@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
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@@ -1,756 +0,0 @@
1
- import { Application } from '../app/app.js';
2
-
3
- // copy from: https://github.com/codeagent/webgl-ocean/
4
- function getFragCoord(scope, useComputeShader) {
5
- return useComputeShader ? scope.$builtins.globalInvocationId.xy : scope.$builtins.fragCoord.xy;
6
- }
7
- /** @internal */ class WaterShaderImpl {
8
- _vertexFunc;
9
- _shadingFunc;
10
- _setupUniformsFunc;
11
- constructor(setupUniformsFunc, vertexFunc, shadingFunc){
12
- this._vertexFunc = vertexFunc;
13
- this._shadingFunc = shadingFunc;
14
- this._setupUniformsFunc = setupUniformsFunc;
15
- }
16
- setupUniforms(scope) {
17
- this._setupUniformsFunc?.call(this, scope);
18
- }
19
- vertex(scope, pos, xz, waveGenerator) {
20
- this._vertexFunc?.call(this, scope, pos, xz, waveGenerator);
21
- }
22
- getVertexNormal(scope, xz, useComputeShader) {
23
- const pb = scope.$builder;
24
- pb.func('getVertexNormal', [
25
- pb.vec2('xz')
26
- ], function() {
27
- this.$l.uv0 = pb.div(this.xz, this.sizes.x);
28
- this.$l.uv1 = pb.div(this.xz, this.sizes.y);
29
- this.$l.uv2 = pb.div(this.xz, this.sizes.z);
30
- if (useComputeShader) {
31
- this.$l._sx_sz_dxdx_dzdz0 = pb.textureArraySampleLevel(this.dataTexture, this.uv0, 1, 0);
32
- this.$l._sx_sz_dxdx_dzdz1 = pb.textureArraySampleLevel(this.dataTexture, this.uv1, 3, 0);
33
- this.$l._sx_sz_dxdx_dzdz2 = pb.textureArraySampleLevel(this.dataTexture, this.uv2, 5, 0);
34
- } else {
35
- this.$l._sx_sz_dxdx_dzdz0 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz0, this.uv0, 0);
36
- this.$l._sx_sz_dxdx_dzdz1 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz1, this.uv1, 0);
37
- this.$l._sx_sz_dxdx_dzdz2 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz2, this.uv2, 0);
38
- }
39
- this.$l.sx = pb.add(this._sx_sz_dxdx_dzdz0.x, this._sx_sz_dxdx_dzdz1.x, this._sx_sz_dxdx_dzdz2.x);
40
- this.$l.sz = pb.add(this._sx_sz_dxdx_dzdz0.y, this._sx_sz_dxdx_dzdz1.y, this._sx_sz_dxdx_dzdz2.y);
41
- this.$l.dxdx_dzdz = pb.add(pb.mul(this._sx_sz_dxdx_dzdz0.zw, this.croppinesses.x), pb.mul(this._sx_sz_dxdx_dzdz1.zw, this.croppinesses.y), pb.mul(this._sx_sz_dxdx_dzdz2.zw, this.croppinesses.z));
42
- this.$l.slope = pb.vec2(pb.div(this.sx, pb.add(1.0, this.dxdx_dzdz.x)), pb.div(this.sz, pb.add(1.0, this.dxdx_dzdz.y)));
43
- this.$l.normal = pb.normalize(pb.vec3(pb.neg(this.slope.x), 1.0, pb.neg(this.slope.y)));
44
- this.$return(this.normal);
45
- });
46
- return scope.getVertexNormal(xz);
47
- }
48
- shading(scope, worldPos, worldNormal, foamFactor, discardable, waveGenerator) {
49
- return this._shadingFunc?.call(this, scope, worldPos, worldNormal, foamFactor, discardable, waveGenerator);
50
- }
51
- }
52
- /** @internal */ function createProgramOcean(waveGenerator, shadingImpl) {
53
- return Application.instance.device.buildRenderProgram({
54
- vertex (pb) {
55
- this.$inputs.position = pb.vec3().attrib('position');
56
- this.$outputs.outPos = pb.vec3();
57
- this.$outputs.outNormal = pb.vec3();
58
- this.$outputs.outXZ = pb.vec2();
59
- this.flip = pb.int().uniform(0);
60
- this.viewProjMatrix = pb.mat4().uniform(0);
61
- this.worldMatrix = pb.mat4().uniform(1);
62
- this.level = pb.float().uniform(0);
63
- shadingImpl.setupUniforms(this);
64
- waveGenerator.setupUniforms(this, 0);
65
- pb.main(function() {
66
- this.$l.xz = pb.mul(this.worldMatrix, pb.vec4(this.$inputs.position, 1)).xy;
67
- /*
68
- this.$l.xz = pb.mul(
69
- pb.add(
70
- this.offset,
71
- pb.mul(pb.mul(this.modelMatrix, pb.vec4(this.$inputs.position, 1)).xy, this.scale)
72
- ),
73
- this.gridScale
74
- );
75
- */ this.$l.outPos = pb.vec3();
76
- this.$l.outNormal = pb.vec3();
77
- waveGenerator.calcVertexPositionAndNormal(this, pb.vec3(this.xz.x, this.level, this.xz.y), this.outPos, this.outNormal);
78
- this.$outputs.outPos = this.outPos;
79
- this.$outputs.outNormal = this.outNormal;
80
- this.$outputs.outXZ = this.xz;
81
- this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(this.$outputs.outPos, 1));
82
- this.$if(pb.notEqual(this.flip, 0), function() {
83
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
84
- });
85
