@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
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@@ -1,361 +0,0 @@
1
- import { drawFullscreenQuad } from './fullscreenquad.js';
2
- import { ShaderHelper } from '../material/shader/helper.js';
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- import '../material/lambert.js';
4
- import '../material/blinn.js';
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- import '../material/unlit.js';
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- import '../material/particle.js';
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- import '@zephyr3d/device';
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- import '../values.js';
9
- import { Disposable } from '@zephyr3d/base';
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- import '../material/meshmaterial.js';
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- import '../material/grassmaterial.js';
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- import '../material/terrainmaterial.js';
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- import '../material/terrain-cm.js';
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- import '../material/pbrmr.js';
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- import '../material/pbrsg.js';
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-
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- /**
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- * per-pixel linked list OIT renderer using ABuffer.
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- *
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- * @remarks
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- * The ABuffer OIT renderer only supports WebGPU device.
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- *
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- * @public
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- */ class ABufferOIT extends Disposable {
25
- /** Type name of ABufferOIT */ static type = 'ab';
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- static usePremultipliedAlpha = true;
27
- static MAX_FRAGMENT_LAYERS = 75;
28
- static _compositeProgram = null;
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- static _compositeBindGroup = null;
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- static _compositeRenderStates = null;
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- static _ubAlignment = 0;
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- _nodeBuffer;
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- _headStagingBuffer;
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- _headBuffer;
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- _scissorOffsetBuffer;
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- _numLayers;
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- _screenSize;
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- _hash;
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- _debug;
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- _scissorSlices;
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- _scissorHeight;
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- _currentPass;
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- _savedScissor;
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- /**
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- * Creates an instance of ABufferOIT class
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- *
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- * @param numLayers - How many transparent layers, default is 16
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- */ constructor(numLayers = 16){
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- super();
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- this._nodeBuffer = null;
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- this._headStagingBuffer = null;
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- this._headBuffer = null;
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- this._scissorOffsetBuffer = null;
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- this._numLayers = numLayers;
