isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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@@ -0,0 +1,118 @@
1
+ local ____exports = {}
2
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
+ local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
4
+ local ____direction = require("functions.direction")
5
+ local directionToVector = ____direction.directionToVector
6
+ --- Helper function to normalize an integer.
7
+ --
8
+ -- - If `x` is less than `min`, then it will be clamped to `min`.
9
+ -- - If `x` is greater than `max`, then it will be clamped to `max`.
10
+ function ____exports.clamp(self, x, min, max)
11
+ return math.max(
12
+ min,
13
+ math.min(x, max)
14
+ )
15
+ end
16
+ function ____exports.getAngleDifference(self, angle1, angle2)
17
+ local subtractedAngle = angle1 - angle2
18
+ return (subtractedAngle + 180) % 360 - 180
19
+ end
20
+ --- Helper function to get an array of equidistant points on the circumference around a circle.
21
+ -- Useful for equally distributing things in a circle pattern.
22
+ --
23
+ -- @param centerPos A position that represents the center of the center to get the points from.
24
+ -- @param radius The radius of the circle.
25
+ -- @param numPoints The number of points on the circumference of the circle to get.
26
+ -- @param xMultiplier An optional multiplier to get the points around an oval. Default is 1.
27
+ -- @param yMultiplier An optional multiplier to get the points around an oval. Default is 1.
28
+ -- @param initialDirection By default, the first point on the circle will be on the top center, but
29
+ -- this can be optionally changed by specifying this argument.
30
+ function ____exports.getCircleDiscretizedPoints(self, centerPos, radius, numPoints, xMultiplier, yMultiplier, initialDirection)
31
+ if xMultiplier == nil then
32
+ xMultiplier = 1
33
+ end
34
+ if yMultiplier == nil then
35
+ yMultiplier = 1
36
+ end
37
+ if initialDirection == nil then
38
+ initialDirection = Direction.UP
39
+ end
40
+ local vector = directionToVector(nil, initialDirection)
41
+ local initialPosition = vector * radius
42
+ local positions = {}
43
+ do
44
+ local i = 0
45
+ while i < numPoints do
46
+ local rotatedPosition = initialPosition:Rotated(i * 360 / numPoints)
47
+ rotatedPosition.X = rotatedPosition.X * xMultiplier
48
+ rotatedPosition.Y = rotatedPosition.Y * yMultiplier
49
+ local positionFromCenter = centerPos + rotatedPosition
50
+ positions[#positions + 1] = positionFromCenter
51
+ i = i + 1
52
+ end
53
+ end
54
+ return positions
55
+ end
56
+ --- Helper function to check if a given position is within a given rectangle.
57
+ --
58
+ -- This is an inclusive check, meaning that it will return true if the position is on the border of
59
+ -- the rectangle.
60
+ function ____exports.inRectangle(self, position, topLeft, bottomRight)
61
+ return position.X >= topLeft.X and position.X <= bottomRight.X and position.Y >= topLeft.Y and position.Y <= bottomRight.Y
62
+ end
63
+ --- From: https://www.geeksforgeeks.org/check-if-any-point-overlaps-the-given-circle-and-rectangle/
64
+ function ____exports.isCircleIntersectingRectangle(self, circleCenter, circleRadius, rectangleTopLeft, rectangleBottomRight)
65
+ local nearestX = math.max(
66
+ rectangleTopLeft.X,
67
+ math.min(circleCenter.X, rectangleBottomRight.X)
68
+ )
69
+ local nearestY = math.max(
70
+ rectangleTopLeft.Y,
71
+ math.min(circleCenter.Y, rectangleBottomRight.Y)
72
+ )
73
+ local nearestPointToCircleOnRectangle = Vector(nearestX, nearestY)
74
+ local distanceToCenterOfCircle = nearestPointToCircleOnRectangle:Distance(circleCenter)
75
+ return distanceToCenterOfCircle <= circleRadius
76
+ end
77
+ function ____exports.isEven(self, num)
78
+ return num & 1 == 0
79
+ end
80
+ function ____exports.isOdd(self, num)
81
+ return num & 1 == 1
82
+ end
83
+ function ____exports.lerp(self, a, b, pos)
84
+ return a + (b - a) * pos
85
+ end
86
+ function ____exports.lerpAngleDegrees(self, aStart, aEnd, percent)
87
+ return aStart + ____exports.getAngleDifference(nil, aStart, aEnd) * percent
88
+ end
89
+ --- If rounding fails, this function returns 0.
