isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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@@ -0,0 +1,284 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
+ local __TS__ArrayFind = ____lualib.__TS__ArrayFind
6
+ local ____exports = {}
7
+ local ROOM_ENTRY_OFFSET_FROM_DOOR
8
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
+ local DoorSlot = ____isaac_2Dtypescript_2Ddefinitions.DoorSlot
10
+ local DoorState = ____isaac_2Dtypescript_2Ddefinitions.DoorState
11
+ local DoorVariant = ____isaac_2Dtypescript_2Ddefinitions.DoorVariant
12
+ local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
13
+ local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
14
+ local ____cachedClasses = require("cachedClasses")
15
+ local game = ____cachedClasses.game
16
+ local ____doorSlotFlagToDoorSlot = require("objects.doorSlotFlagToDoorSlot")
17
+ local DEFAULT_DOOR_SLOT = ____doorSlotFlagToDoorSlot.DEFAULT_DOOR_SLOT
18
+ local DOOR_SLOT_FLAG_TO_DOOR_SLOT = ____doorSlotFlagToDoorSlot.DOOR_SLOT_FLAG_TO_DOOR_SLOT
19
+ local ____doorSlotToDirection = require("objects.doorSlotToDirection")
20
+ local DOOR_SLOT_TO_DIRECTION = ____doorSlotToDirection.DOOR_SLOT_TO_DIRECTION
21
+ local ____roomShapeToDoorSlots = require("objects.roomShapeToDoorSlots")
22
+ local ROOM_SHAPE_TO_DOOR_SLOTS = ____roomShapeToDoorSlots.ROOM_SHAPE_TO_DOOR_SLOTS
23
+ local ____direction = require("functions.direction")
24
+ local directionToVector = ____direction.directionToVector
25
+ local ____enums = require("functions.enums")
26
+ local getEnumValues = ____enums.getEnumValues
27
+ function ____exports.doorSlotToDirection(self, doorSlot)
28
+ return DOOR_SLOT_TO_DIRECTION[doorSlot]
29
+ end
30
+ --- Helper function to help calculate the position that a player will enter a room at.
31
+ --
32
+ -- When players enter a room, they do not appear exactly on the location of the door, because then
33
+ -- they would immediately collide with the loading zone. Instead, they are offset by a certain
34
+ -- amount of units.
35
+ function ____exports.getDoorEnterPositionOffset(self, doorSlot)
36
+ local direction = ____exports.doorSlotToDirection(nil, doorSlot)
37
+ local vector = directionToVector(nil, direction)
38
+ return vector * ROOM_ENTRY_OFFSET_FROM_DOOR
39
+ end
40
+ --- Helper function to get all of the doors in the room. By default, it will return every door. You
41
+ -- can optionally specify one or more room types to return only the doors that match the specified
42
+ -- room types.
43
+ function ____exports.getDoors(self, ...)
44
+ local roomTypes = {...}
45
+ local room = game:GetRoom()
46
+ local roomTypesSet = __TS__New(Set, roomTypes)
47
+ local doorSlots = getEnumValues(nil, DoorSlot)
48
+ local doors = {}
49
+ for ____, doorSlot in ipairs(doorSlots) do
50
+ do
51
+ local door = room:GetDoor(doorSlot)
52
+ if door == nil then
53
+ goto __continue15
54
+ end
55
+ if roomTypesSet.size == 0 or roomTypesSet:has(door.TargetRoomType) then
56
+ doors[#doors + 1] = door
57
+ end
58
+ end
59
+ ::__continue15::
60
+ end
61
+ return doors
62
+ end
63
+ function ____exports.isRepentanceDoor(self, door)
64
+ return door.TargetRoomIndex == GridRoom.SECRET_EXIT
65
+ end
66
+ function ____exports.isSecretRoomDoor(self, door)
67
+ local sprite = door:GetSprite()
68
+ local filename = sprite:GetFilename()
69
+ return filename == "gfx/grid/Door_08_HoleInWall.anm2"
70
+ end
71
+ --- Helper function to remove a single door.
