isaacscript-common 2.3.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +30 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +147 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +66 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +33 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +50 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +34 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +121 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +247 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +26 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +26 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +33 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +39 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +69 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +33 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +39 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +63 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +34 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +107 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +67 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +26 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +41 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +33 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +33 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +33 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +39 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +67 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +41 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +33 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +39 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +26 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +26 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +52 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +41 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +73 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +35 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +114 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +26 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +26 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +26 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +26 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +33 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +51 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +26 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +26 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +42 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +44 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +53 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +76 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +26 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +26 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +26 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +26 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +33 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +36 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +48 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +72 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +38 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +45 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +108 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +29 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +22 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +29 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +22 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +35 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +29 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +30 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +30 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +29 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +29 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +22 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +29 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +29 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +22 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +22 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +22 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +22 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +22 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +35 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +35 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +35 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +33 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +35 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +35 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +35 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +34 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +29 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +33 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +29 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +29 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +29 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +33 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +22 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +22 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +22 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +34 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +29 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +29 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +29 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +30 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +30 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +34 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +29 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +45 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +34 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +34 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +34 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +34 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +30 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +30 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +30 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +30 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +29 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +22 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +30 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +30 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +22 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +34 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +29 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +29 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +29 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +29 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +29 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +30 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +30 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +30 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +30 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +29 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +29 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +29 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +29 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +35 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +38 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +33 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +22 -0
  271. package/classes/DefaultMap.d.ts +110 -0
