@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
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@@ -1,314 +0,0 @@
1
- import { Disposable } from '@zephyr3d/base';
2
- import { ShaderHelper } from '../material/shader/helper.js';
3
- import '../material/lambert.js';
4
- import '../material/blinn.js';
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- import '../material/unlit.js';
6
- import '../material/particle.js';
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- import '@zephyr3d/device';
8
- import { MAX_GERSTNER_WAVE_COUNT } from '../values.js';
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- import '../material/meshmaterial.js';
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- import '../material/grassmaterial.js';
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- import '../material/terrainmaterial.js';
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- import '../material/terrain-cm.js';
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- import '../material/pbrmr.js';
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- import '../material/pbrsg.js';
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-
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- /**
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- * Gerstner wave generator.
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- * @public
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- */ class GerstnerWaveGenerator extends Disposable {
20
- _version;
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- _waveParams;
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- _numWaves;
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- /**
24
- * Creates a new Gerstner wave generator.
25
- */ constructor(){
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- super();
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- this._waveParams = new Float32Array(8 * MAX_GERSTNER_WAVE_COUNT);
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- this.randomWave(0);
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- this.randomWave(1);
30
- this.randomWave(2);
31
- this.randomWave(3);
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- this._numWaves = 4;
33
- this._version = 0;
34
- }
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- /** @internal */ static randomWaveData(array, offset) {
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- array[offset + 0] = Math.random() * Math.PI * 2;
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- array[offset + 1] = Math.random() * 0.5 + 0.5;
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- array[offset + 2] = Math.random() * 0.1;
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- array[offset + 3] = Math.random() * 10;
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- array[offset + 4] = Math.random() * 100 - 50;
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- array[offset + 5] = 0;
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- array[offset + 6] = Math.random() * 100 - 50;
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- array[offset + 7] = 0;
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- }
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- /** @internal */ setRaw(data, index) {
46
- this._waveParams.set(data, index * 8);
47
- }
48
- clone() {
49
- const other = new GerstnerWaveGenerator();
50
- other.numWaves = this.numWaves;
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- other._waveParams.set(this._waveParams);
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- return other;
53
- }
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- get version() {
55
- return this._version;
56
- }
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- /** Gets the number of waves. */ get numWaves() {
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- return this._numWaves;
59
- }
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- set numWaves(val) {
61
- if (!Number.isInteger(val) || val <= 0 || val > MAX_GERSTNER_WAVE_COUNT) {
62
- console.error(`Invalid wave number: ${val}`);
63
- return;
64
- }
65
- if (val !== this._numWaves) {
66
- for(let i = this._numWaves; i < val; i++){
67
- this.randomWave(i);
68
- }
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- this._numWaves = val;
70
- this._version++;
71
- }
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- }
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- /** Delete wave at index */ deleteWave(index) {
74
- for(let i = index; i < this._numWaves - 1; i++){
75
- for(let j = 0; j < 8; j++){
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- this._waveParams[i * 8 + j] = this._waveParams[(i + 1) * 8 + j];
77
- }
78
- }
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- this._numWaves--;
80
- }
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- /** Delete wave at index */ insertWave(index) {
82
- for(let i = index; i < this._numWaves - 1; i++){
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- for(let j = 0; j < 8; j++){
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- this._waveParams[(i + 1) * 8 + j] = this._waveParams[i * 8 + j];
85
- }
86
- }
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- this._numWaves++;
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- }
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- /**
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- * Sets the angle of the wave direction in radians.
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- * @param waveIndex - index of the wave to set.
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- * @param angle - angle of the wave direction in radians.
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- */ setWaveDirection(waveIndex, angle) {
94
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
95
- this._waveParams[waveIndex * 8 + 0] = angle;
96
- this._version++;
97
- }
98
- }
99
- /**
100
- * Gets the angle of the wave direction in radians.
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- * @param waveIndex - index of the wave to get.
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- * @returns Angle of the wave direction in radians.
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- */ getWaveDirection(waveIndex) {
104
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 0] : 0;
105
- }
106
- /**
107
- * Sets the steepness of the wave.
108
- * @param waveIndex - index of the wave to set.
109
- * @param steepness - Steepness of the wave.
110
- */ setWaveSteepness(waveIndex, steepness) {
111
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
112
- this._waveParams[waveIndex * 8 + 1] = steepness;
113
- this._version++;
114
- }
115
- }
116
- /**
117
- * Gets the steepness of the wave.
