@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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export const BUFFER_INTRA_COPY_WORKGROUP_SIZE = 64;
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export const BUFFER_INTRA_COPY_REGION_STRUCT = WebGPUStruct.from({
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}, "BufferIntraCopyRegion");
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//language=WGSL
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`
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@compute @workgroup_size(${BUFFER_INTRA_COPY_WORKGROUP_SIZE},1,1)
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fn main(
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@builtin(local_invocation_index) local_id: u32,
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loop {
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}
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* over the region's `word_count` u32 words.
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* forbids `copyBufferToBuffer` from passing the same buffer as both
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* source and destination, even when the byte ranges don't overlap —
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* the validation check is buffer-identity, not range-overlap. The
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* compute path sidesteps that by binding the buffer once as
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* `read_write` storage and reading + writing through the same
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* binding.
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*/
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export const shader_buffer_intra_copy_regions = ComputeShader.from({
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label: "Copy GPU Buffer/ Intra-buffer regions",
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body,
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resources,
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});
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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/**
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* Workgroup size for the per-region stride loop. Each workgroup
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* handles one region; threads in the workgroup walk the region's
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* words in WORKGROUP_SIZE-stride'd slots, so a region with N words
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* takes ceil(N / WORKGROUP_SIZE) iterations per thread.
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export const BUFFER_INTRA_COPY_WORKGROUP_SIZE = 64;
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/**
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* One copy job: source and destination regions inside the same buffer.
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* Offsets and lengths are in `u32` words (not bytes). The shader does
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* not validate non-overlap — the caller is responsible.
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*/
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export const BUFFER_INTRA_COPY_REGION_STRUCT = WebGPUStruct.from({
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src_offset: u32,
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dst_offset: u32,
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}, "BufferIntraCopyRegion");
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addStorageBuffer('buffer', WebGPUArray.from(u32), true)
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.addStorageBuffer('regions', WebGPUArray.from(BUFFER_INTRA_COPY_REGION_STRUCT), false);
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// One workgroup per region, dispatch over the regions list. Threads
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// we go via a compute shader for intra-buffer relocation. A single
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// `read_write` binding sidesteps the read+write-on-same-binding
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// resource conflict that would prevent binding the buffer twice with
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// different access modes.
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const body = CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${BUFFER_INTRA_COPY_WORKGROUP_SIZE},1,1)
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fn main(
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@builtin(workgroup_id) wg_id: vec3<u32>,
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@builtin(local_invocation_index) local_id: u32,
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) {
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let region = regions[wg_id.x];
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var i: u32 = local_id;
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loop {
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if(i >= region.word_count) { break; }
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buffer[region.dst_offset + i] = buffer[region.src_offset + i];
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i = i + ${BUFFER_INTRA_COPY_WORKGROUP_SIZE}u;
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}
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}
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`);
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/**
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* Compute-shader memcpy across regions of a single storage buffer.
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* One workgroup per region; threads in the workgroup stride-loop
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* over the region's `word_count` u32 words.
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*
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* Why a compute shader rather than `copyBufferToBuffer`: WebGPU
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* forbids `copyBufferToBuffer` from passing the same buffer as both
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* source and destination, even when the byte ranges don't overlap —
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* the validation check is buffer-identity, not range-overlap. The
|
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* compute path sidesteps that by binding the buffer once as
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* `read_write` storage and reading + writing through the same
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* binding.
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*
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* Caller responsibility: the regions table must list non-overlapping
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* (src, dst) ranges. The shader does no overlap checks.
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*
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* Dispatch: one workgroup per entry in `regions`, i.e.
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* `group_count_x = region_count`. Skip when `region_count === 0`.
