@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
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@@ -1,732 +0,0 @@
1
- import { Observable, DRef, ObservableVector3, ObservableQuaternion, Matrix4x4, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { AnimationSet } from '../animation/animationset.js';
3
- import '../animation/eulerrotationtrack.js';
4
- import '../animation/skeleton.js';
5
-
6
- /**
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- * The base class for any kind of scene objects
8
- *
9
- * @remarks
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- * We use a data structure called SceneGraph to store scenes,
11
- * which consists of a couple of scene objects forming a
12
- * hierarchical structure. This is the base class for any kind
13
- * of the scene object, which contains the basic properties such
14
- * as position, rotation, and scale of the object.
15
- *
16
- * @public
17
- */ class SceneNode extends Observable {
18
- /*
19
- static readonly PICK_INHERITED = -1;
20
- static readonly PICK_DISABLED = 0;
21
- static readonly PICK_ENABLED = 1;
22
- */ static BBOXDRAW_INHERITED = -1;
23
- static BBOXDRAW_DISABLED = 0;
24
- static BBOXDRAW_LOCAL = 1;
25
- static BBOXDRAW_WORLD = 2;
26
- /** @internal */ _id;
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- /** @internal */ _disposed;
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- /** @internal */ _animationSet;
29
- /** @internal */ _sharedModel;
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- /** @internal */ _clipMode;
31
- /** @internal */ _boxDrawMode;
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- /** @internal */ _visible;
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- /** @internal */ _pickable;
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- /** @internal */ _gpuPickable;
35
- /** @internal */ _name;
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- /** @internal */ _scene;
37
- /** @internal */ _bv;
38
- /** @internal */ _bvDirty;
39
- /** @internal */ _bvWorld;
40
- /** @internal */ _placeToOctree;
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- /** @internal */ _sealed;
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- /** @internal */ _parent;
43
- /** @internal */ _children;
44
- /** @internal */ _position;
45
- /** @internal */ _scaling;
46
- /** @internal */ _rotation;
47
- /** @internal */ _localMatrix;
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- /** @internal */ _worldMatrix;
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- /** @internal */ _worldMatrixDet;
50
- /** @internal */ _invWorldMatrix;
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- /** @internal */ _tmpLocalMatrix;
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- /** @internal */ _tmpWorldMatrix;
53
- /** @internal */ _transformTag;
54
- /** @internal */ _transformChangeCallback;
55
- /** @internal */ _metaData;
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- /** @internal */ _disableCallback;
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- /** @internal */ _script;
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- /**
59
- * Creates a new scene node
60
- * @param scene - Which scene the node belongs to
61
- */ constructor(scene){
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- super();
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- this._id = crypto.randomUUID();
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- this._disposed = false;
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- this._scene = scene;
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- this._name = '';
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- this._animationSet = new DRef();
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- this._sharedModel = new DRef();
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- this._bv = null;
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- this._bvWorld = null;
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- this._bvDirty = true;
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- this._clipMode = true;
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- this._boxDrawMode = SceneNode.BBOXDRAW_DISABLED;
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- this._visible = 'inherit';
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- this._pickable = false;
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- this._gpuPickable = true;
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- this._placeToOctree = true;
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- this._parent = null;
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- this._sealed = false;
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- this._children = [];
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- this._transformChangeCallback = ()=>this._onTransformChanged(true);
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- this._position = new ObservableVector3(0, 0, 0);
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- this._position.callback = this._transformChangeCallback;
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- this._scaling = new ObservableVector3(1, 1, 1);
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- this._scaling.callback = this._transformChangeCallback;
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- this._rotation = new ObservableQuaternion();
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- this._rotation.callback = this._transformChangeCallback;
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- this._worldMatrix = null;
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- this._worldMatrixDet = null;
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- this._invWorldMatrix = null;
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- this._localMatrix = null;
