@zephyr3d/scene 0.9.5 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/joint_dynamics/controller.js +92 -32
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/convex_collider.js +320 -0
- package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +71 -27
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +21 -20
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/skeleton.js +7 -10
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/app/engine.js +134 -140
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +47 -16
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +3 -1
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/model.js +346 -7
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +20 -16
- package/dist/avatar/wardrobe.js.map +1 -1
- package/dist/camera/camera.js +416 -210
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +1350 -621
- package/dist/index.js +6 -11
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +1 -1
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/lambert.js +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +23 -1
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +178 -23
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +4 -4
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +2 -1
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +1 -1
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +276 -65
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +3 -3
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +2 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/msdf_text.js +3 -3
- package/dist/material/msdf_text.js.map +1 -1
- package/dist/material/mtoon.js +574 -0
- package/dist/material/mtoon.js.map +1 -0
- package/dist/material/pbrblueprint.js +499 -336
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js +118 -100
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +1 -1
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +324 -294
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/subsurfaceprofile.js +812 -0
- package/dist/material/subsurfaceprofile.js.map +1 -0
- package/dist/material/unlit.js +1 -1
- package/dist/material/unlit.js.map +1 -1
- package/dist/posteffect/compositor.js +46 -11
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/ssr.js +422 -96
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/sss.js +1053 -0
- package/dist/posteffect/sss.js.map +1 -0
- package/dist/posteffect/taa.js +61 -60
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/abuffer_oit.js +63 -12
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +6 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/drawable.js +1 -5
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +2 -1
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +2 -1
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +2 -1
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +2 -1
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/lightpass.js +110 -23
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/render_queue.js +51 -8
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +80 -66
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/device_pool_allocator.js +8 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +481 -95
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +55 -0
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -1
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/renderpass.js +10 -4
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/sky.js +31 -1
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +23 -5
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +4 -2
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +3 -1
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +11 -1
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/light.js +21 -3
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +29 -14
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +6 -0
- package/dist/scene/meshdrawable.js.map +1 -1
- package/dist/scene/msdftext.js +5 -2
- package/dist/scene/msdftext.js.map +1 -1
- package/dist/scene/msdftextsprite.js +5 -3
- package/dist/scene/msdftextsprite.js.map +1 -1
- package/dist/scene/particlesys.js +3 -1
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +6 -5
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +4 -2
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +2 -1
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +4 -2
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +4 -2
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/shadow.js +26 -393
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/esm.js +112 -12
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +2 -2
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +19 -10
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +58 -7
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shadow/shadow_impl.js +6 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadow_region.js +229 -0
- package/dist/shadow/shadow_region.js.map +1 -0
- package/dist/shadow/shadowmapper.js +67 -59
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/vsm.js +45 -19
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/text/font/cff_font.js +890 -0
- package/dist/text/font/cff_font.js.map +1 -0
- package/dist/text/font/font_asset.js +17 -3
- package/dist/text/font/font_asset.js.map +1 -1
- package/dist/utility/blueprint/common/constants.js +8 -8
- package/dist/utility/blueprint/common/constants.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +31 -4
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +1 -17
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/manager.js +327 -359
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +5 -2
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -1
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +249 -54
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +37 -1
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +42 -3
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1112 -646
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +7 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +31 -12
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -1
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +3 -1
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +18 -0
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +6 -3
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +5 -2
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +3 -1
- package/dist/utility/serialization/scene/text.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -1
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/textures/ltcdata.js +6 -0
- package/dist/utility/textures/ltcdata.js.map +1 -0
- package/dist/utility/textures/ltclut.js +61 -0
- package/dist/utility/textures/ltclut.js.map +1 -0
- package/dist/values.js +9 -1
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/animation/ik/ik_pole_constraint.js +0 -123
- package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
- package/dist/animation/ik/ik_track.js +0 -96
- package/dist/animation/ik/ik_track.js.map +0 -1
- package/dist/animation/ik_postprocessor.js +0 -71
- package/dist/animation/ik_postprocessor.js.map +0 -1
- package/dist/animation/joint_dynamics/math.js +0 -16
- package/dist/animation/joint_dynamics/math.js.map +0 -1
- package/dist/animation/manual_transform_processor.js +0 -156
- package/dist/animation/manual_transform_processor.js.map +0 -1
- package/dist/animation/skeleton_postprocessor.js +0 -50
- package/dist/animation/skeleton_postprocessor.js.map +0 -1
- package/dist/animation/spring2/collision.js +0 -469
- package/dist/animation/spring2/collision.js.map +0 -1
- package/dist/animation/spring2/constraints.js +0 -329
- package/dist/animation/spring2/constraints.js.map +0 -1
- package/dist/animation/spring2/controller.js +0 -434
- package/dist/animation/spring2/controller.js.map +0 -1
- package/dist/animation/spring2/math.js +0 -16
- package/dist/animation/spring2/math.js.map +0 -1
- package/dist/animation/spring2/solver.js +0 -624
- package/dist/animation/spring2/solver.js.map +0 -1
- package/dist/animation/spring2/spring_system.js +0 -118
- package/dist/animation/spring2/spring_system.js.map +0 -1
- package/dist/animation/spring2/types.js +0 -19
- package/dist/animation/spring2/types.js.map +0 -1
- package/dist/animation/spring_postprocessor.js +0 -54
- package/dist/animation/spring_postprocessor.js.map +0 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
- package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/asset/loaders/gltf/helpers.js +0 -331
- package/dist/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/material/sprite3d.js +0 -301
- package/dist/material/sprite3d.js.map +0 -1
- package/dist/material/sprite3d_std.js +0 -116
- package/dist/material/sprite3d_std.js.map +0 -1
- package/dist/material/sprite3dblueprint.js +0 -235
- package/dist/material/sprite3dblueprint.js.map +0 -1
- package/dist/material/sprite_sdf.js +0 -106
- package/dist/material/sprite_sdf.js.map +0 -1
- package/dist/material/terrainmaterial.js +0 -368
- package/dist/material/terrainmaterial.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/render/deferredlightpass.js +0 -510
- package/dist/render/deferredlightpass.js.map +0 -1
- package/dist/render/deferredshadowlightpass.js +0 -428
- package/dist/render/deferredshadowlightpass.js.map +0 -1
- package/dist/render/gbufferpass.js +0 -50
- package/dist/render/gbufferpass.js.map +0 -1
- package/dist/scene/sdftextsprite.js +0 -322
- package/dist/scene/sdftextsprite.js.map +0 -1
- package/dist/scene/sprite3d.js +0 -18
- package/dist/scene/sprite3d.js.map +0 -1
- package/dist/scene/terrain/grass.js +0 -280
- package/dist/scene/terrain/grass.js.map +0 -1
- package/dist/scene/terrain/heightfield.js +0 -475
- package/dist/scene/terrain/heightfield.js.map +0 -1
- package/dist/scene/terrain/patch.js +0 -532
- package/dist/scene/terrain/patch.js.map +0 -1
- package/dist/scene/terrain/quadtree.js +0 -461
- package/dist/scene/terrain/quadtree.js.map +0 -1
- package/dist/scene/terrain/terrain.js +0 -231
- package/dist/scene/terrain/terrain.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
- package/dist/utility/serialization/scene/cloth_script.js +0 -834
- package/dist/utility/serialization/scene/cloth_script.js.map +0 -1
- package/dist/utility/serialization/scene/spring_script.js +0 -596
- package/dist/utility/serialization/scene/spring_script.js.map +0 -1
package/dist/src/shaders/misc.js
DELETED
|
@@ -1,266 +0,0 @@
|
|
|
1
|
-
