@zephyr3d/scene 0.9.5 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/joint_dynamics/controller.js +92 -32
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/convex_collider.js +320 -0
- package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +71 -27
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +21 -20
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/skeleton.js +7 -10
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/app/engine.js +134 -140
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +47 -16
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +3 -1
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/model.js +346 -7
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +20 -16
- package/dist/avatar/wardrobe.js.map +1 -1
- package/dist/camera/camera.js +416 -210
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +1350 -621
- package/dist/index.js +6 -11
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +1 -1
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/lambert.js +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +23 -1
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +178 -23
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +4 -4
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +2 -1
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +1 -1
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +276 -65
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +3 -3
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +2 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/msdf_text.js +3 -3
- package/dist/material/msdf_text.js.map +1 -1
- package/dist/material/mtoon.js +574 -0
- package/dist/material/mtoon.js.map +1 -0
- package/dist/material/pbrblueprint.js +499 -336
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js +118 -100
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +1 -1
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +324 -294
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/subsurfaceprofile.js +812 -0
- package/dist/material/subsurfaceprofile.js.map +1 -0
- package/dist/material/unlit.js +1 -1
- package/dist/material/unlit.js.map +1 -1
- package/dist/posteffect/compositor.js +46 -11
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/ssr.js +422 -96
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/sss.js +1053 -0
- package/dist/posteffect/sss.js.map +1 -0
- package/dist/posteffect/taa.js +61 -60
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/abuffer_oit.js +63 -12
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +6 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/drawable.js +1 -5
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +2 -1
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +2 -1
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +2 -1
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +2 -1
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/lightpass.js +110 -23
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/render_queue.js +51 -8
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +80 -66
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/device_pool_allocator.js +8 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +481 -95
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +55 -0
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -1
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/renderpass.js +10 -4
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/sky.js +31 -1
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +23 -5
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +4 -2
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +3 -1
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +11 -1
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/light.js +21 -3
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +29 -14
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +6 -0
- package/dist/scene/meshdrawable.js.map +1 -1
- package/dist/scene/msdftext.js +5 -2
- package/dist/scene/msdftext.js.map +1 -1
- package/dist/scene/msdftextsprite.js +5 -3
- package/dist/scene/msdftextsprite.js.map +1 -1
- package/dist/scene/particlesys.js +3 -1
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +6 -5
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +4 -2
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +2 -1
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +4 -2
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +4 -2
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/shadow.js +26 -393
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/esm.js +112 -12
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +2 -2
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +19 -10
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +58 -7
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shadow/shadow_impl.js +6 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadow_region.js +229 -0
