@zephyr3d/scene 0.9.5 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/joint_dynamics/controller.js +92 -32
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/convex_collider.js +320 -0
- package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +71 -27
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +21 -20
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/skeleton.js +7 -10
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/app/engine.js +134 -140
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +47 -16
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +3 -1
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/model.js +346 -7
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +20 -16
- package/dist/avatar/wardrobe.js.map +1 -1
- package/dist/camera/camera.js +416 -210
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +1350 -621
- package/dist/index.js +6 -11
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +1 -1
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/lambert.js +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +23 -1
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +178 -23
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +4 -4
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +2 -1
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +1 -1
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +276 -65
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +3 -3
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +2 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/msdf_text.js +3 -3
- package/dist/material/msdf_text.js.map +1 -1
- package/dist/material/mtoon.js +574 -0
- package/dist/material/mtoon.js.map +1 -0
- package/dist/material/pbrblueprint.js +499 -336
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js +118 -100
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +1 -1
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +324 -294
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/subsurfaceprofile.js +812 -0
- package/dist/material/subsurfaceprofile.js.map +1 -0
- package/dist/material/unlit.js +1 -1
- package/dist/material/unlit.js.map +1 -1
- package/dist/posteffect/compositor.js +46 -11
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/ssr.js +422 -96
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/sss.js +1053 -0
- package/dist/posteffect/sss.js.map +1 -0
- package/dist/posteffect/taa.js +61 -60
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/abuffer_oit.js +63 -12
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +6 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/drawable.js +1 -5
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +2 -1
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +2 -1
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +2 -1
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +2 -1
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/lightpass.js +110 -23
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/render_queue.js +51 -8
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +80 -66
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/device_pool_allocator.js +8 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +481 -95
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +55 -0
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -1
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/renderpass.js +10 -4
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/sky.js +31 -1
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +23 -5
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +4 -2
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +3 -1
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +11 -1
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/light.js +21 -3
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +29 -14
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +6 -0
- package/dist/scene/meshdrawable.js.map +1 -1
- package/dist/scene/msdftext.js +5 -2
- package/dist/scene/msdftext.js.map +1 -1
- package/dist/scene/msdftextsprite.js +5 -3
- package/dist/scene/msdftextsprite.js.map +1 -1
- package/dist/scene/particlesys.js +3 -1
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +6 -5
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +4 -2
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +2 -1
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +4 -2
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +4 -2
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/shadow.js +26 -393
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/esm.js +112 -12
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +2 -2
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +19 -10
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +58 -7
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shadow/shadow_impl.js +6 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadow_region.js +229 -0
- package/dist/shadow/shadow_region.js.map +1 -0
- package/dist/shadow/shadowmapper.js +67 -59
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/vsm.js +45 -19
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/text/font/cff_font.js +890 -0
- package/dist/text/font/cff_font.js.map +1 -0
- package/dist/text/font/font_asset.js +17 -3
- package/dist/text/font/font_asset.js.map +1 -1
- package/dist/utility/blueprint/common/constants.js +8 -8
- package/dist/utility/blueprint/common/constants.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +31 -4
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +1 -17
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/manager.js +327 -359
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +5 -2
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -1
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +249 -54
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +37 -1
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +42 -3
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1112 -646
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +7 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +31 -12
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -1
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +3 -1
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +18 -0
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +6 -3
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +5 -2
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +3 -1
