isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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  769. package/src/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  770. package/src/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  771. package/src/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  772. package/src/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  773. package/src/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  774. package/src/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  775. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  776. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  777. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  778. package/src/callbacks/subscriptions/postItemDischarged.ts +0 -43
  779. package/src/callbacks/subscriptions/postItemPickup.ts +0 -64
  780. package/src/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  781. package/src/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  782. package/src/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  783. package/src/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  784. package/src/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  785. package/src/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  786. package/src/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  787. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  788. package/src/callbacks/subscriptions/postPickupCollect.ts +0 -34
  789. package/src/callbacks/subscriptions/postPickupInitLate.ts +0 -31
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  791. package/src/callbacks/subscriptions/postPitRender.ts +0 -35
  792. package/src/callbacks/subscriptions/postPitUpdate.ts +0 -35
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  795. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -67
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  801. package/src/callbacks/subscriptions/postPoopUpdate.ts +0 -35
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  803. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
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  805. package/src/callbacks/subscriptions/postPurchase.ts +0 -31
  806. package/src/callbacks/subscriptions/postRockRender.ts +0 -35
  807. package/src/callbacks/subscriptions/postRockUpdate.ts +0 -35
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  809. package/src/callbacks/subscriptions/postSacrifice.ts +0 -43
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  812. package/src/callbacks/subscriptions/postSlotInit.ts +0 -32
  813. package/src/callbacks/subscriptions/postSlotRender.ts +0 -32
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  815. package/src/callbacks/subscriptions/postSpikesRender.ts +0 -35
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  817. package/src/callbacks/subscriptions/postTNTRender.ts +0 -35
  818. package/src/callbacks/subscriptions/postTNTUpdate.ts +0 -35
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  820. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  821. package/src/callbacks/subscriptions/postTransformation.ts +0 -40
  822. package/src/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  823. package/src/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  824. package/src/callbacks/subscriptions/preCustomRevive.ts +0 -45
  825. package/src/callbacks/subscriptions/preItemPickup.ts +0 -64
  826. package/src/callbacks/subscriptions/preNewLevel.ts +0 -24
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  830. package/src/constantsFirstLast.ts +0 -212
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  833. package/src/enums/PocketItemType.ts +0 -8
  834. package/src/enums/SerializationType.ts +0 -5
  835. package/src/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  836. package/src/enums/private/SaveDataKey.ts +0 -14
  837. package/src/enums/private/SerializationBrand.ts +0 -42
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  839. package/src/features/characterStats.ts +0 -61
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  848. package/src/features/extraConsoleCommands/init.ts +0 -334
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  850. package/src/features/extraConsoleCommands/v.ts +0 -14
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  853. package/src/features/forgottenSwitch.ts +0 -50
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  858. package/src/features/runInNFrames.ts +0 -148
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  863. package/src/features/saveDataManager/maps.ts +0 -13
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@@ -0,0 +1,37 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /**
3
+ * A cached version of the class returned from the `Game()` constructor.
4
+ *
5
+ * Use this instead of invoking the constructor again for a miniscule performance increase.
6
+ *
7
+ * Caching the results of a this constructor is safe, but caching other classes (like `Level` or
8
+ * `Room`) is not safe and can lead to the game crashing in certain situations.
9
+ */
10
+ export declare const game: Game;
11
+ /**
12
+ * A cached version of the class returned from the `Isaac.GetItemConfig()` constructor.
13
+ *
14
+ * Use this instead of invoking the constructor again for a miniscule performance increase.
15
+ *
16
+ * Caching the results of a this constructor is safe, but caching other classes (like `Level` or
17
+ * `Room`) is not safe and can lead to the game crashing in certain situations.
18
+ */
19
+ export declare const itemConfig: import("isaac-typescript-definitions/types/ItemConfig").ItemConfig;
20
+ /**
21
+ * A cached version of the class returned from the `MusicManager()` constructor.
