@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
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import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_sort_digit } from "./chunk_sort_digit.js";
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import { chunk_sort_rank } from "./chunk_sort_rank.js";
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import { chunk_sort_workgroup_scan } from "./chunk_sort_workgroup_scan.js";
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import { RADIX, RADIX_LOG, SORT_KEYS_PER_THREAD, SORT_TILE_SIZE, SORT_WORKGROUP_SIZE } from "./defs.js";
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import { SORT_PASS_SETTINGS_STRUCT } from "./SORT_PASS_SETTINGS_STRUCT.js";
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const resources = new ShaderResourceSetDescriptor();
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// see shader_radix_sort_histogram — the same per-pass settings, carried as immediate data
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resources.setImmediate("settings", SORT_PASS_SETTINGS_STRUCT);
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resources.createGroup()
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.addStorageBuffer("in_keys", WebGPUArray.from(u32), false)
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.addStorageBuffer("in_values", WebGPUArray.from(u32), false)
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.addStorageBuffer("out_keys", WebGPUArray.from(u32), true)
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.addStorageBuffer("out_values", WebGPUArray.from(u32), true)
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// scanned spine, read flat past its `{count, elements}` header
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.addStorageBuffer("spine", WebGPUArray.from(u32), false);
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const body = CodeChunk.from(
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//language=WGSL
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`
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const WORKGROUP_SIZE = ${SORT_WORKGROUP_SIZE}u;
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const KEYS_PER_THREAD = ${SORT_KEYS_PER_THREAD}u;
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const TILE_SIZE = ${SORT_TILE_SIZE}u;
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const RADIX = ${RADIX}u;
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const RADIX_LOG = ${RADIX_LOG}u;
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/**
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* The key a slot past the end of the input is filled with. It is the largest u32, so its digit is
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* the largest in every pass and the stable in-tile sort parks every one of them behind every real
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* key — which is what makes "sorted position < the tile's real key count" a sufficient test for
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* whether a slot holds a real key.
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*/
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const PADDING_KEY = 0xffffffffu;
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var<workgroup> wg_keys: array<u32, TILE_SIZE>;
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var<workgroup> wg_values: array<u32, TILE_SIZE>;
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// one bin per thread; RADIX == WORKGROUP_SIZE
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var<workgroup> wg_histogram: array<atomic<u32>, RADIX>;
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var<workgroup> wg_base: array<u32, RADIX>;
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+
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@compute @workgroup_size(WORKGROUP_SIZE, 1, 1)
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fn main(
|
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@builtin(local_invocation_index) thread_id: u32,
|
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@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
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@builtin(subgroup_invocation_id) lane_id: u32,
|
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@builtin(subgroup_size) lane_count: u32,
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) {
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let tile = workgroup_id.x;
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let tile_base = tile * TILE_SIZE;
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let shift = settings.shift;
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atomicStore(&wg_histogram[thread_id], 0u);
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61
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+
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// Striped load, so neighbouring threads read neighbouring addresses.
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for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
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let slot = k * WORKGROUP_SIZE + thread_id;
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let source = tile_base + slot;
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+
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var key = PADDING_KEY;
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68
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+
var value = 0u;
|
|
69
|
+
|
|
70
|
+
if (source < settings.element_count) {
|
|
71
|
+
key = in_keys[source];
|
|
72
|
+
value = in_values[source];
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
wg_keys[slot] = key;
|
|
76
|
+
wg_values[slot] = value;
|
|
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+
}
|
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78
|
+
|
|
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|
+
workgroupBarrier();
|
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|
+
|
|
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|
+
// Local histogram over the real keys only — it has to agree with what the histogram pass
|
|
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|
+
// counted, because the spine value this tile reads back was built from that count.
|
|
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|
+
for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
|
|
84
|
+
let slot = k * WORKGROUP_SIZE + thread_id;
|
|
85
|
+
|
|
86
|
+
if (tile_base + slot < settings.element_count) {
|
|
87
|
+
atomicAdd(&wg_histogram[sort_extract_digit(wg_keys[slot], shift)], 1u);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
workgroupBarrier();
|
|
92
|
+
|
|
93
|
+
// this thread's bin, captured before the in-tile sort touches anything
|
|
94
|
+
let local_count = atomicLoad(&wg_histogram[thread_id]);
|
|
95
|
+
|
|
96
|
+
// Order the tile by this pass's digit, one bit at a time, least significant first. Eight stable
|
|
97
|
+
// binary splits are a sort by the whole 8-bit digit; ranking a key against its same-digit peers
|
|
98
|
+
// then costs nothing, because the rank IS the sorted position, and the device writes that
|
|
99
|
+
// follow come out contiguous per bin.
