@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +9 -6
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +10 -10
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +4 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -83
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +4 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -85
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -192
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +5 -7
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +27 -13
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +4 -4
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +18 -7
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +47 -21
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +19 -17
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +5 -8
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +4 -2
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +4 -2
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +3 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +6 -2
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +4 -2
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +5 -2
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
4
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
4
5
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
6
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
@@ -36,7 +37,22 @@ import { chunk_particle_context, chunk_particle_curve_disabled } from "./chunk_p
|
|
|
36
37
|
|
|
37
38
|
export const PARTICLE_SIMULATE_WORKGROUP_SIZE = 64;
|
|
38
39
|
|
|
40
|
+
/**
|
|
41
|
+
* Per-dispatch, 12 bytes, read-only — see shader_particle_emit for why the three travel
|
|
42
|
+
* together rather than as three uniforms.
|
|
43
|
+
*
|
|
44
|
+
* @type {WebGPUStruct}
|
|
45
|
+
*/
|
|
46
|
+
const SIMULATE_SETTINGS = WebGPUStruct.from({
|
|
47
|
+
u_dt: f32,
|
|
48
|
+
u_time: f32,
|
|
49
|
+
u_frame: u32,
|
|
50
|
+
}, 'ParticleSimulateSettings');
|
|
51
|
+
|
|
39
52
|
const resources = new ShaderResourceSetDescriptor();
|
|
53
|
+
|
|
54
|
+
resources.setImmediate('settings', SIMULATE_SETTINGS);
|
|
55
|
+
|
|
40
56
|
resources.createGroup()
|
|
41
57
|
.addStorageBuffer("emitters", WebGPUArray.u32, false)
|
|
42
58
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
@@ -45,11 +61,7 @@ resources.createGroup()
|
|
|
45
61
|
.addStorageBuffer("alive_in", WebGPUArray.u32, false)
|
|
46
62
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
47
63
|
.addStorageBuffer("dead", WebGPUArray.u32, true)
|
|
48
|
-
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
|
|
49
|
-
.addUniform("u_dt", f32)
|
|
50
|
-
.addUniform("u_time", f32)
|
|
51
|
-
.addUniform("u_frame", u32);
|
|
52
|
-
|
|
64
|
+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
|
|
53
65
|
const body = CodeChunk.from(/* wgsl */ `
|
|
54
66
|
const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
|
|
55
67
|
const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
|
|
@@ -71,7 +83,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
71
83
|
let em = particle_emitter_read(&emitters, emitter_index);
|
|
72
84
|
|
|
73
85
|
particle_vm_reset();
|
|
74
|
-
particle_setup_context(em, slot, u_dt, u_time, 0.0, 0.0, u_frame);
|
|
86
|
+
particle_setup_context(em, slot, settings.u_dt, settings.u_time, 0.0, 0.0, settings.u_frame);
|
|
75
87
|
particle_vm_execute(
|
|
76
88
|
&program,
|
|
77
89
|
em.update_offset * PARTICLE_INSTRUCTION_WORDS,
|
|
@@ -96,5 +108,4 @@ export const shader_particle_simulate = ComputeShader.from({
|
|
|
96
108
|
label: "Particle Simulate",
|
|
97
109
|
resources,
|
|
98
110
|
body,
|
|
99
|
-
group_size: [PARTICLE_SIMULATE_WORKGROUP_SIZE, 1, 1],
|
|
100
111
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,8CAA+C;AAkC/C,uDAIG;AAyEH,2DAIG;AAqCH,yDAIG;8BAvL2B,+BAA+B"}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
4
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
4
5
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
6
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
@@ -31,21 +32,30 @@ export const PARTICLE_SORT_WORKGROUP_SIZE = 64;
|
|
|
31
32
|
|
|
32
33
|
// --- reset pass ---
|
|
33
34
|
|
|
35
|
+
/**
|
|
36
|
+
* Per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer.
