@zephyr3d/scene 0.9.5 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/joint_dynamics/controller.js +92 -32
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/convex_collider.js +320 -0
- package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +71 -27
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +21 -20
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/skeleton.js +7 -10
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/app/engine.js +134 -140
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +47 -16
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +3 -1
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/model.js +346 -7
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +20 -16
- package/dist/avatar/wardrobe.js.map +1 -1
- package/dist/camera/camera.js +416 -210
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +1350 -621
- package/dist/index.js +6 -11
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +1 -1
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/lambert.js +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +23 -1
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +178 -23
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +4 -4
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +2 -1
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +1 -1
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +276 -65
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +3 -3
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +2 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/msdf_text.js +3 -3
- package/dist/material/msdf_text.js.map +1 -1
- package/dist/material/mtoon.js +574 -0
- package/dist/material/mtoon.js.map +1 -0
- package/dist/material/pbrblueprint.js +499 -336
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js +118 -100
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +1 -1
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +324 -294
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/subsurfaceprofile.js +812 -0
- package/dist/material/subsurfaceprofile.js.map +1 -0
- package/dist/material/unlit.js +1 -1
- package/dist/material/unlit.js.map +1 -1
- package/dist/posteffect/compositor.js +46 -11
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/ssr.js +422 -96
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/sss.js +1053 -0
- package/dist/posteffect/sss.js.map +1 -0
- package/dist/posteffect/taa.js +61 -60
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/abuffer_oit.js +63 -12
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +6 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/drawable.js +1 -5
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +2 -1
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +2 -1
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +2 -1
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +2 -1
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/lightpass.js +110 -23
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/render_queue.js +51 -8
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +80 -66
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/device_pool_allocator.js +8 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +481 -95
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +55 -0
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -1
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/renderpass.js +10 -4
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/sky.js +31 -1
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +23 -5
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +4 -2
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +3 -1
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +11 -1
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/light.js +21 -3
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +29 -14
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +6 -0
- package/dist/scene/meshdrawable.js.map +1 -1
- package/dist/scene/msdftext.js +5 -2
- package/dist/scene/msdftext.js.map +1 -1
- package/dist/scene/msdftextsprite.js +5 -3
- package/dist/scene/msdftextsprite.js.map +1 -1
- package/dist/scene/particlesys.js +3 -1
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +6 -5
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +4 -2
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +2 -1
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +4 -2
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +4 -2
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/shadow.js +26 -393
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/esm.js +112 -12
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +2 -2
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +19 -10
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +58 -7
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shadow/shadow_impl.js +6 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadow_region.js +229 -0
- package/dist/shadow/shadow_region.js.map +1 -0
- package/dist/shadow/shadowmapper.js +67 -59
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/vsm.js +45 -19
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/text/font/cff_font.js +890 -0
- package/dist/text/font/cff_font.js.map +1 -0
- package/dist/text/font/font_asset.js +17 -3
- package/dist/text/font/font_asset.js.map +1 -1
- package/dist/utility/blueprint/common/constants.js +8 -8
- package/dist/utility/blueprint/common/constants.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +31 -4
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +1 -17
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/manager.js +327 -359
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +5 -2
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -1
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +249 -54
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +37 -1
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +42 -3
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1112 -646
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +7 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +31 -12
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -1
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +3 -1
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +18 -0
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +6 -3
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +5 -2
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +3 -1
- package/dist/utility/serialization/scene/text.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -1
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/textures/ltcdata.js +6 -0
- package/dist/utility/textures/ltcdata.js.map +1 -0
- package/dist/utility/textures/ltclut.js +61 -0
- package/dist/utility/textures/ltclut.js.map +1 -0
- package/dist/values.js +9 -1