  272. package/classes/DefaultMap.lua +135 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +43 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +86 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +113 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +24 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +159 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +8 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +17 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +91 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +54 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +223 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +519 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +134 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +62 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +219 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +265 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +1094 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +55 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +59 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +32 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +48 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +147 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +53 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +67 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +128 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +5 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +181 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +125 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +11 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +144 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +82 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +85 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +20 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +354 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +38 -0
  361. package/functions/bitwise.d.ts +4 -0
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  769. package/src/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  770. package/src/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  771. package/src/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  772. package/src/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  773. package/src/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  774. package/src/callbacks/subscriptions/postGridEntityRender.ts +0 -51
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  777. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  778. package/src/callbacks/subscriptions/postItemDischarged.ts +0 -43
  779. package/src/callbacks/subscriptions/postItemPickup.ts +0 -64
  780. package/src/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  781. package/src/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  782. package/src/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  783. package/src/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  784. package/src/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  785. package/src/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  786. package/src/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  787. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  788. package/src/callbacks/subscriptions/postPickupCollect.ts +0 -34
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  791. package/src/callbacks/subscriptions/postPitRender.ts +0 -35
  792. package/src/callbacks/subscriptions/postPitUpdate.ts +0 -35
  793. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -45
  794. package/src/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  795. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -67
  796. package/src/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  797. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
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  801. package/src/callbacks/subscriptions/postPoopUpdate.ts +0 -35
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  806. package/src/callbacks/subscriptions/postRockRender.ts +0 -35
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  817. package/src/callbacks/subscriptions/postTNTRender.ts +0 -35
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  821. package/src/callbacks/subscriptions/postTransformation.ts +0 -40
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  823. package/src/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  824. package/src/callbacks/subscriptions/preCustomRevive.ts +0 -45
  825. package/src/callbacks/subscriptions/preItemPickup.ts +0 -64
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  827. package/src/classes/DefaultMap.ts +0 -220
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  831. package/src/enums/HealthType.ts +0 -16
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  835. package/src/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  836. package/src/enums/private/SaveDataKey.ts +0 -14
  837. package/src/enums/private/SerializationBrand.ts +0 -42
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  863. package/src/features/saveDataManager/maps.ts +0 -13
  864. package/src/features/saveDataManager/merge.ts +0 -182
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  1035. package/website-root.md +0 -11
@@ -0,0 +1,134 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__Iterator = ____lualib.__TS__Iterator
5
+ local Set = ____lualib.Set
6
+ local ____exports = {}
7
+ local isActionPressed, isActionTriggered, getActionValue, getReturnValue, v
8
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
+ local InputHook = ____isaac_2Dtypescript_2Ddefinitions.InputHook
10
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
11
+ local ____featuresInitialized = require("featuresInitialized")
12
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
13
+ local ____input = require("functions.input")
14
+ local getMoveActions = ____input.getMoveActions
15
+ local getShootActions = ____input.getShootActions
16
+ local ____exports = require("features.saveDataManager.exports")
17
+ local saveDataManager = ____exports.saveDataManager
18
+ function isActionPressed(self, _entity, _inputHook, buttonAction)
19
+ return getReturnValue(nil, buttonAction, true)
20
+ end
21
+ function isActionTriggered(self, _entity, _inputHook, buttonAction)
22
+ return getReturnValue(nil, buttonAction, true)
23
+ end
24
+ function getActionValue(self, _entity, _inputHook, buttonAction)
25
+ return getReturnValue(nil, buttonAction, false)
26
+ end
27
+ function getReturnValue(self, buttonAction, booleanCallback)
28
+ local ____booleanCallback_0
29
+ if booleanCallback then
30
+ ____booleanCallback_0 = false
31
+ else
32
+ ____booleanCallback_0 = 0
33
+ end
34
+ local disableValue = ____booleanCallback_0
35
+ for ____, whitelist in __TS__Iterator(v.run.disableInputsWithWhitelistMap:values()) do
36
+ if not whitelist:has(buttonAction) then
37
+ return disableValue
38
+ end
39
+ end
40
+ for ____, blacklist in __TS__Iterator(v.run.enableInputsWithBlacklistMap:values()) do
41
+ if blacklist:has(buttonAction) then
42
+ return disableValue
43
+ end
44
+ end
45
+ return nil
46
+ end
47
+ local FEATURE_NAME = "input disabler"
48
+ v = {run = {
49
+ disableInputsWithWhitelistMap = __TS__New(Map),
50
+ enableInputsWithBlacklistMap = __TS__New(Map)
51
+ }}
52
+ ---
53
+ -- @internal
54
+ function ____exports.disableInputsInit(self, mod)
55
+ saveDataManager(nil, "disableInputs", v)
56
+ mod:AddCallback(ModCallback.INPUT_ACTION, isActionPressed, InputHook.IS_ACTION_PRESSED)
57
+ mod:AddCallback(ModCallback.INPUT_ACTION, isActionTriggered, InputHook.IS_ACTION_TRIGGERED)
58
+ mod:AddCallback(ModCallback.INPUT_ACTION, getActionValue, InputHook.GET_ACTION_VALUE)
59
+ end
60
+ --- Helper function to enable all inputs. Use this function to set things back to normal after having
61
+ -- used one of the other helper functions to disable inputs.
62
+ --
63
+ -- @param key The name of the mod feature that is requesting the enable/disable. This is needed so
64
+ -- that multiple mod features can work in tandem.
65
+ function ____exports.enableAllInputs(self, key)
66
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
67
+ v.run.disableInputsWithWhitelistMap:delete(key)
68
+ v.run.enableInputsWithBlacklistMap:delete(key)
69
+ end
70
+ --- Helper function to disable all inputs. This is useful because `EntityPlayer.ControlsEnabled` can
71
+ -- be changed by the game under certain conditions.
72
+ --
73
+ -- Use the `enableAllInputs` helper function to set things back to normal.
74
+ --
75
+ -- @param key The name of the mod feature that is requesting the enable/disable. This is needed so
76
+ -- that multiple mod features can work in tandem.
77
+ function ____exports.disableAllInputs(self, key)
78
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
79
+ v.run.disableInputsWithWhitelistMap:set(
80
+ key,
81
+ __TS__New(Set)
82
+ )
83
+ v.run.enableInputsWithBlacklistMap:delete(key)
84
+ end
85
+ --- Helper function to enable all inputs besides the ones provided. This is useful because
86
+ -- `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
87
+ --
88
+ -- Use the `enableAllInputs` helper function to set things back to normal.
89
+ --
90
+ -- @param key The name of the mod feature that is requesting the enable/disable. This is needed so
91
+ -- that multiple mod features can work in tandem.
92
+ -- @param blacklist A set of ButtonActions to disallow.
