@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
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@@ -1,704 +0,0 @@
1
- import { ProgramBuilder } from '@zephyr3d/device';
2
- import { RENDER_PASS_TYPE_OBJECT_COLOR, QUEUE_OPAQUE, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags, RENDER_PASS_TYPE_DEPTH, QUEUE_TRANSPARENT } from '../values.js';
3
- import { Material } from './material.js';
4
- import { encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
5
- import { Application } from '../app/app.js';
6
- import { ShaderHelper } from './shader/helper.js';
7
- import { Vector4, DRef, DWeakRef, Vector3, Vector2, applyMixins } from '@zephyr3d/base';
8
- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
9
-
10
- /**
11
- * Apply material mixins to specific material class
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- * @param target - Material class
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- * @param mixins - mixins
14
- * @returns Mixed mesh material class
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- *
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- * @public
17
- */ function applyMaterialMixins(target, ...mixins) {
18
- return applyMixins(target, ...mixins);
19
- }
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- let FEATURE_ALPHATEST = 0;
21
- let FEATURE_ALPHABLEND = 0;
22
- let FEATURE_ALPHATOCOVERAGE = 0;
23
- let FEATURE_DISABLE_TAA = 0;
24
- /**
25
- * Base class for any kind of mesh materials
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- *
27
- * @public
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- */ class MeshMaterial extends Material {
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- /** @internal */ static INSTANCE_UNIFORMS = [];
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- /** @internal */ static NEXT_FEATURE_INDEX = 3;
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- /** @internal */ static OBJECT_COLOR_UNIFORM = this.defineInstanceUniform('objectColor', 'rgba');
32
- /** @internal */ static OPACITY_UNIFORM = this.defineInstanceUniform('opacity', 'float');
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- /** @internal */ _featureStates;
34
- /** @internal */ _alphaCutoff;
35
- /** @internal */ _blendMode;
36
- /** @internal */ _cullMode;
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- /** @internal */ _opacity;
38
- /** @internal */ _taaStrength;
39
- /** @internal */ _objectColor;
40
- /** @internal */ _ctx;
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- /** @internal */ _materialPass;
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- /**
43
- * Creates an instance of MeshMaterial class
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- * @param args - constructor arguments
45
- */ constructor(){
46
- super();
47
- this._featureStates = [];
48
- this._alphaCutoff = 0;
49
- this._blendMode = 'none';
50
- this._cullMode = 'back';
51
- this._opacity = 1;
52
- this._taaStrength = 1 - 1 / 16;
53
- this._objectColor = Vector4.one();
54
- this._ctx = null;
55
- this._materialPass = -1;
56
- this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
57
- }
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- clone() {
59
- const other = new MeshMaterial();
60
- other.copyFrom(this);
61
- return other;
62
- }
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- copyFrom(other) {
64
- super.copyFrom(other);
65
- this.alphaCutoff = other.alphaCutoff;
66
- this.blendMode = other.blendMode;
67
- this.cullMode = other.cullMode;
68
- this.opacity = other.opacity;
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- this.objectColor = other.objectColor;
70
- }
71
- /** Indicate that the uniform has changed and needs to be resubmitted. */ uniformChanged() {
72
- this.optionChanged(false);
73
- }
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- /** Define feature index */ static defineFeature() {
75
- const val = this.NEXT_FEATURE_INDEX;
76
- this.NEXT_FEATURE_INDEX++;
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- return val;
78
- }