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- this._transformTag = 0;
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- this._disableCallback = false;
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- this._tmpLocalMatrix = Matrix4x4.identity();
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- this._tmpWorldMatrix = Matrix4x4.identity();
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- this._script = '';
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- this._metaData = null;
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- if (scene && this !== scene.rootNode) {
99
- this.reparent(scene.rootNode);
100
- }
101
- }
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- /** @internal */ get placeToOctree() {
103
- return this._placeToOctree;
104
- }
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- set placeToOctree(val) {
106
- if (!!val !== this._placeToOctree) {
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- this._placeToOctree = !!val;
108
- if (this.isGraphNode()) {
109
- this.scene?.invalidateNodePlacement(this);
110
- }
111
- }
112
- }
113
- /**
114
- * Id of the node
115
- */ get persistentId() {
116
- return this._id;
117
- }
118
- set persistentId(id) {
119
- this._id = id;
120
- }
121
- /**
122
- * Metadata of the scene
123
- */ get metaData() {
124
- return this._metaData;
125
- }
126
- set metaData(val) {
127
- this._metaData = val;
128
- }
129
- /**
130
- * Attached scripts of this node
131
- */ get script() {
132
- return this._script;
133
- }
134
- set script(fileName) {
135
- this._script = fileName ?? '';
136
- }
137
- /**
138
- * Name of the node
139
- */ get name() {
140
- return this._name;
141
- }
142
- set name(val) {
143
- this._name = val || '';
144
- }
145
- /** The scene to which the node belongs */ get scene() {
146
- return this._scene;
147
- }
148
- /** true if the node is attached to a scene, false otherwise */ get attached() {
149
- let node = this;
150
- while(node && node !== this._scene.rootNode){
151
- node = node.parent;
152
- }
153
- return node === this._scene.rootNode;
154
- }
155
- /** true if the node is sealed */ get sealed() {
156
- return this._sealed;
157
- }
158
- set sealed(val) {
159
- this._sealed = val;
160
- }
161
- get animationSet() {
162
- if (!this._animationSet.get()) {
163
- this._animationSet.set(new AnimationSet(this));
164
- this.scene.queueUpdateNode(this);
165
- }
166
- return this._animationSet.get();
167
- }
168
- get sharedModel() {
169
- return this._sharedModel.get();
170
- }
171
- set sharedModel(model) {
172
- this._sharedModel.set(model);
173
- }
174
- /**
175
- * Creates a new node by cloning this node
176
- * @param method - clone method
177
- * @param recursive - true if children should also be cloned, otherwise false
178
- * @returns New cloned node
179
- */ clone(method, recursive) {
180
- const other = this._sharedModel.get() ? this._sharedModel.get().createSceneNode(this.scene, method === 'instance') : new SceneNode(this.scene);
181
- other.copyFrom(this, method, recursive);
182
- other.parent = this.parent;
183
- return other;
184
- }
185
- /**
186
- * Copy properties from other node
187
- * @param other - Other node to copy properties from
188
- * @param method - Clone method
189
- * @param recursive - true if children of the node to copy from should be cloned and copied to this node, otherwise, children of the node to copy from will not be copied.
190
- */ copyFrom(other, method, recursive) {
191
- if (other.disposed || this.disposed) {
192
- console.error('SceneNode.copyFrom(): Cannot copy from/to disposed node');
193
- return;
194
- }
195
- if (other.scene !== this.scene) {
196
- console.error('SceneNode.copyFrom(): Cannot copy from/to node which belongs to another scene');
197
- return;
198
- }
199
- this.clipTestEnabled = other.clipTestEnabled;
200
- this.boundingBoxDrawMode = other.boundingBoxDrawMode;
201
- this.showState = other.showState;
202
- this.pickable = other.pickable;
203
- this.placeToOctree = other.placeToOctree;
204
- this.position.set(other.position);
205
- this.scale.set(other.scale);
206
- this.rotation.set(other.rotation);
207
- if (recursive) {
208
- for (const child of other.children){
209
- if (!child.get().sealed) {
210
- child.get().clone(method, true).parent = this;
211
- }
212
- }
213
- }
214
- }
215
- /**
216
- * Check if given node is a direct child of the node
217
- * @param child - The node to be checked
218
- * @returns true if the given node is a direct child of this node, false otherwise
219
- */ hasChild(child) {
220
- return child && child.parent === this;
221
- }
222
- /**
223
- * Removes all children from this node
224
- */ removeChildren() {
225
- while(this._children.length){
226
- this._children[0].get().remove();
227
- }
228
- }
229
- /**
230
- * Checks if this node is the direct parent or indirect parent of a given node
231
- * @param child - The node to be checked
232
- * @returns true if this node is the direct parent or indirect parent of the given node, false otherwise
233
- */ isParentOf(child) {
234
- while(child && child !== this){
235
- child = child.parent;
236
- }
237
- return child === this;
238
- }
239
- /**
240
- * Removes this node from it's parent
241
- * @returns self
242
- */ remove() {
243
- this.parent = null;
244
- return this;
245
- }
246
- /**
247
- * Traverse the entire subtree of this node by a visitor
248
- * @param v - The visitor that will travel the subtree of this node
249
- * @param inverse - true if traversing from bottom to top, otherwise top to bottom
250
- */ traverse(v) {
251
- v.visit(this);
252
- for (const child of this._children){
253
- child.get().traverse(v);
254
- }
255
- }
256
- /**
257
- * Iterate self and all of the children
258
- *
259
- * @remarks
260
- * DO NOT remove child duration iteration!
