isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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@@ -0,0 +1,80 @@
1
+ local ____exports = {}
2
+ local isValidGridPositionNormal, isValidGridPositionLRoom
3
+ local ____LRoomShapeToRectangles = require("objects.LRoomShapeToRectangles")
4
+ local L_ROOM_SHAPE_TO_RECTANGLES = ____LRoomShapeToRectangles.L_ROOM_SHAPE_TO_RECTANGLES
5
+ local ____math = require("functions.math")
6
+ local inRectangle = ____math.inRectangle
7
+ local ____roomShape = require("functions.roomShape")
8
+ local getRoomShapeBottomRightPosition = ____roomShape.getRoomShapeBottomRightPosition
9
+ local getRoomShapeTopLeftPosition = ____roomShape.getRoomShapeTopLeftPosition
10
+ local getRoomShapeWidth = ____roomShape.getRoomShapeWidth
11
+ local isLRoom = ____roomShape.isLRoom
12
+ --- Helper function to convert a grid position `Vector` to a world position `Vector`.
13
+ --
14
+ -- For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
15
+ function ____exports.gridPositionToWorldPosition(self, gridPosition)
16
+ local x = (gridPosition.X + 2) * 40
17
+ local y = (gridPosition.Y + 4) * 40
18
+ return Vector(x, y)
19
+ end
20
+ function isValidGridPositionNormal(self, gridPosition, roomShape)
21
+ local topLeft = getRoomShapeTopLeftPosition(nil, roomShape)
22
+ local bottomRight = getRoomShapeBottomRightPosition(nil, roomShape)
23
+ return inRectangle(nil, gridPosition, topLeft, bottomRight)
24
+ end
25
+ function isValidGridPositionLRoom(self, gridPosition, roomShape)
26
+ local rectangles = L_ROOM_SHAPE_TO_RECTANGLES[roomShape]
27
+ if rectangles == nil then
28
+ return false
29
+ end
30
+ local verticalTopLeft, verticalBottomRight, horizontalTopLeft, horizontalBottomRight = table.unpack(rectangles)
31
+ return inRectangle(nil, gridPosition, verticalTopLeft, verticalBottomRight) or inRectangle(nil, gridPosition, horizontalTopLeft, horizontalBottomRight)
32
+ end
33
+ --- Helper function to convert grid coordinates to a world position `Vector`.
34
+ --
35
+ -- For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
36
+ function ____exports.gridCoordinatesToWorldPosition(self, x, y)
37
+ local gridPosition = Vector(x, y)
38
+ return ____exports.gridPositionToWorldPosition(nil, gridPosition)
39
+ end
40
+ --- Helper function to convert a grid index to a grid position.
41
+ --
42
+ -- For example, in a 1x1 room, grid index 0 is equal to "Vector(-1, -1) and grid index 16 is equal
43
+ -- to "Vector(0, 0)".
44
+ function ____exports.gridIndexToGridPosition(self, gridIndex, roomShape)
45
+ local gridWidth = getRoomShapeWidth(nil, roomShape)
46
+ local x = gridIndex % gridWidth - 1
47
+ local y = math.floor(gridIndex / gridWidth) - 1
48
+ return Vector(x, y)
49
+ end
50
+ --- Test if a grid position is actually in the given `RoomShape`.
51
+ --
52
+ -- In this context, the grid position of the top-left wall is "Vector(-1, -1)".
53
+ function ____exports.isValidGridPosition(self, gridPosition, roomShape)
54
+ local ____isLRoom_result_0
55
+ if isLRoom(nil, roomShape) then
56
+ ____isLRoom_result_0 = isValidGridPositionLRoom(nil, gridPosition, roomShape)
57
+ else
58
+ ____isLRoom_result_0 = isValidGridPositionNormal(nil, gridPosition, roomShape)
59
+ end
60
+ return ____isLRoom_result_0
61
+ end
62
+ --- Helper function to convert a world position `Vector` to a grid position `Vector`.
63
+ --
64
+ -- In this context, the grid position of the top-left wall is "Vector(-1, -1)".
65
+ function ____exports.worldPositionToGridPosition(self, worldPos)
66
+ local x = math.floor(worldPos.X / 40 - 2 + 0.5)
67
+ local y = math.floor(worldPos.Y / 40 - 4 + 0.5)
68
+ return Vector(x, y)
69
+ end
70
+ --- Helper function to convert a world position `Vector` to a grid position `Vector`.
