@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
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@@ -1,221 +0,0 @@
1
- import { Blitter } from './blitter.js';
2
- import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
3
- import { Vector2 } from '@zephyr3d/base';
4
- import { fetchSampler } from '../utility/misc.js';
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-
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- /**
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- * Bilateral blur blitter
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- * @public
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- */ class BilateralBlurBlitter extends Blitter {
10
- _depthTex;
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- _sampler;
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- _blurSizeTex;
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- _blurSizeScale;
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- _blurSizeIndex;
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- _kernelRadius;
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- _cameraNearFar;
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- _depthCutoff;
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- _stepSize;
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- _uvStep;
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- _size;
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- _stdDev;
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- _offsetsAndWeights;
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- _finalPhase;
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- constructor(finalPhase){
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- super();
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- this._depthTex = null;
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- this._depthCutoff = 2;
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- this._blurSizeTex = null;
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- this._blurSizeScale = 1;
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- this._blurSizeIndex = 0;
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- this._sampler = null;
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- this._blurSizeTex = null;
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- this._kernelRadius = 8;
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- this._cameraNearFar = Vector2.zero();
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- this._size = Vector2.zero();
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- this._stdDev = 2;
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- this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));
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- this._finalPhase = !!finalPhase;
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- this._stepSize = 1;
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- this._uvStep = this._finalPhase ? new Vector2(1, 0) : new Vector2(0, 1);
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- this.calcGaussion();
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- }
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- get depthTex() {
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- return this._depthTex;
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- }
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- set depthTex(tex) {
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- this._depthTex = tex;
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- }
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- get blurSizeTex() {
50
- return this._blurSizeTex;
51
- }
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- set blurSizeTex(tex) {
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- this._blurSizeTex = tex;
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- }
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- get blurSizeIndex() {
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- return this._blurSizeIndex;
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- }
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- set blurSizeIndex(val) {
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- this._blurSizeIndex = val;
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- }
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- get blurSizeScale() {
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- return this._blurSizeScale;
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- }
