@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
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- import { Application } from '../app/app.js';
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-
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- class RenderBundleWrapper {
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- _renderBundles;
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- _disposed;
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- static _drawableContainer = new WeakMap();
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- static _materialContainer = new WeakMap();
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- static _primitiveContainer = new WeakMap();
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- /** @internal */ static addDrawable(drawable, material, primitive, wrapper, hash) {
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- let renderBundles = this._drawableContainer.get(drawable);
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- if (!renderBundles) {
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- renderBundles = [];
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- this._drawableContainer.set(drawable, renderBundles);
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- }
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- const index = renderBundles.findIndex((rb)=>rb.wrapper === wrapper);
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- if (index < 0) {
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- renderBundles.push({
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- wrapper: wrapper,
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- hashes: [
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- hash
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- ]
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- });
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- } else {
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- if (!renderBundles[index].hashes.includes(hash)) {
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- renderBundles[index].hashes.push(hash);
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- }
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- }
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- if (material) {
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- let ownDrawables = this._materialContainer.get(material);
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- if (!ownDrawables) {
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- ownDrawables = new Set();
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- this._materialContainer.set(material, ownDrawables);
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- }
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- ownDrawables.add(drawable);
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- }
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- if (primitive) {
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- let ownDrawables = this._primitiveContainer.get(primitive);
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- if (!ownDrawables) {
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- ownDrawables = new Set();
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- this._primitiveContainer.set(primitive, ownDrawables);
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- }
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- ownDrawables.add(drawable);
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- }
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- }
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- /** @internal */ static drawableChanged(drawable) {
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- const renderBundles = this._drawableContainer.get(drawable);
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- if (renderBundles) {
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- for(let i = renderBundles.length - 1; i >= 0; i--){
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- const renderBundle = renderBundles[i].wrapper;
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- if (renderBundle.disposed) {
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- } else {
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- for (const hash of renderBundles[i].hashes){
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- }
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- }
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- }
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- }
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- }
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- /** @internal */ static primitiveChanged(primitive) {
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- const ownDrawables = this._primitiveContainer.get(primitive);
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- if (ownDrawables) {
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- for (const drawable of ownDrawables){
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- this.drawableChanged(drawable);
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- }
