@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
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package/dist/src/index.js DELETED
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1
- export { prefilterCubemap } from './utility/pmrem.js';
2
- export { panoramaToCubemap } from './utility/panorama.js';
3
- export { CubemapSHProjector } from './utility/shprojector.js';
4
- export { AABBTree } from './utility/aabbtree.js';
5
- export { BoundingBox } from './utility/bounding_volume.js';
6
- export { copyTexture, fetchSampler } from './utility/misc.js';
7
- export { debugTexture } from './utility/debug.js';
8
- export { getBatchGroupClass } from './utility/serialization/scene/batch.js';
9
- export { getCameraClass, getOrthoCameraClass, getPerspectiveCameraClass } from './utility/serialization/scene/camera.js';
10
- export { getDirectionalLightClass, getPointLightClass, getPunctualLightClass, getSpotLightClass } from './utility/serialization/scene/light.js';
11
- export { getMeshClass } from './utility/serialization/scene/mesh.js';
12
- export { GatherVisitor, NodeHierarchy, getGraphNodeClass, getNodeHierarchyClass, getSceneNodeClass } from './utility/serialization/scene/node.js';
13
- export { getParticleNodeClass } from './utility/serialization/scene/particle.js';
14
- export { SerializationManager } from './utility/serialization/manager.js';
15
- export { createGradientNoiseTexture } from './utility/textures/gradientnoise.js';
16
- export { createRandomNoiseTexture } from './utility/textures/randomnoise.js';
17
- export { Shape } from './shapes/shape.js';
18
- export { BoxFrameShape, BoxShape } from './shapes/box.js';
19
- export { CylinderShape } from './shapes/cylinder.js';
20
- export { TorusShape } from './shapes/torus.js';
21
- export { PlaneShape } from './shapes/plane.js';
22
- export { SphereShape } from './shapes/sphere.js';
23
- export { TetrahedronFrameShape, TetrahedronShape } from './shapes/tetrahedron.js';
24
- export { RenderPass } from './render/renderpass.js';
25
- export { SceneRenderer } from './render/renderer.js';
26
- export { LightPass } from './render/lightpass.js';
27
- export { ShadowMapPass } from './render/shadowmap_pass.js';
28
- export { DepthPass } from './render/depthpass.js';
29
- export { InstanceBindGroupAllocator, RenderQueue } from './render/render_queue.js';
30
- export { SkyRenderer } from './render/sky.js';
31
- export { Clipmap } from './render/clipmap.js';
32
- export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvShIBL, EnvironmentLighting } from './render/envlight.js';
33
- export { Primitive } from './render/primitive.js';
34
- export { CullVisitor } from './render/cull_visitor.js';
35
- export { WeightedBlendedOIT } from './render/weightedblended_oit.js';
36
- export { ABufferOIT } from './render/abuffer_oit.js';
37
- export { FFTWaveGenerator } from './render/fft_wavegenerator.js';
38
- export { GerstnerWaveGenerator } from './render/gerstner_wavegenerator.js';
39
- export { FBMWaveGenerator } from './render/fbm_wavegenerator.js';
40
- export { ShaderHelper } from './material/shader/helper.js';
41
- export { LambertMaterial } from './material/lambert.js';
42
- export { BlinnMaterial } from './material/blinn.js';
43
- export { UnlitMaterial } from './material/unlit.js';
44
- export { ParticleMaterial } from './material/particle.js';
45
- export { Material } from './material/material.js';
46
- export { MeshMaterial, applyMaterialMixins } from './material/meshmaterial.js';
47
- export { GrassMaterial } from './material/grassmaterial.js';
48
- export { TerrainMaterial } from './material/terrainmaterial.js';
49
- export { ClipmapTerrainMaterial } from './material/terrain-cm.js';
50
- export { PBRMetallicRoughnessMaterial } from './material/pbrmr.js';
51
- export { PBRSpecularGlossinessMaterial } from './material/pbrsg.js';
52
- export { mixinPBRCommon } from './material/mixins/pbr/common.js';
53
- export { mixinPBRMetallicRoughness } from './material/mixins/lightmodel/pbrmetallicroughness.js';
54
- export { mixinPBRSpecularGlossness } from './material/mixins/lightmodel/pbrspecularglossness.js';
55