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- set blurSizeScale(val) {
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- this._blurSizeScale = val;
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- }
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- get sampler() {
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- return this._sampler;
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- }
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- set sampler(sampler) {
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- this._sampler = sampler;
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- }
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- get cameraNearFar() {
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- return this._cameraNearFar;
75
- }
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- set cameraNearFar(v) {
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- this._cameraNearFar.set(v);
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- }
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- get depthCutoff() {
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- return this._depthCutoff;
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- }
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- set depthCutoff(val) {
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- this._depthCutoff = val;
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- }
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- get size() {
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- return this._size;
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- }
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- set size(val) {
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- this._size.set(val);
90
- }
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- get stepSize() {
92
- return this._stepSize;
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- }
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- set stepSize(val) {
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- if (val !== this._stepSize) {
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- this._stepSize = val;
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- this.calcGaussion();
98
- }
99
- }
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- get stdDev() {
101
- return this._stdDev;
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- }
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- set stdDev(val) {
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- if (val !== this._stdDev) {
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- this._stdDev = val;
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- this.calcGaussion();
107
- }
108
- }
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- get kernelRadius() {
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- return this._kernelRadius;
111
- }
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- set kernelRadius(val) {
113
- val = Math.max(val, 0) >> 0;
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- if (val !== this._kernelRadius) {
115
- this._kernelRadius = val;
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- this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));
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- this.calcGaussion();
118
- this.invalidateHash();
119
- }
120
- }
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- calcHash() {
122
- return `${Number(!!this._blurSizeTex)}:${this._blurSizeIndex}:${this._kernelRadius}:${this._finalPhase}`;
123
- }
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- calcGaussion() {
125
- const kernel = [];
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- const size = this.kernelRadius * 2 + 1;
127
- let sum = 0;
128
- for(let x = 0; x < size; x++){
129
- const value = 1 / (Math.sqrt(2 * Math.PI) * this._stdDev) * Math.exp(-((x - this.kernelRadius) ** 2) / (2 * this._stdDev ** 2));
130
- kernel.push(value);
131
- sum += value;
132
- }
133
- for(let i = 0; i <= this.kernelRadius; i++){
134
- this._offsetsAndWeights[i * 4] = this._uvStep.x * i;
135
- this._offsetsAndWeights[i * 4 + 1] = this._uvStep.y * i;
136
- this._offsetsAndWeights[i * 4 + 2] = kernel[this.kernelRadius - i] / sum;
137
- this._offsetsAndWeights[i * 4 + 3] = this._stepSize;
138
- }
139
- }
140
- setup(scope, type) {
141
- super.setup(scope, type);
142
- const pb = scope.$builder;
143
- if (pb.shaderKind === 'fragment') {
144
- scope.depthTex = pb.tex2D().uniform(0);
145
- if (this._blurSizeTex) {
146
- scope.blurSizeTex = pb.tex2D().uniform(0);
