@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
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1
- import { Vector3, Vector4 } from '@zephyr3d/base';
2
- import { BoundingBox } from '../../utility/bounding_volume.js';
3
-
4
- /** @internal */ class HeightfieldBBoxTree {
5
- _resX;
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- _resY;
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- _spacingX;
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- _spacingZ;
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- _leafSize;
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- _heights;
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- _rootNode;
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- constructor(res_x, res_y, spacing_x, spacing_z, vertices){
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- this._rootNode = null;
14
- this._leafSize = 16;
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- this._spacingX = spacing_x;
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- this._spacingZ = spacing_z;
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- this._resX = res_x;
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- this._resY = res_y;
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- this._heights = new Float32Array(vertices);
20
- //this.create();
21
- }
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- create() {
23
- this._rootNode = this.allocNode();
24
- this.createChildNode(this._rootNode, 0, 0, this._resX - 1, this._resY - 1);
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- return true;
26
- }
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- getHeight(x, y) {
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- return this._heights[(this._resY - 1 - y) * this._resX + x];
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- }
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- getNormal(x, y, normal) {
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- normal = normal ?? new Vector3();
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- x = Math.max(0, Math.min(x, this._resX - 2));
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- y = Math.max(0, Math.min(y, this._resY - 2));
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- const h00 = this._heights[x + y * this._resX];
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- const h01 = this._heights[x + (y + 1) * this._resX];
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- const h11 = this._heights[x + 1 + (y + 1) * this._resX];
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- const h10 = this._heights[x + 1 + y * this._resX];
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- const sx = (h00 + h01 - h11 - h10) * 0.5;
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- const sy = (h00 + h10 - h01 - h11) * 0.5;
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- const tileSizeX = this._spacingX;
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- const tileSizeY = this._spacingZ;
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- normal.setXYZ(sx * tileSizeY, 2 * tileSizeX * tileSizeY, -sy * tileSizeX).inplaceNormalize();
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- return normal;
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- }
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- getRealNormal(x, y, normal) {
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- normal = normal ?? new Vector3();
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- const tileSizeX = this._spacingX;