118
- * @param waveIndex - index of the wave to set.
119
- * @returns Steepness of the wave.
120
- */ getWaveSteepness(waveIndex) {
121
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 1] : 0;
122
- }
123
- /**
124
- * Sets the amplitude of the wave.
125
- * @param waveIndex - index of the wave to set.
126
- * @param val - Amplitude of the wave.
127
- */ setWaveAmplitude(waveIndex, val) {
128
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
129
- this._waveParams[waveIndex * 8 + 2] = val;
130
- this._version++;
131
- }
132
- }
133
- /**
134
- * Gets the amplitude of the wave.
135
- * @param waveIndex - index of the wave to set.
136
- * @returns Amplitude of the wave.
137
- */ getWaveAmplitude(waveIndex) {
138
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 2] : 0;
139
- }
140
- /**
141
- * Sets the length of the wave.
142
- * @param waveIndex - index of the wave to set.
143
- * @param val - Length of the wave.
144
- */ setWaveLength(waveIndex, val) {
145
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
146
- this._waveParams[waveIndex * 8 + 3] = val;
147
- this._version++;
148
- }
149
- }
150
- /**
151
- * Gets the length of the wave.
152
- * @param waveIndex - index of the wave to set.
153
- * @returns Length of the wave.
154
- */ getWaveLength(waveIndex) {
155
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 3] : 0;
156
- }
157
- /**
158
- * Query if the wave is an omni-directional wave.
159
- * @param waveIndex - index of the wave to set.
160
- * @returns true if the wave is an omni-directional wave, false otherwise.
161
- */ isOmniWave(waveIndex) {
162
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 7] !== 0 : false;
163
- }
164
- /**
165
- * Sets whether the wave is an omni-directional wave.
166
- * @param waveIndex - index of the wave to set.
167
- * @param isOmni - true if the wave is an omni-directional wave, false otherwise.
168
- */ setOmniWave(waveIndex, isOmni) {
169
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
170
- this._waveParams[waveIndex * 8 + 7] = isOmni ? 1 : 0;
171
- this._version++;
172
- }
173
- }
174
- /**
175
- * Gets the X coordinate of the wave origin if it is an omni-directional wave.
176
- * @param waveIndex - index of the wave to set.
177
- * @returns X coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.
178
- */ getOriginX(waveIndex) {
179
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 4] : 0;
180
- }
181
- /**
182
- * Gets the Z coordinate of the wave origin if it is an omni-directional wave.
183
- * @param waveIndex - index of the wave to set.
184
- * @returns Z coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.
185
- */ getOriginZ(waveIndex) {
186
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 6] : 0;
187
- }
188
- /**
189
- * Sets the X and Z coordinates of the wave origin if it is an omni-directional wave.
190
- * @param waveIndex - index of the wave to set.
191
- * @param x - X coordinate of the wave origin
192
- * @param z - Z coordinate of the wave origin
193
- */ setOrigin(waveIndex, x, z) {
194
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
195
- this._waveParams[waveIndex * 8 + 4] = x;
196
- this._waveParams[waveIndex * 8 + 6] = z;
197
- this._version++;
198
- }
199
- }
200
- /** @internal */ randomWave(i) {
201
- GerstnerWaveGenerator.randomWaveData(this._waveParams, i * 8);
202
- }
203
- /** {@inheritDoc WaveGenerator.update} */ update() {}
204
- /** {@inheritDoc WaveGenerator.needUpdate} */ needUpdate() {
205
- return false;
206
- }
207
- /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */ calcClipmapTileAABB(minX, maxX, minZ, maxZ, y, outAABB) {
