@zephyr3d/scene 0.9.5 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/dist/animation/joint_dynamics/controller.js +92 -32
  2. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/joint_dynamics/solver.js +71 -27
  8. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  9. package/dist/animation/joint_dynamics_modifier.js +21 -20
  10. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  11. package/dist/animation/skeleton.js +7 -10
  12. package/dist/animation/skeleton.js.map +1 -1
  13. package/dist/app/engine.js +134 -140
  14. package/dist/app/engine.js.map +1 -1
  15. package/dist/app/scriptregistry.js +47 -16
  16. package/dist/app/scriptregistry.js.map +1 -1
  17. package/dist/asset/assetmanager.js +3 -1
  18. package/dist/asset/assetmanager.js.map +1 -1
  19. package/dist/asset/model.js +346 -7
  20. package/dist/asset/model.js.map +1 -1
  21. package/dist/avatar/wardrobe.js +20 -16
  22. package/dist/avatar/wardrobe.js.map +1 -1
  23. package/dist/camera/camera.js +416 -210
  24. package/dist/camera/camera.js.map +1 -1
  25. package/dist/index.d.ts +1350 -621
  26. package/dist/index.js +6 -11
  27. package/dist/index.js.map +1 -1
  28. package/dist/material/blinn.js +1 -1
  29. package/dist/material/blinn.js.map +1 -1
  30. package/dist/material/lambert.js +1 -1
  31. package/dist/material/lambert.js.map +1 -1
  32. package/dist/material/material.js +23 -1
  33. package/dist/material/material.js.map +1 -1
  34. package/dist/material/meshmaterial.js +178 -23
  35. package/dist/material/meshmaterial.js.map +1 -1
  36. package/dist/material/mixins/albedocolor.js +4 -4
  37. package/dist/material/mixins/albedocolor.js.map +1 -1
  38. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  39. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  41. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  43. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
  45. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  47. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  48. package/dist/material/mixins/lit.js +1 -1
  49. package/dist/material/mixins/lit.js.map +1 -1
  50. package/dist/material/mixins/pbr/common.js +276 -65
  51. package/dist/material/mixins/pbr/common.js.map +1 -1
  52. package/dist/material/mixins/texture.js +3 -3
  53. package/dist/material/mixins/texture.js.map +1 -1
  54. package/dist/material/mixins/vertexcolor.js +2 -2
  55. package/dist/material/mixins/vertexcolor.js.map +1 -1
  56. package/dist/material/msdf_text.js +3 -3
  57. package/dist/material/msdf_text.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +499 -336
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +324 -294
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +422 -96
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +110 -23
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +80 -66
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/text/font/cff_font.js +890 -0
  162. package/dist/text/font/cff_font.js.map +1 -0
  163. package/dist/text/font/font_asset.js +17 -3
  164. package/dist/text/font/font_asset.js.map +1 -1
  165. package/dist/utility/blueprint/common/constants.js +8 -8
  166. package/dist/utility/blueprint/common/constants.js.map +1 -1
  167. package/dist/utility/blueprint/material/pbr.js +31 -4
  168. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  169. package/dist/utility/blueprint/material/texture.js +1 -17
  170. package/dist/utility/blueprint/material/texture.js.map +1 -1
  171. package/dist/utility/serialization/manager.js +327 -359
  172. package/dist/utility/serialization/manager.js.map +1 -1
  173. package/dist/utility/serialization/scene/animation.js +5 -2
  174. package/dist/utility/serialization/scene/animation.js.map +1 -1
  175. package/dist/utility/serialization/scene/batch.js +4 -1
  176. package/dist/utility/serialization/scene/batch.js.map +1 -1
  177. package/dist/utility/serialization/scene/camera.js +249 -54
  178. package/dist/utility/serialization/scene/camera.js.map +1 -1
  179. package/dist/utility/serialization/scene/common.js +37 -1
  180. package/dist/utility/serialization/scene/common.js.map +1 -1
  181. package/dist/utility/serialization/scene/light.js +42 -3
  182. package/dist/utility/serialization/scene/light.js.map +1 -1
  183. package/dist/utility/serialization/scene/material.js +1112 -646
  184. package/dist/utility/serialization/scene/material.js.map +1 -1
  185. package/dist/utility/serialization/scene/mesh.js +7 -4
  186. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  187. package/dist/utility/serialization/scene/node.js +31 -12
  188. package/dist/utility/serialization/scene/node.js.map +1 -1
  189. package/dist/utility/serialization/scene/particle.js +4 -1
  190. package/dist/utility/serialization/scene/particle.js.map +1 -1
  191. package/dist/utility/serialization/scene/primitive.js +3 -1
  192. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  193. package/dist/utility/serialization/scene/scene.js +18 -0
  194. package/dist/utility/serialization/scene/scene.js.map +1 -1
  195. package/dist/utility/serialization/scene/sprite.js +6 -3
  196. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  197. package/dist/utility/serialization/scene/terrain.js +5 -2
  198. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  199. package/dist/utility/serialization/scene/text.js +3 -1
  200. package/dist/utility/serialization/scene/text.js.map +1 -1
  201. package/dist/utility/serialization/scene/water.js +4 -1
  202. package/dist/utility/serialization/scene/water.js.map +1 -1
  203. package/dist/utility/textures/ltcdata.js +6 -0
  204. package/dist/utility/textures/ltcdata.js.map +1 -0
  205. package/dist/utility/textures/ltclut.js +61 -0
  206. package/dist/utility/textures/ltclut.js.map +1 -0
  207. package/dist/values.js +9 -1
  208. package/dist/values.js.map +1 -1
  209. package/package.json +3 -3
  210. package/dist/animation/ik/ik_chain_builder.js +0 -68
  211. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  212. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  213. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  214. package/dist/animation/ik/ik_track.js +0 -96
  215. package/dist/animation/ik/ik_track.js.map +0 -1
  216. package/dist/animation/ik_postprocessor.js +0 -71
  217. package/dist/animation/ik_postprocessor.js.map +0 -1
  218. package/dist/animation/joint_dynamics/math.js +0 -16
  219. package/dist/animation/joint_dynamics/math.js.map +0 -1
  220. package/dist/animation/manual_transform_processor.js +0 -156
  221. package/dist/animation/manual_transform_processor.js.map +0 -1
  222. package/dist/animation/skeleton_postprocessor.js +0 -50
  223. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  224. package/dist/animation/spring2/collision.js +0 -469
  225. package/dist/animation/spring2/collision.js.map +0 -1
  226. package/dist/animation/spring2/constraints.js +0 -329
  227. package/dist/animation/spring2/constraints.js.map +0 -1
  228. package/dist/animation/spring2/controller.js +0 -434
  229. package/dist/animation/spring2/controller.js.map +0 -1
  230. package/dist/animation/spring2/math.js +0 -16
  231. package/dist/animation/spring2/math.js.map +0 -1
  232. package/dist/animation/spring2/solver.js +0 -624
  233. package/dist/animation/spring2/solver.js.map +0 -1
  234. package/dist/animation/spring2/spring_system.js +0 -118
  235. package/dist/animation/spring2/spring_system.js.map +0 -1
  236. package/dist/animation/spring2/types.js +0 -19
  237. package/dist/animation/spring2/types.js.map +0 -1
  238. package/dist/animation/spring_postprocessor.js +0 -54
  239. package/dist/animation/spring_postprocessor.js.map +0 -1
  240. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  241. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  242. package/dist/asset/loaders/gltf/helpers.js +0 -331
  243. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  244. package/dist/material/sprite3d.js +0 -301
  245. package/dist/material/sprite3d.js.map +0 -1
  246. package/dist/material/sprite3d_std.js +0 -116
  247. package/dist/material/sprite3d_std.js.map +0 -1
  248. package/dist/material/sprite3dblueprint.js +0 -235
  249. package/dist/material/sprite3dblueprint.js.map +0 -1
  250. package/dist/material/sprite_sdf.js +0 -106
  251. package/dist/material/sprite_sdf.js.map +0 -1
  252. package/dist/material/terrainmaterial.js +0 -368
  253. package/dist/material/terrainmaterial.js.map +0 -1
  254. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  255. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  256. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  257. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  258. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  259. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  260. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  261. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  262. package/dist/render/deferredlightpass.js +0 -510
  263. package/dist/render/deferredlightpass.js.map +0 -1
  264. package/dist/render/deferredshadowlightpass.js +0 -428
  265. package/dist/render/deferredshadowlightpass.js.map +0 -1
  266. package/dist/render/gbufferpass.js +0 -50
  267. package/dist/render/gbufferpass.js.map +0 -1
  268. package/dist/scene/sdftextsprite.js +0 -322
  269. package/dist/scene/sdftextsprite.js.map +0 -1
  270. package/dist/scene/sprite3d.js +0 -18
  271. package/dist/scene/sprite3d.js.map +0 -1
  272. package/dist/scene/terrain/grass.js +0 -280
  273. package/dist/scene/terrain/grass.js.map +0 -1
  274. package/dist/scene/terrain/heightfield.js +0 -475
  275. package/dist/scene/terrain/heightfield.js.map +0 -1
  276. package/dist/scene/terrain/patch.js +0 -532
  277. package/dist/scene/terrain/patch.js.map +0 -1
  278. package/dist/scene/terrain/quadtree.js +0 -461
  279. package/dist/scene/terrain/quadtree.js.map +0 -1
  280. package/dist/scene/terrain/terrain.js +0 -231
  281. package/dist/scene/terrain/terrain.js.map +0 -1
  282. package/dist/src/animation/animation.js +0 -127
  283. package/dist/src/animation/animation.js.map +0 -1
  284. package/dist/src/animation/animationset.js +0 -255
  285. package/dist/src/animation/animationset.js.map +0 -1
  286. package/dist/src/animation/animationtrack.js +0 -34
  287. package/dist/src/animation/animationtrack.js.map +0 -1
  288. package/dist/src/animation/eulerrotationtrack.js +0 -52
  289. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  290. package/dist/src/animation/morphtarget.js +0 -93
  291. package/dist/src/animation/morphtarget.js.map +0 -1
  292. package/dist/src/animation/morphtrack.js +0 -70
  293. package/dist/src/animation/morphtrack.js.map +0 -1
  294. package/dist/src/animation/proptrack.js +0 -161
  295. package/dist/src/animation/proptrack.js.map +0 -1
  296. package/dist/src/animation/rotationtrack.js +0 -51
  297. package/dist/src/animation/rotationtrack.js.map +0 -1
  298. package/dist/src/animation/scaletrack.js +0 -50
  299. package/dist/src/animation/scaletrack.js.map +0 -1
  300. package/dist/src/animation/skeleton.js +0 -204
  301. package/dist/src/animation/skeleton.js.map +0 -1
  302. package/dist/src/animation/translationtrack.js +0 -50
  303. package/dist/src/animation/translationtrack.js.map +0 -1
  304. package/dist/src/app/app.js +0 -129
  305. package/dist/src/app/app.js.map +0 -1
  306. package/dist/src/app/inputmgr.js +0 -267
  307. package/dist/src/app/inputmgr.js.map +0 -1
  308. package/dist/src/asset/assetmanager.js +0 -404
  309. package/dist/src/asset/assetmanager.js.map +0 -1
  310. package/dist/src/asset/builtin.js +0 -337
  311. package/dist/src/asset/builtin.js.map +0 -1
  312. package/dist/src/asset/loaders/dds/dds.js +0 -470
  313. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  314. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  315. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  316. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  317. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  318. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  319. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  320. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  321. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  322. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  323. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  324. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  325. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  326. package/dist/src/asset/loaders/loader.js +0 -45
  327. package/dist/src/asset/loaders/loader.js.map +0 -1
  328. package/dist/src/asset/model.js +0 -414
  329. package/dist/src/asset/model.js.map +0 -1
  330. package/dist/src/blitter/bilateralblur.js +0 -221
  331. package/dist/src/blitter/bilateralblur.js.map +0 -1
  332. package/dist/src/blitter/blitter.js +0 -390
  333. package/dist/src/blitter/blitter.js.map +0 -1
  334. package/dist/src/blitter/box.js +0 -118
  335. package/dist/src/blitter/box.js.map +0 -1
  336. package/dist/src/blitter/copy.js +0 -22
  337. package/dist/src/blitter/copy.js.map +0 -1
  338. package/dist/src/blitter/gaussianblur.js +0 -228
  339. package/dist/src/blitter/gaussianblur.js.map +0 -1
  340. package/dist/src/camera/base.js +0 -92
  341. package/dist/src/camera/base.js.map +0 -1
  342. package/dist/src/camera/camera.js +0 -1005
  343. package/dist/src/camera/camera.js.map +0 -1
  344. package/dist/src/camera/fps.js +0 -238
  345. package/dist/src/camera/fps.js.map +0 -1
  346. package/dist/src/camera/orbit.js +0 -245
  347. package/dist/src/camera/orbit.js.map +0 -1
  348. package/dist/src/camera/orthocamera.js +0 -167
  349. package/dist/src/camera/orthocamera.js.map +0 -1
  350. package/dist/src/camera/perspectivecamera.js +0 -141
  351. package/dist/src/camera/perspectivecamera.js.map +0 -1
  352. package/dist/src/index.js +0 -120
  353. package/dist/src/index.js.map +0 -1
  354. package/dist/src/material/blinn.js +0 -81
  355. package/dist/src/material/blinn.js.map +0 -1
  356. package/dist/src/material/grassmaterial.js +0 -113
  357. package/dist/src/material/grassmaterial.js.map +0 -1
  358. package/dist/src/material/lambert.js +0 -92
  359. package/dist/src/material/lambert.js.map +0 -1
  360. package/dist/src/material/material.js +0 -301
  361. package/dist/src/material/material.js.map +0 -1
  362. package/dist/src/material/meshmaterial.js +0 -704
  363. package/dist/src/material/meshmaterial.js.map +0 -1
  364. package/dist/src/material/mixins/albedocolor.js +0 -76
  365. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  366. package/dist/src/material/mixins/foliage.js +0 -47
  367. package/dist/src/material/mixins/foliage.js.map +0 -1
  368. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  369. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  370. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  371. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  372. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  373. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  374. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  375. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  376. package/dist/src/material/mixins/lit.js +0 -476
  377. package/dist/src/material/mixins/lit.js.map +0 -1
  378. package/dist/src/material/mixins/pbr/common.js +0 -918
  379. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  380. package/dist/src/material/mixins/texture.js +0 -172
  381. package/dist/src/material/mixins/texture.js.map +0 -1
  382. package/dist/src/material/mixins/vertexcolor.js +0 -56
  383. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  384. package/dist/src/material/particle.js +0 -178
  385. package/dist/src/material/particle.js.map +0 -1
  386. package/dist/src/material/pbrmr.js +0 -97
  387. package/dist/src/material/pbrmr.js.map +0 -1
  388. package/dist/src/material/pbrsg.js +0 -97
  389. package/dist/src/material/pbrsg.js.map +0 -1
  390. package/dist/src/material/shader/helper.js +0 -1209
  391. package/dist/src/material/shader/helper.js.map +0 -1
  392. package/dist/src/material/terrain-cm.js +0 -606
  393. package/dist/src/material/terrain-cm.js.map +0 -1
  394. package/dist/src/material/terrainmaterial.js +0 -375
  395. package/dist/src/material/terrainmaterial.js.map +0 -1
  396. package/dist/src/material/unlit.js +0 -41
  397. package/dist/src/material/unlit.js.map +0 -1
  398. package/dist/src/material/water.js +0 -417
  399. package/dist/src/material/water.js.map +0 -1
  400. package/dist/src/posteffect/bloom.js +0 -361
  401. package/dist/src/posteffect/bloom.js.map +0 -1
  402. package/dist/src/posteffect/compositor.js +0 -226
  403. package/dist/src/posteffect/compositor.js.map +0 -1
  404. package/dist/src/posteffect/fxaa.js +0 -273
  405. package/dist/src/posteffect/fxaa.js.map +0 -1
  406. package/dist/src/posteffect/grayscale.js +0 -69
  407. package/dist/src/posteffect/grayscale.js.map +0 -1
  408. package/dist/src/posteffect/motionblur.js +0 -96
  409. package/dist/src/posteffect/motionblur.js.map +0 -1
  410. package/dist/src/posteffect/posteffect.js +0 -126
  411. package/dist/src/posteffect/posteffect.js.map +0 -1
  412. package/dist/src/posteffect/sao.js +0 -324
  413. package/dist/src/posteffect/sao.js.map +0 -1
  414. package/dist/src/posteffect/ssr.js +0 -489
  415. package/dist/src/posteffect/ssr.js.map +0 -1
  416. package/dist/src/posteffect/taa.js +0 -172
  417. package/dist/src/posteffect/taa.js.map +0 -1
  418. package/dist/src/posteffect/tonemap.js +0 -94
  419. package/dist/src/posteffect/tonemap.js.map +0 -1
  420. package/dist/src/render/abuffer_oit.js +0 -361
  421. package/dist/src/render/abuffer_oit.js.map +0 -1
  422. package/dist/src/render/clipmap.js +0 -851
  423. package/dist/src/render/clipmap.js.map +0 -1
  424. package/dist/src/render/cluster_light.js +0 -333
  425. package/dist/src/render/cluster_light.js.map +0 -1
  426. package/dist/src/render/cull_visitor.js +0 -187
  427. package/dist/src/render/cull_visitor.js.map +0 -1
  428. package/dist/src/render/depthpass.js +0 -68
  429. package/dist/src/render/depthpass.js.map +0 -1
  430. package/dist/src/render/drawable_mixin.js +0 -227
  431. package/dist/src/render/drawable_mixin.js.map +0 -1
  432. package/dist/src/render/envlight.js +0 -463
  433. package/dist/src/render/envlight.js.map +0 -1
  434. package/dist/src/render/fbm_wavegenerator.js +0 -251
  435. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  436. package/dist/src/render/fft_wavegenerator.js +0 -1006
  437. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  438. package/dist/src/render/fullscreenquad.js +0 -38
  439. package/dist/src/render/fullscreenquad.js.map +0 -1
  440. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  441. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  442. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  443. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  444. package/dist/src/render/hzb.js +0 -273
  445. package/dist/src/render/hzb.js.map +0 -1
  446. package/dist/src/render/lightpass.js +0 -172
  447. package/dist/src/render/lightpass.js.map +0 -1
  448. package/dist/src/render/objectcolorpass.js +0 -51
  449. package/dist/src/render/objectcolorpass.js.map +0 -1
  450. package/dist/src/render/primitive.js +0 -364
  451. package/dist/src/render/primitive.js.map +0 -1
  452. package/dist/src/render/render_queue.js +0 -467
  453. package/dist/src/render/render_queue.js.map +0 -1
  454. package/dist/src/render/renderbundle_wrapper.js +0 -152
  455. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  456. package/dist/src/render/renderer.js +0 -455
  457. package/dist/src/render/renderer.js.map +0 -1
  458. package/dist/src/render/renderpass.js +0 -200
  459. package/dist/src/render/renderpass.js.map +0 -1
  460. package/dist/src/render/shadowmap_pass.js +0 -56
  461. package/dist/src/render/shadowmap_pass.js.map +0 -1
  462. package/dist/src/render/sky.js +0 -1103
  463. package/dist/src/render/sky.js.map +0 -1
  464. package/dist/src/render/weightedblended_oit.js +0 -168
  465. package/dist/src/render/weightedblended_oit.js.map +0 -1
  466. package/dist/src/scene/batchgroup.js +0 -162
  467. package/dist/src/scene/batchgroup.js.map +0 -1
  468. package/dist/src/scene/environment.js +0 -209
  469. package/dist/src/scene/environment.js.map +0 -1
  470. package/dist/src/scene/graph_node.js +0 -72
  471. package/dist/src/scene/graph_node.js.map +0 -1
  472. package/dist/src/scene/light.js +0 -416
  473. package/dist/src/scene/light.js.map +0 -1
  474. package/dist/src/scene/mesh.js +0 -341
  475. package/dist/src/scene/mesh.js.map +0 -1
  476. package/dist/src/scene/octree.js +0 -649
  477. package/dist/src/scene/octree.js.map +0 -1
  478. package/dist/src/scene/particlesys.js +0 -738
  479. package/dist/src/scene/particlesys.js.map +0 -1
  480. package/dist/src/scene/raycast_visitor.js +0 -103
  481. package/dist/src/scene/raycast_visitor.js.map +0 -1
  482. package/dist/src/scene/scene.js +0 -284
  483. package/dist/src/scene/scene.js.map +0 -1
  484. package/dist/src/scene/scene_node.js +0 -732
  485. package/dist/src/scene/scene_node.js.map +0 -1
  486. package/dist/src/scene/terrain/grass.js +0 -278
  487. package/dist/src/scene/terrain/grass.js.map +0 -1
  488. package/dist/src/scene/terrain/heightfield.js +0 -475
  489. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  490. package/dist/src/scene/terrain/patch.js +0 -530
  491. package/dist/src/scene/terrain/patch.js.map +0 -1
  492. package/dist/src/scene/terrain/quadtree.js +0 -461
  493. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  494. package/dist/src/scene/terrain/terrain.js +0 -246
  495. package/dist/src/scene/terrain/terrain.js.map +0 -1
  496. package/dist/src/scene/terrain-cm/grass.js +0 -594
  497. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  498. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  499. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  500. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  501. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  502. package/dist/src/scene/water.js +0 -374
  503. package/dist/src/scene/water.js.map +0 -1
  504. package/dist/src/shaders/atmosphere.js +0 -957
  505. package/dist/src/shaders/atmosphere.js.map +0 -1
  506. package/dist/src/shaders/fog.js +0 -112
  507. package/dist/src/shaders/fog.js.map +0 -1
  508. package/dist/src/shaders/misc.js +0 -266
  509. package/dist/src/shaders/misc.js.map +0 -1
  510. package/dist/src/shaders/noise.js +0 -222
  511. package/dist/src/shaders/noise.js.map +0 -1
  512. package/dist/src/shaders/pbr.js +0 -51
  513. package/dist/src/shaders/pbr.js.map +0 -1
  514. package/dist/src/shaders/shadow.js +0 -636
  515. package/dist/src/shaders/shadow.js.map +0 -1
  516. package/dist/src/shaders/ssr.js +0 -490
  517. package/dist/src/shaders/ssr.js.map +0 -1
  518. package/dist/src/shaders/temporal.js +0 -215
  519. package/dist/src/shaders/temporal.js.map +0 -1
  520. package/dist/src/shaders/water.js +0 -756
  521. package/dist/src/shaders/water.js.map +0 -1
  522. package/dist/src/shadow/esm.js +0 -237
  523. package/dist/src/shadow/esm.js.map +0 -1
  524. package/dist/src/shadow/pcf_opt.js +0 -181
  525. package/dist/src/shadow/pcf_opt.js.map +0 -1
  526. package/dist/src/shadow/pcf_pd.js +0 -189
  527. package/dist/src/shadow/pcf_pd.js.map +0 -1
  528. package/dist/src/shadow/shader.js +0 -37
  529. package/dist/src/shadow/shader.js.map +0 -1
  530. package/dist/src/shadow/shadow_impl.js +0 -15
  531. package/dist/src/shadow/shadow_impl.js.map +0 -1
  532. package/dist/src/shadow/shadowmapper.js +0 -790
  533. package/dist/src/shadow/shadowmapper.js.map +0 -1
  534. package/dist/src/shadow/ssm.js +0 -159
  535. package/dist/src/shadow/ssm.js.map +0 -1
  536. package/dist/src/shadow/vsm.js +0 -297
  537. package/dist/src/shadow/vsm.js.map +0 -1
  538. package/dist/src/shapes/box.js +0 -386
  539. package/dist/src/shapes/box.js.map +0 -1
  540. package/dist/src/shapes/cylinder.js +0 -125
  541. package/dist/src/shapes/cylinder.js.map +0 -1
  542. package/dist/src/shapes/plane.js +0 -88
  543. package/dist/src/shapes/plane.js.map +0 -1
  544. package/dist/src/shapes/shape.js +0 -87
  545. package/dist/src/shapes/shape.js.map +0 -1
  546. package/dist/src/shapes/sphere.js +0 -114
  547. package/dist/src/shapes/sphere.js.map +0 -1
  548. package/dist/src/shapes/tetrahedron.js +0 -188
  549. package/dist/src/shapes/tetrahedron.js.map +0 -1
  550. package/dist/src/shapes/torus.js +0 -111
  551. package/dist/src/shapes/torus.js.map +0 -1
  552. package/dist/src/utility/aabbtree.js +0 -400
  553. package/dist/src/utility/aabbtree.js.map +0 -1
  554. package/dist/src/utility/bounding_volume.js +0 -29
  555. package/dist/src/utility/bounding_volume.js.map +0 -1
  556. package/dist/src/utility/debug.js +0 -28
  557. package/dist/src/utility/debug.js.map +0 -1
  558. package/dist/src/utility/draco/decoder.js +0 -116
  559. package/dist/src/utility/draco/decoder.js.map +0 -1
  560. package/dist/src/utility/misc.js +0 -105
  561. package/dist/src/utility/misc.js.map +0 -1
  562. package/dist/src/utility/panorama.js +0 -163
  563. package/dist/src/utility/panorama.js.map +0 -1
  564. package/dist/src/utility/pmrem.js +0 -354
  565. package/dist/src/utility/pmrem.js.map +0 -1
  566. package/dist/src/utility/rendermipmap.js +0 -115
  567. package/dist/src/utility/rendermipmap.js.map +0 -1
  568. package/dist/src/utility/serialization/json.js +0 -402
  569. package/dist/src/utility/serialization/json.js.map +0 -1
  570. package/dist/src/utility/serialization/manager.js +0 -623
  571. package/dist/src/utility/serialization/manager.js.map +0 -1
  572. package/dist/src/utility/serialization/scene/animation.js +0 -248
  573. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  574. package/dist/src/utility/serialization/scene/batch.js +0 -59
  575. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  576. package/dist/src/utility/serialization/scene/camera.js +0 -790
  577. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  578. package/dist/src/utility/serialization/scene/common.js +0 -222
  579. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  580. package/dist/src/utility/serialization/scene/light.js +0 -575
  581. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  582. package/dist/src/utility/serialization/scene/material.js +0 -1111
  583. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  584. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  585. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  586. package/dist/src/utility/serialization/scene/misc.js +0 -39
  587. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  588. package/dist/src/utility/serialization/scene/node.js +0 -451
  589. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  590. package/dist/src/utility/serialization/scene/particle.js +0 -425
  591. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  592. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  593. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  594. package/dist/src/utility/serialization/scene/scene.js +0 -704
  595. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  596. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  597. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  598. package/dist/src/utility/serialization/scene/water.js +0 -465
  599. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  600. package/dist/src/utility/shprojector.js +0 -297
  601. package/dist/src/utility/shprojector.js.map +0 -1
  602. package/dist/src/utility/textures/ggxlut.js +0 -213
  603. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  604. package/dist/src/utility/textures/gradientnoise.js +0 -62
  605. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  606. package/dist/src/utility/textures/randomnoise.js +0 -41
  607. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  608. package/dist/src/values.js +0 -162
  609. package/dist/src/values.js.map +0 -1
  610. package/dist/utility/blueprint/material/common.js +0 -7
  611. package/dist/utility/blueprint/material/common.js.map +0 -1
  612. package/dist/utility/serialization/blueprint/constants.js +0 -255
  613. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  614. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  615. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  616. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  617. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
  618. package/dist/utility/serialization/scene/cloth_script.js +0 -834
  619. package/dist/utility/serialization/scene/cloth_script.js.map +0 -1
  620. package/dist/utility/serialization/scene/spring_script.js +0 -596
  621. package/dist/utility/serialization/scene/spring_script.js.map +0 -1
@@ -1,4 +1,5 @@
1
1
  import { Vector4 } from '@zephyr3d/base';
2
+ import { MAX_CLUSTERED_LIGHTS } from '../values.js';
2
3
  import { ShaderHelper } from '../material/shader/helper.js';
3
4
  import { getDevice } from '../app/api.js';
4
5
 
@@ -21,7 +22,7 @@ class ClusteredLight {
21
22
  this._tileCountX = 16;
22
23
  this._tileCountY = 16;
23
24
  this._tileCountZ = 32;
24
- this._lights = new Float32Array(16 * (ShaderHelper.getMaxClusteredLightCount() + 1));
25
+ this._lights = new Float32Array(16 * (MAX_CLUSTERED_LIGHTS + 1));
25
26
  this._lightIndexTexture = null;
26
27
  this._lightIndexFramebuffer = null;
27
28
  this._lightIndexProgram = null;
@@ -90,7 +91,7 @@ class ClusteredLight {
90
91
  this.viewMatrix = pb.mat4().uniform(0);
91
92
  this.sizeParam = pb.vec4().uniform(0);
92
93
  this.countParam = pb.ivec4().uniform(0);
93
- this[ShaderHelper.getLightBufferUniformName()] = pb.vec4[(ShaderHelper.getMaxClusteredLightCount() + 1) * 4]().uniformBuffer(0);
94
+ this[ShaderHelper.getLightBufferUniformName()] = pb.vec4[(MAX_CLUSTERED_LIGHTS + 1) * 4]().uniformBuffer(0);
94
95
  pb.func('lineIntersectionToZPlane', [
95
96
  pb.vec3('a'),
96
97
  pb.vec3('b'),
@@ -291,8 +292,8 @@ class ClusteredLight {
291
292
  this._countParam[1] = this._tileCountY;
292
293
  this._countParam[2] = this._tileCountZ;
293
294
  // countParam.w stores light count + 1 because clustered indices start from 1.
294
- // Keep it valid even when there are no unshadowed punctual lights so deferred
295
- // passes can still evaluate emissive / env lighting without invalid cluster math.
295
+ // Keep it valid even when there are no unshadowed punctual lights so clustered
296
+ // shading math stays well-defined for emissive and environment lighting paths.