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- const tileSizeY = this._spacingZ;
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- const x_unscale = x / tileSizeX;
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- const y_unscale = y / tileSizeY;
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- let l = Math.floor(x_unscale);
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- let t = Math.floor(y_unscale);
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- let r = l + 1;
54
- let b = t + 1;
55
- if (l < 0) {
56
- l = 0;
57
- }
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- if (t < 0) {
59
- t = 0;
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- }
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- if (r >= this._resX) {
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- r = this._resX - 1;
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- }
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- if (b >= this._resY) {
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- b = this._resY - 1;
66
- }
67
- const ltNormal = this.getNormal(l, t);
68
- const lbNormal = this.getNormal(l, b);
69
- const rtNormal = this.getNormal(r, t);
70
- const rbNormal = this.getNormal(r, b);
71
- ltNormal.addBy(lbNormal).addBy(rtNormal).addBy(rbNormal).scaleBy(0.25).inplaceNormalize();
72
- normal.set(ltNormal);
73
- return normal;
74
- }
75
- getRealHeight(x, y) {
76
- const tileSizeX = this._spacingX;
77
- const tileSizeY = this._spacingZ;
78
- const x_unscale = x / tileSizeX;
79
- const y_unscale = y / tileSizeY;
80
- const l = Math.floor(x_unscale);
81
- const t = Math.floor(y_unscale);
82
- const r = l + 1;
83
- const b = t + 1;
84
- if (l < 0 || t < 0 || r >= this._resX || b >= this._resY) {
85
- return 0;
86
- }
87
- if (l === r) {
88
- if (t === b) {
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- return this.getHeight(l, t);
90
- } else {
91
- const ht = this.getHeight(l, t);
92
- const hb = this.getHeight(l, b);
93
- return ht + (hb - ht) * (y_unscale - t);
94
- }
95
- } else {
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- const hlt = this.getHeight(l, t);
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- const hrt = this.getHeight(r, t);
98
- const ht = hlt + (hrt - hlt) * (x_unscale - l);
99
- if (t === b) {
100
- return ht;
101
- } else {
102
- const hlb = this.getHeight(l, b);
103
- const hrb = this.getHeight(r, b);
104
- const hb = hlb + (hrb - hlb) * (x_unscale - l);
105
- return ht + (hb - ht) * (y_unscale - t);
106
- }
107
- }
108
- }
109
- getHeights() {
110
- return this._heights;
111
- }
112
- allocNode() {
113
- return {
114
- bbox: new BoundingBox(),
115
- rc: {
116
- x: 0,
117
- y: 0,
118
- w: 0,
119
- h: 0
120
- },
121
- left: null,
122
- right: null
123
- };
124
- }
125
- computeNodeBoundingBox(node, bbox, vertices) {
126
- bbox.beginExtend();
127
- for(let i = 0; i < node.rc.w; i++){
128
- for(let j = 0; j < node.rc.h; j++){
129
- const index = node.rc.x + i + (node.rc.y + j) * this._resX;
130
- const vert = vertices[index];
131
- bbox.extend3(vert.x, vert.y, vert.z);
132
- }
133
- }
134
- }
135
- createChildNode(node, x, y, w, h) {
136
- node.rc.x = x;
137
- node.rc.y = y;
138
- node.rc.w = w;
139
- node.rc.h = h;
140
- if (w <= this._leafSize && h <= this._leafSize) {
141
- node.left = null;
142
- node.right = null;
143
- let hMin = Infinity;
144
- let hMax = -Infinity;
145
- for(let i = x; i <= x + w; i++){
146
- for(let j = y; j <= y + h; j++){
147
- const h = this.getHeight(i, j);
148
- if (h > hMax) {
149
- hMax = h;