147
- scope.blurSizeScale = pb.float().uniform(0);
148
- }
149
- scope.depthCutoff = pb.float().uniform(0);
150
- scope.offsetsAndWeights = pb.vec4[this._kernelRadius + 1]().uniform(0);
151
- scope.cameraNearFar = pb.vec2().uniform(0);
152
- scope.size = pb.vec2().uniform(0);
153
- }
154
- }
155
- setUniforms(bindGroup, sourceTex) {
156
- super.setUniforms(bindGroup, sourceTex);
157
- bindGroup.setTexture('depthTex', this._depthTex, this._sampler ?? fetchSampler('clamp_nearest_nomip'));
158
- if (this._blurSizeTex) {
159
- bindGroup.setTexture('blurSizeTex', this._blurSizeTex, fetchSampler('clamp_linear_nomip'));
160
- bindGroup.setValue('blurSizeScale', this._blurSizeScale);
161
- }
162
- bindGroup.setValue('depthCutoff', this._depthCutoff);
163
- bindGroup.setValue('offsetsAndWeights', this._offsetsAndWeights);
164
- bindGroup.setValue('cameraNearFar', this._cameraNearFar);
165
- bindGroup.setValue('size', this._size);
166
- }
167
- filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
168
- const that = this;
169
- const pb = scope.$builder;
170
- pb.func('getLinearDepth', [
171
- pb.vec2('uv')
172
- ], function() {
173
- this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);
174
- this.$l.depth01 = pb.getDevice().type === 'webgl' ? decodeNormalizedFloatFromRGBA(this, this.depthValue) : this.depthValue.r;
175
- this.$return(pb.mul(this.depth01, this.cameraNearFar.y));
176
- });
177
- pb.func('getLogDepth', [
178
- pb.float('linearDepth')
179
- ], function() {
180
- this.$return(pb.log(pb.add(this.linearDepth, 1)));
181
- });
182
- scope.centerDepth = scope.getLogDepth(scope.getLinearDepth(srcUV));
183
- scope.depthDiff = pb.div(scope.depthCutoff, pb.sub(scope.getLogDepth(scope.cameraNearFar.y), scope.getLogDepth(scope.cameraNearFar.x)));
184
- scope.weightSum = scope.offsetsAndWeights[0].z;
185
- scope.srcTexel = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
186
- scope.colorSum = pb.mul(scope.srcTexel, scope.weightSum);
187
- if (that._blurSizeTex) {
188
- scope.blurSize = pb.textureSample(scope.blurSizeTex, srcUV)['rgba'[this._blurSizeIndex]];
189
- }
190
- scope.$for(pb.int('i'), 0, that._kernelRadius, function() {
191
- this.$l.offsetAndWeight = this.offsetsAndWeights.at(pb.add(this.i, 1));
192
- this.$l.weight = this.offsetAndWeight.z;
193
- this.$l.offset = this.offsetAndWeight.xy;
194
- if (that._blurSizeTex) {
195
- this.offset = pb.mul(this.offset, this.blurSize, this.blurSizeScale);
196
- }
197
- this.$l.offset = pb.div(this.offset, this.size);
198
- this.$l.uvRight = pb.add(srcUV, this.offset);
199
- this.$l.depthRight = this.getLogDepth(this.getLinearDepth(this.uvRight));
200
- this.$if(pb.lessThan(pb.abs(pb.sub(this.depthRight, this.centerDepth)), this.depthDiff), function() {
201
- this.$l.srcTexelRight = that.readTexel(this, type, srcTex, this.uvRight, srcLayer, sampleType);
202
- this.$l.colorWeight = pb.mul(this.weight, pb.exp(pb.neg(pb.distance(this.srcTexelRight.rgb, this.srcTexel.rgb))));
203
- this.colorSum = pb.add(this.colorSum, pb.mul(this.srcTexelRight, this.colorWeight));
204
- this.weightSum = pb.add(this.weightSum, this.colorWeight);
205
- });
206
- this.$l.uvLeft = pb.sub(srcUV, this.offset);
207
- this.$l.depthLeft = this.getLogDepth(this.getLinearDepth(this.uvLeft));
208
- this.$if(pb.lessThan(pb.abs(pb.sub(this.depthLeft, this.centerDepth)), this.depthDiff), function() {
209
- this.$l.srcTexelLeft = that.readTexel(this, type, srcTex, this.uvLeft, srcLayer, sampleType);
210
- this.$l.colorWeight = pb.mul(this.weight, pb.exp(pb.neg(pb.distance(this.srcTexelLeft.rgb, this.srcTexel.rgb))));
211
- this.colorSum = pb.add(this.colorSum, pb.mul(this.srcTexelLeft, this.colorWeight));
212
- this.weightSum = pb.add(this.weightSum, this.colorWeight);
213
- });
214
- });
215
- scope.colorSum = pb.div(scope.colorSum, scope.weightSum);
216
- return scope.colorSum;
217
- }
218
- }
219
-
220
- export { BilateralBlurBlitter };
221