90
+ -- From: http://lua-users.org/wiki/SimpleRound
91
+ --
92
+ -- @param num The number to round.
93
+ -- @param numDecimalPlaces Default is 0.
94
+ function ____exports.round(self, num, numDecimalPlaces)
95
+ if numDecimalPlaces == nil then
96
+ numDecimalPlaces = 0
97
+ end
98
+ local roundedNum = tonumber(string.format(
99
+ ("%." .. tostring(numDecimalPlaces)) .. "f",
100
+ num
101
+ ))
102
+ return roundedNum == nil and 0 or roundedNum
103
+ end
104
+ ---
105
+ -- @returns 1 if n is positive, -1 if n is negative, or 0 if n is 0.
106
+ function ____exports.sign(self, n)
107
+ if n > 0 then
108
+ return 1
109
+ end
110
+ if n < 0 then
111
+ return -1
112
+ end
113
+ return 0
114
+ end
115
+ function ____exports.tanh(self, x)
116
+ return (math.exp(x) - math.exp(-x)) / (math.exp(x) + math.exp(-x))
117
+ end
118
+ return ____exports
@@ -0,0 +1 @@
1
+ export declare function mergeTests(): void;
@@ -0,0 +1,182 @@
1
+ local ____exports = {}
2
+ local oldTableHasUpdatedValue, newTableHasSameValue, oldTableHasUpdatedValueFromNull, oldTableHasSerializedIsaacAPIClass, oldTableHasFilledInterface, oldTableHasVector, oldTableHasVectorSerialized, oldTableHasRNG, oldTableHasRNGSerialized
3
+ local ____SerializationType = require("enums.SerializationType")
4
+ local SerializationType = ____SerializationType.SerializationType
5
+ local ____merge = require("features.saveDataManager.merge")
6
+ local merge = ____merge.merge
7
+ local ____deepCopy = require("functions.deepCopy")
8
+ local deepCopy = ____deepCopy.deepCopy
9
+ local ____log = require("functions.log")
10
+ local log = ____log.log
11
+ local ____rng = require("functions.rng")
12
+ local isRNG = ____rng.isRNG
13
+ local newRNG = ____rng.newRNG
14
+ local ____serialization = require("functions.serialization")
15
+ local isSerializedIsaacAPIClass = ____serialization.isSerializedIsaacAPIClass
16
+ local ____vector = require("functions.vector")
17
+ local copyVector = ____vector.copyVector
18
+ local isVector = ____vector.isVector
19
+ function oldTableHasUpdatedValue(self)
20
+ local key = "foo"
21
+ local oldValue = "bar"
22
+ local newValue = "baz"
23
+ local oldTable = {foo = oldValue}
24
+ local newTable = {foo = newValue}
25
+ merge(nil, oldTable, newTable, "oldTableHasUpdatedValue")
26
+ local oldTableValue = oldTable[key]
27
+ if oldTableValue ~= newValue then
28
+ error("The old table does not have a value of: " .. newValue)
29
+ end
30
+ end
31
+ function newTableHasSameValue(self)
32
+ local key = "foo"
33
+ local oldValue = "bar"
34
+ local newValue = "baz"
35
+ local oldTable = {foo = oldValue}
36
+ local newTable = {foo = newValue}
37
+ merge(nil, oldTable, newTable, "newTableHasSameValue")
38
+ local newTableValue = newTable[key]
39
+ if newTableValue ~= newValue then
40
+ error("The new table does not have a value of: " .. newValue)
41
+ end
42
+ end
43
+ function oldTableHasUpdatedValueFromNull(self)
44
+ local key = "foo"
45
+ local newValue = "baz"
46
+ local oldTable = {foo = nil}
47
+ local newTable = {foo = newValue}
48
+ merge(nil, oldTable, newTable, "oldTableHasUpdatedValueFromNull")
49
+ local oldTableValue = oldTable[key]
50
+ if oldTableValue ~= newValue then
51
+ error("The old table does not have a value of: " .. newValue)
52
+ end
53
+ end
54
+ function oldTableHasSerializedIsaacAPIClass(self)
55
+ local x = 50
56
+ local y = 60
57
+ local vector = Vector(x, y)
58
+ local vectorSerialized = copyVector(nil, vector, SerializationType.SERIALIZE)
59
+ if not isSerializedIsaacAPIClass(nil, vectorSerialized) then
60
+ error("The \"isSerializedIsaacAPIClass\" function says that a serialized vector is not serialized.")
