@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
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@@ -1,231 +0,0 @@
1
- import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { Quadtree } from './quadtree.js';
3
- import { GraphNode } from '../graph_node.js';
4
- import { GrassManager } from './grass.js';
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- import { TerrainMaterial } from '../../material/terrainmaterial.js';
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- import { getDevice } from '../../app/api.js';
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-
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- /**
9
- * Terrain node
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- * @public
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- */ class Terrain extends GraphNode {
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- /** @internal */ _quadtree;
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- /** @internal */ _grassManager;
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- /** @internal */ _maxPixelError;
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- /** @internal */ _maxPixelErrorDirty;
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- /** @internal */ _lodCamera;
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- /** @internal */ _heightFieldScale;
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- /** @internal */ _patchSize;
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- /** @internal */ _lastTanHalfFOVY;
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- /** @internal */ _width;
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- /** @internal */ _height;
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- /** @internal */ _material;
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- /** @internal */ _viewPoint;
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- /** @internal */ _castShadow;
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- /**
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- * Creates an instance of Terrain
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- * @param scene - The scene to which the terrain belongs
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- */ constructor(scene){
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- super(scene);
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- this._quadtree = new DRef();
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- this._grassManager = new DRef();
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- this._maxPixelError = 10;
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- this._maxPixelErrorDirty = true;
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- this._lodCamera = null;
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- this._heightFieldScale = Vector3.one();
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- this._patchSize = 33;
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- this._lastTanHalfFOVY = 0;
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- this._width = 0;
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- this._height = 0;
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- this._material = null;
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- this._viewPoint = null;
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- this._castShadow = true;
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- }
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- async clone() {
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- console.error('Cloning terrain not implemented');
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- return null;
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- }
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- /** @internal */ get quadtree() {
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- return this._quadtree.get();
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- }
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- /**
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- * {@inheritDoc Drawable.getName}
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- */ getName() {
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- return this._name;
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- }
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- /** Wether the mesh node casts shadows */ get castShadow() {
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- return this._castShadow;
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- }
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- set castShadow(val) {
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- this._castShadow = !!val;
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- }
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- /** The maximum pixel error for terrain LOD */ get maxPixelError() {
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- return this._maxPixelError;
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- }
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- set maxPixelError(val) {
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- if (val !== this._maxPixelError) {
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- this._maxPixelError = val;
