@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
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@@ -1,162 +0,0 @@
1
- import { GraphNode } from './graph_node.js';
2
- import { Matrix4x4 } from '@zephyr3d/base';
3
- import '../values.js';
4
- import { InstanceBindGroupAllocator, RenderQueue } from '../render/render_queue.js';
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- import '../material/shader/helper.js';
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- import '../render/renderer.js';
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- import '@zephyr3d/device';
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- import '../render/sky.js';
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- import '../render/clipmap.js';
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- import '../material/lambert.js';
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- import '../material/blinn.js';
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- import '../material/unlit.js';
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- import '../material/particle.js';
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- import '../material/meshmaterial.js';
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- import '../material/grassmaterial.js';
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- import '../material/terrainmaterial.js';
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- import '../material/terrain-cm.js';
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- import '../material/pbrmr.js';
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- import '../material/pbrsg.js';
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- import '../shaders/atmosphere.js';
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- import { BoundingBox } from '../utility/bounding_volume.js';
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-
23
- const tmpMatrix = new Matrix4x4();
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- /**
25
- * Batch group node
26
- * @public
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- */ class BatchGroup extends GraphNode {
28
- _renderQueueMap;
29
- _bindGroupAllocator;
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- _changeTag;
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- _staticBV;
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- /**
33
- * Creates an instance of mesh node
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- * @param scene - The scene to which the mesh node belongs
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- */ constructor(scene){
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- super(scene);
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- this._renderQueueMap = new Map();
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- this._changeTag = 0;
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- this._bindGroupAllocator = new InstanceBindGroupAllocator();
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- this._staticBV = false;
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- const bvCallback = (function() {
42
- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- }).bind(this);
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- this.on('visiblechanged', (node)=>{
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- node.iterate((child)=>{
48
- if (child.isMesh()) {
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- this._changeTag++;
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- return true;
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- }
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- return false;
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- });
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- });
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- this.on('nodeattached', (node)=>{
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- node.iterate((child)=>{
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- if (child.isMesh()) {
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- child.placeToOctree = false;
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- if (!this._staticBV) {
60
- this.invalidateBoundingVolume();
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- }
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- child.on('bvchanged', bvCallback);
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- this._changeTag++;
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- }
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- });
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- });
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- this.on('noderemoved', (node)=>{
68
- node.iterate((child)=>{
69
- if (child.isMesh()) {
70
- child.placeToOctree = true;
71
- if (!this._staticBV) {
72
- this.invalidateBoundingVolume();
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- }
74
- child.off('bvchanged', bvCallback);
75
- this._changeTag++;
76
- }
77
- });
78
- });
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- }
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- /**
81
- * {@inheritDoc Drawable.getName}
82
- */ getName() {
83
- return this._name;
84
- }
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- /**
86
- * {@inheritDoc SceneNode.isBatchGroup}
87
- */ isBatchGroup() {
88
- return true;
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- }
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- clone(method, recursive) {
91
- const other = new BatchGroup(this.scene);
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- other.copyFrom(this, method, recursive);
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- other.parent = this.parent;
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- return other;
95
- }
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- /**
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- * Force the batch state to be rebuilt
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- */ invalidate() {
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- this._changeTag++;
100
- }
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- /** @internal */ _onDetached() {
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- super._onDetached();
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- // Usually the node will be garbage collected after it is detached,
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- // We should reset the render queue to release the render bundles.
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- this._renderQueueMap.forEach((val)=>{
106
- val.queue.reset();
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- });
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- this.invalidate();
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- }
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- /** @internal */ _onAttached() {
111
- // Reset the render queue when attached to a new scene.