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*/
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export const shader_buffer_intra_copy_regions = ComputeShader.from({
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label: "Copy GPU Buffer/ Intra-buffer regions",
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body,
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});
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{"version":3,"file":"shader_tonemap_HDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_tonemap_HDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR.js"],"names":[],"mappings":"AA8DA,6CAYG;4BAlEyB,0BAA0B"}
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@@ -16,9 +16,12 @@ const SETTINGS_STRUCT = WebGPUStruct.from({
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const resources = new ShaderResourceSetDescriptor();
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// per-pass, eight bytes, read-only: immediate data rather than a uniform buffer. exposure stays
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resources.setImmediate("settings", SETTINGS_STRUCT);
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resources.createGroup()
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.addTexture("input_color", "float")
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.addUniform("settings", SETTINGS_STRUCT)
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.addUniform("exposure", F32_CONTAINER_STRUCT)
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const body = CodeChunk.from(
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@@ -42,12 +42,12 @@ export class GPUDynamicMeshResidency {
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*/
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create_bindings(encoder: ShadeGPUCommandContext, mesh: DynamicMesh, camera: GPUBuffer): any[];
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* @param {
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* @param {ShadeGPURenderPassEncoder} render_pass
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* @param {GraphicsContext} graphics
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draw(render_pass:
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draw(render_pass: ShadeGPURenderPassEncoder, graphics: GraphicsContext, pipeline: RenderPipelineDescriptor, bindings: any[]): void;
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destroy(): void;
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}
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@@ -1 +1 @@
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{"version":3,"file":"GPUDynamicMeshResidency.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/GPUDynamicMeshResidency.js"],"names":[],"mappings":"AAwBA;;;;;GAKG;AACH;IAuBI;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,SAFU,MAAM,CAEH;IAEb;;;;;OAKG;IACH,kCAJW,YAAY,sBACZ,MAAM,WACN,WAAW,QAoCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,8FAYC;IAED;;;;;OAKG;IACH,
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1
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+
{"version":3,"file":"GPUDynamicMeshResidency.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/GPUDynamicMeshResidency.js"],"names":[],"mappings":"AAwBA;;;;;GAKG;AACH;IAuBI;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,SAFU,MAAM,CAEH;IAEb;;;;;OAKG;IACH,kCAJW,YAAY,sBACZ,MAAM,WACN,WAAW,QAoCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,8FAYC;IAED;;;;;OAKG;IACH,mIAIC;IAED,gBAcC;;CACJ"}
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import { round_up } from "../../../core/math/round_up.js";
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import { DYNAMIC_MESH_DRAW_STRUCT, DYNAMIC_MESH_RESOURCES } from "./shader_dynamic_mesh.js";
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/**
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* Growth factor for the vertex and index buffers.
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*
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* Dynamic geometry changes size constantly — a trail lengthens as it is emitted and shortens as it
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* expires — so buffers are grown with headroom and never shrunk. Sizing exactly would mean
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* reallocating on almost every frame for content whose whole purpose is to change.
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*
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const GROWTH_FACTOR = 1.5;
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/**
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* Storage buffers are bound by size, and a binding's size has to be a multiple of 4 — so a grown
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* capacity is rounded up rather than taken as the growth factor leaves it. Without this, a buffer
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* whose contents happen to land on the wrong number of bytes is rejected at bind time: 36 bytes of
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* indices grown by 1.5 gives 54, which is not a legal binding size.
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*
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const BUFFER_SIZE_ALIGNMENT = 4;
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/**
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* What one {@link Geometry} owns on the GPU while it is being drawn by the dynamic path.
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*
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* Keyed on the geometry rather than on the mesh or on batch membership, so an effect that is hidden
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* for a frame, or removed and re-added, does not pay for its buffers again.
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*/
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export class GPUDynamicMeshResidency {
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/**
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* Interleaved vertices, laid out per {@link DYNAMIC_MESH_VERTEX_STRIDE}.
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*
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*/
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#vertices = null;
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/**
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* @type {number} capacity in bytes
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*/
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#vertices_capacity = 0;
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/**
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* @type {GPUBuffer|null}
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*/
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#indices = null;
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/**
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* @type {number} capacity in bytes
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*/
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#indices_capacity = 0;
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/**
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* How many indices to draw — the count from the last upload, not the buffer's capacity.
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*
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*/
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index_count = 0;
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/**
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* The {@link Geometry.version} this was uploaded from.