296
297
  this._countParam[3] = numLights + 1;
297
298
  device.pushDeviceStates();
298
299
  device.setFramebuffer(this._lightIndexFramebuffer);
@@ -319,7 +320,7 @@ class ClusteredLight {
319
320
  device.popDeviceStates();
320
321
  }
321
322
  getVisibleLights(renderQueue, lights) {
322
- const numLights = Math.min(renderQueue.unshadowedLights.length, ShaderHelper.getMaxClusteredLightCount());
323
+ const numLights = Math.min(renderQueue.unshadowedLights.length, MAX_CLUSTERED_LIGHTS);
323
324
  for(let i = 1; i <= numLights; i++){
324
325
  const light = renderQueue.unshadowedLights[i - 1];
325
326
  const offset = i * 16;
@@ -1 +1 @@
1
- {"version":3,"file":"cluster_light.js","sources":["../../src/render/cluster_light.ts"],"sourcesContent":["import type { Nullable } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport type {\r\n AbstractDevice,\r\n BindGroup,\r\n FrameBuffer,\r\n GPUProgram,\r\n PBStructTypeInfo,\r\n RenderStateSet,\r\n StructuredBuffer,\r\n Texture2D,\r\n VertexLayout\r\n} from '@zephyr3d/device';\r\nimport type { Camera } from '../camera/camera';\r\nimport type { RenderQueue } from './render_queue';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { getDevice } from '../app/api';\r\n\r\nexport class ClusteredLight {\r\n private readonly _tileCountX: number;\r\n private readonly _tileCountY: number;\r\n private readonly _tileCountZ: number;\r\n private readonly _lights: Float32Array<ArrayBuffer>;\r\n private _lightIndexTexture: Nullable<Texture2D>;\r\n private _lightIndexFramebuffer: Nullable<FrameBuffer>;\r\n private _lightIndexProgram: Nullable<GPUProgram>;\r\n private _bindGroup: Nullable<BindGroup>;\r\n private _lightIndexVertexLayout: Nullable<VertexLayout>;\r\n private _lightIndexRenderStates: Nullable<RenderStateSet>;\r\n private _lightBuffer: Nullable<StructuredBuffer>;\r\n private readonly _sizeParam: Vector4;\r\n private _countParam: Int32Array<ArrayBuffer>;\r\n private readonly _clusterParam: Vector4;\r\n constructor() {\r\n this._tileCountX = 16;\r\n this._tileCountY = 16;\r\n this._tileCountZ = 32;\r\n this._lights = new Float32Array(16 * (ShaderHelper.getMaxClusteredLightCount() + 1));\r\n this._lightIndexTexture = null;\r\n this._lightIndexFramebuffer = null;\r\n this._lightIndexProgram = null;\r\n this._lightBuffer = null;\r\n this._bindGroup = null;\r\n this._lightIndexVertexLayout = null;\r\n this._lightIndexRenderStates = null;\r\n this._sizeParam = new Vector4();\r\n this._countParam = new Int32Array(4);\r\n this._clusterParam = new Vector4();\r\n }\r\n get lightBuffer() {\r\n return this._lightBuffer;\r\n }\r\n get clusterParam() {\r\n return this._clusterParam;\r\n }\r\n get countParam() {\r\n return this._countParam;\r\n }\r\n get lightIndexTexture() {\r\n return this._lightIndexTexture;\r\n }\r\n private createVertexLayout(device: AbstractDevice, textureWidth: number, textureHeight: number) {\r\n let vb: StructuredBuffer;\r\n if (device.type === 'webgl') {\r\n const vertices = new Float32Array(this._tileCountX * this._tileCountY * this._tileCountZ * 3);\r\n for (let i = 0; i < vertices.length; i++) {\r\n const ix = i % textureWidth;\r\n const iy = Math.floor(i / textureWidth);\r\n vertices[i * 3 + 0] = (2 * (ix + 0.5)) / textureWidth - 1;\r\n vertices[i * 3 + 1] = (2 * (iy + 0.5)) / textureHeight - 1;\r\n vertices[i * 3 + 2] = i;\r\n }\r\n vb = device.createVertexBuffer('position_f32x3', vertices)!;\r\n } else {\r\n const vertices = new Float32Array(this._tileCountX * this._tileCountY * this._tileCountZ * 2);\r\n for (let i = 0; i < vertices.length; i++) {\r\n const ix = i % textureWidth;\r\n const iy = Math.floor(i / textureWidth);\r\n vertices[i * 2 + 0] = (2 * (ix + 0.5)) / textureWidth - 1;\r\n vertices[i * 2 + 1] = (2 * (iy + 0.5)) / textureHeight - 1;\r\n }\r\n vb = device.createVertexBuffer('position_f32x2', vertices)!;\r\n }\r\n this._lightIndexVertexLayout = device.createVertexLayout({\r\n vertexBuffers: [{ buffer: vb }]\r\n });\r\n }\r\n private createRenderState(device: AbstractDevice) {\r\n this._lightIndexRenderStates = device.createRenderStateSet();\r\n this._lightIndexRenderStates.useDepthState().enableTest(false).enableWrite(false);\r\n this._lightIndexRenderStates.useRasterizerState().setCullMode('none');\r\n }\r\n private createProgram(device: AbstractDevice) {\r\n const webgl1 = device.type === 'webgl';\r\n this._lightIndexProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = (webgl1 ? pb.vec3() : pb.vec2()).attrib('position');\r\n this.$outputs.value = webgl1 ? pb.vec4() : pb.uvec4();\r\n this.invProjMatrix = pb.mat4().uniform(0);\r\n this.viewMatrix = pb.mat4().uniform(0);\r\n this.sizeParam = pb.vec4().uniform(0);\r\n this.countParam = pb.ivec4().uniform(0);\r\n this[ShaderHelper.getLightBufferUniformName()] =\r\n pb.vec4[(ShaderHelper.getMaxClusteredLightCount() + 1) * 4]().uniformBuffer(0);\r\n pb.func('lineIntersectionToZPlane', [pb.vec3('a'), pb.vec3('b'), pb.float('zDistance')], function () {\r\n this.$l.normal = pb.vec3(0, 0, 1);\r\n this.$l.ab = pb.sub(this.b, this.a);\r\n this.$l.t = pb.div(\r\n pb.sub(this.zDistance, pb.dot(this.normal, this.a)),\r\n pb.dot(this.normal, this.ab)\r\n );\r\n this.$return(pb.add(this.a, pb.mul(this.t, this.ab)));\r\n });\r\n pb.func('clipToView', [pb.vec4('clip')], function () {\r\n this.$l.view = pb.mul(this.invProjMatrix, this.clip);\r\n this.$return(pb.div(this.view, this.view.w));\r\n });\r\n pb.func('screenToView', [pb.vec4('screen')], function () {\r\n this.$l.texCoord = pb.div(this.screen.xy, this.sizeParam.xy);\r\n this.$l.clip = pb.vec4(\r\n pb.sub(pb.mul(pb.vec2(this.texCoord.x, pb.sub(1, this.texCoord.y)), 2), pb.vec2(1)),\r\n this.screen.z,\r\n this.screen.w\r\n );\r\n this.$return(this.clipToView(this.clip));\r\n });\r\n pb.func(\r\n 'sphereIntersectsAABB',\r\n [pb.vec4('sphere'), pb.vec3('aabbMin'), pb.vec3('aabbMax')],\r\n function () {\r\n this.$l.dmin = pb.float(0);\r\n this.$if(pb.lessThanEqual(this.sphere.w, 0), function () {\r\n this.$return(true);\r\n });\r\n this.$for(pb.int('i'), 0, 3, function () {\r\n this.$if(pb.lessThan(this.sphere.at(this.i), this.aabbMin.at(this.i)), function () {\r\n this.$l.delta = pb.sub(this.sphere.at(this.i), this.aabbMin.at(this.i));\r\n this.dmin = pb.add(this.dmin, pb.mul(this.delta, this.delta));\r\n }).$elseif(pb.greaterThan(this.sphere.at(this.i), this.aabbMax.at(this.i)), function () {\r\n this.$l.delta = pb.sub(this.sphere.at(this.i), this.aabbMax.at(this.i));\r\n this.dmin = pb.add(this.dmin, pb.mul(this.delta, this.delta));\r\n });\r\n });\r\n this.$if(pb.lessThanEqual(this.dmin, pb.mul(this.sphere.w, this.sphere.w)), function () {\r\n this.$return(true);\r\n });\r\n this.$return(false);\r\n }\r\n );\r\n pb.main(function () {\r\n if (pb.getDevice().type !== 'webgpu') {\r\n this.$builtins.pointSize = 1;\r\n }\r\n this.$builtins.position = pb.vec4(this.$inputs.pos.xy, 0, 1);\r\n if (pb.getDevice().type === 'webgpu') {\r\n this.$builtins.position = pb.mul(this.$builtins.position, pb.vec4(1, -1, 1, 1));\r\n }\r\n this.$l.tileIndex = webgl1 ? pb.int(this.$inputs.pos.z) : pb.int(this.$builtins.vertexIndex);\r\n this.$l.tileSize = pb.div(this.sizeParam.xy, pb.vec2(this.countParam.xy));\r\n this.$l.zIndex = pb.div(this.tileIndex, pb.mul(this.countParam.x, this.countParam.y));\r\n this.$l.yIndex = pb.div(\r\n pb.sub(this.tileIndex, pb.mul(this.zIndex, this.countParam.x, this.countParam.y)),\r\n this.countParam.x\r\n );\r\n this.$l.xIndex = pb.sub(\r\n this.tileIndex,\r\n pb.add(\r\n pb.mul(this.zIndex, this.countParam.x, this.countParam.y),\r\n pb.mul(this.yIndex, this.countParam.x)\r\n )\r\n );\r\n this.$l.maxPoint_sS = pb.vec4(\r\n pb.mul(\r\n pb.vec2(pb.float(pb.add(this.xIndex, 1)), pb.float(pb.add(this.yIndex, 1))),\r\n this.tileSize\r\n ),\r\n 0.0,\r\n 1.0\r\n );\r\n this.$l.minPoint_sS = pb.vec4(\r\n pb.mul(pb.vec2(pb.float(this.xIndex), pb.float(this.yIndex)), this.tileSize),\r\n 0.0,\r\n 1.0\r\n );\r\n this.$l.maxPoint_vS = this.screenToView(this.maxPoint_sS).xyz;\r\n this.$l.minPoint_vS = this.screenToView(this.minPoint_sS).xyz;\r\n this.$l.tileNear = pb.mul(\r\n pb.neg(this.sizeParam.z),\r\n pb.pow(\r\n pb.div(this.sizeParam.w, this.sizeParam.z),\r\n pb.div(pb.float(this.zIndex), pb.float(this.countParam.z))\r\n )\r\n );\r\n this.$l.tileFar = pb.mul(\r\n pb.neg(this.sizeParam.z),\r\n pb.pow(\r\n pb.div(this.sizeParam.w, this.sizeParam.z),\r\n pb.div(pb.add(pb.float(this.zIndex), 1), pb.float(this.countParam.z))\r\n )\r\n );\r\n this.$l.eyePos = pb.vec3(0);\r\n this.$l.minPointNear = this.lineIntersectionToZPlane(this.eyePos, this.minPoint_vS, this.tileNear);\r\n this.$l.minPointFar = this.lineIntersectionToZPlane(this.eyePos, this.minPoint_vS, this.tileFar);\r\n this.$l.maxPointNear = this.lineIntersectionToZPlane(this.eyePos, this.maxPoint_vS, this.tileNear);\r\n this.$l.maxPointFar = this.lineIntersectionToZPlane(this.eyePos, this.maxPoint_vS, this.tileFar);\r\n this.$l.aabbMin = pb.min(\r\n pb.min(this.minPointNear, this.minPointFar),\r\n pb.min(this.maxPointNear, this.maxPointFar)\r\n );\r\n this.$l.aabbMax = pb.max(\r\n pb.max(this.minPointNear, this.minPointFar),\r\n pb.max(this.maxPointNear, this.maxPointFar)\r\n );\r\n this.$l.n = pb.int(0);\r\n if (webgl1) {\r\n this.$l.lightIndices = pb.float[8]();\r\n this.$for(pb.int('i'), 0, 8, function () {\r\n this.lightIndices.setAt(this.i, 0);\r\n });\r\n this.$for(pb.int('i'), 1, 256, function () {\r\n this.$if(pb.equal(this.i, this.countParam.w), function () {\r\n this.$break();\r\n });\r\n this.$l.light = this[ShaderHelper.getLightBufferUniformName()].at(pb.mul(this.i, 4));\r\n this.$l.lightPos = pb.mul(this.viewMatrix, pb.vec4(this.light.xyz, 1));\r\n this.$l.lightPos.w = this.light.w;\r\n this.$if(this.sphereIntersectsAABB(this.lightPos, this.aabbMin, this.aabbMax), function () {\r\n this.$for(pb.int('j'), 0, 8, function () {\r\n this.$if(pb.equal(this.j, this.n), function () {\r\n this.lightIndices.setAt(this.j, pb.float(this.i));\r\n this.n = pb.add(this.n, 1);\r\n this.$break();\r\n });\r\n });\r\n this.$if(pb.equal(this.n, 8), function () {\r\n this.$break();\r\n });\r\n });\r\n });\r\n this.$outputs.value.r = pb.add(pb.mul(this.lightIndices[0], 256), this.lightIndices[1]);\r\n this.$outputs.value.g = pb.add(pb.mul(this.lightIndices[2], 256), this.lightIndices[3]);\r\n this.$outputs.value.b = pb.add(pb.mul(this.lightIndices[4], 256), this.lightIndices[5]);\r\n this.$outputs.value.a = pb.add(pb.mul(this.lightIndices[6], 256), this.lightIndices[7]);\r\n } else {\r\n this.$l.lightIndex = [\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0)\r\n ];\r\n this.$for(pb.uint('i'), 1, pb.uint(this.countParam.w), function () {\r\n this.$l.light = this[ShaderHelper.getLightBufferUniformName()].at(pb.mul(this.i, 4));\r\n this.$l.lightPos = pb.mul(this.viewMatrix, pb.vec4(this.light.xyz, 1));\r\n this.$l.lightPos.w = this.light.w;\r\n this.$if(this.sphereIntersectsAABB(this.lightPos, this.aabbMin, this.aabbMax), function () {\r\n this.lightIndex.setAt(this.n, this.i);\r\n this.n = pb.add(this.n, 1);\r\n this.$if(pb.equal(this.n, 16), function () {\r\n this.$break();\r\n });\r\n });\r\n });\r\n this.$l.r = pb.add(\r\n pb.sal(this.lightIndex[0], 24),\r\n pb.sal(this.lightIndex[1], 16),\r\n pb.sal(this.lightIndex[2], 8),\r\n this.lightIndex[3]\r\n );\r\n this.$l.g = pb.add(\r\n pb.sal(this.lightIndex[4], 24),\r\n pb.sal(this.lightIndex[5], 16),\r\n pb.sal(this.lightIndex[6], 8),\r\n this.lightIndex[7]\r\n );\r\n this.$l.b = pb.add(\r\n pb.sal(this.lightIndex[8], 24),\r\n pb.sal(this.lightIndex[9], 16),\r\n pb.sal(this.lightIndex[10], 8),\r\n this.lightIndex[11]\r\n );\r\n this.$l.a = pb.add(\r\n pb.sal(this.lightIndex[12], 24),\r\n pb.sal(this.lightIndex[13], 16),\r\n pb.sal(this.lightIndex[14], 8),\r\n this.lightIndex[15]\r\n );\r\n this.$outputs.value = pb.uvec4(this.r, this.g, this.b, this.a);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.color = webgl1 ? pb.vec4() : pb.uvec4();\r\n pb.main(function () {\r\n this.$outputs.color = this.$inputs.value;\r\n });\r\n }\r\n })!;\r\n this._lightIndexProgram.name = '@ClusteredLight_Index';\r\n this._bindGroup = device.createBindGroup(this._lightIndexProgram.bindGroupLayouts[0]);\r\n this._lightBuffer?.dispose();\r\n const lightBufferType = this._lightIndexProgram.getBindingInfo(\r\n ShaderHelper.getLightBufferUniformName()!\r\n )!.type;\r\n this._lightBuffer = device.createStructuredBuffer(lightBufferType as PBStructTypeInfo, {\r\n usage: 'uniform'\r\n });\r\n }\r\n private createLightIndexTexture(device: AbstractDevice) {\r\n const exp = Math.log2(this._tileCountX * this._tileCountY * this._tileCountZ);\r\n const a = (exp + 1) >>> 1;\r\n const b = exp - a;\r\n const textureWidth = 2 << (a - 1);\r\n const textureHeight = 2 << (b - 1);\r\n if (textureWidth * textureHeight !== this._tileCountX * this._tileCountY * this._tileCountZ) {\r\n throw new Error('Internal error');\r\n }\r\n this._lightIndexTexture = device.createTexture2D(\r\n device.type === 'webgl' ? 'rgba32f' : 'rgba32ui',\r\n textureWidth,\r\n textureHeight,\r\n { mipmapping: false }\r\n )!;\r\n this._lightIndexTexture.name = 'ClusterLightIndex';\r\n this._lightIndexFramebuffer?.dispose();\r\n this._lightIndexFramebuffer = device.createFrameBuffer([this._lightIndexTexture], null);\r\n }\r\n calculateLightIndex(camera: Camera, renderQueue: RenderQueue) {\r\n const numLights = this.getVisibleLights(renderQueue, this._lights);\r\n const device = getDevice();\r\n if (!this._lightIndexTexture) {\r\n this.createLightIndexTexture(device);\r\n }\r\n if (!this._lightIndexProgram) {\r\n this.createProgram(device);\r\n }\r\n if (!this._lightIndexVertexLayout) {\r\n this.createVertexLayout(device, this._lightIndexTexture!.width, this._lightIndexTexture!.height);\r\n }\r\n if (!this._lightIndexRenderStates) {\r\n this.createRenderState(device);\r\n }\r\n const viewport = device.getViewport();\r\n const vw = device.screenXToDevice(viewport.width);\r\n const vh = device.screenYToDevice(viewport.height);\r\n const scale = this._tileCountZ / Math.log2(camera.getFarPlane() / camera.getNearPlane());\r\n const bias = -(\r\n (this._tileCountZ * Math.log2(camera.getNearPlane())) /\r\n Math.log2(camera.getFarPlane() / camera.getNearPlane())\r\n );\r\n this._clusterParam.setXYZW(vw, vh, scale, bias);\r\n this._sizeParam.setXYZW(vw, vh, camera.getNearPlane(), camera.getFarPlane());\r\n this._countParam[0] = this._tileCountX;\r\n this._countParam[1] = this._tileCountY;\r\n this._countParam[2] = this._tileCountZ;\r\n // countParam.w stores light count + 1 because clustered indices start from 1.\r\n // Keep it valid even when there are no unshadowed punctual lights so deferred\r\n // passes can still evaluate emissive / env lighting without invalid cluster math.\r\n this._countParam[3] = numLights + 1;\r\n device.pushDeviceStates();\r\n device.setFramebuffer(this._lightIndexFramebuffer);\r\n if (numLights > 0) {\r\n if (this._lightBuffer!.disposed) {\r\n this._lightBuffer!.reload();\r\n }\r\n this._lightBuffer!.bufferSubData(0, this._lights);\r\n this._bindGroup!.setValue('invProjMatrix', camera.getInvProjectionMatrix());\r\n this._bindGroup!.setValue('viewMatrix', camera.viewMatrix);\r\n this._bindGroup!.setValue('sizeParam', this._sizeParam);\r\n this._bindGroup!.setValue('countParam', this._countParam);\r\n this._bindGroup!.setBuffer(ShaderHelper.getLightBufferUniformName(), this._lightBuffer!);\r\n device.setProgram(this._lightIndexProgram);\r\n device.setVertexLayout(this._lightIndexVertexLayout);\r\n device.setBindGroup(0, this._bindGroup!);\r\n const savedRS = device.getRenderStates();\r\n device.setRenderStates(this._lightIndexRenderStates);\r\n device.draw('point-list', 0, this._tileCountX * this._tileCountY * this._tileCountZ);\r\n device.setRenderStates(savedRS);\r\n } else {\r\n device.clearFrameBuffer(new Vector4(0, 0, 0, 0), 1, 0);\r\n }\r\n device.popDeviceStates();\r\n }\r\n private getVisibleLights(renderQueue: RenderQueue, lights: Float32Array) {\r\n const numLights = Math.min(renderQueue.unshadowedLights.length, ShaderHelper.getMaxClusteredLightCount());\r\n for (let i = 1; i <= numLights; i++) {\r\n const light = renderQueue.unshadowedLights[i - 1];\r\n const offset = i * 16;\r\n lights.set(light.positionAndRange, offset);\r\n lights.set(light.directionAndCutoff, offset + 4);\r\n lights.set(light.diffuseAndIntensity, offset + 8);\r\n lights.set(light.extraParams, offset + 12);\r\n }\r\n return numLights;\r\n }\r\n}\r\n"],"names":["ClusteredLight","_tileCountX","_tileCountY","_tileCountZ","_lights","_lightIndexTexture","_lightIndexFramebuffer","_lightIndexProgram","_bindGroup","_lightIndexVertexLayout","_lightIndexRenderStates","_lightBuffer","_sizeParam","_countParam","_clusterParam","Float32Array","ShaderHelper","getMaxClusteredLightCount","Vector4","Int32Array","lightBuffer","clusterParam","countParam","lightIndexTexture","createVertexLayout","device","textureWidth","textureHeight","vb","type","vertices","i","length","ix","iy","Math","floor","createVertexBuffer","vertexBuffers","buffer","createRenderState","createRenderStateSet","useDepthState","enableTest","enableWrite","useRasterizerState","setCullMode","createProgram","webgl1","buildRenderProgram","vertex","pb","$inputs","pos","vec3","vec2","attrib","$outputs","value","vec4","uvec4","invProjMatrix","mat4","uniform","viewMatrix","sizeParam","ivec4","getLightBufferUniformName","uniformBuffer","func","float","$l","normal","ab","sub","b","a","t","div","zDistance","dot","$return","add","mul","view","clip","w","texCoord","screen","xy","x","y","z","clipToView","dmin","$if","lessThanEqual","sphere","$for","int","lessThan","at","aabbMin","delta","$elseif","greaterThan","aabbMax","main","getDevice","$builtins","pointSize","position","tileIndex","vertexIndex","tileSize","zIndex","yIndex","xIndex","maxPoint_sS","minPoint_sS","maxPoint_vS","screenToView","xyz","minPoint_vS","tileNear","neg","pow","tileFar","eyePos","minPointNear","lineIntersectionToZPlane","minPointFar","maxPointNear","maxPointFar","min","max","n","lightIndices","setAt","equal","$break","light","lightPos","sphereIntersectsAABB","j","r","g","lightIndex","uint","sal","fragment","color","name","createBindGroup","bindGroupLayouts","dispose","lightBufferType","getBindingInfo","createStructuredBuffer","usage","createLightIndexTexture","exp","log2","Error","createTexture2D","mipmapping","createFrameBuffer","calculateLightIndex","camera","renderQueue","numLights","getVisibleLights","width","height","viewport","getViewport","vw","screenXToDevice","vh","screenYToDevice","scale","getFarPlane","getNearPlane","bias","setXYZW","pushDeviceStates","setFramebuffer","disposed","reload","bufferSubData","setValue","getInvProjectionMatrix","setBuffer","setProgram","setVertexLayout","setBindGroup","savedRS","getRenderStates","setRenderStates","draw","clearFrameBuffer","popDeviceStates","lights","unshadowedLights","offset","set","positionAndRange","directionAndCutoff","diffuseAndIntensity","extraParams"],"mappings":";;;;AAkBO,MAAMA,cAAAA,CAAAA;IACMC,WAAoB;IACpBC,WAAoB;IACpBC,WAAoB;IACpBC,OAAmC;IAC5CC,kBAAwC;IACxCC,sBAA8C;IAC9CC,kBAAyC;IACzCC,UAAgC;IAChCC,uBAAgD;IAChDC,uBAAkD;IAClDC,YAAyC;IAChCC,UAAoB;IAC7BC,WAAqC;IAC5BC,aAAuB;IACxC,WAAc,EAAA;QACZ,IAAI,CAACb,WAAW,GAAG,EAAA;QACnB,IAAI,CAACC,WAAW,GAAG,EAAA;QACnB,IAAI,CAACC,WAAW,GAAG,EAAA;QACnB,IAAI,CAACC,OAAO,GAAG,IAAIW,YAAAA,CAAa,MAAMC,YAAAA,CAAaC,yBAAyB,EAAA,GAAK,CAAA,CAAA,CAAA;QACjF,IAAI,CAACZ,kBAAkB,GAAG,IAAA;QAC1B,IAAI,CAACC,sBAAsB,GAAG,IAAA;QAC9B,IAAI,CAACC,kBAAkB,GAAG,IAAA;QAC1B,IAAI,CAACI,YAAY,GAAG,IAAA;QACpB,IAAI,CAACH,UAAU,GAAG,IAAA;QAClB,IAAI,CAACC,uBAAuB,GAAG,IAAA;QAC/B,IAAI,CAACC,uBAAuB,GAAG,IAAA;QAC/B,IAAI,CAACE,UAAU,GAAG,IAAIM,OAAAA,EAAAA;AACtB,QAAA,IAAI,CAACL,WAAW,GAAG,IAAIM,UAAW,CAAA,CAAA,CAAA;QAClC,IAAI,CAACL,aAAa,GAAG,IAAII,OAAAA,EAAAA;AAC3B;AACA,IAAA,IAAIE,WAAc,GAAA;QAChB,OAAO,IAAI,CAACT,YAAY;AAC1B;AACA,IAAA,IAAIU,YAAe,GAAA;QACjB,OAAO,IAAI,CAACP,aAAa;AAC3B;AACA,IAAA,IAAIQ,UAAa,GAAA;QACf,OAAO,IAAI,CAACT,WAAW;AACzB;AACA,IAAA,IAAIU,iBAAoB,GAAA;QACtB,OAAO,IAAI,CAAClB,kBAAkB;AAChC;AACQmB,IAAAA,kBAAAA,CAAmBC,MAAsB,EAAEC,YAAoB,EAAEC,aAAqB,EAAE;QAC9F,IAAIC,EAAAA;QACJ,IAAIH,MAAAA,CAAOI,IAAI,KAAK,OAAS,EAAA;AAC3B,YAAA,MAAMC,QAAW,GAAA,IAAIf,YAAa,CAAA,IAAI,CAACd,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,CAAA,CAAA;AAC3F,YAAA,IAAK,IAAI4B,CAAI,GAAA,CAAA,EAAGA,IAAID,QAASE,CAAAA,MAAM,EAAED,CAAK,EAAA,CAAA;AACxC,gBAAA,MAAME,KAAKF,CAAIL,GAAAA,YAAAA;AACf,gBAAA,MAAMQ,EAAKC,GAAAA,IAAAA,CAAKC,KAAK,CAACL,CAAIL,GAAAA,YAAAA,CAAAA;gBAC1BI,QAAQ,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,CAAC,IAAKE,EAAAA,GAAK,GAAE,CAAA,GAAMP,YAAe,GAAA,CAAA;gBACxDI,QAAQ,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,CAAC,IAAKG,EAAAA,GAAK,GAAE,CAAA,GAAMP,aAAgB,GAAA,CAAA;AACzDG,gBAAAA,QAAQ,CAACC,CAAAA,GAAI,CAAI,GAAA,CAAA,CAAE,GAAGA,CAAAA;AACxB;YACAH,EAAKH,GAAAA,MAAAA,CAAOY,kBAAkB,CAAC,gBAAkBP,EAAAA,QAAAA,CAAAA;SAC5C,MAAA;AACL,YAAA,MAAMA,QAAW,GAAA,IAAIf,YAAa,CAAA,IAAI,CAACd,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,CAAA,CAAA;AAC3F,YAAA,IAAK,IAAI4B,CAAI,GAAA,CAAA,EAAGA,IAAID,QAASE,CAAAA,MAAM,EAAED,CAAK,EAAA,CAAA;AACxC,gBAAA,MAAME,KAAKF,CAAIL,GAAAA,YAAAA;AACf,gBAAA,MAAMQ,EAAKC,GAAAA,IAAAA,CAAKC,KAAK,CAACL,CAAIL,GAAAA,YAAAA,CAAAA;gBAC1BI,QAAQ,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,CAAC,IAAKE,EAAAA,GAAK,GAAE,CAAA,GAAMP,YAAe,GAAA,CAAA;gBACxDI,QAAQ,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,CAAC,IAAKG,EAAAA,GAAK,GAAE,CAAA,GAAMP,aAAgB,GAAA,CAAA;AAC3D;YACAC,EAAKH,GAAAA,MAAAA,CAAOY,kBAAkB,CAAC,gBAAkBP,EAAAA,QAAAA,CAAAA;AACnD;AACA,QAAA,IAAI,CAACrB,uBAAuB,GAAGgB,MAAAA,CAAOD,kBAAkB,CAAC;YACvDc,aAAe,EAAA;AAAC,gBAAA;oBAAEC,MAAQX,EAAAA;AAAG;AAAE;AACjC,SAAA,CAAA;AACF;AACQY,IAAAA,iBAAAA,CAAkBf,MAAsB,EAAE;AAChD,QAAA,IAAI,CAACf,uBAAuB,GAAGe,MAAAA,CAAOgB,oBAAoB,EAAA;QAC1D,IAAI,CAAC/B,uBAAuB,CAACgC,aAAa,GAAGC,UAAU,CAAC,KAAOC,CAAAA,CAAAA,WAAW,CAAC,KAAA,CAAA;AAC3E,QAAA,IAAI,CAAClC,uBAAuB,CAACmC,kBAAkB,EAAA,CAAGC,WAAW,CAAC,MAAA,CAAA;AAChE;AACQC,IAAAA,aAAAA,CAActB,MAAsB,EAAE;QAC5C,MAAMuB,MAAAA,GAASvB,MAAOI,CAAAA,IAAI,KAAK,OAAA;AAC/B,QAAA,IAAI,CAACtB,kBAAkB,GAAGkB,MAAAA,CAAOwB,kBAAkB,CAAC;AAClDC,YAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;AACP,gBAAA,IAAI,CAACC,OAAO,CAACC,GAAG,GAAG,CAACL,MAAAA,GAASG,EAAGG,CAAAA,IAAI,KAAKH,EAAGI,CAAAA,IAAI,EAAC,EAAGC,MAAM,CAAC,UAAA,CAAA;gBAC3D,IAAI,CAACC,QAAQ,CAACC,KAAK,GAAGV,SAASG,EAAGQ,CAAAA,IAAI,EAAKR,GAAAA,EAAAA,CAAGS,KAAK,EAAA;AACnD,gBAAA,IAAI,CAACC,aAAa,GAAGV,GAAGW,IAAI,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACvC,gBAAA,IAAI,CAACC,UAAU,GAAGb,GAAGW,IAAI,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACpC,gBAAA,IAAI,CAACE,SAAS,GAAGd,GAAGQ,IAAI,EAAA,CAAGI,OAAO,CAAC,CAAA,CAAA;AACnC,gBAAA,IAAI,CAACzC,UAAU,GAAG6B,GAAGe,KAAK,EAAA,CAAGH,OAAO,CAAC,CAAA,CAAA;AACrC,gBAAA,IAAI,CAAC/C,YAAamD,CAAAA,yBAAyB,GAAG,GAC5ChB,EAAAA,CAAGQ,IAAI,CAAE3C,CAAAA,YAAAA,CAAaC,yBAAyB,EAAK,GAAA,CAAA,IAAK,CAAE,CAAA,EAAA,CAAGmD,aAAa,CAAC,CAAA,CAAA;gBAC9EjB,EAAGkB,CAAAA,IAAI,CAAC,0BAA4B,EAAA;AAAClB,oBAAAA,EAAAA,CAAGG,IAAI,CAAC,GAAA,CAAA;AAAMH,oBAAAA,EAAAA,CAAGG,IAAI,CAAC,GAAA,CAAA;AAAMH,oBAAAA,EAAAA,CAAGmB,KAAK,CAAC,WAAA;iBAAa,EAAE,WAAA;oBACvF,IAAI,CAACC,EAAE,CAACC,MAAM,GAAGrB,EAAGG,CAAAA,IAAI,CAAC,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA;AAC/B,oBAAA,IAAI,CAACiB,EAAE,CAACE,EAAE,GAAGtB,EAAGuB,CAAAA,GAAG,CAAC,IAAI,CAACC,CAAC,EAAE,IAAI,CAACC,CAAC,CAAA;AAClC,oBAAA,IAAI,CAACL,EAAE,CAACM,CAAC,GAAG1B,EAAG2B,CAAAA,GAAG,CAChB3B,EAAAA,CAAGuB,GAAG,CAAC,IAAI,CAACK,SAAS,EAAE5B,EAAG6B,CAAAA,GAAG,CAAC,IAAI,CAACR,MAAM,EAAE,IAAI,CAACI,CAAC,CACjDzB,CAAAA,EAAAA,EAAAA,CAAG6B,GAAG,CAAC,IAAI,CAACR,MAAM,EAAE,IAAI,CAACC,EAAE,CAAA,CAAA;AAE7B,oBAAA,IAAI,CAACQ,OAAO,CAAC9B,GAAG+B,GAAG,CAAC,IAAI,CAACN,CAAC,EAAEzB,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACN,CAAC,EAAE,IAAI,CAACJ,EAAE,CAAA,CAAA,CAAA;AACpD,iBAAA,CAAA;gBACAtB,EAAGkB,CAAAA,IAAI,CAAC,YAAc,EAAA;AAAClB,oBAAAA,EAAAA,CAAGQ,IAAI,CAAC,MAAA;iBAAQ,EAAE,WAAA;AACvC,oBAAA,IAAI,CAACY,EAAE,CAACa,IAAI,GAAGjC,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACtB,aAAa,EAAE,IAAI,CAACwB,IAAI,CAAA;AACnD,oBAAA,IAAI,CAACJ,OAAO,CAAC9B,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAACM,IAAI,EAAE,IAAI,CAACA,IAAI,CAACE,CAAC,CAAA,CAAA;AAC5C,iBAAA,CAAA;gBACAnC,EAAGkB,CAAAA,IAAI,CAAC,cAAgB,EAAA;AAAClB,oBAAAA,EAAAA,CAAGQ,IAAI,CAAC,QAAA;iBAAU,EAAE,WAAA;AAC3C,oBAAA,IAAI,CAACY,EAAE,CAACgB,QAAQ,GAAGpC,EAAAA,CAAG2B,GAAG,CAAC,IAAI,CAACU,MAAM,CAACC,EAAE,EAAE,IAAI,CAACxB,SAAS,CAACwB,EAAE,CAAA;oBAC3D,IAAI,CAAClB,EAAE,CAACc,IAAI,GAAGlC,EAAGQ,CAAAA,IAAI,CACpBR,EAAAA,CAAGuB,GAAG,CAACvB,GAAGgC,GAAG,CAAChC,GAAGI,IAAI,CAAC,IAAI,CAACgC,QAAQ,CAACG,CAAC,EAAEvC,EAAAA,CAAGuB,GAAG,CAAC,CAAA,EAAG,IAAI,CAACa,QAAQ,CAACI,CAAC,CAAA,CAAA,EAAI,CAAIxC,CAAAA,EAAAA,EAAAA,CAAGI,IAAI,CAAC,KAChF,IAAI,CAACiC,MAAM,CAACI,CAAC,EACb,IAAI,CAACJ,MAAM,CAACF,CAAC,CAAA;oBAEf,IAAI,CAACL,OAAO,CAAC,IAAI,CAACY,UAAU,CAAC,IAAI,CAACR,IAAI,CAAA,CAAA;AACxC,iBAAA,CAAA;gBACAlC,EAAGkB,CAAAA,IAAI,CACL,sBACA,EAAA;AAAClB,oBAAAA,EAAAA,CAAGQ,IAAI,CAAC,QAAA,CAAA;AAAWR,oBAAAA,EAAAA,CAAGG,IAAI,CAAC,SAAA,CAAA;AAAYH,oBAAAA,EAAAA,CAAGG,IAAI,CAAC,SAAA;iBAAW,EAC3D,WAAA;AACE,oBAAA,IAAI,CAACiB,EAAE,CAACuB,IAAI,GAAG3C,EAAAA,CAAGmB,KAAK,CAAC,CAAA,CAAA;AACxB,oBAAA,IAAI,CAACyB,GAAG,CAAC5C,EAAAA,CAAG6C,aAAa,CAAC,IAAI,CAACC,MAAM,CAACX,CAAC,EAAE,CAAI,CAAA,EAAA,WAAA;wBAC3C,IAAI,CAACL,OAAO,CAAC,IAAA,CAAA;AACf,qBAAA,CAAA;oBACA,IAAI,CAACiB,IAAI,CAAC/C,EAAAA,CAAGgD,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;wBAC3B,IAAI,CAACJ,GAAG,CAAC5C,EAAGiD,CAAAA,QAAQ,CAAC,IAAI,CAACH,MAAM,CAACI,EAAE,CAAC,IAAI,CAACtE,CAAC,CAAG,EAAA,IAAI,CAACuE,OAAO,CAACD,EAAE,CAAC,IAAI,CAACtE,CAAC,CAAI,CAAA,EAAA,WAAA;4BACrE,IAAI,CAACwC,EAAE,CAACgC,KAAK,GAAGpD,EAAGuB,CAAAA,GAAG,CAAC,IAAI,CAACuB,MAAM,CAACI,EAAE,CAAC,IAAI,CAACtE,CAAC,CAAA,EAAG,IAAI,CAACuE,OAAO,CAACD,EAAE,CAAC,IAAI,CAACtE,CAAC,CAAA,CAAA;AACrE,4BAAA,IAAI,CAAC+D,IAAI,GAAG3C,GAAG+B,GAAG,CAAC,IAAI,CAACY,IAAI,EAAE3C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACoB,KAAK,EAAE,IAAI,CAACA,KAAK,CAAA,CAAA;yBAC1DC,CAAAA,CAAAA,OAAO,CAACrD,EAAAA,CAAGsD,WAAW,CAAC,IAAI,CAACR,MAAM,CAACI,EAAE,CAAC,IAAI,CAACtE,CAAC,CAAA,EAAG,IAAI,CAAC2E,OAAO,CAACL,EAAE,CAAC,IAAI,CAACtE,CAAC,CAAI,CAAA,EAAA,WAAA;4BAC1E,IAAI,CAACwC,EAAE,CAACgC,KAAK,GAAGpD,EAAGuB,CAAAA,GAAG,CAAC,IAAI,CAACuB,MAAM,CAACI,EAAE,CAAC,IAAI,CAACtE,CAAC,CAAA,EAAG,IAAI,CAAC2E,OAAO,CAACL,EAAE,CAAC,IAAI,CAACtE,CAAC,CAAA,CAAA;AACrE,4BAAA,IAAI,CAAC+D,IAAI,GAAG3C,GAAG+B,GAAG,CAAC,IAAI,CAACY,IAAI,EAAE3C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACoB,KAAK,EAAE,IAAI,CAACA,KAAK,CAAA,CAAA;AAC7D,yBAAA,CAAA;AACF,qBAAA,CAAA;oBACA,IAAI,CAACR,GAAG,CAAC5C,EAAG6C,CAAAA,aAAa,CAAC,IAAI,CAACF,IAAI,EAAE3C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACc,MAAM,CAACX,CAAC,EAAE,IAAI,CAACW,MAAM,CAACX,CAAC,CAAI,CAAA,EAAA,WAAA;wBAC1E,IAAI,CAACL,OAAO,CAAC,IAAA,CAAA;AACf,qBAAA,CAAA;oBACA,IAAI,CAACA,OAAO,CAAC,KAAA,CAAA;AACf,iBAAA,CAAA;AAEF9B,gBAAAA,EAAAA,CAAGwD,IAAI,CAAC,WAAA;AACN,oBAAA,IAAIxD,EAAGyD,CAAAA,SAAS,EAAG/E,CAAAA,IAAI,KAAK,QAAU,EAAA;AACpC,wBAAA,IAAI,CAACgF,SAAS,CAACC,SAAS,GAAG,CAAA;AAC7B;AACA,oBAAA,IAAI,CAACD,SAAS,CAACE,QAAQ,GAAG5D,GAAGQ,IAAI,CAAC,IAAI,CAACP,OAAO,CAACC,GAAG,CAACoC,EAAE,EAAE,CAAG,EAAA,CAAA,CAAA;AAC1D,oBAAA,IAAItC,EAAGyD,CAAAA,SAAS,EAAG/E,CAAAA,IAAI,KAAK,QAAU,EAAA;wBACpC,IAAI,CAACgF,SAAS,CAACE,QAAQ,GAAG5D,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAAC0B,SAAS,CAACE,QAAQ,EAAE5D,EAAGQ,CAAAA,IAAI,CAAC,CAAG,EAAA,IAAI,CAAG,EAAA,CAAA,CAAA,CAAA;AAC9E;oBACA,IAAI,CAACY,EAAE,CAACyC,SAAS,GAAGhE,SAASG,EAAGgD,CAAAA,GAAG,CAAC,IAAI,CAAC/C,OAAO,CAACC,GAAG,CAACuC,CAAC,CAAA,GAAIzC,EAAGgD,CAAAA,GAAG,CAAC,IAAI,CAACU,SAAS,CAACI,WAAW,CAAA;oBAC3F,IAAI,CAAC1C,EAAE,CAAC2C,QAAQ,GAAG/D,EAAG2B,CAAAA,GAAG,CAAC,IAAI,CAACb,SAAS,CAACwB,EAAE,EAAEtC,EAAGI,CAAAA,IAAI,CAAC,IAAI,CAACjC,UAAU,CAACmE,EAAE,CAAA,CAAA;oBACvE,IAAI,CAAClB,EAAE,CAAC4C,MAAM,GAAGhE,GAAG2B,GAAG,CAAC,IAAI,CAACkC,SAAS,EAAE7D,GAAGgC,GAAG,CAAC,IAAI,CAAC7D,UAAU,CAACoE,CAAC,EAAE,IAAI,CAACpE,UAAU,CAACqE,CAAC,CAAA,CAAA;AACnF,oBAAA,IAAI,CAACpB,EAAE,CAAC6C,MAAM,GAAGjE,GAAG2B,GAAG,CACrB3B,EAAGuB,CAAAA,GAAG,CAAC,IAAI,CAACsC,SAAS,EAAE7D,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACgC,MAAM,EAAE,IAAI,CAAC7F,UAAU,CAACoE,CAAC,EAAE,IAAI,CAACpE,UAAU,CAACqE,CAAC,CAAA,CAAA,EAC/E,IAAI,CAACrE,UAAU,CAACoE,CAAC,CAAA;oBAEnB,IAAI,CAACnB,EAAE,CAAC8C,MAAM,GAAGlE,EAAGuB,CAAAA,GAAG,CACrB,IAAI,CAACsC,SAAS,EACd7D,EAAAA,CAAG+B,GAAG,CACJ/B,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACgC,MAAM,EAAE,IAAI,CAAC7F,UAAU,CAACoE,CAAC,EAAE,IAAI,CAACpE,UAAU,CAACqE,CAAC,CAAA,EACxDxC,GAAGgC,GAAG,CAAC,IAAI,CAACiC,MAAM,EAAE,IAAI,CAAC9F,UAAU,CAACoE,CAAC,CAAA,CAAA,CAAA;AAGzC,oBAAA,IAAI,CAACnB,EAAE,CAAC+C,WAAW,GAAGnE,EAAAA,CAAGQ,IAAI,CAC3BR,EAAAA,CAAGgC,GAAG,CACJhC,GAAGI,IAAI,CAACJ,GAAGmB,KAAK,CAACnB,GAAG+B,GAAG,CAAC,IAAI,CAACmC,MAAM,EAAE,CAAA,CAAA,CAAA,EAAKlE,GAAGmB,KAAK,CAACnB,GAAG+B,GAAG,CAAC,IAAI,CAACkC,MAAM,EAAE,CAAA,CAAA,CAAA,CAAA,EACvE,IAAI,CAACF,QAAQ,GAEf,GACA,EAAA,GAAA,CAAA;AAEF,oBAAA,IAAI,CAAC3C,EAAE,CAACgD,WAAW,GAAGpE,EAAGQ,CAAAA,IAAI,CAC3BR,EAAAA,CAAGgC,GAAG,CAAChC,EAAGI,CAAAA,IAAI,CAACJ,EAAGmB,CAAAA,KAAK,CAAC,IAAI,CAAC+C,MAAM,CAAGlE,EAAAA,EAAAA,CAAGmB,KAAK,CAAC,IAAI,CAAC8C,MAAM,CAAI,CAAA,EAAA,IAAI,CAACF,QAAQ,GAC3E,GACA,EAAA,GAAA,CAAA;AAEF,oBAAA,IAAI,CAAC3C,EAAE,CAACiD,WAAW,GAAG,IAAI,CAACC,YAAY,CAAC,IAAI,CAACH,WAAW,EAAEI,GAAG;AAC7D,oBAAA,IAAI,CAACnD,EAAE,CAACoD,WAAW,GAAG,IAAI,CAACF,YAAY,CAAC,IAAI,CAACF,WAAW,EAAEG,GAAG;oBAC7D,IAAI,CAACnD,EAAE,CAACqD,QAAQ,GAAGzE,GAAGgC,GAAG,CACvBhC,EAAG0E,CAAAA,GAAG,CAAC,IAAI,CAAC5D,SAAS,CAAC2B,CAAC,CAAA,EACvBzC,EAAG2E,CAAAA,GAAG,CACJ3E,EAAG2B,CAAAA,GAAG,CAAC,IAAI,CAACb,SAAS,CAACqB,CAAC,EAAE,IAAI,CAACrB,SAAS,CAAC2B,CAAC,CACzCzC,EAAAA,EAAAA,CAAG2B,GAAG,CAAC3B,EAAGmB,CAAAA,KAAK,CAAC,IAAI,CAAC6C,MAAM,CAAA,EAAGhE,EAAGmB,CAAAA,KAAK,CAAC,IAAI,CAAChD,UAAU,CAACsE,CAAC,CAAA,CAAA,CAAA,CAAA;oBAG5D,IAAI,CAACrB,EAAE,CAACwD,OAAO,GAAG5E,EAAGgC,CAAAA,GAAG,CACtBhC,EAAAA,CAAG0E,GAAG,CAAC,IAAI,CAAC5D,SAAS,CAAC2B,CAAC,CACvBzC,EAAAA,EAAAA,CAAG2E,GAAG,CACJ3E,EAAG2B,CAAAA,GAAG,CAAC,IAAI,CAACb,SAAS,CAACqB,CAAC,EAAE,IAAI,CAACrB,SAAS,CAAC2B,CAAC,CAAA,EACzCzC,EAAG2B,CAAAA,GAAG,CAAC3B,EAAAA,CAAG+B,GAAG,CAAC/B,EAAGmB,CAAAA,KAAK,CAAC,IAAI,CAAC6C,MAAM,CAAA,EAAG,CAAIhE,CAAAA,EAAAA,EAAAA,CAAGmB,KAAK,CAAC,IAAI,CAAChD,UAAU,CAACsE,CAAC,CAAA,CAAA,CAAA,CAAA;AAGvE,oBAAA,IAAI,CAACrB,EAAE,CAACyD,MAAM,GAAG7E,EAAAA,CAAGG,IAAI,CAAC,CAAA,CAAA;AACzB,oBAAA,IAAI,CAACiB,EAAE,CAAC0D,YAAY,GAAG,IAAI,CAACC,wBAAwB,CAAC,IAAI,CAACF,MAAM,EAAE,IAAI,CAACL,WAAW,EAAE,IAAI,CAACC,QAAQ,CAAA;AACjG,oBAAA,IAAI,CAACrD,EAAE,CAAC4D,WAAW,GAAG,IAAI,CAACD,wBAAwB,CAAC,IAAI,CAACF,MAAM,EAAE,IAAI,CAACL,WAAW,EAAE,IAAI,CAACI,OAAO,CAAA;AAC/F,oBAAA,IAAI,CAACxD,EAAE,CAAC6D,YAAY,GAAG,IAAI,CAACF,wBAAwB,CAAC,IAAI,CAACF,MAAM,EAAE,IAAI,CAACR,WAAW,EAAE,IAAI,CAACI,QAAQ,CAAA;AACjG,oBAAA,IAAI,CAACrD,EAAE,CAAC8D,WAAW,GAAG,IAAI,CAACH,wBAAwB,CAAC,IAAI,CAACF,MAAM,EAAE,IAAI,CAACR,WAAW,EAAE,IAAI,CAACO,OAAO,CAAA;AAC/F,oBAAA,IAAI,CAACxD,EAAE,CAAC+B,OAAO,GAAGnD,EAAAA,CAAGmF,GAAG,CACtBnF,EAAGmF,CAAAA,GAAG,CAAC,IAAI,CAACL,YAAY,EAAE,IAAI,CAACE,WAAW,CAC1ChF,EAAAA,EAAAA,CAAGmF,GAAG,CAAC,IAAI,CAACF,YAAY,EAAE,IAAI,CAACC,WAAW,CAAA,CAAA;AAE5C,oBAAA,IAAI,CAAC9D,EAAE,CAACmC,OAAO,GAAGvD,EAAAA,CAAGoF,GAAG,CACtBpF,EAAGoF,CAAAA,GAAG,CAAC,IAAI,CAACN,YAAY,EAAE,IAAI,CAACE,WAAW,CAC1ChF,EAAAA,EAAAA,CAAGoF,GAAG,CAAC,IAAI,CAACH,YAAY,EAAE,IAAI,CAACC,WAAW,CAAA,CAAA;AAE5C,oBAAA,IAAI,CAAC9D,EAAE,CAACiE,CAAC,GAAGrF,EAAAA,CAAGgD,GAAG,CAAC,CAAA,CAAA;AACnB,oBAAA,IAAInD,MAAQ,EAAA;wBACV,IAAI,CAACuB,EAAE,CAACkE,YAAY,GAAGtF,EAAGmB,CAAAA,KAAK,CAAC,CAAE,CAAA,EAAA;wBAClC,IAAI,CAAC4B,IAAI,CAAC/C,EAAAA,CAAGgD,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;4BAC3B,IAAI,CAACsC,YAAY,CAACC,KAAK,CAAC,IAAI,CAAC3G,CAAC,EAAE,CAAA,CAAA;AAClC,yBAAA,CAAA;wBACA,IAAI,CAACmE,IAAI,CAAC/C,EAAAA,CAAGgD,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,GAAK,EAAA,WAAA;AAC7B,4BAAA,IAAI,CAACJ,GAAG,CAAC5C,EAAAA,CAAGwF,KAAK,CAAC,IAAI,CAAC5G,CAAC,EAAE,IAAI,CAACT,UAAU,CAACgE,CAAC,CAAG,EAAA,WAAA;AAC5C,gCAAA,IAAI,CAACsD,MAAM,EAAA;AACb,6BAAA,CAAA;AACA,4BAAA,IAAI,CAACrE,EAAE,CAACsE,KAAK,GAAG,IAAI,CAAC7H,YAAamD,CAAAA,yBAAyB,GAAG,CAACkC,EAAE,CAAClD,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACpD,CAAC,EAAE,CAAA,CAAA,CAAA;4BACjF,IAAI,CAACwC,EAAE,CAACuE,QAAQ,GAAG3F,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACnB,UAAU,EAAEb,EAAAA,CAAGQ,IAAI,CAAC,IAAI,CAACkF,KAAK,CAACnB,GAAG,EAAE,CAAA,CAAA,CAAA;4BACnE,IAAI,CAACnD,EAAE,CAACuE,QAAQ,CAACxD,CAAC,GAAG,IAAI,CAACuD,KAAK,CAACvD,CAAC;AACjC,4BAAA,IAAI,CAACS,GAAG,CAAC,IAAI,CAACgD,oBAAoB,CAAC,IAAI,CAACD,QAAQ,EAAE,IAAI,CAACxC,OAAO,EAAE,IAAI,CAACI,OAAO,CAAG,EAAA,WAAA;gCAC7E,IAAI,CAACR,IAAI,CAAC/C,EAAAA,CAAGgD,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;AAC3B,oCAAA,IAAI,CAACJ,GAAG,CAAC5C,EAAAA,CAAGwF,KAAK,CAAC,IAAI,CAACK,CAAC,EAAE,IAAI,CAACR,CAAC,CAAG,EAAA,WAAA;AACjC,wCAAA,IAAI,CAACC,YAAY,CAACC,KAAK,CAAC,IAAI,CAACM,CAAC,EAAE7F,EAAGmB,CAAAA,KAAK,CAAC,IAAI,CAACvC,CAAC,CAAA,CAAA;wCAC/C,IAAI,CAACyG,CAAC,GAAGrF,EAAAA,CAAG+B,GAAG,CAAC,IAAI,CAACsD,CAAC,EAAE,CAAA,CAAA;AACxB,wCAAA,IAAI,CAACI,MAAM,EAAA;AACb,qCAAA,CAAA;AACF,iCAAA,CAAA;gCACA,IAAI,CAAC7C,GAAG,CAAC5C,EAAGwF,CAAAA,KAAK,CAAC,IAAI,CAACH,CAAC,EAAE,CAAI,CAAA,EAAA,WAAA;AAC5B,oCAAA,IAAI,CAACI,MAAM,EAAA;AACb,iCAAA,CAAA;AACF,6BAAA,CAAA;AACF,yBAAA,CAAA;wBACA,IAAI,CAACnF,QAAQ,CAACC,KAAK,CAACuF,CAAC,GAAG9F,EAAAA,CAAG+B,GAAG,CAAC/B,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACsD,YAAY,CAAC,CAAE,CAAA,EAAE,MAAM,IAAI,CAACA,YAAY,CAAC,CAAE,CAAA,CAAA;wBACtF,IAAI,CAAChF,QAAQ,CAACC,KAAK,CAACwF,CAAC,GAAG/F,EAAAA,CAAG+B,GAAG,CAAC/B,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACsD,YAAY,CAAC,CAAE,CAAA,EAAE,MAAM,IAAI,CAACA,YAAY,CAAC,CAAE,CAAA,CAAA;wBACtF,IAAI,CAAChF,QAAQ,CAACC,KAAK,CAACiB,CAAC,GAAGxB,EAAAA,CAAG+B,GAAG,CAAC/B,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACsD,YAAY,CAAC,CAAE,CAAA,EAAE,MAAM,IAAI,CAACA,YAAY,CAAC,CAAE,CAAA,CAAA;wBACtF,IAAI,CAAChF,QAAQ,CAACC,KAAK,CAACkB,CAAC,GAAGzB,EAAAA,CAAG+B,GAAG,CAAC/B,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACsD,YAAY,CAAC,CAAE,CAAA,EAAE,MAAM,IAAI,CAACA,YAAY,CAAC,CAAE,CAAA,CAAA;qBACjF,MAAA;AACL,wBAAA,IAAI,CAAClE,EAAE,CAAC4E,UAAU,GAAG;AACnBhG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA,CAAA;AACRjG,4BAAAA,EAAAA,CAAGiG,IAAI,CAAC,CAAA;AACT,yBAAA;AACD,wBAAA,IAAI,CAAClD,IAAI,CAAC/C,EAAGiG,CAAAA,IAAI,CAAC,GAAM,CAAA,EAAA,CAAA,EAAGjG,EAAGiG,CAAAA,IAAI,CAAC,IAAI,CAAC9H,UAAU,CAACgE,CAAC,CAAG,EAAA,WAAA;AACrD,4BAAA,IAAI,CAACf,EAAE,CAACsE,KAAK,GAAG,IAAI,CAAC7H,YAAamD,CAAAA,yBAAyB,GAAG,CAACkC,EAAE,CAAClD,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACpD,CAAC,EAAE,CAAA,CAAA,CAAA;4BACjF,IAAI,CAACwC,EAAE,CAACuE,QAAQ,GAAG3F,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACnB,UAAU,EAAEb,EAAAA,CAAGQ,IAAI,CAAC,IAAI,CAACkF,KAAK,CAACnB,GAAG,EAAE,CAAA,CAAA,CAAA;4BACnE,IAAI,CAACnD,EAAE,CAACuE,QAAQ,CAACxD,CAAC,GAAG,IAAI,CAACuD,KAAK,CAACvD,CAAC;AACjC,4BAAA,IAAI,CAACS,GAAG,CAAC,IAAI,CAACgD,oBAAoB,CAAC,IAAI,CAACD,QAAQ,EAAE,IAAI,CAACxC,OAAO,EAAE,IAAI,CAACI,OAAO,CAAG,EAAA,WAAA;gCAC7E,IAAI,CAACyC,UAAU,CAACT,KAAK,CAAC,IAAI,CAACF,CAAC,EAAE,IAAI,CAACzG,CAAC,CAAA;gCACpC,IAAI,CAACyG,CAAC,GAAGrF,EAAAA,CAAG+B,GAAG,CAAC,IAAI,CAACsD,CAAC,EAAE,CAAA,CAAA;gCACxB,IAAI,CAACzC,GAAG,CAAC5C,EAAGwF,CAAAA,KAAK,CAAC,IAAI,CAACH,CAAC,EAAE,EAAK,CAAA,EAAA,WAAA;AAC7B,oCAAA,IAAI,CAACI,MAAM,EAAA;AACb,iCAAA,CAAA;AACF,6BAAA,CAAA;AACF,yBAAA,CAAA;AACA,wBAAA,IAAI,CAACrE,EAAE,CAAC0E,CAAC,GAAG9F,EAAAA,CAAG+B,GAAG,CAChB/B,EAAAA,CAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,EAAA,CAAA,EAC3BhG,GAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,CAAA,CAAE,EAAE,EAC3BhG,CAAAA,EAAAA,EAAAA,CAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,CAAA,CAAA,EAC3B,IAAI,CAACA,UAAU,CAAC,CAAE,CAAA,CAAA;AAEpB,wBAAA,IAAI,CAAC5E,EAAE,CAAC2E,CAAC,GAAG/F,EAAAA,CAAG+B,GAAG,CAChB/B,EAAAA,CAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,EAAA,CAAA,EAC3BhG,GAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,CAAA,CAAE,EAAE,EAC3BhG,CAAAA,EAAAA,EAAAA,CAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,CAAA,CAAA,EAC3B,IAAI,CAACA,UAAU,CAAC,CAAE,CAAA,CAAA;AAEpB,wBAAA,IAAI,CAAC5E,EAAE,CAACI,CAAC,GAAGxB,EAAAA,CAAG+B,GAAG,CAChB/B,EAAAA,CAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,EAAA,CAAA,EAC3BhG,GAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,CAAA,CAAE,EAAE,EAC3BhG,CAAAA,EAAAA,EAAAA,CAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,GAAG,EAAE,CAAA,CAAA,EAC5B,IAAI,CAACA,UAAU,CAAC,EAAG,CAAA,CAAA;AAErB,wBAAA,IAAI,CAAC5E,EAAE,CAACK,CAAC,GAAGzB,EAAAA,CAAG+B,GAAG,CAChB/B,EAAAA,CAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,GAAG,EAAE,EAAA,CAAA,EAC5BhG,GAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAA,CAAG,EAAE,EAC5BhG,CAAAA,EAAAA,EAAAA,CAAGkG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,GAAG,EAAE,CAAA,CAAA,EAC5B,IAAI,CAACA,UAAU,CAAC,EAAG,CAAA,CAAA;wBAErB,IAAI,CAAC1F,QAAQ,CAACC,KAAK,GAAGP,EAAGS,CAAAA,KAAK,CAAC,IAAI,CAACqF,CAAC,EAAE,IAAI,CAACC,CAAC,EAAE,IAAI,CAACvE,CAAC,EAAE,IAAI,CAACC,CAAC,CAAA;AAC/D;AACF,iBAAA,CAAA;AACF,aAAA;AACA0E,YAAAA,QAAAA,CAAAA,CAASnG,EAAE,EAAA;gBACT,IAAI,CAACM,QAAQ,CAAC8F,KAAK,GAAGvG,SAASG,EAAGQ,CAAAA,IAAI,EAAKR,GAAAA,EAAAA,CAAGS,KAAK,EAAA;AACnDT,gBAAAA,EAAAA,CAAGwD,IAAI,CAAC,WAAA;oBACN,IAAI,CAAClD,QAAQ,CAAC8F,KAAK,GAAG,IAAI,CAACnG,OAAO,CAACM,KAAK;AAC1C,iBAAA,CAAA;AACF;AACF,SAAA,CAAA;AACA,QAAA,IAAI,CAACnD,kBAAkB,CAACiJ,IAAI,GAAG,uBAAA;AAC/B,QAAA,IAAI,CAAChJ,UAAU,GAAGiB,MAAAA,CAAOgI,eAAe,CAAC,IAAI,CAAClJ,kBAAkB,CAACmJ,gBAAgB,CAAC,CAAE,CAAA,CAAA;QACpF,IAAI,CAAC/I,YAAY,EAAEgJ,OAAAA,EAAAA;QACnB,MAAMC,eAAAA,GAAkB,IAAI,CAACrJ,kBAAkB,CAACsJ,cAAc,CAC5D7I,YAAAA,CAAamD,yBAAyB,EAAA,CAAA,CACrCtC,IAAI;AACP,QAAA,IAAI,CAAClB,YAAY,GAAGc,MAAOqI,CAAAA,sBAAsB,CAACF,eAAqC,EAAA;YACrFG,KAAO,EAAA;AACT,SAAA,CAAA;AACF;AACQC,IAAAA,uBAAAA,CAAwBvI,MAAsB,EAAE;AACtD,QAAA,MAAMwI,GAAM9H,GAAAA,IAAAA,CAAK+H,IAAI,CAAC,IAAI,CAACjK,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,CAAA;QAC5E,MAAMyE,CAAAA,GAAI,GAACqF,GAAM,CAAO,KAAA,CAAA;AACxB,QAAA,MAAMtF,IAAIsF,GAAMrF,GAAAA,CAAAA;QAChB,MAAMlD,YAAAA,GAAe,KAAMkD,CAAI,GAAA,CAAA;QAC/B,MAAMjD,aAAAA,GAAgB,KAAMgD,CAAI,GAAA,CAAA;AAChC,QAAA,IAAIjD,YAAeC,GAAAA,aAAAA,KAAkB,IAAI,CAAC1B,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,EAAE;AAC3F,YAAA,MAAM,IAAIgK,KAAM,CAAA,gBAAA,CAAA;AAClB;AACA,QAAA,IAAI,CAAC9J,kBAAkB,GAAGoB,MAAAA,CAAO2I,eAAe,CAC9C3I,MAAOI,CAAAA,IAAI,KAAK,OAAA,GAAU,SAAY,GAAA,UAAA,EACtCH,cACAC,aACA,EAAA;YAAE0I,UAAY,EAAA;AAAM,SAAA,CAAA;AAEtB,QAAA,IAAI,CAAChK,kBAAkB,CAACmJ,IAAI,GAAG,mBAAA;QAC/B,IAAI,CAAClJ,sBAAsB,EAAEqJ,OAAAA,EAAAA;AAC7B,QAAA,IAAI,CAACrJ,sBAAsB,GAAGmB,MAAAA,CAAO6I,iBAAiB,CAAC;AAAC,YAAA,IAAI,CAACjK;SAAmB,EAAE,IAAA,CAAA;AACpF;IACAkK,mBAAoBC,CAAAA,MAAc,EAAEC,WAAwB,EAAE;QAC5D,MAAMC,SAAAA,GAAY,IAAI,CAACC,gBAAgB,CAACF,WAAa,EAAA,IAAI,CAACrK,OAAO,CAAA;AACjE,QAAA,MAAMqB,MAASmF,GAAAA,SAAAA,EAAAA;AACf,QAAA,IAAI,CAAC,IAAI,CAACvG,kBAAkB,EAAE;YAC5B,IAAI,CAAC2J,uBAAuB,CAACvI,MAAAA,CAAAA;AAC/B;AACA,QAAA,IAAI,CAAC,IAAI,CAAClB,kBAAkB,EAAE;YAC5B,IAAI,CAACwC,aAAa,CAACtB,MAAAA,CAAAA;AACrB;AACA,QAAA,IAAI,CAAC,IAAI,CAAChB,uBAAuB,EAAE;AACjC,YAAA,IAAI,CAACe,kBAAkB,CAACC,MAAAA,EAAQ,IAAI,CAACpB,kBAAkB,CAAEuK,KAAK,EAAE,IAAI,CAACvK,kBAAkB,CAAEwK,MAAM,CAAA;AACjG;AACA,QAAA,IAAI,CAAC,IAAI,CAACnK,uBAAuB,EAAE;YACjC,IAAI,CAAC8B,iBAAiB,CAACf,MAAAA,CAAAA;AACzB;QACA,MAAMqJ,QAAAA,GAAWrJ,OAAOsJ,WAAW,EAAA;AACnC,QAAA,MAAMC,EAAKvJ,GAAAA,MAAAA,CAAOwJ,eAAe,CAACH,SAASF,KAAK,CAAA;AAChD,QAAA,MAAMM,EAAKzJ,GAAAA,MAAAA,CAAO0J,eAAe,CAACL,SAASD,MAAM,CAAA;AACjD,QAAA,MAAMO,KAAQ,GAAA,IAAI,CAACjL,WAAW,GAAGgC,IAAAA,CAAK+H,IAAI,CAACM,MAAOa,CAAAA,WAAW,EAAKb,GAAAA,MAAAA,CAAOc,YAAY,EAAA,CAAA;QACrF,MAAMC,IAAAA,GAAO,EACV,IAAI,CAACpL,WAAW,GAAGgC,IAAAA,CAAK+H,IAAI,CAACM,OAAOc,YAAY,EAAA,CAAA,GACjDnJ,KAAK+H,IAAI,CAACM,OAAOa,WAAW,EAAA,GAAKb,MAAOc,CAAAA,YAAY,EAAE,CAAA,CAAA;AAExD,QAAA,IAAI,CAACxK,aAAa,CAAC0K,OAAO,CAACR,EAAAA,EAAIE,IAAIE,KAAOG,EAAAA,IAAAA,CAAAA;QAC1C,IAAI,CAAC3K,UAAU,CAAC4K,OAAO,CAACR,EAAIE,EAAAA,EAAAA,EAAIV,MAAOc,CAAAA,YAAY,EAAId,EAAAA,MAAAA,CAAOa,WAAW,EAAA,CAAA;AACzE,QAAA,IAAI,CAACxK,WAAW,CAAC,EAAE,GAAG,IAAI,CAACZ,WAAW;AACtC,QAAA,IAAI,CAACY,WAAW,CAAC,EAAE,GAAG,IAAI,CAACX,WAAW;AACtC,QAAA,IAAI,CAACW,WAAW,CAAC,EAAE,GAAG,IAAI,CAACV,WAAW;;;;AAItC,QAAA,IAAI,CAACU,WAAW,CAAC,CAAA,CAAE,GAAG6J,SAAY,GAAA,CAAA;AAClCjJ,QAAAA,MAAAA,CAAOgK,gBAAgB,EAAA;AACvBhK,QAAAA,MAAAA,CAAOiK,cAAc,CAAC,IAAI,CAACpL,sBAAsB,CAAA;AACjD,QAAA,IAAIoK,YAAY,CAAG,EAAA;AACjB,YAAA,IAAI,IAAI,CAAC/J,YAAY,CAAEgL,QAAQ,EAAE;gBAC/B,IAAI,CAAChL,YAAY,CAAEiL,MAAM,EAAA;AAC3B;YACA,IAAI,CAACjL,YAAY,CAAEkL,aAAa,CAAC,CAAG,EAAA,IAAI,CAACzL,OAAO,CAAA;AAChD,YAAA,IAAI,CAACI,UAAU,CAAEsL,QAAQ,CAAC,eAAA,EAAiBtB,OAAOuB,sBAAsB,EAAA,CAAA;AACxE,YAAA,IAAI,CAACvL,UAAU,CAAEsL,QAAQ,CAAC,YAAA,EAActB,OAAOxG,UAAU,CAAA;YACzD,IAAI,CAACxD,UAAU,CAAEsL,QAAQ,CAAC,WAAa,EAAA,IAAI,CAAClL,UAAU,CAAA;YACtD,IAAI,CAACJ,UAAU,CAAEsL,QAAQ,CAAC,YAAc,EAAA,IAAI,CAACjL,WAAW,CAAA;YACxD,IAAI,CAACL,UAAU,CAAEwL,SAAS,CAAChL,aAAamD,yBAAyB,EAAA,EAAI,IAAI,CAACxD,YAAY,CAAA;AACtFc,YAAAA,MAAAA,CAAOwK,UAAU,CAAC,IAAI,CAAC1L,kBAAkB,CAAA;AACzCkB,YAAAA,MAAAA,CAAOyK,eAAe,CAAC,IAAI,CAACzL,uBAAuB,CAAA;AACnDgB,YAAAA,MAAAA,CAAO0K,YAAY,CAAC,CAAG,EAAA,IAAI,CAAC3L,UAAU,CAAA;YACtC,MAAM4L,OAAAA,GAAU3K,OAAO4K,eAAe,EAAA;AACtC5K,YAAAA,MAAAA,CAAO6K,eAAe,CAAC,IAAI,CAAC5L,uBAAuB,CAAA;AACnDe,YAAAA,MAAAA,CAAO8K,IAAI,CAAC,YAAc,EAAA,CAAA,EAAG,IAAI,CAACtM,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,CAAA;AACnFsB,YAAAA,MAAAA,CAAO6K,eAAe,CAACF,OAAAA,CAAAA;SAClB,MAAA;YACL3K,MAAO+K,CAAAA,gBAAgB,CAAC,IAAItL,OAAAA,CAAQ,GAAG,CAAG,EAAA,CAAA,EAAG,IAAI,CAAG,EAAA,CAAA,CAAA;AACtD;AACAO,QAAAA,MAAAA,CAAOgL,eAAe,EAAA;AACxB;IACQ9B,gBAAiBF,CAAAA,WAAwB,EAAEiC,MAAoB,EAAE;QACvE,MAAMhC,SAAAA,GAAYvI,IAAKmG,CAAAA,GAAG,CAACmC,WAAAA,CAAYkC,gBAAgB,CAAC3K,MAAM,EAAEhB,YAAAA,CAAaC,yBAAyB,EAAA,CAAA;AACtG,QAAA,IAAK,IAAIc,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAK2I,WAAW3I,CAAK,EAAA,CAAA;AACnC,YAAA,MAAM8G,KAAQ4B,GAAAA,WAAAA,CAAYkC,gBAAgB,CAAC5K,IAAI,CAAE,CAAA;AACjD,YAAA,MAAM6K,SAAS7K,CAAI,GAAA,EAAA;AACnB2K,YAAAA,MAAAA,CAAOG,GAAG,CAAChE,KAAMiE,CAAAA,gBAAgB,EAAEF,MAAAA,CAAAA;AACnCF,YAAAA,MAAAA,CAAOG,GAAG,CAAChE,KAAMkE,CAAAA,kBAAkB,EAAEH,MAAS,GAAA,CAAA,CAAA;AAC9CF,YAAAA,MAAAA,CAAOG,GAAG,CAAChE,KAAMmE,CAAAA,mBAAmB,EAAEJ,MAAS,GAAA,CAAA,CAAA;AAC/CF,YAAAA,MAAAA,CAAOG,GAAG,CAAChE,KAAMoE,CAAAA,WAAW,EAAEL,MAAS,GAAA,EAAA,CAAA;AACzC;QACA,OAAOlC,SAAAA;AACT;AACF;;;;"}