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- }
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- }
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- /** @internal */ static primitiveAttached(primitive, drawable) {
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- if (this._drawableContainer.has(drawable)) {
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- const ownDrawables = this._primitiveContainer.get(primitive);
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- if (!ownDrawables) {
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- this._primitiveContainer.set(primitive, new Set([
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- drawable
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- ]));
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- } else {
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- ownDrawables.add(drawable);
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- }
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- this.drawableChanged(drawable);
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- }
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- }
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- /** @internal */ static primitiveDetached(primitive, drawable) {
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- const ownDrawables = this._primitiveContainer.get(primitive);
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- if (ownDrawables && ownDrawables.has(drawable)) {
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- ownDrawables.delete(drawable);
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- this.drawableChanged(drawable);
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- }
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- }
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- /** @internal */ static materialChanged(material) {
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- const ownDrawables = this._materialContainer.get(material);
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- if (ownDrawables) {
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- for (const drawable of ownDrawables){
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- this.drawableChanged(drawable);
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- }
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- }
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- }
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- /** @internal */ static materialUniformsChanged(material) {
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- const ownDrawables = this._materialContainer.get(material);
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- if (ownDrawables) {
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- for (const drawable of ownDrawables){
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- if (drawable.isBatchable()) {
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- drawable.applyMaterialUniformsAll();
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- }
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- }
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- }
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- }
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- /** @internal */ static materialAttached(material, drawable) {
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- if (this._drawableContainer.has(drawable)) {
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- const ownDrawables = this._materialContainer.get(material);
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- if (!ownDrawables) {
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- this._materialContainer.set(material, new Set([
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- drawable
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- ]));
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- } else {
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- ownDrawables.add(drawable);
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- }
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- this.drawableChanged(drawable);
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- }
118
- }
119
- /** @internal */ static materialDetached(material, drawable) {
120
- const ownDrawables = this._materialContainer.get(material);
121
- if (ownDrawables && ownDrawables.has(drawable)) {
122
- ownDrawables.delete(drawable);
123
- this.drawableChanged(drawable);
124
- }
125
- }
126
- constructor(){
127
- this._renderBundles = {};
128
- this._disposed = false;
129
- }
130
- get disposed() {
131
- return this._disposed;
132
- }
133
- getRenderBundle(hash) {
134
- return this._renderBundles[hash] ?? null;
135
- }
136
- beginRenderBundle() {
137
- Application.instance.device.beginCapture();
138
- }
139
- endRenderBundle(hash) {
140
- this._renderBundles[hash] = Application.instance.device.endCapture();
141
- }
142
- invalidate(hash) {
143
- this._renderBundles[hash] = undefined;
144
- }
145
- dispose() {
146
- this._renderBundles = {};
147
- this._disposed = true;
148
- }
149
- }
150
-
151
