@zephyr3d/scene 0.9.5 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/joint_dynamics/controller.js +92 -32
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/convex_collider.js +320 -0
- package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +71 -27
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +21 -20
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/skeleton.js +7 -10
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/app/engine.js +134 -140
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +47 -16
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +3 -1
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/model.js +346 -7
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +20 -16
- package/dist/avatar/wardrobe.js.map +1 -1
- package/dist/camera/camera.js +416 -210
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +1350 -621
- package/dist/index.js +6 -11
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +1 -1
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/lambert.js +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +23 -1
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +178 -23
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +4 -4
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +2 -1
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +1 -1
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +276 -65
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +3 -3
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +2 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/msdf_text.js +3 -3
- package/dist/material/msdf_text.js.map +1 -1
- package/dist/material/mtoon.js +574 -0
- package/dist/material/mtoon.js.map +1 -0
- package/dist/material/pbrblueprint.js +499 -336
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js +118 -100
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +1 -1
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +324 -294
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/subsurfaceprofile.js +812 -0
- package/dist/material/subsurfaceprofile.js.map +1 -0
- package/dist/material/unlit.js +1 -1
- package/dist/material/unlit.js.map +1 -1
- package/dist/posteffect/compositor.js +46 -11
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/ssr.js +422 -96
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/sss.js +1053 -0
- package/dist/posteffect/sss.js.map +1 -0
- package/dist/posteffect/taa.js +61 -60
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/abuffer_oit.js +63 -12
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +6 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/drawable.js +1 -5
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +2 -1
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +2 -1
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +2 -1
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +2 -1
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/lightpass.js +110 -23
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/render_queue.js +51 -8
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +80 -66
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/device_pool_allocator.js +8 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +481 -95
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +55 -0
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -1
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/renderpass.js +10 -4
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/sky.js +31 -1
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +23 -5
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +4 -2
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +3 -1
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +11 -1
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/light.js +21 -3
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +29 -14
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +6 -0
- package/dist/scene/meshdrawable.js.map +1 -1
- package/dist/scene/msdftext.js +5 -2
- package/dist/scene/msdftext.js.map +1 -1
- package/dist/scene/msdftextsprite.js +5 -3
- package/dist/scene/msdftextsprite.js.map +1 -1
- package/dist/scene/particlesys.js +3 -1
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +6 -5
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +4 -2
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +2 -1
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +4 -2
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +4 -2
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/shadow.js +26 -393
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/esm.js +112 -12
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +2 -2
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +19 -10
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +58 -7
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shadow/shadow_impl.js +6 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadow_region.js +229 -0
- package/dist/shadow/shadow_region.js.map +1 -0
- package/dist/shadow/shadowmapper.js +67 -59
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/vsm.js +45 -19
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/text/font/cff_font.js +890 -0
- package/dist/text/font/cff_font.js.map +1 -0
- package/dist/text/font/font_asset.js +17 -3
- package/dist/text/font/font_asset.js.map +1 -1
- package/dist/utility/blueprint/common/constants.js +8 -8
- package/dist/utility/blueprint/common/constants.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +31 -4
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +1 -17
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/manager.js +327 -359
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +5 -2
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -1
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +249 -54
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +37 -1
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +42 -3
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1112 -646
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +7 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +31 -12
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -1
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +3 -1
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +18 -0
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +6 -3
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +5 -2
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +3 -1
- package/dist/utility/serialization/scene/text.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -1
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/textures/ltcdata.js +6 -0
- package/dist/utility/textures/ltcdata.js.map +1 -0
- package/dist/utility/textures/ltclut.js +61 -0
- package/dist/utility/textures/ltclut.js.map +1 -0
- package/dist/values.js +9 -1
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/animation/ik/ik_pole_constraint.js +0 -123
- package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
- package/dist/animation/ik/ik_track.js +0 -96
- package/dist/animation/ik/ik_track.js.map +0 -1
- package/dist/animation/ik_postprocessor.js +0 -71
- package/dist/animation/ik_postprocessor.js.map +0 -1
- package/dist/animation/joint_dynamics/math.js +0 -16
- package/dist/animation/joint_dynamics/math.js.map +0 -1
- package/dist/animation/manual_transform_processor.js +0 -156