150
- }
151
- if (h < hMin) {
152
- hMin = h;
153
- }
154
- }
155
- }
156
- node.bbox = new BoundingBox(new Vector3(x * this._spacingX, hMin, y * this._spacingZ), new Vector3((x + w) * this._spacingX, hMax, (y + h) * this._spacingZ));
157
- } else {
158
- if (w >= h) {
159
- const w1 = w >> 1;
160
- const w2 = w - w1;
161
- node.left = this.allocNode();
162
- this.createChildNode(node.left, x, y, w1, h);
163
- node.right = this.allocNode();
164
- this.createChildNode(node.right, x + w1, y, w2, h);
165
- } else {
166
- const h1 = h >> 1;
167
- const h2 = h - h1;
168
- node.left = this.allocNode();
169
- this.createChildNode(node.left, x, y, w, h1);
170
- node.right = this.allocNode();
171
- this.createChildNode(node.right, x, y + h1, w, h2);
172
- }
173
- node.bbox.beginExtend();
174
- node.bbox.extend(node.left.bbox.minPoint);
175
- node.bbox.extend(node.left.bbox.maxPoint);
176
- node.bbox.extend(node.right.bbox.minPoint);
177
- node.bbox.extend(node.right.bbox.maxPoint);
178
- }
179
- return true;
180
- }
181
- rayIntersect(ray) {
182
- return this.rayIntersectRecursive(ray);
183
- }
184
- rayIntersectDDA(ray, x, y, w, h) {
185
- let x0 = ray.origin.x;
186
- let y0 = ray.origin.z;
187
- let dx = ray.direction.x;
188
- let dy = ray.direction.z;
189
- const gridSizeX = this._spacingX;
190
- const gridSizeY = this._spacingZ;
191
- const epsl = 0.001;
192
- let tx = 0;
193
- let ty = 0;
194
- const xmin = x * gridSizeX;
195
- const xmax = xmin + w * gridSizeX;
196
- const ymin = y * gridSizeY;
197
- const ymax = ymin + h * gridSizeY;
198
- const xcenter = (xmin + xmax) / 2;
199
- const ycenter = (ymin + ymax) / 2;
200
- let mirrorx = false;
201
- let mirrory = false;
202
- if (dx < 0) {
203
- dx = -dx;
204
- x0 += 2 * (xcenter - x0);
205
- mirrorx = true;
206
- }
207
- if (dy < 0) {
208
- dy = -dy;
209
- y0 += 2 * (ycenter - y0);
210
- mirrory = true;
211
- }
212
- if (x0 < xmin) {
213
- tx = (xmin - x0) / dx;
214
- } else if (x0 > xmax) {
215
- return;
216
- }
217
- if (y0 < ymin) {
218
- ty = (ymin - y0) / dy;
219
- } else if (y0 > ymax) {
220
- return;
221
- }
222
- const t = tx > ty ? tx : ty;
223
- x0 += t * dx;
224
- y0 += t * dy;
225
- let u = Math.floor((x0 - xmin + epsl) / gridSizeX);
226
- let v = Math.floor((y0 - ymin + epsl) / gridSizeY);
227
- while(u >= 0 && u <= w && v >= 0 && v <= h){
228
- if (u < w && v < h) {
229
- const m = x + (mirrorx ? w - u - 1 : u);
230
- const n = y + (mirrory ? h - v - 1 : v);
231
- const v00 = new Vector3(m * this._spacingX, this.getHeight(m, n), n * this._spacingZ);
232
- const v01 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n), n * this._spacingZ);
233
- const v11 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n + 1), (n + 1) * this._spacingZ);
234
- const v10 = new Vector3(m * this._spacingX, this.getHeight(m, n + 1), (n + 1) * this._spacingZ);
235
- let intersected = false;
236
- let dist1 = ray.intersectionTestTriangle(v00, v01, v10, false);
237
- if (dist1 !== null && dist1 > 0) {
238
- intersected = true;
239
- } else {
240
- dist1 = Number.MAX_VALUE;
241
- }
242
- let dist2 = ray.intersectionTestTriangle(v10, v01, v11, false);
243
- if (dist2 !== null && dist2 > 0) {
244
- intersected = true;
245
- } else {
246
- dist2 = Number.MAX_VALUE;
247
- }
248
- if (intersected) {
249
- return dist1 < dist2 ? dist1 : dist2;
250
- }
251
- }
252
- let d = Infinity;
253
- if (dx > 0) {
254
- const x1 = (u + x + 1) * gridSizeX;
255
- d = Math.min(d, (x1 - x0) / dx);
256
- }
257
- if (dy !== 0) {
258
- const y1 = (v + y + 1) * gridSizeY;
259