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/animation/ik/ik_pole_constraint.js +0 -123
- package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
- package/dist/animation/ik/ik_track.js +0 -96
- package/dist/animation/ik/ik_track.js.map +0 -1
- package/dist/animation/ik_postprocessor.js +0 -71
- package/dist/animation/ik_postprocessor.js.map +0 -1
- package/dist/animation/joint_dynamics/math.js +0 -16
- package/dist/animation/joint_dynamics/math.js.map +0 -1
- package/dist/animation/manual_transform_processor.js +0 -156
- package/dist/animation/manual_transform_processor.js.map +0 -1
- package/dist/animation/skeleton_postprocessor.js +0 -50
- package/dist/animation/skeleton_postprocessor.js.map +0 -1
- package/dist/animation/spring2/collision.js +0 -469
- package/dist/animation/spring2/collision.js.map +0 -1
- package/dist/animation/spring2/constraints.js +0 -329
- package/dist/animation/spring2/constraints.js.map +0 -1
- package/dist/animation/spring2/controller.js +0 -434
- package/dist/animation/spring2/controller.js.map +0 -1
- package/dist/animation/spring2/math.js +0 -16
- package/dist/animation/spring2/math.js.map +0 -1
- package/dist/animation/spring2/solver.js +0 -624
- package/dist/animation/spring2/solver.js.map +0 -1
- package/dist/animation/spring2/spring_system.js +0 -118
- package/dist/animation/spring2/spring_system.js.map +0 -1
- package/dist/animation/spring2/types.js +0 -19
- package/dist/animation/spring2/types.js.map +0 -1
- package/dist/animation/spring_postprocessor.js +0 -54
- package/dist/animation/spring_postprocessor.js.map +0 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
- package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/asset/loaders/gltf/helpers.js +0 -331
- package/dist/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/material/sprite3d.js +0 -301
- package/dist/material/sprite3d.js.map +0 -1
- package/dist/material/sprite3d_std.js +0 -116
- package/dist/material/sprite3d_std.js.map +0 -1
- package/dist/material/sprite3dblueprint.js +0 -235
- package/dist/material/sprite3dblueprint.js.map +0 -1
- package/dist/material/sprite_sdf.js +0 -106
- package/dist/material/sprite_sdf.js.map +0 -1
- package/dist/material/terrainmaterial.js +0 -368
- package/dist/material/terrainmaterial.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/render/deferredlightpass.js +0 -510
- package/dist/render/deferredlightpass.js.map +0 -1
- package/dist/render/deferredshadowlightpass.js +0 -428
- package/dist/render/deferredshadowlightpass.js.map +0 -1
- package/dist/render/gbufferpass.js +0 -50
- package/dist/render/gbufferpass.js.map +0 -1
- package/dist/scene/sdftextsprite.js +0 -322
- package/dist/scene/sdftextsprite.js.map +0 -1
- package/dist/scene/sprite3d.js +0 -18
- package/dist/scene/sprite3d.js.map +0 -1
- package/dist/scene/terrain/grass.js +0 -280
- package/dist/scene/terrain/grass.js.map +0 -1
- package/dist/scene/terrain/heightfield.js +0 -475
- package/dist/scene/terrain/heightfield.js.map +0 -1
- package/dist/scene/terrain/patch.js +0 -532
- package/dist/scene/terrain/patch.js.map +0 -1
- package/dist/scene/terrain/quadtree.js +0 -461
- package/dist/scene/terrain/quadtree.js.map +0 -1
- package/dist/scene/terrain/terrain.js +0 -231
- package/dist/scene/terrain/terrain.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
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throw new Error('SplatMap must be rgba8unorm format');
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this._material = new TerrainMaterial(options);
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if (!this._quadtree.get().build(patchSize, sizeX, sizeZ, elevations, scale, 24)) {
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}
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this._patchSize = patchSize;
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this._heightFieldScale.set(scale);
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this._width = sizeX;
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this._height = sizeZ;
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this._material.normalTexture = this._quadtree.get().normalMap;
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this._material.normalTexCoordIndex = -1;
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this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);
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this.invalidateBoundingVolume();
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if (options.detailMaps.grass.findIndex((a)=>a && a.findIndex((b)=>!!b) >= 0) >= 0) {
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const splatMap = options.splatMap;
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const data = new Uint8Array(splatMap.width * splatMap.height * 4);
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splatMap.readPixels(0, 0, splatMap.width, splatMap.height, 0, 0, data).then(()=>{
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if (options.detailMaps.grass[detail]) {
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for (const grass of options.detailMaps.grass[detail]){
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if (grass) {
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const d = grass.density ?? 1;
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const bladeWidth = grass.bladeWidth ?? 4;
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const bladeHeight = grass.bladeHeigh ?? 2;
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const offset = grass.offset ?? 0;
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const grassTexture = grass.texture ?? null;
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const density = [];
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const row = [];
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const val = data[i * 4 * splatMap.width + j * 4 + detail] / 255;
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row.push(val * d);
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density.push(row);
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}
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this.createGrass(density, bladeWidth, bladeHeight, offset, grassTexture);
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}
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}
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});
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}
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}
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}
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/**
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* Create grass fields
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* @param maxGrassPerCell - Maximum number of grasses in a cell (world space 1x1)