- shadingImpl.vertex(this, this.$outputs.outPos, this.$outputs.outXZ, waveGenerator);
86
- });
87
- },
88
- fragment (pb) {
89
- this.$outputs.outColor = pb.vec4();
90
- this.pos = pb.vec3().uniform(0);
91
- this.region = pb.vec4().uniform(0);
92
- shadingImpl.setupUniforms(this);
93
- waveGenerator.setupUniforms(this, 0);
94
- pb.main(function() {
95
- this.$l.discardable = pb.or(pb.any(pb.lessThan(this.$inputs.outXZ, this.region.xy)), pb.any(pb.greaterThan(this.$inputs.outXZ, this.region.zw)));
96
- this.$l.n = waveGenerator.calcFragmentNormalAndFoam(this, this.$inputs.outXZ, this.$inputs.outNormal);
97
- this.$outputs.outColor = shadingImpl.shading(this, this.$inputs.outPos, this.n.xyz, this.n.w, this.discardable, waveGenerator) ?? pb.vec4(pb.add(pb.mul(this.n.xyz, 0.5), pb.vec3(0.5)), 1);
98
- });
99
- }
100
- });
101
- }
102
- /** @internal */ function createProgramPostFFT2(useComputeShader = false, threadGroupSize, targetFormat = 'rgba32f', limit) {
103
- function getComputeFunc(useComputeShader, fmt) {
104
- return function(pb) {
105
- this.N2 = pb.float().uniform(0);
106
- if (useComputeShader) {
107
- this.output = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
108
- this.ifft = pb.tex2DArray().uniform(0);
109
- } else {
110
- if (!limit || limit === 4) {
111
- this.$outputs.dx_hy_dz_dxdz0 = pb.vec4();
112
- this.$outputs.sx_sz_dxdx_dzdz0 = pb.vec4();
113
- this.$outputs.dx_hy_dz_dxdz1 = pb.vec4();
114
- this.$outputs.sx_sz_dxdx_dzdz1 = pb.vec4();
115
- this.ifft0 = pb.tex2D().uniform(0);
116
- this.ifft1 = pb.tex2D().uniform(0);
117
- this.ifft2 = pb.tex2D().uniform(0);
118
- this.ifft3 = pb.tex2D().uniform(0);
119
- }
120
- if (!limit || limit === 2) {
121
- this.$outputs.dx_hy_dz_dxdz2 = pb.vec4();
122
- this.$outputs.sx_sz_dxdx_dzdz2 = pb.vec4();
123
- this.ifft4 = pb.tex2D().uniform(0);
124
- this.ifft5 = pb.tex2D().uniform(0);
125
- }
126
- }
127
- if (pb.getDevice().type === 'webgl') {
128
- this.ifftTexSize = pb.vec2().uniform(0);
129
- }
130
- pb.main(function() {
131
- this.$l.fragPos = getFragCoord(this, useComputeShader);
132
- this.$l.p = pb.float(pb.add(this.fragPos.x, this.fragPos.y));
133
- this.$l.s = pb.sub(pb.mul(pb.sub(1, pb.mod(this.p, 2)), 2), 1);
134
- this.$l.m = pb.mul(this.s, this.N2);
135
- if (pb.getDevice().type === 'webgl') {
136
- this.$l.uv = pb.div(pb.vec2(this.fragPos), this.ifftTexSize);
137
- if (!limit || limit === 4) {
138
- this.$outputs.dx_hy_dz_dxdz0 = pb.mul(pb.textureSampleLevel(this.ifft0, this.uv, 0), this.m);
139
- this.$outputs.sx_sz_dxdx_dzdz0 = pb.mul(pb.textureSampleLevel(this.ifft1, this.uv, 0), this.m);
140
- this.$outputs.dx_hy_dz_dxdz1 = pb.mul(pb.textureSampleLevel(this.ifft2, this.uv, 0), this.m);
141
- this.$outputs.sx_sz_dxdx_dzdz1 = pb.mul(pb.textureSampleLevel(this.ifft3, this.uv, 0), this.m);
142
- }
143
- if (!limit || limit === 2) {
144
- this.$outputs.dx_hy_dz_dxdz2 = pb.mul(pb.textureSampleLevel(this.ifft4, this.uv, 0), this.m);
145
- this.$outputs.sx_sz_dxdx_dzdz2 = pb.mul(pb.textureSampleLevel(this.ifft5, this.uv, 0), this.m);
146
- }
147
- } else if (useComputeShader) {
148
- this.$l.uv = pb.ivec2(this.fragPos);
149
- for(let i = 0; i < 6; i++){
150
- pb.textureArrayStore(this.output, this.$builtins.globalInvocationId.xy, i, pb.mul(pb.textureArrayLoad(this.ifft, this.uv, i, 0), this.m));
151
- }
152
- } else {
153
- this.$l.uv = pb.ivec2(this.fragPos);
154
- if (!limit || limit === 4) {
155
- this.$outputs.dx_hy_dz_dxdz0 = pb.mul(pb.textureLoad(this.ifft0, this.uv, 0), this.m);
156
- this.$outputs.sx_sz_dxdx_dzdz0 = pb.mul(pb.textureLoad(this.ifft1, this.uv, 0), this.m);
157
- this.$outputs.dx_hy_dz_dxdz1 = pb.mul(pb.textureLoad(this.ifft2, this.uv, 0), this.m);
158
- this.$outputs.sx_sz_dxdx_dzdz1 = pb.mul(pb.textureLoad(this.ifft3, this.uv, 0), this.m);
159
- }
160
- if (!limit || limit === 2) {
161
- this.$outputs.dx_hy_dz_dxdz2 = pb.mul(pb.textureLoad(this.ifft4, this.uv, 0), this.m);
162
- this.$outputs.sx_sz_dxdx_dzdz2 = pb.mul(pb.textureLoad(this.ifft5, this.uv, 0), this.m);
163
- }
164
- }
165
- });
166
- };
167
- }
168
- if (useComputeShader) {
169
- return Application.instance.device.buildComputeProgram({
170
- workgroupSize: [
171
- threadGroupSize,
172
- threadGroupSize,
173
- 1
174
- ],
175
