@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
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- {"version":3,"file":"animationset.js","sources":["../../../src/animation/animationset.ts"],"sourcesContent":["import { weightedAverage, DWeakRef, Disposable } from '@zephyr3d/base';\r\nimport type { IDisposable } from '@zephyr3d/base';\r\nimport type { SceneNode } from '../scene';\r\nimport { AnimationClip } from './animation';\r\nimport type { AnimationTrack } from './animationtrack';\r\nimport type { Skeleton } from './skeleton';\r\n\r\n/**\r\n * Options for playing animation\r\n * @public\r\n **/\r\nexport type PlayAnimationOptions = {\r\n /**\r\n * Repeat times\r\n *\r\n * @remarks\r\n * Number of loops, 0 for infinite loops. Default value is 0\r\n **/\r\n repeat?: number;\r\n /**\r\n * Speed factor\r\n *\r\n * @remarks\r\n * The larger the absolute value, the faster the speed.\r\n * If it is a negative value, it plays in reverse.\r\n * Default value is 1\r\n */\r\n speedRatio?: number;\r\n /**\r\n * Fade-in time\r\n *\r\n * @remarks\r\n * How long it takes for the animation weight to increase from 0 to weight,\r\n * default is 0, indicating no fade-in effect. Usually used in conjunction\r\n * with the fadeOut parameter of stopAnimation() for seamless transition\r\n * between two animations\r\n **/\r\n fadeIn?: number;\r\n};\r\n\r\n/**\r\n * Options for stop playing animation\r\n * @public\r\n **/\r\nexport type StopAnimationOptions = {\r\n /**\r\n * Fade-out time\r\n *\r\n * @remarks\r\n * How long it takes for the animation weight to decrease from current weight\r\n * to 0, default is 0, indicating no fade-out effect. Usually used in conjunction\r\n * with the fadeIn parameter of startAnimation() for seamless transition between\r\n * two animations\r\n */\r\n fadeOut?: number;\r\n};\r\n\r\n/**\r\n * Animation set\r\n * @public\r\n */\r\nexport class AnimationSet extends Disposable implements IDisposable {\r\n /** @internal */\r\n private _model: DWeakRef<SceneNode>;\r\n /** @internal */\r\n private _animations: Record<string, AnimationClip>;\r\n /** @internal */\r\n private readonly _activeTracks: Map<object, Map<unknown, AnimationTrack[]>>;\r\n /** @internal */\r\n private readonly _activeSkeletons: Map<Skeleton, number>;\r\n /** @internal */\r\n private readonly _activeAnimations: Map<\r\n AnimationClip,\r\n {\r\n currentTime: number;\r\n repeat: number;\r\n repeatCounter: number;\r\n weight: number;\r\n speedRatio: number;\r\n firstFrame: boolean;\r\n fadeIn: number;\r\n fadeOut: number;\r\n fadeOutStart: number;\r\n animateTime: number;\r\n }\r\n >;\r\n /**\r\n * Creates an instance of AnimationSet\r\n * @param scene - The scene to which the animation set belongs\r\n * @param model - The model which is controlled by the animation set\r\n */\r\n constructor(model: SceneNode) {\r\n super();\r\n this._model = new DWeakRef<SceneNode>(model);\r\n this._animations = {};\r\n this._activeTracks = new Map();\r\n this._activeSkeletons = new Map();\r\n this._activeAnimations = new Map();\r\n }\r\n /**\r\n * The model which is controlled by the animation set\r\n */\r\n get model(): SceneNode {\r\n return this._model.get();\r\n }\r\n /**\r\n * How many animations in this set\r\n */\r\n get numAnimations(): number {\r\n return Object.getOwnPropertyNames(this._animations).length;\r\n }\r\n /**\r\n * Gets an animation clip by name\r\n * @param name - name of the animation to get\r\n */\r\n get(name: string): AnimationClip {\r\n return this._animations[name] ?? null;\r\n }\r\n /**\r\n * Creates an animation\r\n */\r\n createAnimation(name: string, embedded = false): AnimationClip {\r\n if (!name || this._animations[name]) {\r\n console.error('Animation must have unique name');\r\n return null;\r\n } else {\r\n const animation = new AnimationClip(name, this, embedded);\r\n this._animations[name] = animation;\r\n return animation;\r\n }\r\n }\r\n /**\r\n * Deletes an animation\r\n */\r\n deleteAnimation(name: string) {\r\n const animation = this._animations[name];\r\n if (animation) {\r\n this.stopAnimation(name);\r\n delete this._animations[name];\r\n animation.dispose();\r\n }\r\n }\r\n /**\r\n * Gets names of all the animations of the model\r\n * @returns An array of string that contains the animation names\r\n */\r\n getAnimationNames(): string[] {\r\n return Object.keys(this._animations);\r\n }\r\n /**\r\n * Updates all animations of the model\r\n */\r\n update(deltaInSeconds: number): void {\r\n this._activeAnimations.forEach((v, k) => {\r\n if (v.fadeOut > 0 && v.fadeOutStart < 0) {\r\n v.fadeOutStart = v.animateTime;\r\n }\r\n // Update animation time\r\n if (v.firstFrame) {\r\n v.firstFrame = false;\r\n } else {\r\n const timeAdvance = deltaInSeconds * v.speedRatio;\r\n v.currentTime += timeAdvance;\r\n v.animateTime += timeAdvance;\r\n if (v.currentTime > k.timeDuration) {\r\n v.repeatCounter++;\r\n v.currentTime = 0;\r\n } else if (v.currentTime < 0) {\r\n v.repeatCounter++;\r\n v.currentTime = k.timeDuration;\r\n }\r\n if (v.repeat !== 0 && v.repeatCounter >= v.repeat) {\r\n this.stopAnimation(k.name);\r\n } else if (v.fadeOut > 0) {\r\n if (v.animateTime - v.fadeOutStart >= v.fadeOut) {\r\n this.stopAnimation(k.name);\r\n }\r\n }\r\n }\r\n });\r\n // Update tracks\r\n this._activeTracks.forEach((v, k) => {\r\n v.forEach((alltracks) => {\r\n // Only deal with tracks which have not been removed\r\n const tracks = alltracks.filter(\r\n (track) => track.animation && this.isPlayingAnimation(track.animation.name)\r\n );\r\n if (tracks.length > 0) {\r\n const weights = tracks.map((track) => {\r\n const info = this._activeAnimations.get(track.animation);\r\n const weight = info.weight;\r\n const fadeIn = info.fadeIn === 0 ? 1 : Math.min(1, info.animateTime / info.fadeIn);\r\n let fadeOut = 1;\r\n if (info.fadeOut !== 0) {\r\n fadeOut = 1 - (info.animateTime - info.fadeOutStart) / info.fadeOut;\r\n }\r\n return weight * fadeIn * fadeOut;\r\n });\r\n const states = tracks.map((track) =>\r\n track.calculateState(\r\n k,\r\n (this._activeAnimations.get(track.animation).currentTime / track.animation.timeDuration) *\r\n track.getDuration()\r\n )\r\n );\r\n const state = weightedAverage(weights, states, (a, b, t) => {\r\n return tracks[0].mixState(a, b, t);\r\n });\r\n tracks[0].applyState(k, state);\r\n }\r\n });\r\n });\r\n // Update skeletons\r\n this._activeSkeletons.forEach((v, k) => {\r\n k.apply();\r\n });\r\n }\r\n /**\r\n * Checks whether an animation is playing\r\n * @param name - Name of the animation to be checked, if not given, checks if any animation is playing\r\n * @returns true if 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@@ -1,34 +0,0 @@
