@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
  349. package/dist/src/camera/orthocamera.js.map +0 -1
  350. package/dist/src/camera/perspectivecamera.js +0 -141
  351. package/dist/src/camera/perspectivecamera.js.map +0 -1
  352. package/dist/src/index.js +0 -120
  353. package/dist/src/index.js.map +0 -1
  354. package/dist/src/material/blinn.js +0 -81
  355. package/dist/src/material/blinn.js.map +0 -1
  356. package/dist/src/material/grassmaterial.js +0 -113
  357. package/dist/src/material/grassmaterial.js.map +0 -1
  358. package/dist/src/material/lambert.js +0 -92
  359. package/dist/src/material/lambert.js.map +0 -1
  360. package/dist/src/material/material.js +0 -301
  361. package/dist/src/material/material.js.map +0 -1
  362. package/dist/src/material/meshmaterial.js +0 -704
  363. package/dist/src/material/meshmaterial.js.map +0 -1
  364. package/dist/src/material/mixins/albedocolor.js +0 -76
  365. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  366. package/dist/src/material/mixins/foliage.js +0 -47
  367. package/dist/src/material/mixins/foliage.js.map +0 -1
  368. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  369. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  370. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  371. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  372. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  373. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  374. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  375. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  376. package/dist/src/material/mixins/lit.js +0 -476
  377. package/dist/src/material/mixins/lit.js.map +0 -1
  378. package/dist/src/material/mixins/pbr/common.js +0 -918
  379. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  380. package/dist/src/material/mixins/texture.js +0 -172
  381. package/dist/src/material/mixins/texture.js.map +0 -1
  382. package/dist/src/material/mixins/vertexcolor.js +0 -56
  383. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  384. package/dist/src/material/particle.js +0 -178
  385. package/dist/src/material/particle.js.map +0 -1
  386. package/dist/src/material/pbrmr.js +0 -97
  387. package/dist/src/material/pbrmr.js.map +0 -1
  388. package/dist/src/material/pbrsg.js +0 -97
  389. package/dist/src/material/pbrsg.js.map +0 -1
  390. package/dist/src/material/shader/helper.js +0 -1209
  391. package/dist/src/material/shader/helper.js.map +0 -1
  392. package/dist/src/material/terrain-cm.js +0 -606
  393. package/dist/src/material/terrain-cm.js.map +0 -1
  394. package/dist/src/material/terrainmaterial.js +0 -375
  395. package/dist/src/material/terrainmaterial.js.map +0 -1
  396. package/dist/src/material/unlit.js +0 -41
  397. package/dist/src/material/unlit.js.map +0 -1
  398. package/dist/src/material/water.js +0 -417
  399. package/dist/src/material/water.js.map +0 -1
  400. package/dist/src/posteffect/bloom.js +0 -361
  401. package/dist/src/posteffect/bloom.js.map +0 -1
  402. package/dist/src/posteffect/compositor.js +0 -226
  403. package/dist/src/posteffect/compositor.js.map +0 -1
  404. package/dist/src/posteffect/fxaa.js +0 -273
  405. package/dist/src/posteffect/fxaa.js.map +0 -1
  406. package/dist/src/posteffect/grayscale.js +0 -69
  407. package/dist/src/posteffect/grayscale.js.map +0 -1
  408. package/dist/src/posteffect/motionblur.js +0 -96
  409. package/dist/src/posteffect/motionblur.js.map +0 -1
  410. package/dist/src/posteffect/posteffect.js +0 -126
  411. package/dist/src/posteffect/posteffect.js.map +0 -1
  412. package/dist/src/posteffect/sao.js +0 -324
  413. package/dist/src/posteffect/sao.js.map +0 -1
  414. package/dist/src/posteffect/ssr.js +0 -489
  415. package/dist/src/posteffect/ssr.js.map +0 -1
  416. package/dist/src/posteffect/taa.js +0 -172
  417. package/dist/src/posteffect/taa.js.map +0 -1
  418. package/dist/src/posteffect/tonemap.js +0 -94
  419. package/dist/src/posteffect/tonemap.js.map +0 -1
  420. package/dist/src/render/abuffer_oit.js +0 -361
  421. package/dist/src/render/abuffer_oit.js.map +0 -1
  422. package/dist/src/render/clipmap.js +0 -851
  423. package/dist/src/render/clipmap.js.map +0 -1
  424. package/dist/src/render/cluster_light.js +0 -333
  425. package/dist/src/render/cluster_light.js.map +0 -1
  426. package/dist/src/render/cull_visitor.js +0 -187
  427. package/dist/src/render/cull_visitor.js.map +0 -1
  428. package/dist/src/render/depthpass.js +0 -68
  429. package/dist/src/render/depthpass.js.map +0 -1
  430. package/dist/src/render/drawable_mixin.js +0 -227
  431. package/dist/src/render/drawable_mixin.js.map +0 -1
  432. package/dist/src/render/envlight.js +0 -463
  433. package/dist/src/render/envlight.js.map +0 -1
  434. package/dist/src/render/fbm_wavegenerator.js +0 -251
  435. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  436. package/dist/src/render/fft_wavegenerator.js +0 -1006
  437. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  438. package/dist/src/render/fullscreenquad.js +0 -38
  439. package/dist/src/render/fullscreenquad.js.map +0 -1
  440. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  441. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  442. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  443. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  444. package/dist/src/render/hzb.js +0 -273
  445. package/dist/src/render/hzb.js.map +0 -1
  446. package/dist/src/render/lightpass.js +0 -172
  447. package/dist/src/render/lightpass.js.map +0 -1
  448. package/dist/src/render/objectcolorpass.js +0 -51
  449. package/dist/src/render/objectcolorpass.js.map +0 -1
  450. package/dist/src/render/primitive.js +0 -364
  451. package/dist/src/render/primitive.js.map +0 -1
  452. package/dist/src/render/render_queue.js +0 -467
  453. package/dist/src/render/render_queue.js.map +0 -1
  454. package/dist/src/render/renderbundle_wrapper.js +0 -152
  455. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  456. package/dist/src/render/renderer.js +0 -455
  457. package/dist/src/render/renderer.js.map +0 -1
  458. package/dist/src/render/renderpass.js +0 -200
  459. package/dist/src/render/renderpass.js.map +0 -1
  460. package/dist/src/render/shadowmap_pass.js +0 -56
  461. package/dist/src/render/shadowmap_pass.js.map +0 -1
  462. package/dist/src/render/sky.js +0 -1103
  463. package/dist/src/render/sky.js.map +0 -1
  464. package/dist/src/render/weightedblended_oit.js +0 -168
  465. package/dist/src/render/weightedblended_oit.js.map +0 -1
  466. package/dist/src/scene/batchgroup.js +0 -162
  467. package/dist/src/scene/batchgroup.js.map +0 -1
  468. package/dist/src/scene/environment.js +0 -209
  469. package/dist/src/scene/environment.js.map +0 -1
  470. package/dist/src/scene/graph_node.js +0 -72
  471. package/dist/src/scene/graph_node.js.map +0 -1
  472. package/dist/src/scene/light.js +0 -416
  473. package/dist/src/scene/light.js.map +0 -1
  474. package/dist/src/scene/mesh.js +0 -341
  475. package/dist/src/scene/mesh.js.map +0 -1
  476. package/dist/src/scene/octree.js +0 -649
  477. package/dist/src/scene/octree.js.map +0 -1
  478. package/dist/src/scene/particlesys.js +0 -738
  479. package/dist/src/scene/particlesys.js.map +0 -1
  480. package/dist/src/scene/raycast_visitor.js +0 -103
  481. package/dist/src/scene/raycast_visitor.js.map +0 -1
  482. package/dist/src/scene/scene.js +0 -284
  483. package/dist/src/scene/scene.js.map +0 -1
  484. package/dist/src/scene/scene_node.js +0 -732
  485. package/dist/src/scene/scene_node.js.map +0 -1
  486. package/dist/src/scene/terrain/grass.js +0 -278
  487. package/dist/src/scene/terrain/grass.js.map +0 -1
  488. package/dist/src/scene/terrain/heightfield.js +0 -475
  489. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  490. package/dist/src/scene/terrain/patch.js +0 -530
  491. package/dist/src/scene/terrain/patch.js.map +0 -1