22
+ *
23
+ * Use this instead of invoking the constructor again for a miniscule performance increase.
24
+ *
25
+ * Caching the results of a this constructor is safe, but caching other classes (like `Level` or
26
+ * `Room`) is not safe and can lead to the game crashing in certain situations.
27
+ */
28
+ export declare const musicManager: MusicManager;
29
+ /**
30
+ * A cached version of the class returned from the `SFXManager()` constructor.
31
+ *
32
+ * Use this instead of invoking the constructor again for a miniscule performance increase.
33
+ *
34
+ * Caching the results of a this constructor is safe, but caching other classes (like `Level` or
35
+ * `Room`) is not safe and can lead to the game crashing in certain situations.
36
+ */
37
+ export declare const sfxManager: SFXManager;
@@ -0,0 +1,30 @@
1
+ local ____exports = {}
2
+ --- A cached version of the class returned from the `Game()` constructor.
3
+ --
4
+ -- Use this instead of invoking the constructor again for a miniscule performance increase.
5
+ --
6
+ -- Caching the results of a this constructor is safe, but caching other classes (like `Level` or
7
+ -- `Room`) is not safe and can lead to the game crashing in certain situations.
8
+ ____exports.game = Game()
9
+ --- A cached version of the class returned from the `Isaac.GetItemConfig()` constructor.
10
+ --
11
+ -- Use this instead of invoking the constructor again for a miniscule performance increase.
12
+ --
13
+ -- Caching the results of a this constructor is safe, but caching other classes (like `Level` or
14
+ -- `Room`) is not safe and can lead to the game crashing in certain situations.
15
+ ____exports.itemConfig = Isaac.GetItemConfig()
16
+ --- A cached version of the class returned from the `MusicManager()` constructor.
17
+ --
18
+ -- Use this instead of invoking the constructor again for a miniscule performance increase.
19
+ --
20
+ -- Caching the results of a this constructor is safe, but caching other classes (like `Level` or
21
+ -- `Room`) is not safe and can lead to the game crashing in certain situations.
22
+ ____exports.musicManager = MusicManager()
23
+ --- A cached version of the class returned from the `SFXManager()` constructor.
24
+ --
25
+ -- Use this instead of invoking the constructor again for a miniscule performance increase.
26
+ --
27
+ -- Caching the results of a this constructor is safe, but caching other classes (like `Level` or
28
+ -- `Room`) is not safe and can lead to the game crashing in certain situations.
29
+ ____exports.sfxManager = SFXManager()
30
+ return ____exports
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,147 @@
1
+ local ____exports = {}
2
+ local hasSubscriptions, postRender, postNewRoom, postPEffectUpdateReordered, checkWaitingForItemAnimation, postPlayerFatalDamage, preBerserkDeath, playerIsAboutToDie, logStateChanged, DEBUG, CustomReviveState, v
3
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
5
+ local FamiliarVariant = ____isaac_2Dtypescript_2Ddefinitions.FamiliarVariant
6
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
7
+ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
8
+ local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
9
+ local ____cachedClasses = require("cachedClasses")
10
+ local sfxManager = ____cachedClasses.sfxManager
11
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
12
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
13
+ local ____runInNFrames = require("features.runInNFrames")
14
+ local runNextGameFrame = ____runInNFrames.runNextGameFrame
15
+ local ____exports = require("features.saveDataManager.exports")
16
+ local saveDataManager = ____exports.saveDataManager
17
+ local ____collectibles = require("functions.collectibles")
18
+ local removeCollectibleFromItemTracker = ____collectibles.removeCollectibleFromItemTracker
19