import { PBPrimitiveType, PBInsideFunctionScope } from '@zephyr3d/device';
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Decodes a float that was encoded into a rgba8unorm
|
|
5
|
-
*
|
|
6
|
-
* @param scope - Current shader scope
|
|
7
|
-
* @param value - The rgba8unorm to be decoded
|
|
8
|
-
* @returns The decoded float value
|
|
9
|
-
*
|
|
10
|
-
* @public
|
|
11
|
-
*/ function decodeFloatFromRGBA(scope, value) {
|
|
12
|
-
const pb = scope.$builder;
|
|
13
|
-
if (!value || !value.$typeinfo.isPrimitiveType() || value.$typeinfo.primitiveType !== PBPrimitiveType.F32VEC4) {
|
|
14
|
-
throw new Error('decodeFloatFromRGBA() failed: parameter type must be vec4');
|
|
15
|
-
}
|
|
16
|
-
if (!scope || !(scope instanceof PBInsideFunctionScope)) {
|
|
17
|
-
throw new Error('decodeFloatFromRGBA() failed: decodeNormalizedFloatFromRGBA() must be called inside a function');
|
|
18
|
-
}
|
|
19
|
-
const funcName = 'Z_DecodeFloatFromRGBA';
|
|
20
|
-
pb.func(funcName, [
|
|
21
|
-
pb.vec4('value')
|
|
22
|
-
], function() {
|
|
23
|
-
this.$l.pack = pb.floor(pb.add(pb.mul(this.value, 255), 0.5));
|
|
24
|
-
// Extract bits
|
|
25
|
-
this.$l.bitSign = pb.float(pb.greaterThan(this.pack.x, 127.0));
|
|
26
|
-
this.$l.bitExpn = pb.float(pb.greaterThan(this.pack.y, 127.0));
|
|
27
|
-
this.pack.x = pb.sub(this.pack.x, pb.mul(this.bitSign, 128));
|
|
28
|
-
this.pack.y = pb.sub(this.pack.y, pb.mul(this.bitExpn, 128));
|
|
29
|
-
// Compute parts of number
|
|
30
|
-
this.$l.exponent = pb.add(pb.mul(this.pack.x, 2.0), this.bitExpn);
|
|
31
|
-
this.exponent = pb.pow(2.0, pb.sub(this.exponent, 127.0));
|
|
32
|
-
this.$l.mantissa = pb.float(1.0);
|
|
33
|
-
this.mantissa = pb.add(this.mantissa, pb.div(this.pack.y, 128.0));
|
|
34
|
-
this.mantissa = pb.add(this.mantissa, pb.div(this.pack.z, 32768.0));
|
|
35
|
-
this.mantissa = pb.add(this.mantissa, pb.div(this.pack.w, 8388608.0));
|
|
36
|
-
// Return result
|
|
37
|
-
this.$return(pb.mul(pb.sub(1.0, pb.mul(this.bitSign, 2)), this.exponent, this.mantissa));
|
|
38
|
-
});
|
|
39
|
-
return scope[funcName](value);
|
|
40
|
-
}
|
|
41
|
-
/**
|
|
42
|
-
* Encodes a float into a rgba8unorm
|
|
43
|
-
*
|
|
44
|
-
* @param scope - Current shader scope
|
|
45
|
-
* @param value - The float value to be encode
|
|
46
|
-
* @returns The encoded rgba8unorm
|
|
47
|
-
*
|
|
48
|
-
* @public
|
|
49
|
-
*/ function encodeFloatToRGBA(scope, value) {
|
|
50
|
-
const pb = scope.$builder;
|
|
51
|
-
const funcName = 'Z_EncodeFloatToRGBA';
|
|
52
|
-
pb.func(funcName, [
|
|
53
|
-
pb.float('value')
|
|
54
|
-
], function() {
|
|
55
|
-
this.$l.floatMax = pb.mul(1.70141184, pb.pow(10, 38));
|
|
56
|
-
this.$l.floatMin = pb.mul(1.17549435, pb.pow(10, -38));
|
|
57
|
-
this.$l.absvalue = pb.abs(this.value);
|
|
58
|
-
this.$if(pb.lessThanEqual(this.absvalue, this.floatMin), function() {
|
|
59
|
-
this.$return(pb.vec4(0));
|
|
60
|
-
});
|
|
61
|
-
this.$if(pb.greaterThanEqual(this.value, this.floatMax), function() {
|
|
62
|
-
this.$return(pb.vec4(127 / 255, 128 / 255, 0, 0));
|
|
63
|
-
});
|
|
64
|
-
this.$if(pb.lessThanEqual(this.value, pb.neg(this.floatMax)), function() {
|
|
65
|
-
this.$return(pb.vec4(1, 128 / 255, 0, 0));
|
|
66
|
-
});
|
|
67
|
-
this.$l.pack = pb.vec4(0);
|
|
68
|
-
// Compute Exponent and Mantissa
|
|
69
|
-
this.$l.exponent = pb.floor(pb.log2(this.absvalue));
|
|
70
|
-
this.$l.mantissa = pb.sub(pb.mul(this.absvalue, pb.pow(2.0, pb.neg(this.exponent))), 1.0);
|
|
71
|
-
// Pack Mantissa into bytes
|
|
72
|
-
this.pack.y = pb.floor(pb.mul(this.mantissa, 128.0));
|
|
73
|
-
this.mantissa = pb.sub(this.mantissa, pb.div(this.pack.y, 128.0));
|
|
74
|
-
this.pack.z = pb.floor(pb.mul(this.mantissa, 32768.0));
|
|
75
|
-
this.mantissa = pb.sub(this.mantissa, pb.div(this.pack.z, 32768.0));
|
|
76
|
-
this.pack.w = pb.floor(pb.mul(this.mantissa, 8388608.0));
|
|
77
|
-
// Pack Sing and Exponent into bytes
|
|
78
|
-
this.$l.expbias = pb.add(this.exponent, 127.0);
|
|
79
|
-
this.pack.x = pb.add(this.pack.x, pb.floor(pb.div(this.expbias, 2.0)));
|
|
80
|
-
this.expbias = pb.sub(this.expbias, pb.mul(this.pack.x, 2.0));
|
|
81
|
-
this.pack.y = pb.add(this.pack.y, pb.mul(pb.floor(this.expbias), 128.0));
|
|
82
|
-
this.pack.x = pb.add(this.pack.x, pb.mul(128.0, pb.float(pb.lessThan(this.value, 0)))); // Sign
|
|
83
|
-
this.$return(pb.div(pb.floor(pb.add(this.pack, pb.vec4(0.5))), 255.0));
|
|
84
|
-
});
|
|
85
|
-
return pb.getGlobalScope()[funcName](value);
|
|
86
|
-
}
|
|
87
|
-
/**
|
|
88
|
-
* Decodes a float that was encoded into a rgba8unorm
|
|
89
|
-
*
|
|
90
|
-
* @param scope - Current shader scope
|
|
91
|
-
* @param value - The rgba8unorm to be decoded
|
|
92
|
-
* @returns The decoded float value
|
|
93
|
-
*
|
|
94
|
-
* @public
|
|
95
|
-
*/ function decodeNormalizedFloatFromRGBA(scope, value) {
|
|
96
|
-
const pb = scope.$builder;
|
|
97
|
-
if (!value || !value.$typeinfo.isPrimitiveType() || value.$typeinfo.primitiveType !== PBPrimitiveType.F32VEC4) {
|
|
98
|
-
throw new Error('decodeNormalizedFloatFromRGBA() failed: parameter type must be vec4');
|
|
99
|
-
}
|
|
100
|
-
if (!scope || !(scope instanceof PBInsideFunctionScope)) {
|
|
101
|
-
throw new Error('decodeNormalizedFloatFromRGBA() failed: decodeNormalizedFloatFromRGBA() must be called inside a function');
|
|
102
|
-
}
|
|
103
|
-
const funcName = 'Z_decodeNormalizedFloatFromRGBA';
|
|
104
|
-
pb.func(funcName, [
|
|
105
|
-
pb.vec4('value')
|
|
106
|
-
], function() {
|
|
107
|
-
this.$l.bitShift = pb.vec4(1 / (256 * 256 * 256), 1 / (256 * 256), 1 / 256, 1);
|
|
108
|
-
this.$return(pb.dot(this.value, this.bitShift));
|
|
109
|
-
});
|
|
110
|
-
return scope[funcName](value);
|
|
111
|
-
}
|
|
112
|
-
/**
|
|
113
|
-
* Encodes a float into a rgba8unorm
|
|
114
|
-
*
|
|
115
|
-
* @param scope - Current shader scope
|
|
116
|
-
* @param value - The float value to be encode
|
|
117
|
-
* @returns The encoded rgba8unorm
|
|
118
|
-
*
|
|
119
|
-
* @public
|
|
120
|
-
*/ function encodeNormalizedFloatToRGBA(scope, value) {
|
|
121
|
-
const pb = scope.$builder;
|
|
122
|
-
const funcName = 'Z_encodeNormalizedFloatToRGBA';
|
|
123
|
-
pb.func(funcName, [
|
|
124
|
-
pb.float('value')
|
|
125
|
-
], function() {
|
|
126
|
-
this.$l.bitShift = pb.vec4(256 * 256 * 256, 256 * 256, 256, 1);
|
|
127
|
-
this.$l.bitMask = pb.vec4(0, 1 / 256, 1 / 256, 1 / 256);
|
|
128
|
-
this.$l.t = pb.fract(pb.mul(this.value, this.bitShift));
|
|
129
|
-
this.$return(pb.sub(this.t, pb.mul(this.t.xxyz, this.bitMask)));
|
|
130
|
-
});
|
|
131
|
-
return pb.getGlobalScope()[funcName](value);
|
|
132
|
-
}
|
|
133
|
-
/**
|
|
134
|
-
* Encodes two half floats into a rgba8unorm
|
|
135
|
-
*
|
|
136
|
-
* @param scope - Current shader scope
|
|
137
|
-
* @param a - The first half float to be encode
|
|
138
|
-
* @param b - The second half float to be encode
|
|
139
|
-
* @returns The encoded rgba8unorm
|
|
140
|
-
*
|
|
141
|
-
* @public
|
|
142
|
-
*/ function encode2HalfToRGBA(scope, a, b) {
|
|
143
|
-
const pb = scope.$builder;
|
|
144
|
-
const funcName = 'Z_encode2HalfToRGBA';
|
|
145
|
-
pb.func(funcName, [
|
|
146
|
-
pb.float('a'),
|
|
147
|
-
pb.float('b')
|
|
148
|
-
], function() {
|
|
149
|
-
this.$l.t = pb.vec4(this.a, pb.fract(pb.mul(this.a, 255)), this.b, pb.fract(pb.mul(this.b, 255)));
|
|
150
|
-
this.$return(pb.vec4(pb.sub(this.t.x, pb.div(this.t.y, 255)), this.t.y, pb.sub(this.t.z, pb.div(this.t.w, 255)), this.t.w));
|
|
151
|
-
});
|
|
152
|
-
return pb.getGlobalScope()[funcName](a, b);
|
|
153
|
-
}
|
|
154
|
-
/**
|
|
155
|
-
* Decodes two half floats that was encoded into a rgba8unorm
|
|
156
|
-
*
|
|
157
|
-
* @param scope - Current shader scope
|
|
158
|
-
* @param value - The rgba8unorm to be decoded
|
|
159
|
-
* @returns A vec2 that contains the two half floats
|
|
160
|
-
*
|
|
161
|
-
* @public
|
|
162
|
-
*/ function decode2HalfFromRGBA(scope, value) {
|
|
163
|
-
const pb = scope.$builder;
|
|
164
|
-
const funcName = 'Z_decode2HalfFromRGBA';
|
|
165
|
-
pb.func(funcName, [
|
|
166
|
-
pb.vec4('value')
|
|
167
|
-
], function() {
|
|
168
|
-
this.$return(pb.vec2(pb.add(this.value.x, pb.div(this.value.y, 255)), pb.add(this.value.z, pb.div(this.value.w, 255))));
|
|
169
|
-
});
|
|
170
|
-
return pb.getGlobalScope()[funcName](value);
|
|
171
|
-
}
|
|
172
|
-
/**
|
|
173
|
-
* Encodes a color value into RGBM format
|
|
174
|
-
*
|
|
175
|
-
* @param scope - Current shader scope
|
|
176
|
-
* @param rgb - The color value to be encoded
|
|
177
|
-
* @param maxRange - The max range of color components
|
|
178
|
-
* @returns The encoded RGBA value
|
|
179
|
-
*
|
|
180
|
-
* @public
|
|
181
|
-
*/ function encodeRGBM(scope, rgb, maxRange) {
|
|
182
|
-
const pb = scope.$builder;
|
|
183
|
-
const funcName = 'Z_encodeRGBM';
|
|
184
|
-
pb.func(funcName, [
|
|
185
|
-
pb.vec3('rgb'),
|
|
186
|
-
pb.float('range')
|
|
187
|
-
], function() {
|
|
188
|
-
this.$l.maxRGB = pb.max(this.rgb.r, pb.max(this.rgb.g, this.rgb.b));
|
|
189
|
-
this.$l.M = pb.div(this.maxRGB, this.range);
|
|
190
|
-
this.M = pb.div(pb.ceil(pb.mul(this.M, 255)), 255);
|
|
191
|
-
this.$return(pb.vec4(pb.div(this.rgb, pb.mul(this.M, this.range)), this.M));
|
|
192
|
-
});
|
|
193
|
-
return pb.getGlobalScope()[funcName](rgb, maxRange);
|
|
194
|
-
}
|
|
195
|
-
/**
|
|
196
|
-
* Decodes color value that was encoded into RGBM format
|
|
197
|
-
*
|
|
198
|
-
* @param scope - Current shader scope
|
|
199
|
-
* @param rgbm - The RGBM to be decoded
|
|
200
|
-
* @param maxRange - The max range of color components
|
|
201
|
-
* @returns The decoded RGB color value
|
|
202
|
-
*
|
|
203
|
-
* @public
|
|
204
|
-
*/ function decodeRGBM(scope, rgbm, maxRange) {
|
|
205
|
-
const pb = scope.$builder;
|
|
206
|
-
const funcName = 'Z_decodeRGBM';
|
|
207
|
-
pb.func(funcName, [
|
|
208
|
-
pb.vec4('rgbm'),
|
|
209
|
-
pb.float('range')
|
|
210
|
-
], function() {
|
|
211
|
-
this.$return(pb.mul(this.rgbm.rgb, this.rgbm.a, this.range));
|
|
212
|
-
});
|
|
213
|
-
return pb.getGlobalScope()[funcName](rgbm, maxRange);
|
|
214
|
-
}
|
|
215
|
-
/**
|
|
216
|
-
* Converts a vec3 color from gamma space to linear space
|
|
217
|
-
*
|
|
218
|
-
* @param scope - Current shader scope
|
|
219
|
-
* @param color - The vec3 color to be converted
|
|
220
|
-
* @returns The linear space vec3 color
|
|
221
|
-
*
|
|
222
|
-
* @public
|
|
223
|
-
*/ function gammaToLinear(scope, color) {
|
|
224
|
-
const pb = scope.$builder;
|
|
225
|
-
const funcName = 'Z_gammaToLinear';
|
|
226
|
-
pb.func(funcName, [
|
|
227
