@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
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@@ -1,301 +0,0 @@
1
- import { ProgramBuilder } from '@zephyr3d/device';
2
- import { QUEUE_OPAQUE } from '../values.js';
3
- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
4
- import { Disposable, DWeakRef } from '@zephyr3d/base';
5
-
6
- /**
7
- * Base class for any kind of materials
8
- *
9
- * @public
10
- */ class Material extends Disposable {
11
- /** @internal */ static _registry = new Map();
12
- /** @internal */ static _nextId = 0;
13
- /** @internal */ static _programCache = {};
14
- /** @internal */ _states;
15
- /** @internal */ _numPasses;
16
- /** @internal */ _hash;
17
- /** @internal */ _optionTag;
18
- /** @internal */ _id;
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- /** @internal */ _persistentId;
20
- /** @internal */ _currentHash;
21
- /** @internal */ _changeTag;
22
- /**
23
- * Creates an instance of material
24
- */ constructor(){
25
- super();
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- this._id = ++Material._nextId;
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- this._persistentId = crypto.randomUUID();
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- this._states = {};
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- this._numPasses = 1;
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- this._hash = [
31
- null
32
- ];
33
- this._optionTag = 0;
34
- this._changeTag = 0;
35
- this._currentHash = [];
36
- Material._registry.set(this._persistentId, new DWeakRef(this));
37
- }
38
- clone() {
39
- const other = new Material();
40
- other.copyFrom(this);
41
- return other;
42
- }
43
- copyFrom(other) {
44
- if (this._states) {
45
- for(const k in this._states){
46
- this._states[k]?.bindGroup?.dispose();
47
- }
48
- this._states = {};
49
- }
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- this._numPasses = other._numPasses;
51
- }
52
- /** Material change tag */ get changeTag() {
53
- return this._changeTag;
54
- }
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- /** @internal */ static findMaterialById(id) {
56
- const m = this._registry.get(id);
57
- if (m && !m.get()) {
58
- this._registry.delete(id);
59
- return null;
60
- }
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- return m ? m.get() : null;
62
- }
63
- /**
64
- * Persistent ID used in serialization
65
- */ get persistentId() {
66
- return this._persistentId;
67
- }
68
- set persistentId(val) {
69
- if (val !== this._persistentId) {
70
- const m = Material._registry.get(this._persistentId);
71
- if (!m || m.get() !== this) {
72
- throw new Error('Registry material mismatch');
73
- }
74
- Material._registry.delete(this._persistentId);
75
- this._persistentId = val;
76
- Material._registry.set(this._persistentId, m);
77
- }
78
- }
79
- /** Unique identifier of the material */ get instanceId() {
80
- return this._id;
81
- }
82
- get numPasses() {
83
- return this._numPasses;
84
- }
85
- set numPasses(val) {
86
- while(this._hash.length < val){
87
- this._hash.push(null);
88
- }
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- this._numPasses = val;
90
- }
91
- /** @internal */ getHash(pass) {
92
- if (this._hash[pass] === null) {
93
- this._hash[pass] = this.createHash(pass);
94
- }
95
- return this._hash[pass];
96
- }
97
- getQueueType() {
98
- return QUEUE_OPAQUE;
99
- }
100
- /** Returns true if given pass is transparent */ isTransparentPass(_pass) {
101
- return false;
102
- }
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- /** Returns true if shading of the material will be affected by lights */ supportLighting() {
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- return true;
105
- }
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- /** Returns true if this material supports geometry instancing */ supportInstancing() {
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- return true;
108
- }
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- /** Returns true if this material supports geometry instancing */ isBatchable() {
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- return false;
111
- }
