@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
  349. package/dist/src/camera/orthocamera.js.map +0 -1
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@@ -0,0 +1,320 @@
1
+ import { Matrix4x4, Vector3 } from '@zephyr3d/base';
2
+ import { getVertexFormatComponentCount } from '@zephyr3d/device';
3
+ import '../../scene/scene.js';
4
+ import '../../values.js';
5
+ import '../../render/render_queue.js';
6
+ import '../../render/primitive.js';
7
+ import '../../material/shader/helper.js';
8
+ import '../../material/lambert.js';
9
+ import '../../material/blinn.js';
10
+ import '../../material/unlit.js';
11
+ import '../../material/particle.js';
12
+ import '../../material/subsurfaceprofile.js';
13
+ import '../../material/meshmaterial.js';
14
+ import '../../material/grassmaterial.js';
15
+ import '../../material/terrain-cm.js';
16
+ import '../../material/pbrmr.js';
17
+ import '../../material/pbrsg.js';
18
+ import '../../material/mtoon.js';
19
+ import '../../material/pbrblueprint.js';
20
+ import '../../material/sprite.js';
21
+ import '../../material/sprite_std.js';
22
+ import '../../utility/blueprint/material/texture.js';
23
+ import '../../render/rendergraph/forward_plus_builder.js';
24
+ import '../../render/lightpass.js';
25
+ import '../../render/sky.js';
26
+ import '../../render/clipmap.js';
27
+ import '../../shaders/atmosphere.js';
28
+ import { getSceneMeshAssetBinding } from '../../scene/scene_node.js';
29
+ import '../../shadow/shadowmapper.js';
30
+ import '../../scene/mesh.js';
31
+ import '../../scene/basesprite.js';
32
+ import '../../scene/meshdrawable.js';
33
+ import '../../material/msdf_text.js';
34
+ import '../../scene/water.js';
35
+ import '../../scene/particlesys.js';
36
+ import '../../scene/batchgroup.js';
37
+ import '../../scene/terrain-cm/terrain-cm.js';
38
+ import '../../scene/terrain-cm/grass.js';
39
+ import '../../scene/raycast_visitor.js';
40
+ import { ColliderForce } from './types.js';
41
+
42
+ const EPS = 1e-6;
43
+ /**
44
+ * Generate convex JointDynamics colliders from skinned mesh bone weights.
45
+ *
46
+ * @public
47
+ */ function generateJointDynamicsConvexCollidersFromSkinWeights(meshes, skinBinding, bones, options = {}) {
48
+ const sources = collectSourcePrimitives(meshes);
49
+ const results = [];
50
+ for (const bone of bones){
51
+ const jointIndex = skinBinding.joints.indexOf(bone);
52
+ if (jointIndex < 0) {
53
+ continue;
54
+ }
55
+ const points = collectBonePoints(sources, skinBinding, jointIndex, options);
56
+ if (points.length < (options.minVertexCount ?? 8)) {
57
+ continue;
58
+ }
59
+ const hull = buildConvexHull(points, options.maxHullVertices ?? 48, options.margin ?? 0);
60
+ if (!hull || hull.vertices.length < 4 || hull.planes.length < 4) {
61
+ continue;
62
+ }
63
+ results.push({
64
+ bone,
65
+ vertexCount: points.length,
66
+ hullVertexCount: hull.vertices.length,
67
+ collider: {
68
+ radius: 0,
69
+ radiusTailScale: 1,
70
+ height: 0,
71
+ friction: options.friction ?? 0,
72
+ isInverseCollider: options.inversed ?? false,
73
+ forceType: ColliderForce.Off,
74
+ convex: hull
75
+ }
76
+ });
77
+ }
78
+ return results;
79
+ }
80
+ function collectSourcePrimitives(meshes) {
81
+ const result = [];
82
+ const seen = new Set();
83
+ for (const mesh of meshes){
84
+ const binding = getSceneMeshAssetBinding(mesh);
85
+ const subMesh = binding?.subMesh;
86
+ const primitive = subMesh?.primitive ?? null;
87
+ if (primitive && !seen.has(primitive)) {
88
+ seen.add(primitive);