- package/dist/shadow/shadow_region.js.map +1 -0
- package/dist/shadow/shadowmapper.js +67 -59
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/vsm.js +45 -19
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/text/font/cff_font.js +890 -0
- package/dist/text/font/cff_font.js.map +1 -0
- package/dist/text/font/font_asset.js +17 -3
- package/dist/text/font/font_asset.js.map +1 -1
- package/dist/utility/blueprint/common/constants.js +8 -8
- package/dist/utility/blueprint/common/constants.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +31 -4
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +1 -17
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/manager.js +327 -359
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +5 -2
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -1
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +249 -54
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +37 -1
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +42 -3
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1112 -646
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +7 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +31 -12
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -1
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +3 -1
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +18 -0
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +6 -3
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +5 -2
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +3 -1
- package/dist/utility/serialization/scene/text.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -1
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/textures/ltcdata.js +6 -0
- package/dist/utility/textures/ltcdata.js.map +1 -0
- package/dist/utility/textures/ltclut.js +61 -0
- package/dist/utility/textures/ltclut.js.map +1 -0
- package/dist/values.js +9 -1
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/animation/ik/ik_pole_constraint.js +0 -123
- package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
- package/dist/animation/ik/ik_track.js +0 -96
- package/dist/animation/ik/ik_track.js.map +0 -1
- package/dist/animation/ik_postprocessor.js +0 -71
- package/dist/animation/ik_postprocessor.js.map +0 -1
- package/dist/animation/joint_dynamics/math.js +0 -16
- package/dist/animation/joint_dynamics/math.js.map +0 -1
- package/dist/animation/manual_transform_processor.js +0 -156
- package/dist/animation/manual_transform_processor.js.map +0 -1
- package/dist/animation/skeleton_postprocessor.js +0 -50
- package/dist/animation/skeleton_postprocessor.js.map +0 -1
- package/dist/animation/spring2/collision.js +0 -469
- package/dist/animation/spring2/collision.js.map +0 -1
- package/dist/animation/spring2/constraints.js +0 -329
- package/dist/animation/spring2/constraints.js.map +0 -1
- package/dist/animation/spring2/controller.js +0 -434
- package/dist/animation/spring2/controller.js.map +0 -1
- package/dist/animation/spring2/math.js +0 -16
- package/dist/animation/spring2/math.js.map +0 -1
- package/dist/animation/spring2/solver.js +0 -624
- package/dist/animation/spring2/solver.js.map +0 -1
- package/dist/animation/spring2/spring_system.js +0 -118
- package/dist/animation/spring2/spring_system.js.map +0 -1
- package/dist/animation/spring2/types.js +0 -19
- package/dist/animation/spring2/types.js.map +0 -1
- package/dist/animation/spring_postprocessor.js +0 -54
- package/dist/animation/spring_postprocessor.js.map +0 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
- package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/asset/loaders/gltf/helpers.js +0 -331
- package/dist/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/material/sprite3d.js +0 -301
- package/dist/material/sprite3d.js.map +0 -1
- package/dist/material/sprite3d_std.js +0 -116
- package/dist/material/sprite3d_std.js.map +0 -1
- package/dist/material/sprite3dblueprint.js +0 -235
- package/dist/material/sprite3dblueprint.js.map +0 -1
- package/dist/material/sprite_sdf.js +0 -106
- package/dist/material/sprite_sdf.js.map +0 -1
- package/dist/material/terrainmaterial.js +0 -368
- package/dist/material/terrainmaterial.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/render/deferredlightpass.js +0 -510
- package/dist/render/deferredlightpass.js.map +0 -1
- package/dist/render/deferredshadowlightpass.js +0 -428
- package/dist/render/deferredshadowlightpass.js.map +0 -1
- package/dist/render/gbufferpass.js +0 -50
- package/dist/render/gbufferpass.js.map +0 -1
- package/dist/scene/sdftextsprite.js +0 -322
- package/dist/scene/sdftextsprite.js.map +0 -1
- package/dist/scene/sprite3d.js +0 -18
- package/dist/scene/sprite3d.js.map +0 -1
- package/dist/scene/terrain/grass.js +0 -280
- package/dist/scene/terrain/grass.js.map +0 -1
- package/dist/scene/terrain/heightfield.js +0 -475