71
+ --
72
+ -- In this context, the grid position of the top-left wall is "Vector(-1, -1)".
73
+ --
74
+ -- This is similar to the `worldPositionToGridPosition` function, but the values are not rounded.
75
+ function ____exports.worldPositionToGridPositionFast(self, worldPos)
76
+ local x = worldPos.X / 40 - 2
77
+ local y = worldPos.Y / 40 - 4
78
+ return Vector(x, y)
79
+ end
80
+ return ____exports
@@ -0,0 +1,43 @@
1
+ import { DoorSlot, RoomShape } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to get the grid index delta that a door out of the given room shape would lead
4
+ * to. For example, if you went through the bottom door in a room of `RoomShape.SHAPE_1x2`, you
5
+ * would end up in a room with a grid index that is +26 units from the `SafeGridIndex` of where you
6
+ * started.
7
+ */
8
+ export declare function getGridIndexDelta(roomShape: RoomShape, doorSlot: DoorSlot): int | undefined;
9
+ /**
10
+ * Helper function to get the grid position of the bottom-right tile of a given room shape.
11
+ *
12
+ * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
13
+ * wall would be at "Vector(-1, -1)".)
14
+ */
15
+ export declare function getRoomShapeBottomRightPosition(roomShape: RoomShape): Vector;
16
+ /**
17
+ * Helper function to get the bounds of a room shape, which are a box representing its contents.
18
+ * This does not include the tiles that the walls are on. L rooms use the same bounds as a 2x2 room.
19
+ */
20
+ export declare function getRoomShapeBounds(roomShape: RoomShape): Vector;
21
+ /**
22
+ * Helper function to get the dimensions of a room shape's layout. This is NOT the size of the
23
+ * room's actual contents! For that, use the `getRoomShapeBounds` function.
24
+ *
25
+ * For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
26
+ */
27
+ export declare function getRoomShapeLayoutSize(roomShape: RoomShape): Vector;
28
+ /**
29
+ * Helper function to get the grid position of the top-left tile of a given room shape.
30
+ *
31
+ * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
32
+ * wall would be at "Vector(-1, -1)".)
33
+ */
34
+ export declare function getRoomShapeTopLeftPosition(roomShape: RoomShape): Vector;
35
+ /**
36
+ * Helper function to get the volume of a room shape, which is the amount of tiles that are inside
37
+ * the room.
38
+ *
39
+ * (This cannot be directly calculated from the bounds since L rooms are a special case.)
40
+ */
41
+ export declare function getRoomShapeVolume(roomShape: RoomShape): int;
42
+ export declare function getRoomShapeWidth(roomShape: RoomShape): int;
43
+ export declare function isLRoom(roomShape: RoomShape): boolean;
@@ -0,0 +1,67 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local ____exports = {}
4
+ local ____roomShapeBounds = require("objects.roomShapeBounds")
5
+ local ROOM_SHAPE_BOUNDS = ____roomShapeBounds.ROOM_SHAPE_BOUNDS
6
+ local ____roomShapeLayoutSizes = require("objects.roomShapeLayoutSizes")
7
+ local ROOM_SHAPE_LAYOUT_SIZES = ____roomShapeLayoutSizes.ROOM_SHAPE_LAYOUT_SIZES
8
+ local ____roomShapeToBottomRightPosition = require("objects.roomShapeToBottomRightPosition")
9
+ local ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION = ____roomShapeToBottomRightPosition.ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION
10
+ local ____roomShapeToDoorSlotsToGridIndexDelta = require("objects.roomShapeToDoorSlotsToGridIndexDelta")
11
+ local ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA = ____roomShapeToDoorSlotsToGridIndexDelta.ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA
12
+ local ____roomShapeToGridWidth = require("objects.roomShapeToGridWidth")
13
+ local ROOM_SHAPE_TO_GRID_WIDTH = ____roomShapeToGridWidth.ROOM_SHAPE_TO_GRID_WIDTH
14
+ local ____roomShapeToTopLeftPosition = require("objects.roomShapeToTopLeftPosition")
15
+ local ROOM_SHAPE_TO_TOP_LEFT_POSITION = ____roomShapeToTopLeftPosition.ROOM_SHAPE_TO_TOP_LEFT_POSITION
16
+ local ____roomShapeVolumes = require("objects.roomShapeVolumes")
17
+ local ROOM_SHAPE_VOLUMES = ____roomShapeVolumes.ROOM_SHAPE_VOLUMES
18
+ local ____LRoomShapesSet = require("sets.LRoomShapesSet")
19
+ local L_ROOM_SHAPES_SET = ____LRoomShapesSet.L_ROOM_SHAPES_SET
20
+ --- Helper function to get the grid index delta that a door out of the given room shape would lead
21
+ -- to. For example, if you went through the bottom door in a room of `RoomShape.SHAPE_1x2`, you
22
+ -- would end up in a room with a grid index that is +26 units from the `SafeGridIndex` of where you
23
+ -- started.