|
|
37
|
+
*
|
|
38
|
+
* @type {WebGPUStruct}
|
|
39
|
+
*/
|
|
40
|
+
const SORT_RESET_SETTINGS = WebGPUStruct.from({
|
|
41
|
+
u_bucket_count: u32,
|
|
42
|
+
}, 'ParticleSortResetSettings');
|
|
43
|
+
|
|
34
44
|
const reset_resources = new ShaderResourceSetDescriptor();
|
|
45
|
+
|
|
46
|
+
reset_resources.setImmediate('settings', SORT_RESET_SETTINGS);
|
|
35
47
|
reset_resources.createGroup()
|
|
36
48
|
.addStorageBuffer("histogram", WebGPUArray.from(atomic_u32), true)
|
|
37
|
-
.addStorageBuffer("cursor", WebGPUArray.from(atomic_u32), true)
|
|
38
|
-
.addUniform("u_bucket_count", u32);
|
|
39
|
-
|
|
49
|
+
.addStorageBuffer("cursor", WebGPUArray.from(atomic_u32), true);
|
|
40
50
|
const reset_body = CodeChunk.from(/* wgsl */ `
|
|
41
51
|
@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
|
|
42
52
|
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
43
53
|
let i = gid.x;
|
|
44
54
|
if (i == 0u) {
|
|
45
55
|
// The {count, elements} header the csdldf scan sizes itself from.
|
|
46
|
-
atomicStore(&histogram[0], u_bucket_count);
|
|
56
|
+
atomicStore(&histogram[0], settings.u_bucket_count);
|
|
47
57
|
}
|
|
48
|
-
if (i < u_bucket_count) {
|
|
58
|
+
if (i < settings.u_bucket_count) {
|
|
49
59
|
atomicStore(&histogram[1u + i], 0u);
|
|
50
60
|
atomicStore(&cursor[i], 0u);
|
|
51
61
|
}
|
|
@@ -56,7 +66,6 @@ export const shader_particle_sort_reset = ComputeShader.from({
|
|
|
56
66
|
label: "Particle Sort Reset",
|
|
57
67
|
resources: reset_resources,
|
|
58
68
|
body: reset_body,
|
|
59
|
-
group_size: [PARTICLE_SORT_WORKGROUP_SIZE, 1, 1],
|
|
60
69
|
});
|
|
61
70
|
|
|
62
71
|
const READ_MAT4 = /* wgsl */ `
|
|
@@ -72,19 +81,29 @@ fn particle_read_mat4(m : ptr<storage, array<u32>, read>, o : u32) -> mat4x4<f32
|
|
|
72
81
|
|
|
73
82
|
// --- histogram pass ---
|
|
74
83
|
|
|
84
|
+
/**
|
|
85
|
+
* Per-dispatch, 16 bytes, read-only. Four uniforms meant four transient buffers per sort;
|
|
86
|
+
* WGSL allows one immediate per entry point, so they travel together.
|
|
87
|
+
*
|
|
88
|
+
* @type {WebGPUStruct}
|
|
89
|
+
*/
|
|
90
|
+
const SORT_HISTOGRAM_SETTINGS = WebGPUStruct.from({
|
|
91
|
+
u_near: f32,
|
|
92
|
+
u_far: f32,
|
|
93
|
+
u_bucket_count: u32,
|
|
94
|
+
u_count: u32,
|
|
95
|
+
}, 'ParticleSortHistogramSettings');
|
|
96
|
+
|
|
75
97
|
const histogram_resources = new ShaderResourceSetDescriptor();
|
|
98
|
+
|
|
99
|
+
histogram_resources.setImmediate('settings', SORT_HISTOGRAM_SETTINGS);
|
|
76
100
|
histogram_resources.createGroup()
|
|
77
101
|
.addStorageBuffer("emitters", WebGPUArray.u32, false)
|
|
78
102
|
.addStorageBuffer("pool", WebGPUArray.u32, false)
|
|
79
103
|
.addStorageBuffer("alive", WebGPUArray.u32, false)
|
|
80
104
|
.addStorageBuffer("view_matrix", WebGPUArray.u32, false)
|
|
81
105
|
.addStorageBuffer("keys", WebGPUArray.u32, true)
|
|
82
|
-
.addStorageBuffer("histogram", WebGPUArray.from(atomic_u32), true)
|
|
83
|
-
.addUniform("u_near", f32)
|
|
84
|
-
.addUniform("u_far", f32)
|
|
85
|
-
.addUniform("u_bucket_count", u32)
|
|
86
|
-
.addUniform("u_count", u32);
|
|
87
|
-
|
|
106
|
+
.addStorageBuffer("histogram", WebGPUArray.from(atomic_u32), true);
|
|
88
107
|
const histogram_body = CodeChunk.from(/* wgsl */ `
|
|
89
108
|
const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
|
|
90
109
|
const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