261
- *
262
- * @param callback - callback function that will be called on each node, if callback returns true, iteration will be stopped immediately
263
- */ iterate(callback) {
264
- if (!!callback(this)) {
265
- return true;
266
- }
267
- for (const child of this._children){
268
- if (!!child.get().iterate(callback)) {
269
- return true;
270
- }
271
- }
272
- return false;
273
- }
274
- /**
275
- * Iterate self and all of the children from bottom to top in reversed order
276
- *
277
- * @remarks
278
- * Child can be removed duration iteration!
279
- *
280
- * @param callback - callback function that will be called on each node, if callback returns true, iteration will be stopped immediately
281
- */ iterateBottomToTop(callback) {
282
- for(let i = this._children.length - 1; i >= 0; i--){
283
- const child = this._children[i];
284
- if (!!child.get().iterateBottomToTop(callback)) {
285
- return true;
286
- }
287
- }
288
- if (!!callback(this)) {
289
- return true;
290
- }
291
- return false;
292
- }
293
- /** true if this is a graph node, false otherwise */ isGraphNode() {
294
- return false;
295
- }
296
- /** true if this is a light node, false otherwise */ isLight() {
297
- return false;
298
- }
299
- /** true if this is a mesh node, false otherwise */ isMesh() {
300
- return false;
301
- }
302
- /** true if this is a water node, false otherwise */ isWater() {
303
- return false;
304
- }
305
- /** true if this is a particle system node, false otherwise */ isParticleSystem() {
306
- return false;
307
- }
308
- /** true if this is a batch group, false otherwise */ isBatchGroup() {
309
- return false;
310
- }
311
- /** true if this is a terrain node, false otherwise */ isTerrain() {
312
- return false;
313
- }
314
- /** true if this is a clipmap terrain node, false otherwise */ isClipmapTerrain() {
315
- return false;
316
- }
317
- /** true if this is a camera node, false otherwise */ isCamera() {
318
- return false;
319
- }
320
- /** true if this is a punctual light node, false otherwise */ isPunctualLight() {
321
- return false;
322
- }
323
- /** Disposes the node */ dispose() {
324
- this._disposed = true;
325
- this.remove();
326
- this.removeChildren();
327
- this._animationSet?.dispose();
328
- this._animationSet = null;
329
- this._sharedModel?.dispose();
330
- this._sharedModel = null;
331
- }
332
- /**
333
- * Whether this node was disposed
334
- */ get disposed() {
335
- return this._disposed;
336
- }
337
- /**
338
- * Computes the bounding volume of the node
339
- * @returns The output bounding volume
340
- */ computeBoundingVolume() {
341
- return null;
342
- }
343
- /**
344
- * Gets the bounding volume of the node
345
- * @returns The bounding volume of the node
346
- */ getBoundingVolume() {
347
- if (this._bvDirty) {
348
- this._bv = this.computeBoundingVolume();
349
- this._bvDirty = false;
350
- }
351
- return this._bv;
352
- }
353
- /**
354
- * Sets the bounding volume of the node
355
- * @param bv - The bounding volume to set
356
- */ setBoundingVolume(bv) {
357
- if (bv !== this._bv) {
358
- this._bv = bv;
359
- this._bvDirty = !this._bv;
360
- this.invalidateWorldBoundingVolume(false);
361
- }
362
- }
363
- /**
364
- * Gets the world space bounding volume of the node
365
- * @returns The world space bounding volume of the node
366
- */ getWorldBoundingVolume() {
367
- if (!this._bvWorld) {
368
- this._bvWorld = this.computeWorldBoundingVolume(this.getBoundingVolume());
369
- }
370
- return this._bvWorld;
371
- }
372
- /**
373
- * Computes the world space bounding volume of the node
374
- * @returns The output bounding volume
375
- */ computeWorldBoundingVolume(localBV) {
376
- return localBV?.transform(this.worldMatrix) ?? null;
377
- }
378
- /**
379
- * Force the bounding volume to be recalculated
380
- */ invalidateBoundingVolume() {