24
+ function ____exports.getGridIndexDelta(self, roomShape, doorSlot)
25
+ local doorSlotToGridIndexMap = ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA[roomShape]
26
+ return doorSlotToGridIndexMap:get(doorSlot)
27
+ end
28
+ --- Helper function to get the grid position of the bottom-right tile of a given room shape.
29
+ --
30
+ -- "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
31
+ -- wall would be at "Vector(-1, -1)".)
32
+ function ____exports.getRoomShapeBottomRightPosition(self, roomShape)
33
+ return ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION[roomShape]
34
+ end
35
+ --- Helper function to get the bounds of a room shape, which are a box representing its contents.
36
+ -- This does not include the tiles that the walls are on. L rooms use the same bounds as a 2x2 room.
37
+ function ____exports.getRoomShapeBounds(self, roomShape)
38
+ return ROOM_SHAPE_BOUNDS[roomShape]
39
+ end
40
+ --- Helper function to get the dimensions of a room shape's layout. This is NOT the size of the
41
+ -- room's actual contents! For that, use the `getRoomShapeBounds` function.
42
+ --
43
+ -- For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
44
+ function ____exports.getRoomShapeLayoutSize(self, roomShape)
45
+ return ROOM_SHAPE_LAYOUT_SIZES[roomShape]
46
+ end
47
+ --- Helper function to get the grid position of the top-left tile of a given room shape.
48
+ --
49
+ -- "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
50
+ -- wall would be at "Vector(-1, -1)".)
51
+ function ____exports.getRoomShapeTopLeftPosition(self, roomShape)
52
+ return ROOM_SHAPE_TO_TOP_LEFT_POSITION[roomShape]
53
+ end
54
+ --- Helper function to get the volume of a room shape, which is the amount of tiles that are inside
55
+ -- the room.
56
+ --
57
+ -- (This cannot be directly calculated from the bounds since L rooms are a special case.)
58
+ function ____exports.getRoomShapeVolume(self, roomShape)
59
+ return ROOM_SHAPE_VOLUMES[roomShape]
60
+ end
61
+ function ____exports.getRoomShapeWidth(self, roomShape)
62
+ return ROOM_SHAPE_TO_GRID_WIDTH[roomShape]
63
+ end
64
+ function ____exports.isLRoom(self, roomShape)
65
+ return L_ROOM_SHAPES_SET:has(roomShape)
66
+ end
67
+ return ____exports
@@ -0,0 +1,194 @@
1
+ import { BossID, Dimension, Direction, DoorSlot, ItemPoolType, MinibossID, RoomShape, RoomTransitionAnim, RoomType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function for quickly switching to a new room without playing a particular animation. Use
4
+ * this helper function over invoking the `Game.ChangeRoom` method directly to ensure that you do
5
+ * not forget to set the `LeaveDoor` property and to prevent crashing on invalid room grid indexes.
6
+ */
7
+ export declare function changeRoom(roomGridIndex: int): void;
8
+ /**
9
+ * Helper function to get an array with every valid `Dimension` (not including `Dimension.CURRENT`).
10
+ */
11
+ export declare function getAllDimensions(): Dimension[];
12
+ export declare function getAllRoomGridIndexes(): int[];
13
+ /**
14
+ * Helper function to get the current dimension. Most of the time, this will be `Dimension.MAIN`,
15
+ * but it can change if e.g. the player is in the mirror world of Downpour/Dross.
16
+ *
17
+ * Note that this function correctly handles detecting the Death Certificate dimension, which is
18
+ * tricky to properly detect.
19
+ */
20
+ export declare function getCurrentDimension(): Dimension;
21
+ /**
22
+ * Helper function to get the number of rooms that are currently on the floor layout. This does not
23
+ * include off-grid rooms, like the Devil Room.
24
+ */
25
+ export declare function getNumRooms(): int;
26
+ /**
27
+ * Helper function to get an array of all of the safe grid indexes for rooms that match the
28
+ * specified room type.