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- this._maxPixelErrorDirty = true;
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- }
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- }
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- /** Camera that will be used to compute LOD level of terrain patches */ get LODCamera() {
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- return this._lodCamera;
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- }
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- set LODCamera(camera) {
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- this._lodCamera = camera;
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- }
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- /** Scaled terrain width */ get scaledWidth() {
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- return this._width * this._heightFieldScale.x;
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- }
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- /** Scaled terrain height */ get scaledHeight() {
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- return this._height * this._heightFieldScale.z;
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- }
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- /** Scale value of the height field */ get heightFieldScale() {
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- return this._heightFieldScale;
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- }
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- /** @internal */ get patchSize() {
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- return this._patchSize;
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- }
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- /** Width of the terrain */ get width() {
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- return this._width;
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- }
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- /** Height of the terrain */ get height() {
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- return this._height;
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- }
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- /** Material of the terrain */ get material() {
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- return this._material;
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- }
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- /** Normal map of the terrain */ get normalMap() {
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- return this._quadtree.get()?.normalMap ?? null;
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- }
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- /**
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- * Creates the terrain
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- *
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- * @param sizeX - Terrain size in X axis
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- * @param sizeZ - Terrain size in Z axis
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- * @param elevations - Elevation data of the terrain
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- * @param scale - Scale of the terrain
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- * @param patchSize - Patch size of the terrain
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- * @returns true if succeeded
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- */ create(sizeX, sizeZ, elevations, scale, patchSize, options) {
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- this._quadtree.set(new Quadtree(this));
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- if (options?.splatMap && options.splatMap.format !== 'rgba8unorm') {
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- throw new Error('SplatMap must be rgba8unorm format');
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- }
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- this._material = new TerrainMaterial(options);
116
- if (!this._quadtree.get().build(patchSize, sizeX, sizeZ, elevations, scale, 24)) {
117
- this._quadtree.dispose();
118
- return false;
119
- }
120
- this._patchSize = patchSize;
121
- this._heightFieldScale.set(scale);
122
- this._width = sizeX;
123
- this._height = sizeZ;
124
- this._material.normalTexture = this._quadtree.get().normalMap;
125
- this._material.normalTexCoordIndex = -1;
126
- this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);
127
- this.invalidateBoundingVolume();
128
- // create grass layers
129
- if (options?.splatMap && options?.detailMaps?.grass) {
130
- if (options.detailMaps.grass.findIndex((a)=>a && a.findIndex((b)=>!!b) >= 0) >= 0) {
131
- const splatMap = options.splatMap;
132
- const data = new Uint8Array(splatMap.width * splatMap.height * 4);
133
- splatMap.readPixels(0, 0, splatMap.width, splatMap.height, 0, 0, data).then(()=>{
134
- for(let detail = 0; detail < 4; detail++){
135
- if (options.detailMaps.grass[detail]) {
136
- for (const grass of options.detailMaps.grass[detail]){
137
- if (grass) {
138
- const d = grass.density ?? 1;
139
- const bladeWidth = grass.bladeWidth ?? 4;
140
- const bladeHeight = grass.bladeHeigh ?? 2;
141
- const offset = grass.offset ?? 0;
142
- const grassTexture = grass.texture ?? null;
143
- const density = [];
144
