@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,225 +1,225 @@
1
- import Rectangle from "../../core/geom/2d/Rectangle.js";
2
- import Vector2 from "../../core/geom/Vector2.js";
3
- import { EntityObserver } from "../../engine/ecs/EntityObserver.js";
4
- import Terrain from "../../engine/ecs/terrain/ecs/Terrain.js";
5
- import { obtainTerrain } from "../../engine/ecs/terrain/util/obtainTerrain.js";
6
- import { Transform } from "../../engine/ecs/transform/Transform.js";
7
- import { Camera } from "../../engine/graphics/ecs/camera/Camera.js";
8
- import TopDownCameraController from "../../engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
9
- import { PointerDevice } from "../../engine/input/devices/PointerDevice.js";
10
- import domify from "../DOM.js";
11
- import EmptyView from "../elements/EmptyView.js";
12
- import View from "../View.js";
13
- import { MinimapCameraView } from "./dom/MinimapCameraView.js";
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- import { MinimapCanvasView } from "./MinimapCanvasView.js";
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-
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-
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- class MinimapView extends View {
18
- el = domify('div').addClass('ui-minimap-view').el;
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-
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- /**
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- *
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- * @constructor
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- * @param {EntityComponentDataset} entityDataset
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- * @param {AssetManager} assetManager
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- * @param {GraphicsEngine|GraphicsEngine3} graphics what the camera frames trace their ray with
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- */
27
- constructor(entityDataset, assetManager, graphics) {
28
- super(entityDataset, assetManager);
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-
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- /**
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- *
32
- * @type {EntityComponentDataset}
33
- */
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- this.entityDataset = entityDataset;
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-
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- const vWorld = new EmptyView({ classList: ['world'] });
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- this.addChild(vWorld);
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-
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- /**
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- * What part of the world is on screen. The map decides it from the explored area, and the
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- * camera frames and the click-to-focus arithmetic below read it.
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- *
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- * @type {Rectangle}
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- */
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- const world = this.world = new Rectangle(0, 0, 0, 0);
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-
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- const worldScale = new Vector2(1, 1);
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-
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- const vMap = new MinimapCanvasView({
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- dataset: entityDataset,
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- assets: assetManager,
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- focus_area: world
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- });
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-
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- vMap.followSize({ size: this.size });
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-
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- // first, so that the camera frames added below stay above it
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- vWorld.addChild(vMap);
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-
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- this.__worldView = vWorld;
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-
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- /**
63
- *
64
- * @type {MinimapCameraView[]}
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- */
66
- const cameraViews = this.__cameraViews = [];
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-
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- const self = this;
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-
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- function cameraAdded(camera, transform, entity) {
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- const cameraView = new MinimapCameraView({ camera, transform, entity, world, worldScale, graphics });
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-
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- const terrain = obtainTerrain(entityDataset);
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-
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- cameraView.terrain.set(terrain);
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-
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- self.__cameraViews.push(cameraView);
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- self.__worldView.addChild(cameraView);
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- }
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-
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- function cameraRemoved(camera, transform, entity) {
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- const cameraView = self.__cameraViews.find(v => v.entity === entity);
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-
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- if (cameraView === undefined) {
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- //do nothing
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- console.warn('Camera view not found', camera, transform, entity);
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- return;
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- }
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-
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- const i = self.__cameraViews.indexOf(cameraView);
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-
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- self.__cameraViews.splice(i, 1);
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-
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- self.__worldView.removeChild(cameraView);
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- }
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-
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- this.cameraObserver = new EntityObserver([Camera, Transform], cameraAdded, cameraRemoved);
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-
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- function updateWorldScale() {
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- let worldSizeX = world.size.x;
101
- let worldSizeY = world.size.y;
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-
103
- let scaleX;
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-
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- if (worldSizeX === 0) {
106
- scaleX = 0;
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- } else {
108
- scaleX = self.size.x / worldSizeX;
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- }
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-
111
- let scaleY;
112
-
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- if (worldSizeY === 0) {
114
- scaleY = 0;
115
- } else {
116
- scaleY = self.size.y / worldSizeY;
117
- }
118
-
119
- worldScale.set(scaleX, scaleY);
120
- }
121
-
122
- world.size.onChanged.add(updateWorldScale);
123
-
124
- this.size.onChanged.add(function (x, y) {
125
- updateWorldScale();
126
- });
127
-
128
- const pointer = this.pointer = new PointerDevice(vWorld.el);
129
-
130
- function focus(x, y) {
131
- const worldX = (x / worldScale.x) + world.position.x;
132
- const worldZ = (y / worldScale.y) + world.position.y;
133
-
134
- //find active camera
135
- const v = cameraViews.find(function (v) {
136
- /**
137
- * @type {Camera}
138
- */
139
- const camera = v.camera;
140
- return camera.active.getValue();
141
- });
142
-
143
- if (v === undefined) {
144
- console.warn(`No camera present. Focusing attempt failed, (x=${x}, y=${y})`);
145
- } else {
146
-
147
- /**
148
- *
149
- * @type {TopDownCameraController}
150
- */
151
- const controller = entityDataset.getComponent(v.entity, TopDownCameraController);
152
-
153
- if (controller !== null) {
154
- controller.target.set(worldX, controller.target.y, worldZ);
155
- }
156
-
157
- }
158
- }
159
-
160
- pointer.on.down.add(function (position, event) {
161
- focus(event.layerX, event.layerY);
162
- });
163
-
164
- pointer.on.drag.add(function (position, origin, lastDragPosition, event) {
165
- focus(event.layerX, event.layerY);
166
- });
167
- }
168
-
169
- /**
170
- * Detaches every camera view and forgets it.
