@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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{"version":3,"file":"filter_meshlets.2-way.compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js"],"names":[],"mappings":"AAqJA,
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{"version":3,"file":"filter_meshlets.2-way.compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js"],"names":[],"mappings":"AAqJA,uDAIG;8BA/H2B,kCAAkC"}
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
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resolution
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){
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let write_offset = atomicAdd(&output_positive.count, 1u);
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}else{
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let write_offset = atomicAdd(&output_maybe.count, 1u);
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if(write_offset < arrayLength(&output_maybe.elements)){
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output_maybe.elements[ write_offset ] = meshlet;
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}
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}
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}`, [
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AABB3_STRUCT.declaration_chunk,
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chunk_array_to_aabb3,
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chunk_aabb3_intersects_frustum_degree,
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chunk_aabb3_intersects_frustum,
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chunk_aabb3_project,
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chunk_aabb3_project_perspective,
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chunk_query_depth_from_screen_space_bb,
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chunk_aabb2_clip_overlaps_texel_centers,
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chunk_scene_database_access,
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]);
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export const shader_meshlet_filter_2way = ComputeShader.from({
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label: "Filter Meshlets 2way",
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resources,
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body,
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group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
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import { MESHLET_COLLECTION_WRITE_STRUCT } from "../../MESHLET_COLLECTION_WRITE_STRUCT.js";
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import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
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import {
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chunk_query_depth_from_screen_space_bb
|
|
9
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} from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
|
|
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|
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import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
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|
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import {
|
|
12
|
+
chunk_aabb3_intersects_frustum
|
|
13
|
+
} from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum.js";
|
|
14
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+
import {
|
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15
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+
chunk_aabb3_intersects_frustum_degree
|
|
16
|
+
} from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum_degree.js";
|
|
17
|
+
import { chunk_aabb3_project } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project.js";
|
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+
import {
|
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19
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+
chunk_aabb3_project_perspective
|
|
20
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+
} from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
|
|
21
|
+
import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
22
|
+
import {
|
|
23
|
+
chunk_aabb2_clip_overlaps_texel_centers
|
|
24
|
+
} from "../../../shader/chunk/texture/chunk_aabb2_clip_overlaps_texel_centers.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
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import { MESHLET_METADATA_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("camera_current", CAMERA_UNIFORM_STRUCT)
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.addUniform("camera_previous", CAMERA_UNIFORM_STRUCT)
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.addUniform("view", VIEW_UNIFORM_STRUCT)
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.addStorageBuffer("scene_database", WebGPUArray.from(u32))
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.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
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.addTexture("texture_hzb") // HZB of previous frame
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;
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+
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resources.createGroup()
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.addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
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.addStorageBuffer("output_positive", MESHLET_COLLECTION_WRITE_STRUCT, true)
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.addStorageBuffer("output_maybe", MESHLET_COLLECTION_WRITE_STRUCT, true)
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;
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const body = CodeChunk.from(
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// language=WGSL
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`
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@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
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fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
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+
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let input_index = global_id.x;
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+