- d = Math.min(d, (y1 - y0) / dy);
260
- }
261
- x0 += d * dx;
262
- y0 += d * dy;
263
- u = Math.floor((x0 - xmin + epsl) / gridSizeX);
264
- v = Math.floor((y0 - ymin + epsl) / gridSizeY);
265
- }
266
- return null;
267
- }
268
- rayIntersectLeaf(ray, node) {
269
- return this.rayIntersectDDA(ray, node.rc.x, node.rc.y, node.rc.w, node.rc.h);
270
- }
271
- rayIntersectRecursive(ray) {
272
- if (!this._rootNode) {
273
- return this.rayIntersectDDA(ray, 0, 0, this._resX - 1, this._resY - 1);
274
- }
275
- const q = [
276
- this._rootNode
277
- ];
278
- while(q.length > 0){
279
- const node = q.shift();
280
- if (!node.left) {
281
- const d = this.rayIntersectLeaf(ray, node);
282
- if (d !== null) {
283
- return d;
284
- }
285
- } else {
286
- const dl = ray.bboxIntersectionTestEx(node.left.bbox);
287
- const dr = ray.bboxIntersectionTestEx(node.right.bbox);
288
- if (dl !== null && dr !== null) {
289
- if (dl < dr) {
290
- q.unshift(node.right);
291
- q.unshift(node.left);
292
- } else {
293
- q.unshift(node.left);
294
- q.unshift(node.right);
295
- }
296
- } else if (dl !== null) {
297
- q.unshift(node.left);
298
- } else if (dr !== null) {
299
- q.unshift(node.right);
300
- }
301
- }
302
- }
303
- return null;
304
- }
305
- }
306
- /** @internal */ class HeightField {
307
- m_v4Range;
308
- m_scale;
309
- m_sizeX;
310
- m_sizeZ;
311
- m_bboxTree;
312
- m_normals;
313
- m_boundingBox;
314
- constructor(){
315
- this.m_v4Range = Vector4.zero();
316
- this.m_bboxTree = null;
317
- this.m_scale = Vector3.one();
318
- this.m_sizeX = 0;
319
- this.m_sizeZ = 0;
320
- this.m_normals = null;
321
- this.m_boundingBox = null;
322
- }
323
- init(sizeX, sizeZ, scale, heights) {
324
- const v = [];
325
- let minY = Infinity;
326
- let maxY = -Infinity;
327
- for(let i = 0; i < sizeZ; ++i){
328
- const srcOffset = i * sizeX;
329
- const dstOffset = (sizeZ - i - 1) * sizeX;
330
- for(let j = 0; j < sizeX; ++j){
331
- const y = heights[srcOffset + j] * scale.y;
332
- v[dstOffset + j] = y;
333
- if (y > maxY) {
334
- maxY = y;
335
- }
336
- if (y < minY) {
337
- minY = y;
338
- }
339
- }
340
- }
341
- this.m_bboxTree = new HeightfieldBBoxTree(sizeX, sizeZ, scale.x, scale.z, v);
342
- this.m_boundingBox = new BoundingBox(new Vector3(0, minY, 0), new Vector3((sizeX - 1) * scale.x, maxY, (sizeZ - 1) * scale.z));
343
- this.m_v4Range.setXYZW(0, 0, (sizeX - 1) * scale.x, (sizeZ - 1) * scale.z);
344
- this.m_scale.set(scale);
345
- this.m_sizeX = sizeX;
346
- this.m_sizeZ = sizeZ;
347
- this.m_normals = this.computeNormalVectors();
348
- return true;
349
- }
350
- get normals() {
351
- return this.m_normals;
352
- }
353
- clear() {
354
- this.m_bboxTree = null;
355
- this.m_v4Range.setXYZW(0, 0, 0, 0);
356
- this.m_scale.setXYZ(1, 1, 1);
357
- this.m_sizeX = 0;
358
- this.m_sizeZ = 0;
359
- }
360
- rayIntersect(ray) {
361
- return this.m_bboxTree.rayIntersect(ray);
362
- }
363
- computeNormals() {
364
- const scaleX = this.m_scale.x;
365
- const scaleZ = this.m_scale.z;
366
- const heights = this.getHeights();
367
- const v = new Vector3();
368
- const normals = new Uint8Array((this.m_sizeZ - 1) * (this.m_sizeX - 1) * 4);
369
- for(let y = 0; y < this.m_sizeZ - 1; ++y){
370
- for(let x = 0; x < this.m_sizeX - 1; ++x){
371
- const h00 = heights[x + y * this.m_sizeX];
372
- const h01 = heights[x + (y + 1) * this.m_sizeX];
373
- const h11 = heights[x + 1 + (y + 1) * this.m_sizeX];
374
- const h10 = heights[x + 1 + y * this.m_sizeX];
375
- const sx = (h00 + h01 - h11 - h10) * 0.5;
376
- const sy = (h00 + h10 - h01 - h11) * 0.5;
377