112
- this.invalidate();
113
- }
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- /** @internal */ computeBoundingVolume() {
115
- const bv = new BoundingBox();
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- const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);
117
- bv.beginExtend();
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- this.iterate((node)=>{
119
- if (node.isMesh()) {
120
- Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);
121
- const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();
122
- bv.extend(wb.minPoint);
123
- bv.extend(wb.maxPoint);
124
- }
125
- });
126
- return bv.isValid() ? bv : null;
127
- }
128
- /** @internal */ setBoundingVolume(bv) {
129
- this._staticBV = !!bv;
130
- super.setBoundingVolume(bv);
131
- }
132
- /** @internal */ cull(cullVisitor) {
133
- let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);
134
- if (!queueInfo) {
135
- queueInfo = {
136
- queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),
137
- tag: -1
138
- };
139
- this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);
140
- }
141
- if (queueInfo.tag !== this._changeTag) {
142
- queueInfo.tag = this._changeTag;
143
- queueInfo.queue.reset();
144
- const frustumCulling = cullVisitor.frustumCulling;
145
- const renderQueue = cullVisitor.renderQueue;
146
- cullVisitor.frustumCulling = false;
147
- cullVisitor.renderQueue = queueInfo.queue;
148
- this.iterate((node)=>{
149
- if (node.isMesh()) {
150
- cullVisitor.visit(node);
151
- }
152
- });
153
- queueInfo.queue.end(cullVisitor.camera, true);
154
- cullVisitor.frustumCulling = frustumCulling;
155
- cullVisitor.renderQueue = renderQueue;
156
- }
157
- cullVisitor.pushRenderQueue(queueInfo.queue);
158
- }
159
- }
160
-
161
- export { BatchGroup };
162
- //# sourceMappingURL=batchgroup.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"batchgroup.js","sources":["../../../src/scene/batchgroup.ts"],"sourcesContent":["import { GraphNode } from './graph_node';\r\nimport type { CullVisitor, RenderPass } from '../render';\r\nimport { RenderQueue, InstanceBindGroupAllocator } from '../render';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox, type BoundingVolume } from '../utility/bounding_volume';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '.';\r\n\r\nconst tmpMatrix = new Matrix4x4();\r\n\r\n/**\r\n * Batch group node\r\n * @public\r\n */\r\nexport class BatchGroup extends GraphNode implements NodeClonable<BatchGroup> {\r\n private readonly _renderQueueMap: Map<\r\n RenderPass,\r\n {\r\n queue: RenderQueue;\r\n tag: number;\r\n }\r\n >;\r\n private readonly _bindGroupAllocator: InstanceBindGroupAllocator;\r\n private _changeTag: number;\r\n private _staticBV: boolean;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._renderQueueMap = new Map();\r\n this._changeTag = 0;\r\n this._bindGroupAllocator = new InstanceBindGroupAllocator();\r\n this._staticBV = false;\r\n const bvCallback = function (this: BatchGroup) {\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n }.bind(this);\r\n this.on('visiblechanged', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n this._changeTag++;\r\n return true;\r\n }\r\n return false;\r\n });\r\n });\r\n this.on('nodeattached', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = false;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.on('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n this.on('noderemoved', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = true;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.off('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isBatchGroup}\r\n */\r\n isBatchGroup(): this is BatchGroup {\r\n return true;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): BatchGroup {\r\n const other = new BatchGroup(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /**\r\n * Force the batch state to be rebuilt\r\n */\r\n invalidate() {\r\n this._changeTag++;\r\n }\r\n /** @internal */\r\n protected _onDetached(): void {\r\n super._onDetached();\r\n // Usually the node will be garbage collected after it is detached,\r\n // We should reset the render queue to release the render bundles.