+ local ____entitySpecific = require("functions.entitySpecific")
20
+ local removeAllFamiliars = ____entitySpecific.removeAllFamiliars
21
+ local ____log = require("functions.log")
22
+ local log = ____log.log
23
+ local logError = ____log.logError
24
+ local ____player = require("functions.player")
25
+ local isCharacter = ____player.isCharacter
26
+ local ____playerIndex = require("functions.playerIndex")
27
+ local getPlayerFromIndex = ____playerIndex.getPlayerFromIndex
28
+ local getPlayerIndex = ____playerIndex.getPlayerIndex
29
+ local ____postCustomRevive = require("callbacks.subscriptions.postCustomRevive")
30
+ local postCustomReviveFire = ____postCustomRevive.postCustomReviveFire
31
+ local postCustomReviveHasSubscriptions = ____postCustomRevive.postCustomReviveHasSubscriptions
32
+ local ____preCustomRevive = require("callbacks.subscriptions.preCustomRevive")
33
+ local preCustomReviveFire = ____preCustomRevive.preCustomReviveFire
34
+ local preCustomReviveHasSubscriptions = ____preCustomRevive.preCustomReviveHasSubscriptions
35
+ function hasSubscriptions(self)
36
+ return preCustomReviveHasSubscriptions(nil) or postCustomReviveHasSubscriptions(nil)
37
+ end
38
+ function postRender(self)
39
+ if v.run.state ~= CustomReviveState.WAITING_FOR_ITEM_ANIMATION then
40
+ return
41
+ end
42
+ sfxManager:Stop(SoundEffect.ONE_UP)
43
+ end
44
+ function postNewRoom(self)
45
+ if v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
46
+ return
47
+ end
48
+ v.run.state = CustomReviveState.WAITING_FOR_ITEM_ANIMATION
49
+ logStateChanged(nil)
50
+ end
51
+ function postPEffectUpdateReordered(self, player)
52
+ checkWaitingForItemAnimation(nil, player)
53
+ end
54
+ function checkWaitingForItemAnimation(self, player)
55
+ if v.run.state ~= CustomReviveState.WAITING_FOR_ITEM_ANIMATION then
56
+ return
57
+ end
58
+ if v.run.dyingPlayerIndex == nil then
59
+ return
60
+ end
61
+ local playerIndex = getPlayerIndex(nil, player)
62
+ if playerIndex ~= v.run.dyingPlayerIndex then
63
+ return
64
+ end
65
+ local playerToCheckHoldingItem = player
66
+ if isCharacter(nil, player, PlayerType.THE_SOUL_B) then
67
+ local forgottenBody = player:GetOtherTwin()
68
+ if forgottenBody ~= nil then
69
+ playerToCheckHoldingItem = forgottenBody
70
+ end
71
+ end
72
+ if not playerToCheckHoldingItem:IsHoldingItem() then
73
+ return
74
+ end
75
+ if v.run.revivalType ~= nil then
76
+ postCustomReviveFire(nil, playerToCheckHoldingItem, v.run.revivalType)
77
+ end
78
+ v.run.state = CustomReviveState.DISABLED
79
+ v.run.revivalType = nil
80
+ v.run.dyingPlayerIndex = nil
81
+ logStateChanged(nil)
82
+ end
83
+ function postPlayerFatalDamage(self, player)
84
+ if not hasSubscriptions(nil) then
85
+ return
86
+ end
87
+ playerIsAboutToDie(nil, player)
88
+ end
89
+ function preBerserkDeath(self, player)
90
+ if not hasSubscriptions(nil) then
91
+ return
92
+ end
93
+ playerIsAboutToDie(nil, player)
94
+ end
95
+ function playerIsAboutToDie(self, player)
96
+ local revivalType = preCustomReviveFire(nil, player)
97
+ if revivalType == nil then
98
+ return
99
+ end
100
+ v.run.state = CustomReviveState.WAITING_FOR_ROOM_TRANSITION
101
+ v.run.revivalType = revivalType
102
+ v.run.dyingPlayerIndex = getPlayerIndex(nil, player)
103
+ logStateChanged(nil)
104
+ player:AddCollectible(CollectibleType.ONE_UP, 0, false)
105
+ removeAllFamiliars(nil, FamiliarVariant.ONE_UP)
106
+ removeCollectibleFromItemTracker(nil, CollectibleType.ONE_UP)
107
+ local playerIndex = getPlayerIndex(nil, player)
108
+ runNextGameFrame(
109
+ nil,
110
+ function()
111
+ local futurePlayer = getPlayerFromIndex(nil, playerIndex)
112
+ if futurePlayer == nil then
113
+ return
114
+ end
115
+ if futurePlayer:IsDead() then
116
+ return
117
+ end
118
+ logError("The player is still alive after initializing a custom revive. Explicitly killing the player.")