89
+ result.push({
90
+ primitive,
91
+ subMesh
92
+ });
93
+ }
94
+ }
95
+ return result;
96
+ }
97
+ function collectBonePoints(sources, skinBinding, jointIndex, options) {
98
+ const points = [];
99
+ const weightThreshold = options.weightThreshold ?? 0.45;
100
+ const dominantBoneOnly = options.dominantBoneOnly ?? true;
101
+ const inverseBind = skinBinding.inverseBindMatrices[jointIndex] ?? Matrix4x4.identity();
102
+ for (const source of sources){
103
+ const primitive = source.primitive;
104
+ const positionInfo = primitive.vertices.position;
105
+ const blendIndexInfo = primitive.vertices.blendIndices;
106
+ const blendWeightInfo = primitive.vertices.blendWeights;
107
+ if (!positionInfo || !blendIndexInfo || !blendWeightInfo) {
108
+ continue;
109
+ }
110
+ const positions = positionInfo.data;
111
+ const blendIndices = blendIndexInfo.data;
112
+ const blendWeights = blendWeightInfo.data;
113
+ const posStride = getVertexFormatComponentCount(positionInfo.format);
114
+ const idxStride = getVertexFormatComponentCount(blendIndexInfo.format);
115
+ const weightStride = getVertexFormatComponentCount(blendWeightInfo.format);
116
+ const vertexCount = Math.floor(positions.length / posStride);
117
+ for(let i = 0; i < vertexCount; i++){
118
+ let weight = 0;
119
+ let maxWeight = -1;
120
+ let maxJoint = -1;
121
+ const influenceCount = Math.min(4, idxStride, weightStride);
122
+ for(let k = 0; k < influenceCount; k++){
123
+ const idx = Number(blendIndices[i * idxStride + k]) | 0;
124
+ const w = Number(blendWeights[i * weightStride + k]) || 0;
125
+ if (idx === jointIndex) {
126
+ weight = Math.max(weight, w);
127
+ }
128
+ if (w > maxWeight) {
129
+ maxWeight = w;
130
+ maxJoint = idx;
131
+ }
132
+ }
133
+ if (weight < weightThreshold || dominantBoneOnly && maxJoint !== jointIndex) {
134
+ continue;
135
+ }
136
+ const p = new Vector3(Number(positions[i * posStride]) || 0, Number(positions[i * posStride + 1]) || 0, Number(positions[i * posStride + 2]) || 0);
137
+ points.push(inverseBind.transformPointAffine(p, p));
138
+ }
139
+ }
140
+ return uniquePoints(points);
141
+ }
142
+ function uniquePoints(points) {
143
+ const result = [];
144
+ const keys = new Set();
145
+ for (const point of points){
146
+ const key = `${Math.round(point.x * 100000)}:${Math.round(point.y * 100000)}:${Math.round(point.z * 100000)}`;
147
+ if (!keys.has(key)) {
148
+ keys.add(key);
149
+ result.push(point);
150
+ }
151
+ }
152
+ return result;
153
+ }
154
+ function buildConvexHull(points, maxHullVertices, margin) {
155
+ const sampled = sampleSupportPoints(points, Math.max(8, maxHullVertices));
156
+ if (sampled.length < 4) {
157
+ return null;
158
+ }
159
+ const faces = bruteForceHullFaces(sampled);
160
+ if (faces.length < 4) {
161
+ return null;
162
+ }
163
+ const planes = mergePlanes(faces);
164
+ if (margin > 0) {
165
+ for (const plane of planes){
166
+ plane.distance -= margin;
167
+ }
168
+ }
169
+ return {
170
+ vertices: sampled.map((point)=>point.clone()),
171
+ planes,
172
+ edges: extractHullEdges(sampled, planes)
173
+ };
174
+ }
175
+ function sampleSupportPoints(points, maxCount) {
176
+ if (points.length <= maxCount) {
177
+ return [
178
+ ...points
179
+ ];
180
+ }
181
+ const dirs = buildSampleDirections(maxCount);
182
+ const selected = [];
183
+ const indices = new Set();
184
+ for (const dir of dirs){
185
+ let bestIndex = -1;
186
+ let bestDot = -Infinity;
187
+ for(let i = 0; i < points.length; i++){
188
+ const d = Vector3.dot(points[i], dir);