- package/dist/utility/serialization/scene/text.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -1
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/textures/ltcdata.js +6 -0
- package/dist/utility/textures/ltcdata.js.map +1 -0
- package/dist/utility/textures/ltclut.js +61 -0
- package/dist/utility/textures/ltclut.js.map +1 -0
- package/dist/values.js +9 -1
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/animation/ik/ik_pole_constraint.js +0 -123
- package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
- package/dist/animation/ik/ik_track.js +0 -96
- package/dist/animation/ik/ik_track.js.map +0 -1
- package/dist/animation/ik_postprocessor.js +0 -71
- package/dist/animation/ik_postprocessor.js.map +0 -1
- package/dist/animation/joint_dynamics/math.js +0 -16
- package/dist/animation/joint_dynamics/math.js.map +0 -1
- package/dist/animation/manual_transform_processor.js +0 -156
- package/dist/animation/manual_transform_processor.js.map +0 -1
- package/dist/animation/skeleton_postprocessor.js +0 -50
- package/dist/animation/skeleton_postprocessor.js.map +0 -1
- package/dist/animation/spring2/collision.js +0 -469
- package/dist/animation/spring2/collision.js.map +0 -1
- package/dist/animation/spring2/constraints.js +0 -329
- package/dist/animation/spring2/constraints.js.map +0 -1
- package/dist/animation/spring2/controller.js +0 -434
- package/dist/animation/spring2/controller.js.map +0 -1
- package/dist/animation/spring2/math.js +0 -16
- package/dist/animation/spring2/math.js.map +0 -1
- package/dist/animation/spring2/solver.js +0 -624
- package/dist/animation/spring2/solver.js.map +0 -1
- package/dist/animation/spring2/spring_system.js +0 -118
- package/dist/animation/spring2/spring_system.js.map +0 -1
- package/dist/animation/spring2/types.js +0 -19
- package/dist/animation/spring2/types.js.map +0 -1
- package/dist/animation/spring_postprocessor.js +0 -54
- package/dist/animation/spring_postprocessor.js.map +0 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
- package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/asset/loaders/gltf/helpers.js +0 -331
- package/dist/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/material/sprite3d.js +0 -301
- package/dist/material/sprite3d.js.map +0 -1
- package/dist/material/sprite3d_std.js +0 -116
- package/dist/material/sprite3d_std.js.map +0 -1
- package/dist/material/sprite3dblueprint.js +0 -235
- package/dist/material/sprite3dblueprint.js.map +0 -1
- package/dist/material/sprite_sdf.js +0 -106
- package/dist/material/sprite_sdf.js.map +0 -1
- package/dist/material/terrainmaterial.js +0 -368
- package/dist/material/terrainmaterial.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/render/deferredlightpass.js +0 -510
- package/dist/render/deferredlightpass.js.map +0 -1
- package/dist/render/deferredshadowlightpass.js +0 -428
- package/dist/render/deferredshadowlightpass.js.map +0 -1
- package/dist/render/gbufferpass.js +0 -50
- package/dist/render/gbufferpass.js.map +0 -1
- package/dist/scene/sdftextsprite.js +0 -322
- package/dist/scene/sdftextsprite.js.map +0 -1
- package/dist/scene/sprite3d.js +0 -18
- package/dist/scene/sprite3d.js.map +0 -1
- package/dist/scene/terrain/grass.js +0 -280
- package/dist/scene/terrain/grass.js.map +0 -1
- package/dist/scene/terrain/heightfield.js +0 -475
- package/dist/scene/terrain/heightfield.js.map +0 -1
- package/dist/scene/terrain/patch.js +0 -532
- package/dist/scene/terrain/patch.js.map +0 -1
- package/dist/scene/terrain/quadtree.js +0 -461
- package/dist/scene/terrain/quadtree.js.map +0 -1
- package/dist/scene/terrain/terrain.js +0 -231
- package/dist/scene/terrain/terrain.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
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import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
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*/ class TerrainMaterial extends applyMaterialMixins(MeshMaterial, mixinLight, mixinPBRMetallicRoughness) {
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retainObject(albedoTextures);
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throw new Error(`TerrainMaterial(): Invalid uv scale`);
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this._uvScales = new Float32Array(this._numDetailMaps * 4);
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this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];
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this._uvScales[i * 4 + 1] = 1;
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this._uvScales[i * 4 + 2] = 0.01;
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this._uvScales[i * 4 + 3] = 0.99;
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throw new Error(`TerrainMaterial(): Invalid metallic values`);
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}
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this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];
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}
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if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {
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throw new Error(`TerrainMaterial(): Invalid roughness values`);
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}
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}
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const normalTextures = options.detailMaps.normalTextures;
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if (normalTextures) {
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let m;
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for (const tex of normalTextures){
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throw new Error(`TerrainMaterial(): Invalid detail normal texture`);
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retainObject(tex);
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tex.samplerOptions = {
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};
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}
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m = normalTextures.length;
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} else {
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normalTextures.samplerOptions = {
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};
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retainObject(normalTextures);
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m = normalTextures.depth;
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105