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- /** @internal */ static getNumComponents(type) {
80
- if (type === 'float') {
81
- return 1;
82
- }
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- if (type === 'vec2') {
84
- return 2;
85
- }
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- if (type === 'rgb' || type === 'vec3') {
87
- return 3;
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- }
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- if (type === 'rgba' || type === 'vec4') {
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- return 4;
91
- }
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- return 0;
93
- }
94
- /** Define instance uniform index */ static defineInstanceUniform(prop, type) {
95
- if (this.INSTANCE_UNIFORMS.findIndex((val)=>val.prop === prop) >= 0) {
96
- throw new Error(`${this.name}.defineInstanceUniform(): ${prop} was already defined`);
97
- }
98
- const numComponents = this.getNumComponents(type);
99
- if (numComponents === 0) {
100
- throw new Error(`${this.name}.defineInstanceUniform(): invalid uniform type ${type}`);
101
- }
102
- let index = this.INSTANCE_UNIFORMS.length;
103
- let offset = 0;
104
- if (this.INSTANCE_UNIFORMS.length > 0) {
105
- const lastUniform = this.INSTANCE_UNIFORMS[this.INSTANCE_UNIFORMS.length - 1];
106
- const finalOffset = lastUniform.offset + 4 & -4;
107
- offset = finalOffset;
108
- for(let i = 0; i < this.INSTANCE_UNIFORMS.length; i++){
109
- const offset1 = this.INSTANCE_UNIFORMS[i].offset;
110
- const numComps1 = this.getNumComponents(this.INSTANCE_UNIFORMS[i].type);
111
- const offset2 = i === this.INSTANCE_UNIFORMS.length - 1 ? finalOffset : this.INSTANCE_UNIFORMS[i + 1].offset;
112
- if (offset1 + numComps1 + numComponents <= offset2) {
113
- index = i + 1;
114
- offset = offset1 + numComps1;
115
- if (offset + numComponents === offset2) {
116
- break;
117
- }
118
- }
119
- }
120
- }
121
- this.INSTANCE_UNIFORMS = this.INSTANCE_UNIFORMS.slice();
122
- this.INSTANCE_UNIFORMS.splice(index, 0, {
123
- prop,
124
- offset,
125
- type
126
- });
127
- return offset << 2 | numComponents - 1;
128
- }
129
- getInstancedUniform(scope, uniformIndex) {
130
- const pb = scope.$builder;
131
- const instanceID = scope.$builtins.instanceIndex;
132
- const uniformName = ShaderHelper.getInstanceDataUniformName();
133
- const strideName = ShaderHelper.getInstanceDataStrideUniformName();
134
- const offsetName = ShaderHelper.getInstanceDataOffsetUniformName();
135
- const numComponents = (uniformIndex & 3) + 1;
136
- const vecIndex = uniformIndex >> 4;
137
- const vecOffset = uniformIndex >> 2 & 3;
138
- const u = scope[uniformName].at(pb.add(pb.mul(scope[strideName], instanceID), ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET + vecIndex, scope[offsetName]));
139
- const m = [
140
- 'x',
141
- 'y',
142
- 'z',
143
- 'w'
144
- ].slice(vecOffset, vecOffset + numComponents).join('');
145
- return u[m];
146
- }
147
- /** Get instanced material property list */ getInstancedUniforms() {
148
- return this.constructor.INSTANCE_UNIFORMS;
149
- }
150
- /** Create material instance */ createInstance() {
151
- if (this.$isInstance) {
152
- return this.coreMaterial.createInstance();
153
- }
154
- const isWebGL1 = Application.instance.device.type === 'webgl';
155
- if (isWebGL1 || !this.supportInstancing) {
156
- return this.clone();
157
- }
158
- const instanceUniforms = this.getInstancedUniforms();
159
- const uniformsHolder = instanceUniforms.length > 0 ? new Float32Array(instanceUniforms[instanceUniforms.length - 1].offset + 4 & -4) : null;
160
- const instance = {};
161
- const that = this;
162
- const coreMaterial = new DRef(that);
163
- let disposed = false;
164
- instance.isBatchable = ()=>true; //!isWebGL1 && that.supportInstancing();
165
- instance.dispose = ()=>{
166
- if (!disposed) {
167
- disposed = true;
168
- coreMaterial.dispose();
169
- }
170
- };
171
- instance.$instanceUniforms = uniformsHolder;
172
- instance.$isInstance = true;
173
- let persistentId = crypto.randomUUID();
174
- Material._registry.set(persistentId, new DWeakRef(instance));
