@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
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@@ -1,341 +0,0 @@
1
- import { applyMixins, DRef } from '@zephyr3d/base';
2
- import { GraphNode } from './graph_node.js';
3
- import '@zephyr3d/device';
4
- import { Application } from '../app/app.js';
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- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
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- import { BoxFrameShape } from '../shapes/box.js';
7
- import '../shapes/cylinder.js';
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- import '../shapes/torus.js';
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- import '../shapes/plane.js';
10
- import '../shapes/sphere.js';
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- import '../shapes/tetrahedron.js';
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- import '../material/shader/helper.js';
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- import { LambertMaterial } from '../material/lambert.js';
14
- import '../material/blinn.js';
15
- import '../material/unlit.js';
16
- import '../material/particle.js';
17
- import { QUEUE_OPAQUE } from '../values.js';
18
- import '../material/meshmaterial.js';
19
- import '../material/grassmaterial.js';
20
- import '../material/terrainmaterial.js';
21
- import '../material/terrain-cm.js';
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- import '../material/pbrmr.js';
23
- import '../material/pbrsg.js';
24
- import { mixinDrawable } from '../render/drawable_mixin.js';
25
-
26
- /**
27
- * Mesh node
28
- * @public
29
- */ class Mesh extends applyMixins(GraphNode, mixinDrawable) {
30
- /** @internal */ _primitive;
31
- /** @internal */ _material;
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- /** @internal */ _castShadow;
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- /** @internal */ _bboxChangeCallback;
34
- /** @internal */ _animatedBoundingBox;
35
- /** @internal */ _boneMatrices;
36
- /** @internal */ _morphData;
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- /** @internal */ _morphInfo;
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- /** @internal */ _instanceHash;
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- /** @internal */ _batchable;
40
- /** @internal */ _pickTarget;
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- /** @internal */ _boundingBoxNode;
42
- /** @internal */ _skinAnimation;
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- /** @internal */ _morphAnimation;
44
- /** @internal */ _renderBundle;
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- /** @internal */ _useRenderBundle;
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- /** @internal */ _materialChangeTag;
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- /** @internal */ _primitiveChangeTag;
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- /**
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- * Creates an instance of mesh node
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- * @param scene - The scene to which the mesh node belongs
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- */ constructor(scene, primitive, material){
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- super(scene);
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- this._primitive = new DRef();
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- this._material = new DRef();
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- this._castShadow = true;
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- this._animatedBoundingBox = null;
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- this._boneMatrices = null;
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- this._morphData = null;
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- this._morphInfo = null;
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- this._instanceHash = null;
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- this._pickTarget = {
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- node: this
63
- };
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- this._boundingBoxNode = null;
65
- this._batchable = Application.instance.deviceType !== 'webgl';
66
- this._bboxChangeCallback = this._onBoundingboxChange.bind(this);
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- this.primitive = primitive ?? null;
68
- this.material = material ?? Mesh._getDefaultMaterial();
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- this._skinAnimation = false;
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- this._morphAnimation = false;
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- this._renderBundle = {};
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- this._useRenderBundle = true;