208
- let maxHeight = 0;
209
- for(let i = 0; i < this._numWaves; i++){
210
- const h = this._waveParams[i * 8 + 2];
211
- if (h > maxHeight) {
212
- maxHeight = h;
213
- }
214
- }
215
- outAABB.minPoint.setXYZ(minX, y, minZ);
216
- outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);
217
- }
218
- /** {@inheritDoc WaveGenerator.calcFragmentNormal} */ calcFragmentNormal(scope, xz) {
219
- const pb = scope.$builder;
220
- const that = this;
221
- pb.func('calcFragmentNormal', [
222
- pb.vec2('xz')
223
- ], function() {
224
- this.$l.inPos = pb.vec3(this.xz.x, 0, this.xz.y);
225
- this.$l.outPos = pb.vec3();
226
- this.$l.outNormal = pb.vec3();
227
- that.calcNormalAndPos(this, this.inPos, this.outPos, this.outNormal);
228
- this.$return(this.outNormal);
229
- });
230
- return scope.calcFragmentNormal(xz);
231
- }
232
- /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */ calcFragmentNormalAndFoam(scope, xz) {
233
- return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);
234
- }
235
- /** {@inheritDoc WaveGenerator.setupUniforms} */ setupUniforms(scope, uniformGroup) {
236
- const pb = scope.$builder;
237
- scope.numWaves = pb.float().uniform(uniformGroup);
238
- scope.waveParams = pb.vec4[MAX_GERSTNER_WAVE_COUNT * 2]().uniform(uniformGroup);
239
- }
240
- /** @internal */ gerstnerWave(scope, waveParam, omniParam, inPos, outNormal) {
241
- const pb = scope.$builder;
242
- pb.func('gerstnerWave', [
243
- pb.vec4('waveParam'),
244
- pb.vec4('omniParam'),
245
- pb.vec3('inPos'),
246
- pb.vec3('outNormal').out()
247
- ], function() {
248
- this.$l.amplitude = pb.max(this.waveParam.z, 0.01);
249
- this.$l.wavelength = this.waveParam.w;
250
- this.$l.omniPos = this.omniParam.xz;
251
- this.$l.omni = this.omniParam.w;
252
- this.$l.direction = pb.vec2(pb.sin(this.waveParam.x), pb.cos(this.waveParam.x));
253
- this.$l.w = pb.max(0.001, pb.div(Math.PI * 2, this.wavelength));
254
- this.$l.wSpeed = pb.sqrt(pb.mul(9.8, this.w));
255
- this.$l.peak = this.waveParam.y;
256
- this.$l.qi = pb.div(this.peak, pb.mul(this.amplitude, this.w, this.numWaves));
257
- this.$l.dirWaveInput = pb.mul(this.direction, pb.sub(1, this.omni));
258
- this.$l.omniWaveInput = pb.mul(pb.sub(this.inPos.xz, this.omniPos), this.omni);
259
- this.$l.windDir = pb.normalize(pb.add(this.dirWaveInput, this.omniWaveInput));
260
- this.$l.dir = pb.dot(this.windDir, pb.sub(this.inPos.xz, pb.mul(this.omniPos, this.omni)));
261
- this.$l.calc = pb.sub(pb.mul(this.dir, this.w), pb.mul(this.wSpeed, ShaderHelper.getElapsedTime(this)));
262
- this.$l.cosCalc = pb.cos(this.calc);
263
- this.$l.sinCalc = pb.sin(this.calc);
264
- this.$l.waveXZ = pb.mul(this.windDir.xy, this.qi, this.amplitude, this.cosCalc);
265
- this.$l.waveY = pb.div(pb.mul(this.sinCalc, this.amplitude), this.numWaves);
266
- this.$l.wave = pb.vec3(this.waveXZ.x, this.waveY, this.waveXZ.y);
267
- this.$l.wa = pb.mul(this.w, this.amplitude);
268
- this.$l.n = pb.vec3(pb.neg(pb.mul(this.windDir.xy, this.wa, this.cosCalc)), pb.sub(1, pb.mul(this.qi, this.wa, this.sinCalc)));
269
- this.outNormal = pb.div(this.n.xzy, this.numWaves);
270
- this.$return(pb.mul(this.wave, pb.clamp(pb.mul(this.amplitude, 10000), 0, 1)));
271
- });
272
- return scope.gerstnerWave(waveParam, omniParam, inPos, outNormal);
273
- }
274
- /** @internal */ calcNormalAndPos(scope, inPos, outPos, outNormal) {
275
- const pb = scope.$builder;
276
- const that = this;
277
- pb.func('calcPositionAndNormal', [
278
- pb.vec3('inPos'),
279
- pb.vec3('outPos').out(),
280
- pb.vec3('outNormal').out()
281
- ], function() {