- export { mixinBlinnPhong } from './material/mixins/lightmodel/blinnphong.js';
56
- export { mixinLambert } from './material/mixins/lightmodel/lambert.js';
57
- export { mixinAlbedoColor } from './material/mixins/albedocolor.js';
58
- export { mixinLight } from './material/mixins/lit.js';
59
- export { mixinTextureProps } from './material/mixins/texture.js';
60
- export { mixinVertexColor } from './material/mixins/vertexcolor.js';
61
- export { mixinFoliage } from './material/mixins/foliage.js';
62
- export { Scene } from './scene/scene.js';
63
- export { EnvLightWrapper, Environment } from './scene/environment.js';
64
- export { GraphNode } from './scene/graph_node.js';
65
- export { BaseLight, DirectionalLight, PointLight, PunctualLight, SpotLight } from './scene/light.js';
66
- export { Mesh } from './scene/mesh.js';
67
- export { Water } from './scene/water.js';
68
- export { Octree, OctreeNode, OctreeNodeChunk, OctreePlacement } from './scene/octree.js';
69
- export { SceneNode } from './scene/scene_node.js';
70
- export { ParticleSystem } from './scene/particlesys.js';
71
- export { BatchGroup } from './scene/batchgroup.js';
72
- export { Terrain } from './scene/terrain/terrain.js';
73
- export { HeightField, HeightfieldBBoxTree } from './scene/terrain/heightfield.js';
74
- export { TerrainPatch, TerrainPatchBase } from './scene/terrain/patch.js';
75
- export { Quadtree, QuadtreeNode } from './scene/terrain/quadtree.js';
76
- export { ClipmapTerrain } from './scene/terrain-cm/terrain-cm.js';
77
- export { GrassInstances, GrassLayer, GrassQuadtreeNode, GrassRenderer } from './scene/terrain-cm/grass.js';
78
- export { AnimationClip } from './animation/animation.js';
79
- export { AnimationSet } from './animation/animationset.js';
80
- export { AnimationTrack } from './animation/animationtrack.js';
81
- export { NodeTranslationTrack } from './animation/translationtrack.js';
82
- export { NodeRotationTrack } from './animation/rotationtrack.js';
83
- export { NodeEulerRotationTrack } from './animation/eulerrotationtrack.js';
84
- export { NodeScaleTrack } from './animation/scaletrack.js';
85
- export { PropertyTrack } from './animation/proptrack.js';
86
- export { Skeleton } from './animation/skeleton.js';
87
- export { Camera } from './camera/camera.js';
88
- export { OrthoCamera } from './camera/orthocamera.js';
89
- export { PerspectiveCamera } from './camera/perspectivecamera.js';
90
- export { BaseCameraController } from './camera/base.js';
91
- export { FPSCameraController } from './camera/fps.js';
92
- export { OrbitCameraController } from './camera/orbit.js';
93
- export { decode2HalfFromRGBA, decodeFloatFromRGBA, decodeNormalizedFloatFromRGBA, decodeRGBM, encode2HalfToRGBA, encodeFloatToRGBA, encodeNormalizedFloatToRGBA, encodeRGBM, fetchNormalizedFloatForDevice, gammaToLinear, linearToGamma } from './shaders/misc.js';
94
- export { gradient, hash, interleavedGradientNoise, noise3D, perlinNoise2D, perlinNoise3D, smoothNoise3D, worleyFBM, worleyNoise } from './shaders/noise.js';
95
- export { WaterShaderImpl, createProgramFFT2H, createProgramFFT2V, createProgramH0, createProgramHk, createProgramOcean, createProgramPostFFT2 } from './shaders/water.js';
96
- export { TAA_DEBUG_ALAPH, TAA_DEBUG_CURRENT_COLOR, TAA_DEBUG_EDGE, TAA_DEBUG_HISTORY_COLOR, TAA_DEBUG_MOTION_VECTOR, TAA_DEBUG_NONE, TAA_DEBUG_STRENGTH, TAA_DEBUG_VELOCITY, temporalResolve } from './shaders/temporal.js';
97
- export { CAMERA_POS_Y, aerialPerspective, aerialPerspectiveLut, atmosphereLUTRendered, createAPLutProgram, createMultiScatteringLutProgram, createSkyViewLutProgram, createTransmittanceLutProgram, getAerialPerspectiveLut, getAtmosphereParamsStruct, getDefaultAtmosphereParams, getMultiScattering, getMultiScatteringLut, getSkyView, getSkyViewLut, getTransmittanceLut, integralMultiScattering, mieAbsorption, mieCoefficient, miePhase, multiScatteringLut, ozoneAbsorption, rayIntersectSphere, rayleighCoefficient, rayleighPhase, renderAPLut, renderAtmosphereLUTs, renderMultiScatteringLut, renderSkyViewLut, renderTransmittanceLut, scattering, skyBox, skyViewLut, transmittance, transmittanceLut, transmittanceLutToUV, transmittanceToSky, uvToTransmittanceLut, uvToViewDir, viewDirToUV } from './shaders/atmosphere.js';