- export { RenderBundleWrapper };
152
- //# sourceMappingURL=renderbundle_wrapper.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderbundle_wrapper.js","sources":["../../../src/render/renderbundle_wrapper.ts"],"sourcesContent":["import type { RenderBundle } from '@zephyr3d/device';\r\nimport { Application } from '../app';\r\nimport type { Material } from '../material';\r\nimport type { Drawable } from './drawable';\r\nimport type { Primitive } from './primitive';\r\n\r\nexport class RenderBundleWrapper {\r\n private _renderBundles: Record<string, RenderBundle>;\r\n private _disposed: boolean;\r\n private static readonly _drawableContainer: WeakMap<\r\n Drawable,\r\n { wrapper: RenderBundleWrapper; hashes: string[] }[]\r\n > = new WeakMap();\r\n private static readonly _materialContainer: WeakMap<Material, Set<Drawable>> = new WeakMap();\r\n private static readonly _primitiveContainer: WeakMap<Primitive, Set<Drawable>> = new WeakMap();\r\n /** @internal */\r\n static addDrawable(\r\n drawable: Drawable,\r\n material: Material,\r\n primitive: Primitive,\r\n wrapper: RenderBundleWrapper,\r\n hash: string\r\n ) {\r\n let renderBundles = this._drawableContainer.get(drawable);\r\n if (!renderBundles) {\r\n renderBundles = [];\r\n this._drawableContainer.set(drawable, renderBundles);\r\n }\r\n const index = renderBundles.findIndex((rb) => rb.wrapper === wrapper);\r\n if (index < 0) {\r\n renderBundles.push({ wrapper: wrapper, hashes: [hash] });\r\n } else {\r\n if (!renderBundles[index].hashes.includes(hash)) {\r\n renderBundles[index].hashes.push(hash);\r\n }\r\n }\r\n if (material) {\r\n let ownDrawables = this._materialContainer.get(material);\r\n if (!ownDrawables) {\r\n ownDrawables = new Set();\r\n this._materialContainer.set(material, ownDrawables);\r\n }\r\n ownDrawables.add(drawable);\r\n }\r\n if (primitive) {\r\n let ownDrawables = this._primitiveContainer.get(primitive);\r\n if (!ownDrawables) {\r\n ownDrawables = new Set();\r\n this._primitiveContainer.set(primitive, ownDrawables);\r\n }\r\n ownDrawables.add(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static drawableChanged(drawable: Drawable) {\r\n const renderBundles = this._drawableContainer.get(drawable);\r\n if (renderBundles) {\r\n for (let i = renderBundles.length - 1; i >= 0; i--) {\r\n const renderBundle = renderBundles[i].wrapper;\r\n if (renderBundle.disposed) {\r\n renderBundles.splice(i, 1);\r\n } else {\r\n for (const hash of renderBundles[i].hashes) {\r\n renderBundles[i].wrapper.invalidate(hash);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static primitiveChanged(primitive: Primitive) {\r\n const ownDrawables = this._primitiveContainer.get(primitive);\r\n if (ownDrawables) {\r\n for (const drawable of ownDrawables) {\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static primitiveAttached(primitive: Primitive, drawable: Drawable) {\r\n if (this._drawableContainer.has(drawable)) {\r\n const ownDrawables = this._primitiveContainer.get(primitive);\r\n if (!ownDrawables) {\r\n this._primitiveContainer.set(primitive, new Set([drawable]));\r\n } else {\r\n ownDrawables.add(drawable);\r\n }\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static primitiveDetached(primitive: Primitive, drawable: Drawable) {\r\n const ownDrawables = this._primitiveContainer.get(primitive);\r\n if (ownDrawables && ownDrawables.has(drawable)) {\r\n ownDrawables.delete(drawable);\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static materialChanged(material: Material) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (ownDrawables) {\r\n for (const drawable of ownDrawables) {\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static materialUniformsChanged(material: Material) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (ownDrawables) {\r\n for (const drawable of ownDrawables) {\r\n if (drawable.isBatchable()) {\r\n drawable.applyMaterialUniformsAll();\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static materialAttached(material: Material, drawable: Drawable) {\r\n if (this._drawableContainer.has(drawable)) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (!ownDrawables) {\r\n this._materialContainer.set(material, new Set([drawable]));\r\n } else {\r\n ownDrawables.add(drawable);\r\n }\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static materialDetached(material: Material, drawable: Drawable) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (ownDrawables && ownDrawables.has(drawable)) {\r\n ownDrawables.delete(drawable);\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n constructor() {\r\n this._renderBundles = {};\r\n this._disposed = false;\r\n }\r\n get disposed() {\r\n return this._disposed;\r\n }\r\n getRenderBundle(hash: string) {\r\n return this._renderBundles[hash] ?? null;\r\n }\r\n beginRenderBundle() {\r\n Application.instance.device.beginCapture();\r\n }\r\n endRenderBundle(hash: string) {\r\n this._renderBundles[hash] = Application.instance.device.endCapture();\r\n }\r\n invalidate(hash: string) {\r\n this._renderBundles[hash] = undefined;\r\n }\r\n dispose() {\r\n this._renderBundles = {};\r\n this._disposed = true;\r\n }\r\n}\r\n"],"names":["RenderBundleWrapper","_renderBundles","_disposed","_drawableContainer","WeakMap","_materialContainer","_primitiveContainer","addDrawable","drawable","material","primitive","wrapper","hash","renderBundles","get","set","index","findIndex","rb","push","hashes","includes","ownDrawables","Set","add","drawableChanged","i","length","renderBundle","disposed","splice","invalidate","primitiveChanged","primitiveAttached","has","primitiveDetached","delete","materialChanged","materialUniformsChanged","isBatchable","applyMaterialUniformsAll","materialAttached","materialDetached","getRenderBundle","beginRenderBundle","Application","instance","device","beginCapture","endRenderBundle","endCapture","undefined","dispose"],"mappings":";;AAMO,MAAMA,mBAAAA,CAAAA;IACHC,cAA6C;IAC7CC,SAAmB;IAC3B,OAAwBC,kBAAAA,GAGpB,IAAIC,OAAU,EAAA;IAClB,OAAwBC,kBAAAA,GAAuD,IAAID,OAAU,EAAA;IAC7F,OAAwBE,mBAAAA,GAAyD,IAAIF,OAAU,EAAA;AAC/F,qBACA,OAAOG,WACLC,CAAAA,QAAkB,EAClBC,QAAkB,EAClBC,SAAoB,EACpBC,OAA4B,EAC5BC,IAAY,EACZ;AACA,QAAA,IAAIC,gBAAgB,IAAI,CAACV,kBAAkB,CAACW,GAAG,CAACN,QAAAA,CAAAA;AAChD,QAAA,IAAI,CAACK,aAAe,EAAA;AAClBA,YAAAA,aAAAA,GAAgB,EAAE;AAClB,YAAA,IAAI,CAACV,kBAAkB,CAACY,GAAG,CAACP,QAAUK,EAAAA,aAAAA,CAAAA;AACxC;QACA,MAAMG,KAAAA,GAAQH,cAAcI,SAAS,CAAC,CAACC,EAAOA,GAAAA,EAAAA,CAAGP,OAAO,KAAKA,OAAAA,CAAAA;AAC7D,QAAA,IAAIK,QAAQ,CAAG,EAAA;AACbH,YAAAA,aAAAA,CAAcM,IAAI,CAAC;gBAAER,OAASA,EAAAA,OAAAA;gBAASS,MAAQ,EAAA;AAACR,oBAAAA;AAAK;AAAC,aAAA,CAAA;SACjD,MAAA;YACL,IAAI,CAACC,aAAa,CAACG,KAAAA,CAAM,CAACI,MAAM,CAACC,QAAQ,CAACT,IAAO,CAAA,EAAA;AAC/CC,gBAAAA,aAAa,CAACG,KAAM,CAAA,CAACI,MAAM,CAACD,IAAI,CAACP,IAAAA,CAAAA;AACnC;AACF;AACA,QAAA,IAAIH,QAAU,EAAA;AACZ,YAAA,IAAIa,eAAe,IAAI,CAACjB,kBAAkB,CAACS,GAAG,CAACL,QAAAA,CAAAA;AAC/C,YAAA,IAAI,CAACa,YAAc,EAAA;AACjBA,gBAAAA,YAAAA,GAAe,IAAIC,GAAAA,EAAAA;AACnB,gBAAA,IAAI,CAAClB,kBAAkB,CAACU,GAAG,CAACN,QAAUa,EAAAA,YAAAA,CAAAA;AACxC;AACAA,YAAAA,YAAAA,CAAaE,GAAG,CAAChB,QAAAA,CAAAA;AACnB;AACA,QAAA,IAAIE,SAAW,EAAA;AACb,YAAA,IAAIY,eAAe,IAAI,CAAChB,mBAAmB,CAACQ,GAAG,CAACJ,SAAAA,CAAAA;AAChD,YAAA,IAAI,CAACY,YAAc,EAAA;AACjBA,gBAAAA,YAAAA,GAAe,IAAIC,GAAAA,EAAAA;AACnB,gBAAA,IAAI,CAACjB,mBAAmB,CAACS,GAAG,CAACL,SAAWY,EAAAA,YAAAA,CAAAA;AAC1C;AACAA,YAAAA,YAAAA,CAAaE,GAAG,CAAChB,QAAAA,CAAAA;AACnB;AACF;AACA,qBACA,OAAOiB,eAAgBjB,CAAAA,QAAkB,EAAE;AACzC,QAAA,MAAMK,gBAAgB,IAAI,CAACV,kBAAkB,CAACW,GAAG,CAACN,QAAAA,CAAAA;AAClD,QAAA,IAAIK,aAAe,EAAA;YACjB,IAAK,IAAIa,IAAIb,aAAcc,CAAAA,MAAM,GAAG,CAAGD,EAAAA,CAAAA,IAAK,GAAGA,CAAK,EAAA,CAAA;AAClD,gBAAA,MAAME,YAAef,GAAAA,aAAa,CAACa,CAAAA,CAAE,CAACf,OAAO;gBAC7C,IAAIiB,YAAAA,CAAaC,QAAQ,EAAE;oBACzBhB,aAAciB,CAAAA,MAAM,CAACJ,CAAG,EAAA,CAAA,CAAA;iBACnB,MAAA;AACL,oBAAA,KAAK,MAAMd,IAAQC,IAAAA,aAAa,CAACa,CAAE,CAAA,CAACN,MAAM,CAAE;AAC1CP,wBAAAA,aAAa,CAACa,CAAE,CAAA,CAACf,OAAO,CAACoB,UAAU,CAACnB,IAAAA,CAAAA;AACtC;AACF;AACF;AACF;AACF;AACA,qBACA,OAAOoB,gBAAiBtB,CAAAA,SAAoB,EAAE;AAC5C,QAAA,MAAMY,eAAe,IAAI,CAAChB,mBAAmB,CAACQ,GAAG,CAACJ,SAAAA,CAAAA;AAClD,QAAA,IAAIY,YAAc,EAAA;YAChB,KAAK,MAAMd,YAAYc,YAAc,CAAA;gBACnC,IAAI,CAACG,eAAe,CAACjB,QAAAA,CAAAA;AACvB;AACF;AACF;AACA,qBACA,OAAOyB,iBAAAA,CAAkBvB,SAAoB,EAAEF,QAAkB,EAAE;AACjE,QAAA,IAAI,IAAI,CAACL,kBAAkB,CAAC+B,GAAG,CAAC1B,QAAW,CAAA,EAAA;AACzC,YAAA,MAAMc,eAAe,IAAI,CAAChB,mBAAmB,CAACQ,GAAG,CAACJ,SAAAA,CAAAA;AAClD,YAAA,IAAI,CAACY,YAAc,EAAA;AACjB,gBAAA,IAAI,CAAChB,mBAAmB,CAACS,GAAG,CAACL,SAAAA,EAAW,IAAIa,GAAI,CAAA;AAACf,oBAAAA;AAAS,iBAAA,CAAA,CAAA;aACrD,MAAA;AACLc,gBAAAA,YAAAA,CAAaE,GAAG,CAAChB,QAAAA,CAAAA;AACnB;YACA,IAAI,CAACiB,eAAe,CAACjB,QAAAA,CAAAA;AACvB;AACF;AACA,qBACA,OAAO2B,iBAAAA,CAAkBzB,SAAoB,EAAEF,QAAkB,EAAE;AACjE,QAAA,MAAMc,eAAe,IAAI,CAAChB,mBAAmB,CAACQ,GAAG,CAACJ,SAAAA,CAAAA;AAClD,QAAA,IAAIY,YAAgBA,IAAAA,YAAAA,CAAaY,GAAG,CAAC1B,QAAW,CAAA,EAAA;AAC9Cc,YAAAA,YAAAA,CAAac,MAAM,CAAC5B,QAAAA,CAAAA;YACpB,IAAI,CAACiB,eAAe,CAACjB,QAAAA,CAAAA;AACvB;AACF;AACA,qBACA,OAAO6B,eAAgB5B,CAAAA,QAAkB,EAAE;AACzC,QAAA,MAAMa,eAAe,IAAI,CAACjB,kBAAkB,CAACS,GAAG,CAACL,QAAAA,CAAAA;AACjD,QAAA,IAAIa,YAAc,EAAA;YAChB,KAAK,MAAMd,YAAYc,YAAc,CAAA;gBACnC,IAAI,CAACG,eAAe,CAACjB,QAAAA,CAAAA;AACvB;AACF;AACF;AACA,qBACA,OAAO8B,uBAAwB7B,CAAAA,QAAkB,EAAE;AACjD,QAAA,MAAMa,eAAe,IAAI,CAACjB,kBAAkB,CAACS,GAAG,CAACL,QAAAA,CAAAA;AACjD,QAAA,IAAIa,YAAc,EAAA;YAChB,KAAK,MAAMd,YAAYc,YAAc,CAAA;gBACnC,IAAId,QAAAA,CAAS+B,WAAW,EAAI,EAAA;AAC1B/B,oBAAAA,QAAAA,CAASgC,wBAAwB,EAAA;AACnC;AACF;AACF;AACF;AACA,qBACA,OAAOC,gBAAAA,CAAiBhC,QAAkB,EAAED,QAAkB,EAAE;AAC9D,QAAA,IAAI,IAAI,CAACL,kBAAkB,CAAC+B,GAAG,CAAC1B,QAAW,CAAA,EAAA;AACzC,YAAA,MAAMc,eAAe,IAAI,CAACjB,kBAAkB,CAACS,GAAG,CAACL,QAAAA,CAAAA;AACjD,YAAA,IAAI,CAACa,YAAc,EAAA;AACjB,gBAAA,IAAI,CAACjB,kBAAkB,CAACU,GAAG,CAACN,QAAAA,EAAU,IAAIc,GAAI,CAAA;AAACf,oBAAAA;AAAS,iBAAA,CAAA,CAAA;aACnD,MAAA;AACLc,gBAAAA,YAAAA,CAAaE,GAAG,CAAChB,QAAAA,CAAAA;AACnB;YACA,IAAI,CAACiB,eAAe,CAACjB,QAAAA,CAAAA;AACvB;AACF;AACA,qBACA,OAAOkC,gBAAAA,CAAiBjC,QAAkB,EAAED,QAAkB,EAAE;AAC9D,QAAA,MAAMc,eAAe,IAAI,CAACjB,kBAAkB,CAACS,GAAG,CAACL,QAAAA,CAAAA;AACjD,QAAA,IAAIa,YAAgBA,IAAAA,YAAAA,CAAaY,GAAG,CAAC1B,QAAW,CAAA,EAAA;AAC9Cc,YAAAA,YAAAA,CAAac,MAAM,CAAC5B,QAAAA,CAAAA;YA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@@ -1,455 +0,0 @@
1
- import { LightPass } from './lightpass.js';
2
- import { ShadowMapPass } from './shadowmap_pass.js';
3
- import { DepthPass } from './depthpass.js';