- package/dist/scene/terrain/heightfield.js.map +0 -1
- package/dist/scene/terrain/patch.js +0 -532
- package/dist/scene/terrain/patch.js.map +0 -1
- package/dist/scene/terrain/quadtree.js +0 -461
- package/dist/scene/terrain/quadtree.js.map +0 -1
- package/dist/scene/terrain/terrain.js +0 -231
- package/dist/scene/terrain/terrain.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
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109
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}
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110
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-
this._scissorOffsetBuffer.bufferSubData(0, offsetBuffer);
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111
|
-
// resize node buffer
|
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112
|
-
const size = screenWidth * this._scissorHeight * 4;
|
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113
|
-
const nodeBufferSize = size * 4 * this._numLayers;
|
|
114
|
-
if (!this._nodeBuffer || nodeBufferSize > this._nodeBuffer.byteLength) {
|
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115
|
-
this._nodeBuffer?.dispose();
|
|
116
|
-
this._nodeBuffer = device.createBuffer(nodeBufferSize, {
|
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117
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-
storage: true,
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118
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-
usage: 'uniform'
|
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119
|
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});
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120
|
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}
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121
|
-
// resize head buffer
|
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122
|
-
const headBufferSize = size + 4;
|
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123
|
-
if (!this._headBuffer || headBufferSize > this._headBuffer.byteLength) {
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124
|
-
this._headBuffer?.dispose();
|
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125
|
-
this._headBuffer = device.createBuffer(headBufferSize, {
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126
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storage: true,
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127
|
-
usage: 'uniform'
|
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128
|
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});
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129
|
-
this._headStagingBuffer?.dispose();
|
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130
|
-
this._headStagingBuffer = device.createBuffer(headBufferSize, {
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131
|
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storage: true,
|
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132
|
-
usage: 'uniform'
|
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133
|
-
});
|
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134
|
-
const tmpArray = new Uint32Array(headBufferSize >> 2);
|
|
135
|
-
tmpArray.fill(0xffffffff);
|
|
136
|
-
this._headStagingBuffer.bufferSubData(0, tmpArray);
|
|
137
|
-
}
|
|
138
|
-
}
|
|
139
|
-
return this._scissorSlices;
|
|
140
|
-
}
|
|
141
|
-
/**
|
|
142
|
-
* {@inheritDoc OIT.end}
|
|
143
|
-
*/ end(ctx) {
|
|
144
|
-
// Restore scissor rect
|
|
145
|
-
ctx.device.setScissor(this._savedScissor);
|
|
146
|
-
}
|
|
147
|
-
/**
|
|
148
|
-
* {@inheritDoc OIT.setupFragmentOutput}
|
|
149
|
-
*/ setupFragmentOutput(scope) {
|
|
150
|
-
const pb = scope.$builder;
|
|
151
|
-
scope.Z_AB_scissorOffset = pb.uint().uniformBuffer(2);
|
|
152
|
-
scope.Z_AB_nodeBuffer = pb.uvec4[0]().storageBuffer(2);
|
|
153
|
-
scope.Z_AB_headImage = pb.atomic_uint[0]().storageBuffer(2);
|
|
154
|
-
scope.Z_AB_screenSize = pb.uint().uniform(2);
|
|
155
|
-
scope.Z_AB_depthTexture = pb.tex2D().uniform(2);
|
|
156
|
-
scope.$outputs.outColor = pb.vec4();
|
|
157
|
-
}
|
|
158
|
-
/**
|
|
159
|
-
* {@inheritDoc OIT.beginPass}
|
|
160
|
-
*/ beginPass(ctx, pass) {
|
|
161
|
-
this._currentPass = pass;
|
|
162
|
-
const device = ctx.device;
|
|
163
|
-
const scissorY = pass * this._scissorHeight;
|
|
164
|
-
const scissorH = Math.min((pass + 1) * this._scissorHeight, this._screenSize[1]) - pass * this._scissorHeight;
|
|
165
|
-
device.setScissor([
|
|
166
|
-
0,
|
|
167
|
-
device.deviceToScreen(this._screenSize[1] - scissorY - scissorH),
|
|
168
|
-
device.deviceToScreen(this._screenSize[0]),
|
|
169
|
-
device.deviceToScreen(scissorH)
|
|
170
|
-
]);
|
|
171
|
-
device.copyBuffer(this._headStagingBuffer, this._headBuffer, 0, 0, this._headStagingBuffer.byteLength);
|
|
172
|
-
// Update render hash
|
|
173
|
-