29
+ *
30
+ * This function only searches through rooms in the current dimension.
31
+ *
32
+ * This function is variadic, meaning that you can specify N arguments to get the combined grid
33
+ * indexes for N room types.
34
+ */
35
+ export declare function getRoomGridIndexesForType(...roomTypes: RoomType[]): int[];
36
+ /**
37
+ * Helper function to get the item pool type for the current room. For example, this returns
38
+ * `ItemPoolType.ItemPoolType.POOL_ANGEL` if you are in an Angel Room.
39
+ */
40
+ export declare function getRoomItemPoolType(): ItemPoolType;
41
+ /**
42
+ * Helper function to get the grid indexes of all the rooms connected to the given room index.
43
+ *
44
+ * @param roomGridIndex Optional. Default is the current room index.
45
+ */
46
+ export declare function getRoomNeighbors(roomGridIndex?: int): int[];
47
+ export declare function getRoomShapeNeighborGridIndexDeltas(roomShape: RoomShape): int[];
48
+ /**
49
+ * Helper function to get the proper name of a room type.
50
+ *
51
+ * For example, `RoomType.TREASURE` will return "Treasure Room".
52
+ */
53
+ export declare function getRoomTypeName(roomType: RoomType): string;
54
+ /**
55
+ * Helper function to get the room descriptor for every room on the level. Uses the `Level.GetRooms`
56
+ * method to accomplish this. Rooms without data are assumed to be non-existent and are not added to
57
+ * the list.
58
+ *
59
+ * @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
60
+ * extra-dimensional rooms are automatically be generated and can be
61
+ * seen when you iterate over the `RoomList`. Default is false.
62
+ */
63
+ export declare function getRooms(includeExtraDimensionalRooms?: boolean): RoomDescriptor[];
64
+ /**
65
+ * Helper function to get the room descriptor for every room on the level in a specific dimension.
66
+ * Uses the `Level.GetRooms` method to accomplish this. Rooms without data are assumed to be
67
+ * non-existent and are not added to the list.
68
+ *
69
+ * @returns A map of room ListIndex to RoomDescriptor.
70
+ */
71
+ export declare function getRoomsOfDimension(dimension: Dimension): RoomDescriptor[];
72
+ /**
73
+ * Helper function to determine if the current room shape is equal to `RoomShape.1x2` or
74
+ * `RoomShape.2x1`.
75
+ */
76
+ export declare function in2x1Room(): boolean;
77
+ export declare function inAngelShop(): boolean;
78
+ export declare function inBeastRoom(): boolean;
79
+ /**
80
+ * Helper function to check if the current room is a boss room for a particular boss. This will only
81
+ * work for bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
82
+ */
83
+ export declare function inBossRoomOf(bossID: BossID): boolean;
84
+ /**
85
+ * Helper function for determining whether the current room is a crawlspace. Use this function over
86
+ * comparing to `RoomType.DUNGEON` or `GridRoom.DUNGEON_IDX` since there is a special case of the
87
+ * player being in a boss fight that take place in a dungeon.
88
+ */
89
+ export declare function inCrawlspace(): boolean;
90
+ /**
91
+ * We cannot use the standard code in the `inDimension` function for this purpose since it is bugged
92
+ * with the Death Certificate area.
93
+ */
94
+ export declare function inDeathCertificateArea(): boolean;
95
+ /**
96
+ * Helper function to detect if the current room is a Treasure Room created when entering with a
97
+ * Devil's Crown trinket. Under the hood, this checks for the `RoomDescriptorFlag.DEVIL_TREASURE`
98
+ * flag.
99
+ */
100
+ export declare function inDevilsCrownTreasureRoom(): boolean;
101
+ export declare function inDimension(dimension: Dimension): boolean;
102
+ export declare function inDoubleTrouble(): boolean;
103
+ export declare function inGenesisRoom(): boolean;
104
+ /** Helper function to determine if the current room shape is one of the four L room shapes. */
105
+ export declare function inLRoom(): boolean;
106
+ export declare function inMegaSatanRoom(): boolean;
107
+ /**
108
+ * Helper function to determine if the current room is part of the Repentance "escape sequence" in
109
+ * the Mines/Ashpit.
110
+ */
111
+ export declare function inMineShaft(): boolean;
112
+ /**
113
+ * Helper function to check if the current room is a miniboss room for a particular miniboss. This
114
+ * will only work for mini-bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
115
+ */
116
+ export declare function inMinibossRoomOf(minibossID: MinibossID): boolean;
117
+ /**
118
+ * Helper function for checking if the room is a secret shop (from the Member Card collectible).