4
- import { Vector4, isPowerOf2, nextPowerOf2, Matrix4x4, Vector3 } from '@zephyr3d/base';
5
- import { Application } from '../app/app.js';
6
- import '@zephyr3d/device';
7
- import { CopyBlitter } from '../blitter/copy.js';
8
- import { Camera } from '../camera/camera.js';
9
- import { PostEffectLayer, AbstractPostEffect } from '../posteffect/posteffect.js';
10
- import { ClusteredLight } from './cluster_light.js';
11
- import { GlobalBindGroupAllocator } from './globalbindgroup_allocator.js';
12
- import { ObjectColorPass } from './objectcolorpass.js';
13
- import { buildHiZ } from './hzb.js';
14
- import { MaterialVaryingFlags } from '../values.js';
15
- import { fetchSampler } from '../utility/misc.js';
16
- import { BoxShape } from '../shapes/box.js';
17
- import '../shapes/cylinder.js';
18
- import '../shapes/torus.js';
19
- import '../shapes/plane.js';
20
- import '../shapes/sphere.js';
21
- import '../shapes/tetrahedron.js';
22
-
23
- /**
24
- * Forward render scheme
25
- * @internal
26
- */ class SceneRenderer {
27
- /** @internal */ static _skyMotionVectorProgram = null;
28
- /** @internal */ static _skyMotionVectorBindGroup = null;
29
- static _box = null;
30
- /** @internal */ static _pickCamera = new Camera(null);
31
- /** @internal */ static _scenePass = new LightPass();
32
- /** @internal */ static _depthPass = new DepthPass();
33
- /** @internal */ static _shadowMapPass = new ShadowMapPass();
34
- /** @internal */ static _objectColorPass = new ObjectColorPass();
35
- /** @internal */ static _frontDepthColorState = null;
36
- /** @internal */ static _backDepthColorState = null;
37
- /** @internal */ static _clusters = [];
38
- /** lighting render pass */ static get sceneRenderPass() {
39
- return this._scenePass;
40
- }
41
- /** depth render pass */ static get depthRenderPass() {
42
- return this._depthPass;
43
- }
44
- /** shadow map render pass */ static get shadowMapRenderPass() {
45
- return this._shadowMapPass;
46
- }
47
- /** @internal */ static getClusteredLight() {
48
- if (this._clusters.length > 0) {
49
- return this._clusters.pop();
50
- }
51
- return new ClusteredLight();
52
- }
53
- /** @internal */ static freeClusteredLight(clusteredLight) {
54
- this._clusters.push(clusteredLight);
55
- }
56
- /**
57
- * Renders a scene by given camera
58
- * @param scene - The scene tondered
59
- * @param camera - The camera that will be used to render the scene
60
- * @param compositor - The compositor that will be used to apply postprocess effects
61
- */ static renderScene(scene, camera) {
62
- const device = Application.instance.device;
63
- const colorFormat = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
64
- const depthFormat = device.getDeviceCaps().framebufferCaps.supportDepth32floatStencil8 ? 'd32fs8' : 'd24s8';
65
- const globalBindGroupAllocator = GlobalBindGroupAllocator.get();
66
- scene.frameUpdate();
67
- scene.frameUpdatePerCamera(camera);
68
- if (camera && !device.isContextLost()) {
69
- const defaultViewport = !camera.viewport && !camera.scissor;
70
- const renderX = camera.viewport ? device.screenToDevice(camera.viewport[0]) : 0;
71
- const renderY = camera.viewport ? device.screenToDevice(camera.viewport[1]) : 0;
72
- const renderWidth = camera.viewport ? device.screenToDevice(camera.viewport[2]) : device.getDrawingBufferWidth();
73
- const renderHeight = camera.viewport ? device.screenToDevice(camera.viewport[3]) : device.getDrawingBufferHeight();
74
- if (renderWidth <= 0 || renderHeight <= 0) {
75
- camera.getPickResultResolveFunc()?.(null);
76
- return;
77
- }
78
- const tmpFramebuffer = defaultViewport ? null : device.pool.fetchTemporalFramebuffer(false, renderWidth, renderHeight, colorFormat, depthFormat);
79
- const originFramebuffer = device.getFramebuffer();
80
- if (tmpFramebuffer) {
81
- device.pushDeviceStates();
82
- device.setFramebuffer(tmpFramebuffer);
83
- }
84
- const SSR = camera.SSR && scene.env.light.envLight && scene.env.light.envLight.hasRadiance();
85
- const ctx = {
86
- device,
87
- scene,
88
- renderWidth,
89
- renderHeight,
90
- primaryCamera: camera,
91
- picking: false,
92
- oit: null,
93
- motionVectors: device.type !== 'webgl' && (camera.TAA || camera.motionBlur),
94
- HiZ: camera.HiZ && device.type !== 'webgl',
95
- HiZTexture: null,
96
- globalBindGroupAllocator,
97
- camera,
98
- compositor: camera.compositor,
99
- timestamp: device.frameInfo.frameTimestamp,
100
- queue: 0,
101
- lightBlending: false,
102
- renderPass: null,
103
- renderPassHash: null,
104
- fogFlags: 0,
105
- flip: false,
106
- depthFormat,
107
- colorFormat,
108
- drawEnvLight: false,
109
- env: null,
110
- materialFlags: 0,
111
- TAA: camera.TAA,
112
- SSR,
113
- SSRCalcThickness: SSR && camera.ssrCalcThickness,
114
- SSRRoughnessTexture: device.pool.fetchTemporalTexture2D(true, 'rgba8unorm', renderWidth, renderHeight),
115
- SSRNormalTexture: device.pool.fetchTemporalTexture2D(true, 'rgba8unorm', renderWidth, renderHeight),
116
- finalFramebuffer: device.getFramebuffer(),
117
- intermediateFramebuffer: null
118
- };
119
- this._renderScene(ctx);
120
- if (tmpFramebuffer) {
121
- device.popDeviceStates();