61
+ end
62
+ end
63
+ function oldTableHasFilledInterface(self)
64
+ local key = "foo"
65
+ local newValue = "baz"
66
+ local oldTable = {foo = nil}
67
+ local foo = {bar = newValue}
68
+ local newTable = {foo = foo}
69
+ merge(nil, oldTable, newTable, "oldTableHasFilledInterface")
70
+ local oldTableValue = oldTable[key]
71
+ if oldTableValue == nil then
72
+ error(("The old table's key of \"" .. key) .. "\" was not filled.")
73
+ end
74
+ if oldTableValue.bar ~= newValue then
75
+ error("The old table's key of \"bar\" was not filled.")
76
+ end
77
+ end
78
+ function oldTableHasVector(self)
79
+ log("Starting test: oldTableHasVector")
80
+ local key = "foo"
81
+ local x = 50
82
+ local y = 60
83
+ local newValue = Vector(x, y)
84
+ local oldTable = {foo = nil}
85
+ local foo = {bar = newValue}
86
+ local newTable = {foo = foo}
87
+ merge(nil, oldTable, newTable, "oldTableHasVector")
88
+ local oldTableValue = oldTable[key]
89
+ if oldTableValue == nil then
90
+ error(("The old table's key of \"" .. key) .. "\" was not filled.")
91
+ end
92
+ if oldTableValue.bar.X ~= x then
93
+ error("The old table's value for \"x\" does not match: " .. tostring(x))
94
+ end
95
+ if oldTableValue.bar.Y ~= y then
96
+ error("The old table's value for \"y\" does not match: " .. tostring(y))
97
+ end
98
+ if not isVector(nil, oldTableValue.bar) then
99
+ error("The old table's value is not a Vector object.")
100
+ end
101
+ end
102
+ function oldTableHasVectorSerialized(self)
103
+ log("Starting test: oldTableHasVectorSerialized")
104
+ local key = "foo"
105
+ local x = 50
106
+ local y = 60
107
+ local newValue = Vector(x, y)
108
+ local oldTable = {foo = nil}
109
+ local foo = {bar = newValue}
110
+ local newTable = {foo = foo}
111
+ local newTableSerialized = deepCopy(nil, newTable, SerializationType.SERIALIZE)
112
+ merge(nil, oldTable, newTableSerialized, "oldTableHasVectorSerialized")
113
+ local oldTableValue = oldTable[key]
114
+ if oldTableValue == nil then
115
+ error(("The old table's key of \"" .. key) .. "\" was not filled.")
116
+ end
117
+ if oldTableValue.bar.X ~= x then
118
+ error("The old table's value for \"x\" does not match: " .. tostring(x))
119
+ end
120
+ if oldTableValue.bar.Y ~= y then
121
+ error("The old table's value for \"y\" does not match: " .. tostring(y))
122
+ end
123
+ if not isVector(nil, oldTableValue.bar) then
124
+ error("The old table's value is not a Vector object (during the serialized test).")
125
+ end
126
+ end
127
+ function oldTableHasRNG(self)
128
+ log("Starting test: oldTableHasRNG")
129
+ local key = "foo"
130
+ local seed = 50
131
+ local newValue = newRNG(nil, seed)
132
+ local oldTable = {foo = nil}
133
+ local foo = {bar = newValue}
134
+ local newTable = {foo = foo}
135
+ merge(nil, oldTable, newTable, "oldTableHasRNG")
136
+ local oldTableValue = oldTable[key]
137
+ if oldTableValue == nil then
138
+ error(("The old table's key of \"" .. key) .. "\" was not filled.")
139
+ end
140
+ if not isRNG(nil, oldTableValue.bar) then
141
+ error("The old table's value is not an RNG object.")