- package/dist/animation/manual_transform_processor.js.map +0 -1
- package/dist/animation/skeleton_postprocessor.js +0 -50
- package/dist/animation/skeleton_postprocessor.js.map +0 -1
- package/dist/animation/spring2/collision.js +0 -469
- package/dist/animation/spring2/collision.js.map +0 -1
- package/dist/animation/spring2/constraints.js +0 -329
- package/dist/animation/spring2/constraints.js.map +0 -1
- package/dist/animation/spring2/controller.js +0 -434
- package/dist/animation/spring2/controller.js.map +0 -1
- package/dist/animation/spring2/math.js +0 -16
- package/dist/animation/spring2/math.js.map +0 -1
- package/dist/animation/spring2/solver.js +0 -624
- package/dist/animation/spring2/solver.js.map +0 -1
- package/dist/animation/spring2/spring_system.js +0 -118
- package/dist/animation/spring2/spring_system.js.map +0 -1
- package/dist/animation/spring2/types.js +0 -19
- package/dist/animation/spring2/types.js.map +0 -1
- package/dist/animation/spring_postprocessor.js +0 -54
- package/dist/animation/spring_postprocessor.js.map +0 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
- package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/asset/loaders/gltf/helpers.js +0 -331
- package/dist/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/material/sprite3d.js +0 -301
- package/dist/material/sprite3d.js.map +0 -1
- package/dist/material/sprite3d_std.js +0 -116
- package/dist/material/sprite3d_std.js.map +0 -1
- package/dist/material/sprite3dblueprint.js +0 -235
- package/dist/material/sprite3dblueprint.js.map +0 -1
- package/dist/material/sprite_sdf.js +0 -106
- package/dist/material/sprite_sdf.js.map +0 -1
- package/dist/material/terrainmaterial.js +0 -368
- package/dist/material/terrainmaterial.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/render/deferredlightpass.js +0 -510
- package/dist/render/deferredlightpass.js.map +0 -1
- package/dist/render/deferredshadowlightpass.js +0 -428
- package/dist/render/deferredshadowlightpass.js.map +0 -1
- package/dist/render/gbufferpass.js +0 -50
- package/dist/render/gbufferpass.js.map +0 -1
- package/dist/scene/sdftextsprite.js +0 -322
- package/dist/scene/sdftextsprite.js.map +0 -1
- package/dist/scene/sprite3d.js +0 -18
- package/dist/scene/sprite3d.js.map +0 -1
- package/dist/scene/terrain/grass.js +0 -280
- package/dist/scene/terrain/grass.js.map +0 -1
- package/dist/scene/terrain/heightfield.js +0 -475
- package/dist/scene/terrain/heightfield.js.map +0 -1
- package/dist/scene/terrain/patch.js +0 -532
- package/dist/scene/terrain/patch.js.map +0 -1
- package/dist/scene/terrain/quadtree.js +0 -461
- package/dist/scene/terrain/quadtree.js.map +0 -1
- package/dist/scene/terrain/terrain.js +0 -231
- package/dist/scene/terrain/terrain.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
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{"version":3,"file":"drawable_mixin.js","sources":["../../../src/render/drawable_mixin.ts"],"sourcesContent":["import type { GenericConstructor } from '@zephyr3d/base';\nimport { Vector2, Vector4 } from '@zephyr3d/base';\nimport type { AbstractDevice } from '@zephyr3d/device';\nimport type { BindGroup } from '@zephyr3d/device';\nimport type { BatchDrawable, DrawContext, Drawable } from './drawable';\nimport { ShaderHelper } from '../material';\nimport type { DrawableInstanceInfo, RenderQueue, RenderQueueRef } from './render_queue';\nimport { Application } from '../app/app';\nimport type { Mesh, SceneNode } from '../scene';\nimport { MaterialVaryingFlags } from '../values';\n\nexport interface IMixinDrawable {\n readonly objectColor: Vector4;\n getDrawableId(): number;\n pushRenderQueueRef(ref: RenderQueueRef): void;\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void;\n applyTransformUniforms(renderQueue: RenderQueue): void;\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\n applyMaterialUniformsAll(): void;\n getObjectColor(): Vector4;\n bind(ctx: DrawContext): void;\n}\n\nlet _drawableId = 0;\nconst boneTextureSize = new Vector2();\n\nconst instanceBindGroupTransfromTags = new WeakMap<DrawableInstanceInfo, number>();\nconst drawableBindGroupTransfromTags = new WeakMap<BindGroup, number>();\n\nconst bindGroupCache: Record<string, BindGroup[]> = {};\nconst usedBindGroups: WeakMap<BindGroup, string> = new WeakMap();\n\nfunction fetchBindGroup(skinning: boolean, morphing: boolean, instancing: boolean) {\n const hash = `${instancing}:${morphing}:${skinning}`;\n const bindGroups = bindGroupCache[hash];\n let bindGroup: BindGroup = null;\n if (bindGroups && bindGroups.length > 0) {\n bindGroup = bindGroups.pop();\n } else {\n const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);\n bindGroup = Application.instance.device.createBindGroup(layout);\n }\n usedBindGroups.set(bindGroup, hash);\n return bindGroup;\n}\n\nfunction releaseBindGroup(bindGroup: BindGroup) {\n if (bindGroup) {\n const hash = usedBindGroups.get(bindGroup);\n if (hash) {\n usedBindGroups.delete(bindGroup);\n drawableBindGroupTransfromTags.delete(bindGroup);\n const bindGroups = bindGroupCache[hash];\n if (bindGroups) {\n bindGroups.push(bindGroup);\n } else {\n bindGroupCache[hash] = [bindGroup];\n }\n } else {\n bindGroup.dispose();\n }\n }\n}\n\nexport function mixinDrawable<\n T extends GenericConstructor<{\n getNode(): SceneNode;\n dispose(): void;\n }>\n>(baseCls?: T): T & { new (...args: any[]): IMixinDrawable } {\n const cls = class extends baseCls {\n private readonly _mdRenderQueueRef: RenderQueueRef[];\n private _mdDrawableBindGroup: BindGroup;\n private readonly _mdDrawableBindGroupInstanced: Map<RenderQueue, BindGroup>;\n private _mdDrawableBindGroupSkin: BindGroup;\n private _mdDrawableBindGroupMorph: BindGroup;\n private _mdDrawableBindGroupSkinMorph: BindGroup;\n private readonly _worldMatrixBuffer: Float32Array<ArrayBuffer>;\n private _framestampBuffer: Int32Array<ArrayBuffer>;\n private readonly _currentWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _prevWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _drawableId: number;\n private _objectColor: Vector4;\n constructor(...args: any[]) {\n super(...args);\n this._drawableId = ++_drawableId;\n this._objectColor = null;\n this._mdRenderQueueRef = [];\n this._mdDrawableBindGroup = null;\n this._mdDrawableBindGroupInstanced = new Map();\n this._mdDrawableBindGroupSkin = null;\n this._mdDrawableBindGroupMorph = null;\n this._mdDrawableBindGroupSkinMorph = null;\n this._worldMatrixBuffer = new Float32Array(4 * 9);\n this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);\n this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);\n this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this._framestampBuffer[0] = Application.instance.device.frameInfo.frameCounter;\n this._framestampBuffer[1] = this._framestampBuffer[0];\n this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this.getNode().on('transformchanged', () => {\n const frame = Application.instance.device.frameInfo.frameCounter;\n if (frame !