- compute: getComputeFunc(useComputeShader, targetFormat)
176
- });
177
- } else {
178
- return Application.instance.device.buildRenderProgram({
179
- vertex (pb) {
180
- this.$inputs.position = pb.vec3().attrib('position');
181
- pb.main(function() {
182
- this.$builtins.position = pb.vec4(this.$inputs.position, 1);
183
- });
184
- },
185
- fragment: getComputeFunc(useComputeShader, targetFormat)
186
- });
187
- }
188
- }
189
- /** @internal */ function createProgramHk(useComputeShader = false, threadGroupSize = 8, targetFormat = 'rgba32f', limit) {
190
- function getComputeFunc(useComputeShader = false, fmt) {
191
- return function(pb) {
192
- if (useComputeShader) {
193
- this.spectrum = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
194
- } else {
195
- if (!limit || limit === 4) {
196
- this.$outputs.spectrum0 = pb.vec4();
197
- this.$outputs.spectrum1 = pb.vec4();
198
- this.$outputs.spectrum2 = pb.vec4();
199
- this.$outputs.spectrum3 = pb.vec4();
200
- }
201
- if (!limit || limit === 2) {
202
- this.$outputs.spectrum4 = pb.vec4();
203
- this.$outputs.spectrum5 = pb.vec4();
204
- }
205
- }
206
- this.resolution = pb.int().uniform(0);
207
- this.sizes = pb.vec4().uniform(0);
208
- this.t = pb.float().uniform(0);
209
- if (useComputeShader) {
210
- this.h0Texture = pb.tex2DArray().uniform(0);
211
- } else {
212
- if (!limit || limit === 4) {
213
- this.h0Texture0 = pb.tex2D().uniform(0);
214
- this.h0Texture1 = pb.tex2D().uniform(0);
215
- }
216
- if (!limit || limit === 2) {
217
- this.h0Texture2 = pb.tex2D().uniform(0);
218
- }
219
- }
220
- if (pb.getDevice().type === 'webgl') {
221
- this.h0TexSize = pb.vec2().uniform(0);
222
- }
223
- this.RATIO = pb.float(0.618033989036);
224
- this.g = pb.float(9.81);
225
- const Complex = pb.defineStruct([
226
- pb.float('re'),
227
- pb.float('im')
228
- ], 'Complex');
229
- const Spectrum = pb.defineStruct([
230
- Complex('dx'),
231
- Complex('hy'),
232
- Complex('dz'),
233
- Complex('sx'),
234
- Complex('sz'),
235
- Complex('dxdx'),
236
- Complex('dxdz'),
237
- Complex('dzdz')
238
- ], 'Spectrum');
239
- pb.func('add', [
240
- Complex('a'),
241
- Complex('b')
242
- ], function() {
243
- this.$return(Complex(pb.add(this.a.re, this.b.re), pb.add(this.a.im, this.b.im)));
244
- });
245
- pb.func('mul', [
246
- Complex('a'),
247
- Complex('b')
248
- ], function() {
249
- this.$return(Complex(pb.sub(pb.mul(this.a.re, this.b.re), pb.mul(this.a.im, this.b.im)), pb.add(pb.mul(this.a.re, this.b.im), pb.mul(this.a.im, this.b.re))));
250
- });
251
- pb.func('eix', [
252
- pb.float('x')
253
- ], function() {
254
- this.$return(Complex(pb.cos(this.x), pb.sin(this.x)));
255
- });
256
- pb.func('conj', [
257
- Complex('a')
258
- ], function() {
259
- this.$return(Complex(this.a.re, pb.neg(this.a.im)));
260
- });
261
- pb.func('scale', [
262
- Complex('a'),
263
- pb.float('v')
264
- ], function() {
265
- this.$return(Complex(pb.mul(this.a.re, this.v), pb.mul(this.a.im, this.v)));
266
- });
267
- pb.func('negate', [
268
- Complex('a')
269
- ], function() {
270
- this.$return(Complex(pb.neg(this.a.re), pb.neg(this.a.im)));
271
- });
272
- for(let x = 0; x <= 2; x++){
273
- if (x < 2 && limit === 2) {
274
- continue;
275
- }
276
- if (x === 2 && limit === 4) {
277
- continue;
278
- }
279
- pb.func(`getSpectrum${x}`, [
280
- pb.vec2('x'),
281
- pb.float('size'),
282
- pb.ivec2('fragCoord')
283
- ], function() {
284
- this.$l.hy = Complex(0, 0);
285
- this.$l.sx = Complex(0, 0);
286
- this.$l.sz = Complex(0, 0);
287
- this.$l.dx = Complex(0, 0);
288
- this.$l.dz = Complex(0, 0);
289
- this.$l.dxdx = Complex(0, 0);
290
- this.$l.dxdz = Complex(0, 0);
291
- this.$l.dzdz = Complex(0, 0);
292
- this.$if(pb.lessThanEqual(this.size, 1e-3), function() {
293
- this.$return(Spectrum(this.dx, this.hy, this.dz, this.sx, this.sz, this.dxdx, this.dxdz, this.dzdz));
294
- });
295
- this.$l.k = pb.mul(this.x, pb.div(Math.PI * 2, this.size));
296
- this.$l.kLen = pb.length(this.k);
297
- this.$if(pb.greaterThan(this.kLen, 1e-6), function() {
298
- this.$l.w = pb.sqrt(pb.mul(this.kLen, this.g));
299
- if (pb.getDevice().type === 'webgl') {
300
- this.$l.h0Texel = pb.textureSampleLevel(this[`h0Texture${x}`], pb.div(pb.vec2(this.fragCoord), this.h0TexSize), 0);