142
+ end
143
+ local newSeed = oldTableValue.bar:GetSeed()
144
+ if newSeed ~= seed then
145
+ error("The old table's seed not match: " .. tostring(seed))
146
+ end
147
+ end
148
+ function oldTableHasRNGSerialized(self)
149
+ log("Starting test: oldTableHasRNGSerialized")
150
+ local key = "foo"
151
+ local seed = 50
152
+ local newValue = newRNG(nil, seed)
153
+ local oldTable = {foo = nil}
154
+ local foo = {bar = newValue}
155
+ local newTable = {foo = foo}
156
+ local newTableSerialized = deepCopy(nil, newTable, SerializationType.SERIALIZE)
157
+ merge(nil, oldTable, newTableSerialized, "oldTableHasRNGSerialized")
158
+ local oldTableValue = oldTable[key]
159
+ if oldTableValue == nil then
160
+ error(("The old table's key of \"" .. key) .. "\" was not filled.")
161
+ end
162
+ if not isRNG(nil, oldTableValue.bar) then
163
+ error("The old table's value is not an RNG object (during the serialized test).")
164
+ end
165
+ local newSeed = oldTableValue.bar:GetSeed()
166
+ if newSeed ~= seed then
167
+ error("The old table's seed not match: " .. tostring(seed))
168
+ end
169
+ end
170
+ function ____exports.mergeTests(self)
171
+ oldTableHasUpdatedValue(nil)
172
+ newTableHasSameValue(nil)
173
+ oldTableHasUpdatedValueFromNull(nil)
174
+ oldTableHasSerializedIsaacAPIClass(nil)
175
+ oldTableHasFilledInterface(nil)
176
+ oldTableHasVector(nil)
177
+ oldTableHasVectorSerialized(nil)
178
+ oldTableHasRNG(nil)
179
+ oldTableHasRNGSerialized(nil)
180
+ log("All merge tests passed!")
181
+ end
182
+ return ____exports
@@ -0,0 +1,40 @@
1
+ import { EntityType, ProjectilesMode } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to make an NPC fire a projectile. Returns the fired projectile. Use this function
4
+ * instead of the `EntityNPC.FireProjectiles` method, since that returns void.
5
+ *
6
+ * @param npc The NPC to fire the projectile from.
7
+ * @param position The staring position of the projectile.
8
+ * @param velocity The starting velocity of the projectile.
9
+ * @param projectilesMode The mode of the projectile. Optional. Default is
10
+ * `ProjectilesMode.ONE_PROJECTILE`.
11
+ * @param projectileParams The parameters of the projectile. Optional. Default is
12
+ * `ProjectileParams()`.
13
+ * @returns The fired projectile.
14
+ */
15
+ export declare function fireProjectiles(npc: EntityNPC, position: Vector, velocity: Vector, projectilesMode?: ProjectilesMode, projectileParams?: ProjectileParams): EntityProjectile[];
16
+ /**
17
+ * Helper function to get all of the non-dead NPCs in the room.
18
+ *
19
+ * This function will not include NPCs on an internal blacklist, such as Death's scythes or Big Horn
20
+ * holes.
21
+ */
22
+ export declare function getAliveNPCs(matchingEntityType?: EntityType, matchingVariant?: int, matchingSubType?: int, ignoreFriendly?: boolean): EntityNPC[];
23
+ /**
24
+ * Checks for specific NPCs that have "CanShutDoors" set to true naturally by the game, but should
25
+ * not actually keep the doors closed (like Death's scythes).
26
+ */
27
+ export declare function isAliveExceptionNPC(npc: EntityNPC): boolean;
28
+ /**
29
+ * Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
30
+ * dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
31
+ * spawn 14 Swarm Spiders while their StateFrame ticks upwards.
32
+ */
33
+ export declare function isDyingEggyWithNoSpidersLeft(npc: EntityNPC): boolean;
34
+ /**
35
+ * Helper function to detect the custom death state of a Rag Man Ragling. When Rag Man Raglings die,
36
+ * they turn into a patch on the ground and can be revived by Rag Man at a later time. This causes
37
+ * them to show up as an "alive" enemy, so they should usually be filtered out of lists of alive
38
+ * enemies.