|
|
@@ -95,7 +114,7 @@ ${READ_MAT4}
|
|
|
95
114
|
@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
|
|
96
115
|
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
97
116
|
let i = gid.x;
|
|
98
|
-
if (i >= u_count) { return; }
|
|
117
|
+
if (i >= settings.u_count) { return; }
|
|
99
118
|
|
|
100
119
|
let slot = alive[i];
|
|
101
120
|
let base = slot * PARTICLE_RECORD_WORDS;
|
|
@@ -111,9 +130,9 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
111
130
|
let view = particle_read_mat4(&view_matrix, 0u);
|
|
112
131
|
let view_depth = -(view * vec4<f32>(world_pos, 1.0)).z;
|
|
113
132
|
|
|
114
|
-
let t = (view_depth - u_near) / max(u_far - u_near, 1e-6);
|
|
133
|
+
let t = (view_depth - settings.u_near) / max(settings.u_far - settings.u_near, 1e-6);
|
|
115
134
|
let clamped = clamp(1.0 - t, 0.0, 1.0);
|
|
116
|
-
let bucket = min(u32(clamped * f32(u_bucket_count)), u_bucket_count - 1u);
|
|
135
|
+
let bucket = min(u32(clamped * f32(settings.u_bucket_count)), settings.u_bucket_count - 1u);
|
|
117
136
|
|
|
118
137
|
keys[i] = bucket;
|
|
119
138
|
atomicAdd(&histogram[1u + bucket], 1u);
|
|
@@ -124,25 +143,33 @@ export const shader_particle_sort_histogram = ComputeShader.from({
|
|
|
124
143
|
label: "Particle Sort Histogram",
|
|
125
144
|
resources: histogram_resources,
|
|
126
145
|
body: histogram_body,
|
|
127
|
-
group_size: [PARTICLE_SORT_WORKGROUP_SIZE, 1, 1],
|
|
128
146
|
});
|
|
129
147
|
|
|
130
148
|
// --- scatter pass ---
|
|
131
149
|
|
|
150
|
+
/**
|
|
151
|
+
* Per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer.
|
|
152
|
+
*
|
|
153
|
+
* @type {WebGPUStruct}
|
|
154
|
+
*/
|
|
155
|
+
const SORT_SCATTER_SETTINGS = WebGPUStruct.from({
|
|
156
|
+
u_count: u32,
|
|
157
|
+
}, 'ParticleSortScatterSettings');
|
|
158
|
+
|
|
132
159
|
const scatter_resources = new ShaderResourceSetDescriptor();
|
|
160
|
+
|
|
161
|
+
scatter_resources.setImmediate('settings', SORT_SCATTER_SETTINGS);
|
|
133
162
|
scatter_resources.createGroup()
|
|
134
163
|
.addStorageBuffer("keys", WebGPUArray.u32, false)
|
|
135
164
|
.addStorageBuffer("alive", WebGPUArray.u32, false)
|
|
136
165
|
.addStorageBuffer("scanned", WebGPUArray.u32, false)
|
|
137
166
|
.addStorageBuffer("cursor", WebGPUArray.from(atomic_u32), true)
|
|
138
|
-
.addStorageBuffer("sorted", WebGPUArray.u32, true)
|
|
139
|
-
.addUniform("u_count", u32);
|
|
140
|
-
|
|
167
|
+
.addStorageBuffer("sorted", WebGPUArray.u32, true);
|
|
141
168
|
const scatter_body = CodeChunk.from(/* wgsl */ `
|
|
142
169
|
@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
|
|
143
170
|
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
144
171
|
let i = gid.x;
|
|
145
|
-
if (i >= u_count) { return; }
|
|
172
|
+
if (i >= settings.u_count) { return; }
|
|
146
173
|
|
|
147
174
|
let bucket = keys[i];
|
|
148
175
|
// Exclusive offset = inclusive prefix sum up to bucket-1. With the count field at index 0 the
|
|
@@ -157,5 +184,4 @@ export const shader_particle_sort_scatter = ComputeShader.from({
|
|
|
157
184
|
label: "Particle Sort Scatter",
|
|
158
185
|
resources: scatter_resources,
|
|
159
186
|
body: scatter_body,
|
|
160
|
-
group_size: [PARTICLE_SORT_WORKGROUP_SIZE, 1, 1],
|
|
161
187