381
- this._bvDirty = true;
382
- this.invalidateWorldBoundingVolume(false);
383
- }
384
- /** Force the world space bounding volume to be recalculated */ invalidateWorldBoundingVolume(transformChanged) {
385
- this._bvWorld = null;
386
- if (this._scene) {
387
- if (transformChanged) {
388
- this.iterate((node)=>{
389
- if (node.isGraphNode()) {
390
- this._scene.invalidateNodePlacement(node);
391
- }
392
- });
393
- } else if (this.isGraphNode()) {
394
- this._scene.invalidateNodePlacement(this);
395
- }
396
- this.dispatchEvent('bvchanged', this);
397
- }
398
- }
399
- /** Clip mode */ get clipTestEnabled() {
400
- return this._clipMode;
401
- }
402
- set clipTestEnabled(val) {
403
- this._clipMode = val;
404
- }
405
- /** Computed value of show state */ get hidden() {
406
- let node = this;
407
- while(node && node._visible === 'inherit'){
408
- node = node.parent;
409
- }
410
- return node ? node._visible === 'hidden' : false;
411
- }
412
- /** Show state */ get showState() {
413
- return this._visible;
414
- }
415
- set showState(val) {
416
- if (val !== this._visible) {
417
- const prevHidden = this.hidden;
418
- this._visible = val;
419
- if (prevHidden !== this.hidden) {
420
- if (this.isGraphNode()) {
421
- this._scene?.invalidateNodePlacement(this);
422
- }
423
- let parent = this;
424
- while(parent){
425
- parent.dispatchEvent('visiblechanged', this);
426
- parent = parent.parent;
427
- }
428
- this.notifyHiddenChanged();
429
- }
430
- }
431
- }
432
- /** Whether this node is enabled for CPU picking */ get pickable() {
433
- return this._pickable;
434
- }
435
- set pickable(val) {
436
- this._pickable = !!val;
437
- }
438
- /** Whether this node is enabled for GPU picking */ get gpuPickable() {
439
- return this._gpuPickable;
440
- }
441
- set gpuPickable(val) {
442
- this._gpuPickable = !!val;
443
- }
444
- /** Computed value for bounding box draw mode */ get computedBoundingBoxDrawMode() {
445
- if (this._boxDrawMode === SceneNode.BBOXDRAW_INHERITED) {
446
- let parent = this.parent;
447
- while(parent && !parent.isGraphNode()){
448
- parent = parent.parent;
449
- }
450
- return parent?.computedBoundingBoxDrawMode ?? SceneNode.BBOXDRAW_DISABLED;
451
- }
452
- return this._boxDrawMode;
453
- }
454
- /** Bounding box draw mode */ get boundingBoxDrawMode() {
455
- return this._boxDrawMode;
456
- }
457
- set boundingBoxDrawMode(mode) {
458
- this._boxDrawMode = mode;
459
- }
460
- /** @internal */ _setParent(p) {
461
- if (p && p._scene !== this._scene) {
462
- throw new Error('Parent node and child node must belongs to the same scene');
463
- }
464
- let lastParent = this._parent;
465
- let newParent = p;
466
- if (newParent !== lastParent) {
467
- const willDetach = (!p || !p.attached) && this.attached;
468
- const willAttach = !this.attached && p && p.attached;
469
- if (newParent) {
470
- newParent._children.push(new DRef(this));
471
- }
472
- if (this._parent) {
473
- const index = this._parent._children.findIndex((val)=>val.get() === this);
474
- this._parent.children[index].dispose();
475
- this._parent._children.splice(index, 1);
476
- }
477
- this._parent = p;
478
- this._onTransformChanged(false);
479
- if (willDetach) {
480
- this._detached();
481
- }
482
- if (willAttach) {
483
- this._attached();
484
- }
485
- while(lastParent){
486
- lastParent.dispatchEvent('noderemoved', this);
487
- lastParent = lastParent.parent;
488
- }
489
- while(newParent){
490
- newParent.dispatchEvent('nodeattached', this);
491
- newParent = newParent.parent;
492
- }
493
- }
494
- }
495
- /** @internal */ _onTransformChanged(invalidateLocal) {
496
- if (this._disableCallback) {
497
- return;
498
- }
499
- if (invalidateLocal) {
500
- this._localMatrix = null;
501
- }
502
- this._worldMatrix = null;
503
- this._invWorldMatrix = null;