1
+ {"version":3,"file":"cluster_light.js","sources":["../../src/render/cluster_light.ts"],"sourcesContent":["import type { Nullable } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport { MAX_CLUSTERED_LIGHTS } from '../values';\r\nimport type {\r\n AbstractDevice,\r\n BindGroup,\r\n FrameBuffer,\r\n GPUProgram,\r\n PBStructTypeInfo,\r\n RenderStateSet,\r\n StructuredBuffer,\r\n Texture2D,\r\n VertexLayout\r\n} from '@zephyr3d/device';\r\nimport type { Camera } from '../camera/camera';\r\nimport type { RenderQueue } from './render_queue';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { getDevice } from '../app/api';\r\n\r\nexport class ClusteredLight {\r\n private readonly _tileCountX: number;\r\n private readonly _tileCountY: number;\r\n private readonly _tileCountZ: number;\r\n private readonly _lights: Float32Array<ArrayBuffer>;\r\n private _lightIndexTexture: Nullable<Texture2D>;\r\n private _lightIndexFramebuffer: Nullable<FrameBuffer>;\r\n private _lightIndexProgram: Nullable<GPUProgram>;\r\n private _bindGroup: Nullable<BindGroup>;\r\n private _lightIndexVertexLayout: Nullable<VertexLayout>;\r\n private _lightIndexRenderStates: Nullable<RenderStateSet>;\r\n private _lightBuffer: Nullable<StructuredBuffer>;\r\n private readonly _sizeParam: Vector4;\r\n private _countParam: Int32Array<ArrayBuffer>;\r\n private readonly _clusterParam: Vector4;\r\n constructor() {\r\n this._tileCountX = 16;\r\n this._tileCountY = 16;\r\n this._tileCountZ = 32;\r\n this._lights = new Float32Array(16 * (MAX_CLUSTERED_LIGHTS + 1));\r\n this._lightIndexTexture = null;\r\n this._lightIndexFramebuffer = null;\r\n this._lightIndexProgram = null;\r\n this._lightBuffer = null;\r\n this._bindGroup = null;\r\n this._lightIndexVertexLayout = null;\r\n this._lightIndexRenderStates = null;\r\n this._sizeParam = new Vector4();\r\n this._countParam = new Int32Array(4);\r\n this._clusterParam = new Vector4();\r\n }\r\n get lightBuffer() {\r\n return this._lightBuffer;\r\n }\r\n get clusterParam() {\r\n return this._clusterParam;\r\n }\r\n get countParam() {\r\n return this._countParam;\r\n }\r\n get lightIndexTexture() {\r\n return this._lightIndexTexture;\r\n }\r\n private createVertexLayout(device: AbstractDevice, textureWidth: number, textureHeight: number) {\r\n let vb: StructuredBuffer;\r\n if (device.type === 'webgl') {\r\n const vertices = new Float32Array(this._tileCountX * this._tileCountY * this._tileCountZ * 3);\r\n for (let i = 0; i < vertices.length; i++) {\r\n const ix = i % textureWidth;\r\n const iy = Math.floor(i / textureWidth);\r\n vertices[i * 3 + 0] = (2 * (ix + 0.5)) / textureWidth - 1;\r\n vertices[i * 3 + 1] = (2 * (iy + 0.5)) / textureHeight - 1;\r\n vertices[i * 3 + 2] = i;\r\n }\r\n vb = device.createVertexBuffer('position_f32x3', vertices)!;\r\n } else {\r\n const vertices = new Float32Array(this._tileCountX * this._tileCountY * this._tileCountZ * 2);\r\n for (let i = 0; i < vertices.length; i++) {\r\n const ix = i % textureWidth;\r\n const iy = Math.floor(i / textureWidth);\r\n vertices[i * 2 + 0] = (2 * (ix + 0.5)) / textureWidth - 1;\r\n vertices[i * 2 + 1] = (2 * (iy + 0.5)) / textureHeight - 1;\r\n }\r\n vb = device.createVertexBuffer('position_f32x2', vertices)!;\r\n }\r\n this._lightIndexVertexLayout = device.createVertexLayout({\r\n vertexBuffers: [{ buffer: vb }]\r\n });\r\n }\r\n private createRenderState(device: AbstractDevice) {\r\n this._lightIndexRenderStates = device.createRenderStateSet();\r\n this._lightIndexRenderStates.useDepthState().enableTest(false).enableWrite(false);\r\n this._lightIndexRenderStates.useRasterizerState().setCullMode('none');\r\n }\r\n private createProgram(device: AbstractDevice) {\r\n const webgl1 = device.type === 'webgl';\r\n this._lightIndexProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = (webgl1 ? pb.vec3() : pb.vec2()).attrib('position');\r\n this.$outputs.value = webgl1 ? pb.vec4() : pb.uvec4();\r\n this.invProjMatrix = pb.mat4().uniform(0);\r\n this.viewMatrix = pb.mat4().uniform(0);\r\n this.sizeParam = pb.vec4().uniform(0);\r\n this.countParam = pb.ivec4().uniform(0);\r\n this[ShaderHelper.getLightBufferUniformName()] =\r\n pb.vec4[(MAX_CLUSTERED_LIGHTS + 1) * 4]().uniformBuffer(0);\r\n pb.func('lineIntersectionToZPlane', [pb.vec3('a'), pb.vec3('b'), pb.float('zDistance')], function () {\r\n this.$l.normal = pb.vec3(0, 0, 1);\r\n this.$l.ab = pb.sub(this.b, this.a);\r\n this.$l.t = pb.div(\r\n pb.sub(this.zDistance, pb.dot(this.normal, this.a)),\r\n pb.dot(this.normal, this.ab)\r\n );\r\n this.$return(pb.add(this.a, pb.mul(this.t, this.ab)));\r\n });\r\n pb.func('clipToView', [pb.vec4('clip')], function () {\r\n this.$l.view = pb.mul(this.invProjMatrix, this.clip);\r\n this.$return(pb.div(this.view, this.view.w));\r\n });\r\n pb.func('screenToView', [pb.vec4('screen')], function () {\r\n this.$l.texCoord = pb.div(this.screen.xy, this.sizeParam.xy);\r\n this.$l.clip = pb.vec4(\r\n pb.sub(pb.mul(pb.vec2(this.texCoord.x, pb.sub(1, this.texCoord.y)), 2), pb.vec2(1)),\r\n this.screen.z,\r\n this.screen.w\r\n );\r\n this.$return(this.clipToView(this.clip));\r\n });\r\n pb.func(\r\n 'sphereIntersectsAABB',\r\n [pb.vec4('sphere'), pb.vec3('aabbMin'), pb.vec3('aabbMax')],\r\n function () {\r\n this.$l.dmin = pb.float(0);\r\n this.$if(pb.lessThanEqual(this.sphere.w, 0), function () {\r\n this.$return(true);\r\n });\r\n this.$for(pb.int('i'), 0, 3, function () {\r\n this.$if(pb.lessThan(this.sphere.at(this.i), this.aabbMin.at(this.i)), function () {\r\n this.$l.delta = pb.sub(this.sphere.at(this.i), this.aabbMin.at(this.i));\r\n this.dmin = pb.add(this.dmin, pb.mul(this.delta, this.delta));\r\n }).$elseif(pb.greaterThan(this.sphere.at(this.i), this.aabbMax.at(this.i)), function () {\r\n this.$l.delta = pb.sub(this.sphere.at(this.i), this.aabbMax.at(this.i));\r\n this.dmin = pb.add(this.dmin, pb.mul(this.delta, this.delta));\r\n });\r\n });\r\n this.$if(pb.lessThanEqual(this.dmin, pb.mul(this.sphere.w, this.sphere.w)), function () {\r\n this.$return(true);\r\n });\r\n this.$return(false);\r\n }\r\n );\r\n pb.main(function () {\r\n if (pb.getDevice().type !== 'webgpu') {\r\n this.$builtins.pointSize = 1;\r\n }\r\n this.$builtins.position = pb.vec4(this.$inputs.pos.xy, 0, 1);\r\n if (pb.getDevice().type === 'webgpu') {\r\n this.$builtins.position = pb.mul(this.$builtins.position, pb.vec4(1, -1, 1, 1));\r\n }\r\n this.$l.tileIndex = webgl1 ? pb.int(this.$inputs.pos.z) : pb.int(this.$builtins.vertexIndex);\r\n this.$l.tileSize = pb.div(this.sizeParam.xy, pb.vec2(this.countParam.xy));\r\n this.$l.zIndex = pb.div(this.tileIndex, pb.mul(this.countParam.x, this.countParam.y));\r\n this.$l.yIndex = pb.div(\r\n pb.sub(this.tileIndex, pb.mul(this.zIndex, this.countParam.x, this.countParam.y)),\r\n this.countParam.x\r\n );\r\n this.$l.xIndex = pb.sub(\r\n this.tileIndex,\r\n pb.add(\r\n pb.mul(this.zIndex, this.countParam.x, this.countParam.y),\r\n pb.mul(this.yIndex, this.countParam.x)\r\n )\r\n );\r\n this.$l.maxPoint_sS = pb.vec4(\r\n pb.mul(\r\n pb.vec2(pb.float(pb.add(this.xIndex, 1)), pb.float(pb.add(this.yIndex, 1))),\r\n this.tileSize\r\n ),\r\n 0.0,\r\n 1.0\r\n );\r\n this.$l.minPoint_sS = pb.vec4(\r\n pb.mul(pb.vec2(pb.float(this.xIndex), pb.float(this.yIndex)), this.tileSize),\r\n 0.0,\r\n 1.0\r\n );\r\n this.$l.maxPoint_vS = this.screenToView(this.maxPoint_sS).xyz;\r\n this.$l.minPoint_vS = this.screenToView(this.minPoint_sS).xyz;\r\n this.$l.tileNear = pb.mul(\r\n pb.neg(this.sizeParam.z),\r\n pb.pow(\r\n pb.div(this.sizeParam.w, this.sizeParam.z),\r\n pb.div(pb.float(this.zIndex), pb.float(this.countParam.z))\r\n )\r\n );\r\n this.$l.tileFar = pb.mul(\r\n pb.neg(this.sizeParam.z),\r\n pb.pow(\r\n pb.div(this.sizeParam.w, this.sizeParam.z),\r\n pb.div(pb.add(pb.float(this.zIndex), 1), pb.float(this.countParam.z))\r\n )\r\n );\r\n this.$l.eyePos = pb.vec3(0);\r\n this.$l.minPointNear = this.lineIntersectionToZPlane(this.eyePos, this.minPoint_vS, this.tileNear);\r\n this.$l.minPointFar = this.lineIntersectionToZPlane(this.eyePos, this.minPoint_vS, this.tileFar);\r\n this.$l.maxPointNear = this.lineIntersectionToZPlane(this.eyePos, this.maxPoint_vS, this.tileNear);\r\n this.$l.maxPointFar = this.lineIntersectionToZPlane(this.eyePos, this.maxPoint_vS, this.tileFar);\r\n this.$l.aabbMin = pb.min(\r\n pb.min(this.minPointNear, this.minPointFar),\r\n pb.min(this.maxPointNear, this.maxPointFar)\r\n );\r\n this.$l.aabbMax = pb.max(\r\n pb.max(this.minPointNear, this.minPointFar),\r\n pb.max(this.maxPointNear, this.maxPointFar)\r\n );\r\n this.$l.n = pb.int(0);\r\n if (webgl1) {\r\n this.$l.lightIndices = pb.float[8]();\r\n this.$for(pb.int('i'), 0, 8, function () {\r\n this.lightIndices.setAt(this.i, 0);\r\n });\r\n this.$for(pb.int('i'), 1, 256, function () {\r\n this.$if(pb.equal(this.i, this.countParam.w), function () {\r\n this.$break();\r\n });\r\n this.$l.light = this[ShaderHelper.getLightBufferUniformName()].at(pb.mul(this.i, 4));\r\n this.$l.lightPos = pb.mul(this.viewMatrix, pb.vec4(this.light.xyz, 1));\r\n this.$l.lightPos.w = this.light.w;\r\n this.$if(this.sphereIntersectsAABB(this.lightPos, this.aabbMin, this.aabbMax), function () {\r\n this.$for(pb.int('j'), 0, 8, function () {\r\n this.$if(pb.equal(this.j, this.n), function () {\r\n this.lightIndices.setAt(this.j, pb.float(this.i));\r\n this.n = pb.add(this.n, 1);\r\n this.$break();\r\n });\r\n });\r\n this.$if(pb.equal(this.n, 8), function () {\r\n this.$break();\r\n });\r\n });\r\n });\r\n this.$outputs.value.r = pb.add(pb.mul(this.lightIndices[0], 256), this.lightIndices[1]);\r\n this.$outputs.value.g = pb.add(pb.mul(this.lightIndices[2], 256), this.lightIndices[3]);\r\n this.$outputs.value.b = pb.add(pb.mul(this.lightIndices[4], 256), this.lightIndices[5]);\r\n this.$outputs.value.a = pb.add(pb.mul(this.lightIndices[6], 256), this.lightIndices[7]);\r\n } else {\r\n this.$l.lightIndex = [\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0),\r\n pb.uint(0)\r\n ];\r\n this.$for(pb.uint('i'), 1, pb.uint(this.countParam.w), function () {\r\n this.$l.light = this[ShaderHelper.getLightBufferUniformName()].at(pb.mul(this.i, 4));\r\n this.$l.lightPos = pb.mul(this.viewMatrix, pb.vec4(this.light.xyz, 1));\r\n this.$l.lightPos.w = this.light.w;\r\n this.$if(this.sphereIntersectsAABB(this.lightPos, this.aabbMin, this.aabbMax), function () {\r\n this.lightIndex.setAt(this.n, this.i);\r\n this.n = pb.add(this.n, 1);\r\n this.$if(pb.equal(this.n, 16), function () {\r\n this.$break();\r\n });\r\n });\r\n });\r\n this.$l.r = pb.add(\r\n pb.sal(this.lightIndex[0], 24),\r\n pb.sal(this.lightIndex[1], 16),\r\n pb.sal(this.lightIndex[2], 8),\r\n this.lightIndex[3]\r\n );\r\n this.$l.g = pb.add(\r\n pb.sal(this.lightIndex[4], 24),\r\n pb.sal(this.lightIndex[5], 16),\r\n pb.sal(this.lightIndex[6], 8),\r\n this.lightIndex[7]\r\n );\r\n this.$l.b = pb.add(\r\n pb.sal(this.lightIndex[8], 24),\r\n pb.sal(this.lightIndex[9], 16),\r\n pb.sal(this.lightIndex[10], 8),\r\n this.lightIndex[11]\r\n );\r\n this.$l.a = pb.add(\r\n pb.sal(this.lightIndex[12], 24),\r\n pb.sal(this.lightIndex[13], 16),\r\n pb.sal(this.lightIndex[14], 8),\r\n this.lightIndex[15]\r\n );\r\n this.$outputs.value = pb.uvec4(this.r, this.g, this.b, this.a);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.color = webgl1 ? pb.vec4() : pb.uvec4();\r\n pb.main(function () {\r\n this.$outputs.color = this.$inputs.value;\r\n });\r\n }\r\n })!;\r\n this._lightIndexProgram.name = '@ClusteredLight_Index';\r\n this._bindGroup = device.createBindGroup(this._lightIndexProgram.bindGroupLayouts[0]);\r\n this._lightBuffer?.dispose();\r\n const lightBufferType = this._lightIndexProgram.getBindingInfo(\r\n ShaderHelper.getLightBufferUniformName()!\r\n )!.type;\r\n this._lightBuffer = device.createStructuredBuffer(lightBufferType as PBStructTypeInfo, {\r\n usage: 'uniform'\r\n });\r\n }\r\n private createLightIndexTexture(device: AbstractDevice) {\r\n const exp = Math.log2(this._tileCountX * this._tileCountY * this._tileCountZ);\r\n const a = (exp + 1) >>> 1;\r\n const b = exp - a;\r\n const textureWidth = 2 << (a - 1);\r\n const textureHeight = 2 << (b - 1);\r\n if (textureWidth * textureHeight !== this._tileCountX * this._tileCountY * this._tileCountZ) {\r\n throw new Error('Internal error');\r\n }\r\n this._lightIndexTexture = device.createTexture2D(\r\n device.type === 'webgl' ? 'rgba32f' : 'rgba32ui',\r\n textureWidth,\r\n textureHeight,\r\n { mipmapping: false }\r\n )!;\r\n this._lightIndexTexture.name = 'ClusterLightIndex';\r\n this._lightIndexFramebuffer?.dispose();\r\n this._lightIndexFramebuffer = device.createFrameBuffer([this._lightIndexTexture], null);\r\n }\r\n calculateLightIndex(camera: Camera, renderQueue: RenderQueue) {\r\n const numLights = this.getVisibleLights(renderQueue, this._lights);\r\n const device = getDevice();\r\n if (!this._lightIndexTexture) {\r\n this.createLightIndexTexture(device);\r\n }\r\n if (!this._lightIndexProgram) {\r\n this.createProgram(device);\r\n }\r\n if (!this._lightIndexVertexLayout) {\r\n this.createVertexLayout(device, this._lightIndexTexture!.width, this._lightIndexTexture!.height);\r\n }\r\n if (!this._lightIndexRenderStates) {\r\n this.createRenderState(device);\r\n }\r\n const viewport = device.getViewport();\r\n const vw = device.screenXToDevice(viewport.width);\r\n const vh = device.screenYToDevice(viewport.height);\r\n const scale = this._tileCountZ / Math.log2(camera.getFarPlane() / camera.getNearPlane());\r\n const bias = -(\r\n (this._tileCountZ * Math.log2(camera.getNearPlane())) /\r\n Math.log2(camera.getFarPlane() / camera.getNearPlane())\r\n );\r\n this._clusterParam.setXYZW(vw, vh, scale, bias);\r\n this._sizeParam.setXYZW(vw, vh, camera.getNearPlane(), camera.getFarPlane());\r\n this._countParam[0] = this._tileCountX;\r\n this._countParam[1] = this._tileCountY;\r\n this._countParam[2] = this._tileCountZ;\r\n // countParam.w stores light count + 1 because clustered indices start from 1.\r\n // Keep it valid even when there are no unshadowed punctual lights so clustered\r\n // shading math stays well-defined for emissive and environment lighting paths.\r\n this._countParam[3] = numLights + 1;\r\n device.pushDeviceStates();\r\n device.setFramebuffer(this._lightIndexFramebuffer);\r\n if (numLights > 0) {\r\n if (this._lightBuffer!.disposed) {\r\n this._lightBuffer!.reload();\r\n }\r\n this._lightBuffer!.bufferSubData(0, this._lights);\r\n this._bindGroup!.setValue('invProjMatrix', camera.getInvProjectionMatrix());\r\n this._bindGroup!.setValue('viewMatrix', camera.viewMatrix);\r\n this._bindGroup!.setValue('sizeParam', this._sizeParam);\r\n this._bindGroup!.setValue('countParam', this._countParam);\r\n this._bindGroup!.setBuffer(ShaderHelper.getLightBufferUniformName(), this._lightBuffer!);\r\n device.setProgram(this._lightIndexProgram);\r\n device.setVertexLayout(this._lightIndexVertexLayout);\r\n device.setBindGroup(0, this._bindGroup!);\r\n const savedRS = device.getRenderStates();\r\n device.setRenderStates(this._lightIndexRenderStates);\r\n device.draw('point-list', 0, this._tileCountX * this._tileCountY * this._tileCountZ);\r\n device.setRenderStates(savedRS);\r\n } else {\r\n device.clearFrameBuffer(new Vector4(0, 0, 0, 0), 1, 0);\r\n }\r\n device.popDeviceStates();\r\n }\r\n private getVisibleLights(renderQueue: RenderQueue, lights: Float32Array) {\r\n const numLights = Math.min(renderQueue.unshadowedLights.length, MAX_CLUSTERED_LIGHTS);\r\n for (let i = 1; i <= numLights; i++) {\r\n const light = renderQueue.unshadowedLights[i - 1];\r\n const offset = i * 16;\r\n lights.set(light.positionAndRange, offset);\r\n lights.set(light.directionAndCutoff, offset + 4);\r\n lights.set(light.diffuseAndIntensity, offset + 8);\r\n lights.set(light.extraParams, offset + 12);\r\n }\r\n return numLights;\r\n }\r\n}\r\n"],"names":["ClusteredLight","_tileCountX","_tileCountY","_tileCountZ","_lights","_lightIndexTexture","_lightIndexFramebuffer","_lightIndexProgram","_bindGroup","_lightIndexVertexLayout","_lightIndexRenderStates","_lightBuffer","_sizeParam","_countParam","_clusterParam","Float32Array","MAX_CLUSTERED_LIGHTS","Vector4","Int32Array","lightBuffer","clusterParam","countParam","lightIndexTexture","createVertexLayout","device","textureWidth","textureHeight","vb","type","vertices","i","length","ix","iy","Math","floor","createVertexBuffer","vertexBuffers","buffer","createRenderState","createRenderStateSet","useDepthState","enableTest","enableWrite","useRasterizerState","setCullMode","createProgram","webgl1","buildRenderProgram","vertex","pb","$inputs","pos","vec3","vec2","attrib","$outputs","value","vec4","uvec4","invProjMatrix","mat4","uniform","viewMatrix","sizeParam","ivec4","ShaderHelper","getLightBufferUniformName","uniformBuffer","func","float","$l","normal","ab","sub","b","a","t","div","zDistance","dot","$return","add","mul","view","clip","w","texCoord","screen","xy","x","y","z","clipToView","dmin","$if","lessThanEqual","sphere","$for","int","lessThan","at","aabbMin","delta","$elseif","greaterThan","aabbMax","main","getDevice","$builtins","pointSize","position","tileIndex","vertexIndex","tileSize","zIndex","yIndex","xIndex","maxPoint_sS","minPoint_sS","maxPoint_vS","screenToView","xyz","minPoint_vS","tileNear","neg","pow","tileFar","eyePos","minPointNear","lineIntersectionToZPlane","minPointFar","maxPointNear","maxPointFar","min","max","n","lightIndices","setAt","equal","$break","light","lightPos","sphereIntersectsAABB","j","r","g","lightIndex","uint","sal","fragment","color","name","createBindGroup","bindGroupLayouts","dispose","lightBufferType","getBindingInfo","createStructuredBuffer","usage","createLightIndexTexture","exp","log2","Error","createTexture2D","mipmapping","createFrameBuffer","calculateLightIndex","camera","renderQueue","numLights","getVisibleLights","width","height","viewport","getViewport","vw","screenXToDevice","vh","screenYToDevice","scale","getFarPlane","getNearPlane","bias","setXYZW","pushDeviceStates","setFramebuffer","disposed","reload","bufferSubData","setValue","getInvProjectionMatrix","setBuffer","setProgram","setVertexLayout","setBindGroup","savedRS","getRenderStates","setRenderStates","draw","clearFrameBuffer","popDeviceStates","lights","unshadowedLights","offset","set","positionAndRange","directionAndCutoff","diffuseAndIntensity","extraParams"],"mappings":";;;;;AAmBO,MAAMA,cAAAA,CAAAA;IACMC,WAAoB;IACpBC,WAAoB;IACpBC,WAAoB;IACpBC,OAAmC;IAC5CC,kBAAwC;IACxCC,sBAA8C;IAC9CC,kBAAyC;IACzCC,UAAgC;IAChCC,uBAAgD;IAChDC,uBAAkD;IAClDC,YAAyC;IAChCC,UAAoB;IAC7BC,WAAqC;IAC5BC,aAAuB;IACxC,WAAc,EAAA;QACZ,IAAI,CAACb,WAAW,GAAG,EAAA;QACnB,IAAI,CAACC,WAAW,GAAG,EAAA;QACnB,IAAI,CAACC,WAAW,GAAG,EAAA;QACnB,IAAI,CAACC,OAAO,GAAG,IAAIW,aAAa,EAAMC,IAAAA,uBAAuB,CAAA,CAAA,CAAA;QAC7D,IAAI,CAACX,kBAAkB,GAAG,IAAA;QAC1B,IAAI,CAACC,sBAAsB,GAAG,IAAA;QAC9B,IAAI,CAACC,kBAAkB,GAAG,IAAA;QAC1B,IAAI,CAACI,YAAY,GAAG,IAAA;QACpB,IAAI,CAACH,UAAU,GAAG,IAAA;QAClB,IAAI,CAACC,uBAAuB,GAAG,IAAA;QAC/B,IAAI,CAACC,uBAAuB,GAAG,IAAA;QAC/B,IAAI,CAACE,UAAU,GAAG,IAAIK,OAAAA,EAAAA;AACtB,QAAA,IAAI,CAACJ,WAAW,GAAG,IAAIK,UAAW,CAAA,CAAA,CAAA;QAClC,IAAI,CAACJ,aAAa,GAAG,IAAIG,OAAAA,EAAAA;AAC3B;AACA,IAAA,IAAIE,WAAc,GAAA;QAChB,OAAO,IAAI,CAACR,YAAY;AAC1B;AACA,IAAA,IAAIS,YAAe,GAAA;QACjB,OAAO,IAAI,CAACN,aAAa;AAC3B;AACA,IAAA,IAAIO,UAAa,GAAA;QACf,OAAO,IAAI,CAACR,WAAW;AACzB;AACA,IAAA,IAAIS,iBAAoB,GAAA;QACtB,OAAO,IAAI,CAACjB,kBAAkB;AAChC;AACQkB,IAAAA,kBAAAA,CAAmBC,MAAsB,EAAEC,YAAoB,EAAEC,aAAqB,EAAE;QAC9F,IAAIC,EAAAA;QACJ,IAAIH,MAAAA,CAAOI,IAAI,KAAK,OAAS,EAAA;AAC3B,YAAA,MAAMC,QAAW,GAAA,IAAId,YAAa,CAAA,IAAI,CAACd,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,CAAA,CAAA;AAC3F,YAAA,IAAK,IAAI2B,CAAI,GAAA,CAAA,EAAGA,IAAID,QAASE,CAAAA,MAAM,EAAED,CAAK,EAAA,CAAA;AACxC,gBAAA,MAAME,KAAKF,CAAIL,GAAAA,YAAAA;AACf,gBAAA,MAAMQ,EAAKC,GAAAA,IAAAA,CAAKC,KAAK,CAACL,CAAIL,GAAAA,YAAAA,CAAAA;gBAC1BI,QAAQ,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,CAAC,IAAKE,EAAAA,GAAK,GAAE,CAAA,GAAMP,YAAe,GAAA,CAAA;gBACxDI,QAAQ,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,CAAC,IAAKG,EAAAA,GAAK,GAAE,CAAA,GAAMP,aAAgB,GAAA,CAAA;AACzDG,gBAAAA,QAAQ,CAACC,CAAAA,GAAI,CAAI,GAAA,CAAA,CAAE,GAAGA,CAAAA;AACxB;YACAH,EAAKH,GAAAA,MAAAA,CAAOY,kBAAkB,CAAC,gBAAkBP,EAAAA,QAAAA,CAAAA;SAC5C,MAAA;AACL,YAAA,MAAMA,QAAW,GAAA,IAAId,YAAa,CAAA,IAAI,CAACd,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,CAAA,CAAA;AAC3F,YAAA,IAAK,IAAI2B,CAAI,GAAA,CAAA,EAAGA,IAAID,QAASE,CAAAA,MAAM,EAAED,CAAK,EAAA,CAAA;AACxC,gBAAA,MAAME,KAAKF,CAAIL,GAAAA,YAAAA;AACf,gBAAA,MAAMQ,EAAKC,GAAAA,IAAAA,CAAKC,KAAK,CAACL,CAAIL,GAAAA,YAAAA,CAAAA;gBAC1BI,QAAQ,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,CAAC,IAAKE,EAAAA,GAAK,GAAE,CAAA,GAAMP,YAAe,GAAA,CAAA;gBACxDI,QAAQ,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,CAAC,IAAKG,EAAAA,GAAK,GAAE,CAAA,GAAMP,aAAgB,GAAA,CAAA;AAC3D;YACAC,EAAKH,GAAAA,MAAAA,CAAOY,kBAAkB,CAAC,gBAAkBP,EAAAA,QAAAA,CAAAA;AACnD;AACA,QAAA,IAAI,CAACpB,uBAAuB,GAAGe,MAAAA,CAAOD,kBAAkB,CAAC;YACvDc,aAAe,EAAA;AAAC,gBAAA;oBAAEC,MAAQX,EAAAA;AAAG;AAAE;AACjC,SAAA,CAAA;AACF;AACQY,IAAAA,iBAAAA,CAAkBf,MAAsB,EAAE;AAChD,QAAA,IAAI,CAACd,uBAAuB,GAAGc,MAAAA,CAAOgB,oBAAoB,EAAA;QAC1D,IAAI,CAAC9B,uBAAuB,CAAC+B,aAAa,GAAGC,UAAU,CAAC,KAAOC,CAAAA,CAAAA,WAAW,CAAC,KAAA,CAAA;AAC3E,QAAA,IAAI,CAACjC,uBAAuB,CAACkC,kBAAkB,EAAA,CAAGC,WAAW,CAAC,MAAA,CAAA;AAChE;AACQC,IAAAA,aAAAA,CAActB,MAAsB,EAAE;QAC5C,MAAMuB,MAAAA,GAASvB,MAAOI,CAAAA,IAAI,KAAK,OAAA;AAC/B,QAAA,IAAI,CAACrB,kBAAkB,GAAGiB,MAAAA,CAAOwB,kBAAkB,CAAC;AAClDC,YAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;AACP,gBAAA,IAAI,CAACC,OAAO,CAACC,GAAG,GAAG,CAACL,MAAAA,GAASG,EAAGG,CAAAA,IAAI,KAAKH,EAAGI,CAAAA,IAAI,EAAC,EAAGC,MAAM,CAAC,UAAA,CAAA;gBAC3D,IAAI,CAACC,QAAQ,CAACC,KAAK,GAAGV,SAASG,EAAGQ,CAAAA,IAAI,EAAKR,GAAAA,EAAAA,CAAGS,KAAK,EAAA;AACnD,gBAAA,IAAI,CAACC,aAAa,GAAGV,GAAGW,IAAI,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACvC,gBAAA,IAAI,CAACC,UAAU,GAAGb,GAAGW,IAAI,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACpC,gBAAA,IAAI,CAACE,SAAS,GAAGd,GAAGQ,IAAI,EAAA,CAAGI,OAAO,CAAC,CAAA,CAAA;AACnC,gBAAA,IAAI,CAACzC,UAAU,GAAG6B,GAAGe,KAAK,EAAA,CAAGH,OAAO,CAAC,CAAA,CAAA;AACrC,gBAAA,IAAI,CAACI,YAAaC,CAAAA,yBAAyB,EAAG,CAAA,GAC5CjB,GAAGQ,IAAI,CAAC,CAAC1C,uBAAuB,CAAA,IAAK,CAAE,CAAA,EAAA,CAAGoD,aAAa,CAAC,CAAA,CAAA;gBAC1DlB,EAAGmB,CAAAA,IAAI,CAAC,0BAA4B,EAAA;AAACnB,oBAAAA,EAAAA,CAAGG,IAAI,CAAC,GAAA,CAAA;AAAMH,oBAAAA,EAAAA,CAAGG,IAAI,CAAC,GAAA,CAAA;AAAMH,oBAAAA,EAAAA,CAAGoB,KAAK,CAAC,WAAA;iBAAa,EAAE,WAAA;oBACvF,IAAI,CAACC,EAAE,CAACC,MAAM,GAAGtB,EAAGG,CAAAA,IAAI,CAAC,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA;AAC/B,oBAAA,IAAI,CAACkB,EAAE,CAACE,EAAE,GAAGvB,EAAGwB,CAAAA,GAAG,CAAC,IAAI,CAACC,CAAC,EAAE,IAAI,CAACC,CAAC,CAAA;AAClC,oBAAA,IAAI,CAACL,EAAE,CAACM,CAAC,GAAG3B,EAAG4B,CAAAA,GAAG,CAChB5B,EAAAA,CAAGwB,GAAG,CAAC,IAAI,CAACK,SAAS,EAAE7B,EAAG8B,CAAAA,GAAG,CAAC,IAAI,CAACR,MAAM,EAAE,IAAI,CAACI,CAAC,CACjD1B,CAAAA,EAAAA,EAAAA,CAAG8B,GAAG,CAAC,IAAI,CAACR,MAAM,EAAE,IAAI,CAACC,EAAE,CAAA,CAAA;AAE7B,oBAAA,IAAI,CAACQ,OAAO,CAAC/B,GAAGgC,GAAG,CAAC,IAAI,CAACN,CAAC,EAAE1B,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACN,CAAC,EAAE,IAAI,CAACJ,EAAE,CAAA,CAAA,CAAA;AACpD,iBAAA,CAAA;gBACAvB,EAAGmB,CAAAA,IAAI,CAAC,YAAc,EAAA;AAACnB,oBAAAA,EAAAA,CAAGQ,IAAI,CAAC,MAAA;iBAAQ,EAAE,WAAA;AACvC,oBAAA,IAAI,CAACa,EAAE,CAACa,IAAI,GAAGlC,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACvB,aAAa,EAAE,IAAI,CAACyB,IAAI,CAAA;AACnD,oBAAA,IAAI,CAACJ,OAAO,CAAC/B,EAAAA,CAAG4B,GAAG,CAAC,IAAI,CAACM,IAAI,EAAE,IAAI,CAACA,IAAI,CAACE,CAAC,CAAA,CAAA;AAC5C,iBAAA,CAAA;gBACApC,EAAGmB,CAAAA,IAAI,CAAC,cAAgB,EAAA;AAACnB,oBAAAA,EAAAA,CAAGQ,IAAI,CAAC,QAAA;iBAAU,EAAE,WAAA;AAC3C,oBAAA,IAAI,CAACa,EAAE,CAACgB,QAAQ,GAAGrC,EAAAA,CAAG4B,GAAG,CAAC,IAAI,CAACU,MAAM,CAACC,EAAE,EAAE,IAAI,CAACzB,SAAS,CAACyB,EAAE,CAAA;oBAC3D,IAAI,CAAClB,EAAE,CAACc,IAAI,GAAGnC,EAAGQ,CAAAA,IAAI,CACpBR,EAAAA,CAAGwB,GAAG,CAACxB,GAAGiC,GAAG,CAACjC,GAAGI,IAAI,CAAC,IAAI,CAACiC,QAAQ,CAACG,CAAC,EAAExC,EAAAA,CAAGwB,GAAG,CAAC,CAAA,EAAG,IAAI,CAACa,QAAQ,CAACI,CAAC,CAAA,CAAA,EAAI,CAAIzC,CAAAA,EAAAA,EAAAA,CAAGI,IAAI,CAAC,KAChF,IAAI,CAACkC,MAAM,CAACI,CAAC,EACb,IAAI,CAACJ,MAAM,CAACF,CAAC,CAAA;oBAEf,IAAI,CAACL,OAAO,CAAC,IAAI,CAACY,UAAU,CAAC,IAAI,CAACR,IAAI,CAAA,CAAA;AACxC,iBAAA,CAAA;gBACAnC,EAAGmB,CAAAA,IAAI,CACL,sBACA,EAAA;AAACnB,oBAAAA,EAAAA,CAAGQ,IAAI,CAAC,QAAA,CAAA;AAAWR,oBAAAA,EAAAA,CAAGG,IAAI,CAAC,SAAA,CAAA;AAAYH,oBAAAA,EAAAA,CAAGG,IAAI,CAAC,SAAA;iBAAW,EAC3D,WAAA;AACE,oBAAA,IAAI,CAACkB,EAAE,CAACuB,IAAI,GAAG5C,EAAAA,CAAGoB,KAAK,CAAC,CAAA,CAAA;AACxB,oBAAA,IAAI,CAACyB,GAAG,CAAC7C,EAAAA,CAAG8C,aAAa,CAAC,IAAI,CAACC,MAAM,CAACX,CAAC,EAAE,CAAI,CAAA,EAAA,WAAA;wBAC3C,IAAI,CAACL,OAAO,CAAC,IAAA,CAAA;AACf,qBAAA,CAAA;oBACA,IAAI,CAACiB,IAAI,CAAChD,EAAAA,CAAGiD,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;wBAC3B,IAAI,CAACJ,GAAG,CAAC7C,EAAGkD,CAAAA,QAAQ,CAAC,IAAI,CAACH,MAAM,CAACI,EAAE,CAAC,IAAI,CAACvE,CAAC,CAAG,EAAA,IAAI,CAACwE,OAAO,CAACD,EAAE,CAAC,IAAI,CAACvE,CAAC,CAAI,CAAA,EAAA,WAAA;4BACrE,IAAI,CAACyC,EAAE,CAACgC,KAAK,GAAGrD,EAAGwB,CAAAA,GAAG,CAAC,IAAI,CAACuB,MAAM,CAACI,EAAE,CAAC,IAAI,CAACvE,CAAC,CAAA,EAAG,IAAI,CAACwE,OAAO,CAACD,EAAE,CAAC,IAAI,CAACvE,CAAC,CAAA,CAAA;AACrE,4BAAA,IAAI,CAACgE,IAAI,GAAG5C,GAAGgC,GAAG,CAAC,IAAI,CAACY,IAAI,EAAE5C,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACoB,KAAK,EAAE,IAAI,CAACA,KAAK,CAAA,CAAA;yBAC1DC,CAAAA,CAAAA,OAAO,CAACtD,EAAAA,CAAGuD,WAAW,CAAC,IAAI,CAACR,MAAM,CAACI,EAAE,CAAC,IAAI,CAACvE,CAAC,CAAA,EAAG,IAAI,CAAC4E,OAAO,CAACL,EAAE,CAAC,IAAI,CAACvE,CAAC,CAAI,CAAA,EAAA,WAAA;4BAC1E,IAAI,CAACyC,EAAE,CAACgC,KAAK,GAAGrD,EAAGwB,CAAAA,GAAG,CAAC,IAAI,CAACuB,MAAM,CAACI,EAAE,CAAC,IAAI,CAACvE,CAAC,CAAA,EAAG,IAAI,CAAC4E,OAAO,CAACL,EAAE,CAAC,IAAI,CAACvE,CAAC,CAAA,CAAA;AACrE,4BAAA,IAAI,CAACgE,IAAI,GAAG5C,GAAGgC,GAAG,CAAC,IAAI,CAACY,IAAI,EAAE5C,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACoB,KAAK,EAAE,IAAI,CAACA,KAAK,CAAA,CAAA;AAC7D,yBAAA,CAAA;AACF,qBAAA,CAAA;oBACA,IAAI,CAACR,GAAG,CAAC7C,EAAG8C,CAAAA,aAAa,CAAC,IAAI,CAACF,IAAI,EAAE5C,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACc,MAAM,CAACX,CAAC,EAAE,IAAI,CAACW,MAAM,CAACX,CAAC,CAAI,CAAA,EAAA,WAAA;wBAC1E,IAAI,CAACL,OAAO,CAAC,IAAA,CAAA;AACf,qBAAA,CAAA;oBACA,IAAI,CAACA,OAAO,CAAC,KAAA,CAAA;AACf,iBAAA,CAAA;AAEF/B,gBAAAA,EAAAA,CAAGyD,IAAI,CAAC,WAAA;AACN,oBAAA,IAAIzD,EAAG0D,CAAAA,SAAS,EAAGhF,CAAAA,IAAI,KAAK,QAAU,EAAA;AACpC,wBAAA,IAAI,CAACiF,SAAS,CAACC,SAAS,GAAG,CAAA;AAC7B;AACA,oBAAA,IAAI,CAACD,SAAS,CAACE,QAAQ,GAAG7D,GAAGQ,IAAI,CAAC,IAAI,CAACP,OAAO,CAACC,GAAG,CAACqC,EAAE,EAAE,CAAG,EAAA,CAAA,CAAA;AAC1D,oBAAA,IAAIvC,EAAG0D,CAAAA,SAAS,EAAGhF,CAAAA,IAAI,KAAK,QAAU,EAAA;wBACpC,IAAI,CAACiF,SAAS,CAACE,QAAQ,GAAG7D,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAAC0B,SAAS,CAACE,QAAQ,EAAE7D,EAAGQ,CAAAA,IAAI,CAAC,CAAG,EAAA,IAAI,CAAG,EAAA,CAAA,CAAA,CAAA;AAC9E;oBACA,IAAI,CAACa,EAAE,CAACyC,SAAS,GAAGjE,SAASG,EAAGiD,CAAAA,GAAG,CAAC,IAAI,CAAChD,OAAO,CAACC,GAAG,CAACwC,CAAC,CAAA,GAAI1C,EAAGiD,CAAAA,GAAG,CAAC,IAAI,CAACU,SAAS,CAACI,WAAW,CAAA;oBAC3F,IAAI,CAAC1C,EAAE,CAAC2C,QAAQ,GAAGhE,EAAG4B,CAAAA,GAAG,CAAC,IAAI,CAACd,SAAS,CAACyB,EAAE,EAAEvC,EAAGI,CAAAA,IAAI,CAAC,IAAI,CAACjC,UAAU,CAACoE,EAAE,CAAA,CAAA;oBACvE,IAAI,CAAClB,EAAE,CAAC4C,MAAM,GAAGjE,GAAG4B,GAAG,CAAC,IAAI,CAACkC,SAAS,EAAE9D,GAAGiC,GAAG,CAAC,IAAI,CAAC9D,UAAU,CAACqE,CAAC,EAAE,IAAI,CAACrE,UAAU,CAACsE,CAAC,CAAA,CAAA;AACnF,oBAAA,IAAI,CAACpB,EAAE,CAAC6C,MAAM,GAAGlE,GAAG4B,GAAG,CACrB5B,EAAGwB,CAAAA,GAAG,CAAC,IAAI,CAACsC,SAAS,EAAE9D,EAAAA,CAAGiC,GAAG,CAAC,IAAI,CAACgC,MAAM,EAAE,IAAI,CAAC9F,UAAU,CAACqE,CAAC,EAAE,IAAI,CAACrE,UAAU,CAACsE,CAAC,CAAA,CAAA,EAC/E,IAAI,CAACtE,UAAU,CAACqE,CAAC,CAAA;oBAEnB,IAAI,CAACnB,EAAE,CAAC8C,MAAM,GAAGnE,EAAGwB,CAAAA,GAAG,CACrB,IAAI,CAACsC,SAAS,EACd9D,EAAAA,CAAGgC,GAAG,CACJhC,EAAAA,CAAGiC,GAAG,CAAC,IAAI,CAACgC,MAAM,EAAE,IAAI,CAAC9F,UAAU,CAACqE,CAAC,EAAE,IAAI,CAACrE,UAAU,CAACsE,CAAC,CAAA,EACxDzC,GAAGiC,GAAG,CAAC,IAAI,CAACiC,MAAM,EAAE,IAAI,CAAC/F,UAAU,CAACqE,CAAC,CAAA,CAAA,CAAA;AAGzC,oBAAA,IAAI,CAACnB,EAAE,CAAC+C,WAAW,GAAGpE,EAAAA,CAAGQ,IAAI,CAC3BR,EAAAA,CAAGiC,GAAG,CACJjC,GAAGI,IAAI,CAACJ,GAAGoB,KAAK,CAACpB,GAAGgC,GAAG,CAAC,IAAI,CAACmC,MAAM,EAAE,CAAA,CAAA,CAAA,EAAKnE,GAAGoB,KAAK,CAACpB,GAAGgC,GAAG,CAAC,IAAI,CAACkC,MAAM,EAAE,CAAA,CAAA,CAAA,CAAA,EACvE,IAAI,CAACF,QAAQ,GAEf,GACA,EAAA,GAAA,CAAA;AAEF,oBAAA,IAAI,CAAC3C,EAAE,CAACgD,WAAW,GAAGrE,EAAGQ,CAAAA,IAAI,CAC3BR,EAAAA,CAAGiC,GAAG,CAACjC,EAAGI,CAAAA,IAAI,CAACJ,EAAGoB,CAAAA,KAAK,CAAC,IAAI,CAAC+C,MAAM,CAAGnE,EAAAA,EAAAA,CAAGoB,KAAK,CAAC,IAAI,CAAC8C,MAAM,CAAI,CAAA,EAAA,IAAI,CAACF,QAAQ,GAC3E,GACA,EAAA,GAAA,CAAA;AAEF,oBAAA,IAAI,CAAC3C,EAAE,CAACiD,WAAW,GAAG,IAAI,CAACC,YAAY,CAAC,IAAI,CAACH,WAAW,EAAEI,GAAG;AAC7D,oBAAA,IAAI,CAACnD,EAAE,CAACoD,WAAW,GAAG,IAAI,CAACF,YAAY,CAAC,IAAI,CAACF,WAAW,EAAEG,GAAG;oBAC7D,IAAI,CAACnD,EAAE,CAACqD,QAAQ,GAAG1E,GAAGiC,GAAG,CACvBjC,EAAG2E,CAAAA,GAAG,CAAC,IAAI,CAAC7D,SAAS,CAAC4B,CAAC,CAAA,EACvB1C,EAAG4E,CAAAA,GAAG,CACJ5E,EAAG4B,CAAAA,GAAG,CAAC,IAAI,CAACd,SAAS,CAACsB,CAAC,EAAE,IAAI,CAACtB,SAAS,CAAC4B,CAAC,CACzC1C,EAAAA,EAAAA,CAAG4B,GAAG,CAAC5B,EAAGoB,CAAAA,KAAK,CAAC,IAAI,CAAC6C,MAAM,CAAA,EAAGjE,EAAGoB,CAAAA,KAAK,CAAC,IAAI,CAACjD,UAAU,CAACuE,CAAC,CAAA,CAAA,CAAA,CAAA;oBAG5D,IAAI,CAACrB,EAAE,CAACwD,OAAO,GAAG7E,EAAGiC,CAAAA,GAAG,CACtBjC,EAAAA,CAAG2E,GAAG,CAAC,IAAI,CAAC7D,SAAS,CAAC4B,CAAC,CACvB1C,EAAAA,EAAAA,CAAG4E,GAAG,CACJ5E,EAAG4B,CAAAA,GAAG,CAAC,IAAI,CAACd,SAAS,CAACsB,CAAC,EAAE,IAAI,CAACtB,SAAS,CAAC4B,CAAC,CAAA,EACzC1C,EAAG4B,CAAAA,GAAG,CAAC5B,EAAAA,CAAGgC,GAAG,CAAChC,EAAGoB,CAAAA,KAAK,CAAC,IAAI,CAAC6C,MAAM,CAAA,EAAG,CAAIjE,CAAAA,EAAAA,EAAAA,CAAGoB,KAAK,CAAC,IAAI,CAACjD,UAAU,CAACuE,CAAC,CAAA,CAAA,CAAA,CAAA;AAGvE,oBAAA,IAAI,CAACrB,EAAE,CAACyD,MAAM,GAAG9E,EAAAA,CAAGG,IAAI,CAAC,CAAA,CAAA;AACzB,oBAAA,IAAI,CAACkB,EAAE,CAAC0D,YAAY,GAAG,IAAI,CAACC,wBAAwB,CAAC,IAAI,CAACF,MAAM,EAAE,IAAI,CAACL,WAAW,EAAE,IAAI,CAACC,QAAQ,CAAA;AACjG,oBAAA,IAAI,CAACrD,EAAE,CAAC4D,WAAW,GAAG,IAAI,CAACD,wBAAwB,CAAC,IAAI,CAACF,MAAM,EAAE,IAAI,CAACL,WAAW,EAAE,IAAI,CAACI,OAAO,CAAA;AAC/F,oBAAA,IAAI,CAACxD,EAAE,CAAC6D,YAAY,GAAG,IAAI,CAACF,wBAAwB,CAAC,IAAI,CAACF,MAAM,EAAE,IAAI,CAACR,WAAW,EAAE,IAAI,CAACI,QAAQ,CAAA;AACjG,oBAAA,IAAI,CAACrD,EAAE,CAAC8D,WAAW,GAAG,IAAI,CAACH,wBAAwB,CAAC,IAAI,CAACF,MAAM,EAAE,IAAI,CAACR,WAAW,EAAE,IAAI,CAACO,OAAO,CAAA;AAC/F,oBAAA,IAAI,CAACxD,EAAE,CAAC+B,OAAO,GAAGpD,EAAAA,CAAGoF,GAAG,CACtBpF,EAAGoF,CAAAA,GAAG,CAAC,IAAI,CAACL,YAAY,EAAE,IAAI,CAACE,WAAW,CAC1CjF,EAAAA,EAAAA,CAAGoF,GAAG,CAAC,IAAI,CAACF,YAAY,EAAE,IAAI,CAACC,WAAW,CAAA,CAAA;AAE5C,oBAAA,IAAI,CAAC9D,EAAE,CAACmC,OAAO,GAAGxD,EAAAA,CAAGqF,GAAG,CACtBrF,EAAGqF,CAAAA,GAAG,CAAC,IAAI,CAACN,YAAY,EAAE,IAAI,CAACE,WAAW,CAC1CjF,EAAAA,EAAAA,CAAGqF,GAAG,CAAC,IAAI,CAACH,YAAY,EAAE,IAAI,CAACC,WAAW,CAAA,CAAA;AAE5C,oBAAA,IAAI,CAAC9D,EAAE,CAACiE,CAAC,GAAGtF,EAAAA,CAAGiD,GAAG,CAAC,CAAA,CAAA;AACnB,oBAAA,IAAIpD,MAAQ,EAAA;wBACV,IAAI,CAACwB,EAAE,CAACkE,YAAY,GAAGvF,EAAGoB,CAAAA,KAAK,CAAC,CAAE,CAAA,EAAA;wBAClC,IAAI,CAAC4B,IAAI,CAAChD,EAAAA,CAAGiD,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;4BAC3B,IAAI,CAACsC,YAAY,CAACC,KAAK,CAAC,IAAI,CAAC5G,CAAC,EAAE,CAAA,CAAA;AAClC,yBAAA,CAAA;wBACA,IAAI,CAACoE,IAAI,CAAChD,EAAAA,CAAGiD,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,GAAK,EAAA,WAAA;AAC7B,4BAAA,IAAI,CAACJ,GAAG,CAAC7C,EAAAA,CAAGyF,KAAK,CAAC,IAAI,CAAC7G,CAAC,EAAE,IAAI,CAACT,UAAU,CAACiE,CAAC,CAAG,EAAA,WAAA;AAC5C,gCAAA,IAAI,CAACsD,MAAM,EAAA;AACb,6BAAA,CAAA;AACA,4BAAA,IAAI,CAACrE,EAAE,CAACsE,KAAK,GAAG,IAAI,CAAC3E,YAAaC,CAAAA,yBAAyB,GAAG,CAACkC,EAAE,CAACnD,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACrD,CAAC,EAAE,CAAA,CAAA,CAAA;4BACjF,IAAI,CAACyC,EAAE,CAACuE,QAAQ,GAAG5F,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACpB,UAAU,EAAEb,EAAAA,CAAGQ,IAAI,CAAC,IAAI,CAACmF,KAAK,CAACnB,GAAG,EAAE,CAAA,CAAA,CAAA;4BACnE,IAAI,CAACnD,EAAE,CAACuE,QAAQ,CAACxD,CAAC,GAAG,IAAI,CAACuD,KAAK,CAACvD,CAAC;AACjC,4BAAA,IAAI,CAACS,GAAG,CAAC,IAAI,CAACgD,oBAAoB,CAAC,IAAI,CAACD,QAAQ,EAAE,IAAI,CAACxC,OAAO,EAAE,IAAI,CAACI,OAAO,CAAG,EAAA,WAAA;gCAC7E,IAAI,CAACR,IAAI,CAAChD,EAAAA,CAAGiD,GAAG,CAAC,GAAA,CAAA,EAAM,GAAG,CAAG,EAAA,WAAA;AAC3B,oCAAA,IAAI,CAACJ,GAAG,CAAC7C,EAAAA,CAAGyF,KAAK,CAAC,IAAI,CAACK,CAAC,EAAE,IAAI,CAACR,CAAC,CAAG,EAAA,WAAA;AACjC,wCAAA,IAAI,CAACC,YAAY,CAACC,KAAK,CAAC,IAAI,CAACM,CAAC,EAAE9F,EAAGoB,CAAAA,KAAK,CAAC,IAAI,CAACxC,CAAC,CAAA,CAAA;wCAC/C,IAAI,CAAC0G,CAAC,GAAGtF,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACsD,CAAC,EAAE,CAAA,CAAA;AACxB,wCAAA,IAAI,CAACI,MAAM,EAAA;AACb,qCAAA,CAAA;AACF,iCAAA,CAAA;gCACA,IAAI,CAAC7C,GAAG,CAAC7C,EAAGyF,CAAAA,KAAK,CAAC,IAAI,CAACH,CAAC,EAAE,CAAI,CAAA,EAAA,WAAA;AAC5B,oCAAA,IAAI,CAACI,MAAM,EAAA;AACb,iCAAA,CAAA;AACF,6BAAA,CAAA;AACF,yBAAA,CAAA;wBACA,IAAI,CAACpF,QAAQ,CAACC,KAAK,CAACwF,CAAC,GAAG/F,EAAAA,CAAGgC,GAAG,CAAChC,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACsD,YAAY,CAAC,CAAE,CAAA,EAAE,MAAM,IAAI,CAACA,YAAY,CAAC,CAAE,CAAA,CAAA;wBACtF,IAAI,CAACjF,QAAQ,CAACC,KAAK,CAACyF,CAAC,GAAGhG,EAAAA,CAAGgC,GAAG,CAAChC,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACsD,YAAY,CAAC,CAAE,CAAA,EAAE,MAAM,IAAI,CAACA,YAAY,CAAC,CAAE,CAAA,CAAA;wBACtF,IAAI,CAACjF,QAAQ,CAACC,KAAK,CAACkB,CAAC,GAAGzB,EAAAA,CAAGgC,GAAG,CAAChC,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACsD,YAAY,CAAC,CAAE,CAAA,EAAE,MAAM,IAAI,CAACA,YAAY,CAAC,CAAE,CAAA,CAAA;wBACtF,IAAI,CAACjF,QAAQ,CAACC,KAAK,CAACmB,CAAC,GAAG1B,EAAAA,CAAGgC,GAAG,CAAChC,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACsD,YAAY,CAAC,CAAE,CAAA,EAAE,MAAM,IAAI,CAACA,YAAY,CAAC,CAAE,CAAA,CAAA;qBACjF,MAAA;AACL,wBAAA,IAAI,CAAClE,EAAE,CAAC4E,UAAU,GAAG;AACnBjG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA,CAAA;AACRlG,4BAAAA,EAAAA,CAAGkG,IAAI,CAAC,CAAA;AACT,yBAAA;AACD,wBAAA,IAAI,CAAClD,IAAI,CAAChD,EAAGkG,CAAAA,IAAI,CAAC,GAAM,CAAA,EAAA,CAAA,EAAGlG,EAAGkG,CAAAA,IAAI,CAAC,IAAI,CAAC/H,UAAU,CAACiE,CAAC,CAAG,EAAA,WAAA;AACrD,4BAAA,IAAI,CAACf,EAAE,CAACsE,KAAK,GAAG,IAAI,CAAC3E,YAAaC,CAAAA,yBAAyB,GAAG,CAACkC,EAAE,CAACnD,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACrD,CAAC,EAAE,CAAA,CAAA,CAAA;4BACjF,IAAI,CAACyC,EAAE,CAACuE,QAAQ,GAAG5F,EAAGiC,CAAAA,GAAG,CAAC,IAAI,CAACpB,UAAU,EAAEb,EAAAA,CAAGQ,IAAI,CAAC,IAAI,CAACmF,KAAK,CAACnB,GAAG,EAAE,CAAA,CAAA,CAAA;4BACnE,IAAI,CAACnD,EAAE,CAACuE,QAAQ,CAACxD,CAAC,GAAG,IAAI,CAACuD,KAAK,CAACvD,CAAC;AACjC,4BAAA,IAAI,CAACS,GAAG,CAAC,IAAI,CAACgD,oBAAoB,CAAC,IAAI,CAACD,QAAQ,EAAE,IAAI,CAACxC,OAAO,EAAE,IAAI,CAACI,OAAO,CAAG,EAAA,WAAA;gCAC7E,IAAI,CAACyC,UAAU,CAACT,KAAK,CAAC,IAAI,CAACF,CAAC,EAAE,IAAI,CAAC1G,CAAC,CAAA;gCACpC,IAAI,CAAC0G,CAAC,GAAGtF,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACsD,CAAC,EAAE,CAAA,CAAA;gCACxB,IAAI,CAACzC,GAAG,CAAC7C,EAAGyF,CAAAA,KAAK,CAAC,IAAI,CAACH,CAAC,EAAE,EAAK,CAAA,EAAA,WAAA;AAC7B,oCAAA,IAAI,CAACI,MAAM,EAAA;AACb,iCAAA,CAAA;AACF,6BAAA,CAAA;AACF,yBAAA,CAAA;AACA,wBAAA,IAAI,CAACrE,EAAE,CAAC0E,CAAC,GAAG/F,EAAAA,CAAGgC,GAAG,CAChBhC,EAAAA,CAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,EAAA,CAAA,EAC3BjG,GAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,CAAA,CAAE,EAAE,EAC3BjG,CAAAA,EAAAA,EAAAA,CAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,CAAA,CAAA,EAC3B,IAAI,CAACA,UAAU,CAAC,CAAE,CAAA,CAAA;AAEpB,wBAAA,IAAI,CAAC5E,EAAE,CAAC2E,CAAC,GAAGhG,EAAAA,CAAGgC,GAAG,CAChBhC,EAAAA,CAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,EAAA,CAAA,EAC3BjG,GAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,CAAA,CAAE,EAAE,EAC3BjG,CAAAA,EAAAA,EAAAA,CAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,CAAA,CAAA,EAC3B,IAAI,CAACA,UAAU,CAAC,CAAE,CAAA,CAAA;AAEpB,wBAAA,IAAI,CAAC5E,EAAE,CAACI,CAAC,GAAGzB,EAAAA,CAAGgC,GAAG,CAChBhC,EAAAA,CAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAE,EAAE,EAAA,CAAA,EAC3BjG,GAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,CAAA,CAAE,EAAE,EAC3BjG,CAAAA,EAAAA,EAAAA,CAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,GAAG,EAAE,CAAA,CAAA,EAC5B,IAAI,CAACA,UAAU,CAAC,EAAG,CAAA,CAAA;AAErB,wBAAA,IAAI,CAAC5E,EAAE,CAACK,CAAC,GAAG1B,EAAAA,CAAGgC,GAAG,CAChBhC,EAAAA,CAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,GAAG,EAAE,EAAA,CAAA,EAC5BjG,GAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,EAAA,CAAG,EAAE,EAC5BjG,CAAAA,EAAAA,EAAAA,CAAGmG,GAAG,CAAC,IAAI,CAACF,UAAU,CAAC,GAAG,EAAE,CAAA,CAAA,EAC5B,IAAI,CAACA,UAAU,CAAC,EAAG,CAAA,CAAA;wBAErB,IAAI,CAAC3F,QAAQ,CAACC,KAAK,GAAGP,EAAGS,CAAAA,KAAK,CAAC,IAAI,CAACsF,CAAC,EAAE,IAAI,CAACC,CAAC,EAAE,IAAI,CAACvE,CAAC,EAAE,IAAI,CAACC,CAAC,CAAA;AAC/D;AACF,iBAAA,CAAA;AACF,aAAA;AACA0E,YAAAA,QAAAA,CAAAA,CAASpG,EAAE,EAAA;gBACT,IAAI,CAACM,QAAQ,CAAC+F,KAAK,GAAGxG,SAASG,EAAGQ,CAAAA,IAAI,EAAKR,GAAAA,EAAAA,CAAGS,KAAK,EAAA;AACnDT,gBAAAA,EAAAA,CAAGyD,IAAI,CAAC,WAAA;oBACN,IAAI,CAACnD,QAAQ,CAAC+F,KAAK,GAAG,IAAI,CAACpG,OAAO,CAACM,KAAK;AAC1C,iBAAA,CAAA;AACF;AACF,SAAA,CAAA;AACA,QAAA,IAAI,CAAClD,kBAAkB,CAACiJ,IAAI,GAAG,uBAAA;AAC/B,QAAA,IAAI,CAAChJ,UAAU,GAAGgB,MAAAA,CAAOiI,eAAe,CAAC,IAAI,CAAClJ,kBAAkB,CAACmJ,gBAAgB,CAAC,CAAE,CAAA,CAAA;QACpF,IAAI,CAAC/I,YAAY,EAAEgJ,OAAAA,EAAAA;QACnB,MAAMC,eAAAA,GAAkB,IAAI,CAACrJ,kBAAkB,CAACsJ,cAAc,CAC5D3F,YAAAA,CAAaC,yBAAyB,EAAA,CAAA,CACrCvC,IAAI;AACP,QAAA,IAAI,CAACjB,YAAY,GAAGa,MAAOsI,CAAAA,sBAAsB,CAACF,eAAqC,EAAA;YACrFG,KAAO,EAAA;AACT,SAAA,CAAA;AACF;AACQC,IAAAA,uBAAAA,CAAwBxI,MAAsB,EAAE;AACtD,QAAA,MAAMyI,GAAM/H,GAAAA,IAAAA,CAAKgI,IAAI,CAAC,IAAI,CAACjK,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,CAAA;QAC5E,MAAMyE,CAAAA,GAAI,GAACqF,GAAM,CAAO,KAAA,CAAA;AACxB,QAAA,MAAMtF,IAAIsF,GAAMrF,GAAAA,CAAAA;QAChB,MAAMnD,YAAAA,GAAe,KAAMmD,CAAI,GAAA,CAAA;QAC/B,MAAMlD,aAAAA,GAAgB,KAAMiD,CAAI,GAAA,CAAA;AAChC,QAAA,IAAIlD,YAAeC,GAAAA,aAAAA,KAAkB,IAAI,CAACzB,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,EAAE;AAC3F,YAAA,MAAM,IAAIgK,KAAM,CAAA,gBAAA,CAAA;AAClB;AACA,QAAA,IAAI,CAAC9J,kBAAkB,GAAGmB,MAAAA,CAAO4I,eAAe,CAC9C5I,MAAOI,CAAAA,IAAI,KAAK,OAAA,GAAU,SAAY,GAAA,UAAA,EACtCH,cACAC,aACA,EAAA;YAAE2I,UAAY,EAAA;AAAM,SAAA,CAAA;AAEtB,QAAA,IAAI,CAAChK,kBAAkB,CAACmJ,IAAI,GAAG,mBAAA;QAC/B,IAAI,CAAClJ,sBAAsB,EAAEqJ,OAAAA,EAAAA;AAC7B,QAAA,IAAI,CAACrJ,sBAAsB,GAAGkB,MAAAA,CAAO8I,iBAAiB,CAAC;AAAC,YAAA,IAAI,CAACjK;SAAmB,EAAE,IAAA,CAAA;AACpF;IACAkK,mBAAoBC,CAAAA,MAAc,EAAEC,WAAwB,EAAE;QAC5D,MAAMC,SAAAA,GAAY,IAAI,CAACC,gBAAgB,CAACF,WAAa,EAAA,IAAI,CAACrK,OAAO,CAAA;AACjE,QAAA,MAAMoB,MAASoF,GAAAA,SAAAA,EAAAA;AACf,QAAA,IAAI,CAAC,IAAI,CAACvG,kBAAkB,EAAE;YAC5B,IAAI,CAAC2J,uBAAuB,CAACxI,MAAAA,CAAAA;AAC/B;AACA,QAAA,IAAI,CAAC,IAAI,CAACjB,kBAAkB,EAAE;YAC5B,IAAI,CAACuC,aAAa,CAACtB,MAAAA,CAAAA;AACrB;AACA,QAAA,IAAI,CAAC,IAAI,CAACf,uBAAuB,EAAE;AACjC,YAAA,IAAI,CAACc,kBAAkB,CAACC,MAAAA,EAAQ,IAAI,CAACnB,kBAAkB,CAAEuK,KAAK,EAAE,IAAI,CAACvK,kBAAkB,CAAEwK,MAAM,CAAA;AACjG;AACA,QAAA,IAAI,CAAC,IAAI,CAACnK,uBAAuB,EAAE;YACjC,IAAI,CAAC6B,iBAAiB,CAACf,MAAAA,CAAAA;AACzB;QACA,MAAMsJ,QAAAA,GAAWtJ,OAAOuJ,WAAW,EAAA;AACnC,QAAA,MAAMC,EAAKxJ,GAAAA,MAAAA,CAAOyJ,eAAe,CAACH,SAASF,KAAK,CAAA;AAChD,QAAA,MAAMM,EAAK1J,GAAAA,MAAAA,CAAO2J,eAAe,CAACL,SAASD,MAAM,CAAA;AACjD,QAAA,MAAMO,KAAQ,GAAA,IAAI,CAACjL,WAAW,GAAG+B,IAAAA,CAAKgI,IAAI,CAACM,MAAOa,CAAAA,WAAW,EAAKb,GAAAA,MAAAA,CAAOc,YAAY,EAAA,CAAA;QACrF,MAAMC,IAAAA,GAAO,EACV,IAAI,CAACpL,WAAW,GAAG+B,IAAAA,CAAKgI,IAAI,CAACM,OAAOc,YAAY,EAAA,CAAA,GACjDpJ,KAAKgI,IAAI,CAACM,OAAOa,WAAW,EAAA,GAAKb,MAAOc,CAAAA,YAAY,EAAE,CAAA,CAAA;AAExD,QAAA,IAAI,CAACxK,aAAa,CAAC0K,OAAO,CAACR,EAAAA,EAAIE,IAAIE,KAAOG,EAAAA,IAAAA,CAAAA;QAC1C,IAAI,CAAC3K,UAAU,CAAC4K,OAAO,CAACR,EAAIE,EAAAA,EAAAA,EAAIV,MAAOc,CAAAA,YAAY,EAAId,EAAAA,MAAAA,CAAOa,WAAW,EAAA,CAAA;AACzE,QAAA,IAAI,CAACxK,WAAW,CAAC,EAAE,GAAG,IAAI,CAACZ,WAAW;AACtC,QAAA,IAAI,CAACY,WAAW,CAAC,EAAE,GAAG,IAAI,CAACX,WAAW;AACtC,QAAA,IAAI,CAACW,WAAW,CAAC,EAAE,GAAG,IAAI,CAACV,WAAW;;;;AAItC,QAAA,IAAI,CAACU,WAAW,CAAC,CAAA,CAAE,GAAG6J,SAAY,GAAA,CAAA;AAClClJ,QAAAA,MAAAA,CAAOiK,gBAAgB,EAAA;AACvBjK,QAAAA,MAAAA,CAAOkK,cAAc,CAAC,IAAI,CAACpL,sBAAsB,CAAA;AACjD,QAAA,IAAIoK,YAAY,CAAG,EAAA;AACjB,YAAA,IAAI,IAAI,CAAC/J,YAAY,CAAEgL,QAAQ,EAAE;gBAC/B,IAAI,CAAChL,YAAY,CAAEiL,MAAM,EAAA;AAC3B;YACA,IAAI,CAACjL,YAAY,CAAEkL,aAAa,CAAC,CAAG,EAAA,IAAI,CAACzL,OAAO,CAAA;AAChD,YAAA,IAAI,CAACI,UAAU,CAAEsL,QAAQ,CAAC,eAAA,EAAiBtB,OAAOuB,sBAAsB,EAAA,CAAA;AACxE,YAAA,IAAI,CAACvL,UAAU,CAAEsL,QAAQ,CAAC,YAAA,EAActB,OAAOzG,UAAU,CAAA;YACzD,IAAI,CAACvD,UAAU,CAAEsL,QAAQ,CAAC,WAAa,EAAA,IAAI,CAAClL,UAAU,CAAA;YACtD,IAAI,CAACJ,UAAU,CAAEsL,QAAQ,CAAC,YAAc,EAAA,IAAI,CAACjL,WAAW,CAAA;YACxD,IAAI,CAACL,UAAU,CAAEwL,SAAS,CAAC9H,aAAaC,yBAAyB,EAAA,EAAI,IAAI,CAACxD,YAAY,CAAA;AACtFa,YAAAA,MAAAA,CAAOyK,UAAU,CAAC,IAAI,CAAC1L,kBAAkB,CAAA;AACzCiB,YAAAA,MAAAA,CAAO0K,eAAe,CAAC,IAAI,CAACzL,uBAAuB,CAAA;AACnDe,YAAAA,MAAAA,CAAO2K,YAAY,CAAC,CAAG,EAAA,IAAI,CAAC3L,UAAU,CAAA;YACtC,MAAM4L,OAAAA,GAAU5K,OAAO6K,eAAe,EAAA;AACtC7K,YAAAA,MAAAA,CAAO8K,eAAe,CAAC,IAAI,CAAC5L,uBAAuB,CAAA;AACnDc,YAAAA,MAAAA,CAAO+K,IAAI,CAAC,YAAc,EAAA,CAAA,EAAG,IAAI,CAACtM,WAAW,GAAG,IAAI,CAACC,WAAW,GAAG,IAAI,CAACC,WAAW,CAAA;AACnFqB,YAAAA,MAAAA,CAAO8K,eAAe,CAACF,OAAAA,CAAAA;SAClB,MAAA;YACL5K,MAAOgL,CAAAA,gBAAgB,CAAC,IAAIvL,OAAAA,CAAQ,GAAG,CAAG,EAAA,CAAA,EAAG,IAAI,CAAG,EAAA,CAAA,CAAA;AACtD;AACAO,QAAAA,MAAAA,CAAOiL,eAAe,EAAA;AACxB;IACQ9B,gBAAiBF,CAAAA,WAAwB,EAAEiC,MAAoB,EAAE;QACvE,MAAMhC,SAAAA,GAAYxI,KAAKoG,GAAG,CAACmC,YAAYkC,gBAAgB,CAAC5K,MAAM,EAAEf,oBAAAA,CAAAA;AAChE,QAAA,IAAK,IAAIc,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAK4I,WAAW5I,CAAK,EAAA,CAAA;AACnC,YAAA,MAAM+G,KAAQ4B,GAAAA,WAAAA,CAAYkC,gBAAgB,CAAC7K,IAAI,CAAE,CAAA;AACjD,YAAA,MAAM8K,SAAS9K,CAAI,GAAA,EAAA;AACnB4K,YAAAA,MAAAA,CAAOG,GAAG,CAAChE,KAAMiE,CAAAA,gBAAgB,EAAEF,MAAAA,CAAAA;AACnCF,YAAAA,MAAAA,CAAOG,GAAG,CAAChE,KAAMkE,CAAAA,kBAAkB,EAAEH,MAAS,GAAA,CAAA,CAAA;AAC9CF,YAAAA,MAAAA,CAAOG,GAAG,CAAChE,KAAMmE,CAAAA,mBAAmB,EAAEJ,MAAS,GAAA,CAAA,CAAA;AAC/CF,YAAAA,MAAAA,CAAOG,GAAG,CAAChE,KAAMoE,CAAAA,WAAW,EAAEL,MAAS,GAAA,EAAA,CAAA;AACzC;QACA,OAAOlC,SAAAA;AACT;AACF;;;;"}
@@ -1,10 +1,6 @@
1
1
  import { getDevice } from '../app/api.js';
2
2
 
3
- /**
4
- * Minimal render context carrying target size and device information.