119
+ futurePlayer:Kill()
120
+ end
121
+ )
122
+ end
123
+ function logStateChanged(self)
124
+ if DEBUG then
125
+ log(((("Custom revive state changed: " .. tostring(CustomReviveState[v.run.state])) .. " (") .. tostring(v.run.state)) .. ")")
126
+ end
127
+ end
128
+ DEBUG = false
129
+ CustomReviveState = CustomReviveState or ({})
130
+ CustomReviveState.DISABLED = 0
131
+ CustomReviveState[CustomReviveState.DISABLED] = "DISABLED"
132
+ CustomReviveState.WAITING_FOR_ROOM_TRANSITION = 1
133
+ CustomReviveState[CustomReviveState.WAITING_FOR_ROOM_TRANSITION] = "WAITING_FOR_ROOM_TRANSITION"
134
+ CustomReviveState.WAITING_FOR_ITEM_ANIMATION = 2
135
+ CustomReviveState[CustomReviveState.WAITING_FOR_ITEM_ANIMATION] = "WAITING_FOR_ITEM_ANIMATION"
136
+ v = {run = {state = CustomReviveState.DISABLED, revivalType = nil, dyingPlayerIndex = nil}}
137
+ ---
138
+ -- @internal
139
+ function ____exports.customReviveCallbacksInit(self, mod)
140
+ saveDataManager(nil, "customRevive", v, hasSubscriptions)
141
+ mod:AddCallback(ModCallback.POST_RENDER, postRender)
142
+ mod:AddCallback(ModCallback.POST_NEW_ROOM, postNewRoom)
143
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
144
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE, postPlayerFatalDamage)
145
+ mod:AddCallbackCustom(ModCallbackCustom.PRE_BERSERK_DEATH, preBerserkDeath)
146
+ end
147
+ return ____exports
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,66 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local hasSubscriptions, postPEffectUpdateReordered, queueEmpty, queueNotEmpty, v
5
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
+ local ItemType = ____isaac_2Dtypescript_2Ddefinitions.ItemType
7
+ local ____DefaultMap = require("classes.DefaultMap")
8
+ local DefaultMap = ____DefaultMap.DefaultMap
9
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
10
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
11
+ local ____exports = require("features.saveDataManager.exports")
12
+ local saveDataManager = ____exports.saveDataManager
13
+ local ____playerDataStructures = require("functions.playerDataStructures")
14
+ local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
15
+ local ____PickingUpItem = require("types.PickingUpItem")
16
+ local newPickingUpItem = ____PickingUpItem.newPickingUpItem
17
+ local resetPickingUpItem = ____PickingUpItem.resetPickingUpItem
18
+ local ____postItemPickup = require("callbacks.subscriptions.postItemPickup")
19
+ local postItemPickupFire = ____postItemPickup.postItemPickupFire
20
+ local postItemPickupHasSubscriptions = ____postItemPickup.postItemPickupHasSubscriptions
21
+ local ____preItemPickup = require("callbacks.subscriptions.preItemPickup")
22
+ local preItemPickupFire = ____preItemPickup.preItemPickupFire
23
+ local preItemPickupHasSubscriptions = ____preItemPickup.preItemPickupHasSubscriptions
24
+ function hasSubscriptions(self)
25
+ return preItemPickupHasSubscriptions(nil) or postItemPickupHasSubscriptions(nil)
26
+ end
27
+ function postPEffectUpdateReordered(self, player)
28
+ if not hasSubscriptions(nil) then
29
+ return
30
+ end
31
+ local pickingUpItem = defaultMapGetPlayer(nil, v.run.playersPickingUpItemMap, player)
32
+ if player:IsItemQueueEmpty() then
33
+ queueEmpty(nil, player, pickingUpItem)
34
+ else
35
+ queueNotEmpty(nil, player, pickingUpItem)
36
+ end
37
+ end
38
+ function queueEmpty(self, player, pickingUpItem)
39