93
+ function ____exports.enableAllInputsExceptFor(self, key, blacklist)
94
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
95
+ v.run.disableInputsWithWhitelistMap:delete(key)
96
+ v.run.enableInputsWithBlacklistMap:set(key, blacklist)
97
+ end
98
+ --- Helper function to disable all inputs besides the ones provided. This is useful because
99
+ -- `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
100
+ --
101
+ -- Use the `enableAllInputs` helper function to set things back to normal.
102
+ --
103
+ -- @param key The name of the mod feature that is requesting the enable/disable. This is needed so
104
+ -- that multiple mod features can work in tandem.
105
+ -- @param whitelist A set of ButtonActions to allow.
106
+ function ____exports.disableAllInputsExceptFor(self, key, whitelist)
107
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
108
+ v.run.disableInputsWithWhitelistMap:set(key, whitelist)
109
+ v.run.enableInputsWithBlacklistMap:delete(key)
110
+ end
111
+ --- Helper function to disable only the inputs used for moving the character (or moving the cursor in
112
+ -- the UI). This is useful because `EntityPlayer.ControlsEnabled` can be changed by the game under
113
+ -- certain conditions.
114
+ --
115
+ -- Use the `enableAllInputs` helper function to set things back to normal.
116
+ --
117
+ -- @param key The name of the mod feature that is requesting the enable/disable. This is needed so
118
+ -- that multiple mod features can work in tandem.
119
+ function ____exports.disableMovementInputs(self, key)
120
+ local moveActions = getMoveActions(nil)
121
+ ____exports.enableAllInputsExceptFor(nil, key, moveActions)
122
+ end
123
+ --- Helper function to disable only the inputs used for shooting tears. This is useful because
124
+ -- `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
125
+ --
126
+ -- Use the `enableAllInputs` helper function to set things back to normal.
127
+ --
128
+ -- @param key The name of the mod feature that is requesting the enable/disable. This is needed so
129
+ -- that multiple mod features can work in tandem.
130
+ function ____exports.disableShootingInputs(self, key)
131
+ local shootActions = getShootActions(nil)
132
+ ____exports.enableAllInputsExceptFor(nil, key, shootActions)
133
+ end
134
+ return ____exports
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Helper function to stop muting all sound effects and music.
3
+ *
4
+ * Use this function to set things back to normal after having used `disableAllSounds`.
5
+ *
6
+ * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
7
+ * that multiple mod features can work in tandem.
8
+ */
9
+ export declare function enableAllSound(key: string): void;
10
+ /**
11
+ * Helper function to disable all sound effects and music (by constantly musting them).
12
+ *
13
+ * Use the `enableAllSounds` helper function to set things back to normal.
14
+ *
15
+ * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
16
+ * that multiple mod features can work in tandem.
17
+ */
18
+ export declare function disableAllSound(key: string): void;
@@ -0,0 +1,62 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local postRender, v
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
+ local ____cachedClasses = require("cachedClasses")
9
+ local musicManager = ____cachedClasses.musicManager
10
+ local ____featuresInitialized = require("featuresInitialized")
11
+ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
12
+ local ____sound = require("functions.sound")
13
+ local stopAllSoundEffects = ____sound.stopAllSoundEffects
14
+ local ____exports = require("features.saveDataManager.exports")
15
+ local saveDataManager = ____exports.saveDataManager
16
+ function postRender(self)
17
+ if v.run.disableSoundSet.size == 0 then
18
+ return
19
+ end
20
+ stopAllSoundEffects(nil)
21
+ end
22
+ local FEATURE_NAME = "sound disabler"
23
+ local musicWasEnabled = false
24
+ v = {run = {disableSoundSet = __TS__New(Set)}}
25
+ ---
26
+ -- @internal
27
+ function ____exports.disableSoundsInit(self, mod)
28
+ saveDataManager(nil, "disableSounds", v)
29
+ mod:AddCallback(ModCallback.POST_RENDER, postRender)
30
+ end
31
+ --- Helper function to stop muting all sound effects and music.
32
+ --
33
+ -- Use this function to set things back to normal after having used `disableAllSounds`.