1
- /**
2
- * Base class for any kind of animation track
3
- * @public
4
- */ class AnimationTrack {
5
- /** @internal */ _name;
6
- /** @internal */ _embedded;
7
- /** @internal */ _animation;
8
- /**
9
- * Creates a new animation track
10
- * @param embedded - Whether this track is an embedded track
11
- */ constructor(embedded){
12
- this._name = 'noname';
13
- this._embedded = !!embedded;
14
- }
15
- /** Name of the track */ get name() {
16
- return this._name;
17
- }
18
- set name(val) {
19
- this._name = val;
20
- }
21
- /** Wether this is an embedded track */ get embedded() {
22
- return this._embedded;
23
- }
24
- /** Animation this track belongs to */ get animation() {
25
- return this._animation;
26
- }
27
- set animation(ani) {
28
- this._animation = ani;
29
- }
30
- /** Stops playing the track and rewind to the first frame */ reset(_target) {}
31
- }
32
-
33
- export { AnimationTrack };
34
- //# sourceMappingURL=animationtrack.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"animationtrack.js","sources":["../../../src/animation/animationtrack.ts"],"sourcesContent":["import type { AnimationClip } from './animation';\r\n\r\n/**\r\n * Base class for any kind of animation track\r\n * @public\r\n */\r\nexport abstract class AnimationTrack<StateType = unknown> {\r\n /** @internal */\r\n protected _name: string;\r\n /** @internal */\r\n protected _embedded: boolean;\r\n /** @internal */\r\n protected _animation: AnimationClip;\r\n /**\r\n * Creates a new animation track\r\n * @param embedded - Whether this track is an embedded track\r\n */\r\n constructor(embedded?: boolean) {\r\n this._name = 'noname';\r\n this._embedded = !!embedded;\r\n }\r\n /** Name of the track */\r\n get name() {\r\n return this._name;\r\n }\r\n set name(val: string) {\r\n this._name = val;\r\n }\r\n /** Wether this is an embedded track */\r\n get embedded(): boolean {\r\n return this._embedded;\r\n }\r\n /** Animation this track belongs to */\r\n get animation(): AnimationClip {\r\n return this._animation;\r\n }\r\n set animation(ani: AnimationClip) {\r\n this._animation = ani;\r\n }\r\n /** Stops playing the track and rewind to the first frame */\r\n reset(_target: object) {}\r\n /**\r\n * Calculates current animation state\r\n * @param target - The animated object\r\n * @param currentTime - At which time the animation state should be calculated.\r\n * @returns State object\r\n */\r\n abstract calculateState(target: object, currentTime: number): StateType;\r\n /**\r\n * Applys animation state to node\r\n * @param target - The animated object to which the state will be applied\r\n * @param state - The animation state\r\n */\r\n abstract applyState(target: object, state: StateType);\r\n /**\r\n * Mixes two animation state according to specific weight value\r\n * @param a - The first state object\r\n * @param b - The second state object\r\n * @param t - The weight value\r\n * @returns The mixed state object\r\n */\r\n abstract mixState(a: StateType, b: StateType, t: number): StateType;\r\n /**\r\n * Get the blend ID\r\n * @returns Blend ID\r\n *\r\n * @remarks\r\n * Two tracks which have same blend ID can be blended together\r\n */\r\n abstract getBlendId(): unknown;\r\n /**\r\n * Get the duration of the track\r\n * @returns Duration of the track\r\n */\r\n abstract getDuration(): number;\r\n}\r\n"],"names":["AnimationTrack","embedded","_name","_embedded","name","val","animation","_animation","ani","reset","_target"],"mappings":"AAEA;;;AAGC,IACM,MAAeA,cAAAA,CAAAA;qBAEpB,KAAwB;qBAExB,SAA6B;qBAE7B,UAAoC;AACpC;;;MAIA,WAAA,CAAYC,QAAkB,CAAE;QAC9B,IAAI,CAACC,KAAK,GAAG,QAAA;AACb,QAAA,IAAI,CAACC,SAAS,GAAG,CAAC,CAACF,QAAAA;AACrB;6BAEA,IAAIG,IAAO,GAAA;QACT,OAAO,IAAI,CAACF,KAAK;AACnB;IACA,IAAIE,IAAAA,CAAKC,GAAW,EAAE;QACpB,IAAI,CAACH,KAAK,GAAGG,GAAAA;AACf;4CAEA,IAAIJ,QAAoB,GAAA;QACtB,OAAO,IAAI,CAACE,SAAS;AACvB;2CAEA,IAAIG,SAA2B,GAAA;QAC7B,OAAO,IAAI,CAACC,UAAU;AACxB;IACA,IAAID,SAAAA,CAAUE,GAAkB,EAAE;QAChC,IAAI,CAACD,UAAU,GAAGC,GAAAA;AACpB;AACA,iEACAC,KAAAA,CAAMC,OAAe,EAAE;AAmCzB;;;;"}
@@ -1,52 +0,0 @@
1
- import { Vector3, Interpolator, Quaternion } from '@zephyr3d/base';
2
- import { AnimationTrack } from './animationtrack.js';
3
-
4
- const tmpVec3 = new Vector3();
5
- /**
6
- * Euler angle rotation animation track
7
- * @public
8
- */ class NodeEulerRotationTrack extends AnimationTrack {
9
- _state;
10
- _interpolator;
11
- constructor(modeOrInterpolator, keyFramesOrEmbedded, embedded){
12
- if (modeOrInterpolator instanceof Interpolator) {
13
- if (modeOrInterpolator.target !== 'vec3') {
14
- throw new Error(`TranslationTrack(): interpolator target must be 'vec3'`);
15
- }
16
- super(keyFramesOrEmbedded ?? false);
17
- this._interpolator = modeOrInterpolator;
18
- } else {
19
- const keyFrames = keyFramesOrEmbedded;
20
- const inputs = new Float32Array(keyFrames.map((val)=>val.time));
21
- const outputs = new Float32Array(keyFrames.length * 3);
22
- for(let i = 0; i < keyFrames.length; i++){
23
- outputs[i * 3 + 0] = keyFrames[i].value.x;
24
- outputs[i * 3 + 1] = keyFrames[i].value.y;
25
- outputs[i * 3 + 2] = keyFrames[i].value.z;
26
- }
27
- super(embedded ?? false);
28
- this._interpolator = new Interpolator(modeOrInterpolator, 'vec3', inputs, outputs);
29
- }
30
- this._state = new Quaternion();
31
- }
32
- calculateState(target, currentTime) {
33
- this._interpolator.interpolate(currentTime, tmpVec3);
34
- this._state.fromEulerAngle(tmpVec3.x, tmpVec3.y, tmpVec3.z);
35
- return this._state;
36
- }
37
- applyState(node, state) {
38
- node.rotation.set(state);
39
- }
40
- mixState(a, b, t) {
41
- return Quaternion.slerp(a, b, t);
42
- }
43
- getBlendId() {
44
- return 'node-rotation';
45
- }
46
- getDuration() {
47
- return this._interpolator.maxTime;
48
- }
49
- }
50
-
51
- export { NodeEulerRotationTrack };
52