189
+ if (d > bestDot) {
190
+ bestDot = d;
191
+ bestIndex = i;
192
+ }
193
+ }
194
+ if (bestIndex >= 0 && !indices.has(bestIndex)) {
195
+ indices.add(bestIndex);
196
+ selected.push(points[bestIndex]);
197
+ if (selected.length >= maxCount) {
198
+ break;
199
+ }
200
+ }
201
+ }
202
+ return selected.length >= 4 ? selected : [
203
+ ...points.slice(0, maxCount)
204
+ ];
205
+ }
206
+ function buildSampleDirections(maxCount) {
207
+ const dirs = [
208
+ new Vector3(1, 0, 0),
209
+ new Vector3(-1, 0, 0),
210
+ new Vector3(0, 1, 0),
211
+ new Vector3(0, -1, 0),
212
+ new Vector3(0, 0, 1),
213
+ new Vector3(0, 0, -1)
214
+ ];
215
+ const rings = Math.max(4, Math.ceil(Math.sqrt(maxCount)));
216
+ for(let y = 0; y < rings && dirs.length < maxCount; y++){
217
+ const v = rings === 1 ? 0 : -1 + 2 * y / (rings - 1);
218
+ const r = Math.sqrt(Math.max(0, 1 - v * v));
219
+ for(let x = 0; x < rings * 2 && dirs.length < maxCount; x++){
220
+ const a = x / (rings * 2) * Math.PI * 2;
221
+ dirs.push(new Vector3(Math.cos(a) * r, v, Math.sin(a) * r));
222
+ }
223
+ }
224
+ return dirs;
225
+ }
226
+ function bruteForceHullFaces(points) {
227
+ const center = new Vector3();
228
+ for (const point of points){
229
+ Vector3.add(center, point, center);
230
+ }
231
+ Vector3.scale(center, 1 / points.length, center);
232
+ const faces = [];
233
+ const faceKeys = new Set();
234
+ for(let i = 0; i < points.length - 2; i++){
235
+ for(let j = i + 1; j < points.length - 1; j++){
236
+ for(let k = j + 1; k < points.length; k++){
237
+ const ab = Vector3.sub(points[j], points[i]);
238
+ const ac = Vector3.sub(points[k], points[i]);
239
+ const normal = Vector3.cross(ab, ac);
240
+ const len = normal.magnitude;
241
+ if (len <= EPS) {
242
+ continue;
243
+ }
244
+ Vector3.scale(normal, 1 / len, normal);
245
+ let distance = -Vector3.dot(normal, points[i]);
246
+ if (Vector3.dot(normal, center) + distance > 0) {
247
+ Vector3.scale(normal, -1, normal);
248
+ distance = -Vector3.dot(normal, points[i]);
249
+ }
250
+ let valid = true;
251
+ for(let p = 0; p < points.length; p++){
252
+ if (p === i || p === j || p === k) {
253
+ continue;
254
+ }
255
+ if (Vector3.dot(normal, points[p]) + distance > 1e-5) {
256
+ valid = false;
257
+ break;
258
+ }
259
+ }
260
+ if (!valid) {
261
+ continue;
262
+ }
263
+ const key = planeKey(normal, distance);
264
+ if (faceKeys.has(key)) {
265
+ continue;
266
+ }
267
+ faceKeys.add(key);
268
+ faces.push({
269
+ a: i,
270
+ b: j,
271
+ c: k,
272
+ normal: normal.clone(),
273
+ distance
274
+ });
275
+ }
276
+ }
277
+ }
278
+ return faces;
279
+ }
280
+ function mergePlanes(faces) {
281
+ const planes = [];
282
+ for (const face of faces){
283
+ if (planes.some((plane)=>Math.abs(Vector3.dot(plane.normal, face.normal) - 1) < 1e-4 && Math.abs(plane.distance - face.distance) < 1e-4)) {
284
+ continue;
285
+ }
286
+ planes.push({
287
+ normal: face.normal.clone(),
288
+ distance: face.distance
289
+ });
290
+ }
291
+ return planes;
292
+ }
293
+ function extractHullEdges(vertices, planes) {
294
+ const result = [];
295
+ const keys = new Set();
296
+ for(let i = 0; i < vertices.length - 1; i++){
297
+ for(let j = i + 1; j < vertices.length; j++){
298
+ const sharedPlaneCount = planes.reduce((count, plane)=>{
299
+ const di = Math.abs(Vector3.dot(plane.normal, vertices[i]) + plane.distance);
300
+ const dj = Math.abs(Vector3.dot(plane.normal, vertices[j]) + plane.distance);
301
+ return count + (di < 1e-4 && dj < 1e-4 ? 1 : 0);
302
+ }, 0);