  492. package/dist/src/scene/terrain/quadtree.js +0 -461
  493. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  494. package/dist/src/scene/terrain/terrain.js +0 -246
  495. package/dist/src/scene/terrain/terrain.js.map +0 -1
  496. package/dist/src/scene/terrain-cm/grass.js +0 -594
  497. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  498. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  499. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  500. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  501. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  502. package/dist/src/scene/water.js +0 -374
  503. package/dist/src/scene/water.js.map +0 -1
  504. package/dist/src/shaders/atmosphere.js +0 -957
  505. package/dist/src/shaders/atmosphere.js.map +0 -1
  506. package/dist/src/shaders/fog.js +0 -112
  507. package/dist/src/shaders/fog.js.map +0 -1
  508. package/dist/src/shaders/misc.js +0 -266
  509. package/dist/src/shaders/misc.js.map +0 -1
  510. package/dist/src/shaders/noise.js +0 -222
  511. package/dist/src/shaders/noise.js.map +0 -1
  512. package/dist/src/shaders/pbr.js +0 -51
  513. package/dist/src/shaders/pbr.js.map +0 -1
  514. package/dist/src/shaders/shadow.js +0 -636
  515. package/dist/src/shaders/shadow.js.map +0 -1
  516. package/dist/src/shaders/ssr.js +0 -490
  517. package/dist/src/shaders/ssr.js.map +0 -1
  518. package/dist/src/shaders/temporal.js +0 -215
  519. package/dist/src/shaders/temporal.js.map +0 -1
  520. package/dist/src/shaders/water.js +0 -756
  521. package/dist/src/shaders/water.js.map +0 -1
  522. package/dist/src/shadow/esm.js +0 -237
  523. package/dist/src/shadow/esm.js.map +0 -1
  524. package/dist/src/shadow/pcf_opt.js +0 -181
  525. package/dist/src/shadow/pcf_opt.js.map +0 -1
  526. package/dist/src/shadow/pcf_pd.js +0 -189
  527. package/dist/src/shadow/pcf_pd.js.map +0 -1
  528. package/dist/src/shadow/shader.js +0 -37
  529. package/dist/src/shadow/shader.js.map +0 -1
  530. package/dist/src/shadow/shadow_impl.js +0 -15
  531. package/dist/src/shadow/shadow_impl.js.map +0 -1
  532. package/dist/src/shadow/shadowmapper.js +0 -790
  533. package/dist/src/shadow/shadowmapper.js.map +0 -1
  534. package/dist/src/shadow/ssm.js +0 -159
  535. package/dist/src/shadow/ssm.js.map +0 -1
  536. package/dist/src/shadow/vsm.js +0 -297
  537. package/dist/src/shadow/vsm.js.map +0 -1
  538. package/dist/src/shapes/box.js +0 -386
  539. package/dist/src/shapes/box.js.map +0 -1
  540. package/dist/src/shapes/cylinder.js +0 -125
  541. package/dist/src/shapes/cylinder.js.map +0 -1
  542. package/dist/src/shapes/plane.js +0 -88
  543. package/dist/src/shapes/plane.js.map +0 -1
  544. package/dist/src/shapes/shape.js +0 -87
  545. package/dist/src/shapes/shape.js.map +0 -1
  546. package/dist/src/shapes/sphere.js +0 -114
  547. package/dist/src/shapes/sphere.js.map +0 -1
  548. package/dist/src/shapes/tetrahedron.js +0 -188
  549. package/dist/src/shapes/tetrahedron.js.map +0 -1
  550. package/dist/src/shapes/torus.js +0 -111
  551. package/dist/src/shapes/torus.js.map +0 -1
  552. package/dist/src/utility/aabbtree.js +0 -400
  553. package/dist/src/utility/aabbtree.js.map +0 -1
  554. package/dist/src/utility/bounding_volume.js +0 -29
  555. package/dist/src/utility/bounding_volume.js.map +0 -1
  556. package/dist/src/utility/debug.js +0 -28
  557. package/dist/src/utility/debug.js.map +0 -1
  558. package/dist/src/utility/draco/decoder.js +0 -116
  559. package/dist/src/utility/draco/decoder.js.map +0 -1
  560. package/dist/src/utility/misc.js +0 -105
  561. package/dist/src/utility/misc.js.map +0 -1
  562. package/dist/src/utility/panorama.js +0 -163
  563. package/dist/src/utility/panorama.js.map +0 -1
  564. package/dist/src/utility/pmrem.js +0 -354
  565. package/dist/src/utility/pmrem.js.map +0 -1
  566. package/dist/src/utility/rendermipmap.js +0 -115
  567. package/dist/src/utility/rendermipmap.js.map +0 -1
  568. package/dist/src/utility/serialization/json.js +0 -402
  569. package/dist/src/utility/serialization/json.js.map +0 -1
  570. package/dist/src/utility/serialization/manager.js +0 -623
  571. package/dist/src/utility/serialization/manager.js.map +0 -1
  572. package/dist/src/utility/serialization/scene/animation.js +0 -248
  573. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  574. package/dist/src/utility/serialization/scene/batch.js +0 -59
  575. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  576. package/dist/src/utility/serialization/scene/camera.js +0 -790
  577. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  578. package/dist/src/utility/serialization/scene/common.js +0 -222
  579. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  580. package/dist/src/utility/serialization/scene/light.js +0 -575
  581. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  582. package/dist/src/utility/serialization/scene/material.js +0 -1111
  583. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  584. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  585. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  586. package/dist/src/utility/serialization/scene/misc.js +0 -39
  587. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  588. package/dist/src/utility/serialization/scene/node.js +0 -451
  589. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  590. package/dist/src/utility/serialization/scene/particle.js +0 -425
  591. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  592. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  593. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  594. package/dist/src/utility/serialization/scene/scene.js +0 -704
  595. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  596. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  597. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  598. package/dist/src/utility/serialization/scene/water.js +0 -465
  599. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  600. package/dist/src/utility/shprojector.js +0 -297
  601. package/dist/src/utility/shprojector.js.map +0 -1
  602. package/dist/src/utility/textures/ggxlut.js +0 -213
  603. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  604. package/dist/src/utility/textures/gradientnoise.js +0 -62
  605. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  606. package/dist/src/utility/textures/randomnoise.js +0 -41
  607. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  608. package/dist/src/values.js +0 -162
  609. package/dist/src/values.js.map +0 -1
  610. package/dist/utility/blueprint/material/common.js +0 -7
  611. package/dist/utility/blueprint/material/common.js.map +0 -1
  612. package/dist/utility/serialization/blueprint/constants.js +0 -255
  613. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  614. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  615. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  616. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  617. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
  618. package/dist/utility/serialization/scene/cloth_script.js +0 -834
  619. package/dist/utility/serialization/scene/cloth_script.js.map +0 -1
  620. package/dist/utility/serialization/scene/spring_script.js +0 -596
  621. package/dist/utility/serialization/scene/spring_script.js.map +0 -1
@@ -1,235 +0,0 @@
1
- import { DRef, Vector4 } from '@zephyr3d/base';
2
- import { Sprite3DBlockNode } from '../utility/blueprint/material/pbr.js';
3
- import { MaterialBlueprintIR } from '../utility/blueprint/material/ir.js';
4
- import { Sprite3DMaterial } from './sprite3d.js';
5
-
6
- /**
7
- * Sprite3D material driven by a blueprint graph.
8
- *
9
- * @remarks
10
- * This material extends {@link Sprite3DMaterial} and uses a
11
- * {@link MaterialBlueprintIR} fragment graph to compute the final
12
- * sprite color. All fragment shading logic is defined in the
13
- * blueprint instead of being hard-coded in the material.