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- /** Return true if this material requires the scene color texture */ needSceneColor() {
113
- return false;
114
- }
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- /** Return true if this material requires the linear scene depth texture */ needSceneDepth() {
116
- return false;
117
- }
118
- /** Create material instance */ createInstance() {
119
- return null;
120
- }
121
- /** @internal */ get coreMaterial() {
122
- return this;
123
- }
124
- /**
125
- * Apply material
126
- * @param ctx - Draw context
127
- * @returns true if no error, otherwise false
128
- */ apply(ctx) {
129
- for(let pass = 0; pass < this._numPasses; pass++){
130
- const hash = this.calcGlobalHash(ctx, pass);
131
- let state = this._states[hash];
132
- if (!state) {
133
- const programHash = `${this.constructor.name}:${hash}`;
134
- let program = Material._programCache[programHash];
135
- if (!program) {
136
- program = this.createProgram(ctx, pass) ?? null;
137
- Material._programCache[programHash] = program;
138
- }
139
- const bindGroup = program.bindGroupLayouts.length > 2 ? ctx.device.createBindGroup(program.bindGroupLayouts[2]) : null;
140
- state = {
141
- program,
142
- bindGroup,
143
- bindGroupTag: bindGroup?.getGPUId() ?? '',
144
- renderStateSet: ctx.device.createRenderStateSet(),
145
- materialTag: -1
146
- };
147
- this._states[hash] = state;
148
- }
149
- if (!state.program) {
150
- return false;
151
- }
152
- this.applyUniforms(state.bindGroup, ctx, state.materialTag !== this._optionTag, pass);
153
- state.materialTag = this._optionTag;
154
- this.updateRenderStates(pass, state.renderStateSet, ctx);
155
- this._currentHash[pass] = hash;
156
- if (state.bindGroup) {
157
- const id = state.bindGroup.getGPUId();
158
- if (id !== state.bindGroupTag) {
159
- state.bindGroupTag = id;
160
- this._changeTag++;
161
- RenderBundleWrapper.materialChanged(this.coreMaterial);
162
- }
163
- }
164
- }
165
- }
166
- /** @internal */ bind(device, pass) {
167
- const hash = this._currentHash[pass];
168
- const state = this._states[hash];
169
- if (!state) {
170
- console.error('Material.bind() failed: state not found');
171
- return false;
172
- }
173
- if (!state.program) {
174
- return false;
175
- }
176
- device.setProgram(state.program);
177
- device.setBindGroup(2, state.bindGroup);
178
- device.setRenderStates(state.renderStateSet);
179
- }
180
- /** @internal */ calcGlobalHash(ctx, pass) {
181
- return `${this.getHash(pass)}:${ctx.materialFlags}:${ctx.renderPassHash}`;
182
- }
183
- /**
184
- * Draws a primitive using this material
185
- * @internal
186
- *
187
- * @param primitive - The prmitive to be drawn
188
- * @param ctx - The context of current drawing task
189
- * @param numInstances - How many instances should be drawn. if zero, the instance count will be automatically detected.
190
- */ draw(primitive, ctx, numInstances = 0) {
191
- for(let pass = 0; pass < this._numPasses; pass++){
192
- this.bind(ctx.device, pass);
193
- this.drawPrimitive(pass, primitive, ctx, numInstances);
194
- }
195
- }
196
- /**
197
- * Sets all uniform values to the bind group of the material if needed
198
- * @param bindGroup - The bind group of the material
199
- * @param ctx - The context of current drawing task
200
- * @param needUpdate - true if the uniform values needs to update
201
- */ applyUniforms(bindGroup, ctx, needUpdate, pass) {
202
- if (needUpdate) {
203
- this._applyUniforms(bindGroup, ctx, pass);
204
- }
205
- }
206
- /** @internal */ optionChanged(changeHash) {
207
- this._optionTag++;
208
- if (changeHash) {
209
- for(let i = 0; i < this._numPasses; i++){
210
- this._hash[i] = null;
211
- }
212
- this._changeTag++;
213
- RenderBundleWrapper.materialChanged(this.coreMaterial);
214
- }
215
- }
216
- /**
217
- * Convert pass to hash
218
- * @param pass - pass number
219
- * @returns String hash
220
- */ passToHash(pass) {
221
- return String(pass);
222
- }
223
- /** @internal */ createHash(pass) {
224
- return `${this.constructor.name}|${pass}|${this._createHash()}`;
225
- }
226
- /**
227
- * Draw primitve
228
- *
229
- * @param primitive - Primitive to be drawn
230
- * @param ctx - Draw context
231
- */ drawPrimitive(pass, primitive, ctx, numInstances) {