282
- this.outPos = this.inPos;
283
- this.outNormal = pb.vec3(0);
284
- this.$for(pb.float('i'), 0, pb.getDevice().type === 'webgl' ? MAX_GERSTNER_WAVE_COUNT : this.numWaves, function() {
285
- if (pb.getDevice().type === 'webgl') {
286
- this.$if(pb.greaterThanEqual(this.i, this.numWaves), function() {
287
- this.$break();
288
- });
289
- }
290
- this.$l.waveNormal = pb.vec3();
291
- this.$l.wavePos = that.gerstnerWave(this, this.waveParams.at(pb.mul(this.i, 2)), this.waveParams.at(pb.add(pb.mul(this.i, 2), 1)), this.inPos, this.waveNormal);
292
- this.outPos = pb.add(this.outPos, this.wavePos);
293
- this.outNormal = pb.add(this.outNormal, this.waveNormal);
294
- });
295
- });
296
- scope.calcPositionAndNormal(inPos, outPos, outNormal);
297
- }
298
- /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */ calcVertexPositionAndNormal(scope, inPos, outPos, outNormal) {
299
- this.calcNormalAndPos(scope, inPos, outPos, outNormal);
300
- }
301
- /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */ applyWaterBindGroup(bindGroup) {
302
- bindGroup.setValue('numWaves', this._numWaves);
303
- bindGroup.setValue('waveParams', this._waveParams);
304
- }
305
- /** {@inheritDoc WaveGenerator.isOk} */ isOk() {
306
- return true;
307
- }
308
- /** {@inheritDoc WaveGenerator.getHash} */ getHash() {
309
- return 'GerstnerWaveGenerator';
310
- }
311
- }
312
-
313
- export { GerstnerWaveGenerator };
314
- //# sourceMappingURL=gerstner_wavegenerator.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"gerstner_wavegenerator.js","sources":["../../../src/render/gerstner_wavegenerator.ts"],"sourcesContent":["import { Disposable, type AABB } from '@zephyr3d/base';\r\nimport type { WaveGenerator } from './wavegenerator';\r\nimport type { BindGroup, PBGlobalScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { ShaderHelper } from '../material';\r\nimport { MAX_GERSTNER_WAVE_COUNT } from '../values';\r\n\r\n/**\r\n * Gerstner wave generator.\r\n * @public\r\n */\r\nexport class GerstnerWaveGenerator extends Disposable implements WaveGenerator {\r\n private _version: number;\r\n private _waveParams: Float32Array<ArrayBuffer>;\r\n private _numWaves: number;\r\n /**\r\n * Creates a new Gerstner wave generator.\r\n */\r\n constructor() {\r\n super();\r\n this._waveParams = new Float32Array(8 * MAX_GERSTNER_WAVE_COUNT);\r\n this.randomWave(0);\r\n this.randomWave(1);\r\n this.randomWave(2);\r\n this.randomWave(3);\r\n this._numWaves = 4;\r\n this._version = 0;\r\n }\r\n /** @internal */\r\n static randomWaveData(array: Float32Array, offset: number) {\r\n array[offset + 0] = Math.random() * Math.PI * 2;\r\n array[offset + 1] = Math.random() * 0.5 + 0.5;\r\n array[offset + 2] = Math.random() * 0.1;\r\n array[offset + 3] = Math.random() * 10;\r\n array[offset + 4] = Math.random() * 100 - 50;\r\n array[offset + 5] = 0;\r\n array[offset + 6] = Math.random() * 100 - 50;\r\n array[offset + 7] = 0;\r\n }\r\n /** @internal */\r\n setRaw(data: Float32Array, index: number) {\r\n this._waveParams.set(data, index * 8);\r\n }\r\n clone(): this {\r\n const other = new GerstnerWaveGenerator();\r\n other.numWaves = this.numWaves;\r\n other._waveParams.set(this._waveParams);\r\n return other as this;\r\n }\r\n get version() {\r\n return this._version;\r\n }\r\n /** Gets the number of waves. */\r\n get numWaves(): number {\r\n return this._numWaves;\r\n }\r\n set numWaves(val: number) {\r\n if (!Number.isInteger(val) || val <= 0 || val > MAX_GERSTNER_WAVE_COUNT) {\r\n console.error(`Invalid wave number: ${val}`);\r\n return;\r\n }\r\n if (val !