____switch25 == HealthType.BLACK
181
+ if ____cond25 then
182
+ do
183
+ return getPlayerBlackHearts(nil, player)
184
+ end
185
+ end
186
+ ____cond25 = ____cond25 or ____switch25 == HealthType.GOLDEN
187
+ if ____cond25 then
188
+ do
189
+ return player:GetGoldenHearts()
190
+ end
191
+ end
192
+ ____cond25 = ____cond25 or ____switch25 == HealthType.BONE
193
+ if ____cond25 then
194
+ do
195
+ return player:GetBoneHearts()
196
+ end
197
+ end
198
+ ____cond25 = ____cond25 or ____switch25 == HealthType.ROTTEN
199
+ if ____cond25 then
200
+ do
201
+ return player:GetRottenHearts()
202
+ end
203
+ end
204
+ ____cond25 = ____cond25 or ____switch25 == HealthType.BROKEN
205
+ if ____cond25 then
206
+ do
207
+ return player:GetBrokenHearts()
208
+ end
209
+ end
210
+ ____cond25 = ____cond25 or ____switch25 == HealthType.MAX_HEARTS
211
+ if ____cond25 then
212
+ do
213
+ return player:GetMaxHearts()
214
+ end
215
+ end
216
+ do
217
+ do
218
+ return ensureAllCases(nil, healthType)
219
+ end
220
+ end
221
+ until true
222
+ end
223
+ function ____exports.removeAllPlayerHealth(self, player)
224
+ local goldenHearts = player:GetGoldenHearts()
225
+ local eternalHearts = player:GetEternalHearts()
226
+ local boneHearts = player:GetBoneHearts()
227
+ local brokenHearts = player:GetBrokenHearts()
228
+ player:AddGoldenHearts(goldenHearts * -1)
229
+ player:AddEternalHearts(eternalHearts * -1)
230
+ player:AddBoneHearts(boneHearts * -1)
231
+ player:AddBrokenHearts(brokenHearts * -1)
232
+ player:AddMaxHearts(MAX_PLAYER_HEART_CONTAINERS * -2, true)
233
+ player:AddSoulHearts(MAX_PLAYER_HEART_CONTAINERS * -2)
234
+ if isCharacter(nil, player, PlayerType.THE_SOUL) then
235
+ local forgotten = player:GetSubPlayer()
236
+ if forgotten ~= nil then
237
+ local forgottenBoneHearts = forgotten:GetBoneHearts()
238
+ forgotten:AddBoneHearts(forgottenBoneHearts * -1)
239
+ end
240
+ end
241
+ end
242
+ --- Helper function to set a player's health to a specific state. You can use this in combination
243
+ -- with the `getPlayerHealth` function to restore the player's health back to a certain
244
+ -- configuration at a later time.
245
+ --
246
+ -- Based on the `REVEL.LoadHealth` function in the Revelations mod.
247
+ function ____exports.setPlayerHealth(self, player, playerHealth)
248
+ local character = player:GetPlayerType()
249
+ local subPlayer = player:GetSubPlayer()
250
+ ____exports.removeAllPlayerHealth(nil, player)
251
+ if character == PlayerType.THE_SOUL and subPlayer ~= nil then
252
+ subPlayer:AddMaxHearts(playerHealth.maxHearts, false)
253
+ else
254
+ player:AddMaxHearts(playerHealth.maxHearts, false)
255
+ end
256
+ player:AddEternalHearts(playerHealth.eternalHearts)
257
+ local soulHeartsRemaining = playerHealth.soulHearts
258
+ __TS__ArrayForEach(
259
+ playerHealth.soulHeartTypes,
260
+ function(____, heartType, i)
261
+ local isHalf = playerHealth.soulHearts + playerHealth.boneHearts * 2 < (i + 1) * 2
262
+ local addAmount = 2
263
+ if isHalf or heartType == HeartSubType.BONE or soulHeartsRemaining < 2 then
264
+ addAmount = 1
265
+ end
266
+ if heartType == HeartSubType.SOUL then
267
+ player:AddSoulHearts(addAmount)
268
+ soulHeartsRemaining = soulHeartsRemaining - addAmount
269
+ elseif heartType == HeartSubType.BLACK then
270
+ player:AddBlackHearts(addAmount)
271
+ soulHeartsRemaining = soulHeartsRemaining - addAmount
272
+ elseif heartType == HeartSubType.BONE then
273
+ player:AddBoneHearts(addAmount)
274
+ end
275
+ end
276
+ )
277
+ player:AddRottenHearts(playerHealth.rottenHearts)
278
+ ____repeat(
279
+ nil,
280
+ playerHealth.hearts,
281
+ function()
282
+ player:AddHearts(1)
283
+ if character == PlayerType.MAGDALENE_B then
284
+ player:AddHearts(-1)
285
+ end
286
+ end
287
+ )
288
+ player:AddGoldenHearts(playerHealth.goldenHearts)
289
+ player:AddBrokenHearts(playerHealth.brokenHearts)
290
+ if character == PlayerType.BETHANY then
291
+ player:SetSoulCharge(playerHealth.soulCharges)
292
+ elseif character == PlayerType.BETHANY_B then
293
+ player:SetBloodCharge(playerHealth.bloodCharges)
294
+ end
295
+ end
296
+ return ____exports
@@ -0,0 +1,68 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ import { PlayerIndex } from "../types/PlayerIndex";
3
+ /**
4
+ * Helper function to get every player with no restrictions, by using `Game.GetNumPlayers` and
5
+ * `Isaac.GetPlayer`.