232
- if (numInstances > 0) {
233
- primitive.drawInstanced(numInstances);
234
- } else if (ctx.instanceData) {
235
- primitive.drawInstanced(ctx.instanceData.numInstances);
236
- } else {
237
- primitive.draw();
238
- }
239
- }
240
- /**
241
- * Dispose material
242
- */ onDispose() {
243
- super.onDispose();
244
- const m = Material._registry.get(this.persistentId);
245
- if (m?.get() === this) {
246
- Material._registry.delete(this.persistentId);
247
- m.dispose();
248
- }
249
- if (this._states) {
250
- for(const k in this._states){
251
- this._states[k]?.bindGroup?.dispose();
252
- }
253
- this._states = {};
254
- }
255
- }
256
- /** @internal */ createProgram(ctx, pass) {
257
- const pb = new ProgramBuilder(ctx.device);
258
- return this._createProgram(pb, ctx, pass);
259
- }
260
- /**
261
- * Creates the shader program
262
- * @param pb - The program builder
263
- * @param ctx - The drawing context
264
- * @param func - The material func
265
- * @returns The created shader program
266
- */ _createProgram(_pb, _ctx, _pass) {
267
- return null;
268
- }
269
- /**
270
- * Applies uniform values
271
- * @param bindGroup - The bind group
272
- * @param ctx - The drawing context
273
- */ _applyUniforms(_bindGroup, _ctx, _pass) {}
274
- /**
275
- * Update render states according to draw context and current material pass
276
- * @param pass - Current material pass
277
- * @param renderStates - Render state set to be updated
278
- * @param ctx - Draw context
279
- */ updateRenderStates(_pass, _renderStates, _ctx) {}
280
- /**
281
- * Calculates the hash code of the shader program
282
- * @returns The hash code
283
- */ _createHash() {
284
- return '';
285
- }
286
- /**
287
- * True if this is a material instance
288
- * @internal
289
- **/ get $isInstance() {
290
- return false;
291
- }
292
- /**
293
- * Returns the instance uniforms if this is a material instance
294
- * @internal
295
- **/ get $instanceUniforms() {
296
- return null;
297
- }
298
- }
299
-
300
- export { Material };
301
- //# sourceMappingURL=material.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"material.js","sources":["../../../src/material/material.ts"],"sourcesContent":["import type { AbstractDevice, BindGroup, GPUProgram, RenderStateSet } from '@zephyr3d/device';\r\nimport { ProgramBuilder } from '@zephyr3d/device';\r\nimport type { Primitive } from '../render/primitive';\r\nimport type { DrawContext } from '../render/drawable';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport { DWeakRef, Disposable } from '@zephyr3d/base';\r\nimport type { Clonable, IDisposable } from '@zephyr3d/base';\r\n\r\ntype MaterialState = {\r\n program: GPUProgram;\r\n bindGroup: BindGroup;\r\n bindGroupTag: string;\r\n renderStateSet: RenderStateSet;\r\n materialTag: number;\r\n};\r\n\r\n/**\r\n * Base class for any kind of materials\r\n *\r\n * @public\r\n */\r\nexport class Material extends Disposable implements Clonable<Material>, IDisposable {\r\n /** @internal */\r\n protected static _registry: Map<string, DWeakRef<Material>> = new Map();\r\n /** @internal */\r\n private static _nextId = 0;\r\n /** @internal */\r\n private static _programCache: { [hash: string]: GPUProgram } = {};\r\n /** @internal */\r\n private _states: { [hash: string]: MaterialState };\r\n /** @internal */\r\n protected _numPasses: number;\r\n /** @internal */\r\n protected _hash: string[];\r\n /** @internal */\r\n private _optionTag: number;\r\n /** @internal */\r\n private readonly _id: number;\r\n /** @internal */\r\n private _persistentId: string;\r\n /** @internal */\r\n private _currentHash: string[];\r\n /** @internal */\r\n private _changeTag: number;\r\n /**\r\n * Creates an instance of material\r\n */\r\n constructor() {\r\n super();\r\n this._id = ++Material._nextId;\r\n this._persistentId = crypto.randomUUID();\r\n this._states = {};\r\n this._numPasses = 1;\r\n this._hash = [null];\r\n this._optionTag = 0;\r\n this._changeTag = 0;\r\n this._currentHash = [];\r\n Material._registry.set(this._persistentId, new DWeakRef(this));\r\n }\r\n clone(): Material {\r\n const other = new Material();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this) {\r\n if (this._states) {\r\n for (const k in this._states) {\r\n this._states[k]?.bindGroup?.dispose();\r\n }\r\n this._states = {};\r\n }\r\n this._numPasses = other._numPasses;\r\n }\r\n /** Material change tag */\r\n get changeTag() {\r\n return this._changeTag;\r\n }\r\n /** @internal */\r\n static findMaterialById(id: string) {\r\n const m = this._registry.get(id);\r\n if (m && !m.get()) {\r\n this._registry.delete(id);\r\n return null;\r\n }\r\n return m ? m.get() : null;\r\n }\r\n /**\r\n * Persistent ID used in serialization\r\n */\r\n get persistentId() {\r\n return this._persistentId;\r\n }\r\n set persistentId(val) {\r\n if (val !