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- this._materialChangeTag = null;
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- this._primitiveChangeTag = null;
75
- }
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- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
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- const other = new Mesh(this.scene);
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- other.copyFrom(this, method, recursive);
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- other.parent = this.parent;
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- return other;
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- }
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- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
83
- super.copyFrom(other, method, recursive);
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- this.castShadow = other.castShadow;
85
- this.primitive = method === 'deep' ? other.primitive.clone() : other.primitive;
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- this.drawBoundingBox = other.drawBoundingBox;
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- this._boneMatrices = other._boneMatrices;
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- this._morphData = other._morphData;
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- this._morphInfo = other._morphInfo;
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- this.material = !this._skinAnimation && !this._morphAnimation && method === 'instance' ? other.material?.createInstance() : other.material?.clone();
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- }
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- /**
93
- * {@inheritDoc Drawable.getName}
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- */ getName() {
95
- return this._name;
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- }
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- /**
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- * {@inheritDoc BatchDrawable.getInstanceId}
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- */ getInstanceId(_renderPass) {
100
- return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;
101
- }
102
- /**
103
- * {@inheritDoc BatchDrawable.getInstanceUniforms}
104
- */ getInstanceUniforms() {
105
- return this._material.get().$instanceUniforms;
106
- }
107
- /**
108
- * {@inheritDoc Drawable.getPickTarget }
109
- */ getPickTarget() {
110
- return this._pickTarget;
111
- }
112
- setPickTarget(node, label) {
113
- this._pickTarget = {
114
- node,
115
- label
116
- };
117
- }
118
- /** @internal */ get skinAnimation() {
119
- return this._skinAnimation;
120
- }
121
- set skinAnimation(val) {
122
- this._skinAnimation = val;
123
- }
124
- /** @internal */ get morphAnimation() {
125
- return this._morphAnimation;
126
- }
127
- set morphAnimation(val) {
128
- this._morphAnimation = val;
129
- }
130
- /** Wether the mesh node casts shadows */ get castShadow() {
131
- return this._castShadow;
132
- }
133
- set castShadow(b) {
134
- this._castShadow = b;
135
- }
136
- /** Primitive of the mesh */ get primitive() {
137
- return this._primitive.get();
138
- }
139
- set primitive(prim) {
140
- if (prim !== this._primitive.get()) {
141
- this._primitive.set(prim);
142
- this._instanceHash = this._primitive.get() && this._material.get() ? `${this.constructor.name}:${this._scene.id}:${this._primitive.get().id}:${this._material.get().instanceId}` : null;
143
- this.invalidateBoundingVolume();
144
- RenderBundleWrapper.drawableChanged(this);
145
- this._primitiveChangeTag = null;
146
- }
147
- }
148
- /** Material of the mesh */ get material() {
149
- return this._material.get();
150
- }
151
- set material(m) {
152
- if (this._material.get() !== m) {
153
- this._material.set(m);
154
- if (m) {
155
- RenderBundleWrapper.materialAttached(m.coreMaterial, this);
156
- }
157
- this._instanceHash = this._primitive.get() && m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}` : null;
158
- RenderBundleWrapper.drawableChanged(this);
159
- this._materialChangeTag = null;
160
- }
161
- }
162
- /** Wether to draw the bounding box of the mesh node */ get drawBoundingBox() {
163
- return !!this._boundingBoxNode;
164
- }
165
- set drawBoundingBox(val) {
166
- if (!!this._boundingBoxNode !== !!val) {
167
- if (!val) {
168
- this._boundingBoxNode.remove();
169
- this._boundingBoxNode = null;
170
- } else {
171
- if (!Mesh._defaultBoxFrame) {
172
- Mesh._defaultBoxFrame = new BoxFrameShape({
173
- size: 1
174
- });
175
- }
176
- this._boundingBoxNode = new Mesh(this._scene, Mesh._defaultBoxFrame);
177
- this._boundingBoxNode.parent = this;
178
- this._boundingBoxNode.scale.set(this.getBoundingVolume().toAABB().size);
179
- this._boundingBoxNode.position.set(this.getBoundingVolume().toAABB().minPoint);
180
