isaacscript-common 2.3.0 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.d.ts +37 -0
- package/cachedClasses.lua +30 -0
- package/callbacks/customRevive.d.ts +1 -0
- package/callbacks/customRevive.lua +147 -0
- package/callbacks/itemPickup.d.ts +1 -0
- package/callbacks/itemPickup.lua +66 -0
- package/callbacks/postBombInitLate.d.ts +1 -0
- package/callbacks/postBombInitLate.lua +33 -0
- package/callbacks/postBoneSwing.d.ts +1 -0
- package/callbacks/postBoneSwing.lua +50 -0
- package/callbacks/postCollectibleInitFirst.d.ts +1 -0
- package/callbacks/postCollectibleInitFirst.lua +34 -0
- package/callbacks/postCursedTeleport.d.ts +1 -0
- package/callbacks/postCursedTeleport.lua +121 -0
- package/callbacks/postCustomDoorEnter.d.ts +50 -0
- package/callbacks/postCustomDoorEnter.lua +247 -0
- package/callbacks/postDoorRender.d.ts +1 -0
- package/callbacks/postDoorRender.lua +26 -0
- package/callbacks/postDoorUpdate.d.ts +1 -0
- package/callbacks/postDoorUpdate.lua +26 -0
- package/callbacks/postEffectInitLate.d.ts +1 -0
- package/callbacks/postEffectInitLate.lua +33 -0
- package/callbacks/postEffectStateChanged.d.ts +1 -0
- package/callbacks/postEffectStateChanged.lua +39 -0
- package/callbacks/postEsauJr.d.ts +1 -0
- package/callbacks/postEsauJr.lua +69 -0
- package/callbacks/postFamiliarInitLate.d.ts +1 -0
- package/callbacks/postFamiliarInitLate.lua +33 -0
- package/callbacks/postFamiliarStateChanged.d.ts +1 -0
- package/callbacks/postFamiliarStateChanged.lua +39 -0
- package/callbacks/postFlip.d.ts +1 -0
- package/callbacks/postFlip.lua +63 -0
- package/callbacks/postGreedModeWave.d.ts +1 -0
- package/callbacks/postGreedModeWave.lua +34 -0
- package/callbacks/postGridEntity.d.ts +1 -0
- package/callbacks/postGridEntity.lua +107 -0
- package/callbacks/postGridEntityCollision.d.ts +1 -0
- package/callbacks/postGridEntityCollision.lua +67 -0
- package/callbacks/postGridEntityRender.d.ts +1 -0
- package/callbacks/postGridEntityRender.lua +26 -0
- package/callbacks/postHolyMantleRemoved.d.ts +1 -0
- package/callbacks/postHolyMantleRemoved.lua +41 -0
- package/callbacks/postItemDischarged.d.ts +2 -0
- package/callbacks/postItemDischarged.lua +104 -0
- package/callbacks/postKnifeInitLate.d.ts +1 -0
- package/callbacks/postKnifeInitLate.lua +33 -0
- package/callbacks/postLaserInitLate.d.ts +1 -0
- package/callbacks/postLaserInitLate.lua +33 -0
- package/callbacks/postNPCInitLate.d.ts +1 -0
- package/callbacks/postNPCInitLate.lua +33 -0
- package/callbacks/postNPCStateChanged.d.ts +1 -0
- package/callbacks/postNPCStateChanged.lua +39 -0
- package/callbacks/postNewRoomEarly.d.ts +1 -0
- package/callbacks/postNewRoomEarly.lua +67 -0
- package/callbacks/postPickupCollect.d.ts +1 -0
- package/callbacks/postPickupCollect.lua +41 -0
- package/callbacks/postPickupInitLate.d.ts +1 -0
- package/callbacks/postPickupInitLate.lua +33 -0
- package/callbacks/postPickupStateChanged.d.ts +1 -0
- package/callbacks/postPickupStateChanged.lua +39 -0
- package/callbacks/postPitRender.d.ts +1 -0
- package/callbacks/postPitRender.lua +26 -0
- package/callbacks/postPitUpdate.d.ts +1 -0
- package/callbacks/postPitUpdate.lua +26 -0
- package/callbacks/postPlayerChangeHealth.d.ts +1 -0
- package/callbacks/postPlayerChangeHealth.lua +52 -0
- package/callbacks/postPlayerChangeType.d.ts +1 -0
- package/callbacks/postPlayerChangeType.lua +41 -0
- package/callbacks/postPlayerFatalDamage.d.ts +1 -0
- package/callbacks/postPlayerFatalDamage.lua +73 -0
- package/callbacks/postPlayerInitLate.d.ts +1 -0
- package/callbacks/postPlayerInitLate.lua +35 -0
- package/callbacks/postPlayerReordered.d.ts +1 -0
- package/callbacks/postPlayerReordered.lua +114 -0
- package/callbacks/postPoopRender.d.ts +1 -0
- package/callbacks/postPoopRender.lua +26 -0
- package/callbacks/postPoopUpdate.d.ts +1 -0
- package/callbacks/postPoopUpdate.lua +26 -0
- package/callbacks/postPressurePlateRender.d.ts +1 -0
- package/callbacks/postPressurePlateRender.lua +26 -0
- package/callbacks/postPressurePlateUpdate.d.ts +1 -0
- package/callbacks/postPressurePlateUpdate.lua +26 -0
- package/callbacks/postProjectileInitLate.d.ts +1 -0
- package/callbacks/postProjectileInitLate.lua +33 -0
- package/callbacks/postPurchase.d.ts +1 -0
- package/callbacks/postPurchase.lua +51 -0
- package/callbacks/postRockRender.d.ts +1 -0
- package/callbacks/postRockRender.lua +26 -0
- package/callbacks/postRockUpdate.d.ts +1 -0
- package/callbacks/postRockUpdate.lua +26 -0
- package/callbacks/postRoomClearChanged.d.ts +1 -0
- package/callbacks/postRoomClearChanged.lua +42 -0
- package/callbacks/postSacrifice.d.ts +1 -0
- package/callbacks/postSacrifice.lua +44 -0
- package/callbacks/postSlotInitUpdate.d.ts +1 -0
- package/callbacks/postSlotInitUpdate.lua +53 -0
- package/callbacks/postSlotRender.d.ts +1 -0
- package/callbacks/postSlotRender.lua +76 -0
- package/callbacks/postSpikesRender.d.ts +1 -0
- package/callbacks/postSpikesRender.lua +26 -0
- package/callbacks/postSpikesUpdate.d.ts +1 -0
- package/callbacks/postSpikesUpdate.lua +26 -0
- package/callbacks/postTNTRender.d.ts +1 -0
- package/callbacks/postTNTRender.lua +26 -0
- package/callbacks/postTNTUpdate.d.ts +1 -0
- package/callbacks/postTNTUpdate.lua +26 -0
- package/callbacks/postTearInitLate.d.ts +1 -0
- package/callbacks/postTearInitLate.lua +33 -0
- package/callbacks/postTearInitVeryLate.d.ts +1 -0
- package/callbacks/postTearInitVeryLate.lua +36 -0
- package/callbacks/postTransformation.d.ts +1 -0
- package/callbacks/postTransformation.lua +48 -0
- package/callbacks/postTrinketBreak.d.ts +1 -0
- package/callbacks/postTrinketBreak.lua +72 -0
- package/callbacks/preBerserkDeath.d.ts +1 -0
- package/callbacks/preBerserkDeath.lua +38 -0
- package/callbacks/preNewLevel.d.ts +1 -0
- package/callbacks/preNewLevel.lua +45 -0
- package/callbacks/reorderedCallbacks.d.ts +20 -0
- package/callbacks/reorderedCallbacks.lua +108 -0
- package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postBombInitLate.lua +29 -0
- package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
- package/callbacks/subscriptions/postBoneSwing.lua +22 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
- package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
- package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
- package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
- package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
- package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
- package/callbacks/subscriptions/postCustomRevive.lua +29 -0
- package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
- package/callbacks/subscriptions/postDoorRender.lua +30 -0
- package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
- package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
- package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
- package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
- package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
- package/callbacks/subscriptions/postEsauJr.lua +22 -0
- package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
- package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
- package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
- package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
- package/callbacks/subscriptions/postFirstFlip.lua +22 -0
- package/callbacks/subscriptions/postFlip.d.ts +4 -0
- package/callbacks/subscriptions/postFlip.lua +22 -0
- package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
- package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
- package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
- package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
- package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
- package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
- package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
- package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
- package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
- package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
- package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
- package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
- package/callbacks/subscriptions/postItemDischarged.lua +29 -0
- package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
- package/callbacks/subscriptions/postItemPickup.lua +33 -0
- package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
- package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
- package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
- package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
- package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
- package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
- package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
- package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
- package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
- package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
- package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
- package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