122
- const oversizedViewport = renderX < 0 || renderY < 0 || renderX + renderWidth > device.getDrawingBufferWidth() || renderY + renderHeight > device.getDrawingBufferHeight();
123
- const blitter = new CopyBlitter();
124
- if (oversizedViewport) {
125
- blitter.destRect = [
126
- renderX,
127
- renderY,
128
- renderWidth,
129
- renderHeight
130
- ];
131
- } else {
132
- blitter.viewport = camera.viewport;
133
- }
134
- blitter.scissor = camera.scissor;
135
- blitter.blit(tmpFramebuffer.getColorAttachments()[0], originFramebuffer ?? null, fetchSampler('clamp_nearest_nomip'));
136
- device.pool.releaseFrameBuffer(tmpFramebuffer);
137
- }
138
- }
139
- GlobalBindGroupAllocator.release(globalBindGroupAllocator);
140
- }
141
- static renderSceneDepth(ctx, renderQueue, depthFramebuffer) {
142
- const transmission = !!depthFramebuffer;
143
- if (!depthFramebuffer) {
144
- const format = ctx.device.type === 'webgl' ? ctx.SSRCalcThickness ? 'rgba16f' : 'rgba8unorm' : ctx.SSRCalcThickness ? 'rg32f' : 'r32f';
145
- const mvFormat = ctx.device.type === 'webgl' ? 'rgba16f' : 'rgba16f';
146
- if (!ctx.finalFramebuffer) {
147
- depthFramebuffer = ctx.device.pool.fetchTemporalFramebuffer(true, ctx.renderWidth, ctx.renderHeight, ctx.motionVectors ? [
148
- format,
149
- mvFormat
150
- ] : format, ctx.depthFormat, false);
151
- } else {
152
- const originDepth = ctx.finalFramebuffer?.getDepthAttachment();
153
- depthFramebuffer = originDepth?.isTexture2D() ? ctx.device.pool.fetchTemporalFramebuffer(true, originDepth.width, originDepth.height, ctx.motionVectors ? [
154
- format,
155
- mvFormat
156
- ] : format, originDepth, false) : ctx.device.pool.fetchTemporalFramebuffer(true, ctx.renderWidth, ctx.renderHeight, ctx.motionVectors ? [
157
- format,
158
- mvFormat
159
- ] : format, ctx.depthFormat, false);
160
- }
161
- }
162
- ctx.device.pushDeviceStates();
163
- ctx.device.setFramebuffer(depthFramebuffer);
164
- this._depthPass.encodeDepth = depthFramebuffer.getColorAttachments()[0].format === 'rgba8unorm';
165
- this._depthPass.clearColor = transmission ? null : this._depthPass.encodeDepth ? new Vector4(0, 0, 0, 1) : new Vector4(1, 1, 1, 1);
166
- this._depthPass.clearDepth = transmission ? null : 1;
167
- this._depthPass.clearStencil = null;
168
- this._depthPass.transmission = transmission;
169
- if (ctx.SSRCalcThickness && !transmission) {
170
- if (!this._backDepthColorState) {
171
- this._backDepthColorState = ctx.device.createColorState().setColorMask(false, true, false, false);
172
- }
173
- if (!this._frontDepthColorState) {
174
- this._frontDepthColorState = ctx.device.createColorState().setColorMask(true, false, false, false);
175
- }
176
- ctx.forceColorState = this._backDepthColorState;
177
- ctx.forceCullMode = 'front';
178
- this._depthPass.renderBackface = true;
179
- this._depthPass.transmission = false;
180
- this._depthPass.render(ctx, null, renderQueue);
181
- this._depthPass.clearColor = null;
182
- this._depthPass.renderBackface = false;
183
- ctx.forceColorState = this._frontDepthColorState;
184
- ctx.forceCullMode = null;
185
- }
186
- this._depthPass.render(ctx, null, renderQueue);
187
- ctx.forceColorState = null;
188
- ctx.device.popDeviceStates();
189
- if (!transmission) {
190
- ctx.motionVectorTexture = ctx.motionVectors ? depthFramebuffer.getColorAttachments()[1] : null;
191
- ctx.linearDepthTexture = depthFramebuffer.getColorAttachments()[0];
192
- ctx.depthTexture = depthFramebuffer.getDepthAttachment();
193
- if (ctx.motionVectorTexture) {
194
- this.renderSkyMotionVectors(ctx);
195
- }
196
- if (ctx.HiZ) {
197
- let w = isPowerOf2(ctx.linearDepthTexture.width) ? ctx.linearDepthTexture.width : nextPowerOf2(ctx.linearDepthTexture.width);
198
- let h = isPowerOf2(ctx.linearDepthTexture.height) ? ctx.linearDepthTexture.height : nextPowerOf2(ctx.linearDepthTexture.height);
199
- w = Math.max(1, w >> 1);
200
- h = Math.max(1, h >> 1);
201
- w = ctx.linearDepthTexture.width;
202
- h = ctx.linearDepthTexture.height;
203
- const HiZFrameBuffer = ctx.device.pool.fetchTemporalFramebuffer(true, w, h, ctx.linearDepthTexture.format, null, true);
204
- buildHiZ(ctx.depthTexture, HiZFrameBuffer);
205
- ctx.HiZTexture = HiZFrameBuffer.getColorAttachments()[0];
206
- }
207
- }
208
- return depthFramebuffer;
209
- }
210
- /** @internal */ static _renderScene(ctx) {
211
- const device = ctx.device;
212
- // Cull scene
213
- const renderQueue = this._scenePass.cullScene(ctx, ctx.camera);
214
- // Update sky
215
- const sunLightColor = ctx.scene.env.sky.update(ctx);
216
- // Gather lights
217
- ctx.clusteredLight = this.getClusteredLight();
218
- ctx.clusteredLight.calculateLightIndex(ctx.camera, renderQueue);
219
- // Do GPU ray picking if required
220
- const pickResolveFunc = ctx.camera.getPickResultResolveFunc();
221
- if (pickResolveFunc) {
222
- this.renderObjectColors(ctx, pickResolveFunc, renderQueue);
223
- }
224
- // Render shadow maps
225
- this.renderShadowMaps(ctx, renderQueue.shadowedLights);
226
- // Render scene depth first
227
- const depthFramebuffer = this.renderSceneDepth(ctx, renderQueue, null);
228
- if (ctx.depthTexture === ctx.finalFramebuffer?.getDepthAttachment()) {