\r\n this._renderQueueMap.forEach((val) => {\r\n val.queue.reset();\r\n });\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n protected _onAttached(): void {\r\n // Reset the render queue when attached to a new scene.\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n const bv = new BoundingBox();\r\n const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);\r\n bv.beginExtend();\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);\r\n const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();\r\n bv.extend(wb.minPoint);\r\n bv.extend(wb.maxPoint);\r\n }\r\n });\r\n return bv.isValid() ? bv : null;\r\n }\r\n /** @internal */\r\n setBoundingVolume(bv: BoundingVolume): void {\r\n this._staticBV = !!bv;\r\n super.setBoundingVolume(bv);\r\n }\r\n /** @internal */\r\n cull(cullVisitor: CullVisitor) {\r\n let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);\r\n if (!queueInfo) {\r\n queueInfo = {\r\n queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),\r\n tag: -1\r\n };\r\n this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);\r\n }\r\n if (queueInfo.tag !== this._changeTag) {\r\n queueInfo.tag = this._changeTag;\r\n queueInfo.queue.reset();\r\n const frustumCulling = cullVisitor.frustumCulling;\r\n const renderQueue = cullVisitor.renderQueue;\r\n cullVisitor.frustumCulling = false;\r\n cullVisitor.renderQueue = queueInfo.queue;\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n cullVisitor.visit(node);\r\n }\r\n });\r\n queueInfo.queue.end(cullVisitor.camera, true);\r\n cullVisitor.frustumCulling = frustumCulling;\r\n cullVisitor.renderQueue = renderQueue;\r\n }\r\n cullVisitor.pushRenderQueue(queueInfo.queue);\r\n 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@@ -1,209 +0,0 @@
1
- import { ObservableVector4, DRef, Vector3 } from '@zephyr3d/base';
2
- import '../values.js';
3
- import '@zephyr3d/device';
4
- import '../material/shader/helper.js';
5
- import '../material/lambert.js';
6
- import '../material/blinn.js';
7
- import '../material/unlit.js';
8
- import '../material/particle.js';
9
- import '../material/meshmaterial.js';
10
- import '../material/grassmaterial.js';
11
- import '../material/terrainmaterial.js';
12
- import '../material/terrain-cm.js';
13
- import '../material/pbrmr.js';
14
- import '../material/pbrsg.js';
15
- import '../render/renderer.js';
16
- import { SkyRenderer } from '../render/sky.js';
17
- import '../render/clipmap.js';
18
- import { EnvIBL, EnvHemisphericAmbient, EnvConstantAmbient, EnvShIBL } from '../render/envlight.js';
19
- import '../shaders/atmosphere.js';
20
-
21
- /**
22
- * Wrapper for environmant lighting
23
- * @public
24
- */ class EnvLightWrapper {
25
- _envLight;
26
- _ambientColor;
27
- _ambientDown;
28
- _ambientUp;
29
- _radianceMap;
30
- _irradianceMap;
31
- _irradianceSH;
32
- _irradianceSHFB;
33
- _irradianceWindow;
34
- _strength;
35
- /** @internal */ constructor(){
36
- this._envLight = new EnvIBL();
37
- this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);
38
- this._ambientColor.callback = ()=>{
39
- if (this.type === 'constant') {
40
- this._envLight.ambientColor.set(this._ambientColor);
41
- }
42
- };
43
- this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);
44
- this._ambientDown.callback = ()=>{
45
- if (this.type === 'hemisphere') {
46
- this._envLight.ambientDown.set(this._ambientDown);
47
- }
48
- };
49
- this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);
50
- this._ambientUp.callback = ()=>{
51
- if (this.type === 'hemisphere') {
52
- this._envLight.ambientUp.set(this._ambientUp);
53
- }
54
- };
55
- this._radianceMap = new DRef();
56
- this._irradianceMap = new DRef();
57
- this._irradianceSH = new DRef();
58
- this._irradianceSHFB = new DRef();
59
- this._irradianceWindow = new Vector3();
60
- this._strength = 1;
61
- }
62
- /** @internal */ dispose() {
63
- this._envLight?.dispose();
64
- this._radianceMap.dispose();
65
- this._irradianceMap.dispose();
66
- this._irradianceSHFB.dispose();
67
- this._irradianceSH.dispose();
68
- }
69
- /** @internal */ getHash(ctx) {
70
- return !ctx || ctx.drawEnvLight ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${this._envLight.hasIrradiance() ? '1' : '0'}` : 'none';
71
- }