301
- } else if (useComputeShader) {
302
- this.$l.h0Texel = pb.textureArrayLoad(this.h0Texture, this.fragCoord, x, 0);
303
- } else {
304
- this.$l.h0Texel = pb.textureLoad(this[`h0Texture${x}`], this.fragCoord, 0);
305
- }
306
- this.$l.e = this.eix(pb.mul(this.w, this.t));
307
- this.$l.h0 = Complex(this.h0Texel.x, this.h0Texel.y);
308
- this.$l.h0MinConj = Complex(this.h0Texel.z, this.h0Texel.w);
309
- this.hy = this.add(this.mul(this.h0, this.e), this.mul(this.h0MinConj, this.conj(this.e)));
310
- this.$if(pb.notEqual(this.fragCoord.x, 0), function() {
311
- this.sx = this.mul(Complex(0, this.k.x), this.hy);
312
- this.dx = this.mul(Complex(0, pb.div(pb.neg(this.k.x), this.kLen)), this.hy);
313
- this.dxdx = this.scale(this.hy, pb.div(pb.mul(this.k.x, this.k.x), this.kLen));
314
- });
315
- this.$if(pb.notEqual(this.fragCoord.y, 0), function() {
316
- this.sz = this.mul(Complex(0, this.k.y), this.hy);
317
- this.dz = this.mul(Complex(0, pb.div(pb.neg(this.k.y), this.kLen)), this.hy);
318
- this.dzdz = this.scale(this.hy, pb.div(pb.mul(this.k.y, this.k.y), this.kLen));
319
- this.$if(pb.notEqual(this.fragCoord.x, 0), function() {
320
- this.dxdz = this.scale(this.hy, pb.div(pb.mul(this.k.x, this.k.y), this.kLen));
321
- });
322
- });
323
- });
324
- this.$return(Spectrum(this.dx, this.hy, this.dz, this.sx, this.sz, this.dxdx, this.dxdz, this.dzdz));
325
- });
326
- }
327
- pb.func('compressSpectrum', [
328
- Spectrum('spec'),
329
- pb.vec4('part0').out(),
330
- pb.vec4('part1').out()
331
- ], function() {
332
- this.$l.i = Complex(0, 1);
333
- this.$l.dx_hy = this.add(this.spec.dx, this.mul(this.i, this.spec.hy));
334
- this.$l.dz_dxdz = this.add(this.spec.dz, this.mul(this.i, this.spec.dxdz));
335
- this.$l.sx_sz = this.add(this.spec.sx, this.mul(this.i, this.spec.sz));
336
- this.$l.dxdx_dzdz = this.add(this.spec.dxdx, this.mul(this.i, this.spec.dzdz));
337
- this.part0 = pb.vec4(this.dx_hy.re, this.dx_hy.im, this.dz_dxdz.re, this.dz_dxdz.im);
338
- this.part1 = pb.vec4(this.sx_sz.re, this.sx_sz.im, this.dxdx_dzdz.re, this.dxdx_dzdz.im);
339
- });
340
- pb.main(function() {
341
- this.fragXY = pb.ivec2(getFragCoord(this, useComputeShader));
342
- this.$l.x = pb.vec2(pb.sub(this.fragXY, pb.ivec2(pb.div(this.resolution, 2))));
343
- if (useComputeShader || !limit || limit === 4) {
344
- this.$l.s0 = pb.vec4();
345
- this.$l.s1 = pb.vec4();
346
- this.$l.s2 = pb.vec4();
347
- this.$l.s3 = pb.vec4();
348
- this.$l.spec0 = this.getSpectrum0(this.x, this.sizes.x, this.fragXY);
349
- this.$l.spec1 = this.getSpectrum1(this.x, this.sizes.y, this.fragXY);
350
- this.compressSpectrum(this.spec0, this.s0, this.s1);
351
- this.compressSpectrum(this.spec1, this.s2, this.s3);
352
- if (useComputeShader) {
353
- pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 0, this.s0);
354
- pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 1, this.s1);
355
- pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 2, this.s2);
356
- pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 3, this.s3);
357
- } else {
358
- this.$outputs.spectrum0 = this.s0;
359
- this.$outputs.spectrum1 = this.s1;
360
- this.$outputs.spectrum2 = this.s2;
361
- this.$outputs.spectrum3 = this.s3;
362
- }
363
- }
364
- if (useComputeShader || !limit || limit === 2) {
365
- this.$l.s4 = pb.vec4();
366
- this.$l.s5 = pb.vec4();
367
- this.$l.spec2 = this.getSpectrum2(this.x, this.sizes.z, this.fragXY);
368
- this.compressSpectrum(this.spec2, this.s4, this.s5);
369
- if (useComputeShader) {
370
- pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 4, this.s4);
371
- pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 5, this.s5);
372
- } else {
373
- this.$outputs.spectrum4 = this.s4;
374
- this.$outputs.spectrum5 = this.s5;
375
- }
376
- }
377
- });
378
- };
379
- }
380
- if (useComputeShader) {
381
- return Application.instance.device.buildComputeProgram({
382
- workgroupSize: [
383
- threadGroupSize,
384
- threadGroupSize,
385
- 1
386
- ],
387
- compute: getComputeFunc(useComputeShader, targetFormat)
388
- });
389
- } else {
390
- return Application.instance.device.buildRenderProgram({
391
- vertex (pb) {
392
- this.$inputs.position = pb.vec3().attrib('position');
393