171
- *
172
- * Called from {@link unlink}, where the observer teardown has usually
173
- * emptied the list already, but it is also the only way for a caller to
174
- * reset the view: leaving the entries behind would let a later camera
175
- * removal detach a child that is no longer attached.
176
- */
177
- clear() {
178
- const views = this.__cameraViews;
179
-
180
- // this used to call addChild, which attached each camera view a second
181
- // time rather than removing it
182
- for (let i = 0, l = views.length; i < l; i++) {
183
- this.__worldView.removeChild(views[i]);
184
- }
185
-
186
- views.length = 0;
187
- }
188
-
189
- link() {
190
- super.link();
191
-
192
- const entityDataset = this.entityDataset;
193
-
194
- const self = this;
195
-
196
- /**
197
- *
198
- * @param {Terrain} t
199
- */
200
- function visitTerrain(t) {
201
- self.__cameraViews.forEach(c => c.terrain.set(t));
202
- }
203
-
204
- entityDataset.traverseComponents(Terrain, visitTerrain);
205
-
206
- entityDataset.addObserver(this.cameraObserver, true);
207
-
208
- this.pointer.start();
209
- }
210
-
211
- unlink() {
212
- super.unlink();
213
-
214
- this.pointer.stop();
215
-
216
- //clear out all camera views
217
- this.entityDataset.removeObserver(this.cameraObserver, true);
218
-
219
- //remove all exiting markers
220
- this.clear();
221
- }
222
- }
223
-
224
-
225
- export default MinimapView;
1
+ import Rectangle from "../../core/geom/2d/Rectangle.js";
2
+ import Vector2 from "../../core/geom/Vector2.js";
3
+ import { EntityObserver } from "../../engine/ecs/EntityObserver.js";
4
+ import Terrain from "../../engine/ecs/terrain/ecs/Terrain.js";
5
+ import { obtainTerrain } from "../../engine/ecs/terrain/util/obtainTerrain.js";
6
+ import { Transform } from "../../engine/ecs/transform/Transform.js";
7
+ import { Camera } from "../../engine/graphics/ecs/camera/Camera.js";
8
+ import TopDownCameraController from "../../engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
9
+ import { PointerDevice } from "../../engine/input/devices/PointerDevice.js";
10
+ import domify from "../DOM.js";
11
+ import EmptyView from "../elements/EmptyView.js";
12
+ import View from "../View.js";
13
+ import { MinimapCameraView } from "./dom/MinimapCameraView.js";
14
+ import { MinimapCanvasView } from "./MinimapCanvasView.js";
15
+
16
+
17
+ class MinimapView extends View {
18
+ el = domify('div').addClass('ui-minimap-view').el;
19
+
20
+ /**
21
+ *
22
+ * @constructor
23
+ * @param {EntityComponentDataset} entityDataset
24
+ * @param {AssetManager} assetManager
25
+ * @param {GraphicsEngine|GraphicsEngine} graphics what the camera frames trace their ray with
26
+ */
27
+ constructor(entityDataset, assetManager, graphics) {
28
+ super(entityDataset, assetManager);
29
+
30
+ /**
31
+ *
32
+ * @type {EntityComponentDataset}
33
+ */
34
+ this.entityDataset = entityDataset;
35
+
36
+ const vWorld = new EmptyView({ classList: ['world'] });
37
+ this.addChild(vWorld);
38
+
39
+ /**
40
+ * What part of the world is on screen. The map decides it from the explored area, and the
41
+ * camera frames and the click-to-focus arithmetic below read it.