72
+ function ____exports.removeDoor(self, door)
73
+ local room = game:GetRoom()
74
+ room:RemoveDoor(door.Slot)
75
+ end
76
+ --- Helper function to remove the doors provided.
77
+ --
78
+ -- This function is variadic, meaning that you can specify as many doors as you want to remove.
79
+ function ____exports.removeDoors(self, ...)
80
+ local doors = {...}
81
+ for ____, door in ipairs(doors) do
82
+ ____exports.removeDoor(nil, door)
83
+ end
84
+ end
85
+ ROOM_ENTRY_OFFSET_FROM_DOOR = 40
86
+ function ____exports.closeAllDoors(self)
87
+ for ____, door in ipairs(____exports.getDoors(nil)) do
88
+ door:Close(true)
89
+ end
90
+ end
91
+ --- Use this instead of the `GridEntityDoor.Close` method if you want the door to immediately close
92
+ -- without an animation.
93
+ function ____exports.closeDoorFast(self, door)
94
+ door.State = DoorState.CLOSED
95
+ local sprite = door:GetSprite()
96
+ sprite:Play("Closed", true)
97
+ end
98
+ function ____exports.doorSlotFlagToDoorSlot(self, doorSlotFlag)
99
+ local doorSlot = DOOR_SLOT_FLAG_TO_DOOR_SLOT[doorSlotFlag]
100
+ return doorSlot == nil and DEFAULT_DOOR_SLOT or doorSlot
101
+ end
102
+ function ____exports.getAngelRoomDoor(self)
103
+ local angelRoomDoors = ____exports.getDoors(nil, RoomType.ANGEL)
104
+ local ____temp_0
105
+ if #angelRoomDoors == 0 then
106
+ ____temp_0 = nil
107
+ else
108
+ ____temp_0 = angelRoomDoors[1]
109
+ end
110
+ return ____temp_0
111
+ end
112
+ function ____exports.getDevilRoomDoor(self)
113
+ local devilRoomDoors = ____exports.getDoors(nil, RoomType.DEVIL)
114
+ local ____temp_1
115
+ if #devilRoomDoors == 0 then
116
+ ____temp_1 = nil
117
+ else
118
+ ____temp_1 = devilRoomDoors[1]
119
+ end
120
+ return ____temp_1
121
+ end
122
+ --- If there is both a Devil Room and an Angel Room door, this function will return door with the
123
+ -- lowest slot number.
124
+ function ____exports.getDevilRoomOrAngelRoomDoor(self)
125
+ local devilRoomOrAngelRoomDoors = ____exports.getDoors(nil, RoomType.DEVIL, RoomType.ANGEL)
126
+ local ____temp_2
127
+ if #devilRoomOrAngelRoomDoors == 0 then
128
+ ____temp_2 = nil
129
+ else
130
+ ____temp_2 = devilRoomOrAngelRoomDoors[1]
131
+ end
132
+ return ____temp_2
133
+ end
134
+ --- Helper function to get the position that a player will enter a room at.
135
+ --
136
+ -- When players enter a room, they do not appear exactly on the location of the door, because then
137
+ -- they would immediately collide with the loading zone. Instead, they are offset by a certain
138
+ -- amount of units.
139
+ function ____exports.getDoorEnterPosition(self, door)
140
+ local offset = ____exports.getDoorEnterPositionOffset(nil, door.Slot)
141
+ return door.Position + offset
142
+ end
143
+ --- Helper function to get the possible door slots that can exist for a given room shape.
144
+ function ____exports.getDoorSlotsForRoomShape(self, roomShape)
145
+ local doorSlots = ROOM_SHAPE_TO_DOOR_SLOTS[roomShape]
146
+ return doorSlots == nil and __TS__New(Set) or doorSlots
147
+ end
148
+ --- Helper function to get all of the doors in the room that lead to the provided room index.