- pb.main(function() {
394
- this.$builtins.position = pb.vec4(this.$inputs.position, 1);
395
- });
396
- },
397
- fragment: getComputeFunc(useComputeShader, targetFormat)
398
- });
399
- }
400
- }
401
- /** @internal */ function createProgramH0(useComputeShader = false, threadGroupSize = 8, targetFormat = 'rgba32f') {
402
- function getComputeFunc(useComputeShader = false, fmt) {
403
- return function(pb) {
404
- if (useComputeShader) {
405
- this.spectrum = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
406
- } else {
407
- this.$outputs.spectrum0 = pb.vec4();
408
- this.$outputs.spectrum1 = pb.vec4();
409
- this.$outputs.spectrum2 = pb.vec4();
410
- }
411
- this.noise = pb.tex2D().uniform(0);
412
- this.resolution = pb.int().uniform(0);
413
- this.wind = pb.vec2().uniform(0);
414
- this.alignment = pb.float().uniform(0);
415
- this.g = pb.float(9.81);
416
- this.cascade0 = pb.vec4().uniform(0);
417
- this.cascade1 = pb.vec4().uniform(0);
418
- this.cascade2 = pb.vec4().uniform(0);
419
- pb.func('gauss', [
420
- pb.ivec2('fragCoord')
421
- ], function() {
422
- this.$l.uv = pb.div(pb.vec2(this.fragCoord), pb.float(this.resolution));
423
- this.$l.noise0 = pb.textureSampleLevel(this.noise, this.uv, 0).rg;
424
- this.$l.noise1 = pb.textureSampleLevel(this.noise, pb.neg(this.uv), 0).rg;
425
- this.$l.u0 = pb.mul(this.noise0.x, Math.PI * 2);
426
- this.$l.v0 = pb.sqrt(pb.mul(pb.log(this.noise0.y), -2));
427
- this.$l.u1 = pb.mul(this.noise1.x, Math.PI * 2);
428
- this.$l.v1 = pb.sqrt(pb.mul(pb.log(this.noise1.y), -2));
429
- this.$return(pb.vec4(pb.mul(this.v0, pb.cos(this.u0)), pb.mul(this.v0, pb.sin(this.u0)), pb.mul(this.v1, pb.cos(this.u1)), pb.mul(pb.neg(this.v1), pb.sin(this.u1))));
430
- });
431
- pb.func('phillips', [
432
- pb.vec2('k'),
433
- pb.float('A'),
434
- pb.float('minK'),
435
- pb.float('maxK')
436
- ], function() {
437
- this.$l.k2 = pb.dot(this.k, this.k);
438
- this.$if(pb.or(pb.lessThanEqual(this.k2, pb.mul(this.minK, this.minK)), pb.greaterThanEqual(this.k2, pb.mul(this.maxK, this.maxK))), function() {
439
- this.$return(pb.vec4(0));
440
- });
441
- this.$l.L = pb.div(pb.dot(this.wind, this.wind), this.g);
442
- this.$l.L2 = pb.mul(this.L, this.L);
443
- this.$l.h0k = pb.mul(pb.div(pb.div(this.A, this.k2), this.k2), pb.exp(pb.div(-1, pb.mul(this.k2, this.L2))), 0.5);
444
- this.$l.h0mk = this.h0k;
445
- this.$if(pb.greaterThan(this.alignment, 0), function() {
446
- this.h0k = pb.mul(this.h0k, pb.pow(pb.max(0, pb.dot(pb.normalize(this.wind), pb.normalize(this.k))), this.alignment));
447
- this.h0mk = pb.mul(this.h0mk, pb.pow(pb.max(0, pb.dot(pb.normalize(this.wind), pb.normalize(pb.neg(this.k)))), this.alignment));
448
- });
449
- this.$return(pb.sqrt(pb.vec4(this.h0k, this.h0k, this.h0mk, this.h0mk)));
450
- });
451
- pb.main(function() {
452
- this.$l.x = pb.vec2(pb.sub(pb.ivec2(getFragCoord(this, useComputeShader)), pb.ivec2(pb.div(this.resolution, 2))));
453
- this.$l.k = pb.mul(pb.vec2(Math.PI * 2), this.x);
454
- this.$l.rnd = this.gauss(pb.ivec2(getFragCoord(this, useComputeShader)));
455
- if (useComputeShader) {
456
- pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 0, pb.mul(this.phillips(pb.div(this.k, this.cascade0.x), this.cascade0.y, this.cascade0.z, this.cascade0.w), this.rnd));
457
- pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 1, pb.mul(this.phillips(pb.div(this.k, this.cascade1.x), this.cascade1.y, this.cascade1.z, this.cascade1.w), this.rnd));
458
- pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 2, pb.mul(this.phillips(pb.div(this.k, this.cascade2.x), this.cascade2.y, this.cascade2.z, this.cascade2.w), this.rnd));
459
- } else {
460
- this.$outputs.spectrum0 = pb.mul(this.phillips(pb.div(this.k, this.cascade0.x), this.cascade0.y, this.cascade0.z, this.cascade0.w), this.rnd);
461
- this.$outputs.spectrum1 = pb.mul(this.phillips(pb.div(this.k, this.cascade1.x), this.cascade1.y, this.cascade1.z, this.cascade1.w), this.rnd);
462
- this.$outputs.spectrum2 = pb.mul(this.phillips(pb.div(this.k, this.cascade2.x), this.cascade2.y, this.cascade2.z, this.cascade2.w), this.rnd);
463
- }
464
- });
465
- };
466
- }
467
- if (useComputeShader) {
468
- return Application.instance.device.buildComputeProgram({
469
