@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
  349. package/dist/src/camera/orthocamera.js.map +0 -1
  350. package/dist/src/camera/perspectivecamera.js +0 -141
  351. package/dist/src/camera/perspectivecamera.js.map +0 -1
  352. package/dist/src/index.js +0 -120
  353. package/dist/src/index.js.map +0 -1
  354. package/dist/src/material/blinn.js +0 -81
  355. package/dist/src/material/blinn.js.map +0 -1
  356. package/dist/src/material/grassmaterial.js +0 -113
  357. package/dist/src/material/grassmaterial.js.map +0 -1
  358. package/dist/src/material/lambert.js +0 -92
  359. package/dist/src/material/lambert.js.map +0 -1
  360. package/dist/src/material/material.js +0 -301
  361. package/dist/src/material/material.js.map +0 -1
  362. package/dist/src/material/meshmaterial.js +0 -704
  363. package/dist/src/material/meshmaterial.js.map +0 -1
  364. package/dist/src/material/mixins/albedocolor.js +0 -76
  365. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  366. package/dist/src/material/mixins/foliage.js +0 -47
  367. package/dist/src/material/mixins/foliage.js.map +0 -1
  368. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  369. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  370. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  371. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  372. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  373. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  374. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  375. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  376. package/dist/src/material/mixins/lit.js +0 -476
  377. package/dist/src/material/mixins/lit.js.map +0 -1
  378. package/dist/src/material/mixins/pbr/common.js +0 -918
  379. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  380. package/dist/src/material/mixins/texture.js +0 -172
  381. package/dist/src/material/mixins/texture.js.map +0 -1
  382. package/dist/src/material/mixins/vertexcolor.js +0 -56
  383. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  384. package/dist/src/material/particle.js +0 -178
  385. package/dist/src/material/particle.js.map +0 -1
  386. package/dist/src/material/pbrmr.js +0 -97
  387. package/dist/src/material/pbrmr.js.map +0 -1
  388. package/dist/src/material/pbrsg.js +0 -97
  389. package/dist/src/material/pbrsg.js.map +0 -1
  390. package/dist/src/material/shader/helper.js +0 -1209
  391. package/dist/src/material/shader/helper.js.map +0 -1
  392. package/dist/src/material/terrain-cm.js +0 -606
  393. package/dist/src/material/terrain-cm.js.map +0 -1
  394. package/dist/src/material/terrainmaterial.js +0 -375
  395. package/dist/src/material/terrainmaterial.js.map +0 -1
  396. package/dist/src/material/unlit.js +0 -41
  397. package/dist/src/material/unlit.js.map +0 -1
  398. package/dist/src/material/water.js +0 -417
  399. package/dist/src/material/water.js.map +0 -1
  400. package/dist/src/posteffect/bloom.js +0 -361
  401. package/dist/src/posteffect/bloom.js.map +0 -1
  402. package/dist/src/posteffect/compositor.js +0 -226
  403. package/dist/src/posteffect/compositor.js.map +0 -1
  404. package/dist/src/posteffect/fxaa.js +0 -273
  405. package/dist/src/posteffect/fxaa.js.map +0 -1
  406. package/dist/src/posteffect/grayscale.js +0 -69
  407. package/dist/src/posteffect/grayscale.js.map +0 -1
  408. package/dist/src/posteffect/motionblur.js +0 -96
  409. package/dist/src/posteffect/motionblur.js.map +0 -1
  410. package/dist/src/posteffect/posteffect.js +0 -126
  411. package/dist/src/posteffect/posteffect.js.map +0 -1
  412. package/dist/src/posteffect/sao.js +0 -324
  413. package/dist/src/posteffect/sao.js.map +0 -1
  414. package/dist/src/posteffect/ssr.js +0 -489
  415. package/dist/src/posteffect/ssr.js.map +0 -1
  416. package/dist/src/posteffect/taa.js +0 -172
  417. package/dist/src/posteffect/taa.js.map +0 -1
  418. package/dist/src/posteffect/tonemap.js +0 -94
  419. package/dist/src/posteffect/tonemap.js.map +0 -1
  420. package/dist/src/render/abuffer_oit.js +0 -361
  421. package/dist/src/render/abuffer_oit.js.map +0 -1
  422. package/dist/src/render/clipmap.js +0 -851
  423. package/dist/src/render/clipmap.js.map +0 -1
  424. package/dist/src/render/cluster_light.js +0 -333
  425. package/dist/src/render/cluster_light.js.map +0 -1
  426. package/dist/src/render/cull_visitor.js +0 -187
  427. package/dist/src/render/cull_visitor.js.map +0 -1
  428. package/dist/src/render/depthpass.js +0 -68
  429. package/dist/src/render/depthpass.js.map +0 -1
  430. package/dist/src/render/drawable_mixin.js +0 -227
  431. package/dist/src/render/drawable_mixin.js.map +0 -1
  432. package/dist/src/render/envlight.js +0 -463
  433. package/dist/src/render/envlight.js.map +0 -1
  434. package/dist/src/render/fbm_wavegenerator.js +0 -251
  435. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  436. package/dist/src/render/fft_wavegenerator.js +0 -1006
  437. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  438. package/dist/src/render/fullscreenquad.js +0 -38
  439. package/dist/src/render/fullscreenquad.js.map +0 -1
  440. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  441. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  442. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  443. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  444. package/dist/src/render/hzb.js +0 -273
  445. package/dist/src/render/hzb.js.map +0 -1
  446. package/dist/src/render/lightpass.js +0 -172
  447. package/dist/src/render/lightpass.js.map +0 -1
  448. package/dist/src/render/objectcolorpass.js +0 -51
  449. package/dist/src/render/objectcolorpass.js.map +0 -1
  450. package/dist/src/render/primitive.js +0 -364
  451. package/dist/src/render/primitive.js.map +0 -1
  452. package/dist/src/render/render_queue.js +0 -467
  453. package/dist/src/render/render_queue.js.map +0 -1
  454. package/dist/src/render/renderbundle_wrapper.js +0 -152
  455. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  456. package/dist/src/render/renderer.js +0 -455
  457. package/dist/src/render/renderer.js.map +0 -1
  458. package/dist/src/render/renderpass.js +0 -200
  459. package/dist/src/render/renderpass.js.map +0 -1
  460. package/dist/src/render/shadowmap_pass.js +0 -56
  461. package/dist/src/render/shadowmap_pass.js.map +0 -1
  462. package/dist/src/render/sky.js +0 -1103
  463. package/dist/src/render/sky.js.map +0 -1
  464. package/dist/src/render/weightedblended_oit.js +0 -168
  465. package/dist/src/render/weightedblended_oit.js.map +0 -1
  466. package/dist/src/scene/batchgroup.js +0 -162
  467. package/dist/src/scene/batchgroup.js.map +0 -1
  468. package/dist/src/scene/environment.js +0 -209
  469. package/dist/src/scene/environment.js.map +0 -1
  470. package/dist/src/scene/graph_node.js +0 -72
  471. package/dist/src/scene/graph_node.js.map +0 -1
  472. package/dist/src/scene/light.js +0 -416
  473. package/dist/src/scene/light.js.map +0 -1
  474. package/dist/src/scene/mesh.js +0 -341
  475. package/dist/src/scene/mesh.js.map +0 -1
  476. package/dist/src/scene/octree.js +0 -649
  477. package/dist/src/scene/octree.js.map +0 -1
  478. package/dist/src/scene/particlesys.js +0 -738
  479. package/dist/src/scene/particlesys.js.map +0 -1
  480. package/dist/src/scene/raycast_visitor.js +0 -103
  481. package/dist/src/scene/raycast_visitor.js.map +0 -1
  482. package/dist/src/scene/scene.js +0 -284
  483. package/dist/src/scene/scene.js.map +0 -1
  484. package/dist/src/scene/scene_node.js +0 -732
  485. package/dist/src/scene/scene_node.js.map +0 -1
  486. package/dist/src/scene/terrain/grass.js +0 -278
  487. package/dist/src/scene/terrain/grass.js.map +0 -1
  488. package/dist/src/scene/terrain/heightfield.js +0 -475
  489. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  490. package/dist/src/scene/terrain/patch.js +0 -530
  491. package/dist/src/scene/terrain/patch.js.map +0 -1
  492. package/dist/src/scene/terrain/quadtree.js +0 -461
  493. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  494. package/dist/src/scene/terrain/terrain.js +0 -246
  495. package/dist/src/scene/terrain/terrain.js.map +0 -1
  496. package/dist/src/scene/terrain-cm/grass.js +0 -594
  497. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  498. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  499. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  500. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  501. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  502. package/dist/src/scene/water.js +0 -374
  503. package/dist/src/scene/water.js.map +0 -1
  504. package/dist/src/shaders/atmosphere.js +0 -957
  505. package/dist/src/shaders/atmosphere.js.map +0 -1
  506. package/dist/src/shaders/fog.js +0 -112
  507. package/dist/src/shaders/fog.js.map +0 -1
  508. package/dist/src/shaders/misc.js +0 -266
  509. package/dist/src/shaders/misc.js.map +0 -1
  510. package/dist/src/shaders/noise.js +0 -222
