@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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bvh_query_user_data_intersects_frustum
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import Terrain from "../ecs/terrain/ecs/Terrain.js";
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/**
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*/
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link(terrain, entity) {
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One material for the whole terrain, and a flat one on purpose: the splat pass rewrites
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the albedo after the G-buffer is drawn (U3b), so what the material contributes is the
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material: new StandardShadeMaterial(),
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meshes: new Map(),
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bindings: [],
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renderer: new GPUTerrainSplatRenderer(),
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/**
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* The pass's per-frame tables and settings, reused between frames.
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rows: new Uint32Array(0),
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world_to_terrain: new Float32Array(16),
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grid_transform: new Float32Array(4),
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const built = new SignalBinding(manager.on.tileBuilt, tile => this.#add_tile(entity, tile));
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const destroyed = new SignalBinding(manager.on.tileDestroyed, tile => this.#remove_tile(entity, tile));
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const sprite = new SignalBinding(terrain.overlay.tileImage.onChanged, () => this.#load_sprite(entity, terrain));
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destroyed.link();
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entry.bindings.push(built, destroyed, sprite);
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this.#load_sprite(entity, terrain);
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terrain.startBuildService();
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for (const tile of manager.tiles) {
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if (tile.isBuilt) {
|
|
197
|
-
this.#add_tile(entity, tile);
|
|
198
|
-
}
|
|
199
|
-
}
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
/**
|
|
203
|
-
* @param {Terrain} terrain
|
|
204
|
-
* @param {number} entity
|
|
205
|
-
*/
|
|
206
|
-
unlink(terrain, entity) {
|
|
207
|
-
terrain.stopBuildService();
|
|
208
|
-
|
|
209
|
-
this.#drop(entity);
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
update(timeDelta) {
|
|
213
|
-
const em = this.entityManager;
|
|
214
|
-
|
|
215
|
-
if (em === null) {
|
|
216
|
-
return;
|
|
217
|
-
}
|
|
218
|
-
|
|
219
|
-
const ecd = em.dataset;
|
|
220
|
-
|
|
221
|
-
if (ecd === null) {
|
|
222
|
-
return;
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
ecd.traverseComponents(Terrain, (terrain, entity) => {
|
|
226
|
-
const transform = ecd.getComponent(entity, Transform);
|
|
227
|
-
|
|
228
|
-
if (transform !== undefined) {
|
|
229
|
-
// the raycast inverts this to bring a ray into terrain space, so it has to track
|
|
230
|
-
// the entity whether or not anything is drawn
|
|
231
|
-
terrain.transform = transform.matrix;
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
this.#place(entity, transform);
|
|
235
|
-
|
|
236
|
-
this.#build_visible_tiles(terrain);
|
|
237
|
-
});
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
/**
|
|
241
|
-
* Ask for the tiles the camera can see. The manager owns what that costs — a tile already built
|
|
242
|
-
* or already building is not requested again.