34
+ --
35
+ -- @param key The name of the mod feature that is requesting the enable/disable. This is needed so
36
+ -- that multiple mod features can work in tandem.
37
+ function ____exports.enableAllSound(self, key)
38
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
39
+ if not v.run.disableSoundSet:has(key) then
40
+ return
41
+ end
42
+ v.run.disableSoundSet:delete(key)
43
+ if v.run.disableSoundSet.size == 0 and musicWasEnabled then
44
+ musicManager:Enable()
45
+ end
46
+ stopAllSoundEffects(nil)
47
+ end
48
+ --- Helper function to disable all sound effects and music (by constantly musting them).
49
+ --
50
+ -- Use the `enableAllSounds` helper function to set things back to normal.
51
+ --
52
+ -- @param key The name of the mod feature that is requesting the enable/disable. This is needed so
53
+ -- that multiple mod features can work in tandem.
54
+ function ____exports.disableAllSound(self, key)
55
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
56
+ if v.run.disableSoundSet.size == 0 then
57
+ musicWasEnabled = musicManager:IsEnabled()
58
+ end
59
+ v.run.disableSoundSet:add(key)
60
+ stopAllSoundEffects(nil)
61
+ end
62
+ return ____exports
@@ -0,0 +1,162 @@
1
+ /**
2
+ * Toggles custom text to appear next to every bomb. Useful for debugging.
3
+ *
4
+ * By default, the entity ID will be displayed. Use the `setBombDisplay` helper function to assign
5
+ * the text that you want to appear.
6
+ */
7
+ export declare function bombDisplay(): void;
8
+ /** Alias for the "bombDisplay" command. */
9
+ export declare function bombsDisplay(): void;
10
+ /**
11
+ * Toggles custom text to appear next to every door. Useful for debugging.
12
+ *
13
+ * By default, the grid entity ID will be displayed. Use the `setDoorDisplay` helper function to
14
+ * assign the text that you want to appear.
15
+ */
16
+ export declare function doorDisplay(): void;
17
+ /** Alias for the "doorDisplay" command. */
18
+ export declare function doorsDisplay(): void;
19
+ /**
20
+ * Toggles custom text to appear next to every effect. Useful for debugging.
21
+ *
22
+ * By default, the entity ID will be displayed. Use the `setEffectDisplay` helper function to assign
23
+ * the text that you want to appear.
24
+ */
25
+ export declare function effectDisplay(): void;
26
+ /** Alias for the "effectDisplay" command. */
27
+ export declare function effectsDisplay(): void;
28
+ /**
29
+ * Toggles custom text to appear next to every familiar. Useful for debugging.
30
+ *
31
+ * By default, the entity ID will be displayed. Use the `setFamiliarDisplay` helper function to
32
+ * assign the text that you want to appear.
33
+ */
34
+ export declare function familiarDisplay(): void;
35
+ /** Alias for the "familiarDisplay" command. */
36
+ export declare function familiarsDisplay(): void;
37
+ /**
38
+ * Toggles custom text to appear next to every knife. Useful for debugging.
39
+ *
40
+ * By default, the entity ID will be displayed. Use the `setKnifeDisplay` helper function to assign
41
+ * the text that you want to appear.
42
+ */
43
+ export declare function knifeDisplay(): void;
44
+ /** Alias for the "knifeDisplay" command. */
45
+ export declare function knivesDisplay(): void;
46
+ /**
47
+ * Toggles custom text to appear next to every laser. Useful for debugging.
48
+ *
49
+ * By default, the entity ID will be displayed. Use the `setLaserDisplay` helper function to assign
50
+ * the text that you want to appear.
51
+ */
52
+ export declare function laserDisplay(): void;
53
+ /** Alias for the "laserDisplay" command. */
54
+ export declare function lasersDisplay(): void;
55
+ /**
56
+ * Toggles custom text to appear next to every NPC. Useful for debugging.
57
+ *
58
+ * By default, the entity ID will be displayed. Use the `setNPCDisplay` helper function to assign
59
+ * the text that you want to appear.
60
+ */
61
+ export declare function npcDisplay(): void;
62
+ /** Alias for the "npcDisplay" command. */
63
+ export declare function npcsDisplay(): void;
64
+ /**
65
+ * Toggles custom text to appear next to every pickup. Useful for debugging.