504
- this._worldMatrixDet = null;
505
- this._transformTag++;
506
- for (const child of this._children){
507
- child.get()._onTransformChanged(false);
508
- }
509
- this.invalidateWorldBoundingVolume(true);
510
- this.dispatchEvent('transformchanged', this);
511
- }
512
- /**
513
- * Get called when this node is attached to scene
514
- */ _onAttached() {}
515
- /**
516
- * Get called when this node is detached from scene
517
- */ _onDetached() {}
518
- /** @internal */ _attached() {
519
- this.iterate((child)=>{
520
- child._onAttached();
521
- });
522
- }
523
- /** @internal */ _detached() {
524
- this.iterate((child)=>{
525
- child._onDetached();
526
- });
527
- }
528
- /** @internal */ notifyHiddenChanged() {
529
- this._visibleChanged();
530
- for (const child of this._children){
531
- if (child.get().showState === 'inherit') {
532
- child.get().notifyHiddenChanged();
533
- }
534
- }
535
- }
536
- /** @internal */ _visibleChanged() {}
537
- /** Parent of the xform */ get parent() {
538
- return this._parent;
539
- }
540
- set parent(p) {
541
- p = p || null;
542
- if (p !== this._parent) {
543
- this._setParent(p);
544
- }
545
- }
546
- /** Children of this xform */ get children() {
547
- return this._children;
548
- }
549
- /**
550
- * Position of the xform relative to it's parent
551
- */ get position() {
552
- return this._position;
553
- }
554
- set position(val) {
555
- this._position.setXYZ(val[0], val[1], val[2]);
556
- }
557
- /**
558
- * Scaling of the xform
559
- */ get scale() {
560
- return this._scaling;
561
- }
562
- set scale(val) {
563
- this._scaling.setXYZ(val[0], val[1], val[2]);
564
- }
565
- /**
566
- * Rotation of the xform
567
- */ get rotation() {
568
- return this._rotation;
569
- }
570
- set rotation(val) {
571
- this._rotation.setXYZW(val[0], val[1], val[2], val[3]);
572
- }
573
- worldToThis(v, result) {
574
- if (v instanceof Vector3) {
575
- result = result || new Vector3();
576
- this.invWorldMatrix.transformPointAffine(v, result);
577
- return result;
578
- } else {
579
- result = result || new Vector4();
580
- this.invWorldMatrix.transformAffine(v, result);
581
- return result;
582
- }
583
- }
584
- otherToThis(other, v, result) {
585
- return this.worldToThis(other.thisToWorld(v, result), result);
586
- }
587
- thisToWorld(v, result) {
588
- if (v instanceof Vector3) {
589
- result = result || new Vector3();
590
- this.worldMatrix.transformPointAffine(v, result);
591
- return result;
592
- } else {
593
- result = result || new Vector4();
594
- this.worldMatrix.transformAffine(v, result);
595
- return result;
596
- }
597
- }
598
- thisToOther(other, v, result) {
599
- return other.worldToThis(this.thisToWorld(v, result), result);
600
- }
601
- /**
602
- * Gets the position of the xform in world space
603
- * @returns position of the xform in world space
604
- */ getWorldPosition(outPos) {
605
- return outPos?.setXYZ(this.worldMatrix.m03, this.worldMatrix.m13, this.worldMatrix.m23) ?? new Vector3(this.worldMatrix.m03, this.worldMatrix.m13, this.worldMatrix.m23);
606
- }
607
- /**
608
- * Moves the xform by an offset vector
609
- * @param delta - The offset vector
610
- * @returns self
611
- */ moveBy(delta) {
612
- this._position.addBy(delta);
613
- return this;
614
- }
615
- /**
616
- * Scales the xform by a given scale factor
617
- * @param factor - The scale factor
618
- * @returns self
619
- */ scaleBy(factor) {
620
- this._scaling.mulBy(factor);
621
- return this;
622
- }
623
- /**
624
- * Sets the local transform matrix of the xform
625
- * @param matrix - The transform matrix to set
626
- * @returns self
627
- */ setLocalTransform(matrix) {
628
- this._disableCallback = true;
629
- matrix.decompose(this._scaling, this._rotation, this._position);
630
- this._disableCallback = false;
631