+ if pickingUpItem.itemType == ItemType.NULL or pickingUpItem.subType == 0 then
40
+ return
41
+ end
42
+ postItemPickupFire(nil, player, pickingUpItem)
43
+ resetPickingUpItem(nil, pickingUpItem)
44
+ end
45
+ function queueNotEmpty(self, player, pickingUpItem)
46
+ local queuedItem = player.QueuedItem.Item
47
+ if queuedItem == nil or queuedItem.Type == ItemType.NULL then
48
+ return
49
+ end
50
+ if queuedItem.Type ~= pickingUpItem.itemType or queuedItem.ID ~= pickingUpItem.subType then
51
+ pickingUpItem.itemType = queuedItem.Type
52
+ pickingUpItem.subType = queuedItem.ID
53
+ preItemPickupFire(nil, player, pickingUpItem)
54
+ end
55
+ end
56
+ v = {run = {playersPickingUpItemMap = __TS__New(
57
+ DefaultMap,
58
+ function() return newPickingUpItem(nil) end
59
+ )}}
60
+ ---
61
+ -- @internal
62
+ function ____exports.itemPickupCallbacksInit(self, mod)
63
+ saveDataManager(nil, "itemPickup", v, hasSubscriptions)
64
+ mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
65
+ end
66
+ return ____exports
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,33 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local hasSubscriptions, postBombUpdate, v
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
+ local ____exports = require("features.saveDataManager.exports")
9
+ local saveDataManager = ____exports.saveDataManager
10
+ local ____postBombInitLate = require("callbacks.subscriptions.postBombInitLate")
11
+ local postBombInitLateFire = ____postBombInitLate.postBombInitLateFire
12
+ local postBombInitLateHasSubscriptions = ____postBombInitLate.postBombInitLateHasSubscriptions
13
+ function hasSubscriptions(self)
14
+ return postBombInitLateHasSubscriptions(nil)
15
+ end
16
+ function postBombUpdate(self, bomb)
17
+ if not hasSubscriptions(nil) then
18
+ return
19
+ end
20
+ local index = GetPtrHash(bomb)
21
+ if not v.room.firedSet:has(index) then
22
+ v.room.firedSet:add(index)
23
+ postBombInitLateFire(nil, bomb)
24
+ end
25
+ end
26
+ v = {room = {firedSet = __TS__New(Set)}}
27
+ ---
28
+ -- @internal
29
+ function ____exports.postBombInitLateCallbackInit(self, mod)
30
+ saveDataManager(nil, "postBombInitLate", v, hasSubscriptions)
31
+ mod:AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate)
32
+ end
33
+ return ____exports
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,50 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local Map = ____lualib.Map
5
+ local ____exports = {}
6
+ local hasSubscriptions, postKnifeRender, postKnifeRenderBoneClub, boneClubAnimationChanged, BONE_SWING_ANIMATIONS, v
7
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
+ local KnifeVariant = ____isaac_2Dtypescript_2Ddefinitions.KnifeVariant
9
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
10
+ local ____exports = require("features.saveDataManager.exports")
11
+ local saveDataManager = ____exports.saveDataManager
12
+ local ____postBoneSwing = require("callbacks.subscriptions.postBoneSwing")
13
+ local postBoneSwingFire = ____postBoneSwing.postBoneSwingFire
14
+ local postBoneSwingHasSubscriptions = ____postBoneSwing.postBoneSwingHasSubscriptions
15
+ function hasSubscriptions(self)
16
+ return postBoneSwingHasSubscriptions(nil)
17
+ end
18
+ function postKnifeRender(self, knife)
19
+ if not hasSubscriptions(nil) then
20
+ return
21
+ end
22
+ if knife.Variant ~= KnifeVariant.BONE_CLUB then
23
+ return
24
+ end
25
+ postKnifeRenderBoneClub(nil, knife)
26
+ end
27
+ function postKnifeRenderBoneClub(self, boneClub)
28