- }
181
- }
182
- }
183
- /**
184
- * {@inheritDoc SceneNode.isMesh}
185
- */ isMesh() {
186
- return true;
187
- }
188
- /**
189
- * Sets the bounding box for animation
190
- * @param bbox - The bounding box for animation
191
- */ setAnimatedBoundingBox(bbox) {
192
- this._animatedBoundingBox = bbox;
193
- this.invalidateBoundingVolume();
194
- }
195
- /**
196
- * Sets the texture that contains the bone matrices for skeletal animation
197
- * @param matrices - The texture that contains the bone matrices
198
- */ setBoneMatrices(matrices) {
199
- if (this._boneMatrices !== matrices) {
200
- this._boneMatrices = matrices;
201
- this._renderBundle = {};
202
- RenderBundleWrapper.drawableChanged(this);
203
- }
204
- }
205
- /**
206
- * Sets the texture that contains the morph target data
207
- * @param data - The texture that contains the morph target data
208
- */ setMorphData(data) {
209
- if (this._morphData !== data) {
210
- this._morphData = data;
211
- this._renderBundle = {};
212
- RenderBundleWrapper.drawableChanged(this);
213
- }
214
- }
215
- /**
216
- * {@inheritDoc Drawable.getMorphData}
217
- */ getMorphData() {
218
- return this._morphData;
219
- }
220
- /**
221
- * Sets the buffer that contains the morph target information
222
- * @param info - The buffer that contains the morph target information
223
- */ setMorphInfo(info) {
224
- if (this._morphInfo !== info) {
225
- this._morphInfo = info;
226
- RenderBundleWrapper.drawableChanged(this);
227
- }
228
- }
229
- /**
230
- * {@inheritDoc Drawable.getMorphInfo}
231
- */ getMorphInfo() {
232
- return this._morphInfo;
233
- }
234
- /**
235
- * {@inheritDoc Drawable.isBatchable}
236
- */ isBatchable() {
237
- return this._batchable && !this._boneMatrices && !this._morphData && this._material.get()?.isBatchable();
238
- }
239
- /** Disposes the mesh node */ dispose() {
240
- this._primitive.dispose();
241
- this._material.dispose();
242
- this._renderBundle = null;
243
- RenderBundleWrapper.drawableChanged(this);
244
- super.dispose();
245
- }
246
- /**
247
- * {@inheritDoc Drawable.getQueueType}
248
- */ getQueueType() {
249
- return this.material?.getQueueType() ?? QUEUE_OPAQUE;
250
- }
251
- /**
252
- * {@inheritDoc Drawable.isUnlit}
253
- */ isUnlit() {
254
- return !this.material?.supportLighting();
255
- }
256
- /**
257
- * {@inheritDoc Drawable.needSceneColor}
258
- */ needSceneColor() {
259
- return this.material?.needSceneColor();
260
- }
261
- /**
262
- * {@inheritDoc Drawable.needSceneDepth}
263
- */ needSceneDepth() {
264
- return this.material?.needSceneDepth();
265
- }
266
- /**
267
- * {@inheritDoc Drawable.draw}
268
- */ draw(ctx, hash) {
269
- const material = this.material;
270
- const primitive = this.primitive;
271
- if (material && primitive) {
272
- if (this._useRenderBundle && !ctx.instanceData && hash) {
273
- if (this._primitiveChangeTag !== primitive.changeTag || this._materialChangeTag !== material.changeTag) {
274
- this._renderBundle = {};
275
- this._primitiveChangeTag = primitive.changeTag;
276
- this._materialChangeTag = material.changeTag;
277
- }
278
- const renderBundle = this._renderBundle[hash];
279
- if (!renderBundle) {
280
- ctx.device.beginCapture();
281
- this.bind(ctx);
282
- material.draw(primitive, ctx);
283
- this._renderBundle[hash] = ctx.device.endCapture();
284
- } else {
285
- ctx.device.executeRenderBundle(renderBundle);
286
- }
287
- } else {
288
- this.bind(ctx);
289
- material.draw(primitive, ctx);
290
- }
291
- }
292
- }
293
- /**
294
- * {@inheritDoc Drawable.getMaterial}
295
- */ getMaterial() {
296
- return this.material;
297
- }
298
- /**
299
- * {@inheritDoc Drawable.getPrimitive}
300
- */ getPrimitive() {
301
- return this.primitive;
302
- }
303
- /**
304
- * {@inheritDoc Drawable.getBoneMatrices}
305
- */ getBoneMatrices() {
306
- return this._boneMatrices;
307
- }
308
- /**
309
- * {@inheritDoc Drawable.getNode}
310
- */ getNode() {
311
- // mesh transform should be ignored when skinned
312
- return this;
313
- }
314
- /** @internal */ computeBoundingVolume() {
315
- let bbox;
316
- if (this._animatedBoundingBox) {
317
- bbox = this._animatedBoundingBox;
318
- } else {
319
- bbox = this._primitive.get()?.getBoundingVolume() ?? null;
320
- }
321
- if (bbox && this._boundingBoxNode) {
322
- this._boundingBoxNode.scale.set(bbox.toAABB().size);
323
- this._boundingBoxNode.position.set(bbox.toAABB().minPoint);
324
- }
325
- return bbox;
326
- }
327
- /** @internal */ _onBoundingboxChange() {
328
- this.invalidateBoundingVolume();
329
- }
330
- /** @internal */ static _defaultMaterial = null;
331
- /** @internal */ static _defaultBoxFrame = null;
332
- /** @internal */ static _getDefaultMaterial() {
333
- if (!this._defaultMaterial) {
334
- this._defaultMaterial = new LambertMaterial();
335
- }
336
- return this._defaultMaterial;
337
- }
338
- }
339
-
340
- export { Mesh };
341
- //# sourceMappingURL=mesh.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"mesh.js","sources":["../../../src/scene/mesh.ts"],"sourcesContent":["import { applyMixins, DRef } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport { BoxFrameShape } from '../shapes';\r\nimport type { MeshMaterial } from '../material';\r\nimport { LambertMaterial } from '../material';\r\nimport type { RenderPass, Primitive, BatchDrawable, DrawContext, PickTarget } from '../render';\r\nimport { Application } from '../app/app';\r\nimport type { GPUDataBuffer, RenderBundle, Texture2D } from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport type { BoundingBox, BoundingVolume } from '../utility/bounding_volume';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { NodeClonable, NodeCloneMethod, SceneNode } from './scene_node';\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class Mesh extends applyMixins(GraphNode, mixinDrawable) implements BatchDrawable, NodeClonable<Mesh> {\r\n /** @internal */\r\n private readonly _primitive: DRef<Primitive>;\r\n /** @internal */\r\n private readonly _material: DRef<MeshMaterial>;\r\n /** @internal */\r\n protected _castShadow: boolean;\r\n /** @internal */\r\n protected _bboxChangeCallback: () => void;\r\n /** @internal */\r\n protected _animatedBoundingBox: BoundingBox;\r\n /** @internal */\r\n protected _boneMatrices: Texture2D;\r\n /** @internal */\r\n protected _morphData: Texture2D;\r\n /** @internal */\r\n protected _morphInfo: GPUDataBuffer;\r\n /** @internal */\r\n protected _instanceHash: string;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _boundingBoxNode: Mesh;\r\n /** @internal */\r\n protected _skinAnimation: boolean;\r\n /** @internal */\r\n protected _morphAnimation: boolean;\r\n /** @internal */\r\n protected _renderBundle: Record<string, RenderBundle>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: number;\r\n /** @internal */\r\n protected _primitiveChangeTag: number;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene, primitive?: Primitive, material?: MeshMaterial) {\r\n super(scene);\r\n this._primitive = new DRef();\r\n this._material = new DRef();\r\n this._castShadow = true;\r\n this._animatedBoundingBox = null;\r\n this._boneMatrices = null;\r\n this._morphData = null;\r\n this._morphInfo = null;\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._boundingBoxNode = null;\r\n this._batchable = Application.instance.deviceType !== 'webgl';\r\n this._bboxChangeCallback = this._onBoundingboxChange.bind(this);\r\n this.primitive = primitive ?? null;\r\n this.material = material ?? Mesh._getDefaultMaterial();\r\n this._skinAnimation = false;\r\n this._morphAnimation = false;\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n this._primitiveChangeTag = null;\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean): Mesh {\r\n const other = new Mesh(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.castShadow = other.castShadow;\r\n this.primitive = method === 'deep' ? other.primitive.clone() : other.primitive;\r\n this.drawBoundingBox = other.drawBoundingBox;\r\n this._boneMatrices = other._boneMatrices;\r\n this._morphData = other._morphData;\r\n this._morphInfo = other._morphInfo;\r\n this.material =\r\n !this._skinAnimation && !this._morphAnimation && method === 'instance'\r\n ? other.material?.createInstance()\r\n : other.material?.clone();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceId}\r\n */\r\n getInstanceId(_renderPass: RenderPass): string {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceUniforms}\r\n */\r\n getInstanceUniforms(): Float32Array<ArrayBuffer> {\r\n return this._material.get().$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n /** @internal */\r\n get skinAnimation() {\r\n return this._skinAnimation;\r\n }\r\n set skinAnimation(val: boolean) {\r\n this._skinAnimation = val;\r\n }\r\n /** @internal */\r\n get morphAnimation() {\r\n return this._morphAnimation;\r\n }\r\n set morphAnimation(val: boolean) {\r\n this._morphAnimation = val;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(b: boolean) {\r\n this._castShadow = b;\r\n }\r\n /** Primitive of the mesh */\r\n get primitive(): Primitive {\r\n return this._primitive.get();\r\n }\r\n set primitive(prim: Primitive) {\r\n if (prim !== this._primitive.get()) {\r\n this._primitive.set(prim);\r\n this._instanceHash =\r\n this._primitive.get() && this._material.get()\r\n ? `${this.constructor.name}:${this._scene.id}:${this._primitive.get().id}:${\r\n this._material.get().instanceId\r\n }`\r\n : null;\r\n this.invalidateBoundingVolume();\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._primitiveChangeTag = null;\r\n }\r\n }\r\n /** Material of the mesh */\r\n get material(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n set material(m: MeshMaterial) {\r\n if (this._material.get() !