|
-
pb.vec3('color')
|
|
228
|
-
], function() {
|
|
229
|
-
// Approximate version from http://chilliant.blogspot.com.au/2012/08/srgb-approximations-for-hlsl.html?m=1
|
|
230
|
-
// float3 RGB = sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);
|
|
231
|
-
this.$return(pb.mul(this.color, pb.add(pb.mul(this.color, pb.add(pb.mul(this.color, 0.305306011), pb.vec3(0.682171111))), pb.vec3(0.012522878))));
|
|
232
|
-
});
|
|
233
|
-
return pb.getGlobalScope()[funcName](color);
|
|
234
|
-
}
|
|
235
|
-
/**
|
|
236
|
-
* Converts a vec3 color from linear space to gamma space
|
|
237
|
-
*
|
|
238
|
-
* @param scope - Current shader scope
|
|
239
|
-
* @param color - The vec3 color to be converted
|
|
240
|
-
* @returns The gamma space vec3 color
|
|
241
|
-
*
|
|
242
|
-
* @public
|
|
243
|
-
*/ function linearToGamma(scope, color) {
|
|
244
|
-
const pb = scope.$builder;
|
|
245
|
-
const funcName = 'Z_linearToGamma';
|
|
246
|
-
pb.func(funcName, [
|
|
247
|
-
pb.vec3('color')
|
|
248
|
-
], function() {
|
|
249
|
-
// Almost perfect version from http://chilliant.blogspot.com.au/2012/08/srgb-approximations-for-hlsl.html?m=1
|
|
250
|
-
// C_srgb_2 = max(1.055 * pow(C_lin, 0.416666667) - 0.055, 0);
|
|
251
|
-
this.$return(pb.max(pb.sub(pb.mul(pb.pow(this.color, pb.vec3(0.416666667)), 1.055), pb.vec3(0.055)), pb.vec3(0)));
|
|
252
|
-
});
|
|
253
|
-
return pb.getGlobalScope()[funcName](color);
|
|
254
|
-
}
|
|
255
|
-
/** @internal */ function fetchNormalizedFloatForDevice(scope, tex, uv, level) {
|
|
256
|
-
const pb = scope.$builder;
|
|
257
|
-
const texel = level === undefined || level === null ? pb.textureSample(tex, uv) : pb.textureSampleLevel(tex, uv, level);
|
|
258
|
-
if (pb.getDevice().type === 'webgl') {
|
|
259
|
-
return decodeNormalizedFloatFromRGBA(scope, texel);
|
|
260
|
-
} else {
|
|
261
|
-
return texel;
|
|
262
|
-
}
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
export { decode2HalfFromRGBA, decodeFloatFromRGBA, decodeNormalizedFloatFromRGBA, decodeRGBM, encode2HalfToRGBA, encodeFloatToRGBA, encodeNormalizedFloatToRGBA, encodeRGBM, fetchNormalizedFloatForDevice, gammaToLinear, linearToGamma };
|
|
266
|
-
//# sourceMappingURL=misc.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"misc.js","sources":["../../../src/shaders/misc.ts"],"sourcesContent":["import type { PBShaderExp } from '@zephyr3d/device';\r\nimport { PBInsideFunctionScope, PBPrimitiveType } from '@zephyr3d/device';\r\n\r\n/**\r\n * Decodes a float that was encoded into a rgba8unorm\r\n *\r\n * @param scope - Current shader scope\r\n * @param value - The rgba8unorm to be decoded\r\n * @returns The decoded float value\r\n *\r\n * @public\r\n */\r\nexport function decodeFloatFromRGBA(scope: PBInsideFunctionScope, value: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n if (\r\n !value ||\r\n !value.$typeinfo.isPrimitiveType() ||\r\n value.$typeinfo.primitiveType !== PBPrimitiveType.F32VEC4\r\n ) {\r\n throw new Error('decodeFloatFromRGBA() failed: parameter type must be vec4');\r\n }\r\n if (!scope || !(scope instanceof PBInsideFunctionScope)) {\r\n throw new Error(\r\n 'decodeFloatFromRGBA() failed: decodeNormalizedFloatFromRGBA() must be called inside a function'\r\n );\r\n }\r\n const funcName = 'Z_DecodeFloatFromRGBA';\r\n pb.func(funcName, [pb.vec4('value')], function () {\r\n this.$l.pack = pb.floor(pb.add(pb.mul(this.value, 255), 0.5));\r\n\r\n // Extract bits\r\n this.$l.bitSign = pb.float(pb.greaterThan(this.pack.x, 127.0));\r\n this.$l.bitExpn = pb.float(pb.greaterThan(this.pack.y, 127.0));\r\n this.pack.x = pb.sub(this.pack.x, pb.mul(this.bitSign, 128));\r\n this.pack.y = pb.sub(this.pack.y, pb.mul(this.bitExpn, 128));\r\n\r\n // Compute parts of number\r\n this.$l.exponent = pb.add(pb.mul(this.pack.x, 2.0), this.bitExpn);\r\n this.exponent = pb.pow(2.0, pb.sub(this.exponent, 127.0));\r\n this.$l.mantissa = pb.float(1.0);\r\n this.mantissa = pb.add(this.mantissa, pb.div(this.pack.y, 128.0));\r\n this.mantissa = pb.add(this.mantissa, pb.div(this.pack.z, 32768.0));\r\n this.mantissa = pb.add(this.mantissa, pb.div(this.pack.w, 8388608.0));\r\n\r\n // Return result\r\n this.$return(pb.mul(pb.sub(1.0, pb.mul(this.bitSign, 2)), this.exponent, this.mantissa));\r\n });\r\n return scope[funcName](value);\r\n}\r\n\r\n/**\r\n * Encodes a float into a rgba8unorm\r\n *\r\n * @param scope - Current shader scope\r\n * @param value - The float value to be encode\r\n * @returns The encoded rgba8unorm\r\n *\r\n * @public\r\n */\r\nexport function encodeFloatToRGBA(scope: PBInsideFunctionScope, value: PBShaderExp | number): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_EncodeFloatToRGBA';\r\n pb.func(funcName, [pb.float('value')], function () {\r\n this.$l.floatMax = pb.mul(1.70141184, pb.pow(10, 38));\r\n this.$l.floatMin = pb.mul(1.17549435, pb.pow(10, -38));\r\n this.$l.absvalue = pb.abs(this.value);\r\n this.$if(pb.lessThanEqual(this.absvalue, this.floatMin), function () {\r\n this.$return(pb.vec4(0));\r\n });\r\n this.$if(pb.greaterThanEqual(this.value, this.floatMax), function () {\r\n this.$return(pb.vec4(127 / 255, 128 / 255, 0, 0));\r\n });\r\n this.$if(pb.lessThanEqual(this.value, pb.neg(this.floatMax)), function () {\r\n this.$return(pb.vec4(1, 128 / 255, 0, 0));\r\n });\r\n this.$l.pack = pb.vec4(0);\r\n\r\n // Compute Exponent and Mantissa\r\n this.$l.exponent = pb.floor(pb.log2(this.absvalue));\r\n this.$l.mantissa = pb.sub(pb.mul(this.absvalue, pb.pow(2.0, pb.neg(this.exponent))), 1.0);\r\n\r\n // Pack Mantissa into bytes\r\n this.pack.y = pb.floor(pb.mul(this.mantissa, 128.0));\r\n this.mantissa = pb.sub(this.mantissa, pb.div(this.pack.y, 128.0));\r\n this.pack.z = pb.floor(pb.mul(this.mantissa, 32768.0));\r\n this.mantissa = pb.sub(this.mantissa, pb.div(this.pack.z, 32768.0));\r\n this.pack.w = pb.floor(pb.mul(this.mantissa, 8388608.0));\r\n\r\n // Pack Sing and Exponent into bytes\r\n this.$l.expbias = pb.add(this.exponent, 127.0);\r\n this.pack.x = pb.add(this.pack.x, pb.floor(pb.div(this.expbias, 2.0)));\r\n this.expbias = pb.sub(this.expbias, pb.mul(this.pack.x, 2.0));\r\n this.pack.y = pb.add(this.pack.y, pb.mul(pb.floor(this.expbias), 128.0));\r\n this.pack.x = pb.add(this.pack.x, pb.mul(128.0, pb.float(pb.lessThan(this.value, 0)))); // Sign\r\n this.$return(pb.div(pb.floor(pb.add(this.pack, pb.vec4(0.5))), 255.0));\r\n });\r\n return pb.getGlobalScope()[funcName](value);\r\n}\r\n\r\n/**\r\n * Decodes a float that was encoded into a rgba8unorm\r\n *\r\n * @param scope - Current shader scope\r\n * @param value - The rgba8unorm to be decoded\r\n * @returns The decoded float value\r\n *\r\n * @public\r\n */\r\nexport function decodeNormalizedFloatFromRGBA(scope: PBInsideFunctionScope, value: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n if (\r\n !value ||\r\n !value.$typeinfo.isPrimitiveType() ||\r\n value.$typeinfo.primitiveType !== PBPrimitiveType.F32VEC4\r\n ) {\r\n throw new Error('decodeNormalizedFloatFromRGBA() failed: parameter type must be vec4');\r\n }\r\n if (!scope || !(scope instanceof PBInsideFunctionScope)) {\r\n throw new Error(\r\n 'decodeNormalizedFloatFromRGBA() failed: decodeNormalizedFloatFromRGBA() must be called inside a function'\r\n );\r\n }\r\n const funcName = 'Z_decodeNormalizedFloatFromRGBA';\r\n pb.func(funcName, [pb.vec4('value')], function () {\r\n this.$l.bitShift = pb.vec4(1 / (256 * 256 * 256), 1 / (256 * 256), 1 / 256, 1);\r\n this.$return(pb.dot(this.value, this.bitShift));\r\n });\r\n return scope[funcName](value);\r\n}\r\n\r\n/**\r\n * Encodes a float into a rgba8unorm\r\n *\r\n * @param scope - Current shader scope\r\n * @param value - The float value to be encode\r\n * @returns The encoded rgba8unorm\r\n *\r\n * @public\r\n */\r\nexport function encodeNormalizedFloatToRGBA(\r\n scope: PBInsideFunctionScope,\r\n value: PBShaderExp | number\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_encodeNormalizedFloatToRGBA';\r\n pb.func(funcName, [pb.float('value')], function () {\r\n this.$l.bitShift = pb.vec4(256 * 256 * 256, 256 * 256, 256, 1);\r\n this.$l.bitMask = pb.vec4(0, 1 / 256, 1 / 256, 1 / 256);\r\n this.$l.t = pb.fract(pb.mul(this.value, this.bitShift));\r\n this.$return(pb.sub(this.t, pb.mul(this.t.xxyz, this.bitMask)));\r\n });\r\n return pb.getGlobalScope()[funcName](value);\r\n}\r\n\r\n/**\r\n * Encodes two half floats into a rgba8unorm\r\n *\r\n * @param scope - Current shader scope\r\n * @param a - The first half float to be encode\r\n * @param b - The second half float to be encode\r\n * @returns The encoded rgba8unorm\r\n *\r\n * @public\r\n */\r\nexport function encode2HalfToRGBA(\r\n scope: PBInsideFunctionScope,\r\n a: PBShaderExp | number,\r\n b: PBShaderExp | number\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_encode2HalfToRGBA';\r\n pb.func(funcName, [pb.float('a'), pb.float('b')], function () {\r\n this.$l.t = pb.vec4(this.a, pb.fract(pb.mul(this.a, 255)), this.b, pb.fract(pb.mul(this.b, 255)));\r\n this.$return(\r\n pb.vec4(\r\n pb.sub(this.t.x, pb.div(this.t.y, 255)),\r\n this.t.y,\r\n pb.sub(this.t.z, pb.div(this.t.w, 255)),\r\n this.t.w\r\n )\r\n );\r\n });\r\n return pb.getGlobalScope()[funcName](a, b);\r\n}\r\n/**\r\n * Decodes two half floats that was encoded into a rgba8unorm\r\n *\r\n * @param scope - Current shader scope\r\n * @param value - The rgba8unorm to be decoded\r\n * @returns A vec2 that contains the two half floats\r\n *\r\n * @public\r\n */\r\nexport function decode2HalfFromRGBA(scope: PBInsideFunctionScope, value: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_decode2HalfFromRGBA';\r\n pb.func(funcName, [pb.vec4('value')], function () {\r\n this.$return(\r\n pb.vec2(\r\n pb.add(this.value.x, pb.div(this.value.y, 255)),\r\n pb.add(this.value.z, pb.div(this.value.w, 255))\r\n )\r\n );\r\n });\r\n return pb.getGlobalScope()[funcName](value);\r\n}\r\n\r\n/**\r\n * Encodes a color value into RGBM format\r\n *\r\n * @param scope - Current shader scope\r\n * @param rgb - The color value to be encoded\r\n * @param maxRange - The max range of color components\r\n * @returns The encoded RGBA value\r\n *\r\n * @public\r\n */\r\nexport function encodeRGBM(\r\n scope: PBInsideFunctionScope,\r\n rgb: PBShaderExp,\r\n maxRange: PBShaderExp | number\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_encodeRGBM';\r\n pb.func(funcName, [pb.vec3('rgb'), pb.float('range')], function () {\r\n this.$l.maxRGB = pb.max(this.rgb.r, pb.max(this.rgb.g, this.rgb.b));\r\n this.$l.M = pb.div(this.maxRGB, this.range);\r\n this.M = pb.div(pb.ceil(pb.mul(this.M, 255)), 255);\r\n this.