this._hash = `${this.getType()}#${this._nodeBuffer.uid}#${this._headBuffer.uid}#${this._scissorOffsetBuffer.uid}#${pass}`;
|
|
174
|
-
if (this._debug) {
|
|
175
|
-
const data = new Uint8Array(this._headBuffer.byteLength);
|
|
176
|
-
const readBuffer = device.createBuffer(this._headBuffer.byteLength, {
|
|
177
|
-
usage: 'read'
|
|
178
|
-
});
|
|
179
|
-
device.copyBuffer(this._headBuffer, readBuffer, 0, 0, this._headBuffer.byteLength);
|
|
180
|
-
readBuffer.getBufferSubData(data).then(()=>{
|
|
181
|
-
const uint = new Uint32Array(data.buffer);
|
|
182
|
-
for(let i = 0; i < uint.length; i++){
|
|
183
|
-
if (uint[i] !== 0) {
|
|
184
|
-
console.error('Clear head buffer failed');
|
|
185
|
-
break;
|
|
186
|
-
}
|
|
187
|
-
}
|
|
188
|
-
readBuffer.dispose();
|
|
189
|
-
});
|
|
190
|
-
}
|
|
191
|
-
return true;
|
|
192
|
-
}
|
|
193
|
-
/**
|
|
194
|
-
* {@inheritDoc OIT.endPass}
|
|
195
|
-
*/ endPass(ctx, pass) {
|
|
196
|
-
const device = ctx.device;
|
|
197
|
-
ABufferOIT.getCompositeProgram(device);
|
|
198
|
-
const lastBindGroup = device.getBindGroup(0);
|
|
199
|
-
device.setProgram(ABufferOIT.getCompositeProgram(device));
|
|
200
|
-
const bindGroup = ABufferOIT._compositeBindGroup;
|
|
201
|
-
bindGroup.setBuffer('scissorOffset', this._scissorOffsetBuffer, 0, pass * ABufferOIT._ubAlignment, ABufferOIT._ubAlignment);
|
|
202
|
-
bindGroup.setBuffer('headBuffer', this._headBuffer);
|
|
203
|
-
bindGroup.setBuffer('nodeBuffer', this._nodeBuffer);
|
|
204
|
-
bindGroup.setValue('screenWidth', this._screenSize[0]);
|
|
205
|
-
device.setBindGroup(0, bindGroup);
|
|
206
|
-
drawFullscreenQuad(ABufferOIT._compositeRenderStates);
|
|
207
|
-
device.setBindGroup(0, lastBindGroup[0], lastBindGroup[1]);
|
|
208
|
-
}
|
|
209
|
-
/**
|
|
210
|
-
* {@inheritDoc OIT.calculateHash}
|
|
211
|
-
*/ calculateHash() {
|
|
212
|
-
return this._hash;
|
|
213
|
-
}
|
|
214
|
-
/**
|
|
215
|
-
* {@inheritDoc OIT.applyUniforms}
|
|
216
|
-
*/ applyUniforms(ctx, bindGroup) {
|
|
217
|
-
bindGroup.setBuffer('Z_AB_nodeBuffer', this._nodeBuffer);
|
|
218
|
-
bindGroup.setBuffer('Z_AB_scissorOffset', this._scissorOffsetBuffer, 0, this._currentPass * ABufferOIT._ubAlignment, ABufferOIT._ubAlignment);
|
|
219
|
-
bindGroup.setBuffer('Z_AB_headImage', this._headBuffer);
|
|
220
|
-
bindGroup.setValue('Z_AB_screenSize', this._screenSize[0]);
|
|
221
|
-
bindGroup.setTexture('Z_AB_depthTexture', ctx.linearDepthTexture);
|
|
222
|
-
}
|
|
223
|
-
/**
|
|
224
|
-
* {@inheritDoc OIT.outputFragmentColor}
|
|
225
|
-
*/ outputFragmentColor(scope, color) {
|
|
226
|
-
const pb = scope.$builder;
|
|
227
|
-
// linear depth of current fragment
|
|
228
|
-
scope.$l.fragDepth = ShaderHelper.nonLinearDepthToLinearNormalized(scope, scope.$builtins.fragCoord.z);
|
|
229
|
-
// linear depth in depth texture
|
|
230
|
-
scope.$l.linearDepth = pb.textureLoad(scope.Z_AB_depthTexture, pb.ivec2(scope.$builtins.fragCoord.xy), 0).r;
|
|
231
|
-
// saved to buffer only if nothing is infront
|
|
232
|
-
scope.$if(pb.lessThan(scope.fragDepth, scope.linearDepth), function() {
|
|
233
|
-
this.$l.Z_AB_pixelCount = pb.atomicAdd(this.Z_AB_headImage.at(0), 1);
|
|
234
|
-
this.$l.Z_AB_nodeOffset = this.Z_AB_pixelCount;
|
|
235
|
-
// save if index not exceeded
|
|
236
|
-
this.$if(pb.lessThan(this.Z_AB_nodeOffset, pb.arrayLength(this.Z_AB_nodeBuffer)), function() {
|
|
237
|
-
this.$l.Z_AB_headOffset = pb.add(pb.mul(this.Z_AB_screenSize, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.Z_AB_scissorOffset)), pb.uint(this.$builtins.fragCoord.x));
|
|
238
|
-
this.$l.Z_AB_oldHead = pb.atomicExchange(this.Z_AB_headImage.at(pb.add(this.Z_AB_headOffset, 1)), this.Z_AB_nodeOffset);
|
|
239
|
-
this.$l.Z_AB_colorScale = pb.floatBitsToUint(pb.length(color.rgb));
|
|
240
|
-
this.$l.Z_AB_color = pb.pack4x8unorm(pb.vec4(pb.normalize(color.rgb), pb.clamp(color.a, 0, 1)));
|
|
241
|
-
this.$l.Z_AB_depth = pb.floatBitsToUint(this.fragDepth);
|
|
242
|
-
this.Z_AB_nodeBuffer.setAt(this.Z_AB_nodeOffset, pb.uvec4(this.Z_AB_color, this.Z_AB_colorScale, this.Z_AB_depth, this.Z_AB_oldHead));
|
|
243
|
-
pb.discard();
|
|
244
|
-
});
|
|
245
|
-
});
|
|
246
|
-
return true;
|
|
247
|
-
}
|
|
248
|
-
/**
|
|
249
|
-
* {@inheritDoc OIT.setRenderStates}
|
|
250
|
-
*/ setRenderStates(rs) {
|
|
251
|
-
const stencilStates = rs.useStencilState();
|
|
252
|
-
stencilStates.enable(true);
|
|
253
|
-
stencilStates.setFrontCompareFunc('always');
|
|
254
|
-
stencilStates.setBackCompareFunc('always');
|
|
255
|
-
stencilStates.setFrontOp('keep', 'keep', 'replace');
|
|
256
|
-
stencilStates.setBackOp('keep', 'keep', 'replace');
|
|
257
|
-
stencilStates.setReference(1);
|
|
258
|
-
stencilStates.setReadMask(0xff);
|
|
259
|
-
}
|
|
260
|
-
/** @internal */ static getCompositeProgram(device) {
|
|
261
|
-
if (!this._compositeProgram) {
|
|
262
|
-
this._compositeProgram = device.buildRenderProgram({
|
|
263
|
-
vertex (pb) {