303
+ if (sharedPlaneCount < 2) {
304
+ continue;
305
+ }
306
+ const key = `${i}:${j}`;
307
+ if (!keys.has(key)) {
308
+ keys.add(key);
309
+ result.push(i, j);
310
+ }
311
+ }
312
+ }
313
+ return result;
314
+ }
315
+ function planeKey(normal, distance) {
316
+ return `${Math.round(normal.x * 10000)}:${Math.round(normal.y * 10000)}:${Math.round(normal.z * 10000)}:${Math.round(distance * 10000)}`;
317
+ }
318
+
319
+ export { generateJointDynamicsConvexCollidersFromSkinWeights };
320
+ //# sourceMappingURL=convex_collider.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"convex_collider.js","sources":["../../../src/animation/joint_dynamics/convex_collider.ts"],"sourcesContent":["import { Matrix4x4, Vector3 } from '@zephyr3d/base';\nimport { getVertexFormatComponentCount } from '@zephyr3d/device';\nimport type { Mesh, SceneNode } from '../../scene';\nimport { getSceneMeshAssetBinding } from '../../scene';\nimport type { AssetPrimitiveInfo, AssetSubMeshData } from '../../asset';\nimport type { SkinBinding } from '../skeleton';\nimport { ColliderForce, type ColliderR, type ConvexColliderPlane } from './types';\n\n/** @public */\nexport type JointDynamicsConvexColliderGenerationOptions = {\n weightThreshold?: number;\n dominantBoneOnly?: boolean;\n maxHullVertices?: number;\n margin?: number;\n minVertexCount?: number;\n friction?: number;\n inversed?: boolean;\n};\n\n/** @public */\nexport type JointDynamicsConvexColliderGenerationResult = {\n bone: SceneNode;\n collider: ColliderR;\n vertexCount: number;\n hullVertexCount: number;\n};\n\ntype SourcePrimitive = {\n primitive: AssetPrimitiveInfo;\n subMesh?: AssetSubMeshData;\n};\n\ntype Face = {\n a: number;\n b: number;\n c: number;\n normal: Vector3;\n distance: number;\n};\n\nconst EPS = 1e-6;\n\n/**\n * Generate convex JointDynamics colliders from skinned mesh bone weights.\n *\n * @public\n */\nexport function generateJointDynamicsConvexCollidersFromSkinWeights(\n meshes: readonly Mesh[],\n skinBinding: SkinBinding,\n bones: readonly SceneNode[],\n options: JointDynamicsConvexColliderGenerationOptions = {}\n): JointDynamicsConvexColliderGenerationResult[] {\n const sources = collectSourcePrimitives(meshes);\n const results: JointDynamicsConvexColliderGenerationResult[] = [];\n for (const bone of bones) {\n const jointIndex = skinBinding.joints.indexOf(bone);\n if (jointIndex < 0) {\n continue;\n }\n const points = collectBonePoints(sources, skinBinding, jointIndex, options);\n if (points.length < (options.minVertexCount ?? 8)) {\n continue;\n }\n const hull = buildConvexHull(points, options.maxHullVertices ?? 48, options.margin ?? 0);\n if (!hull || hull.vertices.length < 4 || hull.planes.length < 4) {\n continue;\n }\n results.push({\n bone,\n vertexCount: points.length,\n hullVertexCount: hull.vertices.length,\n collider: {\n radius: 0,\n radiusTailScale: 1,\n height: 0,\n friction: options.friction ?? 0,\n isInverseCollider: options.inversed ?? false,\n forceType: ColliderForce.Off,\n convex: hull\n }\n });\n }\n return results;\n}\n\nfunction collectSourcePrimitives(meshes: readonly Mesh[]): SourcePrimitive[] {\n const result: SourcePrimitive[] = [];\n const seen = new Set<AssetPrimitiveInfo>();\n for (const mesh of meshes) {\n const binding = getSceneMeshAssetBinding(mesh);\n const subMesh = binding?.subMesh as AssetSubMeshData | undefined;\n const primitive = subMesh?.primitive ?? null;\n if (primitive && !seen.has(primitive)) {\n seen.add(primitive);\n result.push({ primitive, subMesh });\n }\n }\n return result;\n}\n\nfunction collectBonePoints(\n sources: readonly SourcePrimitive[],\n skinBinding: SkinBinding,\n jointIndex: number,\n options: JointDynamicsConvexColliderGenerationOptions\n): Vector3[] {\n const points: Vector3[] = [];\n const weightThreshold = options.weightThreshold ?? 