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}
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106
|
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if (m !== this._numDetailMaps) {
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107
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throw new Error(`TerrainMaterial(): The number of normal textures not match the number of albedo textures`);
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}
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109
|
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if (options.detailMaps.normalScale) {
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110
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if (options.detailMaps.normalScale.length !== this._numDetailMaps) {
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111
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throw new Error(`TerrainMaterial(): Invalid normal scale`);
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112
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}
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113
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for(let i = 0; i < this._numDetailMaps; i++){
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114
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this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];
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115
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}
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116
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}
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117
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}
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118
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}
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119
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this.metallicRoughnessTexture = this.generateMetallicRoughnessMap();
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120
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this.metallicRoughnessTexCoordIndex = -1;
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121
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this.albedoTexCoordIndex = -1;
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122
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this.normalTexCoordIndex = -1;
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123
|
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}
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124
|
-
clone() {
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125
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const other = new TerrainMaterial(this._options);
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126
|
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other.copyFrom(this);
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127
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return other;
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128
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}
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129
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get terrainInfo() {
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130
|
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return this._terrainInfo;
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131
|
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}
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132
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set terrainInfo(val) {
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133
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this._terrainInfo = val;
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134
|
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this.uniformChanged();
|
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135
|
-
}
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|
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/**
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137
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* {@inheritDoc MeshMaterial.isTransparentPass}
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138
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* @override
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|
139
|
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*/ isTransparentPass(_pass) {
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140
|
-
return false;
|
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141
|
-
}
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142
|
-
/**
|
|
143
|
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* {@inheritDoc Material.supportLighting}
|
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144
|
-
* @override
|
|
145
|
-
*/ supportLighting() {
|
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146
|
-
return true;
|
|
147
|
-
}
|
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148
|
-
/**
|
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149
|
-
* {@inheritDoc Material.supportInstancing}
|
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150
|
-
* @override
|
|
151
|
-
*/ supportInstancing() {
|
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152
|
-
return false;
|
|
153
|
-
}
|
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154
|
-
applyUniformValues(bindGroup, ctx, pass) {
|
|
155
|
-
super.applyUniformValues(bindGroup, ctx, pass);
|
|
156
|
-
if (this.needFragmentColor(ctx)) {
|
|
157
|
-
bindGroup.setValue('terrainInfo', this._terrainInfo);
|
|
158
|
-
if (this._options) {
|
|
159
|
-
bindGroup.setValue('detailScales', this._uvScales);
|
|
160
|
-
bindGroup.setTexture('splatMap', this._options.splatMap);
|
|
161
|
-
if (Array.isArray(this._options.detailMaps.albedoTextures)) {
|
|
162
|
-
for(let i = 0; i < this._numDetailMaps; i++){
|
|
163
|
-
bindGroup.setTexture(`detailAlbedoMap${i}`, this._options.detailMaps.albedoTextures[i]);
|
|
164
|
-
}
|
|
165
|
-
} else {
|
|
166
|
-
bindGroup.setTexture('detailAlbedoMap', this._options.detailMaps.albedoTextures);
|
|
167
|
-
}
|
|
168
|
-
if (Array.isArray(this._options.detailMaps.normalTextures)) {
|
|
169
|
-
for(let i = 0; i < this._numDetailMaps; i++){
|
|
170
|
-
bindGroup.setTexture(`detailNormalMap${i}`, this._options.detailMaps.normalTextures[i]);