- for(let i = 0; i < splatMap.height; i++){
145
- const row = [];
146
- for(let j = 0; j < splatMap.width; j++){
147
- const val = data[i * 4 * splatMap.width + j * 4 + detail] / 255;
148
- row.push(val * d);
149
- }
150
- density.push(row);
151
- }
152
- this.createGrass(density, bladeWidth, bladeHeight, offset, grassTexture);
153
- }
154
- }
155
- }
156
- }
157
- });
158
- }
159
- }
160
- return true;
161
- }
162
- /**
163
- * Create grass fields
164
- * @param maxGrassPerCell - Maximum number of grasses in a cell (world space 1x1)
165
- * @param density - The density map
166
- */ createGrass(density, bladeWidth, bladeHeight, offset, grassTexture) {
167
- if (!this._grassManager.get()) {
168
- this._grassManager.set(new GrassManager(64, density));
169
- }
170
- this._grassManager.get().addGrassLayer(getDevice(), this, density, bladeWidth, bladeHeight, offset, grassTexture);
171
- }
172
- /** Get elevation at specified position in terrain coordinate space */ getElevation(x, z) {
173
- return this._quadtree.get().getHeightField().getRealHeight(x, z);
174
- }
175
- /** Get normal at specified position in terrain coordinate space */ getNormal(x, z, normal) {
176
- return this._quadtree.get().getHeightField().getRealNormal(x, z, normal);
177
- }
178
- /** Get intersection distance by a ray in terrain coordinate space */ rayIntersect(ray) {
179
- return this._quadtree.get().getHeightField().rayIntersect(ray);
180
- }
181
- /**
182
- * {@inheritDoc SceneNode.computeBoundingVolume}
183
- * @override
184
- */ computeBoundingVolume() {
185
- return this._quadtree.get()?.getHeightField().getBoundingbox();
186
- }
187
- /**
188
- * Traverse quadtree node top down
189
- * @param callback - the callback function
190
- */ traverseQuadtree(callback) {
191
- function visitQuadtreeNode_r(node) {
192
- callback(node);
193
- for(let i = 0; i < 4; i++){
194
- const child = node.getChild(i);
195
- if (child) {
196
- visitQuadtreeNode_r(child);
197
- }
198
- }
199
- }
200
- const rootNode = this._quadtree.get().rootNode;
201
- if (rootNode) {
202
- visitQuadtreeNode_r(this._quadtree.get().rootNode);
203
- }
204
- }
205
- /** @internal */ cull(cullVisitor) {
206
- const tanHalfFovy = cullVisitor.primaryCamera.getTanHalfFovy();
207
- if (tanHalfFovy !== this._lastTanHalfFOVY || this._maxPixelErrorDirty) {
208
- this._maxPixelErrorDirty = false;
209
- this._lastTanHalfFOVY = tanHalfFovy;
210
- this._quadtree.get().setupCamera(1024, tanHalfFovy, this._maxPixelError);
211
- }
212
- const worldEyePos = cullVisitor.primaryCamera.getWorldPosition();
213
- this._viewPoint = this.invWorldMatrix.transformPointAffine(worldEyePos);
214
- return this._quadtree.get().cull(cullVisitor, this._viewPoint, this.worldMatrix);
215
- }
216
- /**
217
- * {@inheritDoc SceneNode.isTerrain}
218
- * @override
219
- */ isTerrain() {
220
- return true;
221
- }
222
- onDispose() {
223
- super.onDispose();
224
- this._grassManager.dispose();
225
- this._material?.dispose();
226
- this._quadtree.dispose();
227
- }
228
- }
229
-
230
- export { Terrain };
231
- //# sourceMappingURL=terrain.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"terrain.js","sources":["../../../src/scene/terrain/terrain.ts"],"sourcesContent":["import type { Ray } from '@zephyr3d/base';\r\nimport { Vector3, Vector4, DRef } from '@zephyr3d/base';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport { Quadtree } from './quadtree';\r\nimport { GraphNode } from '../graph_node';\r\nimport { GrassManager } from './grass';\r\nimport type { Camera } from '../../camera/camera';\r\nimport type { BoundingVolume } from '../../utility/bounding_volume';\r\nimport type { CullVisitor } from '../../render/cull_visitor';\r\nimport type { Scene } from '../scene';\r\nimport type { QuadtreeNode } from './quadtree';\r\nimport { TerrainMaterial, type TerrainMaterialOptions } from '../../material/terrainmaterial';\r\nimport { getDevice } from '../../app/api';\r\n\r\n/**\r\n * Terrain node\r\n * @public\r\n */\r\nexport class Terrain extends GraphNode {\r\n /** @internal */\r\n private readonly _quadtree: DRef<Quadtree>;\r\n /** @internal */\r\n private readonly _grassManager: DRef<GrassManager>;\r\n /** @internal */\r\n private _maxPixelError: number;\r\n /** @internal */\r\n private _maxPixelErrorDirty: boolean;\r\n /** @internal */\r\n private _lodCamera: Camera;\r\n /** @internal */\r\n private readonly _heightFieldScale: Vector3;\r\n /** @internal */\r\n private _patchSize: number;\r\n /** @internal */\r\n private _lastTanHalfFOVY: number;\r\n /** @internal */\r\n private _width: number;\r\n /** @internal */\r\n private _height: number;\r\n /** @internal */\r\n private _material: TerrainMaterial;\r\n /** @internal */\r\n private _viewPoint: Vector3;\r\n /** @internal */\r\n private _castShadow: boolean;\r\n /**\r\n * Creates an instance of Terrain\r\n * @param scene - The scene to which the terrain belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._quadtree = new DRef();\r\n this._grassManager = new DRef();\r\n this._maxPixelError = 10;\r\n this._maxPixelErrorDirty = true;\r\n this._lodCamera = null;\r\n this._heightFieldScale = Vector3.one();\r\n this._patchSize = 33;\r\n this._lastTanHalfFOVY = 0;\r\n this._width = 0;\r\n this._height = 0;\r\n this._material = null;\r\n this._viewPoint = null;\r\n this._castShadow = true;\r\n }\r\n async clone(): Promise<this> {\r\n console.error('Cloning terrain not implemented');\r\n return null;\r\n }\r\n /** @internal */\r\n get quadtree(): Quadtree {\r\n return this._quadtree.