- package/callbacks/subscriptions/postPickupCollect.lua +29 -0
- package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
- package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
- package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
- package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
- package/callbacks/subscriptions/postPitRender.d.ts +5 -0
- package/callbacks/subscriptions/postPitRender.lua +30 -0
- package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postPitUpdate.lua +30 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
- package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
- package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
- package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
- package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
- package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
- package/callbacks/subscriptions/postPoopRender.lua +30 -0
- package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
- package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
- package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
- package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
- package/callbacks/subscriptions/postPurchase.d.ts +6 -0
- package/callbacks/subscriptions/postPurchase.lua +22 -0
- package/callbacks/subscriptions/postRockRender.d.ts +5 -0
- package/callbacks/subscriptions/postRockRender.lua +30 -0
- package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postRockUpdate.lua +30 -0
- package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
- package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
- package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
- package/callbacks/subscriptions/postSacrifice.lua +34 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
- package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
- package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
- package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
- package/callbacks/subscriptions/postSlotInit.lua +29 -0
- package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
- package/callbacks/subscriptions/postSlotRender.lua +29 -0
- package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
- package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
- package/callbacks/subscriptions/postSpikesRender.lua +30 -0
- package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
- package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
- package/callbacks/subscriptions/postTNTRender.lua +30 -0
- package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
- package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
- package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
- package/callbacks/subscriptions/postTearInitLate.lua +29 -0
- package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
- package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
- package/callbacks/subscriptions/postTransformation.d.ts +5 -0
- package/callbacks/subscriptions/postTransformation.lua +29 -0
- package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
- package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
- package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
- package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
- package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
- package/callbacks/subscriptions/preCustomRevive.lua +38 -0
- package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
- package/callbacks/subscriptions/preItemPickup.lua +33 -0
- package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
- package/callbacks/subscriptions/preNewLevel.lua +22 -0
- package/classes/DefaultMap.d.ts +110 -0
- package/classes/DefaultMap.lua +135 -0
- package/classes/ModUpgraded.d.ts +23 -0
- package/classes/ModUpgraded.lua +43 -0
- package/constants.d.ts +104 -0
- package/constants.lua +86 -0
- package/constantsFirstLast.d.ts +130 -0
- package/constantsFirstLast.lua +113 -0
- package/enums/HealthType.d.ts +16 -0
- package/enums/HealthType.lua +24 -0
- package/enums/ModCallbackCustom.d.ts +860 -0
- package/enums/ModCallbackCustom.lua +159 -0
- package/enums/PocketItemType.d.ts +8 -0
- package/enums/PocketItemType.lua +15 -0
- package/enums/SerializationType.d.ts +5 -0
- package/enums/SerializationType.lua +9 -0
- package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
- package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
- package/enums/private/SaveDataKey.d.ts +7 -0
- package/enums/private/SaveDataKey.lua +11 -0
- package/enums/private/SerializationBrand.d.ts +37 -0
- package/enums/private/SerializationBrand.lua +17 -0
- package/features/characterHealthConversion.d.ts +9 -0
- package/features/characterHealthConversion.lua +91 -0
- package/features/characterStats.d.ts +19 -0
- package/features/characterStats.lua +54 -0
- package/features/debugDisplay/debugDisplay.d.ts +2 -0
- package/features/debugDisplay/debugDisplay.lua +181 -0
- package/features/debugDisplay/exports.d.ts +199 -0
- package/features/debugDisplay/exports.lua +223 -0
- package/features/debugDisplay/v.d.ts +44 -0
- package/features/debugDisplay/v.lua +54 -0
- package/features/deployJSONRoom.d.ts +65 -0
- package/features/deployJSONRoom.lua +519 -0
- package/features/disableInputs.d.ts +62 -0
- package/features/disableInputs.lua +134 -0
- package/features/disableSound.d.ts +18 -0
- package/features/disableSound.lua +62 -0
- package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
- package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
- package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
- package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
- package/features/extraConsoleCommands/init.d.ts +26 -0
- package/features/extraConsoleCommands/init.lua +265 -0
- package/features/extraConsoleCommands/listCommands.d.ts +349 -0
- package/features/extraConsoleCommands/listCommands.lua +1094 -0
- package/features/extraConsoleCommands/v.d.ts +13 -0
- package/features/extraConsoleCommands/v.lua +10 -0
- package/features/fadeInRemover.d.ts +14 -0
- package/features/fadeInRemover.lua +55 -0
- package/features/fastReset.d.ts +14 -0
- package/features/fastReset.lua +59 -0
- package/features/forgottenSwitch.d.ts +5 -0
- package/features/forgottenSwitch.lua +32 -0
- package/features/getCollectibleItemPoolType.d.ts +7 -0
- package/features/getCollectibleItemPoolType.lua +48 -0
- package/features/playerInventory.d.ts +23 -0
- package/features/playerInventory.lua +147 -0
- package/features/ponyDetection.d.ts +6 -0
- package/features/ponyDetection.lua +53 -0
- package/features/preventCollectibleRotation.d.ts +11 -0
- package/features/preventCollectibleRotation.lua +67 -0
- package/features/runInNFrames.d.ts +61 -0
- package/features/runInNFrames.lua +128 -0
- package/features/saveDataManager/constants.d.ts +3 -0
- package/features/saveDataManager/constants.lua +5 -0
- package/features/saveDataManager/exports.d.ts +131 -0
- package/features/saveDataManager/exports.lua +181 -0
- package/features/saveDataManager/load.d.ts +4 -0
- package/features/saveDataManager/load.lua +66 -0
- package/features/saveDataManager/main.d.ts +3 -0
- package/features/saveDataManager/main.lua +125 -0
- package/features/saveDataManager/maps.d.ts +10 -0
- package/features/saveDataManager/maps.lua +11 -0
- package/features/saveDataManager/merge.d.ts +24 -0
- package/features/saveDataManager/merge.lua +144 -0
- package/features/saveDataManager/save.d.ts +4 -0
- package/features/saveDataManager/save.lua +44 -0
- package/features/saveDataManager/serializationBrand.d.ts +1 -0
- package/features/saveDataManager/serializationBrand.lua +17 -0
- package/features/sirenHelpers.d.ts +18 -0
- package/features/sirenHelpers.lua +82 -0
- package/features/taintedLazarusPlayers.d.ts +13 -0
- package/features/taintedLazarusPlayers.lua +85 -0
- package/featuresInitialized.d.ts +1 -0
- package/featuresInitialized.lua +20 -0
- package/functions/array.d.ts +141 -0
- package/functions/array.lua +354 -0
- package/functions/benchmark.d.ts +10 -0
- package/functions/benchmark.lua +38 -0
- package/functions/bitwise.d.ts +4 -0
- package/functions/bitwise.lua +21 -0
- package/functions/boss.d.ts +56 -0
- package/functions/boss.lua +218 -0
- package/functions/cacheFlag.d.ts +8 -0
- package/functions/cacheFlag.lua +11 -0
- package/functions/cards.d.ts +95 -0
- package/functions/cards.lua +234 -0
- package/functions/challenges.d.ts +3 -0
- package/functions/challenges.lua +10 -0
- package/functions/character.d.ts +48 -0
- package/functions/character.lua +96 -0
- package/functions/charge.d.ts +54 -0
- package/functions/charge.lua +162 -0
- package/functions/chargeBar.d.ts +12 -0
- package/functions/chargeBar.lua +47 -0
- package/functions/collectibleCacheFlag.d.ts +23 -0
- package/functions/collectibleCacheFlag.lua +80 -0
- package/functions/collectibleSet.d.ts +9 -0
- package/functions/collectibleSet.lua +54 -0
- package/functions/collectibleTag.d.ts +16 -0
- package/functions/collectibleTag.lua +83 -0
- package/functions/collectibles.d.ts +211 -0