== this._framestampBuffer[1]) {\n this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);\n this._framestampBuffer[0] = frame;\n this._framestampBuffer[1] = frame;\n }\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n for (const ref of this._mdRenderQueueRef) {\n if (ref.ref) {\n this.applyTransformUniforms(ref.ref);\n }\n }\n });\n }\n getDrawableId(): number {\n return this._drawableId;\n }\n getObjectColor(): Vector4 {\n if (!this._objectColor) {\n const a = (this._drawableId & 0xff) / 255;\n const b = ((this._drawableId >>> 8) & 0xff) / 255;\n const g = ((this._drawableId >>> 16) & 0xff) / 255;\n const r = ((this._drawableId >>> 24) & 0xff) / 255;\n this._objectColor = new Vector4(r, g, b, a);\n }\n return this._objectColor;\n }\n pushRenderQueueRef(ref: RenderQueueRef): void {\n this.renderQueueRefPrune();\n this._mdRenderQueueRef.push(ref);\n }\n renderQueueRefPrune(force = false) {\n for (let i = this._mdRenderQueueRef.length - 1; i >= 0; i--) {\n const ref = this._mdRenderQueueRef[i].ref;\n if (force || ref.disposed) {\n this._mdRenderQueueRef.splice(i, 1);\n const bindGroup = this._mdDrawableBindGroupInstanced.get(ref);\n if (bindGroup) {\n releaseBindGroup(bindGroup);\n this._mdDrawableBindGroupInstanced.delete(ref);\n }\n }\n }\n }\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void {\n const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, true, renderQueue);\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataStrideUniformName(), stride >> 2);\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataOffsetUniformName(), offset >> 2);\n }\n applyTransformUniforms(renderQueue: RenderQueue): void {\n const instanceInfo = renderQueue.getInstanceInfo(this as unknown as Drawable);\n const currentTag = this.getNode().transformTag;\n if (instanceInfo) {\n const tag = instanceBindGroupTransfromTags.get(instanceInfo) ?? -1;\n if (tag !== currentTag) {\n instanceInfo.bindGroup.bindGroup.setRawData(\n ShaderHelper.getInstanceDataUniformName(),\n instanceInfo.offset * 4,\n this._worldMatrixBuffer,\n 0,\n 36\n );\n instanceBindGroupTransfromTags.set(instanceInfo, currentTag);\n }\n } else {\n const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, false, renderQueue);\n const tag = drawableBindGroupTransfromTags.get(drawableBindGroup) ?? -1;\n if (tag !== currentTag) {\n drawableBindGroup.setValue(\n ShaderHelper.getWorldMatrixUniformName(),\n this._currentWorldMatrixBuffer\n );\n drawableBindGroup.setValue(\n ShaderHelper.getPrevWorldMatrixUniformName(),\n this._prevWorldMatrixBuffer\n );\n drawableBindGroup.setValue(\n ShaderHelper.getPrevWorldMatrixFrameUniformName(),\n this._framestampBuffer[0]\n );\n if ((this as unknown as Drawable).getBoneMatrices()) {\n drawableBindGroup.setValue(\n ShaderHelper.getBoneInvBindMatrixUniformName(),\n (this as unknown as Mesh).invWorldMatrix\n );\n }\n drawableBindGroupTransfromTags.set(drawableBindGroup, currentTag);\n }\n }\n }\n applyMaterialUniformsAll() {\n for (const ref of this._mdRenderQueueRef) {\n if (ref.ref) {\n const instanceInfo = ref.ref.getInstanceInfo(this as unknown as Drawable);\n if (instanceInfo) {\n this.applyMaterialUniforms(instanceInfo);\n }\n }\n }\n }\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo) {\n const uniforms = (this as unknown as BatchDrawable).getInstanceUniforms();\n if (uniforms) {\n instanceInfo.bindGroup.bindGroup.setRawData(\n ShaderHelper.getInstanceDataUniformName(),\n (instanceInfo.offset + ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET * 4) * 4,\n uniforms,\n 0,\n uniforms.length\n );\n }\n }\n /** @internal */\n bind(ctx: DrawContext): void {\n const device = ctx.device;\n const drawableBindGroup = this.getDrawableBindGroup(device, !!ctx.instanceData, ctx.renderQueue);\n device.setBindGroup(1, drawableBindGroup);\n device.setBindGroup(3, ctx.instanceData ? ctx.instanceData.bindGroup.bindGroup : null);\n if (ctx.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {\n const boneTexture = (this as unknown as Mesh).getBoneMatrices();\n drawableBindGroup.setTexture(ShaderHelper.getBoneMatricesUniformName(), boneTexture);\n drawableBindGroup.setValue(\n ShaderHelper.getBoneInvBindMatrixUniformName(),\n (this as unknown as Mesh).invWorldMatrix\n );\n boneTextureSize.setXY(boneTexture.width, boneTexture.height);\n 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import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
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import { Application } from '../app/app.js';
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import { fetchSampler } from '../utility/misc.js';
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/**
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* Base class for any kind of environment light
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* @public
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*/ class EnvironmentLighting {
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/**
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* Dispose this object
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*/ dispose() {}
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}
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/**
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* IBL with SH based environment lighting
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* @public
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*/ class EnvShIBL extends EnvironmentLighting {
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/** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
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/** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
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/** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';
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/** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';
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/** @internal */ _radianceMap;
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/** @internal */ _irradianceSH;
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/** @internal */ _irradianceSHFB;
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/** @internal */ _irraidanceWindow;
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/**
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* Creates an instance of EnvIBL
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* @param radianceMap - The radiance map
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* @param irradianceSH - The irradiance SH
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*/ constructor(radianceMap, irradianceSH, irradianceSHFB){
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super();
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this._radianceMap = new DRef(radianceMap || null);
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this._irradianceSH = new DRef(irradianceSH || null);
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this._irradianceSHFB = new DRef(irradianceSHFB || null);
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this._irraidanceWindow = new Vector3();
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}
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/**
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* {@inheritDoc EnvironmentLighting.getType}
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* @override
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*/ getType() {
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return 'ibl-sh';
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}
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/**
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* {@inheritDoc EnvironmentLighting.dispose}