|
|
264
|
-
this.$inputs.pos = pb.vec2().attrib('position');
|
|
265
|
-
this.$outputs.uv = pb.vec2();
|
|
266
|
-
pb.main(function() {
|
|
267
|
-
this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
|
|
268
|
-
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
269
|
-
if (device.type === 'webgpu') {
|
|
270
|
-
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
271
|
-
}
|
|
272
|
-
});
|
|
273
|
-
},
|
|
274
|
-
fragment (pb) {
|
|
275
|
-
this.$outputs.outColor = pb.vec4();
|
|
276
|
-
this.scissorOffset = pb.uint().uniformBuffer(0);
|
|
277
|
-
this.headBuffer = pb.uint[0]().storageBuffer(0);
|
|
278
|
-
this.nodeBuffer = pb.uvec4[0]().storageBuffer(0);
|
|
279
|
-
this.screenWidth = pb.uint().uniform(0);
|
|
280
|
-
pb.func('unpackColor', [
|
|
281
|
-
pb.uvec4('x')
|
|
282
|
-
], function() {
|
|
283
|
-
this.$l.colorNorm = pb.unpack4x8unorm(this.x.x);
|
|
284
|
-
this.$l.colorScale = pb.uintBitsToFloat(this.x.y);
|
|
285
|
-
this.$return(pb.vec4(pb.mul(this.colorNorm.rgb, this.colorScale), this.colorNorm.a));
|
|
286
|
-
});
|
|
287
|
-
pb.main(function() {
|
|
288
|
-
this.$l.fragmentArray = pb.uvec4[ABufferOIT.MAX_FRAGMENT_LAYERS]();
|
|
289
|
-
this.$l.fragmentArrayLen = pb.uint(0);
|
|
290
|
-
this.$l.offset = pb.add(pb.mul(this.screenWidth, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.scissorOffset)), pb.uint(this.$builtins.fragCoord.x));
|
|
291
|
-
//this.$l.head = this.headBuffer.at(this.offset);
|
|
292
|
-
this.$l.head = this.headBuffer.at(pb.add(this.offset, 1));
|
|
293
|
-
this.$while(pb.and(pb.lessThan(this.fragmentArrayLen, ABufferOIT.MAX_FRAGMENT_LAYERS), pb.notEqual(this.head, 0xffffffff)), function() {
|
|
294
|
-
this.fragmentArray.setAt(this.fragmentArrayLen, this.nodeBuffer.at(this.head));
|
|
295
|
-
this.head = this.fragmentArray.at(this.fragmentArrayLen).w;
|
|
296
|
-
this.fragmentArrayLen = pb.add(this.fragmentArrayLen, 1);
|
|
297
|
-
});
|
|
298
|
-
this.$if(pb.equal(this.fragmentArrayLen, 0), function() {
|
|
299
|
-
this.$outputs.outColor = pb.vec4(0, 0, 0, 1);
|
|
300
|
-
}).$else(function() {
|
|
301
|
-
// bubble sort
|
|
302
|
-
this.$for(pb.uint('i'), 0, pb.sub(this.fragmentArrayLen, 1), function() {
|
|
303
|
-
this.$for(pb.uint('j'), 0, pb.sub(pb.sub(this.fragmentArrayLen, 1), this.i), function() {
|
|
304
|
-
this.$l.a = this.fragmentArray.at(this.j);
|
|
305
|
-
this.$l.b = this.fragmentArray.at(pb.add(this.j, 1));
|
|
306
|
-
this.$if(pb.greaterThan(this.a.z, this.b.z), function() {
|
|
307
|
-
this.fragmentArray.setAt(this.j, this.b);
|
|
308
|
-
this.fragmentArray.setAt(pb.add(this.j, 1), this.a);
|
|
309
|
-
});
|
|
310
|
-
});
|
|
311
|
-
});
|
|
312
|
-
// under operator blending
|
|
313
|
-
this.$l.c0 = this.unpackColor(this.fragmentArray[0]);
|
|
314
|
-
this.$l.c_dst = ABufferOIT.usePremultipliedAlpha ? this.c0.rgb : pb.mul(this.c0.rgb, this.c0.a);
|
|
315
|
-
this.$l.a_dst = pb.sub(1, this.c0.a);
|
|
316
|
-
this.$for(pb.uint('i'), 1, this.fragmentArrayLen, function() {
|
|
317
|
-
this.$l.c = this.unpackColor(this.fragmentArray.at(this.i));
|
|
318
|
-
if (ABufferOIT.usePremultipliedAlpha) {
|
|
319
|
-
this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.a_dst));
|
|
320
|
-
} else {
|
|
321
|
-
this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.c.a, this.a_dst));
|
|
322
|
-
}
|
|
323
|
-
this.a_dst = pb.mul(this.a_dst, pb.sub(1, this.c.a));
|
|
324
|
-
});
|
|
325
|
-
this.$outputs.outColor = pb.vec4(this.c_dst, this.a_dst);
|
|
326
|
-
});
|
|
327
|
-
});
|
|
328
|
-
}
|
|
329
|
-
});
|
|
330
|
-
this._compositeBindGroup = device.createBindGroup(this._compositeProgram.bindGroupLayouts[0]);
|
|
331
|
-
this._compositeRenderStates = device.createRenderStateSet();
|
|
332
|
-
this._compositeRenderStates.useBlendingState().enable(true).setBlendFuncRGB('one', 'src-alpha').setBlendFuncAlpha('zero', 'one');
|
|
333
|
-
this._compositeRenderStates.useDepthState().enableTest(false).enableWrite(false);
|
|
334
|
-
const stencilStates = this._compositeRenderStates.useStencilState();
|
|
335
|
-
stencilStates.enable(false);
|
|
336
|
-
stencilStates.setFrontCompareFunc('always');
|
|
337
|
-
stencilStates.setBackCompareFunc('always');
|
|
338
|
-
stencilStates.setFrontOp('keep', 'keep', 'replace');
|
|
339
|
-
stencilStates.setBackOp('keep', 'keep', 'replace');
|
|
340
|
-
stencilStates.setReference(0);
|
|
341
|
-
stencilStates.setReadMask(0xff);
|
|
342
|
-
}
|
|
343
|
-
return this._compositeProgram;
|
|
344
|
-
}
|
|
345
|
-
onDispose() {
|
|
346
|
-
super.onDispose();
|
|
347
|
-
this._nodeBuffer?.dispose();
|
|
348
|
-
this._nodeBuffer = null;
|
|
349
|
-
this._headStagingBuffer?.dispose();
|
|
350
|
-
this._headStagingBuffer = null;
|
|
351
|
-
this._headBuffer?.dispose();
|
|
352
|
-
this._headBuffer = null;
|
|
353
|
-
this._scissorOffsetBuffer?.dispose();
|
|
354
|
-
this._scissorOffsetBuffer = null;
|
|
355
|
-