149
+ --
150
+ -- This function is variadic, meaning that you can specify N arguments to return all of the doors
151
+ -- that match any of the N room grid indexes.
152
+ function ____exports.getDoorsToRoomIndex(self, ...)
153
+ local roomGridIndex = {...}
154
+ local roomGridIndexesSet = __TS__New(Set, roomGridIndex)
155
+ local doors = ____exports.getDoors(nil)
156
+ return __TS__ArrayFilter(
157
+ doors,
158
+ function(____, door) return roomGridIndexesSet:has(door.TargetRoomIndex) end
159
+ )
160
+ end
161
+ function ____exports.getRepentanceDoor(self)
162
+ local doors = ____exports.getDoors(nil)
163
+ return __TS__ArrayFind(
164
+ doors,
165
+ function(____, door) return ____exports.isRepentanceDoor(nil, door) end
166
+ )
167
+ end
168
+ --- Helper function to find unused door slots in the room that can be used to make custom doors.
169
+ function ____exports.getUnusedDoorSlots(self)
170
+ local room = game:GetRoom()
171
+ local doorSlots = getEnumValues(nil, DoorSlot)
172
+ return __TS__ArrayFilter(
173
+ doorSlots,
174
+ function(____, doorSlot) return room:IsDoorSlotAllowed(doorSlot) and room:GetDoor(doorSlot) == nil end
175
+ )
176
+ end
177
+ function ____exports.isAngelRoomDoor(self, door)
178
+ return door.TargetRoomType == RoomType.ANGEL
179
+ end
180
+ function ____exports.isDevilRoomDoor(self, door)
181
+ return door.TargetRoomType == RoomType.DEVIL
182
+ end
183
+ --- Helper function to see if a door slot could exist for a given room shape.
184
+ function ____exports.isDoorSlotInRoomShape(self, doorSlot, roomShape)
185
+ local doorSlots = ____exports.getDoorSlotsForRoomShape(nil, roomShape)
186
+ return doorSlots:has(doorSlot)
187
+ end
188
+ --- This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
189
+ -- to spend one key to open it. It has a sprite filename of "gfx/grid/Door_Downpour.anm2".
190
+ function ____exports.isDoorToDownpour(self, door)
191
+ if not ____exports.isRepentanceDoor(nil, door) then
192
+ return false
193
+ end
194
+ local sprite = door:GetSprite()
195
+ local filename = sprite:GetFilename()
196
+ return filename == "gfx/grid/Door_Downpour.anm2"
197
+ end
198
+ --- This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
199
+ -- to spend two hearts to open it. It has a sprite filename of "gfx/grid/Door_Mausoleum.anm2".
200
+ function ____exports.isDoorToMausoleum(self, door)
201
+ if not ____exports.isRepentanceDoor(nil, door) then
202
+ return false
203
+ end
204
+ local sprite = door:GetSprite()
205
+ local filename = sprite:GetFilename()
206
+ return filename == "gfx/grid/Door_Mausoleum.anm2"
207
+ end
208
+ --- This refers to the "strange door" located on the first room of Depths 2. You open it with either
209
+ -- a Polaroid or a Negative. It has a sprite filename of "gfx/grid/Door_Mausoleum_Alt.anm2".
210
+ function ____exports.isDoorToMausoleumAscent(self, door)
211
+ if not ____exports.isRepentanceDoor(nil, door) then
212
+ return false
213
+ end
214
+ local sprite = door:GetSprite()
215
+ local filename = sprite:GetFilename()
216
+ return filename == "gfx/grid/Door_Mausoleum_Alt.anm2"
217
+ end
218
+ --- This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
219
+ -- to spend two bombs to open it. It has a sprite filename of "gfx/grid/Door_Mines.anm2".