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* @override
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*/ dispose() {
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this._radianceMap.dispose();
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this._irradianceSH.dispose();
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this._irradianceSHFB.dispose();
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}
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/** The radiance map */ get radianceMap() {
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return this._radianceMap.get();
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}
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set radianceMap(tex) {
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this._radianceMap.set(tex);
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}
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/** The irradiance sh coeffecients */ get irradianceSH() {
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return this._irradianceSH.get();
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}
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set irradianceSH(value) {
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this._irradianceSH.set(value);
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}
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/** The irradiance sh coeffecients */ get irradianceSHFB() {
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return this._irradianceSHFB.get();
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}
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set irradianceSHFB(value) {
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this._irradianceSHFB.set(value);
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}
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/** The irradiance sh window */ get irradianceWindow() {
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return this._irraidanceWindow;
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}
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set irradianceWindow(val) {
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this._irraidanceWindow = val;
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}
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/**
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75
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* {@inheritDoc EnvironmentLighting.initShaderBindings}
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* @override
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*/ initShaderBindings(pb) {
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if (pb.shaderKind === 'fragment') {
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if (this.radianceMap) {
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pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
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pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
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}
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if (Application.instance.device.type === 'webgl') {
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if (this.irradianceSHFB) {
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pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);
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86
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pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
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}
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} else {
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if (this.irradianceSH) {
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pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);
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pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
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}
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}
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}
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}
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/**
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97
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* {@inheritDoc EnvironmentLighting.updateBindGroup}
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98
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* @override
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99
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*/ updateBindGroup(bg) {
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100
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if (this.radianceMap) {
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101
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bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
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102
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bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
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}
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if (Application.instance.device.type === 'webgl') {
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if (this.irradianceSHFB) {
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bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSHFB.getColorAttachments()[0], fetchSampler('clamp_nearest_nomip'));
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bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
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}
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} else {
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if (this.irradianceSH) {
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bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);
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112
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bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
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113
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}
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114
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}
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115
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-
}
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116
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/**
|
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117
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* {@inheritDoc EnvironmentLighting.getRadiance}
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118
|
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* @override
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119
|
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*/ getRadiance(scope, refl, roughness) {
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120
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const pb = scope.$builder;
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return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
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122
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}