- //# sourceMappingURL=bilateralblur.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"bilateralblur.js","sources":["../../../src/blitter/bilateralblur.ts"],"sourcesContent":["import type {\n BindGroup,\n PBShaderExp,\n PBInsideFunctionScope,\n PBGlobalScope,\n Texture2D,\n TextureSampler,\n BaseTexture\n} from '@zephyr3d/device';\nimport type { BlitType } from './blitter';\nimport { Blitter } from './blitter';\nimport { decodeNormalizedFloatFromRGBA } from '../shaders/misc';\nimport { Vector2 } from '@zephyr3d/base';\nimport { fetchSampler } from '../utility/misc';\n\n/**\n * Bilateral blur blitter\n * @public\n */\nexport class BilateralBlurBlitter extends Blitter {\n protected _depthTex: Texture2D;\n protected _sampler: TextureSampler;\n protected _blurSizeTex: Texture2D;\n protected _blurSizeScale: number;\n protected _blurSizeIndex: number;\n protected _kernelRadius: number;\n protected _cameraNearFar: Vector2;\n protected _depthCutoff: number;\n protected _stepSize: number;\n protected _uvStep: Vector2;\n protected _size: Vector2;\n protected _stdDev: number;\n protected _offsetsAndWeights: Float32Array<ArrayBuffer>;\n protected _finalPhase: boolean;\n constructor(finalPhase: boolean) {\n super();\n this._depthTex = null;\n this._depthCutoff = 2;\n this._blurSizeTex = null;\n this._blurSizeScale = 1;\n this._blurSizeIndex = 0;\n this._sampler = null;\n this._blurSizeTex = null;\n this._kernelRadius = 8;\n this._cameraNearFar = Vector2.zero();\n this._size = Vector2.zero();\n this._stdDev = 2;\n this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));\n this._finalPhase = !!finalPhase;\n this._stepSize = 1;\n this._uvStep = this._finalPhase ? new Vector2(1, 0) : new Vector2(0, 1);\n this.calcGaussion();\n }\n get depthTex(): Texture2D {\n return this._depthTex;\n }\n set depthTex(tex: Texture2D) {\n this._depthTex = tex;\n }\n get blurSizeTex(): Texture2D {\n return this._blurSizeTex;\n }\n set blurSizeTex(tex: Texture2D) {\n this._blurSizeTex = tex;\n }\n get blurSizeIndex(): number {\n return this._blurSizeIndex;\n }\n set blurSizeIndex(val: number) {\n this._blurSizeIndex = val;\n }\n get blurSizeScale(): number {\n return this._blurSizeScale;\n }\n set blurSizeScale(val: number) {\n this._blurSizeScale = val;\n }\n get sampler(): TextureSampler {\n return this._sampler;\n }\n set sampler(sampler: TextureSampler) {\n this._sampler = sampler;\n }\n get cameraNearFar(): Vector2 {\n return this._cameraNearFar;\n }\n set cameraNearFar(v: Vector2) {\n this._cameraNearFar.set(v);\n }\n get depthCutoff(): number {\n return this._depthCutoff;\n }\n set depthCutoff(val: number) {\n this._depthCutoff = val;\n }\n get size(): Vector2 {\n return this._size;\n }\n set size(val: Vector2) {\n this._size.set(val);\n }\n get stepSize(): number {\n return this._stepSize;\n }\n set stepSize(val: number) {\n if (val !== this._stepSize) {\n this._stepSize = val;\n this.calcGaussion();\n }\n }\n get stdDev(): number {\n return this._stdDev;\n }\n set stdDev(val: number) {\n if (val !== this._stdDev) {\n this._stdDev = val;\n this.calcGaussion();\n }\n }\n get kernelRadius(): number {\n return this._kernelRadius;\n }\n set kernelRadius(val: number) {\n val = Math.max(val, 0) >> 0;\n if (val !== this._kernelRadius) {\n this._kernelRadius = val;\n this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));\n this.calcGaussion();\n this.invalidateHash();\n }\n }\n protected calcHash(): string {\n return `${Number(!!this._blurSizeTex)}:${this._blurSizeIndex}:${this._kernelRadius}:${this._finalPhase}`;\n }\n private calcGaussion() {\n const kernel: number[] = [];\n const size = this.kernelRadius * 2 + 1;\n let sum = 0;\n for (let x = 0; x < size; x++) {\n const value =\n (1 / (Math.sqrt(2 * Math.PI) * this._stdDev)) *\n Math.exp(-((x - this.kernelRadius) ** 2) / (2 * this._stdDev ** 2));\n kernel.push(value);\n sum += value;\n }\n for (let i = 0; i <= this.kernelRadius; i++) {\n this._offsetsAndWeights[i * 4] = this._uvStep.x * i;\n this._offsetsAndWeights[i * 4 + 1] = this._uvStep.y * i;\n this._offsetsAndWeights[i * 4 + 2] = kernel[this.kernelRadius - i] / sum;\n this._offsetsAndWeights[i * 4 + 3] = this._stepSize;\n }\n }\n setup(scope: PBGlobalScope, type: BlitType) {\n super.setup(scope, type);\n const pb = scope.$builder;\n if (pb.shaderKind === 'fragment') {\n scope.depthTex = pb.tex2D().uniform(0);\n if (this._blurSizeTex) {\n scope.blurSizeTex = pb.tex2D().uniform(0);\n scope.blurSizeScale = pb.float().uniform(0);\n }\n scope.depthCutoff = pb.float().uniform(0);\n scope.offsetsAndWeights = pb.vec4[this._kernelRadius + 1]().uniform(0);\n scope.cameraNearFar = pb.vec2().uniform(0);\n scope.size = pb.vec2().uniform(0);\n }\n }\n setUniforms(bindGroup: BindGroup, sourceTex: BaseTexture) {\n super.setUniforms(bindGroup, sourceTex);\n bindGroup.setTexture('depthTex', this._depthTex, this._sampler ?? fetchSampler('clamp_nearest_nomip'));\n if (this._blurSizeTex) {\n bindGroup.setTexture('blurSizeTex', this._blurSizeTex, fetchSampler('clamp_linear_nomip'));\n bindGroup.setValue('blurSizeScale', this._blurSizeScale);\n }\n bindGroup.setValue('depthCutoff', this._depthCutoff);\n bindGroup.setValue('offsetsAndWeights', this._offsetsAndWeights);\n bindGroup.setValue('cameraNearFar', this._cameraNearFar);\n bindGroup.setValue('size', this._size);\n }\n filter(\n scope: PBInsideFunctionScope,\n type: BlitType,\n srcTex: PBShaderExp,\n srcUV: PBShaderExp,\n srcLayer: PBShaderExp,\n sampleType: 'float' | 'int' | 'uint'\n ): PBShaderExp {\n const that = this;\n const pb = scope.