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,uCAgBC;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;OAMG;IACH,yCAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,uCAgBC;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;OAMG;IACH,yCAFa,MAAM,CAyJlB;;CACJ"}
|
|
@@ -5,7 +5,7 @@ import { PerspectiveCamera } from "../../camera/PerspectiveCamera.js";
|
|
|
5
5
|
import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
|
|
6
6
|
import { graph_flood_fill } from "./graph_flood_fill.js";
|
|
7
7
|
import { graph_float32rgba_to_float16rgba } from "./graph_float32rgba_to_float16rgba.js";
|
|
8
|
-
import {
|
|
8
|
+
import { shader_accumulating_path_tracer } from "./shader_accumulating_path_tracer.js";
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
const RGBA32FLOAT_BYTES_PER_PIXEL = 16;
|
|
@@ -359,15 +359,12 @@ export class AccumulatingPathTracer {
|
|
|
359
359
|
[output_resource.width, output_resource.height, 1]
|
|
360
360
|
);
|
|
361
361
|
|
|
362
|
-
const settings =
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
alpha: alpha,
|
|
369
|
-
}
|
|
370
|
-
);
|
|
362
|
+
const settings = {
|
|
363
|
+
tile_offset: [tile_offset_x, tile_offset_y],
|
|
364
|
+
tile_size: tile_size,
|
|
365
|
+
random_seed: random_seed,
|
|
366
|
+
alpha: alpha,
|
|
367
|
+
};
|
|
371
368
|
|
|
372
369
|
shader_accumulating_path_tracer.dispatch({
|
|
373
370
|
encoder: context.encoder,
|
package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_accumulating_path_tracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js"],"names":[],"mappings":"AAiBA,2DAKG;
|
|
1
|
+
{"version":3,"file":"shader_accumulating_path_tracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js"],"names":[],"mappings":"AAiBA,2DAKG;AA8EH,4DAIG;6BAtG0B,mCAAmC;8BAOlC,+BAA+B"}
|
|
@@ -22,6 +22,10 @@ export const ACCUMULATING_RT_UNIFORMS_STRUCT = WebGPUStruct.from({
|
|
|
22
22
|
alpha: f32,
|
|
23
23
|
});
|
|
24
24
|
|
|
25
|
+
// per-dispatch, 24 bytes, read-only: immediate data rather than a uniform buffer. camera and the
|
|
26
|
+
// material table beside it are scene state and stay bound.
|
|
27
|
+
resources.setImmediate("settings", ACCUMULATING_RT_UNIFORMS_STRUCT);
|
|
28
|
+
|
|
25
29
|
sr_create_group_RTX(resources);
|
|
26
30
|
|
|
27
31
|
resources.createGroup()
|
|
@@ -33,7 +37,6 @@ resources.createGroup()
|
|
|
33
37
|
.addTexture("tEnvironment", "unfilterable-float", "2d");
|
|
34
38
|
|
|
35
39
|
resources.createGroup()
|
|
36
|
-
.addUniform("settings", ACCUMULATING_RT_UNIFORMS_STRUCT)
|
|
37
40
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
38
41
|
.addTexture("history_texture", "unfilterable-float", "2d")
|
|
39
42
|
.addStorageTexture("output_texture", "rgba32float", "2d", "write-only");
|
|
@@ -1,185 +1,185 @@
|
|
|
1
|
-
import { assert } from "../../../core/assert.js";
|
|
2
|
-
import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
|
|
3
|
-
import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
-
import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
5
|
-
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
6
|
-
import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
7
|
-
import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
|
|
8
|
-
import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
|
|
9
|
-
import { chunk_hammersley_2d } from "../shader/chunk/noise/chunk_hammersley_2d.js";
|
|
10
|
-
import { chunk_random } from "../shader/chunk/random/chunk_random.js";
|
|
11
|
-