|
|
171
|
-
}
|
|
172
|
-
} else {
|
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173
|
-
bindGroup.setTexture('detailNormalMap', this._options.detailMaps.normalTextures);
|
|
174
|
-
}
|
|
175
|
-
}
|
|
176
|
-
}
|
|
177
|
-
}
|
|
178
|
-
getMetallicRoughnessTexCoord = function(scope) {
|
|
179
|
-
return scope.$inputs.mapUV;
|
|
180
|
-
};
|
|
181
|
-
getNormalTexCoord = function(scope) {
|
|
182
|
-
return scope.$inputs.mapUV;
|
|
183
|
-
};
|
|
184
|
-
getAlbedoTexCoord = function(scope) {
|
|
185
|
-
return scope.$inputs.mapUV;
|
|
186
|
-
};
|
|
187
|
-
calculateAlbedoColor(scope) {
|
|
188
|
-
if (!this._options) {
|
|
189
|
-
return super.calculateAlbedoColor(scope);
|
|
190
|
-
}
|
|
191
|
-
const that = this;
|
|
192
|
-
const pb = scope.$builder;
|
|
193
|
-
const funcName = 'getTerrainAlbedo';
|
|
194
|
-
pb.func(funcName, [], function() {
|
|
195
|
-
this.$l.mask = pb.textureSample(this.splatMap, this.$inputs.mapUV);
|
|
196
|
-
this.$l.color = pb.vec3(0);
|
|
197
|
-
const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);
|
|
198
|
-
for(let i = 0; i < that._numDetailMaps; i++){
|
|
199
|
-
const uv = pb.mul(this.$inputs.mapUV, this.detailScales.at(i).x);
|
|
200
|
-
const sample = useTextureArray ? pb.textureArraySample(this.detailAlbedoMap, uv, i).rgb : pb.textureSample(this[`detailAlbedoMap${i}`], uv).rgb;
|
|
201
|
-
this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));
|
|
202
|
-
}
|
|
203
|
-
this.$return(pb.vec4(this.color, 1));
|
|
204
|
-
});
|
|
205
|
-
return pb.getGlobalScope()[funcName]();
|
|
206
|
-
}
|
|
207
|
-
sampleDetailNormalMap(scope, tex, texCoord, normalScale, TBN) {
|
|
208
|
-
const pb = scope.$builder;
|
|
209
|
-
const pixel = pb.sub(pb.mul(pb.textureSample(tex, texCoord).rgb, 2), pb.vec3(1));
|
|
210
|
-
const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(normalScale).xx, 1));
|
|
211
|
-
return pb.normalize(pb.mul(TBN, normalTex));
|
|
212
|
-
}
|
|
213
|
-
vertexShader(scope) {
|
|
214
|
-
super.vertexShader(scope);
|
|
215
|
-
const pb = scope.$builder;
|
|
216
|
-
scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
|
|
217
|
-
scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
|
|
218
|
-
ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
|
|
219
|
-
if (this.needFragmentColor()) {
|
|
220
|
-
scope.terrainInfo = pb.vec4().uniform(2);
|
|
221
|
-
scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
|
|
222
|
-
scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
|
|
223
|
-
scope.$outputs.mapUV = pb.div(scope.oPos.xz, scope.terrainInfo.xy);
|
|
224
|
-
}
|
|
225
|
-
}
|
|
226
|
-
fragmentShader(scope) {
|
|
227
|
-
super.fragmentShader(scope);
|
|
228
|
-
const pb = scope.$builder;
|
|
229
|
-
const that = this;
|
|
230
|
-
if (this.needFragmentColor()) {
|
|
231
|
-
if (this._options) {
|
|
232
|
-
scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);
|
|
233
|
-
scope.splatMap = pb.tex2D().uniform(2);
|
|
234
|
-
const useAlbedoTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);
|
|
235
|
-
if (useAlbedoTextureArray) {
|
|
236
|
-
scope.detailAlbedoMap = pb.tex2DArray().uniform(2);
|
|
237
|
-
} else {
|
|
238
|
-
for(let i = 0; i < that._numDetailMaps; i++){
|
|
239
|
-
scope[`detailAlbedoMap${i}`] = pb.tex2D().uniform(2);
|
|
240
|
-
}
|
|
241
|
-
}
|
|
242
|
-
const useNormalTextureArray = !Array.isArray(that._options.detailMaps.normalTextures);
|
|
243
|
-
if (useNormalTextureArray) {
|
|
244
|
-
scope.detailNormalMap = pb.tex2DArray().uniform(2);
|
|
245
|
-
} else {
|
|
246
|
-
for(let i = 0; i < that._numDetailMaps; i++){
|
|
247
|
-
scope[`detailNormalMap${i}`] = pb.tex2D().uniform(2);
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
}
|
|
251
|
-
scope.$l.albedo = this.calculateAlbedoColor(scope);
|
|
252
|
-
scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.worldNorm);
|
|
253
|
-
let calcNormal = false;
|
|
254
|
-
if (this._options && this._options.detailMaps.normalTextures) {
|
|
255
|
-
scope.$l.detailMask = pb.textureSample(scope.splatMap, scope.$inputs.mapUV);
|
|
256
|
-
if (Array.isArray(this._options.detailMaps.normalTextures)) {
|
|
257
|
-
for(let i = 0; i < this._options.detailMaps.normalTextures.length; i++){
|
|
258
|
-
const tex = scope[`detailNormalMap${i}`];
|
|
259
|
-
const scale = scope.detailScales.at(i).y;
|
|
260
|
-
const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);
|
|
261
|
-
scope.normalInfo.normal = pb.add(scope.normalInfo.normal, pb.mul(this.sampleDetailNormalMap(scope, tex, texCoord, scale, scope.normalInfo.TBN), scope.detailMask[i]));
|
|
262
|
-
calcNormal = true;
|
|
263
|
-
}
|
|
264
|
-
} else {
|
|
265
|
-
const tex = scope.detailNormalMap;
|
|
266
|
-
for(let i = 0; i < this._numDetailMaps; i++){
|
|
267
|
-
const scale = scope.detailScales.at(i).y;
|
|
268
|
-
const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);
|
|
269
|
-
const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));
|
|
270
|
-
const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));
|
|
271
|
-
const detailNormal = pb.normalize(pb.mul(scope.normalInfo.TBN, normalTex));
|
|
272
|
-
scope.normalInfo.normal = pb.add(scope.normalInfo.normal, pb.mul(detailNormal, scope.detailMask[i]));
|
|
273
|
-
calcNormal = true;
|
|
274
|
-
}
|
|
275
|
-
}
|
|
276
|
-
}
|
|
277
|
-
if (calcNormal) {
|
|
278
|
-
scope.normalInfo.normal = pb.normalize(scope.normalInfo.normal);
|
|
279
|
-
}
|
|
280
|
-
scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
|
|
281
|
-
scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
|
|
282
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
|
|
283
|
-
} else {
|
|
284
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
285
|
-
}
|
|
286
|
-
}
|
|
287
|
-
generateMetallicRoughnessMap() {
|
|
288
|
-
const device = getDevice();
|
|
289
|
-
if (!this._options) {
|
|
290
|
-
const tex = device.createTexture2D('rgba8unorm', 1, 1, {
|
|
291
|
-
mipmapping: false
|
|
292
|
-
});
|
|
293
|
-
tex.update(new Uint8Array([
|
|
294
|
-
0,
|
|
295
|
-
1,
|
|
296
|
-
0,
|
|
297
|
-
0
|
|
298
|
-
]), 0, 0, 1, 1);
|
|
299
|
-
tex.name = 'TerrainMetallicRoughnessMap';
|
|
300
|
-
return tex;
|
|
301
|
-
}
|
|
302
|
-
if (!TerrainMaterial._metallicRoughnessGenerationProgram) {
|
|
303
|
-
TerrainMaterial._metallicRoughnessGenerationProgram = device.buildRenderProgram({
|
|
304
|
-
vertex (pb) {
|
|
305
|
-
this.$inputs.pos = pb.vec2().attrib('position');
|
|
306
|
-
this.$outputs.uv = pb.vec2();
|
|
307
|
-
pb.main(function() {