6
+ *
7
+ * This function is almost never what you want to use. For most purposes, use the `getPlayers`
8
+ * helper function instead to get a filtered list of players.
9
+ */
10
+ export declare function getAllPlayers(): EntityPlayer[];
11
+ export declare function getPlayerFromIndex(playerIndex: PlayerIndex): EntityPlayer | undefined;
12
+ /**
13
+ * Mods often have to track variables relating to the player. In naive mods, information will only
14
+ * be stored about the first player. However, in order to be robust, mods must handle up to 4
15
+ * players playing at the same time. This means that information must be stored on a map data
16
+ * structure. Finding a good index for these types of map data structures is difficult:
17
+ *
18
+ * - We cannot use the index from `Isaac.GetPlayer(i)` since this fails in the case where there are
19
+ * two players and the first player leaves the run.
20
+ * - We cannot use `EntityPlayer.ControllerIndex` as an index because it fails in the case of Jacob
21
+ * & Esau or Tainted Forgotten. It also fails in the case of a player changing their controls
22
+ * mid-run.
23
+ * - We cannot use `EntityPlayer.GetData().index` because it does not persist across saving and
24
+ * continuing.
25
+ * - We cannot use `GetPtrHash()` as an index because it does not persist across exiting and
26
+ * relaunching the game.
27
+ * - We cannot use `EntityPlayer.InitSeed` because it is not consistent with additional players
28
+ * beyond the first.
29
+ *
30
+ * Instead, we use the `EntityPlayer.GetCollectibleRNG` method with an arbitrary value of Sad Onion
31
+ * (1). This works even if the player does not have any Sad Onions.
32
+ *
33
+ * Since the RNG value is the same for both Tainted Lazarus and Dead Tainted Lazarus, we revert to
34
+ * using the RNG of The Inner Eye (2) for Dead Tainted Lazarus.
35
+ *
36
+ * Note that by default, this returns the same index for both The Forgotten and The Soul. (Even
37
+ * though they are technically different characters, they share the same inventory and InitSeed.) If
38
+ * this is not desired, pass true for the `differentiateForgottenAndSoul` argument, and the RNG of
39
+ * Spoon Bender (3) will be used for The Soul.
40
+ */
41
+ export declare function getPlayerIndex(player: EntityPlayer, differentiateForgottenAndSoul?: boolean): PlayerIndex;
42
+ /**
43
+ * Helper function to return the index of this player with respect to the output of the
44
+ * `Isaac.GetPlayer` method.
45
+ */
46
+ export declare function getPlayerIndexVanilla(playerToFind: EntityPlayer): int | undefined;
47
+ /**
48
+ * This function always excludes players with a non-undefined parent, since they are not real
49
+ * players (e.g. the Strawman Keeper).
50
+ *
51
+ * If this is not desired, use the `getAllPlayers` helper function instead.
52
+ *
53
+ * @param performCharacterExclusions Whether or not to exclude characters that are not directly
54
+ * controlled by the player (i.e. Esau & Tainted Soul). Default is
55
+ * false.
56
+ */
57
+ export declare function getPlayers(performCharacterExclusions?: boolean): EntityPlayer[];
58
+ /**
59
+ * Helper function to get a parent `EntityPlayer` object for a given `EntitySubPlayer` object. This
60
+ * is useful because calling the `EntityPlayer.GetSubPlayer` method on a sub-player object will
61
+ * return undefined.
62
+ */
63
+ export declare function getSubPlayerParent(subPlayer: EntitySubPlayer): EntityPlayer | undefined;
64
+ /**
65
+ * Some players are "child" players, meaning that they have a non-undefined Parent property. (For
66
+ * example, the Strawman Keeper.)
67
+ */
68
+ export declare function isChildPlayer(player: EntityPlayer): boolean;