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if(input_index >= input.count){
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return;
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}
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+
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let meshlet = input.elements[input_index];
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+
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let mesh = scene_read_mesh(&scene_database, meshlet.mesh);
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let node = scene_read_node(&scene_database, mesh.node);
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+
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let bounds_array = meshlet_metadata[ meshlet.index ].bounds_box;
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+
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// check if cluster is too small to be visible
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+
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let meshlet_bounds = array_to_aabb3(bounds_array);
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+
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let world_bounds = aabb3_project(meshlet_bounds, node.global);
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+
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+
/*
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+
TODO do frustum cull using a sphere representation, which is faster
|
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+
*/
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+
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+
if( !aabb3_intersects_frustum(world_bounds, camera_current.frustum) ){
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// outside of view frustum
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return ;
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+
}
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+
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+
{
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// small primitive culling
|
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|
+
var current_view_bounds:${AABB3_STRUCT.wgsl_ref};
|
|
87
|
+
|
|
88
|
+
// TODO we can perform frustum culling using view bounds instead of actual frustum planes
|
|
89
|
+
|
|
90
|
+
let valid = aabb3_project_perspective(¤t_view_bounds, world_bounds, camera_current.view_projection_matrix);
|
|
91
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+
|
|
92
|
+
let resolution = vec2(view.width, view.height);
|
|
93
|
+
|
|
94
|
+
let would_draw = aabb2_clip_overlaps_texel_centers(
|
|
95
|
+
current_view_bounds.min.xy,
|
|
96
|
+
current_view_bounds.max.xy,
|
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97
|
+
resolution
|
|
98
|
+
);
|
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|
+
|
|
100
|
+
if(valid && !would_draw){
|
|
101
|
+
// cull, doesn't result in any draw
|
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102
|
+
return;
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
var previous_view_bounds:${AABB3_STRUCT.wgsl_ref};
|
|
107
|
+
|
|
108
|
+
let valid_bounds = aabb3_project_perspective(&previous_view_bounds, world_bounds, camera_previous.view_projection_matrix);
|
|
109
|
+
|
|
110
|
+
if(
|
|
111
|
+
!valid_bounds || query_depth_from_screen_space_bb(previous_view_bounds, texture_hzb) >= 0.0
|
|
112
|
+
){
|
|
113
|
+
|
|
114
|
+
let write_offset = atomicAdd(&output_positive.count, 1u);
|
|
115
|
+
|
|
116
|
+
if(write_offset < arrayLength(&output_positive.elements)){
|
|
117
|
+
output_positive.elements[ write_offset ] = meshlet;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
}else{
|
|
121
|
+
|
|
122
|
+
let write_offset = atomicAdd(&output_maybe.count, 1u);
|
|
123
|
+
|
|
124
|
+
if(write_offset < arrayLength(&output_maybe.elements)){
|
|
125
|
+
output_maybe.elements[ write_offset ] = meshlet;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
}`, [
|
|
131
|
+
|
|
132
|
+
AABB3_STRUCT.declaration_chunk,
|
|
133
|
+
|
|
134
|
+
chunk_array_to_aabb3,
|
|
135
|
+
|
|
136
|
+
chunk_aabb3_intersects_frustum_degree,
|
|
137
|
+
|
|
138
|
+
chunk_aabb3_intersects_frustum,
|
|
139
|
+
|
|
140
|
+
chunk_aabb3_project,
|
|
141
|
+
|
|
142
|
+
chunk_aabb3_project_perspective,
|
|
143
|
+
chunk_query_depth_from_screen_space_bb,
|
|
144
|
+
|
|
145
|
+
chunk_aabb2_clip_overlaps_texel_centers,
|
|
146
|
+
|
|
147
|
+
chunk_scene_database_access,
|
|
148
|
+
]);
|
|
149
|
+
|
|
150
|
+
export const shader_meshlet_filter_2way = ComputeShader.from({
|
|
151
|
+
label: "Filter Meshlets 2way",
|
|
152
|
+
resources,
|
|
153
|
+
body,
|
|
155
154
|
});
|
|
@@ -1,145 +1,145 @@
|
|
|
1
|
-
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
|
-
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
-
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
4
|
-
import {
|
|
5
|
-
chunk_read_meshlet_resolved_index
|
|
6
|
-
} from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_resolved_index.js";
|
|
7
|
-
import {
|
|
8
|
-
chunk_read_meshlet_vertex_uv_position
|
|
9
|
-
} from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_vertex_uv_position.js";
|
|
10
|
-
import { chunk_unjitter_uv } from "../../../shader/chunk/texture/chunk_unjitter_uv.js";
|
|
11
|
-
import {
|
|
12
|
-
chunk_transparency_hashed_alpha_threshold
|
|
13
|
-
} from "../../../shader/chunk/transparency/chunk_transparency_hashed_alpha_threshold.js";
|
|
14
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
15
|
-
import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
|
|
16
|
-
import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
|
|
17
|
-
import { DEPTH_STENCIL_STATE_SHADOW } from "../../DEPTH_STENCIL_STATE_SHADOW.js";
|
|
18
|
-
import { alpha_tested_pass_resources } from "../alpha_tested_pass_resources.js";
|
|
19
|
-
import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
const shader_fragment = ShaderDescriptor.from({
|
|
23
|
-
resources: alpha_tested_pass_resources,
|
|
24
|
-
body: CodeChunk.from(
|
|
25
|
-
//language=WGSL
|
|
26
|
-
`
|
|
27
|
-
@fragment
|
|
28
|
-
fn main(
|
|
29
|
-
@builtin(position) coord: vec4<f32>,
|
|
30
|
-
@location(0) uv_jittered: vec2<f32>,
|
|
31
|
-
@location(1) position_world: vec3<f32>,
|
|
32
|
-
) {
|
|
33
|
-
// Note that we use jittered UVs directly, the compensation happens inside TAAU itself.