39
+ */
40
+ export declare function isRaglingDeathPatch(npc: EntityNPC): boolean;
@@ -0,0 +1,128 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
+ local ____exports = {}
6
+ local NON_ALIVE_NPCS_TYPE_VARIANT, NON_ALIVE_NPCS_TYPE_VARIANT_SUBTYPE
7
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
+ local BegottenVariant = ____isaac_2Dtypescript_2Ddefinitions.BegottenVariant
9
+ local BigHornVariant = ____isaac_2Dtypescript_2Ddefinitions.BigHornVariant
10
+ local ChargerSubType = ____isaac_2Dtypescript_2Ddefinitions.ChargerSubType
11
+ local ChargerVariant = ____isaac_2Dtypescript_2Ddefinitions.ChargerVariant
12
+ local DarkEsauVariant = ____isaac_2Dtypescript_2Ddefinitions.DarkEsauVariant
13
+ local DeathVariant = ____isaac_2Dtypescript_2Ddefinitions.DeathVariant
14
+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
15
+ local MamaGurdyVariant = ____isaac_2Dtypescript_2Ddefinitions.MamaGurdyVariant
16
+ local MotherSubType = ____isaac_2Dtypescript_2Ddefinitions.MotherSubType
17
+ local MotherVariant = ____isaac_2Dtypescript_2Ddefinitions.MotherVariant
18
+ local NpcState = ____isaac_2Dtypescript_2Ddefinitions.NpcState
19
+ local PeepVariant = ____isaac_2Dtypescript_2Ddefinitions.PeepVariant
20
+ local ProjectilesMode = ____isaac_2Dtypescript_2Ddefinitions.ProjectilesMode
21
+ local RaglingVariant = ____isaac_2Dtypescript_2Ddefinitions.RaglingVariant
22
+ local VisVariant = ____isaac_2Dtypescript_2Ddefinitions.VisVariant
23
+ local ____constants = require("constants")
24
+ local EGGY_STATE_FRAME_OF_FINAL_SPIDER = ____constants.EGGY_STATE_FRAME_OF_FINAL_SPIDER
25
+ local ____entity = require("functions.entity")
26
+ local getFilteredNewEntities = ____entity.getFilteredNewEntities
27
+ local ____entitySpecific = require("functions.entitySpecific")
28
+ local getNPCs = ____entitySpecific.getNPCs
29
+ local getProjectiles = ____entitySpecific.getProjectiles
30
+ --- Checks for specific NPCs that have "CanShutDoors" set to true naturally by the game, but should
31
+ -- not actually keep the doors closed (like Death's scythes).
32
+ function ____exports.isAliveExceptionNPC(self, npc)
33
+ local entityTypeVariant = (tostring(npc.Type) .. ".") .. tostring(npc.Variant)
34
+ if NON_ALIVE_NPCS_TYPE_VARIANT:has(entityTypeVariant) then
35
+ return true
36
+ end
37
+ local entityTypeVariantSubType = (((tostring(npc.Type) .. ".") .. tostring(npc.Variant)) .. ".") .. tostring(npc.SubType)
38
+ if NON_ALIVE_NPCS_TYPE_VARIANT_SUBTYPE:has(entityTypeVariantSubType) then
39
+ return true
40
+ end
41
+ if ____exports.isRaglingDeathPatch(nil, npc) then
42
+ return true
43
+ end
44
+ if ____exports.isDyingEggyWithNoSpidersLeft(nil, npc) then
45
+ return true
46
+ end
47
+ return false
48
+ end
49
+ --- Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
50
+ -- dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
51
+ -- spawn 14 Swarm Spiders while their StateFrame ticks upwards.
52
+ function ____exports.isDyingEggyWithNoSpidersLeft(self, npc)
53
+ return npc.State == NpcState.SUICIDE and npc.StateFrame >= EGGY_STATE_FRAME_OF_FINAL_SPIDER
54
+ end
55
+ --- Helper function to detect the custom death state of a Rag Man Ragling. When Rag Man Raglings die,
56
+ -- they turn into a patch on the ground and can be revived by Rag Man at a later time. This causes
57
+ -- them to show up as an "alive" enemy, so they should usually be filtered out of lists of alive
58
+ -- enemies.