175
- Object.defineProperty(instance, 'coreMaterial', {
176
- get: function() {
177
- return coreMaterial.get();
178
- }
179
- });
180
- Object.defineProperty(instance, 'persistentId', {
181
- get: function() {
182
- return persistentId;
183
- },
184
- set: function(val) {
185
- if (val !== persistentId) {
186
- const m = Material._registry.get(persistentId);
187
- if (!m || m.get() !== instance) {
188
- throw new Error('Registry material mismatch');
189
- }
190
- Material._registry.delete(persistentId);
191
- persistentId = val;
192
- Material._registry.set(persistentId, m);
193
- }
194
- }
195
- });
196
- // Copy original uniform values
197
- for(let i = 0; i < instanceUniforms.length; i++){
198
- const { prop, offset, type } = instanceUniforms[i];
199
- const value = that[prop];
200
- switch(type){
201
- case 'float':
202
- {
203
- uniformsHolder[offset] = Number(value);
204
- Object.defineProperty(instance, prop, {
205
- get () {
206
- return uniformsHolder[offset];
207
- },
208
- set (value) {
209
- uniformsHolder[offset] = value;
210
- RenderBundleWrapper.materialUniformsChanged(instance);
211
- }
212
- });
213
- break;
214
- }
215
- case 'vec2':
216
- {
217
- if (!(value instanceof Vector2)) {
218
- throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
219
- }
220
- uniformsHolder[offset] = value.x;
221
- uniformsHolder[offset + 1] = value.y;
222
- Object.defineProperty(instance, prop, {
223
- get () {
224
- return new Vector2(uniformsHolder[offset], uniformsHolder[offset + 1]);
225
- },
226
- set (value) {
227
- if (!(value instanceof Vector2)) {
228
- throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
229
- }
230
- uniformsHolder[offset] = value.x;
231
- uniformsHolder[offset + 1] = value.y;
232
- RenderBundleWrapper.materialUniformsChanged(instance);
233
- }
234
- });
235
- break;
236
- }
237
- case 'vec3':
238
- case 'rgb':
239
- {
240
- if (!(value instanceof Vector3)) {
241
- throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
242
- }
243
- uniformsHolder[offset] = value.x;
244
- uniformsHolder[offset + 1] = value.y;
245
- uniformsHolder[offset + 2] = value.z;
246
- Object.defineProperty(instance, prop, {
247
- get () {
248
- return new Vector3(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2]);
249
- },
250
- set (value) {
251
- if (!(value instanceof Vector3)) {
252
- throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
253
- }
254
- uniformsHolder[offset] = value.x;
255
- uniformsHolder[offset + 1] = value.y;
256
- uniformsHolder[offset + 2] = value.z;
257
- RenderBundleWrapper.materialUniformsChanged(instance);
258
- }
259
- });
260
- break;
261
- }
262
- case 'vec4':
263
- case 'rgba':
264
- {
265
- if (!(value instanceof Vector4)) {
266
- throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
267
- }
268
- uniformsHolder[offset] = value.x;
269
- uniformsHolder[offset + 1] = value.y;
270
- uniformsHolder[offset + 2] = value.z;
271
- uniformsHolder[offset + 3] = value.w;
272
- Object.defineProperty(instance, prop, {
273
- get () {
274
- return new Vector4(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2], uniformsHolder[offset + 3]);
275
- },
276
- set (value) {
277
- if (!(value instanceof Vector4)) {
278
- throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
279
- }
280
- uniformsHolder[offset] = value.x;
281
- uniformsHolder[offset + 1] = value.y;
282
- uniformsHolder[offset + 2] = value.z;
283
- uniformsHolder[offset + 3] = value.w;
284
- RenderBundleWrapper.materialUniformsChanged(instance);
285
- }
286
- });
287
- break;
288
- }
289
- }
290
- }
291
- Object.setPrototypeOf(instance, that);
292
- return instance;
293
- }
294
- /** Draw context for shader creation */ get drawContext() {
295
- return this._ctx;
296
- }
297
- /**
298
- * Current material pass
299
- * @internal
300
- **/ get pass() {
301
- return this._materialPass;
302
- }
303
- /** A value between 0 and 1, presents the cutoff for alpha testing */ get alphaCutoff() {
304
- return this._alphaCutoff;
305
- }
306
- set alphaCutoff(val) {
307
- if (this._alphaCutoff !== val) {