|
|
243
|
-
*
|
|
244
|
-
* @param {Terrain} terrain
|
|
245
|
-
*/
|
|
246
|
-
#build_visible_tiles(terrain) {
|
|
247
|
-
const camera = this.#graphics.camera.camera;
|
|
248
|
-
|
|
249
|
-
const manager = terrain.tiles;
|
|
250
|
-
|
|
251
|
-
const hit_count = bvh_query_user_data_intersects_frustum(
|
|
252
|
-
SCRATCH_TILE_INDICES, 0,
|
|
253
|
-
manager.bvh, camera.frustum
|
|
254
|
-
);
|
|
255
|
-
|
|
256
|
-
for (let i = 0; i < hit_count; i++) {
|
|
257
|
-
const tile = manager.tiles[SCRATCH_TILE_INDICES[i]];
|
|
258
|
-
|
|
259
|
-
if (tile.isBuilt || tile.isBuildInProgress) {
|
|
260
|
-
continue;
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
const position = tile.gridPosition;
|
|
264
|
-
|
|
265
|
-
manager.build(position.x, position.y, noop, noop);
|
|
266
|
-
}
|
|
267
|
-
}
|
|
268
|
-
|
|
269
|
-
/**
|
|
270
|
-
* @param {number} entity
|
|
271
|
-
* @param {TerrainTile} tile
|
|
272
|
-
*/
|
|
273
|
-
#add_tile(entity, tile) {
|
|
274
|
-
const entry = this.#entries.get(entity);
|
|
275
|
-
|
|
276
|
-
if (entry === undefined) {
|
|
277
|
-
return;
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
if (entry.meshes.has(tile)) {
|
|
281
|
-
// a rebuilt tile replaces what it had rather than accumulating
|
|
282
|
-
this.#remove_tile(entity, tile);
|
|
283
|
-
}
|
|
284
|
-
|
|
285
|
-
const geometry = tile_geometry_to_meshlets({
|
|
286
|
-
vertices: tile.vertices,
|
|
287
|
-
normals: tile.normals,
|
|
288
|
-
uvs: tile.uvs,
|
|
289
|
-
indices: tile.indices
|
|
290
|
-
}, `terrain tile ${tile.gridPosition.x},${tile.gridPosition.y}`);
|
|
291
|
-
|
|
292
|
-
const mesh = Mesh.from(geometry, entry.material);
|
|
293
|
-
|
|
294
|
-
entry.meshes.set(tile, mesh);
|
|
295
|
-
|
|
296
|
-
this.#scene.add(mesh);
|
|
297
|
-
|
|
298
|
-
const ecd = this.entityManager === null ? null : this.entityManager.dataset;
|
|
299
|
-
|
|
300
|
-
if (ecd !== null) {
|
|
301
|
-
this.#place(entity, ecd.getComponent(entity, Transform));
|
|
302
|
-
}
|
|
303
|
-
}
|
|
304
|
-
|
|
305
|
-
/**
|
|
306
|
-
* @param {number} entity
|
|
307
|
-
* @param {TerrainTile} tile
|
|
308
|
-
*/
|
|
309
|
-
#remove_tile(entity, tile) {
|
|
310
|
-
const entry = this.#entries.get(entity);
|
|
311
|
-
|
|
312
|
-
if (entry === undefined) {
|
|
313
|
-
return;
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
const mesh = entry.meshes.get(tile);
|
|
317
|
-
|
|
318
|
-
if (mesh === undefined) {
|
|
319
|
-
return;
|
|
320
|
-
}
|
|
321
|
-
|
|
322
|
-
this.#scene.remove(mesh);
|
|
323
|
-
|
|
324
|
-
entry.meshes.delete(tile);
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
/**
|
|
328
|
-
* @param {number} entity
|
|
329
|
-
* @param {Transform|undefined} transform
|
|
330
|
-
*/
|
|
331
|
-
#place(entity, transform) {
|
|
332
|
-
if (transform === undefined) {
|
|
333
|
-
return;
|
|
334
|
-
}
|
|
335
|
-
|
|
336
|
-
const entry = this.#entries.get(entity);
|
|
337
|
-
|
|
338
|
-
if (entry === undefined) {
|
|
339
|
-
return;
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
for (const mesh of entry.meshes.values()) {
|
|
343
|
-
/*
|
|
344
|
-
A tile already standing where it belongs is left alone, and it is the common case:
|
|
345
|
-
{@link update} places on a poll rather than on the entity's transform signals, because a
|
|
346
|
-
terrain may be linked before it has a `Transform` at all. `updateMatrices` bumps a
|
|
347
|
-
version whether or not anything moved, and downstream that version is what makes the
|
|
348
|
-
scene database upload a row and the top-level acceleration structure rebuild itself —
|
|
349
|
-
a whole-tree treelet optimisation and a fresh GPU buffer, once a frame, for a ground
|
|
350
|
-
that has not moved since the level loaded (E19).