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* @param density - The density map
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*/ createGrass(density, bladeWidth, bladeHeight, offset, grassTexture) {
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if (!this._grassManager.get()) {
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this._grassManager.set(new GrassManager(64, density));
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}
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this._grassManager.get().addGrassLayer(getDevice(), this, density, bladeWidth, bladeHeight, offset, grassTexture);
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}
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/** Get elevation at specified position in terrain coordinate space */ getElevation(x, z) {
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return this._quadtree.get().getHeightField().getRealHeight(x, z);
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}
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/** Get normal at specified position in terrain coordinate space */ getNormal(x, z, normal) {
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return this._quadtree.get().getHeightField().getRealNormal(x, z, normal);
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}
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/** Get intersection distance by a ray in terrain coordinate space */ rayIntersect(ray) {
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return this._quadtree.get().getHeightField().rayIntersect(ray);
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}
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/**
|
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* {@inheritDoc SceneNode.computeBoundingVolume}
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* @override
|
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*/ computeBoundingVolume() {
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return this._quadtree.get()?.getHeightField().getBoundingbox();
|
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}
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/**
|
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* Traverse quadtree node top down
|
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* @param callback - the callback function
|
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*/ traverseQuadtree(callback) {
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function visitQuadtreeNode_r(node) {
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callback(node);
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for(let i = 0; i < 4; i++){
|
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const child = node.getChild(i);
|
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|
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if (child) {
|
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|
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visitQuadtreeNode_r(child);
|
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|
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}
|
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|
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}
|
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|
-
}
|
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|
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const rootNode = this._quadtree.get().rootNode;
|
|
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|
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if (rootNode) {
|
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|
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visitQuadtreeNode_r(this._quadtree.get().rootNode);
|
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|
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}
|
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|
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}
|
|
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|
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/** @internal */ cull(cullVisitor) {
|
|
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|
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const tanHalfFovy = cullVisitor.primaryCamera.getTanHalfFovy();
|
|
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|
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if (tanHalfFovy !== this._lastTanHalfFOVY || this._maxPixelErrorDirty) {
|
|
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|
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this._maxPixelErrorDirty = false;
|
|
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|
-
this._lastTanHalfFOVY = tanHalfFovy;
|
|
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|
-
this._quadtree.get().setupCamera(1024, tanHalfFovy, this._maxPixelError);
|
|
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|
-
}
|
|
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|
-
const worldEyePos = cullVisitor.primaryCamera.getWorldPosition();
|
|
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|
-
this._viewPoint = this.invWorldMatrix.transformPointAffine(worldEyePos);
|
|
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|
-
return this._quadtree.get().cull(cullVisitor, this._viewPoint, this.worldMatrix);
|
|
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|
-
}
|
|
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|
-
/**
|
|
217
|
-
* {@inheritDoc SceneNode.isTerrain}
|
|
218
|
-
* @override
|
|
219
|
-
*/ isTerrain() {
|
|
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|
-
return true;
|
|
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|
-
}
|
|
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|
-
onDispose() {
|
|
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|
-
super.onDispose();
|
|
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|
-
this._grassManager.dispose();
|
|
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|
-
this._material?.dispose();
|
|
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|
-
this._quadtree.dispose();
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
export { Terrain };
|
|
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|
-