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(val: boolean) {\r\n this._castShadow = !!val;\r\n }\r\n /** The maximum pixel error for terrain LOD */\r\n get maxPixelError(): number {\r\n return this._maxPixelError;\r\n }\r\n set maxPixelError(val: number) {\r\n if (val !== this._maxPixelError) {\r\n this._maxPixelError = val;\r\n this._maxPixelErrorDirty = true;\r\n }\r\n }\r\n /** Camera that will be used to compute LOD level of terrain patches */\r\n get LODCamera(): Camera {\r\n return this._lodCamera;\r\n }\r\n set LODCamera(camera: Camera) {\r\n this._lodCamera = camera;\r\n }\r\n /** Scaled terrain width */\r\n get scaledWidth(): number {\r\n return this._width * this._heightFieldScale.x;\r\n }\r\n /** Scaled terrain height */\r\n get scaledHeight(): number {\r\n return this._height * this._heightFieldScale.z;\r\n }\r\n /** Scale value of the height field */\r\n get heightFieldScale(): Vector3 {\r\n return this._heightFieldScale;\r\n }\r\n /** @internal */\r\n get patchSize(): number {\r\n return this._patchSize;\r\n }\r\n /** Width of the terrain */\r\n get width(): number {\r\n return this._width;\r\n }\r\n /** Height of the terrain */\r\n get height(): number {\r\n return this._height;\r\n }\r\n /** Material of the terrain */\r\n get material(): TerrainMaterial {\r\n return this._material;\r\n }\r\n /** Normal map of the terrain */\r\n get normalMap(): Texture2D {\r\n return this._quadtree.get()?.normalMap ?? null;\r\n }\r\n /**\r\n * Creates the terrain\r\n *\r\n * @param sizeX - Terrain size in X axis\r\n * @param sizeZ - Terrain size in Z axis\r\n * @param elevations - Elevation data of the terrain\r\n * @param scale - Scale of the terrain\r\n * @param patchSize - Patch size of the terrain\r\n * @returns true if succeeded\r\n */\r\n create(\r\n sizeX: number,\r\n sizeZ: number,\r\n elevations: Float32Array,\r\n scale: Vector3,\r\n patchSize: number,\r\n options?: TerrainMaterialOptions\r\n ): boolean {\r\n this._quadtree.set(new Quadtree(this));\r\n if (options?.splatMap && options.splatMap.format !== 'rgba8unorm') {\r\n throw new Error('SplatMap must be rgba8unorm format');\r\n }\r\n this._material = new TerrainMaterial(options);\r\n if (!this._quadtree.get().build(patchSize, sizeX, sizeZ, elevations, scale, 24)) {\r\n this._quadtree.dispose();\r\n return false;\r\n }\r\n this._patchSize = patchSize;\r\n this._heightFieldScale.set(scale);\r\n this._width = sizeX;\r\n this._height = sizeZ;\r\n this._material.normalTexture = this._quadtree.get().normalMap;\r\n this._material.normalTexCoordIndex = -1;\r\n this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);\r\n this.invalidateBoundingVolume();\r\n // create grass layers\r\n if (options?.splatMap && options?.detailMaps?.grass) {\r\n if (options.detailMaps.grass.findIndex((a) => a && a.findIndex((b) => !!b) >= 0) >= 0) {\r\n const splatMap = options.splatMap;\r\n const data = new Uint8Array(splatMap.width * splatMap.height * 4);\r\n splatMap.readPixels(0, 0, splatMap.width, splatMap.height, 0, 0, data).then(() => {\r\n for (let detail = 0; detail < 4; detail++) {\r\n if (options.detailMaps.grass[detail]) {\r\n for (const grass of options.detailMaps.grass[detail]) {\r\n if (grass) {\r\n const d = grass.density ?? 1;\r\n const bladeWidth = grass.bladeWidth ?? 4;\r\n const bladeHeight = grass.bladeHeigh ?? 2;\r\n const offset = grass.offset ?? 0;\r\n const grassTexture = grass.texture ?? null;\r\n const density = [] as number[][];\r\n for (let i = 0; i < splatMap.height; i++) {\r\n const row = [] as number[];\r\n for (let j = 0; j < splatMap.width; j++) {\r\n const val = data[i * 4 * splatMap.width + j * 4 + detail] / 255;\r\n row.push(val * d);\r\n }\r\n density.push(row);\r\n }\r\n this.createGrass(density, bladeWidth, bladeHeight, offset, grassTexture);\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n }\r\n return true;\r\n }\r\n /**\r\n * Create grass fields\r\n * @param maxGrassPerCell - Maximum number of grasses in a cell (world space 1x1)\r\n * @param density - The density map\r\n */\r\n createGrass(\r\n density: number[][],\r\n bladeWidth: number,\r\n bladeHeight: number,\r\n offset: number,\r\n grassTexture: Texture2D\r\n ) {\r\n if (!this._grassManager.get()) {\r\n this._grassManager.set(new GrassManager(64, density));\r\n }\r\n this._grassManager\r\n .get()\r\n .addGrassLayer(getDevice(), this, density, bladeWidth, bladeHeight, offset, grassTexture);\r\n }\r\n /** Get elevation at specified position in terrain coordinate space */\r\n getElevation(x: number, z: number): number {\r\n return this._quadtree.get().getHeightField().getRealHeight(x, z);\r\n }\r\n /** Get normal at specified position in terrain coordinate space */\r\n getNormal(x: number, z: number, normal?: Vector3): Vector3 {\r\n return this._quadtree.get().getHeightField().getRealNormal(x, z, normal);\r\n }\r\n /** Get intersection distance by a ray in terrain coordinate space */\r\n rayIntersect(ray: Ray): number | null {\r\n return this._quadtree.get().getHeightField().rayIntersect(ray);\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n * @override\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return this._quadtree.get()?.getHeightField().getBoundingbox();\r\n }\r\n /**\r\n * Traverse quadtree node top down\r\n * @param callback - the callback function\r\n */\r\n traverseQuadtree(callback: (node: QuadtreeNode) => void) {\r\n function visitQuadtreeNode_r(node: QuadtreeNode) {\r\n callback(node);\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n visitQuadtreeNode_r(child);\r\n }\r\n }\r\n }\r\n const rootNode = this._quadtree.get().rootNode;\r\n if (rootNode) {\r\n visitQuadtreeNode_r(this._quadtree.get().rootNode);\r\n }\r\n }\r\n /** @internal */\r\n cull(cullVisitor: CullVisitor): number {\r\n const tanHalfFovy = cullVisitor.primaryCamera.getTanHalfFovy();\r\n if (tanHalfFovy !