14
- *
15
- * @public
16
- */ class Sprite3DBlueprintMaterial extends Sprite3DMaterial {
17
- /** @internal */ _irFrag;
18
- /** @internal */ _uniformValues;
19
- /** @internal */ _uniformTextures;
20
- /**
21
- * Creates a new {@link Sprite3DBlueprintMaterial} instance.
22
- *
23
- * @param irFrag - Optional fragment blueprint IR. If omitted, a default
24
- * IR containing a single {@link Sprite3DBlockNode} is created.
25
- * @param uniformValues - Optional initial list of uniform value descriptors.
26
- * @param uniformTextures - Optional initial list of texture uniform descriptors.
27
- */ constructor(irFrag, uniformValues, uniformTextures){
28
- super();
29
- this._irFrag = irFrag ?? new MaterialBlueprintIR({
30
- nodeMap: {
31
- '1': new Sprite3DBlockNode()
32
- },
33
- roots: [
34
- 1
35
- ],
36
- order: [
37
- 1
38
- ],
39
- graph: {
40
- incoming: {},
41
- outgoing: {}
42
- }
43
- }, '', {
44
- nodes: [
45
- {
46
- id: 1,
47
- title: '',
48
- locked: true,
49
- node: {
50
- ClassName: 'Sprite3DBlockNode',
51
- Object: ''
52
- }
53
- }
54
- ],
55
- links: []
56
- });
57
- this._uniformValues = uniformValues ?? [];
58
- this._uniformTextures = uniformTextures ?? [];
59
- }
60
- /**
61
- * Gets the fragment blueprint IR used to generate the fragment shader.
62
- */ get fragmentIR() {
63
- return this._irFrag;
64
- }
65
- set fragmentIR(ir) {
66
- if (ir && ir !== this._irFrag) {
67
- this._irFrag = ir;
68
- this.clearCache();
69
- this.optionChanged(true);
70
- }
71
- }
72
- /**
73
- * Gets the list of uniform value descriptors used by the blueprint.
74
- */ get uniformValues() {
75
- return this._uniformValues;
76
- }
77
- set uniformValues(val) {
78
- this._uniformValues = (val ?? []).map((v)=>({
79
- ...v
80
- }));
81
- this.uniformChanged();
82
- }
83
- /**
84
- * Gets the list of texture uniform descriptors used by the blueprint.
85
- */ get uniformTextures() {
86
- return this._uniformTextures;
87
- }
88
- set uniformTextures(val) {
89
- val = val ?? [];
90
- if (val !== this._uniformTextures) {
91
- const newUniforms = val.map((v)=>({
92
- finalTexture: new DRef(v.finalTexture.get()),
93
- finalSampler: v.finalSampler,
94
- name: v.name,
95
- params: v.params?.clone() ?? Vector4.zero(),
96
- texture: v.texture,
97
- type: v.type,
98
- sRGB: v.sRGB,
99
- wrapS: v.wrapS,
100
- wrapT: v.wrapT,
101
- inFragmentShader: v.inFragmentShader,
102
- inVertexShader: v.inVertexShader,
103
- minFilter: v.minFilter,
104
- magFilter: v.magFilter,
105
- mipFilter: v.mipFilter
106
- }));
107
- for (const u of this._uniformTextures){
108
- u.finalTexture.dispose();
109
- }
110
- this._uniformTextures = newUniforms;
111
- this.uniformChanged();
112
- }
113
- }
114
- /**
115
- * Creates a deep copy of this blueprint material.
116
- *
117
- * @remarks
118
- * The clone shares the same fragment IR reference and copies the
119
- * current uniform descriptors, then calls {@link Sprite3DMaterial.copyFrom}
120
- * to copy base-class state.
121
- *
122
- * @returns A new {@link Sprite3DBlueprintMaterial} instance.
123
- */ clone() {
124
- const other = new Sprite3DBlueprintMaterial(this._irFrag, this._uniformValues, this._uniformTextures);
125
- other.copyFrom(this);
126
- return other;
127
- }
128
- /**
129
- * Applies runtime uniform values and textures to the given bind group.
130
- *
131
- * @remarks
132
- * - Calls the base implementation to bind sprite-related uniforms first.
133
- * - If fragment color is needed for the current context, all blueprint
134
- * uniform values and textures are then bound by name:
135
- * - `uniformValues` via `bindGroup.setValue`.
136
- * - `uniformTextures` via `bindGroup.setTexture`.
137
- *
138
- * @param bindGroup - The bind group to bind material resources to.
139
- * @param ctx - The current draw context.
140
- * @param pass - Index of the active render pass.
141
- */ applyUniformValues(bindGroup, ctx, pass) {
142
- super.applyUniformValues(bindGroup, ctx, pass);
143
- if (this.needFragmentColor(ctx)) {
144
- for (const u of this._uniformValues){
145
- bindGroup.setValue(u.name, u.finalValue);
146
- }
147
- for (const u of this._uniformTextures){
148
- bindGroup.setTexture(u.name, u.finalTexture.get(), u.finalSampler);
149
- }
150
- }
151
- }
152
- /**
153
- * Computes the fragment color by invoking the blueprint-generated function.
154
- *
155
- * @remarks
156
- * - A helper function `zCalcSpriteColor(zWorldPos, zVertexUV)` is declared
157
- * on the shader builder using the current fragment IR.
158
- * - The blueprint IR is asked to create its node network via
159
- * {@link MaterialBlueprintIR.create}, and the output named `"Color"`
160
- * is used as the return value.
161
- * - The resulting function is invoked with the current world position and
162
- * UV coordinates for each fragment.
163
- *
164
- * @param scope - The current fragment shader function scope.
165
- * @returns A shader expression representing the final fragment color.
166
- */ calcFragmentColor(scope) {
167
- const pb = scope.$builder;
168
- const that = this;
169
- pb.func('zCalcSpriteColor', [
170
- pb.vec3('zWorldPos'),
171
- pb.vec2('zVertexUV')
172
- ], function() {
173
- const outputs = that._irFrag.create(pb);
174
- this.$return(that.getOutput(outputs, 'Color'));
175
- });
176
- return scope.zCalcSpriteColor(scope.$inputs.zWorldPos, scope.$inputs.zVertexUV);
177
- }
178
- /**
179
- * Creates a unique hash string used for program caching.
180
- *
181
- * @remarks
182
- * The hash includes the base {@link Sprite3DMaterial} hash and the
183
- * fragment IR hash, so that different blueprints will produce
184
- * different shader programs.
185
- *
186
- * @returns A hash string that identifies this material configuration.
187
- */ _createHash() {
188
- return `${super._createHash()}:${this._irFrag.hash}`;
189
- }
190
- /**
191
- * Creates the GPU program for this material.
192
- *
193
- * @remarks
194
- * This simply delegates to the base implementation and returns its result.
195
- * Commented-out logging lines are available for debugging the generated
196
- * vertex and fragment shader sources.
197
- *
198
- * @param ctx - The current draw context.
199
- * @param pass - Index of the active material pass.
200
- * @returns The created GPU program.
201
- */ createProgram(ctx, pass) {
202
- const program = super.createProgram(ctx, pass);
203
- //console.log(program.getShaderSource('vertex'));
204
- //console.log(program.getShaderSource('fragment'));
205
- return program;
206
- }
207
- /**
208
- * Disposes resources associated with this material.
209
- *
210
- * @remarks
211
- * - Calls the base `onDispose` to clean up inherited resources.
212
- * - Disposes all `finalTexture` references from the blueprint texture
213
- * uniform descriptors.
214
- *
215
- * This method is intended to be called by the engine's resource management
216
- * system rather than directly from user code.
217
- */ onDispose() {
218
- super.onDispose();
219
- for (const u of this._uniformTextures){
220
- u.finalTexture.dispose();
221
- }
222
- }
223
- /**
224
- * Retrieves a named output expression from a blueprint output list.
225
- *
226
- * @param outputs - List of outputs generated by the blueprint graph.
227
- * @param name - Name of the output to look for (e.g. `"Color"`).
228
- * @returns The matching output expression, or `undefined` if not found.