59
+ function ____exports.isRaglingDeathPatch(self, npc)
60
+ return npc.Type == EntityType.RAGLING and npc.Variant == RaglingVariant.RAG_MANS_RAGLING and npc.State == NpcState.SPECIAL
61
+ end
62
+ NON_ALIVE_NPCS_TYPE_VARIANT = __TS__New(
63
+ Set,
64
+ {
65
+ (tostring(EntityType.VIS) .. ".") .. tostring(VisVariant.CHUBBER_PROJECTILE),
66
+ (tostring(EntityType.DEATH) .. ".") .. tostring(DeathVariant.DEATH_SCYTHE),
67
+ (tostring(EntityType.PEEP) .. ".") .. tostring(PeepVariant.PEEP_EYE),
68
+ (tostring(EntityType.PEEP) .. ".") .. tostring(PeepVariant.BLOAT_EYE),
69
+ (tostring(EntityType.BEGOTTEN) .. ".") .. tostring(BegottenVariant.BEGOTTEN_CHAIN),
70
+ (tostring(EntityType.MAMA_GURDY) .. ".") .. tostring(MamaGurdyVariant.LEFT_HAND),
71
+ (tostring(EntityType.MAMA_GURDY) .. ".") .. tostring(MamaGurdyVariant.RIGHT_HAND),
72
+ (tostring(EntityType.BIG_HORN) .. ".") .. tostring(BigHornVariant.SMALL_HOLE),
73
+ (tostring(EntityType.BIG_HORN) .. ".") .. tostring(BigHornVariant.BIG_HOLE),
74
+ (tostring(EntityType.DARK_ESAU) .. ".") .. tostring(DarkEsauVariant.DARK_ESAU),
75
+ (tostring(EntityType.DARK_ESAU) .. ".") .. tostring(DarkEsauVariant.PIT)
76
+ }
77
+ )
78
+ NON_ALIVE_NPCS_TYPE_VARIANT_SUBTYPE = __TS__New(
79
+ Set,
80
+ {
81
+ (((tostring(EntityType.CHARGER) .. ".") .. tostring(ChargerVariant.CHARGER)) .. ".") .. tostring(ChargerSubType.MY_SHADOW),
82
+ (((tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_1)) .. ".") .. tostring(MotherSubType.PHASE_2)
83
+ }
84
+ )
85
+ --- Helper function to make an NPC fire a projectile. Returns the fired projectile. Use this function
86
+ -- instead of the `EntityNPC.FireProjectiles` method, since that returns void.
87
+ --
88
+ -- @param npc The NPC to fire the projectile from.
89
+ -- @param position The staring position of the projectile.
90
+ -- @param velocity The starting velocity of the projectile.
91
+ -- @param projectilesMode The mode of the projectile. Optional. Default is
92
+ -- `ProjectilesMode.ONE_PROJECTILE`.
93
+ -- @param projectileParams The parameters of the projectile. Optional. Default is
94
+ -- `ProjectileParams()`.
95
+ -- @returns The fired projectile.
96
+ function ____exports.fireProjectiles(self, npc, position, velocity, projectilesMode, projectileParams)
97
+ if projectilesMode == nil then
98
+ projectilesMode = ProjectilesMode.ONE_PROJECTILE
99
+ end
100
+ if projectileParams == nil then
101
+ projectileParams = ProjectileParams()
102
+ end
103
+ local oldProjectiles = getProjectiles(nil, projectileParams.Variant)
104
+ npc:FireProjectiles(position, velocity, projectilesMode, projectileParams)
105
+ local newProjectiles = getProjectiles(nil, projectileParams.Variant)
106
+ return getFilteredNewEntities(nil, oldProjectiles, newProjectiles)
107
+ end
108
+ --- Helper function to get all of the non-dead NPCs in the room.
109
+ --
110
+ -- This function will not include NPCs on an internal blacklist, such as Death's scythes or Big Horn
111
+ -- holes.