- this._onTransformChanged(true);
632
- /*
633
- this._localMatrix = matrix;
634
- this._disableCallback = true;
635
- this._localMatrix.decompose(this._scaling, this._rotation, this._position);
636
- this._disableCallback = false;
637
- this._onTransformChanged(false);
638
- */ return this;
639
- }
640
- /** Local transformation matrix of the xform */ get localMatrix() {
641
- if (!this._localMatrix) {
642
- this.calculateLocalTransform(this._tmpLocalMatrix);
643
- this._localMatrix = this._tmpLocalMatrix;
644
- /*
645
- this._localMatrix
646
- .scaling(this._scaling)
647
- .rotateLeft(new Matrix4x4(this._rotation))
648
- .translateLeft(this._position);
649
- */ }
650
- return this._localMatrix;
651
- }
652
- set localMatrix(matrix) {
653
- this.setLocalTransform(matrix);
654
- }
655
- /** World transformation matrix of the xform */ get worldMatrix() {
656
- if (!this._worldMatrix) {
657
- this._worldMatrix = this._tmpWorldMatrix;
658
- this.calculateWorldTransform(this._worldMatrix);
659
- }
660
- return this._worldMatrix;
661
- }
662
- /** The determinant of world matrix */ get worldMatrixDet() {
663
- if (this._worldMatrixDet === null) {
664
- this._worldMatrixDet = this.worldMatrix.det();
665
- }
666
- return this._worldMatrixDet;
667
- }
668
- /** Inverse of the world transformation matrix of the xform */ get invWorldMatrix() {
669
- if (!this._invWorldMatrix) {
670
- this._invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);
671
- }
672
- return this._invWorldMatrix;
673
- }
674
- /**
675
- * Calculate local transform matrix
676
- * @param outMatrix - Matrix object that holds the result of calculation
677
- */ calculateLocalTransform(outMatrix) {
678
- outMatrix.compose(this._scaling, this._rotation, this._position);
679
- }
680
- /**
681
- * Calculate world transform matrix
682
- * @param outMatrix - Matrix object that holds the result of calculation
683
- */ calculateWorldTransform(outMatrix) {
684
- if (this._parent) {
685
- Matrix4x4.multiplyAffine(this._parent.worldMatrix, this.localMatrix, outMatrix);
686
- } else {
687
- outMatrix.set(this.localMatrix);
688
- }
689
- }
690
- /**
691
- * Sets the local tranformation matrix by a look-at matrix
692
- * @param eye - The eye position used to make the look-at matrix
693
- * @param target - The target position used to make the look-at matrix
694
- * @param up - The up vector used to make the look-at matrix
695
- * @returns self
696
- */ lookAt(eye, target, up) {
697
- this.setLocalTransform(Matrix4x4.lookAt(eye, target, up));
698
- return this;
699
- }
700
- /**
701
- * Update node state once per-frame
702
- * @param frameId - Current frame id
703
- * @param elapsedInSeconds - Elapsed time from game start in seconds
704
- * @param deltaInSeconds - Elapsed time since previous frame in seconds
705
- */ update(frameId, elapsedInSeconds, deltaInSeconds) {
706
- const animationSet = this.animationSet;
707
- if (animationSet) {
708
- animationSet.update(deltaInSeconds);
709
- this.scene.queueUpdateNode(this);
710
- }
711
- }
712
- /**
713
- * Update node state once per-camera
714
- * @param _camera - Updates according to which camera
715
- * @param _elapsedInSeconds - Elapsed time from game start in seconds
716
- * @param _deltaInSeconds - Elapsed time since previous frame in seconds
717
- */ updatePerCamera(_camera, _elapsedInSeconds, _deltaInSeconds) {}
718
- /**
719
- * Removes this node from it's parent and add this node to another parent node if required
720
- * @param p - The new parent node that this node should be added to or null
721
- * @returns self
722
- */ reparent(p) {
723
- this.parent = p;
724
- return this;
725
- }
726
- /** @internal */ get transformTag() {
727
- return this._transformTag;
728
- }
729
- }
730
-
731
- export { SceneNode };
732
- //# sourceMappingURL=scene_node.js.map