229
- */ getOutput(outputs, name) {
230
- return outputs.find((output)=>output.name === name)?.exp;
231
- }
232
- }
233
-
234
- export { Sprite3DBlueprintMaterial };
235
- //# sourceMappingURL=sprite3dblueprint.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sprite3dblueprint.js","sources":["../../src/material/sprite3dblueprint.ts"],"sourcesContent":["import { DRef, Vector4 } from '@zephyr3d/base';\r\nimport { type BluePrintUniformTexture, type BluePrintUniformValue } from '../utility/blueprint/material/ir';\r\nimport { Sprite3DBlockNode } from '../utility/blueprint/material/pbr';\r\nimport { MaterialBlueprintIR } from '../utility/blueprint/material/ir';\r\nimport { Sprite3DMaterial } from './sprite3d';\r\nimport type { BindGroup, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\n\r\n/**\r\n * Sprite3D material driven by a blueprint graph.\r\n *\r\n * @remarks\r\n * This material extends {@link Sprite3DMaterial} and uses a\r\n * {@link MaterialBlueprintIR} fragment graph to compute the final\r\n * sprite color. All fragment shading logic is defined in the\r\n * blueprint instead of being hard-coded in the material.\r\n *\r\n * @public\r\n */\r\nexport class Sprite3DBlueprintMaterial extends Sprite3DMaterial {\r\n /** @internal */\r\n private _irFrag: MaterialBlueprintIR;\r\n /** @internal */\r\n private _uniformValues: BluePrintUniformValue[];\r\n /** @internal */\r\n private _uniformTextures: BluePrintUniformTexture[];\r\n /**\r\n * Creates a new {@link Sprite3DBlueprintMaterial} instance.\r\n *\r\n * @param irFrag - Optional fragment blueprint IR. If omitted, a default\r\n * IR containing a single {@link Sprite3DBlockNode} is created.\r\n * @param uniformValues - Optional initial list of uniform value descriptors.\r\n * @param uniformTextures - Optional initial list of texture uniform descriptors.\r\n */\r\n constructor(\r\n irFrag?: MaterialBlueprintIR,\r\n uniformValues?: BluePrintUniformValue[],\r\n uniformTextures?: BluePrintUniformTexture[]\r\n ) {\r\n super();\r\n this._irFrag =\r\n irFrag ??\r\n new MaterialBlueprintIR(\r\n {\r\n nodeMap: { '1': new Sprite3DBlockNode() },\r\n roots: [1],\r\n order: [1],\r\n graph: { incoming: {}, outgoing: {} }\r\n },\r\n '',\r\n {\r\n nodes: [{ id: 1, title: '', locked: true, node: { ClassName: 'Sprite3DBlockNode', Object: '' } }],\r\n links: []\r\n }\r\n );\r\n this._uniformValues = uniformValues ?? [];\r\n this._uniformTextures = uniformTextures ?? [];\r\n }\r\n /**\r\n * Gets the fragment blueprint IR used to generate the fragment shader.\r\n */\r\n get fragmentIR() {\r\n return this._irFrag;\r\n }\r\n set fragmentIR(ir: MaterialBlueprintIR) {\r\n if (ir && ir !== this._irFrag) {\r\n this._irFrag = ir;\r\n this.clearCache();\r\n this.optionChanged(true);\r\n }\r\n }\r\n /**\r\n * Gets the list of uniform value descriptors used by the blueprint.\r\n */\r\n get uniformValues() {\r\n return this._uniformValues;\r\n }\r\n set uniformValues(val: BluePrintUniformValue[]) {\r\n this._uniformValues = (val ?? []).map((v) => ({ ...v }));\r\n this.uniformChanged();\r\n }\r\n /**\r\n * Gets the list of texture uniform descriptors used by the blueprint.\r\n */\r\n get uniformTextures() {\r\n return this._uniformTextures;\r\n }\r\n set uniformTextures(val: BluePrintUniformTexture[]) {\r\n val = val ?? [];\r\n if (val !== this._uniformTextures) {\r\n const newUniforms = val.map((v) => ({\r\n finalTexture: new DRef(v.finalTexture!.get()),\r\n finalSampler: v.finalSampler,\r\n name: v.name,\r\n params: v.params?.clone() ?? Vector4.zero(),\r\n texture: v.texture,\r\n type: v.type,\r\n sRGB: v.sRGB,\r\n wrapS: v.wrapS,\r\n wrapT: v.wrapT,\r\n inFragmentShader: v.inFragmentShader,\r\n inVertexShader: v.inVertexShader,\r\n minFilter: v.minFilter,\r\n magFilter: v.magFilter,\r\n mipFilter: v.mipFilter\r\n }));\r\n for (const u of this._uniformTextures) {\r\n u.finalTexture!.dispose();\r\n }\r\n this._uniformTextures = newUniforms;\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Creates a deep copy of this blueprint material.\r\n *\r\n * @remarks\r\n * The clone shares the same fragment IR reference and copies the\r\n * current uniform descriptors, then calls {@link Sprite3DMaterial.copyFrom}\r\n * to copy base-class state.\r\n *\r\n * @returns A new {@link Sprite3DBlueprintMaterial} instance.\r\n */\r\n clone() {\r\n const other = new Sprite3DBlueprintMaterial(this._irFrag, this._uniformValues, this._uniformTextures);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /**\r\n * Applies runtime uniform values and textures to the given bind group.\r\n *\r\n * @remarks\r\n * - Calls the base implementation to bind sprite-related uniforms first.\r\n * - If fragment color is needed for the current context, all blueprint\r\n * uniform values and textures are then bound by name:\r\n * - `uniformValues` via `bindGroup.setValue`.\r\n * - `uniformTextures` via `bindGroup.setTexture`.\r\n *\r\n * @param bindGroup - The bind group to bind material resources to.\r\n * @param ctx - The current draw context.\r\n * @param pass - Index of the active render pass.\r\n */\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number) {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n for (const u of this._uniformValues) {\r\n bindGroup.setValue(u.name, u.finalValue!);\r\n }\r\n for (const u of this._uniformTextures) {\r\n bindGroup.setTexture(u.name, u.finalTexture!.get()!, u.finalSampler);\r\n }\r\n }\r\n }\r\n /**\r\n * Computes the fragment color by invoking the blueprint-generated function.