5
- *
6
- * @public
7
- */ class RenderContext {
3
+ class RenderContext {
8
4
  device;
9
5
  renderWidth;
10
6
  renderHeight;
@@ -1 +1 @@
1
- {"version":3,"file":"drawable.js","sources":["../../src/render/drawable.ts"],"sourcesContent":["import type { DRef, Nullable, TypedArray, Vector4 } from '@zephyr3d/base';\r\nimport type {\r\n AbstractDevice,\r\n ColorState,\r\n FaceMode,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n Texture2D,\r\n TextureFormat\r\n} from '@zephyr3d/device';\r\nimport type { Camera } from '../camera/camera';\r\nimport type { Primitive, RenderPass } from '.';\r\nimport type { DrawableInstanceInfo, InstanceData, RenderQueue, RenderQueueRef } from './render_queue';\r\nimport type { ShadowMapParams } from '../shadow';\r\nimport type { Environment } from '../scene/environment';\r\nimport type { DirectionalLight, PunctualLight, Scene, SceneNode } from '../scene';\r\nimport type { Compositor } from '../posteffect';\r\nimport type { ClusteredLight } from './cluster_light';\r\nimport type { MeshMaterial } from '../material';\r\nimport type { GlobalBindGroupAllocator } from './globalbindgroup_allocator';\r\nimport type { OIT } from './oit';\r\nimport { getDevice } from '../app/api';\r\n\r\n/**\r\n * Picking result target container.\r\n *\r\n * Use to override/annotate which scene node (and optional label) a drawable should report\r\n * when GPU picking or raycast returns a hit.\r\n *\r\n * @public\r\n */\r\nexport type PickTarget = { node: SceneNode; label?: string };\r\n\r\n/**\r\n * Minimal render context carrying target size and device information.\r\n *\r\n * @public\r\n */\r\nexport class RenderContext {\r\n public device: AbstractDevice;\r\n public renderWidth: number;\r\n public renderHeight: number;\r\n constructor(_camera: Camera, w: number, h: number) {\r\n this.device = getDevice();\r\n this.renderWidth = w;\r\n this.renderHeight = h;\r\n }\r\n}\r\n/**\r\n * Context object passed to draw calls and render helpers.\r\n *\r\n * It aggregates all per-frame, per-pass, and per-draw state derived from the engine and renderer,\r\n * including device handles, textures, passes, flags, and post-processing links.\r\n *\r\n * Notes:\r\n * - Not all textures/fields are present for every pass; check for undefined when optional.\r\n * - Values like `HiZ`, `TAA`, `SSR` signal features the renderer has activated for the current pass.\r\n *\r\n * @public\r\n */\r\nexport interface DrawContext {\r\n /** Render device used for issuing GPU commands. */\r\n readonly device: AbstractDevice;\r\n /** Framebuffer width for rendering (in pixels). */\r\n readonly renderWidth: number;\r\n /** Framebuffer height for rendering (in pixels). */\r\n readonly renderHeight: number;\r\n /** Allocator for global (frame/pass) bind groups and descriptor resources. */\r\n readonly globalBindGroupAllocator: GlobalBindGroupAllocator;\r\n /** The camera associated with the current drawing task (may differ from primaryCamera). */\r\n readonly camera: Camera;\r\n /** Order-Independent Transparency interface for transparent passes. */\r\n oit: Nullable<OIT>;\r\n /** Whether motion vectors are being written this pass (used by TAA/MotionBlur). */\r\n readonly motionVectors: boolean;\r\n /** Motion vector texture target when motion vectors are active. */\r\n motionVectorTexture?: Nullable<Texture2D>;\r\n /** Whether hierarchical depth (Hi-Z) is enabled for the current pass. */\r\n readonly HiZ: boolean;\r\n /** Hi-Z (hierarchical Z) depth texture, when generated. */\r\n HiZTexture: Nullable<Texture2D>;\r\n /** The scene currently being drawn. */\r\n readonly scene: Scene;\r\n /** The render pass to which this drawing task belongs. */\r\n renderPass: Nullable<RenderPass>;\r\n /** Stable hash for the current pass/draw state, for render bundle or pipeline cache. */\r\n renderPassHash: Nullable<string>;\r\n /** Whether the output orientation is flipped vertically (e.g., due to framebuffer conventions). */\r\n flip: boolean;\r\n /** Whether this is the base lighting pass that draws environment lighting. */\r\n drawEnvLight: boolean;\r\n /** Scene environment (sky, IBL, exposure, etc.) used for shading. */\r\n env: Nullable<Environment>;\r\n /** Current sub-queue index within the render queue (e.g., opaque, transparent). */\r\n queue: number;\r\n /** Whether the current lighting pass is blending light accumulations. */\r\n lightBlending: boolean;\r\n /** Scene (non-linear) depth texture bound for sampling. */\r\n depthTexture?: Texture2D;\r\n /** Linearized depth texture bound for sampling. */\r\n linearDepthTexture?: Texture2D;\r\n /** Scene color texture bound for sampling (previous pass or resolved color). */\r\n sceneColorTexture?: Texture2D;\r\n /** Default depth buffer format for targets created in this pass. */\r\n readonly depthFormat: TextureFormat;\r\n /** Default color buffer format for targets created in this pass. */\r\n readonly colorFormat: TextureFormat;\r\n /** Instance data buffer/metadata for the current drawing task (instanced rendering). */\r\n instanceData?: Nullable<InstanceData>;\r\n /** Compositor used to apply post-processing effects at the end of the frame/pass. */\r\n compositor?: Nullable<Compositor>;\r\n /** @internal Map of punctual lights to their shadow map parameters for this pass. */\r\n shadowMapInfo?: Nullable<Map<PunctualLight, ShadowMapParams>>;\r\n /** @internal The punctual light currently rendering shadows (shadow pass). */\r\n currentShadowLight?: Nullable<PunctualLight>;\r\n /** Sun/directional light reference for passes that need it. */\r\n sunLight?: Nullable<DirectionalLight>;\r\n /** Clustered light index/structure for lighting in forward+, clustered shading, etc. */\r\n clusteredLight?: ClusteredLight;\r\n /** Material varying bit flags that influence shader selection. */\r\n materialFlags: number;\r\n /** Force cull mode override for special passes (optional). */\r\n forceCullMode?: Nullable<FaceMode>;\r\n /** Force color mask state override for special passes (optional). */\r\n forceColorState?: Nullable<ColorState>;\r\n /** Screen-space reflections are active this frame/pass. */\r\n readonly SSR: boolean;\r\n /** Whether SSR thickness should be computed dynamically in this pass. */\r\n SSRCalcThickness: boolean;\r\n /** SSR roughness input texture. */\r\n SSRRoughnessTexture: Texture2D;\r\n /** SSR normal input texture (usually view-space or world-space normals). */\r\n SSRNormalTexture: Texture2D;\r\n /** Final framebuffer target where the last stage renders. */\r\n finalFramebuffer: Nullable<FrameBuffer>;\r\n /** Intermediate framebuffer used by the compositor or multi-pass pipelines. */\r\n intermediateFramebuffer: Nullable<FrameBuffer>;\r\n}\r\n\r\n/**\r\n * Morph Data\r\n * @public\r\n */\r\nexport type MorphData = {\r\n width: number;\r\n height: number;\r\n data: Float32Array<ArrayBuffer>;\r\n texture?: DRef<Texture2D>;\r\n};\r\n\r\n/**\r\n * Morph information\r\n * @public\r\n */\r\nexport type MorphInfo = { data: TypedArray; buffer?: DRef<GPUDataBuffer>; names: Record<string, number> };\r\n\r\n/**\r\n * Base interface for a drawable (renderable) object.\r\n *\r\n * A drawable encapsulates geometry, material, and GPU-resident data required to be rendered.\r\n * Implementations integrate with render queues, batching, and instancing.\r\n *\r\n * @public\r\n */\r\nexport interface Drawable {\r\n /** Unique, stable identifier for the drawable, used in caches and picking. */\r\n getDrawableId(): number;\r\n /** Returns the owning scene node (transform and hierarchy). */\r\n getNode(): SceneNode;\r\n /**\r\n * Returns the pick target override to be reported when this object is picked.\r\n *\r\n * If not set, a default target derived from the node/material may be used.\r\n */\r\n getPickTarget(): PickTarget;\r\n /** Returns the texture containing bone matrices for skinned meshes. */\r\n getBoneMatrices(): Nullable<Texture2D>;\r\n /** Returns the unique color used for GPU picking (object ID in color). */\r\n getObjectColor(): Vector4;\r\n /** Returns the morph target data texture (if morphing is used). */\r\n getMorphData(): Nullable<MorphData>;\r\n /** Returns the morph information buffer (weights, ranges, etc.). */\r\n getMorphInfo(): Nullable<MorphInfo>;\r\n /**\r\n * Computes the distance used for sorting (e.g., transparent draw order).\r\n *\r\n * @param camera - Camera from which to compute distance (usually camera -\\> object).\r\n */\r\n getSortDistance(camera: Camera): number;\r\n /** Returns the type/category of render queue this object belongs to. */\r\n getQueueType(): number;\r\n /** Whether the object requires access to the scene color buffer. */\r\n needSceneColor(): boolean;\r\n /** Whether the object requires access to the scene depth (linear or non-linear). */\r\n needSceneDepth(): boolean;\r\n /** True if shading is unlit (does not depend on scene lighting). */\r\n isUnlit(): boolean;\r\n /** Returns the bound material driving shading for this drawable. */\r\n getMaterial(): Nullable<MeshMaterial>;\r\n /** Returns the geometry primitive to be drawn. */\r\n getPrimitive(): Nullable<Primitive>;\r\n /**\r\n * Pushes a reference to the current render queue for cleanup or back-references.\r\n *\r\n * Useful for batching or deferred state application.\r\n */\r\n pushRenderQueueRef(ref: RenderQueueRef): void;\r\n /**\r\n * Applies transform-related uniforms to the active bind group or pipeline.\r\n *\r\n * @param renderQueue - The current render queue issuing this draw.\r\n */\r\n applyTransformUniforms(renderQueue: RenderQueue): void;\r\n /**\r\n * Issues draw commands for this object.\r\n *\r\n * @param ctx - Full draw context for the current pass.\r\n * @param renderQueue - The current render queue issuing this draw.\r\n * @param hash - Optional hash key for render bundle or pipeline caching.\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>, hash?: string): void;\r\n /**\r\n * Updates internal state or GPU resources for this drawable, if needed.\r\n */\r\n updateState(): void;\r\n /**\r\n * Returns true if the object supports instanced rendering.\r\n *\r\n * When true, the object should also implement the {@link BatchDrawable} methods.\r\n */\r\n isBatchable(): this is BatchDrawable;\r\n /** Releases all GPU resources and detaches from the renderer. */\r\n dispose(): void;\r\n}\r\n\r\n/**\r\n * Interface for drawables that support hardware instancing.\r\n *\r\n * Instanced drawables supply instance-specific uniforms, offsets, and strides\r\n * to allow a single draw call to render many instances efficiently.\r\n *\r\n * @public\r\n */\r\nexport interface BatchDrawable extends Drawable {\r\n /**\r\n * Returns a stable instance ID string for use with the given render pass.\r\n *\r\n * Used to group compatible instances into batches within a pass.\r\n *\r\n * @param renderPass - The render pass to which current drawing task belongs.\r\n * @internal\r\n */\r\n getInstanceId(renderPass: RenderPass): string;\r\n /**\r\n * Returns a tightly-packed float array of instance uniforms for GPU upload.\r\n *\r\n * The returned memory should be compatible with ArrayBuffer views used by the renderer.\r\n *\r\n * @internal\r\n */\r\n getInstanceUniforms(): Float32Array<ArrayBuffer>;\r\n /**\r\n * Applies instance stride and starting offset to the active bind group.\r\n *\r\n * This informs the shader how to index into the instance buffer for this batch.\r\n *\r\n * @param renderQueue - Render queue associated with the bind group or pipeline.\r\n * @param stride - Per-instance stride in bytes or floats (renderer-defined).\r\n * @param offset - Starting instance offset within the instance buffer.\r\n * @internal\r\n */\r\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void;\r\n /**\r\n * Applies material uniforms for a single instance group.\r\n *\r\n * @param instanceInfo - Instance data information for this batch.\r\n * @internal\r\n */\r\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\r\n /**\r\n * Applies material uniforms across all grouped instance informations belonging to this material.\r\n *\r\n * Useful when batching merges multiple instance groups sharing the same material.\r\n *\r\n * @internal\r\n */\r\n applyMaterialUniformsAll(): void;\r\n}\r\n"],"names":["RenderContext","device","renderWidth","renderHeight","_camera","w","h","getDevice"],"mappings":";;AAiCA;;;;AAIC,IACM,MAAMA,aAAAA,CAAAA;IACJC,MAAuB;IACvBC,WAAoB;IACpBC,YAAqB;AAC5B,IAAA,WAAA,CAAYC,OAAe,EAAEC,CAAS,EAAEC,CAAS,CAAE;QACjD,IAAI,CAACL,MAAM,GAAGM,SAAAA,EAAAA;QACd,IAAI,CAACL,WAAW,GAAGG,CAAAA;QACnB,IAAI,CAACF,YAAY,GAAGG,CAAAA;AACtB;AACF;;;;"}
1
+ {"version":3,"file":"drawable.js","sources":["../../src/render/drawable.ts"],"sourcesContent":["import type { DRef, Nullable, TypedArray, Vector4 } from '@zephyr3d/base';\r\nimport type {\r\n AbstractDevice,\r\n ColorState,\r\n FaceMode,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n Texture2D,\r\n TextureFormat\r\n} from '@zephyr3d/device';\r\nimport type { Camera } from '../camera/camera';\r\nimport type { Primitive, RenderPass } from '.';\r\nimport type { DrawableInstanceInfo, InstanceData, RenderQueue, RenderQueueRef } from './render_queue';\r\nimport type { ShadowMapParams } from '../shadow';\r\nimport type { Environment } from '../scene/environment';\r\nimport type { DirectionalLight, PunctualLight, Scene, SceneNode } from '../scene';\r\nimport type { Compositor } from '../posteffect';\r\nimport type { ClusteredLight } from './cluster_light';\r\nimport type { MeshMaterial } from '../material';\r\nimport type { GlobalBindGroupAllocator } from './globalbindgroup_allocator';\r\nimport type { OIT } from './oit';\r\nimport { getDevice } from '../app/api';\r\n\r\n/**\r\n * Picking result target container.\r\n *\r\n * Use to override/annotate which scene node (and optional label) a drawable should report\r\n * when GPU picking or raycast returns a hit.\r\n *\r\n * @public\r\n */\r\nexport type PickTarget = { node: SceneNode; label?: string };\r\n\r\nexport class RenderContext {\r\n public device: AbstractDevice;\r\n public renderWidth: number;\r\n public renderHeight: number;\r\n constructor(_camera: Camera, w: number, h: number) {\r\n this.device = getDevice();\r\n this.renderWidth = w;\r\n this.renderHeight = h;\r\n }\r\n}\r\n/**\r\n * Context object passed to draw calls and render helpers.\r\n *\r\n * It aggregates all per-frame, per-pass, and per-draw state derived from the engine and renderer,\r\n * including device handles, textures, passes, flags, and post-processing links.\r\n *\r\n * Notes:\r\n * - Not all textures/fields are present for every pass; check for undefined when optional.\r\n * - Values like `HiZ`, `TAA`, `SSR` signal features the renderer has activated for the current pass.\r\n *\r\n * @public\r\n */\r\nexport interface DrawContext {\r\n /** Render device used for issuing GPU commands. */\r\n readonly device: AbstractDevice;\r\n /** Framebuffer width for rendering (in pixels). */\r\n readonly renderWidth: number;\r\n /** Framebuffer height for rendering (in pixels). */\r\n readonly renderHeight: number;\r\n /** Allocator for global (frame/pass) bind groups and descriptor resources. */\r\n readonly globalBindGroupAllocator: GlobalBindGroupAllocator;\r\n /** The camera associated with the current drawing task (may differ from primaryCamera). */\r\n readonly camera: Camera;\r\n /** Order-Independent Transparency interface for transparent passes. */\r\n oit: Nullable<OIT>;\r\n /** Whether motion vectors are being written this pass (used by TAA/MotionBlur). */\r\n readonly motionVectors: boolean;\r\n /** Motion vector texture target when motion vectors are active. */\r\n motionVectorTexture?: Nullable<Texture2D>;\r\n /** Whether hierarchical depth (Hi-Z) is enabled for the current pass. */\r\n readonly HiZ: boolean;\r\n /** Hi-Z (hierarchical Z) depth texture, when generated. */\r\n HiZTexture: Nullable<Texture2D>;\r\n /** The scene currently being drawn. */\r\n readonly scene: Scene;\r\n /** The render pass to which this drawing task belongs. */\r\n renderPass: Nullable<RenderPass>;\r\n /** Stable hash for the current pass/draw state, for render bundle or pipeline cache. */\r\n renderPassHash: Nullable<string>;\r\n /** Whether the output orientation is flipped vertically (e.g., due to framebuffer conventions). */\r\n flip: boolean;\r\n /** Whether this is the base lighting pass that draws environment lighting. */\r\n drawEnvLight: boolean;\r\n /** Scene environment (sky, IBL, exposure, etc.) used for shading. */\r\n env: Nullable<Environment>;\r\n /** Current sub-queue index within the render queue (e.g., opaque, transparent). */\r\n queue: number;\r\n /** Whether the current lighting pass is blending light accumulations. */\r\n lightBlending: boolean;\r\n /** Scene (non-linear) depth texture bound for sampling. */\r\n depthTexture?: Texture2D;\r\n /** Linearized depth texture bound for sampling. */\r\n linearDepthTexture?: Texture2D;\r\n /** Depth attachment populated by the scene depth prepass, when current target reuses it. */\r\n depthPrepassAttachment?: Texture2D;\r\n /** Scene color texture bound for sampling (previous pass or resolved color). */\r\n sceneColorTexture?: Texture2D;\r\n /** Default depth buffer format for targets created in this pass. */\r\n readonly depthFormat: TextureFormat;\r\n /** Default color buffer format for targets created in this pass. */\r\n readonly colorFormat: TextureFormat;\r\n /** Instance data buffer/metadata for the current drawing task (instanced rendering). */\r\n instanceData?: Nullable<InstanceData>;\r\n /** Compositor used to apply post-processing effects at the end of the frame/pass. */\r\n compositor?: Nullable<Compositor>;\r\n /** @internal Map of punctual lights to their shadow map parameters for this pass. */\r\n shadowMapInfo?: Nullable<Map<PunctualLight, ShadowMapParams>>;\r\n /** @internal The punctual light currently rendering shadows (shadow pass). */\r\n currentShadowLight?: Nullable<PunctualLight>;\r\n /** Sun/directional light reference for passes that need it. */\r\n sunLight?: Nullable<DirectionalLight>;\r\n /** Primary directional light fallback when no explicit sun light is marked. */\r\n primaryDirectionalLight?: Nullable<DirectionalLight>;\r\n /** Primary punctual light fallback used by effects that need a representative thin-transmission light. */\r\n primaryTransmissionLight?: Nullable<PunctualLight>;\r\n /** Clustered light index/structure for lighting in forward+, clustered shading, etc. */\r\n clusteredLight?: ClusteredLight;\r\n /** Material varying bit flags that influence shader selection. */\r\n materialFlags: number;\r\n /** Force cull mode override for special passes (optional). */\r\n forceCullMode?: Nullable<FaceMode>;\r\n /** Force color mask state override for special passes (optional). */\r\n forceColorState?: Nullable<ColorState>;\r\n /** Screen-space reflections are active this frame/pass. */\r\n readonly SSR: boolean;\r\n /** Screen-space subsurface scattering is active this frame/pass. */\r\n SSS: boolean;\r\n /** Whether SSR thickness should be computed dynamically in this pass. */\r\n SSRCalcThickness: boolean;\r\n /** SSR roughness input texture. */\r\n SSRRoughnessTexture: Nullable<Texture2D>;\r\n /** SSR normal input texture (usually view-space or world-space normals). */\r\n SSRNormalTexture: Nullable<Texture2D>;\r\n /** SSS profile texture (rgb = scatter strength, a = transmission mask). */\r\n SSSProfileTexture: Nullable<Texture2D>;\r\n /** SSS param texture (r = normalized profile slot, g = blur width). */\r\n SSSParamTexture: Nullable<Texture2D>;\r\n /** SSS diffuse-lighting texture used so scattering can preserve specular detail. */\r\n SSSDiffuseTexture: Nullable<Texture2D>;\r\n /** SSS transmission-lighting texture used for thin-shell/backscatter contributions. */\r\n SSSTransmissionTexture: Nullable<Texture2D>;\r\n /** SSR SDF proxy uniform buffer (pair of vec4: min.xyz / max.xyz for each box). */\r\n ssrSDFBoxBuffer: Nullable<GPUDataBuffer>;\r\n /** Number of valid SDF proxy boxes in `ssrSDFBoxBuffer`. */\r\n ssrSDFBoxCount: number;\r\n /** Final framebuffer target where the last stage renders. */\r\n finalFramebuffer: Nullable<FrameBuffer>;\r\n /** Intermediate framebuffer used by the compositor or multi-pass pipelines. */\r\n intermediateFramebuffer: Nullable<FrameBuffer>;\r\n}\r\n\r\n/**\r\n * Morph Data\r\n * @public\r\n */\r\nexport type MorphData = {\r\n width: number;\r\n height: number;\r\n data: Float32Array<ArrayBuffer>;\r\n texture?: DRef<Texture2D>;\r\n};\r\n\r\n/**\r\n * Morph information\r\n * @public\r\n */\r\nexport type MorphInfo = { data: TypedArray; buffer?: DRef<GPUDataBuffer>; names: Record<string, number> };\r\n\r\n/**\r\n * Base interface for a drawable (renderable) object.\r\n *\r\n * A drawable encapsulates geometry, material, and GPU-resident data required to be rendered.\r\n * Implementations integrate with render queues, batching, and instancing.\r\n *\r\n * @public\r\n */\r\nexport interface Drawable {\r\n /** Gets the display name of the drawable object (for debugging/UI). */\r\n getName(): string;\r\n /** Unique, stable identifier for the drawable, used in caches and picking. */\r\n getDrawableId(): number;\r\n /** Returns the owning scene node (transform and hierarchy). */\r\n getNode(): SceneNode;\r\n /**\r\n * Returns the pick target override to be reported when this object is picked.\r\n *\r\n * If not set, a default target derived from the node/material may be used.\r\n */\r\n getPickTarget(): PickTarget;\r\n /** Returns the texture containing bone matrices for skinned meshes. */\r\n getBoneMatrices(): Nullable<Texture2D>;\r\n /** Returns the unique color used for GPU picking (object ID in color). */\r\n getObjectColor(): Vector4;\r\n /** Returns the morph target data texture (if morphing is used). */\r\n getMorphData(): Nullable<MorphData>;\r\n /** Returns the morph information buffer (weights, ranges, etc.). */\r\n getMorphInfo(): Nullable<MorphInfo>;\r\n /**\r\n * Computes the distance used for sorting (e.g., transparent draw order).\r\n *\r\n * @param camera - Camera from which to compute distance (usually camera -\\> object).\r\n */\r\n getSortDistance(camera: Camera): number;\r\n /** Returns the type/category of render queue this object belongs to. */\r\n getQueueType(): number;\r\n /** Whether the object requires access to the scene color buffer. */\r\n needSceneColor(): boolean;\r\n /** Whether the object requires access to the scene depth (linear or non-linear). */\r\n needSceneDepth(): boolean;\r\n /** True if shading is unlit (does not depend on scene lighting). */\r\n isUnlit(): boolean;\r\n /** Returns the bound material driving shading for this drawable. */\r\n getMaterial(): Nullable<MeshMaterial>;\r\n /** Returns the geometry primitive to be drawn. */\r\n getPrimitive(): Nullable<Primitive>;\r\n /**\r\n * Pushes a reference to the current render queue for cleanup or back-references.\r\n *\r\n * Useful for batching or delayed state application.\r\n */\r\n pushRenderQueueRef(ref: RenderQueueRef): void;\r\n /**\r\n * Applies transform-related uniforms to the active bind group or pipeline.\r\n *\r\n * @param renderQueue - The current render queue issuing this draw.\r\n */\r\n applyTransformUniforms(renderQueue: RenderQueue): void;\r\n /**\r\n * Issues draw commands for this object.\r\n *\r\n * @param ctx - Full draw context for the current pass.\r\n * @param renderQueue - The current render queue issuing this draw.\r\n * @param hash - Optional hash key for render bundle or pipeline caching.\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>, hash?: string): void;\r\n /**\r\n * Updates internal state or GPU resources for this drawable, if needed.\r\n */\r\n updateState(): void;\r\n /**\r\n * Returns true if the object supports instanced rendering.\r\n *\r\n * When true, the object should also implement the {@link BatchDrawable} methods.\r\n */\r\n isBatchable(): this is BatchDrawable;\r\n /** Releases all GPU resources and detaches from the renderer. */\r\n dispose(): void;\r\n}\r\n\r\n/**\r\n * Interface for drawables that support hardware instancing.\r\n *\r\n * Instanced drawables supply instance-specific uniforms, offsets, and strides\r\n * to allow a single draw call to render many instances efficiently.\r\n *\r\n * @public\r\n */\r\nexport interface BatchDrawable extends Drawable {\r\n /**\r\n * Returns a stable instance ID string for use with the given render pass.\r\n *\r\n * Used to group compatible instances into batches within a pass.\r\n *\r\n * @param renderPass - The render pass to which current drawing task belongs.\r\n * @internal\r\n */\r\n getInstanceId(renderPass: RenderPass): string;\r\n /**\r\n * Returns a tightly-packed float array of instance uniforms for GPU upload.\r\n *\r\n * The returned memory should be compatible with ArrayBuffer views used by the renderer.\r\n *\r\n * @internal\r\n */\r\n getInstanceUniforms(): Float32Array<ArrayBuffer>;\r\n /**\r\n * Applies instance stride and starting offset to the active bind group.\r\n *\r\n * This informs the shader how to index into the instance buffer for this batch.\r\n *\r\n * @param renderQueue - Render queue associated with the bind group or pipeline.\r\n * @param stride - Per-instance stride in bytes or floats (renderer-defined).\r\n * @param offset - Starting instance offset within the instance buffer.\r\n * @internal\r\n */\r\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void;\r\n /**\r\n * Applies material uniforms for a single instance group.\r\n *\r\n * @param instanceInfo - Instance data information for this batch.\r\n * @internal\r\n */\r\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\r\n /**\r\n * Applies material uniforms across all grouped instance informations belonging to this material.\r\n *\r\n * Useful when batching merges multiple instance groups sharing the same material.\r\n *\r\n * @internal\r\n */\r\n applyMaterialUniformsAll(): void;\r\n}\r\n"],"names":["RenderContext","device","renderWidth","renderHeight","_camera","w","h","getDevice"],"mappings":";;AAiCO,MAAMA,aAAAA,CAAAA;IACJC,MAAuB;IACvBC,WAAoB;IACpBC,YAAqB;AAC5B,IAAA,WAAA,CAAYC,OAAe,EAAEC,CAAS,EAAEC,CAAS,CAAE;QACjD,IAAI,CAACL,MAAM,GAAGM,SAAAA,EAAAA;QACd,IAAI,CAACL,WAAW,GAAGG,CAAAA;QACnB,IAAI,CAACF,YAAY,GAAGG,CAAAA;AACtB;AACF;;;;"}