//# sourceMappingURL=terrain.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"terrain.js","sources":["../../../src/scene/terrain/terrain.ts"],"sourcesContent":["import type { Ray } from '@zephyr3d/base';\r\nimport { Vector3, Vector4, DRef } from '@zephyr3d/base';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport { Quadtree } from './quadtree';\r\nimport { GraphNode } from '../graph_node';\r\nimport { GrassManager } from './grass';\r\nimport type { Camera } from '../../camera/camera';\r\nimport type { BoundingVolume } from '../../utility/bounding_volume';\r\nimport type { CullVisitor } from '../../render/cull_visitor';\r\nimport type { Scene } from '../scene';\r\nimport type { QuadtreeNode } from './quadtree';\r\nimport { TerrainMaterial, type TerrainMaterialOptions } from '../../material/terrainmaterial';\r\nimport { getDevice } from '../../app/api';\r\n\r\n/**\r\n * Terrain node\r\n * @public\r\n */\r\nexport class Terrain extends GraphNode {\r\n /** @internal */\r\n private readonly _quadtree: DRef<Quadtree>;\r\n /** @internal */\r\n private readonly _grassManager: DRef<GrassManager>;\r\n /** @internal */\r\n private _maxPixelError: number;\r\n /** @internal */\r\n private _maxPixelErrorDirty: boolean;\r\n /** @internal */\r\n private _lodCamera: Camera;\r\n /** @internal */\r\n private readonly _heightFieldScale: Vector3;\r\n /** @internal */\r\n private _patchSize: number;\r\n /** @internal */\r\n private _lastTanHalfFOVY: number;\r\n /** @internal */\r\n private _width: number;\r\n /** @internal */\r\n private _height: number;\r\n /** @internal */\r\n private _material: TerrainMaterial;\r\n /** @internal */\r\n private _viewPoint: Vector3;\r\n /** @internal */\r\n private _castShadow: boolean;\r\n /**\r\n * Creates an instance of Terrain\r\n * @param scene - The scene to which the terrain belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._quadtree = new DRef();\r\n this._grassManager = new DRef();\r\n this._maxPixelError = 10;\r\n this._maxPixelErrorDirty = true;\r\n this._lodCamera = null;\r\n this._heightFieldScale = Vector3.one();\r\n this._patchSize = 33;\r\n this._lastTanHalfFOVY = 0;\r\n this._width = 0;\r\n this._height = 0;\r\n this._material = null;\r\n this._viewPoint = null;\r\n this._castShadow = true;\r\n }\r\n async clone(): Promise<this> {\r\n console.error('Cloning terrain not implemented');\r\n return null;\r\n }\r\n /** @internal */\r\n get quadtree(): Quadtree {\r\n return this._quadtree.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(val: boolean) {\r\n this._castShadow = !!val;\r\n }\r\n /** The maximum pixel error for terrain LOD */\r\n get maxPixelError(): number {\r\n return this._maxPixelError;\r\n }\r\n set maxPixelError(val: number) {\r\n if (val !== this._maxPixelError) {\r\n this._maxPixelError = val;\r\n this._maxPixelErrorDirty = true;\r\n }\r\n }\r\n /** Camera that will be used to compute LOD level of terrain patches */\r\n get LODCamera(): Camera {\r\n return this._lodCamera;\r\n }\r\n set LODCamera(camera: Camera) {\r\n this._lodCamera = camera;\r\n }\r\n /** Scaled terrain width */\r\n get scaledWidth(): number {\r\n return this._width * this._heightFieldScale.x;\r\n }\r\n /** Scaled terrain height */\r\n get scaledHeight(): number {\r\n return this._height * this._heightFieldScale.z;\r\n }\r\n /** Scale value of the height field */\r\n get heightFieldScale(): Vector3 {\r\n return this._heightFieldScale;\r\n }\r\n /** @internal */\r\n get patchSize(): number {\r\n return this._patchSize;\r\n }\r\n /** Width of the terrain */\r\n get width(): number {\r\n return this._width;\r\n }\r\n /** Height of the terrain */\r\n get height(): number {\r\n return this._height;\r\n }\r\n /** Material of the terrain */\r\n get material(): TerrainMaterial {\r\n return this._material;\r\n }\r\n /** Normal map of the terrain */\r\n get normalMap(): Texture2D {\r\n return this._quadtree.get()?.normalMap ?? null;\r\n }\r\n /**\r\n * Creates the terrain\r\n *\r\n * @param sizeX - Terrain size in X axis\r\n * @param sizeZ - Terrain size in Z axis\r\n * @param elevations - Elevation data of the terrain\r\n * @param scale - Scale of the terrain\r\n * @param patchSize - Patch size of the terrain\r\n * @returns true if succeeded\r\n */\r\n create(\r\n sizeX: number,\r\n sizeZ: number,\r\n elevations: Float32Array,\r\n scale: Vector3,\r\n patchSize: number,\r\n options?: TerrainMaterialOptions\r\n ): boolean {\r\n this._quadtree.set(new Quadtree(this));\r\n if (options?.splatMap && options.splatMap.format !== 'rgba8unorm') {\r\n throw new Error('SplatMap must be rgba8unorm format');\r\n }\r\n this._material = new TerrainMaterial(options);\r\n if (!this._quadtree.get().build(patchSize, sizeX, sizeZ, elevations, scale, 24)) {\r\n this._quadtree.dispose();\r\n return false;\r\n }\r\n this._patchSize = patchSize;\r\n this._heightFieldScale.set(scale);\r\n this._width = sizeX;\r\n this._height = sizeZ;\r\n this._material.normalTexture = this._quadtree.get().normalMap;\r\n this._material.normalTexCoordIndex = -1;\r\n this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);\r\n this.invalidateBoundingVolume();\r\n // create grass layers\r\n if (options?.splatMap && options?.detailMaps?.grass) {\r\n if (options.detailMaps.grass.findIndex((a) => a && a.findIndex((b) => !!b) >= 0) >= 0) {\r\n const splatMap = options.splatMap;\r\n const data = new Uint8Array(splatMap.width * splatMap.height * 4);\r\n splatMap.readPixels(0, 0, splatMap.width, splatMap.height, 0, 0, data).then(() => {\r\n for (let detail = 0; detail < 4; detail++) {\r\n if (options.detailMaps.grass[detail]) {\r\n for (const grass of options.detailMaps.grass[detail]) {\r\n if (grass) {\r\n const d = grass.density ?? 1;\r\n const bladeWidth = grass.bladeWidth ?? 4;\r\n const bladeHeight = grass.bladeHeigh ?? 2;\r\n const offset = grass.offset ?? 0;\r\n const grassTexture = grass.texture ?? null;\r\n const density = [] as number[][];\r\n for (let i = 0; i < splatMap.height; i++) {\r\n const row = [] as number[];\r\n for (let j = 0; j < splatMap.width; j++) {\r\n const val = data[i * 4 * splatMap.width + j * 4 + detail] / 255;\r\n row.push(val * d);\r\n }\r\n density.push(row);\r\n }\r\n this.createGrass(density, bladeWidth, bladeHeight, offset, grassTexture);\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n }\r\n return true;\r\n }\r\n /**\r\n * Create grass fields\r\n * @param maxGrassPerCell - Maximum number of grasses in a cell (world space 1x1)\r\n * @param density - The density map\r\n */\r\n createGrass(\r\n density: number[][],\r\n bladeWidth: number,\r\n bladeHeight: number,\r\n offset: number,\r\n grassTexture: Texture2D\r\n ) {\r\n if (!this._grassManager.get()) {\r\n this._grassManager.set(new GrassManager(64, density));\r\n }\r\n this._grassManager\r\n .get()\r\n .addGrassLayer(getDevice(), this, density, bladeWidth, bladeHeight, offset, grassTexture);\r\n }\r\n /** Get elevation at specified position in terrain coordinate space */\r\n getElevation(x: number, z: number): number {\r\n return this._quadtree.get().getHeightField().getRealHeight(x, z);\r\n }\r\n /** Get normal at specified position in terrain coordinate space */\r\n getNormal(x: number, z: number, normal?: Vector3): Vector3 {\r\n return this._quadtree.get().getHeightField().getRealNormal(x, z, normal);\r\n }\r\n /** Get intersection distance by a ray in terrain coordinate space */\r\n rayIntersect(ray: Ray): number | null {\r\n return this._quadtree.get().getHeightField().rayIntersect(ray);\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n * @override\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return this._quadtree.get()?.getHeightField().getBoundingbox();\r\n }\r\n /**\r\n * Traverse quadtree node top down\r\n * @param callback - the callback function\r\n */\r\n traverseQuadtree(callback: (node: QuadtreeNode) => void) {\r\n function visitQuadtreeNode_r(node: QuadtreeNode) {\r\n callback(node);\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n visitQuadtreeNode_r(child);\r\n }\r\n }\r\n }\r\n const rootNode = this._quadtree.get().rootNode;\r\n if (rootNode) {\r\n visitQuadtreeNode_r(this._quadtree.get().rootNode);\r\n }\r\n }\r\n /** @internal */\r\n cull(cullVisitor: CullVisitor): number {\r\n const tanHalfFovy = cullVisitor.primaryCamera.getTanHalfFovy();\r\n if (tanHalfFovy !