import { chunk_random_initialize } from "../shader/chunk/random/chunk_random_initialize.js";
|
|
12
|
-
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
13
|
-
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
14
|
-
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
15
|
-
import { sr_create_group_RTX } from "../geometry/sr_create_group_RTX.js";
|
|
16
|
-
import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
|
|
17
|
-
import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
|
|
18
|
-
|
|
19
|
-
const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
|
|
20
|
-
random_seed: u32
|
|
21
|
-
});
|
|
22
|
-
|
|
23
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
24
|
-
|
|
25
|
-
sr_create_group_RTX(resources);
|
|
26
|
-
|
|
27
|
-
resources.createGroup()
|
|
28
|
-
.addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
|
|
29
|
-
.addTexture("textures", "unfilterable-float", "2d-array")
|
|
30
|
-
|
|
31
|
-
resources.createGroup()
|
|
32
|
-
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
33
|
-
.addTexture("tEnvironment", "unfilterable-float", "2d")
|
|
34
|
-
|
|
35
|
-
resources.createGroup()
|
|
36
|
-
.addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
|
|
37
|
-
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
38
|
-
.addStorageTexture("output_texture", "rgba16float", "2d", "write-only")
|
|
39
|
-
;
|
|
40
|
-
|
|
41
|
-
const body = CodeChunk.from(
|
|
42
|
-
//language=WGSL
|
|
43
|
-
`
|
|
44
|
-
@compute @workgroup_size(8,8,1)
|
|
45
|
-
fn main(@builtin(global_invocation_id) invocation_id : vec3<u32>){
|
|
46
|
-
let viewport_dimensions = textureDimensions(output_texture);
|
|
47
|
-
|
|
48
|
-
if (any(invocation_id.xy >= viewport_dimensions)){
|
|
49
|
-
return;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
random_initialize(invocation_id, vec3(common_uniforms.random_seed));
|
|
53
|
-
|
|
54
|
-
let uv = vec2f(invocation_id.xy) / vec2f(viewport_dimensions);
|
|
55
|
-
let pixel_uv_size = 1.0 / vec2f(viewport_dimensions);
|
|
56
|
-
|
|
57
|
-
const BOUNCE_LIMIT = 3;
|
|
58
|
-
const SAMPLE_LIMIT = 32;
|
|
59
|
-
|
|
60
|
-
var irradiance = vec3(0.0);
|
|
61
|
-
|
|
62
|
-
for(var sample_index=0u; sample_index < SAMPLE_LIMIT; sample_index++){
|
|
63
|
-
|
|
64
|
-
// construct ray
|
|
65
|
-
|
|
66
|
-
var jitter = hammersley_2d(sample_index, SAMPLE_LIMIT);
|
|
67
|
-
|
|
68
|
-
let uv_coordinate = uv + jitter * pixel_uv_size;
|
|
69
|
-
|
|
70
|
-
var ray = camera_ray_from_uv(vec2(uv_coordinate.x, uv_coordinate.y), camera);
|
|
71
|
-
|
|
72
|
-
ray.tmax = F32_MAX; // TODO set based on "far" clipping plane from camera
|
|
73
|
-
|
|
74
|
-
irradiance += render_trace_path(ray, BOUNCE_LIMIT).irradiance;
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
var output = irradiance / SAMPLE_LIMIT;
|
|
78
|
-
|
|
79
|
-
textureStore(output_texture, invocation_id.xy, vec4(output, 1));
|
|
80
|
-
}
|
|
81
|
-
`, [
|
|
82
|
-
F32_MAX_DEFINITION,
|
|
83
|
-
chunk_camera_ray_from_uv,
|
|
84
|
-
chunk_hammersley_2d,
|
|
85
|
-
chunk_random_initialize,
|
|
86
|
-
chunk_random,
|
|
87
|
-
chunk_render_trace_path,
|
|
88
|
-
]);
|
|
89
|
-
|
|
90
|
-
const shader = ComputeShader.from({
|
|
91
|
-
label: 'Path Tracer',
|
|
92
|
-
resources,
|
|
93
|
-
body
|
|
94
|
-
})
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
/**
|
|
98
|
-
*
|
|
99
|
-
* @param {FrameGraph} graph