112
+ function ____exports.getAliveNPCs(self, matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
113
+ if ignoreFriendly == nil then
114
+ ignoreFriendly = false
115
+ end
116
+ local npcs = getNPCs(
117
+ nil,
118
+ matchingEntityType,
119
+ matchingVariant,
120
+ matchingSubType,
121
+ ignoreFriendly
122
+ )
123
+ return __TS__ArrayFilter(
124
+ npcs,
125
+ function(____, npc) return not npc:IsDead() and not ____exports.isAliveExceptionNPC(nil, npc) end
126
+ )
127
+ end
128
+ return ____exports
@@ -0,0 +1,23 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /** For `PickupVariant.HEART` (10) */
3
+ export declare function isHeart(pickup: EntityPickup): pickup is EntityPickupHeart;
4
+ /** For `PickupVariant.COIN` (20) */
5
+ export declare function isCoin(pickup: EntityPickup): pickup is EntityPickupCoin;
6
+ /** For `PickupVariant.KEY` (30) */
7
+ export declare function isKey(pickup: EntityPickup): pickup is EntityPickupKey;
8
+ /** For `PickupVariant.BOMB` (40) */
9
+ export declare function isBomb(pickup: EntityPickup): pickup is EntityPickupBomb;
10
+ /** For `PickupVariant.POOP` (42) */
11
+ export declare function isPoop(pickup: EntityPickup): pickup is EntityPickupPoop;
12
+ /** For `PickupVariant.SACK` (69) */
13
+ export declare function isSack(pickup: EntityPickup): pickup is EntityPickupSack;
14
+ /** For `PickupVariant.PILL` (70) */
15
+ export declare function isPill(pickup: EntityPickup): pickup is EntityPickupPill;
16
+ /** For `PickupVariant.LIL_BATTERY` (90) */
17
+ export declare function isBattery(pickup: EntityPickup): pickup is EntityPickupBattery;
18
+ /** For `PickupVariant.COLLECTIBLE` (100) */
19
+ export declare function isCollectible(pickup: EntityPickup): pickup is EntityPickupCollectible;
20
+ /** For `PickupVariant.TAROT_CARD` (300) */
21
+ export declare function isCardPickup(pickup: EntityPickup): pickup is EntityPickupCard;
22
+ /** For `PickupVariant.TRINKET` (350) */
23
+ export declare function isTrinket(pickup: EntityPickup): pickup is EntityPickupTrinket;
@@ -0,0 +1,48 @@
1
+ local ____exports = {}
2
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
+ local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
4
+ --- For `PickupVariant.HEART` (10)
5
+ function ____exports.isHeart(self, pickup)
6
+ return pickup.Variant == PickupVariant.HEART
7
+ end
8
+ --- For `PickupVariant.COIN` (20)
9
+ function ____exports.isCoin(self, pickup)
10
+ return pickup.Variant == PickupVariant.COIN
11
+ end
12
+ --- For `PickupVariant.KEY` (30)
13
+ function ____exports.isKey(self, pickup)
14
+ return pickup.Variant == PickupVariant.KEY
15
+ end
16
+ --- For `PickupVariant.BOMB` (40)
17
+ function ____exports.isBomb(self, pickup)
18
+ return pickup.Variant == PickupVariant.BOMB
19
+ end
20
+ --- For `PickupVariant.POOP` (42)
21
+ function ____exports.isPoop(self, pickup)
22
+ return pickup.Variant == PickupVariant.POOP
23
+ end
24
+ --- For `PickupVariant.SACK` (69)
25
+ function ____exports.isSack(self, pickup)
26
+ return pickup.Variant == PickupVariant.SACK
27
+ end
28
+ --- For `PickupVariant.PILL` (70)
29
+ function ____exports.isPill(self, pickup)
30
+ return pickup.Variant == PickupVariant.PILL
31
+ end
32
+ --- For `PickupVariant.LIL_BATTERY` (90)
33
+ function ____exports.isBattery(self, pickup)
34
+ return pickup.Variant == PickupVariant.LIL_BATTERY
35
+ end
36
+ --- For `PickupVariant.COLLECTIBLE` (100)
37
+ function ____exports.isCollectible(self, pickup)
38
+ return pickup.Variant == PickupVariant.COLLECTIBLE
39
+ end
40
+ --- For `PickupVariant.TAROT_CARD` (300)
41
+ function ____exports.isCardPickup(self, pickup)
42
+ return pickup.Variant == PickupVariant.TAROT_CARD
43
+ end
44
+ --- For `PickupVariant.TRINKET` (350)
45
+ function ____exports.isTrinket(self, pickup)
46
+ return pickup.Variant == PickupVariant.TRINKET
47
+ end
48
+ return ____exports