- const index = x + (this.m_sizeZ - 2 - y) * (this.m_sizeX - 1);
378
- v.setXYZ(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
379
- normals[index * 4 + 0] = Math.floor((v.x * 0.5 + 0.5) * 255);
380
- normals[index * 4 + 1] = Math.floor((v.y * 0.5 + 0.5) * 255);
381
- normals[index * 4 + 2] = Math.floor((v.z * 0.5 + 0.5) * 255);
382
- normals[index * 4 + 3] = 255;
383
- }
384
- }
385
- return normals;
386
- }
387
- computeNormalVectors() {
388
- const scaleX = this.m_scale.x;
389
- const scaleZ = this.m_scale.z;
390
- const heights = this.getHeights();
391
- const normals = [];
392
- for(let y = 0; y < this.m_sizeZ; ++y){
393
- for(let x = 0; x < this.m_sizeX; ++x){
394
- const h = heights[x + y * this.m_sizeX];
395
- const h00 = x > 0 && y > 0 ? heights[x - 1 + (y - 1) * this.m_sizeX] : h;
396
- const h01 = y > 0 && y < this.m_sizeZ - 1 ? heights[x - 1 + (y + 1) * this.m_sizeX] : h;
397
- const h11 = x < this.m_sizeX - 1 && y < this.m_sizeZ - 1 ? heights[x + 1 + (y + 1) * this.m_sizeX] : h;
398
- const h10 = x < this.m_sizeX - 1 && y > 0 ? heights[x + 1 + (y - 1) * this.m_sizeX] : h;
399
- const sx = (h00 + h01 - h11 - h10) * 0.5;
400
- const sy = (h00 + h10 - h01 - h11) * 0.5;
401
- const index = x + (this.m_sizeZ - 1 - y) * this.m_sizeX;
402
- normals[index] = new Vector3(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
403
- }
404
- }
405
- return normals;
406
- }
407
- getBBoxTree() {
408
- return this.m_bboxTree;
409
- }
410
- getSpacingX() {
411
- return this.m_scale.x;
412
- }
413
- getSpacingZ() {
414
- return this.m_scale.z;
415
- }
416
- getVerticalScale() {
417
- return this.m_scale.y;
418
- }
419
- getSizeX() {
420
- return this.m_sizeX;
421
- }
422
- getSizeZ() {
423
- return this.m_sizeZ;
424
- }
425
- getOffsetX() {
426
- return this.m_v4Range.x;
427
- }
428
- getOffsetZ() {
429
- return this.m_v4Range.y;
430
- }
431
- getBoundingbox() {
432
- return this.m_boundingBox;
433
- }
434
- getHeights() {
435
- return this.m_bboxTree?.getHeights() || null;
436
- }
437
- getHeight(x, z) {
438
- return this.m_bboxTree ? this.m_bboxTree.getHeight(x, z) : 0;
439
- }
440
- getRealHeight(x, z) {
441
- return this.m_bboxTree ? this.m_bboxTree.getRealHeight(x, z) : 0;
442
- }
443
- getRealNormal(x, z, normal) {
444
- normal = normal ?? new Vector3();
445
- const tileSizeX = this.m_scale.x;
446
- const tileSizeY = this.m_scale.z;
447
- const x_unscale = x / tileSizeX;
448
- const y_unscale = z / tileSizeY;
449
- let l = Math.floor(x_unscale);
450
- let t = Math.floor(y_unscale);
451
- let r = l + 1;
452
- let b = t + 1;
453
- if (l < 0) {
454
- l = 0;
455
- }
456
- if (t < 0) {
457
- t = 0;
458
- }
459
- if (r >= this.m_sizeX) {
460
- r = this.m_sizeX - 1;
461
- }
462
- if (b >= this.m_sizeZ) {
463
- b = this.m_sizeZ - 1;
464
- }
465
- normal.set(this.m_normals[l + t * this.m_sizeX]);
466
- normal.addBy(this.m_normals[r + t * this.m_sizeX]);
467
- normal.addBy(this.m_normals[r + b * this.m_sizeX]);
468
- normal.addBy(this.m_normals[l + b * this.m_sizeX]);
469
- normal.scaleBy(0.4).inplaceNormalize();
470
- return normal;
471
- }
472
- }
473
-
474
- export { HeightField, HeightfieldBBoxTree };
475