66
+ *
67
+ * By default, the entity ID will be displayed. Use the `setPickupDisplay` helper function to assign
68
+ * the text that you want to appear.
69
+ */
70
+ export declare function pickupDisplay(): void;
71
+ /** Alias for the "pickupDisplay" command. */
72
+ export declare function pickupsDisplay(): void;
73
+ /**
74
+ * Toggles custom text to appear next to every pit. Useful for debugging.
75
+ *
76
+ * By default, the grid entity ID will be displayed. Use the `setPitDisplay` helper function to
77
+ * assign the text that you want to appear.
78
+ */
79
+ export declare function pitDisplay(): void;
80
+ /** Alias for the "pitDisplay" command. */
81
+ export declare function pitsDisplay(): void;
82
+ /**
83
+ * Toggles custom text to appear next to every player. Useful for debugging.
84
+ *
85
+ * By default, the entity ID will be displayed. Use the `setPlayerDisplay` helper function to assign
86
+ * the text that you want to appear.
87
+ */
88
+ export declare function playerDisplay(): void;
89
+ /** Alias for the "playerDisplay" command. */
90
+ export declare function playersDisplay(): void;
91
+ /**
92
+ * Toggles custom text to appear next to every poop. Useful for debugging.
93
+ *
94
+ * By default, the grid entity ID will be displayed. Use the `setPoopDisplay` helper function to
95
+ * assign the text that you want to appear.
96
+ */
97
+ export declare function poopDisplay(): void;
98
+ /** Alias for the "poopDisplay" command. */
99
+ export declare function poopsDisplay(): void;
100
+ /**
101
+ * Toggles custom text to appear next to every pressure plate. Useful for debugging.
102
+ *
103
+ * By default, the grid entity ID will be displayed. Use the `setPressurePlateDisplay` helper
104
+ * function to assign the text that you want to appear.
105
+ */
106
+ export declare function pressurePlateDisplay(): void;
107
+ /** Alias for the "pressurePlateDisplay" command. */
108
+ export declare function pressurePlatesDisplay(): void;
109
+ /**
110
+ * Toggles custom text to appear next to every projectile. Useful for debugging.
111
+ *
112
+ * By default, the entity ID will be displayed. Use the `setProjectileDisplay` helper function to
113
+ * assign the text that you want to appear.
114
+ */
115
+ export declare function projectileDisplay(): void;
116
+ /** Alias for the "projectileDisplay" command. */
117
+ export declare function projectilesDisplay(): void;
118
+ /**
119
+ * Toggles custom text to appear next to every rock. Useful for debugging.
120
+ *
121
+ * By default, the grid entity ID will be displayed. Use the `setRockDisplay` helper function to
122
+ * assign the text that you want to appear.
123
+ */
124
+ export declare function rockDisplay(): void;
125
+ /** Alias for the "rockDisplay" command. */
126
+ export declare function rocksDisplay(): void;
127
+ /**
128
+ * Toggles custom text to appear next to every slot. Useful for debugging.
129
+ *
130
+ * By default, the entity ID will be displayed. Use the `setSlotDisplay` helper function to assign
131
+ * the text that you want to appear.
132
+ */
133
+ export declare function slotDisplay(): void;
134
+ /** Alias for the "slotDisplay" command. */
135
+ export declare function slotsDisplay(): void;
136
+ /** Alias for the "spikesDisplay" command. */
137
+ export declare function spikeDisplay(): void;
138
+ /**
139
+ * Toggles custom text to appear next to every spikes. Useful for debugging.
140
+ *
141
+ * By default, the grid entity ID will be displayed. Use the `setSpikesDisplay` helper function to
142
+ * assign the text that you want to appear.
143
+ */
144
+ export declare function spikesDisplay(): void;
145
+ /**
146
+ * Toggles custom text to appear next to every tear. Useful for debugging.
147
+ *
148
+ * By default, the entity ID will be displayed. Use the `setTearDisplay` helper function to assign
149
+ * the text that you want to appear.