== this._lastTanHalfFOVY || this._maxPixelErrorDirty) {\r\n this._maxPixelErrorDirty = false;\r\n this._lastTanHalfFOVY = tanHalfFovy;\r\n this._quadtree.get().setupCamera(1024, tanHalfFovy, this._maxPixelError);\r\n }\r\n const worldEyePos = cullVisitor.primaryCamera.getWorldPosition();\r\n this._viewPoint = this.invWorldMatrix.transformPointAffine(worldEyePos);\r\n return this._quadtree.get().cull(cullVisitor, this._viewPoint, this.worldMatrix);\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isTerrain}\r\n * @override\r\n */\r\n isTerrain(): this is Terrain {\r\n return true;\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n this._grassManager.dispose();\r\n this._material?.dispose();\r\n this._quadtree.dispose();\r\n 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@@ -1,127 +0,0 @@
1
- /**
2
- * Animation that contains multiple tracks
3
- * @public
4
- */ class AnimationClip {
5
- /** @internal */ _name;
6
- /** @internal */ _animationSet;
7
- /** @internal */ _embedded;
8
- /** @internal */ _duration;
9
- /** @internal */ _autoPlay;
10
- /** @internal */ _tracks;
11
- _weight;
12
- /** @internal */ _skeletons;
13
- /**
14
- * Creates an animation instance
15
- * @param name - Name of the animation
16
- * @param model - Parent node if this is a skeleton animation
17
- */ constructor(name, animationSet, embedded = false){
18
- this._name = name;
19
- this._animationSet = animationSet;
20
- this._embedded = embedded;
21
- this._tracks = new Map();
22
- this._duration = 0;
23
- this._weight = 1;
24
- this._autoPlay = false;
25
- this._skeletons = new Set();
26
- }
27
- /** Whether this is an embedded animation */ get embedded() {
28
- return this._embedded;
29
- }
30
- /** AnimationSet this animation belongs to */ get animationSet() {
31
- return this._animationSet;
32
- }
33
- /** Animatoin weight */ get weight() {
34
- return this._weight;
35
- }
36
- set weight(val) {
37
- this._weight = val;
38
- }
39
- /** Whether animation should play automatically when loaded */ get autoPlay() {
40
- return this._autoPlay;
41
- }
42
- set autoPlay(val) {
43
- this._autoPlay = val;
44
- }
45
- /** Disposes self */ dispose() {
46
- this._tracks = null;
47
- this._skeletons?.forEach((val, key)=>key.dispose());
48
- this._skeletons = null;
49
- }
50
- /** Gets the name of the animation */ get name() {
51
- return this._name;
52
- }
53
- /** Gets all the tracks of this animation */ get tracks() {
54
- return this._tracks;
55
- }
56
- /** Gets all skeletons */ get skeletons() {
57
- return this._skeletons;
58
- }
59
- /** The duration of the animation */ get timeDuration() {
60
- return this._duration;
61
- }
62
- set timeDuration(val) {
63
- this._duration = val;
64
- }
65
- /**
66
- * Adds a skeleton to the animation
67
- * @param skeleton - The skeleton to be added
68
- * @param meshList - The meshes controlled by the skeleton
69
- * @param boundingBoxInfo - Bounding box information for the skeleton
70
- */ addSkeleton(skeleton) {
71
- this._skeletons.add(skeleton);
72
- }
73
- /**
74
- * Deletes an animation track from this animation
75
- * @param track - The track to delete
76
- * @returns self
77
- */ deleteTrack(track) {
78
- if (track?.animation !== this) {
79
- console.error('Cannot delete animation track which is not belongs to THIS animation');
80
- }
81
- for (const k of this._tracks.keys()){
82
- const tracks = this._tracks.get(k);
83
- const index = tracks.indexOf(track);
84
- if (index >= 0) {
85
- tracks.splice(index, 1);
86
- }
87
- }
88
- return this;
89
- }
90
- /**
91
- * Adds an animation track to this animation
92
- * @param target - The node that will be controlled by the track
93
- * @param track - The track to be added
94
- * @returns self
95
- */ addTrack(target, track) {
96
- if (!track) {
97
- return;
98
- }
99
- if (track.animation) {
100
- if (track.animation === this) {
101
- return;
102
- } else {
103
- console.error('Track is already in another animation');
104
- return;
105
- }
106
- }
107
- const blendId = track.getBlendId();
108
- const tracks = this._tracks.get(target);
109
- if (tracks && tracks.findIndex((track)=>track.getBlendId() === blendId) >= 0) {
110
- console.error('Tracks with same BlendId could not be added to same animation');
111
- return;
112
- }
113
- track.animation = this;
114
- let trackInfo = this._tracks.get(target);
115
- if (!trackInfo) {
116
- trackInfo = [];
117
- this._tracks.set(target, trackInfo);
118
- }
119
- trackInfo.push(track);
120
- this._duration = Math.max(this._duration, track.getDuration() ?? 0);
121
- track.reset(target);
122
- return this;
123
- }
124
- }
125
-
126
- export { AnimationClip };