== this._lastTanHalfFOVY || this._maxPixelErrorDirty) {\r\n this._maxPixelErrorDirty = false;\r\n this._lastTanHalfFOVY = tanHalfFovy;\r\n this._quadtree.get().setupCamera(1024, tanHalfFovy, this._maxPixelError);\r\n }\r\n const worldEyePos = cullVisitor.primaryCamera.getWorldPosition();\r\n this._viewPoint = this.invWorldMatrix.transformPointAffine(worldEyePos);\r\n return this._quadtree.get().cull(cullVisitor, this._viewPoint, this.worldMatrix);\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isTerrain}\r\n * @override\r\n */\r\n isTerrain(): this is Terrain {\r\n return true;\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n this._grassManager.dispose();\r\n this._material?.dispose();\r\n this._quadtree.dispose();\r\n 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/**
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* Animation that contains multiple tracks
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*/ class AnimationClip {
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/** @internal */ _name;
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/** @internal */ _animationSet;
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/** @internal */ _embedded;
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/** @internal */ _duration;
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/** @internal */ _autoPlay;
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/** @internal */ _tracks;
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_weight;
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/** @internal */ _skeletons;
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/**
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* Creates an animation instance
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* @param name - Name of the animation
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* @param model - Parent node if this is a skeleton animation
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*/ constructor(name, animationSet, embedded = false){
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this._animationSet = animationSet;
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/** Whether this is an embedded animation */ get embedded() {
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}
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/** AnimationSet this animation belongs to */ get animationSet() {
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/** Animatoin weight */ get weight() {
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}
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set weight(val) {
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this._weight = val;
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}
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/** Whether animation should play automatically when loaded */ get autoPlay() {
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}
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set autoPlay(val) {
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this._autoPlay = val;
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}
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/** Disposes self */ dispose() {
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}
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/** Gets the name of the animation */ get name() {
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return this._name;
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}
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/** Gets all the tracks of this animation */ get tracks() {
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}
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/** Gets all skeletons */ get skeletons() {
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return this._skeletons;
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}
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/** The duration of the animation */ get timeDuration() {
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}
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set timeDuration(val) {
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this._duration = val;
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}
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/**
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* Adds a skeleton to the animation
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* @param meshList - The meshes controlled by the skeleton
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* @param boundingBoxInfo - Bounding box information for the skeleton
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*/ addSkeleton(skeleton) {
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}
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/**
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* Deletes an animation track from this animation
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console.error('Cannot delete animation track which is not belongs to THIS animation');
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}
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for (const k of this._tracks.keys()){
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const index = tracks.indexOf(track);
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}
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return this;
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}
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/**
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* Adds an animation track to this animation
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* @param target - The node that will be controlled by the track
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* @param track - The track to be added