- //# sourceMappingURL=heightfield.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"heightfield.js","sources":["../../../../src/scene/terrain/heightfield.ts"],"sourcesContent":["import type { Ray } from '@zephyr3d/base';\nimport { Vector3, Vector4 } from '@zephyr3d/base';\nimport { BoundingBox } from '../../utility/bounding_volume';\n\n/** @internal */\nexport interface HeightfieldBBoxTreeNode {\n bbox: BoundingBox;\n rc: { x: number; y: number; w: number; h: number };\n left: HeightfieldBBoxTreeNode;\n right: HeightfieldBBoxTreeNode;\n}\n\n/** @internal */\nexport class HeightfieldBBoxTree {\n private readonly _resX: number;\n private readonly _resY: number;\n private readonly _spacingX: number;\n private readonly _spacingZ: number;\n private readonly _leafSize: number;\n private readonly _heights: Float32Array;\n private _rootNode: HeightfieldBBoxTreeNode;\n constructor(res_x: number, res_y: number, spacing_x: number, spacing_z: number, vertices: number[]) {\n this._rootNode = null;\n this._leafSize = 16;\n this._spacingX = spacing_x;\n this._spacingZ = spacing_z;\n this._resX = res_x;\n this._resY = res_y;\n this._heights = new Float32Array(vertices);\n //this.create();\n }\n create(): boolean {\n this._rootNode = this.allocNode();\n this.createChildNode(this._rootNode, 0, 0, this._resX - 1, this._resY - 1);\n return true;\n }\n getHeight(x: number, y: number): number {\n return this._heights[(this._resY - 1 - y) * this._resX + x];\n }\n getNormal(x: number, y: number, normal?: Vector3): Vector3 {\n normal = normal ?? new Vector3();\n x = Math.max(0, Math.min(x, this._resX - 2));\n y = Math.max(0, Math.min(y, this._resY - 2));\n const h00 = this._heights[x + y * this._resX];\n const h01 = this._heights[x + (y + 1) * this._resX];\n const h11 = this._heights[x + 1 + (y + 1) * this._resX];\n const h10 = this._heights[x + 1 + y * this._resX];\n const sx = (h00 + h01 - h11 - h10) * 0.5;\n const sy = (h00 + h10 - h01 - h11) * 0.5;\n const tileSizeX = this._spacingX;\n const tileSizeY = this._spacingZ;\n normal.setXYZ(sx * tileSizeY, 2 * tileSizeX * tileSizeY, -sy * tileSizeX).inplaceNormalize();\n return normal;\n }\n getRealNormal(x: number, y: number, normal?: Vector3): Vector3 {\n normal = normal ?? new Vector3();\n const tileSizeX = this._spacingX;\n const tileSizeY = this._spacingZ;\n const x_unscale = x / tileSizeX;\n const y_unscale = y / tileSizeY;\n let l = Math.floor(x_unscale);\n let t = Math.floor(y_unscale);\n let r = l + 1;\n let b = t + 1;\n if (l < 0) {\n l = 0;\n }\n if (t < 0) {\n t = 0;\n }\n if (r >= this._resX) {\n r = this._resX - 1;\n }\n if (b >= this._resY) {\n b = this._resY - 1;\n }\n const ltNormal = this.getNormal(l, t);\n const lbNormal = this.getNormal(l, b);\n const rtNormal = this.getNormal(r, t);\n const rbNormal = this.getNormal(r, b);\n ltNormal.addBy(lbNormal).addBy(rtNormal).addBy(rbNormal).scaleBy(0.25).inplaceNormalize();\n normal.set(ltNormal);\n return normal;\n }\n getRealHeight(x: number, y: number): number {\n const tileSizeX = this._spacingX;\n const tileSizeY = this._spacingZ;\n const x_unscale = x / tileSizeX;\n const y_unscale = y / tileSizeY;\n const l = Math.floor(x_unscale);\n const t = Math.floor(y_unscale);\n const r = l + 1;\n const b = t + 1;\n if (l < 0 || t < 0 || r >= this._resX || b >= this._resY) {\n return 0;\n }\n if (l === r) {\n if (t === b) {\n return this.getHeight(l, t);\n } else {\n const ht = this.getHeight(l, t);\n const hb = this.getHeight(l, b);\n return ht + (hb - ht) * (y_unscale - t);\n }\n } else {\n const hlt = this.getHeight(l, t);\n const hrt = this.getHeight(r, t);\n const ht = hlt + (hrt - hlt) * (x_unscale - l);\n if (t === b) {\n return ht;\n } else {\n const hlb = this.getHeight(l, b);\n const hrb = this.getHeight(r, b);\n const hb = hlb + (hrb - hlb) * (x_unscale - l);\n return ht + (hb - ht) * (y_unscale - t);\n }\n }\n }\n getHeights(): Float32Array {\n return this._heights;\n }\n allocNode(): HeightfieldBBoxTreeNode {\n return {\n bbox: new BoundingBox(),\n rc: { x: 0, y: 0, w: 0, h: 0 },\n left: null,\n right: null\n };\n }\n computeNodeBoundingBox(node: HeightfieldBBoxTreeNode, bbox: BoundingBox, vertices: Vector4[]) {\n bbox.beginExtend();\n for (let i = 0; i < node.rc.w; i++) {\n for (let j = 0; j < node.rc.h; j++) {\n const index = node.rc.x + i + (node.rc.y + j) * this._resX;\n const vert = vertices[index];\n bbox.extend3(vert.x, vert.y, vert.z);\n }\n }\n }\n createChildNode(node: HeightfieldBBoxTreeNode, x: number, y: number, w: number, h: number): boolean {\n node.rc.x = x;\n node.rc.y = y;\n node.rc.w = w;\n node.rc.h = h;\n if (w <= this._leafSize && h <= this._leafSize) {\n node.left = null;\n node.right = null;\n let hMin = Infinity;\n let hMax = -Infinity;\n for (let i = x; i <= x + w; i++) {\n for (let j = y; j <= y + h; j++) {\n const h = this.getHeight(i, j);\n if (h > hMax) {\n hMax = h;\n }\n if (h < hMin) {\n hMin = h;\n }\n }\n }\n node.bbox = new BoundingBox(\n new Vector3(x * this._spacingX, hMin, y * this._spacingZ),\n new Vector3((x + w) * 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ray.direction.x;\n let dy = ray.direction.z;\n const gridSizeX = this._spacingX;\n const gridSizeY = this._spacingZ;\n const epsl = 0.001;\n let tx = 0;\n let ty = 0;\n const xmin = x * gridSizeX;\n const xmax = xmin + w * gridSizeX;\n const ymin = y * gridSizeY;\n const ymax = ymin + h * gridSizeY;\n const xcenter = (xmin + xmax) / 2;\n const ycenter = (ymin + ymax) / 2;\n let mirrorx = false;\n let mirrory = false;\n if (dx < 0) {\n dx = -dx;\n x0 += 2 * (xcenter - x0);\n mirrorx = true;\n }\n if (dy < 0) {\n dy = -dy;\n y0 += 2 * (ycenter - y0);\n mirrory = true;\n }\n if (x0 < xmin) {\n tx = (xmin - x0) / dx;\n } else if (x0 > xmax) {\n return;\n }\n if (y0 < ymin) {\n ty = (ymin - y0) / dy;\n } else if (y0 > ymax) {\n return;\n }\n const t = tx > ty ? tx : ty;\n x0 += t * dx;\n y0 += t * dy;\n let u = Math.floor((x0 - xmin + epsl) / gridSizeX);\n let v = Math.floor((y0 - ymin + epsl) / gridSizeY);\n while (u >= 0 && u <= w && v >= 0 && v <= h) {\n if (u < w && v < h) {\n const m = x + (mirrorx ? w - u - 1 : u);\n const n = y + (mirrory ? h - v - 1 : v);\n const v00 = new Vector3(m * this._spacingX, this.getHeight(m, n), n * this._spacingZ);\n const v01 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n), n * this._spacingZ);\n const v11 = new Vector3(\n (m + 1) * this._spacingX,\n this.getHeight(m + 1, n + 1),\n (n + 1) * this._spacingZ\n );\n const v10 = new Vector3(m * this._spacingX, this.getHeight(m, n + 1), (n + 1) * this._spacingZ);\n let intersected = false;\n let dist1 = ray.intersectionTestTriangle(v00, v01, v10, false);\n if (dist1 !== null && dist1 > 0) {\n intersected = true;\n } else {\n dist1 = Number.MAX_VALUE;\n }\n let dist2 = ray.intersectionTestTriangle(v10, v01, v11, false);\n if (dist2 !== null && dist2 > 0) {\n intersected = true;\n } else {\n dist2 = Number.MAX_VALUE;\n }\n if (intersected) {\n return dist1 < dist2 ? dist1 : dist2;\n }\n }\n let d = Infinity;\n if (dx > 0) {\n const x1 = (u + x + 1) * gridSizeX;\n d = Math.min(d, (x1 - x0) / dx);\n }\n if (dy !== 0) {\n const y1 = (v + y + 1) * gridSizeY;\n d = Math.min(d, (y1 - y0) / dy);\n }\n x0 += d * dx;\n y0 += d * dy;\n u = Math.floor((x0 - xmin + epsl) / gridSizeX);\n v = Math.floor((y0 - ymin + epsl) / gridSizeY);\n }\n return null;\n }\n rayIntersectLeaf(ray: Ray, node: HeightfieldBBoxTreeNode): number | null {\n return this.rayIntersectDDA(ray, node.rc.x, node.rc.y, node.rc.w, node.rc.h);\n }\n rayIntersectRecursive(ray: Ray): number | null {\n if (!this._rootNode) {\n return this.rayIntersectDDA(ray, 0, 0, this._resX - 1, this._resY - 1);\n }\n const q: HeightfieldBBoxTreeNode[] = [this._rootNode];\n while (q.length > 0) {\n const node = q.shift();\n if (!node.left) {\n const d = this.rayIntersectLeaf(ray, node);\n if (d !