|
|
100
|
+
for (var bit_index = 0u; bit_index < RADIX_LOG; bit_index += 1u) {
|
|
101
|
+
let bit = shift + bit_index;
|
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102
|
+
|
|
103
|
+
// Blocked ownership for the permutation: thread t owns the tile's slots
|
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|
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// [t*KEYS_PER_THREAD, (t+1)*KEYS_PER_THREAD), so the offsets a thread hands its own keys
|
|
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|
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// are consecutive and the scan below only has to run over one value per thread.
|
|
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|
+
var keys: array<u32, KEYS_PER_THREAD>;
|
|
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|
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var values: array<u32, KEYS_PER_THREAD>;
|
|
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|
+
var ones = 0u;
|
|
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|
+
|
|
110
|
+
for (var j = 0u; j < KEYS_PER_THREAD; j += 1u) {
|
|
111
|
+
let slot = thread_id * KEYS_PER_THREAD + j;
|
|
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|
+
|
|
113
|
+
keys[j] = wg_keys[slot];
|
|
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|
+
values[j] = wg_values[slot];
|
|
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|
+
ones += (keys[j] >> bit) & 1u;
|
|
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|
+
}
|
|
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|
+
|
|
118
|
+
// The scan's first barrier is what fences every thread's reads above against the writes
|
|
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|
+
// below — by the time it returns, no read of wg_keys/wg_values is outstanding.
|
|
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|
+
let scan = sort_workgroup_exclusive_scan(ones, thread_id, lane_id, lane_count);
|
|
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|
+
|
|
122
|
+
let total_zeros = TILE_SIZE - scan.y;
|
|
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|
+
|
|
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|
+
var ones_before = scan.x;
|
|
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|
+
var zeros_before = thread_id * KEYS_PER_THREAD - scan.x;
|
|
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|
+
|
|
127
|
+
for (var j = 0u; j < KEYS_PER_THREAD; j += 1u) {
|
|
128
|
+
let is_one = ((keys[j] >> bit) & 1u) != 0u;
|
|
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|
+
let destination = sort_split_destination(is_one, zeros_before, ones_before, total_zeros);
|
|
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|
+
|
|
131
|
+
if (is_one) {
|
|
132
|
+
ones_before += 1u;
|
|
133
|
+
} else {
|
|
134
|
+
zeros_before += 1u;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
wg_keys[destination] = keys[j];
|
|
138
|
+
wg_values[destination] = values[j];
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
workgroupBarrier();
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
// Exclusive prefix of the local histogram — for a tile now sorted by digit this is exactly the
|
|
145
|
+
// slot each bin's run begins at, and the total is the tile's real key count, because the
|
|
146
|
+
// padding was never counted.
|
|
147
|
+
let histogram_scan = sort_workgroup_exclusive_scan(local_count, thread_id, lane_id, lane_count);
|
|
148
|
+
|
|
149
|
+
let bin_start = histogram_scan.x;
|
|
150
|
+
let valid_count = histogram_scan.y;
|
|
151
|
+
|
|
152
|
+
let spine_inclusive = spine[sort_spine_index(thread_id, tile, settings.tile_count)];
|
|
153
|
+
|
|
154
|
+
wg_base[thread_id] = sort_scatter_base(spine_inclusive, local_count, bin_start);
|
|
155
|
+
|
|
156
|
+
workgroupBarrier();
|
|
157
|
+
|
|
158
|
+
for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
|
|
159
|
+
let slot = k * WORKGROUP_SIZE + thread_id;
|
|
160
|
+
|
|
161
|
+
if (slot < valid_count) {
|
|
162
|
+
let key = wg_keys[slot];
|
|
163
|
+
let destination = wg_base[sort_extract_digit(key, shift)] + slot;
|
|
164
|
+
|
|
165
|
+
out_keys[destination] = key;
|
|
166
|
+
out_values[destination] = wg_values[slot];
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
}
|
|
170
|
+
`, [
|
|
171
|
+
chunk_sort_digit,
|
|
172
|
+
chunk_sort_rank,
|
|
173
|
+
chunk_sort_workgroup_scan,
|
|
174
|
+
]);
|
|
175
|
+
|
|
176
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* Rank-and-scatter — stage (c) of one digit pass of {@link graph_radix_sort}.