229
- ctx.intermediateFramebuffer = ctx.finalFramebuffer;
230
- } else {
231
- // TODO: fetch resizable framebuffer if ctx.defaultViewport is true
232
- ctx.intermediateFramebuffer = device.pool.fetchTemporalFramebuffer(false, ctx.depthTexture.width, ctx.depthTexture.height, ctx.colorFormat, ctx.depthTexture);
233
- }
234
- if (ctx.intermediateFramebuffer && ctx.intermediateFramebuffer !== ctx.finalFramebuffer) {
235
- device.pushDeviceStates();
236
- device.setFramebuffer(ctx.intermediateFramebuffer);
237
- } else {
238
- device.setViewport(null);
239
- device.setScissor(null);
240
- }
241
- this._scenePass.transmission = false; // transmission
242
- this._scenePass.clearDepth = ctx.depthTexture ? null : 1;
243
- this._scenePass.clearStencil = ctx.depthTexture ? null : 0;
244
- if (ctx.SSR && !renderQueue.needSceneColor()) {
245
- ctx.materialFlags |= MaterialVaryingFlags.SSR_STORE_ROUGHNESS;
246
- }
247
- ctx.compositor?.begin(ctx);
248
- if (renderQueue.needSceneColor()) {
249
- const compositor = ctx.compositor;
250
- ctx.compositor = null;
251
- const sceneColorFramebuffer = device.pool.fetchTemporalFramebuffer(true, ctx.depthTexture.width, ctx.depthTexture.height, ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS ? [
252
- ctx.colorFormat,
253
- device.getFramebuffer().getColorAttachments()[1],
254
- device.getFramebuffer().getColorAttachments()[2]
255
- ] : ctx.colorFormat, ctx.depthTexture, false);
256
- device.pushDeviceStates();
257
- device.setFramebuffer(sceneColorFramebuffer);
258
- this._scenePass.transmission = false;
259
- this._scenePass.render(ctx, null, renderQueue);
260
- device.popDeviceStates();
261
- ctx.sceneColorTexture = sceneColorFramebuffer.getColorAttachments()[0];
262
- new CopyBlitter().blit(ctx.sceneColorTexture, device.getFramebuffer() ?? null, fetchSampler('clamp_nearest_nomip'));
263
- this._scenePass.transmission = true;
264
- this._scenePass.clearColor = null;
265
- this._scenePass.clearDepth = null;
266
- this._scenePass.clearStencil = null;
267
- ctx.compositor = compositor;
268
- }
269
- this._scenePass.render(ctx, null, renderQueue);
270
- if (renderQueue.needSceneColor()) {
271
- this.renderSceneDepth(ctx, renderQueue, depthFramebuffer);
272
- }
273
- ctx.compositor?.drawPostEffects(ctx, PostEffectLayer.end, ctx.linearDepthTexture);
274
- ctx.compositor?.end(ctx);
275
- renderQueue.dispose();
276
- ctx.materialFlags &= ~MaterialVaryingFlags.SSR_STORE_ROUGHNESS;
277
- if (ctx.intermediateFramebuffer && ctx.intermediateFramebuffer !== ctx.finalFramebuffer) {
278
- const blitter = new CopyBlitter();
279
- blitter.srgbOut = !ctx.finalFramebuffer;
280
- const srcTex = ctx.intermediateFramebuffer.getColorAttachments()[0];
281
- blitter.blit(srcTex, ctx.finalFramebuffer ?? null, fetchSampler('clamp_nearest_nomip'));
282
- device.popDeviceStates();
283
- device.pool.releaseFrameBuffer(ctx.intermediateFramebuffer);
284
- }
285
- //ShadowMapper.releaseTemporalResources(ctx);
286
- this.freeClusteredLight(ctx.clusteredLight);
287
- // Restore sun color
288
- if (sunLightColor) {
289
- ctx.sunLight.color = sunLightColor;
290
- }
291
- }
292
- static _getSkyMotionVectorProgram(ctx) {
293
- if (!this._skyMotionVectorProgram) {
294
- this._skyMotionVectorProgram = ctx.device.buildRenderProgram({
295
- vertex (pb) {
296
- this.$inputs.pos = pb.vec3().attrib('position');
297
- this.VPMatrix = pb.mat4().uniform(0);
298
- this.prevVPMatrix = pb.mat4().uniform(0);
299
- this.cameraPos = pb.vec3().uniform(0);
300
- this.prevCameraPos = pb.vec3().uniform(0);
301
- pb.main(function() {
302
- this.$l.worldPos = pb.add(this.$inputs.pos, this.cameraPos);
303
- this.$l.prevWorldPos = pb.add(this.$inputs.pos, this.prevCameraPos);
304
- this.$l.clipPos = pb.mul(this.VPMatrix, pb.vec4(this.worldPos, 1));
305
- this.$l.prevClipPos = pb.mul(this.prevVPMatrix, pb.vec4(this.prevWorldPos, 1));
306
- this.clipPos.z = this.clipPos.w;
307
- this.$builtins.position = this.clipPos;
308
- this.$outputs.currentPos = this.clipPos;
309
- this.$outputs.prevPos = this.prevClipPos;
310
- });
311
- },
312
- fragment (pb) {
313
- this.$outputs.color = pb.vec4();
314
- pb.main(function() {
315
- this.$l.motionVector = pb.mul(pb.sub(pb.div(this.$inputs.currentPos.xy, this.$inputs.currentPos.w), pb.div(this.$inputs.prevPos.xy, this.$inputs.prevPos.w)), 0.5);
316
- this.$outputs.color = pb.vec4(this.motionVector, 0, 1);
317
- });
318
- }
319
- });
320
- }
321
- return this._skyMotionVectorProgram;
322
- }
323
- static _getBox(_ctx) {
324
- if (!this._box) {
325
- this._box = new BoxShape({
326
- size: 2,
327
- needNormal: false,
328
- needUV: false
329
- });
330
- }
331
- return this._box;
332
- }
333
- /** @internal */ static renderSkyMotionVectors(ctx) {
334
- if (!ctx.motionVectorTexture) {
335
- return;
336
- }
337
- const fb = ctx.device.pool.fetchTemporalFramebuffer(false, 0, 0, ctx.motionVectorTexture, ctx.depthTexture);
338
- const program = this._getSkyMotionVectorProgram(ctx);
339
- if (!this._skyMotionVectorBindGroup) {
340
- this._skyMotionVectorBindGroup = ctx.device.createBindGroup(program.bindGroupLayouts[0]);
341
- }
342
- const box = this._getBox(ctx);