$builder;\n pb.func('getLinearDepth', [pb.vec2('uv')], function () {\n this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);\n this.$l.depth01 =\n pb.getDevice().type === 'webgl'\n ? decodeNormalizedFloatFromRGBA(this, this.depthValue)\n : this.depthValue.r;\n this.$return(pb.mul(this.depth01, this.cameraNearFar.y));\n });\n pb.func('getLogDepth', [pb.float('linearDepth')], function () {\n this.$return(pb.log(pb.add(this.linearDepth, 1)));\n });\n scope.centerDepth = scope.getLogDepth(scope.getLinearDepth(srcUV));\n scope.depthDiff = pb.div(\n scope.depthCutoff,\n pb.sub(scope.getLogDepth(scope.cameraNearFar.y), scope.getLogDepth(scope.cameraNearFar.x))\n );\n scope.weightSum = scope.offsetsAndWeights[0].z;\n scope.srcTexel = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\n scope.colorSum = pb.mul(scope.srcTexel, scope.weightSum);\n if (that._blurSizeTex) {\n scope.blurSize = pb.textureSample(scope.blurSizeTex, srcUV)['rgba'[this._blurSizeIndex]];\n }\n scope.$for(pb.int('i'), 0, that._kernelRadius, function () {\n this.$l.offsetAndWeight = this.offsetsAndWeights.at(pb.add(this.i, 1));\n this.$l.weight = this.offsetAndWeight.z;\n this.$l.offset = this.offsetAndWeight.xy;\n if (that._blurSizeTex) {\n this.offset = pb.mul(this.offset, this.blurSize, this.blurSizeScale);\n }\n this.$l.offset = pb.div(this.offset, this.size);\n this.$l.uvRight = pb.add(srcUV, this.offset);\n this.$l.depthRight = this.getLogDepth(this.getLinearDepth(this.uvRight));\n this.$if(pb.lessThan(pb.abs(pb.sub(this.depthRight, this.centerDepth)), this.depthDiff), function () {\n this.$l.srcTexelRight = that.readTexel(this, type, srcTex, this.uvRight, srcLayer, sampleType);\n this.$l.colorWeight = pb.mul(\n this.weight,\n pb.exp(pb.neg(pb.distance(this.srcTexelRight.rgb, this.srcTexel.rgb)))\n );\n this.colorSum = pb.add(this.colorSum, pb.mul(this.srcTexelRight, this.colorWeight));\n this.weightSum = pb.add(this.weightSum, this.colorWeight);\n });\n this.$l.uvLeft = pb.sub(srcUV, this.offset);\n this.$l.depthLeft = this.getLogDepth(this.getLinearDepth(this.uvLeft));\n this.$if(pb.lessThan(pb.abs(pb.sub(this.depthLeft, this.centerDepth)), this.depthDiff), function () {\n this.$l.srcTexelLeft = that.readTexel(this, type, srcTex, this.uvLeft, srcLayer, sampleType);\n this.$l.colorWeight = pb.mul(\n this.weight,\n 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@@ -1,390 +0,0 @@
1
- import { Vector4 } from '@zephyr3d/base';
2
- import { Application } from '../app/app.js';
3
- import { Primitive } from '../render/primitive.js';
4
- import { linearToGamma } from '../shaders/misc.js';
5
-
6
- /**
7
- * Base class for any kind of blitters
8
- * @public
9
- */ class Blitter {
10
- /** @internal */ _hash;
11
- /** @internal */ _renderStates;
12
- /** @internal */ _srgbOut;
13
- /** @internal */ _flip;
14
- /** @internal */ _viewport;
15
- /** @internal */ _scissor;
16
- /** @internal */ _destRect;
17
- /** @internal */ _offsetParams;
18
- /**
19
- * Creates an instance of Blitter
20
- */ constructor(){
21
- this._hash = null;
22
- this._renderStates = null;
23
- this._srgbOut = false;
24
- this._flip = false;
25
- this._viewport = null;
26
- this._scissor = null;
27
- this._destRect = null;
28
- this._offsetParams = new Vector4();
29
- }
30
- /** Viewport */ get viewport() {
31
- return this._viewport;
32
- }
33
- set viewport(val) {
34
- this._viewport = val ?? null;
35
- }
36
- /** Scissor rect */ get scissor() {
37
- return this._scissor;
38
- }
39
- set scissor(val) {
40
- this._scissor = val ?? null;
41
- }
42
- /** Destination rectangle */ get destRect() {
43
- return this._destRect;
44
- }
45
- set destRect(val) {
46
- if (!!this._destRect !== !!val) {
47
- this.invalidateHash();
48
- }
49
- this._destRect = val ?? null;
50
- }
51
- /**
52
- * Whether output color value in gamma color space
53
- */ get srgbOut() {
54
- return this._srgbOut;
55
- }
56
- set srgbOut(val) {
57
- if (this._srgbOut !== !!val) {
58
- this._srgbOut = !!val;
59
- this.invalidateHash();
60
- }
61
- }
62
- /**
63
- * Render states used to do the blitting
64
- */ get renderStates() {
65
- return this._renderStates;
66
- }
67
- set renderStates(rs) {
68
- this._renderStates = rs;
69
- }
70
- /**
71
- * Program hash code
72