- workgroupSize: [
470
- threadGroupSize,
471
- threadGroupSize,
472
- 1
473
- ],
474
- compute: getComputeFunc(useComputeShader, targetFormat)
475
- });
476
- } else {
477
- return Application.instance.device.buildRenderProgram({
478
- vertex (pb) {
479
- this.$inputs.position = pb.vec3().attrib('position');
480
- pb.main(function() {
481
- this.$builtins.position = pb.vec4(this.$inputs.position, 1);
482
- });
483
- },
484
- fragment: getComputeFunc(useComputeShader, targetFormat)
485
- });
486
- }
487
- }
488
- /** @internal */ function createProgramFFT2V(useComputeShader = false, threadGroupSize, targetFormat = 'rgba32f', limit) {
489
- function getComputeFunc(useComputeShader, fmt) {
490
- return function(pb) {
491
- if (useComputeShader) {
492
- this.spectrum = pb.tex2DArray().sampleType('unfilterable-float').uniform(0);
493
- this.ifft = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
494
- } else {
495
- if (!limit || limit === 4) {
496
- this.$outputs.ifft0 = pb.vec4();
497
- this.$outputs.ifft1 = pb.vec4();
498
- this.$outputs.ifft2 = pb.vec4();
499
- this.$outputs.ifft3 = pb.vec4();
500
- this.spectrum0 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
501
- this.spectrum1 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
502
- this.spectrum2 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
503
- this.spectrum3 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
504
- }
505
- if (!limit || limit === 2) {
506
- this.$outputs.ifft4 = pb.vec4();
507
- this.$outputs.ifft5 = pb.vec4();
508
- this.spectrum4 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
509
- this.spectrum5 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
510
- }
511
- }
512
- this.butterfly = pb.tex2D().sampleType('unfilterable-float').uniform(0);
513
- if (pb.getDevice().type === 'webgl') {
514
- this.texSize = pb.vec4().uniform(0);
515
- }
516
- this.phase = pb.int().uniform(0);
517
- const Complex = pb.defineStruct([
518
- pb.float('re'),
519
- pb.float('im')
520
- ], 'Complex');
521
- pb.func('add', [
522
- Complex('a'),
523
- Complex('b')
524
- ], function() {
525
- this.$return(Complex(pb.add(this.a.re, this.b.re), pb.add(this.a.im, this.b.im)));
526
- });
527
- pb.func('mul', [
528
- Complex('a'),
529
- Complex('b')
530
- ], function() {
531
- this.$return(Complex(pb.sub(pb.mul(this.a.re, this.b.re), pb.mul(this.a.im, this.b.im)), pb.add(pb.mul(this.a.re, this.b.im), pb.mul(this.a.im, this.b.re))));
532
- });
533
- pb.func('scale', [
534
- Complex('a'),
535
- pb.float('v')
536
- ], function() {
537
- this.$return(Complex(pb.mul(this.a.re, this.v), pb.mul(this.a.im, this.v)));
538
- });
539
- for(let x = 0; x <= 5; x++){
540
- if (x < 4 && limit === 2) {
541
- continue;
542
- }
543
- if (x > 3 && limit === 4) {
544
- continue;
545
- }
546
- pb.func(`twiddle${x}`, [
547
- pb.vec4('texelButt'),
548
- pb.int('x')
549
- ], function() {
550
- if (pb.getDevice().type === 'webgl') {
551
- this.$l.texelA = pb.textureSampleLevel(this[`spectrum${x}`], pb.div(pb.vec2(pb.float(this.x), this.texelButt.b), this.texSize.xy), 0);
552
- this.$l.texelB = pb.textureSampleLevel(this[`spectrum${x}`], pb.div(pb.vec2(pb.float(this.x), this.texelButt.a), this.texSize.xy), 0);
553
- } else if (useComputeShader) {
554
- this.$l.texelA = pb.textureArrayLoad(this.spectrum, pb.ivec2(this.x, pb.int(this.texelButt.b)), x, 0);
555
- this.$l.texelB = pb.textureArrayLoad(this.spectrum, pb.ivec2(this.x, pb.int(this.texelButt.a)), x, 0);
556
- } else {
557
- this.$l.texelA = pb.textureLoad(this[`spectrum${x}`], pb.ivec2(this.x, pb.int(this.texelButt.b)), 0);
558
- this.$l.texelB = pb.textureLoad(this[`spectrum${x}`], pb.ivec2(this.x, pb.int(this.texelButt.a)), 0);
559
- }
560
- this.$l.w = Complex(this.texelButt.r, this.texelButt.g);
561
- this.$l.a1 = Complex(this.texelA.x, this.texelA.y);
562
- this.$l.b1 = Complex(this.texelB.x, this.texelB.y);
563
- this.$l.r1 = this.scale(this.add(this.a1, this.mul(this.b1, this.w)), 0.5);
564
- this.$l.a2 = Complex(this.texelA.z, this.texelA.w);
565
- this.$l.b2 = Complex(this.texelB.z, this.texelB.w);
566
- this.$l.r2 = this.scale(this.add(this.a2, this.mul(this.b2, this.w)), 0.5);
567
- this.$return(pb.vec4(this.r1.re, this.r1.im, this.r2.re, this.r2.im));