72
- /** @internal */ get envLight() {
73
- return this._envLight;
74
- }
75
- /** The strength of environment lighting */ get strength() {
76
- return this._strength;
77
- }
78
- set strength(val) {
79
- this._strength = val;
80
- }
81
- /** Ambient light color for environment light type constant */ get ambientColor() {
82
- return this._ambientColor;
83
- }
84
- set ambientColor(val) {
85
- this._ambientColor.set(val);
86
- }
87
- /** Up color for environment light type hemisphere */ get ambientUp() {
88
- return this._ambientUp;
89
- }
90
- set ambientUp(val) {
91
- this._ambientUp.set(val);
92
- }
93
- /** Down color for environment light type hemisphere */ get ambientDown() {
94
- return this._ambientDown;
95
- }
96
- set ambientDown(val) {
97
- this._ambientDown.set(val);
98
- }
99
- /** Radiance map for environment light type ibl */ get radianceMap() {
100
- return this._radianceMap.get();
101
- }
102
- set radianceMap(tex) {
103
- this._radianceMap.set(tex);
104
- if (this.type === 'ibl' || this.type === 'ibl-sh') {
105
- this._envLight.radianceMap = this.radianceMap;
106
- }
107
- }
108
- /** Irradiance map for environment light type ibl */ get irradianceMap() {
109
- return this._irradianceMap.get();
110
- }
111
- set irradianceMap(tex) {
112
- this._irradianceMap.set(tex);
113
- if (this.type === 'ibl') {
114
- this._envLight.irradianceMap = this.irradianceMap;
115
- }
116
- }
117
- /** Irradiance SH buffer for environment light type ibl-sh */ get irradianceSH() {
118
- return this._irradianceSH.get();
119
- }
120
- set irradianceSH(value) {
121
- this._irradianceSH.set(value);
122
- if (this.type === 'ibl-sh') {
123
- this._envLight.irradianceSH = this.irradianceSH;
124
- }
125
- }
126
- /** Irradiance SH texture for environment light type ibl-sh */ get irradianceSHFB() {
127
- return this._irradianceSHFB.get();
128
- }
129
- set irradianceSHFB(value) {
130
- this._irradianceSHFB.set(value);
131
- if (this.type === 'ibl-sh') {
132
- this._envLight.irradianceSHFB = this.irradianceSHFB;
133
- }
134
- }
135
- /** Irradiance SH window for environment light type ibl-sh */ get irradianceWindow() {
136
- return this._irradianceWindow;
137
- }
138
- set irradianceWindow(value) {
139
- this._irradianceWindow.set(value);
140
- if (this.type === 'ibl-sh') {
141
- this._envLight.irradianceWindow = this._irradianceWindow;
142
- }
143
- }
144
- /** The environment light type */ get type() {
145
- return this._envLight?.getType() ?? 'none';
146
- }
147
- set type(val) {
148
- switch(val){
149
- case 'none':
150
- this._envLight = null;
151
- break;
152
- case 'ibl':
153
- if (this._envLight?.getType() !== val) {
154
- this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);
155
- }
156
- this._envLight.radianceMap = this.radianceMap;
157
- this._envLight.irradianceMap = this.irradianceMap;
158
- break;
159
- case 'ibl-sh':
160
- if (this._envLight?.getType() !== val) {
161
- this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);
162
- }
163
- this._envLight.radianceMap = this.radianceMap;
164
- this._envLight.irradianceSH = this.irradianceSH;
165
- this._envLight.irradianceWindow = this.irradianceWindow;
166
- break;
167
- case 'constant':
168
- if (this._envLight?.getType() !== val) {
169
- this._envLight = new EnvConstantAmbient(this._ambientColor);
170
- }
171
- break;
172
- case 'hemisphere':
173
- if (this._envLight?.getType() !== val) {
174
- this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);
175
- }
176
- break;
177
- }
178
- }
179
- }
180
- /**
181
- * Environment of scene
182
- * @public
183
- */ class Environment {
184
- _sky;
185
- _light;
186
- /** @internal */ constructor(){
187
- this._sky = new SkyRenderer();
188
- this._light = new EnvLightWrapper();
189
- }
190
- /** The sky renderer */ get sky() {
191
- return this._sky;
192
- }
193
- /** The environment lighting renderer */ get light() {
194
- return this._light;
195
- }
196
- /** @internal */ getHash(ctx) {
197
- return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;
198
- }
199
- /** @internal */ needSceneDepthTexture() {
200
- return this._sky.fogType !== 'none';
201
- }
202
- /** @internal */ dispose() {
203
- this._sky.dispose();