this._hash = null;
|
|
356
|
-
this._savedScissor = null;
|
|
357
|
-
}
|
|
358
|
-
}
|
|
359
|
-
|
|
360
|
-
export { ABufferOIT };
|
|
361
|
-
//# sourceMappingURL=abuffer_oit.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"abuffer_oit.js","sources":["../../../src/render/abuffer_oit.ts"],"sourcesContent":["import type {\r\n AbstractDevice,\r\n BindGroup,\r\n DeviceViewport,\r\n GPUDataBuffer,\r\n GPUProgram,\r\n PBGlobalScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet\r\n} from '@zephyr3d/device';\r\nimport type { OIT } from './oit';\r\nimport type { DrawContext } from './drawable';\r\nimport { drawFullscreenQuad } from './fullscreenquad';\r\nimport { ShaderHelper } from '../material';\r\nimport { Disposable } from '@zephyr3d/base';\r\n\r\n/**\r\n * per-pixel linked list OIT renderer using ABuffer.\r\n *\r\n * @remarks\r\n * The ABuffer OIT renderer only supports WebGPU device.\r\n *\r\n * @public\r\n */\r\nexport class ABufferOIT extends Disposable implements OIT {\r\n /** Type name of ABufferOIT */\r\n public static readonly type = 'ab';\r\n public static readonly usePremultipliedAlpha = true;\r\n private static readonly MAX_FRAGMENT_LAYERS = 75;\r\n private static _compositeProgram: GPUProgram = null;\r\n private static _compositeBindGroup: BindGroup = null;\r\n private static _compositeRenderStates: RenderStateSet = null;\r\n private static _ubAlignment = 0;\r\n private _nodeBuffer: GPUDataBuffer;\r\n private _headStagingBuffer: GPUDataBuffer;\r\n private _headBuffer: GPUDataBuffer;\r\n private _scissorOffsetBuffer: GPUDataBuffer;\r\n private readonly _numLayers: number;\r\n private _screenSize: Uint32Array<ArrayBuffer>;\r\n private _hash: string;\r\n private readonly _debug: boolean;\r\n private _scissorSlices: number;\r\n private _scissorHeight: number;\r\n private _currentPass: number;\r\n private _savedScissor: DeviceViewport;\r\n /**\r\n * Creates an instance of ABufferOIT class\r\n *\r\n * @param numLayers - How many transparent layers, default is 16\r\n */\r\n constructor(numLayers = 16) {\r\n super();\r\n this._nodeBuffer = null;\r\n this._headStagingBuffer = null;\r\n this._headBuffer = null;\r\n this._scissorOffsetBuffer = null;\r\n this._numLayers = numLayers;\r\n this._screenSize = new Uint32Array([0xffffffff, 0xffffffff]);\r\n this._hash = null;\r\n this._debug = false;\r\n this._scissorSlices = 0;\r\n this._scissorHeight = 0;\r\n this._savedScissor = null;\r\n this._currentPass = 0;\r\n }\r\n /**\r\n * {@inheritDoc OIT.getType}\r\n */\r\n getType(): string {\r\n return ABufferOIT.type;\r\n }\r\n /**\r\n * {@inheritDoc OIT.supportDevice}\r\n */\r\n supportDevice(deviceType: string): boolean {\r\n return deviceType === 'webgpu';\r\n }\r\n /**\r\n * {@inheritDoc OIT.wantsPremultipliedAlpha}\r\n */\r\n wantsPremultipliedAlpha() {\r\n return ABufferOIT.usePremultipliedAlpha;\r\n }\r\n /**\r\n * {@inheritDoc OIT.begin}\r\n */\r\n begin(ctx: DrawContext): number {\r\n const device = ctx.device;\r\n this._savedScissor = device.getScissor();\r\n const ubAlignment = (ABufferOIT._ubAlignment =\r\n device.getDeviceCaps().shaderCaps.uniformBufferOffsetAlignment);\r\n const viewport = device.getViewport();\r\n const screenWidth = device.screenToDevice(viewport.width);\r\n const screenHeight = device.screenToDevice(Math.max(viewport.height, 1));\r\n if (screenWidth !== this._screenSize[0] || screenHeight !== this._screenSize[1]) {\r\n // Resize buffers if viewport was changed\r\n this._screenSize[0] = screenWidth;\r\n this._screenSize[1] = screenHeight;\r\n // compute scissor slices\r\n const maxBufferSize = device.getDeviceCaps().shaderCaps.maxStorageBufferSize;\r\n const bytesPerLine = screenWidth * 4 * 4 * this._numLayers;\r\n this._scissorHeight = (maxBufferSize / bytesPerLine) >> 0;\r\n this._scissorSlices = Math.ceil(screenHeight / this._scissorHeight);\r\n const offsetBufferSize = ubAlignment * this._scissorSlices;\r\n const offsetBuffer = new Uint32Array(offsetBufferSize >> 2);\r\n for (let i = 0; i < this._scissorSlices; i++) {\r\n offsetBuffer[i * (ubAlignment >> 2)] = i * this._scissorHeight;\r\n }\r\n if (!this._scissorOffsetBuffer || this._scissorOffsetBuffer.byteLength < offsetBuffer.byteLength) {\r\n this._scissorOffsetBuffer?.dispose();\r\n this._scissorOffsetBuffer = device.createBuffer(offsetBuffer.byteLength, { usage: 'uniform' });\r\n }\r\n this._scissorOffsetBuffer.bufferSubData(0, offsetBuffer);\r\n // resize node buffer\r\n const size = screenWidth * this._scissorHeight * 4;\r\n const nodeBufferSize = size * 4 * this._numLayers;\r\n if (!this._nodeBuffer || nodeBufferSize > this._nodeBuffer.byteLength) {\r\n this._nodeBuffer?.dispose();\r\n this._nodeBuffer = device.createBuffer(nodeBufferSize, { storage: true, usage: 'uniform' });\r\n }\r\n // resize head buffer\r\n const headBufferSize = size + 4;\r\n if (!this._headBuffer || headBufferSize > this._headBuffer.byteLength) {\r\n