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*
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version = -1;
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/**
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* @param {GPUDevice} device
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* @param {Float32Array} staging interleaved vertices, valid up to `vertex_float_count`
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* @param {number} vertex_float_count
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* @param {Uint32Array} indices
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*/
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write(device, staging, vertex_float_count, indices) {
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const vertex_bytes = vertex_float_count * 4;
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const index_bytes = indices.length * 4;
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if (this.#vertices_capacity < vertex_bytes) {
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this.#vertices.destroy();
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}
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this.#vertices_capacity = round_up(Math.ceil(vertex_bytes * GROWTH_FACTOR), BUFFER_SIZE_ALIGNMENT);
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this.#vertices = device.createBuffer({
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size: this.#vertices_capacity,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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label: "DynamicMesh/vertices",
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});
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}
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if (this.#indices_capacity < index_bytes) {
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this.#indices.destroy();
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}
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this.#indices_capacity = round_up(Math.ceil(index_bytes * GROWTH_FACTOR), BUFFER_SIZE_ALIGNMENT);
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this.#indices = device.createBuffer({
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size: this.#indices_capacity,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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label: "DynamicMesh/indices",
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});
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}
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device.queue.writeBuffer(this.#vertices, 0, staging.buffer, staging.byteOffset, vertex_bytes);
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device.queue.writeBuffer(this.#indices, 0, indices.buffer, indices.byteOffset, index_bytes);
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this.index_count = indices.length;
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}
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/**
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* Build this mesh's bind groups for the frame.
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*
|
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* **Must be called before the render pass is opened.** The per-draw constants are staged through
|
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* a transient buffer, and staging records a copy onto the command encoder — which WebGPU locks
|
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* for as long as a pass is open on it. Doing this lazily at draw time is the obvious shape and
|
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* an invalid one.
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*
|
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* The constants are transient because one mesh is one draw and its transform and colour are
|
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* expected to differ every frame, so there is nothing worth keeping between them.
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*
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* @param {ShadeGPUCommandContext} encoder
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* @param {DynamicMesh} mesh
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* @param {GPUBuffer} camera
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* @returns {Array} bind groups, for {@link draw}
|
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*/
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create_bindings(encoder, mesh, camera) {
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const draw_buffer = encoder.allocateTransientValueBuffer(DYNAMIC_MESH_DRAW_STRUCT, {
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model: mesh.transform_global,
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color: mesh.color,
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});
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return DYNAMIC_MESH_RESOURCES.generateBindings({
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camera,
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draw: draw_buffer,
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vertices: this.#vertices,
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indices: this.#indices,
|
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|
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}, encoder);
|
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|
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}
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|
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|
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/**
|
|
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|
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* @param {
|
|
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|
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* @param {GraphicsContext} graphics
|
|
143
|
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* @param {RenderPipelineDescriptor} pipeline
|
|
144
|
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* @param {Array} bindings from {@link create_bindings}
|
|
145
|
-
*/
|
|
146
|
-
draw(render_pass, graphics, pipeline, bindings) {
|
|
147
|
-
graphics.setPipelineBindings(render_pass, pipeline, bindings);
|
|
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|
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|
|
149
|
-
render_pass.draw(this.index_count);
|
|
150
|
-
}
|
|
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|
-
|
|
152
|
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destroy() {
|
|
153
|
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if (this.#vertices !== null) {
|
|
154
|
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this.#vertices.destroy();
|
|
155
|
-
this.#vertices = null;
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
if (this.#indices !== null) {
|
|
159
|
-
this.#indices.destroy();
|
|
160
|
-
this.#indices = null;
|
|
161
|
-
}
|
|
162
|
-
|
|
163
|
-
this.#vertices_capacity = 0;
|
|
164
|
-
this.#indices_capacity = 0;
|
|
165
|
-
this.index_count = 0;
|
|
166
|
-
}
|
|
167
|
-
}
|
|
1
|
+
import { round_up } from "../../../core/math/round_up.js";
|
|
2
|
+
import { DYNAMIC_MESH_DRAW_STRUCT, DYNAMIC_MESH_RESOURCES } from "./shader_dynamic_mesh.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Growth factor for the vertex and index buffers.