|
|
34
|
-
let uv = uv_jittered;
|
|
35
|
-
|
|
36
|
-
// Calculate mip bias based on upscale ratio.
|
|
37
|
-
// We take the average or the min of the vec2 upscale_ratio.
|
|
38
|
-
// log2(2.0) = 1.0, so we subtract that to get sharper mips.
|
|
39
|
-
let mip_bias = -log2(max(view.upscale_ratio.x, view.upscale_ratio.y));
|
|
40
|
-
|
|
41
|
-
let alpha_sample = textureSampleBias(t_color, t_color_sampler, uv, mip_bias).a * material.albedo_color.a;
|
|
42
|
-
|
|
43
|
-
// TODO use noise texture, this will require TAA implementation for shadows
|
|
44
|
-
let threshold = transparency_hashed_alpha_threshold(1.0, 0.0, position_world);
|
|
45
|
-
|
|
46
|
-
if(alpha_sample < threshold){
|
|
47
|
-
discard;
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
}
|
|
51
|
-
`, [
|
|
52
|
-
chunk_transparency_hashed_alpha_threshold,
|
|
53
|
-
chunk_unjitter_uv,
|
|
54
|
-
]
|
|
55
|
-
)
|
|
56
|
-
});
|
|
57
|
-
|
|
58
|
-
const shader_vertex = ShaderDescriptor.from({
|
|
59
|
-
resources: alpha_tested_pass_resources,
|
|
60
|
-
body: CodeChunk.from(
|
|
61
|
-
//language=WGSL
|
|
62
|
-
`
|
|
63
|
-
struct VertexOutput{
|
|
64
|
-
@builtin(position) position: vec4f,
|
|
65
|
-
@location(0) uv: vec2f,
|
|
66
|
-
@location(1) position_world: vec3f,
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
@vertex
|
|
70
|
-
fn main(
|
|
71
|
-
@builtin(vertex_index) vertex_draw_index: u32,
|
|
72
|
-
@builtin(instance_index) input_index: u32,
|
|
73
|
-
) -> VertexOutput{
|
|
74
|
-
|
|
75
|
-
let meshlet_def = meshlets[input_index];
|
|
76
|
-
|
|
77
|
-
let mesh_id = meshlet_def.mesh;
|
|
78
|
-
|
|
79
|
-
let meshlet_id = meshlet_def.index;
|
|
80
|
-
|
|
81
|
-
let meshlet_header = meshlet_metadata[meshlet_id];
|
|
82
|
-
|
|
83
|
-
let last_draw_index = meshlet_header.primitive_count * 3u - 1u;
|
|
84
|
-
|
|
85
|
-
var output: VertexOutput;
|
|
86
|
-
|
|
87
|
-
if(vertex_draw_index > last_draw_index){
|
|
88
|
-
return output; // discard vertex outside of meshlet bounds
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
// resolve vertex from index
|
|
92
|
-
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header, vertex_draw_index);
|
|
93
|
-
|
|
94
|
-
let meshlet_vertex = read_meshlet_vertex_uv_position(
|
|
95
|
-
meshlet_header,
|
|
96
|
-
resolved_vertex_id,
|
|
97
|
-
);
|
|
98
|
-
|
|
99
|
-
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
100
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
101
|
-
|
|
102
|
-
let position_world = node.global * vec4(meshlet_vertex.position, 1.0);
|
|
103
|
-
|
|
104
|
-
output.position_world = position_world.xyz / position_world.w;
|
|
105
|
-
output.position = camera.view_projection_matrix * position_world;
|
|
106
|
-
|
|
107
|
-
output.uv = meshlet_vertex.uv;
|
|
108
|
-
|
|
109
|
-
return output;
|
|
110
|
-
}
|
|
111
|
-
`, [
|
|
112
|
-
chunk_read_meshlet_vertex_uv_position,
|
|
113
|
-
chunk_read_meshlet_resolved_index,
|
|
114
|
-
chunk_scene_database_access,
|
|
115
|
-
]
|
|
116
|
-
)
|
|
117
|
-
});
|
|
118
|
-
|
|
119
|
-
const pipeline = RenderPipelineDescriptor.from({
|
|
120
|
-
label: "Rasterize to Depth Buffer / alpha-tested",
|
|
121
|
-
layout: alpha_tested_pass_resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
122
|
-
vertex: {
|
|
123
|
-
module: {
|
|
124
|
-
code: shader_vertex.