- package/functions/collectibles.lua +412 -0
- package/functions/color.d.ts +45 -0
- package/functions/color.lua +140 -0
- package/functions/debug.d.ts +27 -0
- package/functions/debug.lua +49 -0
- package/functions/deepCopy.d.ts +29 -0
- package/functions/deepCopy.lua +382 -0
- package/functions/deepCopyTests.d.ts +1 -0
- package/functions/deepCopyTests.lua +316 -0
- package/functions/direction.d.ts +4 -0
- package/functions/direction.lua +17 -0
- package/functions/doors.d.ts +117 -0
- package/functions/doors.lua +284 -0
- package/functions/easing.d.ts +30 -0
- package/functions/easing.lua +115 -0
- package/functions/eden.d.ts +3 -0
- package/functions/eden.lua +47 -0
- package/functions/entity.d.ts +131 -0
- package/functions/entity.lua +321 -0
- package/functions/entitySpecific.d.ts +264 -0
- package/functions/entitySpecific.lua +832 -0
- package/functions/entityTypes.d.ts +3 -0
- package/functions/entityTypes.lua +8 -0
- package/functions/enums.d.ts +80 -0
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- package/src/features/characterStats.ts +0 -61
- package/src/features/debugDisplay/debugDisplay.ts +0 -221
- package/src/features/debugDisplay/exports.ts +0 -368
- package/src/features/debugDisplay/v.ts +0 -65
- package/src/features/deployJSONRoom.ts +0 -672
- package/src/features/disableInputs.ts +0 -193
- package/src/features/disableSound.ts +0 -77
- package/src/features/extraConsoleCommands/commandsDisplay.ts +0 -290
- package/src/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
- package/src/features/extraConsoleCommands/init.ts +0 -334
- package/src/features/extraConsoleCommands/listCommands.ts +0 -1298
- package/src/features/extraConsoleCommands/v.ts +0 -14
- package/src/features/fadeInRemover.ts +0 -60
- package/src/features/fastReset.ts +0 -75
- package/src/features/forgottenSwitch.ts +0 -50
- package/src/features/getCollectibleItemPoolType.ts +0 -66
- package/src/features/playerInventory.ts +0 -187
- package/src/features/ponyDetection.ts +0 -74
- package/src/features/preventCollectibleRotation.ts +0 -113
- package/src/features/runInNFrames.ts +0 -148
- package/src/features/saveDataManager/constants.ts +0 -4
- package/src/features/saveDataManager/exports.ts +0 -230
- package/src/features/saveDataManager/load.ts +0 -90
- package/src/features/saveDataManager/main.ts +0 -187
- package/src/features/saveDataManager/maps.ts +0 -13
- package/src/features/saveDataManager/merge.ts +0 -182
- package/src/features/saveDataManager/save.ts +0 -66
- package/src/features/saveDataManager/serializationBrand.ts +0 -15
- package/src/features/sirenHelpers.ts +0 -129
- package/src/features/taintedLazarusPlayers.ts +0 -113
- package/src/featuresInitialized.ts +0 -20
- package/src/functions/array.ts +0 -412
- package/src/functions/benchmark.ts +0 -36
- package/src/functions/bitwise.ts +0 -24
- package/src/functions/boss.ts +0 -227
- package/src/functions/cacheFlag.ts +0 -12
- package/src/functions/cards.ts +0 -267
- package/src/functions/challenges.ts +0 -11
- package/src/functions/character.ts +0 -124
- package/src/functions/charge.ts +0 -237
- package/src/functions/chargeBar.ts +0 -67
- package/src/functions/collectibleCacheFlag.ts +0 -90
- package/src/functions/collectibleSet.ts +0 -57
- package/src/functions/collectibleTag.ts +0 -89
- package/src/functions/collectibles.ts +0 -610
- package/src/functions/color.ts +0 -149
- package/src/functions/debug.ts +0 -65
- package/src/functions/deepCopy.ts +0 -508
- package/src/functions/deepCopyTests.ts +0 -390
- package/src/functions/direction.ts +0 -16
- package/src/functions/doors.ts +0 -343
- package/src/functions/easing.ts +0 -182
- package/src/functions/eden.ts +0 -47
- package/src/functions/entity.ts +0 -352
- package/src/functions/entitySpecific.ts +0 -889
- package/src/functions/entityTypes.ts +0 -6
- package/src/functions/enums.ts +0 -145
- package/src/functions/familiars.ts +0 -106
- package/src/functions/flag.ts +0 -165
- package/src/functions/flying.ts +0 -117
- package/src/functions/globals.ts +0 -249
- package/src/functions/gridEntity.ts +0 -511
- package/src/functions/gridEntitySpecific.ts +0 -112
- package/src/functions/input.ts +0 -139
- package/src/functions/isaacAPIClass.ts +0 -65
- package/src/functions/jsonHelpers.ts +0 -45
- package/src/functions/jsonRoom.ts +0 -100
- package/src/functions/kColor.ts +0 -130
- package/src/functions/language.ts +0 -13
- package/src/functions/level.ts +0 -31
- package/src/functions/log.ts +0 -660
- package/src/functions/map.ts +0 -56
- package/src/functions/math.ts +0 -149
- package/src/functions/mergeTests.ts +0 -288
- package/src/functions/npc.ts +0 -148
- package/src/functions/pickupVariants.ts +0 -60
- package/src/functions/pickups.ts +0 -449
- package/src/functions/pills.ts +0 -182
- package/src/functions/player.ts +0 -975
- package/src/functions/playerDataStructures.ts +0 -150
- package/src/functions/playerHealth.ts +0 -318
- package/src/functions/playerIndex.ts +0 -195
- package/src/functions/pocketItems.ts +0 -149
- package/src/functions/positionVelocity.ts +0 -188
- package/src/functions/random.ts +0 -77
- package/src/functions/revive.ts +0 -201
- package/src/functions/rng.ts +0 -177
- package/src/functions/roomData.ts +0 -199
- package/src/functions/roomGrid.ts +0 -109
- package/src/functions/roomShape.ts +0 -80
- package/src/functions/rooms.ts +0 -667
- package/src/functions/run.ts +0 -36
- package/src/functions/seeds.ts +0 -19
- package/src/functions/serialization.ts +0 -97
- package/src/functions/set.ts +0 -95
- package/src/functions/sound.ts +0 -9
- package/src/functions/spawnCollectible.ts +0 -104
- package/src/functions/sprite.ts +0 -107
- package/src/functions/stage.ts +0 -125
- package/src/functions/string.ts +0 -47
- package/src/functions/table.ts +0 -139
- package/src/functions/tears.ts +0 -32
- package/src/functions/transformations.ts +0 -137
- package/src/functions/trinketCacheFlag.ts +0 -60
- package/src/functions/trinketGive.ts +0 -157
- package/src/functions/trinkets.ts +0 -215
- package/src/functions/tstlClass.ts +0 -91
- package/src/functions/ui.ts +0 -138
- package/src/functions/utils.ts +0 -200
- package/src/functions/vector.ts +0 -145
- package/src/index.ts +0 -162
- package/src/initCustomCallbacks.ts +0 -120
- package/src/initFeatures.ts +0 -37
- package/src/interfaces/AddCallbackParameterCustom.ts +0 -174
- package/src/interfaces/ChargeBarSprites.ts +0 -12
- package/src/interfaces/JSONDoor.ts +0 -13
- package/src/interfaces/JSONEntity.ts +0 -16
- package/src/interfaces/JSONRoom.ts +0 -36
- package/src/interfaces/JSONRooms.ts +0 -12
- package/src/interfaces/JSONSpawn.ts +0 -14
- package/src/interfaces/PlayerHealth.ts +0 -16
- package/src/interfaces/PocketItemDescription.ts +0 -9
- package/src/interfaces/SaveData.ts +0 -29
- package/src/interfaces/TrinketSituation.ts +0 -9
- package/src/interfaces/private/TSTLClassMetatable.ts +0 -8
- package/src/maps/cardMap.ts +0 -209
- package/src/maps/characterMap.ts +0 -87
- package/src/maps/collectibleDescriptionMap.ts +0 -732
- package/src/maps/collectibleNameMap.ts +0 -731
- package/src/maps/defaultPlayerStatMap.ts +0 -17
- package/src/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
- package/src/maps/gridEntityXMLMap.ts +0 -176
- package/src/maps/pillEffectMap.ts +0 -88
- package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
- package/src/maps/roomTypeMap.ts +0 -40
- package/src/maps/trinketDescriptionMap.ts +0 -200
- package/src/maps/trinketNameMap.ts +0 -198
- package/src/objects/LRoomShapeToRectangles.ts +0 -44
- package/src/objects/callbackRegisterFunctions.ts +0 -171
- package/src/objects/cardDescriptions.ts +0 -105
- package/src/objects/cardNames.ts +0 -105
- package/src/objects/cardTypes.ts +0 -104
- package/src/objects/challengeNames.ts +0 -52
- package/src/objects/characterNames.ts +0 -48
- package/src/objects/coinSubTypeToValue.ts +0 -14
- package/src/objects/colors.ts +0 -16
- package/src/objects/directionNames.ts +0 -11
- package/src/objects/directionToDegrees.ts +0 -11
- package/src/objects/directionToVector.ts +0 -12
- package/src/objects/doorSlotFlagToDoorSlot.ts +0 -16
- package/src/objects/doorSlotToDirection.ts +0 -14
- package/src/objects/isaacAPIClassTypeToBrand.ts +0 -11
- package/src/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
- package/src/objects/languageNames.ts +0 -13
- package/src/objects/pillEffectClasses.ts +0 -63
- package/src/objects/pillEffectNames.ts +0 -57
- package/src/objects/pillEffectTypes.ts +0 -62
- package/src/objects/roomShapeBounds.ts +0 -71
- package/src/objects/roomShapeLayoutSizes.ts +0 -45
- package/src/objects/roomShapeToBottomRightPosition.ts +0 -25
- package/src/objects/roomShapeToDoorSlots.ts +0 -83
- package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
- package/src/objects/roomShapeToGridWidth.ts +0 -21
- package/src/objects/roomShapeToTopLeftPosition.ts +0 -26
- package/src/objects/roomShapeVolumes.ts +0 -38
- package/src/objects/roomTypeNames.ts +0 -36
- package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
- package/src/objects/stageTypeToLetter.ts +0 -15
- package/src/objects/transformationNames.ts +0 -20