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- this._screenSize = new Uint32Array([
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- 0xffffffff,
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- 0xffffffff
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- ]);
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- this._hash = null;
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- this._debug = false;
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- this._scissorSlices = 0;
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- this._scissorHeight = 0;
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- this._savedScissor = null;
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- this._currentPass = 0;
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- }
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- /**
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- * {@inheritDoc OIT.getType}
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- */ getType() {
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- return ABufferOIT.type;
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- }
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- /**
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- * {@inheritDoc OIT.supportDevice}
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- */ supportDevice(deviceType) {
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- return deviceType === 'webgpu';
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- }
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- /**
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- * {@inheritDoc OIT.wantsPremultipliedAlpha}
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- */ wantsPremultipliedAlpha() {
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- return ABufferOIT.usePremultipliedAlpha;
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- }
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- /**
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- * {@inheritDoc OIT.begin}
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- */ begin(ctx) {
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- const device = ctx.device;
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- this._savedScissor = device.getScissor();
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- const ubAlignment = ABufferOIT._ubAlignment = device.getDeviceCaps().shaderCaps.uniformBufferOffsetAlignment;
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- const viewport = device.getViewport();
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- const screenWidth = device.screenToDevice(viewport.width);
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- const screenHeight = device.screenToDevice(Math.max(viewport.height, 1));
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- if (screenWidth !== this._screenSize[0] || screenHeight !== this._screenSize[1]) {
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- // Resize buffers if viewport was changed
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- this._screenSize[0] = screenWidth;
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- this._screenSize[1] = screenHeight;
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- // compute scissor slices
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- const maxBufferSize = device.getDeviceCaps().shaderCaps.maxStorageBufferSize;
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- const bytesPerLine = screenWidth * 4 * 4 * this._numLayers;
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- this._scissorHeight = maxBufferSize / bytesPerLine >> 0;
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- this._scissorSlices = Math.ceil(screenHeight / this._scissorHeight);
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- const offsetBufferSize = ubAlignment * this._scissorSlices;
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- const offsetBuffer = new Uint32Array(offsetBufferSize >> 2);
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- for(let i = 0; i < this._scissorSlices; i++){
102
- offsetBuffer[i * (ubAlignment >> 2)] = i * this._scissorHeight;