+ local sprite = boneClub:GetSprite()
29
+ local animation = sprite:GetAnimation()
30
+ local ptrHash = GetPtrHash(boneClub)
31
+ local animationOnLastFrame = v.room.boneClubAnimations:get(ptrHash)
32
+ v.room.boneClubAnimations:set(ptrHash, animation)
33
+ if animationOnLastFrame ~= nil and animation ~= animationOnLastFrame then
34
+ boneClubAnimationChanged(nil, boneClub, animation)
35
+ end
36
+ end
37
+ function boneClubAnimationChanged(self, boneClub, animation)
38
+ if BONE_SWING_ANIMATIONS:has(animation) then
39
+ postBoneSwingFire(nil, boneClub)
40
+ end
41
+ end
42
+ BONE_SWING_ANIMATIONS = __TS__New(Set, {"Swing", "Swing2", "Spin"})
43
+ v = {room = {boneClubAnimations = __TS__New(Map)}}
44
+ ---
45
+ -- @internal
46
+ function ____exports.postBoneSwingCallbackInit(self, mod)
47
+ saveDataManager(nil, "postBoneSwing", v, hasSubscriptions)
48
+ mod:AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender)
49
+ end
50
+ return ____exports
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,34 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local hasSubscriptions, postPickupInitCollectible, v
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
+ local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
9
+ local ____exports = require("features.saveDataManager.exports")
10
+ local saveDataManager = ____exports.saveDataManager
11
+ local ____collectibles = require("functions.collectibles")
12
+ local getCollectibleIndex = ____collectibles.getCollectibleIndex
13
+ local ____postCollectibleInitFirst = require("callbacks.subscriptions.postCollectibleInitFirst")
14
+ local postCollectibleInitFirstFire = ____postCollectibleInitFirst.postCollectibleInitFirstFire
15
+ local postCollectibleInitFirstHasSubscriptions = ____postCollectibleInitFirst.postCollectibleInitFirstHasSubscriptions
16
+ function hasSubscriptions(self)
17
+ return postCollectibleInitFirstHasSubscriptions(nil)
18
+ end
19
+ function postPickupInitCollectible(self, collectible)
20
+ local collectibleIndex = getCollectibleIndex(nil, collectible)
21
+ if v.run.seenCollectibles:has(collectibleIndex) then
22
+ return
23
+ end
24
+ v.run.seenCollectibles:add(collectibleIndex)
25
+ postCollectibleInitFirstFire(nil, collectible)
26
+ end
27
+ v = {run = {seenCollectibles = __TS__New(Set)}}
28
+ ---
29
+ -- @internal
30
+ function ____exports.postCollectibleInitFirstCallbackInit(self, mod)
31
+ saveDataManager(nil, "postCollectibleInitFirst", v, hasSubscriptions)
32
+ mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInitCollectible, PickupVariant.COLLECTIBLE)
33
+ end
34
+ return ____exports
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,121 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local hasSubscriptions, entityTakeDmgPlayer, setDamageFrame, isPotentialNaturalTeleportFromSacrificeRoom, incrementNumSacrifices, postPlayerRenderPlayer, playerIsTeleportingFromCursedTeleport, v
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
8
+ local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
9
+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
10
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
11
+ local PlayerVariant = ____isaac_2Dtypescript_2Ddefinitions.PlayerVariant
12
+ local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
13
+ local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
14
+ local ____cachedClasses = require("cachedClasses")
15
+ local game = ____cachedClasses.game
16