98
- export { ShadowMapper } from './shadow/shadowmapper.js';
99
- export { ESM } from './shadow/esm.js';
100
- export { PCFPD } from './shadow/pcf_pd.js';
101
- export { PCFOPT } from './shadow/pcf_opt.js';
102
- export { VSM } from './shadow/vsm.js';
103
- export { AssetManager } from './asset/assetmanager.js';
104
- export { AssetHierarchyNode, AssetScene, AssetSkeleton, NamedObject, SharedModel } from './asset/model.js';
105
- export { Blitter } from './blitter/blitter.js';
106
- export { GaussianBlurBlitter } from './blitter/gaussianblur.js';
107
- export { BoxFilterBlitter } from './blitter/box.js';
108
- export { CopyBlitter } from './blitter/copy.js';
109
- export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, MAX_CLUSTERED_LIGHTS, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, uniformSphereSamples } from './values.js';
110
- export { AbstractPostEffect, PostEffectLayer } from './posteffect/posteffect.js';
111
- export { Grayscale } from './posteffect/grayscale.js';
112
- export { Tonemap } from './posteffect/tonemap.js';
113
- export { Bloom } from './posteffect/bloom.js';
114
- export { SAO } from './posteffect/sao.js';
115
- export { FXAA } from './posteffect/fxaa.js';
116
- export { TAA } from './posteffect/taa.js';
117
- export { Compositor } from './posteffect/compositor.js';
118
- export { Application } from './app/app.js';
119
- export { InputManager } from './app/inputmgr.js';
120
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -1,81 +0,0 @@
1
- import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
- import { mixinVertexColor } from './mixins/vertexcolor.js';
3
- import { mixinBlinnPhong } from './mixins/lightmodel/blinnphong.js';
4
- import { ShaderHelper } from './shader/helper.js';
5
- import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
6
-
7
- /**
8
- * Blinn material
9
- * @public
10
- */ class BlinnMaterial extends applyMaterialMixins(MeshMaterial, mixinBlinnPhong, mixinVertexColor) {
11
- /** @internal */ static FEATURE_VERTEX_NORMAL = this.defineFeature();
12
- /** @internal */ static FEATURE_VERTEX_TANGENT = this.defineFeature();
13
- /**
14
- * Creates an instance of BlinnMaterial class
15
- */ constructor(){
16
- super();
17
- this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, true);
18
- }
19
- clone() {
20
- const other = new BlinnMaterial();
21
- other.copyFrom(this);
22
- return other;
23
- }
24
- /** true if vertex normal attribute presents */ get vertexNormal() {
25
- return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_NORMAL);
26
- }
27
- set vertexNormal(val) {
28
- this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, !!val);
29
- }
30
- /** true if vertex normal attribute presents */ get vertexTangent() {
31
- return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_TANGENT);
32
- }
33
- set vertexTangent(val) {
34
- this.useFeature(BlinnMaterial.FEATURE_VERTEX_TANGENT, !!val);
35
- }
36
- vertexShader(scope) {
37
- super.vertexShader(scope);
38
- const pb = scope.$builder;
39
- scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
40
- scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
41
- ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
42
- if (this.vertexNormal) {
43
- scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
44
- scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
45
- if (this.vertexTangent) {
46
- scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
47
- scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
48
- scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
49
- }
50
- }
51
- }
52
- fragmentShader(scope) {
53
- super.fragmentShader(scope);
54
- const pb = scope.$builder;
55
- if (this.needFragmentColor()) {
56
- scope.$l.albedo = this.calculateAlbedoColor(scope);
57
- if (this.vertexColor) {
58
- scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
59
- }
60
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
61
- scope.$l.normal = this.calculateNormal(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
62
- scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
63
- if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
64
- scope.$l.outRoughness = pb.vec4();
65
- scope.$l.litColor = this.blinnPhongLight(scope, scope.$inputs.worldPos, scope.normal, scope.viewVec, scope.albedo, scope.outRoughness);
66
- this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a), scope.outRoughness, pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1));
67
- } else {
68
- scope.$l.litColor = this.blinnPhongLight(scope, scope.$inputs.worldPos, scope.normal, scope.viewVec, scope.albedo);
69
- this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
70
- }
71
- } else {
72
- this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
73
- }
74
- } else {
75
- this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
76
- }
77
- }
78
- }
79
-
80
- export { BlinnMaterial };
81
- //# sourceMappingURL=blinn.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"blinn.js","sources":["../../../src/material/blinn.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinBlinnPhong } from './mixins/lightmodel/blinnphong';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Blinn material\r\n * @public\r\n */\r\nexport class BlinnMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinBlinnPhong, mixinVertexColor)\r\n implements Clonable<BlinnMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of BlinnMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): BlinnMaterial {\r\n const other = new BlinnMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normal = this.calculateNormal(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.outRoughness\r\n );\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n 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@@ -1,113 +0,0 @@
1
- import { Vector4, Vector2 } from '@zephyr3d/base';
2
- import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
3
- import { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness.js';
4
- import { RENDER_PASS_TYPE_LIGHT } from '../values.js';
5
- import { ShaderHelper } from './shader/helper.js';
6
- import { mixinFoliage } from './mixins/foliage.js';
7
-
8
- /**
9
- * Terrain grass material
10
- * @public
11
- */ class GrassMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinFoliage) {
12
- /** @internal */ _terrainSize;
13
- /** @internal */ _terrainNormalMap;
14
- /** @internal */ _textureSize;
15
- /**
16
- * Creates an instance of GrassMaterial class
17
- * @param terrainSize - terrain size
18
- * @param normalMap - normal map
19
- * @param grassTexture - grass texture
20
- */ constructor(terrainSize, normalMap, grassTexture){
21
- super();
22
- this.metallic = 0;
23
- this.roughness = 1;
24
- this.specularFactor = new Vector4(1, 1, 1, 0.2);
25
- this.doubleSidedLighting = false;
26
- this._terrainSize = terrainSize;
27
- this._terrainNormalMap = normalMap;
28
- this._textureSize = Vector2.one();
29
- if (grassTexture) {
30
- this.albedoTexture = grassTexture;
31
- this._textureSize.setXY(grassTexture.width, grassTexture.height);
32
- }
33
- }
34
- clone() {
35
- const other = new GrassMaterial(this._terrainSize, this._terrainNormalMap, this.albedoTexture);
36
- other.copyFrom(this);
37
- return other;
38
- }
39
- /**
40
- * {@inheritDoc MeshMaterial.isTransparentPass}
41
- * @override
42
- */ isTransparentPass(_pass) {
43
- return false;
44
- }
45
- /**
46
- * {@inheritDoc Material.supportLighting}
47
- * @override
48
- */ supportLighting() {
49
- return true;
50
- }
51
- /**
52
- * {@inheritDoc Material.supportInstancing}
53
- * @override
54
- */ supportInstancing() {
55
- return false;
56
- }
57
- applyUniformValues(bindGroup, ctx, pass) {
58
- super.applyUniformValues(bindGroup, ctx, pass);
59
- bindGroup.setTexture('terrainNormalMap', this._terrainNormalMap);
60
- bindGroup.setValue('terrainSize', this._terrainSize);
61
- if (this.needFragmentColor(ctx)) {
62
- bindGroup.setValue('albedoTextureSize', this._textureSize);
63
- }
64
- }
65
- vertexShader(scope) {
66
- super.vertexShader(scope);
67
- const pb = scope.$builder;
68
- scope.$inputs.pos = pb.vec3().attrib('position');
69