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123
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/**
|
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124
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* {@inheritDoc EnvironmentLighting.getIrradiance}
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125
|
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* @override
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126
|
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*/ getIrradiance(scope, normal) {
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127
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const pb = scope.$builder;
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128
|
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pb.func('Z_sh_Y0', [
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129
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pb.vec3('v')
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130
|
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], function() {
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131
|
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this.$return(0.2820947917);
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132
|
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});
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133
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pb.func('Z_sh_Y1', [
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134
|
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pb.vec3('v')
|
|
135
|
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], function() {
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136
|
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this.$return(pb.mul(this.v.y, -0.4886025119));
|
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137
|
-
});
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138
|
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pb.func('Z_sh_Y2', [
|
|
139
|
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pb.vec3('v')
|
|
140
|
-
], function() {
|
|
141
|
-
this.$return(pb.mul(this.v.z, 0.4886025119));
|
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142
|
-
});
|
|
143
|
-
pb.func('Z_sh_Y3', [
|
|
144
|
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pb.vec3('v')
|
|
145
|
-
], function() {
|
|
146
|
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this.$return(pb.mul(this.v.x, -0.4886025119));
|
|
147
|
-
});
|
|
148
|
-
pb.func('Z_sh_Y4', [
|
|
149
|
-
pb.vec3('v')
|
|
150
|
-
], function() {
|
|
151
|
-
this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));
|
|
152
|
-
});
|
|
153
|
-
pb.func('Z_sh_Y5', [
|
|
154
|
-
pb.vec3('v')
|
|
155
|
-
], function() {
|
|
156
|
-
this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));
|
|
157
|
-
});
|
|
158
|
-
pb.func('Z_sh_Y6', [
|
|
159
|
-
pb.vec3('v')
|
|
160
|
-
], function() {
|
|
161
|
-
this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));
|
|
162
|
-
});
|
|
163
|
-
pb.func('Z_sh_Y7', [
|
|
164
|
-
pb.vec3('v')
|
|
165
|
-
], function() {
|
|
166
|
-
this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));
|
|
167
|
-
});
|
|
168
|
-
pb.func('Z_sh_Y8', [
|
|
169
|
-
pb.vec3('v')
|
|
170
|
-
], function() {
|
|
171
|
-
this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));
|
|
172
|
-
});
|
|
173
|
-
pb.func('Z_sh_eval', [
|
|
174
|
-
pb.vec3('v')
|
|
175
|
-
], function() {
|
|
176
|
-
this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];
|
|
177
|
-
if (Application.instance.device.type === 'webgl') {
|
|
178
|
-
this.$l.c = pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y0(this.v), this.window.x);
|
|
179
|
-
this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y1(this.v), this.window.y));
|
|
180
|
-
this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y2(this.v), this.window.y));
|
|
181
|
-
this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y3(this.v), this.window.y));
|
|
182
|
-
this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y4(this.v), this.window.z));
|
|
183
|
-
this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y5(this.v), this.window.z));
|
|
184
|
-
this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y6(this.v), this.window.z));
|
|
185
|
-
this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y7(this.v), this.window.z));
|
|
186
|
-
this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y8(this.v), this.window.z));
|
|
187
|
-
} else {
|
|
188
|
-
this.$l.c = pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz, this.Z_sh_Y0(this.v), this.window.x);
|
|
189
|
-
this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y));
|
|
190
|
-
this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y));
|
|
191
|
-
this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y));
|
|
192
|
-
this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z));
|
|
193
|
-
this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z));
|
|
194
|
-
this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z));
|
|
195
|
-
this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z));
|
|
196
|
-
this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z));
|
|
197
|
-
}
|
|
198
|
-
this.$return(this.c);
|
|
199
|
-
});
|
|
200
|
-
return pb.getGlobalScope().Z_sh_eval(normal);
|
|
201
|
-
}
|
|
202
|
-
/**
|
|
203
|
-
* {@inheritDoc EnvironmentLighting.hasRadiance}
|
|
204
|
-
* @override
|
|
205
|
-
*/ hasRadiance() {
|
|
206
|
-
return !!this._radianceMap;
|
|
207
|
-
}
|
|
208
|
-
/**
|
|
209
|
-
* {@inheritDoc EnvironmentLighting.hasIrradiance}
|
|
210
|
-
* @override
|
|
211
|
-
*/ hasIrradiance() {
|
|
212
|
-
return !!this._irradianceSH;
|
|
213
|
-
}
|
|
214
|
-
}
|
|
215
|
-
/**
|
|
216
|
-
* IBL based environment lighting
|
|
217
|
-
* @public
|
|
218
|
-
*/ class EnvIBL extends EnvironmentLighting {
|
|
219
|
-
/** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
|
|
220
|
-
/** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
|
|
221
|
-
/** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';
|
|
222
|
-
/** @internal */ _radianceMap;
|
|
223
|
-
/** @internal */ _irradianceMap;
|
|
224
|
-
/**
|
|
225
|
-
* Creates an instance of EnvIBL
|
|
226
|
-
* @param radianceMap - The radiance map
|
|
227
|
-
* @param irradianceMap - The irradiance map
|
|
228
|
-
*/ constructor(radianceMap, irradianceMap){
|
|
229
|
-
super();
|
|
230
|
-
this._radianceMap = new DRef(radianceMap);
|
|
231
|
-
this._irradianceMap = new DRef(irradianceMap);
|
|
232
|
-
}
|
|
233
|
-
/**
|
|
234
|
-
* {@inheritDoc EnvironmentLighting.getType}
|
|
235
|
-
* @override
|
|
236
|
-
*/ getType() {
|
|
237
|
-
return 'ibl';
|
|
238
|
-
}
|
|
239
|
-
/**
|
|
240
|
-
* {@inheritDoc EnvironmentLighting.dispose}
|
|
241
|
-
* @override
|
|
242
|
-
*/ dispose() {
|
|
243
|
-
this._radianceMap.dispose();
|
|
244
|
-
this._irradianceMap.dispose();
|
|
245
|
-
}
|
|
246
|
-
/** The radiance map */ get radianceMap() {
|
|
247
|
-
return this._radianceMap.get();
|
|
248
|
-
}
|
|
249
|
-
set radianceMap(tex) {
|
|
250
|
-
this._radianceMap.set(tex);
|
|
251
|
-
}
|
|
252
|
-
/** The irradiance map */ get irradianceMap() {
|
|
253
|
-
return this._irradianceMap.get();
|
|
254
|
-
}
|
|
255
|
-
set irradianceMap(tex) {
|
|
256
|
-
this._irradianceMap.set(tex);
|
|
257
|
-
}
|
|