\r\n *\r\n * @remarks\r\n * - A helper function `zCalcSpriteColor(zWorldPos, zVertexUV)` is declared\r\n * on the shader builder using the current fragment IR.\r\n * - The blueprint IR is asked to create its node network via\r\n * {@link MaterialBlueprintIR.create}, and the output named `\"Color\"`\r\n * is used as the return value.\r\n * - The resulting function is invoked with the current world position and\r\n * UV coordinates for each fragment.\r\n *\r\n * @param scope - The current fragment shader function scope.\r\n * @returns A shader expression representing the final fragment color.\r\n */\r\n protected calcFragmentColor(scope: PBInsideFunctionScope) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func('zCalcSpriteColor', [pb.vec3('zWorldPos'), pb.vec2('zVertexUV')], function () {\r\n const outputs = that._irFrag.create(pb)!;\r\n this.$return(that.getOutput(outputs, 'Color') as PBShaderExp);\r\n });\r\n return scope.zCalcSpriteColor(scope.$inputs.zWorldPos, scope.$inputs.zVertexUV) as PBShaderExp;\r\n }\r\n /**\r\n * Creates a unique hash string used for program caching.\r\n *\r\n * @remarks\r\n * The hash includes the base {@link Sprite3DMaterial} hash and the\r\n * fragment IR hash, so that different blueprints will produce\r\n * different shader programs.\r\n *\r\n * @returns A hash string that identifies this material configuration.\r\n */\r\n protected _createHash() {\r\n return `${super._createHash()}:${this._irFrag.hash}`;\r\n }\r\n /**\r\n * Creates the GPU program for this material.\r\n *\r\n * @remarks\r\n * This simply delegates to the base implementation and returns its result.\r\n * Commented-out logging lines are available for debugging the generated\r\n * vertex and fragment shader sources.\r\n *\r\n * @param ctx - The current draw context.\r\n * @param pass - Index of the active material pass.\r\n * @returns The created GPU program.\r\n */\r\n protected createProgram(ctx: DrawContext, pass: number) {\r\n const program = super.createProgram(ctx, pass);\r\n //console.log(program.getShaderSource('vertex'));\r\n //console.log(program.getShaderSource('fragment'));\r\n return program;\r\n }\r\n /**\r\n * Disposes resources associated with this material.\r\n *\r\n * @remarks\r\n * - Calls the base `onDispose` to clean up inherited resources.\r\n * - Disposes all `finalTexture` references from the blueprint texture\r\n * uniform descriptors.\r\n *\r\n * This method is intended to be called by the engine's resource management\r\n * system rather than directly from user code.\r\n */\r\n protected onDispose() {\r\n super.onDispose();\r\n for (const u of this._uniformTextures) {\r\n u.finalTexture!.dispose();\r\n }\r\n }\r\n /**\r\n * Retrieves a named output expression from a blueprint output list.\r\n *\r\n * @param outputs - List of outputs generated by the blueprint graph.\r\n * @param name - Name of the output to look for (e.g. `\"Color\"`).\r\n * @returns The matching output expression, or `undefined` if not found.\r\n */\r\n private getOutput(\r\n outputs: {\r\n name: string;\r\n exp: number | boolean | PBShaderExp;\r\n }[],\r\n name: string\r\n ) {\r\n return outputs.find((output) => output.name === name)?.exp;\r\n }\r\n}\r\n"],"names":["Sprite3DBlueprintMaterial","Sprite3DMaterial","irFrag","uniformValues","uniformTextures","_irFrag","MaterialBlueprintIR","nodeMap","Sprite3DBlockNode","roots","order","graph","incoming","outgoing","nodes","id","title","locked","node","ClassName","Object","links","_uniformValues","_uniformTextures","fragmentIR","ir","clearCache","optionChanged","val","map","v","uniformChanged","newUniforms","finalTexture","DRef","get","finalSampler","name","params","clone","Vector4","zero","texture","type","sRGB","wrapS","wrapT","inFragmentShader","inVertexShader","minFilter","magFilter","mipFilter","u","dispose","other","copyFrom","applyUniformValues","bindGroup","ctx","pass","needFragmentColor","setValue","finalValue","setTexture","calcFragmentColor","scope","pb","$builder","that","func","vec3","vec2","outputs","create","$return","getOutput","zCalcSpriteColor","$inputs","zWorldPos","zVertexUV","_createHash","hash","createProgram","program","onDispose","find","output","exp"],"mappings":";;;;;AAQA;;;;;;;;;;IAWO,MAAMA,yBAAkCC,SAAAA,gBAAAA,CAAAA;qBAE7C,OAAqC;qBAErC,cAAgD;qBAEhD,gBAAoD;AACpD;;;;;;;AAOC,MACD,YACEC,MAA4B,EAC5BC,aAAuC,EACvCC,eAA2C,CAC3C;QACA,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,OAAO,GACVH,MAAAA,IACA,IAAII,mBACF,CAAA;YACEC,OAAS,EAAA;AAAE,gBAAA,GAAA,EAAK,IAAIC,iBAAAA;AAAoB,aAAA;YACxCC,KAAO,EAAA;AAAC,gBAAA;AAAE,aAAA;YACVC,KAAO,EAAA;AAAC,gBAAA;AAAE,aAAA;YACVC,KAAO,EAAA;AAAEC,gBAAAA,QAAAA,EAAU,EAAC;AAAGC,gBAAAA,QAAAA,EAAU;AAAG;AACtC,SAAA,EACA,EACA,EAAA;YACEC,KAAO,EAAA;AAAC,gBAAA;oBAAEC,EAAI,EAAA,CAAA;oBAAGC,KAAO,EAAA,EAAA;oBAAIC,MAAQ,EAAA,IAAA;oBAAMC,IAAM,EAAA;wBAAEC,SAAW,EAAA,mBAAA;wBAAqBC,MAAQ,EAAA;AAAG;AAAE;AAAE,aAAA;AACjGC,YAAAA,KAAAA,EAAO;AACT,SAAA,CAAA;AAEJ,QAAA,IAAI,CAACC,cAAc,GAAGnB,aAAAA,IAAiB,EAAE;AACzC,QAAA,IAAI,CAACoB,gBAAgB,GAAGnB,eAAAA,IAAmB,EAAE;AAC/C;AACA;;AAEC,MACD,IAAIoB,UAAa,GAAA;QACf,OAAO,IAAI,CAACnB,OAAO;AACrB;IACA,IAAImB,UAAAA,CAAWC,EAAuB,EAAE;AACtC,QAAA,IAAIA,EAAMA,IAAAA,EAAAA,KAAO,IAAI,CAACpB,OAAO,EAAE;YAC7B,IAAI,CAACA,OAAO,GAAGoB,EAAAA;AACf,YAAA,IAAI,CAACC,UAAU,EAAA