- */ get hash() {
73
- if (!this._hash) {
74
- this._hash = `${this.constructor.name}:${this._srgbOut ? 1 : 0}:${this._flip ? 1 : 0}:${this._destRect ? 1 : 0}:${this.calcHash()}`;
75
- }
76
- return this._hash;
77
- }
78
- /**
79
- * Force the hash code to be regenerated
80
- */ invalidateHash() {
81
- this._hash = null;
82
- }
83
- /**
84
- * Reads a texel from the source texture
85
- * @param scope - The shader scope
86
- * @param type - The blit type
87
- * @param srcTex - The source texture
88
- * @param uv - The texture coordinate from where the texel will be read
89
- * @param srcLayer - The layer of the source texture
90
- * @returns The read texel
91
- */ readTexel(scope, type, srcTex, uv, srcLayer, sampleType) {
92
- const pb = scope.$builder;
93
- if (sampleType === 'float' || sampleType === 'depth') {
94
- switch(type){
95
- case '2d':
96
- case 'cube':
97
- return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(srcTex, uv, 0) : pb.textureSample(srcTex, uv);
98
- case '2d-array':
99
- return pb.textureArraySampleLevel(srcTex, uv, srcLayer, 0);
100
- default:
101
- return null;
102
- }
103
- } else {
104
- switch(type){
105
- case '2d':
106
- return pb.textureLoad(srcTex, pb.ivec2(pb.mul(pb.vec2(pb.textureDimensions(srcTex, 0)), uv)), 0);
107
- case 'cube':
108
- throw new Error('Integer format cube texture not supported');
109
- case '2d-array':
110
- return pb.textureArrayLoad(srcTex, pb.ivec2(pb.mul(pb.vec2(pb.textureDimensions(srcTex, 0)), uv)), srcLayer, 0);
111
- default:
112
- return null;
113
- }
114
- }
115
- }
116
- /**
117
- * Writes a texel to destination texture
118
- * @param scope - The shader scope
119
- * @param type - The blit type
120
- * @param uv - The texture coordinate to where the texel will be written
121
- * @param texel - The texel to be written
122
- * @returns The written texel
123
- */ writeTexel(scope, type, uv, texel) {
124
- return texel;
125
- }
126
- /**
127
- * Initialize uniforms of the blit program
128
- * @param _scope - The shader scope
129
- * @param _type - The blit type
130
- */ setup(_scope, _type) {}
131
- /**
132
- * Update uniforms of the bind group
133
- * @param bindGroup - The bind group to be updated
134
- */ setUniforms(_bindGroup, _sourceTex) {}
135
- /** @internal */ blit2D(source, dest, sampler) {
136
- const device = Application.instance.device;
137
- const flip = !dest && device.type === 'webgpu';
138
- const bilinearFiltering = sampler ? sampler.magFilter === 'linear' || sampler.minFilter === 'linear' || sampler.mipFilter === 'linear' : source.isFilterable();
139
- const programInfo = getBlitProgram('2d', this, bilinearFiltering, source.isIntegerFormat() ? source.isSignedFormat() ? 'int' : 'uint' : 'float', flip);
140
- programInfo.bindGroup.setTexture('srcTex', source, sampler);
141
- if (this._destRect) {
142
- const destWidth = this._viewport?.[2] ?? dest?.getWidth() ?? device.getBackBufferWidth();
143
- const destHeight = this._viewport?.[3] ?? dest?.getHeight() ?? device.getBackBufferHeight();
144
- this._offsetParams.setXYZW(this._destRect[2] / destWidth, this._destRect[3] / destHeight, (this._destRect[2] + 2 * this._destRect[0]) / destWidth - 1, (this._destRect[3] + 2 * this._destRect[1]) / destHeight - 1);
145
- programInfo.bindGroup.setValue('scaleBias', this._offsetParams);
146
- }
147
- this.setUniforms(programInfo.bindGroup, source);
148
- device.setFramebuffer(dest ?? null);
149
- device.setViewport(this._viewport);
150
- device.setScissor(this._scissor);
151
- device.setProgram(programInfo.program);
152
- device.setBindGroup(0, programInfo.bindGroup);
153
- device.setRenderStates(this._renderStates ?? getBlitRenderStateSet());
154
- getBlitPrimitive2D().draw();
155
- }
156
- /** @internal */ blit2DArray(source, dest, layer, sampler) {
157
- const device = Application.instance.device;
158
- const flip = !dest && device.type === 'webgpu';
159
- const bilinearFiltering = sampler ? sampler.magFilter === 'linear' || sampler.minFilter === 'linear' || sampler.mipFilter === 'linear' : source.isFilterable();
160
- const programInfo = getBlitProgram('2d-array', this, bilinearFiltering, source.isIntegerFormat() ? source.isSignedFormat() ? 'int' : 'uint' : 'float', flip);
161
- programInfo.bindGroup.setTexture('srcTex', source, sampler);
162
- programInfo.bindGroup.setValue('srcLayer', layer);
163
- this.setUniforms(programInfo.bindGroup, source);
164
- device.setFramebuffer(dest ?? null);
165
- device.setViewport(this._viewport);
166
- device.setScissor(this._scissor);
167
- device.setProgram(programInfo.program);
168