  511. package/dist/src/shaders/noise.js.map +0 -1
  512. package/dist/src/shaders/pbr.js +0 -51
  513. package/dist/src/shaders/pbr.js.map +0 -1
  514. package/dist/src/shaders/shadow.js +0 -636
  515. package/dist/src/shaders/shadow.js.map +0 -1
  516. package/dist/src/shaders/ssr.js +0 -490
  517. package/dist/src/shaders/ssr.js.map +0 -1
  518. package/dist/src/shaders/temporal.js +0 -215
  519. package/dist/src/shaders/temporal.js.map +0 -1
  520. package/dist/src/shaders/water.js +0 -756
  521. package/dist/src/shaders/water.js.map +0 -1
  522. package/dist/src/shadow/esm.js +0 -237
  523. package/dist/src/shadow/esm.js.map +0 -1
  524. package/dist/src/shadow/pcf_opt.js +0 -181
  525. package/dist/src/shadow/pcf_opt.js.map +0 -1
  526. package/dist/src/shadow/pcf_pd.js +0 -189
  527. package/dist/src/shadow/pcf_pd.js.map +0 -1
  528. package/dist/src/shadow/shader.js +0 -37
  529. package/dist/src/shadow/shader.js.map +0 -1
  530. package/dist/src/shadow/shadow_impl.js +0 -15
  531. package/dist/src/shadow/shadow_impl.js.map +0 -1
  532. package/dist/src/shadow/shadowmapper.js +0 -790
  533. package/dist/src/shadow/shadowmapper.js.map +0 -1
  534. package/dist/src/shadow/ssm.js +0 -159
  535. package/dist/src/shadow/ssm.js.map +0 -1
  536. package/dist/src/shadow/vsm.js +0 -297
  537. package/dist/src/shadow/vsm.js.map +0 -1
  538. package/dist/src/shapes/box.js +0 -386
  539. package/dist/src/shapes/box.js.map +0 -1
  540. package/dist/src/shapes/cylinder.js +0 -125
  541. package/dist/src/shapes/cylinder.js.map +0 -1
  542. package/dist/src/shapes/plane.js +0 -88
  543. package/dist/src/shapes/plane.js.map +0 -1
  544. package/dist/src/shapes/shape.js +0 -87
  545. package/dist/src/shapes/shape.js.map +0 -1
  546. package/dist/src/shapes/sphere.js +0 -114
  547. package/dist/src/shapes/sphere.js.map +0 -1
  548. package/dist/src/shapes/tetrahedron.js +0 -188
  549. package/dist/src/shapes/tetrahedron.js.map +0 -1
  550. package/dist/src/shapes/torus.js +0 -111
  551. package/dist/src/shapes/torus.js.map +0 -1
  552. package/dist/src/utility/aabbtree.js +0 -400
  553. package/dist/src/utility/aabbtree.js.map +0 -1
  554. package/dist/src/utility/bounding_volume.js +0 -29
  555. package/dist/src/utility/bounding_volume.js.map +0 -1
  556. package/dist/src/utility/debug.js +0 -28
  557. package/dist/src/utility/debug.js.map +0 -1
  558. package/dist/src/utility/draco/decoder.js +0 -116
  559. package/dist/src/utility/draco/decoder.js.map +0 -1
  560. package/dist/src/utility/misc.js +0 -105
  561. package/dist/src/utility/misc.js.map +0 -1
  562. package/dist/src/utility/panorama.js +0 -163
  563. package/dist/src/utility/panorama.js.map +0 -1
  564. package/dist/src/utility/pmrem.js +0 -354
  565. package/dist/src/utility/pmrem.js.map +0 -1
  566. package/dist/src/utility/rendermipmap.js +0 -115
  567. package/dist/src/utility/rendermipmap.js.map +0 -1
  568. package/dist/src/utility/serialization/json.js +0 -402
  569. package/dist/src/utility/serialization/json.js.map +0 -1
  570. package/dist/src/utility/serialization/manager.js +0 -623
  571. package/dist/src/utility/serialization/manager.js.map +0 -1
  572. package/dist/src/utility/serialization/scene/animation.js +0 -248
  573. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  574. package/dist/src/utility/serialization/scene/batch.js +0 -59
  575. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  576. package/dist/src/utility/serialization/scene/camera.js +0 -790
  577. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  578. package/dist/src/utility/serialization/scene/common.js +0 -222
  579. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  580. package/dist/src/utility/serialization/scene/light.js +0 -575
  581. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  582. package/dist/src/utility/serialization/scene/material.js +0 -1111
  583. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  584. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  585. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  586. package/dist/src/utility/serialization/scene/misc.js +0 -39
  587. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  588. package/dist/src/utility/serialization/scene/node.js +0 -451
  589. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  590. package/dist/src/utility/serialization/scene/particle.js +0 -425
  591. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  592. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  593. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  594. package/dist/src/utility/serialization/scene/scene.js +0 -704
  595. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  596. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  597. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  598. package/dist/src/utility/serialization/scene/water.js +0 -465
  599. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  600. package/dist/src/utility/shprojector.js +0 -297
  601. package/dist/src/utility/shprojector.js.map +0 -1
  602. package/dist/src/utility/textures/ggxlut.js +0 -213
  603. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  604. package/dist/src/utility/textures/gradientnoise.js +0 -62
  605. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  606. package/dist/src/utility/textures/randomnoise.js +0 -41
  607. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  608. package/dist/src/values.js +0 -162
  609. package/dist/src/values.js.map +0 -1
  610. package/dist/utility/blueprint/material/common.js +0 -7
  611. package/dist/utility/blueprint/material/common.js.map +0 -1
  612. package/dist/utility/serialization/blueprint/constants.js +0 -255
  613. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  614. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  615. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  616. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  617. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
  618. package/dist/utility/serialization/scene/cloth_script.js +0 -834
  619. package/dist/utility/serialization/scene/cloth_script.js.map +0 -1
  620. package/dist/utility/serialization/scene/spring_script.js +0 -596
  621. package/dist/utility/serialization/scene/spring_script.js.map +0 -1
@@ -3,37 +3,88 @@ import '../material/lambert.js';
3
3
  import '../material/blinn.js';
4
4
  import '../material/unlit.js';
5
5
  import '../material/particle.js';
6
+ import '../material/subsurfaceprofile.js';
6
7
  import '@zephyr3d/device';
7
- import '../values.js';
8
+ import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_SPOT, LIGHT_TYPE_POINT } from '../values.js';
8
9
  import '@zephyr3d/base';
9
10
  import '../material/meshmaterial.js';
10
11
  import '../material/grassmaterial.js';
11
12
  import '../material/terrain-cm.js';
12
13
  import '../material/pbrmr.js';
13
14
  import '../material/pbrsg.js';
15
+ import '../material/mtoon.js';
14
16
  import '../material/pbrblueprint.js';
15
17
  import '../material/sprite.js';
16
18
  import '../material/sprite_std.js';
17
- import '../material/msdf_text.js';
18
19
  import '../utility/blueprint/material/texture.js';
19
20
 
21
+ function getShadowReceiverBiasFactors(scope) {
22
+ const pb = scope.$builder;
23
+ const alphaCutoff = scope.zAlphaCutoff;
24
+ if (alphaCutoff) {
25
+ // Thin masked geometry such as layered hair cards needs a tighter receiver bias,
26
+ // otherwise nearby layers lose self-shadow before the shadow map is even sampled.
27
+ const cutoff = pb.clamp(alphaCutoff, 0, 1);
28
+ return pb.vec2(pb.mix(0.22, 0.4, cutoff), pb.mix(0.05, 0.16, cutoff));
29
+ }
30
+ return pb.vec2(1, 1);
31
+ }
32
+ function isMaskedPerspectiveShadowLight(scope, lightType) {
33
+ const alphaCutoff = scope.zAlphaCutoff;
34
+ return !!alphaCutoff && (lightType === LIGHT_TYPE_SPOT || lightType === LIGHT_TYPE_POINT);
35
+ }
36
+ function getShadowReceiverNoL(scope, NdotL, lightType) {
37
+ const pb = scope.$builder;
38
+ const alphaCutoff = scope.zAlphaCutoff;
39
+ if (alphaCutoff) {
40
+ // Layered masked cards should not explode slope bias at grazing angles.
41
+ // This is especially visible for back / rim spot lights on hair cards.
42
+ const cutoff = pb.clamp(alphaCutoff, 0, 1);
43
+ if (lightType != null && isMaskedPerspectiveShadowLight(scope, lightType)) {
44
+ return pb.max(NdotL, pb.mix(0.85, 0.95, cutoff));
45
+ }
46
+ return pb.max(NdotL, pb.mix(0.45, 0.65, cutoff));
47
+ }
48
+ return NdotL;
49
+ }
50
+ function getShadowReceiverPerspectiveBiasScale(scope, lightType, linearDepth, farNearRatio) {
51
+ const pb = scope.$builder;
52
+ const alphaCutoff = scope.zAlphaCutoff;
53
+ if (alphaCutoff && isMaskedPerspectiveShadowLight(scope, lightType)) {
54
+ const cutoff = pb.clamp(alphaCutoff, 0, 1);
55
+ // Perspective shadow cameras (spot / point) can over-amplify receiver bias at depth.
56
+ // Keep masked layered geometry in a much tighter range so hair cards can still self-occlude.