== null) {\n return d;\n }\n } else {\n const dl = ray.bboxIntersectionTestEx(node.left.bbox);\n const dr = ray.bboxIntersectionTestEx(node.right.bbox);\n if (dl !== null && dr !== null) {\n if (dl < dr) {\n q.unshift(node.right);\n q.unshift(node.left);\n } else {\n q.unshift(node.left);\n q.unshift(node.right);\n }\n } else if (dl !== null) {\n q.unshift(node.left);\n } else if (dr !== null) {\n q.unshift(node.right);\n }\n }\n }\n return null;\n }\n}\n\n/** @internal */\nexport class HeightField {\n private readonly m_v4Range: Vector4;\n private readonly m_scale: Vector3;\n private m_sizeX: number;\n private m_sizeZ: number;\n private m_bboxTree: HeightfieldBBoxTree;\n private m_normals: Vector3[];\n private m_boundingBox: BoundingBox;\n constructor() {\n this.m_v4Range = Vector4.zero();\n this.m_bboxTree = null;\n this.m_scale = Vector3.one();\n this.m_sizeX = 0;\n this.m_sizeZ = 0;\n this.m_normals = null;\n this.m_boundingBox = null;\n }\n init(sizeX: number, sizeZ: number, scale: Vector3, heights: Float32Array): boolean {\n const v: number[] = [];\n let minY = Infinity;\n let maxY = -Infinity;\n for (let i = 0; i < sizeZ; ++i) {\n const srcOffset = i * sizeX;\n const dstOffset = (sizeZ - i - 1) * sizeX;\n for (let j = 0; j < sizeX; ++j) {\n const y = heights[srcOffset + j] * scale.y;\n v[dstOffset + j] = y;\n if (y > maxY) {\n maxY = y;\n }\n if (y < minY) {\n minY = y;\n }\n }\n }\n this.m_bboxTree = new HeightfieldBBoxTree(sizeX, sizeZ, scale.x, scale.z, v);\n this.m_boundingBox = new BoundingBox(\n new Vector3(0, minY, 0),\n new Vector3((sizeX - 1) * scale.x, maxY, (sizeZ - 1) * scale.z)\n );\n this.m_v4Range.setXYZW(0, 0, (sizeX - 1) * scale.x, (sizeZ - 1) * scale.z);\n this.m_scale.set(scale);\n this.m_sizeX = sizeX;\n this.m_sizeZ = sizeZ;\n this.m_normals = this.computeNormalVectors();\n return true;\n }\n get normals(): Vector3[] {\n return this.m_normals;\n }\n clear(): void {\n this.m_bboxTree = null;\n this.m_v4Range.setXYZW(0, 0, 0, 0);\n this.m_scale.setXYZ(1, 1, 1);\n this.m_sizeX = 0;\n this.m_sizeZ = 0;\n }\n rayIntersect(ray: Ray): number | null {\n return this.m_bboxTree.rayIntersect(ray);\n }\n computeNormals(): Uint8Array<ArrayBuffer> {\n const scaleX = this.m_scale.x;\n const scaleZ = this.m_scale.z;\n const heights = this.getHeights();\n const v = new Vector3();\n const normals = new Uint8Array((this.m_sizeZ - 1) * (this.m_sizeX - 1) * 4);\n for (let y = 0; y < this.m_sizeZ - 1; ++y) {\n for (let x = 0; x < this.m_sizeX - 1; ++x) {\n const h00 = heights[x + y * this.m_sizeX];\n const h01 = heights[x + (y + 1) * this.m_sizeX];\n const h11 = heights[x + 1 + (y + 1) * this.m_sizeX];\n const h10 = heights[x + 1 + y * this.m_sizeX];\n const sx = (h00 + h01 - h11 - h10) * 0.5;\n const sy = (h00 + h10 - h01 - h11) * 0.5;\n const index = x + (this.m_sizeZ - 2 - y) * (this.m_sizeX - 1);\n v.setXYZ(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();\n normals[index * 4 + 0] = Math.floor((v.x * 0.5 + 0.5) * 255);\n normals[index * 4 + 1] = Math.floor((v.y * 0.5 + 0.5) * 255);\n normals[index * 4 + 2] = Math.floor((v.z * 0.5 + 0.5) * 255);\n normals[index * 4 + 3] = 255;\n }\n }\n return normals;\n }\n 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