0.45;\n const dominantBoneOnly = options.dominantBoneOnly ?? true;\n const inverseBind = skinBinding.inverseBindMatrices[jointIndex] ?? Matrix4x4.identity();\n for (const source of sources) {\n const primitive = source.primitive;\n const positionInfo = primitive.vertices.position;\n const blendIndexInfo = primitive.vertices.blendIndices;\n const blendWeightInfo = primitive.vertices.blendWeights;\n if (!positionInfo || !blendIndexInfo || !blendWeightInfo) {\n continue;\n }\n const positions = positionInfo.data;\n const blendIndices = blendIndexInfo.data;\n const blendWeights = blendWeightInfo.data;\n const posStride = getVertexFormatComponentCount(positionInfo.format);\n const idxStride = getVertexFormatComponentCount(blendIndexInfo.format);\n const weightStride = getVertexFormatComponentCount(blendWeightInfo.format);\n const vertexCount = Math.floor(positions.length / posStride);\n for (let i = 0; i < vertexCount; i++) {\n let weight = 0;\n let maxWeight = -1;\n let maxJoint = -1;\n const influenceCount = Math.min(4, idxStride, weightStride);\n for (let k = 0; k < influenceCount; k++) {\n const idx = Number(blendIndices[i * idxStride + k]) | 0;\n const w = Number(blendWeights[i * weightStride + k]) || 0;\n if (idx === jointIndex) {\n weight = Math.max(weight, w);\n }\n if (w > maxWeight) {\n maxWeight = w;\n maxJoint = idx;\n }\n }\n if (weight < weightThreshold || (dominantBoneOnly && maxJoint !== jointIndex)) {\n continue;\n }\n const p = new Vector3(\n Number(positions[i * posStride]) || 0,\n Number(positions[i * posStride + 1]) || 0,\n Number(positions[i * posStride + 2]) || 0\n );\n points.push(inverseBind.transformPointAffine(p, p));\n }\n }\n return uniquePoints(points);\n}\n\nfunction uniquePoints(points: readonly Vector3[]): Vector3[] {\n const result: Vector3[] = [];\n const keys = new Set<string>();\n for (const point of points) {\n const key = `${Math.round(point.x * 100000)}:${Math.round(point.y * 100000)}:${Math.round(point.z * 100000)}`;\n if (!keys.has(key)) {\n keys.add(key);\n result.push(point);\n }\n }\n return result;\n}\n\nfunction buildConvexHull(points: readonly Vector3[], maxHullVertices: number, margin: number) {\n const sampled = sampleSupportPoints(points, Math.max(8, maxHullVertices));\n if (sampled.length < 4) {\n return null;\n }\n const faces = bruteForceHullFaces(sampled);\n if (faces.length < 4) {\n return null;\n }\n const planes = mergePlanes(faces);\n if (margin > 0) {\n for (const plane of planes) {\n plane.distance -= margin;\n }\n }\n return {\n vertices: sampled.map((point) => point.clone()),\n planes,\n edges: extractHullEdges(sampled, planes)\n };\n}\n\nfunction sampleSupportPoints(points: readonly Vector3[], maxCount: number): Vector3[] {\n if (points.length <= maxCount) {\n return [...points];\n }\n const dirs = buildSampleDirections(maxCount);\n const selected: Vector3[] = [];\n const indices = new Set<number>();\n for (const dir of dirs) {\n let bestIndex = -1;\n let bestDot = -Infinity;\n for (let i = 0; i < points.length; i++) {\n const d = Vector3.dot(points[i], dir);\n if (d > bestDot) {\n bestDot = d;\n bestIndex = i;\n }\n }\n if (bestIndex >= 0 && !indices.has(bestIndex)) {\n