204
- this._light.dispose();
205
- }
206
- }
207
-
208
- export { EnvLightWrapper, Environment };
209
- //# sourceMappingURL=environment.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"environment.js","sources":["../../../src/scene/environment.ts"],"sourcesContent":["import type { Vector4 } from '@zephyr3d/base';\r\nimport { Vector3, DRef } from '@zephyr3d/base';\r\nimport { ObservableVector4 } from '@zephyr3d/base';\r\nimport type { DrawContext, EnvironmentLighting, EnvLightType } from '../render';\r\nimport { EnvShIBL } from '../render';\r\nimport { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL } from '../render';\r\nimport { SkyRenderer } from '../render/sky';\r\nimport type { FrameBuffer, GPUDataBuffer, TextureCube } from '@zephyr3d/device';\r\n\r\n/**\r\n * Wrapper for environmant lighting\r\n * @public\r\n */\r\nexport class EnvLightWrapper {\r\n private _envLight: EnvironmentLighting;\r\n private readonly _ambientColor: ObservableVector4;\r\n private readonly _ambientDown: ObservableVector4;\r\n private readonly _ambientUp: ObservableVector4;\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n private readonly _irradianceWindow: Vector3;\r\n private _strength: number;\r\n /** @internal */\r\n constructor() {\r\n this._envLight = new EnvIBL();\r\n this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientColor.callback = () => {\r\n if (this.type === 'constant') {\r\n (this._envLight as EnvConstantAmbient).ambientColor.set(this._ambientColor);\r\n }\r\n };\r\n this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientDown.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientDown.set(this._ambientDown);\r\n }\r\n };\r\n this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);\r\n this._ambientUp.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientUp.set(this._ambientUp);\r\n }\r\n };\r\n this._radianceMap = new DRef();\r\n this._irradianceMap = new DRef();\r\n this._irradianceSH = new DRef();\r\n this._irradianceSHFB = new DRef();\r\n this._irradianceWindow = new Vector3();\r\n this._strength = 1;\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._envLight?.dispose();\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n this._irradianceSHFB.dispose();\r\n this._irradianceSH.dispose();\r\n }\r\n /** @internal */\r\n getHash(ctx?: DrawContext): string {\r\n return !ctx || ctx.drawEnvLight\r\n ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${\r\n this._envLight.hasIrradiance() ? '1' : '0'\r\n }`\r\n : 'none';\r\n }\r\n /** @internal */\r\n get envLight(): EnvironmentLighting {\r\n return this._envLight;\r\n }\r\n /** The strength of environment lighting */\r\n get strength(): number {\r\n return this._strength;\r\n }\r\n set strength(val: number) {\r\n this._strength = val;\r\n }\r\n /** Ambient light color for environment light type constant */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(val: Vector4) {\r\n this._ambientColor.set(val);\r\n }\r\n /** Up color for environment light type hemisphere */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(val: Vector4) {\r\n this._ambientUp.set(val);\r\n }\r\n /** Down color for environment light type hemisphere */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(val: Vector4) {\r\n this._ambientDown.set(val);\r\n }\r\n /** Radiance map for environment light type ibl */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n if (this.type === 'ibl' || this.type === 'ibl-sh') {\r\n (this._envLight as EnvIBL | EnvShIBL).radianceMap = this.radianceMap;\r\n }\r\n }\r\n /** Irradiance map for environment light type ibl */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n }\r\n }\r\n /** Irradiance SH buffer for environment light type ibl-sh */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n }\r\n }\r\n /** Irradiance SH texture for environment light type ibl-sh */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n }\r\n }\r\n /** Irradiance SH window for environment light type ibl-sh */\r\n get irradianceWindow(): Vector3 {\r\n return this._irradianceWindow;\r\n }\r\n set irradianceWindow(value: Vector3) {\r\n this._irradianceWindow.