- //# sourceMappingURL=eulerrotationtrack.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"eulerrotationtrack.js","sources":["../../../src/animation/eulerrotationtrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Quaternion, Vector3 } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\nconst tmpVec3 = new Vector3();\r\n\r\n/**\r\n * Euler angle rotation animation track\r\n * @public\r\n */\r\nexport class NodeEulerRotationTrack extends AnimationTrack<Quaternion> {\r\n private readonly _state: Quaternion;\r\n private readonly _interpolator: Interpolator;\r\n /**\r\n * Create an instance of EulerRotationTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains the keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of EulerRotationTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Vector3 }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator?: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Vector3 }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'vec3') {\r\n throw new Error(`TranslationTrack(): interpolator target must be 'vec3'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? false);\r\n this._interpolator = modeOrInterpolator;\r\n } else {\r\n const keyFrames = keyFramesOrEmbedded as { time: number; value: Vector3 }[];\r\n const inputs = new Float32Array(keyFrames.map((val) => val.time));\r\n const outputs = new Float32Array(keyFrames.length * 3);\r\n for (let i = 0; i < keyFrames.length; i++) {\r\n outputs[i * 3 + 0] = keyFrames[i].value.x;\r\n outputs[i * 3 + 1] = keyFrames[i].value.y;\r\n outputs[i * 3 + 2] = keyFrames[i].value.z;\r\n }\r\n super(embedded ?? false);\r\n this._interpolator = new Interpolator(modeOrInterpolator, 'vec3', inputs, outputs);\r\n }\r\n this._state = new Quaternion();\r\n }\r\n calculateState(target: object, currentTime: number): Quaternion {\r\n this._interpolator.interpolate(currentTime, tmpVec3);\r\n this._state.fromEulerAngle(tmpVec3.x, tmpVec3.y, tmpVec3.z);\r\n return this._state;\r\n }\r\n applyState(node: SceneNode, state: Quaternion) {\r\n node.rotation.set(state);\r\n }\r\n mixState(a: Quaternion, b: Quaternion, t: number): Quaternion {\r\n return Quaternion.slerp(a, b, t);\r\n }\r\n getBlendId(): unknown {\r\n return 'node-rotation';\r\n }\r\n getDuration(): number {\r\n return this._interpolator.maxTime;\r\n }\r\n}\r\n"],"names":["tmpVec3","Vector3","NodeEulerRotationTrack","AnimationTrack","_state","_interpolator","modeOrInterpolator","keyFramesOrEmbedded","embedded","Interpolator","target","Error","keyFrames","inputs","Float32Array","map","val","time","outputs","length","i","value","x","y","z","Quaternion","calculateState","currentTime","interpolate","fromEulerAngle","applyState","node","state","rotation","set","mixState","a","b","t","slerp","getBlendId","getDuration","maxTime"],"mappings":";;;AAKA,MAAMA,UAAU,IAAIC,OAAAA,EAAAA;AAEpB;;;IAIO,MAAMC,sBAA+BC,SAAAA,cAAAA,CAAAA;IACzBC,MAAmB;IACnBC,aAA4B;AAc7C,IAAA,WAAA,CACEC,kBAAqD,EACrDC,mBAAkE,EAClEC,QAAkB,CAClB;AACA,QAAA,IAAIF,8BAA8BG,YAAc,EAAA;YAC9C,IAAIH,kBAAAA,CAAmBI,MAAM,KAAK,MAAQ,EAAA;AACxC,gBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,sDAAsD,CAAC,CAAA;AAC1E;YACA,KAAK,CAAC,mBAAoC,IAAA,KAAA,CAAA;YAC1C,IAAI,CAACN,aAAa,GAAGC,kBAAAA;SAChB,MAAA;AACL,YAAA,MAAMM,SAAYL,GAAAA,mBAAAA;YAClB,MAAMM,MAAAA,GAAS,IAAIC,YAAaF,CAAAA,SAAAA,CAAUG,GAAG,CAAC,CAACC,GAAQA,GAAAA,GAAAA,CAAIC,IAAI,CAAA,CAAA;AAC/D,YAAA,MAAMC,OAAU,GAAA,IAAIJ,YAAaF,CAAAA,SAAAA,CAAUO,MAAM,GAAG,CAAA,CAAA;AACpD,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIR,SAAUO,CAAAA,MAAM,EAAEC,CAAK,EAAA,CAAA;gBACzCF,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACC,CAAC;gBACzCJ,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACE,CAAC;gBACzCL,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACG,CAAC;AAC3C;AACA,YAAA,KAAK,CAAChB,QAAY,IAAA,KAAA,CAAA;AAClB,YAAA,IAAI,CAACH,aAAa,GAAG,IAAII,YAAaH,CAAAA,kBAAAA,EAAoB,QAAQO,MAAQK,EAAAA,OAAAA,CAAAA;AAC5E;QACA,IAAI,CAACd,MAAM,GAAG,IAAIqB,UAAAA,EAAAA;AACpB;IACAC,cAAehB,CAAAA,MAAc,EAAEiB,WAAmB,EAAc;AAC9D,QAAA,IAAI,CAACtB,aAAa,CAACuB,WAAW,CAACD,WAAa3B,EAAAA,OAAAA,CAAAA;AAC5C,QAAA,IAAI,CAACI,MAAM,CAACyB,cAAc,CAAC7B,OAAAA,CAAQsB,CAAC,EAAEtB,OAAQuB,CAAAA,CAAC,EAAEvB,OAAAA,CAAQwB,CAAC,CAAA;QAC1D,OAAO,IAAI,CAACpB,MAAM;AACpB;IACA0B,UAAWC,CAAAA,IAAe,EAAEC,KAAiB,EAAE;QAC7CD,IAAKE,CAAAA,QAAQ,CAACC,GAAG,CAACF,KAAAA,CAAAA;AACpB;AACAG,IAAAA,QAAAA,CAASC,CAAa,EAAEC,CAAa,EAAEC,CAAS,EAAc;AAC5D,QAAA,OAAOb,UAAWc,CAAAA,KAAK,CAACH,CAAAA,EAAGC,CAAGC,EAAAA,CAAAA,CAAAA;AAChC;IACAE,UAAsB,GAAA;QACpB,OAAO,eAAA;AACT;IACAC,WAAsB,GAAA;AACpB,QAAA,OAAO,IAAI,CAACpC,aAAa,CAACqC,OAAO;AACnC;AACF;;;;"}
@@ -1,93 +0,0 @@
1
- import { PBStructTypeInfo, PBArrayTypeInfo, PBPrimitiveTypeInfo, PBPrimitiveType } from '@zephyr3d/device';
2
- import { Application } from '../app/app.js';
3
- import { MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MORPH_WEIGHTS_VECTOR_COUNT, MORPH_ATTRIBUTE_VECTOR_COUNT } from '../values.js';
4
- import { ShaderHelper } from '../material/shader/helper.js';
5
- import { BoundingBox } from '../utility/bounding_volume.js';
6
-
7
- function processMorphData(subMesh, morphWeights) {
8
- const device = Application.instance.device;
9
- const numTargets = subMesh.numTargets;
10
- if (numTargets === 0) {
11
- return;
12
- }
13
- const attributes = Object.getOwnPropertyNames(subMesh.targets);
14
- const numVertices = subMesh.primitive.get().getNumVertices();
15
- const weightsAndOffsets = new Float32Array(4 + MAX_MORPH_TARGETS + MAX_MORPH_ATTRIBUTES);
16
- for(let i = 0; i < numTargets; i++){
17
- weightsAndOffsets[4 + i] = morphWeights?.[i] ?? 0;
18
- }
19
- const textureSize = Math.ceil(Math.sqrt(numVertices * attributes.length * numTargets));
20
- if (textureSize > device.getDeviceCaps().textureCaps.maxTextureSize) {
21
- // TODO: reduce morph attributes
22
- throw new Error(`Morph target data too large`);
23
- }
24
- weightsAndOffsets[0] = textureSize;
25
- weightsAndOffsets[1] = textureSize;
26
- weightsAndOffsets[2] = numVertices;
27
- weightsAndOffsets[3] = numTargets;
28
- let offset = 0;
29
- const textureData = new Float32Array(textureSize * textureSize * 4);
30
- for(let attrib = 0; attrib < MAX_MORPH_ATTRIBUTES; attrib++){
31
- const index = attributes.indexOf(String(attrib));
32
- if (index < 0) {
33
- weightsAndOffsets[4 + MAX_MORPH_TARGETS + attrib] = -1;
34
- continue;
35
- }
36
- weightsAndOffsets[4 + MAX_MORPH_TARGETS + attrib] = offset >> 2;
37
- const info = subMesh.targets[attrib];
38
- if (info.data.length !== numTargets) {
39
- console.error(`Invalid morph target data`);
40
- return;
41
- }
42
- for(let t = 0; t < numTargets; t++){
43
- const data = info.data[t];
44
- for(let i = 0; i < numVertices; i++){
45
- for(let j = 0; j < 4; j++){
46
- textureData[offset++] = j < info.numComponents ? data[i * info.numComponents + j] : 1;
47
- }
48
- }
49
- }
50
- }
51
- const morphTexture = device.createTexture2D('rgba32f', textureSize, textureSize, {
52
- samplerOptions: {
53
- minFilter: 'nearest',
54
- magFilter: 'nearest',
55
- mipFilter: 'none'
56
- }
57
- });
58
- morphTexture.update(textureData, 0, 0, textureSize, textureSize);
59
- const bufferType = new PBStructTypeInfo('dummy', 'std140', [
60
- {
61
- name: ShaderHelper.getMorphInfoUniformName(),
62
- type: new PBArrayTypeInfo(new PBPrimitiveTypeInfo(PBPrimitiveType.F32VEC4), 1 + MORPH_WEIGHTS_VECTOR_COUNT + MORPH_ATTRIBUTE_VECTOR_COUNT)
63
- }
64
- ]);
65
- const morphUniformBuffer = device.createStructuredBuffer(bufferType, {
66
- usage: 'uniform'
67
- }, weightsAndOffsets);
68