== this._numWaves) {\r\n for (let i = this._numWaves; i < val; i++) {\r\n this.randomWave(i);\r\n }\r\n this._numWaves = val;\r\n this._version++;\r\n }\r\n }\r\n /** Delete wave at index */\r\n deleteWave(index: number) {\r\n for (let i = index; i < this._numWaves - 1; i++) {\r\n for (let j = 0; j < 8; j++) {\r\n this._waveParams[i * 8 + j] = this._waveParams[(i + 1) * 8 + j];\r\n }\r\n }\r\n this._numWaves--;\r\n }\r\n /** Delete wave at index */\r\n insertWave(index: number) {\r\n for (let i = index; i < this._numWaves - 1; i++) {\r\n for (let j = 0; j < 8; j++) {\r\n this._waveParams[(i + 1) * 8 + j] = this._waveParams[i * 8 + j];\r\n }\r\n }\r\n this._numWaves++;\r\n }\r\n /**\r\n * Sets the angle of the wave direction in radians.\r\n * @param waveIndex - index of the wave to set.\r\n * @param angle - angle of the wave direction in radians.\r\n */\r\n setWaveDirection(waveIndex: number, angle: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 0] = angle;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the angle of the wave direction in radians.\r\n * @param waveIndex - index of the wave to get.\r\n * @returns Angle of the wave direction in radians.\r\n */\r\n getWaveDirection(waveIndex: number): number {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 0] : 0;\r\n }\r\n /**\r\n * Sets the steepness of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param steepness - Steepness of the wave.\r\n */\r\n setWaveSteepness(waveIndex: number, steepness: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 1] = steepness;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the steepness of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Steepness of the wave.\r\n */\r\n getWaveSteepness(waveIndex: number): number {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 1] : 0;\r\n }\r\n /**\r\n * Sets the amplitude of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param val - Amplitude of the wave.\r\n */\r\n setWaveAmplitude(waveIndex: number, val: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 2] = val;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the amplitude of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Amplitude of the wave.\r\n */\r\n getWaveAmplitude(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 2] : 0;\r\n }\r\n /**\r\n * Sets the length of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param val - Length of the wave.\r\n */\r\n setWaveLength(waveIndex: number, val: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 3] = val;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the length of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Length of the wave.\r\n */\r\n getWaveLength(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 3] : 0;\r\n }\r\n /**\r\n * Query if the wave is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns true if the wave is an omni-directional wave, false otherwise.\r\n */\r\n isOmniWave(waveIndex: number): boolean {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 7] !== 0 : false;\r\n }\r\n /**\r\n * Sets whether the wave is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param isOmni - true if the wave is an omni-directional wave, false otherwise.\r\n */\r\n setOmniWave(waveIndex: number, isOmni: boolean) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 7] = isOmni ? 1 : 0;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the X coordinate of the wave origin if it is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns X coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.