42
+ *
43
+ * @type {Rectangle}
44
+ */
45
+ const world = this.world = new Rectangle(0, 0, 0, 0);
46
+
47
+ const worldScale = new Vector2(1, 1);
48
+
49
+ const vMap = new MinimapCanvasView({
50
+ dataset: entityDataset,
51
+ assets: assetManager,
52
+ focus_area: world
53
+ });
54
+
55
+ vMap.followSize({ size: this.size });
56
+
57
+ // first, so that the camera frames added below stay above it
58
+ vWorld.addChild(vMap);
59
+
60
+ this.__worldView = vWorld;
61
+
62
+ /**
63
+ *
64
+ * @type {MinimapCameraView[]}
65
+ */
66
+ const cameraViews = this.__cameraViews = [];
67
+
68
+ const self = this;
69
+
70
+ function cameraAdded(camera, transform, entity) {
71
+ const cameraView = new MinimapCameraView({ camera, transform, entity, world, worldScale, graphics });
72
+
73
+ const terrain = obtainTerrain(entityDataset);
74
+
75
+ cameraView.terrain.set(terrain);
76
+
77
+ self.__cameraViews.push(cameraView);
78
+ self.__worldView.addChild(cameraView);
79
+ }
80
+
81
+ function cameraRemoved(camera, transform, entity) {
82
+ const cameraView = self.__cameraViews.find(v => v.entity === entity);
83
+
84
+ if (cameraView === undefined) {
85
+ //do nothing
86
+ console.warn('Camera view not found', camera, transform, entity);
87
+ return;
88
+ }
89
+
90
+ const i = self.__cameraViews.indexOf(cameraView);
91
+
92
+ self.__cameraViews.splice(i, 1);
93
+
94
+ self.__worldView.removeChild(cameraView);
95
+ }
96
+
97
+ this.cameraObserver = new EntityObserver([Camera, Transform], cameraAdded, cameraRemoved);
98
+
99
+ function updateWorldScale() {
100
+ let worldSizeX = world.size.x;
101
+ let worldSizeY = world.size.y;
102
+
103
+ let scaleX;
104
+
105
+ if (worldSizeX === 0) {
106
+ scaleX = 0;
107
+ } else {
108
+ scaleX = self.size.x / worldSizeX;
109
+ }
110
+
111
+ let scaleY;
112
+
113
+ if (worldSizeY === 0) {
114
+ scaleY = 0;
115
+ } else {
116
+ scaleY = self.size.y / worldSizeY;
117
+ }
118
+
119
+ worldScale.set(scaleX, scaleY);
120
+ }
121
+
122
+ world.size.onChanged.add(updateWorldScale);
123
+
124
+ this.size.onChanged.add(function (x, y) {
125
+ updateWorldScale();
126
+ });
127
+
128
+ const pointer = this.pointer = new PointerDevice(vWorld.el);
129
+
130
+ function focus(x, y) {
131
+ const worldX = (x / worldScale.x) + world.position.x;
132
+ const worldZ = (y / worldScale.y) + world.position.y;
133
+
134
+ //find active camera
135
+ const v = cameraViews.find(function (v) {
136
+ /**
137
+ * @type {Camera}
138
+ */
139
+ const camera = v.camera;
140
+ return camera.active.getValue();
141
+ });
142
+
143
+ if (v === undefined) {
144
+ console.warn(`No camera present. Focusing attempt failed, (x=${x}, y=${y})`);
145
+ } else {
146
+
147
+ /**
148
+ *
149
+ * @type {TopDownCameraController}
150
+ */
151
+ const controller = entityDataset.getComponent(v.entity, TopDownCameraController);
152
+
153
+ if (controller !== null) {
154
+ controller.target.set(worldX, controller.target.y, worldZ);
155
+ }
156
+
157
+ }
158
+ }
159
+
160
+ pointer.on.down.add(function (position, event) {
161
+ focus(event.layerX, event.layerY);
162
+ });
163
+
164
+ pointer.on.drag.add(function (position, origin, lastDragPosition, event) {
165
+ focus(event.layerX, event.layerY);
166
+ });
167
+ }
168
+
169
+ /**
170
+ * Detaches every camera view and forgets it.
171
+ *
172
+ * Called from {@link unlink}, where the observer teardown has usually
173
+ * emptied the list already, but it is also the only way for a caller to
174
+ * reset the view: leaving the entries behind would let a later camera
175
+ * removal detach a child that is no longer attached.