== m) {\r\n this._material.set(m);\r\n if (m) {\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash =\r\n this._primitive.get() && m\r\n ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}`\r\n : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n /** Wether to draw the bounding box of the mesh node */\r\n get drawBoundingBox(): boolean {\r\n return !!this._boundingBoxNode;\r\n }\r\n set drawBoundingBox(val: boolean) {\r\n if (!!this._boundingBoxNode !== !!val) {\r\n if (!val) {\r\n this._boundingBoxNode.remove();\r\n this._boundingBoxNode = null;\r\n } else {\r\n if (!Mesh._defaultBoxFrame) {\r\n Mesh._defaultBoxFrame = new BoxFrameShape({ size: 1 });\r\n }\r\n this._boundingBoxNode = new Mesh(this._scene, Mesh._defaultBoxFrame);\r\n this._boundingBoxNode.parent = this;\r\n this._boundingBoxNode.scale.set(this.getBoundingVolume().toAABB().size);\r\n this._boundingBoxNode.position.set(this.getBoundingVolume().toAABB().minPoint);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isMesh}\r\n */\r\n isMesh(): this is Mesh {\r\n return true;\r\n }\r\n /**\r\n * Sets the bounding box for animation\r\n * @param bbox - The bounding box for animation\r\n */\r\n setAnimatedBoundingBox(bbox: BoundingBox) {\r\n this._animatedBoundingBox = bbox;\r\n this.invalidateBoundingVolume();\r\n }\r\n /**\r\n * Sets the texture that contains the bone matrices for skeletal animation\r\n * @param matrices - The texture that contains the bone matrices\r\n */\r\n setBoneMatrices(matrices: Texture2D) {\r\n if (this._boneMatrices !== matrices) {\r\n this._boneMatrices = matrices;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the texture that contains the morph target data\r\n * @param data - The texture that contains the morph target data\r\n */\r\n setMorphData(data: Texture2D) {\r\n if (this._morphData !== data) {\r\n this._morphData = data;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return this._morphData;\r\n }\r\n /**\r\n * Sets the buffer that contains the morph target information\r\n * @param info - The buffer that contains the morph target information\r\n */\r\n setMorphInfo(info: GPUDataBuffer) {\r\n if (this._morphInfo !== info) {\r\n this._morphInfo = info;\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return this._morphInfo;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return this._batchable && !this._boneMatrices && !this._morphData && this._material.get()?.isBatchable();\r\n }\r\n /** Disposes the mesh node */\r\n dispose() {\r\n this._primitive.dispose();\r\n this._material.dispose();\r\n this._renderBundle = null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n super.dispose();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this.material?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this.material?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.primitive;\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (\r\n this._primitiveChangeTag !== primitive.changeTag ||\r\n this._materialChangeTag !== material.changeTag\r\n ) {\r\n this._renderBundle = {};\r\n this._primitiveChangeTag = primitive.changeTag;\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = this._renderBundle[hash];\r\n if (!renderBundle) {\r\n ctx.device.beginCapture();\r\n this.bind(ctx);\r\n material.draw(primitive, ctx);\r\n this._renderBundle[hash] = ctx.device.endCapture();\r\n } else {\r\n ctx.device.executeRenderBundle(renderBundle);\r\n }\r\n } else {\r\n this.bind(ctx);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this.material;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return this.primitive;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices(): Texture2D {\r\n return this._boneMatrices;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode(): SceneNode {\r\n // mesh transform should be ignored when skinned\r\n return this;\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n let bbox: BoundingVolume;\r\n if (this._animatedBoundingBox) {\r\n bbox = this._animatedBoundingBox;\r\n } else {\r\n bbox = this._primitive.get()?.getBoundingVolume() ?? null;\r\n }\r\n if (bbox && this._boundingBoxNode) {\r\n this._boundingBoxNode.scale.set(bbox.toAABB().size);\r\n this._boundingBoxNode.position.set(bbox.toAABB().minPoint);\r\n }\r\n return bbox;\r\n }\r\n /** @internal */\r\n private _onBoundingboxChange() {\r\n this.invalidateBoundingVolume();\r\n }\r\n /** @internal */\r\n private static _defaultMaterial: MeshMaterial = null;\r\n /** @internal */\r\n private static _defaultBoxFrame: Primitive = null;\r\n /** @internal */\r\n private static _getDefaultMaterial(): MeshMaterial {\r\n if (!this._defaultMaterial) {\r\n this._defaultMaterial = new LambertMaterial();\r\n }\r\n return this._defaultMaterial;\r\n 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