\r\n */\r\n getOriginX(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 4] : 0;\r\n }\r\n /**\r\n * Gets the Z coordinate of the wave origin if it is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Z coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.\r\n */\r\n getOriginZ(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 6] : 0;\r\n }\r\n /**\r\n * Sets the X and Z coordinates of the wave origin if it is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param x - X coordinate of the wave origin\r\n * @param z - Z coordinate of the wave origin\r\n */\r\n setOrigin(waveIndex: number, x: number, z: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 4] = x;\r\n this._waveParams[waveIndex * 8 + 6] = z;\r\n this._version++;\r\n }\r\n }\r\n /** @internal */\r\n randomWave(i: number) {\r\n GerstnerWaveGenerator.randomWaveData(this._waveParams, i * 8);\r\n }\r\n /** {@inheritDoc WaveGenerator.update} */\r\n update(): void {}\r\n /** {@inheritDoc WaveGenerator.needUpdate} */\r\n needUpdate() {\r\n return false;\r\n }\r\n /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */\r\n calcClipmapTileAABB(minX: number, maxX: number, minZ: number, maxZ: number, y: number, outAABB: AABB) {\r\n let maxHeight = 0;\r\n for (let i = 0; i < this._numWaves; i++) {\r\n const h = this._waveParams[i * 8 + 2];\r\n if (h > maxHeight) {\r\n maxHeight = h;\r\n }\r\n }\r\n outAABB.minPoint.setXYZ(minX, y, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormal} */\r\n calcFragmentNormal(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func('calcFragmentNormal', [pb.vec2('xz')], function () {\r\n this.$l.inPos = pb.vec3(this.xz.x, 0, this.xz.y);\r\n this.$l.outPos = pb.vec3();\r\n this.$l.outNormal = pb.vec3();\r\n that.calcNormalAndPos(this, this.inPos, this.outPos, this.outNormal);\r\n this.$return(this.outNormal);\r\n });\r\n return scope.calcFragmentNormal(xz);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */\r\n calcFragmentNormalAndFoam(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);\r\n }\r\n /** {@inheritDoc WaveGenerator.setupUniforms} */\r\n setupUniforms(scope: PBGlobalScope, uniformGroup: number): void {\r\n const pb = scope.$builder;\r\n scope.numWaves = pb.float().uniform(uniformGroup);\r\n scope.waveParams = pb.vec4[MAX_GERSTNER_WAVE_COUNT * 2]().uniform(uniformGroup);\r\n }\r\n /** @internal */\r\n private gerstnerWave(\r\n scope: PBInsideFunctionScope,\r\n waveParam: PBShaderExp,\r\n omniParam: PBShaderExp,\r\n inPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n pb.func(\r\n 'gerstnerWave',\r\n [pb.vec4('waveParam'), pb.vec4('omniParam'), pb.vec3('inPos'), pb.vec3('outNormal').out()],\r\n function () {\r\n this.$l.amplitude = pb.max(this.waveParam.z, 0.01);\r\n this.$l.wavelength = this.waveParam.w;\r\n this.$l.omniPos = this.omniParam.xz;\r\n this.$l.omni = this.omniParam.w;\r\n this.$l.direction = pb.vec2(pb.sin(this.waveParam.x), pb.cos(this.waveParam.x));\r\n this.$l.w = pb.max(0.001, pb.div(Math.PI * 2, this.wavelength));\r\n this.$l.wSpeed = pb.sqrt(pb.mul(9.8, this.w));\r\n this.$l.peak = this.waveParam.y;\r\n this.$l.qi = pb.div(this.peak, pb.mul(this.amplitude, this.w, this.numWaves));\r\n this.$l.dirWaveInput = pb.mul(this.direction, pb.sub(1, this.omni));\r\n this.$l.omniWaveInput = pb.mul(pb.sub(this.inPos.xz, this.omniPos), this.omni);\r\n this.$l.windDir = pb.normalize(pb.add(this.dirWaveInput, this.omniWaveInput));\r\n this.$l.dir = pb.dot(this.windDir, pb.sub(this.inPos.xz, pb.mul(this.omniPos, this.omni)));\r\n this.$l.calc = pb.sub(\r\n pb.mul(this.dir, this.w),\r\n pb.mul(this.wSpeed, ShaderHelper.getElapsedTime(this))\r\n );\r\n this.$l.cosCalc = pb.cos(this.calc);\r\n this.