$return(pb.vec4(pb.div(this.rgb, pb.mul(this.M, this.range)), this.M));\r\n });\r\n return pb.getGlobalScope()[funcName](rgb, maxRange);\r\n}\r\n\r\n/**\r\n * Decodes color value that was encoded into RGBM format\r\n *\r\n * @param scope - Current shader scope\r\n * @param rgbm - The RGBM to be decoded\r\n * @param maxRange - The max range of color components\r\n * @returns The decoded RGB color value\r\n *\r\n * @public\r\n */\r\nexport function decodeRGBM(\r\n scope: PBInsideFunctionScope,\r\n rgbm: PBShaderExp,\r\n maxRange: PBShaderExp | number\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_decodeRGBM';\r\n pb.func(funcName, [pb.vec4('rgbm'), pb.float('range')], function () {\r\n this.$return(pb.mul(this.rgbm.rgb, this.rgbm.a, this.range));\r\n });\r\n return pb.getGlobalScope()[funcName](rgbm, maxRange);\r\n}\r\n\r\n/**\r\n * Converts a vec3 color from gamma space to linear space\r\n *\r\n * @param scope - Current shader scope\r\n * @param color - The vec3 color to be converted\r\n * @returns The linear space vec3 color\r\n *\r\n * @public\r\n */\r\nexport function gammaToLinear(scope: PBInsideFunctionScope, color: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_gammaToLinear';\r\n pb.func(funcName, [pb.vec3('color')], function () {\r\n // Approximate version from http://chilliant.blogspot.com.au/2012/08/srgb-approximations-for-hlsl.html?m=1\r\n // float3 RGB = sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);\r\n this.$return(\r\n pb.mul(\r\n this.color,\r\n pb.add(\r\n pb.mul(this.color, pb.add(pb.mul(this.color, 0.305306011), pb.vec3(0.682171111))),\r\n pb.vec3(0.012522878)\r\n )\r\n )\r\n );\r\n });\r\n return pb.getGlobalScope()[funcName](color);\r\n}\r\n\r\n/**\r\n * Converts a vec3 color from linear space to gamma space\r\n *\r\n * @param scope - Current shader scope\r\n * @param color - The vec3 color to be converted\r\n * @returns The gamma space vec3 color\r\n *\r\n * @public\r\n */\r\nexport function linearToGamma(scope: PBInsideFunctionScope, color: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_linearToGamma';\r\n pb.func(funcName, [pb.vec3('color')], function () {\r\n // Almost perfect version from http://chilliant.blogspot.com.au/2012/08/srgb-approximations-for-hlsl.html?m=1\r\n // C_srgb_2 = max(1.055 * pow(C_lin, 0.416666667) - 0.055, 0);\r\n this.$return(\r\n pb.max(pb.sub(pb.mul(pb.pow(this.color, pb.vec3(0.416666667)), 1.055), pb.vec3(0.055)), pb.vec3(0))\r\n );\r\n });\r\n return pb.getGlobalScope()[funcName](color);\r\n}\r\n\r\n/** @internal */\r\nexport function fetchNormalizedFloatForDevice(\r\n scope: PBInsideFunctionScope,\r\n tex: PBShaderExp,\r\n uv: PBShaderExp,\r\n level?: PBShaderExp | number\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const texel =\r\n level === undefined || level === null ? pb.textureSample(tex, uv) : pb.textureSampleLevel(tex, uv, level);\r\n if (pb.getDevice().type === 'webgl') {\r\n return decodeNormalizedFloatFromRGBA(scope, texel);\r\n } else {\r\n return texel;\r\n }\r\n}\r\n"],"names":["decodeFloatFromRGBA","scope","value","pb","$builder","$typeinfo","isPrimitiveType","primitiveType","PBPrimitiveType","F32VEC4","Error","PBInsideFunctionScope","funcName","func","vec4","$l","pack","floor","add","mul","bitSign","float","greaterThan","x","bitExpn","y","sub","exponent","pow","mantissa","div","z","w","$return","encodeFloatToRGBA","floatMax","floatMin","absvalue","abs","$if","lessThanEqual","greaterThanEqual","neg","log2","expbias","lessThan","getGlobalScope","decodeNormalizedFloatFromRGBA","bitShift","dot","encodeNormalizedFloatToRGBA","bitMask","t","fract","xxyz","encode2HalfToRGBA","a","b","decode2HalfFromRGBA","vec2","encodeRGBM","rgb","maxRange","vec3","maxRGB","max","r","g","M","range","ceil","decodeRGBM","rgbm","gammaToLinear","color","linearToGamma","fetchNormalizedFloatForDevice","tex","uv","level","texel","undefined","textureSample","textureSampleLevel","getDevice","type"],"mappings":";;AAGA;;;;;;;;AAQC,IACM,SAASA,mBAAoBC,CAAAA,KAA4B,EAAEC,KAAkB,EAAA;IAClF,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,IACE,CAACF,KAAAA,IACD,CAACA,KAAAA,CAAMG,SAAS,CAACC,eAAe,EAChCJ,IAAAA,KAAAA,CAAMG,SAAS,CAACE,aAAa,KAAKC,eAAAA,CAAgBC,OAAO,EACzD;AACA,QAAA,MAAM,IAAIC,KAAM,CAAA,2DAAA,CAAA;AAClB;AACA,IAAA,IAAI,CAACT,KAAS,IAAA,EAAEA,KAAAA,YAAiBU,qBAAoB,CAAI,EAAA;AACvD,QAAA,MAAM,IAAID,KACR,CAAA,gGAAA,CAAA;AAEJ;AACA,IAAA,MAAME,QAAW,GAAA,uBAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAGW,IAAI,CAAC,OAAA;KAAS,EAAE,WAAA;AACpC,QAAA,IAAI,CAACC,EAAE,CAACC,IAAI,GAAGb,EAAAA,CAAGc,KAAK,CAACd,EAAAA,CAAGe,GAAG,CAACf,GAAGgB,GAAG,CAAC,IAAI,CAACjB,KAAK,EAAE,GAAM,CAAA,EAAA,GAAA,CAAA,CAAA;;AAGxD,QAAA,IAAI,CAACa,EAAE,CAACK,OAAO,GAAGjB,GAAGkB,KAAK,CAAClB,EAAGmB,CAAAA,WAAW,CAAC,IAAI,CAACN,IAAI,CAACO,CAAC,EAAE,KAAA,CAAA,CAAA;AACvD,QAAA,IAAI,CAACR,EAAE,CAACS,OAAO,GAAGrB,GAAGkB,KAAK,CAAClB,EAAGmB,CAAAA,WAAW,CAAC,IAAI,CAACN,IAAI,CAACS,CAAC,EAAE,KAAA,CAAA,CAAA;QACvD,IAAI,CAACT,IAAI,CAACO,CAAC,GAAGpB,EAAGuB,CAAAA,GAAG,CAAC,IAAI,CAACV,IAAI,CAACO,CAAC,EAAEpB,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACC,OAAO,EAAE,GAAA,CAAA,CAAA;QACvD,IAAI,CAACJ,IAAI,CAACS,CAAC,GAAGtB,EAAGuB,CAAAA,GAAG,CAAC,IAAI,CAACV,IAAI,CAACS,CAAC,EAAEtB,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACK,OAAO,EAAE,GAAA,CAAA,CAAA;;QAGvD,IAAI,CAACT,EAAE,CAACY,QAAQ,GAAGxB,EAAGe,CAAAA,GAAG,CAACf,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACH,IAAI,CAACO,CAAC,EAAE,GAAM,CAAA,EAAA,IAAI,CAACC,OAAO,CAAA;AAChE,QAAA,IAAI,CAACG,QAAQ,GAAGxB,EAAAA,CAAGyB,GAAG,CAAC,GAAKzB,EAAAA,EAAAA,CAAGuB,GAAG,CAAC,IAAI,CAACC,QAAQ,EAAE,KAAA,CAAA,CAAA;AAClD,QAAA,IAAI,CAACZ,EAAE,CAACc,QAAQ,GAAG1B,EAAAA,CAAGkB,KAAK,CAAC,GAAA,CAAA;AAC5B,QAAA,IAAI,CAACQ,QAAQ,GAAG1B,GAAGe,GAAG,CAAC,IAAI,CAACW,QAAQ,EAAE1B,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAACd,IAAI,CAACS,CAAC,EAAE,KAAA,CAAA,CAAA;AAC1D,QAAA,IAAI,CAACI,QAAQ,GAAG1B,GAAGe,GAAG,CAAC,IAAI,CAACW,QAAQ,EAAE1B,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAACd,IAAI,CAACe,CAAC,EAAE,OAAA,CAAA,CAAA;AAC1D,QAAA,IAAI,CAACF,QAAQ,GAAG1B,GAAGe,GAAG,CAAC,IAAI,CAACW,QAAQ,EAAE1B,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAACd,IAAI,CAACgB,CAAC,EAAE,SAAA,CAAA,CAAA;;QAG1D,IAAI,CAACC,OAAO,CAAC9B,EAAGgB,CAAAA,GAAG,CAAChB,EAAGuB,CAAAA,GAAG,CAAC,GAAA,EAAKvB,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACC,OAAO,EAAE,CAAK,CAAA,CAAA,EAAA,IAAI,CAACO,QAAQ,EAAE,IAAI,CAACE,QAAQ,CAAA,CAAA;AACxF,KAAA,CAAA;IACA,OAAO5B,KAAK,CAACW,QAAAA,CAAS,CAACV,KAAAA,CAAAA;AACzB;AAEA;;;;;;;;AAQC,IACM,SAASgC,iBAAkBjC,CAAAA,KAA4B,EAAEC,KAA2B,EAAA;IACzF,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMQ,QAAW,GAAA,qBAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAGkB,KAAK,CAAC,OAAA;KAAS,EAAE,WAAA;AACrC,QAAA,IAAI,CAACN,EAAE,CAACoB,QAAQ,GAAGhC,EAAAA,CAAGgB,GAAG,CAAC,UAAYhB,EAAAA,EAAAA,CAAGyB,GAAG,CAAC,EAAI,EAAA,EAAA,CAAA,CAAA;AACjD,QAAA,IAAI,CAACb,EAAE,CAACqB,QAAQ,GAAGjC,EAAAA,CAAGgB,GAAG,CAAC,UAAYhB,EAAAA,EAAAA,CAAGyB,GAAG,CAAC,IAAI,GAAC,CAAA,CAAA;QAClD,IAAI,CAACb,EAAE,CAACsB,QAAQ,GAAGlC,GAAGmC,GAAG,CAAC,IAAI,CAACpC,KAAK,CAAA;AACpC,QAAA,IAAI,CAACqC,GAAG,CAACpC,EAAAA,CAAGqC,aAAa,CAAC,IAAI,CAACH,QAAQ,EAAE,IAAI,CAACD,QAAQ,CAAG,EAAA,WAAA;AACvD,YAAA,IAAI,CAACH,OAAO,CAAC9B,EAAAA,CAAGW,IAAI,CAAC,CAAA,CAAA,CAAA;AACvB,SAAA,CAAA;AACA,QAAA,IAAI,CAACyB,GAAG,CAACpC,EAAAA,CAAGsC,gBAAgB,CAAC,IAAI,CAACvC,KAAK,EAAE,IAAI,CAACiC,QAAQ,CAAG,EAAA,WAAA;YACvD,IAAI,CAACF,OAAO,CAAC9B,EAAGW,CAAAA,IAAI,CAAC,GAAM,GAAA,GAAA,EAAK,GAAM,GAAA,GAAA,EAAK,CAAG,EAAA,CAAA,CAAA,CAAA;AAChD,SAAA,CAAA;AACA,QAAA,IAAI,CAACyB,GAAG,CAACpC,EAAGqC,CAAAA,aAAa,CAAC,IAAI,CAACtC,KAAK,EAAEC,GAAGuC,GAAG,CAAC,IAAI,CAACP,QAAQ,CAAI,CAAA,EAAA,WAAA;YAC5D,IAAI,CAACF,OAAO,CAAC9B,EAAAA,CAAGW,IAAI,CAAC,CAAA,EAAG,GAAM,GAAA,GAAA,EAAK,CAAG,EAAA,CAAA,CAAA,CAAA;AACxC,SAAA,CAAA;AACA,QAAA,IAAI,CAACC,EAAE,CAACC,IAAI,GAAGb,EAAAA,CAAGW,IAAI,CAAC,CAAA,CAAA;;AAGvB,QAAA,IAAI,CAACC,EAAE,CAACY,QAAQ,GAAGxB,EAAAA,CAAGc,KAAK,CAACd,EAAGwC,CAAAA,IAAI,CAAC,IAAI,CAACN,QAAQ,CAAA,CAAA;QACjD,IAAI,CAACtB,EAAE,CAACc,QAAQ,GAAG1B,GAAGuB,GAAG,CAACvB,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACkB,QAAQ,EAAElC,EAAGyB,CAAAA,GAAG,CAAC,GAAA,EAAKzB,EAAGuC,CAAAA,GAAG,CAAC,IAAI,CAACf,QAAQ,CAAK,CAAA,CAAA,EAAA,GAAA,CAAA;;AAGrF,QAAA,IAAI,CAACX,IAAI,CAACS,CAAC,GAAGtB,EAAGc,CAAAA,KAAK,CAACd,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACU,QAAQ,EAAE,KAAA,CAAA,CAAA;AAC7C,QAAA,IAAI,CAACA,QAAQ,GAAG1B,GAAGuB,GAAG,CAAC,IAAI,CAACG,QAAQ,EAAE1B,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAACd,IAAI,CAACS,CAAC,EAAE,KAAA,CAAA,CAAA;AAC1D,QAAA,IAAI,CAACT,IAAI,CAACe,CAAC,GAAG5B,EAAGc,CAAAA,KAAK,CAACd,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACU,QAAQ,EAAE,OAAA,CAAA,CAAA;AAC7C,QAAA,IAAI,CAACA,QAAQ,GAAG1B,GAAGuB,GAAG,CAAC,IAAI,CAACG,QAAQ,EAAE1B,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAACd,IAAI,CAACe,CAAC,EAAE,OAAA,CAAA,CAAA;AAC1D,QAAA,IAAI,CAACf,IAAI,CAACgB,CAAC,GAAG7B,EAAGc,CAAAA,KAAK,CAACd,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACU,QAAQ,EAAE,SAAA,CAAA,CAAA;;QAG7C,IAAI,CAACd,EAAE,CAAC6B,OAAO,GAAGzC,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACS,QAAQ,EAAE,KAAA,CAAA;QACxC,IAAI,CAACX,IAAI,CAACO,CAAC,GAAGpB,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACF,IAAI,CAACO,CAAC,EAAEpB,EAAGc,CAAAA,KAAK,CAACd,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAACc,OAAO,EAAE,GAAA,CAAA,CAAA,CAAA;AAChE,QAAA,IAAI,CAACA,OAAO,GAAGzC,GAAGuB,GAAG,CAAC,IAAI,CAACkB,OAAO,EAAEzC,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACH,IAAI,CAACO,CAAC,EAAE,GAAA,CAAA,CAAA;QACxD,IAAI,CAACP,IAAI,CAACS,CAAC,GAAGtB,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACF,IAAI,CAACS,CAAC,EAAEtB,EAAGgB,CAAAA,GAAG,CAAChB,EAAAA,CAAGc,KAAK,CAAC,IAAI,CAAC2B,OAAO,CAAG,EAAA,KAAA,CAAA,CAAA;AACjE,QAAA,IAAI,CAAC5B,IAAI,CAACO,CAAC,GAAGpB,EAAAA,CAAGe,GAAG,CAAC,IAAI,CAACF,IAAI,CAACO,CAAC,EAAEpB,EAAGgB,CAAAA,GAAG,CAAC,KAAA,EAAOhB,EAAGkB,CAAAA,KAAK,CAAClB,EAAAA,CAAG0C,QAAQ,CAAC,IAAI,CAAC3C,KAAK,EAAE;AACjF,QAAA,IAAI,CAAC+B,OAAO,CAAC9B,GAAG2B,GAAG,CAAC3B,GAAGc,KAAK,CAACd,GAAGe,GAAG,CAAC,IAAI,CAACF,IAAI,EAAEb,EAAGW,CAAAA,IAAI,CAAC,GAAQ,CAAA,CAAA,CAAA,EAAA,KAAA,CAAA,CAAA;AACjE,KAAA,CAAA;AACA,IAAA,OAAOX,EAAG2C,CAAAA,cAAc,EAAE,CAAClC,SAAS,CAACV,KAAAA,CAAAA;AACvC;AAEA;;;;;;;;AAQC,IACM,SAAS6C,6BAA8B9C,CAAAA,KAA4B,EAAEC,KAAkB,EAAA;IAC5F,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,IACE,CAACF,KAAAA,IACD,CAACA,KAAAA,CAAMG,SAAS,CAACC,eAAe,EAChCJ,IAAAA,KAAAA,CAAMG,SAAS,CAACE,aAAa,KAAKC,eAAAA,CAAgBC,OAAO,EACzD;AACA,QAAA,MAAM,IAAIC,KAAM,CAAA,qEAAA,CAAA;AAClB;AACA,IAAA,IAAI,CAACT,KAAS,IAAA,EAAEA,KAAAA,YAAiBU,qBAAoB,CAAI,EAAA;AACvD,QAAA,MAAM,IAAID,KACR,CAAA,0GAAA,CAAA;AAEJ;AACA,IAAA,MAAME,QAAW,GAAA,iCAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAGW,IAAI,CAAC,OAAA;KAAS,EAAE,WAAA;QACpC,IAAI,CAACC,EAAE,CAACiC,QAAQ,GAAG7C,EAAGW,CAAAA,IAAI,CAAC,CAAK,IAAA,MAAM,GAAM,GAAA,GAAE,GAAI,CAAK,IAAA,MAAM,GAAE,CAAA,EAAI,IAAI,GAAK,EAAA,CAAA,CAAA;AAC5E,QAAA,IAAI,CAACmB,OAAO,CAAC9B,EAAAA,CAAG8C,GAAG,CAAC,IAAI,CAAC/C,KAAK,EAAE,IAAI,CAAC8C,QAAQ,CAAA,CAAA;AAC/C,KAAA,CAAA;IACA,OAAO/C,KAAK,CAACW,QAAAA,CAAS,CAACV,KAAAA,CAAAA;AACzB;AAEA;;;;;;;;AAQC,IACM,SAASgD,2BACdjD,CAAAA,KAA4B,EAC5BC,KAA2B,EAAA;IAE3B,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMQ,QAAW,GAAA,+BAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAGkB,KAAK,CAAC,OAAA;KAAS,EAAE,WAAA;AACrC,QAAA,IAAI,CAACN,EAAE,CAACiC,QAAQ,GAAG7C,EAAAA,CAAGW,IAAI,CAAC,GAAM,GAAA,GAAA,GAAM,GAAK,EAAA,GAAA,GAAM,KAAK,GAAK,EAAA,CAAA,CAAA;AAC5D,QAAA,IAAI,CAACC,EAAE,CAACoC,OAAO,GAAGhD,EAAAA,CAAGW,IAAI,CAAC,CAAG,EAAA,CAAA,GAAI,GAAK,EAAA,CAAA,GAAI,KAAK,CAAI,GAAA,GAAA,CAAA;AACnD,QAAA,IAAI,CAACC,EAAE,CAACqC,CAAC,GAAGjD,GAAGkD,KAAK,CAAClD,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACjB,KAAK,EAAE,IAAI,CAAC8C,QAAQ,CAAA,CAAA;QACrD,IAAI,CAACf,OAAO,CAAC9B,EAAAA,CAAGuB,GAAG,CAAC,IAAI,CAAC0B,CAAC,EAAEjD,GAAGgB,GAAG,CAAC,IAAI,CAACiC,CAAC,CAACE,IAAI,EAAE,IAAI,CAACH,OAAO,CAAA,CAAA,CAAA;AAC9D,KAAA,CAAA;AACA,IAAA,OAAOhD,EAAG2C,CAAAA,cAAc,EAAE,CAAClC,SAAS,CAACV,KAAAA,CAAAA;AACvC;AAEA;;;;;;;;;AASC,IACM,SAASqD,iBAAAA,CACdtD,KAA4B,EAC5BuD,CAAuB,EACvBC,CAAuB,EAAA;IAEvB,MAAMtD,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMQ,QAAW,GAAA,qBAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAGkB,KAAK,CAAC,GAAA,CAAA;AAAMlB,QAAAA,EAAAA,CAAGkB,KAAK,CAAC,GAAA;KAAK,EAAE,WAAA;AAChD,QAAA,IAAI,CAACN,EAAE,CAACqC,CAAC,GAAGjD,GAAGW,IAAI,CAAC,IAAI,CAAC0C,CAAC,EAAErD,EAAAA,CAAGkD,KAAK,CAAClD,GAAGgB,GAAG,CAAC,IAAI,CAACqC,CAAC,EAAE,GAAA,CAAA,CAAA,EAAO,IAAI,CAACC,CAAC,EAAEtD,EAAAA,CAAGkD,KAAK,CAAClD,GAAGgB,GAAG,CAAC,IAAI,CAACsC,CAAC,EAAE,GAAA,CAAA,CAAA,CAAA;QAC3F,IAAI,CAACxB,OAAO,CACV9B,EAAGW,CAAAA,IAAI,CACLX,EAAGuB,CAAAA,GAAG,CAAC,IAAI,CAAC0B,CAAC,CAAC7B,CAAC,EAAEpB,EAAG2B,CAAAA,GAAG,CAAC,IAAI,CAACsB,CAAC,CAAC3B,CAAC,EAAE,GAAA,CAAA,CAAA,EAClC,IAAI,CAAC2B,CAAC,CAAC3B,CAAC,EACRtB,EAAAA,CAAGuB,GAAG,CAAC,IAAI,CAAC0B,CAAC,CAACrB,CAAC,EAAE5B,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAACsB,CAAC,CAACpB,CAAC,EAAE,GAAA,CAAA,CAAA,EAClC,IAAI,CAACoB,CAAC,CAACpB,CAAC,CAAA,CAAA;AAGd,KAAA,CAAA;AACA,IAAA,OAAO7B,GAAG2C,cAAc,EAAE,CAAClC,QAAAA,CAAS,CAAC4C,CAAGC,EAAAA,CAAAA,CAAAA;AAC1C;AACA;;;;;;;;AAQC,IACM,SAASC,mBAAoBzD,CAAAA,KAA4B,EAAEC,KAAkB,EAAA;IAClF,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMQ,QAAW,GAAA,uBAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAGW,IAAI,CAAC,OAAA;KAAS,EAAE,WAAA;AACpC,QAAA,IAAI,CAACmB,OAAO,CACV9B,GAAGwD,IAAI,CACLxD,GAAGe,GAAG,CAAC,IAAI,CAAChB,KAAK,CAACqB,CAAC,EAAEpB,GAAG2B,GAAG,CAAC,IAAI,CAAC5B,KAAK,CAACuB,CAAC,EAAE,GAC1CtB,CAAAA,CAAAA,EAAAA,EAAAA,CAAGe,GAAG,CAAC,IAAI,CAAChB,KAAK,CAAC6B,CAAC,EAAE5B,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAAC5B,KAAK,CAAC8B,CAAC,EAAE,GAAA,CAAA,CAAA,CAAA,CAAA;AAGhD,KAAA,CAAA;AACA,IAAA,OAAO7B,EAAG2C,CAAAA,cAAc,EAAE,CAAClC,SAAS,CAACV,KAAAA,CAAAA;AACvC;AAEA;;;;;;;;;AASC,IACM,SAAS0D,UAAAA,CACd3D,KAA4B,EAC5B4D,GAAgB,EAChBC,QAA8B,EAAA;IAE9B,MAAM3D,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMQ,QAAW,GAAA,cAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAG4D,IAAI,CAAC,KAAA,CAAA;AAAQ5D,QAAAA,EAAAA,CAAGkB,KAAK,CAAC,OAAA;KAAS,EAAE,WAAA;QACrD,IAAI,CAACN,EAAE,CAACiD,MAAM,GAAG7D,EAAG8D,CAAAA,GAAG,CAAC,IAAI,CAACJ,GAAG,CAACK,CAAC,EAAE/D,EAAAA,CAAG8D,GAAG,CAAC,IAAI,CAACJ,GAAG,CAACM,CAAC,EAAE,IAAI,CAACN,GAAG,CAACJ,CAAC,CAAA,CAAA;AACjE,QAAA,IAAI,CAAC1C,EAAE,CAACqD,CAAC,GAAGjE,EAAG2B,CAAAA,GAAG,CAAC,IAAI,CAACkC,MAAM,EAAE,IAAI,CAACK,KAAK,CAAA;AAC1C,QAAA,IAAI,CAACD,CAAC,GAAGjE,EAAG2B,CAAAA,GAAG,CAAC3B,EAAGmE,CAAAA,IAAI,CAACnE,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACiD,CAAC,EAAE,GAAO,CAAA,CAAA,EAAA,GAAA,CAAA;QAC9C,IAAI,CAACnC,OAAO,CAAC9B,EAAGW,CAAAA,IAAI,CAACX,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAAC+B,GAAG,EAAE1D,GAAGgB,GAAG,CAAC,IAAI,CAACiD,CAAC,EAAE,IAAI,CAACC,KAAK,CAAA,CAAA,EAAI,IAAI,CAACD,CAAC,CAAA,CAAA;AAC3E,KAAA,CAAA;AACA,IAAA,OAAOjE,GAAG2C,cAAc,EAAE,CAAClC,QAAAA,CAAS,CAACiD,GAAKC,EAAAA,QAAAA,CAAAA;AAC5C;AAEA;;;;;;;;;AASC,IACM,SAASS,UAAAA,CACdtE,KAA4B,EAC5BuE,IAAiB,EACjBV,QAA8B,EAAA;IAE9B,MAAM3D,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMQ,QAAW,GAAA,cAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAGW,IAAI,CAAC,MAAA,CAAA;AAASX,QAAAA,EAAAA,CAAGkB,KAAK,CAAC,OAAA;KAAS,EAAE,WAAA;QACtD,IAAI,CAACY,OAAO,CAAC9B,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACqD,IAAI,CAACX,GAAG,EAAE,IAAI,CAACW,IAAI,CAAChB,CAAC,EAAE,IAAI,CAACa,KAAK,CAAA,CAAA;AAC5D,KAAA,CAAA;AACA,IAAA,OAAOlE,GAAG2C,cAAc,EAAE,CAAClC,QAAAA,CAAS,CAAC4D,IAAMV,EAAAA,QAAAA,CAAAA;AAC7C;AAEA;;;;;;;;AAQC,IACM,SAASW,aAAcxE,CAAAA,KAA4B,EAAEyE,KAAkB,EAAA;IAC5E,MAAMvE,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMQ,QAAW,GAAA,iBAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAG4D,IAAI,CAAC,OAAA;KAAS,EAAE,WAAA;;;AAGpC,QAAA,IAAI,CAAC9B,OAAO,CACV9B,EAAGgB,CAAAA,GAAG,CACJ,IAAI,CAACuD,KAAK,EACVvE,GAAGe,GAAG,CACJf,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACuD,KAAK,EAAEvE,GAAGe,GAAG,CAACf,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACuD,KAAK,EAAE,cAAcvE,EAAG4D,CAAAA,IAAI,CAAC,WACnE5D,CAAAA,CAAAA,CAAAA,EAAAA,EAAAA,CAAG4D,IAAI,CAAC,WAAA,CAAA,CAAA,CAAA,CAAA;AAIhB,KAAA,CAAA;AACA,IAAA,OAAO5D,EAAG2C,CAAAA,cAAc,EAAE,CAAClC,SAAS,CAAC8D,KAAAA,CAAAA;AACvC;AAEA;;;;;;;;AAQC,IACM,SAASC,aAAc1E,CAAAA,KAA4B,EAAEyE,KAAkB,EAAA;IAC5E,MAAMvE,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMQ,QAAW,GAAA,iBAAA;IACjBT,EAAGU,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACT,QAAAA,EAAAA,CAAG4D,IAAI,CAAC,OAAA;KAAS,EAAE,WAAA;;;AAGpC,QAAA,IAAI,CAAC9B,OAAO,CACV9B,EAAAA,CAAG8D,GAAG,CAAC9D,EAAGuB,CAAAA,GAAG,CAACvB,EAAAA,CAAGgB,GAAG,CAAChB,GAAGyB,GAAG,CAAC,IAAI,CAAC8C,KAAK,EAAEvE,EAAG4D,CAAAA,IAAI,CAAC,WAAA,CAAA,CAAA,EAAe,KAAQ5D,CAAAA,EAAAA,EAAAA,CAAG4D,IAAI,CAAC,KAAS5D,CAAAA,CAAAA,EAAAA,EAAAA,CAAG4D,IAAI,CAAC,CAAA,CAAA,CAAA,CAAA;AAEpG,KAAA,CAAA;AACA,IAAA,OAAO5D,EAAG2C,CAAAA,cAAc,EAAE,CAAClC,SAAS,CAAC8D,KAAAA,CAAAA;AACvC;AAEA,iBACO,SAASE,6BACd3E,CAAAA,KAA4B,EAC5B4E,GAAgB,EAChBC,EAAe,EACfC,KAA4B,EAAA;IAE5B,MAAM5E,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAM4E,KACJD,GAAAA,KAAAA,KAAUE,SAAaF,IAAAA,KAAAA,KAAU,OAAO5E,EAAG+E,CAAAA,aAAa,CAACL,GAAAA,EAAKC,EAAM3E,CAAAA,GAAAA,EAAAA,CAAGgF,kBAAkB,CAACN,KAAKC,EAAIC,EAAAA,KAAAA,CAAAA;AACrG,IAAA,IAAI5E,EAAGiF,CAAAA,SAAS,EAAGC,CAAAA,IAAI,KAAK,OAAS,EAAA;AACnC,QAAA,OAAOtC,8BAA8B9C,KAAO+E,EAAAA,KAAAA,CAAAA;KACvC,MAAA;QACL,OAAOA,KAAAA;AACT;AACF;;;;"}
|
|
@@ -1,222 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Generate random float value from a vec2
|
|
3
|
-
*
|
|
4
|
-
* @param scope - Current shader scope
|
|
5
|
-
* @param p - random seed
|
|
6
|
-
* @returns random float value
|
|
7
|
-
*
|
|
8
|
-
* @public
|
|
9
|
-
*/ function hash(scope, p) {
|
|
10
|
-
const pb = scope.$builder;
|
|
11
|
-
const funcName = 'Z_hashf';
|
|
12
|
-
pb.func(funcName, [
|
|
13
|
-
pb.vec2('p')
|
|
14
|
-
], function() {
|
|
15
|
-
this.h = pb.dot(this.p, pb.vec2(12.9898, 78.233));
|
|
16
|
-
this.$return(pb.fract(pb.mul(pb.sin(this.h), 43758.5453123)));
|
|
17
|
-
});
|
|
18
|
-
return scope[funcName](p);
|
|
19
|
-
}
|
|
20
|
-
/**
|
|
21
|
-
* Generate random float value from a vec2
|
|
22
|
-
*
|
|
23
|
-
* @param scope - Current shader scope
|
|
24
|
-
* @param p - random seed
|
|
25
|
-
* @returns random float value
|
|
26
|
-
*
|
|
27
|
-
* @public
|
|
28
|
-
*/ function gradient(scope, p, t) {
|
|
29
|
-
const pb = scope.$builder;
|
|
30
|
-
const funcName = 'Z_gradient2f';
|
|
31
|
-
pb.func(funcName, [
|
|
32
|
-
pb.vec2('p'),
|
|
33
|
-
pb.float('t')
|
|
34
|
-
], function() {
|
|
35
|
-
this.$l.rand = hash(this, this.p);
|
|
36
|
-
this.$l.angle = pb.mul(pb.add(this.t, Math.PI * 2), this.rand);
|
|
37
|
-
this.$return(pb.vec2(pb.cos(this.angle), pb.sin(this.angle)));
|
|
38
|
-
});
|
|
39
|
-
return scope[funcName](p, t);
|
|
40
|
-
}
|
|
41
|
-
/**
|
|
42
|
-
* Generate a float perlin noise value from a vec2
|
|
43
|
-
*
|
|
44
|
-
* @param scope - Current shader scope
|
|
45
|
-
* @param p - 2d vector
|
|
46
|
-
* @returns a float noise value
|
|
47
|
-
*
|
|
48
|
-
* @public
|
|
49
|
-
*/ function perlinNoise2D(scope, p) {
|
|
50
|
-
return perlinNoise3D(scope, scope.$builder.vec3(p, 0));
|
|
51
|
-
}
|
|
52
|
-
/**
|
|
53
|
-
* Generate a float perlin noise value from a vec3
|
|
54
|
-
*
|
|
55
|
-
* @param scope - Current shader scope
|
|
56
|
-
* @param p - 3d vector
|
|
57
|
-
* @returns a float noise value
|
|
58
|
-
*
|
|
59
|
-
* @public
|
|
60
|
-
*/ function perlinNoise3D(scope, p) {
|
|
61
|
-
const pb = scope.$builder;
|
|
62
|
-
const funcNameNoise = 'Z_perlinNoise3D';
|
|
63
|
-
pb.func(funcNameNoise, [
|
|
64
|
-
pb.vec3('p')
|
|
65
|
-
], function() {
|
|
66
|
-
this.i = pb.floor(this.p.xy);
|
|
67
|
-
this.f = pb.sub(this.p.xy, this.i);
|
|
68
|
-
this.u = pb.mul(this.f, this.f, pb.sub(3, pb.mul(this.f, 2)));
|
|
69
|
-
this.h1 = gradient(this, this.i, this.p.z);
|
|
70
|
-
this.h2 = gradient(this, pb.add(this.i, pb.vec2(1, 0)), this.p.z);
|
|
71
|
-
this.h3 = gradient(this, pb.add(this.i, pb.vec2(0, 1)), this.p.z);
|
|
72
|
-
this.h4 = gradient(this, pb.add(this.i, pb.vec2(1, 1)), this.p.z);
|
|
73
|
-
this.$l.tl = pb.dot(this.h1, this.f);
|
|
74
|
-
this.$l.tr = pb.dot(this.h2, pb.sub(this.f, pb.vec2(1, 0)));
|
|
75
|
-
this.$l.bl = pb.dot(this.h3, pb.sub(this.f, pb.vec2(0, 1)));
|
|
76
|
-
this.$l.br = pb.dot(this.h4, pb.sub(this.f, pb.vec2(1, 1)));
|
|
77
|
-
this.$l.noise = pb.mix(pb.mix(this.tl, this.tr, this.u.x), pb.mix(this.bl, this.br, this.u.x), this.u.y);
|
|
78
|
-
this.noise = pb.add(pb.mul(this.noise, 0.5), 0.5);
|
|
79
|
-
this.$return(this.noise);
|
|
80
|
-
});
|
|
81
|
-
return scope[funcNameNoise](p);
|
|
82
|
-
}
|
|
83
|
-
/**
|
|
84
|
-
* worley 3d noise
|
|
85
|
-
*
|
|
86
|
-
* @param scope - current shader scope
|
|
87
|
-
* @param uv - uv coordinate
|
|
88
|
-
* @param freq - frequency
|
|
89
|
-
*
|
|
90
|
-
* @returns worley noise value
|
|
91
|
-
*
|
|
92
|
-
* @public
|
|
93
|
-
*/ function worleyNoise(scope, uv, freq) {
|
|
94
|
-
const pb = scope.$builder;
|
|
95
|
-
const funcNameHash = 'Z_worleyHash';
|
|
96
|
-
// https://www.shadertoy.com/view/4sc3z2
|
|
97
|
-
pb.func(funcNameHash, [
|
|
98
|
-
pb.vec3('p')
|
|
99
|
-
], function() {
|
|
100
|
-
/* eslint-disable no-constant-condition */ {
|
|
101
|
-
this.$l.mod3 = pb.vec3(0.1031, 0.11369, 0.13787);