57
+ const cappedFarNearRatio = pb.min(farNearRatio, pb.mix(1.15, 1.6, cutoff));
58
+ return pb.mix(1, cappedFarNearRatio, linearDepth);
59
+ }
60
+ return pb.mix(1, farNearRatio, linearDepth);
61
+ }
20
62
  function computeShadowBiasCSM(scope, NdotL, split) {
21
63
  const pb = scope.$builder;
22
64
  const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
23
65
  const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
24
66
  const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
25
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
67
+ const receiverBiasFactors = getShadowReceiverBiasFactors(scope);
68
+ const receiverNoL = getShadowReceiverNoL(scope, NdotL);
69
+ return pb.dot(pb.mul(depthBiasParam.xy, receiverBiasFactors, pb.vec2(1, pb.sub(1, receiverNoL)), depthBiasScale), pb.vec2(1, 1));
26
70
  }
27
71
  function computeShadowBias(lightType, scope, z, NdotL, linear) {
28
72
  const pb = scope.$builder;
29
73
  const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
30
- if (lightType) {
31
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
74
+ const receiverBiasFactors = getShadowReceiverBiasFactors(scope);
75
+ const receiverNoL = getShadowReceiverNoL(scope, NdotL, lightType);
76
+ if (lightType === LIGHT_TYPE_DIRECTIONAL) {
77
+ return pb.dot(pb.mul(depthBiasParam.xy, receiverBiasFactors, pb.vec2(1, pb.sub(1, receiverNoL))), pb.vec2(1, 1));
32
78
  } else {
33
79
  const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
34
80
  const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
35
- const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
36
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
81
+ const biasScaleFactor = getShadowReceiverPerspectiveBiasScale(scope, lightType, linearDepth, depthBiasParam.w);
82
+ let bias = pb.dot(pb.mul(depthBiasParam.xy, receiverBiasFactors, pb.vec2(1, pb.sub(1, receiverNoL)), biasScaleFactor), pb.vec2(1, 1));
83
+ if (isMaskedPerspectiveShadowLight(scope, lightType)) {
84
+ const alphaCutoff = scope.zAlphaCutoff;
85
+ bias = pb.mul(bias, pb.mix(0.12, 0.22, pb.clamp(alphaCutoff, 0, 1)));
86
+ }
87
+ return bias;
37
88
  }
38
89
  }
39
90
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader.js","sources":["../../src/shadow/shader.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { ShaderHelper } from '../material';\r\n\r\nexport function computeShadowBiasCSM(scope: PBInsideFunctionScope, NdotL: PBShaderExp, split: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);\r\n const splitFlags = pb.vec4(\r\n pb.float(pb.equal(split, 0)),\r\n pb.float(pb.equal(split, 1)),\r\n pb.float(pb.equal(split, 2)),\r\n pb.float(pb.equal(split, 3))\r\n );\r\n const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);\r\n return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));\r\n}\r\n\r\nexport function computeShadowBias(\r\n lightType: number,\r\n scope: PBInsideFunctionScope,\r\n z: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n linear: boolean\r\n) {\r\n const pb = scope.$builder;\r\n const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);\r\n if (lightType) {\r\n return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));\r\n } else {\r\n const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;\r\n const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);\r\n const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);\r\n return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));\r\n }\r\n}\r\n"],"names":["computeShadowBiasCSM","scope","NdotL","split","pb","$builder","depthBiasParam","ShaderHelper","getDepthBiasValues","splitFlags","vec4","float","equal","depthBiasScale","dot","getDepthBiasScales","mul","xy","vec2","sub","computeShadowBias","lightType","z","linear","nearFar","getShadowCameraParams","linearDepth","nonLinearDepthToLinearNormalized","biasScaleFactor","mix","w"],"mappings":";;;;;;;;;;;;;;;;;;;AAGO,SAASA,oBAAqBC,CAAAA,KAA4B,EAAEC,KAAkB,EAAEC,KAAkB,EAAA;IACvG,MAAMC,EAAAA,GAAKH,MAAMI,QAAQ;IACzB,MAAMC,cAAAA,GAAiBC,YAAaC,CAAAA,kBAAkB,CAACP,KAAAA,CAAAA;AACvD,IAAA,MAAMQ,UAAaL,GAAAA,EAAAA,CAAGM,IAAI,CACxBN,GAAGO,KAAK,CAACP,EAAGQ,CAAAA,KAAK,CAACT,KAAO,EAAA,CAAA,CAAA,CAAA,EACzBC,EAAGO,CAAAA,KAAK,CAACP,EAAGQ,CAAAA,KAAK,CAACT,KAAAA,EAAO,CACzBC,CAAAA,CAAAA,EAAAA,EAAAA,CAAGO,KAAK,CAACP,GAAGQ,KAAK,CAACT,KAAO,EAAA,CAAA,CAAA,CAAA,EACzBC,GAAGO,KAAK,CAACP,EAAGQ,CAAAA,KAAK,CAACT,KAAO,EAAA,CAAA,CAAA,CAAA,CAAA;AAE3B,IAAA,MAAMU,iBAAiBT,EAAGU,CAAAA,GAAG,CAACP,YAAaQ,CAAAA,kBAAkB,CAACd,KAAQQ,CAAAA,EAAAA,UAAAA,CAAAA;IACtE,OAAOL,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGY,GAAG,CAACV,cAAAA,CAAeW,EAAE,EAAEb,EAAGc,CAAAA,IAAI,CAAC,CAAGd,EAAAA,EAAAA,CAAGe,GAAG,CAAC,CAAA,EAAGjB,SAASW,cAAiBT,CAAAA,EAAAA,EAAAA,CAAGc,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;AACpG;AAEO,SAASE,iBACdC,CAAAA,SAAiB,EACjBpB,KAA4B,EAC5BqB,CAAc,EACdpB,KAAkB,EAClBqB,MAAe,EAAA;IAEf,MAAMnB,EAAAA,GAAKH,MAAMI,QAAQ;IACzB,MAAMC,cAAAA,GAAiBC,YAAaC,CAAAA,kBAAkB,CAACP,KAAAA,CAAAA;AACvD,IAAA,IAAIoB,SAAW,EAAA;QACb,OAAOjB,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGY,GAAG,CAACV,cAAAA,CAAeW,EAAE,EAAEb,EAAAA,CAAGc,IAAI,CAAC,CAAA,EAAGd,GAAGe,GAAG,CAAC,GAAGjB,KAAUE,CAAAA,CAAAA,CAAAA,EAAAA,EAAAA,CAAGc,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;KAC7E,MAAA;AACL,QAAA,MAAMM,OAAUjB,GAAAA,YAAAA,CAAakB,qBAAqB,CAACxB,OAAOgB,EAAE;AAC5D,QAAA,MAAMS,cAAcH,MAASD,GAAAA,CAAAA,GAAIf,aAAaoB,gCAAgC,CAAC1B,OAAOqB,CAAGE,EAAAA,OAAAA,CAAAA;AACzF,QAAA,MAAMI,kBAAkBxB,EAAGyB,CAAAA,GAAG,CAAC,CAAGvB,EAAAA,cAAAA,CAAewB,CAAC,EAAEJ,WAAAA,CAAAA;QACpD,OAAOtB,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGY,GAAG,CAACV,cAAAA,CAAeW,EAAE,EAAEb,EAAGc,CAAAA,IAAI,CAAC,CAAGd,EAAAA,EAAAA,CAAGe,GAAG,CAAC,CAAA,EAAGjB,SAAS0B,eAAkBxB,CAAAA,EAAAA,EAAAA,CAAGc,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;AACrG;AACF;;;;"}
1
+ {"version":3,"file":"shader.js","sources":["../../src/shadow/shader.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { ShaderHelper } from '../material';\r\nimport { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values';\r\n\r\nfunction getShadowReceiverBiasFactors(scope: PBInsideFunctionScope) {\r\n const pb = scope.$builder;\r\n const alphaCutoff = (scope as PBInsideFunctionScope & { zAlphaCutoff?: PBShaderExp }).zAlphaCutoff;\r\n if (alphaCutoff) {\r\n // Thin masked geometry such as layered hair cards needs a tighter receiver bias,\r\n // otherwise nearby layers lose self-shadow before the shadow map is even sampled.\r\n const cutoff = pb.clamp(alphaCutoff, 0, 1);\r\n return pb.vec2(pb.mix(0.22, 0.4, cutoff), pb.mix(0.05, 0.16, cutoff)) as PBShaderExp;\r\n }\r\n return pb.vec2(1, 1) as PBShaderExp;\r\n}\r\n\r\nfunction isMaskedPerspectiveShadowLight(scope: PBInsideFunctionScope, lightType: number) {\r\n const alphaCutoff = (scope as PBInsideFunctionScope & { zAlphaCutoff?: PBShaderExp }).zAlphaCutoff;\r\n return !!alphaCutoff && (lightType === LIGHT_TYPE_SPOT || lightType === LIGHT_TYPE_POINT);\r\n}\r\n\r\nfunction getShadowReceiverNoL(scope: PBInsideFunctionScope, NdotL: PBShaderExp, lightType?: number) {\r\n const pb = scope.$builder;\r\n const alphaCutoff = (scope as PBInsideFunctionScope & { zAlphaCutoff?: PBShaderExp }).zAlphaCutoff;\r\n if (alphaCutoff) {\r\n // Layered masked cards should not explode slope bias at grazing angles.\r\n // This is especially visible for back / rim spot lights on hair cards.\r\n const cutoff = pb.clamp(alphaCutoff, 0, 1);\r\n if (lightType != null && isMaskedPerspectiveShadowLight(scope, lightType)) {\r\n return pb.max(NdotL, pb.mix(0.85, 0.95, cutoff)) as PBShaderExp;\r\n }\r\n return pb.max(NdotL, pb.mix(0.45, 0.65, cutoff)) as PBShaderExp;\r\n }\r\n return NdotL as PBShaderExp;\r\n}\r\n\r\nfunction getShadowReceiverPerspectiveBiasScale(\r\n scope: PBInsideFunctionScope,\r\n lightType: number,\r\n linearDepth: PBShaderExp,\r\n farNearRatio: PBShaderExp\r\n) {\r\n const pb = scope.