+ local ____exports = require("features.saveDataManager.exports")
17
+ local saveDataManager = ____exports.saveDataManager
18
+ local ____flag = require("functions.flag")
19
+ local hasFlag = ____flag.hasFlag
20
+ local ____player = require("functions.player")
21
+ local getPlayerNumHitsRemaining = ____player.getPlayerNumHitsRemaining
22
+ local ____playerDataStructures = require("functions.playerDataStructures")
23
+ local mapGetPlayer = ____playerDataStructures.mapGetPlayer
24
+ local mapSetPlayer = ____playerDataStructures.mapSetPlayer
25
+ local ____postCursedTeleport = require("callbacks.subscriptions.postCursedTeleport")
26
+ local postCursedTeleportFire = ____postCursedTeleport.postCursedTeleportFire
27
+ local postCursedTeleportHasSubscriptions = ____postCursedTeleport.postCursedTeleportHasSubscriptions
28
+ function hasSubscriptions(self)
29
+ return postCursedTeleportHasSubscriptions(nil)
30
+ end
31
+ function entityTakeDmgPlayer(self, tookDamage, _damageAmount, damageFlags, _damageSource, _damageCountdownFrames)
32
+ if not hasSubscriptions(nil) then
33
+ return
34
+ end
35
+ incrementNumSacrifices(nil, damageFlags)
36
+ setDamageFrame(nil, tookDamage, damageFlags)
37
+ end
38
+ function setDamageFrame(self, tookDamage, damageFlags)
39
+ local gameFrameCount = game:GetFrameCount()
40
+ local player = tookDamage:ToPlayer()
41
+ if player == nil then
42
+ return
43
+ end
44
+ local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
45
+ if trackingArray ~= nil then
46
+ local lastDamageFrame, callbackFiredOnThisFrame = table.unpack(trackingArray)
47
+ if lastDamageFrame == gameFrameCount and callbackFiredOnThisFrame then
48
+ return
49
+ end
50
+ end
51
+ if isPotentialNaturalTeleportFromSacrificeRoom(nil, damageFlags) then
52
+ return
53
+ end
54
+ local newTrackingArray = {gameFrameCount, false}
55
+ mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
56
+ end
57
+ function isPotentialNaturalTeleportFromSacrificeRoom(self, damageFlags)
58
+ local room = game:GetRoom()
59
+ local roomType = room:GetType()
60
+ local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.SPIKES)
61
+ return roomType == RoomType.SACRIFICE and isSpikeDamage and (v.level.numSacrifices == 6 or v.level.numSacrifices >= 12)
62
+ end
63
+ function incrementNumSacrifices(self, damageFlags)
64
+ local room = game:GetRoom()
65
+ local roomType = room:GetType()
66
+ local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.SPIKES)
67
+ if roomType == RoomType.SACRIFICE and isSpikeDamage then
68
+ local ____v_level_0, ____numSacrifices_1 = v.level, "numSacrifices"
69
+ ____v_level_0[____numSacrifices_1] = ____v_level_0[____numSacrifices_1] + 1
70
+ end
71
+ end
72
+ function postPlayerRenderPlayer(self, player)
73
+ if not hasSubscriptions(nil) then
74
+ return
75
+ end
76
+ local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
77
+ if trackingArray == nil then
78
+ return
79
+ end
80
+ local lastDamageFrame, callbackActivatedOnThisFrame = table.unpack(trackingArray)
81
+ if not playerIsTeleportingFromCursedTeleport(nil, player, lastDamageFrame) then
82
+ return
83
+ end
84
+ if callbackActivatedOnThisFrame then
85
+ return
86
+ end
87
+ local gameFrameCount = game:GetFrameCount()
88
+ local newTrackingArray = {gameFrameCount, true}
89
+ mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
90
+ postCursedTeleportFire(nil, player)
91
+ end
92
+ function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
93