220
+ function ____exports.isDoorToMines(self, door)
221
+ if not ____exports.isRepentanceDoor(nil, door) then
222
+ return false
223
+ end
224
+ local sprite = door:GetSprite()
225
+ local filename = sprite:GetFilename()
226
+ return filename == "gfx/grid/Door_Mines.anm2"
227
+ end
228
+ --- This refers to the Repentance door that spawns after defeating Mom. You open it with the
229
+ -- completed knife. It has a sprite filename of "gfx/grid/Door_MomsHeart.anm2".
230
+ function ____exports.isDoorToMomsHeart(self, door)
231
+ if not ____exports.isRepentanceDoor(nil, door) then
232
+ return false
233
+ end
234
+ local sprite = door:GetSprite()
235
+ local filename = sprite:GetFilename()
236
+ return filename == "gfx/grid/Door_MomsHeart.anm2"
237
+ end
238
+ function ____exports.isHiddenSecretRoomDoor(self, door)
239
+ local sprite = door:GetSprite()
240
+ local animation = sprite:GetAnimation()
241
+ return ____exports.isSecretRoomDoor(nil, door) and animation == "Hidden"
242
+ end
243
+ --- Helper function to reset an unlocked door back to a locked state. Doing this is non-trivial
244
+ -- because in addition to calling the `GridEntityDoor.SetLocked` method, you must also:
245
+ --
246
+ -- - Set the `VisitedCount` of the room's `RoomDescription` to 0.
247
+ -- - Set the variant to `DoorVariant.DOOR_LOCKED`.
248
+ -- - Close the door.
249
+ function ____exports.lockDoor(self, door)
250
+ local level = game:GetLevel()
251
+ local roomDescriptor = level:GetRoomByIdx(door.TargetRoomIndex)
252
+ roomDescriptor.VisitedCount = 0
253
+ door:SetVariant(DoorVariant.LOCKED)
254
+ door:SetLocked(true)
255
+ door:Close(true)
256
+ end
257
+ --- For the purposes of this function, doors to Secret Rooms or Super Secret Rooms that have not been
258
+ -- discovered yet will not be opened.
259
+ function ____exports.openAllDoors(self)
260
+ for ____, door in ipairs(____exports.getDoors(nil)) do
261
+ door:Open()
262
+ end
263
+ end
264
+ --- Use this instead of the `GridEntityDoor.Open` method if you want the door to immediately open
265
+ -- without an animation.
266
+ function ____exports.openDoorFast(self, door)
267
+ door.State = DoorState.OPEN
268
+ local sprite = door:GetSprite()
269
+ sprite:Play("Opened", true)
270
+ end
271
+ --- Helper function to remove all of the doors in the room. By default, it will remove every door.
272
+ -- You can optionally specify one or more room types to remove only the doors that match the
273
+ -- specified room types.
274
+ --
275
+ -- @returns The number of doors removed.
276
+ function ____exports.removeAllDoors(self, ...)
277
+ local doors = ____exports.getDoors(nil, ...)