$builder;\r\n const alphaCutoff = (scope as PBInsideFunctionScope & { zAlphaCutoff?: PBShaderExp }).zAlphaCutoff;\r\n if (alphaCutoff && isMaskedPerspectiveShadowLight(scope, lightType)) {\r\n const cutoff = pb.clamp(alphaCutoff, 0, 1);\r\n // Perspective shadow cameras (spot / point) can over-amplify receiver bias at depth.\r\n // Keep masked layered geometry in a much tighter range so hair cards can still self-occlude.\r\n const cappedFarNearRatio = pb.min(farNearRatio, pb.mix(1.15, 1.6, cutoff));\r\n return pb.mix(1, cappedFarNearRatio, linearDepth) as PBShaderExp;\r\n }\r\n return pb.mix(1, farNearRatio, linearDepth) as PBShaderExp;\r\n}\r\n\r\nexport function computeShadowBiasCSM(scope: PBInsideFunctionScope, NdotL: PBShaderExp, split: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);\r\n const splitFlags = pb.vec4(\r\n pb.float(pb.equal(split, 0)),\r\n pb.float(pb.equal(split, 1)),\r\n pb.float(pb.equal(split, 2)),\r\n pb.float(pb.equal(split, 3))\r\n );\r\n const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);\r\n const receiverBiasFactors = getShadowReceiverBiasFactors(scope);\r\n const receiverNoL = getShadowReceiverNoL(scope, NdotL);\r\n return pb.dot(\r\n pb.mul(depthBiasParam.xy, receiverBiasFactors, pb.vec2(1, pb.sub(1, receiverNoL)), depthBiasScale),\r\n pb.vec2(1, 1)\r\n );\r\n}\r\n\r\nexport function computeShadowBias(\r\n lightType: number,\r\n scope: PBInsideFunctionScope,\r\n z: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n linear: boolean\r\n) {\r\n const pb = scope.$builder;\r\n const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);\r\n const receiverBiasFactors = getShadowReceiverBiasFactors(scope);\r\n const receiverNoL = getShadowReceiverNoL(scope, NdotL, lightType);\r\n if (lightType === LIGHT_TYPE_DIRECTIONAL) {\r\n return pb.dot(\r\n pb.mul(depthBiasParam.xy, receiverBiasFactors, pb.vec2(1, pb.sub(1, receiverNoL))),\r\n pb.vec2(1, 1)\r\n );\r\n } else {\r\n const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;\r\n const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);\r\n const biasScaleFactor = getShadowReceiverPerspectiveBiasScale(\r\n scope,\r\n lightType,\r\n linearDepth,\r\n depthBiasParam.w\r\n );\r\n let bias = pb.dot(\r\n pb.mul(depthBiasParam.xy, receiverBiasFactors, pb.vec2(1, pb.sub(1, receiverNoL)), biasScaleFactor),\r\n pb.vec2(1, 1)\r\n );\r\n if (isMaskedPerspectiveShadowLight(scope, lightType)) {\r\n const alphaCutoff = (scope as PBInsideFunctionScope & { zAlphaCutoff?: PBShaderExp }).zAlphaCutoff!;\r\n bias = pb.mul(bias, pb.mix(0.12, 0.22, pb.clamp(alphaCutoff, 0, 1))) as PBShaderExp;\r\n }\r\n return bias;\r\n }\r\n}\r\n"],"names":["getShadowReceiverBiasFactors","scope","pb","$builder","alphaCutoff","zAlphaCutoff","cutoff","clamp","vec2","mix","isMaskedPerspectiveShadowLight","lightType","LIGHT_TYPE_SPOT","LIGHT_TYPE_POINT","getShadowReceiverNoL","NdotL","max","getShadowReceiverPerspectiveBiasScale","linearDepth","farNearRatio","cappedFarNearRatio","min","computeShadowBiasCSM","split","depthBiasParam","ShaderHelper","getDepthBiasValues","splitFlags","vec4","float","equal","depthBiasScale","dot","getDepthBiasScales","receiverBiasFactors","receiverNoL","mul","xy","sub","computeShadowBias","z","linear","LIGHT_TYPE_DIRECTIONAL","nearFar","getShadowCameraParams","nonLinearDepthToLinearNormalized","biasScaleFactor","w","bias"],"mappings":";;;;;;;;;;;;;;;;;;;;AAIA,SAASA,6BAA6BC,KAA4B,EAAA;IAChE,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;IACzB,MAAMC,WAAAA,GAAc,KAACH,CAAiEI,YAAY;AAClG,IAAA,IAAID,WAAa,EAAA;;;AAGf,QAAA,MAAME,MAASJ,GAAAA,EAAAA,CAAGK,KAAK,CAACH,aAAa,CAAG,EAAA,CAAA,CAAA;AACxC,QAAA,OAAOF,EAAGM,CAAAA,IAAI,CAACN,EAAAA,CAAGO,GAAG,CAAC,IAAM,EAAA,GAAA,EAAKH,MAASJ,CAAAA,EAAAA,EAAAA,CAAGO,GAAG,CAAC,MAAM,IAAMH,EAAAA,MAAAA,CAAAA,CAAAA;AAC/D;IACA,OAAOJ,EAAAA,CAAGM,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;AACpB;AAEA,SAASE,8BAAAA,CAA+BT,KAA4B,EAAEU,SAAiB,EAAA;IACrF,MAAMP,WAAAA,GAAc,KAACH,CAAiEI,YAAY;AAClG,IAAA,OAAO,CAAC,CAACD,WAAAA,KAAgBO,SAAcC,KAAAA,eAAAA,IAAmBD,cAAcE,gBAAe,CAAA;AACzF;AAEA,SAASC,oBAAqBb,CAAAA,KAA4B,EAAEc,KAAkB,EAAEJ,SAAkB,EAAA;IAChG,MAAMT,EAAAA,GAAKD,MAAME,QAAQ;IACzB,MAAMC,WAAAA,GAAc,KAACH,CAAiEI,YAAY;AAClG,IAAA,IAAID,WAAa,EAAA;;;AAGf,QAAA,MAAME,MAASJ,GAAAA,EAAAA,CAAGK,KAAK,CAACH,aAAa,CAAG,EAAA,CAAA,CAAA;AACxC,QAAA,IAAIO,SAAa,IAAA,IAAA,IAAQD,8BAA+BT,CAAAA,KAAAA,EAAOU,SAAY,CAAA,EAAA;YACzE,OAAOT,EAAAA,CAAGc,GAAG,CAACD,KAAAA,EAAOb,GAAGO,GAAG,CAAC,MAAM,IAAMH,EAAAA,MAAAA,CAAAA,CAAAA;AAC1C;QACA,OAAOJ,EAAAA,CAAGc,GAAG,CAACD,KAAAA,EAAOb,GAAGO,GAAG,CAAC,MAAM,IAAMH,EAAAA,MAAAA,CAAAA,CAAAA;AAC1C;IACA,OAAOS,KAAAA;AACT;AAEA,SAASE,sCACPhB,KAA4B,EAC5BU,SAAiB,EACjBO,WAAwB,EACxBC,YAAyB,EAAA;IAEzB,MAAMjB,EAAAA,GAAKD,MAAME,QAAQ;IACzB,MAAMC,WAAAA,GAAc,KAACH,CAAiEI,YAAY;IAClG,IAAID,WAAAA,IAAeM,8BAA+BT,CAAAA,KAAAA,EAAOU,SAAY,CAAA,EAAA;AACnE,QAAA,MAAML,MAASJ,GAAAA,EAAAA,CAAGK,KAAK,CAACH,aAAa,CAAG,EAAA,CAAA,CAAA;;;QAGxC,MAAMgB,kBAAAA,GAAqBlB,GAAGmB,GAAG,CAACF,cAAcjB,EAAGO,CAAAA,GAAG,CAAC,IAAA,EAAM,GAAKH,EAAAA,MAAAA,CAAAA,CAAAA;AAClE,QAAA,OAAOJ,EAAGO,CAAAA,GAAG,CAAC,CAAA,EAAGW,kBAAoBF,EAAAA,WAAAA,CAAAA;AACvC;AACA,IAAA,OAAOhB,EAAGO,CAAAA,GAAG,CAAC,CAAA,EAAGU,YAAcD,EAAAA,WAAAA,CAAAA;AACjC;AAEO,SAASI,oBAAqBrB,CAAAA,KAA4B,EAAEc,KAAkB,EAAEQ,KAAkB,EAAA;IACvG,MAAMrB,EAAAA,GAAKD,MAAME,QAAQ;IACzB,MAAMqB,cAAAA,GAAiBC,YAAaC,CAAAA,kBAAkB,CAACzB,KAAAA,CAAAA;AACvD,IAAA,MAAM0B,UAAazB,GAAAA,EAAAA,CAAG0B,IAAI,CACxB1B,GAAG2B,KAAK,CAAC3B,EAAG4B,CAAAA,KAAK,CAACP,KAAO,EAAA,CAAA,CAAA,CAAA,EACzBrB,EAAG2B,CAAAA,KAAK,CAAC3B,EAAG4B,CAAAA,KAAK,CAACP,KAAAA,EAAO,CACzBrB,CAAAA,CAAAA,EAAAA,EAAAA,CAAG2B,KAAK,CAAC3B,GAAG4B,KAAK,CAACP,KAAO,EAAA,CAAA,CAAA,CAAA,EACzBrB,GAAG2B,KAAK,CAAC3B,EAAG4B,CAAAA,KAAK,CAACP,KAAO,EAAA,CAAA,CAAA,CAAA,CAAA;AAE3B,IAAA,MAAMQ,iBAAiB7B,EAAG8B,CAAAA,GAAG,CAACP,YAAaQ,CAAAA,kBAAkB,CAAChC,KAAQ0B,CAAAA,EAAAA,UAAAA,CAAAA;AACtE,IAAA,MAAMO,sBAAsBlC,4BAA6BC,CAAAA,KAAAA,CAAAA;IACzD,MAAMkC,WAAAA,GAAcrB,qBAAqBb,KAAOc,EAAAA,KAAAA,CAAAA;IAChD,OAAOb,EAAAA,CAAG8B,GAAG,CACX9B,EAAAA,CAAGkC,GAAG,CAACZ,cAAAA,CAAea,EAAE,EAAEH,mBAAqBhC,EAAAA,EAAAA,CAAGM,IAAI,CAAC,CAAA,EAAGN,EAAGoC,CAAAA,GAAG,CAAC,CAAA,EAAGH,eAAeJ,cACnF7B,CAAAA,EAAAA,EAAAA,CAAGM,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;AAEf;AAEO,SAAS+B,iBACd5B,CAAAA,SAAiB,EACjBV,KAA4B,EAC5BuC,CAAc,EACdzB,KAAkB,EAClB0B,MAAe,EAAA;IAEf,MAAMvC,EAAAA,GAAKD,MAAME,QAAQ;IACzB,MAAMqB,cAAAA,GAAiBC,YAAaC,CAAAA,kBAAkB,CAACzB,KAAAA,CAAAA;AACvD,IAAA,MAAMiC,sBAAsBlC,4BAA6BC,CAAAA,KAAAA,CAAAA;IACzD,MAAMkC,WAAAA,GAAcrB,oBAAqBb,CAAAA,KAAAA,EAAOc,KAAOJ,EAAAA,SAAAA,CAAAA;AACvD,IAAA,IAAIA,cAAc+B,sBAAwB,EAAA;QACxC,OAAOxC,EAAAA,CAAG8B,GAAG,CACX9B,EAAAA,CAAGkC,GAAG,CAACZ,cAAAA,CAAea,EAAE,EAAEH,mBAAqBhC,EAAAA,EAAAA,CAAGM,IAAI,CAAC,CAAA,EAAGN,GAAGoC,GAAG,CAAC,GAAGH,WACpEjC,CAAAA,CAAAA,CAAAA,EAAAA,EAAAA,CAAGM,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;KAER,MAAA;AACL,QAAA,MAAMmC,OAAUlB,GAAAA,YAAAA,CAAamB,qBAAqB,CAAC3C,OAAOoC,EAAE;AAC5D,QAAA,MAAMnB,cAAcuB,MAASD,GAAAA,CAAAA,GAAIf,aAAaoB,gCAAgC,CAAC5C,OAAOuC,CAAGG,EAAAA,OAAAA,CAAAA;AACzF,QAAA,MAAMG,kBAAkB7B,qCACtBhB,CAAAA,KAAAA,EACAU,SACAO,EAAAA,WAAAA,EACAM,eAAeuB,CAAC,CAAA;QAElB,IAAIC,IAAAA,GAAO9C,EAAG8B,CAAAA,GAAG,CACf9B,EAAAA,CAAGkC,GAAG,CAACZ,cAAAA,CAAea,EAAE,EAAEH,mBAAqBhC,EAAAA,EAAAA,CAAGM,IAAI,CAAC,CAAA,EAAGN,EAAGoC,CAAAA,GAAG,CAAC,CAAA,EAAGH,eAAeW,eACnF5C,CAAAA,EAAAA,EAAAA,CAAGM,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;QAEb,IAAIE,8BAAAA,CAA+BT,OAAOU,SAAY,CAAA,EAAA;YACpD,MAAMP,WAAAA,GAAc,KAACH,CAAiEI,YAAY;AAClG2C,YAAAA,IAAAA,GAAO9C,EAAGkC,CAAAA,GAAG,CAACY,IAAAA,EAAM9C,EAAGO,CAAAA,GAAG,CAAC,IAAA,EAAM,IAAMP,EAAAA,EAAAA,CAAGK,KAAK,CAACH,aAAa,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;AAClE;QACA,OAAO4C,IAAAA;AACT;AACF;;;;"}
@@ -1,3 +1,5 @@
1
+ import { Vector4 } from '@zephyr3d/base';
2
+
1
3
  /** @internal */ class ShadowImpl {
2
4
  _resourceDirty;