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}
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if (track.animation) {
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return;
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} else {
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console.error('Track is already in another animation');
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return;
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track.animation = this;
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export { AnimationClip };
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//# sourceMappingURL=animation.js.map
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{"version":3,"file":"animation.js","sources":["../../../src/animation/animation.ts"],"sourcesContent":["import type { AnimationSet } from './animationset';\r\nimport type { AnimationTrack } from './animationtrack';\r\nimport type { Skeleton } from './skeleton';\r\n\r\n/**\r\n * Animation that contains multiple tracks\r\n * @public\r\n */\r\nexport class AnimationClip {\r\n /** @internal */\r\n protected _name: string;\r\n /** @internal */\r\n protected _animationSet: AnimationSet;\r\n /** @internal */\r\n protected _embedded: boolean;\r\n /** @internal */\r\n protected _duration: number;\r\n /** @internal */\r\n protected _autoPlay: boolean;\r\n /** @internal */\r\n protected _tracks: Map<object, AnimationTrack[]>;\r\n protected _weight: number;\r\n /** @internal */\r\n protected _skeletons: Set<Skeleton>;\r\n /**\r\n * Creates an animation instance\r\n * @param name - Name of the animation\r\n * @param model - Parent node if this is a skeleton animation\r\n */\r\n constructor(name: string, animationSet: AnimationSet, embedded = false) {\r\n this._name = name;\r\n this._animationSet = animationSet;\r\n this._embedded = embedded;\r\n this._tracks = new Map();\r\n this._duration = 0;\r\n this._weight = 1;\r\n this._autoPlay = false;\r\n this._skeletons = new Set();\r\n }\r\n /** Whether this is an embedded animation */\r\n get embedded(): boolean {\r\n return this._embedded;\r\n }\r\n /** AnimationSet this animation belongs to */\r\n get animationSet() {\r\n return this._animationSet;\r\n }\r\n /** Animatoin weight */\r\n get weight() {\r\n return this._weight;\r\n }\r\n set weight(val: number) {\r\n this._weight = val;\r\n }\r\n /** Whether animation should play automatically when loaded */\r\n get autoPlay() {\r\n return this._autoPlay;\r\n }\r\n set autoPlay(val: boolean) {\r\n this._autoPlay = val;\r\n }\r\n /** Disposes self */\r\n dispose() {\r\n this._tracks = null;\r\n this._skeletons?.forEach((val, key) => key.dispose());\r\n this._skeletons = null;\r\n }\r\n /** Gets the name of the animation */\r\n get name(): string {\r\n return this._name;\r\n }\r\n /** Gets all the tracks of this animation */\r\n get tracks() {\r\n return this._tracks;\r\n }\r\n /** Gets all skeletons */\r\n get skeletons() {\r\n return this._skeletons;\r\n }\r\n /** The duration of the animation */\r\n get timeDuration(): number {\r\n return this._duration;\r\n }\r\n set timeDuration(val: number) {\r\n this._duration = val;\r\n }\r\n /**\r\n * Adds a skeleton to the animation\r\n * @param skeleton - The skeleton to be added\r\n * @param meshList - The meshes controlled by the skeleton\r\n * @param boundingBoxInfo - Bounding box information for the skeleton\r\n */\r\n addSkeleton(skeleton: Skeleton) {\r\n this._skeletons.add(skeleton);\r\n }\r\n /**\r\n * Deletes an animation track from this animation\r\n * @param track - The track to delete\r\n * @returns self\r\n */\r\n deleteTrack(track: AnimationTrack): this {\r\n if (track?.animation !== this) {\r\n console.error('Cannot delete animation track which is not belongs to THIS animation');\r\n }\r\n for (const k of this._tracks.keys()) {\r\n const tracks = this._tracks.get(k);\r\n const index = tracks.indexOf(track);\r\n if (index >= 0) {\r\n tracks.splice(index, 1);\r\n }\r\n }\r\n return this;\r\n }\r\n /**\r\n * Adds an animation track to this animation\r\n * @param target - The node that will be controlled by the track\r\n * @param track - The track to be added\r\n * @returns self\r\n */\r\n addTrack(target: object, track: AnimationTrack): this {\r\n if (!track) {\r\n return;\r\n }\r\n if (track.animation) {\r\n if (track.animation === this) {\r\n return;\r\n } else {\r\n console.error('Track is already in another animation');\r\n return;\r\n }\r\n }\r\n const blendId = track.getBlendId();\r\n const tracks = this._tracks.get(target);\r\n if (tracks && tracks.findIndex((track) => track.getBlendId() === blendId) >= 0) {\r\n console.error('Tracks with same BlendId could not be added to same animation');\r\n return;\r\n }\r\n track.animation = this;\r\n let trackInfo = this._tracks.get(target);\r\n if (!trackInfo) {\r\n trackInfo = [];\r\n this._tracks.set(target, trackInfo);\r\n }\r\n trackInfo.push(track);\r\n this._duration = Math.max(this._duration, track.getDuration() ?? 0);\r\n track.reset(target);\r\n return this;\r\n }\r\n}\r\n"],"names":["AnimationClip","_weight","name","animationSet","embedded","_name","_animationSet","_embedded","_tracks","Map","_duration","_autoPlay","_skeletons","Set","weight","val","autoPlay","dispose","forEach","key","tracks","skeletons","timeDuration","addSkeleton","skeleton","add","deleteTrack","track","animation","console","error","k","keys","get","index","indexOf","splice","addTrack","target","blendId","getBlendId","findIndex","trackInfo","set","push","Math","max","getDuration","reset"],"mappings":"AAIA;;;AAGC,IACM,MAAMA,aAAAA,CAAAA;qBAEX,KAAwB;qBAExB,aAAsC;qBAEtC,SAA6B;qBAE7B,SAA4B;qBAE5B,SAA6B;qBAE7B,OAAiD;IACvCC,OAAgB;qBAE1B,UAAoC;AACpC;;;;AAIC,MACD,YAAYC,IAAY,EAAEC,YAA0B,EAAEC,QAAAA,GAAW,KAAK,CAAE;QACtE,IAAI,CAACC,KAAK,GAAGH,IAAAA;QACb,IAAI,CAACI,aAAa,GAAGH,YAAAA;QACrB,IAAI,CAACI,SAAS,GAAGH,QAAAA;QACjB,IAAI,CAACI,OAAO,GAAG,IAAIC,GAAAA,EAAAA;QACnB,IAAI,CAACC,SAAS,GAAG,CAAA;QACjB,IAAI,CAACT,OAAO,GAAG,CAAA;QACf,IAAI,CAACU,SAAS,GAAG,KAAA;QACjB,IAAI,CAACC,UAAU,GAAG,IAAIC,GAAAA,EAAAA;AACxB;iDAEA,IAAIT,QAAoB,GAAA;QACtB,OAAO,IAAI,CAACG,SAAS;AACvB;kDAEA,IAAIJ,YAAe,GAAA;QACjB,OAAO,IAAI,CAACG,aAAa;AAC3B;4BAEA,IAAIQ,MAAS,GAAA;QACX,OAAO,IAAI,CAACb,OAAO;AACrB;IACA,IAAIa,MAAAA,CAAOC,GAAW,EAAE;QACtB,IAAI,CAACd,OAAO,GAAGc,GAAAA;AACjB;mEAEA,IAAIC,QAAW,GAAA;QACb,OAAO,IAAI,CAACL,SAAS;AACvB;IACA,IAAIK,QAAAA,CAASD,GAAY,EAAE;QACzB,IAAI,CAACJ,SAAS,GAAGI,GAAAA;AACnB;AACA,yBACAE,OAAU,GAAA;QACR,IAAI,CAACT,OAAO,GAAG,IAAA;QACf,IAAI,CAACI,UAAU,EAAEM,OAAAA,CAAQ,CAACH,GAAKI,EAAAA,GAAAA,GAAQA,IAAIF,OAAO,EAAA,CAAA;QAClD,IAAI,CAACL,UAAU,GAAG,IAAA;AACpB;0CAEA,IAAIV,IAAe,GAAA;QACjB,OAAO,IAAI,CAACG,KAAK;AACnB;iDAEA,IAAIe,MAAS,GAAA;QACX,OAAO,IAAI,CAACZ,OAAO;AACrB;8BAEA,IAAIa,SAAY,GAAA;QACd,OAAO,IAAI,CAACT,UAAU;AACxB;yCAEA,IAAIU,YAAuB,GAAA;QACzB,OAAO,IAAI,CAACZ,SAAS;AACvB;IACA,IAAIY,YAAAA,CAAaP,GAAW,EAAE;QAC5B,