@@ -4,6 +4,7 @@ import '../material/lambert.js';
4
4
  import '../material/blinn.js';
5
5
  import '../material/unlit.js';
6
6
  import '../material/particle.js';
7
+ import '../material/subsurfaceprofile.js';
7
8
  import '@zephyr3d/device';
8
9
  import { MaterialVaryingFlags } from '../values.js';
9
10
  import { getDevice } from '../app/api.js';
@@ -12,10 +13,10 @@ import '../material/grassmaterial.js';
12
13
  import '../material/terrain-cm.js';
13
14
  import '../material/pbrmr.js';
14
15
  import '../material/pbrsg.js';
16
+ import '../material/mtoon.js';
15
17
  import '../material/pbrblueprint.js';
16
18
  import '../material/sprite.js';
17
19
  import '../material/sprite_std.js';
18
- import '../material/msdf_text.js';
19
20
  import '../utility/blueprint/material/texture.js';
20
21
 
21
22
  let _drawableId = 0;
@@ -1 +1 @@
1
- {"version":3,"file":"drawable_mixin.js","sources":["../../src/render/drawable_mixin.ts"],"sourcesContent":["import type { Disposable, GenericConstructor, Immutable, Nullable } from '@zephyr3d/base';\r\nimport { Vector2, Vector4 } from '@zephyr3d/base';\r\nimport type { AbstractDevice } from '@zephyr3d/device';\r\nimport type { BindGroup } from '@zephyr3d/device';\r\nimport type { BatchDrawable, DrawContext, Drawable } from './drawable';\r\nimport { ShaderHelper } from '../material';\r\nimport type { DrawableInstanceInfo, RenderQueue, RenderQueueRef } from './render_queue';\r\nimport type { Mesh, SceneNode } from '../scene';\r\nimport { MaterialVaryingFlags } from '../values';\r\nimport { getDevice } from '../app/api';\r\n\r\nexport interface IMixinDrawable {\r\n readonly objectColor: Vector4;\r\n getDrawableId(): number;\r\n pushRenderQueueRef(ref: RenderQueueRef): void;\r\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void;\r\n applyTransformUniforms(renderQueue: RenderQueue): void;\r\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\r\n applyMaterialUniformsAll(): void;\r\n getObjectColor(): Vector4;\r\n updateState(): void;\r\n bind(ctx: DrawContext, renderQueue: Nullable<RenderQueue>): void;\r\n}\r\n\r\nlet _drawableId = 0;\r\nconst boneTextureSize = new Vector2();\r\n\r\nconst instanceBindGroupTransfromTags = new WeakMap<DrawableInstanceInfo, number>();\r\nconst drawableBindGroupTransfromTags = new WeakMap<BindGroup, number>();\r\n\r\nconst bindGroupCache: Record<string, BindGroup[]> = {};\r\nconst usedBindGroups: WeakMap<BindGroup, string> = new WeakMap();\r\n\r\nfunction fetchBindGroup(skinning: boolean, morphing: boolean, instancing: boolean) {\r\n const hash = `${instancing}:${morphing}:${skinning}`;\r\n const bindGroups = bindGroupCache[hash];\r\n let bindGroup: Nullable<BindGroup> = null;\r\n if (bindGroups && bindGroups.length > 0) {\r\n bindGroup = bindGroups.pop()!;\r\n } else {\r\n const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);\r\n bindGroup = getDevice().createBindGroup(layout);\r\n }\r\n usedBindGroups.set(bindGroup, hash);\r\n return bindGroup;\r\n}\r\n\r\nfunction releaseBindGroup(bindGroup: Nullable<BindGroup>) {\r\n if (bindGroup) {\r\n const hash = usedBindGroups.get(bindGroup);\r\n if (hash) {\r\n usedBindGroups.delete(bindGroup);\r\n drawableBindGroupTransfromTags.delete(bindGroup);\r\n const bindGroups = bindGroupCache[hash];\r\n if (bindGroups) {\r\n bindGroups.push(bindGroup);\r\n } else {\r\n bindGroupCache[hash] = [bindGroup];\r\n }\r\n } else {\r\n bindGroup.dispose();\r\n }\r\n }\r\n}\r\n\r\nexport function mixinDrawable<\r\n T extends GenericConstructor<\r\n {\r\n getNode(): SceneNode;\r\n } & Disposable\r\n >\r\n>(baseCls: T): T & { new (...args: any[]): IMixinDrawable } {\r\n const cls = class extends baseCls {\r\n private readonly _mdRenderQueueRef: RenderQueueRef[];\r\n private _mdDrawableBindGroup: Nullable<BindGroup>;\r\n private readonly _mdDrawableBindGroupInstanced: Map<RenderQueue, BindGroup>;\r\n private _mdDrawableBindGroupSkin: Nullable<BindGroup>;\r\n private _mdDrawableBindGroupMorph: Nullable<BindGroup>;\r\n private _mdDrawableBindGroupSkinMorph: Nullable<BindGroup>;\r\n private readonly _worldMatrixBuffer: Float32Array<ArrayBuffer>;\r\n private _framestampBuffer: Int32Array<ArrayBuffer>;\r\n private readonly _currentWorldMatrixBuffer: Float32Array<ArrayBuffer>;\r\n private readonly _prevWorldMatrixBuffer: Float32Array<ArrayBuffer>;\r\n private readonly _drawableId: number;\r\n private _objectColor: Nullable<Vector4>;\r\n private _nodeTransformTag: number;\r\n constructor(...args: any[]) {\r\n super(...args);\r\n this._drawableId = ++_drawableId;\r\n this._objectColor = null;\r\n this._mdRenderQueueRef = [];\r\n this._mdDrawableBindGroup = null;\r\n this._mdDrawableBindGroupInstanced = new Map();\r\n this._mdDrawableBindGroupSkin = null;\r\n this._mdDrawableBindGroupMorph = null;\r\n this._mdDrawableBindGroupSkinMorph = null;\r\n this._worldMatrixBuffer = new Float32Array(4 * 9);\r\n this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);\r\n this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);\r\n this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);\r\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\r\n this._framestampBuffer[0] = getDevice().frameInfo.frameCounter;\r\n this._framestampBuffer[1] = this._framestampBuffer[0];\r\n this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);\r\n this._nodeTransformTag = -1;\r\n this.getNode().on('transformchanged', () => {\r\n this.getNode().scene?.queueUpdateDrawable(this as unknown as Drawable);\r\n });\r\n }\r\n getDrawableId() {\r\n return this._drawableId;\r\n }\r\n getObjectColor(): Immutable<Vector4> {\r\n if (!this._objectColor) {\r\n const a = (this._drawableId & 0xff) / 255;\r\n const b = ((this._drawableId >>> 8) & 0xff) / 255;\r\n const g = ((this._drawableId >>> 16) & 0xff) / 255;\r\n const r = ((this._drawableId >>> 24) & 0xff) / 255;\r\n this._objectColor = new Vector4(r, g, b, a);\r\n }\r\n return this._objectColor;\r\n }\r\n pushRenderQueueRef(ref: RenderQueueRef) {\r\n this.renderQueueRefPrune();\r\n this._mdRenderQueueRef.push(ref);\r\n }\r\n renderQueueRefPrune(force = false) {\r\n for (let i = this._mdRenderQueueRef.length - 1; i >= 0; i--) {\r\n const ref = this._mdRenderQueueRef[i].ref;\r\n if (force || ref.disposed) {\r\n this._mdRenderQueueRef.splice(i, 1);\r\n const bindGroup = this._mdDrawableBindGroupInstanced.get(ref);\r\n if (bindGroup) {\r\n releaseBindGroup(bindGroup);\r\n this._mdDrawableBindGroupInstanced.delete(ref);\r\n }\r\n }\r\n }\r\n }\r\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number) {\r\n const drawableBindGroup = this.getDrawableBindGroup(getDevice(), true, renderQueue);\r\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataStrideUniformName(), stride >> 2);\r\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataOffsetUniformName(), offset >> 2);\r\n }\r\n applyTransformUniforms(renderQueue: RenderQueue) {\r\n const instanceInfo = renderQueue.getInstanceInfo(this as unknown as Drawable);\r\n const currentTag = this.getNode().transformTag;\r\n if (instanceInfo) {\r\n const tag = instanceBindGroupTransfromTags.get(instanceInfo) ?? -1;\r\n if (tag !== currentTag) {\r\n instanceInfo.bindGroup.bindGroup.setRawData(\r\n ShaderHelper.getInstanceDataUniformName(),\r\n instanceInfo.offset * 4,\r\n this._worldMatrixBuffer,\r\n 0,\r\n 36\r\n );\r\n instanceBindGroupTransfromTags.set(instanceInfo, currentTag);\r\n }\r\n } else {\r\n const drawableBindGroup = this.getDrawableBindGroup(getDevice(), false, renderQueue);\r\n const tag = drawableBindGroupTransfromTags.get(drawableBindGroup) ?? -1;\r\n if (tag !== currentTag) {\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getWorldMatrixUniformName(),\r\n this._currentWorldMatrixBuffer\r\n );\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getPrevWorldMatrixUniformName(),\r\n this._prevWorldMatrixBuffer\r\n );\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getPrevWorldMatrixFrameUniformName(),\r\n this._framestampBuffer[0]\r\n );\r\n if ((this as unknown as Drawable).getBoneMatrices()) {\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getBoneInvBindMatrixUniformName(),\r\n (this as unknown as Mesh).invWorldMatrix\r\n );\r\n }\r\n drawableBindGroupTransfromTags.set(drawableBindGroup, currentTag);\r\n }\r\n }\r\n }\r\n applyMaterialUniformsAll() {\r\n for (const ref of this._mdRenderQueueRef) {\r\n if (ref.ref) {\r\n const instanceInfo = ref.ref.getInstanceInfo(this as unknown as Drawable);\r\n if (instanceInfo) {\r\n this.applyMaterialUniforms(instanceInfo);\r\n }\r\n }\r\n }\r\n }\r\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo) {\r\n const uniforms = (this as unknown as BatchDrawable).getInstanceUniforms();\r\n if (uniforms) {\r\n instanceInfo.bindGroup.bindGroup.setRawData(\r\n ShaderHelper.getInstanceDataUniformName(),\r\n (instanceInfo.offset + ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET * 4) * 4,\r\n uniforms,\r\n 0,\r\n uniforms.length\r\n );\r\n }\r\n }\r\n updateState() {\r\n const currentTag = this.getNode().transformTag;\r\n if (this._nodeTransformTag !== currentTag) {\r\n this._nodeTransformTag = currentTag;\r\n const frame = getDevice().frameInfo.frameCounter;\r\n if (frame !== this._framestampBuffer[1]) {\r\n this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);\r\n this._framestampBuffer[0] = frame;\r\n this._framestampBuffer[1] = frame;\r\n }\r\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\r\n for (const ref of this._mdRenderQueueRef) {\r\n if (ref.ref) {\r\n this.applyTransformUniforms(ref.ref);\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n bind(ctx: DrawContext, renderQueue: Nullable<RenderQueue>) {\r\n const device = ctx.device;\r\n const drawableBindGroup = this.getDrawableBindGroup(device, !!ctx.instanceData, renderQueue!);\r\n device.setBindGroup(1, drawableBindGroup);\r\n if (ctx.instanceData) {\r\n device.setBindGroup(3, ctx.instanceData.bindGroup.bindGroup);\r\n }\r\n if (ctx.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {\r\n const boneTexture = (this as unknown as Mesh).getBoneMatrices()!;\r\n drawableBindGroup.setTexture(ShaderHelper.getBoneMatricesUniformName(), boneTexture);\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getBoneInvBindMatrixUniformName(),\r\n (this as unknown as Mesh).invWorldMatrix\r\n );\r\n boneTextureSize.setXY(boneTexture.width, boneTexture.height);\r\n drawableBindGroup.setValue(ShaderHelper.getBoneTextureSizeUniformName(), boneTextureSize);\r\n }\r\n if (ctx.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION) {\r\n const morphData = (this as unknown as Mesh).getMorphData()!;\r\n const morphInfo = (this as unknown as Mesh).getMorphInfo()!;\r\n drawableBindGroup.setTexture(ShaderHelper.getMorphDataUniformName(), morphData.texture!.get()!);\r\n drawableBindGroup.setBuffer(ShaderHelper.getMorphInfoUniformName(), morphInfo.buffer!.get()!);\r\n }\r\n }\r\n /** @internal */\r\n getDrawableBindGroup(device: AbstractDevice, instancing: boolean, renderQueue: RenderQueue) {\r\n const skinning = !!(this as unknown as Drawable).getBoneMatrices();\r\n const morphing = !!(this as unknown as Drawable).getMorphData();\r\n let bindGroup = instancing\r\n ? this._mdDrawableBindGroupInstanced.get(renderQueue)\r\n : skinning && morphing\r\n ? this._mdDrawableBindGroupSkinMorph\r\n : skinning\r\n ? this._mdDrawableBindGroupSkin\r\n : morphing\r\n ? this._mdDrawableBindGroupMorph\r\n : this._mdDrawableBindGroup;\r\n if (!bindGroup) {\r\n bindGroup = fetchBindGroup(skinning, morphing, instancing);\r\n if (instancing) {\r\n this._mdDrawableBindGroupInstanced.set(renderQueue, bindGroup);\r\n } else if (skinning && morphing) {\r\n this._mdDrawableBindGroupSkinMorph = bindGroup;\r\n } else if (skinning) {\r\n this._mdDrawableBindGroupSkin = bindGroup;\r\n } else if (morphing) {\r\n this._mdDrawableBindGroupMorph = bindGroup;\r\n } else {\r\n this._mdDrawableBindGroup = bindGroup;\r\n }\r\n if (!instancing) {\r\n bindGroup.setValue(ShaderHelper.getObjectColorUniformName(), this.getObjectColor());\r\n }\r\n }\r\n return bindGroup;\r\n }\r\n onDispose() {\r\n super.onDispose();\r\n this.renderQueueRefPrune(true);\r\n releaseBindGroup(this._mdDrawableBindGroup);\r\n releaseBindGroup(this._mdDrawableBindGroupSkin);\r\n releaseBindGroup(this._mdDrawableBindGroupMorph);\r\n }\r\n };\r\n return cls as unknown as T & { new (...args: any[]): IMixinDrawable };\r\n}\r\n"],"names":["_drawableId","boneTextureSize","Vector2","instanceBindGroupTransfromTags","WeakMap","drawableBindGroupTransfromTags","bindGroupCache","usedBindGroups","fetchBindGroup","skinning","morphing","instancing","hash","bindGroups","bindGroup","length","pop","layout","ShaderHelper","getDrawableBindGroupLayout","getDevice","createBindGroup","set","releaseBindGroup","get","delete","push","dispose","mixinDrawable","baseCls","cls","_mdRenderQueueRef","_mdDrawableBindGroup","_mdDrawableBindGroupInstanced","_mdDrawableBindGroupSkin","_mdDrawableBindGroupMorph","_mdDrawableBindGroupSkinMorph","_worldMatrixBuffer","_framestampBuffer","_currentWorldMatrixBuffer","_prevWorldMatrixBuffer","_objectColor","_nodeTransformTag","args","Map","Float32Array","Int32Array","buffer","subarray","getNode","worldMatrix","frameInfo","frameCounter","on","scene","queueUpdateDrawable","getDrawableId","getObjectColor","a","b","g","r","Vector4","pushRenderQueueRef","ref","renderQueueRefPrune","force","i","disposed","splice","applyInstanceOffsetAndStride","renderQueue","stride","offset","drawableBindGroup","getDrawableBindGroup","setValue","getInstanceDataStrideUniformName","getInstanceDataOffsetUniformName","applyTransformUniforms","instanceInfo","getInstanceInfo","currentTag","transformTag","tag","setRawData","getInstanceDataUniformName","getWorldMatrixUniformName","getPrevWorldMatrixUniformName","getPrevWorldMatrixFrameUniformName","getBoneMatrices","getBoneInvBindMatrixUniformName","invWorldMatrix","applyMaterialUniformsAll","applyMaterialUniforms","uniforms","getInstanceUniforms","MATERIAL_INSTANCE_DATA_OFFSET","updateState","frame","bind","ctx","device","instanceData","setBindGroup","materialFlags","MaterialVaryingFlags","SKIN_ANIMATION","boneTexture","setTexture","getBoneMatricesUniformName","setXY","width","height","getBoneTextureSizeUniformName","MORPH_ANIMATION","morphData","getMorphData","morphInfo","getMorphInfo","getMorphDataUniformName","texture","setBuffer","getMorphInfoUniformName","getObjectColorUniformName","onDispose"],"mappings":";;;;;;;;;;;;;;;;;;;;AAwBA,IAAIA,WAAc,GAAA,CAAA;AAClB,MAAMC,kBAAkB,IAAIC,OAAAA,EAAAA;AAE5B,MAAMC,iCAAiC,IAAIC,OAAAA,EAAAA;AAC3C,MAAMC,iCAAiC,IAAID,OAAAA,EAAAA;AAE3C,MAAME,iBAA8C,EAAC;AACrD,MAAMC,iBAA6C,IAAIH,OAAAA,EAAAA;AAEvD,SAASI,cAAeC,CAAAA,QAAiB,EAAEC,QAAiB,EAAEC,UAAmB,EAAA;IAC/E,MAAMC,IAAAA,GAAO,GAAGD,UAAW,CAAA,CAAC,EAAED,QAAS,CAAA,CAAC,EAAED,QAAU,CAAA,CAAA;IACpD,MAAMI,UAAAA,GAAaP,cAAc,CAACM,IAAK,CAAA;AACvC,IAAA,IAAIE,SAAiC,GAAA,IAAA;AACrC,IAAA,IAAID,UAAcA,IAAAA,UAAAA,CAAWE,MAAM,GAAG,CAAG,EAAA;AACvCD,QAAAA,SAAAA,GAAYD,WAAWG,GAAG,EAAA;KACrB,MAAA;AACL,QAAA,MAAMC,MAASC,GAAAA,YAAAA,CAAaC,0BAA0B,CAACV,UAAUC,QAAUC,EAAAA,UAAAA,CAAAA;QAC3EG,SAAYM,GAAAA,SAAAA,EAAAA,CAAYC,eAAe,CAACJ,MAAAA,CAAAA;AAC1C;IACAV,cAAee,CAAAA,GAAG,CAACR,SAAWF,EAAAA,IAAAA,CAAAA;IAC9B,OAAOE,SAAAA;AACT;AAEA,SAASS,iBAAiBT,SAA8B,EAAA;AACtD,IAAA,IAAIA,SAAW,EAAA;QACb,MAAMF,IAAAA,GAAOL,cAAeiB,CAAAA,GAAG,CAACV,SAAAA,CAAAA;AAChC,QAAA,IAAIF,IAAM,EAAA;AACRL,YAAAA,cAAAA,CAAekB,MAAM,CAACX,SAAAA,CAAAA;AACtBT,YAAAA,8BAAAA,CAA+BoB,MAAM,CAACX,SAAAA,CAAAA;YACtC,MAAMD,UAAAA,GAAaP,cAAc,CAACM,IAAK,CAAA;AACvC,YAAA,IAAIC,UAAY,EAAA;AACdA,gBAAAA,UAAAA,CAAWa,IAAI,CAACZ,SAAAA,CAAAA;aACX,MAAA;gBACLR,cAAc,CAACM,KAAK,GAAG;AAACE,oBAAAA;AAAU,iBAAA;AACpC;SACK,MAAA;AACLA,YAAAA,SAAAA,CAAUa,OAAO,EAAA;AACnB;AACF;AACF;AAEO,SAASC,cAMdC,OAAU,EAAA;AACV,IAAA,MAAMC,MAAM,cAAcD,OAAAA,CAAAA;QACPE,iBAAoC;QAC7CC,oBAA0C;QACjCC,6BAA2D;QACpEC,wBAA8C;QAC9CC,yBAA+C;QAC/CC,6BAAmD;QAC1CC,kBAA8C;QACvDC,iBAA2C;QAClCC,yBAAqD;QACrDC,sBAAkD;QAClDxC,WAAoB;QAC7ByC,YAAgC;QAChCC,iBAA0B;QAClC,WAAY,CAAA,GAAGC,IAAW,CAAE;AAC1B,YAAA,KAAK,CAAIA,GAAAA,IAAAA,CAAAA;YACT,IAAI,CAAC3C,WAAW,GAAG,EAAEA,WAAAA;YACrB,IAAI,CAACyC,YAAY,GAAG,IAAA;YACpB,IAAI,CAACV,iBAAiB,GAAG,EAAE;YAC3B,IAAI,CAACC,oBAAoB,GAAG,IAAA;YAC5B,IAAI,CAACC,6BAA6B,GAAG,IAAIW,GAAAA,EAAAA;YACzC,IAAI,CAACV,wBAAwB,GAAG,IAAA;YAChC,IAAI,CAACC,yBAAyB,GAAG,IAAA;YACjC,IAAI,CAACC,6BAA6B,GAAG,IAAA;AACrC,YAAA,IAAI,CAACC,kBAAkB,GAAG,IAAIQ,aAAa,CAAI,GAAA,CAAA,CAAA;YAC/C,IAAI,CAACP,iBAAiB,GAAG,IAAIQ,UAAAA,CAAW,IAAI,CAACT,kBAAkB,CAACU,MAAM,EAAE,CAAI,GAAA,EAAA,CAAA;YAC5E,IAAI,CAACR,yBAAyB,GAAG,IAAI,CAACF,kBAAkB,CAACW,QAAQ,CAAC,CAAG,EAAA,EAAA,CAAA;YACrE,IAAI,CAACR,sBAAsB,GAAG,IAAI,CAACH,kBAAkB,CAACW,QAAQ,CAAC,EAAI,EAAA,EAAA,CAAA;YACnE,IAAI,CAACT,yBAAyB,CAACjB,GAAG,CAAC,IAAI,CAAC2B,OAAO,EAAA,CAAGC,WAAW,CAAA;YAC7D,IAAI,CAACZ,iBAAiB,CAAC,CAAA,CAAE,GAAGlB,SAAY+B,EAAAA,CAAAA,SAAS,CAACC,YAAY;YAC9D,IAAI,CAACd,iBAAiB,CAAC,CAAA,CAAE,GAAG,IAAI,CAACA,iBAAiB,CAAC,CAAE,CAAA;YACrD,IAAI,CAACE,sBAAsB,CAAClB,GAAG,CAAC,IAAI,CAAC2B,OAAO,EAAA,CAAGC,WAAW,CAAA;YAC1D,IAAI,CAACR,iBAAiB,GAAG,EAAC;AAC1B,YAAA,IAAI,CAACO,OAAO,EAAGI,CAAAA,EAAE,CAAC,kBAAoB,EAAA,IAAA;AACpC,gBAAA,IAAI,CAACJ,OAAO,EAAA,CAAGK,KAAK,EAAEC,oBAAoB,IAAI,CAAA;AAChD,aAAA,CAAA;AACF;QACAC,aAAgB,GAAA;YACd,OAAO,IAAI,CAACxD,WAAW;AACzB;QACAyD,cAAqC,GAAA;AACnC,YAAA,IAAI,CAAC,IAAI,CAAChB,YAAY,EAAE;gBACtB,MAAMiB,CAAAA,GAAI,CAAC,IAAI,CAAC1D,WAAW,GAAG,IAAG,IAAK,GAAA;gBACtC,MAAM2D,CAAAA,GAAI,CAAC,IAAK,CAAC3D,WAAW,KAAK,CAAK,GAAA,IAAG,IAAK,GAAA;gBAC9C,MAAM4D,CAAAA,GAAI,CAAC,IAAK,CAAC5D,WAAW,KAAK,EAAM,GAAA,IAAG,IAAK,GAAA;gBAC/C,MAAM6D,CAAAA,GAAI,CAAC,IAAK,CAAC7D,WAAW,KAAK,EAAM,GAAA,IAAG,IAAK,GAAA;AAC/C,gBAAA,IAAI,CAACyC,YAAY,GAAG,IAAIqB,OAAQD,CAAAA,CAAAA,EAAGD,GAAGD,CAAGD,EAAAA,CAAAA,CAAAA;AAC3C;YACA,OAAO,IAAI,CAACjB,YAAY;AAC1B;AACAsB,QAAAA,kBAAAA,CAAmBC,GAAmB,EAAE;AACtC,YAAA,IAAI,CAACC,mBAAmB,EAAA;AACxB,YAAA,IAAI,CAAClC,iBAAiB,CAACL,IAAI,CAACsC,GAAAA,CAAAA;AAC9B;QACAC,mBAAoBC,CAAAA,KAAAA,GAAQ,KAAK,EAAE;YACjC,IAAK,IAAIC,CAAI,GAAA,IAAI,CAACpC,iBAAiB,CAAChB,MAAM,GAAG,CAAA,EAAGoD,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AAC3D,gBAAA,MAAMH,MAAM,IAAI,CAACjC,iBAAiB,CAACoC,CAAAA,CAAE,CAACH,GAAG;gBACzC,IAAIE,KAAAA,IAASF,GAAII,CAAAA,QAAQ,EAAE;AACzB,oBAAA,IAAI,CAACrC,iBAAiB,CAACsC,MAAM,CAACF,CAAG,EAAA,CAAA,CAAA;AACjC,oBAAA,MAAMrD,YAAY,IAAI,CAACmB,6BAA6B,CAACT,GAAG,CAACwC,GAAAA,CAAAA;AACzD,oBAAA,IAAIlD,SAAW,EAAA;wBACbS,gBAAiBT,CAAAA,SAAAA,CAAAA;AACjB,wBAAA,IAAI,CAACmB,6BAA6B,CAACR,MAAM,CAACuC,GAAAA,CAAAA;AAC5C;AACF;AACF;AACF;AACAM,QAAAA,4BAAAA,CAA6BC,WAAwB,EAAEC,MAAc,EAAEC,MAAc,EAAE;AACrF,YAAA,MAAMC,oBAAoB,IAAI,CAACC,oBAAoB,CAACvD,aAAa,IAAMmD,EAAAA,WAAAA,CAAAA;AACvEG,YAAAA,iBAAAA,CAAkBE,QAAQ,CAAC1D,YAAa2D,CAAAA,gCAAgC,IAAIL,MAAU,IAAA,CAAA,CAAA;AACtFE,YAAAA,iBAAAA,CAAkBE,QAAQ,CAAC1D,YAAa4D,CAAAA,gCAAgC,IAAIL,MAAU,IAAA,CAAA,CAAA;AACxF;AACAM,QAAAA,sBAAAA,CAAuBR,WAAwB,EAAE;AAC/C,YAAA,MAAMS,YAAeT,GAAAA,WAAAA,CAAYU,eAAe,CAAC,IAAI,CAAA;AACrD,YAAA,MAAMC,UAAa,GAAA,IAAI,CAACjC,OAAO,GAAGkC,YAAY;AAC9C,YAAA,IAAIH,YAAc,EAAA;AAChB,gBAAA,MAAMI,GAAMjF,GAAAA,8BAAAA,CAA+BqB,GAAG,CAACwD,iBAAiB,EAAC;AACjE,gBAAA,IAAII,QAAQF,UAAY,EAAA;AACtBF,oBAAAA,YAAAA,CAAalE,SAAS,CAACA,SAAS,CAACuE,UAAU,CACzCnE,YAAaoE,CAAAA,0BAA0B,EACvCN,EAAAA,YAAAA,CAAaP,MAAM,GAAG,CAAA,EACtB,IAAI,CAACpC,kBAAkB,EACvB,CACA,EAAA,EAAA,CAAA;oBAEFlC,8BAA+BmB,CAAAA,GAAG,CAAC0D,YAAcE,EAAAA,UAAAA,CAAAA;AACnD;aACK,MAAA;AACL,gBAAA,MAAMR,oBAAoB,IAAI,CAACC,oBAAoB,CAACvD,aAAa,KAAOmD,EAAAA,WAAAA,CAAAA;AACxE,gBAAA,MAAMa,GAAM/E,GAAAA,8BAAAA,CAA+BmB,GAAG,CAACkD,sBAAsB,EAAC;AACtE,gBAAA,IAAIU,QAAQF,UAAY,EAAA;AACtBR,oBAAAA,iBAAAA,CAAkBE,QAAQ,CACxB1D,YAAAA,CAAaqE,yBAAyB,EACtC,EAAA,IAAI,CAAChD,yBAAyB,CAAA;AAEhCmC,oBAAAA,iBAAAA,CAAkBE,QAAQ,CACxB1D,YAAAA,CAAasE,6BAA6B,EAC1C,EAAA,IAAI,CAAChD,sBAAsB,CAAA;oBAE7BkC,iBAAkBE,CAAAA,QAAQ,CACxB1D,YAAauE,CAAAA,kCAAkC,IAC/C,IAAI,CAACnD,iBAAiB,CAAC,CAAE,CAAA,CAAA;AAE3B,oBAAA,IAAI,IAAK,CAAyBoD,eAAe,EAAI,EAAA;wBACnDhB,iBAAkBE,CAAAA,QAAQ,CACxB1D,YAAayE,CAAAA,+BAA+B,IAC5C,IAAK,CAAqBC,cAAc,CAAA;AAE5C;oBACAvF,8BAA+BiB,CAAAA,GAAG,CAACoD,iBAAmBQ,EAAAA,UAAAA,CAAAA;AACxD;AACF;AACF;QACAW,wBAA2B,GAAA;AACzB,YAAA,KAAK,MAAM7B,GAAAA,IAAO,IAAI,CAACjC,iBAAiB,CAAE;gBACxC,IAAIiC,GAAAA,CAAIA,GAAG,EAAE;AACX,oBAAA,MAAMgB,eAAehB,GAAIA,CAAAA,GAAG,CAACiB,eAAe,CAAC,IAAI,CAAA;AACjD,oBAAA,IAAID,YAAc,EAAA;wBAChB,IAAI,CAACc,qBAAqB,CAACd,YAAAA,CAAAA;AAC7B;AACF;AACF;AACF;AACAc,QAAAA,qBAAAA,CAAsBd,YAAkC,EAAE;AACxD,YAAA,MAAMe,QAAW,GAAC,IAAI,CAA8BC,mBAAmB,EAAA;AACvE,YAAA,IAAID,QAAU,EAAA;gBACZf,YAAalE,CAAAA,SAAS,CAACA,SAAS,CAACuE,UAAU,CACzCnE,YAAAA,CAAaoE,0BAA0B,EAAA,EACvC,CAACN,aAAaP,MAAM,GAAGvD,YAAa+E,CAAAA,6BAA6B,GAAG,CAAA,IAAK,CACzEF,EAAAA,QAAAA,EACA,CACAA,EAAAA,QAAAA,CAAShF,MAAM,CAAA;AAEnB;AACF;QACAmF,WAAc,GAAA;AACZ,YAAA,MAAMhB,UAAa,GAAA,IAAI,CAACjC,OAAO,GAAGkC,YAAY;AAC9C,YAAA,IAAI,IAAI,CAACzC,iBAAiB,KAAKwC,UAAY,EAAA;gBACzC,IAAI,CAACxC,iBAAiB,GAAGwC,UAAAA;AACzB,gBAAA,MAAMiB,KAAQ/E,GAAAA,SAAAA,EAAAA,CAAY+B,SAAS,CAACC,YAAY;AAChD,gBAAA,IAAI+C,UAAU,IAAI,CAAC7D,iBAAiB,CAAC,EAAE,EAAE;AACvC,oBAAA,IAAI,CAACE,sBAAsB,CAAClB,GAAG,CAAC,IAAI,CAACiB,yBAAyB,CAAA;AAC9D,oBAAA,IAAI,CAACD,iBAAiB,CAAC,CAAA,CAAE,GAAG6D,KAAAA;AAC5B,oBAAA,IAAI,CAAC7D,iBAAiB,CAAC,CAAA,CAAE,GAAG6D,KAAAA;AAC9B;gBACA,IAAI,CAAC5D,yBAAyB,CAACjB,GAAG,CAAC,IAAI,CAAC2B,OAAO,EAAA,CAAGC,WAAW,CAAA;AAC7D,gBAAA,KAAK,MAAMc,GAAAA,IAAO,IAAI,CAACjC,iBAAiB,CAAE;oBACxC,IAAIiC,GAAAA,CAAIA,GAAG,EAAE;AACX,wBAAA,IAAI,CAACe,sBAAsB,CAACf,GAAAA,CAAIA,GAAG,CAAA;AACrC;AACF;AACF;AACF;AACA,yBACAoC,IAAAA,CAAKC,GAAgB,EAAE9B,WAAkC,EAAE;YACzD,MAAM+B,MAAAA,GAASD,IAAIC,MAAM;YACzB,MAAM5B,iBAAAA,GAAoB,IAAI,CAACC,oBAAoB,CAAC2B,QAAQ,CAAC,CAACD,GAAIE,CAAAA,YAAY,EAAEhC,WAAAA,CAAAA;YAChF+B,MAAOE,CAAAA,YAAY,CAAC,CAAG9B,EAAAA,iBAAAA,CAAAA;YACvB,IAAI2B,GAAAA,CAAIE,YAAY,EAAE;gBACpBD,MAAOE,CAAAA,YAAY,CAAC,CAAGH,EAAAA,GAAAA,CAAIE,YAAY,CAACzF,SAAS,CAACA,SAAS,CAAA;AAC7D;AACA,YAAA,IAAIuF,GAAII,CAAAA,aAAa,GAAGC,oBAAAA,CAAqBC,cAAc,EAAE;AAC3D,gBAAA,MAAMC,WAAc,GAAC,IAAI,CAAqBlB,eAAe,EAAA;AAC7DhB,gBAAAA,iBAAAA,CAAkBmC,UAAU,CAAC3F,YAAa4F,CAAAA,0BAA0B,EAAIF,EAAAA,WAAAA,CAAAA;gBACxElC,iBAAkBE,CAAAA,QAAQ,CACxB1D,YAAayE,CAAAA,+BAA+B,IAC5C,IAAK,CAAqBC,cAAc,CAAA;AAE1C3F,gBAAAA,eAAAA,CAAgB8G,KAAK,CAACH,WAAAA,CAAYI,KAAK,EAAEJ,YAAYK,MAAM,CAAA;AAC3DvC,gBAAAA,iBAAAA,CAAkBE,QAAQ,CAAC1D,YAAagG,CAAAA,6BAA6B,EAAIjH,EAAAA,eAAAA,CAAAA;AAC3E;AACA,YAAA,IAAIoG,GAAII,CAAAA,aAAa,GAAGC,oBAAAA,CAAqBS,eAAe,EAAE;AAC5D,gBAAA,MAAMC,SAAY,GAAC,IAAI,CAAqBC,YAAY,EAAA;AACxD,gBAAA,MAAMC,SAAY,GAAC,IAAI,CAAqBC,YAAY,EAAA;gBACxD7C,iBAAkBmC,CAAAA,UAAU,CAAC3F,YAAasG,CAAAA,uBAAuB,IAAIJ,SAAUK,CAAAA,OAAO,CAAEjG,GAAG,EAAA,CAAA;gBAC3FkD,iBAAkBgD,CAAAA,SAAS,CAACxG,YAAayG,CAAAA,uBAAuB,IAAIL,SAAUvE,CAAAA,MAAM,CAAEvB,GAAG,EAAA,CAAA;AAC3F;AACF;AACA,yBACAmD,oBAAqB2B,CAAAA,MAAsB,EAAE3F,UAAmB,EAAE4D,WAAwB,EAAE;AAC1F,YAAA,MAAM9D,WAAW,CAAC,CAAC,IAAK,CAAyBiF,eAAe,EAAA;AAChE,YAAA,MAAMhF,WAAW,CAAC,CAAC,IAAK,CAAyB2G,YAAY,EAAA;YAC7D,IAAIvG,SAAAA,GAAYH,UACZ,GAAA,IAAI,CAACsB,6BAA6B,CAACT,GAAG,CAAC+C,WAAAA,CAAAA,GACvC9D,QAAYC,IAAAA,QAAAA,GACV,IAAI,CAAC0B,6BAA6B,GAClC3B,QACE,GAAA,IAAI,CAACyB,wBAAwB,GAC7BxB,QAAAA,GACE,IAAI,CAACyB,yBAAyB,GAC9B,IAAI,CAACH,oBAAoB;AACnC,YAAA,IAAI,CAAClB,SAAW,EAAA;gBACdA,SAAYN,GAAAA,cAAAA,CAAeC,UAAUC,QAAUC,EAAAA,UAAAA,CAAAA;AAC/C,gBAAA,IAAIA,UAAY,EAAA;AACd,oBAAA,IAAI,CAACsB,6BAA6B,CAACX,GAAG,CAACiD,WAAazD,EAAAA,SAAAA,CAAAA;iBAC/C,MAAA,IAAIL,YAAYC,QAAU,EAAA;oBAC/B,IAAI,CAAC0B,6BAA6B,GAAGtB,SAAAA;AACvC,iBAAA,MAAO,IAAIL,QAAU,EAAA;oBACnB,IAAI,CAACyB,wBAAwB,GAAGpB,SAAAA;AAClC,iBAAA,MAAO,IAAIJ,QAAU,EAAA;oBACnB,IAAI,CAACyB,yBAAyB,GAAGrB,SAAAA;iBAC5B,MAAA;oBACL,IAAI,CAACkB,oBAAoB,GAAGlB,SAAAA;AAC9B;AACA,gBAAA,IAAI,CAACH,UAAY,EAAA;AACfG,oBAAAA,SAAAA,CAAU8D,QAAQ,CAAC1D,YAAAA,CAAa0G,yBAAyB,EAAI,EAAA,IAAI,CAACnE,cAAc,EAAA,CAAA;AAClF;AACF;YACA,OAAO3C,SAAAA;AACT;QACA+G,SAAY,GAAA;AACV,YAAA,KAAK,CAACA,SAAAA,EAAAA;YACN,IAAI,CAAC5D,mBAAmB,CAAC,IAAA,CAAA;YACzB1C,gBAAiB,CAAA,IAAI,CAACS,oBAAoB,CAAA;YAC1CT,gBAAiB,CAAA,IAAI,CAACW,wBAAwB,CAAA;YAC9CX,gBAAiB,CAAA,IAAI,CAACY,yBAAyB,CAAA;AACjD;AACF,KAAA;IACA,OAAOL,GAAAA;AACT;;;;"}