278
+ ____exports.removeDoors(
279
+ nil,
280
+ table.unpack(doors)
281
+ )
282
+ return #doors
283
+ end
284
+ return ____exports
@@ -0,0 +1,30 @@
1
+ export declare function easeInSine(x: number): number;
2
+ export declare function easeOutSine(x: number): number;
3
+ export declare function easeInOutSine(x: number): number;
4
+ export declare function easeInCubic(x: number): number;
5
+ export declare function easeOutCubic(x: number): number;
6
+ export declare function easeInOutCubic(x: number): number;
7
+ export declare function easeInQuint(x: number): number;
8
+ export declare function easeOutQuint(x: number): number;
9
+ export declare function easeInOutQuint(x: number): number;
10
+ export declare function easeInCirc(x: number): number;
11
+ export declare function easeOutCirc(x: number): number;
12
+ export declare function easeInOutCirc(x: number): number;
13
+ export declare function easeInElastic(x: number): number;
14
+ export declare function easeOutElastic(x: number): number;
15
+ export declare function easeInOutElastic(x: number): number;
16
+ export declare function easeInQuad(x: number): number;
17
+ export declare function easeOutQuad(x: number): number;
18
+ export declare function easeInOutQuad(x: number): number;
19
+ export declare function easeInQuart(x: number): number;
20
+ export declare function easeOutQuart(x: number): number;
21
+ export declare function easeInOutQuart(x: number): number;
22
+ export declare function easeInExpo(x: number): number;
23
+ export declare function easeOutExpo(x: number): number;
24
+ export declare function easeInOutExpo(x: number): number;
25
+ export declare function easeInBack(x: number): number;
26
+ export declare function easeOutBack(x: number): number;
27
+ export declare function easeInOutBack(x: number): number;
28
+ export declare function easeInBounce(x: number): number;
29
+ export declare function easeOutBounce(x: number): number;
30
+ export declare function easeInOutBounce(x: number): number;
@@ -0,0 +1,115 @@
1
+ local ____exports = {}
2
+ function ____exports.easeOutBounce(self, x)
3
+ local n1 = 7.5625
4
+ local d1 = 2.75
5
+ if x < 1 / d1 then
6
+ return n1 * x * x
7
+ end
8
+ if x < 2 / d1 then
9
+ x = x - 1.5 / d1
10
+ return n1 * x * x + 0.75
11
+ end
12
+ if x < 2.5 / d1 then
13
+ x = x - 2.25 / d1
14
+ return n1 * x * x + 0.9375
15
+ end
16
+ x = x - 2.625 / d1
17
+ return n1 * x * x + 0.984375
18
+ end
19
+ function ____exports.easeInSine(self, x)
20
+ return 1 - math.cos(x * math.pi / 2)
21
+ end
22
+ function ____exports.easeOutSine(self, x)
23
+ return math.sin(x * math.pi / 2)
24
+ end
25
+ function ____exports.easeInOutSine(self, x)
26
+ return -(math.cos(math.pi * x) - 1) / 2
27
+ end
28
+ function ____exports.easeInCubic(self, x)
29
+ return x * x * x
30
+ end
31
+ function ____exports.easeOutCubic(self, x)
32
+ return 1 - (1 - x) ^ 3
33
+ end
34
+ function ____exports.easeInOutCubic(self, x)
35
+ return x < 0.5 and 4 * x * x * x or 1 - (-2 * x + 2) ^ 3 / 2
36
+ end
37
+ function ____exports.easeInQuint(self, x)
38
+ return x * x * x * x * x
39
+ end
40
+ function ____exports.easeOutQuint(self, x)
41
+ return 1 - (1 - x) ^ 5
42
+ end
43
+ function ____exports.easeInOutQuint(self, x)
44
+ return x < 0.5 and 16 * x * x * x * x * x or 1 - (-2 * x + 2) ^ 5 / 2
45
+ end
46
+ function ____exports.easeInCirc(self, x)
47
+ return 1 - math.sqrt(1 - x ^ 2)
48
+ end
49
+ function ____exports.easeOutCirc(self, x)
50