== this._persistentId) {\r\n const m = Material._registry.get(this._persistentId);\r\n if (!m || m.get() !== this) {\r\n throw new Error('Registry material mismatch');\r\n }\r\n Material._registry.delete(this._persistentId);\r\n this._persistentId = val;\r\n Material._registry.set(this._persistentId, m);\r\n }\r\n }\r\n /** Unique identifier of the material */\r\n get instanceId(): number {\r\n return this._id;\r\n }\r\n get numPasses(): number {\r\n return this._numPasses;\r\n }\r\n set numPasses(val: number) {\r\n while (this._hash.length < val) {\r\n this._hash.push(null);\r\n }\r\n this._numPasses = val;\r\n }\r\n /** @internal */\r\n protected getHash(pass: number): string {\r\n if (this._hash[pass] === null) {\r\n this._hash[pass] = this.createHash(pass);\r\n }\r\n return this._hash[pass];\r\n }\r\n getQueueType(): number {\r\n return QUEUE_OPAQUE;\r\n }\r\n /** Returns true if given pass is transparent */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /** Returns true if shading of the material will be affected by lights */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /** Returns true if this material supports geometry instancing */\r\n supportInstancing(): boolean {\r\n return true;\r\n }\r\n /** Returns true if this material supports geometry instancing */\r\n isBatchable(): boolean {\r\n return false;\r\n }\r\n /** Return true if this material requires the scene color texture */\r\n needSceneColor(): boolean {\r\n return false;\r\n }\r\n /** Return true if this material requires the linear scene depth texture */\r\n needSceneDepth(): boolean {\r\n return false;\r\n }\r\n /** Create material instance */\r\n createInstance(): this {\r\n return null;\r\n }\r\n /** @internal */\r\n get coreMaterial(): this {\r\n return this;\r\n }\r\n /**\r\n * Apply material\r\n * @param ctx - Draw context\r\n * @returns true if no error, otherwise false\r\n */\r\n apply(ctx: DrawContext): boolean {\r\n for (let pass = 0; pass < this._numPasses; pass++) {\r\n const hash = this.calcGlobalHash(ctx, pass);\r\n let state = this._states[hash];\r\n if (!state) {\r\n const programHash = `${this.constructor.name}:${hash}`;\r\n let program = Material._programCache[programHash];\r\n if (!program) {\r\n program = this.createProgram(ctx, pass) ?? null;\r\n Material._programCache[programHash] = program;\r\n }\r\n const bindGroup =\r\n program.bindGroupLayouts.length > 2\r\n ? ctx.device.createBindGroup(program.bindGroupLayouts[2])\r\n : null;\r\n state = {\r\n program,\r\n bindGroup,\r\n bindGroupTag: bindGroup?.getGPUId() ?? '',\r\n renderStateSet: ctx.device.createRenderStateSet(),\r\n materialTag: -1\r\n };\r\n this._states[hash] = state;\r\n }\r\n if (!state.program) {\r\n return false;\r\n }\r\n this.applyUniforms(state.bindGroup, ctx, state.materialTag !== this._optionTag, pass);\r\n state.materialTag = this._optionTag;\r\n this.updateRenderStates(pass, state.renderStateSet, ctx);\r\n this._currentHash[pass] = hash;\r\n if (state.bindGroup) {\r\n const id = state.bindGroup.getGPUId();\r\n if (id !== state.bindGroupTag) {\r\n state.bindGroupTag = id;\r\n this._changeTag++;\r\n RenderBundleWrapper.materialChanged(this.coreMaterial);\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n bind(device: AbstractDevice, pass: number): boolean {\r\n const hash = this._currentHash[pass];\r\n const state = this._states[hash];\r\n if (!state) {\r\n console.error('Material.bind() failed: state not found');\r\n return false;\r\n }\r\n if (!state.program) {\r\n return false;\r\n }\r\n device.setProgram(state.program);\r\n device.setBindGroup(2, state.bindGroup);\r\n device.setRenderStates(state.renderStateSet);\r\n }\r\n /** @internal */\r\n private calcGlobalHash(ctx: DrawContext, pass: number): string {\r\n return `${this.getHash(pass)}:${ctx.materialFlags}:${ctx.renderPassHash}`;\r\n }\r\n /**\r\n * Draws a primitive using this material\r\n * @internal\r\n *\r\n * @param primitive - The prmitive to be drawn\r\n * @param ctx - The context of current drawing task\r\n * @param numInstances - How many instances should be drawn. if zero, the instance count will be automatically detected.