$l.sinCalc = pb.sin(this.calc);\r\n this.$l.waveXZ = pb.mul(this.windDir.xy, this.qi, this.amplitude, this.cosCalc);\r\n this.$l.waveY = pb.div(pb.mul(this.sinCalc, this.amplitude), this.numWaves);\r\n this.$l.wave = pb.vec3(this.waveXZ.x, this.waveY, this.waveXZ.y);\r\n this.$l.wa = pb.mul(this.w, this.amplitude);\r\n this.$l.n = pb.vec3(\r\n pb.neg(pb.mul(this.windDir.xy, this.wa, this.cosCalc)),\r\n pb.sub(1, pb.mul(this.qi, this.wa, this.sinCalc))\r\n );\r\n this.outNormal = pb.div(this.n.xzy, this.numWaves);\r\n this.$return(pb.mul(this.wave, pb.clamp(pb.mul(this.amplitude, 10000), 0, 1)));\r\n }\r\n );\r\n return scope.gerstnerWave(waveParam, omniParam, inPos, outNormal);\r\n }\r\n /** @internal */\r\n private calcNormalAndPos(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n 'calcPositionAndNormal',\r\n [pb.vec3('inPos'), pb.vec3('outPos').out(), pb.vec3('outNormal').out()],\r\n function () {\r\n this.outPos = this.inPos;\r\n this.outNormal = pb.vec3(0);\r\n this.$for(\r\n pb.float('i'),\r\n 0,\r\n pb.getDevice().type === 'webgl' ? MAX_GERSTNER_WAVE_COUNT : this.numWaves,\r\n function () {\r\n if (pb.getDevice().type === 'webgl') {\r\n this.$if(pb.greaterThanEqual(this.i, this.numWaves), function () {\r\n this.$break();\r\n });\r\n }\r\n this.$l.waveNormal = pb.vec3();\r\n this.$l.wavePos = that.gerstnerWave(\r\n this,\r\n this.waveParams.at(pb.mul(this.i, 2)),\r\n this.waveParams.at(pb.add(pb.mul(this.i, 2), 1)),\r\n this.inPos,\r\n this.waveNormal\r\n );\r\n this.outPos = pb.add(this.outPos, this.wavePos);\r\n this.outNormal = pb.add(this.outNormal, this.waveNormal);\r\n }\r\n );\r\n }\r\n );\r\n scope.calcPositionAndNormal(inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */\r\n calcVertexPositionAndNormal(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ): void {\r\n this.calcNormalAndPos(scope, inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */\r\n 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@@ -1,60 +0,0 @@
1
- import { ShaderHelper } from '../material/shader/helper.js';
2
- import '../material/lambert.js';
3
- import '../material/blinn.js';
4
- import '../material/unlit.js';
5
- import '../material/particle.js';
6
- import '@zephyr3d/device';
7
- import '../values.js';
8
- import '@zephyr3d/base';
9
- import '../material/meshmaterial.js';
10
- import '../material/grassmaterial.js';
11
- import '../material/terrainmaterial.js';
12
- import '../material/terrain-cm.js';
13
- import '../material/pbrmr.js';
14
- import '../material/pbrsg.js';
15
-
16
- class GlobalBindGroupAllocator {
17
- static _layouts = {};
18
- static _allocators = [];
19
- _bindGroups;
20
- constructor(){
21
- this._bindGroups = {};
22
- }
23
- static get() {
24
- return this._allocators.pop() ?? new GlobalBindGroupAllocator();
25
- }
26
- static release(allocator) {
27
- this._allocators.push(allocator);
28
- }
29
- /**
30
- * Allocate global bind group according to current draw context
31
- * @param ctx - Draw context
32
- * @returns Global bind group
33
- */ getGlobalBindGroup(ctx) {
34
- const hash = ctx.renderPassHash;
35
- let bindGroup = this._bindGroups[hash];
36
- if (!bindGroup) {
37
- let layout = GlobalBindGroupAllocator._layouts[hash];
38
- if (!layout) {
39
- const ret = ctx.device.programBuilder.buildRender({
40
- vertex (pb) {
41
- ShaderHelper.prepareVertexShader(pb, ctx);
42
- pb.main(function() {});
43
- },
44
- fragment (pb) {
45
- ShaderHelper.prepareFragmentShader(pb, ctx);
46
- pb.main(function() {});
47
- }
48
- });
49
- layout = ret[2][0];
50
- GlobalBindGroupAllocator._layouts[hash] = layout;