1
+ {"version":3,"file":"drawable_mixin.js","sources":["../../src/render/drawable_mixin.ts"],"sourcesContent":["import type { Disposable, GenericConstructor, Immutable, Nullable } from '@zephyr3d/base';\r\nimport { Vector2, Vector4 } from '@zephyr3d/base';\r\nimport type { AbstractDevice } from '@zephyr3d/device';\r\nimport type { BindGroup } from '@zephyr3d/device';\r\nimport type { BatchDrawable, DrawContext, Drawable } from './drawable';\r\nimport { ShaderHelper } from '../material';\r\nimport type { DrawableInstanceInfo, RenderQueue, RenderQueueRef } from './render_queue';\r\nimport type { Mesh, SceneNode } from '../scene';\r\nimport { MaterialVaryingFlags } from '../values';\r\nimport { getDevice } from '../app/api';\r\n\r\nexport interface IMixinDrawable {\r\n readonly objectColor: Vector4;\r\n getDrawableId(): number;\r\n pushRenderQueueRef(ref: RenderQueueRef): void;\r\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void;\r\n applyTransformUniforms(renderQueue: RenderQueue): void;\r\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\r\n applyMaterialUniformsAll(): void;\r\n getObjectColor(): Vector4;\r\n updateState(): void;\r\n bind(ctx: DrawContext, renderQueue: Nullable<RenderQueue>): void;\r\n}\r\n\r\nlet _drawableId = 0;\r\nconst boneTextureSize = new Vector2();\r\n\r\nconst instanceBindGroupTransfromTags = new WeakMap<DrawableInstanceInfo, number>();\r\nconst drawableBindGroupTransfromTags = new WeakMap<BindGroup, number>();\r\n\r\nconst bindGroupCache: Record<string, BindGroup[]> = {};\r\nconst usedBindGroups: WeakMap<BindGroup, string> = new WeakMap();\r\n\r\nfunction fetchBindGroup(skinning: boolean, morphing: boolean, instancing: boolean) {\r\n const hash = `${instancing}:${morphing}:${skinning}`;\r\n const bindGroups = bindGroupCache[hash];\r\n let bindGroup: Nullable<BindGroup> = null;\r\n if (bindGroups && bindGroups.length > 0) {\r\n bindGroup = bindGroups.pop()!;\r\n } else {\r\n const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);\r\n bindGroup = getDevice().createBindGroup(layout);\r\n }\r\n usedBindGroups.set(bindGroup, hash);\r\n return bindGroup;\r\n}\r\n\r\nfunction releaseBindGroup(bindGroup: Nullable<BindGroup>) {\r\n if (bindGroup) {\r\n const hash = usedBindGroups.get(bindGroup);\r\n if (hash) {\r\n usedBindGroups.delete(bindGroup);\r\n drawableBindGroupTransfromTags.delete(bindGroup);\r\n const bindGroups = bindGroupCache[hash];\r\n if (bindGroups) {\r\n bindGroups.push(bindGroup);\r\n } else {\r\n bindGroupCache[hash] = [bindGroup];\r\n }\r\n } else {\r\n bindGroup.dispose();\r\n }\r\n }\r\n}\r\n\r\nexport function mixinDrawable<\r\n T extends GenericConstructor<\r\n {\r\n getNode(): SceneNode;\r\n } & Disposable\r\n >\r\n>(baseCls: T): T & { new (...args: any[]): IMixinDrawable } {\r\n const cls = class extends baseCls {\r\n private readonly _mdRenderQueueRef: RenderQueueRef[];\r\n private _mdDrawableBindGroup: Nullable<BindGroup>;\r\n private readonly _mdDrawableBindGroupInstanced: Map<RenderQueue, BindGroup>;\r\n private _mdDrawableBindGroupSkin: Nullable<BindGroup>;\r\n private _mdDrawableBindGroupMorph: Nullable<BindGroup>;\r\n private _mdDrawableBindGroupSkinMorph: Nullable<BindGroup>;\r\n private readonly _worldMatrixBuffer: Float32Array<ArrayBuffer>;\r\n private _framestampBuffer: Int32Array<ArrayBuffer>;\r\n private readonly _currentWorldMatrixBuffer: Float32Array<ArrayBuffer>;\r\n private readonly _prevWorldMatrixBuffer: Float32Array<ArrayBuffer>;\r\n private readonly _drawableId: number;\r\n private _objectColor: Nullable<Vector4>;\r\n private _nodeTransformTag: number;\r\n constructor(...args: any[]) {\r\n super(...args);\r\n this._drawableId = ++_drawableId;\r\n this._objectColor = null;\r\n this._mdRenderQueueRef = [];\r\n this._mdDrawableBindGroup = null;\r\n this._mdDrawableBindGroupInstanced = new Map();\r\n this._mdDrawableBindGroupSkin = null;\r\n this._mdDrawableBindGroupMorph = null;\r\n this._mdDrawableBindGroupSkinMorph = null;\r\n this._worldMatrixBuffer = new Float32Array(4 * 9);\r\n this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);\r\n this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);\r\n this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);\r\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\r\n this._framestampBuffer[0] = getDevice().frameInfo.frameCounter;\r\n this._framestampBuffer[1] = this._framestampBuffer[0];\r\n this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);\r\n this._nodeTransformTag = -1;\r\n this.getNode().on('transformchanged', () => {\r\n this.getNode().scene?.queueUpdateDrawable(this as unknown as Drawable);\r\n });\r\n }\r\n getDrawableId() {\r\n return this._drawableId;\r\n }\r\n getObjectColor(): Immutable<Vector4> {\r\n if (!this._objectColor) {\r\n const a = (this._drawableId & 0xff) / 255;\r\n const b = ((this._drawableId >>> 8) & 0xff) / 255;\r\n const g = ((this._drawableId >>> 16) & 0xff) / 255;\r\n const r = ((this._drawableId >>> 24) & 0xff) / 255;\r\n this._objectColor = new Vector4(r, g, b, a);\r\n }\r\n return this._objectColor;\r\n }\r\n pushRenderQueueRef(ref: RenderQueueRef) {\r\n this.renderQueueRefPrune();\r\n this._mdRenderQueueRef.push(ref);\r\n }\r\n renderQueueRefPrune(force = false) {\r\n for (let i = this._mdRenderQueueRef.length - 1; i >= 0; i--) {\r\n const ref = this._mdRenderQueueRef[i].ref;\r\n if (force || ref.disposed) {\r\n this._mdRenderQueueRef.splice(i, 1);\r\n const bindGroup = this._mdDrawableBindGroupInstanced.get(ref);\r\n if (bindGroup) {\r\n releaseBindGroup(bindGroup);\r\n this._mdDrawableBindGroupInstanced.delete(ref);\r\n }\r\n }\r\n }\r\n }\r\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number) {\r\n const drawableBindGroup = this.getDrawableBindGroup(getDevice(), true, renderQueue);\r\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataStrideUniformName(), stride >> 2);\r\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataOffsetUniformName(), offset >> 2);\r\n }\r\n applyTransformUniforms(renderQueue: RenderQueue) {\r\n const instanceInfo = renderQueue.getInstanceInfo(this as unknown as Drawable);\r\n const currentTag = this.getNode().transformTag;\r\n if (instanceInfo) {\r\n const tag = instanceBindGroupTransfromTags.get(instanceInfo) ?? -1;\r\n if (tag !== currentTag) {\r\n instanceInfo.bindGroup.bindGroup.setRawData(\r\n ShaderHelper.getInstanceDataUniformName(),\r\n instanceInfo.offset * 4,\r\n this._worldMatrixBuffer,\r\n 0,\r\n 36\r\n );\r\n instanceBindGroupTransfromTags.set(instanceInfo, currentTag);\r\n }\r\n } else {\r\n const drawableBindGroup = this.getDrawableBindGroup(getDevice(), false, renderQueue);\r\n const tag = drawableBindGroupTransfromTags.get(drawableBindGroup) ?? -1;\r\n if (tag !== currentTag) {\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getWorldMatrixUniformName(),\r\n this._currentWorldMatrixBuffer\r\n );\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getPrevWorldMatrixUniformName(),\r\n this._prevWorldMatrixBuffer\r\n );\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getPrevWorldMatrixFrameUniformName(),\r\n this._framestampBuffer[0]\r\n );\r\n if ((this as unknown as Drawable).getBoneMatrices()) {\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getBoneInvBindMatrixUniformName(),\r\n (this as unknown as Mesh).invWorldMatrix\r\n );\r\n }\r\n drawableBindGroupTransfromTags.set(drawableBindGroup, currentTag);\r\n }\r\n }\r\n }\r\n applyMaterialUniformsAll() {\r\n for (const ref of this._mdRenderQueueRef) {\r\n if (ref.ref) {\r\n const instanceInfo = ref.ref.getInstanceInfo(this as unknown as Drawable);\r\n if (instanceInfo) {\r\n this.applyMaterialUniforms(instanceInfo);\r\n }\r\n }\r\n }\r\n }\r\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo) {\r\n const uniforms = (this as unknown as BatchDrawable).getInstanceUniforms();\r\n if (uniforms) {\r\n instanceInfo.bindGroup.bindGroup.setRawData(\r\n ShaderHelper.getInstanceDataUniformName(),\r\n (instanceInfo.offset + ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET * 4) * 4,\r\n uniforms,\r\n 0,\r\n uniforms.length\r\n );\r\n }\r\n }\r\n updateState() {\r\n const currentTag = this.getNode().transformTag;\r\n if (this._nodeTransformTag !== currentTag) {\r\n this._nodeTransformTag = currentTag;\r\n const frame = getDevice().frameInfo.frameCounter;\r\n if (frame !== this._framestampBuffer[1]) {\r\n this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);\r\n this._framestampBuffer[0] = frame;\r\n this._framestampBuffer[1] = frame;\r\n }\r\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\r\n for (const ref of this._mdRenderQueueRef) {\r\n if (ref.ref) {\r\n this.applyTransformUniforms(ref.ref);\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n bind(ctx: DrawContext, renderQueue: Nullable<RenderQueue>) {\r\n const device = ctx.device;\r\n const drawableBindGroup = this.getDrawableBindGroup(device, !!ctx.instanceData, renderQueue!);\r\n device.setBindGroup(1, drawableBindGroup);\r\n if (ctx.instanceData) {\r\n device.setBindGroup(3, ctx.instanceData.bindGroup.bindGroup);\r\n }\r\n if (ctx.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {\r\n const boneTexture = (this as unknown as Mesh).getBoneMatrices()!;\r\n drawableBindGroup.setTexture(ShaderHelper.getBoneMatricesUniformName(), boneTexture);\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getBoneInvBindMatrixUniformName(),\r\n (this as unknown as Mesh).invWorldMatrix\r\n );\r\n boneTextureSize.setXY(boneTexture.width, boneTexture.height);\r\n drawableBindGroup.setValue(ShaderHelper.getBoneTextureSizeUniformName(), boneTextureSize);\r\n }\r\n if (ctx.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION) {\r\n const morphData = (this as unknown as Mesh).getMorphData()!;\r\n const morphInfo = (this as unknown as Mesh).getMorphInfo()!;\r\n drawableBindGroup.setTexture(ShaderHelper.getMorphDataUniformName(), morphData.texture!.get()!);\r\n drawableBindGroup.setBuffer(ShaderHelper.getMorphInfoUniformName(), morphInfo.buffer!.get()!);\r\n }\r\n }\r\n /** @internal */\r\n getDrawableBindGroup(device: AbstractDevice, instancing: boolean, renderQueue: RenderQueue) {\r\n const skinning = !!(this as unknown as Drawable).getBoneMatrices();\r\n const morphing = !!(this as unknown as Drawable).getMorphData();\r\n let bindGroup = instancing\r\n ? this._mdDrawableBindGroupInstanced.get(renderQueue)\r\n : skinning && morphing\r\n ? this._mdDrawableBindGroupSkinMorph\r\n : skinning\r\n ? this._mdDrawableBindGroupSkin\r\n : morphing\r\n ? this._mdDrawableBindGroupMorph\r\n : this._mdDrawableBindGroup;\r\n if (!bindGroup) {\r\n bindGroup = fetchBindGroup(skinning, morphing, instancing);\r\n if (instancing) {\r\n this._mdDrawableBindGroupInstanced.set(renderQueue, bindGroup);\r\n } else if (skinning && morphing) {\r\n this._mdDrawableBindGroupSkinMorph = bindGroup;\r\n } else if (skinning) {\r\n this._mdDrawableBindGroupSkin = bindGroup;\r\n } else if (morphing) {\r\n this._mdDrawableBindGroupMorph = bindGroup;\r\n } else {\r\n this._mdDrawableBindGroup = bindGroup;\r\n }\r\n if (!instancing) {\r\n bindGroup.setValue(ShaderHelper.getObjectColorUniformName(), this.getObjectColor());\r\n }\r\n }\r\n return bindGroup;\r\n }\r\n onDispose() {\r\n super.onDispose();\r\n this.renderQueueRefPrune(true);\r\n releaseBindGroup(this._mdDrawableBindGroup);\r\n releaseBindGroup(this._mdDrawableBindGroupSkin);\r\n releaseBindGroup(this._mdDrawableBindGroupMorph);\r\n }\r\n };\r\n return cls as unknown as T & { new (...args: any[]): IMixinDrawable };\r\n}\r\n"],"names":["_drawableId","boneTextureSize","Vector2","instanceBindGroupTransfromTags","WeakMap","drawableBindGroupTransfromTags","bindGroupCache","usedBindGroups","fetchBindGroup","skinning","morphing","instancing","hash","bindGroups","bindGroup","length","pop","layout","ShaderHelper","getDrawableBindGroupLayout","getDevice","createBindGroup","set","releaseBindGroup","get","delete","push","dispose","mixinDrawable","baseCls","cls","_mdRenderQueueRef","_mdDrawableBindGroup","_mdDrawableBindGroupInstanced","_mdDrawableBindGroupSkin","_mdDrawableBindGroupMorph","_mdDrawableBindGroupSkinMorph","_worldMatrixBuffer","_framestampBuffer","_currentWorldMatrixBuffer","_prevWorldMatrixBuffer","_objectColor","_nodeTransformTag","args","Map","Float32Array","Int32Array","buffer","subarray","getNode","worldMatrix","frameInfo","frameCounter","on","scene","queueUpdateDrawable","getDrawableId","getObjectColor","a","b","g","r","Vector4","pushRenderQueueRef","ref","renderQueueRefPrune","force","i","disposed","splice","applyInstanceOffsetAndStride","renderQueue","stride","offset","drawableBindGroup","getDrawableBindGroup","setValue","getInstanceDataStrideUniformName","getInstanceDataOffsetUniformName","applyTransformUniforms","instanceInfo","getInstanceInfo","currentTag","transformTag","tag","setRawData","getInstanceDataUniformName","getWorldMatrixUniformName","getPrevWorldMatrixUniformName","getPrevWorldMatrixFrameUniformName","getBoneMatrices","getBoneInvBindMatrixUniformName","invWorldMatrix","applyMaterialUniformsAll","applyMaterialUniforms","uniforms","getInstanceUniforms","MATERIAL_INSTANCE_DATA_OFFSET","updateState","frame","bind","ctx","device","instanceData","setBindGroup","materialFlags","MaterialVaryingFlags","SKIN_ANIMATION","boneTexture","setTexture","getBoneMatricesUniformName","setXY","width","height","getBoneTextureSizeUniformName","MORPH_ANIMATION","morphData","getMorphData","morphInfo","getMorphInfo","getMorphDataUniformName","texture","setBuffer","getMorphInfoUniformName","getObjectColorUniformName","onDispose"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAwBA,IAAIA,WAAc,GAAA,CAAA;AAClB,MAAMC,kBAAkB,IAAIC,OAAAA,EAAAA;AAE5B,MAAMC,iCAAiC,IAAIC,OAAAA,EAAAA;AAC3C,MAAMC,iCAAiC,IAAID,OAAAA,EAAAA;AAE3C,MAAME,iBAA8C,EAAC;AACrD,MAAMC,iBAA6C,IAAIH,OAAAA,EAAAA;AAEvD,SAASI,cAAeC,CAAAA,QAAiB,EAAEC,QAAiB,EAAEC,UAAmB,EAAA;IAC/E,MAAMC,IAAAA,GAAO,GAAGD,UAAW,CAAA,CAAC,EAAED,QAAS,CAAA,CAAC,EAAED,QAAU,CAAA,CAAA;IACpD,MAAMI,UAAAA,GAAaP,cAAc,CAACM,IAAK,CAAA;AACvC,IAAA,IAAIE,SAAiC,GAAA,IAAA;AACrC,IAAA,IAAID,UAAcA,IAAAA,UAAAA,CAAWE,MAAM,GAAG,CAAG,EAAA;AACvCD,QAAAA,SAAAA,GAAYD,WAAWG,GAAG,EAAA;KACrB,MAAA;AACL,QAAA,MAAMC,MAASC,GAAAA,YAAAA,CAAaC,0BAA0B,CAACV,UAAUC,QAAUC,EAAAA,UAAAA,CAAAA;QAC3EG,SAAYM,GAAAA,SAAAA,EAAAA,CAAYC,eAAe,CAACJ,MAAAA,CAAAA;AAC1C;IACAV,cAAee,CAAAA,GAAG,CAACR,SAAWF,EAAAA,IAAAA,CAAAA;IAC9B,OAAOE,SAAAA;AACT;AAEA,SAASS,iBAAiBT,SAA8B,EAAA;AACtD,IAAA,IAAIA,SAAW,EAAA;QACb,MAAMF,IAAAA,GAAOL,cAAeiB,CAAAA,GAAG,CAACV,SAAAA,CAAAA;AAChC,QAAA,IAAIF,IAAM,EAAA;AACRL,YAAAA,cAAAA,CAAekB,MAAM,CAACX,SAAAA,CAAAA;AACtBT,YAAAA,8BAAAA,CAA+BoB,MAAM,CAACX,SAAAA,CAAAA;YACtC,MAAMD,UAAAA,GAAaP,cAAc,CAACM,IAAK,CAAA;AACvC,YAAA,IAAIC,UAAY,EAAA;AACdA,gBAAAA,UAAAA,CAAWa,IAAI,CAACZ,SAAAA,CAAAA;aACX,MAAA;gBACLR,cAAc,CAACM,KAAK,GAAG;AAACE,oBAAAA;AAAU,iBAAA;AACpC;SACK,MAAA;AACLA,YAAAA,SAAAA,CAAUa,OAAO,EAAA;AACnB;AACF;AACF;AAEO,SAASC,cAMdC,OAAU,EAAA;AACV,IAAA,MAAMC,MAAM,cAAcD,OAAAA,CAAAA;QACPE,iBAAoC;QAC7CC,oBAA0C;QACjCC,6BAA2D;QACpEC,wBAA8C;QAC9CC,yBAA+C;QAC/CC,6BAAmD;QAC1CC,kBAA8C;QACvDC,iBAA2C;QAClCC,yBAAqD;QACrDC,sBAAkD;QAClDxC,WAAoB;QAC7ByC,YAAgC;QAChCC,iBAA0B;QAClC,WAAY,CAAA,GAAGC,IAAW,CAAE;AAC1B,YAAA,KAAK,CAAIA,GAAAA,IAAAA,CAAAA;YACT,IAAI,CAAC3C,WAAW,GAAG,EAAEA,WAAAA;YACrB,IAAI,CAACyC,YAAY,GAAG,IAAA;YACpB,IAAI,CAACV,iBAAiB,GAAG,EAAE;YAC3B,IAAI,CAACC,oBAAoB,GAAG,IAAA;YAC5B,IAAI,CAACC,6BAA6B,GAAG,IAAIW,GAAAA,EAAAA;YACzC,IAAI,CAACV,wBAAwB,GAAG,IAAA;YAChC,IAAI,CAACC,yBAAyB,GAAG,IAAA;YACjC,IAAI,CAACC,6BAA6B,GAAG,IAAA;AACrC,YAAA,IAAI,CAACC,kBAAkB,GAAG,IAAIQ,aAAa,CAAI,GAAA,CAAA,CAAA;YAC/C,IAAI,CAACP,iBAAiB,GAAG,IAAIQ,UAAAA,CAAW,IAAI,CAACT,kBAAkB,CAACU,MAAM,EAAE,CAAI,GAAA,EAAA,CAAA;YAC5E,IAAI,CAACR,yBAAyB,GAAG,IAAI,CAACF,kBAAkB,CAACW,QAAQ,CAAC,CAAG,EAAA,EAAA,CAAA;YACrE,IAAI,CAACR,sBAAsB,GAAG,IAAI,CAACH,kBAAkB,CAACW,QAAQ,CAAC,EAAI,EAAA,EAAA,CAAA;YACnE,IAAI,CAACT,yBAAyB,CAACjB,GAAG,CAAC,IAAI,CAAC2B,OAAO,EAAA,CAAGC,WAAW,CAAA;YAC7D,IAAI,CAACZ,iBAAiB,CAAC,CAAA,CAAE,GAAGlB,SAAY+B,EAAAA,CAAAA,SAAS,CAACC,YAAY;YAC9D,IAAI,CAACd,iBAAiB,CAAC,CAAA,CAAE,GAAG,IAAI,CAACA,iBAAiB,CAAC,CAAE,CAAA;YACrD,IAAI,CAACE,sBAAsB,CAAClB,GAAG,CAAC,IAAI,CAAC2B,OAAO,EAAA,CAAGC,WAAW,CAAA;YAC1D,IAAI,CAACR,iBAAiB,GAAG,EAAC;AAC1B,YAAA,IAAI,CAACO,OAAO,EAAGI,CAAAA,EAAE,CAAC,kBAAoB,EAAA,IAAA;AACpC,gBAAA,IAAI,CAACJ,OAAO,EAAA,CAAGK,KAAK,EAAEC,oBAAoB,IAAI,CAAA;AAChD,aAAA,CAAA;AACF;QACAC,aAAgB,GAAA;YACd,OAAO,IAAI,CAACxD,WAAW;AACzB;QACAyD,cAAqC,GAAA;AACnC,YAAA,IAAI,CAAC,IAAI,CAAChB,YAAY,EAAE;gBACtB,MAAMiB,CAAAA,GAAI,CAAC,IAAI,CAAC1D,WAAW,GAAG,IAAG,IAAK,GAAA;gBACtC,MAAM2D,CAAAA,GAAI,CAAC,IAAK,CAAC3D,WAAW,KAAK,CAAK,GAAA,IAAG,IAAK,GAAA;gBAC9C,MAAM4D,CAAAA,GAAI,CAAC,IAAK,CAAC5D,WAAW,KAAK,EAAM,GAAA,IAAG,IAAK,GAAA;gBAC/C,MAAM6D,CAAAA,GAAI,CAAC,IAAK,CAAC7D,WAAW,KAAK,EAAM,GAAA,IAAG,IAAK,GAAA;AAC/C,gBAAA,IAAI,CAACyC,YAAY,GAAG,IAAIqB,OAAQD,CAAAA,CAAAA,EAAGD,GAAGD,CAAGD,EAAAA,CAAAA,CAAAA;AAC3C;YACA,OAAO,IAAI,CAACjB,YAAY;AAC1B;AACAsB,QAAAA,kBAAAA,CAAmBC,GAAmB,EAAE;AACtC,YAAA,IAAI,CAACC,mBAAmB,EAAA;AACxB,YAAA,IAAI,CAAClC,iBAAiB,CAACL,IAAI,CAACsC,GAAAA,CAAAA;AAC9B;QACAC,mBAAoBC,CAAAA,KAAAA,GAAQ,KAAK,EAAE;YACjC,IAAK,IAAIC,CAAI,GAAA,IAAI,CAACpC,iBAAiB,CAAChB,MAAM,GAAG,CAAA,EAAGoD,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AAC3D,gBAAA,MAAMH,MAAM,IAAI,CAACjC,iBAAiB,CAACoC,CAAAA,CAAE,CAACH,GAAG;gBACzC,IAAIE,KAAAA,IAASF,GAAII,CAAAA,QAAQ,EAAE;AACzB,oBAAA,IAAI,CAACrC,iBAAiB,CAACsC,MAAM,CAACF,CAAG,EAAA,CAAA,CAAA;AACjC,oBAAA,MAAMrD,YAAY,IAAI,CAACmB,6BAA6B,CAACT,GAAG,CAACwC,GAAAA,CAAAA;AACzD,oBAAA,IAAIlD,SAAW,EAAA;wBACbS,gBAAiBT,CAAAA,SAAAA,CAAAA;AACjB,wBAAA,IAAI,CAACmB,6BAA6B,CAACR,MAAM,CAACuC,GAAAA,CAAAA;AAC5C;AACF;AACF;AACF;AACAM,QAAAA,4BAAAA,CAA6BC,WAAwB,EAAEC,MAAc,EAAEC,MAAc,EAAE;AACrF,YAAA,MAAMC,oBAAoB,IAAI,CAACC,oBAAoB,CAACvD,aAAa,IAAMmD,EAAAA,WAAAA,CAAAA;AACvEG,YAAAA,iBAAAA,CAAkBE,QAAQ,CAAC1D,YAAa2D,CAAAA,gCAAgC,IAAIL,MAAU,IAAA,CAAA,CAAA;AACtFE,YAAAA,iBAAAA,CAAkBE,QAAQ,CAAC1D,YAAa4D,CAAAA,gCAAgC,IAAIL,MAAU,IAAA,CAAA,CAAA;AACxF;AACAM,QAAAA,sBAAAA,CAAuBR,WAAwB,EAAE;AAC/C,YAAA,MAAMS,YAAeT,GAAAA,WAAAA,CAAYU,eAAe,CAAC,IAAI,CAAA;AACrD,YAAA,MAAMC,UAAa,GAAA,IAAI,CAACjC,OAAO,GAAGkC,YAAY;AAC9C,YAAA,IAAIH,YAAc,EAAA;AAChB,gBAAA,MAAMI,GAAMjF,GAAAA,8BAAAA,CAA+BqB,GAAG,CAACwD,iBAAiB,EAAC;AACjE,gBAAA,IAAII,QAAQF,UAAY,EAAA;AACtBF,oBAAAA,YAAAA,CAAalE,SAAS,CAACA,SAAS,CAACuE,UAAU,CACzCnE,YAAaoE,CAAAA,0BAA0B,EACvCN,EAAAA,YAAAA,CAAaP,MAAM,GAAG,CAAA,EACtB,IAAI,CAACpC,kBAAkB,EACvB,CACA,EAAA,EAAA,CAAA;oBAEFlC,8BAA+BmB,CAAAA,GAAG,CAAC0D,YAAcE,EAAAA,UAAAA,CAAAA;AACnD;aACK,MAAA;AACL,gBAAA,MAAMR,oBAAoB,IAAI,CAACC,oBAAoB,CAACvD,aAAa,KAAOmD,EAAAA,WAAAA,CAAAA;AACxE,gBAAA,MAAMa,GAAM/E,GAAAA,8BAAAA,CAA+BmB,GAAG,CAACkD,sBAAsB,EAAC;AACtE,gBAAA,IAAIU,QAAQF,UAAY,EAAA;AACtBR,oBAAAA,iBAAAA,CAAkBE,QAAQ,CACxB1D,YAAAA,CAAaqE,yBAAyB,EACtC,EAAA,IAAI,CAAChD,yBAAyB,CAAA;AAEhCmC,oBAAAA,iBAAAA,CAAkBE,QAAQ,CACxB1D,YAAAA,CAAasE,6BAA6B,EAC1C,EAAA,IAAI,CAAChD,sBAAsB,CAAA;oBAE7BkC,iBAAkBE,CAAAA,QAAQ,CACxB1D,YAAauE,CAAAA,kCAAkC,IAC/C,IAAI,CAACnD,iBAAiB,CAAC,CAAE,CAAA,CAAA;AAE3B,oBAAA,IAAI,IAAK,CAAyBoD,eAAe,EAAI,EAAA;wBACnDhB,iBAAkBE,CAAAA,QAAQ,CACxB1D,YAAayE,CAAAA,+BAA+B,IAC5C,IAAK,CAAqBC,cAAc,CAAA;AAE5C;oBACAvF,8BAA+BiB,CAAAA,GAAG,CAACoD,iBAAmBQ,EAAAA,UAAAA,CAAAA;AACxD;AACF;AACF;QACAW,wBAA2B,GAAA;AACzB,YAAA,KAAK,MAAM7B,GAAAA,IAAO,IAAI,CAACjC,iBAAiB,CAAE;gBACxC,IAAIiC,GAAAA,CAAIA,GAAG,EAAE;AACX,oBAAA,MAAMgB,eAAehB,GAAIA,CAAAA,GAAG,CAACiB,eAAe,CAAC,IAAI,CAAA;AACjD,oBAAA,IAAID,YAAc,EAAA;wBAChB,IAAI,CAACc,qBAAqB,CAACd,YAAAA,CAAAA;AAC7B;AACF;AACF;AACF;AACAc,QAAAA,qBAAAA,CAAsBd,YAAkC,EAAE;AACxD,YAAA,MAAMe,QAAW,GAAC,IAAI,CAA8BC,mBAAmB,EAAA;AACvE,YAAA,IAAID,QAAU,EAAA;gBACZf,YAAalE,CAAAA,SAAS,CAACA,SAAS,CAACuE,UAAU,CACzCnE,YAAAA,CAAaoE,0BAA0B,EAAA,EACvC,CAACN,aAAaP,MAAM,GAAGvD,YAAa+E,CAAAA,6BAA6B,GAAG,CAAA,IAAK,CACzEF,EAAAA,QAAAA,EACA,CACAA,EAAAA,QAAAA,CAAShF,MAAM,CAAA;AAEnB;AACF;QACAmF,WAAc,GAAA;AACZ,YAAA,MAAMhB,UAAa,GAAA,IAAI,CAACjC,OAAO,GAAGkC,YAAY;AAC9C,YAAA,IAAI,IAAI,CAACzC,iBAAiB,KAAKwC,UAAY,EAAA;gBACzC,IAAI,CAACxC,iBAAiB,GAAGwC,UAAAA;AACzB,gBAAA,MAAMiB,KAAQ/E,GAAAA,SAAAA,EAAAA,CAAY+B,SAAS,CAACC,YAAY;AAChD,gBAAA,IAAI+C,UAAU,IAAI,CAAC7D,iBAAiB,CAAC,EAAE,EAAE;AACvC,oBAAA,IAAI,CAACE,sBAAsB,CAAClB,GAAG,CAAC,IAAI,CAACiB,yBAAyB,CAAA;AAC9D,oBAAA,IAAI,CAACD,iBAAiB,CAAC,CAAA,CAAE,GAAG6D,KAAAA;AAC5B,oBAAA,IAAI,CAAC7D,iBAAiB,CAAC,CAAA,CAAE,GAAG6D,KAAAA;AAC9B;gBACA,IAAI,CAAC5D,yBAAyB,CAACjB,GAAG,CAAC,IAAI,CAAC2B,OAAO,EAAA,CAAGC,WAAW,CAAA;AAC7D,gBAAA,KAAK,MAAMc,GAAAA,IAAO,IAAI,CAACjC,iBAAiB,CAAE;oBACxC,IAAIiC,GAAAA,CAAIA,GAAG,EAAE;AACX,wBAAA,IAAI,CAACe,sBAAsB,CAACf,GAAAA,CAAIA,GAAG,CAAA;AACrC;AACF;AACF;AACF;AACA,yBACAoC,IAAAA,CAAKC,GAAgB,EAAE9B,WAAkC,EAAE;YACzD,MAAM+B,MAAAA,GAASD,IAAIC,MAAM;YACzB,MAAM5B,iBAAAA,GAAoB,IAAI,CAACC,oBAAoB,CAAC2B,QAAQ,CAAC,CAACD,GAAIE,CAAAA,YAAY,EAAEhC,WAAAA,CAAAA;YAChF+B,MAAOE,CAAAA,YAAY,CAAC,CAAG9B,EAAAA,iBAAAA,CAAAA;YACvB,IAAI2B,GAAAA,CAAIE,YAAY,EAAE;gBACpBD,MAAOE,CAAAA,YAAY,CAAC,CAAGH,EAAAA,GAAAA,CAAIE,YAAY,CAACzF,SAAS,CAACA,SAAS,CAAA;AAC7D;AACA,YAAA,IAAIuF,GAAII,CAAAA,aAAa,GAAGC,oBAAAA,CAAqBC,cAAc,EAAE;AAC3D,gBAAA,MAAMC,WAAc,GAAC,IAAI,CAAqBlB,eAAe,EAAA;AAC7DhB,gBAAAA,iBAAAA,CAAkBmC,UAAU,CAAC3F,YAAa4F,CAAAA,0BAA0B,EAAIF,EAAAA,WAAAA,CAAAA;gBACxElC,iBAAkBE,CAAAA,QAAQ,CACxB1D,YAAayE,CAAAA,+BAA+B,IAC5C,IAAK,CAAqBC,cAAc,CAAA;AAE1C3F,gBAAAA,eAAAA,CAAgB8G,KAAK,CAACH,WAAAA,CAAYI,KAAK,EAAEJ,YAAYK,MAAM,CAAA;AAC3DvC,gBAAAA,iBAAAA,CAAkBE,QAAQ,CAAC1D,YAAagG,CAAAA,6BAA6B,EAAIjH,EAAAA,eAAAA,CAAAA;AAC3E;AACA,YAAA,IAAIoG,GAAII,CAAAA,aAAa,GAAGC,oBAAAA,CAAqBS,eAAe,EAAE;AAC5D,gBAAA,MAAMC,SAAY,GAAC,IAAI,CAAqBC,YAAY,EAAA;AACxD,gBAAA,MAAMC,SAAY,GAAC,IAAI,CAAqBC,YAAY,EAAA;gBACxD7C,iBAAkBmC,CAAAA,UAAU,CAAC3F,YAAasG,CAAAA,uBAAuB,IAAIJ,SAAUK,CAAAA,OAAO,CAAEjG,GAAG,EAAA,CAAA;gBAC3FkD,iBAAkBgD,CAAAA,SAAS,CAACxG,YAAayG,CAAAA,uBAAuB,IAAIL,SAAUvE,CAAAA,MAAM,CAAEvB,GAAG,EAAA,CAAA;AAC3F;AACF;AACA,yBACAmD,oBAAqB2B,CAAAA,MAAsB,EAAE3F,UAAmB,EAAE4D,WAAwB,EAAE;AAC1F,YAAA,MAAM9D,WAAW,CAAC,CAAC,IAAK,CAAyBiF,eAAe,EAAA;AAChE,YAAA,MAAMhF,WAAW,CAAC,CAAC,IAAK,CAAyB2G,YAAY,EAAA;YAC7D,IAAIvG,SAAAA,GAAYH,UACZ,GAAA,IAAI,CAACsB,6BAA6B,CAACT,GAAG,CAAC+C,WAAAA,CAAAA,GACvC9D,QAAYC,IAAAA,QAAAA,GACV,IAAI,CAAC0B,6BAA6B,GAClC3B,QACE,GAAA,IAAI,CAACyB,wBAAwB,GAC7BxB,QAAAA,GACE,IAAI,CAACyB,yBAAyB,GAC9B,IAAI,CAACH,oBAAoB;AACnC,YAAA,IAAI,CAAClB,SAAW,EAAA;gBACdA,SAAYN,GAAAA,cAAAA,CAAeC,UAAUC,QAAUC,EAAAA,UAAAA,CAAAA;AAC/C,gBAAA,IAAIA,UAAY,EAAA;AACd,oBAAA,IAAI,CAACsB,6BAA6B,CAACX,GAAG,CAACiD,WAAazD,EAAAA,SAAAA,CAAAA;iBAC/C,MAAA,IAAIL,YAAYC,QAAU,EAAA;oBAC/B,IAAI,CAAC0B,6BAA6B,GAAGtB,SAAAA;AACvC,iBAAA,MAAO,IAAIL,QAAU,EAAA;oBACnB,IAAI,CAACyB,wBAAwB,GAAGpB,SAAAA;AAClC,iBAAA,MAAO,IAAIJ,QAAU,EAAA;oBACnB,IAAI,CAACyB,yBAAyB,GAAGrB,SAAAA;iBAC5B,MAAA;oBACL,IAAI,CAACkB,oBAAoB,GAAGlB,SAAAA;AAC9B;AACA,gBAAA,IAAI,CAACH,UAAY,EAAA;AACfG,oBAAAA,SAAAA,CAAU8D,QAAQ,CAAC1D,YAAAA,CAAa0G,yBAAyB,EAAI,EAAA,IAAI,CAACnE,cAAc,EAAA,CAAA;AAClF;AACF;YACA,OAAO3C,SAAAA;AACT;QACA+G,SAAY,GAAA;AACV,YAAA,KAAK,CAACA,SAAAA,EAAAA;YACN,IAAI,CAAC5D,mBAAmB,CAAC,IAAA,CAAA;YACzB1C,gBAAiB,CAAA,IAAI,CAACS,oBAAoB,CAAA;YAC1CT,gBAAiB,CAAA,IAAI,CAACW,wBAAwB,CAAA;YAC9CX,gBAAiB,CAAA,IAAI,CAACY,yBAAyB,CAAA;AACjD;AACF,KAAA;IACA,OAAOL,GAAAA;AACT;;;;"}
@@ -7,16 +7,17 @@ import '../material/lambert.js';
7
7
  import '../material/blinn.js';
8
8
  import '../material/unlit.js';
9
9
  import '../material/particle.js';
10
+ import '../material/subsurfaceprofile.js';
10
11
  import '../values.js';
11
12
  import '../material/meshmaterial.js';
12
13
  import '../material/grassmaterial.js';
13
14
  import '../material/terrain-cm.js';
14
15
  import '../material/pbrmr.js';
15
16
  import '../material/pbrsg.js';
17
+ import '../material/mtoon.js';
16
18
  import '../material/pbrblueprint.js';
17
19
  import '../material/sprite.js';
18
20
  import '../material/sprite_std.js';
19
- import '../material/msdf_text.js';
20
21
  import '../utility/blueprint/material/texture.js';
21
22
 
22
23
  const MAX_NUM_OCTAVES = 16;