150
+ */
151
+ export declare function tearDisplay(): void;
152
+ /** Alias for the "tearDisplay" command. */
153
+ export declare function tearsDisplay(): void;
154
+ /**
155
+ * Toggles custom text to appear next to every TNT. Useful for debugging.
156
+ *
157
+ * By default, the grid entity ID will be displayed. Use the `setTNTDisplay` helper function to
158
+ * assign the text that you want to appear.
159
+ */
160
+ export declare function tntDisplay(): void;
161
+ /** Alias for the "tntDisplay" command. */
162
+ export declare function tntsDisplay(): void;
@@ -0,0 +1,219 @@
1
+ local ____exports = {}
2
+ local ____exports = require("features.debugDisplay.exports")
3
+ local toggleBombDisplay = ____exports.toggleBombDisplay
4
+ local toggleDoorDisplay = ____exports.toggleDoorDisplay
5
+ local toggleEffectDisplay = ____exports.toggleEffectDisplay
6
+ local toggleFamiliarDisplay = ____exports.toggleFamiliarDisplay
7
+ local toggleKnifeDisplay = ____exports.toggleKnifeDisplay
8
+ local toggleLaserDisplay = ____exports.toggleLaserDisplay
9
+ local toggleNPCDisplay = ____exports.toggleNPCDisplay
10
+ local togglePickupDisplay = ____exports.togglePickupDisplay
11
+ local togglePitDisplay = ____exports.togglePitDisplay
12
+ local togglePlayerDisplay = ____exports.togglePlayerDisplay
13
+ local togglePoopDisplay = ____exports.togglePoopDisplay
14
+ local togglePressurePlateDisplay = ____exports.togglePressurePlateDisplay
15
+ local toggleProjectileDisplay = ____exports.toggleProjectileDisplay
16
+ local toggleRockDisplay = ____exports.toggleRockDisplay
17
+ local toggleSlotDisplay = ____exports.toggleSlotDisplay
18
+ local toggleSpikesDisplay = ____exports.toggleSpikesDisplay
19
+ local toggleTearDisplay = ____exports.toggleTearDisplay
20
+ local toggleTNTDisplay = ____exports.toggleTNTDisplay
21
+ --- Toggles custom text to appear next to every spikes. Useful for debugging.
22
+ --
23
+ -- By default, the grid entity ID will be displayed. Use the `setSpikesDisplay` helper function to
24
+ -- assign the text that you want to appear.
25
+ function ____exports.spikesDisplay(self)
26
+ toggleSpikesDisplay(nil)
27
+ end
28
+ --- Toggles custom text to appear next to every bomb. Useful for debugging.
29
+ --
30
+ -- By default, the entity ID will be displayed. Use the `setBombDisplay` helper function to assign
31
+ -- the text that you want to appear.
32
+ function ____exports.bombDisplay(self)
33
+ toggleBombDisplay(nil)
34
+ end
35
+ --- Alias for the "bombDisplay" command.
36
+ function ____exports.bombsDisplay(self)
37
+ ____exports.bombDisplay(nil)
38
+ end
39
+ --- Toggles custom text to appear next to every door. Useful for debugging.
40
+ --
41
+ -- By default, the grid entity ID will be displayed. Use the `setDoorDisplay` helper function to
42
+ -- assign the text that you want to appear.
43
+ function ____exports.doorDisplay(self)
44
+ toggleDoorDisplay(nil)
45
+ end
46
+ --- Alias for the "doorDisplay" command.
47
+ function ____exports.doorsDisplay(self)
48
+ ____exports.doorDisplay(nil)
49
+ end
50
+ --- Toggles custom text to appear next to every effect. Useful for debugging.
51
+ --
52
+ -- By default, the entity ID will be displayed. Use the `setEffectDisplay` helper function to assign
53
+ -- the text that you want to appear.
54
+ function ____exports.effectDisplay(self)
55
+ toggleEffectDisplay(nil)
56
+ end
57
+ --- Alias for the "effectDisplay" command.
58
+ function ____exports.effectsDisplay(self)
59
+ ____exports.effectDisplay(nil)
60
+ end
61
+ --- Toggles custom text to appear next to every familiar. Useful for debugging.