+ return math.sqrt(1 - (x - 1) ^ 2)
51
+ end
52
+ function ____exports.easeInOutCirc(self, x)
53
+ return x < 0.5 and (1 - math.sqrt(1 - (2 * x) ^ 2)) / 2 or (math.sqrt(1 - (-2 * x + 2) ^ 2) + 1) / 2
54
+ end
55
+ function ____exports.easeInElastic(self, x)
56
+ local c4 = 2 * math.pi / 3
57
+ return x == 0 and 0 or (x == 1 and 1 or -2 ^ (10 * x - 10) * math.sin((x * 10 - 10.75) * c4))
58
+ end
59
+ function ____exports.easeOutElastic(self, x)
60
+ local c4 = 2 * math.pi / 3
61
+ return x == 0 and 0 or (x == 1 and 1 or 2 ^ (-10 * x) * math.sin((x * 10 - 0.75) * c4) + 1)
62
+ end
63
+ function ____exports.easeInOutElastic(self, x)
64
+ local c5 = 2 * math.pi / 4.5
65
+ return x == 0 and 0 or (x == 1 and 1 or (x < 0.5 and -(2 ^ (20 * x - 10) * math.sin((20 * x - 11.125) * c5)) / 2 or 2 ^ (-20 * x + 10) * math.sin((20 * x - 11.125) * c5) / 2 + 1))
66
+ end
67
+ function ____exports.easeInQuad(self, x)
68
+ return x * x
69
+ end
70
+ function ____exports.easeOutQuad(self, x)
71
+ return 1 - (1 - x) * (1 - x)
72
+ end
73
+ function ____exports.easeInOutQuad(self, x)
74
+ return x < 0.5 and 2 * x * x or 1 - (-2 * x + 2) ^ 2 / 2
75
+ end
76
+ function ____exports.easeInQuart(self, x)
77
+ return x * x * x * x
78
+ end
79
+ function ____exports.easeOutQuart(self, x)
80
+ return 1 - (1 - x) ^ 4
81
+ end
82
+ function ____exports.easeInOutQuart(self, x)
83
+ return x < 0.5 and 8 * x * x * x * x or 1 - (-2 * x + 2) ^ 4 / 2
84
+ end
85
+ function ____exports.easeInExpo(self, x)
86
+ return x == 0 and 0 or 2 ^ (10 * x - 10)
87
+ end
88
+ function ____exports.easeOutExpo(self, x)
89
+ return x == 1 and 1 or 1 - 2 ^ (-10 * x)
90
+ end
91
+ function ____exports.easeInOutExpo(self, x)
92
+ return x == 0 and 0 or (x == 1 and 1 or (x < 0.5 and 2 ^ (20 * x - 10) / 2 or (2 - 2 ^ (-20 * x + 10)) / 2))
93
+ end
94
+ function ____exports.easeInBack(self, x)
95
+ local c1 = 1.70158
96
+ local c3 = c1 + 1
97
+ return c3 * x * x * x - c1 * x * x
98
+ end
99
+ function ____exports.easeOutBack(self, x)
100
+ local c1 = 1.70158
101
+ local c3 = c1 + 1
102
+ return 1 + c3 * (x - 1) ^ 3 + c1 * (x - 1) ^ 2
103
+ end
104
+ function ____exports.easeInOutBack(self, x)
105
+ local c1 = 1.70158
106
+ local c2 = c1 * 1.525
107
+ return x < 0.5 and (2 * x) ^ 2 * ((c2 + 1) * 2 * x - c2) / 2 or ((2 * x - 2) ^ 2 * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2
108
+ end
109
+ function ____exports.easeInBounce(self, x)
110
+ return 1 - ____exports.easeOutBounce(nil, 1 - x)
111
+ end
112
+ function ____exports.easeInOutBounce(self, x)
113
+ return x < 0.5 and (1 - ____exports.easeOutBounce(nil, 1 - 2 * x)) / 2 or (1 + ____exports.easeOutBounce(nil, 2 * x - 1)) / 2
114
+ end
115
+ return ____exports
@@ -0,0 +1,3 @@
1
+ import { CollectibleType } from "isaac-typescript-definitions";
2
+ export declare function getEdenPassives(): Set<CollectibleType>;
3
+ export declare function getRandomEdenPassive(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
@@ -0,0 +1,47 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__Iterator = ____lualib.__TS__Iterator
5
+ local ____exports = {}
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local ItemConfigTag = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTag
8
+ local ____collectibles = require("functions.collectibles")
9
+ local isHiddenCollectible = ____collectibles.isHiddenCollectible
10
+ local isPassiveCollectible = ____collectibles.isPassiveCollectible
11
+ local ____collectibleSet = require("functions.collectibleSet")