|
|
351
|
-
*/
|
|
352
|
-
if (t64_equals_transform(mesh.transform_local, transform)) {
|
|
353
|
-
continue;
|
|
354
|
-
}
|
|
355
|
-
|
|
356
|
-
t64_copy_from_transform(mesh.transform_local, transform);
|
|
357
|
-
|
|
358
|
-
mesh.updateMatrices();
|
|
359
|
-
}
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
/**
|
|
363
|
-
* @param {number} entity
|
|
364
|
-
*/
|
|
365
|
-
#drop(entity) {
|
|
366
|
-
const entry = this.#entries.get(entity);
|
|
367
|
-
|
|
368
|
-
if (entry === undefined) {
|
|
369
|
-
return;
|
|
370
|
-
}
|
|
371
|
-
|
|
372
|
-
for (let i = 0; i < entry.bindings.length; i++) {
|
|
373
|
-
entry.bindings[i].unlink();
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
for (const mesh of entry.meshes.values()) {
|
|
377
|
-
this.#scene.remove(mesh);
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
entry.renderer.destroy();
|
|
381
|
-
|
|
382
|
-
this.#entries.delete(entity);
|
|
383
|
-
}
|
|
384
|
-
|
|
385
|
-
/**
|
|
386
|
-
* Fetch the overlay's cell sprite. The default is the white pixel the component names by data
|
|
387
|
-
* URL, held here as pixels — a grid with no authored sprite is the cell colours themselves,
|
|
388
|
-
* and nothing decodes a data URL to get there.
|
|
389
|
-
*
|
|
390
|
-
* @param {number} entity
|
|
391
|
-
* @param {Terrain} terrain
|
|
392
|
-
*/
|
|
393
|
-
#load_sprite(entity, terrain) {
|
|
394
|
-
const entry = this.#entries.get(entity);
|
|
395
|
-
|
|
396
|
-
if (entry === undefined) {
|
|
397
|
-
return;
|
|
398
|
-
}
|
|
399
|
-
|
|
400
|
-
const url = terrain.overlay.baseTileImage;
|
|
401
|
-
|
|
402
|
-
if (url === WHITE_PIXEL_DATA_URL) {
|
|
403
|
-
entry.sprite = WHITE_SPRITE;
|
|
404
|
-
|
|
405
|
-
return;
|
|
406
|
-
}
|
|
407
|
-
|
|
408
|
-
this.#assetManager.promise(url, GameAssetType.Image).then(asset => {
|
|
409
|
-
if (this.#entries.get(entity) !== entry || terrain.overlay.baseTileImage !== url) {
|
|
410
|
-
// unlinked, or re-authored while the image was in flight
|
|
411
|
-
return;
|
|
412
|
-
}
|
|
413
|
-
|
|
414
|
-
entry.sprite = sampler2d_ensure_uint8_RGBA(asset.create());
|
|
415
|
-
});
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
/**
|
|
419
|
-
* Everything the splat pass draws one terrain from, assembled against the scene that will be
|
|
420
|
-
* asked for the rows. What the pass consumes and what a gate inspects are deliberately the
|
|
421
|
-
* same object — the same reason `DecalSystem3` exposes its packed records.