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceWindow = this._irradianceWindow;\r\n }\r\n }\r\n /** The environment light type */\r\n get type(): EnvLightType {\r\n return this._envLight?.getType() ?? 'none';\r\n }\r\n set type(val: EnvLightType) {\r\n switch (val) {\r\n case 'none':\r\n this._envLight = null;\r\n break;\r\n case 'ibl':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);\r\n }\r\n (this._envLight as EnvIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n break;\r\n case 'ibl-sh':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);\r\n }\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n (this._envLight as EnvShIBL).irradianceWindow = this.irradianceWindow;\r\n break;\r\n case 'constant':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvConstantAmbient(this._ambientColor);\r\n }\r\n break;\r\n case 'hemisphere':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);\r\n }\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Environment of scene\r\n * @public\r\n */\r\nexport class Environment {\r\n private readonly _sky: SkyRenderer;\r\n private readonly _light: EnvLightWrapper;\r\n /** @internal */\r\n constructor() {\r\n this._sky = new SkyRenderer();\r\n this._light = new EnvLightWrapper();\r\n }\r\n /** The sky renderer */\r\n get sky(): SkyRenderer {\r\n return this._sky;\r\n }\r\n /** The environment lighting renderer */\r\n get light(): EnvLightWrapper {\r\n return this._light;\r\n }\r\n /** @internal */\r\n getHash(ctx: DrawContext) {\r\n return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;\r\n }\r\n /** @internal */\r\n needSceneDepthTexture(): boolean {\r\n return this._sky.fogType !== 'none';\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._sky.dispose();\r\n this._light.dispose();\r\n }\r\n}\r\n"],"names":["EnvLightWrapper","_envLight","_ambientColor","_ambientDown","_ambientUp","_radianceMap","_irradianceMap","_irradianceSH","_irradianceSHFB","_irradianceWindow","_strength","EnvIBL","ObservableVector4","callback","type","ambientColor","set","ambientDown","ambientUp","DRef","Vector3","dispose","getHash","ctx","drawEnvLight","hasRadiance","hasIrradiance","envLight","strength","val","radianceMap","get","tex","irradianceMap","irradianceSH","value","irradianceSHFB","irradianceWindow","getType","EnvShIBL","EnvConstantAmbient","EnvHemisphericAmbient","Environment","_sky","_light","SkyRenderer","sky","light","needSceneDepthTexture","fogType"],"mappings":";;;;;;;;;;;;;;;;;;;;AASA;;;AAGC,IACM,MAAMA,eAAAA,CAAAA;IACHC,SAA+B;IACtBC,aAAiC;IACjCC,YAAgC;IAChCC,UAA8B;IAC9BC,YAAgC;IAChCC,cAAkC;IAClCC,aAAmC;IACnCC,eAAmC;IACnCC,iBAA2B;IACpCC,SAAkB;AAC1B,qBACA,WAAc,EAAA;QACZ,IAAI,CAACT,SAAS,GAAG,IAAIU,MAAAA,EAAAA;AACrB,QAAA,IAAI,CAACT,aAAa,GAAG,IAAIU,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AAC1D,QAAA,IAAI,CAACV,aAAa,CAACW,QAAQ,GAAG,IAAA;AAC5B,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,UAAY,EAAA;gBAC3B,IAAI,CAACb,SAAS,CAAwBc,YAAY,CAACC,GAAG,CAAC,IAAI,CAACd,aAAa,CAAA;AAC5E;AACF,SAAA;AACA,QAAA,IAAI,CAACC,YAAY,GAAG,IAAIS,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AACzD,QAAA,IAAI,CAACT,YAAY,CAACU,QAAQ,GAAG,IAAA;AAC3B,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BgB,WAAW,CAACD,GAAG,CAAC,IAAI,CAACb,YAAY,CAAA;AAC7E;AACF,SAAA;AACA,QAAA,IAAI,CAACC,UAAU,GAAG,IAAIQ,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AACvD,QAAA,IAAI,CAACR,UAAU,CAACS,QAAQ,GAAG,IAAA;AACzB,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BiB,SAAS,CAACF,GAAG,CAAC,IAAI,CAACZ,UAAU,CAAA;AACzE;AACF,SAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIc,IAAAA,EAAAA;QACxB,IAAI,CAACb,cAAc,GAAG,IAAIa,IAAAA,EAAAA;QAC1B,IAAI,CAACZ,aAAa,GAAG,IAAIY,IAAAA,EAAAA;QACzB,IAAI,CAACX,eAAe,GAAG,IAAIW,IAAAA,EAAAA;QAC3B,IAAI,CAACV,iBAAiB,GAAG,IAAIW,OAAAA,EAAAA;QAC7B,IAAI,CAACV,SAAS,GAAG,CAAA;AACnB;AACA,qBACAW,OAAU,GAAA;QACR,IAAI,CAACpB,SAAS,EAAEoB,OAAAA,EAAAA;QAChB,IAAI,CAAChB,YAAY,CAACgB,OAAO,EAAA;QACzB,IAAI,CAACf,cAAc,CAACe,OAAO,EAAA;QAC3B,IAAI,CAACb,eAAe,CAACa,OAAO,EAAA;QAC5B,IAAI,CAACd,aAAa,CAACc,OAAO,EAAA;AAC5B;qBAEAC,OAAQC,CAAAA,GAAiB,EAAU;AACjC,QAAA,OAAO,CAACA,GAAAA,IAAOA,GAAIC,CAAAA,YAAY,GAC3B,CAAA,EAAG,IAAI,CAACV,IAAI,CAAC,CAAC,EAAE,IAAI,CAACb,SAAS,CAACwB,WAAW,EAAK,GAAA,GAAA,GAAM,GAAI,CAAA,CAAC,EACxD,IAAI,CAACxB,SAAS,CAACyB,aAAa,EAAK,GAAA,GAAA,GAAM,KACvC,GACF,MAAA;AACN;qBAEA,IAAIC,QAAgC,GAAA;QAClC,OAAO,IAAI,CAAC1B,SAAS;AACvB;gDAEA,IAAI2B,QAAmB,GAAA;QACrB,OAAO,IAAI,CAAClB,SAAS;AACvB;IACA,IAAIkB,QAAAA,CAASC,GAAW,EAAE;QACxB,IAAI,CAACnB,SAAS,GAAGmB,GAAAA;AACnB;mEAEA,IAAId,YAAwB,GAAA;QAC1B,OAAO,IAAI,CAACb,aAAa;AAC3B;IACA,IAAIa,YAAAA,CAAac,GAAY,EAAE;AAC7B,QAAA,IAAI,CAAC3B,aAAa,CAACc,GAAG,CAACa,GAAAA,CAAAA;AACzB;0DAEA,IAAIX,SAAqB,GAAA;QACvB,OAAO,IAAI,CAACd,UAAU;AACxB;IACA,IAAIc,SAAAA,CAAUW,GAAY,EAAE;AAC1B,QAAA,IAAI,CAACzB,UAAU,CAACY,GAAG,CAACa,GAAAA,CAAAA;AACtB;4DAEA,IAAIZ,WAAuB,GAAA;QACzB,OAAO,IAAI,CAACd,YAAY;AAC1B;IACA,IAAIc,WAAAA,CAAYY,GAAY,EAAE;AAC5B,QAAA,IAAI,CAAC1B,YAAY,CAACa,GAAG,CAACa,GAAAA,CAAAA;AACxB;uDAEA,IAAIC,WAA2B,GAAA;AAC7B,QAAA,OAAO,IAAI,CAACzB,YAAY,CAAC0B,GAAG,EAAA;AAC9B;IACA,IAAID,WAAAA,CAAYE,GAAgB,EAAE;AAChC,QAAA,IAAI,CAAC3B,YAAY,CAACW,GAAG,CAACgB,GAAAA,CAAAA;QACtB,IAAI,IAAI,CAAClB,IAAI,KAAK,SAAS,IAAI,CAACA,IAAI,KAAK,QAAU,EAAA;AAChD,YAAA,IAAI,CAACb,SAAS,CAAuB6B,WAAW,GAAG,IAAI,CAACA,WAAW;AACtE;AACF;yDAEA,IAAIG,aAA6B,GAAA;AAC/B,QAAA,OAAO,IAAI,CAAC3B,cAAc,CAACyB,GAAG,EAAA;AAChC;IACA,IAAIE,aAAAA,CAAcD,GAAgB,EAAE;AAClC,QAAA,IAAI,CAAC1B,cAAc,CAACU,GAAG,CAACgB,GAAAA,CAAAA;AACxB,QAAA,IAAI,IAAI,CAAClB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAYgC,aAAa,GAAG,IAAI,CAACA,aAAa;AAC/D;AACF;kEAEA,IAAIC,YAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAAC3B,aAAa,CAACwB,GAAG,EAAA;AAC/B;IACA,IAAIG,YAAAA,CAAaC,KAAoB,EAAE;AACrC,QAAA,IAAI,CAAC5B,aAAa,CAACS,GAAG,CAACmB,KAAAA,CAAAA;AACvB,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAciC,YAAY,GAAG,IAAI,CAACA,YAAY;AAC/D;AACF;mEAEA,IAAIE,cAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAAC5B,eAAe,CAACuB,GAAG,EAAA;AACjC;IACA,IAAIK,cAAAA,CAAeD,KAAkB,EAAE;AACrC,QAAA,IAAI,CAAC3B,eAAe,CAACQ,GAAG,CAACmB,KAAAA,CAAAA;AACzB,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAcmC,cAAc,GAAG,IAAI,CAACA,cAAc;AACnE;AACF;kEAEA,IAAIC,gBAA4B,GAAA;QAC9B,OAAO,IAAI,CAAC5B,iBAAiB;AAC/B;IACA,IAAI4B,gBAAAA,CAAiBF,KAAc,EAAE;AACnC,QAAA,IAAI,CAAC1B,iBAAiB,CAACO,GAAG,CAACmB,KAAAA,CAAAA;AAC3B,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAcoC,gBAAgB,GAAG,IAAI,CAAC5B,iBAAiB;AACxE;AACF;sCAEA,IAAIK,IAAqB,GAAA;AACvB,QAAA,OAAO,IAAI,CAACb,SAAS,EAAEqC,OAAa,EAAA,IAAA,MAAA;AACtC;IACA,IAAIxB,IAAAA,CAAKe,GAAiB,EAAE;QAC1B,OAAQA,GAAAA;YACN,KAAK,MAAA;gBACH,IAAI,CAAC5B,SAAS,GAAG,IAAA;AACjB,gBAAA;YACF,KAAK,KAAA;AACH,gBAAA,IAAI,IAAI,CAACA,SAAS,EAAEqC,cAAcT,GAAK,EAAA;oBACrC,IAAI,CAAC5B,SAAS,GAAG,IAAIU,MAAAA,CAAO,IAAI,CAACmB,WAAW,EAAE,IAAI,CAACG,aAAa,CAAA;AAClE;AACC,gBAAA,IAAI,CAAChC,SAAS,CAAY6B,WAAW,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@@ -1,72 +0,0 @@
1
- import { SceneNode } from './scene_node.js';
2
-
3
- // eslint-disable-next-line @typescript-eslint/no-explicit-any
4
- /**
5
- * Graph scene node
6
- *
7
- * @remarks
8
- * Graph node is the base class of any kind of scene node that will be placed into the octree
9
- *
10
- * @public
11
- */ class GraphNode extends SceneNode {
12
- _octreeNode;
13
- /**
14
- * Creates a graph node
15
- * @param scene - The scene to which the node belongs
16
- */ constructor(scene){
17
- super(scene);
18
- this._octreeNode = null;
19
- }
20
- clone(method, recursive) {
21
- const other = new GraphNode(this.scene);
22
- other.copyFrom(this, method, recursive);
23
- other.parent = this.parent;
24
- return other;
25
- }
26
- /** @internal */ get octreeNode() {
27
- return this._octreeNode;
28
- }
29
- set octreeNode(node) {
30
- this._octreeNode = node;
31
- }
32
- /** Gets the name */ getName() {
33
- return this._name;
34
- }
35
- /**
36
- * {@inheritDoc SceneNode.isGraphNode}
37
- * @override
38
- */ isGraphNode() {
39
- return true;
40
- }
41
- /**
42
- * {@inheritDoc Drawable.getNode}
43
- */ getNode() {
44
- return this;
45
- }
46
- /**
47
- * {@inheritDoc Drawable.getBoneMatrices}
48
- */ getBoneMatrices() {
49
- return null;
50
- }
51
- /**
52
- * {@inheritDoc Drawable.getSortDistance}
53
- */ getSortDistance(camera) {
54
- const cameraWorldMatrix = camera.worldMatrix;
55
- const objectWorldMatrix = this.worldMatrix;
56
- const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;
57
- const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;
58