- package/src/patchErrorFunctions.ts +0 -92
- package/src/sets/LRoomShapesSet.ts +0 -8
- package/src/sets/bossSets.ts +0 -470
- package/src/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
- package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
- package/src/sets/charactersWithFreeDevilDealsSet.ts +0 -4
- package/src/sets/charactersWithNoRedHeartsSet.ts +0 -17
- package/src/sets/charactersWithNoSoulHeartsSet.ts +0 -14
- package/src/sets/chestPickupVariantsSet.ts +0 -16
- package/src/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
- package/src/sets/lostStyleCharactersSet.ts +0 -13
- package/src/sets/mineShaftRoomSubTypesSet.ts +0 -10
- package/src/sets/redHeartSubTypesSet.ts +0 -7
- package/src/sets/sinEntityTypesSet.ts +0 -11
- package/src/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
- package/src/sets/storyBossesSet.ts +0 -17
- package/src/types/AnyEntity.ts +0 -12
- package/src/types/AwaitingTextInput.d.ts +0 -2
- package/src/types/CollectibleIndex.ts +0 -14
- package/src/types/PickingUpItem.ts +0 -89
- package/src/types/PlayerIndex.ts +0 -13
- package/src/types/private/IsaacAPIClass.ts +0 -3
- package/src/types/private/SerializedIsaacAPIClass.ts +0 -3
- package/src/types/private/TSTLClass.ts +0 -3
- package/src/upgradeMod.ts +0 -55
- package/tsconfig.json +0 -42
- package/typedoc.json +0 -158
- package/website-root.md +0 -11
|
@@ -0,0 +1,284 @@
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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local ____exports = {}
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local ROOM_ENTRY_OFFSET_FROM_DOOR
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local DoorSlot = ____isaac_2Dtypescript_2Ddefinitions.DoorSlot
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local DoorState = ____isaac_2Dtypescript_2Ddefinitions.DoorState
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local DoorVariant = ____isaac_2Dtypescript_2Ddefinitions.DoorVariant
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local ____doorSlotFlagToDoorSlot = require("objects.doorSlotFlagToDoorSlot")
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local DEFAULT_DOOR_SLOT = ____doorSlotFlagToDoorSlot.DEFAULT_DOOR_SLOT
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local DOOR_SLOT_FLAG_TO_DOOR_SLOT = ____doorSlotFlagToDoorSlot.DOOR_SLOT_FLAG_TO_DOOR_SLOT
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local ____doorSlotToDirection = require("objects.doorSlotToDirection")
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local DOOR_SLOT_TO_DIRECTION = ____doorSlotToDirection.DOOR_SLOT_TO_DIRECTION
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local ____roomShapeToDoorSlots = require("objects.roomShapeToDoorSlots")
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local ROOM_SHAPE_TO_DOOR_SLOTS = ____roomShapeToDoorSlots.ROOM_SHAPE_TO_DOOR_SLOTS
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local ____direction = require("functions.direction")
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local directionToVector = ____direction.directionToVector
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local ____enums = require("functions.enums")
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local getEnumValues = ____enums.getEnumValues
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function ____exports.doorSlotToDirection(self, doorSlot)
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return DOOR_SLOT_TO_DIRECTION[doorSlot]
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end
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--- Helper function to help calculate the position that a player will enter a room at.
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--
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-- When players enter a room, they do not appear exactly on the location of the door, because then
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-- they would immediately collide with the loading zone. Instead, they are offset by a certain
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-- amount of units.
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function ____exports.getDoorEnterPositionOffset(self, doorSlot)
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local direction = ____exports.doorSlotToDirection(nil, doorSlot)
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local vector = directionToVector(nil, direction)
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return vector * ROOM_ENTRY_OFFSET_FROM_DOOR
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end
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--- Helper function to get all of the doors in the room. By default, it will return every door. You
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-- can optionally specify one or more room types to return only the doors that match the specified
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-- room types.
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function ____exports.getDoors(self, ...)
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local roomTypes = {...}
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local room = game:GetRoom()
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local roomTypesSet = __TS__New(Set, roomTypes)
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local doorSlots = getEnumValues(nil, DoorSlot)
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local doors = {}
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for ____, doorSlot in ipairs(doorSlots) do
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do
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local door = room:GetDoor(doorSlot)
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if door == nil then
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goto __continue15
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end
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if roomTypesSet.size == 0 or roomTypesSet:has(door.TargetRoomType) then
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doors[#doors + 1] = door
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end
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end
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::__continue15::
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end
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return doors
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end
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function ____exports.isRepentanceDoor(self, door)
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return door.TargetRoomIndex == GridRoom.SECRET_EXIT
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end
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function ____exports.isSecretRoomDoor(self, door)
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local sprite = door:GetSprite()
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local filename = sprite:GetFilename()
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return filename == "gfx/grid/Door_08_HoleInWall.anm2"
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end
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--- Helper function to remove a single door.
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function ____exports.removeDoor(self, door)
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local room = game:GetRoom()
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room:RemoveDoor(door.Slot)
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end
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--- Helper function to remove the doors provided.
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--
|
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-- This function is variadic, meaning that you can specify as many doors as you want to remove.
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function ____exports.removeDoors(self, ...)
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local doors = {...}
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for ____, door in ipairs(doors) do
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____exports.removeDoor(nil, door)
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end
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end
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ROOM_ENTRY_OFFSET_FROM_DOOR = 40
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function ____exports.closeAllDoors(self)
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for ____, door in ipairs(____exports.getDoors(nil)) do
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door:Close(true)
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end
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end
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--- Use this instead of the `GridEntityDoor.Close` method if you want the door to immediately close
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-- without an animation.