308
- this.useFeature(FEATURE_ALPHATEST, val > 0);
309
- this._alphaCutoff = val;
310
- this.uniformChanged();
311
- }
312
- }
313
- /** Whether TAA should be disabled on this material */ get TAADisabled() {
314
- return !!this.featureUsed(FEATURE_DISABLE_TAA);
315
- }
316
- set TAADisabled(val) {
317
- this.useFeature(FEATURE_DISABLE_TAA, !!val);
318
- }
319
- /** TAA strength */ get TAAStrength() {
320
- return this._taaStrength;
321
- }
322
- set TAAStrength(val) {
323
- val = val > 1 ? 1 : val < 0 ? 0 : val;
324
- if (this._taaStrength !== val) {
325
- this._taaStrength = val;
326
- this.uniformChanged();
327
- }
328
- }
329
- get alphaToCoverage() {
330
- return this.featureUsed(FEATURE_ALPHATOCOVERAGE);
331
- }
332
- set alphaToCoverage(val) {
333
- this.useFeature(FEATURE_ALPHATOCOVERAGE, !!val);
334
- }
335
- /** Blending mode */ get blendMode() {
336
- return this._blendMode;
337
- }
338
- set blendMode(val) {
339
- if (this._blendMode !== val) {
340
- this._blendMode = val;
341
- this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
342
- }
343
- }
344
- /** Cull mode */ get cullMode() {
345
- return this._cullMode;
346
- }
347
- set cullMode(val) {
348
- this._cullMode = val;
349
- }
350
- /** A value between 0 and 1, presents the opacity */ get opacity() {
351
- return this._opacity;
352
- }
353
- set opacity(val) {
354
- val = val < 0 ? 0 : val > 1 ? 1 : val;
355
- if (this._opacity !== val) {
356
- this._opacity = val;
357
- this.uniformChanged();
358
- }
359
- }
360
- /** Object color used for GPU picking */ get objectColor() {
361
- return this._objectColor;
362
- }
363
- set objectColor(val) {
364
- if (val !== this._objectColor) {
365
- this._objectColor.set(val ?? Vector4.one());
366
- this.uniformChanged();
367
- }
368
- }
369
- /** Returns true if shading of the material will be affected by lights */ supportLighting() {
370
- return true;
371
- }
372
- /**
373
- * {@inheritDoc Material.updateRenderStates}
374
- */ updateRenderStates(pass, stateSet, ctx) {
375
- const isObjectColorPass = ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR;
376
- const blending = !isObjectColorPass && (this.featureUsed(FEATURE_ALPHABLEND) !== 'none' || ctx.lightBlending);
377
- const a2c = !isObjectColorPass && this.featureUsed(FEATURE_ALPHATOCOVERAGE);
378
- const ztestEq = ctx.queue === QUEUE_OPAQUE && !!ctx.depthTexture && !ctx.sceneColorTexture;
379
- if (blending || a2c) {
380
- const blendingState = stateSet.useBlendingState();
381
- if (blending) {
382
- blendingState.enable(true);
383
- blendingState.setBlendFuncAlpha('zero', 'one');
384
- blendingState.setBlendEquation('add', 'add');
385
- if (this._blendMode === 'additive' || ctx.lightBlending) {
386
- blendingState.setBlendFuncRGB('one', 'one');
387
- } else {
388
- blendingState.setBlendFuncRGB('one', 'inv-src-alpha');
389
- }
390
- } else {
391
- blendingState.enable(false);
392
- }
393
- blendingState.enableAlphaToCoverage(a2c);
394
- if (ztestEq) {
395
- stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
396
- } else if (blendingState.enabled) {
397
- stateSet.useDepthState().enableTest(true).enableWrite(false);
398
- } else {
399
- stateSet.defaultDepthState();
400
- }
401
- } else {
402
- stateSet.defaultBlendingState();
403
- if (ztestEq) {
404
- stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
405
- } else {
406
- stateSet.defaultDepthState();
407
- }
408
- }
409
- if (ctx.forceCullMode || this._cullMode !== 'back') {
410
- stateSet.useRasterizerState().cullMode = ctx.forceCullMode || this._cullMode;
411
- } else if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
412
- stateSet.useRasterizerState().cullMode = 'none';
413
- } else {
414
- stateSet.defaultRasterizerState();
415
- }
416
- if (ctx.forceColorState) {
417
- stateSet.useColorState(ctx.forceColorState);
418
- } else {
419
- stateSet.defaultColorState();
420
- }
421
- stateSet.defaultStencilState();
422
- if (ctx.oit) {
423
- ctx.oit.setRenderStates(stateSet);
424
- }
425
- }
426
- /**
427
- * Submit Uniform values before rendering with this material.