|
|
308
|
-
this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
|
|
309
|
-
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
310
|
-
if (device.type === 'webgpu') {
|
|
311
|
-
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
312
|
-
}
|
|
313
|
-
});
|
|
314
|
-
},
|
|
315
|
-
fragment (pb) {
|
|
316
|
-
this.$outputs.outColor = pb.vec4();
|
|
317
|
-
this.roughness = pb.vec4().uniform(0);
|
|
318
|
-
this.metallic = pb.vec4().uniform(0);
|
|
319
|
-
this.splatMap = pb.tex2D().uniform(0);
|
|
320
|
-
pb.main(function() {
|
|
321
|
-
this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);
|
|
322
|
-
this.roughnessValue = pb.dot(this.weights, this.roughness);
|
|
323
|
-
this.metallicValue = pb.dot(this.weights, this.metallic);
|
|
324
|
-
this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);
|
|
325
|
-
});
|
|
326
|
-
}
|
|
327
|
-
});
|
|
328
|
-
TerrainMaterial._metallicRoughnessGenerationProgram.name = '@TerrainMetallicRoughnessGeneration';
|
|
329
|
-
TerrainMaterial._metallicRoughnessGenerationBindGroup = device.createBindGroup(TerrainMaterial._metallicRoughnessGenerationProgram.bindGroupLayouts[0]);
|
|
330
|
-
}
|
|
331
|
-
const roughnessValues = Vector4.one();
|
|
332
|
-
const metallicValues = Vector4.zero();
|
|
333
|
-
for(let i = 0; i < this._numDetailMaps; i++){
|
|
334
|
-
metallicValues[i] = this._uvScales[i * 4 + 2];
|
|
335
|
-
roughnessValues[i] = this._uvScales[i * 4 + 3];
|
|
336
|
-
}
|
|
337
|
-
const tex = device.createTexture2D('rgba8unorm', this._options.splatMap.width, this._options.splatMap.height);
|
|
338
|
-
tex.name = 'TerrainMetallicRoughnessMap';
|
|
339
|
-
const program = TerrainMaterial._metallicRoughnessGenerationProgram;
|
|
340
|
-
const bindgroup = TerrainMaterial._metallicRoughnessGenerationBindGroup;
|
|
341
|
-
bindgroup.setValue('roughness', roughnessValues);
|
|
342
|
-
bindgroup.setValue('metallic', metallicValues);
|
|
343
|
-
bindgroup.setTexture('splatMap', this._options.splatMap);
|
|
344
|
-
const fb = device.createFrameBuffer([
|
|
345
|
-
tex
|
|
346
|
-
], null);
|
|
347
|
-
device.pushDeviceStates();
|
|
348
|
-
device.setFramebuffer(fb);
|
|
349
|
-
device.setProgram(program);
|
|
350
|
-
device.setBindGroup(0, bindgroup);
|
|
351
|
-
drawFullscreenQuad();
|
|
352
|
-
device.popDeviceStates();
|
|
353
|
-
fb.dispose();
|
|
354
|
-
return tex;
|
|
355
|
-
}
|
|
356
|
-
updateRenderStates(pass, stateSet, ctx) {
|
|
357
|
-
super.updateRenderStates(pass, stateSet, ctx);
|
|
358
|
-
const isShadowMapPass = ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;
|
|
359
|
-
if (isShadowMapPass) {
|
|
360
|
-
stateSet.useRasterizerState().setCullMode('front');
|
|
361
|
-
} else {
|
|
362
|
-
stateSet.defaultRasterizerState();
|
|
363
|
-
}
|
|
364
|
-
}
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
export { TerrainMaterial };
|
|
368
|
-
//# sourceMappingURL=terrainmaterial.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"terrainmaterial.js","sources":["../../src/material/terrainmaterial.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type {\r\n BindGroup,\r\n GPUProgram,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { mixinLight } from './mixins/lit';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { retainObject, Vector4 } from '@zephyr3d/base';\r\nimport { drawFullscreenQuad } from '../render/fullscreenquad';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../values';\r\nimport { getDevice } from '../app/api';\r\n\r\n/**\r\n * Terrain detail map information\r\n * @public\r\n */\r\nexport type TerrainDetailMapInfo = {\r\n albedoTextures: Texture2DArray | Texture2D[];\r\n uvScale: number[];\r\n metallic?: number[];\r\n roughness?: number[];\r\n normalScale?: number[];\r\n normalTextures?: Texture2DArray | Texture2D[];\r\n albedoTexCoordIndex?: number | number[];\r\n normalTexCoordIndex?: number | number[];\r\n grass?: {\r\n texture?: Texture2D;\r\n bladeWidth?: number;\r\n bladeHeigh?: number;\r\n density?: number;\r\n offset?: number;\r\n }[][];\r\n};\r\n\r\n/**\r\n * Terrain material options\r\n * @public\r\n */\r\nexport type TerrainMaterialOptions = {\r\n splatMap?: Texture2D;\r\n splatMapTexCoordIndex?: number;\r\n detailMaps?: TerrainDetailMapInfo;\r\n};\r\n\r\n/**\r\n * Terrain material class\r\n * @public\r\n */\r\nexport class TerrainMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinLight, mixinPBRMetallicRoughness)\r\n implements Clonable<TerrainMaterial>\r\n{\r\n private static _metallicRoughnessGenerationProgram: GPUProgram = null;\r\n private static _metallicRoughnessGenerationBindGroup: BindGroup = null;\r\n private readonly _options: TerrainMaterialOptions;\r\n private readonly _uvScales: Float32Array<ArrayBuffer>;\r\n private readonly _numDetailMaps: number;\r\n private _terrainInfo: Vector4;\r\n constructor(options?: TerrainMaterialOptions) {\r\n super();\r\n this.normalMapMode = 'object-space';\r\n this._options = null;\r\n this._numDetailMaps = 0;\r\n this._uvScales = null;\r\n this._terrainInfo = null;\r\n if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {\r\n this._options = Object.assign({}, options);\r\n retainObject(this._options.splatMap);\r\n const albedoTextures = this._options.detailMaps.albedoTextures;\r\n if (Array.isArray(albedoTextures)) {\r\n for (const tex of albedoTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail albedo texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n this._numDetailMaps = albedoTextures.length;\r\n } else {\r\n albedoTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(albedoTextures);\r\n this._numDetailMaps = albedoTextures.depth;\r\n }\r\n if (!this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid detail textures`);\r\n }\r\n if (this._numDetailMaps > 4) {\r\n throw new Error(`TerrainMaterial(): The maximum detail levels is 4`);\r\n }\r\n if (\r\n !this._options.detailMaps.uvScale ||\r\n this._options.detailMaps.uvScale.length !