103
- }
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- if (!this._scissorOffsetBuffer || this._scissorOffsetBuffer.byteLength < offsetBuffer.byteLength) {
105
- this._scissorOffsetBuffer?.dispose();
106
- this._scissorOffsetBuffer = device.createBuffer(offsetBuffer.byteLength, {
107
- usage: 'uniform'
108
- });
109
- }
110
- this._scissorOffsetBuffer.bufferSubData(0, offsetBuffer);
111
- // resize node buffer
112
- const size = screenWidth * this._scissorHeight * 4;
113
- const nodeBufferSize = size * 4 * this._numLayers;
114
- if (!this._nodeBuffer || nodeBufferSize > this._nodeBuffer.byteLength) {
115
- this._nodeBuffer?.dispose();
116
- this._nodeBuffer = device.createBuffer(nodeBufferSize, {
117
- storage: true,
118
- usage: 'uniform'
119
- });
120
- }
121
- // resize head buffer
122
- const headBufferSize = size + 4;
123
- if (!this._headBuffer || headBufferSize > this._headBuffer.byteLength) {
124
- this._headBuffer?.dispose();
125
- this._headBuffer = device.createBuffer(headBufferSize, {
126
- storage: true,
127
- usage: 'uniform'
128
- });
129
- this._headStagingBuffer?.dispose();
130
- this._headStagingBuffer = device.createBuffer(headBufferSize, {
131
- storage: true,
132
- usage: 'uniform'
133
- });
134
- const tmpArray = new Uint32Array(headBufferSize >> 2);
135
- tmpArray.fill(0xffffffff);
136
- this._headStagingBuffer.bufferSubData(0, tmpArray);
137
- }
138
- }
139
- return this._scissorSlices;
140
- }
141
- /**
142
- * {@inheritDoc OIT.end}
143
- */ end(ctx) {
144
- // Restore scissor rect
145
- ctx.device.setScissor(this._savedScissor);
146
- }
147
- /**
148
- * {@inheritDoc OIT.setupFragmentOutput}
149
- */ setupFragmentOutput(scope) {
150
- const pb = scope.$builder;
151
- scope.Z_AB_scissorOffset = pb.uint().uniformBuffer(2);
152
- scope.Z_AB_nodeBuffer = pb.uvec4[0]().storageBuffer(2);
153
- scope.Z_AB_headImage = pb.atomic_uint[0]().storageBuffer(2);
154
- scope.Z_AB_screenSize = pb.uint().uniform(2);
155
- scope.Z_AB_depthTexture = pb.tex2D().uniform(2);
156
- scope.$outputs.outColor = pb.vec4();
157
- }
158
- /**
159
- * {@inheritDoc OIT.beginPass}
160
- */ beginPass(ctx, pass) {
161
- this._currentPass = pass;
162
- const device = ctx.device;
163
- const scissorY = pass * this._scissorHeight;
164
- const scissorH = Math.min((pass + 1) * this._scissorHeight, this._screenSize[1]) - pass * this._scissorHeight;
165
- device.setScissor([
166
- 0,
167
- device.deviceToScreen(this._screenSize[1] - scissorY - scissorH),
168
- device.deviceToScreen(this._screenSize[0]),
169
- device.deviceToScreen(scissorH)
170
- ]);
171
- device.copyBuffer(this._headStagingBuffer, this._headBuffer, 0, 0, this._headStagingBuffer.byteLength);
172
- // Update render hash
173
- this._hash = `${this.getType()}#${this._nodeBuffer.uid}#${this._headBuffer.uid}#${this._scissorOffsetBuffer.uid}#${pass}`;
174
- if (this._debug) {
175
- const data = new Uint8Array(this._headBuffer.byteLength);
176
- const readBuffer = device.createBuffer(this._headBuffer.byteLength, {
177
- usage: 'read'
178
- });
179
- device.copyBuffer(this._headBuffer, readBuffer, 0, 0, this._headBuffer.byteLength);
180
- readBuffer.getBufferSubData(data).then(()=>{
181
- const uint = new Uint32Array(data.buffer);
182
- for(let i = 0; i < uint.length; i++){
183
- if (uint[i] !== 0) {
184
- console.error('Clear head buffer failed');
185
- break;
186
- }
187
- }
188
- readBuffer.dispose();
189
- });
190
- }
191
- return true;
192
- }
193
- /**
194
- * {@inheritDoc OIT.endPass}
195
- */ endPass(ctx, pass) {
196
- const device = ctx.device;
197
- ABufferOIT.getCompositeProgram(device);
198
- const lastBindGroup = device.getBindGroup(0);
199
- device.setProgram(ABufferOIT.getCompositeProgram(device));
200
- const bindGroup = ABufferOIT._compositeBindGroup;
201
- bindGroup.setBuffer('scissorOffset', this._scissorOffsetBuffer, 0, pass * ABufferOIT._ubAlignment, ABufferOIT._ubAlignment);
202
- bindGroup.setBuffer('headBuffer', this._headBuffer);
203
- bindGroup.setBuffer('nodeBuffer', this._nodeBuffer);
204
- bindGroup.setValue('screenWidth', this._screenSize[0]);
205
- device.setBindGroup(0, bindGroup);
206
- drawFullscreenQuad(ABufferOIT._compositeRenderStates);