127
- //# sourceMappingURL=animation.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"animation.js","sources":["../../../src/animation/animation.ts"],"sourcesContent":["import type { AnimationSet } from './animationset';\r\nimport type { AnimationTrack } from './animationtrack';\r\nimport type { Skeleton } from './skeleton';\r\n\r\n/**\r\n * Animation that contains multiple tracks\r\n * @public\r\n */\r\nexport class AnimationClip {\r\n /** @internal */\r\n protected _name: string;\r\n /** @internal */\r\n protected _animationSet: AnimationSet;\r\n /** @internal */\r\n protected _embedded: boolean;\r\n /** @internal */\r\n protected _duration: number;\r\n /** @internal */\r\n protected _autoPlay: boolean;\r\n /** @internal */\r\n protected _tracks: Map<object, AnimationTrack[]>;\r\n protected _weight: number;\r\n /** @internal */\r\n protected _skeletons: Set<Skeleton>;\r\n /**\r\n * Creates an animation instance\r\n * @param name - Name of the animation\r\n * @param model - Parent node if this is a skeleton animation\r\n */\r\n constructor(name: string, animationSet: AnimationSet, embedded = false) {\r\n this._name = name;\r\n this._animationSet = animationSet;\r\n this._embedded = embedded;\r\n this._tracks = new Map();\r\n this._duration = 0;\r\n this._weight = 1;\r\n this._autoPlay = false;\r\n this._skeletons = new Set();\r\n }\r\n /** Whether this is an embedded animation */\r\n get embedded(): boolean {\r\n return this._embedded;\r\n }\r\n /** AnimationSet this animation belongs to */\r\n get animationSet() {\r\n return this._animationSet;\r\n }\r\n /** Animatoin weight */\r\n get weight() {\r\n return this._weight;\r\n }\r\n set weight(val: number) {\r\n this._weight = val;\r\n }\r\n /** Whether animation should play automatically when loaded */\r\n get autoPlay() {\r\n return this._autoPlay;\r\n }\r\n set autoPlay(val: boolean) {\r\n this._autoPlay = val;\r\n }\r\n /** Disposes self */\r\n dispose() {\r\n this._tracks = null;\r\n this._skeletons?.forEach((val, key) => key.dispose());\r\n this._skeletons = null;\r\n }\r\n /** Gets the name of the animation */\r\n get name(): string {\r\n return this._name;\r\n }\r\n /** Gets all the tracks of this animation */\r\n get tracks() {\r\n return this._tracks;\r\n }\r\n /** Gets all skeletons */\r\n get skeletons() {\r\n return this._skeletons;\r\n }\r\n /** The duration of the animation */\r\n get timeDuration(): number {\r\n return this._duration;\r\n }\r\n set timeDuration(val: number) {\r\n this._duration = val;\r\n }\r\n /**\r\n * Adds a skeleton to the animation\r\n * @param skeleton - The skeleton to be added\r\n * @param meshList - The meshes controlled by the skeleton\r\n * @param boundingBoxInfo - Bounding box information for the skeleton\r\n */\r\n addSkeleton(skeleton: Skeleton) {\r\n this._skeletons.add(skeleton);\r\n }\r\n /**\r\n * Deletes an animation track from this animation\r\n * @param track - The track to delete\r\n * @returns self\r\n */\r\n deleteTrack(track: AnimationTrack): this {\r\n if (track?.animation !== this) {\r\n console.error('Cannot delete animation track which is not belongs to THIS animation');\r\n }\r\n for (const k of this._tracks.keys()) {\r\n const tracks = this._tracks.get(k);\r\n const index = tracks.indexOf(track);\r\n if (index >= 0) {\r\n tracks.splice(index, 1);\r\n }\r\n }\r\n return this;\r\n }\r\n /**\r\n * Adds an animation track to this animation\r\n * @param target - The node that will be controlled by the track\r\n * @param track - The track to be added\r\n * @returns self\r\n */\r\n addTrack(target: object, track: AnimationTrack): this {\r\n if (!track) {\r\n return;\r\n }\r\n if (track.animation) {\r\n if (track.animation === this) {\r\n return;\r\n } else {\r\n console.error('Track is already in another animation');\r\n return;\r\n }\r\n }\r\n const blendId = track.getBlendId();\r\n const tracks = this._tracks.get(target);\r\n if (tracks && tracks.findIndex((track) => track.getBlendId() === blendId) >= 0) {\r\n console.error('Tracks with same BlendId could not be added to same animation');\r\n return;\r\n }\r\n track.animation = this;\r\n let trackInfo = this._tracks.get(target);\r\n if (!trackInfo) {\r\n trackInfo = [];\r\n this._tracks.set(target, trackInfo);\r\n }\r\n trackInfo.push(track);\r\n this._duration = Math.max(this._duration, track.getDuration() ?? 0);\r\n track.reset(target);\r\n return this;\r\n }\r\n}\r\n"],"names":["AnimationClip","_weight","name","animationSet","embedded","_name","_animationSet","_embedded","_tracks","Map","_duration","_autoPlay","_skeletons","Set","weight","val","autoPlay","dispose","forEach","key","tracks","skeletons","timeDuration","addSkeleton","skeleton","add","deleteTrack","track","animation","console","error","k","keys","get","index","indexOf","splice","addTrack","target","blendId","getBlendId","findIndex","trackInfo","set","push","Math","max","getDuration","reset"],"mappings":"AAIA;;;AAGC,IACM,MAAMA,aAAAA,CAAAA;qBAEX,KAAwB;qBAExB,aAAsC;qBAEtC,SAA6B;qBAE7B,SAA4B;qBAE5B,SAA6B;qBAE7B,OAAiD;IACvCC,OAAgB;qBAE1B,UAAoC;AACpC;;;;AAIC,MACD,YAAYC,IAAY,EAAEC,YAA0B,EAAEC,QAAAA,GAAW,KAAK,CAAE;QACtE,IAAI,CAACC,KAAK,GAAGH,IAAAA;QACb,IAAI,CAACI,aAAa,GAAGH,YAAAA;QACrB,IAAI,CAACI,SAAS,GAAGH,QAAAA;QACjB,IAAI,CAACI,OAAO,GAAG,IAAIC,GAAAA,EAAAA;QACnB,IAAI,CAACC,SAAS,GAAG,CAAA;QACjB,IAAI,CAACT,OAAO,GAAG,CAAA;QACf,IAAI