568
- });
569
- }
570
- pb.main(function() {
571
- this.$l.x = pb.int(getFragCoord(this, useComputeShader).x);
572
- this.$l.y = pb.int(getFragCoord(this, useComputeShader).y);
573
- if (pb.getDevice().type === 'webgl') {
574
- this.$l.texelButt = pb.textureSampleLevel(this.butterfly, pb.div(pb.vec2(pb.float(this.phase), pb.float(this.y)), this.texSize.zw), 0);
575
- } else {
576
- this.$l.texelButt = pb.textureLoad(this.butterfly, pb.ivec2(this.phase, this.y), 0);
577
- }
578
- if (useComputeShader) {
579
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 0, this.twiddle0(this.texelButt, this.x));
580
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 1, this.twiddle1(this.texelButt, this.x));
581
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 2, this.twiddle2(this.texelButt, this.x));
582
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 3, this.twiddle3(this.texelButt, this.x));
583
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 4, this.twiddle4(this.texelButt, this.x));
584
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 5, this.twiddle5(this.texelButt, this.x));
585
- } else {
586
- if (!limit || limit === 4) {
587
- this.$outputs.ifft0 = this.twiddle0(this.texelButt, this.x);
588
- this.$outputs.ifft1 = this.twiddle1(this.texelButt, this.x);
589
- this.$outputs.ifft2 = this.twiddle2(this.texelButt, this.x);
590
- this.$outputs.ifft3 = this.twiddle3(this.texelButt, this.x);
591
- }
592
- if (!limit || limit === 2) {
593
- this.$outputs.ifft4 = this.twiddle4(this.texelButt, this.x);
594
- this.$outputs.ifft5 = this.twiddle5(this.texelButt, this.x);
595
- }
596
- }
597
- });
598
- };
599
- }
600
- if (useComputeShader) {
601
- return Application.instance.device.buildComputeProgram({
602
- workgroupSize: [
603
- threadGroupSize,
604
- threadGroupSize,
605
- 1
606
- ],
607
- compute: getComputeFunc(useComputeShader, targetFormat)
608
- });
609
- } else {
610
- return Application.instance.device.buildRenderProgram({
611
- vertex (pb) {
612
- this.$inputs.position = pb.vec3().attrib('position');
613
- pb.main(function() {
614
- this.$builtins.position = pb.vec4(this.$inputs.position, 1);
615
- });
616
- },
617
- fragment: getComputeFunc(useComputeShader, targetFormat)
618
- });
619
- }
620
- }
621
- /** @internal */ function createProgramFFT2H(useComputeShader = false, threadGroupSize, targetFormat = 'rgba32f', limit) {
622
- function getComputeFunc(useComputeShader, fmt) {
623
- return function(pb) {
624
- if (useComputeShader) {
625
- this.spectrum = pb.tex2DArray().sampleType('unfilterable-float').uniform(0);
626
- this.ifft = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
627
- } else {
628
- if (!limit || limit === 4) {
629
- this.$outputs.ifft0 = pb.vec4();
630
- this.$outputs.ifft1 = pb.vec4();
631
- this.$outputs.ifft2 = pb.vec4();
632
- this.$outputs.ifft3 = pb.vec4();
633
- this.spectrum0 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
634
- this.spectrum1 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
635
- this.spectrum2 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
636
- this.spectrum3 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
637
- }
638
- if (!limit || limit === 2) {
639
- this.$outputs.ifft4 = pb.vec4();
640
- this.$outputs.ifft5 = pb.vec4();
641
- this.spectrum4 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
642
- this.spectrum5 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
643
- }
644
- }
645
- this.butterfly = pb.tex2D().sampleType('unfilterable-float').uniform(0);
646
- this.phase = pb.int().uniform(0);
647
- if (pb.getDevice().type === 'webgl') {
648
- this.texSize = pb.vec4().uniform(0);
649
- }
650
- const Complex = pb.defineStruct([
651
- pb.float('re'),
652
- pb.float('im')
653
- ], 'Complex');
654
- pb.func('add', [
655
- Complex('a'),
656
- Complex('b')
657
- ], function() {
658
- this.$return(Complex(pb.add(this.a.re, this.b.re), pb.add(this.a.im, this.b.im)));
659
- });
660
- pb.func('mul', [
661
- Complex('a'),
662
- Complex('b')
663
- ], function() {
664
- this.$return(Complex(pb.sub(pb.mul(this.a.re, this.b.re), pb.mul(this.a.im, this.b.im)), pb.add(pb.mul(this.a.re, this.b.im), pb.mul(this.a.im, this.b.re))));
665
- });
666