indices.add(bestIndex);\n selected.push(points[bestIndex]);\n if (selected.length >= maxCount) {\n break;\n }\n }\n }\n return selected.length >= 4 ? selected : [...points.slice(0, maxCount)];\n}\n\nfunction buildSampleDirections(maxCount: number): Vector3[] {\n const dirs = [\n new Vector3(1, 0, 0),\n new Vector3(-1, 0, 0),\n new Vector3(0, 1, 0),\n new Vector3(0, -1, 0),\n new Vector3(0, 0, 1),\n new Vector3(0, 0, -1)\n ];\n const rings = Math.max(4, Math.ceil(Math.sqrt(maxCount)));\n for (let y = 0; y < rings && dirs.length < maxCount; y++) {\n const v = rings === 1 ? 0 : -1 + (2 * y) / (rings - 1);\n const r = Math.sqrt(Math.max(0, 1 - v * v));\n for (let x = 0; x < rings * 2 && dirs.length < maxCount; x++) {\n const a = (x / (rings * 2)) * Math.PI * 2;\n dirs.push(new Vector3(Math.cos(a) * r, v, Math.sin(a) * r));\n }\n }\n return dirs;\n}\n\nfunction bruteForceHullFaces(points: readonly Vector3[]): Face[] {\n const center = new Vector3();\n for (const point of points) {\n Vector3.add(center, point, center);\n }\n Vector3.scale(center, 1 / points.length, center);\n const faces: Face[] = [];\n const faceKeys = new Set<string>();\n for (let i = 0; i < points.length - 2; i++) {\n for (let j = i + 1; j < points.length - 1; j++) {\n for (let k = j + 1; k < points.length; k++) {\n const ab = Vector3.sub(points[j], points[i]);\n const ac = Vector3.sub(points[k], points[i]);\n const normal = Vector3.cross(ab, ac);\n const len = normal.magnitude;\n if (len <= EPS) {\n continue;\n }\n Vector3.scale(normal, 1 / len, normal);\n let distance = -Vector3.dot(normal, points[i]);\n if (Vector3.dot(normal, center) + distance > 0) {\n Vector3.scale(normal, -1, normal);\n distance = -Vector3.dot(normal, points[i]);\n }\n let valid = true;\n for (let p = 0; p < points.length; p++) {\n if (p === i || p === j || p === k) {\n continue;\n }\n if (Vector3.dot(normal, points[p]) + distance > 1e-5) {\n valid = false;\n break;\n }\n }\n if (!valid) {\n continue;\n }\n const key = planeKey(normal, distance);\n if (faceKeys.has(key)) {\n continue;\n }\n faceKeys.add(key);\n faces.push({ a: i, b: j, c: k, normal: normal.clone(), distance });\n }\n }\n }\n return faces;\n}\n\nfunction mergePlanes(faces: readonly Face[]): ConvexColliderPlane[] {\n const planes: ConvexColliderPlane[] = [];\n for (const face of faces) {\n if (\n planes.some(\n (plane) =>\n Math.abs(Vector3.dot(plane.normal, face.normal) - 1) < 1e-4 &&\n Math.abs(plane.distance - face.distance) < 1e-4\n )\n ) {\n continue;\n }\n planes.push({ normal: face.normal.clone(), distance: face.distance });\n }\n return planes;\n}\n\nfunction extractHullEdges(\n vertices: readonly Vector3[],\n planes: readonly ConvexColliderPlane[]\n): number[] {\n const result: number[] = [];\n const keys = new Set<string>();\n for (let i = 0; i < vertices.length - 1; i++) {\n for (let j = i + 1; j < vertices.length; j++) {\n const sharedPlaneCount = planes.reduce((count, plane) => {\n const di = Math.abs(Vector3.dot(plane.normal, vertices[i]) + plane.distance);\n const dj = Math.abs(Vector3.dot(plane.normal, vertices[j]) + plane.distance);\n return count + (di < 1e-4 && dj < 1e-4 ? 1 : 0);\n }, 0);\n if (sharedPlaneCount < 2) {\n continue;\n }\n const key = `${i}:${j}`;\n if (!keys.has(key)) {\n keys.add(key);\n result.push(i, j);\n }\n }\n }\n return result;\n}\n\nfunction planeKey(normal: Vector3, distance: number): string {\n return `${Math.round(normal.x * 10000)}:${Math.round(normal.y * 10000)}:${Math.round(normal.z * 10000)}:${Math.round(distance * 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@@ -96,34 +96,72 @@ const _defaultTA = createTransformAccess(new SceneNode(null), false);