258
|
-
/**
|
|
259
|
-
* {@inheritDoc EnvironmentLighting.initShaderBindings}
|
|
260
|
-
* @override
|
|
261
|
-
*/ initShaderBindings(pb) {
|
|
262
|
-
if (pb.shaderKind === 'fragment') {
|
|
263
|
-
if (this._radianceMap.get()) {
|
|
264
|
-
pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
|
|
265
|
-
pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
|
|
266
|
-
}
|
|
267
|
-
if (this._irradianceMap.get()) {
|
|
268
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pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);
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}
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/**
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* {@inheritDoc EnvironmentLighting.updateBindGroup}
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*/ updateBindGroup(bg) {
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if (this._radianceMap.get()) {
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bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
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bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
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}
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if (this._irradianceMap.get()) {
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bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);
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}
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}
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/**
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* {@inheritDoc EnvironmentLighting.getRadiance}
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* @override
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*/ getRadiance(scope, refl, roughness) {
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return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
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}
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/**
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* {@inheritDoc EnvironmentLighting.getIrradiance}
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* @override
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*/ getIrradiance(scope, normal) {
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const pb = scope.$builder;
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return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;
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}
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/**
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* {@inheritDoc EnvironmentLighting.hasRadiance}
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*/ hasRadiance() {
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return !!this._radianceMap;
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}
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/**
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* {@inheritDoc EnvironmentLighting.hasIrradiance}
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* @override
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*/ hasIrradiance() {
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return !!this._irradianceMap;
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}
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}
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/**
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* Constant ambient light
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*/ class EnvConstantAmbient extends EnvironmentLighting {
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/** @internal */ static UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';
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/** @internal */ _ambientColor;
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/**
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* @param ambientColor - The ambient color
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super();
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this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);
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}
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/** The ambient color */ get ambientColor() {
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return this._ambientColor;
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}
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set ambientColor(ambientColor) {
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if (ambientColor) {
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this._ambientColor.set(ambientColor);
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}
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}
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*/ initShaderBindings(pb) {
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if (pb.shaderKind === 'fragment') {
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pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);
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}
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}
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/**
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* {@inheritDoc EnvironmentLighting.updateBindGroup}
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* @override
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*/ updateBindGroup(bg) {
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bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);
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}
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/**
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* {@inheritDoc EnvironmentLighting.getRadiance}
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* @override
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*/ getRadiance(_scope, _refl, _roughness) {
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}
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/**
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* {@inheritDoc EnvironmentLighting.getIrradiance}
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* @override
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*/ getIrradiance(scope, _normal) {
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return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;
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}
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/**
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* {@inheritDoc EnvironmentLighting.hasRadiance}
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* @override
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*/ hasRadiance() {
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return false;
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}
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/**
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* {@inheritDoc EnvironmentLighting.hasIrradiance}
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* @override
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*/ hasIrradiance() {
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return true;
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}