|
|
100
|
-
* @param {GPUViewContext} view
|
|
101
|
-
* @returns {number}
|
|
102
|
-
*/
|
|
103
|
-
export function graph_path_trace_scene({
|
|
104
|
-
graph,
|
|
105
|
-
view,
|
|
106
|
-
}) {
|
|
107
|
-
|
|
108
|
-
assert.defined(graph, 'graph');
|
|
109
|
-
|
|
110
|
-
assert.defined(view, 'view');
|
|
111
|
-
assert.equal(view.isGPUViewContext, true, '"view" must be a GPUViewContext');
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
const pass_data = {};
|
|
115
|
-
|
|
116
|
-
/**
|
|
117
|
-
*
|
|
118
|
-
* @param data
|
|
119
|
-
* @param {FramePassResources} resources
|
|
120
|
-
* @param {GraphicsExecutionContext} context
|
|
121
|
-
*/
|
|
122
|
-
function execute(data, resources, context) {
|
|
123
|
-
|
|
124
|
-
const graphics = context.graphics;
|
|
125
|
-
|
|
126
|
-
const r_materials = graphics.materials_resident;
|
|
127
|
-
|
|
128
|
-
const scene_ctx = view.scene;
|
|
129
|
-
|
|
130
|
-
r_materials.ensure_scene_materials(scene_ctx.scene);
|
|
131
|
-
r_materials.update();
|
|
132
|
-
|
|
133
|
-
const geometries = scene_ctx.geometries;
|
|
134
|
-
|
|
135
|
-
/**
|
|
136
|
-
* @type {GPUTextureContext}
|
|
137
|
-
*/
|
|
138
|
-
const output_texture = resources.get(data.output);
|
|
139
|
-
|
|
140
|
-
const rt_uniforms = context.encoder.allocateTransientBufferAndLoad(new Uint32Array([0]).buffer, GPUBufferUsage.UNIFORM);
|
|
141
|
-
|
|
142
|
-
shader.
|
|
143
|
-
encoder: context.encoder,
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
bindings: {
|
|
149
|
-
materials: r_materials.buffer_materials,
|
|
150
|
-
textures: r_materials.textureView,
|
|
151
|
-
|
|
152
|
-
//
|
|
153
|
-
tlas: scene_ctx.tlas.buffer,
|
|
154
|
-
blas_lookup: geometries.blas.buffer_metadata,
|
|
155
|
-
blas_data: geometries.blas.buffer_data,
|
|
156
|
-
scene_database: scene_ctx.scene_database_buffer,
|
|
157
|
-
geometries: geometries.buffer_metadata,
|
|
158
|
-
|
|
159
|
-
meshlet_data: geometries.meshlets.buffer_data,
|
|
160
|
-
meshlet_metadata: geometries.meshlets.buffer_metadata,
|
|
161
|
-
|
|
162
|
-
//
|
|
163
|
-
light_data: scene_ctx.lights.buffer_data,
|
|
164
|
-
tEnvironment: view.scene.lights.environment.obtainView(),
|
|
165
|
-
|
|
166
|
-
common_uniforms: rt_uniforms,
|
|
167
|
-
camera: view.camera.gpu_buffer,
|
|
168
|
-
output_texture: output_texture.obtainView()
|
|
169
|
-
}
|
|
170
|
-
});
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
const builder = graph.add('path trace scene', pass_data, execute);
|
|
176
|
-
|
|
177
|
-
pass_data.output = builder.create("output", TextureResourceDescriptor.from({
|
|
178
|
-
resolution: view.resolution,
|
|
179
|
-
format: 'rgba16float',
|
|
180
|
-
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING
|
|
181
|
-
}));
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
return pass_data.output;
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
|
|
3
|
+
import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
+
import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
5
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
6
|
+
import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
7
|
+
import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
|
|
8
|
+
import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
|
|
9
|
+
import { chunk_hammersley_2d } from "../shader/chunk/noise/chunk_hammersley_2d.js";