this._headBuffer?.dispose();\r\n this._headBuffer = device.createBuffer(headBufferSize, { storage: true, usage: 'uniform' });\r\n this._headStagingBuffer?.dispose();\r\n this._headStagingBuffer = device.createBuffer(headBufferSize, { storage: true, usage: 'uniform' });\r\n const tmpArray = new Uint32Array(headBufferSize >> 2);\r\n tmpArray.fill(0xffffffff);\r\n this._headStagingBuffer.bufferSubData(0, tmpArray);\r\n }\r\n }\r\n return this._scissorSlices;\r\n }\r\n /**\r\n * {@inheritDoc OIT.end}\r\n */\r\n end(ctx: DrawContext) {\r\n // Restore scissor rect\r\n ctx.device.setScissor(this._savedScissor);\r\n }\r\n /**\r\n * {@inheritDoc OIT.setupFragmentOutput}\r\n */\r\n setupFragmentOutput(scope: PBGlobalScope) {\r\n const pb = scope.$builder;\r\n scope.Z_AB_scissorOffset = pb.uint().uniformBuffer(2);\r\n scope.Z_AB_nodeBuffer = pb.uvec4[0]().storageBuffer(2);\r\n scope.Z_AB_headImage = pb.atomic_uint[0]().storageBuffer(2);\r\n scope.Z_AB_screenSize = pb.uint().uniform(2);\r\n scope.Z_AB_depthTexture = pb.tex2D().uniform(2);\r\n scope.$outputs.outColor = pb.vec4();\r\n }\r\n /**\r\n * {@inheritDoc OIT.beginPass}\r\n */\r\n beginPass(ctx: DrawContext, pass: number) {\r\n this._currentPass = pass;\r\n const device = ctx.device;\r\n const scissorY = pass * this._scissorHeight;\r\n const scissorH =\r\n Math.min((pass + 1) * this._scissorHeight, this._screenSize[1]) - pass * this._scissorHeight;\r\n device.setScissor([\r\n 0,\r\n device.deviceToScreen(this._screenSize[1] - scissorY - scissorH),\r\n device.deviceToScreen(this._screenSize[0]),\r\n device.deviceToScreen(scissorH)\r\n ]);\r\n device.copyBuffer(this._headStagingBuffer, this._headBuffer, 0, 0, this._headStagingBuffer.byteLength);\r\n // Update render hash\r\n this._hash = `${this.getType()}#${this._nodeBuffer.uid}#${this._headBuffer.uid}#${\r\n this._scissorOffsetBuffer.uid\r\n }#${pass}`;\r\n if (this._debug) {\r\n const data = new Uint8Array(this._headBuffer.byteLength);\r\n const readBuffer = device.createBuffer(this._headBuffer.byteLength, { usage: 'read' });\r\n device.copyBuffer(this._headBuffer, readBuffer, 0, 0, this._headBuffer.byteLength);\r\n readBuffer.getBufferSubData(data).then(() => {\r\n const uint = new Uint32Array(data.buffer);\r\n for (let i = 0; i < uint.length; i++) {\r\n if (uint[i] !== 0) {\r\n console.error('Clear head buffer failed');\r\n break;\r\n }\r\n }\r\n readBuffer.dispose();\r\n });\r\n }\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc OIT.endPass}\r\n */\r\n endPass(ctx: DrawContext, pass: number) {\r\n const device = ctx.device;\r\n ABufferOIT.getCompositeProgram(device);\r\n const lastBindGroup = device.getBindGroup(0);\r\n device.setProgram(ABufferOIT.getCompositeProgram(device));\r\n const bindGroup = ABufferOIT._compositeBindGroup;\r\n bindGroup.setBuffer(\r\n 'scissorOffset',\r\n this._scissorOffsetBuffer,\r\n 0,\r\n pass * ABufferOIT._ubAlignment,\r\n ABufferOIT._ubAlignment\r\n );\r\n bindGroup.setBuffer('headBuffer', this._headBuffer);\r\n bindGroup.setBuffer('nodeBuffer', this._nodeBuffer);\r\n bindGroup.setValue('screenWidth', this._screenSize[0]);\r\n device.setBindGroup(0, bindGroup);\r\n drawFullscreenQuad(ABufferOIT._compositeRenderStates);\r\n device.setBindGroup(0, lastBindGroup[0], lastBindGroup[1]);\r\n }\r\n /**\r\n * {@inheritDoc OIT.calculateHash}\r\n */\r\n calculateHash(): string {\r\n return this._hash;\r\n }\r\n /**\r\n * {@inheritDoc OIT.applyUniforms}\r\n */\r\n applyUniforms(ctx: DrawContext, bindGroup: BindGroup) {\r\n bindGroup.setBuffer('Z_AB_nodeBuffer', this._nodeBuffer);\r\n bindGroup.setBuffer(\r\n 'Z_AB_scissorOffset',\r\n this._scissorOffsetBuffer,\r\n 0,\r\n this._currentPass * ABufferOIT._ubAlignment,\r\n ABufferOIT._ubAlignment\r\n );\r\n bindGroup.setBuffer('Z_AB_headImage', this._headBuffer);\r\n bindGroup.setValue('Z_AB_screenSize', this._screenSize[0]);\r\n bindGroup.setTexture('Z_AB_depthTexture', ctx.linearDepthTexture);\r\n }\r\n /**\r\n * {@inheritDoc OIT.outputFragmentColor}\r\n */\r\n outputFragmentColor(scope: PBInsideFunctionScope, color: PBShaderExp) {\r\n const pb = scope.$builder;\r\n // linear depth of current fragment\r\n scope.$l.fragDepth = ShaderHelper.nonLinearDepthToLinearNormalized(scope, scope.$builtins.fragCoord.z);\r\n // linear depth in depth texture\r\n scope.$l.linearDepth = pb.textureLoad(\r\n scope.Z_AB_depthTexture,\r\n pb.ivec2(scope.$builtins.fragCoord.xy),\r\n 0\r\n ).r;\r\n // saved to buffer only if nothing is infront\r\n scope.$if(pb.lessThan(scope.fragDepth, scope.linearDepth), function () {\r\n this.$l.Z_AB_pixelCount = pb.atomicAdd(this.Z_AB_headImage.at(0), 1);\r\n this.$l.Z_AB_nodeOffset = this.Z_AB_pixelCount;\r\n // save if index not exceeded\r\n this.$if(pb.lessThan(this.Z_AB_nodeOffset, pb.arrayLength(this.Z_AB_nodeBuffer)), function () {\r\n this.