- const morphBoundingBox = new BoundingBox();
69
- calculateMorphBoundingBox(morphBoundingBox, subMesh.targetBox, weightsAndOffsets.subarray(4, 4 + MAX_MORPH_TARGETS), numTargets);
70
- const meshAABB = subMesh.mesh.getBoundingVolume().toAABB();
71
- morphBoundingBox.minPoint.addBy(meshAABB.minPoint);
72
- morphBoundingBox.maxPoint.addBy(meshAABB.maxPoint);
73
- subMesh.mesh.setMorphData(morphTexture);
74
- subMesh.mesh.setMorphInfo(morphUniformBuffer);
75
- subMesh.mesh.setAnimatedBoundingBox(morphBoundingBox);
76
- }
77
- /** @internal */ function calculateMorphBoundingBox(morphBoundingBox, keyframeBoundingBox, weights, numTargets) {
78
- morphBoundingBox.minPoint.setXYZ(0, 0, 0);
79
- morphBoundingBox.maxPoint.setXYZ(0, 0, 0);
80
- for(let i = 0; i < numTargets; i++){
81
- const weight = weights[i];
82
- const keyframeBox = keyframeBoundingBox[i];
83
- morphBoundingBox.minPoint.x += keyframeBox.minPoint.x * weight;
84
- morphBoundingBox.minPoint.y += keyframeBox.minPoint.y * weight;
85
- morphBoundingBox.minPoint.y += keyframeBox.minPoint.z * weight;
86
- morphBoundingBox.maxPoint.x += keyframeBox.maxPoint.x * weight;
87
- morphBoundingBox.maxPoint.y += keyframeBox.maxPoint.y * weight;
88
- morphBoundingBox.maxPoint.y += keyframeBox.maxPoint.z * weight;
89
- }
90
- }
91
-
92
- export { calculateMorphBoundingBox, processMorphData };
93
- //# sourceMappingURL=morphtarget.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"morphtarget.js","sources":["../../../src/animation/morphtarget.ts"],"sourcesContent":["import { PBArrayTypeInfo, PBPrimitiveType, PBPrimitiveTypeInfo, PBStructTypeInfo } from '@zephyr3d/device';\r\nimport { Application } from '../app/app';\r\nimport type { AssetSubMeshData } from '../asset';\r\nimport {\r\n MAX_MORPH_ATTRIBUTES,\r\n MAX_MORPH_TARGETS,\r\n MORPH_ATTRIBUTE_VECTOR_COUNT,\r\n MORPH_WEIGHTS_VECTOR_COUNT\r\n} from '../values';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\n\r\nexport function processMorphData(subMesh: AssetSubMeshData, morphWeights: number[]) {\r\n const device = Application.instance.device;\r\n const numTargets = subMesh.numTargets;\r\n if (numTargets === 0) {\r\n return;\r\n }\r\n const attributes = Object.getOwnPropertyNames(subMesh.targets);\r\n const numVertices = subMesh.primitive.get().getNumVertices();\r\n const weightsAndOffsets = new Float32Array(4 + MAX_MORPH_TARGETS + MAX_MORPH_ATTRIBUTES);\r\n for (let i = 0; i < numTargets; i++) {\r\n weightsAndOffsets[4 + i] = morphWeights?.[i] ?? 0;\r\n }\r\n const textureSize = Math.ceil(Math.sqrt(numVertices * attributes.length * numTargets));\r\n if (textureSize > device.getDeviceCaps().textureCaps.maxTextureSize) {\r\n // TODO: reduce morph attributes\r\n throw new Error(`Morph target data too large`);\r\n }\r\n weightsAndOffsets[0] = textureSize;\r\n weightsAndOffsets[1] = textureSize;\r\n weightsAndOffsets[2] = numVertices;\r\n weightsAndOffsets[3] = numTargets;\r\n let offset = 0;\r\n const textureData = new Float32Array(textureSize * textureSize * 4);\r\n for (let attrib = 0; attrib < MAX_MORPH_ATTRIBUTES; attrib++) {\r\n const index = attributes.indexOf(String(attrib));\r\n if (index < 0) {\r\n weightsAndOffsets[4 + MAX_MORPH_TARGETS + attrib] = -1;\r\n continue;\r\n }\r\n weightsAndOffsets[4 + MAX_MORPH_TARGETS + attrib] = offset >> 2;\r\n const info = subMesh.targets[attrib];\r\n if (info.data.length !== numTargets) {\r\n console.error(`Invalid morph target data`);\r\n return;\r\n }\r\n for (let t = 0; t < numTargets; t++) {\r\n const data = info.data[t];\r\n for (let i = 0; i < numVertices; i++) {\r\n for (let j = 0; j < 4; j++) {\r\n textureData[offset++] = j < info.numComponents ? data[i * info.numComponents + j] : 1;\r\n }\r\n }\r\n }\r\n }\r\n const morphTexture = device.createTexture2D('rgba32f', textureSize, textureSize, {\r\n samplerOptions: {\r\n minFilter: 'nearest',\r\n magFilter: 'nearest',\r\n mipFilter: 'none'\r\n }\r\n });\r\n morphTexture.update(textureData, 0, 0, textureSize, textureSize);\r\n const bufferType = new PBStructTypeInfo('dummy', 'std140', [\r\n {\r\n name: ShaderHelper.getMorphInfoUniformName(),\r\n type: new PBArrayTypeInfo(\r\n new PBPrimitiveTypeInfo(PBPrimitiveType.F32VEC4),\r\n 1 + MORPH_WEIGHTS_VECTOR_COUNT + MORPH_ATTRIBUTE_VECTOR_COUNT\r\n )\r\n }\r\n ]);\r\n const morphUniformBuffer = device.createStructuredBuffer(\r\n bufferType,\r\n {\r\n usage: 'uniform'\r\n },\r\n weightsAndOffsets\r\n );\r\n const morphBoundingBox = new BoundingBox();\r\n calculateMorphBoundingBox(\r\n morphBoundingBox,\r\n subMesh.targetBox,\r\n weightsAndOffsets.subarray(4, 4 + MAX_MORPH_TARGETS),\r\n numTargets\r\n );\r\n const meshAABB = subMesh.mesh.getBoundingVolume().toAABB();\r\n morphBoundingBox.minPoint.addBy(meshAABB.minPoint);\r\n morphBoundingBox.maxPoint.addBy(meshAABB.maxPoint);\r\n\r\n subMesh.mesh.setMorphData(morphTexture);\r\n subMesh.mesh.setMorphInfo(morphUniformBuffer);\r\n subMesh.mesh.setAnimatedBoundingBox(morphBoundingBox);\r\n}\r\n\r\n/** @internal */\r\nexport function calculateMorphBoundingBox(\r\n morphBoundingBox: BoundingBox,\r\n keyframeBoundingBox: BoundingBox[],\r\n weights: Float32Array,\r\n numTargets: number\r\n) {\r\n morphBoundingBox.minPoint.setXYZ(0, 0, 0);\r\n morphBoundingBox.maxPoint.setXYZ(0, 0, 0);\r\n for (let i = 0; i < numTargets; i++) {\r\n const weight = weights[i];\r\n const keyframeBox = keyframeBoundingBox[i];\r\n morphBoundingBox.minPoint.x += keyframeBox.minPoint.x * weight;\r\n morphBoundingBox.minPoint.y += keyframeBox.minPoint.y * weight;\r\n morphBoundingBox.minPoint.y += keyframeBox.minPoint.z * weight;\r\n morphBoundingBox.maxPoint.x += keyframeBox.maxPoint.x * weight;\r\n morphBoundingBox.maxPoint.y += keyframeBox.maxPoint.y * weight;\r\n morphBoundingBox.maxPoint.y += keyframeBox.maxPoint.z * weight;\r\n 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@@ -1,70 +0,0 @@
1
- import { AnimationTrack } from './animationtrack.js';
2
- import { BoundingBox } from '../utility/bounding_volume.js';
3
- import { MAX_MORPH_TARGETS } from '../values.js';
4
- import { calculateMorphBoundingBox } from './morphtarget.js';
5
- import { Vector3 } from '@zephyr3d/base';
6
-
7
- /**
8
- * Morph target track
9
- * @public
10
- */ class MorphTargetTrack extends AnimationTrack {
11
- _state;
12
- _originBox;
13
- _boundingBox;
14
- _defaultWeights;
15
- _interpolator;
16
- /**
17
- * Create an instance of MorphTargetTrack
18
- */ constructor(assetTrack, subMesh, embedded){
19
- super(embedded);
20
- this._interpolator = assetTrack.interpolator;
21
- this._state = {
22
- numTargets: assetTrack.interpolator.stride,
23
- boundingBox: new BoundingBox(),
24
- weights: new Float32Array(MAX_MORPH_TARGETS)