;YACf,IAAI,CAACC,aAAa,CAAC,IAAA,CAAA;AACrB;AACF;AACA;;AAEC,MACD,IAAIxB,aAAgB,GAAA;QAClB,OAAO,IAAI,CAACmB,cAAc;AAC5B;IACA,IAAInB,aAAAA,CAAcyB,GAA4B,EAAE;AAC9C,QAAA,IAAI,CAACN,cAAc,GAAIM,CAAAA,GAAAA,IAAO,EAAC,EAAGC,GAAG,CAAC,CAACC,KAAO;AAAE,gBAAA,GAAGA;aAAE,CAAA,CAAA;AACrD,QAAA,IAAI,CAACC,cAAc,EAAA;AACrB;AACA;;AAEC,MACD,IAAI3B,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACmB,gBAAgB;AAC9B;IACA,IAAInB,eAAAA,CAAgBwB,GAA8B,EAAE;AAClDA,QAAAA,GAAAA,GAAMA,OAAO,EAAE;AACf,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAACL,gBAAgB,EAAE;AACjC,YAAA,MAAMS,cAAcJ,GAAIC,CAAAA,GAAG,CAAC,CAACC,KAAO;AAClCG,oBAAAA,YAAAA,EAAc,IAAIC,IAAAA,CAAKJ,CAAEG,CAAAA,YAAY,CAAEE,GAAG,EAAA,CAAA;AAC1CC,oBAAAA,YAAAA,EAAcN,EAAEM,YAAY;AAC5BC,oBAAAA,IAAAA,EAAMP,EAAEO,IAAI;AACZC,oBAAAA,MAAAA,EAAQR,CAAEQ,CAAAA,MAAM,EAAEC,KAAAA,EAAAA,IAAWC,QAAQC,IAAI,EAAA;AACzCC,oBAAAA,OAAAA,EAASZ,EAAEY,OAAO;AAClBC,oBAAAA,IAAAA,EAAMb,EAAEa,IAAI;AACZC,oBAAAA,IAAAA,EAAMd,EAAEc,IAAI;AACZC,oBAAAA,KAAAA,EAAOf,EAAEe,KAAK;AACdC,oBAAAA,KAAAA,EAAOhB,EAAEgB,KAAK;AACdC,oBAAAA,gBAAAA,EAAkBjB,EAAEiB,gBAAgB;AACpCC,oBAAAA,cAAAA,EAAgBlB,EAAEkB,cAAc;AAChCC,oBAAAA,SAAAA,EAAWnB,EAAEmB,SAAS;AACtBC,oBAAAA,SAAAA,EAAWpB,EAAEoB,SAAS;AACtBC,oBAAAA,SAAAA,EAAWrB,EAAEqB;iBACf,CAAA,CAAA;AACA,YAAA,KAAK,MAAMC,CAAAA,IAAK,IAAI,CAAC7B,gBAAgB,CAAE;gBACrC6B,CAAEnB,CAAAA,YAAY,CAAEoB,OAAO,EAAA;AACzB;YACA,IAAI,CAAC9B,gBAAgB,GAAGS,WAAAA;AACxB,YAAA,IAAI,CAACD,cAAc,EAAA;AACrB;AACF;AACA;;;;;;;;;AASC,MACDQ,KAAQ,GAAA;AACN,QAAA,MAAMe,KAAQ,GAAA,IAAItD,yBAA0B,CAAA,IAAI,CAACK,OAAO,EAAE,IAAI,CAACiB,cAAc,EAAE,IAAI,CAACC,gBAAgB,CAAA;QACpG+B,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACA;;;;;;;;;;;;;AAaC,MACDE,mBAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAE;QACvE,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,QAAA,IAAI,IAAI,CAACC,iBAAiB,CAACF,GAAM,CAAA,EAAA;AAC/B,YAAA,KAAK,MAAMN,CAAAA,IAAK,IAAI,CAAC9B,cAAc,CAAE;AACnCmC,gBAAAA,SAAAA,CAAUI,QAAQ,CAACT,CAAAA,CAAEf,IAAI,EAAEe,EAAEU,UAAU,CAAA;AACzC;AACA,YAAA,KAAK,MAAMV,CAAAA,IAAK,IAAI,CAAC7B,gBAAgB,CAAE;gBACrCkC,SAAUM,CAAAA,UAAU,CAACX,CAAAA,CAAEf,IAAI,EAAEe,CAAEnB,CAAAA,YAAY,CAAEE,GAAG,EAAKiB,EAAAA,CAAAA,CAAEhB,YAAY,CAAA;AACrE;AACF;AACF;AACA;;;;;;;;;;;;;;MAeU4B,iBAAkBC,CAAAA,KAA4B,EAAE;QACxD,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CAAC,kBAAoB,EAAA;AAACH,YAAAA,EAAAA,CAAGI,IAAI,CAAC,WAAA,CAAA;AAAcJ,YAAAA,EAAAA,CAAGK,IAAI,CAAC,WAAA;SAAa,EAAE,WAAA;AACxE,YAAA,MAAMC,OAAUJ,GAAAA,IAAAA,CAAK/D,OAAO,CAACoE,MAAM,CAACP,EAAAA,CAAAA;AACpC,YAAA,IAAI,CAACQ,OAAO,CAACN,IAAKO,CAAAA,SAAS,CAACH,OAAS,EAAA,OAAA,CAAA,CAAA;AACvC,SAAA,CAAA;QACA,OAAOP,KAAAA,CAAMW,gBAAgB,CAACX,KAAMY,CAAAA,OAAO,CAACC,SAAS,EAAEb,KAAAA,CAAMY,OAAO,CAACE,SAAS,CAAA;AAChF;AACA;;;;;;;;;AASC,MACD,WAAwB,GAAA;QACtB,OAAO,CAAA,EAAG,KAAK,CAACC,WAAc,EAAA,CAAA,CAAC,EAAE,IAAI,CAAC3E,OAAO,CAAC4E,IAAI,CAAE,CAAA;AACtD;AACA;;;;;;;;;;;AAWC,MACD,aAAUC,CAAcxB,GAAgB,EAAEC,IAAY,EAAE;AACtD,QAAA,MAAMwB,OAAU,GAAA,KAAK,CAACD,aAAAA,CAAcxB,GAAKC,EAAAA,IAAAA,CAAAA;;;QAGzC,OAAOwB,OAAAA;AACT;AACA;;;;;;;;;;AAUC,MACD,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACC,SAAAA,EAAAA;AACN,QAAA,KAAK,MAAMhC,CAAAA,IAAK,IAAI,CAAC7B,gBAAgB,CAAE;YACrC6B,CAAEnB,CAAAA,YAAY,CAAEoB,OAAO,EAAA;AACzB;AACF;AACA;;;;;;AAMC,MACD,SAAQsB,CACNH,OAGG,EACHnC,IAAY,EACZ;QACA,OAAOmC,OAAAA,CAAQa,IAAI,CAAC,CAACC,SAAWA,MAAOjD,CAAAA,IAAI,KAAKA,IAAOkD,CAAAA,EAAAA,GAAAA;AACzD;AACF;;;;"}
@@ -1,106 +0,0 @@
1
- import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { SpriteMaterial } from './sprite.js';
3
- import { fetchSampler } from '../utility/misc.js';
4
-
5
- /**
6
- * Single-channel signed-distance-field sprite material.
7
- *
8
- * @public
9
- */ class SDFSpriteMaterial extends SpriteMaterial {
10
- static FEATURE_SPRITE_TEXTURE = this.defineFeature();
11
- _texture;
12
- _color;
13
- _sdfParams;
14
- constructor(){
15
- super();
16
- this._texture = new DRef();
17
- this._color = new Vector3(1, 1, 1);
18
- this._sdfParams = new Vector4(8, 1, 1, 0);
19
- this.blendMode = 'blend';
20
- }
21
- get spriteTexture() {
22
- return this._texture.get();
23
- }
24
- set spriteTexture(tex) {
25
- tex = tex ?? null;
26
- if (tex !== this._texture.get()) {
27
- this._texture.set(tex);
28
- this.useFeature(SDFSpriteMaterial.FEATURE_SPRITE_TEXTURE, !!tex);
29
- this.uniformChanged();
30
- }
31
- }
32
- get textColor() {
33
- return this._color;
34
- }
35
- set textColor(value) {
36
- if (!this._color.equalsTo(value)) {
37
- this._color.set(value);
38
- this.uniformChanged();
39
- }
40
- }
41
- get sdfDistanceRange() {
42
- return this._sdfParams.x;
43
- }
44
- set sdfDistanceRange(value) {
45
- if (this._sdfParams.x !== value) {
46
- this._sdfParams.x = value;
47
- this.uniformChanged();
48
- }
49
- }
50
- setSDFTextureInfo(distanceRange, width, height) {
51
- if (this._sdfParams.x !== distanceRange || this._sdfParams.y !== width || this._sdfParams.z !== height) {
52
- this._sdfParams.setXYZW(distanceRange, width, height, 0);
53
- this.uniformChanged();
54
- }
55
- }
56
- clone() {
57
- const other = new SDFSpriteMaterial();
58
- other.copyFrom(this);
59
- return other;
60
- }
61
- copyFrom(other) {
62
- super.copyFrom(other);
63
- this.spriteTexture = other.spriteTexture;
64
- this.textColor = other.textColor;
65
- this._sdfParams.set(other._sdfParams);
66
- }
67
- internalApplyUniforms(bindGroup, ctx) {
68
- if (this.needFragmentColor(ctx)) {
69
- bindGroup.setValue('zTextColor', this._color);
70