- device.setBindGroup(0, programInfo.bindGroup);
169
- device.setRenderStates(this._renderStates ?? getBlitRenderStateSet());
170
- getBlitPrimitive2D().draw();
171
- }
172
- /** @internal */ blitCubeMap(source, dest, face, sampler) {
173
- const device = Application.instance.device;
174
- const flip = !dest && device.type === 'webgpu';
175
- const bilinearFiltering = sampler ? sampler.magFilter === 'linear' || sampler.minFilter === 'linear' || sampler.mipFilter === 'linear' : source.isFilterable();
176
- const programInfo = getBlitProgram('cube', this, bilinearFiltering, source.isIntegerFormat() ? source.isSignedFormat() ? 'int' : 'uint' : 'float', flip);
177
- programInfo.bindGroup.setTexture('srcTex', source, sampler);
178
- programInfo.bindGroup.setValue('texelSize', 1 / source.width);
179
- programInfo.bindGroup.setValue('cubeFace', face);
180
- this.setUniforms(programInfo.bindGroup, source);
181
- device.setFramebuffer(dest ?? null);
182
- device.setViewport(this._viewport);
183
- device.setScissor(this._scissor);
184
- device.setProgram(programInfo.program);
185
- device.setBindGroup(0, programInfo.bindGroup);
186
- device.setRenderStates(this._renderStates ?? getBlitRenderStateSet());
187
- getBlitPrimitive2D().draw();
188
- }
189
- blit(source, dest, layer, sampler) {
190
- const device = Application.instance.device;
191
- device.pushDeviceStates();
192
- if (!dest) {
193
- if (source.isTexture2D()) {
194
- this.blit2D(source, null, sampler);
195
- } else if (source.isTexture2DArray()) {
196
- this.blit2DArray(source, null, layer || 0, sampler);
197
- } else if (source.isTextureCube()) {
198
- this.blitCubeMap(source, null, layer || 0, sampler);
199
- } else {
200
- throw new Error('Blitter.blit() failed: invalid texture type');
201
- }
202
- } else {
203
- const framebuffer = dest.isFramebuffer() ? dest : device.pool.createTemporalFramebuffer(false, [
204
- dest
205
- ], null);
206
- const destTexture = dest.isFramebuffer() ? dest.getColorAttachments()?.[0] : dest;
207
- if (source.isTexture2D()) {
208
- if (!destTexture?.isTexture2D() && !destTexture?.isTexture2DArray()) {
209
- throw new Error('Blitter.blit() failed: invalid destination texture type');
210
- }
211
- if (destTexture.isTexture2DArray()) {
212
- framebuffer.setColorAttachmentLayer(0, layer || 0);
213
- }
214
- this.blit2D(source, framebuffer, sampler);
215
- } else if (source.isTexture2DArray()) {
216
- if (!destTexture?.isTexture2D() && !destTexture.isTexture2DArray()) {
217
- throw new Error('Blitter.blit() failed: invalid destination texture type');
218
- }
219
- if (destTexture.isTexture2D()) {
220
- this.blit2DArray(source, framebuffer, layer || 0, sampler);
221
- } else {
222
- const n = Math.min(source.depth, destTexture.depth);
223
- for(let i = 0; i < n; i++){
224
- framebuffer.setColorAttachmentLayer(0, i);
225
- this.blit2DArray(source, framebuffer, i, layer);
226
- }
227
- }
228
- } else if (source.isTextureCube()) {
229
- if (!destTexture.isTextureCube() && !destTexture.isTexture2D()) {
230
- throw new Error('Blitter.blit() failed: invalid destination texture type');
231
- }
232
- if (destTexture.isTextureCube()) {
233
- for(let i = 0; i < 6; i++){
234
- framebuffer.setColorAttachmentCubeFace(0, i);
235
- this.blitCubeMap(source, framebuffer, i, layer);
236
- }
237
- } else {
238
- this.blitCubeMap(source, framebuffer, layer || 0, sampler);
239
- }
240
- } else {
241
- throw new Error('Blitter.blit() failed: invalid texture type');
242
- }
243
- if (framebuffer && framebuffer !== dest) {
244
- device.pool.releaseFrameBuffer(framebuffer);
245
- }
246
- }
247
- device.popDeviceStates();
248
- }
249
- }
250
- const blitProgramCache = {};
251
- let blitPrimitive2D = null;
252
- let blitRenderStates = null;
253
- function getBlitPrimitive2D() {
254
- if (!blitPrimitive2D) {
255
- blitPrimitive2D = new Primitive();
256
- blitPrimitive2D.createAndSetVertexBuffer('position_f32x2', new Float32Array([
257
- -1,
258
- -1,
259
- 1,
260
- -1,
261
- -1,
262
- 1,
263
- 1,
264
- 1
265
- ]));
266
- blitPrimitive2D.indexCount = 4;
267
- blitPrimitive2D.indexStart = 0;
268
- blitPrimitive2D.primitiveType = 'triangle-strip';
269
- }
270
- return blitPrimitive2D;
271
- }
272
- function getBlitRenderStateSet() {
273
- if (!blitRenderStates) {
274
- blitRenderStates = Application.instance.device.createRenderStateSet();
275
- blitRenderStates.useDepthState().enableTest(false).enableWrite(false);
276
- blitRenderStates.useRasterizerState().setCullMode('none');
277
- }
278
- return blitRenderStates;
279
- }
280