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function ____exports.closeDoorFast(self, door)
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door.State = DoorState.CLOSED
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local sprite = door:GetSprite()
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sprite:Play("Closed", true)
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end
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function ____exports.doorSlotFlagToDoorSlot(self, doorSlotFlag)
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local doorSlot = DOOR_SLOT_FLAG_TO_DOOR_SLOT[doorSlotFlag]
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return doorSlot == nil and DEFAULT_DOOR_SLOT or doorSlot
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end
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function ____exports.getAngelRoomDoor(self)
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local angelRoomDoors = ____exports.getDoors(nil, RoomType.ANGEL)
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local ____temp_0
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105
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if #angelRoomDoors == 0 then
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____temp_0 = nil
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else
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____temp_0 = angelRoomDoors[1]
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end
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return ____temp_0
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end
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112
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function ____exports.getDevilRoomDoor(self)
|
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113
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local devilRoomDoors = ____exports.getDoors(nil, RoomType.DEVIL)
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local ____temp_1
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if #devilRoomDoors == 0 then
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____temp_1 = nil
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else
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____temp_1 = devilRoomDoors[1]
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end
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return ____temp_1
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end
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122
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--- If there is both a Devil Room and an Angel Room door, this function will return door with the
|
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123
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-- lowest slot number.
|
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124
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function ____exports.getDevilRoomOrAngelRoomDoor(self)
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local devilRoomOrAngelRoomDoors = ____exports.getDoors(nil, RoomType.DEVIL, RoomType.ANGEL)
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local ____temp_2
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127
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if #devilRoomOrAngelRoomDoors == 0 then
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____temp_2 = nil
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else
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____temp_2 = devilRoomOrAngelRoomDoors[1]
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end
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return ____temp_2
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end
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134
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+
--- Helper function to get the position that a player will enter a room at.
|
|
135
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+
--
|
|
136
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+
-- When players enter a room, they do not appear exactly on the location of the door, because then
|
|
137
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+
-- they would immediately collide with the loading zone. Instead, they are offset by a certain
|
|
138
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+
-- amount of units.
|
|
139
|
+
function ____exports.getDoorEnterPosition(self, door)
|
|
140
|
+
local offset = ____exports.getDoorEnterPositionOffset(nil, door.Slot)
|
|
141
|
+
return door.Position + offset
|
|
142
|
+
end
|
|
143
|
+
--- Helper function to get the possible door slots that can exist for a given room shape.
|
|
144
|
+
function ____exports.getDoorSlotsForRoomShape(self, roomShape)
|
|
145
|
+
local doorSlots = ROOM_SHAPE_TO_DOOR_SLOTS[roomShape]
|
|
146
|
+
return doorSlots == nil and __TS__New(Set) or doorSlots
|
|
147
|
+
end
|
|
148
|
+
--- Helper function to get all of the doors in the room that lead to the provided room index.
|
|
149
|
+
--
|
|
150
|
+
-- This function is variadic, meaning that you can specify N arguments to return all of the doors
|
|
151
|
+
-- that match any of the N room grid indexes.
|
|
152
|
+
function ____exports.getDoorsToRoomIndex(self, ...)
|
|
153
|
+
local roomGridIndex = {...}
|
|
154
|
+
local roomGridIndexesSet = __TS__New(Set, roomGridIndex)
|
|
155
|
+
local doors = ____exports.getDoors(nil)
|
|
156
|
+
return __TS__ArrayFilter(
|
|
157
|
+
doors,
|
|
158
|
+
function(____, door) return roomGridIndexesSet:has(door.TargetRoomIndex) end
|
|
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|
+
)
|
|
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|
+
end
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|
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|
+
function ____exports.getRepentanceDoor(self)
|
|
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|
+
local doors = ____exports.getDoors(nil)
|
|
163
|
+
return __TS__ArrayFind(
|
|
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|
+
doors,
|
|
165
|
+
function(____, door) return ____exports.isRepentanceDoor(nil, door) end
|
|
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|
+
)
|
|
167
|
+
end
|
|
168
|
+
--- Helper function to find unused door slots in the room that can be used to make custom doors.
|
|
169
|
+
function ____exports.getUnusedDoorSlots(self)
|
|
170
|
+
local room = game:GetRoom()
|
|
171
|
+
local doorSlots = getEnumValues(nil, DoorSlot)
|
|
172
|
+
return __TS__ArrayFilter(
|
|
173
|
+
doorSlots,
|
|
174
|
+
function(____, doorSlot) return room:IsDoorSlotAllowed(doorSlot) and room:GetDoor(doorSlot) == nil end
|
|
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|
+
)
|
|
176
|
+
end
|
|
177
|
+
function ____exports.isAngelRoomDoor(self, door)
|
|
178
|
+
return door.TargetRoomType == RoomType.ANGEL
|
|
179
|
+
end
|
|
180
|
+
function ____exports.isDevilRoomDoor(self, door)
|
|
181
|
+
return door.TargetRoomType == RoomType.DEVIL
|
|
182
|
+
end
|
|
183
|
+
--- Helper function to see if a door slot could exist for a given room shape.
|
|
184
|
+
function ____exports.isDoorSlotInRoomShape(self, doorSlot, roomShape)
|
|
185
|
+
local doorSlots = ____exports.getDoorSlotsForRoomShape(nil, roomShape)
|
|
186
|
+
return doorSlots:has(doorSlot)
|
|
187
|
+
end
|
|
188
|
+
--- This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
|
|
189
|
+
-- to spend one key to open it. It has a sprite filename of "gfx/grid/Door_Downpour.anm2".
|
|
190
|
+
function ____exports.isDoorToDownpour(self, door)
|
|
191
|
+
if not ____exports.isRepentanceDoor(nil, door) then
|
|
192
|
+
return false
|
|
193
|
+
end
|
|
194
|
+
local sprite = door:GetSprite()
|
|
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|
+
local filename = sprite:GetFilename()
|
|
196
|
+
return filename == "gfx/grid/Door_Downpour.anm2"
|
|
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|
+
end
|
|
198
|
+
--- This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
|
|
199
|
+
-- to spend two hearts to open it. It has a sprite filename of "gfx/grid/Door_Mausoleum.anm2".
|
|
200
|
+
function ____exports.isDoorToMausoleum(self, door)
|
|
201
|
+
if not ____exports.isRepentanceDoor(nil, door) then
|
|
202
|
+
return false
|
|
203
|
+
end
|
|
204
|
+
local sprite = door:GetSprite()
|
|
205
|
+
local filename = sprite:GetFilename()
|
|
206
|
+
return filename == "gfx/grid/Door_Mausoleum.anm2"
|
|
207
|
+
end
|
|
208
|
+
--- This refers to the "strange door" located on the first room of Depths 2. You open it with either
|
|
209
|
+
-- a Polaroid or a Negative. It has a sprite filename of "gfx/grid/Door_Mausoleum_Alt.anm2".
|
|
210
|
+
function ____exports.isDoorToMausoleumAscent(self, door)
|
|
211
|
+
if not ____exports.isRepentanceDoor(nil, door) then
|
|
212
|
+
return false
|
|
213
|
+
end
|
|
214
|
+
local sprite = door:GetSprite()
|
|
215
|
+
local filename = sprite:GetFilename()
|
|
216
|
+
return filename == "gfx/grid/Door_Mausoleum_Alt.anm2"
|
|
217
|
+
end
|
|
218
|
+
--- This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
|
|
219
|
+
-- to spend two bombs to open it. It has a sprite filename of "gfx/grid/Door_Mines.anm2".
|
|
220
|
+
function ____exports.isDoorToMines(self, door)
|
|
221
|
+
if not ____exports.isRepentanceDoor(nil, door) then
|
|
222
|
+
return false
|
|
223
|
+
end
|
|
224
|
+
local sprite = door:GetSprite()
|
|
225
|
+
local filename = sprite:GetFilename()
|
|
226
|
+
return filename == "gfx/grid/Door_Mines.anm2"
|
|
227
|
+
end
|
|
228
|
+
--- This refers to the Repentance door that spawns after defeating Mom. You open it with the
|
|
229
|
+
-- completed knife. It has a sprite filename of "gfx/grid/Door_MomsHeart.anm2".