- bindGroup.setValue('zSDFParams', this._sdfParams);
71
- if (this.spriteTexture) {
72
- bindGroup.setTexture('zSpriteTexture', this.spriteTexture, fetchSampler('clamp_linear'));
73
- }
74
- }
75
- }
76
- internalSetupUniforms(scope) {
77
- const pb = scope.$builder;
78
- if (pb.shaderKind === 'fragment' && this.needFragmentColor()) {
79
- scope.zTextColor = pb.vec3().uniform(2);
80
- scope.zSDFParams = pb.vec4().uniform(2);
81
- if (this.spriteTexture) {
82
- scope.zSpriteTexture = pb.tex2D().uniform(2);
83
- }
84
- }
85
- }
86
- calcFragmentColor(scope) {
87
- const pb = scope.$builder;
88
- if (!this.spriteTexture) {
89
- return pb.vec4(scope.zTextColor, 1);
90
- }
91
- scope.$l.sdf = pb.textureSample(scope.zSpriteTexture, scope.$inputs.zVertexUV).r;
92
- scope.$l.unitRange = pb.div(pb.vec2(scope.zSDFParams.x), pb.max(pb.vec2(scope.zSDFParams.y, scope.zSDFParams.z), pb.vec2(1)));
93
- scope.$l.screenTexSize = pb.div(pb.vec2(1), pb.max(pb.fwidth(scope.$inputs.zVertexUV), pb.vec2(1e-4)));
94
- scope.$l.screenPxRange = pb.max(pb.mul(0.5, pb.dot(scope.unitRange, scope.screenTexSize)), 1);
95
- scope.$l.screenPxDistance = pb.mul(scope.screenPxRange, pb.sub(scope.sdf, 0.5));
96
- scope.$l.alpha = pb.clamp(pb.add(scope.screenPxDistance, 0.5), 0, 1);
97
- return pb.vec4(scope.zTextColor, scope.alpha);
98
- }
99
- onDispose() {
100
- super.onDispose();
101
- this._texture.dispose();
102
- }
103
- }
104
-
105
- export { SDFSpriteMaterial };
106
- //# sourceMappingURL=sprite_sdf.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sprite_sdf.js","sources":["../../src/material/sprite_sdf.ts"],"sourcesContent":["import type { BindGroup, PBInsideFunctionScope, Texture2D } from '@zephyr3d/device';\r\nimport type { Clonable, Immutable } from '@zephyr3d/base';\r\nimport { DRef, Vector3, Vector4 } from '@zephyr3d/base';\r\nimport type { DrawContext } from '../render/drawable';\r\nimport { SpriteMaterial } from './sprite';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\n/**\r\n * Single-channel signed-distance-field sprite material.\r\n *\r\n * @public\r\n */\r\nexport class SDFSpriteMaterial extends SpriteMaterial implements Clonable<SDFSpriteMaterial> {\r\n static FEATURE_SPRITE_TEXTURE = this.defineFeature();\r\n protected _texture: DRef<Texture2D>;\r\n protected _color: Vector3;\r\n protected _sdfParams: Vector4;\r\n constructor() {\r\n super();\r\n this._texture = new DRef();\r\n this._color = new Vector3(1, 1, 1);\r\n this._sdfParams = new Vector4(8, 1, 1, 0);\r\n this.blendMode = 'blend';\r\n }\r\n get spriteTexture() {\r\n return this._texture.get();\r\n }\r\n set spriteTexture(tex) {\r\n tex = tex ?? null;\r\n if (tex !== this._texture.get()) {\r\n this._texture.set(tex);\r\n this.useFeature(SDFSpriteMaterial.FEATURE_SPRITE_TEXTURE, !!tex);\r\n this.uniformChanged();\r\n }\r\n }\r\n get textColor(): Immutable<Vector3> {\r\n return this._color;\r\n }\r\n set textColor(value: Immutable<Vector3>) {\r\n if (!this._color.equalsTo(value)) {\r\n this._color.set(value);\r\n this.uniformChanged();\r\n }\r\n }\r\n get sdfDistanceRange() {\r\n return this._sdfParams.x;\r\n }\r\n set sdfDistanceRange(value: number) {\r\n if (this._sdfParams.x !== value) {\r\n this._sdfParams.x = value;\r\n this.uniformChanged();\r\n }\r\n }\r\n setSDFTextureInfo(distanceRange: number, width: number, height: number) {\r\n if (this._sdfParams.x !== distanceRange || this._sdfParams.y !== width || this._sdfParams.z !== height) {\r\n this._sdfParams.setXYZW(distanceRange, width, height, 0);\r\n this.uniformChanged();\r\n }\r\n }\r\n clone() {\r\n const other = new SDFSpriteMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this) {\r\n super.copyFrom(other);\r\n this.spriteTexture = other.spriteTexture;\r\n this.textColor = other.textColor;\r\n this._sdfParams.set(other._sdfParams);\r\n }\r\n protected internalApplyUniforms(bindGroup: BindGroup, ctx: DrawContext) {\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('zTextColor', this._color);\r\n bindGroup.setValue('zSDFParams', this._sdfParams);\r\n if (this.spriteTexture) {\r\n bindGroup.setTexture('zSpriteTexture', this.spriteTexture, fetchSampler('clamp_linear'));\r\n }\r\n }\r\n }\r\n protected internalSetupUniforms(scope: PBInsideFunctionScope) {\r\n const pb = scope.$builder;\r\n if (pb.shaderKind === 'fragment' && this.needFragmentColor()) {\r\n scope.zTextColor = pb.vec3().uniform(2);\r\n scope.zSDFParams = pb.vec4().uniform(2);\r\n if (this.spriteTexture) {\r\n scope.zSpriteTexture = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n protected calcFragmentColor(scope: PBInsideFunctionScope) {\r\n const pb = scope.$builder;\r\n if (!this.spriteTexture) {\r\n return pb.vec4(scope.zTextColor, 1);\r\n }\r\n scope.$l.sdf = pb.textureSample(scope.zSpriteTexture, scope.$inputs.zVertexUV).r;\r\n scope.$l.unitRange = pb.div(\r\n pb.vec2(scope.zSDFParams.x),\r\n pb.max(pb.vec2(scope.zSDFParams.y, scope.zSDFParams.z), pb.vec2(1))\r\n );\r\n scope.$l.screenTexSize = pb.div(pb.vec2(1), pb.max(pb.fwidth(scope.$inputs.zVertexUV), pb.vec2(1e-4)));\r\n scope.$l.screenPxRange = pb.max(pb.mul(0.5, pb.dot(scope.unitRange, scope.screenTexSize)), 1);\r\n scope.$l.screenPxDistance = pb.mul(scope.screenPxRange, pb.sub(scope.sdf, 0.5));\r\n scope.