12
+ local getCollectibleSet = ____collectibleSet.getCollectibleSet
13
+ local ____collectibleTag = require("functions.collectibleTag")
14
+ local collectibleHasTag = ____collectibleTag.collectibleHasTag
15
+ local ____rng = require("functions.rng")
16
+ local getRandomSeed = ____rng.getRandomSeed
17
+ local ____set = require("functions.set")
18
+ local copySet = ____set.copySet
19
+ local getRandomSetElement = ____set.getRandomSetElement
20
+ local EDEN_PASSIVE_COLLECTIBLES_SET = __TS__New(Set)
21
+ local function initCollectibleSet(self)
22
+ local collectibleSet = getCollectibleSet(nil)
23
+ for ____, collectibleType in __TS__Iterator(collectibleSet:values()) do
24
+ if isPassiveCollectible(nil, collectibleType) and not isHiddenCollectible(nil, collectibleType) and not collectibleHasTag(nil, collectibleType, ItemConfigTag.NO_EDEN) then
25
+ EDEN_PASSIVE_COLLECTIBLES_SET:add(collectibleType)
26
+ end
27
+ end
28
+ end
29
+ function ____exports.getEdenPassives(self)
30
+ if EDEN_PASSIVE_COLLECTIBLES_SET.size == 0 then
31
+ initCollectibleSet(nil)
32
+ end
33
+ return copySet(nil, EDEN_PASSIVE_COLLECTIBLES_SET)
34
+ end
35
+ function ____exports.getRandomEdenPassive(self, seedOrRNG, exceptions)
36
+ if seedOrRNG == nil then
37
+ seedOrRNG = getRandomSeed(nil)
38
+ end
39
+ if exceptions == nil then
40
+ exceptions = {}
41
+ end
42
+ if EDEN_PASSIVE_COLLECTIBLES_SET.size == 0 then
43
+ initCollectibleSet(nil)
44
+ end
45
+ return getRandomSetElement(nil, EDEN_PASSIVE_COLLECTIBLES_SET, seedOrRNG, exceptions)
46
+ end
47
+ return ____exports
@@ -0,0 +1,131 @@
1
+ import { EntityType } from "isaac-typescript-definitions";
2
+ import { AnyEntity } from "../types/AnyEntity";
3
+ /**
4
+ * Helper function to count the number of entities in room. Use this over the vanilla
5
+ * `Isaac.CountEntities` method to avoid having to specify a spawner and to handle ignoring charmed
6
+ * enemies.
7
+ *
8
+ * @param entityType Default is -1. -1 matches every entity type.
9
+ * @param variant Default is -1. -1 matches every variant.
10
+ * @param subType Default is -1. -1 matches every sub-type.
11
+ * @param ignoreFriendly Default is false.
12
+ */
13
+ export declare function countEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): int;
14
+ /**
15
+ * Given an array of entities, this helper function returns the closest one to a provided reference
16
+ * entity.
17
+ *
18
+ * For example:
19
+ *
20
+ * ```ts
21
+ * const player = Isaac.GetPlayer();
22
+ * const gapers = getEntities(EntityType.GAPER);
23
+ * const closestGaper = getClosestEntityTo(player, gapers);
24
+ * ```
25
+ */
26
+ export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity: Entity, entities: T[]): T | undefined;
27
+ /**
28
+ * Helper function to get all of the entities in the room or all of the entities that match a
29
+ * specific entity type / variant / sub-type.
30
+ *
31
+ * Due to bugs with `Isaac.FindInRadius`, this function uses `Isaac.GetRoomEntities`, which is more
32
+ * expensive but also more robust. (If a matching entity type is provided, then `Isaac.FindByType`
33
+ * will be used instead.)
34
+ *
35
+ * For example:
36
+ *
37
+ * ```ts
38
+ * // Make all of the entities in the room invisible
39
+ * for (const entity of getEntities()) {
40
+ * entity.Visible = false;
41
+ * }
42
+ * ```
43
+ *
44
+ * @param entityType Optional. If specified, will only return NPCs that match this entity type.