== this._numDetailMaps\r\n ) {\r\n throw new Error(`TerrainMaterial(): Invalid uv scale`);\r\n }\r\n this._uvScales = new Float32Array(this._numDetailMaps * 4);\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];\r\n this._uvScales[i * 4 + 1] = 1;\r\n this._uvScales[i * 4 + 2] = 0.01;\r\n this._uvScales[i * 4 + 3] = 0.99;\r\n }\r\n if (this._options.detailMaps.metallic) {\r\n if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid metallic values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];\r\n }\r\n }\r\n if (this._options.detailMaps.roughness) {\r\n if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid roughness values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];\r\n }\r\n }\r\n const normalTextures = options.detailMaps.normalTextures;\r\n if (normalTextures) {\r\n let m: number;\r\n if (Array.isArray(normalTextures)) {\r\n for (const tex of normalTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail normal texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n m = normalTextures.length;\r\n } else {\r\n normalTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(normalTextures);\r\n m = normalTextures.depth;\r\n }\r\n if (m !== this._numDetailMaps) {\r\n throw new Error(\r\n `TerrainMaterial(): The number of normal textures not match the number of albedo textures`\r\n );\r\n }\r\n if (options.detailMaps.normalScale) {\r\n if (options.detailMaps.normalScale.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid normal scale`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];\r\n }\r\n }\r\n }\r\n }\r\n this.metallicRoughnessTexture = this.generateMetallicRoughnessMap();\r\n this.metallicRoughnessTexCoordIndex = -1;\r\n this.albedoTexCoordIndex = -1;\r\n this.normalTexCoordIndex = -1;\r\n }\r\n clone(): TerrainMaterial {\r\n const other = new TerrainMaterial(this._options);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n get terrainInfo(): Vector4 {\r\n return this._terrainInfo;\r\n }\r\n set terrainInfo(val: Vector4) {\r\n this._terrainInfo = val;\r\n this.uniformChanged();\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('terrainInfo', this._terrainInfo);\r\n if (this._options) {\r\n bindGroup.setValue('detailScales', this._uvScales);\r\n bindGroup.setTexture('splatMap', this._options.splatMap);\r\n if (Array.isArray(this._options.detailMaps.albedoTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailAlbedoMap${i}`, this._options.detailMaps.albedoTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailAlbedoMap', this._options.detailMaps.albedoTextures);\r\n }\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailNormalMap${i}`, this._options.detailMaps.normalTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailNormalMap', this._options.detailMaps.normalTextures);\r\n }\r\n }\r\n }\r\n }\r\n getMetallicRoughnessTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getNormalTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getAlbedoTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n calculateAlbedoColor(scope: PBInsideFunctionScope): PBShaderExp {\r\n if (!this._options) {\r\n return super.calculateAlbedoColor(scope);\r\n }\r\n const that = this;\r\n const pb = scope.$builder;\r\n const funcName = 'getTerrainAlbedo';\r\n pb.func(funcName, [], function () {\r\n this.$l.mask = pb.textureSample(this.splatMap, this.$inputs.mapUV);\r\n this.$l.color = pb.vec3(0);\r\n const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n const uv = pb.mul(this.$inputs.mapUV, this.detailScales.at(i).x);\r\n const sample = useTextureArray\r\n ? pb.textureArraySample(this.detailAlbedoMap, uv, i).rgb\r\n : pb.textureSample(this[`detailAlbedoMap${i}`], uv).rgb;\r\n this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));\r\n }\r\n this.$return(pb.vec4(this.color, 1));\r\n });\r\n return pb.getGlobalScope()[funcName]();\r\n }\r\n sampleDetailNormalMap(\r\n scope: PBInsideFunctionScope,\r\n tex: PBShaderExp,\r\n texCoord: PBShaderExp,\r\n normalScale: PBShaderExp,\r\n TBN: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const pixel = pb.sub(pb.mul(pb.textureSample(tex, texCoord).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(normalScale).xx, 1));\r\n return pb.normalize(pb.mul(TBN, normalTex));\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.needFragmentColor()) {\r\n scope.terrainInfo = pb.vec4().uniform(2);\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n scope.$outputs.mapUV = pb.div(scope.oPos.xz, scope.terrainInfo.xy);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n if (this._options) {\r\n scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);\r\n scope.splatMap = pb.tex2D().uniform(2);\r\n const useAlbedoTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n if (useAlbedoTextureArray) {\r\n scope.detailAlbedoMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailAlbedoMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n const useNormalTextureArray = !Array.isArray(that._options.detailMaps.normalTextures);\r\n if (useNormalTextureArray) {\r\n scope.detailNormalMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailNormalMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n let calcNormal = false;\r\n if (this._options && this._options.detailMaps.normalTextures) {\r\n scope.$l.detailMask = pb.textureSample(scope.splatMap, scope.$inputs.mapUV);\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._options.detailMaps.normalTextures.length; i++) {\r\n const tex = scope[`detailNormalMap${i}`];\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(\r\n this.sampleDetailNormalMap(scope, tex, texCoord, scale, scope.normalInfo.TBN),\r\n scope.detailMask[i]\r\n )\r\n );\r\n calcNormal = true;\r\n }\r\n } else {\r\n const tex = scope.detailNormalMap;\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));\r\n const detailNormal = pb.normalize(pb.mul(scope.normalInfo.TBN, normalTex));\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(detailNormal, scope.detailMask[i])\r\n );\r\n calcNormal = true;\r\n }\r\n }\r\n }\r\n if (calcNormal) {\r\n scope.normalInfo.normal = pb.normalize(scope.normalInfo.normal);\r\n }\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n generateMetallicRoughnessMap(): Texture2D {\r\n const device = getDevice();\r\n if (!this._options) {\r\n const tex = device.createTexture2D('rgba8unorm', 1, 1, {\r\n mipmapping: false\r\n });\r\n tex.update(new Uint8Array([0, 1, 0, 0]), 0, 0, 1, 1);\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n return tex;\r\n }\r\n if (!TerrainMaterial._metallicRoughnessGenerationProgram) {\r\n TerrainMaterial._metallicRoughnessGenerationProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.outColor = pb.vec4();\r\n this.roughness = pb.vec4().uniform(0);\r\n this.metallic = pb.vec4().uniform(0);\r\n this.splatMap = pb.tex2D().uniform(0);\r\n pb.main(function () {\r\n this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);\r\n this.roughnessValue = pb.dot(this.weights, this.roughness);\r\n this.metallicValue = pb.dot(this.weights, this.metallic);\r\n this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);\r\n });\r\n }\r\n });\r\n TerrainMaterial._metallicRoughnessGenerationProgram.name = '@TerrainMetallicRoughnessGeneration';\r\n TerrainMaterial._metallicRoughnessGenerationBindGroup = device.createBindGroup(\r\n TerrainMaterial._metallicRoughnessGenerationProgram.bindGroupLayouts[0]\r\n );\r\n }\r\n const roughnessValues = Vector4.one();\r\n const metallicValues = Vector4.zero();\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n metallicValues[i] = this._uvScales[i * 4 + 2];\r\n roughnessValues[i] = this._uvScales[i * 4 + 3];\r\n }\r\n const tex = device.createTexture2D(\r\n 'rgba8unorm',\r\n this._options.splatMap.width,\r\n this._options.splatMap.height\r\n );\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n const program = TerrainMaterial._metallicRoughnessGenerationProgram;\r\n const bindgroup = TerrainMaterial._metallicRoughnessGenerationBindGroup;\r\n bindgroup.setValue('roughness', roughnessValues);\r\n bindgroup.setValue('metallic', metallicValues);\r\n bindgroup.setTexture('splatMap', this._options.splatMap);\r\n const fb = device.createFrameBuffer([tex], null);\r\n device.pushDeviceStates();\r\n device.setFramebuffer(fb);\r\n device.setProgram(program);\r\n device.setBindGroup(0, bindgroup);\r\n drawFullscreenQuad();\r\n device.popDeviceStates();\r\n fb.dispose();\r\n return tex;\r\n }\r\n protected updateRenderStates(pass: number, stateSet: RenderStateSet, ctx: DrawContext): void {\r\n super.updateRenderStates(pass, stateSet, ctx);\r\n const isShadowMapPass = ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;\r\n if (isShadowMapPass) {\r\n stateSet.useRasterizerState().setCullMode('front');\r\n } else {\r\n stateSet.defaultRasterizerState();\r\n }\r\n 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import { ScriptingSystem } from './scriptingsystem.js';
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class RuntimeManager {
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scriptingSystem;
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enabled;
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constructor(VFS, scriptsRoot, editorMode, enabled){
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this.scriptingSystem = new ScriptingSystem({
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VFS,
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scriptsRoot,
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editorMode
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});
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this.enabled = enabled ?? true;
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}
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get VFS() {
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return this.scriptingSystem.registry.VFS;
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}
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detachAllScripts() {
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if (this.enabled) {
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this.scriptingSystem.detachAllScripts();
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}
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}
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async attachScript(host, module) {
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return this.enabled ? await this.scriptingSystem.attachScript(host, module) : null;
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}
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detachScript(host, idOrInstance) {
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if (this.enabled) {
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this.scriptingSystem.detachScript(host, idOrInstance);
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}
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}
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update(deltaTime, elapsedTime) {
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if (this.enabled) {
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this.scriptingSystem.update(deltaTime, elapsedTime);
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}
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}
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}
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export { RuntimeManager };
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//# sourceMappingURL=runtimemgr.js.map
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@@ -1 +0,0 @@
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{"version":3,"file":"runtimemgr.js","sources":["../../../../../../node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js"],"sourcesContent":["import { ScriptingSystem } from './scriptingsystem.js';\n\nclass RuntimeManager {\n scriptingSystem;\n enabled;\n constructor(VFS, scriptsRoot, editorMode, enabled){\n this.scriptingSystem = new ScriptingSystem({\n VFS,\n scriptsRoot,\n editorMode\n });\n this.enabled = enabled ?? true;\n }\n get VFS() {\n return this.scriptingSystem.registry.VFS;\n }\n detachAllScripts() {\n if (this.enabled) {\n this.scriptingSystem.detachAllScripts();\n }\n }\n async attachScript(host, module) {\n return this.enabled ? await this.scriptingSystem.attachScript(host, module) : null;\n }\n detachScript(host, idOrInstance) {\n if (this.enabled) {\n this.scriptingSystem.detachScript(host, idOrInstance);\n }\n }\n update(deltaTime, elapsedTime) {\n if (this.enabled) {\n this.scriptingSystem.update(deltaTime, elapsedTime);\n }\n }\n}\n\nexport { RuntimeManager };\n//# sourceMappingURL=runtimemgr.js.map\n"],"names":[],"mappings":";;AAEA,MAAM,cAAc,CAAC;AACrB,IAAI,eAAe;AACnB,IAAI,OAAO;AACX,IAAI,WAAW,CAAC,GAAG,EAAE,WAAW,EAAE,UAAU,EAAE,OAAO,CAAC;AACtD,QAAQ,IAAI,CAAC,eAAe,GAAG,IAAI,eAAe,CAAC;AACnD,YAAY,GAAG;AACf,YAAY,WAAW;AACvB,YAAY;AACZ,SAAS,CAAC;AACV,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,IAAI,IAAI;AACtC;AACA,IAAI,IAAI,GAAG,GAAG;AACd,QAAQ,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,GAAG;AAChD;AACA,IAAI,gBAAgB,GAAG;AACvB,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1B,YAAY,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE;AACnD;AACA;AACA,IAAI,MAAM,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE;AACrC,QAAQ,OAAO,IAAI,CAAC,OAAO,GAAG,MAAM,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,GAAG,IAAI;AAC1F;AACA,IAAI,YAAY,CAAC,IAAI,EAAE,YAAY,EAAE;AACrC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1B,YAAY,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,CAAC;AACjE;AACA;AACA,IAAI,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE;AACnC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1B,YAAY,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,SAAS,EAAE,WAAW,CAAC;AAC/D;AACA;AACA;;;;","x_google_ignoreList":[0]}