|
|
180
|
+
*
|
|
181
|
+
* One workgroup per tile. The tile is sorted by the current digit in workgroup memory (stability is
|
|
182
|
+
* what an LSD radix sort's correctness rests on, and it is also what lets the tail tile's padding
|
|
183
|
+
* be identified by position), the tile's own histogram is re-derived rather than carried over from
|
|
184
|
+
* the histogram pass — the scan is inclusive-only, and re-counting is cheaper than preserving
|
|
185
|
+
* pre-scan counts — and each key is written to
|
|
186
|
+
* `spine_inclusive[bin] - local_count[bin] - bin_start[bin] + sorted_position`.
|
|
187
|
+
*
|
|
188
|
+
* @type {ComputeShader}
|
|
189
|
+
*/
|
|
190
|
+
export const shader_radix_sort_scatter = ComputeShader.from({
|
|
191
|
+
label: "RadixSort/Scatter",
|
|
192
|
+
resources,
|
|
193
|
+
body,
|
|
194
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"HierarchicalZBuffer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/HierarchicalZBuffer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"HierarchicalZBuffer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/HierarchicalZBuffer.js"],"names":[],"mappings":"AASA;IAgCI;;;OAGG;IACH,uCAYC;IApCD;;;OAGG;IACH,iCAEC;IAgCD;;;;;OAKG;IACH,kFAFW,MAAM,EAAE,QAiGlB;IAmED;;;;OAIG;IACH,mBAHW,MAAM,KACN,MAAM,QAahB;IA2BD,gBAEC;;CACJ"}
|
|
@@ -1,17 +1,12 @@
|
|
|
1
1
|
import { assert } from "../../../core/assert.js";
|
|
2
2
|
import { max2 } from "../../../core/math/max2.js";
|
|
3
|
-
import { round_up } from "../../../core/math/round_up.js";
|
|
4
3
|
import { TextureDescriptor } from "../../descriptor/texture/TextureDescriptor.js";
|
|
5
4
|
import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
|
|
6
|
-
import { vec4u } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
7
5
|
import { compute_max_mip_count } from "../../util/compute_max_mip_count.js";
|
|
8
6
|
import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
|
|
9
7
|
import { shader_hzb_reduce_any, shader_hzb_reduce_mip0 } from "./shader_hzb_reduce_any.js";
|
|
10
8
|
import { shader_hzb_reduce_mip0_clip } from "./shader_hzb_reduce_mip0_clip.js";
|
|
11
9
|
|
|
12
|
-
const VEC2_UINT_SIZE = 2 * Uint32Array.BYTES_PER_ELEMENT;
|
|
13
|
-
|
|
14
|
-
|
|
15
10
|
export class HierarchicalZBuffer {
|
|
16
11
|
|
|
17
12
|
/**
|
|
@@ -38,11 +33,6 @@ export class HierarchicalZBuffer {
|
|
|
38
33
|
*/
|
|
39
34
|
#graphics;
|
|
40
35
|
|
|
41
|
-
/**
|
|
42
|
-
* @type {GPUBuffer}
|
|
43
|
-
*/
|
|
44
|
-
#buffer_resolution;
|
|
45
|
-
|
|
46
36
|
/**
|
|
47
37
|
*
|
|
48
38
|
* @type {number[]}
|
|
@@ -128,20 +118,16 @@ export class HierarchicalZBuffer {
|
|
|
128
118
|
if (is_clipped_variant) {
|
|
129
119
|
// special case for clip region
|
|
130
120
|
|
|
131
|
-
const clip_region = encoder.allocateTransientValueBuffer(vec4u, [
|
|
132
|
-
source_offset[0], source_offset[1],
|
|
133
|
-
viewport_size[0], viewport_size[1],
|
|
134
|
-
]);
|
|
135
|
-
|
|
136
121
|
shader_hzb_reduce_mip0_clip.draw({
|
|
137
122
|
encoder,
|
|
138
123
|
bindings: {
|
|
139
124
|
tInput: source_view,
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
125
|
+
settings: {
|
|
126
|
+
clip_region: [
|
|
127
|
+
source_offset[0], source_offset[1],
|
|
128
|
+
viewport_size[0], viewport_size[1],
|
|
129
|
+
],
|
|
130
|
+
output_resolution: this.#mip_resolution(0),
|
|
145
131
|
},
|
|
146
132
|
},
|
|
147
133
|
colorAttachments: [{
|
|
@@ -192,17 +178,11 @@ export class HierarchicalZBuffer {
|
|
|
192
178
|
viewport
|
|
193
179
|
) {
|
|
194
180
|
|
|
195
|
-
const align_vec2u = this.#get_aligned_vec2u_size();
|
|
196
|
-
|
|
197
181
|
shader.draw({
|
|
198
182
|
encoder,
|
|
199
183
|
bindings: {
|
|
200
184
|
tInput: source_view,
|
|
201
|
-
output_resolution:
|
|
202
|
-
buffer: this.#buffer_resolution,
|
|
203
|
-
offset: index * align_vec2u,
|
|
204
|
-
size: VEC2_UINT_SIZE
|
|
205
|
-
},
|
|
185
|
+
output_resolution: this.#mip_resolution(index),
|
|
206
186
|
},
|
|
207
187
|
colorAttachments: [
|
|
208
188
|
{
|
|
@@ -216,11 +196,33 @@ export class HierarchicalZBuffer {
|
|
|
216
196
|
|
|
217
197
|
}
|
|
218
198
|
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
199
|
+
/**
|
|
200
|
+
* Scratch for {@link #mip_resolution}. The value is serialised into the pass's immediate bytes
|
|
201
|
+
* before the next call, so one array can serve every mip.