207
- device.setBindGroup(0, lastBindGroup[0], lastBindGroup[1]);
208
- }
209
- /**
210
- * {@inheritDoc OIT.calculateHash}
211
- */ calculateHash() {
212
- return this._hash;
213
- }
214
- /**
215
- * {@inheritDoc OIT.applyUniforms}
216
- */ applyUniforms(ctx, bindGroup) {
217
- bindGroup.setBuffer('Z_AB_nodeBuffer', this._nodeBuffer);
218
- bindGroup.setBuffer('Z_AB_scissorOffset', this._scissorOffsetBuffer, 0, this._currentPass * ABufferOIT._ubAlignment, ABufferOIT._ubAlignment);
219
- bindGroup.setBuffer('Z_AB_headImage', this._headBuffer);
220
- bindGroup.setValue('Z_AB_screenSize', this._screenSize[0]);
221
- bindGroup.setTexture('Z_AB_depthTexture', ctx.linearDepthTexture);
222
- }
223
- /**
224
- * {@inheritDoc OIT.outputFragmentColor}
225
- */ outputFragmentColor(scope, color) {
226
- const pb = scope.$builder;
227
- // linear depth of current fragment
228
- scope.$l.fragDepth = ShaderHelper.nonLinearDepthToLinearNormalized(scope, scope.$builtins.fragCoord.z);
229
- // linear depth in depth texture
230
- scope.$l.linearDepth = pb.textureLoad(scope.Z_AB_depthTexture, pb.ivec2(scope.$builtins.fragCoord.xy), 0).r;
231
- // saved to buffer only if nothing is infront
232
- scope.$if(pb.lessThan(scope.fragDepth, scope.linearDepth), function() {
233
- this.$l.Z_AB_pixelCount = pb.atomicAdd(this.Z_AB_headImage.at(0), 1);
234
- this.$l.Z_AB_nodeOffset = this.Z_AB_pixelCount;
235
- // save if index not exceeded
236
- this.$if(pb.lessThan(this.Z_AB_nodeOffset, pb.arrayLength(this.Z_AB_nodeBuffer)), function() {
237
- this.$l.Z_AB_headOffset = pb.add(pb.mul(this.Z_AB_screenSize, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.Z_AB_scissorOffset)), pb.uint(this.$builtins.fragCoord.x));
238
- this.$l.Z_AB_oldHead = pb.atomicExchange(this.Z_AB_headImage.at(pb.add(this.Z_AB_headOffset, 1)), this.Z_AB_nodeOffset);
239
- this.$l.Z_AB_colorScale = pb.floatBitsToUint(pb.length(color.rgb));
240
- this.$l.Z_AB_color = pb.pack4x8unorm(pb.vec4(pb.normalize(color.rgb), pb.clamp(color.a, 0, 1)));
241
- this.$l.Z_AB_depth = pb.floatBitsToUint(this.fragDepth);
242
- this.Z_AB_nodeBuffer.setAt(this.Z_AB_nodeOffset, pb.uvec4(this.Z_AB_color, this.Z_AB_colorScale, this.Z_AB_depth, this.Z_AB_oldHead));
243
- pb.discard();
244
- });
245
- });
246
- return true;
247
- }
248
- /**
249
- * {@inheritDoc OIT.setRenderStates}
250
- */ setRenderStates(rs) {
251
- const stencilStates = rs.useStencilState();
252
- stencilStates.enable(true);
253
- stencilStates.setFrontCompareFunc('always');
254
- stencilStates.setBackCompareFunc('always');
255
- stencilStates.setFrontOp('keep', 'keep', 'replace');
256
- stencilStates.setBackOp('keep', 'keep', 'replace');
257
- stencilStates.setReference(1);
258
- stencilStates.setReadMask(0xff);
259
- }
260
- /** @internal */ static getCompositeProgram(device) {
261
- if (!this._compositeProgram) {
262
- this._compositeProgram = device.buildRenderProgram({
263
- vertex (pb) {
264
- this.$inputs.pos = pb.vec2().attrib('position');
265
- this.$outputs.uv = pb.vec2();
266
- pb.main(function() {
267
- this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
268
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
269
- if (device.type === 'webgpu') {
270
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
271
- }
272
- });
273
- },
274
- fragment (pb) {
275
- this.$outputs.outColor = pb.vec4();
276
- this.scissorOffset = pb.uint().uniformBuffer(0);
277
- this.headBuffer = pb.uint[0]().storageBuffer(0);
278
- this.nodeBuffer = pb.uvec4[0]().storageBuffer(0);
279
- this.screenWidth = pb.uint().uniform(0);
280
- pb.func('unpackColor', [
281
- pb.uvec4('x')
282
- ], function() {
283
- this.$l.colorNorm = pb.unpack4x8unorm(this.x.x);
284
- this.$l.colorScale = pb.uintBitsToFloat(this.x.y);
285
- this.$return(pb.vec4(pb.mul(this.colorNorm.rgb, this.colorScale), this.colorNorm.a));
286
- });
287
- pb.main(function() {
288
- this.$l.fragmentArray = pb.uvec4[ABufferOIT.MAX_FRAGMENT_LAYERS]();
289
- this.$l.fragmentArrayLen = pb.uint(0);
290
- this.$l.offset = pb.add(pb.mul(this.screenWidth, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.scissorOffset)), pb.uint(this.$builtins.fragCoord.x));
291