|
|
230
|
+
function ____exports.isDoorToMomsHeart(self, door)
|
|
231
|
+
if not ____exports.isRepentanceDoor(nil, door) then
|
|
232
|
+
return false
|
|
233
|
+
end
|
|
234
|
+
local sprite = door:GetSprite()
|
|
235
|
+
local filename = sprite:GetFilename()
|
|
236
|
+
return filename == "gfx/grid/Door_MomsHeart.anm2"
|
|
237
|
+
end
|
|
238
|
+
function ____exports.isHiddenSecretRoomDoor(self, door)
|
|
239
|
+
local sprite = door:GetSprite()
|
|
240
|
+
local animation = sprite:GetAnimation()
|
|
241
|
+
return ____exports.isSecretRoomDoor(nil, door) and animation == "Hidden"
|
|
242
|
+
end
|
|
243
|
+
--- Helper function to reset an unlocked door back to a locked state. Doing this is non-trivial
|
|
244
|
+
-- because in addition to calling the `GridEntityDoor.SetLocked` method, you must also:
|
|
245
|
+
--
|
|
246
|
+
-- - Set the `VisitedCount` of the room's `RoomDescription` to 0.
|
|
247
|
+
-- - Set the variant to `DoorVariant.DOOR_LOCKED`.
|
|
248
|
+
-- - Close the door.
|
|
249
|
+
function ____exports.lockDoor(self, door)
|
|
250
|
+
local level = game:GetLevel()
|
|
251
|
+
local roomDescriptor = level:GetRoomByIdx(door.TargetRoomIndex)
|
|
252
|
+
roomDescriptor.VisitedCount = 0
|
|
253
|
+
door:SetVariant(DoorVariant.LOCKED)
|
|
254
|
+
door:SetLocked(true)
|
|
255
|
+
door:Close(true)
|
|
256
|
+
end
|
|
257
|
+
--- For the purposes of this function, doors to Secret Rooms or Super Secret Rooms that have not been
|
|
258
|
+
-- discovered yet will not be opened.
|
|
259
|
+
function ____exports.openAllDoors(self)
|
|
260
|
+
for ____, door in ipairs(____exports.getDoors(nil)) do
|
|
261
|
+
door:Open()
|
|
262
|
+
end
|
|
263
|
+
end
|
|
264
|
+
--- Use this instead of the `GridEntityDoor.Open` method if you want the door to immediately open
|
|
265
|
+
-- without an animation.
|
|
266
|
+
function ____exports.openDoorFast(self, door)
|
|
267
|
+
door.State = DoorState.OPEN
|
|
268
|
+
local sprite = door:GetSprite()
|
|
269
|
+
sprite:Play("Opened", true)
|
|
270
|
+
end
|
|
271
|
+
--- Helper function to remove all of the doors in the room. By default, it will remove every door.
|
|
272
|
+
-- You can optionally specify one or more room types to remove only the doors that match the
|
|
273
|
+
-- specified room types.
|
|
274
|
+
--
|
|
275
|
+
-- @returns The number of doors removed.
|
|
276
|
+
function ____exports.removeAllDoors(self, ...)
|
|
277
|
+
local doors = ____exports.getDoors(nil, ...)
|
|
278
|
+
____exports.removeDoors(
|
|
279
|
+
nil,
|
|
280
|
+
table.unpack(doors)
|
|
281
|
+
)
|
|
282
|
+
return #doors
|
|
283
|
+
end
|
|
284
|
+
return ____exports
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
export declare function easeInSine(x: number): number;
|
|
2
|
+
export declare function easeOutSine(x: number): number;
|
|
3
|
+
export declare function easeInOutSine(x: number): number;
|
|
4
|
+
export declare function easeInCubic(x: number): number;
|
|
5
|
+
export declare function easeOutCubic(x: number): number;
|
|
6
|
+
export declare function easeInOutCubic(x: number): number;
|
|
7
|
+
export declare function easeInQuint(x: number): number;
|
|
8
|
+
export declare function easeOutQuint(x: number): number;
|
|
9
|
+
export declare function easeInOutQuint(x: number): number;
|
|
10
|
+
export declare function easeInCirc(x: number): number;
|
|
11
|
+
export declare function easeOutCirc(x: number): number;
|
|
12
|
+
export declare function easeInOutCirc(x: number): number;
|
|
13
|
+
export declare function easeInElastic(x: number): number;
|
|
14
|
+
export declare function easeOutElastic(x: number): number;
|
|
15
|
+
export declare function easeInOutElastic(x: number): number;
|
|
16
|
+
export declare function easeInQuad(x: number): number;
|
|
17
|
+
export declare function easeOutQuad(x: number): number;
|
|
18
|
+
export declare function easeInOutQuad(x: number): number;
|
|
19
|
+
export declare function easeInQuart(x: number): number;
|
|
20
|
+
export declare function easeOutQuart(x: number): number;
|
|
21
|
+
export declare function easeInOutQuart(x: number): number;
|
|
22
|
+
export declare function easeInExpo(x: number): number;
|
|
23
|
+
export declare function easeOutExpo(x: number): number;
|
|
24
|
+
export declare function easeInOutExpo(x: number): number;
|
|
25
|
+
export declare function easeInBack(x: number): number;
|
|
26
|
+
export declare function easeOutBack(x: number): number;
|
|
27
|
+
export declare function easeInOutBack(x: number): number;
|
|
28
|
+
export declare function easeInBounce(x: number): number;
|
|
29
|
+
export declare function easeOutBounce(x: number): number;
|
|
30
|
+
export declare function easeInOutBounce(x: number): number;
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
function ____exports.easeOutBounce(self, x)
|
|
3
|
+
local n1 = 7.5625
|
|
4
|
+
local d1 = 2.75
|
|
5
|
+
if x < 1 / d1 then
|
|
6
|
+
return n1 * x * x
|
|
7
|
+
end
|
|
8
|
+
if x < 2 / d1 then
|
|
9
|
+
x = x - 1.5 / d1
|
|
10
|
+
return n1 * x * x + 0.75
|
|
11
|
+
end
|
|
12
|
+
if x < 2.5 / d1 then
|
|
13
|
+
x = x - 2.25 / d1
|
|
14
|
+
return n1 * x * x + 0.9375
|
|
15
|
+
end
|
|
16
|
+
x = x - 2.625 / d1
|
|
17
|
+
return n1 * x * x + 0.984375
|
|
18
|
+
end
|
|
19
|
+
function ____exports.easeInSine(self, x)
|
|
20
|
+
return 1 - math.cos(x * math.pi / 2)
|
|
21
|
+
end
|
|
22
|
+
function ____exports.easeOutSine(self, x)
|
|
23
|
+
return math.sin(x * math.pi / 2)
|
|
24
|
+
end
|
|
25
|
+
function ____exports.easeInOutSine(self, x)
|
|
26
|
+
return -(math.cos(math.pi * x) - 1) / 2
|
|
27
|
+
end
|
|
28
|
+
function ____exports.easeInCubic(self, x)
|
|
29
|
+
return x * x * x
|
|
30
|
+
end
|
|
31
|
+
function ____exports.easeOutCubic(self, x)
|
|
32
|
+
return 1 - (1 - x) ^ 3
|
|
33
|
+
end
|
|
34
|
+
function ____exports.easeInOutCubic(self, x)
|
|
35
|
+
return x < 0.5 and 4 * x * x * x or 1 - (-2 * x + 2) ^ 3 / 2
|
|
36
|
+
end
|
|
37
|
+
function ____exports.easeInQuint(self, x)
|
|
38
|
+
return x * x * x * x * x
|
|
39
|
+
end
|
|
40
|
+
function ____exports.easeOutQuint(self, x)
|
|
41
|
+
return 1 - (1 - x) ^ 5
|
|
42
|
+
end
|
|
43
|
+
function ____exports.easeInOutQuint(self, x)
|
|
44
|
+
return x < 0.5 and 16 * x * x * x * x * x or 1 - (-2 * x + 2) ^ 5 / 2