62
+ --
63
+ -- By default, the entity ID will be displayed. Use the `setFamiliarDisplay` helper function to
64
+ -- assign the text that you want to appear.
65
+ function ____exports.familiarDisplay(self)
66
+ toggleFamiliarDisplay(nil)
67
+ end
68
+ --- Alias for the "familiarDisplay" command.
69
+ function ____exports.familiarsDisplay(self)
70
+ ____exports.familiarDisplay(nil)
71
+ end
72
+ --- Toggles custom text to appear next to every knife. Useful for debugging.
73
+ --
74
+ -- By default, the entity ID will be displayed. Use the `setKnifeDisplay` helper function to assign
75
+ -- the text that you want to appear.
76
+ function ____exports.knifeDisplay(self)
77
+ toggleKnifeDisplay(nil)
78
+ end
79
+ --- Alias for the "knifeDisplay" command.
80
+ function ____exports.knivesDisplay(self)
81
+ ____exports.knifeDisplay(nil)
82
+ end
83
+ --- Toggles custom text to appear next to every laser. Useful for debugging.
84
+ --
85
+ -- By default, the entity ID will be displayed. Use the `setLaserDisplay` helper function to assign
86
+ -- the text that you want to appear.
87
+ function ____exports.laserDisplay(self)
88
+ toggleLaserDisplay(nil)
89
+ end
90
+ --- Alias for the "laserDisplay" command.
91
+ function ____exports.lasersDisplay(self)
92
+ ____exports.laserDisplay(nil)
93
+ end
94
+ --- Toggles custom text to appear next to every NPC. Useful for debugging.
95
+ --
96
+ -- By default, the entity ID will be displayed. Use the `setNPCDisplay` helper function to assign
97
+ -- the text that you want to appear.
98
+ function ____exports.npcDisplay(self)
99
+ toggleNPCDisplay(nil)
100
+ end
101
+ --- Alias for the "npcDisplay" command.
102
+ function ____exports.npcsDisplay(self)
103
+ ____exports.npcDisplay(nil)
104
+ end
105
+ --- Toggles custom text to appear next to every pickup. Useful for debugging.
106
+ --
107
+ -- By default, the entity ID will be displayed. Use the `setPickupDisplay` helper function to assign
108
+ -- the text that you want to appear.
109
+ function ____exports.pickupDisplay(self)
110
+ togglePickupDisplay(nil)
111
+ end
112
+ --- Alias for the "pickupDisplay" command.
113
+ function ____exports.pickupsDisplay(self)
114
+ ____exports.pickupDisplay(nil)
115
+ end
116
+ --- Toggles custom text to appear next to every pit. Useful for debugging.
117
+ --
118
+ -- By default, the grid entity ID will be displayed. Use the `setPitDisplay` helper function to
119
+ -- assign the text that you want to appear.
120
+ function ____exports.pitDisplay(self)
121
+ togglePitDisplay(nil)
122
+ end
123
+ --- Alias for the "pitDisplay" command.
124
+ function ____exports.pitsDisplay(self)
125
+ ____exports.pitDisplay(nil)
126
+ end
127
+ --- Toggles custom text to appear next to every player. Useful for debugging.
128
+ --
129
+ -- By default, the entity ID will be displayed. Use the `setPlayerDisplay` helper function to assign
130
+ -- the text that you want to appear.
131
+ function ____exports.playerDisplay(self)
132
+ togglePlayerDisplay(nil)
133
+ end
134
+ --- Alias for the "playerDisplay" command.
135
+ function ____exports.playersDisplay(self)
136
+ ____exports.playerDisplay(nil)
137
+ end
138
+ --- Toggles custom text to appear next to every poop. Useful for debugging.
139
+ --
140
+ -- By default, the grid entity ID will be displayed. Use the `setPoopDisplay` helper function to
141
+ -- assign the text that you want to appear.
142
+ function ____exports.poopDisplay(self)
143
+ togglePoopDisplay(nil)
144
+ end
145
+ --- Alias for the "poopDisplay" command.
146
+ function ____exports.poopsDisplay(self)
147
+ ____exports.poopDisplay(nil)
148
+ end
149
+ --- Toggles custom text to appear next to every pressure plate. Useful for debugging.