428
- *
429
- * @param bindGroup - Bind group for this material
430
- * @param ctx - Draw context
431
- * @param pass - Current pass of the material
432
- */ applyUniformValues(bindGroup, ctx, pass) {
433
- if (this.featureUsed(FEATURE_ALPHATEST)) {
434
- bindGroup.setValue('zAlphaCutoff', this._alphaCutoff);
435
- }
436
- if (this.isTransparentPass(pass) && ctx.renderPass.type === RENDER_PASS_TYPE_LIGHT && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
437
- bindGroup.setValue('zOpacity', this._opacity);
438
- }
439
- if (ctx.oit) {
440
- ctx.oit.applyUniforms(ctx, bindGroup);
441
- }
442
- if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING) && ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
443
- bindGroup.setValue('zObjectColor', this._objectColor);
444
- }
445
- if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
446
- bindGroup.setValue('zTAAStrength', (1 - this._taaStrength) * 50000);
447
- }
448
- }
449
- /**
450
- * Determine which queue should be used to render this material.
451
- * @returns QUEUE_TRANSPARENT or QUEUE_OPAQUE
452
- */ getQueueType() {
453
- return this.isTransparentPass(0) ? QUEUE_TRANSPARENT : QUEUE_OPAQUE;
454
- }
455
- /**
456
- * Determine if a certain pass of this material is translucent.
457
- * @param pass - Pass of the material
458
- * @returns True if it is translucent, otherwise false.
459
- */ isTransparentPass(_pass) {
460
- return this.featureUsed(FEATURE_ALPHABLEND) !== 'none';
461
- }
462
- /** @internal */ createProgram(ctx, pass) {
463
- const pb = new ProgramBuilder(ctx.device);
464
- if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
465
- const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
466
- pb.emulateDepthClamp = !!shadowMapParams.depthClampEnabled;
467
- }
468
- return this._createProgram(pb, ctx, pass);
469
- }
470
- /**
471
- * Check if a feature is in use for given render pass type.
472
- *
473
- * @param feature - The feature index
474
- * @returns true if the feature is in use, otherwise false.
475
- */ featureUsed(feature) {
476
- return this._featureStates[feature];
477
- }
478
- /**
479
- * Use or unuse a feature of the material, this will cause the shader to be rebuild.
480
- *
481
- * @param feature - Which feature will be used or unused
482
- * @param use - true if use the feature, otherwise false
483
- */ useFeature(feature, use) {
484
- if (this._featureStates[feature] !== use) {
485
- this._featureStates[feature] = use;
486
- this.optionChanged(true);
487
- }
488
- }
489
- /**
490
- * {@inheritDoc Material._createHash}
491
- * @override
492
- *
493
- * @internal
494
- */ _createHash() {
495
- return this._featureStates.map((val)=>val === undefined ? '' : val).join('|');
496
- }
497
- /**
498
- * {@inheritDoc Material._applyUniforms}
499
- * @override
500
- *
501
- * @internal
502
- */ _applyUniforms(bindGroup, ctx, pass) {
503
- this.applyUniformValues(bindGroup, ctx, pass);
504
- }
505
- /**
506
- * Check if the color should be computed in fragment shader, this is required for forward render pass or alpha test is in use or alpha to coverage is in use.
507
- *
508
- * @returns - true if the color should be computed in fragment shader, otherwise false.