|
|
45
|
+
end
|
|
46
|
+
function ____exports.easeInCirc(self, x)
|
|
47
|
+
return 1 - math.sqrt(1 - x ^ 2)
|
|
48
|
+
end
|
|
49
|
+
function ____exports.easeOutCirc(self, x)
|
|
50
|
+
return math.sqrt(1 - (x - 1) ^ 2)
|
|
51
|
+
end
|
|
52
|
+
function ____exports.easeInOutCirc(self, x)
|
|
53
|
+
return x < 0.5 and (1 - math.sqrt(1 - (2 * x) ^ 2)) / 2 or (math.sqrt(1 - (-2 * x + 2) ^ 2) + 1) / 2
|
|
54
|
+
end
|
|
55
|
+
function ____exports.easeInElastic(self, x)
|
|
56
|
+
local c4 = 2 * math.pi / 3
|
|
57
|
+
return x == 0 and 0 or (x == 1 and 1 or -2 ^ (10 * x - 10) * math.sin((x * 10 - 10.75) * c4))
|
|
58
|
+
end
|
|
59
|
+
function ____exports.easeOutElastic(self, x)
|
|
60
|
+
local c4 = 2 * math.pi / 3
|
|
61
|
+
return x == 0 and 0 or (x == 1 and 1 or 2 ^ (-10 * x) * math.sin((x * 10 - 0.75) * c4) + 1)
|
|
62
|
+
end
|
|
63
|
+
function ____exports.easeInOutElastic(self, x)
|
|
64
|
+
local c5 = 2 * math.pi / 4.5
|
|
65
|
+
return x == 0 and 0 or (x == 1 and 1 or (x < 0.5 and -(2 ^ (20 * x - 10) * math.sin((20 * x - 11.125) * c5)) / 2 or 2 ^ (-20 * x + 10) * math.sin((20 * x - 11.125) * c5) / 2 + 1))
|
|
66
|
+
end
|
|
67
|
+
function ____exports.easeInQuad(self, x)
|
|
68
|
+
return x * x
|
|
69
|
+
end
|
|
70
|
+
function ____exports.easeOutQuad(self, x)
|
|
71
|
+
return 1 - (1 - x) * (1 - x)
|
|
72
|
+
end
|
|
73
|
+
function ____exports.easeInOutQuad(self, x)
|
|
74
|
+
return x < 0.5 and 2 * x * x or 1 - (-2 * x + 2) ^ 2 / 2
|
|
75
|
+
end
|
|
76
|
+
function ____exports.easeInQuart(self, x)
|
|
77
|
+
return x * x * x * x
|
|
78
|
+
end
|
|
79
|
+
function ____exports.easeOutQuart(self, x)
|
|
80
|
+
return 1 - (1 - x) ^ 4
|
|
81
|
+
end
|
|
82
|
+
function ____exports.easeInOutQuart(self, x)
|
|
83
|
+
return x < 0.5 and 8 * x * x * x * x or 1 - (-2 * x + 2) ^ 4 / 2
|
|
84
|
+
end
|
|
85
|
+
function ____exports.easeInExpo(self, x)
|
|
86
|
+
return x == 0 and 0 or 2 ^ (10 * x - 10)
|
|
87
|
+
end
|
|
88
|
+
function ____exports.easeOutExpo(self, x)
|
|
89
|
+
return x == 1 and 1 or 1 - 2 ^ (-10 * x)
|
|
90
|
+
end
|
|
91
|
+
function ____exports.easeInOutExpo(self, x)
|
|
92
|
+
return x == 0 and 0 or (x == 1 and 1 or (x < 0.5 and 2 ^ (20 * x - 10) / 2 or (2 - 2 ^ (-20 * x + 10)) / 2))
|
|
93
|
+
end
|
|
94
|
+
function ____exports.easeInBack(self, x)
|
|
95
|
+
local c1 = 1.70158
|
|
96
|
+
local c3 = c1 + 1
|
|
97
|
+
return c3 * x * x * x - c1 * x * x
|
|
98
|
+
end
|
|
99
|
+
function ____exports.easeOutBack(self, x)
|
|
100
|
+
local c1 = 1.70158
|
|
101
|
+
local c3 = c1 + 1
|
|
102
|
+
return 1 + c3 * (x - 1) ^ 3 + c1 * (x - 1) ^ 2
|
|
103
|
+
end
|
|
104
|
+
function ____exports.easeInOutBack(self, x)
|
|
105
|
+
local c1 = 1.70158
|
|
106
|
+
local c2 = c1 * 1.525
|
|
107
|
+
return x < 0.5 and (2 * x) ^ 2 * ((c2 + 1) * 2 * x - c2) / 2 or ((2 * x - 2) ^ 2 * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2
|
|
108
|
+
end
|
|
109
|
+
function ____exports.easeInBounce(self, x)
|
|
110
|
+
return 1 - ____exports.easeOutBounce(nil, 1 - x)
|
|
111
|
+
end
|
|
112
|
+
function ____exports.easeInOutBounce(self, x)
|
|
113
|
+
return x < 0.5 and (1 - ____exports.easeOutBounce(nil, 1 - 2 * x)) / 2 or (1 + ____exports.easeOutBounce(nil, 2 * x - 1)) / 2
|
|
114
|
+
end
|
|
115
|
+
return ____exports
|
|
@@ -0,0 +1,3 @@
|
|
|
1
|
+
import { CollectibleType } from "isaac-typescript-definitions";
|
|
2
|
+
export declare function getEdenPassives(): Set<CollectibleType>;
|
|
3
|
+
export declare function getRandomEdenPassive(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local __TS__Iterator = ____lualib.__TS__Iterator
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
7
|
+
local ItemConfigTag = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTag
|
|
8
|
+
local ____collectibles = require("functions.collectibles")
|
|
9
|
+
local isHiddenCollectible = ____collectibles.isHiddenCollectible
|
|
10
|
+
local isPassiveCollectible = ____collectibles.isPassiveCollectible
|
|
11
|
+
local ____collectibleSet = require("functions.collectibleSet")
|
|
12
|
+
local getCollectibleSet = ____collectibleSet.getCollectibleSet
|
|
13
|
+
local ____collectibleTag = require("functions.collectibleTag")
|
|
14
|
+
local collectibleHasTag = ____collectibleTag.collectibleHasTag
|
|
15
|
+
local ____rng = require("functions.rng")
|
|
16
|
+
local getRandomSeed = ____rng.getRandomSeed
|
|
17
|
+
local ____set = require("functions.set")
|
|
18
|
+
local copySet = ____set.copySet
|
|
19
|
+
local getRandomSetElement = ____set.getRandomSetElement
|
|
20
|
+
local EDEN_PASSIVE_COLLECTIBLES_SET = __TS__New(Set)
|
|
21
|
+
local function initCollectibleSet(self)
|
|
22
|
+
local collectibleSet = getCollectibleSet(nil)
|
|
23
|
+
for ____, collectibleType in __TS__Iterator(collectibleSet:values()) do
|
|
24
|
+
if isPassiveCollectible(nil, collectibleType) and not isHiddenCollectible(nil, collectibleType) and not collectibleHasTag(nil, collectibleType, ItemConfigTag.NO_EDEN) then
|
|
25
|
+
EDEN_PASSIVE_COLLECTIBLES_SET:add(collectibleType)
|
|
26
|
+
end
|
|
27
|
+
end
|
|
28
|
+
end
|
|
29
|
+
function ____exports.getEdenPassives(self)
|
|
30
|
+
if EDEN_PASSIVE_COLLECTIBLES_SET.size == 0 then
|
|
31
|
+
initCollectibleSet(nil)
|
|
32
|
+
end
|
|
33
|
+
return copySet(nil, EDEN_PASSIVE_COLLECTIBLES_SET)
|
|
34
|
+
end
|
|
35
|
+
function ____exports.getRandomEdenPassive(self, seedOrRNG, exceptions)
|
|
36
|
+
if seedOrRNG == nil then
|
|
37
|
+
seedOrRNG = getRandomSeed(nil)
|
|
38
|
+
end
|
|
39
|
+
if exceptions == nil then
|
|
40
|
+
exceptions = {}
|
|
41
|
+
end
|
|
42
|
+
if EDEN_PASSIVE_COLLECTIBLES_SET.size == 0 then
|
|
43
|
+
initCollectibleSet(nil)
|
|
44
|
+
end
|
|
45
|
+
return getRandomSetElement(nil, EDEN_PASSIVE_COLLECTIBLES_SET, seedOrRNG, exceptions)
|
|
46
|
+
end
|
|
47
|
+
return ____exports
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
import { EntityType } from "isaac-typescript-definitions";
|
|
2
|
+
import { AnyEntity } from "../types/AnyEntity";
|
|
3
|
+
/**
|
|
4
|
+
* Helper function to count the number of entities in room. Use this over the vanilla
|
|
5
|
+
* `Isaac.CountEntities` method to avoid having to specify a spawner and to handle ignoring charmed
|
|
6
|
+
* enemies.