45
+ * @param variant Optional. If specified, will only return NPCs that match this variant. Default is
46
+ * -1. -1 matches every variant.
47
+ * @param subType Optional. If specified, will only return NPCs that match this sub-type. Default is
48
+ * -1. -1 matches every sub-type.
49
+ * @param ignoreFriendly Optional. If set to true, it will exclude friendly NPCs from being
50
+ * returned. Default is false. Will only be taken into account if
51
+ * `matchingEntityType` is specified.
52
+ */
53
+ export declare function getEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): Entity[];
54
+ /** Helper function to return a string containing the entity's type, variant, and sub-type. */
55
+ export declare function getEntityID(entity: Entity): string;
56
+ /**
57
+ * Helper function to compare two different arrays of entities. Returns the entities that are in the
58
+ * second array but not in the first array.
59
+ */
60
+ export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities: T[], newEntities: T[]): T[];
61
+ /**
62
+ * Helper function to measure an entity's velocity to see if it is moving.
63
+ *
64
+ * @param entity The entity whose velocity to measure.
65
+ * @param threshold Optional. The threshold from 0 to consider to be moving. Default is 0.01.
66
+ */
67
+ export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
68
+ /**
69
+ * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
70
+ * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
71
+ * apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
72
+ */
73
+ export declare function isStoryBoss(entityType: EntityType): boolean;
74
+ /**
75
+ * Helper function to parse a string that contains an entity type, a variant, and a sub-type,
76
+ * separated by periods.
77
+ *
78
+ * For example, passing "45.0.1" would return an array of [45, 0, 1].
79
+ *
80
+ * Returns undefined if the string cannot be parsed.
81
+ */
82
+ export declare function parseEntityID(entityID: string): [entityType: EntityType, variant: int, subType: int] | undefined;
83
+ /**
84
+ * Helper function to parse a string that contains an entity type and a variant separated by a
85
+ * period.
86
+ *
87
+ * For example, passing "45.0" would return an array of [45, 0].
88
+ *
89
+ * Returns undefined if the string cannot be parsed.
90
+ */
91
+ export declare function parseEntityTypeVariantString(entityTypeVariantString: string): [entityType: EntityType, variant: int] | undefined;
92
+ /**
93
+ * Helper function to remove all of the matching entities in the room.
94
+ *
95
+ * @param entityType The entity type to match.
96
+ * @param entityVariant Optional. The variant to match. Default is -1. -1 matches every variant.
97
+ * @param entitySubType Optional. The sub-type to match. Default is -1. -1 matches every sub-type.
98
+ * @param cap Optional. If specified, will only remove the given amount of collectibles.
99
+ * @returns True if one or more entities were removed, false otherwise.
100
+ */
101
+ export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int | undefined): boolean;
102
+ /**
103
+ * Helper function to remove all of the entities in the supplied array.
104
+ *
105
+ * @param entities The array of entities to remove.
106
+ * @param cap Optional. If specified, will only remove the given amount of entities.
107
+ * @returns True if one or more entities were removed, false otherwise.
108
+ */
109
+ export declare function removeEntities(entities: Entity[], cap?: int): boolean;
110
+ /**
111
+ * Helper function to reroll an enemy. Use this instead of the vanilla "Game.RerollEnemy" function
112
+ * if you want the rerolled enemy to be returned.
113
+ *
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+ * @param entity The entity to reroll.
115
+ * @returns If the game failed to reroll the enemy, returns undefined. Otherwise, returns the
116
+ * rerolled entity.
117
+ */
118
+ export declare function rerollEnemy(entity: Entity): Entity | undefined;
119
+ export declare function setEntityRandomColor(entity: Entity): void;
120
+ /**
121
+ * Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
122
+ * need to specify the velocity or spawner.
123
+ *
124
+ * Also see the `spawnWithSeed` helper function.
125
+ */
126
+ export declare function spawn(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
127
+ /**
128
+ * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
129
+ * need to specify the velocity or spawner.
130
+ */
131
+ export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;