509
- */ needFragmentColor(ctx) {
510
- return (ctx ?? this.drawContext).renderPass.type === RENDER_PASS_TYPE_LIGHT || this._alphaCutoff > 0 || this.alphaToCoverage;
511
- }
512
- /**
513
- * Vertex shader implementation of this material
514
- * @param scope - Shader scope
515
- */ vertexShader(scope) {
516
- const pb = scope.$builder;
517
- ShaderHelper.prepareVertexShader(pb, this.drawContext);
518
- if (this.drawContext.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {
519
- scope.$inputs.zBlendIndices = pb.vec4().attrib('blendIndices');
520
- scope.$inputs.zBlendWeights = pb.vec4().attrib('blendWeights');
521
- ShaderHelper.prepareSkinAnimation(scope);
522
- }
523
- if (this.drawContext.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION && this.drawContext.device.type === 'webgl') {
524
- scope.$inputs.zFakeVertexID = pb.float().attrib('texCoord7');
525
- }
526
- if (this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
527
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
528
- scope.$outputs.zObjectColor = this.getInstancedUniform(scope, MeshMaterial.OBJECT_COLOR_UNIFORM);
529
- }
530
- if (this.isTransparentPass(this.pass)) {
531
- scope.$outputs.zOpacity = this.getInstancedUniform(scope, MeshMaterial.OPACITY_UNIFORM);
532
- }
533
- }
534
- }
535
- /**
536
- * Fragment shader implementation of this material
537
- * @param scope - Shader scope
538
- */ fragmentShader(scope) {
539
- const pb = scope.$builder;
540
- ShaderHelper.prepareFragmentShader(pb, this.drawContext);
541
- if (this._alphaCutoff > 0) {
542
- scope.zAlphaCutoff = pb.float().uniform(2);
543
- }
544
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
545
- if (this.isTransparentPass(this.pass) && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
546
- scope.zOpacity = pb.float().uniform(2);
547
- }
548
- } else if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
549
- scope.zObjectColor = pb.vec4().uniform(2);
550
- }
551
- }
552
- /**
553
- * {@inheritDoc Material._createProgram}
554
- * @override
555
- *
556
- * @internal
557
- */ _createProgram(pb, ctx, pass) {
558
- const that = this;
559
- this._ctx = ctx;
560
- this._materialPass = pass;
561
- const program = pb.buildRenderProgram({
562
- vertex (pb) {
563
- pb.main(function() {
564
- that.vertexShader(this);
565
- });
566
- },
567
- fragment (pb) {
568
- if (that.drawContext.oit) {
569
- that.drawContext.oit.setupFragmentOutput(this);
570
- } else {
571
- this.$outputs.zFragmentOutput = pb.vec4();
572
- if (ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
573
- this.$outputs.zSSRRoughness = pb.vec4();
574
- this.$outputs.zSSRNormal = pb.vec4();
575
- }
576
- if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
577
- this.$outputs.zMotionVector = pb.vec4();
578
- this.zTAAStrength = pb.float().uniform(2);
579
- }
580
- if (ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
581
- this.$outputs.zDistance = pb.vec4();
582
- }
583
- }
584
- pb.main(function() {
585
- that.fragmentShader(this);
586
- });
587
- }
588
- });
589
- return program;
590
- }
591
- /**
592
- * Calculate final fragment color for output.
593
- *
594
- * @param scope - Shader scope
595
- * @param color - Lit fragment color
596
- *
597
- * @returns The final fragment color
598
- */ outputFragmentColor(scope, worldPos, color, ssrRoughness, ssrNormal) {
599
- const pb = scope.$builder;
600
- const that = this;
601
- const funcName = 'Z_outputFragmentColor';
602
- pb.func(funcName, color ? [
603
- pb.vec3('worldPos'),
604
- pb.vec4('color')
605
- ] : [
606
- pb.vec3('worldPos')
607
- ], function() {
608
- this.$l.outColor = color ? this.color : pb.vec4();
609
- if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
610
- ShaderHelper.discardIfClipped(this, this.worldPos);
611
- let output = true;
612
- if (!that.isTransparentPass(that.pass) && !that.alphaToCoverage) {
613
- this.outColor.a = 1;
614
- } else if (that.isTransparentPass(that.pass)) {
615
- const opacity = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? this.$inputs.zOpacity : this.zOpacity;