|
|
202
|
+
*
|
|
203
|
+
* @type {number[]}
|
|
204
|
+
*/
|
|
205
|
+
#mip_resolution_scratch = [1, 1];
|
|
222
206
|
|
|
223
|
-
|
|
207
|
+
/**
|
|
208
|
+
* Size of mip `index` of the HZB, which is what the reduction pass writing into it needs to know.
|
|
209
|
+
*
|
|
210
|
+
* Each mip halves the one above it, floored at one texel — the same walk that used to be
|
|
211
|
+
* precomputed into a uniform buffer of every mip's resolution and bound at a per-mip dynamic
|
|
212
|
+
* offset. As immediate data there is nothing to precompute into.
|
|
213
|
+
*
|
|
214
|
+
* @param {number} index
|
|
215
|
+
* @returns {number[]}
|
|
216
|
+
*/
|
|
217
|
+
#mip_resolution(index) {
|
|
218
|
+
const size = this.#texture.size;
|
|
219
|
+
|
|
220
|
+
const out = this.#mip_resolution_scratch;
|
|
221
|
+
|
|
222
|
+
out[0] = max2(1, size[0] >>> index);
|
|
223
|
+
out[1] = max2(1, size[1] >>> index);
|
|
224
|
+
|
|
225
|
+
return out;
|
|
224
226
|
}
|
|
225
227
|
|
|
226
228
|
/**
|
|
@@ -264,47 +266,9 @@ export class HierarchicalZBuffer {
|
|
|
264
266
|
texture.descriptor.mipLevelCount = mip_count;
|
|
265
267
|
|
|
266
268
|
texture.resize(x, y);
|
|
267
|
-
|
|
268
|
-
const aligned_vec2u_size = this.#get_aligned_vec2u_size();
|
|
269
|
-
|
|
270
|
-
const required_resolution_buffer_size = (mip_count + 1) * aligned_vec2u_size;
|
|
271
|
-
|
|
272
|
-
if (this.#buffer_resolution !== undefined) {
|
|
273
|
-
this.#buffer_resolution.destroy();
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
// build destination resolution buffer for reduction shader
|
|
277
|
-
this.#buffer_resolution = this.#graphics.device.createBuffer({
|
|
278
|
-
label: "HZB Destination Resolution",
|
|
279
|
-
size: required_resolution_buffer_size,
|
|
280
|
-
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
281
|
-
mappedAtCreation: true
|
|
282
|
-
});
|
|
283
|
-
|
|
284
|
-
const res_buffer = this.#buffer_resolution.getMappedRange();
|
|
285
|
-
|
|
286
|
-
// write all mip resolutions into the buffer
|
|
287
|
-
// TODO can get away with just the mip index, can deduce the resolution through bitshift
|
|
288
|
-
const res_32 = new Uint32Array(res_buffer);
|
|
289
|
-
|
|
290
|
-
let res_x = x;
|
|
291
|
-
let res_y = y;
|
|
292
|
-
|
|
293
|
-
const vec2_align4 = aligned_vec2u_size >> 2;
|
|
294
|
-
|
|
295
|
-
for (let i = 0; i < mip_count; i++) {
|
|
296
|
-
res_32[i * vec2_align4] = res_x;
|
|
297
|
-
res_32[i * vec2_align4 + 1] = res_y;
|
|
298
|
-
|
|
299
|
-
res_x = max2(1, res_x >>> 1);
|
|
300
|
-
res_y = max2(1, res_y >>> 1);
|
|
301
|
-
}
|
|
302
|
-
|
|
303
|
-
this.#buffer_resolution.unmap();
|
|
304
269
|
}
|
|
305
270
|
|
|
306
271
|
destroy() {
|
|
307
272
|
this.#texture.destroy();
|
|
308
|
-
this.#buffer_resolution.destroy();
|
|
309
273
|
}
|
|
310
274
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_hzb_reduce_any.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/shader_hzb_reduce_any.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_hzb_reduce_any.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/shader_hzb_reduce_any.js"],"names":[],"mappings":"AAoBA;;;GAGG;AACH,qCAFU,WAAW,CAoBlB;AAGH;;;GAGG;AACH,oCAFU,WAAW,CAmBnB;4BAjE0B,0BAA0B"}
|
|
@@ -7,8 +7,13 @@ import { generate_downsampler_code } from "./generate_downsampler_code.js";
|
|
|
7
7
|
import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
|
|
8
8
|
|
|
9
9
|
const resources = new ShaderResourceSetDescriptor();
|
|
10
|
+
|
|
11
|
+
// per-pass, eight bytes, read-only: immediate data rather than a uniform buffer. The reduction
|
|
12
|
+
// walks the mip chain a pass at a time and every pass wants a different resolution, which used to
|
|
13
|
+
// mean a persistent table of them bound at a per-mip dynamic offset.
|
|
14
|
+
resources.setImmediate("output_resolution", vec2u);
|
|
15
|
+
|
|
10
16
|
resources.createGroup()
|
|
11
|
-
.addUniform("output_resolution", vec2u)
|
|
12
17
|
.addTexture("tInput", "unfilterable-float")
|
|
13
18
|
;
|
|
14
19
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_hzb_reduce_mip0_clip.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_hzb_reduce_mip0_clip.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js"],"names":[],"mappings":"AAiGA;;;;GAIG;AACH,0CAFU,WAAW,CAWlB;4BA5GyB,0BAA0B"}
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@@ -1,14 +1,30 @@