|
|
102
|
-
this.$l.p3 = pb.fract(pb.mul(this.p, this.mod3));
|
|
103
|
-
this.p3 = pb.add(this.p3, pb.dot(this.p3, pb.add(this.p3.yxz, pb.vec3(19.19))));
|
|
104
|
-
this.$return(pb.sub(pb.mul(pb.fract(pb.vec3(pb.mul(pb.add(this.p3.x, this.p3.y), this.p3.z), pb.mul(pb.add(this.p3.x, this.p3.z), this.p3.y), pb.mul(pb.add(this.p3.y, this.p3.z), this.p3.x))), 2), 1));
|
|
105
|
-
}
|
|
106
|
-
});
|
|
107
|
-
const funcNameNoise = 'Z_worleyNoise';
|
|
108
|
-
pb.func(funcNameNoise, [
|
|
109
|
-
pb.vec3('uv'),
|
|
110
|
-
pb.float('freq')
|
|
111
|
-
], function() {
|
|
112
|
-
this.$l.id = pb.floor(this.uv);
|
|
113
|
-
this.$l.p = pb.fract(this.uv);
|
|
114
|
-
this.$l.minDist = pb.float(10000);
|
|
115
|
-
this.$for(pb.int('x'), -1, 2, function() {
|
|
116
|
-
this.$for(pb.int('y'), -1, 2, function() {
|
|
117
|
-
this.$for(pb.int('z'), -1, 2, function() {
|
|
118
|
-
this.$l.offset = pb.vec3(pb.float(this.x), pb.float(this.y), pb.float(this.z));
|
|
119
|
-
/* eslint-disable no-constant-condition */ {
|
|
120
|
-
this.$l.h = pb.add(pb.mul(this[funcNameHash](pb.mod(pb.add(this.id, this.offset), pb.vec3(this.freq))), 0.4), pb.vec3(0.3));
|
|
121
|
-
}
|
|
122
|
-
this.h = pb.add(this.h, this.offset);
|
|
123
|
-
this.$l.d = pb.sub(this.p, this.h);
|
|
124
|
-
this.minDist = pb.min(this.minDist, pb.dot(this.d, this.d));
|
|
125
|
-
});
|
|
126
|
-
});
|
|
127
|
-
});
|
|
128
|
-
this.$return(pb.sub(1, this.minDist));
|
|
129
|
-
});
|
|
130
|
-
return pb.getGlobalScope()[funcNameNoise](uv, freq);
|
|
131
|
-
}
|
|
132
|
-
/**
|
|
133
|
-
* Calculate worley FBM
|
|
134
|
-
*
|
|
135
|
-
* @param scope - current shader scope
|
|
136
|
-
* @param p - noise coordinate
|
|
137
|
-
* @param freq - frequency
|
|
138
|
-
* @returns worley FBM value
|
|
139
|
-
*
|
|
140
|
-
* @public
|
|
141
|
-
*/ function worleyFBM(scope, p, freq) {
|
|
142
|
-
const pb = scope.$builder;
|
|
143
|
-
const funcName = 'Z_worleyFBM';
|
|
144
|
-
pb.func(funcName, [
|
|
145
|
-
pb.vec3('p'),
|
|
146
|
-
pb.float('freq')
|
|
147
|
-
], function() {
|
|
148
|
-
this.$l.n1 = worleyNoise(this, pb.mul(this.p, this.freq), this.freq);
|
|
149
|
-
this.$l.n2 = worleyNoise(this, pb.mul(this.p, this.freq, 2), pb.mul(this.freq, 2));
|
|
150
|
-
this.$l.n3 = worleyNoise(this, pb.mul(this.p, this.freq, 4), pb.mul(this.freq, 4));
|
|
151
|
-
this.$l.fbm = pb.add(pb.mul(this.n1, 0.625), pb.mul(this.n2, 0.25), pb.mul(this.n3, 0.125));
|
|
152
|
-
this.$return(pb.max(pb.sub(pb.mul(this.fbm, 1.1), pb.vec3(0.1)), pb.vec3(0)));
|
|
153
|
-
});
|
|
154
|
-
return pb.getGlobalScope()[funcName](p, freq);
|
|
155
|
-
}
|
|
156
|
-
/**
|
|
157
|
-
* Calculate 3d noise by a 3d position
|
|
158
|
-
*
|
|
159
|
-
* @param scope - current shader scope
|
|
160
|
-
* @param p - 3d position at where to calculate noise
|
|
161
|
-
* @returns noise value between 0 and 1
|
|
162
|
-
*
|
|
163
|
-
* @public
|
|
164
|
-
*/ function noise3D(scope, p) {
|
|
165
|
-
const pb = scope.$builder;
|
|
166
|
-
const funcName = 'Z_noise3d';
|
|
167
|
-
pb.func(funcName, [
|
|
168
|
-
pb.vec3('p')
|
|
169
|
-
], function() {
|
|
170
|
-
this.$l.p3 = pb.fract(pb.mul(this.p, 0.1031));
|
|
171
|
-
this.$l.p3 = pb.add(this.p3, pb.vec3(pb.dot(this.p3, pb.add(this.p3.yzx, pb.vec3(33.33)))));
|
|
172
|
-
this.$return(pb.fract(pb.mul(pb.add(this.p3.x, this.p3.y), this.p3.z)));
|
|
173
|
-
});
|
|
174
|
-
return pb.getGlobalScope()[funcName](p);
|
|
175
|
-
}
|
|
176
|
-
/**
|
|
177
|
-
* Calculate smooth 3d noise by a 3d position
|
|
178
|
-
*
|
|
179
|
-
* @param scope - current shader scope
|
|
180
|
-
* @param p - 3d position at where to calculate noise
|
|
181
|
-
* @returns noise value between 0 and 1
|
|
182
|
-
*
|
|
183
|
-
* @public
|
|
184
|
-
*/ function smoothNoise3D(scope, p) {
|
|
185
|
-
const pb = scope.$builder;
|
|
186
|
-
const funcName = 'Z_smoothNoise3D';
|
|
187
|
-
pb.func(funcName, [
|
|
188
|
-
pb.vec3('p')
|
|
189
|
-
], function() {
|
|
190
|
-
this.$l.cell = pb.floor(this.p);
|
|
191
|
-
this.$l.local = pb.fract(this.p);
|
|
192
|
-
this.$l.local = pb.mul(this.local, pb.mul(this.local, pb.sub(pb.vec3(3), pb.mul(this.local, 2))));
|
|
193
|
-
this.$l.ldb = noise3D(this, this.cell);
|
|
194
|
-
this.$l.rdb = noise3D(this, pb.add(this.cell, pb.vec3(1, 0, 0)));
|
|
195
|
-
this.$l.ldf = noise3D(this, pb.add(this.cell, pb.vec3(0, 0, 1)));
|
|
196
|
-
this.$l.rdf = noise3D(this, pb.add(this.cell, pb.vec3(1, 0, 1)));
|
|
197
|
-
this.$l.lub = noise3D(this, pb.add(this.cell, pb.vec3(0, 1, 0)));
|
|
198
|
-
this.$l.rub = noise3D(this, pb.add(this.cell, pb.vec3(1, 1, 0)));
|
|
199
|
-
this.$l.luf = noise3D(this, pb.add(this.cell, pb.vec3(0, 1, 1)));
|
|
200
|
-
this.$l.ruf = noise3D(this, pb.add(this.cell, pb.vec3(1, 1, 1)));
|
|
201
|
-
this.$return(pb.mix(pb.mix(pb.mix(this.ldb, this.rdb, this.local.x), pb.mix(this.ldf, this.rdf, this.local.x), this.local.z), pb.mix(pb.mix(this.lub, this.rub, this.local.x), pb.mix(this.luf, this.ruf, this.local.x), this.local.z), this.local.y));
|
|
202
|
-
});
|
|
203
|
-
return pb.getGlobalScope()[funcName](p);
|
|
204
|
-
}
|
|
205
|
-
/**
|
|
206
|
-
* Calculate interleaved gradient noise
|
|
207
|
-
*
|
|
208
|
-
* @param scope - current shader scope
|
|
209
|
-
* @param c - 2d position at where to calculate noise
|
|
210
|
-
* @returns noise value
|
|
211
|
-
*
|
|
212
|
-
* @public
|
|
213
|
-
*/ function interleavedGradientNoise(scope, c) {
|
|
214
|
-
const pb = scope.$builder;
|
|
215
|
-
const x = 0.06711056;
|
|
216
|
-
const y = 0.00583715;
|
|
217
|
-
const z = 52.9829189;
|
|
218
|
-
return pb.fract(pb.mul(z, pb.fract(pb.dot(c, pb.vec2(x, y)))));
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
export { gradient, hash, interleavedGradientNoise, noise3D, perlinNoise2D, perlinNoise3D, smoothNoise3D, worleyFBM, worleyNoise };
|
|
222
|
-
//# sourceMappingURL=noise.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"noise.js","sources":["../../../src/shaders/noise.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\n\r\n/**\r\n * Generate random float value from a vec2\r\n *\r\n * @param scope - Current shader scope\r\n * @param p - random seed\r\n * @returns random float value\r\n *\r\n * @public\r\n */\r\nexport function hash(scope: PBInsideFunctionScope, p: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_hashf';\r\n pb.func(funcName, [pb.vec2('p')], function () {\r\n this.h = pb.dot(this.p, pb.vec2(12.9898, 78.233));\r\n this.$return(pb.fract(pb.mul(pb.sin(this.h), 43758.5453123)));\r\n });\r\n return scope[funcName](p);\r\n}\r\n\r\n/**\r\n * Generate random float value from a vec2\r\n *\r\n * @param scope - Current shader scope\r\n * @param p - random seed\r\n * @returns random float value\r\n *\r\n * @public\r\n */\r\nexport function gradient(scope: PBInsideFunctionScope, p: PBShaderExp, t: PBShaderExp | number) {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_gradient2f';\r\n pb.func(funcName, [pb.vec2('p'), pb.float('t')], function () {\r\n this.$l.rand = hash(this, this.p);\r\n this.$l.angle = pb.mul(pb.add(this.t, Math.PI * 2), this.rand);\r\n this.$return(pb.vec2(pb.cos(this.angle), pb.sin(this.angle)));\r\n });\r\n return scope[funcName](p, t);\r\n}\r\n\r\n/**\r\n * Generate a float perlin noise value from a vec2\r\n *\r\n * @param scope - Current shader scope\r\n * @param p - 2d vector\r\n * @returns a float noise value\r\n *\r\n * @public\r\n */\r\nexport function perlinNoise2D(scope: PBInsideFunctionScope, p: PBShaderExp) {\r\n return perlinNoise3D(scope, scope.$builder.vec3(p, 0));\r\n}\r\n\r\n/**\r\n * Generate a float perlin noise value from a vec3\r\n *\r\n * @param scope - Current shader scope\r\n * @param p - 3d vector\r\n * @returns a float noise value\r\n *\r\n * @public\r\n */\r\nexport function perlinNoise3D(scope: PBInsideFunctionScope, p: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcNameNoise = 'Z_perlinNoise3D';\r\n pb.func(funcNameNoise, [pb.vec3('p')], function () {\r\n this.i = pb.floor(this.p.xy);\r\n this.f = pb.sub(this.p.xy, this.i);\r\n this.u = pb.mul(this.f, this.f, pb.sub(3, pb.mul(this.f, 2)));\r\n this.h1 = gradient(this, this.i, this.p.z);\r\n this.h2 = gradient(this, pb.add(this.i, pb.vec2(1, 0)), this.p.z);\r\n this.h3 = gradient(this, pb.add(this.i, pb.vec2(0, 1)), this.p.z);\r\n this.h4 = gradient(this, pb.add(this.i, pb.vec2(1, 1)), this.p.z);\r\n this.$l.tl = pb.dot(this.h1, this.f);\r\n this.$l.tr = pb.dot(this.h2, pb.sub(this.f, pb.vec2(1, 0)));\r\n this.$l.bl = pb.dot(this.h3, pb.sub(this.f, pb.vec2(0, 1)));\r\n this.$l.br = pb.dot(this.h4, pb.sub(this.f, pb.vec2(1, 1)));\r\n this.$l.noise = pb.mix(pb.mix(this.tl, this.tr, this.u.x), pb.mix(this.bl, this.br, this.u.x), this.u.y);\r\n this.noise = pb.add(pb.mul(this.noise, 0.5), 0.5);\r\n this.$return(this.noise);\r\n });\r\n return scope[funcNameNoise](p);\r\n}\r\n\r\n/**\r\n * worley 3d noise\r\n *\r\n * @param scope - current shader scope\r\n * @param uv - uv coordinate\r\n * @param freq - frequency\r\n *\r\n * @returns worley noise value\r\n *\r\n * @public\r\n */\r\nexport function worleyNoise(\r\n scope: PBInsideFunctionScope,\r\n uv: PBShaderExp,\r\n freq: PBShaderExp | number\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcNameHash = 'Z_worleyHash';\r\n // https://www.shadertoy.com/view/4sc3z2\r\n pb.func(funcNameHash, [pb.vec3('p')], function () {\r\n /* eslint-disable no-constant-condition */\r\n if (1) {\r\n this.$l.mod3 = pb.vec3(0.1031, 0.11369, 0.13787);\r\n this.$l.p3 = pb.fract(pb.mul(this.p, this.mod3));\r\n this.p3 = pb.add(this.p3, pb.dot(this.p3, pb.add(this.p3.yxz, pb.vec3(19.19))));\r\n this.$return(\r\n pb.sub(\r\n pb.mul(\r\n pb.fract(\r\n pb.vec3(\r\n pb.mul(pb.add(this.p3.x, this.p3.y), this.p3.z),\r\n pb.mul(pb.add(this.p3.x, this.p3.z), this.p3.y),\r\n pb.mul(pb.add(this.p3.y, this.p3.z), this.p3.x)\r\n )\r\n ),\r\n 2\r\n ),\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$l.UI0 = pb.uint(1597334673);\r\n this.$l.UI1 = pb.uint(3812015801);\r\n this.$l.UI2 = pb.uvec2(this.UI0, this.UI1);\r\n this.$l.UI3 = pb.uvec3(this.UI0, this.UI1, pb.uint(2798796415));\r\n this.$l.UIF = pb.div(1, pb.float(pb.uint(0xffffffff)));\r\n this.$l.q = pb.mul(pb.uvec3(pb.ivec3(this.p)), this.UI3);\r\n this.q = pb.mul(pb.compXor(pb.compXor(this.q.x, this.q.y), this.q.z), this.UI3);\r\n this.$return(pb.sub(pb.mul(pb.vec3(this.q), this.UIF, 2), pb.vec3(1)));\r\n }\r\n });\r\n const funcNameNoise = 'Z_worleyNoise';\r\n pb.func(funcNameNoise, [pb.vec3('uv'), pb.float('freq')], function () {\r\n this.$l.id = pb.floor(this.uv);\r\n this.