|
|
125
|
-
}
|
|
126
|
-
},
|
|
127
|
-
fragment: {
|
|
128
|
-
module: {
|
|
129
|
-
code: shader_fragment.
|
|
130
|
-
},
|
|
131
|
-
},
|
|
132
|
-
depthStencil: DEPTH_STENCIL_STATE_SHADOW,
|
|
133
|
-
primitive: rasterization_primitive_state
|
|
134
|
-
});
|
|
135
|
-
|
|
136
|
-
export const shadow_rasterization_alpha_tested_pass_descriptor = new RenderPassDescriptor();
|
|
137
|
-
|
|
138
|
-
shadow_rasterization_alpha_tested_pass_descriptor.pipeline = pipeline;
|
|
139
|
-
shadow_rasterization_alpha_tested_pass_descriptor.resources = alpha_tested_pass_resources;
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
/**
|
|
143
|
-
* Clear depth to 0 for reverse Z technique
|
|
144
|
-
*/
|
|
1
|
+
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
|
+
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
+
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
4
|
+
import {
|
|
5
|
+
chunk_read_meshlet_resolved_index
|
|
6
|
+
} from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_resolved_index.js";
|
|
7
|
+
import {
|
|
8
|
+
chunk_read_meshlet_vertex_uv_position
|
|
9
|
+
} from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_vertex_uv_position.js";
|
|
10
|
+
import { chunk_unjitter_uv } from "../../../shader/chunk/texture/chunk_unjitter_uv.js";
|
|
11
|
+
import {
|
|
12
|
+
chunk_transparency_hashed_alpha_threshold
|
|
13
|
+
} from "../../../shader/chunk/transparency/chunk_transparency_hashed_alpha_threshold.js";
|
|
14
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
15
|
+
import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
|
|
16
|
+
import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
|
|
17
|
+
import { DEPTH_STENCIL_STATE_SHADOW } from "../../DEPTH_STENCIL_STATE_SHADOW.js";
|
|
18
|
+
import { alpha_tested_pass_resources } from "../alpha_tested_pass_resources.js";
|
|
19
|
+
import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
const shader_fragment = ShaderDescriptor.from({
|
|
23
|
+
resources: alpha_tested_pass_resources,
|
|
24
|
+
body: CodeChunk.from(
|
|
25
|
+
//language=WGSL
|
|
26
|
+
`
|
|
27
|
+
@fragment
|
|
28
|
+
fn main(
|
|
29
|
+
@builtin(position) coord: vec4<f32>,
|
|
30
|
+
@location(0) uv_jittered: vec2<f32>,
|
|
31
|
+
@location(1) position_world: vec3<f32>,
|
|
32
|
+
) {
|
|
33
|
+
// Note that we use jittered UVs directly, the compensation happens inside TAAU itself.
|
|
34
|
+
let uv = uv_jittered;
|
|
35
|
+
|
|
36
|
+
// Calculate mip bias based on upscale ratio.
|
|
37
|
+
// We take the average or the min of the vec2 upscale_ratio.
|
|
38
|
+
// log2(2.0) = 1.0, so we subtract that to get sharper mips.