|
|
6
|
+
*
|
|
7
|
+
* Dynamic geometry changes size constantly — a trail lengthens as it is emitted and shortens as it
|
|
8
|
+
* expires — so buffers are grown with headroom and never shrunk. Sizing exactly would mean
|
|
9
|
+
* reallocating on almost every frame for content whose whole purpose is to change.
|
|
10
|
+
*
|
|
11
|
+
* @type {number}
|
|
12
|
+
*/
|
|
13
|
+
const GROWTH_FACTOR = 1.5;
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Storage buffers are bound by size, and a binding's size has to be a multiple of 4 — so a grown
|
|
17
|
+
* capacity is rounded up rather than taken as the growth factor leaves it. Without this, a buffer
|
|
18
|
+
* whose contents happen to land on the wrong number of bytes is rejected at bind time: 36 bytes of
|
|
19
|
+
* indices grown by 1.5 gives 54, which is not a legal binding size.
|
|
20
|
+
*
|
|
21
|
+
* @type {number}
|
|
22
|
+
*/
|
|
23
|
+
const BUFFER_SIZE_ALIGNMENT = 4;
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* What one {@link Geometry} owns on the GPU while it is being drawn by the dynamic path.
|
|
27
|
+
*
|
|
28
|
+
* Keyed on the geometry rather than on the mesh or on batch membership, so an effect that is hidden
|
|
29
|
+
* for a frame, or removed and re-added, does not pay for its buffers again.
|
|
30
|
+
*/
|
|
31
|
+
export class GPUDynamicMeshResidency {
|
|
32
|
+
/**
|
|
33
|
+
* Interleaved vertices, laid out per {@link DYNAMIC_MESH_VERTEX_STRIDE}.
|
|
34
|
+
*
|
|
35
|
+
* @type {GPUBuffer|null}
|
|
36
|
+
*/
|
|
37
|
+
#vertices = null;
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* @type {number} capacity in bytes
|
|
41
|
+
*/
|
|
42
|
+
#vertices_capacity = 0;
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* @type {GPUBuffer|null}
|
|
46
|
+
*/
|
|
47
|
+
#indices = null;
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* @type {number} capacity in bytes
|
|
51
|
+
*/
|
|
52
|
+
#indices_capacity = 0;
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* How many indices to draw — the count from the last upload, not the buffer's capacity.
|
|
56
|
+
*
|
|
57
|
+
* @type {number}
|
|
58
|
+
*/
|
|
59
|
+
index_count = 0;
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* The {@link Geometry.version} this was uploaded from.
|
|
63
|
+
*
|
|
64
|
+
* @type {number}
|
|
65
|
+
*/
|
|
66
|
+
version = -1;
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* @param {GPUDevice} device
|
|
70
|
+
* @param {Float32Array} staging interleaved vertices, valid up to `vertex_float_count`
|
|
71
|
+
* @param {number} vertex_float_count
|
|
72
|
+
* @param {Uint32Array} indices
|
|
73
|
+
*/
|
|
74
|
+
write(device, staging, vertex_float_count, indices) {
|
|
75
|
+
const vertex_bytes = vertex_float_count * 4;
|
|
76
|
+
const index_bytes = indices.length * 4;
|
|
77
|
+
|
|
78
|
+
if (this.#vertices_capacity < vertex_bytes) {
|
|
79
|
+
if (this.#vertices !== null) {
|
|
80
|
+
this.#vertices.destroy();
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
this.#vertices_capacity = round_up(Math.ceil(vertex_bytes * GROWTH_FACTOR), BUFFER_SIZE_ALIGNMENT);
|
|
84
|
+
this.#vertices = device.createBuffer({
|
|
85
|
+
size: this.#vertices_capacity,
|
|
86
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
87
|
+
label: "DynamicMesh/vertices",
|
|
88
|
+
});
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
if (this.#indices_capacity < index_bytes) {
|
|
92
|
+
if (this.#indices !== null) {
|
|
93
|
+
this.#indices.destroy();
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
this.#indices_capacity = round_up(Math.ceil(index_bytes * GROWTH_FACTOR), BUFFER_SIZE_ALIGNMENT);
|
|
97
|
+
this.#indices = device.createBuffer({
|
|
98
|
+
size: this.#indices_capacity,
|
|
99
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
100
|
+
label: "DynamicMesh/indices",
|
|
101
|
+
});
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
device.queue.writeBuffer(this.#vertices, 0, staging.buffer, staging.byteOffset, vertex_bytes);
|
|
105
|
+
device.queue.writeBuffer(this.#indices, 0, indices.buffer, indices.byteOffset, index_bytes);
|
|
106
|
+
|
|
107
|
+
this.index_count = indices.length;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
/**
|
|
111
|
+
* Build this mesh's bind groups for the frame.