$l.p = pb.fract(this.uv);\r\n this.$l.minDist = pb.float(10000);\r\n this.$for(pb.int('x'), -1, 2, function () {\r\n this.$for(pb.int('y'), -1, 2, function () {\r\n this.$for(pb.int('z'), -1, 2, function () {\r\n this.$l.offset = pb.vec3(pb.float(this.x), pb.float(this.y), pb.float(this.z));\r\n /* eslint-disable no-constant-condition */\r\n if (1 /* tilable */) {\r\n this.$l.h = pb.add(\r\n pb.mul(this[funcNameHash](pb.mod(pb.add(this.id, this.offset), pb.vec3(this.freq))), 0.4),\r\n pb.vec3(0.3)\r\n );\r\n } else {\r\n this.$l.h = pb.add(pb.mul(this[funcNameHash](pb.add(this.id, this.offset)), 0.4), pb.vec3(0.3));\r\n }\r\n this.h = pb.add(this.h, this.offset);\r\n this.$l.d = pb.sub(this.p, this.h);\r\n this.minDist = pb.min(this.minDist, pb.dot(this.d, this.d));\r\n });\r\n });\r\n });\r\n this.$return(pb.sub(1, this.minDist));\r\n });\r\n return pb.getGlobalScope()[funcNameNoise](uv, freq);\r\n}\r\n/**\r\n * Calculate worley FBM\r\n *\r\n * @param scope - current shader scope\r\n * @param p - noise coordinate\r\n * @param freq - frequency\r\n * @returns worley FBM value\r\n *\r\n * @public\r\n */\r\nexport function worleyFBM(\r\n scope: PBInsideFunctionScope,\r\n p: PBShaderExp,\r\n freq: PBShaderExp | number\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_worleyFBM';\r\n pb.func(funcName, [pb.vec3('p'), pb.float('freq')], function () {\r\n this.$l.n1 = worleyNoise(this, pb.mul(this.p, this.freq), this.freq);\r\n this.$l.n2 = worleyNoise(this, pb.mul(this.p, this.freq, 2), pb.mul(this.freq, 2));\r\n this.$l.n3 = worleyNoise(this, pb.mul(this.p, this.freq, 4), pb.mul(this.freq, 4));\r\n this.$l.fbm = pb.add(pb.mul(this.n1, 0.625), pb.mul(this.n2, 0.25), pb.mul(this.n3, 0.125));\r\n this.$return(pb.max(pb.sub(pb.mul(this.fbm, 1.1), pb.vec3(0.1)), pb.vec3(0)));\r\n });\r\n return pb.getGlobalScope()[funcName](p, freq);\r\n}\r\n/**\r\n * Calculate 3d noise by a 3d position\r\n *\r\n * @param scope - current shader scope\r\n * @param p - 3d position at where to calculate noise\r\n * @returns noise value between 0 and 1\r\n *\r\n * @public\r\n */\r\nexport function noise3D(scope: PBInsideFunctionScope, p: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_noise3d';\r\n pb.func(funcName, [pb.vec3('p')], function () {\r\n this.$l.p3 = pb.fract(pb.mul(this.p, 0.1031));\r\n this.$l.p3 = pb.add(this.p3, pb.vec3(pb.dot(this.p3, pb.add(this.p3.yzx, pb.vec3(33.33)))));\r\n this.$return(pb.fract(pb.mul(pb.add(this.p3.x, this.p3.y), this.p3.z)));\r\n });\r\n return pb.getGlobalScope()[funcName](p);\r\n}\r\n/**\r\n * Calculate smooth 3d noise by a 3d position\r\n *\r\n * @param scope - current shader scope\r\n * @param p - 3d position at where to calculate noise\r\n * @returns noise value between 0 and 1\r\n *\r\n * @public\r\n */\r\nexport function smoothNoise3D(scope: PBInsideFunctionScope, p: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_smoothNoise3D';\r\n pb.func(funcName, [pb.vec3('p')], function () {\r\n this.$l.cell = pb.floor(this.p);\r\n this.$l.local = pb.fract(this.p);\r\n this.$l.local = pb.mul(this.local, pb.mul(this.local, pb.sub(pb.vec3(3), pb.mul(this.local, 2))));\r\n this.$l.ldb = noise3D(this, this.cell);\r\n this.$l.rdb = noise3D(this, pb.add(this.cell, pb.vec3(1, 0, 0)));\r\n this.$l.ldf = noise3D(this, pb.add(this.cell, pb.vec3(0, 0, 1)));\r\n this.$l.rdf = noise3D(this, pb.add(this.cell, pb.vec3(1, 0, 1)));\r\n this.$l.lub = noise3D(this, pb.add(this.cell, pb.vec3(0, 1, 0)));\r\n this.$l.rub = noise3D(this, pb.add(this.cell, pb.vec3(1, 1, 0)));\r\n this.$l.luf = noise3D(this, pb.add(this.cell, pb.vec3(0, 1, 1)));\r\n this.$l.ruf = noise3D(this, pb.add(this.cell, pb.vec3(1, 1, 1)));\r\n this.$return(\r\n pb.mix(\r\n pb.mix(\r\n pb.mix(this.ldb, this.rdb, this.local.x),\r\n pb.mix(this.ldf, this.rdf, this.local.x),\r\n this.local.z\r\n ),\r\n pb.mix(\r\n pb.mix(this.lub, this.rub, this.local.x),\r\n pb.mix(this.luf, this.ruf, this.local.x),\r\n this.local.z\r\n ),\r\n this.local.y\r\n )\r\n );\r\n });\r\n return pb.getGlobalScope()[funcName](p);\r\n}\r\n\r\n/**\r\n * Calculate interleaved gradient noise\r\n *\r\n * @param scope - current shader scope\r\n * @param c - 2d position at where to calculate noise\r\n * @returns noise value\r\n *\r\n * @public\r\n */\r\nexport function interleavedGradientNoise(scope: PBInsideFunctionScope, c: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const x = 0.06711056;\r\n const y = 0.00583715;\r\n const z = 52.9829189;\r\n return pb.fract(pb.mul(z, pb.fract(pb.dot(c, pb.vec2(x, y)))));\r\n}\r\n"],"names":["hash","scope","p","pb","$builder","funcName","func","vec2","h","dot","$return","fract","mul","sin","gradient","t","float","$l","rand","angle","add","Math","PI","cos","perlinNoise2D","perlinNoise3D","vec3","funcNameNoise","i","floor","xy","f","sub","u","h1","z","h2","h3","h4","tl","tr","bl","br","noise","mix","x","y","worleyNoise","uv","freq","funcNameHash","mod3","p3","yxz","id","minDist","$for","int","offset","mod","d","min","getGlobalScope","worleyFBM","n1","n2","n3","fbm","max","noise3D","yzx","smoothNoise3D","cell","local","ldb","rdb","ldf","rdf","lub","rub","luf","ruf","interleavedGradientNoise","c"],"mappings":"AAEA;;;;;;;;AAQC,IACM,SAASA,IAAKC,CAAAA,KAA4B,EAAEC,CAAc,EAAA;IAC/D,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMC,QAAW,GAAA,SAAA;IACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,QAAAA,EAAAA,CAAGI,IAAI,CAAC,GAAA;KAAK,EAAE,WAAA;AAChC,QAAA,IAAI,CAACC,CAAC,GAAGL,EAAAA,CAAGM,GAAG,CAAC,IAAI,CAACP,CAAC,EAAEC,EAAGI,CAAAA,IAAI,CAAC,OAAS,EAAA,MAAA,CAAA,CAAA;AACzC,QAAA,IAAI,CAACG,OAAO,CAACP,EAAAA,CAAGQ,KAAK,CAACR,EAAAA,CAAGS,GAAG,CAACT,GAAGU,GAAG,CAAC,IAAI,CAACL,CAAC,CAAG,EAAA,aAAA,CAAA,CAAA,CAAA;AAC/C,KAAA,CAAA;IACA,OAAOP,KAAK,CAACI,QAAAA,CAAS,CAACH,CAAAA,CAAAA;AACzB;AAEA;;;;;;;;AAQC,IACM,SAASY,QAAAA,CAASb,KAA4B,EAAEC,CAAc,EAAEa,CAAuB,EAAA;IAC5F,MAAMZ,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMC,QAAW,GAAA,cAAA;IACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,QAAAA,EAAAA,CAAGI,IAAI,CAAC,GAAA,CAAA;AAAMJ,QAAAA,EAAAA,CAAGa,KAAK,CAAC,GAAA;KAAK,EAAE,WAAA;QAC/C,IAAI,CAACC,EAAE,CAACC,IAAI,GAAGlB,KAAK,IAAI,EAAE,IAAI,CAACE,CAAC,CAAA;QAChC,IAAI,CAACe,EAAE,CAACE,KAAK,GAAGhB,EAAGS,CAAAA,GAAG,CAACT,EAAGiB,CAAAA,GAAG,CAAC,IAAI,CAACL,CAAC,EAAEM,IAAAA,CAAKC,EAAE,GAAG,CAAA,CAAA,EAAI,IAAI,CAACJ,IAAI,CAAA;AAC7D,QAAA,IAAI,CAACR,OAAO,CAACP,GAAGI,IAAI,CAACJ,GAAGoB,GAAG,CAAC,IAAI,CAACJ,KAAK,CAAGhB,EAAAA,EAAAA,CAAGU,GAAG,CAAC,IAAI,CAACM,KAAK,CAAA,CAAA,CAAA;AAC5D,KAAA,CAAA;AACA,IAAA,OAAOlB,KAAK,CAACI,QAAS,CAAA,CAACH,CAAGa,EAAAA,CAAAA,CAAAA;AAC5B;AAEA;;;;;;;;AAQC,IACM,SAASS,aAAcvB,CAAAA,KAA4B,EAAEC,CAAc,EAAA;AACxE,IAAA,OAAOuB,cAAcxB,KAAOA,EAAAA,KAAAA,CAAMG,QAAQ,CAACsB,IAAI,CAACxB,CAAG,EAAA,CAAA,CAAA,CAAA;AACrD;AAEA;;;;;;;;AAQC,IACM,SAASuB,aAAcxB,CAAAA,KAA4B,EAAEC,CAAc,EAAA;IACxE,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMuB,aAAgB,GAAA,iBAAA;IACtBxB,EAAGG,CAAAA,IAAI,CAACqB,aAAe,EAAA;AAACxB,QAAAA,EAAAA,CAAGuB,IAAI,CAAC,GAAA;KAAK,EAAE,WAAA;QACrC,IAAI,CAACE,CAAC,GAAGzB,EAAG0B,CAAAA,KAAK,CAAC,IAAI,CAAC3B,CAAC,CAAC4B,EAAE,CAAA;AAC3B,QAAA,IAAI,CAACC,CAAC,GAAG5B,EAAAA,CAAG6B,GAAG,CAAC,IAAI,CAAC9B,CAAC,CAAC4B,EAAE,EAAE,IAAI,CAACF,CAAC,CAAA;QACjC,IAAI,CAACK,CAAC,GAAG9B,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAACmB,CAAC,EAAE,IAAI,CAACA,CAAC,EAAE5B,EAAAA,CAAG6B,GAAG,CAAC,CAAG7B,EAAAA,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAACmB,CAAC,EAAE,CAAA,CAAA,CAAA,CAAA;AACzD,QAAA,IAAI,CAACG,EAAE,GAAGpB,QAAAA,CAAS,IAAI,EAAE,IAAI,CAACc,CAAC,EAAE,IAAI,CAAC1B,CAAC,CAACiC,CAAC,CAAA;QACzC,IAAI,CAACC,EAAE,GAAGtB,QAAAA,CAAS,IAAI,EAAEX,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACQ,CAAC,EAAEzB,EAAAA,CAAGI,IAAI,CAAC,CAAA,EAAG,KAAK,IAAI,CAACL,CAAC,CAACiC,CAAC,CAAA;QAChE,IAAI,CAACE,EAAE,GAAGvB,QAAAA,CAAS,IAAI,EAAEX,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACQ,CAAC,EAAEzB,EAAAA,CAAGI,IAAI,CAAC,CAAA,EAAG,KAAK,IAAI,CAACL,CAAC,CAACiC,CAAC,CAAA;QAChE,IAAI,CAACG,EAAE,GAAGxB,QAAAA,CAAS,IAAI,EAAEX,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACQ,CAAC,EAAEzB,EAAAA,CAAGI,IAAI,CAAC,CAAA,EAAG,KAAK,IAAI,CAACL,CAAC,CAACiC,CAAC,CAAA;AAChE,QAAA,IAAI,CAAClB,EAAE,CAACsB,EAAE,GAAGpC,EAAGM,CAAAA,GAAG,CAAC,IAAI,CAACyB,EAAE,EAAE,IAAI,CAACH,CAAC,CAAA;QACnC,IAAI,CAACd,EAAE,CAACuB,EAAE,GAAGrC,EAAGM,CAAAA,GAAG,CAAC,IAAI,CAAC2B,EAAE,EAAEjC,EAAG6B,CAAAA,GAAG,CAAC,IAAI,CAACD,CAAC,EAAE5B,EAAAA,CAAGI,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;QACvD,IAAI,CAACU,EAAE,CAACwB,EAAE,GAAGtC,EAAGM,CAAAA,GAAG,CAAC,IAAI,CAAC4B,EAAE,EAAElC,EAAG6B,CAAAA,GAAG,CAAC,IAAI,CAACD,CAAC,EAAE5B,EAAAA,CAAGI,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;QACvD,IAAI,CAACU,EAAE,CAACyB,EAAE,GAAGvC,EAAGM,CAAAA,GAAG,CAAC,IAAI,CAAC6B,EAAE,EAAEnC,EAAG6B,CAAAA,GAAG,CAAC,IAAI,CAACD,CAAC,EAAE5B,EAAAA,CAAGI,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;QACvD,IAAI,CAACU,EAAE,CAAC0B,KAAK,GAAGxC,EAAGyC,CAAAA,GAAG,CAACzC,EAAGyC,CAAAA,GAAG,CAAC,IAAI,CAACL,EAAE,EAAE,IAAI,CAACC,EAAE,EAAE,IAAI,CAACP,CAAC,CAACY,CAAC,CAAG1C,EAAAA,EAAAA,CAAGyC,GAAG,CAAC,IAAI,CAACH,EAAE,EAAE,IAAI,CAACC,EAAE,EAAE,IAAI,CAACT,CAAC,CAACY,CAAC,GAAG,IAAI,CAACZ,CAAC,CAACa,CAAC,CAAA;AACvG,QAAA,IAAI,CAACH,KAAK,GAAGxC,EAAAA,CAAGiB,GAAG,CAACjB,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAAC+B,KAAK,EAAE,GAAM,CAAA,EAAA,GAAA,CAAA;AAC7C,QAAA,IAAI,CAACjC,OAAO,CAAC,IAAI,CAACiC,KAAK,CAAA;AACzB,KAAA,CAAA;IACA,OAAO1C,KAAK,CAAC0B,aAAAA,CAAc,CAACzB,CAAAA,CAAAA;AAC9B;AAEA;;;;;;;;;;AAUC,IACM,SAAS6C,WAAAA,CACd9C,KAA4B,EAC5B+C,EAAe,EACfC,IAA0B,EAAA;IAE1B,MAAM9C,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAM8C,YAAe,GAAA,cAAA;;IAErB/C,EAAGG,CAAAA,IAAI,CAAC4C,YAAc,EAAA;AAAC/C,QAAAA,EAAAA,CAAGuB,IAAI,CAAC,GAAA;KAAK,EAAE,WAAA;mDAE7B;YACL,IAAI,CAACT,EAAE,CAACkC,IAAI,GAAGhD,EAAGuB,CAAAA,IAAI,CAAC,MAAA,EAAQ,OAAS,EAAA,OAAA,CAAA;AACxC,YAAA,IAAI,CAACT,EAAE,CAACmC,EAAE,GAAGjD,GAAGQ,KAAK,CAACR,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAACV,CAAC,EAAE,IAAI,CAACiD,IAAI,CAAA,CAAA;AAC9C,YAAA,IAAI,CAACC,EAAE,GAAGjD,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACgC,EAAE,EAAEjD,EAAGM,CAAAA,GAAG,CAAC,IAAI,CAAC2C,EAAE,EAAEjD,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACgC,EAAE,CAACC,GAAG,EAAElD,EAAGuB,CAAAA,IAAI,CAAC,KAAA,CAAA,CAAA,CAAA,CAAA;AACtE,YAAA,IAAI,CAAChB,OAAO,CACVP,GAAG6B,GAAG,CACJ7B,GAAGS,GAAG,CACJT,EAAGQ,CAAAA,KAAK,CACNR,EAAGuB,CAAAA,IAAI,CACLvB,EAAGS,CAAAA,GAAG,CAACT,EAAGiB,CAAAA,GAAG,CAAC,IAAI,CAACgC,EAAE,CAACP,CAAC,EAAE,IAAI,CAACO,EAAE,CAACN,CAAC,CAAG,EAAA,IAAI,CAACM,EAAE,CAACjB,CAAC,CAC9ChC,EAAAA,EAAAA,CAAGS,GAAG,CAACT,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACgC,EAAE,CAACP,CAAC,EAAE,IAAI,CAACO,EAAE,CAACjB,CAAC,CAAA,EAAG,IAAI,CAACiB,EAAE,CAACN,CAAC,CAAA,EAC9C3C,GAAGS,GAAG,CAACT,EAAGiB,CAAAA,GAAG,CAAC,IAAI,CAACgC,EAAE,CAACN,CAAC,EAAE,IAAI,CAACM,EAAE,CAACjB,CAAC,GAAG,IAAI,CAACiB,EAAE,CAACP,CAAC,KAGlD,CAEF,CAAA,EAAA,CAAA,CAAA,CAAA;;AAaR,KAAA,CAAA;AACA,IAAA,MAAMlB,aAAgB,GAAA,eAAA;IACtBxB,EAAGG,CAAAA,IAAI,CAACqB,aAAe,EAAA;AAACxB,QAAAA,EAAAA,CAAGuB,IAAI,CAAC,IAAA,CAAA;AAAOvB,QAAAA,EAAAA,CAAGa,KAAK,CAAC,MAAA;KAAQ,EAAE,WAAA;QACxD,IAAI,CAACC,EAAE,CAACqC,EAAE,GAAGnD,GAAG0B,KAAK,CAAC,IAAI,CAACmB,EAAE,CAAA;QAC7B,IAAI,CAAC/B,EAAE,CAACf,CAAC,GAAGC,GAAGQ,KAAK,CAAC,IAAI,CAACqC,EAAE,CAAA;AAC5B,QAAA,IAAI,CAAC/B,EAAE,CAACsC,OAAO,GAAGpD,EAAAA,CAAGa,KAAK,CAAC,KAAA,CAAA;QAC3B,IAAI,CAACwC,IAAI,CAACrD,EAAAA,CAAGsD,GAAG,CAAC,GAAA,CAAA,EAAM,EAAC,EAAG,CAAG,EAAA,WAAA;YAC5B,IAAI,CAACD,IAAI,CAACrD,EAAAA,CAAGsD,GAAG,CAAC,GAAA,CAAA,EAAM,EAAC,EAAG,CAAG,EAAA,WAAA;gBAC5B,IAAI,CAACD,IAAI,CAACrD,EAAAA,CAAGsD,GAAG,CAAC,GAAA,CAAA,EAAM,EAAC,EAAG,CAAG,EAAA,WAAA;oBAC5B,IAAI,CAACxC,EAAE,CAACyC,MAAM,GAAGvD,EAAGuB,CAAAA,IAAI,CAACvB,EAAAA,CAAGa,KAAK,CAAC,IAAI,CAAC6B,CAAC,CAAA,EAAG1C,EAAGa,CAAAA,KAAK,CAAC,IAAI,CAAC8B,CAAC,CAAG3C,EAAAA,EAAAA,CAAGa,KAAK,CAAC,IAAI,CAACmB,CAAC,CAAA,CAAA;AAC5E,+DACqB;AACnB,wBAAA,IAAI,CAAClB,EAAE,CAACT,CAAC,GAAGL,GAAGiB,GAAG,CAChBjB,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAACsC,aAAa,CAAC/C,EAAAA,CAAGwD,GAAG,CAACxD,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACkC,EAAE,EAAE,IAAI,CAACI,MAAM,CAAGvD,EAAAA,EAAAA,CAAGuB,IAAI,CAAC,IAAI,CAACuB,IAAI,KAAK,GACrF9C,CAAAA,EAAAA,EAAAA,CAAGuB,IAAI,CAAC,GAAA,CAAA,CAAA;;AAKZ,oBAAA,IAAI,CAAClB,CAAC,GAAGL,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACZ,CAAC,EAAE,IAAI,CAACkD,MAAM,CAAA;AACnC,oBAAA,IAAI,CAACzC,EAAE,CAAC2C,CAAC,GAAGzD,EAAG6B,CAAAA,GAAG,CAAC,IAAI,CAAC9B,CAAC,EAAE,IAAI,CAACM,CAAC,CAAA;AACjC,oBAAA,IAAI,CAAC+C,OAAO,GAAGpD,GAAG0D,GAAG,CAAC,IAAI,CAACN,OAAO,EAAEpD,EAAGM,CAAAA,GAAG,CAAC,IAAI,CAACmD,CAAC,EAAE,IAAI,CAACA,CAAC,CAAA,CAAA;AAC3D,iBAAA,CAAA;AACF,aAAA,CAAA;AACF,SAAA,CAAA;QACA,IAAI,CAAClD,OAAO,CAACP,EAAAA,CAAG6B,GAAG,CAAC,CAAA,EAAG,IAAI,CAACuB,OAAO,CAAA,CAAA;AACrC,KAAA,CAAA;AACA,IAAA,OAAOpD,GAAG2D,cAAc,EAAE,CAACnC,aAAAA,CAAc,CAACqB,EAAIC,EAAAA,IAAAA,CAAAA;AAChD;AACA;;;;;;;;;AASC,IACM,SAASc,SAAAA,CACd9D,KAA4B,EAC5BC,CAAc,EACd+C,IAA0B,EAAA;IAE1B,MAAM9C,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMC,QAAW,GAAA,aAAA;IACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,QAAAA,EAAAA,CAAGuB,IAAI,CAAC,GAAA,CAAA;AAAMvB,QAAAA,EAAAA,CAAGa,KAAK,CAAC,MAAA;KAAQ,EAAE,WAAA;QAClD,IAAI,CAACC,EAAE,CAAC+C,EAAE,GAAGjB,WAAY,CAAA,IAAI,EAAE5C,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAACV,CAAC,EAAE,IAAI,CAAC+C,IAAI,CAAA,EAAG,IAAI,CAACA,IAAI,CAAA;QACnE,IAAI,CAAChC,EAAE,CAACgD,EAAE,GAAGlB,WAAY,CAAA,IAAI,EAAE5C,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAACV,CAAC,EAAE,IAAI,CAAC+C,IAAI,EAAE,CAAA,CAAA,EAAI9C,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAACqC,IAAI,EAAE,CAAA,CAAA,CAAA;QAC/E,IAAI,CAAChC,EAAE,CAACiD,EAAE,GAAGnB,WAAY,CAAA,IAAI,EAAE5C,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAACV,CAAC,EAAE,IAAI,CAAC+C,IAAI,EAAE,CAAA,CAAA,EAAI9C,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAACqC,IAAI,EAAE,CAAA,CAAA,CAAA;AAC/E,QAAA,IAAI,CAAChC,EAAE,CAACkD,GAAG,GAAGhE,EAAAA,CAAGiB,GAAG,CAACjB,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAACoD,EAAE,EAAE,KAAQ7D,CAAAA,EAAAA,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAACqD,EAAE,EAAE,IAAO9D,CAAAA,EAAAA,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAACsD,EAAE,EAAE,KAAA,CAAA,CAAA;QACpF,IAAI,CAACxD,OAAO,CAACP,EAAAA,CAAGiE,GAAG,CAACjE,EAAAA,CAAG6B,GAAG,CAAC7B,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAACuD,GAAG,EAAE,GAAMhE,CAAAA,EAAAA,EAAAA,CAAGuB,IAAI,CAAC,GAAA,CAAA,CAAA,EAAOvB,EAAGuB,CAAAA,IAAI,CAAC,CAAA,CAAA,CAAA,CAAA;AAC3E,KAAA,CAAA;AACA,IAAA,OAAOvB,GAAG2D,cAAc,EAAE,CAACzD,QAAAA,CAAS,CAACH,CAAG+C,EAAAA,IAAAA,CAAAA;AAC1C;AACA;;;;;;;;AAQC,IACM,SAASoB,OAAQpE,CAAAA,KAA4B,EAAEC,CAAc,EAAA;IAClE,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMC,QAAW,GAAA,WAAA;IACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,QAAAA,EAAAA,CAAGuB,IAAI,CAAC,GAAA;KAAK,EAAE,WAAA;AAChC,QAAA,IAAI,CAACT,EAAE,CAACmC,EAAE,GAAGjD,EAAGQ,CAAAA,KAAK,CAACR,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAACV,CAAC,EAAE,MAAA,CAAA,CAAA;AACrC,QAAA,IAAI,CAACe,EAAE,CAACmC,EAAE,GAAGjD,EAAGiB,CAAAA,GAAG,CAAC,IAAI,CAACgC,EAAE,EAAEjD,EAAAA,CAAGuB,IAAI,CAACvB,EAAAA,CAAGM,GAAG,CAAC,IAAI,CAAC2C,EAAE,EAAEjD,GAAGiB,GAAG,CAAC,IAAI,CAACgC,EAAE,CAACkB,GAAG,EAAEnE,EAAAA,CAAGuB,IAAI,CAAC,KAAA,CAAA,CAAA,CAAA,CAAA,CAAA;AACjF,QAAA,IAAI,CAAChB,OAAO,CAACP,EAAAA,CAAGQ,KAAK,CAACR,EAAGS,CAAAA,GAAG,CAACT,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACgC,EAAE,CAACP,CAAC,EAAE,IAAI,CAACO,EAAE,CAACN,CAAC,CAAA,EAAG,IAAI,CAACM,EAAE,CAACjB,CAAC,CAAA,CAAA,CAAA;AACtE,KAAA,CAAA;AACA,IAAA,OAAOhC,EAAG2D,CAAAA,cAAc,EAAE,CAACzD,SAAS,CAACH,CAAAA,CAAAA;AACvC;AACA;;;;;;;;AAQC,IACM,SAASqE,aAActE,CAAAA,KAA4B,EAAEC,CAAc,EAAA;IACxE,MAAMC,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMC,QAAW,GAAA,iBAAA;IACjBF,EAAGG,CAAAA,IAAI,CAACD,QAAU,EAAA;AAACF,QAAAA,EAAAA,CAAGuB,IAAI,CAAC,GAAA;KAAK,EAAE,WAAA;QAChC,IAAI,CAACT,EAAE,CAACuD,IAAI,GAAGrE,GAAG0B,KAAK,CAAC,IAAI,CAAC3B,CAAC,CAAA;QAC9B,IAAI,CAACe,EAAE,CAACwD,KAAK,GAAGtE,GAAGQ,KAAK,CAAC,IAAI,CAACT,CAAC,CAAA;AAC/B,QAAA,IAAI,CAACe,EAAE,CAACwD,KAAK,GAAGtE,EAAGS,CAAAA,GAAG,CAAC,IAAI,CAAC6D,KAAK,EAAEtE,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAAC6D,KAAK,EAAEtE,EAAAA,CAAG6B,GAAG,CAAC7B,GAAGuB,IAAI,CAAC,CAAIvB,CAAAA,EAAAA,EAAAA,CAAGS,GAAG,CAAC,IAAI,CAAC6D,KAAK,EAAE,CAAA,CAAA,CAAA,CAAA,CAAA;QAC5F,IAAI,CAACxD,EAAE,CAACyD,GAAG,GAAGL,QAAQ,IAAI,EAAE,IAAI,CAACG,IAAI,CAAA;AACrC,QAAA,IAAI,CAACvD,EAAE,CAAC0D,GAAG,GAAGN,OAAAA,CAAQ,IAAI,EAAElE,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACoD,IAAI,EAAErE,GAAGuB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;AAC5D,QAAA,IAAI,CAACT,EAAE,CAAC2D,GAAG,GAAGP,OAAAA,CAAQ,IAAI,EAAElE,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACoD,IAAI,EAAErE,GAAGuB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;AAC5D,QAAA,IAAI,CAACT,EAAE,CAAC4D,GAAG,GAAGR,OAAAA,CAAQ,IAAI,EAAElE,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACoD,IAAI,EAAErE,GAAGuB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;AAC5D,QAAA,IAAI,CAACT,EAAE,CAAC6D,GAAG,GAAGT,OAAAA,CAAQ,IAAI,EAAElE,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACoD,IAAI,EAAErE,GAAGuB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;AAC5D,QAAA,IAAI,CAACT,EAAE,CAAC8D,GAAG,GAAGV,OAAAA,CAAQ,IAAI,EAAElE,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACoD,IAAI,EAAErE,GAAGuB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;AAC5D,QAAA,IAAI,CAACT,EAAE,CAAC+D,GAAG,GAAGX,OAAAA,CAAQ,IAAI,EAAElE,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACoD,IAAI,EAAErE,GAAGuB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;AAC5D,QAAA,IAAI,CAACT,EAAE,CAACgE,GAAG,GAAGZ,OAAAA,CAAQ,IAAI,EAAElE,EAAAA,CAAGiB,GAAG,CAAC,IAAI,CAACoD,IAAI,EAAErE,GAAGuB,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;QAC5D,IAAI,CAAChB,OAAO,CACVP,EAAAA,CAAGyC,GAAG,CACJzC,EAAAA,CAAGyC,GAAG,CACJzC,EAAAA,CAAGyC,GAAG,CAAC,IAAI,CAAC8B,GAAG,EAAE,IAAI,CAACC,GAAG,EAAE,IAAI,CAACF,KAAK,CAAC5B,CAAC,CAAA,EACvC1C,GAAGyC,GAAG,CAAC,IAAI,CAACgC,GAAG,EAAE,IAAI,CAACC,GAAG,EAAE,IAAI,CAACJ,KAAK,CAAC5B,CAAC,CACvC,EAAA,IAAI,CAAC4B,KAAK,CAACtC,CAAC,GAEdhC,EAAGyC,CAAAA,GAAG,CACJzC,EAAGyC,CAAAA,GAAG,CAAC,IAAI,CAACkC,GAAG,EAAE,IAAI,CAACC,GAAG,EAAE,IAAI,CAACN,KAAK,CAAC5B,CAAC,CAAA,EACvC1C,EAAGyC,CAAAA,GAAG,CAAC,IAAI,CAACoC,GAAG,EAAE,IAAI,CAACC,GAAG,EAAE,IAAI,CAACR,KAAK,CAAC5B,CAAC,GACvC,IAAI,CAAC4B,KAAK,CAACtC,CAAC,GAEd,IAAI,CAACsC,KAAK,CAAC3B,CAAC,CAAA,CAAA;AAGlB,KAAA,CAAA;AACA,IAAA,OAAO3C,EAAG2D,CAAAA,cAAc,EAAE,CAACzD,SAAS,CAACH,CAAAA,CAAAA;AACvC;AAEA;;;;;;;;AAQC,IACM,SAASgF,wBAAyBjF,CAAAA,KAA4B,EAAEkF,CAAc,EAAA;IACnF,MAAMhF,EAAAA,GAAKF,MAAMG,QAAQ;AACzB,IAAA,MAAMyC,CAAI,GAAA,UAAA;AACV,IAAA,MAAMC,CAAI,GAAA,UAAA;AACV,IAAA,MAAMX,CAAI,GAAA,UAAA;AACV,IAAA,OAAOhC,GAAGQ,KAAK,CAACR,EAAGS,CAAAA,GAAG,CAACuB,CAAGhC,EAAAA,EAAAA,CAAGQ,KAAK,CAACR,GAAGM,GAAG,CAAC0E,GAAGhF,EAAGI,CAAAA,IAAI,CAACsC,CAAGC,EAAAA,CAAAA,CAAAA,CAAAA,CAAAA,CAAAA,CAAAA;AAC1D;;;;"}
|
package/dist/src/shaders/pbr.js
DELETED
|
@@ -1,51 +0,0 @@
|
|
|
1
|
-
/** @internal */ function fresnelSchlick(scope, VdotH, f0, f90) {
|
|
2
|
-
const pb = scope.$builder;
|
|
3
|
-
const funcName = 'fresnelSchlick';
|
|
4
|
-
pb.func(funcName, [
|
|
5
|
-
pb.float('VdotH'),
|
|
6
|
-
pb.vec3('F0'),
|
|
7
|
-
pb.vec3('F90')
|
|
8
|
-
], function() {
|
|
9
|
-
this.$return(pb.add(this.F0, pb.mul(pb.sub(this.F90, this.F0), pb.pow(pb.clamp(pb.sub(1, this.VdotH), 0, 1), 5))));
|
|
10
|
-
});
|
|
11
|
-
return pb.getGlobalScope()[funcName](VdotH, f0, f90);
|
|
12
|
-
}
|
|
13
|
-
/** @internal */ function distributionGGX(scope, NdotH, alphaRoughness) {
|
|
14
|
-
const pb = scope.$builder;
|
|
15
|
-
const funcName = 'distributionGGX';
|
|
16
|
-
pb.func(funcName, [
|
|
17
|
-
pb.float('NdotH'),
|
|
18
|
-
pb.float('roughness')
|
|
19
|
-
], function() {
|
|
20
|
-
this.$l.a2 = pb.mul(this.roughness, this.roughness);
|
|
21
|
-
this.$l.NdotH2 = pb.mul(this.NdotH, this.NdotH);
|
|
22
|
-
this.$l.num = this.a2;
|
|
23
|
-
this.$l.denom = pb.add(pb.mul(this.NdotH2, pb.sub(this.a2, 1)), 1);
|
|
24
|
-
this.denom = pb.mul(pb.mul(3.14159265, this.denom), this.denom);
|
|
25
|
-
this.$return(pb.div(this.num, this.denom));
|
|
26
|
-
});
|
|
27
|
-
return pb.getGlobalScope()[funcName](NdotH, alphaRoughness);
|
|
28
|
-
}
|
|
29
|
-
/** @internal */ function visGGX(scope, NdotV, NdotL, alphaRoughness) {
|
|
30
|
-
const pb = scope.$builder;
|
|
31
|
-
const funcName = 'visGGX';
|
|
32
|
-
pb.func(funcName, [
|
|
33
|
-
pb.float('NdotV'),
|
|
34
|
-
pb.float('NdotL'),
|
|
35
|
-
pb.float('roughness')
|
|
36
|
-
], function() {
|
|
37
|
-
this.$l.a2 = pb.mul(this.roughness, this.roughness);
|
|
38
|
-
this.$l.ggxV = pb.mul(this.NdotL, pb.sqrt(pb.add(pb.mul(this.NdotV, this.NdotV, pb.sub(1, this.a2)), this.a2)));
|
|
39
|
-
this.$l.ggxL = pb.mul(this.NdotV, pb.sqrt(pb.add(pb.mul(this.NdotL, this.NdotL, pb.sub(1, this.a2)), this.a2)));
|
|
40
|
-
this.$l.ggx = pb.add(this.ggxV, this.ggxL);
|
|
41
|
-
this.$if(pb.greaterThan(this.ggx, 0), function() {
|
|
42
|
-
this.$return(pb.div(0.5, this.ggx));
|
|
43
|
-
}).$else(function() {
|
|
44
|
-
this.$return(pb.float(0));
|
|
45
|
-
});
|
|
46
|
-
});
|
|
47
|
-
return pb.getGlobalScope()[funcName](NdotV, NdotL, alphaRoughness);
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
export { distributionGGX, fresnelSchlick, visGGX };
|
|
51
|
-
//# sourceMappingURL=pbr.js.map
|