25
- };
26
- this._boundingBox = subMesh.targetBox;
27
- this._originBox = subMesh.mesh.getBoundingVolume().toAABB();
28
- this._defaultWeights = assetTrack.defaultMorphWeights ?? Array.from({
29
- length: this._state.numTargets
30
- }).map(()=>0);
31
- }
32
- calculateState(target, currentTime) {
33
- this._interpolator.interpolate(currentTime, this._state.weights);
34
- calculateMorphBoundingBox(this._state.boundingBox, this._boundingBox, this._state.weights, this._state.numTargets);
35
- return this._state;
36
- }
37
- applyState(node, state) {
38
- node.getMorphInfo().bufferSubData(4 * 4, state.weights);
39
- state.boundingBox.minPoint.addBy(this._originBox.minPoint);
40
- state.boundingBox.maxPoint.addBy(this._originBox.maxPoint);
41
- node.setAnimatedBoundingBox(state.boundingBox);
42
- }
43
- mixState(a, b, t) {
44
- const state = {
45
- weights: new Float32Array(a.numTargets),
46
- boundingBox: new BoundingBox(),
47
- numTargets: a.numTargets
48
- };
49
- for(let i = 0; i < a.numTargets; i++){
50
- state.weights[i] = a.weights[i] + (b.weights[i] - a.weights[i]) * t;
51
- state.boundingBox.minPoint = Vector3.min(a.boundingBox.minPoint, b.boundingBox.minPoint);
52
- state.boundingBox.maxPoint = Vector3.max(a.boundingBox.maxPoint, b.boundingBox.maxPoint);
53
- }
54
- return state;
55
- }
56
- getBlendId() {
57
- return 'node-morph';
58
- }
59
- getDuration() {
60
- return this._interpolator.maxTime;
61
- }
62
- reset(node) {
63
- // apply default weights
64
- this._state.weights.set(this._defaultWeights);
65
- this.applyState(node, this._state);
66
- }
67
- }
68
-
69
- export { MorphTargetTrack };
70
- //# sourceMappingURL=morphtrack.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"morphtrack.js","sources":["../../../src/animation/morphtrack.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\nimport type { Mesh, SceneNode } from '../scene';\nimport type { AssetAnimationTrack, AssetSubMeshData } from '../asset';\nimport { BoundingBox } from '../utility/bounding_volume';\nimport { MAX_MORPH_TARGETS } from '../values';\nimport { calculateMorphBoundingBox } from './morphtarget';\nimport type { AABB, Interpolator } from '@zephyr3d/base';\nimport { Vector3 } from '@zephyr3d/base';\n\n/** Morph animation state */\nexport type MorphState = {\n numTargets: number;\n weights: Float32Array<ArrayBuffer>;\n boundingBox: BoundingBox;\n};\n\n/**\n * Morph target track\n * @public\n */\nexport class MorphTargetTrack extends AnimationTrack<MorphState> {\n private readonly _state: MorphState;\n private readonly _originBox: AABB;\n private readonly _boundingBox: BoundingBox[];\n private readonly _defaultWeights: number[];\n private readonly _interpolator: Interpolator;\n /**\n * Create an instance of MorphTargetTrack\n */\n constructor(assetTrack: AssetAnimationTrack, subMesh: AssetSubMeshData, embedded?: boolean) {\n super(embedded);\n this._interpolator = assetTrack.interpolator;\n this._state = {\n numTargets: assetTrack.interpolator.stride,\n boundingBox: new BoundingBox(),\n weights: new Float32Array(MAX_MORPH_TARGETS)\n };\n this._boundingBox = subMesh.targetBox;\n this._originBox = subMesh.mesh.getBoundingVolume().toAABB();\n this._defaultWeights =\n assetTrack.defaultMorphWeights ?? Array.from({ length: this._state.numTargets }).map(() => 0);\n }\n calculateState(target: object, currentTime: number): MorphState {\n this._interpolator.interpolate(currentTime, this._state.weights);\n calculateMorphBoundingBox(\n this._state.boundingBox,\n this._boundingBox,\n this._state.weights,\n this._state.numTargets\n );\n return this._state;\n }\n applyState(node: SceneNode, state: MorphState) {\n (node as Mesh).getMorphInfo().bufferSubData(4 * 4, state.weights);\n state.boundingBox.minPoint.addBy(this._originBox.minPoint);\n state.boundingBox.maxPoint.addBy(this._originBox.maxPoint);\n (node as Mesh).setAnimatedBoundingBox(state.boundingBox);\n }\n mixState(a: MorphState, b: MorphState, t: number): MorphState {\n const state: MorphState = {\n weights: new Float32Array(a.numTargets),\n boundingBox: new BoundingBox(),\n numTargets: a.numTargets\n };\n for (let i = 0; i < a.numTargets; i++) {\n state.weights[i] = a.weights[i] + (b.weights[i] - a.weights[i]) * t;\n state.boundingBox.minPoint = Vector3.min(a.boundingBox.minPoint, b.boundingBox.minPoint);\n state.boundingBox.maxPoint = Vector3.max(a.boundingBox.maxPoint, b.boundingBox.maxPoint);\n }\n return state;\n }\n getBlendId(): unknown {\n return 'node-morph';\n }\n getDuration(): number {\n return this._interpolator.maxTime;\n }\n reset(node: SceneNode) {\n // apply default weights\n this._state.weights.set(this._defaultWeights);\n this.applyState(node, this._state);\n }\n}\n"],"names":["MorphTargetTrack","AnimationTrack","_state","_originBox","_boundingBox","_defaultWeights","_interpolator","assetTrack","subMesh","embedded","interpolator","numTargets","stride","boundingBox","BoundingBox","weights","Float32Array","MAX_MORPH_TARGETS","targetBox","mesh","getBoundingVolume","toAABB","defaultMorphWeights","Array","from","length","map","calculateState","target","currentTime","interpolate","calculateMorphBoundingBox","applyState","node","state","getMorphInfo","bufferSubData","minPoint","addBy","maxPoint","setAnimatedBoundingBox","mixState","a","b","t","i","Vector3","min","max","getBlendId","getDuration","maxTime","reset","set"],"mappings":";;;;;;AAgBA;;;IAIO,MAAMA,gBAAyBC,SAAAA,cAAAA,CAAAA;IACnBC,MAAmB;IACnBC,UAAiB;IACjBC,YAA4B;IAC5BC,eAA0B;IAC1BC,aAA4B;AAC7C;;AAEC,MACD,YAAYC,UAA+B,EAAEC,OAAyB,EAAEC,QAAkB,CAAE;AAC1F,QAAA,KAAK,CAACA,QAAAA,CAAAA;AACN,QAAA,IAAI,CAACH,aAAa,GAAGC,UAAAA,CAAWG,YAAY;QAC5C,IAAI,CAACR,MAAM,GAAG;YACZS,UAAYJ,EAAAA,UAAAA,CAAWG,YAAY,CAACE,MAAM;AAC1CC,YAAAA,WAAAA,EAAa,IAAIC,WAAAA,EAAAA;AACjBC,YAAAA,OAAAA,EAAS,IAAIC,YAAaC,CAAAA,iBAAAA;AAC5B,SAAA;AACA,QAAA,IAAI,CAACb,YAAY,GAAGI,OAAAA,CAAQU,SAAS;QACrC,IAAI,CAACf,UAAU,GAAGK,OAAAA,CAAQW,IAAI,CAACC,iBAAiB,GAAGC,MAAM,EAAA;QACzD,IAAI,CAAChB,eAAe,GAClBE,UAAAA,CAAWe,mBAAmB,IAAIC,KAAAA,CAAMC,IAAI,CAAC;AAAEC,YAAAA,MAAAA,EAAQ,IAAI,CAACvB,MAAM,CAACS;SAAce,CAAAA,CAAAA,GAAG,CAAC,IAAM,CAAA,CAAA;AAC/F;IACAC,cAAeC,CAAAA,MAAc,EAAEC,WAAmB,EAAc;QAC9D,IAAI,CAACvB,aAAa,CAACwB,WAAW,CAACD,aAAa,IAAI,CAAC3B,MAAM,CAACa,OAAO,CAAA;QAC/DgB,yBACE,CAAA,IAAI,CAAC7B,MAAM,CAACW,WAAW,EACvB,IAAI,CAACT,YAAY,EACjB,IAAI,CAACF,MAAM,CAACa,OAAO,EACnB,IAAI,CAACb,MAAM,CAACS,UAAU,CAAA;QAExB,OAAO,IAAI,CAACT,MAAM;AACpB;IACA8B,UAAWC,CAAAA,IAAe,EAAEC,KAAiB,EAAE;AAC5CD,QAAAA,IAAAA,CAAcE,YAAY,EAAGC,CAAAA,aAAa,CAAC,CAAI,GAAA,CAAA,EAAGF,MAAMnB,OAAO,CAAA;QAChEmB,KAAMrB,CAAAA,WAAW,CAACwB,QAAQ,CAACC,KAAK,CAAC,IAAI,CAACnC,UAAU,CAACkC,QAAQ,CAAA;QACzDH,KAAMrB,CAAAA,WAAW,CAAC0B,QAAQ,CAACD,KAAK,CAAC,IAAI,CAACnC,UAAU,CAACoC,QAAQ,CAAA;QACxDN,IAAcO,CAAAA,sBAAsB,CAACN,KAAAA,CAAMrB,WAAW,CAAA;AACzD;AACA4B,IAAAA,QAAAA,CAASC,CAAa,EAAEC,CAAa,EAAEC,CAAS,EAAc;AAC5D,QAAA,MAAMV,KAAoB,GAAA;YACxBnB,OAAS,EAAA,IAAIC,YAAa0B,CAAAA,CAAAA,CAAE/B,UAAU,CAAA;AACtCE,YAAAA,WAAAA,EAAa,IAAIC,WAAAA,EAAAA;AACjBH,YAAAA,UAAAA,EAAY+B,EAAE/B;AAChB,SAAA;AACA,QAAA,IAAK,IAAIkC,CAAI,GAAA,CAAA,EAAGA,IAAIH,CAAE/B,CAAAA,UAAU,EAAEkC,CAAK,EAAA,CAAA;YACrCX,KAAMnB,CAAAA,OAAO,CAAC8B,CAAE,CAAA,GAAGH,EAAE3B,OAAO,CAAC8B,EAAE,GAAIF,CAAAA,CAAE5B,CAAAA,OAAO,CAAC8B,CAAE,CAAA,GAAGH,EAAE3B,OAAO,CAAC8B,CAAE,CAAD,IAAKD,CAAAA;AAClEV,YAAAA,KAAAA,CAAMrB,WAAW,CAACwB,QAAQ,GAAGS,QAAQC,GAAG,CAACL,CAAE7B,CAAAA,WAAW,CAACwB,QAAQ,EAAEM,CAAE9B,CAAAA,WAAW,CAACwB,QAAQ,CAAA;AACvFH,YAAAA,KAAAA,CAAMrB,WAAW,CAAC0B,QAAQ,GAAGO,QAAQE,GAAG,CAACN,CAAE7B,CAAAA,WAAW,CAAC0B,QAAQ,EAAEI,CAAE9B,CAAAA,WAAW,CAAC0B,QAAQ,CAAA;AACzF;QACA,OAAOL,KAAAA;AACT;IACAe,UAAsB,GAAA;QACpB,OAAO,YAAA;AACT;IACAC,WAAsB,GAAA;AACpB,QAAA,OAAO,IAAI,CAAC5C,aAAa,CAAC6C,OAAO;AACnC;AACAC,IAAAA,KAAAA,CAAMnB,IAAe,EAAE;;QAErB,IAAI,CAAC/B,MAAM,CAACa,OAAO,CAACsC,GAAG,CAAC,IAAI,CAAChD,eAAe,CAAA;AAC5C,QAAA,IAAI,CAAC2B,UAAU,CAACC,IAAM,EAAA,IAAI,CAAC/B,MAAM,CAAA;AACnC;AACF;;;;"}
@@ -1,161 +0,0 @@
1
- import { AnimationTrack } from './animationtrack.js';
2
- import { Interpolator } from '@zephyr3d/base';
3
-
4
- /**
5
- * Translate animation track
6
- * @public
7
- */ class PropertyTrack extends AnimationTrack {
8
- _state;
9
- _stateAlpha;
10
- _target;
11
- _prop;
12
- _count;
13
- _interpolator;
14
- _interpolatorAlpha;
15
- /**
16
- * Create an instance of TranslationTrack from keyframe values
17
- * @param prop - Property to be animated
18
- */ constructor(prop, value, embedded){
19
- super(embedded);
20
- this._prop = prop;
21
- this._target = '';
22
- this._state = {
23
- num: [
24
- 0,
25
- 0,
26
- 0,
27
- 0
28
- ]
29
- };
30
- this._stateAlpha = null;
31
- this._interpolator = null;
32
- this._interpolatorAlpha = null;
33
- if (value) {
34
- this._state.num = value.slice();
35
- }
36
- switch(this._prop.type){
37
- case 'float':
38
- this._count = 1;
39
- this._interpolator = new Interpolator('cubicspline-natural', 'number', new Float32Array([
40
- 0,
41
- 1
42
- ]), new Float32Array([
43
- this._state.num[0],
44
- this._state.num[0]
45
- ]));
46
- break;
47
- case 'vec2':
48
- this._count = 2;
49
- this._interpolator = new Interpolator('cubicspline-natural', 'vec2', new Float32Array([
50
- 0,
51
- 1
52
- ]), new Float32Array([
53
- ...this._state.num.slice(0, 2),
54
- ...this._state.num.slice(0, 2)
55
- ]));
56
- break;
57
- case 'rgb':
58
- case 'vec3':
59
- this._count = 3;
60
- this._interpolator = new Interpolator('cubicspline-natural', 'vec3', new Float32Array([
61
- 0,
62
- 1
63
- ]), new Float32Array([
64
- ...this._state.num.slice(0, 3),
65
- ...this._state.num.slice(0, 3)
66
- ]));
67
- break;
68
- case 'vec4':
69
- this._count = 4;
70
- this._interpolator = new Interpolator('cubicspline-natural', 'vec4', new Float32Array([
71
- 0,
72
- 1
73
- ]), new Float32Array([
74
- ...this._state.num.slice(0, 4),
75
- ...this._state.num.slice(0, 4)
76
- ]));
77
- break;
78
- case 'rgba':
79
- this._count = 4;
80
- this._interpolator = new Interpolator('linear', 'vec3', new Float32Array([
81
- 0,
82
- 1
83
- ]), new Float32Array([
84
- ...this._state.num.slice(0, 3),
85
- ...this._state.num.slice(0, 3)
86
- ]));
87
- this._interpolatorAlpha = new Interpolator('linear', 'number', new Float32Array([
88
- 0,
89
- 1
90
- ]), new Float32Array([
91
- this._state.num[3],
92
- this._state.num[3]
93
- ]));
94
- this._stateAlpha = {
95
- num: [
96
- this._state.num[3]
97
- ]
98
- };
99
- break;
100
- default:
101
- throw new Error(`Property '${this._prop.name}' cannot be animated`);
102
- }
103
- }
104
- get target() {
105
- return this._target;
106
- }
107
- set target(val) {
108
- this._target = val;
109
- }
110
- get interpolator() {
111
- return this._interpolator;
112
- }
113
- set interpolator(interpolator) {
114
- this._interpolator = interpolator;
115
- }
116
- get interpolatorAlpha() {
117
- return this._interpolatorAlpha;
118
- }
119
- set interpolatorAlpha(interpolator) {
120
- this._interpolatorAlpha = interpolator ?? null;
121
- if (!this._stateAlpha && this._interpolatorAlpha) {
122
- this._stateAlpha = {
123
- num: [
124
- 0
125
- ]
126
- };
127
- }
128
- }
129
- calculateState(target, currentTime) {
130
- this._interpolator.interpolate(currentTime, this._state.num);
131
- if (this._interpolatorAlpha) {
132
- this._interpolatorAlpha.interpolate(currentTime, this._stateAlpha.num);
133
- this._state.num[3] = this._stateAlpha.num[0];
134
- }
135
- return this._state;
136
- }
137
- applyState(target, state) {
138
- this._prop.set.call(target, state);
139
- }
140
- mixState(a, b, t) {
141
- const v = [];
142
- for(let i = 0; i < this._count; i++){
143
- v[i] = a.num[i] + t * (b.num[i] - a.num[i]);
144
- }
145
- return {
146
- num: v
147
- };
148
- }
149
- getBlendId() {
150
- return this._prop;
151
- }
152
- getDuration() {
153
- return this._interpolator.maxTime;
154
- }
155
- getProp() {
156
- return this._prop;
157
- }
158
- }
159
-
160
- export { PropertyTrack };
161
- //# sourceMappingURL=proptrack.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"proptrack.js","sources":["../../../src/animation/proptrack.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { PropertyAccessor, PropertyValue } from '../utility';\r\nimport { Interpolator } from '@zephyr3d/base';\r\n\r\n/**\r\n * Translate animation track\r\n * @public\r\n */\r\nexport class PropertyTrack extends AnimationTrack<PropertyValue> {\r\n private readonly _state: PropertyValue;\r\n private _stateAlpha: PropertyValue;\r\n private _target: string;\r\n private readonly _prop: PropertyAccessor;\r\n private readonly _count: number;\r\n private _interpolator: Interpolator;\r\n private _interpolatorAlpha: Interpolator;\r\n /**\r\n * Create an instance of TranslationTrack from keyframe values\r\n * @param prop - Property to be animated\r\n */\r\n constructor(prop: PropertyAccessor, value?: number[], embedded?: boolean) {\r\n super(embedded);\r\n this._prop = prop;\r\n this._target = '';\r\n this._state = { num: [0, 0, 0, 0] };\r\n this._stateAlpha = null;\r\n this._interpolator = null;\r\n this._interpolatorAlpha = null;\r\n if (value) {\r\n this._state.num = value.slice();\r\n }\r\n switch (this._prop.type) {\r\n case 'float':\r\n this._count = 1;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state.num[0], this._state.num[0]])\r\n );\r\n break;\r\n case 'vec2':\r\n this._count = 2;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec2',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.num.slice(0, 