- scope.$inputs.placement = pb.vec4().attrib('texCoord1');
70
- scope.terrainNormalMap = pb.tex2D().uniform(2);
71
- scope.terrainSize = pb.vec2().uniform(2);
72
- const normalSample = pb.textureSampleLevel(scope.terrainNormalMap, pb.div(scope.$inputs.placement.xz, scope.terrainSize), 0).rgb;
73
- scope.$l.normal = pb.normalize(pb.sub(pb.mul(normalSample, 2), pb.vec3(1)));
74
- scope.$l.axisX = pb.vec3(1, 0, 0);
75
- scope.$l.axisZ = pb.cross(scope.axisX, scope.normal);
76
- scope.$l.axisX = pb.cross(scope.normal, scope.axisZ);
77
- scope.$l.rotPos = pb.mul(pb.mat3(scope.axisX, scope.normal, scope.axisZ), scope.$inputs.pos);
78
- scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(pb.add(scope.rotPos, scope.$inputs.placement.xyz), 1)).xyz;
79
- ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
80
- scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.normal, 0)).xyz;
81
- }
82
- fragmentShader(scope) {
83
- super.fragmentShader(scope);
84
- const pb = scope.$builder;
85
- const that = this;
86
- if (this.needFragmentColor()) {
87
- scope.albedoTextureSize = pb.vec2().uniform(2);
88
- scope.$l.albedo = this.calculateAlbedoColor(scope);
89
- scope.albedo = that.calculateFoliageAlbedo(scope, scope.albedo, pb.mul(that.getAlbedoTexCoord(scope), scope.albedoTextureSize));
90
- scope.$l.litColor = pb.vec3(0);
91
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
92
- scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.worldNorm);
93
- scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
94
- scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
95
- }
96
- this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
97
- } else {
98
- this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
99
- }
100
- }
101
- apply(ctx) {
102
- this.alphaToCoverage = ctx.device.getFrameBufferSampleCount() > 1;
103
- this.alphaCutoff = this.alphaToCoverage ? 1 : 0.8;
104
- return super.apply(ctx);
105
- }
106
- updateRenderStates(pass, stateSet, ctx) {
107
- super.updateRenderStates(pass, stateSet, ctx);
108
- stateSet.useRasterizerState().setCullMode('none');
109
- }
110
- }
111
-
112
- export { GrassMaterial };
113
- //# sourceMappingURL=grassmaterial.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"grassmaterial.js","sources":["../../../src/material/grassmaterial.ts"],"sourcesContent":["import type { Clonable } from '@zephyr3d/base';\r\nimport { Vector2, Vector4 } from '@zephyr3d/base';\r\nimport { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport type { BindGroup, PBFunctionScope, RenderStateSet, Texture2D } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { mixinFoliage } from './mixins/foliage';\r\n\r\n/**\r\n * Terrain grass material\r\n * @public\r\n */\r\nexport class GrassMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinFoliage)\r\n implements Clonable<GrassMaterial>\r\n{\r\n /** @internal */\r\n private readonly _terrainSize: Vector2;\r\n /** @internal */\r\n private readonly _terrainNormalMap: Texture2D;\r\n /** @internal */\r\n private readonly _textureSize: Vector2;\r\n /**\r\n * Creates an instance of GrassMaterial class\r\n * @param terrainSize - terrain size\r\n * @param normalMap - normal map\r\n * @param grassTexture - grass texture\r\n */\r\n constructor(terrainSize: Vector2, normalMap: Texture2D, grassTexture?: Texture2D) {\r\n super();\r\n this.metallic = 0;\r\n this.roughness = 1;\r\n this.specularFactor = new Vector4(1, 1, 1, 0.2);\r\n this.doubleSidedLighting = false;\r\n this._terrainSize = terrainSize;\r\n this._terrainNormalMap = normalMap;\r\n this._textureSize = Vector2.one();\r\n if (grassTexture) {\r\n this.albedoTexture = grassTexture;\r\n this._textureSize.setXY(grassTexture.width, grassTexture.height);\r\n }\r\n }\r\n clone(): GrassMaterial {\r\n const other = new GrassMaterial(this._terrainSize, this._terrainNormalMap, this.albedoTexture);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n bindGroup.setTexture('terrainNormalMap', this._terrainNormalMap);\r\n bindGroup.setValue('terrainSize', this._terrainSize);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('albedoTextureSize', this._textureSize);\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$inputs.pos = pb.vec3().attrib('position');\r\n scope.