|
|
422
|
-
*
|
|
423
|
-
* @param {number} entity
|
|
424
|
-
* @param {GPUSceneContext} scene
|
|
425
|
-
* @returns {object|null} `null` when this terrain has nothing on screen to texture — no tiles
|
|
426
|
-
* built, or none of them in the scene database yet
|
|
427
|
-
*/
|
|
428
|
-
splat_frame(entity, scene) {
|
|
429
|
-
const entry = this.#entries.get(entity);
|
|
430
|
-
|
|
431
|
-
if (entry === undefined || entry.meshes.size === 0) {
|
|
432
|
-
return null;
|
|
433
|
-
}
|
|
434
|
-
|
|
435
|
-
const packed = pack_terrain_row_table({ meshes: entry.meshes, scene, table: entry.rows });
|
|
436
|
-
|
|
437
|
-
entry.rows = packed.table;
|
|
438
|
-
|
|
439
|
-
if (packed.size === 0) {
|
|
440
|
-
return null;
|
|
441
|
-
}
|
|
442
|
-
|
|
443
|
-
const terrain = entry.terrain;
|
|
444
|
-
|
|
445
|
-
const invertible = m4_invert(entry.world_to_terrain, terrain.transform);
|
|
446
|
-
|
|
447
|
-
assert.equal(invertible, true, 'terrain transform is not invertible');
|
|
448
|
-
|
|
449
|
-
const world_x = terrain.size.x * terrain.gridScale;
|
|
450
|
-
const world_y = terrain.size.y * terrain.gridScale;
|
|
451
|
-
|
|
452
|
-
entry.inv_world_size[0] = 1 / world_x;
|
|
453
|
-
entry.inv_world_size[1] = 1 / world_y;
|
|
454
|
-
|
|
455
|
-
const grid_transform = terrain.gridTransform;
|
|
456
|
-
|
|
457
|
-
entry.grid_transform[0] = grid_transform.scale_x;
|
|
458
|
-
entry.grid_transform[1] = grid_transform.scale_y;
|
|
459
|
-
entry.grid_transform[2] = grid_transform.offset_x;
|
|
460
|
-
entry.grid_transform[3] = grid_transform.offset_y;
|
|
461
|
-
|
|
462
|
-
entry.grid_resolution[0] = terrain.size.x;
|
|
463
|
-
entry.grid_resolution[1] = terrain.size.y;
|
|
464
|
-
|
|
465
|
-
const layers = terrain.layers;
|
|
466
|
-
const layer_count = layers.count();
|
|
467
|
-
|
|
468
|
-
if (entry.scales.length < layer_count * 2) {
|
|
469
|
-
entry.scales = new Float32Array(layer_count * 2);
|
|
470
|
-
}
|
|
471
|
-
|
|
472
|
-
// the legacy `updateLayerScales`, computed at the source instead of read off a texture
|
|
473
|
-
for (let i = 0; i < layer_count; i++) {
|
|
474
|
-
const layer = layers.get(i);
|
|
475
|
-
|
|
476
|
-
entry.scales[i * 2] = world_x / layer.size.x;
|
|
477
|
-
entry.scales[i * 2 + 1] = world_y / layer.size.y;
|
|
478
|
-
}
|
|
479
|
-
|
|
480
|
-
const splat = terrain.splat;
|
|
481
|
-
const layer_image = layers.sampler;
|
|
482
|
-
|
|
483
|
-
if (layer_count > 0) {
|
|
484
|
-
// `Terrain.build` and `addLayer` keep all three in step; a mismatch is an upstream bug
|
|
485
|
-
// that would draw the wrong layer, silently
|
|
486
|
-
assert.equal(splat.depth, layer_count, 'splat weight layers disagree with the layer list');
|
|
487
|
-
assert.equal(layer_image.depth, layer_count, 'layer texture depth disagrees with the layer list');
|
|
488
|
-
}
|
|
489
|
-
|
|
490
|
-
return {
|
|
491
|
-
rows: entry.rows,
|
|
492
|
-
row_count: packed.size,
|
|
493
|
-
scales: entry.scales,
|
|
494
|
-
layer_count,
|
|
495
|
-
world_to_terrain: entry.world_to_terrain,
|
|
496
|
-
inv_world_size: entry.inv_world_size,
|
|
497
|
-
grid_transform: entry.grid_transform,
|
|
498
|
-
grid_resolution: entry.grid_resolution,
|
|
499
|
-
weights: {
|
|
500
|
-
data: splat.weightData,
|
|
501
|
-
width: splat.size.x,
|
|
502
|
-