3
5
  constructor(){
@@ -9,6 +11,10 @@
9
11
  updateResources(shadowMapParams) {
10
12
  this.doUpdateResources(shadowMapParams);
11
13
  }
14
+ getShadowMapClearColor(shadowMapParams) {
15
+ const colorAttachment = shadowMapParams.shadowMapFramebuffer?.getColorAttachments()[0];
16
+ return colorAttachment ? colorAttachment.isFloatFormat() ? new Vector4(1, 1, 1, 1) : new Vector4(0, 0, 0, 1) : null;
17
+ }
12
18
  }
13
19
 
14
20
  export { ShadowImpl };
@@ -1 +1 @@
1
- {"version":3,"file":"shadow_impl.js","sources":["../../src/shadow/shadow_impl.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat } from '@zephyr3d/device';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport type { Nullable } from '@zephyr3d/base';\r\n\r\n/** @internal */\r\nexport abstract class ShadowImpl {\r\n protected _resourceDirty: boolean;\r\n constructor() {\r\n this._resourceDirty = true;\r\n }\r\n invalidateResource() {\r\n this._resourceDirty = true;\r\n }\r\n updateResources(shadowMapParams: ShadowMapParams) {\r\n this.doUpdateResources(shadowMapParams);\r\n }\r\n abstract getType(): ShadowMode;\r\n abstract getShadowMapBorder(shadowMapParams: ShadowMapParams): number;\r\n abstract getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType;\r\n abstract postRenderShadowMap(shadowMapParams: ShadowMapParams): void;\r\n abstract getDepthScale(): number;\r\n abstract setDepthScale(val: number): void;\r\n abstract resourceDirty(): boolean;\r\n abstract doUpdateResources(shadowMapParams: ShadowMapParams): void;\r\n abstract getShaderHash(): string;\r\n abstract computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp;\r\n abstract getShadowMapColorFormat(shadowMapParams: ShadowMapParams): Nullable<TextureFormat>;\r\n abstract getShadowMapDepthFormat(shadowMapParams: ShadowMapParams): TextureFormat;\r\n abstract useNativeShadowMap(shadowMapParams: ShadowMapParams): boolean;\r\n}\r\n"],"names":["ShadowImpl","_resourceDirty","invalidateResource","updateResources","shadowMapParams","doUpdateResources"],"mappings":"AAIA,iBACO,MAAeA,UAAAA,CAAAA;IACVC,cAAwB;IAClC,WAAc,EAAA;QACZ,IAAI,CAACA,cAAc,GAAG,IAAA;AACxB;IACAC,kBAAqB,GAAA;QACnB,IAAI,CAACD,cAAc,GAAG,IAAA;AACxB;AACAE,IAAAA,eAAAA,CAAgBC,eAAgC,EAAE;QAChD,IAAI,CAACC,iBAAiB,CAACD,eAAAA,CAAAA;AACzB;AA+BF;;;;"}
1
+ {"version":3,"file":"shadow_impl.js","sources":["../../src/shadow/shadow_impl.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat } from '@zephyr3d/device';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport { Vector4, type Nullable } from '@zephyr3d/base';\r\n\r\n/** @internal */\r\nexport abstract class ShadowImpl {\r\n protected _resourceDirty: boolean;\r\n constructor() {\r\n this._resourceDirty = true;\r\n }\r\n invalidateResource() {\r\n this._resourceDirty = true;\r\n }\r\n updateResources(shadowMapParams: ShadowMapParams) {\r\n this.doUpdateResources(shadowMapParams);\r\n }\r\n abstract getType(): ShadowMode;\r\n abstract getShadowMapBorder(shadowMapParams: ShadowMapParams): number;\r\n getShadowMapClearColor(shadowMapParams: ShadowMapParams) {\r\n const colorAttachment = shadowMapParams.shadowMapFramebuffer?.getColorAttachments()[0];\r\n return colorAttachment\r\n ? colorAttachment.isFloatFormat()\r\n ? new Vector4(1, 1, 1, 1)\r\n : new Vector4(0, 0, 0, 1)\r\n : null;\r\n }\r\n abstract getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType;\r\n abstract postRenderShadowMap(shadowMapParams: ShadowMapParams): void;\r\n abstract getDepthScale(): number;\r\n abstract setDepthScale(val: number): void;\r\n abstract resourceDirty(): boolean;\r\n abstract doUpdateResources(shadowMapParams: ShadowMapParams): void;\r\n abstract getShaderHash(): string;\r\n abstract computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp;\r\n abstract getShadowMapColorFormat(shadowMapParams: ShadowMapParams): Nullable<TextureFormat>;\r\n abstract getShadowMapDepthFormat(shadowMapParams: ShadowMapParams): TextureFormat;\r\n abstract useNativeShadowMap(shadowMapParams: ShadowMapParams): boolean;\r\n}\r\n"],"names":["ShadowImpl","_resourceDirty","invalidateResource","updateResources","shadowMapParams","doUpdateResources","getShadowMapClearColor","colorAttachment","shadowMapFramebuffer","getColorAttachments","isFloatFormat","Vector4"],"mappings":";;AAIA,iBACO,MAAeA,UAAAA,CAAAA;IACVC,cAAwB;IAClC,WAAc,EAAA;QACZ,IAAI,CAACA,cAAc,GAAG,IAAA;AACxB;IACAC,kBAAqB,GAAA;QACnB,IAAI,CAACD,cAAc,GAAG,IAAA;AACxB;AACAE,IAAAA,eAAAA,CAAgBC,eAAgC,EAAE;QAChD,IAAI,CAACC,iBAAiB,CAACD,eAAAA,CAAAA;AACzB;AAGAE,IAAAA,sBAAAA,CAAuBF,eAAgC,EAAE;AACvD,QAAA,MAAMG,kBAAkBH,eAAgBI,CAAAA,oBAAoB,EAAEC,mBAAAA,EAAqB,CAAC,CAAE,CAAA;AACtF,QAAA,OAAOF,eACHA,GAAAA,eAAAA,CAAgBG,aAAa,EAAA,GAC3B,IAAIC,OAAQ,CAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,KACrB,IAAIA,OAAAA,CAAQ,CAAG,EAAA,CAAA,EAAG,GAAG,CACvB,CAAA,GAAA,IAAA;AACN;AA6BF;;;;"}
@@ -0,0 +1,229 @@
1
+ import { Disposable, AABB, DWeakRef } from '@zephyr3d/base';
2
+
3
+ /**
4
+ * Maintains the world-space region used by directional light shadow maps.
5
+ *
6
+ * @public
7
+ */ class ShadowRegion extends Disposable {
8
+ /** @internal */ _manualRegion;
9
+ /** @internal */ _staticRegion;
10
+ /** @internal */ _dynamicRegion;
11
+ /** @internal */ _region;
12
+ /** @internal */ _staticCasters;
13
+ /** @internal */ _dynamicCasters;
14
+ /**
15
+ * Creates a shadow region.
16
+ *
17
+ * @param region - Optional manual world-space AABB used to initialize the region.
18
+ */ constructor(region){
19
+ super();
20
+ this._manualRegion = region ? new AABB(region) : null;
21
+ this._staticRegion = new AABB().beginExtend();
22
+ this._dynamicRegion = new AABB().beginExtend();
23
+ this._region = new AABB().beginExtend();
24
+ this._staticCasters = [];
25
+ this._dynamicCasters = [];
26
+ this.updateRegion();
27
+ }
28
+ /**
29
+ * Final world-space shadow region.
30
+ *
31
+ * @returns The union of the manual, static caster, and dynamic caster regions, or `null` if no valid region exists.
32
+ */ get region() {
33
+ return this._region.isValid() ? this._region : null;
34
+ }
35
+ /**
36
+ * Region contributed by manually assigned AABB.
37
+ *
38
+ * @returns The manually assigned region, or `null` if no manual region is set.
39
+ */ get manualRegion() {
40
+ return this._manualRegion;
41
+ }
42
+ /**
43
+ * Region contributed by static shadow casters.
44
+ *
45
+ * @returns The combined static caster region, or `null` if no valid static caster region exists.
46
+ */ get staticRegion() {
47
+ return this._staticRegion.isValid() ? this._staticRegion : null;
48
+ }
49
+ /**
50
+ * Region contributed by dynamic shadow casters.
51
+ *
52
+ * @returns The combined dynamic caster region, or `null` if no valid dynamic caster region exists.
53
+ */ get dynamicRegion() {
54
+ return this._dynamicRegion.isValid() ? this._dynamicRegion : null;
55
+ }
56
+ /**
57
+ * Assigns a manual world-space AABB to the region.
58
+ *
59
+ * @param region - The manual world-space AABB to use, or `null` to clear the manual region.
60
+ */ setRegion(region) {
61
+ this._manualRegion = region ? new AABB(region) : null;
62
+ this.updateRegion();
63
+ }
64
+ /**
65
+ * Adds a static shadow caster using a snapshot of its current world-space AABB.
66
+ *
67
+ * @param caster - The mesh or clipmap terrain node to include as a static caster.
68
+ * @returns `this` for chaining.
69
+ */ addStaticCaster(caster) {
70
+ if (!this.isShadowCaster(caster) || this.hasCaster(caster)) {
71
+ return this;
72
+ }
73
+ const aabb = this.getCasterAABB(caster);
74
+ if (!aabb) {
75
+ return this;
76
+ }
77
+ this._staticCasters.push({
78
+ ref: new DWeakRef(caster),
79
+ aabb
80
+ });
81
+ this.extendRegion(this._staticRegion, aabb);
82
+ this.updateRegion();
83
+ return this;
84
+ }
85
+ /**
86
+ * Adds a dynamic shadow caster and tracks its bounding volume changes.