96
96
  this._bindPose = new WeakMap();
97
97
  const rootPoints = [];
98
98
  const boneNodes = [];
99
+ const boneToNode = new Map();
99
100
  const pointTransforms = [];
100
- let index = 0;
101
+ const nodeToBone = new Map();
102
+ const nodeToDepth = new Map();
101
103
  for (const chain of config.chainConfig.chains){
102
104
  const chainNodes = this.collectChainNodes(chain.start, chain.end);
105
+ let previous = null;
103
106
  for(let i = 0; i < chainNodes.length; i++){
104
107
  const node = chainNodes[i];
105
- this._bindPose.set(node, {
106
- position: node.position.clone(),
107
- rotation: node.rotation.clone(),
108
- scale: node.scale.clone()
109
- });
110
- const boneNode = {
111
- index: index++,
112
- position: node.getWorldPosition(),
113
- children: [],
114
- isFixed: i === 0,
115
- depth: i
116
- };
117
- boneNodes.push(boneNode);
118
- pointTransforms.push(createTransformAccess(node));
119
- if (i > 0) {
120
- boneNodes[boneNodes.length - 2].children.push(boneNode);
108
+ let boneNode = nodeToBone.get(node);
109
+ if (!boneNode) {
110
+ this._bindPose.set(node, {
111
+ position: node.position.clone(),
112
+ rotation: node.rotation.clone(),
113
+ scale: node.scale.clone()
114
+ });
115
+ boneNode = {
116
+ index: boneNodes.length,
117
+ position: node.getWorldPosition(),
118
+ children: [],
119
+ isFixed: i === 0,
120
+ depth: i
121
+ };
122
+ nodeToBone.set(node, boneNode);
123
+ nodeToDepth.set(node, i);
124
+ boneNodes.push(boneNode);
125
+ boneToNode.set(boneNode, node);
126
+ } else {
127
+ const depth = nodeToDepth.get(node) ?? boneNode.depth;
128
+ if (i < depth) {
129
+ boneNode.depth = i;
130
+ nodeToDepth.set(node, i);
131
+ }
132
+ boneNode.isFixed = boneNode.isFixed || i === 0;
121
133
  }
122
- if (i === 0) {
134
+ if (previous && !previous.children.includes(boneNode)) {
135
+ previous.children.push(boneNode);
136
+ const rootIndex = rootPoints.indexOf(boneNode);
137
+ if (rootIndex !== -1) {
138
+ rootPoints.splice(rootIndex, 1);
139
+ }
140
+ } else if (!previous && !rootPoints.includes(boneNode)) {
123
141
  rootPoints.push(boneNode);
124
142
  }
143
+ previous = boneNode;
125
144
  }
126
145
  }
146
+ const orderedBoneNodes = [];
147
+ const visitedBoneNodes = new Set();
148
+ const orderBoneNode = (boneNode)=>{
149
+ if (visitedBoneNodes.has(boneNode)) {
150
+ return;
151
+ }
152
+ visitedBoneNodes.add(boneNode);
153
+ boneNode.index = orderedBoneNodes.length;
154
+ orderedBoneNodes.push(boneNode);
155
+ for (const child of boneNode.children){
156
+ orderBoneNode(child);
157
+ }
158
+ };
159
+ for (const root of rootPoints){
160
+ orderBoneNode(root);
161
+ }
162
+ boneNodes.length = 0;
163
+ boneNodes.push(...orderedBoneNodes);
164
+ pointTransforms.push(...boneNodes.map((boneNode)=>createTransformAccess(boneToNode.get(boneNode))));
127
165
  const systemRoot = createTransformAccess(config.chainConfig.systemRoot);
128
166
  const defaultConfig = this.getDefaultControllerConfig();
129
167
  const controllerConfig = {
@@ -407,7 +445,7 @@ const _defaultTA = createTransformAccess(new SceneNode(null), false);
407
445
  limitFromRoot: false
408
446
  },
409
447
  enableBroadPhase: false,
410
- preserveTwist: false,
448
+ preserveTwist: true,
411
449
  curves: {
412
450
  gravityScale: InterpolatorScalar.constant(1),
413
451
  windForceScale: InterpolatorScalar.constant(1),