\r\n */\r\n draw(primitive: Primitive, ctx: DrawContext, numInstances = 0) {\r\n for (let pass = 0; pass < this._numPasses; pass++) {\r\n this.bind(ctx.device, pass);\r\n this.drawPrimitive(pass, primitive, ctx, numInstances);\r\n }\r\n }\r\n /**\r\n * Sets all uniform values to the bind group of the material if needed\r\n * @param bindGroup - The bind group of the material\r\n * @param ctx - The context of current drawing task\r\n * @param needUpdate - true if the uniform values needs to update\r\n */\r\n applyUniforms(bindGroup: BindGroup, ctx: DrawContext, needUpdate: boolean, pass: number): void {\r\n if (needUpdate) {\r\n this._applyUniforms(bindGroup, ctx, pass);\r\n }\r\n }\r\n /** @internal */\r\n optionChanged(changeHash: boolean) {\r\n this._optionTag++;\r\n if (changeHash) {\r\n for (let i = 0; i < this._numPasses; i++) {\r\n this._hash[i] = null;\r\n }\r\n this._changeTag++;\r\n RenderBundleWrapper.materialChanged(this.coreMaterial);\r\n }\r\n }\r\n /**\r\n * Convert pass to hash\r\n * @param pass - pass number\r\n * @returns String hash\r\n */\r\n passToHash(pass: number): string {\r\n return String(pass);\r\n }\r\n /** @internal */\r\n createHash(pass: number): string {\r\n return `${this.constructor.name}|${pass}|${this._createHash()}`;\r\n }\r\n /**\r\n * Draw primitve\r\n *\r\n * @param primitive - Primitive to be drawn\r\n * @param ctx - Draw context\r\n */\r\n drawPrimitive(pass: number, primitive: Primitive, ctx: DrawContext, numInstances: number): void {\r\n if (numInstances > 0) {\r\n primitive.drawInstanced(numInstances);\r\n } else if (ctx.instanceData) {\r\n primitive.drawInstanced(ctx.instanceData.numInstances);\r\n } else {\r\n primitive.draw();\r\n }\r\n }\r\n /**\r\n * Dispose material\r\n */\r\n protected onDispose() {\r\n super.onDispose();\r\n const m = Material._registry.get(this.persistentId);\r\n if (m?.get() === this) {\r\n Material._registry.delete(this.persistentId);\r\n m.dispose();\r\n }\r\n if (this._states) {\r\n for (const k in this._states) {\r\n this._states[k]?.bindGroup?.dispose();\r\n }\r\n this._states = {};\r\n }\r\n }\r\n /** @internal */\r\n protected createProgram(ctx: DrawContext, pass: number): GPUProgram {\r\n const pb = new ProgramBuilder(ctx.device);\r\n return this._createProgram(pb, ctx, pass);\r\n }\r\n /**\r\n * Creates the shader program\r\n * @param pb - The program builder\r\n * @param ctx - The drawing context\r\n * @param func - The material func\r\n * @returns The created shader program\r\n */\r\n protected _createProgram(_pb: ProgramBuilder, _ctx: DrawContext, _pass: number): GPUProgram {\r\n return null;\r\n }\r\n /**\r\n * Applies uniform values\r\n * @param bindGroup - The bind group\r\n * @param ctx - The drawing context\r\n */\r\n protected _applyUniforms(_bindGroup: BindGroup, _ctx: DrawContext, _pass: number) {}\r\n /**\r\n * Update render states according to draw context and current material pass\r\n * @param pass - Current material pass\r\n * @param renderStates - Render state set to be updated\r\n * @param ctx - Draw context\r\n */\r\n protected updateRenderStates(_pass: number, _renderStates: RenderStateSet, _ctx: DrawContext): void {}\r\n /**\r\n * Calculates the hash code of the shader program\r\n * @returns The hash code\r\n */\r\n protected _createHash(): string {\r\n return '';\r\n }\r\n /**\r\n * True if this is a material instance\r\n * @internal\r\n **/\r\n get $isInstance() {\r\n return false;\r\n }\r\n /**\r\n * Returns the instance uniforms if this is a material instance\r\n * @internal\r\n **/\r\n get $instanceUniforms(): Float32Array<ArrayBuffer> {\r\n return null;\r\n 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