height: splat.size.y,
|
|
503
|
-
depth: splat.depth,
|
|
504
|
-
version: splat.weights.version
|
|
505
|
-
},
|
|
506
|
-
layer_image: {
|
|
507
|
-
data: layer_image.data,
|
|
508
|
-
width: layer_image.width,
|
|
509
|
-
height: layer_image.height,
|
|
510
|
-
depth: layer_image.depth,
|
|
511
|
-
version: layer_image.version
|
|
512
|
-
},
|
|
513
|
-
overlay: terrain.overlay.sampler,
|
|
514
|
-
sprite: entry.sprite
|
|
515
|
-
};
|
|
516
|
-
}
|
|
517
|
-
|
|
518
|
-
/**
|
|
519
|
-
* @param {FrameContext} frame
|
|
520
|
-
*/
|
|
521
|
-
record(frame) {
|
|
522
|
-
for (const entity of this.#entries.keys()) {
|
|
523
|
-
const splat = this.splat_frame(entity, frame.view.scene);
|
|
524
|
-
|
|
525
|
-
if (splat === null) {
|
|
526
|
-
// nothing of this terrain on screen; the frame keeps the albedo it already had
|
|
527
|
-
continue;
|
|
528
|
-
}
|
|
529
|
-
|
|
530
|
-
splat.frame = frame;
|
|
531
|
-
|
|
532
|
-
this.#entries.get(entity).renderer.graph_draw(splat);
|
|
533
|
-
}
|
|
534
|
-
}
|
|
535
|
-
}
|
|
536
|
-
|
|
537
|
-
/**
|
|
538
|
-
* The splat and the grid overlay are a full-screen pass writing a replacement albedo, so this is
|
|
539
|
-
* {@link FramePhase.AfterGBuffer} — the one phase where the G-buffer may be published into.
|
|
540
|
-
*
|
|
541
|
-
* Everything that paints on top of the ground declares itself after this rather than being
|
|
542
|
-
* registered after it; {@link DecalExtension} is the one that does.
|
|
543
|
-
*/
|
|
544
|
-
export class TerrainExtension extends RenderExtension {
|
|
545
|
-
name = "terrain";
|
|
546
|
-
|
|
547
|
-
phase = FramePhase.AfterGBuffer;
|
|
548
|
-
|
|
549
|
-
/**
|
|
550
|
-
* @type {TerrainSystem3}
|
|
551
|
-
*/
|
|
552
|
-
#system;
|
|
553
|
-
|
|
554
|
-
/**
|
|
555
|
-
* @param {TerrainSystem3} system
|
|
556
|
-
*/
|
|
557
|
-
constructor(system) {
|
|
558
|
-
super();
|
|
559
|
-
|
|
560
|
-
this.#system = system;
|
|
561
|
-
}
|
|
562
|
-
|
|
563
|
-
record(frame) {
|
|
564
|
-
this.#system.record(frame);
|
|
565
|
-
}
|
|
566
|
-
}
|
|
10
|
+
export const TerrainSystem3 = TerrainSystem;
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Shows an entity's tooltip when the pointer is over it, under Shade.
|
|
3
|
+
*
|
|
4
|
+
* **The target is a promise, and that is the visible difference.** The renderer this replaces
|
|
5
|
+
* answered "what is under the pointer" inside the call that asked, by walking every visible mesh and
|
|
6
|
+
* raycasting three's geometry. Picking here is asynchronous and batched by contract (I-9), because
|
|
7
|
+
* the backend it is built for reads entity ids off the visibility buffer — a frame late, a batch at
|
|
8
|
+
* a time. So the answer arrives a tick after the question, and a tooltip appears a tick later than
|
|
9
|
+
* it used to. That is a change to the UI's timing, not to what it points at.
|
|
10
|
+
*
|
|
11
|
+
* **One ray, one answer, and it is the nearest thing.** The old path tested only entities that
|
|
12
|
+
* carried a tooltip, so a chest behind a wall described itself through the wall. This asks what the
|
|
13
|
+
* pointer is on and takes what comes back: something in front without a tooltip means no tooltip,
|
|
14
|
+
* which is both what the player can see and the only thing an id read off a pixel could ever say.