616
- this.outColor.a = pb.mul(this.outColor.a, opacity);
617
- }
618
- if (that.isTransparentPass(that.pass)) {
619
- if (this.zAlphaCutoff) {
620
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
621
- pb.discard();
622
- });
623
- }
624
- if (!that.drawContext.oit || that.drawContext.oit.wantsPremultipliedAlpha()) {
625
- this.outColor = pb.vec4(pb.mul(this.outColor.rgb, this.outColor.a), that.featureUsed(FEATURE_ALPHABLEND) === 'additive' ? 0 : this.outColor.a);
626
- }
627
- output = !that.drawContext.oit || !that.drawContext.oit.outputFragmentColor(this, this.outColor);
628
- }
629
- if (output) {
630
- ShaderHelper.applyFog(this, this.worldPos, this.outColor, that.drawContext);
631
- this.$outputs.zFragmentOutput = ShaderHelper.encodeColorOutput(this, this.outColor);
632
- }
633
- } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_DEPTH) {
634
- if (color) {
635
- if (this.zAlphaCutoff) {
636
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
637
- pb.discard();
638
- });
639
- }
640
- }
641
- ShaderHelper.discardIfClipped(this, this.worldPos);
642
- const depthPass = that.drawContext.renderPass;
643
- this.$l.depth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
644
- if (depthPass.encodeDepth) {
645
- this.$outputs.zFragmentOutput = encodeNormalizedFloatToRGBA(this, this.depth);
646
- } else if (depthPass.renderBackface) {
647
- this.$outputs.zFragmentOutput = pb.vec4(0, this.depth, 0, 1);
648
- } else {
649
- this.$outputs.zFragmentOutput = pb.vec4(this.depth, 0, 0, 1);
650
- }
651
- if (that.drawContext.motionVectors) {
652
- if (that.featureUsed(FEATURE_DISABLE_TAA)) {
653
- this.$outputs.zMotionVector = pb.vec4(6e4, 6e4, 1, 1);
654
- } else {
655
- if (this.$inputs.zMotionVectorPosCurrent && this.$inputs.zMotionVectorPosPrev) {
656
- this.$outputs.zMotionVector = pb.vec4(pb.mul(pb.sub(pb.div(this.$inputs.zMotionVectorPosCurrent.xy, this.$inputs.zMotionVectorPosCurrent.w), pb.div(this.$inputs.zMotionVectorPosPrev.xy, this.$inputs.zMotionVectorPosPrev.w)), 0.5), this.zTAAStrength, 1);
657
- } else {
658
- this.$outputs.zMotionVector = pb.vec4(0, 0, 1, 1);
659
- }
660
- }
661
- }
662
- } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
663
- if (color) {
664
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
665
- pb.discard();
666
- });
667
- }
668
- ShaderHelper.discardIfClipped(this, this.worldPos);
669
- this.$outputs.zFragmentOutput = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? scope.$inputs.zObjectColor : scope.zObjectColor;
670
- if (that.drawContext.device.type === 'webgl') {
671
- this.$l.linearDepth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
672
- this.$outputs.zDistance = encodeNormalizedFloatToRGBA(this, this.linearDepth);
673
- } else {
674
- this.$outputs.zDistance = pb.vec4(this.worldPos, pb.distance(ShaderHelper.getCameraPosition(this), this.worldPos));
675
- }
676
- } else {
677
- if (color) {
678
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
679
- pb.discard();
680
- });
681
- }
682
- ShaderHelper.discardIfClipped(this, this.worldPos);
683
- const shadowMapParams = that.drawContext.shadowMapInfo.get(that.drawContext.renderPass.light);
684
- this.$outputs.zFragmentOutput = shadowMapParams.impl.computeShadowMapDepth(shadowMapParams, this, this.worldPos);
685
- }
686
- });
687
- if (color) {
688
- pb.getGlobalScope()[funcName](worldPos, color);
689
- } else {
690
- pb.getGlobalScope()[funcName](worldPos);
691
- }
692
- if (that.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
693
- scope.$outputs.zSSRRoughness = ssrRoughness ?? pb.vec4(1, 0, 0, 1);
694
- scope.$outputs.zSSRNormal = ssrNormal ?? pb.vec4(0);
695
- }
696
- }
697
- }
698
- FEATURE_ALPHATEST = MeshMaterial.defineFeature();
699
- FEATURE_ALPHABLEND = MeshMaterial.defineFeature();
700
- FEATURE_ALPHATOCOVERAGE = MeshMaterial.defineFeature();
701
- FEATURE_DISABLE_TAA = MeshMaterial.defineFeature();
702
-
703
- export { MeshMaterial, applyMaterialMixins };
704
- //# sourceMappingURL=meshmaterial.js.map