2), ...this._state.num.slice(0, 2)])\r\n );\r\n break;\r\n case 'rgb':\r\n case 'vec3':\r\n this._count = 3;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.num.slice(0, 3), ...this._state.num.slice(0, 3)])\r\n );\r\n break;\r\n case 'vec4':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec4',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.num.slice(0, 4), ...this._state.num.slice(0, 4)])\r\n );\r\n break;\r\n case 'rgba':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'linear',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.num.slice(0, 3), ...this._state.num.slice(0, 3)])\r\n );\r\n this._interpolatorAlpha = new Interpolator(\r\n 'linear',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state.num[3], this._state.num[3]])\r\n );\r\n this._stateAlpha = { num: [this._state.num[3]] };\r\n break;\r\n default:\r\n throw new Error(`Property '${this._prop.name}' cannot be animated`);\r\n }\r\n }\r\n get target() {\r\n return this._target;\r\n }\r\n set target(val: string) {\r\n this._target = val;\r\n }\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interpolator: Interpolator) {\r\n this._interpolator = interpolator;\r\n }\r\n get interpolatorAlpha() {\r\n return this._interpolatorAlpha;\r\n }\r\n set interpolatorAlpha(interpolator: Interpolator) {\r\n this._interpolatorAlpha = interpolator ?? null;\r\n if (!this._stateAlpha && this._interpolatorAlpha) {\r\n this._stateAlpha = { num: [0] };\r\n }\r\n }\r\n calculateState(target: unknown, currentTime: number): PropertyValue {\r\n this._interpolator.interpolate(currentTime, this._state.num);\r\n if (this._interpolatorAlpha) {\r\n this._interpolatorAlpha.interpolate(currentTime, this._stateAlpha.num);\r\n this._state.num[3] = this._stateAlpha.num[0];\r\n }\r\n return this._state;\r\n }\r\n applyState(target: object, state: PropertyValue) {\r\n this._prop.set.call(target, state);\r\n }\r\n mixState(a: PropertyValue, b: PropertyValue, t: number): PropertyValue {\r\n const v: number[] = [];\r\n for (let i = 0; i < this._count; i++) {\r\n v[i] = a.num[i] + t * (b.num[i] - a.num[i]);\r\n }\r\n return { num: v };\r\n }\r\n getBlendId(): unknown {\r\n return this._prop;\r\n }\r\n getDuration(): number {\r\n return this._interpolator.maxTime;\r\n }\r\n getProp(): PropertyAccessor {\r\n return this._prop;\r\n }\r\n}\r\n"],"names":["PropertyTrack","AnimationTrack","_state","_stateAlpha","_target","_prop","_count","_interpolator","_interpolatorAlpha","prop","value","embedded","num","slice","type","Interpolator","Float32Array","Error","name","target","val","interpolator","interpolatorAlpha","calculateState","currentTime","interpolate","applyState","state","set","call","mixState","a","b","t","v","i","getBlendId","getDuration","maxTime","getProp"],"mappings":";;;AAIA;;;IAIO,MAAMA,aAAsBC,SAAAA,cAAAA,CAAAA;IAChBC,MAAsB;IAC/BC,WAA2B;IAC3BC,OAAgB;IACPC,KAAwB;IACxBC,MAAe;IACxBC,aAA4B;IAC5BC,kBAAiC;AACzC;;;AAGC,MACD,YAAYC,IAAsB,EAAEC,KAAgB,EAAEC,QAAkB,CAAE;AACxE,QAAA,KAAK,CAACA,QAAAA,CAAAA;QACN,IAAI,CAACN,KAAK,GAAGI,IAAAA;QACb,IAAI,CAACL,OAAO,GAAG,EAAA;QACf,IAAI,CAACF,MAAM,GAAG;YAAEU,GAAK,EAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE;AAAC,SAAA;QAClC,IAAI,CAACT,WAAW,GAAG,IAAA;QACnB,IAAI,CAACI,aAAa,GAAG,IAAA;QACrB,IAAI,CAACC,kBAAkB,GAAG,IAAA;AAC1B,QAAA,IAAIE,KAAO,EAAA;AACT,YAAA,IAAI,CAACR,MAAM,CAACU,GAAG,GAAGF,MAAMG,KAAK,EAAA;AAC/B;AACA,QAAA,OAAQ,IAAI,CAACR,KAAK,CAACS,IAAI;YACrB,KAAK,OAAA;gBACH,IAAI,CAACR,MAAM,GAAG,CAAA;gBACd,IAAI,CAACC,aAAa,GAAG,IAAIQ,aACvB,qBACA,EAAA,QAAA,EACA,IAAIC,YAAa,CAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA,CAAA,EACvB,IAAIA,YAAa,CAAA;AAAC,oBAAA,IAAI,CAACd,MAAM,CAACU,GAAG,CAAC,CAAE,CAAA;AAAE,oBAAA,IAAI,CAACV,MAAM,CAACU,GAAG,CAAC,CAAE;AAAC,iBAAA,CAAA,CAAA;AAE3D,gBAAA;YACF,KAAK,MAAA;gBACH,IAAI,CAACN,MAAM,GAAG,CAAA;gBACd,IAAI,CAACC,aAAa,GAAG,IAAIQ,aACvB,qBACA,EAAA,MAAA,EACA,IAAIC,YAAa,CAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA,CAAA,EACvB,IAAIA,YAAa,CAAA;AAAI,oBAAA,GAAA,IAAI,CAACd,MAAM,CAACU,GAAG,CAACC,KAAK,CAAC,CAAG,EAAA,CAAA,CAAA;AAAO,oBAAA,GAAA,IAAI,CAACX,MAAM,CAACU,GAAG,CAACC,KAAK,CAAC,CAAG,EAAA,CAAA;AAAG,iBAAA,CAAA,CAAA;AAEnF,gBAAA;YACF,KAAK,KAAA;YACL,KAAK,MAAA;gBACH,IAAI,CAACP,MAAM,GAAG,CAAA;gBACd,IAAI,CAACC,aAAa,GAAG,IAAIQ,aACvB,qBACA,EAAA,MAAA,EACA,IAAIC,YAAa,CAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA,CAAA,EACvB,IAAIA,YAAa,CAAA;AAAI,oBAAA,GAAA,IAAI,CAACd,MAAM,CAACU,GAAG,CAACC,KAAK,CAAC,CAAG,EAAA,CAAA,CAAA;AAAO,oBAAA,GAAA,IAAI,CAACX,MAAM,CAACU,GAAG,CAACC,KAAK,CAAC,CAAG,EAAA,CAAA;AAAG,iBAAA,CAAA,CAAA;AAEnF,gBAAA;YACF,KAAK,MAAA;gBACH,IAAI,CAACP,MAAM,GAAG,CAAA;gBACd,IAAI,CAACC,aAAa,GAAG,IAAIQ,aACvB,qBACA,EAAA,MAAA,EACA,IAAIC,YAAa,CAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA,CAAA,EACvB,IAAIA,YAAa,CAAA;AAAI,oBAAA,GAAA,IAAI,CAACd,MAAM,CAACU,GAAG,CAACC,KAAK,CAAC,CAAG,EAAA,CAAA,CAAA;AAAO,oBAAA,GAAA,IAAI,CAACX,MAAM,CAACU,GAAG,CAACC,KAAK,CAAC,CAAG,EAAA,CAAA;AAAG,iBAAA,CAAA,CAAA;AAEnF,gBAAA;YACF,KAAK,MAAA;gBACH,IAAI,CAACP,MAAM,GAAG,CAAA;gBACd,IAAI,CAACC,aAAa,GAAG,IAAIQ,aACvB,QACA,EAAA,MAAA,EACA,IAAIC,YAAa,CAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA,CAAA,EACvB,IAAIA,YAAa,CAAA;AAAI,oBAAA,GAAA,IAAI,CAACd,MAAM,CAACU,GAAG,CAACC,KAAK,CAAC,CAAG,EAAA,CAAA,CAAA;AAAO,oBAAA,GAAA,IAAI,CAACX,MAAM,CAACU,GAAG,CAACC,KAAK,CAAC,CAAG,EAAA,CAAA;AAAG,iBAAA,CAAA,CAAA;gBAEnF,IAAI,CAACL,kBAAkB,GAAG,IAAIO,aAC5B,QACA,EAAA,QAAA,EACA,IAAIC,YAAa,CAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA,CAAA,EACvB,IAAIA,YAAa,CAAA;AAAC,oBAAA,IAAI,CAACd,MAAM,CAACU,GAAG,CAAC,CAAE,CAAA;AAAE,oBAAA,IAAI,CAACV,MAAM,CAACU,GAAG,CAAC,CAAE;AAAC,iBAAA,CAAA,CAAA;gBAE3D,IAAI,CAACT,WAAW,GAAG;oBAAES,GAAK,EAAA;AAAC,wBAAA,IAAI,CAACV,MAAM,CAACU,GAAG,CAAC,CAAE;AAAC;AAAC,iBAAA;AAC/C,gBAAA;AACF,YAAA;AACE,gBAAA,MAAM,IAAIK,KAAAA,CAAM,CAAC,UAAU,EAAE,IAAI,CAACZ,KAAK,CAACa,IAAI,CAAC,oBAAoB,CAAC,CAAA;AACtE;AACF;AACA,IAAA,IAAIC,MAAS,GAAA;QACX,OAAO,IAAI,CAACf,OAAO;AACrB;IACA,IAAIe,MAAAA,CAAOC,GAAW,EAAE;QACtB,IAAI,CAAChB,OAAO,GAAGgB,GAAAA;AACjB;AACA,IAAA,IAAIC,YAAe,GAAA;QACjB,OAAO,IAAI,CAACd,aAAa;AAC3B;IACA,IAAIc,YAAAA,CAAaA,YAA0B,EAAE;QAC3C,IAAI,CAACd,aAAa,GAAGc,YAAAA;AACvB;AACA,IAAA,IAAIC,iBAAoB,GAAA;QACtB,OAAO,IAAI,CAACd,kBAAkB;AAChC;IACA,IAAIc,iBAAAA,CAAkBD,YAA0B,EAAE;QAChD,IAAI,CAACb,kBAAkB,GAAGa,YAAgB,IAAA,IAAA;QAC1C,IAAI,CAAC,IAAI,CAAClB,WAAW,IAAI,IAAI,CAACK,kBAAkB,EAAE;YAChD,IAAI,CAACL,WAAW,GAAG;gBAAES,GAAK,EAAA;AAAC,oBAAA;AAAE;AAAC,aAAA;AAChC;AACF;IACAW,cAAeJ,CAAAA,MAAe,EAAEK,WAAmB,EAAiB;QAClE,IAAI,CAACjB,aAAa,CAACkB,WAAW,CAACD,aAAa,IAAI,CAACtB,MAAM,CAACU,GAAG,CAAA;QAC3D,IAAI,IAAI,CAACJ,kBAAkB,EAAE;YAC3B,IAAI,CAACA,kBAAkB,CAACiB,WAAW,CAACD,aAAa,IAAI,CAACrB,WAAW,CAACS,GAAG,CAAA;AACrE,YAAA,IAAI,CAACV,MAAM,CAACU,GAAG,CAAC,CAAA,CAAE,GAAG,IAAI,CAACT,WAAW,CAACS,GAAG,CAAC,CAAE,CAAA;AAC9C;QACA,OAAO,IAAI,CAACV,MAAM;AACpB;IACAwB,UAAWP,CAAAA,MAAc,EAAEQ,KAAoB,EAAE;AAC/C,QAAA,IAAI,CAACtB,KAAK,CAACuB,GAAG,CAACC,IAAI,CAACV,MAAQQ,EAAAA,KAAAA,CAAAA;AAC9B;AACAG,IAAAA,QAAAA,CAASC,CAAgB,EAAEC,CAAgB,EAAEC,CAAS,EAAiB;AACrE,QAAA,MAAMC,IAAc,EAAE;QACtB,IAAK,IAAIC,IAAI,CAAGA,EAAAA,CAAAA,GAAI,IAAI,CAAC7B,MAAM,EAAE6B,CAAK,EAAA,CAAA;AACpCD,YAAAA,CAAC,CAACC,CAAE,CAAA,GAAGJ,EAAEnB,GAAG,CAACuB,EAAE,GAAGF,CAAAA,IAAKD,CAAEpB,CAAAA,GAAG,CAACuB,CAAE,CAAA,GAAGJ,EAAEnB,GAAG,CAACuB,EAAE,CAAD;AAC3C;QACA,OAAO;YAAEvB,GAAKsB,EAAAA;AAAE,SAAA;AAClB;IACAE,UAAsB,GAAA;QACpB,OAAO,IAAI,CAAC/B,KAAK;AACnB;IACAgC,WAAsB,GAAA;AACpB,QAAA,OAAO,IAAI,CAAC9B,aAAa,CAAC+B,OAAO;AACnC;IACAC,OAA4B,GAAA;QAC1B,OAAO,IAAI,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@@ -1,51 +0,0 @@