|
|
7
|
+
*
|
|
8
|
+
* @param entityType Default is -1. -1 matches every entity type.
|
|
9
|
+
* @param variant Default is -1. -1 matches every variant.
|
|
10
|
+
* @param subType Default is -1. -1 matches every sub-type.
|
|
11
|
+
* @param ignoreFriendly Default is false.
|
|
12
|
+
*/
|
|
13
|
+
export declare function countEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): int;
|
|
14
|
+
/**
|
|
15
|
+
* Given an array of entities, this helper function returns the closest one to a provided reference
|
|
16
|
+
* entity.
|
|
17
|
+
*
|
|
18
|
+
* For example:
|
|
19
|
+
*
|
|
20
|
+
* ```ts
|
|
21
|
+
* const player = Isaac.GetPlayer();
|
|
22
|
+
* const gapers = getEntities(EntityType.GAPER);
|
|
23
|
+
* const closestGaper = getClosestEntityTo(player, gapers);
|
|
24
|
+
* ```
|
|
25
|
+
*/
|
|
26
|
+
export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity: Entity, entities: T[]): T | undefined;
|
|
27
|
+
/**
|
|
28
|
+
* Helper function to get all of the entities in the room or all of the entities that match a
|
|
29
|
+
* specific entity type / variant / sub-type.
|
|
30
|
+
*
|
|
31
|
+
* Due to bugs with `Isaac.FindInRadius`, this function uses `Isaac.GetRoomEntities`, which is more
|
|
32
|
+
* expensive but also more robust. (If a matching entity type is provided, then `Isaac.FindByType`
|
|
33
|
+
* will be used instead.)
|
|
34
|
+
*
|
|
35
|
+
* For example:
|
|
36
|
+
*
|
|
37
|
+
* ```ts
|
|
38
|
+
* // Make all of the entities in the room invisible
|
|
39
|
+
* for (const entity of getEntities()) {
|
|
40
|
+
* entity.Visible = false;
|
|
41
|
+
* }
|
|
42
|
+
* ```
|
|
43
|
+
*
|
|
44
|
+
* @param entityType Optional. If specified, will only return NPCs that match this entity type.
|
|
45
|
+
* @param variant Optional. If specified, will only return NPCs that match this variant. Default is
|
|
46
|
+
* -1. -1 matches every variant.
|
|
47
|
+
* @param subType Optional. If specified, will only return NPCs that match this sub-type. Default is
|
|
48
|
+
* -1. -1 matches every sub-type.
|
|
49
|
+
* @param ignoreFriendly Optional. If set to true, it will exclude friendly NPCs from being
|
|
50
|
+
* returned. Default is false. Will only be taken into account if
|
|
51
|
+
* `matchingEntityType` is specified.
|
|
52
|
+
*/
|
|
53
|
+
export declare function getEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): Entity[];
|
|
54
|
+
/** Helper function to return a string containing the entity's type, variant, and sub-type. */
|
|
55
|
+
export declare function getEntityID(entity: Entity): string;
|
|
56
|
+
/**
|
|
57
|
+
* Helper function to compare two different arrays of entities. Returns the entities that are in the
|
|
58
|
+
* second array but not in the first array.
|
|
59
|
+
*/
|
|
60
|
+
export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities: T[], newEntities: T[]): T[];
|
|
61
|
+
/**
|
|
62
|
+
* Helper function to measure an entity's velocity to see if it is moving.
|
|
63
|
+
*
|
|
64
|
+
* @param entity The entity whose velocity to measure.
|
|
65
|
+
* @param threshold Optional. The threshold from 0 to consider to be moving. Default is 0.01.
|
|
66
|
+
*/
|
|
67
|
+
export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
|
|
68
|
+
/**
|
|
69
|
+
* Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
|
|
70
|
+
* Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
|
|
71
|
+
* apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
|
|
72
|
+
*/
|
|
73
|
+
export declare function isStoryBoss(entityType: EntityType): boolean;
|
|
74
|
+
/**
|
|
75
|
+
* Helper function to parse a string that contains an entity type, a variant, and a sub-type,
|
|
76
|
+
* separated by periods.
|
|
77
|
+
*
|
|
78
|
+
* For example, passing "45.0.1" would return an array of [45, 0, 1].
|
|
79
|
+
*
|
|
80
|
+
* Returns undefined if the string cannot be parsed.
|
|
81
|
+
*/
|
|
82
|
+
export declare function parseEntityID(entityID: string): [entityType: EntityType, variant: int, subType: int] | undefined;
|
|
83
|
+
/**
|
|
84
|
+
* Helper function to parse a string that contains an entity type and a variant separated by a
|
|
85
|
+
* period.
|
|
86
|
+
*
|
|
87
|
+
* For example, passing "45.0" would return an array of [45, 0].
|
|
88
|
+
*
|
|
89
|
+
* Returns undefined if the string cannot be parsed.
|
|
90
|
+
*/
|
|
91
|
+
export declare function parseEntityTypeVariantString(entityTypeVariantString: string): [entityType: EntityType, variant: int] | undefined;
|
|
92
|
+
/**
|
|
93
|
+
* Helper function to remove all of the matching entities in the room.
|
|
94
|
+
*
|
|
95
|
+
* @param entityType The entity type to match.
|
|
96
|
+
* @param entityVariant Optional. The variant to match. Default is -1. -1 matches every variant.
|
|
97
|
+
* @param entitySubType Optional. The sub-type to match. Default is -1. -1 matches every sub-type.
|
|
98
|
+
* @param cap Optional. If specified, will only remove the given amount of collectibles.
|
|
99
|
+
* @returns True if one or more entities were removed, false otherwise.
|
|
100
|
+
*/
|
|
101
|
+
export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int | undefined): boolean;
|
|
102
|
+
/**
|
|
103
|
+
* Helper function to remove all of the entities in the supplied array.
|
|
104
|
+
*
|
|
105
|
+
* @param entities The array of entities to remove.
|
|
106
|
+
* @param cap Optional. If specified, will only remove the given amount of entities.
|
|
107
|
+
* @returns True if one or more entities were removed, false otherwise.
|
|
108
|
+
*/
|
|
109
|
+
export declare function removeEntities(entities: Entity[], cap?: int): boolean;
|
|
110
|
+
/**
|
|
111
|
+
* Helper function to reroll an enemy. Use this instead of the vanilla "Game.RerollEnemy" function
|
|
112
|
+
* if you want the rerolled enemy to be returned.
|
|
113
|
+
*
|
|
114
|
+
* @param entity The entity to reroll.
|
|
115
|
+
* @returns If the game failed to reroll the enemy, returns undefined. Otherwise, returns the
|
|
116
|
+
* rerolled entity.
|
|
117
|
+
*/
|
|
118
|
+
export declare function rerollEnemy(entity: Entity): Entity | undefined;
|
|
119
|
+
export declare function setEntityRandomColor(entity: Entity): void;
|
|
120
|
+
/**
|
|
121
|
+
* Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
|
|
122
|
+
* need to specify the velocity or spawner.
|
|
123
|
+
*
|
|
124
|
+
* Also see the `spawnWithSeed` helper function.
|
|
125
|
+
*/
|
|
126
|
+
export declare function spawn(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
|
|
127
|
+
/**
|
|
128
|
+
* Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
|
|
129
|
+
* need to specify the velocity or spawner.
|
|
130
|
+
*/
|
|
131
|
+
export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
|