,CAACU,SAAS,GAAG,KAAA;QACjB,IAAI,CAACC,UAAU,GAAG,IAAIC,GAAAA,EAAAA;AACxB;iDAEA,IAAIT,QAAoB,GAAA;QACtB,OAAO,IAAI,CAACG,SAAS;AACvB;kDAEA,IAAIJ,YAAe,GAAA;QACjB,OAAO,IAAI,CAACG,aAAa;AAC3B;4BAEA,IAAIQ,MAAS,GAAA;QACX,OAAO,IAAI,CAACb,OAAO;AACrB;IACA,IAAIa,MAAAA,CAAOC,GAAW,EAAE;QACtB,IAAI,CAACd,OAAO,GAAGc,GAAAA;AACjB;mEAEA,IAAIC,QAAW,GAAA;QACb,OAAO,IAAI,CAACL,SAAS;AACvB;IACA,IAAIK,QAAAA,CAASD,GAAY,EAAE;QACzB,IAAI,CAACJ,SAAS,GAAGI,GAAAA;AACnB;AACA,yBACAE,OAAU,GAAA;QACR,IAAI,CAACT,OAAO,GAAG,IAAA;QACf,IAAI,CAACI,UAAU,EAAEM,OAAAA,CAAQ,CAACH,GAAKI,EAAAA,GAAAA,GAAQA,IAAIF,OAAO,EAAA,CAAA;QAClD,IAAI,CAACL,UAAU,GAAG,IAAA;AACpB;0CAEA,IAAIV,IAAe,GAAA;QACjB,OAAO,IAAI,CAACG,KAAK;AACnB;iDAEA,IAAIe,MAAS,GAAA;QACX,OAAO,IAAI,CAACZ,OAAO;AACrB;8BAEA,IAAIa,SAAY,GAAA;QACd,OAAO,IAAI,CAACT,UAAU;AACxB;yCAEA,IAAIU,YAAuB,GAAA;QACzB,OAAO,IAAI,CAACZ,SAAS;AACvB;IACA,IAAIY,YAAAA,CAAaP,GAAW,EAAE;QAC5B,IAAI,CAACL,SAAS,GAAGK,GAAAA;AACnB;AACA;;;;;MAMAQ,WAAAA,CAAYC,QAAkB,EAAE;AAC9B,QAAA,IAAI,CAACZ,UAAU,CAACa,GAAG,CAACD,QAAAA,CAAAA;AACtB;AACA;;;;MAKAE,WAAAA,CAAYC,KAAqB,EAAQ;QACvC,IAAIA,KAAAA,EAAOC,SAAc,KAAA,IAAI,EAAE;AAC7BC,YAAAA,OAAAA,CAAQC,KAAK,CAAC,sEAAA,CAAA;AAChB;AACA,QAAA,KAAK,MAAMC,CAAK,IAAA,IAAI,CAACvB,OAAO,CAACwB,IAAI,EAAI,CAAA;AACnC,YAAA,MAAMZ,SAAS,IAAI,CAACZ,OAAO,CAACyB,GAAG,CAACF,CAAAA,CAAAA;YAChC,MAAMG,KAAAA,GAAQd,MAAOe,CAAAA,OAAO,CAACR,KAAAA,CAAAA;AAC7B,YAAA,IAAIO,SAAS,CAAG,EAAA;gBACdd,MAAOgB,CAAAA,MAAM,CAACF,KAAO,EAAA,CAAA,CAAA;AACvB;AACF;AACA,QAAA,OAAO,IAAI;AACb;AACA;;;;;AAKC,MACDG,QAASC,CAAAA,MAAc,EAAEX,KAAqB,EAAQ;AACpD,QAAA,IAAI,CAACA,KAAO,EAAA;AACV,YAAA;AACF;QACA,IAAIA,KAAAA,CAAMC,SAAS,EAAE;AACnB,YAAA,IAAID,KAAMC,CAAAA,SAAS,KAAK,IAAI,EAAE;AAC5B,gBAAA;aACK,MAAA;AACLC,gBAAAA,OAAAA,CAAQC,KAAK,CAAC,uCAAA,CAAA;AACd,gBAAA;AACF;AACF;QACA,MAAMS,OAAAA,GAAUZ,MAAMa,UAAU,EAAA;AAChC,QAAA,MAAMpB,SAAS,IAAI,CAACZ,OAAO,CAACyB,GAAG,CAACK,MAAAA,CAAAA;QAChC,IAAIlB,MAAAA,IAAUA,MAAOqB,CAAAA,SAAS,CAAC,CAACd,QAAUA,KAAMa,CAAAA,UAAU,EAAOD,KAAAA,OAAAA,CAAAA,IAAY,CAAG,EAAA;AAC9EV,YAAAA,OAAAA,CAAQC,KAAK,CAAC,+DAAA,CAAA;AACd,YAAA;AACF;QACAH,KAAMC,CAAAA,SAAS,GAAG,IAAI;AACtB,QAAA,IAAIc,YAAY,IAAI,CAAClC,OAAO,CAACyB,GAAG,CAACK,MAAAA,CAAAA;AACjC,QAAA,IAAI,CAACI,SAAW,EAAA;AACdA,YAAAA,SAAAA,GAAY,EAAE;AACd,YAAA,IAAI,CAAClC,OAAO,CAACmC,GAAG,CAACL,MAAQI,EAAAA,SAAAA,CAAAA;AAC3B;AACAA,QAAAA,SAAAA,CAAUE,IAAI,CAACjB,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACjB,SAAS,GAAGmC,IAAAA,CAAKC,GAAG,CAAC,IAAI,CAACpC,SAAS,EAAEiB,KAAMoB,CAAAA,WAAW,EAAM,IAAA,CAAA,CAAA;AACjEpB,QAAAA,KAAAA,CAAMqB,KAAK,CAACV,MAAAA,CAAAA;AACZ,QAAA,OAAO,IAAI;AACb;AACF;;;;"}
@@ -1,255 +0,0 @@
1
- import { Disposable, DWeakRef, weightedAverage } from '@zephyr3d/base';
2
- import { AnimationClip } from './animation.js';
3
-
4
- /**
5
- * Animation set
6
- * @public
7
- */ class AnimationSet extends Disposable {
8
- /** @internal */ _model;
9
- /** @internal */ _animations;
10
- /** @internal */ _activeTracks;
11
- /** @internal */ _activeSkeletons;
12
- /** @internal */ _activeAnimations;
13
- /**
14
- * Creates an instance of AnimationSet
15
- * @param scene - The scene to which the animation set belongs
16
- * @param model - The model which is controlled by the animation set
17
- */ constructor(model){
18
- super();
19
- this._model = new DWeakRef(model);
20
- this._animations = {};
21
- this._activeTracks = new Map();
22
- this._activeSkeletons = new Map();
23
- this._activeAnimations = new Map();
24
- }
25
- /**
26
- * The model which is controlled by the animation set
27
- */ get model() {
28
- return this._model.get();
29
- }
30
- /**
31
- * How many animations in this set
32
- */ get numAnimations() {
33
- return Object.getOwnPropertyNames(this._animations).length;
34
- }
35
- /**
36
- * Gets an animation clip by name
37
- * @param name - name of the animation to get
38
- */ get(name) {
39
- return this._animations[name] ?? null;
40
- }
41
- /**
42
- * Creates an animation
43
- */ createAnimation(name, embedded = false) {
44
- if (!name || this._animations[name]) {
45
- console.error('Animation must have unique name');
46
- return null;
47
- } else {
48
- const animation = new AnimationClip(name, this, embedded);
49
- this._animations[name] = animation;
50
- return animation;
51
- }
52
- }
53
- /**
54
- * Deletes an animation
55
- */ deleteAnimation(name) {
56
- const animation = this._animations[name];
57
- if (animation) {
58
- this.stopAnimation(name);
59
- delete this._animations[name];
60
- animation.dispose();
61
- }
62
- }
63
- /**
64
- * Gets names of all the animations of the model
65
- * @returns An array of string that contains the animation names
66
- */ getAnimationNames() {
67
- return Object.keys(this._animations);
68
- }
69
- /**
70
- * Updates all animations of the model
71
- */ update(deltaInSeconds) {
72
- this._activeAnimations.forEach((v, k)=>{
73
- if (v.fadeOut > 0 && v.fadeOutStart < 0) {
74
- v.fadeOutStart = v.animateTime;
75
- }
76
- // Update animation time
77
- if (v.firstFrame) {
78
- v.firstFrame = false;
79
- } else {
80
- const timeAdvance = deltaInSeconds * v.speedRatio;
81
- v.currentTime += timeAdvance;
82
- v.animateTime += timeAdvance;
83
- if (v.currentTime > k.timeDuration) {
84
- v.repeatCounter++;
85
- v.currentTime = 0;
86
- } else if (v.currentTime < 0) {
87
- v.repeatCounter++;
88
- v.currentTime = k.timeDuration;
89
- }
90
- if (v.repeat !== 0 && v.repeatCounter >= v.repeat) {
91