- //this.$l.head = this.headBuffer.at(this.offset);
292
- this.$l.head = this.headBuffer.at(pb.add(this.offset, 1));
293
- this.$while(pb.and(pb.lessThan(this.fragmentArrayLen, ABufferOIT.MAX_FRAGMENT_LAYERS), pb.notEqual(this.head, 0xffffffff)), function() {
294
- this.fragmentArray.setAt(this.fragmentArrayLen, this.nodeBuffer.at(this.head));
295
- this.head = this.fragmentArray.at(this.fragmentArrayLen).w;
296
- this.fragmentArrayLen = pb.add(this.fragmentArrayLen, 1);
297
- });
298
- this.$if(pb.equal(this.fragmentArrayLen, 0), function() {
299
- this.$outputs.outColor = pb.vec4(0, 0, 0, 1);
300
- }).$else(function() {
301
- // bubble sort
302
- this.$for(pb.uint('i'), 0, pb.sub(this.fragmentArrayLen, 1), function() {
303
- this.$for(pb.uint('j'), 0, pb.sub(pb.sub(this.fragmentArrayLen, 1), this.i), function() {
304
- this.$l.a = this.fragmentArray.at(this.j);
305
- this.$l.b = this.fragmentArray.at(pb.add(this.j, 1));
306
- this.$if(pb.greaterThan(this.a.z, this.b.z), function() {
307
- this.fragmentArray.setAt(this.j, this.b);
308
- this.fragmentArray.setAt(pb.add(this.j, 1), this.a);
309
- });
310
- });
311
- });
312
- // under operator blending
313
- this.$l.c0 = this.unpackColor(this.fragmentArray[0]);
314
- this.$l.c_dst = ABufferOIT.usePremultipliedAlpha ? this.c0.rgb : pb.mul(this.c0.rgb, this.c0.a);
315
- this.$l.a_dst = pb.sub(1, this.c0.a);
316
- this.$for(pb.uint('i'), 1, this.fragmentArrayLen, function() {
317
- this.$l.c = this.unpackColor(this.fragmentArray.at(this.i));
318
- if (ABufferOIT.usePremultipliedAlpha) {
319
- this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.a_dst));
320
- } else {
321
- this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.c.a, this.a_dst));
322
- }
323
- this.a_dst = pb.mul(this.a_dst, pb.sub(1, this.c.a));
324
- });
325
- this.$outputs.outColor = pb.vec4(this.c_dst, this.a_dst);
326
- });
327
- });
328
- }
329
- });
330
- this._compositeBindGroup = device.createBindGroup(this._compositeProgram.bindGroupLayouts[0]);
331
- this._compositeRenderStates = device.createRenderStateSet();
332
- this._compositeRenderStates.useBlendingState().enable(true).setBlendFuncRGB('one', 'src-alpha').setBlendFuncAlpha('zero', 'one');
333
- this._compositeRenderStates.useDepthState().enableTest(false).enableWrite(false);
334
- const stencilStates = this._compositeRenderStates.useStencilState();
335
- stencilStates.enable(false);
336
- stencilStates.setFrontCompareFunc('always');
337
- stencilStates.setBackCompareFunc('always');
338
- stencilStates.setFrontOp('keep', 'keep', 'replace');
339
- stencilStates.setBackOp('keep', 'keep', 'replace');
340
- stencilStates.setReference(0);
341
- stencilStates.setReadMask(0xff);
342
- }
343
- return this._compositeProgram;
344
- }
345
- onDispose() {
346
- super.onDispose();
347
- this._nodeBuffer?.dispose();
348
- this._nodeBuffer = null;
349
- this._headStagingBuffer?.dispose();
350
- this._headStagingBuffer = null;
351
- this._headBuffer?.dispose();
352
- this._headBuffer = null;
353
- this._scissorOffsetBuffer?.dispose();
354
- this._scissorOffsetBuffer = null;
355
- this._hash = null;
356
- this._savedScissor = null;
357
- }
358
- }
359
-
360
- export { ABufferOIT };
361
- //# sourceMappingURL=abuffer_oit.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"abuffer_oit.js","sources":["../../../src/render/abuffer_oit.ts"],"sourcesContent":["import type {\r\n AbstractDevice,\r\n BindGroup,\r\n DeviceViewport,\r\n GPUDataBuffer,\r\n GPUProgram,\r\n PBGlobalScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet\r\n} from '@zephyr3d/device';\r\nimport type { OIT } from './oit';\r\nimport type { DrawContext } from './drawable';\r\nimport { drawFullscreenQuad } from './fullscreenquad';\r\nimport { ShaderHelper } from '../material';\r\nimport { Disposable } from '@zephyr3d/base';\r\n\r\n/**\r\n * per-pixel linked list OIT renderer using ABuffer.\r\n *\r\n * @remarks\r\n * The ABuffer OIT renderer only supports WebGPU device.