87
+ *
88
+ * @param caster - The mesh or clipmap terrain node to include as a dynamic caster.
89
+ * @returns `this` for chaining.
90
+ */ addDynamicCaster(caster) {
91
+ if (!this.isShadowCaster(caster) || this.hasCaster(caster)) {
92
+ return this;
93
+ }
94
+ const callback = ()=>{
95
+ this.rebuildDynamicRegion();
96
+ };
97
+ caster.on('bvchanged', callback);
98
+ this._dynamicCasters.push({
99
+ ref: new DWeakRef(caster),
100
+ callback
101
+ });
102
+ const aabb = this.getCasterAABB(caster);
103
+ if (aabb) {
104
+ this.extendRegion(this._dynamicRegion, aabb);
105
+ this.updateRegion();
106
+ }
107
+ return this;
108
+ }
109
+ /**
110
+ * Removes a previously added shadow caster.
111
+ *
112
+ * @param caster - The caster node to remove from the static or dynamic caster list.
113
+ * @returns `this` for chaining.
114
+ */ removeCaster(caster) {
115
+ let changed = false;
116
+ for(let i = this._staticCasters.length - 1; i >= 0; i--){
117
+ const entry = this._staticCasters[i];
118
+ const node = entry.ref.get();
119
+ if (!node || node === caster) {
120
+ entry.ref.dispose();
121
+ this._staticCasters.splice(i, 1);
122
+ changed = true;
123
+ }
124
+ }
125
+ for(let i = this._dynamicCasters.length - 1; i >= 0; i--){
126
+ const entry = this._dynamicCasters[i];
127
+ const node = entry.ref.get();
128
+ if (!node || node === caster) {
129
+ (node ?? caster).off('bvchanged', entry.callback);
130
+ entry.ref.dispose();
131
+ this._dynamicCasters.splice(i, 1);
132
+ changed = true;
133
+ }
134
+ }
135
+ if (changed) {
136
+ this.rebuildStaticRegion();
137
+ this.rebuildDynamicRegion();
138
+ }
139
+ return this;
140
+ }
141
+ /**
142
+ * Removes all shadow casters while keeping the manual region.
143
+ */ clearCasters() {
144
+ for (const entry of this._dynamicCasters){
145
+ entry.ref.get()?.off('bvchanged', entry.callback);
146
+ entry.ref.dispose();
147
+ }
148
+ for (const entry of this._staticCasters){
149
+ entry.ref.dispose();
150
+ }
151
+ this._staticCasters.length = 0;
152
+ this._dynamicCasters.length = 0;
153
+ this._staticRegion.beginExtend();
154
+ this._dynamicRegion.beginExtend();
155
+ this.updateRegion();
156
+ }
157
+ /**
158
+ * Clears the manual region and all shadow casters.
159
+ *
160
+ * @returns `this` for chaining.
161
+ */ clear() {
162
+ this._manualRegion = null;
163
+ this.clearCasters();
164
+ return this;
165
+ }
166
+ /** {@inheritDoc Disposable.onDispose} */ onDispose() {
167
+ this.clear();
168
+ }
169
+ /** @internal */ hasCaster(caster) {
170
+ return this._staticCasters.some((entry)=>entry.ref.get() === caster) || this._dynamicCasters.some((entry)=>entry.ref.get() === caster);
171
+ }
172
+ /** @internal */ isShadowCaster(caster) {
173
+ return !caster.disposed && (caster.isMesh() || caster.isClipmapTerrain());
174
+ }
175
+ /** @internal */ getCasterAABB(caster) {
176
+ const bbox = caster.getWorldBoundingVolume()?.toAABB();
177
+ return bbox?.isValid() ? new AABB(bbox) : null;
178
+ }
179
+ /** @internal */ rebuildStaticRegion() {
180
+ this._staticRegion.beginExtend();
181
+ for(let i = this._staticCasters.length - 1; i >= 0; i--){
182
+ const entry = this._staticCasters[i];
183
+ if (!entry.ref.get()) {
184
+ entry.ref.dispose();
185
+ this._staticCasters.splice(i, 1);
186
+ } else {
187
+ this.extendRegion(this._staticRegion, entry.aabb);
188
+ }
189
+ }
190
+ this.updateRegion();
191
+ }
192
+ /** @internal */ rebuildDynamicRegion() {
193
+ this._dynamicRegion.beginExtend();
194
+ for(let i = this._dynamicCasters.length - 1; i >= 0; i--){
195
+ const entry = this._dynamicCasters[i];
196
+ const caster = entry.ref.get();
197
+ if (!caster || !this.isShadowCaster(caster)) {
198
+ caster?.off('bvchanged', entry.callback);
199
+ entry.ref.dispose();
200
+ this._dynamicCasters.splice(i, 1);
201
+ continue;
202
+ }
203
+ const aabb = this.getCasterAABB(caster);
204
+ if (aabb) {
205
+ this.extendRegion(this._dynamicRegion, aabb);
206
+ }
207
+ }
208
+ this.updateRegion();
209
+ }
210
+ /** @internal */ updateRegion() {
211
+ this._region.beginExtend();
212
+ if (this._manualRegion?.isValid()) {
213
+ this.extendRegion(this._region, this._manualRegion);
214
+ }
215
+ if (this._staticRegion.isValid()) {
216
+ this.extendRegion(this._region, this._staticRegion);
217
+ }
218
+ if (this._dynamicRegion.isValid()) {
219
+ this.extendRegion(this._region, this._dynamicRegion);
220
+ }
221
+ }
222
+ /** @internal */ extendRegion(region, aabb) {
223
+ region.extend(aabb.minPoint);
224
+ region.extend(aabb.maxPoint);
225
+ }
226
+ }
227
+
228
+ export { ShadowRegion };
229
+ //# sourceMappingURL=shadow_region.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadow_region.js","sources":["../../src/shadow/shadow_region.ts"],"sourcesContent":["import type { Nullable } from '@zephyr3d/base';\r\nimport { AABB, Disposable, DWeakRef } from '@zephyr3d/base';\r\nimport type { SceneNode } from '../scene/scene_node';\r\n\r\ntype StaticShadowCasterEntry = {\r\n ref: DWeakRef<SceneNode>;\r\n aabb: AABB;\r\n};\r\n\r\ntype DynamicShadowCasterEntry = {\r\n ref: DWeakRef<SceneNode>;\r\n callback: (node: SceneNode) => void;\r\n};\r\n\r\n/**\r\n * Maintains the world-space region used by directional light shadow maps.\r\n *\r\n * @public\r\n */\r\nexport class ShadowRegion extends Disposable {\r\n /** @internal */\r\n private _manualRegion: Nullable<AABB>;\r\n /** @internal */\r\n private readonly _staticRegion: AABB;\r\n /** @internal */\r\n private readonly _dynamicRegion: AABB;\r\n /** @internal */\r\n private readonly _region: AABB;\r\n /** @internal */\r\n private readonly _staticCasters: StaticShadowCasterEntry[];\r\n /** @internal */\r\n private readonly _dynamicCasters: DynamicShadowCasterEntry[];\r\n\r\n /**\n * Creates a shadow region.\n *\n * @param region - Optional manual world-space AABB used to initialize the region.\n */\n constructor(region?: Nullable<AABB>) {\n super();\r\n this._manualRegion = region ? new AABB(region) : null;\r\n this._staticRegion = new AABB().beginExtend();\r\n this._dynamicRegion = new AABB().beginExtend();\r\n this._region = new AABB().beginExtend();\r\n this._staticCasters = [];\r\n this._dynamicCasters = [];\r\n this.updateRegion();\r\n }\r\n\r\n /**\n * Final world-space shadow region.\n *\n * @returns The union of the manual, static caster, and dynamic caster regions, or `null` if no valid region exists.\n */\n get region(): Nullable<AABB> {\n return this._region.isValid() ? this._region : null;\r\n }\r\n\r\n /**\n * Region contributed by manually assigned AABB.\n *\n * @returns The manually assigned region, or `null` if no manual region is set.\n */\n get manualRegion(): Nullable<AABB> {\n return this._manualRegion;\r\n }\r\n\r\n /**\n * Region contributed by static shadow casters.