|
|
10
|
+
import { chunk_random } from "../shader/chunk/random/chunk_random.js";
|
|
11
|
+
import { chunk_random_initialize } from "../shader/chunk/random/chunk_random_initialize.js";
|
|
12
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
13
|
+
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
14
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
15
|
+
import { sr_create_group_RTX } from "../geometry/sr_create_group_RTX.js";
|
|
16
|
+
import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
|
|
17
|
+
import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
|
|
18
|
+
|
|
19
|
+
const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
|
|
20
|
+
random_seed: u32
|
|
21
|
+
});
|
|
22
|
+
|
|
23
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
24
|
+
|
|
25
|
+
sr_create_group_RTX(resources);
|
|
26
|
+
|
|
27
|
+
resources.createGroup()
|
|
28
|
+
.addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
|
|
29
|
+
.addTexture("textures", "unfilterable-float", "2d-array")
|
|
30
|
+
|
|
31
|
+
resources.createGroup()
|
|
32
|
+
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
33
|
+
.addTexture("tEnvironment", "unfilterable-float", "2d")
|
|
34
|
+
|
|
35
|
+
resources.createGroup()
|
|
36
|
+
.addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
|
|
37
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
38
|
+
.addStorageTexture("output_texture", "rgba16float", "2d", "write-only")
|
|
39
|
+
;
|
|
40
|
+
|
|
41
|
+
const body = CodeChunk.from(
|
|
42
|
+
//language=WGSL
|
|
43
|
+
`
|
|
44
|
+
@compute @workgroup_size(8,8,1)
|
|
45
|
+
fn main(@builtin(global_invocation_id) invocation_id : vec3<u32>){
|
|
46
|
+
let viewport_dimensions = textureDimensions(output_texture);
|
|
47
|
+
|
|
48
|
+
if (any(invocation_id.xy >= viewport_dimensions)){
|
|
49
|
+
return;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
random_initialize(invocation_id, vec3(common_uniforms.random_seed));
|
|
53
|
+
|
|
54
|
+
let uv = vec2f(invocation_id.xy) / vec2f(viewport_dimensions);
|
|
55
|
+
let pixel_uv_size = 1.0 / vec2f(viewport_dimensions);
|
|
56
|
+
|
|
57
|
+
const BOUNCE_LIMIT = 3;
|
|
58
|
+
const SAMPLE_LIMIT = 32;
|
|
59
|
+
|
|
60
|
+
var irradiance = vec3(0.0);
|
|
61
|
+
|
|
62
|
+
for(var sample_index=0u; sample_index < SAMPLE_LIMIT; sample_index++){
|
|
63
|
+
|
|
64
|
+
// construct ray
|
|
65
|
+
|
|
66
|
+
var jitter = hammersley_2d(sample_index, SAMPLE_LIMIT);
|
|
67
|
+
|
|
68
|
+
let uv_coordinate = uv + jitter * pixel_uv_size;
|
|
69
|
+
|
|
70
|
+
var ray = camera_ray_from_uv(vec2(uv_coordinate.x, uv_coordinate.y), camera);
|
|
71
|
+
|
|
72
|
+
ray.tmax = F32_MAX; // TODO set based on "far" clipping plane from camera
|
|
73
|
+
|
|
74
|
+
irradiance += render_trace_path(ray, BOUNCE_LIMIT).irradiance;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
var output = irradiance / SAMPLE_LIMIT;
|
|
78
|
+
|
|
79
|
+
textureStore(output_texture, invocation_id.xy, vec4(output, 1));
|
|
80
|
+
}
|
|
81
|
+
`, [
|
|
82
|
+
F32_MAX_DEFINITION,
|
|
83
|
+
chunk_camera_ray_from_uv,
|
|
84
|
+
chunk_hammersley_2d,
|
|
85
|
+
chunk_random_initialize,
|
|
86
|
+
chunk_random,
|
|
87
|
+
chunk_render_trace_path,
|
|
88
|
+
]);
|
|
89
|
+
|
|
90
|
+
const shader = ComputeShader.from({
|
|
91
|
+
label: 'Path Tracer',
|
|
92
|
+
resources,
|
|
93
|
+
body
|
|
94
|
+
})
|