$l.alpha = pb.clamp(pb.add(scope.screenPxDistance, 0.5), 0, 1);\r\n return pb.vec4(scope.zTextColor, scope.alpha);\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n this._texture.dispose();\r\n }\r\n}\r\n"],"names":["SDFSpriteMaterial","SpriteMaterial","FEATURE_SPRITE_TEXTURE","defineFeature","_texture","_color","_sdfParams","DRef","Vector3","Vector4","blendMode","spriteTexture","get","tex","set","useFeature","uniformChanged","textColor","value","equalsTo","sdfDistanceRange","x","setSDFTextureInfo","distanceRange","width","height","y","z","setXYZW","clone","other","copyFrom","internalApplyUniforms","bindGroup","ctx","needFragmentColor","setValue","setTexture","fetchSampler","internalSetupUniforms","scope","pb","$builder","shaderKind","zTextColor","vec3","uniform","zSDFParams","vec4","zSpriteTexture","tex2D","calcFragmentColor","$l","sdf","textureSample","$inputs","zVertexUV","r","unitRange","div","vec2","max","screenTexSize","fwidth","screenPxRange","mul","dot","screenPxDistance","sub","alpha","clamp","add","onDispose","dispose"],"mappings":";;;;AAOA;;;;IAKO,MAAMA,iBAA0BC,SAAAA,cAAAA,CAAAA;AACrC,IAAA,OAAOC,sBAAyB,GAAA,IAAI,CAACC,aAAa,EAAG;IAC3CC,QAA0B;IAC1BC,MAAgB;IAChBC,UAAoB;IAC9B,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACF,QAAQ,GAAG,IAAIG,IAAAA,EAAAA;AACpB,QAAA,IAAI,CAACF,MAAM,GAAG,IAAIG,OAAAA,CAAQ,GAAG,CAAG,EAAA,CAAA,CAAA;AAChC,QAAA,IAAI,CAACF,UAAU,GAAG,IAAIG,OAAQ,CAAA,CAAA,EAAG,GAAG,CAAG,EAAA,CAAA,CAAA;QACvC,IAAI,CAACC,SAAS,GAAG,OAAA;AACnB;AACA,IAAA,IAAIC,aAAgB,GAAA;AAClB,QAAA,OAAO,IAAI,CAACP,QAAQ,CAACQ,GAAG,EAAA;AAC1B;IACA,IAAID,aAAAA,CAAcE,GAAG,EAAE;AACrBA,QAAAA,GAAAA,GAAMA,GAAO,IAAA,IAAA;AACb,QAAA,IAAIA,QAAQ,IAAI,CAACT,QAAQ,CAACQ,GAAG,EAAI,EAAA;AAC/B,YAAA,IAAI,CAACR,QAAQ,CAACU,GAAG,CAACD,GAAAA,CAAAA;AAClB,YAAA,IAAI,CAACE,UAAU,CAACf,kBAAkBE,sBAAsB,EAAE,CAAC,CAACW,GAAAA,CAAAA;AAC5D,YAAA,IAAI,CAACG,cAAc,EAAA;AACrB;AACF;AACA,IAAA,IAAIC,SAAgC,GAAA;QAClC,OAAO,IAAI,CAACZ,MAAM;AACpB;IACA,IAAIY,SAAAA,CAAUC,KAAyB,EAAE;AACvC,QAAA,IAAI,CAAC,IAAI,CAACb,MAAM,CAACc,QAAQ,CAACD,KAAQ,CAAA,EAAA;AAChC,YAAA,IAAI,CAACb,MAAM,CAACS,GAAG,CAACI,KAAAA,CAAAA;AAChB,YAAA,IAAI,CAACF,cAAc,EAAA;AACrB;AACF;AACA,IAAA,IAAII,gBAAmB,GAAA;AACrB,QAAA,OAAO,IAAI,CAACd,UAAU,CAACe,CAAC;AAC1B;IACA,IAAID,gBAAAA,CAAiBF,KAAa,EAAE;AAClC,QAAA,IAAI,IAAI,CAACZ,UAAU,CAACe,CAAC,KAAKH,KAAO,EAAA;AAC/B,YAAA,IAAI,CAACZ,UAAU,CAACe,CAAC,GAAGH,KAAAA;AACpB,YAAA,IAAI,CAACF,cAAc,EAAA;AACrB;AACF;AACAM,IAAAA,iBAAAA,CAAkBC,aAAqB,EAAEC,KAAa,EAAEC,MAAc,EAAE;QACtE,IAAI,IAAI,CAACnB,UAAU,CAACe,CAAC,KAAKE,aAAAA,IAAiB,IAAI,CAACjB,UAAU,CAACoB,CAAC,KAAKF,SAAS,IAAI,CAAClB,UAAU,CAACqB,CAAC,KAAKF,MAAQ,EAAA;AACtG,YAAA,IAAI,CAACnB,UAAU,CAACsB,OAAO,CAACL,aAAAA,EAAeC,OAAOC,MAAQ,EAAA,CAAA,CAAA;AACtD,YAAA,IAAI,CAACT,cAAc,EAAA;AACrB;AACF;IACAa,KAAQ,GAAA;AACN,QAAA,MAAMC,QAAQ,IAAI9B,iBAAAA,EAAAA;QAClB8B,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAE;AACpB,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACnB,aAAa,GAAGmB,KAAAA,CAAMnB,aAAa;AACxC,QAAA,IAAI,CAACM,SAAS,GAAGa,KAAAA,CAAMb,SAAS;AAChC,QAAA,IAAI,CAACX,UAAU,CAACQ,GAAG,CAACgB,MAAMxB,UAAU,CAAA;AACtC;IACU0B,qBAAsBC,CAAAA,SAAoB,EAAEC,GAAgB,EAAE;AACtE,QAAA,IAAI,IAAI,CAACC,iBAAiB,CAACD,GAAM,CAAA,EAAA;AAC/BD,YAAAA,SAAAA,CAAUG,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC/B,MAAM,CAAA;AAC5C4B,YAAAA,SAAAA,CAAUG,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC9B,UAAU,CAAA;YAChD,IAAI,IAAI,CAACK,aAAa,EAAE;AACtBsB,gBAAAA,SAAAA,CAAUI,UAAU,CAAC,gBAAA,EAAkB,IAAI,CAAC1B,aAAa,EAAE2B,YAAa,CAAA,cAAA,CAAA,CAAA;AAC1E;AACF;AACF;AACUC,IAAAA,qBAAAA,CAAsBC,KAA4B,EAAE;QAC5D,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,IAAID,GAAGE,UAAU,KAAK,cAAc,IAAI,CAACR,iBAAiB,EAAI,EAAA;AAC5DK,YAAAA,KAAAA,CAAMI,UAAU,GAAGH,EAAAA,CAAGI,IAAI,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACrCN,YAAAA,KAAAA,CAAMO,UAAU,GAAGN,EAAAA,CAAGO,IAAI,EAAA,CAAGF,OAAO,CAAC,CAAA,CAAA;YACrC,IAAI,IAAI,CAACnC,aAAa,EAAE;AACtB6B,gBAAAA,KAAAA,CAAMS,cAAc,GAAGR,EAAAA,CAAGS,KAAK,EAAA,CAAGJ,OAAO,CAAC,CAAA,CAAA;AAC5C;AACF;AACF;AACUK,IAAAA,iBAAAA,CAAkBX,KAA4B,EAAE;QACxD,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,IAAI,CAAC,IAAI,CAAC/B,aAAa,EAAE;AACvB,YAAA,OAAO8B,EAAGO,CAAAA,IAAI,CAACR,KAAAA,CAAMI,UAAU,EAAE,CAAA,CAAA;AACnC;AACAJ,QAAAA,KAAAA,CAAMY,EAAE,CAACC,GAAG,GAAGZ,GAAGa,aAAa,CAACd,KAAMS,CAAAA,cAAc,EAAET,KAAMe,CAAAA,OAAO,CAACC,SAAS,EAAEC,CAAC;AAChFjB,QAAAA,KAAAA,CAAMY,EAAE,CAACM,SAAS,GAAGjB,GAAGkB,GAAG,CACzBlB,EAAGmB,CAAAA,IAAI,CAACpB,KAAAA,CAAMO,UAAU,CAAC1B,CAAC,CAC1BoB,EAAAA,EAAAA,CAAGoB,GAAG,CAACpB,EAAGmB,CAAAA,IAAI,CAACpB,KAAAA,CAAMO,UAAU,CAACrB,CAAC,EAAEc,KAAAA,CAAMO,UAAU,CAACpB,CAAC,CAAGc,EAAAA,EAAAA,CAAGmB,IAAI,CAAC,CAAA,CAAA,CAAA,CAAA;QAElEpB,KAAMY,CAAAA,EAAE,CAACU,aAAa,GAAGrB,EAAAA,CAAGkB,GAAG,CAAClB,EAAAA,CAAGmB,IAAI,CAAC,CAAInB,CAAAA,EAAAA,EAAAA,CAAGoB,GAAG,CAACpB,EAAAA,CAAGsB,MAAM,CAACvB,KAAMe,CAAAA,OAAO,CAACC,SAAS,CAAA,EAAGf,EAAGmB,CAAAA,IAAI,CAAC,IAAA,CAAA,CAAA,CAAA;AAC/FpB,QAAAA,KAAAA,CAAMY,EAAE,CAACY,aAAa,GAAGvB,EAAGoB,CAAAA,GAAG,CAACpB,EAAGwB,CAAAA,GAAG,CAAC,GAAKxB,EAAAA,EAAAA,CAAGyB,GAAG,CAAC1B,KAAAA,CAAMkB,SAAS,EAAElB,KAAAA,CAAMsB,aAAa,CAAI,CAAA,EAAA,CAAA,CAAA;AAC3FtB,QAAAA,KAAAA,CAAMY,EAAE,CAACe,gBAAgB,GAAG1B,GAAGwB,GAAG,CAACzB,KAAMwB,CAAAA,aAAa,EAAEvB,EAAG2B,CAAAA,GAAG,CAAC5B,KAAAA,CAAMa,GAAG,EAAE,GAAA,CAAA,CAAA;AAC1Eb,QAAAA,KAAAA,CAAMY,EAAE,CAACiB,KAAK,GAAG5B,GAAG6B,KAAK,CAAC7B,EAAG8B,CAAAA,GAAG,CAAC/B,KAAAA,CAAM2B,gBAAgB,EAAE,MAAM,CAAG,EAAA,CAAA,CAAA;AAClE,QAAA,OAAO1B,GAAGO,IAAI,CAACR,MAAMI,UAAU,EAAEJ,MAAM6B,KAAK,CAAA;AAC9C;IACUG,SAAY,GAAA;AACpB,QAAA,KAAK,CAACA,SAAAA,EAAAA;QACN,IAAI,CAACpE,QAAQ,CAACqE,OAAO,EAAA;AACvB;AACF;;;;"}