343
- this._skyMotionVectorBindGroup.setValue('VPMatrix', ctx.camera.viewProjectionMatrix);
344
- this._skyMotionVectorBindGroup.setValue('prevVPMatrix', ctx.camera.prevVPMatrix);
345
- this._skyMotionVectorBindGroup.setValue('cameraPos', ctx.camera.getWorldPosition());
346
- this._skyMotionVectorBindGroup.setValue('prevCameraPos', ctx.camera.prevPosition);
347
- ctx.device.pushDeviceStates();
348
- ctx.device.setProgram(program);
349
- ctx.device.setBindGroup(0, this._skyMotionVectorBindGroup);
350
- ctx.device.setRenderStates(AbstractPostEffect.getDefaultRenderState(ctx, 'le'));
351
- ctx.device.setFramebuffer(fb);
352
- box.draw();
353
- ctx.device.popDeviceStates();
354
- ctx.device.pool.releaseFrameBuffer(fb);
355
- }
356
- /** @internal */ static renderShadowMaps(ctx, lights) {
357
- ctx.renderPass = this._shadowMapPass;
358
- ctx.device.pushDeviceStates();
359
- for (const light of lights){
360
- light.shadow.render(ctx, this._shadowMapPass);
361
- }
362
- ctx.device.popDeviceStates();
363
- }
364
- /** @internal */ static decodeNormalizedFloat(rgba) {
365
- const a = rgba[0] / 255;
366
- const b = rgba[1] / 255;
367
- const c = rgba[2] / 255;
368
- const d = rgba[3] / 255;
369
- return a / (256 * 256 * 256) + b / (256 * 256) + c / 256 + d;
370
- }
371
- /** @internal */ static renderObjectColors(ctx, pickResolveFunc, renderQueue) {
372
- const camera = ctx.camera;
373
- const isWebGL1 = ctx.device.type === 'webgl';
374
- ctx.renderPass = this._objectColorPass;
375
- ctx.device.pushDeviceStates();
376
- const fb = ctx.device.pool.fetchTemporalFramebuffer(false, 1, 1, isWebGL1 ? [
377
- 'rgba8unorm',
378
- 'rgba8unorm'
379
- ] : [
380
- 'rgba8unorm',
381
- 'rgba32f'
382
- ], ctx.depthFormat, false);
383
- ctx.device.setViewport(camera.viewport);
384
- const vp = ctx.device.getViewport();
385
- const windowX = camera.getPickPosX() / vp.width;
386
- const windowY = (vp.height - camera.getPickPosY() - 1) / vp.height;
387
- const windowW = 1 / vp.width;
388
- const windowH = 1 / vp.height;
389
- camera.worldMatrix.decompose(this._pickCamera.scale, this._pickCamera.rotation, this._pickCamera.position);
390
- let left = camera.getProjectionMatrix().getLeftPlane();
391
- let right = camera.getProjectionMatrix().getRightPlane();
392
- let bottom = camera.getProjectionMatrix().getBottomPlane();
393
- let top = camera.getProjectionMatrix().getTopPlane();
394
- const near = camera.getProjectionMatrix().getNearPlane();
395
- const far = camera.getProjectionMatrix().getFarPlane();
396
- const width = right - left;
397
- const height = top - bottom;
398
- left += width * windowX;
399
- bottom += height * windowY;
400
- right = left + width * windowW;
401
- top = bottom + height * windowH;
402
- this._pickCamera.setProjectionMatrix(camera.isPerspective() ? Matrix4x4.frustum(left, right, bottom, top, near, far) : Matrix4x4.ortho(left, right, bottom, top, near, far));
403
- const cameraPos = isWebGL1 ? new Vector3(this._pickCamera.position) : null;
404
- const ray = isWebGL1 ? camera.constructRay(camera.getPickPosX(), camera.getPickPosY()) : null;
405
- ctx.device.setFramebuffer(fb);
406
- this._objectColorPass.clearColor = Vector4.zero();
407
- this._objectColorPass.clearDepth = 1;
408
- const rq = this._objectColorPass.cullScene(ctx, this._pickCamera);
409
- ctx.camera = this._pickCamera;
410
- this._objectColorPass.render(ctx, null, rq);
411
- ctx.camera = camera;
412
- ctx.device.popDeviceStates();
413
- const colorTex = fb.getColorAttachments()[0];
414
- const distanceTex = fb.getColorAttachments()[1];
415
- const colorPixels = new Uint8Array(4);
416
- const distancePixels = isWebGL1 ? new Uint8Array(4) : new Float32Array(4);
417
- const device = ctx.device;
418
- let fence;
419
- if (ctx.device.type === 'webgl') {
420
- fence = Promise.all([
421
- ctx.device.runNextFrameAsync(()=>colorTex.readPixels(0, 0, 1, 1, 0, 0, colorPixels)),
422
- ctx.device.runNextFrameAsync(()=>distanceTex.readPixels(0, 0, 1, 1, 0, 0, distancePixels))
423
- ]);
424
- } else {
425
- fence = Promise.all([
426
- colorTex.readPixels(0, 0, 1, 1, 0, 0, colorPixels),
427
- distanceTex.readPixels(0, 0, 1, 1, 0, 0, distancePixels)
428
- ]);
429
- }
430
- fence.then(()=>{
431
- const drawable = renderQueue.getDrawableByColor(colorPixels);
432
- let d = isWebGL1 ? this.decodeNormalizedFloat(distancePixels) * far : distancePixels[0];
433
- const intersectedPoint = new Vector3(distancePixels[0], distancePixels[1], distancePixels[2]);
434
- if (isWebGL1) {
435
- intersectedPoint.x = cameraPos.x + ray.direction.x * d;
436
- intersectedPoint.y = cameraPos.y + ray.direction.y * d;
437
- intersectedPoint.z = cameraPos.z + ray.direction.z * d;
438
- d = Vector3.distance(intersectedPoint, cameraPos);
439
- }
440
- pickResolveFunc(drawable ? {
441
- distance: d,
442
- intersectedPoint,
443
- drawable,
444
- target: drawable.getPickTarget()
445
- } : null);
446
- device.pool.releaseFrameBuffer(fb);
447
- }).catch((_err)=>{
448
- camera.getPickResultResolveFunc()?.(null);
449
- device.pool.releaseFrameBuffer(fb);
450
- });
451
- }
452
- }
453
-
454
- export { SceneRenderer };
455
- //# sourceMappingURL=renderer.js.map