|
|
112
|
+
*
|
|
113
|
+
* **Must be called before the render pass is opened.** The per-draw constants are staged through
|
|
114
|
+
* a transient buffer, and staging records a copy onto the command encoder — which WebGPU locks
|
|
115
|
+
* for as long as a pass is open on it. Doing this lazily at draw time is the obvious shape and
|
|
116
|
+
* an invalid one.
|
|
117
|
+
*
|
|
118
|
+
* The constants are transient because one mesh is one draw and its transform and colour are
|
|
119
|
+
* expected to differ every frame, so there is nothing worth keeping between them.
|
|
120
|
+
*
|
|
121
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
122
|
+
* @param {DynamicMesh} mesh
|
|
123
|
+
* @param {GPUBuffer} camera
|
|
124
|
+
* @returns {Array} bind groups, for {@link draw}
|
|
125
|
+
*/
|
|
126
|
+
create_bindings(encoder, mesh, camera) {
|
|
127
|
+
const draw_buffer = encoder.allocateTransientValueBuffer(DYNAMIC_MESH_DRAW_STRUCT, {
|
|
128
|
+
model: mesh.transform_global,
|
|
129
|
+
color: mesh.color,
|
|
130
|
+
});
|
|
131
|
+
|
|
132
|
+
return DYNAMIC_MESH_RESOURCES.generateBindings({
|
|
133
|
+
camera,
|
|
134
|
+
draw: draw_buffer,
|
|
135
|
+
vertices: this.#vertices,
|
|
136
|
+
indices: this.#indices,
|
|
137
|
+
}, encoder);
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* @param {ShadeGPURenderPassEncoder} render_pass
|
|
142
|
+
* @param {GraphicsContext} graphics
|
|
143
|
+
* @param {RenderPipelineDescriptor} pipeline
|
|
144
|
+
* @param {Array} bindings from {@link create_bindings}
|
|
145
|
+
*/
|
|
146
|
+
draw(render_pass, graphics, pipeline, bindings) {
|
|
147
|
+
graphics.setPipelineBindings(render_pass, pipeline, bindings);
|
|
148
|
+
|
|
149
|
+
render_pass.draw(this.index_count);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
destroy() {
|
|
153
|
+
if (this.#vertices !== null) {
|
|
154
|
+
this.#vertices.destroy();
|
|
155
|
+
this.#vertices = null;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
if (this.#indices !== null) {
|
|
159
|
+
this.#indices.destroy();
|
|
160
|
+
this.#indices = null;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
this.#vertices_capacity = 0;
|
|
164
|
+
this.#indices_capacity = 0;
|
|
165
|
+
this.index_count = 0;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dynamic_mesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dynamic_mesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh.js"],"names":[],"mappings":"AAoHA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAN4B,YAAY,GAA7B,MAAM;IACW,YAAY,GAA7B,MAAM;IACuB,aAAa;IACxB,MAAM,GAAxB,OAAO;IACL,wBAAwB,CAgCpC;AAzJD;;;GAGG;AACH,oDAY6B;AA2I7B;;;;GAIG;AACH,qCAFU,2BAA2B,CAEW;yCA9KP,8DAA8D;6BAO1E,gCAAgC;4CAJjB,mDAAmD"}
|