119
+ *
120
+ * Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
121
+ * words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
122
+ * the only way to detect them is by using the grid index.
123
+ */
124
+ export declare function inSecretShop(): boolean;
125
+ /**
126
+ * Helper function to determine whether or not the current room is the starting room of a floor. It
127
+ * only returns true for the starting room of the primary dimension (meaning that being in the
128
+ * starting room of the mirror world does not count).
129
+ */
130
+ export declare function inStartingRoom(): boolean;
131
+ /**
132
+ * Helper function to loop through every room on the floor and see if it has been cleared.
133
+ *
134
+ * This function will only check rooms in the current dimension.
135
+ *
136
+ * @param onlyCheckRoomTypes Optional. A whitelist of room types. If specified, room types not in
137
+ * the array will be ignored. If not specified, then all rooms will be
138
+ * checked. Undefined by default.
139
+ */
140
+ export declare function isAllRoomsClear(onlyCheckRoomTypes?: RoomType[]): boolean;
141
+ export declare function isDoorSlotValidAtGridIndex(doorSlot: DoorSlot, roomGridIndex: int): boolean;
142
+ export declare function isDoorSlotValidAtGridIndexForRedRoom(doorSlot: DoorSlot, roomGridIndex: int): boolean;
143
+ /**
144
+ * Helper function to detect if the provided room was created by the Red Key item. Under the hood,
145
+ * this checks for the `RoomDescriptorFlag.FLAG_RED_ROOM` flag.
146
+ *
147
+ * @param roomGridIndex Optional. Default is the current room index.
148
+ */
149
+ export declare function isRedKeyRoom(roomGridIndex?: int): boolean;
150
+ /**
151
+ * Helper function to determine if the provided room is part of the floor layout. For example, Devil
152
+ * Rooms and the Mega Satan room are not considered to be inside the map.
153
+ *
154
+ * @param roomGridIndex Optional. Default is the current room index.
155
+ */
156
+ export declare function isRoomInsideMap(roomGridIndex?: int): boolean;
157
+ /** Helper function to check if a room exists at the given room grid index. */
158
+ export declare function roomExists(roomGridIndex: int): boolean;
159
+ /**
160
+ * Helper function to get the coordinates of a given grid index. The floor is represented by a 13x13
161
+ * grid. For example, since the starting room is in the center, the starting room grid index of 84
162
+ * be equal to coordinates of (?, ?).
163
+ */
164
+ export declare function roomGridIndexToXY(roomGridIndex: int): [x: int, y: int];
165
+ /**
166
+ * If the `Room.Update` method is called in a PostNewRoom callback, then some entities will slide
167
+ * around (such as the player). Since those entity velocities are already at zero, setting them to
168
+ * zero will have no effect. Thus, a generic solution is to record all of the entity
169
+ * positions/velocities before updating the room, and then restore those positions/velocities.
170
+ */
171
+ export declare function roomUpdateSafe(): void;
172
+ /**
173
+ * Helper function to convert an uncleared room to a cleared room in the PostNewRoom callback. This
174
+ * is useful because if enemies are removed in this callback, a room drop will be awarded and the
175
+ * doors will start closed and then open.
176
+ */
177
+ export declare function setRoomCleared(): void;
178
+ /**
179
+ * Helper function to emulate what happens when you bomb an Angel Statue or push a Reward Plate that
180
+ * spawns an NPC.
181
+ */
182
+ export declare function setRoomUncleared(): void;
183
+ /**
184
+ * Helper function to change the current room. It can be used for both teleportation and "normal"
185
+ * room transitions, depending on what is passed for the `direction` and `roomTransitionAnim`
186
+ * arguments. Use this function instead of invoking the `Game.StartRoomTransition` method directly
187
+ * so that you do not forget to set `Level.LeaveDoor` property and to prevent crashing on invalid
188
+ * room grid indexes.
189
+ *
190
+ * @param roomGridIndex The room grid index of the destination room.
191
+ * @param direction Optional. Default is `Direction.NO_DIRECTION`.
192
+ * @param roomTransitionAnim Optional. Default is `RoomTransitionAnim.TELEPORT`.
193
+ */
194
+ export declare function teleport(roomGridIndex: int, direction?: Direction, roomTransitionAnim?: RoomTransitionAnim): void;