150
+ --
151
+ -- By default, the grid entity ID will be displayed. Use the `setPressurePlateDisplay` helper
152
+ -- function to assign the text that you want to appear.
153
+ function ____exports.pressurePlateDisplay(self)
154
+ togglePressurePlateDisplay(nil)
155
+ end
156
+ --- Alias for the "pressurePlateDisplay" command.
157
+ function ____exports.pressurePlatesDisplay(self)
158
+ ____exports.pressurePlateDisplay(nil)
159
+ end
160
+ --- Toggles custom text to appear next to every projectile. Useful for debugging.
161
+ --
162
+ -- By default, the entity ID will be displayed. Use the `setProjectileDisplay` helper function to
163
+ -- assign the text that you want to appear.
164
+ function ____exports.projectileDisplay(self)
165
+ toggleProjectileDisplay(nil)
166
+ end
167
+ --- Alias for the "projectileDisplay" command.
168
+ function ____exports.projectilesDisplay(self)
169
+ ____exports.projectileDisplay(nil)
170
+ end
171
+ --- Toggles custom text to appear next to every rock. Useful for debugging.
172
+ --
173
+ -- By default, the grid entity ID will be displayed. Use the `setRockDisplay` helper function to
174
+ -- assign the text that you want to appear.
175
+ function ____exports.rockDisplay(self)
176
+ toggleRockDisplay(nil)
177
+ end
178
+ --- Alias for the "rockDisplay" command.
179
+ function ____exports.rocksDisplay(self)
180
+ ____exports.rockDisplay(nil)
181
+ end
182
+ --- Toggles custom text to appear next to every slot. Useful for debugging.
183
+ --
184
+ -- By default, the entity ID will be displayed. Use the `setSlotDisplay` helper function to assign
185
+ -- the text that you want to appear.
186
+ function ____exports.slotDisplay(self)
187
+ toggleSlotDisplay(nil)
188
+ end
189
+ --- Alias for the "slotDisplay" command.
190
+ function ____exports.slotsDisplay(self)
191
+ ____exports.slotDisplay(nil)
192
+ end
193
+ --- Alias for the "spikesDisplay" command.
194
+ function ____exports.spikeDisplay(self)
195
+ ____exports.spikesDisplay(nil)
196
+ end
197
+ --- Toggles custom text to appear next to every tear. Useful for debugging.
198
+ --
199
+ -- By default, the entity ID will be displayed. Use the `setTearDisplay` helper function to assign
200
+ -- the text that you want to appear.
201
+ function ____exports.tearDisplay(self)
202
+ toggleTearDisplay(nil)
203
+ end
204
+ --- Alias for the "tearDisplay" command.
205
+ function ____exports.tearsDisplay(self)
206
+ ____exports.tearDisplay(nil)
207
+ end
208
+ --- Toggles custom text to appear next to every TNT. Useful for debugging.
209
+ --
210
+ -- By default, the grid entity ID will be displayed. Use the `setTNTDisplay` helper function to
211
+ -- assign the text that you want to appear.
212
+ function ____exports.tntDisplay(self)
213
+ toggleTNTDisplay(nil)
214
+ end
215
+ --- Alias for the "tntDisplay" command.
216
+ function ____exports.tntsDisplay(self)
217
+ ____exports.tntDisplay(nil)
218
+ end
219
+ return ____exports
@@ -0,0 +1,9 @@
1
+ import { Direction, RoomType } from "isaac-typescript-definitions";
2
+ import { HealthType } from "../../enums/HealthType";
3
+ export declare function addHeart(params: string, healthType: HealthType): void;
4
+ export declare function devilAngel(useDevil: boolean): void;
5
+ export declare function listEntities(params: string, includeBackgroundEffects: boolean): void;
6
+ export declare function listGridEntities(params: string, includeWalls: boolean): void;
7
+ export declare function movePlayer(params: string, direction: Direction): void;
8
+ export declare function spawnTrapdoorOrCrawlspace(trapdoor: boolean): void;
9
+ export declare function warpToRoomType(roomType: RoomType): void;