IAAI,CAACL,SAAS,GAAGK,GAAAA;AACnB;AACA;;;;;MAMAQ,WAAAA,CAAYC,QAAkB,EAAE;AAC9B,QAAA,IAAI,CAACZ,UAAU,CAACa,GAAG,CAACD,QAAAA,CAAAA;AACtB;AACA;;;;MAKAE,WAAAA,CAAYC,KAAqB,EAAQ;QACvC,IAAIA,KAAAA,EAAOC,SAAc,KAAA,IAAI,EAAE;AAC7BC,YAAAA,OAAAA,CAAQC,KAAK,CAAC,sEAAA,CAAA;AAChB;AACA,QAAA,KAAK,MAAMC,CAAK,IAAA,IAAI,CAACvB,OAAO,CAACwB,IAAI,EAAI,CAAA;AACnC,YAAA,MAAMZ,SAAS,IAAI,CAACZ,OAAO,CAACyB,GAAG,CAACF,CAAAA,CAAAA;YAChC,MAAMG,KAAAA,GAAQd,MAAOe,CAAAA,OAAO,CAACR,KAAAA,CAAAA;AAC7B,YAAA,IAAIO,SAAS,CAAG,EAAA;gBACdd,MAAOgB,CAAAA,MAAM,CAACF,KAAO,EAAA,CAAA,CAAA;AACvB;AACF;AACA,QAAA,OAAO,IAAI;AACb;AACA;;;;;AAKC,MACDG,QAASC,CAAAA,MAAc,EAAEX,KAAqB,EAAQ;AACpD,QAAA,IAAI,CAACA,KAAO,EAAA;AACV,YAAA;AACF;QACA,IAAIA,KAAAA,CAAMC,SAAS,EAAE;AACnB,YAAA,IAAID,KAAMC,CAAAA,SAAS,KAAK,IAAI,EAAE;AAC5B,gBAAA;aACK,MAAA;AACLC,gBAAAA,OAAAA,CAAQC,KAAK,CAAC,uCAAA,CAAA;AACd,gBAAA;AACF;AACF;QACA,MAAMS,OAAAA,GAAUZ,MAAMa,UAAU,EAAA;AAChC,QAAA,MAAMpB,SAAS,IAAI,CAACZ,OAAO,CAACyB,GAAG,CAACK,MAAAA,CAAAA;QAChC,IAAIlB,MAAAA,IAAUA,MAAOqB,CAAAA,SAAS,CAAC,CAACd,QAAUA,KAAMa,CAAAA,UAAU,EAAOD,KAAAA,OAAAA,CAAAA,IAAY,CAAG,EAAA;AAC9EV,YAAAA,OAAAA,CAAQC,KAAK,CAAC,+DAAA,CAAA;AACd,YAAA;AACF;QACAH,KAAMC,CAAAA,SAAS,GAAG,IAAI;AACtB,QAAA,IAAIc,YAAY,IAAI,CAAClC,OAAO,CAACyB,GAAG,CAACK,MAAAA,CAAAA;AACjC,QAAA,IAAI,CAACI,SAAW,EAAA;AACdA,YAAAA,SAAAA,GAAY,EAAE;AACd,YAAA,IAAI,CAAClC,OAAO,CAACmC,GAAG,CAACL,MAAQI,EAAAA,SAAAA,CAAAA;AAC3B;AACAA,QAAAA,SAAAA,CAAUE,IAAI,CAACjB,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACjB,SAAS,GAAGmC,IAAAA,CAAKC,GAAG,CAAC,IAAI,CAACpC,SAAS,EAAEiB,KAAMoB,CAAAA,WAAW,EAAM,IAAA,CAAA,CAAA;AACjEpB,QAAAA,KAAAA,CAAMqB,KAAK,CAACV,MAAAA,CAAAA;AACZ,QAAA,OAAO,IAAI;AACb;AACF;;;;"}
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import { Disposable, DWeakRef, weightedAverage } from '@zephyr3d/base';
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import { AnimationClip } from './animation.js';
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/**
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* Animation set
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/** @internal */ _model;
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/** @internal */ _animations;
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/** @internal */ _activeTracks;
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/** @internal */ _activeSkeletons;
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/** @internal */ _activeAnimations;
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* Creates an instance of AnimationSet
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this._model = new DWeakRef(model);
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this._animations = {};
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this._activeTracks = new Map();
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this._activeSkeletons = new Map();
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this._activeAnimations = new Map();
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}
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* Creates an animation
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} else {
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* Gets names of all the animations of the model
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*/ getAnimationNames() {
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/**
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* Updates all animations of the model
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*/ update(deltaInSeconds) {
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this._activeAnimations.forEach((v, k)=>{
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v.fadeOutStart = v.animateTime;
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v.firstFrame = false;
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} else {
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const timeAdvance = deltaInSeconds * v.speedRatio;
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v.currentTime += timeAdvance;
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v.animateTime += timeAdvance;
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if (v.currentTime > k.timeDuration) {
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} else if (v.currentTime < 0) {
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v.repeatCounter++;
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v.currentTime = k.timeDuration;
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}
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if (v.repeat !== 0 && v.repeatCounter >= v.repeat) {
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this.stopAnimation(k.name);
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} else if (v.fadeOut > 0) {
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}
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}
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});
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// Update tracks
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this._activeTracks.forEach((v, k)=>{
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v.forEach((alltracks)=>{
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// Only deal with tracks which have not been removed
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const tracks = alltracks.filter((track)=>track.animation && this.isPlayingAnimation(track.animation.name));
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if (tracks.length > 0) {
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const weights = tracks.map((track)=>{
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const info = this._activeAnimations.get(track.animation);
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const weight = info.weight;
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const fadeIn = info.fadeIn === 0 ? 1 : Math.min(1, info.animateTime / info.fadeIn);
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let fadeOut = 1;
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}
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return weight * fadeIn * fadeOut;
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});
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const states = tracks.map((track)=>track.calculateState(k, this._activeAnimations.get(track.animation).currentTime / track.animation.timeDuration * track.getDuration()));
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const state = weightedAverage(weights, states, (a, b, t)=>{
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return tracks[0].mixState(a, b, t);
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});
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}
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});
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});