\r\n *\r\n * @public\r\n */\r\nexport class ABufferOIT extends Disposable implements OIT {\r\n /** Type name of ABufferOIT */\r\n public static readonly type = 'ab';\r\n public static readonly usePremultipliedAlpha = true;\r\n private static readonly MAX_FRAGMENT_LAYERS = 75;\r\n private static _compositeProgram: GPUProgram = null;\r\n private static _compositeBindGroup: BindGroup = null;\r\n private static _compositeRenderStates: RenderStateSet = null;\r\n private static _ubAlignment = 0;\r\n private _nodeBuffer: GPUDataBuffer;\r\n private _headStagingBuffer: GPUDataBuffer;\r\n private _headBuffer: GPUDataBuffer;\r\n private _scissorOffsetBuffer: GPUDataBuffer;\r\n private readonly _numLayers: number;\r\n private _screenSize: Uint32Array<ArrayBuffer>;\r\n private _hash: string;\r\n private readonly _debug: boolean;\r\n private _scissorSlices: number;\r\n private _scissorHeight: number;\r\n private _currentPass: number;\r\n private _savedScissor: DeviceViewport;\r\n /**\r\n * Creates an instance of ABufferOIT class\r\n *\r\n * @param numLayers - How many transparent layers, default is 16\r\n */\r\n constructor(numLayers = 16) {\r\n super();\r\n this._nodeBuffer = null;\r\n this._headStagingBuffer = null;\r\n this._headBuffer = null;\r\n this._scissorOffsetBuffer = null;\r\n this._numLayers = numLayers;\r\n this._screenSize = new Uint32Array([0xffffffff, 0xffffffff]);\r\n this._hash = null;\r\n this._debug = false;\r\n this._scissorSlices = 0;\r\n this._scissorHeight = 0;\r\n this._savedScissor = null;\r\n this._currentPass = 0;\r\n }\r\n /**\r\n * {@inheritDoc OIT.getType}\r\n */\r\n getType(): string {\r\n return ABufferOIT.type;\r\n }\r\n /**\r\n * {@inheritDoc OIT.supportDevice}\r\n */\r\n supportDevice(deviceType: string): boolean {\r\n return deviceType === 'webgpu';\r\n }\r\n /**\r\n * {@inheritDoc OIT.wantsPremultipliedAlpha}\r\n */\r\n wantsPremultipliedAlpha() {\r\n return ABufferOIT.usePremultipliedAlpha;\r\n }\r\n /**\r\n * {@inheritDoc OIT.begin}\r\n */\r\n begin(ctx: DrawContext): number {\r\n const device = ctx.device;\r\n this._savedScissor = device.getScissor();\r\n const ubAlignment = (ABufferOIT._ubAlignment =\r\n device.getDeviceCaps().shaderCaps.uniformBufferOffsetAlignment);\r\n const viewport = device.getViewport();\r\n const screenWidth = device.screenToDevice(viewport.width);\r\n const screenHeight = device.screenToDevice(Math.max(viewport.height, 1));\r\n if (screenWidth !== this._screenSize[0] || screenHeight !== this._screenSize[1]) {\r\n // Resize buffers if viewport was changed\r\n this._screenSize[0] = screenWidth;\r\n this._screenSize[1] = screenHeight;\r\n // compute scissor slices\r\n const maxBufferSize = device.getDeviceCaps().shaderCaps.maxStorageBufferSize;\r\n const bytesPerLine = screenWidth * 4 * 4 * this._numLayers;\r\n this._scissorHeight = (maxBufferSize / bytesPerLine) >> 0;\r\n this._scissorSlices = Math.ceil(screenHeight / this._scissorHeight);\r\n const offsetBufferSize = ubAlignment * this._scissorSlices;\r\n const offsetBuffer = new Uint32Array(offsetBufferSize >> 2);\r\n for (let i = 0; i < this._scissorSlices; i++) {\r\n offsetBuffer[i * (ubAlignment >> 2)] = i * this._scissorHeight;\r\n }\r\n if (!this._scissorOffsetBuffer || this._scissorOffsetBuffer.byteLength < offsetBuffer.byteLength) {\r\n this._scissorOffsetBuffer?.dispose();\r\n this._scissorOffsetBuffer = device.createBuffer(offsetBuffer.byteLength, { usage: 'uniform' });\r\n }\r\n this._scissorOffsetBuffer.bufferSubData(0, offsetBuffer);\r\n // resize node buffer\r\n const size = screenWidth * this._scissorHeight * 4;\r\n const nodeBufferSize = size * 4 * this._numLayers;\r\n if (!this._nodeBuffer || nodeBufferSize > this._nodeBuffer.byteLength) {\r\n this._nodeBuffer?.dispose();\r\n this._nodeBuffer = device.createBuffer(nodeBufferSize, { storage: true, usage: 'uniform' });\r\n }\r\n // resize head buffer\r\n const headBufferSize = size + 4;\r\n if (!this._headBuffer || headBufferSize > this._headBuffer.byteLength) {\r\n this._headBuffer?.dispose();\r\n this._headBuffer = device.createBuffer(headBufferSize, { storage: true, usage: 'uniform' });\r\n this._headStagingBuffer?.dispose();\r\n this._headStagingBuffer = device.createBuffer(headBufferSize, { storage: true, usage: 'uniform' });\r\n const tmpArray = new Uint32Array(headBufferSize >> 2);\r\n tmpArray.fill(0xffffffff);\r\n this._headStagingBuffer.bufferSubData(0, tmpArray);\r\n }\r\n }\r\n return this._scissorSlices;\r\n }\r\n /**\r\n * {@inheritDoc OIT.end}\r\n */\r\n end(ctx: DrawContext) {\r\n // Restore scissor rect\r\n ctx.device.setScissor(this._savedScissor);\r\n }\r\n /**\r\n * {@inheritDoc OIT.setupFragmentOutput}\r\n */\r\n setupFragmentOutput(scope: PBGlobalScope) {\r\n const pb = scope.