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}
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/**
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* Hemispheric ambient light
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* @public
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*/ class EnvHemisphericAmbient extends EnvironmentLighting {
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/** @internal */ static UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';
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/** @internal */ static UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';
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/** @internal */ _ambientUp;
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/** @internal */ _ambientDown;
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/**
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|
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* Creates an instance of EnvConstantAmbient
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|
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* @param ambientUp - The upside ambient color
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|
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* @param ambientDown - The downside ambient color
|
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|
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*/ constructor(ambientUp, ambientDown){
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|
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super();
|
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|
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this._ambientUp = new Vector4(ambientUp);
|
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|
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this._ambientDown = new Vector4(ambientDown);
|
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|
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}
|
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|
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/** The upside ambient color */ get ambientUp() {
|
|
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|
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return this._ambientUp;
|
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|
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}
|
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|
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set ambientUp(color) {
|
|
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|
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if (color) {
|
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|
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this._ambientUp.set(color);
|
|
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|
-
}
|
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|
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}
|
|
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|
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/** The downside ambient color */ get ambientDown() {
|
|
403
|
-
return this._ambientDown;
|
|
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|
-
}
|
|
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|
-
set ambientDown(color) {
|
|
406
|
-
if (color) {
|
|
407
|
-
this._ambientDown.set(color);
|
|
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|
-
}
|
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|
-
}
|
|
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|
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/**
|
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411
|
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* {@inheritDoc EnvironmentLighting.getType}
|
|
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|
-
* @override
|
|
413
|
-
*/ getType() {
|
|
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|
-
return 'hemisphere';
|
|
415
|
-
}
|
|
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|
-
/**
|
|
417
|
-
* {@inheritDoc EnvironmentLighting.initShaderBindings}
|
|
418
|
-
* @override
|
|
419
|
-
*/ initShaderBindings(pb) {
|
|
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|
-
if (pb.shaderKind === 'fragment') {
|
|
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|
-
pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP] = pb.vec4().uniform(0);
|
|
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|
-
pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN] = pb.vec4().uniform(0);
|
|
423
|
-
}
|
|
424
|
-
}
|
|
425
|
-
/**
|
|
426
|
-
* {@inheritDoc EnvironmentLighting.updateBindGroup}
|
|
427
|
-
* @override
|
|
428
|
-
*/ updateBindGroup(bg) {
|
|
429
|
-
bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP, this._ambientUp);
|
|
430
|
-
bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN, this._ambientDown);
|
|
431
|
-
}
|
|
432
|
-
/**
|
|
433
|
-
* {@inheritDoc EnvironmentLighting.getRadiance}
|
|
434
|
-
* @override
|
|
435
|
-
*/ getRadiance(scope, refl, _roughness) {
|
|
436
|
-
const pb = scope.$builder;
|
|
437
|
-
const factor = pb.add(pb.mul(refl.y, 0.5), 0.5);
|
|
438
|
-
return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
|
|
439
|
-
}
|
|
440
|
-
/**
|
|
441
|
-
* {@inheritDoc EnvironmentLighting.getIrradiance}
|
|
442
|
-
* @override
|
|
443
|
-
*/ getIrradiance(scope, normal) {
|
|
444
|
-
const pb = scope.$builder;
|
|
445
|
-
const factor = pb.add(pb.mul(normal.y, 0.5), 0.5);
|
|
446
|
-
return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
|
|
447
|
-
}
|
|
448
|
-
/**
|
|
449
|
-
* {@inheritDoc EnvironmentLighting.hasRadiance}
|
|
450
|
-
* @override
|
|
451
|
-
*/ hasRadiance() {
|
|
452
|
-
return true;
|
|
453
|
-
}
|
|
454
|
-
/**
|
|
455
|
-
* {@inheritDoc EnvironmentLighting.hasIrradiance}
|
|
456
|
-
* @override
|
|
457
|
-
*/ hasIrradiance() {
|
|
458
|
-
return true;
|
|
459
|
-
}
|
|
460
|
-
}
|
|
461
|
-
|
|
462
|
-
export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvShIBL, EnvironmentLighting };
|
|
463
|
-
//# sourceMappingURL=envlight.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"envlight.js","sources":["../../../src/render/envlight.ts"],"sourcesContent":["import { DRef, Vector3 } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport type {\r\n BindGroup,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n ProgramBuilder,\r\n TextureCube\r\n} from '@zephyr3d/device';\r\nimport { Application } from '../app/app';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\n/**\r\n * Environment light type\r\n * @public\r\n */\r\nexport type EnvLightType = 'ibl' | 'ibl-sh' | 'hemisphere' | 'constant' | 'none';\r\n\r\n/**\r\n * Base class for any kind of environment light\r\n * @public\r\n */\r\nexport abstract class EnvironmentLighting {\r\n /**\r\n * The environment light type\r\n */\r\n abstract getType(): EnvLightType;\r\n /**\r\n * Initialize shader bindings\r\n * @param pb - The program builder\r\n */\r\n abstract initShaderBindings(pb: ProgramBuilder): void;\r\n /**\r\n * Updates the uniform values\r\n * @param bg - The bind group to be updated\r\n */\r\n abstract updateBindGroup(bg: BindGroup): void;\r\n /**\r\n * Get radiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param refl - Reflection vector\r\n * @param roughness - Surface