|
|
15
|
+
*
|
|
16
|
+
* **{@link Pickable} governs what can be found.** An entity with a tooltip and no `Pickable` is not
|
|
17
|
+
* in the picking index and has no tooltip in practice — the opt-in is authored next to the tooltip
|
|
18
|
+
* itself.
|
|
19
|
+
*
|
|
20
|
+
* The delay is a delay before a tooltip *appears*. Once one is up the pointer is asked about on
|
|
21
|
+
* every tick, so moving off an entity takes the tooltip away without waiting again.
|
|
22
|
+
*/
|
|
23
|
+
export class TooltipComponentSystem extends System<any> {
|
|
24
|
+
/**
|
|
25
|
+
* @param {GraphicsEngine} graphics
|
|
26
|
+
* @param {TooltipManager} tooltips
|
|
27
|
+
* @param {PointerDevice} pointer
|
|
28
|
+
* @param {Localization} localization
|
|
29
|
+
* @param {PickingSystem} picking
|
|
30
|
+
*/
|
|
31
|
+
constructor({ graphics, tooltips, pointer, localization, picking }: GraphicsEngine);
|
|
32
|
+
dependencies: (typeof TooltipComponent)[];
|
|
33
|
+
/**
|
|
34
|
+
* How long the pointer has to rest before a tooltip appears, in seconds.
|
|
35
|
+
*
|
|
36
|
+
* @type {number}
|
|
37
|
+
*/
|
|
38
|
+
display_delay: number;
|
|
39
|
+
/**
|
|
40
|
+
* The screen-space rectangle the tooltip points at. Follows the pointer while a tooltip is up.
|
|
41
|
+
*
|
|
42
|
+
* @readonly
|
|
43
|
+
* @type {Rectangle}
|
|
44
|
+
*/
|
|
45
|
+
readonly target: Rectangle;
|
|
46
|
+
/**
|
|
47
|
+
* Which entity the tooltip currently on screen describes, or {@link PickingResult.NOTHING}.
|
|
48
|
+
*
|
|
49
|
+
* @returns {number}
|
|
50
|
+
*/
|
|
51
|
+
get tip_entity(): number;
|
|
52
|
+
startup(entityManager: any): Promise<void>;
|
|
53
|
+
shutdown(entityManager: any): Promise<void>;
|
|
54
|
+
/**
|
|
55
|
+
* @param {TooltipComponent} tooltip
|
|
56
|
+
* @param {number} entity
|
|
57
|
+
*/
|
|
58
|
+
unlink(tooltip: TooltipComponent, entity: number): void;
|
|
59
|
+
update(time_delta: any): void;
|
|
60
|
+
#private;
|
|
61
|
+
}
|
|
62
|
+
import { System } from "../ecs/System.js";
|
|
63
|
+
import { TooltipComponent } from "../ecs/tooltip/TooltipComponent.js";
|
|
64
|
+
import Rectangle from "../../core/geom/2d/Rectangle.js";
|
|
65
|
+
//# sourceMappingURL=TooltipComponentSystem.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TooltipComponentSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/TooltipComponentSystem.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IA0EI;;;;;;OAMG;IACH,oFAcC;IA9FD,0CAAkC;IAElC;;;;OAIG;IACH,eAFU,MAAM,CAEI;IAEpB;;;;;OAKG;IACH,iBAFU,SAAS,CAEM;IAiFzB;;;;OAIG;IACH,yBAEC;IAED,2CAMC;IAED,4CAMC;IAED;;;OAGG;IACH,gBAHW,gBAAgB,UAChB,MAAM,QAOhB;IAED,8BAyBC;;CAmHJ;uBAlUsB,kBAAkB;iCACR,oCAAoC;sBAL/C,iCAAiC"}
|