- const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;
59
- return dx * dx + dy * dy * dz * dz;
60
- }
61
- /**
62
- * {@inheritDoc Drawable.isBatchable}
63
- */ isBatchable() {
64
- return false;
65
- }
66
- /** @internal */ _visibleChanged() {
67
- this._scene?.invalidateNodePlacement(this);
68
- }
69
- }
70
-
71
- export { GraphNode };
72
- //# sourceMappingURL=graph_node.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"graph_node.js","sources":["../../../src/scene/graph_node.ts"],"sourcesContent":["import { SceneNode } from './scene_node';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport type { BatchDrawable } from '../render/drawable';\r\nimport type { Scene } from './scene';\r\nimport type { Camera } from '../camera/camera';\r\nimport type { NodeClonable, NodeCloneMethod, OctreeNode } from '.';\r\n\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n/**\r\n * Graph scene node\r\n *\r\n * @remarks\r\n * Graph node is the base class of any kind of scene node that will be placed into the octree\r\n *\r\n * @public\r\n */\r\nexport class GraphNode extends SceneNode implements NodeClonable<GraphNode> {\r\n private _octreeNode: OctreeNode;\r\n /**\r\n * Creates a graph node\r\n * @param scene - The scene to which the node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._octreeNode = null;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): GraphNode {\r\n const other = new GraphNode(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** @internal */\r\n get octreeNode(): OctreeNode {\r\n return this._octreeNode;\r\n }\r\n set octreeNode(node: OctreeNode) {\r\n this._octreeNode = node;\r\n }\r\n /** Gets the name */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isGraphNode}\r\n * @override\r\n */\r\n isGraphNode(): this is GraphNode {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode(): SceneNode {\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getSortDistance}\r\n */\r\n getSortDistance(camera: Camera): number {\r\n const cameraWorldMatrix = camera.worldMatrix;\r\n const objectWorldMatrix = this.worldMatrix;\r\n const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;\r\n const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;\r\n const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;\r\n return dx * dx + dy * dy * dz * dz;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return false;\r\n }\r\n /** @internal */\r\n protected _visibleChanged(): void {\r\n this._scene?.invalidateNodePlacement(this);\r\n }\r\n}\r\n"],"names":["GraphNode","SceneNode","_octreeNode","scene","clone","method","recursive","other","copyFrom","parent","octreeNode","node","getName","_name","isGraphNode","getNode","getBoneMatrices","getSortDistance","camera","cameraWorldMatrix","worldMatrix","objectWorldMatrix","dx","m03","dy","m13","dz","m23","isBatchable","_scene","invalidateNodePlacement"],"mappings":";;AAOA;AACA;;;;;;;IAQO,MAAMA,SAAkBC,SAAAA,SAAAA,CAAAA;IACrBC,WAAwB;AAChC;;;MAIA,WAAA,CAAYC,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAAA,CAAAA;QACN,IAAI,CAACD,WAAW,GAAG,IAAA;AACrB;IACAE,KAAMC,CAAAA,MAAuB,EAAEC,SAAkB,EAAa;AAC5D,QAAA,MAAMC,KAAQ,GAAA,IAAIP,SAAU,CAAA,IAAI,CAACG,KAAK,CAAA;AACtCI,QAAAA,KAAAA,CAAMC,QAAQ,CAAC,IAAI,EAAEH,MAAQC,EAAAA,SAAAA,CAAAA;AAC7BC,QAAAA,KAAAA,CAAME,MAAM,GAAG,IAAI,CAACA,MAAM;QAC1B,OAAOF,KAAAA;AACT;qBAEA,IAAIG,UAAyB,GAAA;QAC3B,OAAO,IAAI,CAACR,WAAW;AACzB;IACA,IAAIQ,UAAAA,CAAWC,IAAgB,EAAE;QAC/B,IAAI,CAACT,WAAW,GAAGS,IAAAA;AACrB;AACA,yBACAC,OAAkB,GAAA;QAChB,OAAO,IAAI,CAACC,KAAK;AACnB;AACA;;;AAGC,MACDC,WAAiC,GAAA;QAC/B,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,OAAqB,GAAA;AACnB,QAAA,OAAO,IAAI;AACb;AACA;;AAEC,MACDC,eAA6B,GAAA;QAC3B,OAAO,IAAA;AACT;AACA;;MAGAC,eAAAA,CAAgBC,MAAc,EAAU;QACtC,MAAMC,iBAAAA,GAAoBD,OAAOE,WAAW;QAC5C,MAAMC,iBAAAA,GAAoB,IAAI,CAACD,WAAW;AAC1C,QAAA,MAAME,EAAKH,GAAAA,iBAAAA,CAAkBI,GAAG,GAAGF,kBAAkBE,GAAG;AACxD,QAAA,MAAMC,EAAKL,GAAAA,iBAAAA,CAAkBM,GAAG,GAAGJ,kBAAkBI,GAAG;AACxD,QAAA,MAAMC,EAAKP,GAAAA,iBAAAA,CAAkBQ,GAAG,GAAGN,kBAAkBM,GAAG;AACxD,QAAA,OAAOL,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA;AAClC;AACA;;AAEC,MACDE,WAAqC,GAAA;QACnC,OAAO,KAAA;AACT;qBAEA,eAAkC,GAAA;AAChC,QAAA,IAAI,CAACC,MAAM,EAAEC,uBAAAA,CAAwB,IAAI,CAAA;AAC3C;AACF;;;;"}