+ local gameFrameCount = game:GetFrameCount()
94
+ if gameFrameCount ~= lastDamageFrame then
95
+ return false
96
+ end
97
+ local sprite = player:GetSprite()
98
+ if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
99
+ return false
100
+ end
101
+ if player:HasCollectible(CollectibleType.CURSED_EYE) then
102
+ return true
103
+ end
104
+ local numHitsRemaining = getPlayerNumHitsRemaining(nil, player)
105
+ if player:HasTrinket(TrinketType.CURSED_SKULL) and numHitsRemaining == 1 then
106
+ return true
107
+ end
108
+ return false
109
+ end
110
+ v = {
111
+ run = {playersDamageFrameMap = __TS__New(Map)},
112
+ level = {numSacrifices = 0}
113
+ }
114
+ ---
115
+ -- @internal
116
+ function ____exports.postCursedTeleportCallbackInit(self, mod)
117
+ saveDataManager(nil, "postCursedTeleport", v, hasSubscriptions)
118
+ mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
119
+ mod:AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRenderPlayer, PlayerVariant.PLAYER)
120
+ end
121
+ return ____exports
@@ -0,0 +1,50 @@
1
+ import { DoorSlot, EffectVariant } from "isaac-typescript-definitions";
2
+ import { ModUpgraded } from "../classes/ModUpgraded";
3
+ /**
4
+ * `isaacscript-common` provides custom doors that can be spawned where any wall segment is. If you
5
+ * use this feature, you must first call this initialization function at the beginning of your mod.
6
+ *
7
+ * Each kind of custom door that you create must have an entry in the "content/entities2.xml" file,
8
+ * like so:
9
+ *
10
+ * ```xml
11
+ * <entity id="1000" name="Foo Custom Door" anm2path="grid/door_foo.anm2" />
12
+ * ```
13
+ *
14
+ * (Custom door entities must have an id of "1000", which corresponds to an effect. If you do not
15
+ * specify the variant, then the game will automatically assign it.)
16
+ *
17
+ * Next, pass the variant into this function:
18
+ *
19
+ * ```ts
20
+ * const modVanilla = RegisterMod("My Mod", 1);
21
+ * const mod = upgradeMod(modVanilla);
22
+ * const fooEffectVariant = Isaac.GetEntityVariantByName("Foo Custom Door");
23
+ * initCustomDoor(mod, fooEffectVariant);
24
+ * ```
25
+ *
26
+ * Also see the `spawnCustomDoor` function.
27
+ */
28
+ export declare function initCustomDoor(mod: ModUpgraded, effectVariant: EffectVariant): void;
29
+ /**
30
+ * Helper function to spawn a custom door. This is intended to be called from the `POST_NEW_ROOM`
31
+ * callback when the player enters a room that should have a custom door. (You could also call it
32
+ * from another callback if you want the door to appear e.g. after clearing all enemies.)
33
+ *
34
+ * Like other entities, the door is not persistent, so you must spawn it every time when re-entering
35
+ * the room.
36
+ *
37
+ * Handle when a player enters the door by hooking the custom `POST_CUSTOM_DOOR_ENTER` callback.
38
+ *
39
+ * The custom door is an `EntityEffect`. You can manually open or close the door by modifying its
40
+ * state. (The values to use correspond to the `DoorState` enum.)
41
+ *
42
+ * This function will throw a runtime error if:
43
+ * - the door slot already has a vanilla door
44
+ * - the door slot already has a custom door
45
+ * - the tile at the door slot does not have a wall
46
+ *
47
+ * Before using this function, you must first initialize the effect/door variant with the
48
+ * `initCustomDoor` function.
49
+ */
50
+ export declare function spawnCustomDoor(effectVariant: EffectVariant, doorSlot: DoorSlot): EntityEffect;