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import { vec2u, vec4u } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
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import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
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/**
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* Per-pass, 24 bytes, read-only.
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*
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* `clip_region` and `output_resolution` were two uniforms, so two buffers per pass. WGSL allows one
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* immediate per entry point, so carrying them as immediate data means carrying them together.
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*
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* @type {WebGPUStruct}
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*/
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const HZB_CLIP_SETTINGS = WebGPUStruct.from({
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// x, y, width, height
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clip_region: vec4u,
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output_resolution: vec2u,
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}, 'HzbClipSettings');
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", HZB_CLIP_SETTINGS);
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resources.createGroup()
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.addUniform("clip_region", vec4u) //x,y, width, height
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.addUniform("output_resolution", vec2u)
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.addTexture("tInput", "unfilterable-float")
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;
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@@ -23,7 +39,7 @@ fn main(
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// 1. Calculate the UV bounds of the current *output* pixel.
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// We use the output resolution to determine how wide one pixel is in UV space.
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let output_pixel_size2 = 0.5 / vec2<f32>(output_resolution);
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let output_pixel_size2 = 0.5 / vec2<f32>(settings.output_resolution);
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let uv_min = uv - output_pixel_size2;
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let uv_max = uv + output_pixel_size2;
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@@ -36,7 +52,7 @@ fn main(
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// 2. Convert UV bounds to Source Texel coordinates (float).
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// We map the 0..1 UVs to the size of the source clip region.
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let source_size = vec2<f32>(clip_region.zw);
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let source_size = vec2<f32>(settings.clip_region.zw);
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let texel_min_f = safe_uv_min * source_size;
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let texel_max_f = safe_uv_max * source_size;
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@@ -52,10 +68,10 @@ fn main(
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let bound_max = vec2<i32>(ceil(texel_max_f));
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// 4. Clamp bounds to the clip region size to be safe.
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let limit = vec2<i32>(clip_region.zw);
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let limit = vec2<i32>(settings.clip_region.zw);
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let start = max(bound_min, vec2<i32>(0)) + vec2<i32>(clip_region.xy);
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let end = min(bound_max, limit) + vec2<i32>(clip_region.xy);
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let start = max(bound_min, vec2<i32>(0)) + vec2<i32>(settings.clip_region.xy);
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let end = min(bound_max, limit) + vec2<i32>(settings.clip_region.xy);
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var output = vec2<f32>(1.0, 0.0); // Initialize min/max
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