|
|
39
|
+
let mip_bias = -log2(max(view.upscale_ratio.x, view.upscale_ratio.y));
|
|
40
|
+
|
|
41
|
+
let alpha_sample = textureSampleBias(t_color, t_color_sampler, uv, mip_bias).a * material.albedo_color.a;
|
|
42
|
+
|
|
43
|
+
// TODO use noise texture, this will require TAA implementation for shadows
|
|
44
|
+
let threshold = transparency_hashed_alpha_threshold(1.0, 0.0, position_world);
|
|
45
|
+
|
|
46
|
+
if(alpha_sample < threshold){
|
|
47
|
+
discard;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
}
|
|
51
|
+
`, [
|
|
52
|
+
chunk_transparency_hashed_alpha_threshold,
|
|
53
|
+
chunk_unjitter_uv,
|
|
54
|
+
]
|
|
55
|
+
)
|
|
56
|
+
});
|
|
57
|
+
|
|
58
|
+
const shader_vertex = ShaderDescriptor.from({
|
|
59
|
+
resources: alpha_tested_pass_resources,
|
|
60
|
+
body: CodeChunk.from(
|
|
61
|
+
//language=WGSL
|
|
62
|
+
`
|
|
63
|
+
struct VertexOutput{
|
|
64
|
+
@builtin(position) position: vec4f,
|
|
65
|
+
@location(0) uv: vec2f,
|
|
66
|
+
@location(1) position_world: vec3f,
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
@vertex
|
|
70
|
+
fn main(
|
|
71
|
+
@builtin(vertex_index) vertex_draw_index: u32,
|
|
72
|
+
@builtin(instance_index) input_index: u32,
|
|
73
|
+
) -> VertexOutput{
|
|
74
|
+
|
|
75
|
+
let meshlet_def = meshlets[input_index];
|
|
76
|
+
|
|
77
|
+
let mesh_id = meshlet_def.mesh;
|
|
78
|
+
|
|
79
|
+
let meshlet_id = meshlet_def.index;
|
|
80
|
+
|
|
81
|
+
let meshlet_header = meshlet_metadata[meshlet_id];
|
|
82
|
+
|
|
83
|
+
let last_draw_index = meshlet_header.primitive_count * 3u - 1u;
|
|
84
|
+
|
|
85
|
+
var output: VertexOutput;
|
|
86
|
+
|
|
87
|
+
if(vertex_draw_index > last_draw_index){
|
|
88
|
+
return output; // discard vertex outside of meshlet bounds
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
// resolve vertex from index
|
|
92
|
+
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header, vertex_draw_index);
|
|
93
|
+
|
|
94
|
+
let meshlet_vertex = read_meshlet_vertex_uv_position(
|
|
95
|
+
meshlet_header,
|
|
96
|
+
resolved_vertex_id,
|
|
97
|
+
);
|
|
98
|
+
|
|
99
|
+
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
100
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
101
|
+
|
|
102
|
+
let position_world = node.global * vec4(meshlet_vertex.position, 1.0);
|
|
103
|
+
|
|
104
|
+
output.position_world = position_world.xyz / position_world.w;
|
|
105
|
+
output.position = camera.view_projection_matrix * position_world;
|
|
106
|
+
|
|
107
|
+
output.uv = meshlet_vertex.uv;
|
|
108
|
+
|
|
109
|
+
return output;
|
|
110
|
+
}
|
|
111
|
+
`, [
|
|
112
|
+
chunk_read_meshlet_vertex_uv_position,
|
|
113
|
+
chunk_read_meshlet_resolved_index,
|
|
114
|
+
chunk_scene_database_access,
|
|
115
|
+
]
|
|
116
|
+
)
|
|
117
|
+
});
|
|
118
|
+
|
|
119
|
+
const pipeline = RenderPipelineDescriptor.from({
|
|
120
|
+
label: "Rasterize to Depth Buffer / alpha-tested",
|
|
121
|
+
layout: alpha_tested_pass_resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
122
|
+
vertex: {
|
|
123
|
+
module: {
|
|
124
|
+
code: shader_vertex.source
|
|
125
|
+
}
|
|
126
|
+
},
|
|
127
|
+
fragment: {
|
|
128
|
+
module: {
|
|
129
|
+
code: shader_fragment.source
|
|
130
|
+
},
|
|
131
|
+
},
|
|
132
|
+
depthStencil: DEPTH_STENCIL_STATE_SHADOW,
|
|
133
|
+
primitive: rasterization_primitive_state
|
|
134
|
+
});
|
|
135
|
+
|
|
136
|
+
export const shadow_rasterization_alpha_tested_pass_descriptor = new RenderPassDescriptor();
|
|
137
|
+
|
|
138
|
+
shadow_rasterization_alpha_tested_pass_descriptor.pipeline = pipeline;
|
|
139
|
+
shadow_rasterization_alpha_tested_pass_descriptor.resources = alpha_tested_pass_resources;
|
|
140
|
+
|
|
141
|
+
|
|
142
|
+
/**
|
|
143
|
+
* Clear depth to 0 for reverse Z technique
|
|
144
|
+
*/
|
|
145
145
|
shadow_rasterization_alpha_tested_pass_descriptor.depthStencilAttachment.depthClearValue = DEPTH_BACKGROUND_VALUE;
|