176
+ */
177
+ clear() {
178
+ const views = this.__cameraViews;
179
+
180
+ // this used to call addChild, which attached each camera view a second
181
+ // time rather than removing it
182
+ for (let i = 0, l = views.length; i < l; i++) {
183
+ this.__worldView.removeChild(views[i]);
184
+ }
185
+
186
+ views.length = 0;
187
+ }
188
+
189
+ link() {
190
+ super.link();
191
+
192
+ const entityDataset = this.entityDataset;
193
+
194
+ const self = this;
195
+
196
+ /**
197
+ *
198
+ * @param {Terrain} t
199
+ */
200
+ function visitTerrain(t) {
201
+ self.__cameraViews.forEach(c => c.terrain.set(t));
202
+ }
203
+
204
+ entityDataset.traverseComponents(Terrain, visitTerrain);
205
+
206
+ entityDataset.addObserver(this.cameraObserver, true);
207
+
208
+ this.pointer.start();
209
+ }
210
+
211
+ unlink() {
212
+ super.unlink();
213
+
214
+ this.pointer.stop();
215
+
216
+ //clear out all camera views
217
+ this.entityDataset.removeObserver(this.cameraObserver, true);
218
+
219
+ //remove all exiting markers
220
+ this.clear();
221
+ }
222
+ }
223
+
224
+
225
+ export default MinimapView;
@@ -5,7 +5,7 @@ export class MinimapCameraView extends View {
5
5
  * @param entity
6
6
  * @param {Rectangle} world
7
7
  * @param {Vector2} worldScale
8
- * @param {GraphicsEngine|GraphicsEngine3} graphics asked for the ray the frame is traced with
8
+ * @param {GraphicsEngine|GraphicsEngine} graphics asked for the ray the frame is traced with
9
9
  * @constructor
10
10
  */
11
11
  constructor({ camera, transform, entity, world, worldScale, graphics }: Camera);
@@ -31,9 +31,9 @@ export class MinimapCameraView extends View {
31
31
  * It therefore traces the view the player has rather than this entity's camera. The two are
32
32
  * the same wherever the game has one camera, which is everywhere it has a minimap.
33
33
  *
34
- * @type {GraphicsEngine|GraphicsEngine3}
34
+ * @type {GraphicsEngine|GraphicsEngine}
35
35
  */
36
- graphics: GraphicsEngine | GraphicsEngine3;
36
+ graphics: GraphicsEngine | GraphicsEngine;
37
37
  /**
38
38
  *
39
39
  * @type {Transform}
@@ -1 +1 @@
1
- {"version":3,"file":"MinimapCameraView.d.ts","sourceRoot":"","sources":["../../../../../src/view/minimap/dom/MinimapCameraView.js"],"names":[],"mappings":"AAUA;IACI;;;;;;;;OAQG;IACH,gFAuEC;IApEG,YAAkC;IAIlC;;;;OAIG;IACH,qBAAgD;IAIhD;;;OAGG;IACH,eAAoB;IAEpB;;;;;;;;;;;OAWG;IACH,UAFU,gCAA8B,CAEhB;IACxB;;;OAGG;IACH,qBAA0B;IAE1B,eAAoB;IAEpB;;;;OAIG;IACH,gBAAoB;IAEpB;;;;OAIG;IACH,sBAA+B;IAE/B;;;OAGG;IACH,aAAsC;IAY1C;;;;;;;;;OASG;IACH,uBARW,OAAO,WACP,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,QAsChB;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,GACJ,OAAO,CA+BnB;IAED,iBAQC;CAgBJ;iBA1MgB,eAAe;oBACZ,+BAA+B"}
1
+ {"version":3,"file":"MinimapCameraView.d.ts","sourceRoot":"","sources":["../../../../../src/view/minimap/dom/MinimapCameraView.js"],"names":[],"mappings":"AAUA;IACI;;;;;;;;OAQG;IACH,gFAuEC;IApEG,YAAkC;IAIlC;;;;OAIG;IACH,qBAAgD;IAIhD;;;OAGG;IACH,eAAoB;IAEpB;;;;;;;;;;;OAWG;IACH,UAFU,+BAA6B,CAEf;IACxB;;;OAGG;IACH,qBAA0B;IAE1B,eAAoB;IAEpB;;;;OAIG;IACH,gBAAoB;IAEpB;;;;OAIG;IACH,sBAA+B;IAE/B;;;OAGG;IACH,aAAsC;IAY1C;;;;;;;;;OASG;IACH,uBARW,OAAO,WACP,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,QAsChB;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,GACJ,OAAO,CA+BnB;IAED,iBAQC;CAgBJ;iBA1MgB,eAAe;oBACZ,+BAA+B"}