$inputs.placement = pb.vec4().attrib('texCoord1');\r\n scope.terrainNormalMap = pb.tex2D().uniform(2);\r\n scope.terrainSize = pb.vec2().uniform(2);\r\n const normalSample = pb.textureSampleLevel(\r\n scope.terrainNormalMap,\r\n pb.div(scope.$inputs.placement.xz, scope.terrainSize),\r\n 0\r\n ).rgb;\r\n scope.$l.normal = pb.normalize(pb.sub(pb.mul(normalSample, 2), pb.vec3(1)));\r\n scope.$l.axisX = pb.vec3(1, 0, 0);\r\n scope.$l.axisZ = pb.cross(scope.axisX, scope.normal);\r\n scope.$l.axisX = pb.cross(scope.normal, scope.axisZ);\r\n scope.$l.rotPos = pb.mul(pb.mat3(scope.axisX, scope.normal, scope.axisZ), scope.$inputs.pos);\r\n\r\n scope.$outputs.worldPos = pb.mul(\r\n ShaderHelper.getWorldMatrix(scope),\r\n pb.vec4(pb.add(scope.rotPos, scope.$inputs.placement.xyz), 1)\r\n ).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.normal, 0)).xyz;\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n scope.albedoTextureSize = pb.vec2().uniform(2);\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.albedo = that.calculateFoliageAlbedo(\r\n scope,\r\n scope.albedo,\r\n pb.mul(that.getAlbedoTexCoord(scope), scope.albedoTextureSize)\r\n );\r\n scope.$l.litColor = pb.vec3(0);\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n }\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n apply(ctx: DrawContext): boolean {\r\n this.alphaToCoverage = ctx.device.getFrameBufferSampleCount() > 1;\r\n this.alphaCutoff = this.alphaToCoverage ? 1 : 0.8;\r\n return super.apply(ctx);\r\n }\r\n protected updateRenderStates(pass: number, stateSet: RenderStateSet, ctx: DrawContext): void {\r\n super.updateRenderStates(pass, stateSet, ctx);\r\n stateSet.useRasterizerState().setCullMode('none');\r\n }\r\n}\r\n"],"names":["GrassMaterial","applyMaterialMixins","MeshMaterial","mixinPBRMetallicRoughness","mixinFoliage","terrainSize","normalMap","grassTexture","metallic","roughness","specularFactor","Vector4","doubleSidedLighting","_terrainSize","_terrainNormalMap","_textureSize","Vector2","one","albedoTexture","setXY","width","height","clone","other","copyFrom","isTransparentPass","_pass","supportLighting","supportInstancing","applyUniformValues","bindGroup","ctx","pass","setTexture","setValue","needFragmentColor","vertexShader","scope","pb","$builder","$inputs","pos","vec3","attrib","placement","vec4","terrainNormalMap","tex2D","uniform","vec2","normalSample","textureSampleLevel","div","xz","rgb","$l","normal","normalize","sub","mul","axisX","axisZ","cross","rotPos","mat3","$outputs","worldPos","ShaderHelper","getWorldMatrix","add","xyz","setClipSpacePosition","getViewProjectionMatrix","worldNorm","getNormalMatrix","fragmentShader","that","albedoTextureSize","albedo","calculateAlbedoColor","calculateFoliageAlbedo","getAlbedoTexCoord","litColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","viewVec","calculateViewVector","PBRLight","TBN","outputFragmentColor","a","apply","alphaToCoverage","device","getFrameBufferSampleCount","alphaCutoff","updateRenderStates","stateSet","useRasterizerState","setCullMode"],"mappings":";;;;;;;AAUA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,YAAAA,CAAAA,CAAAA;qBAIrE,YAAuC;qBAEvC,iBAA8C;qBAE9C,YAAuC;AACvC;;;;;AAKC,MACD,YAAYC,WAAoB,EAAEC,SAAoB,EAAEC,YAAwB,CAAE;QAChF,KAAK,EAAA;QACL,IAAI,CAACC,QAAQ,GAAG,CAAA;QAChB,IAAI,CAACC,SAAS,GAAG,CAAA;AACjB,QAAA,IAAI,CAACC,cAAc,GAAG,IAAIC,OAAQ,CAAA,CAAA,EAAG,GAAG,CAAG,EAAA,GAAA,CAAA;QAC3C,IAAI,CAACC,mBAAmB,GAAG,KAAA;QAC3B,IAAI,CAACC,YAAY,GAAGR,WAAAA;QACpB,IAAI,CAACS,iBAAiB,GAAGR,SAAAA;AACzB,QAAA,IAAI,CAACS,YAAY,GAAGC,OAAAA,CAAQC,GAAG,EAAA;AAC/B,QAAA,IAAIV,YAAc,EAAA;YAChB,IAAI,CAACW,aAAa,GAAGX,YAAAA;YACrB,IAAI,CAACQ,YAAY,CAACI,KAAK,CAACZ,YAAaa,CAAAA,KAAK,EAAEb,YAAAA,CAAac,MAAM,CAAA;AACjE;AACF;IACAC,KAAuB,GAAA;AACrB,QAAA,MAAMC,KAAQ,GAAA,IAAIvB,aAAc,CAAA,IAAI,CAACa,YAAY,EAAE,IAAI,CAACC,iBAAiB,EAAE,IAAI,CAACI,aAAa,CAAA;QAC7FK,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACA;;;MAIAE,iBAAAA,CAAkBC,KAAa,EAAW;QACxC,OAAO,KAAA;AACT;AACA;;;AAGC,MACDC,eAA2B,GAAA;QACzB,OAAO,IAAA;AACT;AACA;;;AAGC,MACDC,iBAA6B,GAAA;QAC3B,OAAO,KAAA;AACT;AACAC,IAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;QAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzCF,QAAAA,SAAAA,CAAUG,UAAU,CAAC,kBAAoB,EAAA,IAAI,CAACnB,iBAAiB,CAAA;AAC/DgB,QAAAA,SAAAA,CAAUI,QAAQ,CAAC,aAAe,EAAA,IAAI,CAACrB,YAAY,CAAA;AACnD,QAAA,IAAI,IAAI,CAACsB,iBAAiB,CAACJ,GAAM,CAAA,EAAA;AAC/BD,YAAAA,SAAAA,CAAUI,QAAQ,CAAC,mBAAqB,EAAA,IAAI,CAACnB,YAAY,CAAA;AAC3D;AACF;AACAqB,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzBF,KAAMG,CAAAA,OAAO,CAACC,GAAG,GAAGH,GAAGI,IAAI,EAAA,CAAGC,MAAM,CAAC,UAAA,CAAA;QACrCN,KAAMG,CAAAA,OAAO,CAACI,SAAS,GAAGN,GAAGO,IAAI,EAAA,CAAGF,MAAM,CAAC,WAAA,CAAA;AAC3CN,QAAAA,KAAAA,CAAMS,gBAAgB,GAAGR,EAAAA,CAAGS,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAC5CX,QAAAA,KAAAA,CAAMhC,WAAW,GAAGiC,EAAAA,CAAGW,IAAI,EAAA,CAAGD,OAAO,CAAC,CAAA,CAAA;QACtC,MAAME,YAAAA,GAAeZ,GAAGa,kBAAkB,CACxCd,MAAMS,gBAAgB,EACtBR,GAAGc,GAAG,CAACf,MAAMG,OAAO,CAACI,SAAS,CAACS,EAAE,EAAEhB,KAAMhC,CAAAA,WAAW,CACpD,EAAA,CAAA,CAAA,CACAiD,GAAG;AACLjB,QAAAA,KAAAA,CAAMkB,EAAE,CAACC,MAAM,GAAGlB,EAAAA,CAAGmB,SAAS,CAACnB,EAAAA,CAAGoB,GAAG,CAACpB,GAAGqB,GAAG,CAACT,cAAc,CAAIZ,CAAAA,EAAAA,EAAAA,CAAGI,IAAI,CAAC,CAAA,CAAA,CAAA,CAAA;QACvEL,KAAMkB,CAAAA,EAAE,CAACK,KAAK,GAAGtB,GAAGI,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;QAC/BL,KAAMkB,CAAAA,EAAE,CAACM,KAAK,GAAGvB,EAAAA,CAAGwB,KAAK,CAACzB,KAAMuB,CAAAA,KAAK,EAAEvB,KAAAA,CAAMmB,MAAM,CAAA;QACnDnB,KAAMkB,CAAAA,EAAE,CAACK,KAAK,GAAGtB,EAAAA,CAAGwB,KAAK,CAACzB,KAAMmB,CAAAA,MAAM,EAAEnB,KAAAA,CAAMwB,KAAK,CAAA;QACnDxB,KAAMkB,CAAAA,EAAE,CAACQ,MAAM,GAAGzB,GAAGqB,GAAG,CAACrB,EAAG0B,CAAAA,IAAI,CAAC3B,KAAAA,CAAMuB,KAAK,EAAEvB,KAAAA,CAAMmB,MAAM,EAAEnB,KAAAA,CAAMwB,KAAK,CAAGxB,EAAAA,KAAAA,CAAMG,OAAO,CAACC,GAAG,CAAA;AAE3FJ,QAAAA,KAAAA,CAAM4B,QAAQ,CAACC,QAAQ,GAAG5B,EAAGqB,CAAAA,GAAG,CAC9BQ,YAAAA,CAAaC,cAAc,CAAC/B,KAC5BC,CAAAA,EAAAA,EAAAA,CAAGO,IAAI,CAACP,EAAG+B,CAAAA,GAAG,CAAChC,KAAAA,CAAM0B,MAAM,EAAE1B,KAAMG,CAAAA,OAAO,CAACI,SAAS,CAAC0B,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAC3DA,GAAG;AACLH,QAAAA,YAAAA,CAAaI,oBAAoB,CAC/BlC,KAAAA,EACAC,EAAGqB,CAAAA,GAAG,CAACQ,YAAaK,CAAAA,uBAAuB,CAACnC,KAAAA,CAAAA,EAAQC,GAAGO,IAAI,CAACR,MAAM4B,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;AAEvF7B,QAAAA,KAAAA,CAAM4B,QAAQ,CAACQ,SAAS,GAAGnC,EAAGqB,CAAAA,GAAG,CAACQ,YAAaO,CAAAA,eAAe,CAACrC,KAAAA,CAAAA,EAAQC,GAAGO,IAAI,CAACR,MAAMmB,MAAM,EAAE,IAAIc,GAAG;AACtG;AACAK,IAAAA,cAAAA,CAAetC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACsC,cAAetC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,MAAMqC,OAAO,IAAI;QACjB,IAAI,IAAI,CAACzC,iBAAiB,EAAI,EAAA;AAC5BE,YAAAA,KAAAA,CAAMwC,iBAAiB,GAAGvC,EAAAA,CAAGW,IAA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@@ -1,92 +0,0 @@
1
- import { mixinLight } from './mixins/lit.js';
2
- import { mixinVertexColor } from './mixins/vertexcolor.js';
3
- import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
4
- import { ShaderHelper } from './shader/helper.js';
5
- import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
6
-
7
- /**
8
- * Lambert material
9
- * @public
10
- */ class LambertMaterial extends applyMaterialMixins(MeshMaterial, mixinLight, mixinVertexColor) {
11
- static FEATURE_VERTEX_NORMAL = this.defineFeature();
12
- static FEATURE_VERTEX_TANGENT = this.defineFeature();
13
- constructor(){
14
- super();
15
- this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, true);
16
- }
17
- clone() {
18
- const other = new LambertMaterial();
19
- other.copyFrom(this);
20
- return other;
21
- }
22
- /** true if vertex normal attribute presents */ get vertexNormal() {
23
- return this.featureUsed(LambertMaterial.FEATURE_VERTEX_NORMAL);
24
- }
25
- set vertexNormal(val) {
26
- this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, !!val);
27
- }
28
- /** true if vertex normal attribute presents */ get vertexTangent() {
29
- return this.featureUsed(LambertMaterial.FEATURE_VERTEX_TANGENT);
30
- }
31
- set vertexTangent(val) {
32
- this.useFeature(LambertMaterial.FEATURE_VERTEX_TANGENT, !!val);
33
- }
34
- vertexShader(scope) {
35
- super.vertexShader(scope);
36
- const pb = scope.$builder;
37
- scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
38
- scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
39
- ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
40
- if (this.vertexNormal) {
41
- scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
42
- scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
43
- if (this.vertexTangent) {
44
- scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
45
- scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
46
- scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
47
- }
48
- }
49
- }
50
- fragmentShader(scope) {
51
- super.fragmentShader(scope);
52
- const pb = scope.$builder;
53
- const that = this;
54
- if (this.needFragmentColor()) {
55
- scope.$l.albedo = this.calculateAlbedoColor(scope);
56
- if (this.vertexColor) {
57
- scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
58
- }
59
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
60
- scope.$l.color = pb.vec3(0);
61
- scope.$l.normal = this.calculateNormal(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
62
- if (this.needCalculateEnvLight()) {
63
- scope.color = pb.add(scope.color, this.getEnvLightIrradiance(scope, scope.normal));
64
- }
65
- this.forEachLight(scope, function(type, posRange, dirCutoff, colorIntensity, shadow) {
66
- this.$l.lightAtten = that.calculateLightAttenuation(this, type, scope.$inputs.worldPos, posRange, dirCutoff);
67
- this.$l.lightDir = that.calculateLightDirection(this, type, scope.$inputs.worldPos, posRange, dirCutoff);
68
- this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
69
- this.$l.lightContrib = pb.mul(colorIntensity.rgb, colorIntensity.a, this.NoL, this.lightAtten, 1 / Math.PI);
70
- if (shadow) {
71
- this.$l.shadow = pb.vec3(that.calculateShadow(this, scope.$inputs.worldPos, this.NoL));
72
- this.lightContrib = pb.mul(this.lightContrib, this.shadow);
73
- }
74
- this.color = pb.add(this.color, this.lightContrib);
75
- });
76
- scope.$l.litColor = pb.mul(scope.albedo, pb.vec4(scope.color, 1));
77
- if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
78
- this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor, pb.vec4(0, 0, 0, 1), pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1));
79
- } else {
80
- this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor);
81
- }
82
- } else {
83
- this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
84
- }
85
- } else {
86
- this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
87
- }
88
- }
89
- }
90
-
91
- export { LambertMaterial };
92
- //# sourceMappingURL=lambert.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"lambert.js","sources":["../../../src/material/lambert.ts"],"sourcesContent":["import { mixinLight } from './mixins/lit';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Lambert material\r\n * @public\r\n */\r\nexport class LambertMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinLight, mixinVertexColor)\r\n implements Clonable<LambertMaterial>\r\n{\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n constructor() {\r\n super();\r\n this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): LambertMaterial {\r\n const other = new LambertMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(LambertMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(LambertMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(LambertMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.color = pb.vec3(0);\r\n scope.$l.normal = this.calculateNormal(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n if (this.needCalculateEnvLight()) {\r\n scope.color = pb.add(scope.color, this.getEnvLightIrradiance(scope, scope.normal));\r\n }\r\n this.forEachLight(scope, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.lightAtten = that.calculateLightAttenuation(\r\n this,\r\n type,\r\n scope.$inputs.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.lightDir = that.calculateLightDirection(\r\n this,\r\n type,\r\n scope.$inputs.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);\r\n this.$l.lightContrib = pb.mul(\r\n colorIntensity.rgb,\r\n colorIntensity.a,\r\n this.NoL,\r\n this.lightAtten,\r\n 1 / Math.PI\r\n );\r\n if (shadow) {\r\n 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