\n *\n * @returns The combined static caster region, or `null` if no valid static caster region exists.\n */\n get staticRegion(): Nullable<AABB> {\n return this._staticRegion.isValid() ? this._staticRegion : null;\r\n }\r\n\r\n /**\n * Region contributed by dynamic shadow casters.\n *\n * @returns The combined dynamic caster region, or `null` if no valid dynamic caster region exists.\n */\n get dynamicRegion(): Nullable<AABB> {\n return this._dynamicRegion.isValid() ? this._dynamicRegion : null;\r\n }\r\n\r\n /**\n * Assigns a manual world-space AABB to the region.\n *\n * @param region - The manual world-space AABB to use, or `null` to clear the manual region.\n */\n setRegion(region: Nullable<AABB>) {\n this._manualRegion = region ? new AABB(region) : null;\r\n this.updateRegion();\r\n }\r\n\r\n /**\n * Adds a static shadow caster using a snapshot of its current world-space AABB.\n *\n * @param caster - The mesh or clipmap terrain node to include as a static caster.\n * @returns `this` for chaining.\n */\n addStaticCaster(caster: SceneNode): this {\n if (!this.isShadowCaster(caster) || this.hasCaster(caster)) {\r\n return this;\r\n }\r\n const aabb = this.getCasterAABB(caster);\r\n if (!aabb) {\r\n return this;\r\n }\r\n this._staticCasters.push({\r\n ref: new DWeakRef(caster),\r\n aabb\r\n });\r\n this.extendRegion(this._staticRegion, aabb);\r\n this.updateRegion();\r\n return this;\r\n }\r\n\r\n /**\n * Adds a dynamic shadow caster and tracks its bounding volume changes.\n *\n * @param caster - The mesh or clipmap terrain node to include as a dynamic caster.\n * @returns `this` for chaining.\n */\n addDynamicCaster(caster: SceneNode): this {\n if (!this.isShadowCaster(caster) || this.hasCaster(caster)) {\r\n return this;\r\n }\r\n const callback = () => {\r\n this.rebuildDynamicRegion();\r\n };\r\n caster.on('bvchanged', callback);\r\n this._dynamicCasters.push({\r\n ref: new DWeakRef(caster),\r\n callback\r\n });\r\n const aabb = this.getCasterAABB(caster);\r\n if (aabb) {\r\n this.extendRegion(this._dynamicRegion, aabb);\r\n this.updateRegion();\r\n }\r\n return this;\r\n }\r\n\r\n /**\n * Removes a previously added shadow caster.\n *\n * @param caster - The caster node to remove from the static or dynamic caster list.\n * @returns `this` for chaining.\n */\n removeCaster(caster: SceneNode): this {\n let removed = false;\r\n let changed = false;\r\n for (let i = this._staticCasters.length - 1; i >= 0; i--) {\r\n const entry = this._staticCasters[i];\r\n const node = entry.ref.get();\r\n if (!node || node === caster) {\r\n entry.ref.dispose();\r\n this._staticCasters.splice(i, 1);\r\n changed = true;\r\n removed ||= node === caster;\r\n }\r\n }\r\n for (let i = this._dynamicCasters.length - 1; i >= 0; i--) {\r\n const entry = this._dynamicCasters[i];\r\n const node = entry.ref.get();\r\n if (!node || node === caster) {\r\n (node ?? caster).off('bvchanged', entry.callback);\r\n entry.ref.dispose();\r\n this._dynamicCasters.splice(i, 1);\r\n changed = true;\r\n removed ||= node === caster;\r\n }\r\n }\r\n if (changed) {\r\n this.rebuildStaticRegion();\r\n this.rebuildDynamicRegion();\r\n }\r\n return this;\r\n }\r\n\r\n /**\n * Removes all shadow casters while keeping the manual region.\n */\n clearCasters() {\n for (const entry of this._dynamicCasters) {\r\n entry.ref.get()?.off('bvchanged', entry.callback);\r\n entry.ref.dispose();\r\n }\r\n for (const entry of this._staticCasters) {\r\n entry.ref.dispose();\r\n }\r\n this._staticCasters.length = 0;\r\n this._dynamicCasters.length = 0;\r\n this._staticRegion.beginExtend();\r\n this._dynamicRegion.beginExtend();\r\n this.updateRegion();\r\n }\r\n\r\n /**\n * Clears the manual region and all shadow casters.\n *\n * @returns `this` for chaining.\n */\n clear(): this {\n this._manualRegion = null;\r\n this.clearCasters();\r\n return this;\r\n }\r\n\r\n /** {@inheritDoc Disposable.onDispose} */\r\n protected onDispose(): void {\r\n this.clear();\r\n }\r\n\r\n /** @internal */\r\n private hasCaster(caster: SceneNode): boolean {\r\n return (\r\n this._staticCasters.some((entry) => entry.ref.get() === caster) ||\r\n this._dynamicCasters.some((entry) => entry.ref.get() === caster)\r\n );\r\n }\r\n\r\n /** @internal */\r\n private isShadowCaster(caster: SceneNode): boolean {\r\n return !caster.disposed && (caster.isMesh() || caster.isClipmapTerrain());\r\n }\r\n\r\n /** @internal */\r\n private getCasterAABB(caster: SceneNode): Nullable<AABB> {\r\n const bbox = caster.getWorldBoundingVolume()?.toAABB();\r\n return bbox?.isValid() ? new AABB(bbox) : null;\r\n }\r\n\r\n /** @internal */\r\n private rebuildStaticRegion() {\r\n this._staticRegion.beginExtend();\r\n for (let i = this._staticCasters.length - 1; i >= 0; i--) {\r\n const entry = this._staticCasters[i];\r\n if (!entry.ref.get()) {\r\n entry.ref.dispose();\r\n this._staticCasters.splice(i, 1);\r\n } else {\r\n this.extendRegion(this._staticRegion, entry.aabb);\r\n }\r\n }\r\n this.updateRegion();\r\n }\r\n\r\n /** @internal */\r\n private rebuildDynamicRegion() {\r\n this._dynamicRegion.beginExtend();\r\n for (let i = this._dynamicCasters.length - 1; i >= 0; i--) {\r\n const entry = this._dynamicCasters[i];\r\n const caster = entry.ref.get();\r\n if (!caster || !this.isShadowCaster(caster)) {\r\n caster?.off('bvchanged', entry.callback);\r\n entry.ref.dispose();\r\n this._dynamicCasters.splice(i, 1);\r\n continue;\r\n }\r\n const aabb = this.getCasterAABB(caster);\r\n if (aabb) {\r\n this.extendRegion(this._dynamicRegion, aabb);\r\n }\r\n }\r\n this.updateRegion();\r\n }\r\n\r\n /** @internal */\r\n private updateRegion() {\r\n this._region.beginExtend();\r\n if (this._manualRegion?.isValid()) {\r\n this.extendRegion(this._region, this._manualRegion);\r\n }\r\n if (this._staticRegion.isValid()) {\r\n this.extendRegion(this._region, this._staticRegion);\r\n }\r\n if (this._dynamicRegion.isValid()) {\r\n this.extendRegion(this._region, this._dynamicRegion);\r\n }\r\n }\r\n\r\n /** @internal */\r\n private extendRegion(region: AABB, aabb: AABB) {\r\n region.extend(aabb.minPoint);\r\n region.extend(aabb.maxPoint);\r\n }\r\n}\r\n"],"names":["ShadowRegion","Disposable","region","_manualRegion","AABB","_staticRegion","beginExtend","_dynamicRegion","_region","_staticCasters","_dynamicCasters","updateRegion","isValid","manualRegion","staticRegion","dynamicRegion","setRegion","addStaticCaster","caster","isShadowCaster","hasCaster","aabb","getCasterAABB","push","ref","DWeakRef","extendRegion","addDynamicCaster","callback","rebuildDynamicRegion","on","removeCaster","changed","i","length","entry","node","get","dispose","splice","off","rebuildStaticRegion","clearCasters","clear","some","disposed","isMesh","isClipmapTerrain","bbox","getWorldBoundingVolume","toAABB","extend","minPoint","maxPoint"],"mappings":";;AAcA;;;;IAKO,MAAMA,YAAqBC,SAAAA,UAAAA,CAAAA;qBAEhC,aAAsC;qBAEtC,aAAqC;qBAErC,cAAsC;qBAEtC,OAA+B;qBAE/B,cAA2D;qBAE3D,eAA6D;AAE7D;;;;MAKA,WAAA,CAAYC,MAAuB,CAAE;QACnC,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,aAAa,GAAGD,MAAS,GAAA,IAAIE,KAAKF,MAAU,CAAA,GAAA,IAAA;AACjD,QAAA,IAAI,CAACG,aAAa,GAAG,IAAID,OAAOE,WAAW,EAAA;AAC3C,QAAA,IAAI,CAACC,cAAc,GAAG,IAAIH,OAAOE,WAAW,EAAA;AAC5C,QAAA,IAAI,CAACE,OAAO,GAAG,IAAIJ,OAAOE,WAAW,EAAA;QACrC,IAAI,CAACG,cAAc,GAAG,EAAE;QACxB,IAAI,CAACC,eAAe,GAAG,EAAE;AACzB,QAAA,IAAI,CAACC,YAAY,EAAA;AACnB;AAEA;;;;AAIC,MACD,IAAIT,MAAyB,GAAA;QAC3B,OAAO,IAAI,CAACM,OAAO,CAACI,OAAO,EAAK,GAAA,IAAI,CAACJ,OAAO,GAAG,IAAA;AACjD;AAEA;;;;AAIC,MACD,IAAIK,YAA+B,GAAA;QACjC,OAAO,IAAI,CAACV,aAAa;AAC3B;AAEA;;;;AAIC,MACD,IAAIW,YAA+B,GAAA;QACjC,OAAO,IAAI,CAACT,aAAa,CAACO,OAAO,EAAK,GAAA,IAAI,CAACP,aAAa,GAAG,IAAA;AAC7D;AAEA;;;;AAIC,MACD,IAAIU,aAAgC,GAAA;QAClC,OAAO,IAAI,CAACR,cAAc,CAACK,OAAO,EAAK,GAAA,IAAI,CAACL,cAAc,GAAG,IAAA;AAC/D;AAEA;;;;MAKAS,SAAAA,CAAUd,MAAsB,EAAE;AAChC,QAAA,IAAI,CAACC,aAAa,GAAGD,MAAS,GAAA,IAAIE,KAAKF,MAAU,CAAA,GAAA,IAAA;AACjD,QAAA,IAAI,CAACS,YAAY,EAAA;AACnB;AAEA;;;;;MAMAM,eAAAA,CAAgBC,MAAiB,EAAQ;QACvC,IAAI,CAAC,IAAI,CAACC,cAAc,CAACD,WAAW,IAAI,CAACE,SAAS,CAACF,MAAS,CAAA,EAAA;AAC1D,YAAA,OAAO,IAAI;AACb;AACA,QAAA,MAAMG,IAAO,GAAA,IAAI,CAACC,aAAa,CAACJ,MAAAA,CAAAA;AAChC,QAAA,IAAI,CAACG,IAAM,EAAA;AACT,YAAA,OAAO,IAAI;AACb;AACA,QAAA,IAAI,CAACZ,cAAc,CAACc,IAAI,CAAC;AACvBC,YAAAA,GAAAA,EAAK,IAAIC,QAASP,CAAAA,MAAAA,CAAAA;AAClBG,YAAAA;AACF,SAAA,CAAA;AACA,QAAA,IAAI,CAACK,YAAY,CAAC,IAAI,CAACrB,aAAa,EAAEgB,IAAAA,CAAAA;AACtC,QAAA,IAAI,CAACV,YAAY,EAAA;AACjB,QAAA,OAAO,IAAI;AACb;AAEA;;;;;MAMAgB,gBAAAA,CAAiBT,MAAiB,EAAQ;QACxC,IAAI,CAAC,IAAI,CAACC,cAAc,CAACD,WAAW,IAAI,CAACE,SAAS,CAACF,MAAS,CAAA,EAAA;AAC1D,YAAA,OAAO,IAAI;AACb;AACA,QAAA,MAAMU,QAAW,GAAA,IAAA;AACf,YAAA,IAAI,CAACC,oBAAoB,EAAA;AAC3B,SAAA;QACAX,MAAOY,CAAAA,EAAE,CAAC,WAAaF,EAAAA,QAAAA,CAAAA;AACvB,QAAA,IAAI,CAAClB,eAAe,CAACa,IAAI,CAAC;AACxBC,YAAAA,GAAAA,EAAK,IAAIC,QAASP,CAAAA,MAAAA,CAAAA;AAClBU,YAAAA;AACF,SAAA,CAAA;AACA,QAAA,MAAMP,IAAO,GAAA,IAAI,CAACC,aAAa,CAACJ,MAAAA,CAAAA;AAChC,QAAA,IAAIG,IAAM,EAAA;AACR,YAAA,IAAI,CAACK,YAAY,CAAC,IAAI,CAACnB,cAAc,EAAEc,IAAAA,CAAAA;AACvC,YAAA,IAAI,CAACV,YAAY,EAAA;AACnB;AACA,QAAA,OAAO,IAAI;AACb;AAEA;;;;;MAMAoB,YAAAA,CAAab,MAAiB,EAAQ;AAEpC,QAAA,IAAIc,OAAU,GAAA,KAAA;QACd,IAAK,IAAIC,CAAI,GAAA,IAAI,CAACxB,cAAc,CAACyB,MAAM,GAAG,CAAA,EAAGD,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AACxD,YAAA,MAAME,KAAQ,GAAA,IAAI,CAAC1B,cAAc,CAACwB,CAAE,CAAA;AACpC,YAAA,MAAMG,IAAOD,GAAAA,KAAAA,CAAMX,GAAG,CAACa,GAAG,EAAA;YAC1B,IAAI,CAACD,IAAQA,IAAAA,IAAAA,KAASlB,MAAQ,EAAA;gBAC5BiB,KAAMX,CAAAA,GAAG,CAACc,OAAO,EAAA;AACjB,gBAAA,IAAI,CAAC7B,cAAc,CAAC8B,MAAM,CAACN,CAAG,EAAA,CAAA,CAAA;gBAC9BD,OAAU,GAAA,IAAA;AAEZ;AACF;QACA,IAAK,IAAIC,CAAI,GAAA,IAAI,CAACvB,eAAe,CAACwB,MAAM,GAAG,CAAA,EAAGD,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AACzD,YAAA,MAAME,KAAQ,GAAA,IAAI,CAACzB,eAAe,CAACuB,CAAE,CAAA;AACrC,YAAA,MAAMG,IAAOD,GAAAA,KAAAA,CAAMX,GAAG,CAACa,GAAG,EAAA;YAC1B,IAAI,CAACD,IAAQA,IAAAA,IAAAA,KAASlB,MAAQ,EAAA;AAC3BkB,gBAAAA,CAAAA,QAAQlB,MAAK,EAAGsB,GAAG,CAAC,WAAA,EAAaL,MAAMP,QAAQ,CAAA;gBAChDO,KAAMX,CAAAA,GAAG,CAACc,OAAO,EAAA;AACjB,gBAAA,IAAI,CAAC5B,eAAe,CAAC6B,MAAM,CAACN,CAAG,EAAA,CAAA,CAAA;gBAC/BD,OAAU,GAAA,IAAA;AAEZ;AACF;AACA,QAAA,IAAIA,OAAS,EAAA;AACX,YAAA,IAAI,CAACS,mBAAmB,EAAA;AACxB,YAAA,IAAI,CAACZ,oBAAoB,EAAA;AAC3B;AACA,QAAA,OAAO,IAAI;AACb;AAEA;;AAEC,MACDa,YAAe,GAAA;AACb,QAAA,KAAK,MAAMP,KAAAA,IAAS,IAAI,CAACzB,eAAe,CAAE;AACxCyB,YAAAA,KAAAA,CAAMX,GAAG,CAACa,GAAG,IAAIG,GAAI,CAAA,WAAA,EAAaL,MAAMP,QAAQ,CAAA;YAChDO,KAAMX,CAAAA,GAAG,CAACc,OAAO,EAAA;AACnB;AACA,QAAA,KAAK,MAAMH,KAAAA,IAAS,IAAI,CAAC1B,cAAc,CAAE;YACvC0B,KAAMX,CAAAA,GAAG,CAACc,OAAO,EAAA;AACnB;AACA,QAAA,IAAI,CAAC7B,cAAc,CAACyB,MAAM,GAAG,CAAA;AAC7B,QAAA,IAAI,CAACxB,eAAe,CAACwB,MAAM,GAAG,CAAA;QAC9B,IAAI,CAAC7B,aAAa,CAACC,WAAW,EAAA;QAC9B,IAAI,CAACC,cAAc,CAACD,WAAW,EAAA;AAC/B,QAAA,IAAI,CAACK,YAAY,EAAA;AACnB;AAEA;;;;AAIC,MACDgC,KAAc,GAAA;QACZ,IAAI,CAACxC,aAAa,GAAG,IAAA;AACrB,QAAA,IAAI,CAACuC,YAAY,EAAA;AACjB,QAAA,OAAO,IAAI;AACb;8CAGA,SAA4B,GAAA;AAC1B,QAAA,IAAI,CAACC,KAAK,EAAA;AACZ;AAEA,qBACQvB,SAAUF,CAAAA,MAAiB,EAAW;QAC5C,OACE,IAAI,CAACT,cAAc,CAACmC,IAAI,CAAC,CAACT,KAAUA,GAAAA,KAAAA,CAAMX,GAAG,CAACa,GAAG,EAAA,KAAOnB,WACxD,IAAI,CAACR,eAAe,CAACkC,IAAI,CAAC,CAACT,KAAAA,GAAUA,KAAMX,CAAAA,GAAG,CAACa,GAAG,EAAOnB,KAAAA,MAAAA,CAAAA;AAE7D;AAEA,qBACQC,cAAeD,CAAAA,MAAiB,EAAW;QACjD,OAAO,CAACA,MAAO2B,CAAAA,QAAQ,KAAK3B,OAAO4B,MAAM,EAAA,IAAM5B,MAAO6B,CAAAA,gBAAgB,EAAC,CAAA;AACzE;AAEA,qBACQzB,aAAcJ,CAAAA,MAAiB,EAAkB;QACvD,MAAM8B,IAAAA,GAAO9B,MAAO+B,CAAAA,sBAAsB,EAAIC,EAAAA,MAAAA,EAAAA;AAC9C,QAAA,OAAOF,IAAMpC,EAAAA,OAAAA,EAAAA,GAAY,IAAIR,IAAAA,CAAK4C,IAAQ,CAAA,GAAA,IAAA;AAC5C;qBAGA,mBAA8B,GAAA;QAC5B,IAAI,CAAC3C,aAAa,CAACC,WAAW,EAAA;QAC9B,IAAK,IAAI2B,CAAI,GAAA,IAAI,CAACxB,cAAc,CAACyB,MAAM,GAAG,CAAA,EAAGD,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AACxD,YAAA,MAAME,KAAQ,GAAA,IAAI,CAAC1B,cAAc,CAACwB,CAAE,CAAA;AACpC,YAAA,IAAI,CAACE,KAAAA,CAAMX,GAAG,CAACa,GAAG,EAAI,EAAA;gBACpBF,KAAMX,CAAAA,GAAG,CAACc,OAAO,EAAA;AACjB,gBAAA,IAAI,CAAC7B,cAAc,CAAC8B,MAAM,CAACN,CAAG,EAAA,CAAA,CAAA;aACzB,MAAA;gBACL,IAAI,CAACP,YAAY,CAAC,IAAI,CAACrB,aAAa,EAAE8B,MAAMd,IAAI,CAAA;AAClD;AACF;AACA,QAAA,IAAI,CAACV,YAAY,EAAA;AACnB;qBAGA,oBAA+B,GAAA;QAC7B,IAAI,CAACJ,cAAc,CAACD,WAAW,EAAA;QAC/B,IAAK,IAAI2B,CAAI,GAAA,IAAI,CAACvB,eAAe,CAACwB,MAAM,GAAG,CAAA,EAAGD,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AACzD,YAAA,MAAME,KAAQ,GAAA,IAAI,CAACzB,eAAe,CAACuB,CAAE,CAAA;AACrC,YAAA,MAAMf,MAASiB,GAAAA,KAAAA,CAAMX,GAAG,CAACa,GAAG,EAAA;AAC5B,YAAA,IAAI,CAACnB,MAAU,IAAA,CAAC,IAAI,CAACC,cAAc,CAACD,MAAS,CAAA,EAAA;gBAC3CA,MAAQsB,EAAAA,GAAAA,CAAI,WAAaL,EAAAA,KAAAA,CAAMP,QAAQ,CAAA;gBACvCO,KAAMX,CAAAA,GAAG,CAACc,OAAO,EAAA;AACjB,gBAAA,IAAI,CAAC5B,eAAe,CAAC6B,MAAM,CAACN,CAAG,EAAA,CAAA,CAAA;AAC/B,gBAAA;AACF;AACA,YAAA,MAAMZ,IAAO,GAAA,IAAI,CAACC,aAAa,CAACJ,MAAAA,CAAAA;AAChC,YAAA,IAAIG,IAAM,EAAA;AACR,gBAAA,IAAI,CAACK,YAAY,CAAC,IAAI,CAACnB,cAAc,EAAEc,IAAAA,CAAAA;AACzC;AACF;AACA,QAAA,IAAI,CAACV,YAAY,EAAA;AACnB;qBAGA,YAAuB,GAAA;QACrB,IAAI,CAACH,OAAO,CAACF,WAAW,EAAA;AACxB,QAAA,IAAI,IAAI,CAACH,aAAa,EAAES,OAAW,EAAA,EAAA;YACjC,IAAI,CAACc,YAAY,CAAC,IAAI,CAAClB,OAAO,EAAE,IAAI,CAACL,aAAa,CAAA;AACpD;AACA,QAAA,IAAI,IAAI,CAACE,aAAa,CAACO,OAAO,EAAI,EAAA;YAChC,IAAI,CAACc,YAAY,CAAC,IAAI,CAAClB,OAAO,EAAE,IAAI,CAACH,aAAa,CAAA;AACpD;AACA,QAAA,IAAI,IAAI,CAACE,cAAc,CAACK,OAAO,EAAI,EAAA;YACjC,IAAI,CAACc,YAAY,CAAC,IAAI,CAAClB,OAAO,EAAE,IAAI,CAACD,cAAc,CAAA;AACrD;AACF;AAEA,qBACA,YAAQmB,CAAaxB,MAAY,EAAEmB,IAAU,EAAE;QAC7CnB,MAAOiD,CAAAA,MAAM,CAAC9B,IAAAA,CAAK+B,QAAQ,CAAA;QAC3BlD,MAAOiD,CAAAA,MAAM,CAAC9B,IAAAA,CAAKgC,QAAQ,CAAA;AAC7B;AACF;;;;"}