$builder;\r\n scope.Z_AB_scissorOffset = pb.uint().uniformBuffer(2);\r\n scope.Z_AB_nodeBuffer = pb.uvec4[0]().storageBuffer(2);\r\n scope.Z_AB_headImage = pb.atomic_uint[0]().storageBuffer(2);\r\n scope.Z_AB_screenSize = pb.uint().uniform(2);\r\n scope.Z_AB_depthTexture = pb.tex2D().uniform(2);\r\n scope.$outputs.outColor = pb.vec4();\r\n }\r\n /**\r\n * {@inheritDoc OIT.beginPass}\r\n */\r\n beginPass(ctx: DrawContext, pass: number) {\r\n this._currentPass = pass;\r\n const device = ctx.device;\r\n const scissorY = pass * this._scissorHeight;\r\n const scissorH =\r\n Math.min((pass + 1) * this._scissorHeight, this._screenSize[1]) - pass * this._scissorHeight;\r\n device.setScissor([\r\n 0,\r\n device.deviceToScreen(this._screenSize[1] - scissorY - scissorH),\r\n device.deviceToScreen(this._screenSize[0]),\r\n device.deviceToScreen(scissorH)\r\n ]);\r\n device.copyBuffer(this._headStagingBuffer, this._headBuffer, 0, 0, this._headStagingBuffer.byteLength);\r\n // Update render hash\r\n this._hash = `${this.getType()}#${this._nodeBuffer.uid}#${this._headBuffer.uid}#${\r\n this._scissorOffsetBuffer.uid\r\n }#${pass}`;\r\n if (this._debug) {\r\n const data = new Uint8Array(this._headBuffer.byteLength);\r\n const readBuffer = device.createBuffer(this._headBuffer.byteLength, { usage: 'read' });\r\n device.copyBuffer(this._headBuffer, readBuffer, 0, 0, this._headBuffer.byteLength);\r\n readBuffer.getBufferSubData(data).then(() => {\r\n const uint = new Uint32Array(data.buffer);\r\n for (let i = 0; i < uint.length; i++) {\r\n if (uint[i] !== 0) {\r\n console.error('Clear head buffer failed');\r\n break;\r\n }\r\n }\r\n readBuffer.dispose();\r\n });\r\n }\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc OIT.endPass}\r\n */\r\n endPass(ctx: DrawContext, pass: number) {\r\n const device = ctx.device;\r\n ABufferOIT.getCompositeProgram(device);\r\n const lastBindGroup = device.getBindGroup(0);\r\n device.setProgram(ABufferOIT.getCompositeProgram(device));\r\n const bindGroup = ABufferOIT._compositeBindGroup;\r\n bindGroup.setBuffer(\r\n 'scissorOffset',\r\n this._scissorOffsetBuffer,\r\n 0,\r\n pass * ABufferOIT._ubAlignment,\r\n ABufferOIT._ubAlignment\r\n );\r\n bindGroup.setBuffer('headBuffer', this._headBuffer);\r\n bindGroup.setBuffer('nodeBuffer', this._nodeBuffer);\r\n bindGroup.setValue('screenWidth', this._screenSize[0]);\r\n device.setBindGroup(0, bindGroup);\r\n drawFullscreenQuad(ABufferOIT._compositeRenderStates);\r\n device.setBindGroup(0, lastBindGroup[0], lastBindGroup[1]);\r\n }\r\n /**\r\n * {@inheritDoc OIT.calculateHash}\r\n */\r\n calculateHash(): string {\r\n return this._hash;\r\n }\r\n /**\r\n * {@inheritDoc OIT.applyUniforms}\r\n */\r\n applyUniforms(ctx: DrawContext, bindGroup: BindGroup) {\r\n bindGroup.setBuffer('Z_AB_nodeBuffer', this._nodeBuffer);\r\n bindGroup.setBuffer(\r\n 'Z_AB_scissorOffset',\r\n this._scissorOffsetBuffer,\r\n 0,\r\n this._currentPass * ABufferOIT._ubAlignment,\r\n ABufferOIT._ubAlignment\r\n );\r\n bindGroup.setBuffer('Z_AB_headImage', this._headBuffer);\r\n bindGroup.setValue('Z_AB_screenSize', this._screenSize[0]);\r\n bindGroup.setTexture('Z_AB_depthTexture', ctx.linearDepthTexture);\r\n }\r\n /**\r\n * {@inheritDoc OIT.outputFragmentColor}\r\n */\r\n outputFragmentColor(scope: PBInsideFunctionScope, color: PBShaderExp) {\r\n const pb = scope.$builder;\r\n // linear depth of current fragment\r\n scope.$l.fragDepth = ShaderHelper.nonLinearDepthToLinearNormalized(scope, scope.$builtins.fragCoord.z);\r\n // linear depth in depth texture\r\n scope.$l.linearDepth = pb.textureLoad(\r\n scope.Z_AB_depthTexture,\r\n pb.ivec2(scope.$builtins.fragCoord.xy),\r\n 0\r\n ).r;\r\n // saved to buffer only if nothing is infront\r\n scope.$if(pb.lessThan(scope.fragDepth, scope.linearDepth), function () {\r\n this.$l.Z_AB_pixelCount = pb.atomicAdd(this.Z_AB_headImage.at(0), 1);\r\n this.