roughness\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp;\r\n /**\r\n * Get irradiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param normal - surface normal\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp;\r\n /**\r\n * Returns whether this environment lighting supports reflective light\r\n */\r\n abstract hasRadiance(): boolean;\r\n /**\r\n * Returns whether this environment lighting supports diffuse light\r\n */\r\n abstract hasIrradiance(): boolean;\r\n /**\r\n * Dispose this object\r\n */\r\n dispose() {}\r\n}\r\n\r\n/**\r\n * IBL with SH based environment lighting\r\n * @public\r\n */\r\nexport class EnvShIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n /** @internal */\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n /** @internal */\r\n private _irraidanceWindow: Vector3;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceSH - The irradiance SH\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceSH?: GPUDataBuffer, irradianceSHFB?: FrameBuffer) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap || null);\r\n this._irradianceSH = new DRef(irradianceSH || null);\r\n this._irradianceSHFB = new DRef(irradianceSHFB || null);\r\n this._irraidanceWindow = new Vector3();\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl-sh';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceSH.dispose();\r\n this._irradianceSHFB.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n }\r\n /** The irradiance sh window */\r\n get irradianceWindow(): Vector3 {\r\n return this._irraidanceWindow;\r\n }\r\n set irradianceWindow(val: Vector3) {\r\n this._irraidanceWindow = val;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this.radianceMap) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this.radianceMap) {\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n bg.setTexture(\r\n EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH,\r\n this.irradianceSHFB.getColorAttachments()[0],\r\n fetchSampler('clamp_nearest_nomip')\r\n );\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n pb.func('Z_sh_Y0', [pb.vec3('v')], function () {\r\n this.$return(0.2820947917);\r\n });\r\n pb.func('Z_sh_Y1', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y2', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.z, 0.4886025119));\r\n });\r\n pb.func('Z_sh_Y3', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y4', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));\r\n });\r\n pb.func('Z_sh_Y5', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y6', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));\r\n });\r\n pb.func('Z_sh_Y7', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y8', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));\r\n });\r\n pb.func('Z_sh_eval', [pb.vec3('v')], function () {\r\n this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];\r\n if (Application.instance.device.type === 'webgl') {\r\n this.$l.c = pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y1(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y2(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y3(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y4(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y5(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y6(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y7(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y8(this.v),\r\n this.window.z\r\n )\r\n );\r\n } else {\r\n this.$l.c = pb.mul(\r\n this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z)\r\n );\r\n }\r\n this.$return(this.c);\r\n });\r\n return pb.getGlobalScope().Z_sh_eval(normal);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceSH;\r\n }\r\n}\r\n\r\n/**\r\n * IBL based environment lighting\r\n * @public\r\n */\r\nexport class EnvIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceMap - The irradiance map\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceMap?: TextureCube) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap);\r\n this._irradianceMap = new DRef(irradianceMap);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance map */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this._radianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (this._irradianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this._radianceMap.get()) {\r\n bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (this._irradianceMap.get()) {\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceMap;\r\n }\r\n}\r\n\r\n/**\r\n * Constant ambient light\r\n * @public\r\n */\r\nexport class EnvConstantAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';\r\n /** @internal */\r\n private readonly _ambientColor: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientColor - The ambient color\r\n */\r\n constructor(ambientColor?: Vector4) {\r\n super();\r\n this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);\r\n }\r\n /** The ambient color */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(ambientColor: Vector4) {\r\n if (ambientColor) {\r\n this._ambientColor.set(ambientColor);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'constant';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(_scope: PBInsideFunctionScope, _refl: PBShaderExp, _roughness: PBShaderExp): PBShaderExp {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, _normal: PBShaderExp): PBShaderExp {\r\n return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Hemispheric ambient light\r\n * @public\r\n */\r\nexport class EnvHemisphericAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';\r\n /** @internal */\r\n private readonly _ambientUp: Vector4;\r\n /** @internal */\r\n private readonly _ambientDown: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientUp - The upside ambient color\r\n * @param ambientDown - The downside ambient color\r\n */\r\n constructor(ambientUp: Vector4, ambientDown: Vector4) {\r\n super();\r\n this._ambientUp = new Vector4(ambientUp);\r\n this._ambientDown = new Vector4(ambientDown);\r\n }\r\n /** The upside ambient color */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(color: Vector4) {\r\n if (color) {\r\n this._ambientUp.set(color);\r\n }\r\n }\r\n /** The downside ambient color */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(color: Vector4) {\r\n if (color) {\r\n this._ambientDown.set(color);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'hemisphere';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP] = pb.vec4().uniform(0);\r\n pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN] = pb.vec4().uniform(0);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP, this._ambientUp);\r\n bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN, this._ambientDown);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, _roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const factor = pb.add(pb.mul(refl.y, 0.5), 0.5);\r\n return pb.mix(\r\n scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN],\r\n scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP],\r\n factor\r\n ).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const factor = pb.add(pb.mul(normal.y, 0.5), 0.5);\r\n return pb.mix(\r\n scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN],\r\n scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP],\r\n factor\r\n ).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return true;\r\n 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