1
- import { Interpolator, Quaternion } from '@zephyr3d/base';
2
- import { AnimationTrack } from './animationtrack.js';
3
-
4
- /**
5
- * Rotation animation track
6
- * @public
7
- */ class NodeRotationTrack extends AnimationTrack {
8
- _state;
9
- _interpolator;
10
- constructor(modeOrInterpolator, keyFramesOrEmbedded, embedded){
11
- if (modeOrInterpolator instanceof Interpolator) {
12
- if (modeOrInterpolator.target !== 'quat') {
13
- throw new Error(`RotationTrack(): interpolator target must be 'quat'`);
14
- }
15
- super(keyFramesOrEmbedded ?? false);
16
- this._interpolator = modeOrInterpolator;
17
- } else {
18
- const keyFrames = keyFramesOrEmbedded;
19
- const inputs = new Float32Array(keyFrames.map((val)=>val.time));
20
- const outputs = new Float32Array(keyFrames.length * 4);
21
- for(let i = 0; i < keyFrames.length; i++){
22
- outputs[i * 4 + 0] = keyFrames[i].value.x;
23
- outputs[i * 4 + 1] = keyFrames[i].value.y;
24
- outputs[i * 4 + 2] = keyFrames[i].value.z;
25
- outputs[i * 4 + 3] = keyFrames[i].value.w;
26
- }
27
- super(embedded ?? false);
28
- this._interpolator = new Interpolator(modeOrInterpolator, 'quat', inputs, outputs);
29
- }
30
- this._state = new Quaternion();
31
- }
32
- calculateState(target, currentTime) {
33
- this._interpolator.interpolate(currentTime, this._state);
34
- return this._state;
35
- }
36
- applyState(node, state) {
37
- node.rotation.set(state);
38
- }
39
- mixState(a, b, t) {
40
- return Quaternion.slerp(a, b, t);
41
- }
42
- getBlendId() {
43
- return 'node-rotation';
44
- }
45
- getDuration() {
46
- return this._interpolator.maxTime;
47
- }
48
- }
49
-
50
- export { NodeRotationTrack };
51
- //# sourceMappingURL=rotationtrack.js.map
@@ -1 +0,0 @@
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- {"version":3,"file":"rotationtrack.js","sources":["../../../src/animation/rotationtrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Quaternion } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\n/**\r\n * Rotation animation track\r\n * @public\r\n */\r\nexport class NodeRotationTrack extends AnimationTrack<Quaternion> {\r\n private readonly _state: Quaternion;\r\n private readonly _interpolator: Interpolator;\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Quaternion }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Quaternion }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'quat') {\r\n throw new Error(`RotationTrack(): interpolator target must be 'quat'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? false);\r\n this._interpolator = modeOrInterpolator;\r\n } else {\r\n const keyFrames = keyFramesOrEmbedded as { time: number; value: Quaternion }[];\r\n const inputs = new Float32Array(keyFrames.map((val) => val.time));\r\n const outputs = new Float32Array(keyFrames.length * 4);\r\n for (let i = 0; i < keyFrames.length; i++) {\r\n outputs[i * 4 + 0] = keyFrames[i].value.x;\r\n outputs[i * 4 + 1] = keyFrames[i].value.y;\r\n outputs[i * 4 + 2] = keyFrames[i].value.z;\r\n outputs[i * 4 + 3] = keyFrames[i].value.w;\r\n }\r\n super(embedded ?? false);\r\n this._interpolator = new Interpolator(modeOrInterpolator, 'quat', inputs, outputs);\r\n }\r\n this._state = new Quaternion();\r\n }\r\n calculateState(target: object, currentTime: number): Quaternion {\r\n this._interpolator.interpolate(currentTime, this._state);\r\n return this._state;\r\n }\r\n applyState(node: SceneNode, state: Quaternion) {\r\n node.rotation.set(state);\r\n }\r\n mixState(a: Quaternion, b: Quaternion, t: number): Quaternion {\r\n return Quaternion.slerp(a, b, t);\r\n }\r\n getBlendId(): unknown {\r\n return 'node-rotation';\r\n }\r\n getDuration(): number {\r\n return this._interpolator.maxTime;\r\n }\r\n}\r\n"],"names":["NodeRotationTrack","AnimationTrack","_state","_interpolator","modeOrInterpolator","keyFramesOrEmbedded","embedded","Interpolator","target","Error","keyFrames","inputs","Float32Array","map","val","time","outputs","length","i","value","x","y","z","w","Quaternion","calculateState","currentTime","interpolate","applyState","node","state","rotation","set","mixState","a","b","t","slerp","getBlendId","getDuration","maxTime"],"mappings":";;;AAKA;;;IAIO,MAAMA,iBAA0BC,SAAAA,cAAAA,CAAAA;IACpBC,MAAmB;IACnBC,aAA4B;AAc7C,IAAA,WAAA,CACEC,kBAAoD,EACpDC,mBAAqE,EACrEC,QAAkB,CAClB;AACA,QAAA,IAAIF,8BAA8BG,YAAc,EAAA;YAC9C,IAAIH,kBAAAA,CAAmBI,MAAM,KAAK,MAAQ,EAAA;AACxC,gBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,mDAAmD,CAAC,CAAA;AACvE;YACA,KAAK,CAAC,mBAAoC,IAAA,KAAA,CAAA;YAC1C,IAAI,CAACN,aAAa,GAAGC,kBAAAA;SAChB,MAAA;AACL,YAAA,MAAMM,SAAYL,GAAAA,mBAAAA;YAClB,MAAMM,MAAAA,GAAS,IAAIC,YAAaF,CAAAA,SAAAA,CAAUG,GAAG,CAAC,CAACC,GAAQA,GAAAA,GAAAA,CAAIC,IAAI,CAAA,CAAA;AAC/D,YAAA,MAAMC,OAAU,GAAA,IAAIJ,YAAaF,CAAAA,SAAAA,CAAUO,MAAM,GAAG,CAAA,CAAA;AACpD,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIR,SAAUO,CAAAA,MAAM,EAAEC,CAAK,EAAA,CAAA;gBACzCF,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACC,CAAC;gBACzCJ,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACE,CAAC;gBACzCL,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACG,CAAC;gBACzCN,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACI,CAAC;AAC3C;AACA,YAAA,KAAK,CAACjB,QAAY,IAAA,KAAA,CAAA;AAClB,YAAA,IAAI,CAACH,aAAa,GAAG,IAAII,YAAaH,CAAAA,kBAAAA,EAAoB,QAAQO,MAAQK,EAAAA,OAAAA,CAAAA;AAC5E;QACA,IAAI,CAACd,MAAM,GAAG,IAAIsB,UAAAA,EAAAA;AACpB;IACAC,cAAejB,CAAAA,MAAc,EAAEkB,WAAmB,EAAc;QAC9D,IAAI,CAACvB,aAAa,CAACwB,WAAW,CAACD,WAAa,EAAA,IAAI,CAACxB,MAAM,CAAA;QACvD,OAAO,IAAI,CAACA,MAAM;AACpB;IACA0B,UAAWC,CAAAA,IAAe,EAAEC,KAAiB,EAAE;QAC7CD,IAAKE,CAAAA,QAAQ,CAACC,GAAG,CAACF,KAAAA,CAAAA;AACpB;AACAG,IAAAA,QAAAA,CAASC,CAAa,EAAEC,CAAa,EAAEC,CAAS,EAAc;AAC5D,QAAA,OAAOZ,UAAWa,CAAAA,KAAK,CAACH,CAAAA,EAAGC,CAAGC,EAAAA,CAAAA,CAAAA;AAChC;IACAE,UAAsB,GAAA;QACpB,OAAO,eAAA;AACT;IACAC,WAAsB,GAAA;AACpB,QAAA,OAAO,IAAI,CAACpC,aAAa,CAACqC,OAAO;AACnC;AACF;;;;"}