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k.apply();
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});
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}
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/**
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* Checks whether an animation is playing
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* @param name - Name of the animation to be checked, if not given, checks if any animation is playing
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* @returns true if the animation is playing, otherwise false
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*/ isPlayingAnimation(name) {
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return name ? this._activeAnimations.has(this._animations[name]) : this._activeAnimations.size > 0;
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}
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/**
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* Gets the animation clip by name
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* @param name - Name of the animation to get
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* @returns The animation clip if exists, otherwise null
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*/ getAnimationClip(name) {
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return this._animations[name] ?? null;
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}
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/**
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* Sets the weight of specific animation which is currently playing
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* @param name - Name of the animation
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* @param weight - New weight value
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*/ setAnimationWeight(name, weight) {
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const ani = this._animations[name];
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const info = this._activeAnimations.get(ani);
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if (info) {
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info.weight = weight;
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}
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}
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/**
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* Starts playing an animation of the model
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* @param name - Name of the animation to play
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|
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* @param options - Playing options
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|
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*/ playAnimation(name, options) {
|
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|
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const ani = this._animations[name];
|
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|
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if (!ani) {
|
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|
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console.error(`Animation ${name} not exists`);
|
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|
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return;
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|
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}
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|
-
const fadeIn = Math.max(options?.fadeIn ?? 0, 0);
|
|
164
|
-
const info = this._activeAnimations.get(ani);
|
|
165
|
-
if (info) {
|
|
166
|
-
info.fadeOut = 0;
|
|
167
|
-
info.fadeIn = fadeIn;
|
|
168
|
-
} else {
|
|
169
|
-
const repeat = options?.repeat ?? 0;
|
|
170
|
-
const speedRatio = options?.speedRatio ?? 1;
|
|
171
|
-
const weight = ani.weight;
|
|
172
|
-
this._activeAnimations.set(ani, {
|
|
173
|
-
repeat,
|
|
174
|
-
weight,
|
|
175
|
-
speedRatio,
|
|
176
|
-
fadeIn,
|
|
177
|
-
fadeOut: 0,
|
|
178
|
-
repeatCounter: 0,
|
|
179
|
-
currentTime: speedRatio < 0 ? ani.timeDuration : 0,
|
|
180
|
-
animateTime: 0,
|
|
181
|
-
fadeOutStart: 0,
|
|
182
|
-
firstFrame: true
|
|
183
|
-
});
|
|
184
|
-
ani.tracks?.forEach((v, k)=>{
|
|
185
|
-
let nodeTracks = this._activeTracks.get(k);
|
|
186
|
-
if (!nodeTracks) {
|
|
187
|
-
nodeTracks = new Map();
|
|
188
|
-
this._activeTracks.set(k, nodeTracks);
|
|
189
|
-
}
|
|
190
|
-
for (const track of v){
|
|
191
|
-
const blendId = track.getBlendId();
|
|
192
|
-
let blendedTracks = nodeTracks.get(blendId);
|
|
193
|
-
if (!blendedTracks) {
|
|
194
|
-
blendedTracks = [];
|
|
195
|
-
nodeTracks.set(blendId, blendedTracks);
|
|
196
|
-
}
|
|
197
|
-
blendedTracks.push(track);
|
|
198
|
-
}
|
|
199
|
-
});
|
|
200
|
-
ani.skeletons?.forEach((v, k)=>{
|
|
201
|
-
const refcount = this._activeSkeletons.get(k);
|
|
202
|
-
if (refcount) {
|
|
203
|
-
this._activeSkeletons.set(k, refcount + 1);
|
|
204
|
-
} else {
|
|
205
|
-
this._activeSkeletons.set(k, 1);
|
|
206
|
-
}
|
|
207
|
-
});
|
|
208
|
-
}
|
|
209
|
-
}
|
|
210
|
-
/**
|
|
211
|
-
* Stops playing an animation of the model
|
|
212
|
-
* @param name - Name of the animation to stop playing
|
|
213
|
-
*/ stopAnimation(name, options) {
|
|
214
|
-
const ani = this._animations[name];
|
|
215
|
-
const info = this._activeAnimations.get(ani);
|
|
216
|
-
if (info) {
|
|
217
|
-
const fadeOut = Math.max(options?.fadeOut ?? 0, 0);
|
|
218
|
-
if (fadeOut !== 0) {
|
|
219
|
-
info.fadeOut = fadeOut;
|
|
220
|
-
info.fadeOutStart = -1;
|
|
221
|
-
} else {
|
|
222
|
-
this._activeAnimations.delete(ani);
|
|
223
|
-
this._activeTracks.forEach((v)=>{
|
|
224
|
-
v.forEach((tracks, id)=>{
|
|
225
|
-
v.set(id, tracks.filter((track)=>track.animation !== ani));
|
|
226
|
-
});
|
|
227
|
-
});
|
|
228
|
-
ani.skeletons?.forEach((v, k)=>{
|
|
229
|
-
const refcount = this._activeSkeletons.get(k);
|
|
230
|
-
if (refcount === 1) {
|
|
231
|
-
k.reset();
|
|
232
|
-
this._activeSkeletons.delete(k);
|
|
233
|
-
} else {
|
|
234
|
-
this._activeSkeletons.set(k, refcount - 1);
|
|
235
|
-
}
|
|
236
|
-
});
|
|
237
|
-
}
|
|
238
|
-
}
|
|
239
|
-
}
|
|
240
|
-
onDispose() {
|
|
241
|
-
super.onDispose();
|
|
242
|
-
this._model?.dispose();
|
|
243
|
-
this._model = null;
|
|
244
|
-
for(const k in this._animations){
|
|
245
|
-
this._animations[k].dispose();
|
|
246
|
-
}
|
|
247
|
-
this._animations = {};
|
|
248
|
-
this._activeAnimations.clear();
|
|
249
|
-
this._activeSkeletons.clear();
|
|
250
|
-
this._activeTracks.clear();
|
|
251
|
-
}
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
export { AnimationSet };
|
|
255
|
-
//# sourceMappingURL=animationset.js.map
|