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"runtimescript.js","sources":["../../../../../../node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js"],"sourcesContent":["class RuntimeScript {\n onCreated() {}\n onAttached(_host) {}\n onUpdate(_deltaTime, _elapsedTime) {}\n onDetached() {}\n onDestroy() {}\n}\n\nexport { RuntimeScript };\n//# sourceMappingURL=runtimescript.js.map\n"],"names":[],"mappings":"AAAA,MAAM,aAAa,CAAC;AACpB,IAAI,SAAS,GAAG;AAChB,IAAI,UAAU,CAAC,KAAK,EAAE;AACtB,IAAI,QAAQ,CAAC,UAAU,EAAE,YAAY,EAAE;AACvC,IAAI,UAAU,GAAG;AACjB,IAAI,SAAS,GAAG;AAChB;;;;","x_google_ignoreList":[0]}
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@@ -1,127 +0,0 @@
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1
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-
import { ScriptRegistry } from './scriptregistry.js';
|
|
2
|
-
import { HttpFS } from '@zephyr3d/base';
|
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3
|
-
import { RuntimeScript } from './runtimescript.js';
|
|
4
|
-
|
|
5
|
-
class ScriptingSystem {
|
|
6
|
-
_registry;
|
|
7
|
-
_hostScripts = new Map();
|
|
8
|
-
_onLoadError;
|
|
9
|
-
_importComment;
|
|
10
|
-
constructor(opts = {}){
|
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11
|
-
this._registry = new ScriptRegistry(opts.VFS ?? new HttpFS('./'), opts.scriptsRoot ?? '/', opts.editorMode ?? false);
|
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12
|
-
this._importComment = opts.importComment;
|
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13
|
-
this._onLoadError = opts.onLoadError;
|
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14
|
-
}
|
|
15
|
-
get registry() {
|
|
16
|
-
return this._registry;
|
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17
|
-
}
|
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18
|
-
// Attachs a script to object and returns the script instance
|
|
19
|
-
async attachScript(host, module) {
|
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20
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-
try {
|
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21
|
-
const url = await this._registry.resolveRuntimeUrl(module);
|
|
22
|
-
if (!url) {
|
|
23
|
-
return null;
|
|
24
|
-
}
|
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25
|
-
const mod = await import(url + (this._importComment ?? ''));
|
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26
|
-
let instance;
|
|
27
|
-
if (typeof mod?.default === 'function') {
|
|
28
|
-
// default export
|
|
29
|
-
instance = new mod.default();
|
|
30
|
-
if (instance instanceof RuntimeScript) {
|
|
31
|
-
const P = instance.onCreated();
|
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32
|
-
if (P instanceof Promise) {
|
|
33
|
-
await P;
|
|
34
|
-
}
|
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35
|
-
}
|
|
36
|
-
} else {
|
|
37
|
-
console.warn(`Script '${module}' does not have RuntimeScript class exported as default`);
|
|
38
|
-
return null;
|
|
39
|
-
}
|
|
40
|
-
const attached = {
|
|
41
|
-
id: module,
|
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42
|
-
url,
|
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43
|
-
instance
|
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44
|
-
};
|
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45
|
-
let list = this._hostScripts.get(host);
|
|
46
|
-
if (!list) {
|
|
47
|
-
list = [];
|
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48
|
-
this._hostScripts.set(host, list);
|
|
49
|
-
if (host) {
|
|
50
|
-
host.on('dispose', ()=>{
|
|
51
|
-
this.detachScript(host);
|
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52
|
-
});
|
|
53
|
-
}
|
|
54
|
-
}
|
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55
|
-
list.push(attached);
|
|
56
|
-
this.registerHost(host);
|
|
57
|
-
const P = instance.onAttached(host);
|
|
58
|
-
if (P instanceof Promise) {
|
|
59
|
-
await P;
|
|
60
|
-
}
|
|
61
|
-
return attached.instance;
|
|
62
|
-
} catch (e) {
|
|
63
|
-
this._onLoadError?.(e, module);
|
|
64
|
-
return null;
|
|
65
|
-
}
|
|
66
|
-
}
|
|
67
|
-
// Detach script from host object
|
|
68
|
-
detachScript(host, idOrInstance) {
|
|
69
|
-
const list = this._hostScripts.get(host);
|
|
70
|
-
if (!list || list.length === 0) {
|
|
71
|
-
return false;
|
|
72
|
-
}
|
|
73
|
-
let removed = false;
|
|
74
|
-
for(let i = list.length - 1; i >= 0; i--){
|
|
75
|
-
const it = list[i];
|
|
76
|
-
const hit = !idOrInstance || typeof idOrInstance === 'string' ? it.id === idOrInstance : it.instance === idOrInstance;
|
|
77
|
-
if (hit) {
|
|
78
|
-
try {
|
|
79
|
-
it.instance.onDetached();
|
|
80
|
-
} catch (err) {
|
|
81
|
-
console.error(`Error occured at onDetach() of module '${it.id}': ${err}`);
|
|
82
|
-
}
|
|
83
|
-
try {
|
|
84
|
-
it.instance.onDestroy();
|
|
85
|
-
} catch (err) {
|
|
86
|
-
console.error(`Error occured at onDestroy() of module '${it.id}': ${err}`);
|
|
87
|
-
}
|
|
88
|
-
list.splice(i, 1);
|
|
89
|
-
removed = true;
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
if (list.length === 0) {
|
|
93
|
-
this._hostScripts.delete(host);
|
|
94
|
-
this.unregisterHost(host);
|
|
95
|
-
}
|
|
96
|
-
return removed;
|
|
97
|
-
}
|
|
98
|
-
// Update script instances
|
|
99
|
-
update(deltaTime, elapsedTime) {
|
|
100
|
-
if (this._hostScripts.size === 0) {
|
|
101
|
-
return;
|
|
102
|
-
}
|
|
103
|
-
for (const list of this._hostScripts.values()){
|
|
104
|
-
for (const s of list){
|
|
105
|
-
try {
|
|
106
|
-
s.instance.onUpdate(deltaTime, elapsedTime);
|
|
107
|
-
} catch (err) {
|
|
108
|
-
console.error(`Error occured at onUpdate() of module '${s.id}': ${err}`);
|
|
109
|
-
}
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
}
|
|
113
|
-
// Detach all script instances
|
|
114
|
-
detachAllScripts() {
|
|
115
|
-
while(this._hostScripts.size > 0){
|
|
116
|
-
for (const entry of this._hostScripts){
|
|
117
|
-
this.detachScript(entry[0]);
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
// Preserved functions
|
|
122
|
-
registerHost(_host) {}
|
|
123
|
-
unregisterHost(_host) {}
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
export { ScriptingSystem };
|
|
127
|
-
//# sourceMappingURL=scriptingsystem.js.map
|