$l.Z_AB_nodeOffset = this.Z_AB_pixelCount;\r\n // save if index not exceeded\r\n this.$if(pb.lessThan(this.Z_AB_nodeOffset, pb.arrayLength(this.Z_AB_nodeBuffer)), function () {\r\n this.$l.Z_AB_headOffset = pb.add(\r\n pb.mul(this.Z_AB_screenSize, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.Z_AB_scissorOffset)),\r\n pb.uint(this.$builtins.fragCoord.x)\r\n );\r\n this.$l.Z_AB_oldHead = pb.atomicExchange(\r\n this.Z_AB_headImage.at(pb.add(this.Z_AB_headOffset, 1)),\r\n this.Z_AB_nodeOffset\r\n );\r\n this.$l.Z_AB_colorScale = pb.floatBitsToUint(pb.length(color.rgb));\r\n this.$l.Z_AB_color = pb.pack4x8unorm(pb.vec4(pb.normalize(color.rgb), pb.clamp(color.a, 0, 1)));\r\n this.$l.Z_AB_depth = pb.floatBitsToUint(this.fragDepth);\r\n this.Z_AB_nodeBuffer.setAt(\r\n this.Z_AB_nodeOffset,\r\n pb.uvec4(this.Z_AB_color, this.Z_AB_colorScale, this.Z_AB_depth, this.Z_AB_oldHead)\r\n );\r\n pb.discard();\r\n });\r\n });\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc OIT.setRenderStates}\r\n */\r\n setRenderStates(rs: RenderStateSet) {\r\n const stencilStates = rs.useStencilState();\r\n stencilStates.enable(true);\r\n stencilStates.setFrontCompareFunc('always');\r\n stencilStates.setBackCompareFunc('always');\r\n stencilStates.setFrontOp('keep', 'keep', 'replace');\r\n stencilStates.setBackOp('keep', 'keep', 'replace');\r\n stencilStates.setReference(1);\r\n stencilStates.setReadMask(0xff);\r\n }\r\n /** @internal */\r\n private static getCompositeProgram(device: AbstractDevice) {\r\n if (!this._compositeProgram) {\r\n this._compositeProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.outColor = pb.vec4();\r\n this.scissorOffset = pb.uint().uniformBuffer(0);\r\n this.headBuffer = pb.uint[0]().storageBuffer(0);\r\n this.nodeBuffer = pb.uvec4[0]().storageBuffer(0);\r\n this.screenWidth = pb.uint().uniform(0);\r\n pb.func('unpackColor', [pb.uvec4('x')], function () {\r\n this.$l.colorNorm = pb.unpack4x8unorm(this.x.x);\r\n this.$l.colorScale = pb.uintBitsToFloat(this.x.y);\r\n this.$return(pb.vec4(pb.mul(this.colorNorm.rgb, this.colorScale), this.colorNorm.a));\r\n });\r\n pb.main(function () {\r\n this.$l.fragmentArray = pb.uvec4[ABufferOIT.MAX_FRAGMENT_LAYERS]();\r\n this.$l.fragmentArrayLen = pb.uint(0);\r\n this.$l.offset = pb.add(\r\n pb.mul(this.screenWidth, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.scissorOffset)),\r\n pb.uint(this.$builtins.fragCoord.x)\r\n );\r\n //this.$l.head = this.headBuffer.at(this.offset);\r\n this.$l.head = this.headBuffer.at(pb.add(this.offset, 1));\r\n this.$while(\r\n pb.and(\r\n pb.lessThan(this.fragmentArrayLen, ABufferOIT.MAX_FRAGMENT_LAYERS),\r\n pb.notEqual(this.head, 0xffffffff)\r\n ),\r\n function () {\r\n this.fragmentArray.setAt(this.fragmentArrayLen, this.nodeBuffer.at(this.head));\r\n this.head = this.fragmentArray.at(this.fragmentArrayLen).w;\r\n this.fragmentArrayLen = pb.add(this.fragmentArrayLen, 1);\r\n }\r\n );\r\n this.$if(pb.equal(this.fragmentArrayLen, 0), function () {\r\n this.$outputs.outColor = pb.vec4(0, 0, 0, 1);\r\n }).$else(function () {\r\n // bubble sort\r\n this.$for(pb.uint('i'), 0, pb.sub(this.fragmentArrayLen, 1), function () {\r\n this.$for(pb.uint('j'), 0, pb.sub(pb.sub(this.fragmentArrayLen, 1), this.i), function () {\r\n this.$l.a = this.fragmentArray.at(this.j);\r\n this.$l.b = this.fragmentArray.at(pb.add(this.j, 1));\r\n this.$if(pb.greaterThan(this.a.z, this.b.z), function () {\r\n this.fragmentArray.setAt(this.j, this.b);\r\n this.fragmentArray.setAt(pb.add(this.j, 1), this.a);\r\n });\r\n });\r\n });\r\n // under operator blending\r\n this.$l.c0 = this.unpackColor(this.fragmentArray[0]);\r\n this.$l.c_dst = ABufferOIT.usePremultipliedAlpha ? this.c0.rgb : pb.mul(this.c0.rgb, this.c0.a);\r\n this.$l.a_dst = pb.sub(1, this.c0.a);\r\n this.$for(pb.uint('i'), 1, this.fragmentArrayLen, function () {\r\n this.$l.c = this.unpackColor(this.fragmentArray.at(this.i));\r\n if (ABufferOIT.usePremultipliedAlpha) {\r\n this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.a_dst));\r\n } else {\r\n this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.c.a, 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