- this.stopAnimation(k.name);
92
- } else if (v.fadeOut > 0) {
93
- if (v.animateTime - v.fadeOutStart >= v.fadeOut) {
94
- this.stopAnimation(k.name);
95
- }
96
- }
97
- }
98
- });
99
- // Update tracks
100
- this._activeTracks.forEach((v, k)=>{
101
- v.forEach((alltracks)=>{
102
- // Only deal with tracks which have not been removed
103
- const tracks = alltracks.filter((track)=>track.animation && this.isPlayingAnimation(track.animation.name));
104
- if (tracks.length > 0) {
105
- const weights = tracks.map((track)=>{
106
- const info = this._activeAnimations.get(track.animation);
107
- const weight = info.weight;
108
- const fadeIn = info.fadeIn === 0 ? 1 : Math.min(1, info.animateTime / info.fadeIn);
109
- let fadeOut = 1;
110
- if (info.fadeOut !== 0) {
111
- fadeOut = 1 - (info.animateTime - info.fadeOutStart) / info.fadeOut;
112
- }
113
- return weight * fadeIn * fadeOut;
114
- });
115
- const states = tracks.map((track)=>track.calculateState(k, this._activeAnimations.get(track.animation).currentTime / track.animation.timeDuration * track.getDuration()));
116
- const state = weightedAverage(weights, states, (a, b, t)=>{
117
- return tracks[0].mixState(a, b, t);
118
- });
119
- tracks[0].applyState(k, state);
120
- }
121
- });
122
- });
123
- // Update skeletons
124
- this._activeSkeletons.forEach((v, k)=>{
125
- k.apply();
126
- });
127
- }
128
- /**
129
- * Checks whether an animation is playing
130
- * @param name - Name of the animation to be checked, if not given, checks if any animation is playing
131
- * @returns true if the animation is playing, otherwise false
132
- */ isPlayingAnimation(name) {
133
- return name ? this._activeAnimations.has(this._animations[name]) : this._activeAnimations.size > 0;
134
- }
135
- /**
136
- * Gets the animation clip by name
137
- * @param name - Name of the animation to get
138
- * @returns The animation clip if exists, otherwise null
139
- */ getAnimationClip(name) {
140
- return this._animations[name] ?? null;
141
- }
142
- /**
143
- * Sets the weight of specific animation which is currently playing
144
- * @param name - Name of the animation
145
- * @param weight - New weight value
146
- */ setAnimationWeight(name, weight) {
147
- const ani = this._animations[name];
148
- const info = this._activeAnimations.get(ani);
149
- if (info) {
150
- info.weight = weight;
151
- }
152
- }
153
- /**
154
- * Starts playing an animation of the model
155
- * @param name - Name of the animation to play
156
- * @param options - Playing options
157
- */ playAnimation(name, options) {
158
- const ani = this._animations[name];
159
- if (!ani) {
160
- console.error(`Animation ${name} not exists`);
161
- return;
162
- }
163
- const fadeIn = Math.max(options?.fadeIn ?? 0, 0);
164
- const info = this._activeAnimations.get(ani);
165
- if (info) {
166
- info.fadeOut = 0;
167
- info.fadeIn = fadeIn;
168
- } else {
169
- const repeat = options?.repeat ?? 0;
170
- const speedRatio = options?.speedRatio ?? 1;
171
- const weight = ani.weight;
172
- this._activeAnimations.set(ani, {
173
- repeat,
174
- weight,
175
- speedRatio,
176
- fadeIn,
177
- fadeOut: 0,
178
- repeatCounter: 0,
179
- currentTime: speedRatio < 0 ? ani.timeDuration : 0,
180
- animateTime: 0,
181
- fadeOutStart: 0,
182
- firstFrame: true
183
- });
184
- ani.tracks?.forEach((v, k)=>{
185
- let nodeTracks = this._activeTracks.get(k);
186
- if (!nodeTracks) {
187
- nodeTracks = new Map();
188
- this._activeTracks.set(k, nodeTracks);
189
- }
190
- for (const track of v){
191
- const blendId = track.getBlendId();
192
- let blendedTracks = nodeTracks.get(blendId);
193
- if (!blendedTracks) {
194
- blendedTracks = [];
195
- nodeTracks.set(blendId, blendedTracks);
196
- }
197
- blendedTracks.push(track);
198
- }
199
- });
200
- ani.skeletons?.forEach((v, k)=>{
201
- const refcount = this._activeSkeletons.get(k);
202
- if (refcount) {
203
- this._activeSkeletons.set(k, refcount + 1);
204
- } else {
205
- this._activeSkeletons.set(k, 1);
206
- }
207
- });
208
- }
209
- }
210
- /**
211
- * Stops playing an animation of the model
212
- * @param name - Name of the animation to stop playing
213
- */ stopAnimation(name, options) {
214
- const ani = this._animations[name];
215
- const info = this._activeAnimations.get(ani);
216
- if (info) {
217
- const fadeOut = Math.max(options?.fadeOut ?? 0, 0);
218
- if (fadeOut !== 0) {
219
- info.fadeOut = fadeOut;
220
- info.fadeOutStart = -1;
221
- } else {
222
- this._activeAnimations.delete(ani);
223
- this._activeTracks.forEach((v)=>{
224
- v.forEach((tracks, id)=>{
225
- v.set(id, tracks.filter((track)=>track.animation !== ani));
226
- });
227
- });
228
- ani.skeletons?.forEach((v, k)=>{
229
- const refcount = this._activeSkeletons.get(k);
230
- if (refcount === 1) {
231
- k.reset();
232
- this._activeSkeletons.delete(k);
233
- } else {
234
- this._activeSkeletons.set(k, refcount - 1);
235
- }
236
- });
237
- }
238
- }
239
- }
240
- onDispose() {
241
- super.onDispose();
242
- this._model?.dispose();
243
- this._model = null;
244
- for(const k in this._animations){
245
- this._animations[k].dispose();
246
- }
247
- this._animations = {};
248
- this._activeAnimations.clear();
249
- this._activeSkeletons.clear();
250
- this._activeTracks.clear();
251
- }
252
- }
253
-
254
- export { AnimationSet };
255
- //# sourceMappingURL=animationset.js.map