|
95
|
+
|
|
96
|
+
|
|
97
|
+
/**
|
|
98
|
+
*
|
|
99
|
+
* @param {FrameGraph} graph
|
|
100
|
+
* @param {GPUViewContext} view
|
|
101
|
+
* @returns {number}
|
|
102
|
+
*/
|
|
103
|
+
export function graph_path_trace_scene({
|
|
104
|
+
graph,
|
|
105
|
+
view,
|
|
106
|
+
}) {
|
|
107
|
+
|
|
108
|
+
assert.defined(graph, 'graph');
|
|
109
|
+
|
|
110
|
+
assert.defined(view, 'view');
|
|
111
|
+
assert.equal(view.isGPUViewContext, true, '"view" must be a GPUViewContext');
|
|
112
|
+
|
|
113
|
+
|
|
114
|
+
const pass_data = {};
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
*
|
|
118
|
+
* @param data
|
|
119
|
+
* @param {FramePassResources} resources
|
|
120
|
+
* @param {GraphicsExecutionContext} context
|
|
121
|
+
*/
|
|
122
|
+
function execute(data, resources, context) {
|
|
123
|
+
|
|
124
|
+
const graphics = context.graphics;
|
|
125
|
+
|
|
126
|
+
const r_materials = graphics.materials_resident;
|
|
127
|
+
|
|
128
|
+
const scene_ctx = view.scene;
|
|
129
|
+
|
|
130
|
+
r_materials.ensure_scene_materials(scene_ctx.scene);
|
|
131
|
+
r_materials.update();
|
|
132
|
+
|
|
133
|
+
const geometries = scene_ctx.geometries;
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* @type {GPUTextureContext}
|
|
137
|
+
*/
|
|
138
|
+
const output_texture = resources.get(data.output);
|
|
139
|
+
|
|
140
|
+
const rt_uniforms = context.encoder.allocateTransientBufferAndLoad(new Uint32Array([0]).buffer, GPUBufferUsage.UNIFORM);
|
|
141
|
+
|
|
142
|
+
shader.dispatchThreads({
|
|
143
|
+
encoder: context.encoder,
|
|
144
|
+
|
|
145
|
+
thread_count_x: output_texture.width,
|
|
146
|
+
thread_count_y: output_texture.height,
|
|
147
|
+
|
|
148
|
+
bindings: {
|
|
149
|
+
materials: r_materials.buffer_materials,
|
|
150
|
+
textures: r_materials.textureView,
|
|
151
|
+
|
|
152
|
+
//
|
|
153
|
+
tlas: scene_ctx.tlas.buffer,
|
|
154
|
+
blas_lookup: geometries.blas.buffer_metadata,
|
|
155
|
+
blas_data: geometries.blas.buffer_data,
|
|
156
|
+
scene_database: scene_ctx.scene_database_buffer,
|
|
157
|
+
geometries: geometries.buffer_metadata,
|
|
158
|
+
|
|
159
|
+
meshlet_data: geometries.meshlets.buffer_data,
|
|
160
|
+
meshlet_metadata: geometries.meshlets.buffer_metadata,
|
|
161
|
+
|
|
162
|
+
//
|
|
163
|
+
light_data: scene_ctx.lights.buffer_data,
|
|
164
|
+
tEnvironment: view.scene.lights.environment.obtainView(),
|
|
165
|
+
|
|
166
|
+
common_uniforms: rt_uniforms,
|
|
167
|
+
camera: view.camera.gpu_buffer,
|
|
168
|
+
output_texture: output_texture.obtainView()
|
|
169
|
+
}
|
|
170
|
+
});
|
|
171
|
+
|
|
172
|
+
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
const builder = graph.add('path trace scene', pass_data, execute);
|
|
176
|
+
|
|
177
|
+
pass_data.output = builder.create("output", TextureResourceDescriptor.from({
|
|
178
|
+
resolution: view.resolution,
|
|
179
|
+
format: 'rgba16float',
|
|
180
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING
|
|
181
|
+
}));
|
|
182
|
+
|
|
183
|
+
|
|
184
|
+
return pass_data.output;
|
|
185
185
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_bloom_mix.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/shader_bloom_mix.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_bloom_mix.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/shader_bloom_mix.js"],"names":[],"mappings":"AAwCA,2CAYG;4BAjDyB,6BAA6B"}
|