- pb.func('scale', [
667
- Complex('a'),
668
- pb.float('v')
669
- ], function() {
670
- this.$return(Complex(pb.mul(this.a.re, this.v), pb.mul(this.a.im, this.v)));
671
- });
672
- for(let x = 0; x <= 5; x++){
673
- if (x < 4 && limit === 2) {
674
- continue;
675
- }
676
- if (x > 3 && limit === 4) {
677
- continue;
678
- }
679
- pb.func(`twiddle${x}`, [
680
- pb.vec4('texelButt'),
681
- pb.int('y')
682
- ], function() {
683
- if (pb.getDevice().type === 'webgl') {
684
- this.$l.texelA = pb.textureSampleLevel(this[`spectrum${x}`], pb.div(pb.vec2(this.texelButt.b, pb.float(this.y)), this.texSize.xy), 0);
685
- this.$l.texelB = pb.textureSampleLevel(this[`spectrum${x}`], pb.div(pb.vec2(this.texelButt.a, pb.float(this.y)), this.texSize.xy), 0);
686
- } else if (useComputeShader) {
687
- this.$l.texelA = pb.textureArrayLoad(this.spectrum, pb.ivec2(pb.int(this.texelButt.b), this.y), x, 0);
688
- this.$l.texelB = pb.textureArrayLoad(this.spectrum, pb.ivec2(pb.int(this.texelButt.a), this.y), x, 0);
689
- } else {
690
- this.$l.texelA = pb.textureLoad(this[`spectrum${x}`], pb.ivec2(pb.int(this.texelButt.b), this.y), 0);
691
- this.$l.texelB = pb.textureLoad(this[`spectrum${x}`], pb.ivec2(pb.int(this.texelButt.a), this.y), 0);
692
- }
693
- this.$l.w = Complex(this.texelButt.r, this.texelButt.g);
694
- this.$l.a1 = Complex(this.texelA.x, this.texelA.y);
695
- this.$l.b1 = Complex(this.texelB.x, this.texelB.y);
696
- this.$l.r1 = this.scale(this.add(this.a1, this.mul(this.b1, this.w)), 0.5);
697
- this.$l.a2 = Complex(this.texelA.z, this.texelA.w);
698
- this.$l.b2 = Complex(this.texelB.z, this.texelB.w);
699
- this.$l.r2 = this.scale(this.add(this.a2, this.mul(this.b2, this.w)), 0.5);
700
- this.$return(pb.vec4(this.r1.re, this.r1.im, this.r2.re, this.r2.im));
701
- });
702
- }
703
- pb.main(function() {
704
- this.$l.x = pb.int(getFragCoord(this, useComputeShader).x);
705
- this.$l.y = pb.int(getFragCoord(this, useComputeShader).y);
706
- if (pb.getDevice().type === 'webgl') {
707
- this.$l.texelButt = pb.textureSampleLevel(this.butterfly, pb.div(pb.vec2(pb.float(this.phase), pb.float(this.x)), this.texSize.zw), 0);
708
- } else {
709
- this.$l.texelButt = pb.textureLoad(this.butterfly, pb.ivec2(this.phase, this.x), 0);
710
- }
711
- if (useComputeShader) {
712
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 0, this.twiddle0(this.texelButt, this.y));
713
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 1, this.twiddle1(this.texelButt, this.y));
714
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 2, this.twiddle2(this.texelButt, this.y));
715
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 3, this.twiddle3(this.texelButt, this.y));
716
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 4, this.twiddle4(this.texelButt, this.y));
717
- pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 5, this.twiddle5(this.texelButt, this.y));
718
- } else {
719
- if (!limit || limit === 4) {
720
- this.$outputs.ifft0 = this.twiddle0(this.texelButt, this.y);
721
- this.$outputs.ifft1 = this.twiddle1(this.texelButt, this.y);
722
- this.$outputs.ifft2 = this.twiddle2(this.texelButt, this.y);
723
- this.$outputs.ifft3 = this.twiddle3(this.texelButt, this.y);
724
- }
725
- if (!limit || limit === 2) {
726
- this.$outputs.ifft4 = this.twiddle4(this.texelButt, this.y);
727
- this.$outputs.ifft5 = this.twiddle5(this.texelButt, this.y);
728
- }
729
- }
730
- });
731
- };
732
- }
733
- if (useComputeShader) {
734
- return Application.instance.device.buildComputeProgram({
735
- workgroupSize: [
736
- threadGroupSize,
737
- threadGroupSize,
738
- 1
739
- ],
740
- compute: getComputeFunc(useComputeShader, targetFormat)
741
- });
742
- } else {
743
- return Application.instance.device.buildRenderProgram({
744
- vertex (pb) {
745
- this.$inputs.position = pb.vec3().attrib('position');
746
- pb.main(function() {
747
- this.$builtins.position = pb.vec4(this.$inputs.position, 1);
748
- });
749
- },
750
- fragment: getComputeFunc(useComputeShader, targetFormat)
751
- });
752
- }
753
- }
754
-
755
- export { WaterShaderImpl, createProgramFFT2H, createProgramFFT2V, createProgramH0, createProgramHk, createProgramOcean, createProgramPostFFT2 };
756
- //# sourceMappingURL=water.js.map