51
- }
52
- bindGroup = ctx.device.createBindGroup(layout);
53
- this._bindGroups[hash] = bindGroup;
54
- }
55
- return bindGroup;
56
- }
57
- }
58
-
59
- export { GlobalBindGroupAllocator };
60
- //# sourceMappingURL=globalbindgroup_allocator.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"globalbindgroup_allocator.js","sources":["../../../src/render/globalbindgroup_allocator.ts"],"sourcesContent":["import type { BindGroup, BindGroupLayout } from '@zephyr3d/device';\r\nimport type { DrawContext } from './drawable';\r\nimport { ShaderHelper } from '../material';\r\n\r\nexport class GlobalBindGroupAllocator {\r\n static _layouts: Record<string, BindGroupLayout> = {};\r\n static _allocators: GlobalBindGroupAllocator[] = [];\r\n private _bindGroups: Record<string, BindGroup>;\r\n constructor() {\r\n this._bindGroups = {};\r\n }\r\n static get(): GlobalBindGroupAllocator {\r\n return this._allocators.pop() ?? new GlobalBindGroupAllocator();\r\n }\r\n static release(allocator: GlobalBindGroupAllocator) {\r\n this._allocators.push(allocator);\r\n }\r\n /**\r\n * Allocate global bind group according to current draw context\r\n * @param ctx - Draw context\r\n * @returns Global bind group\r\n */\r\n getGlobalBindGroup(ctx: DrawContext): BindGroup {\r\n const hash = ctx.renderPassHash;\r\n let bindGroup = this._bindGroups[hash];\r\n if (!bindGroup) {\r\n let layout = GlobalBindGroupAllocator._layouts[hash];\r\n if (!layout) {\r\n const ret = ctx.device.programBuilder.buildRender({\r\n vertex(pb) {\r\n ShaderHelper.prepareVertexShader(pb, ctx);\r\n pb.main(function () {});\r\n },\r\n fragment(pb) {\r\n ShaderHelper.prepareFragmentShader(pb, ctx);\r\n pb.main(function () {});\r\n }\r\n });\r\n layout = ret[2][0];\r\n GlobalBindGroupAllocator._layouts[hash] = layout;\r\n }\r\n bindGroup = ctx.device.createBindGroup(layout);\r\n this._bindGroups[hash] = bindGroup;\r\n }\r\n return bindGroup;\r\n }\r\n}\r\n"],"names":["GlobalBindGroupAllocator","_layouts","_allocators","_bindGroups","get","pop","release","allocator","push","getGlobalBindGroup","ctx","hash","renderPassHash","bindGroup","layout","ret","device","programBuilder","buildRender","vertex","pb","ShaderHelper","prepareVertexShader","main","fragment","prepareFragmentShader","createBindGroup"],"mappings":";;;;;;;;;;;;;;;AAIO,MAAMA,wBAAAA,CAAAA;IACX,OAAOC,QAAAA,GAA4C,EAAG;IACtD,OAAOC,WAAAA,GAA0C,EAAE;IAC3CC,WAAuC;IAC/C,WAAc,EAAA;QACZ,IAAI,CAACA,WAAW,GAAG,EAAC;AACtB;AACA,IAAA,OAAOC,GAAgC,GAAA;AACrC,QAAA,OAAO,IAAI,CAACF,WAAW,CAACG,GAAG,MAAM,IAAIL,wBAAAA,EAAAA;AACvC;IACA,OAAOM,OAAAA,CAAQC,SAAmC,EAAE;AAClD,QAAA,IAAI,CAACL,WAAW,CAACM,IAAI,CAACD,SAAAA,CAAAA;AACxB;AACA;;;;MAKAE,kBAAAA,CAAmBC,GAAgB,EAAa;QAC9C,MAAMC,IAAAA,GAAOD,IAAIE,cAAc;AAC/B,QAAA,IAAIC,SAAY,GAAA,IAAI,CAACV,WAAW,CAACQ,IAAK,CAAA;AACtC,QAAA,IAAI,CAACE,SAAW,EAAA;AACd,YAAA,IAAIC,MAASd,GAAAA,wBAAAA,CAAyBC,QAAQ,CAACU,IAAK,CAAA;AACpD,YAAA,IAAI,CAACG,MAAQ,EAAA;AACX,gBAAA,MAAMC,MAAML,GAAIM,CAAAA,MAAM,CAACC,cAAc,CAACC,WAAW,CAAC;AAChDC,oBAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;wBACPC,YAAaC,CAAAA,mBAAmB,CAACF,EAAIV,EAAAA,GAAAA,CAAAA;wBACrCU,EAAGG,CAAAA,IAAI,CAAC,WAAa,EAAA,CAAA;AACvB,qBAAA;AACAC,oBAAAA,QAAAA,CAAAA,CAASJ,EAAE,EAAA;wBACTC,YAAaI,CAAAA,qBAAqB,CAACL,EAAIV,EAAAA,GAAAA,CAAAA;wBACvCU,EAAGG,CAAAA,IAAI,CAAC,WAAa,EAAA,CAAA;AACvB;AACF,iBAAA,CAAA;AACAT,gBAAAA,MAAAA,GAASC,GAAG,CAAC,CAAE,CAAA,CAAC,CAAE,CAAA;gBAClBf,wBAAyBC,CAAAA,QAAQ,CAACU,IAAAA,CAAK,GAAGG,MAAAA;AAC5C;AACAD,YAAAA,SAAAA,GAAYH,GAAIM,CAAAA,MAAM,CAACU,eAAe,CAACZ,MAAAA,CAAAA;AACvC,YAAA,IAAI,CAACX,WAAW,CAACQ,IAAAA,CAAK,GAAGE,SAAAA;AAC3B;QACA,OAAOA,SAAAA;AACT;AACF;;;;"}