$l.Z_AB_headOffset = pb.add(\r\n pb.mul(this.Z_AB_screenSize, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.Z_AB_scissorOffset)),\r\n pb.uint(this.$builtins.fragCoord.x)\r\n );\r\n this.$l.Z_AB_oldHead = pb.atomicExchange(\r\n this.Z_AB_headImage.at(pb.add(this.Z_AB_headOffset, 1)),\r\n this.Z_AB_nodeOffset\r\n );\r\n this.$l.Z_AB_colorScale = pb.floatBitsToUint(pb.length(color.rgb));\r\n this.$l.Z_AB_color = pb.pack4x8unorm(pb.vec4(pb.normalize(color.rgb), pb.clamp(color.a, 0, 1)));\r\n this.$l.Z_AB_depth = pb.floatBitsToUint(this.fragDepth);\r\n this.Z_AB_nodeBuffer.setAt(\r\n this.Z_AB_nodeOffset,\r\n pb.uvec4(this.Z_AB_color, this.Z_AB_colorScale, this.Z_AB_depth, this.Z_AB_oldHead)\r\n );\r\n pb.discard();\r\n });\r\n });\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc OIT.setRenderStates}\r\n */\r\n setRenderStates(rs: RenderStateSet) {\r\n const stencilStates = rs.useStencilState();\r\n stencilStates.enable(true);\r\n stencilStates.setFrontCompareFunc('always');\r\n stencilStates.setBackCompareFunc('always');\r\n stencilStates.setFrontOp('keep', 'keep', 'replace');\r\n stencilStates.setBackOp('keep', 'keep', 'replace');\r\n stencilStates.setReference(1);\r\n stencilStates.setReadMask(0xff);\r\n }\r\n /** @internal */\r\n private static getCompositeProgram(device: AbstractDevice) {\r\n if (!this._compositeProgram) {\r\n this._compositeProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.outColor = pb.vec4();\r\n this.scissorOffset = pb.uint().uniformBuffer(0);\r\n this.headBuffer = pb.uint[0]().storageBuffer(0);\r\n this.nodeBuffer = pb.uvec4[0]().storageBuffer(0);\r\n this.screenWidth = pb.uint().uniform(0);\r\n pb.func('unpackColor', [pb.uvec4('x')], function () {\r\n this.$l.colorNorm = pb.unpack4x8unorm(this.x.x);\r\n this.$l.colorScale = pb.uintBitsToFloat(this.x.y);\r\n this.$return(pb.vec4(pb.mul(this.colorNorm.rgb, this.colorScale), this.colorNorm.a));\r\n });\r\n pb.main(function () {\r\n this.$l.fragmentArray = pb.uvec4[ABufferOIT.MAX_FRAGMENT_LAYERS]();\r\n this.$l.fragmentArrayLen = pb.uint(0);\r\n this.$l.offset = pb.add(\r\n pb.mul(this.screenWidth, pb.sub(pb.uint(this.$builtins.fragCoord.y), this.scissorOffset)),\r\n pb.uint(this.$builtins.fragCoord.x)\r\n );\r\n //this.$l.head = this.headBuffer.at(this.offset);\r\n this.$l.head = this.headBuffer.at(pb.add(this.offset, 1));\r\n this.$while(\r\n pb.and(\r\n pb.lessThan(this.fragmentArrayLen, ABufferOIT.MAX_FRAGMENT_LAYERS),\r\n pb.notEqual(this.head, 0xffffffff)\r\n ),\r\n function () {\r\n this.fragmentArray.setAt(this.fragmentArrayLen, this.nodeBuffer.at(this.head));\r\n this.head = this.fragmentArray.at(this.fragmentArrayLen).w;\r\n this.fragmentArrayLen = pb.add(this.fragmentArrayLen, 1);\r\n }\r\n );\r\n this.$if(pb.equal(this.fragmentArrayLen, 0), function () {\r\n this.$outputs.outColor = pb.vec4(0, 0, 0, 1);\r\n }).$else(function () {\r\n // bubble sort\r\n this.$for(pb.uint('i'), 0, pb.sub(this.fragmentArrayLen, 1), function () {\r\n this.$for(pb.uint('j'), 0, pb.sub(pb.sub(this.fragmentArrayLen, 1), this.i), function () {\r\n this.$l.a = this.fragmentArray.at(this.j);\r\n this.$l.b = this.fragmentArray.at(pb.add(this.j, 1));\r\n this.$if(pb.greaterThan(this.a.z, this.b.z), function () {\r\n this.fragmentArray.setAt(this.j, this.b);\r\n this.fragmentArray.setAt(pb.add(this.j, 1), this.a);\r\n });\r\n });\r\n });\r\n // under operator blending\r\n this.$l.c0 = this.unpackColor(this.fragmentArray[0]);\r\n this.$l.c_dst = ABufferOIT.usePremultipliedAlpha ? this.c0.rgb : pb.mul(this.c0.rgb, this.c0.a);\r\n this.$l.a_dst = pb.sub(1, this.c0.a);\r\n this.$for(pb.uint('i'), 1, this.fragmentArrayLen, function () {\r\n this.$l.c = this.unpackColor(this.fragmentArray.at(this.i));\r\n if (ABufferOIT.usePremultipliedAlpha) {\r\n this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.a_dst));\r\n } else {\r\n this.c_dst = pb.add(this.c_dst, pb.mul(this.c.rgb, this.c.a, this.a_dst));\r\n }\r\n this.a_dst = pb.mul(this.a_dst, pb.sub(1, this.c.a));\r\n });\r\n this.$outputs.outColor = pb.vec4(this.c_dst, this.a_dst);\r\n });\r\n });\r\n }\r\n });\r\n this._compositeBindGroup = device.createBindGroup(this._compositeProgram.bindGroupLayouts[0]);\r\n this._compositeRenderStates = device.createRenderStateSet();\r\n this._compositeRenderStates\r\n .useBlendingState()\r\n .enable(true)\r\n .setBlendFuncRGB('one', 'src-alpha')\r\n .setBlendFuncAlpha('zero', 'one');\r\n this._compositeRenderStates.useDepthState().enableTest(false).enableWrite(false);\r\n const stencilStates = this._compositeRenderStates.useStencilState();\r\n stencilStates.enable(false);\r\n stencilStates.setFrontCompareFunc('always');\r\n stencilStates.setBackCompareFunc('always');\r\n stencilStates.setFrontOp('keep', 'keep', 'replace');\r\n stencilStates.setBackOp('keep', 'keep', 'replace');\r\n stencilStates.setReference(0);\r\n stencilStates.setReadMask(0xff);\r\n }\r\n return 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