- function getBlitProgram(type, filter, bilinearFiltering, sampleType, flip) {
281
- const hash = `${type}:${filter.hash}:${bilinearFiltering}:${sampleType}:${flip ? 1 : 0}`;
282
- let programInfo = blitProgramCache[hash];
283
- if (programInfo === undefined) {
284
- programInfo = createBlitProgram(type, filter, bilinearFiltering, sampleType, flip, !!filter.destRect) || null;
285
- blitProgramCache[hash] = programInfo;
286
- }
287
- return programInfo;
288
- }
289
- function createBlitProgram(type, filter, bilinearFiltering, st, flip, scaleBias) {
290
- const program = Application.instance.device.buildRenderProgram({
291
- vertex (pb) {
292
- this.$inputs.pos = pb.vec2().attrib('position');
293
- this.$outputs.uv = pb.vec2();
294
- if (scaleBias) {
295
- this.scaleBias = pb.vec4().uniform(0);
296
- }
297
- filter.setup(this, type);
298
- pb.main(function() {
299
- this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
300
- this.$outputs.uv = type === 'cube' ? pb.mul(pb.vec2(1, -1), this.$inputs.pos.xy) : pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
301
- if (Application.instance.device.type === 'webgpu') {
302
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
303
- }
304
- if (scaleBias) {
305
- this.$l.xy = pb.add(pb.mul(this.$builtins.position.xy, this.scaleBias.xy), this.scaleBias.zw);
306
- this.$builtins.position = pb.vec4(this.xy, 1, 1);
307
- }
308
- });
309
- },
310
- fragment (pb) {
311
- switch(type){
312
- case '2d':
313
- if (st === 'int') {
314
- this.srcTex = pb.itex2D().sampleType('sint').uniform(0);
315
- } else if (st === 'uint') {
316
- this.srcTex = pb.utex2D().sampleType('uint').uniform(0);
317
- } else if (st === 'depth') {
318
- this.srcTex = pb.tex2DShadow().uniform(0);
319
- } else {
320
- this.srcTex = pb.tex2D().sampleType(bilinearFiltering ? 'float' : 'unfilterable-float').uniform(0);
321
- }
322
- break;
323
- case '2d-array':
324
- if (st === 'int') {
325
- this.srcTex = pb.itex2DArray().sampleType('sint').uniform(0);
326
- } else if (st === 'uint') {
327
- this.srcTex = pb.utex2DArray().sampleType('uint').uniform(0);
328
- } else if (st === 'depth') {
329
- this.srcTex = pb.tex2DArrayShadow().uniform(0);
330
- } else {
331
- this.srcTex = pb.tex2DArray().sampleType(bilinearFiltering ? 'float' : 'unfilterable-float').uniform(0);
332
- }
333
- this.srcLayer = pb.int().uniform(0);
334
- break;
335
- case 'cube':
336
- if (st === 'int') {
337
- this.srcTex = pb.itexCube().sampleType('sint').uniform(0);
338
- } else if (st === 'uint') {
339
- this.srcTex = pb.utexCube().sampleType('uint').uniform(0);
340
- } else if (st === 'depth') {
341
- this.srcTex = pb.texCubeShadow().uniform(0);
342
- } else {
343
- this.srcTex = pb.texCube().sampleType(bilinearFiltering ? 'float' : 'unfilterable-float').uniform(0);
344
- }
345
- this.texelSize = pb.float().uniform(0);
346
- this.cubeFace = pb.int().uniform(0);
347
- break;
348
- default:
349
- throw new Error(`invalid blit type: ${type}`);
350
- }
351
- this.$outputs.outColor = pb.vec4();
352
- filter.setup(this, type);
353
- pb.main(function() {
354
- if (type === 'cube') {
355
- this.uv = pb.vec3();
356
- this.$if(pb.equal(this.cubeFace, 0), function() {
357
- this.uv = pb.vec3(1, this.$inputs.uv.y, pb.neg(this.$inputs.uv.x));
358
- }).$elseif(pb.equal(this.cubeFace, 1), function() {
359
- this.uv = pb.vec3(-1, this.$inputs.uv.y, this.$inputs.uv.x);
360
- }).$elseif(pb.equal(this.cubeFace, 2), function() {
361
- this.uv = pb.vec3(this.$inputs.uv.x, 1, pb.neg(this.$inputs.uv.y));
362
- }).$elseif(pb.equal(this.cubeFace, 3), function() {
363
- this.uv = pb.vec3(this.$inputs.uv.x, -1, this.$inputs.uv.y);
364
- }).$elseif(pb.equal(this.cubeFace, 4), function() {
365
- this.uv = pb.vec3(this.$inputs.uv.x, this.$inputs.uv.y, 1);
366
- }).$else(function() {
367
- this.uv = pb.vec3(pb.neg(this.$inputs.uv.x), this.$inputs.uv.y, -1);
368
- });
369
- } else {
370
- this.uv = this.$inputs.uv;
371
- }
372
- if (flip) {
373
- this.uv.y = pb.sub(1, this.uv.y);
374
- }
375
- this.$l.outTexel = filter.filter(this, type, this.srcTex, this.uv, type === '2d' ? null : this.srcLayer, st);
376
- this.$outputs.outColor = filter.writeTexel(this, type, this.$inputs.uv, this.outTexel);
377
- if (filter.srgbOut) {
378
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.$outputs.outColor.rgb), this.$outputs.outColor.a);
379
- }
380
- });
381
- }
382
- });
383
- return program ? {
384
- program,
385
- bindGroup: Application.instance.device.createBindGroup(program.bindGroupLayouts[0])
386
- } : null;
387
- }
388
-
389
- export { Blitter };
390
- //# sourceMappingURL=blitter.js.map