@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,206 +1,206 @@
1
- import View from "../../View.js";
2
- import Vector3 from "../../../core/geom/Vector3.js";
3
- import ObservedValue from "../../../core/model/ObservedValue.js";
4
- import { SurfacePoint3 } from "../../../core/geom/3d/SurfacePoint3.js";
5
- import SVG from "../../SVG.js";
6
- import { plane3_compute_ray_intersection } from "../../../core/geom/3d/plane/plane3_compute_ray_intersection.js";
7
-
8
-
9
- const rayContact = new SurfacePoint3();
10
-
11
- export class MinimapCameraView extends View {
12
- /**
13
- * @param {Camera} camera
14
- * @param {Transform} transform
15
- * @param entity
16
- * @param {Rectangle} world
17
- * @param {Vector2} worldScale
18
- * @param {GraphicsEngine|GraphicsEngine3} graphics asked for the ray the frame is traced with
19
- * @constructor
20
- */
21
- constructor({ camera, transform, entity, world, worldScale, graphics }) {
22
- super();
23
-
24
- this.el = SVG.createElement('svg');
25
-
26
- this.addClass('ui-camera-view');
27
-
28
- /**
29
- *
30
- * @type {Element}
31
- * @private
32
- */
33
- this.__el_polygon = SVG.createElement('polygon');
34
-
35
- this.el.appendChild(this.__el_polygon);
36
-
37
- /**
38
- *
39
- * @type {Camera}
40
- */
41
- this.camera = camera;
42
-
43
- /**
44
- * **The frame is traced with the renderer's own ray, not the camera component's.**
45
- * `Camera.projectRay` went through a three camera object that only the legacy camera
46
- * system built — under Shade it was never built, so every update warned and drew
47
- * nothing. `viewportProjectionRay` is the one picking primitive both engines answer with the
48
- * same meaning, and it reports the camera that actually drew.
49
- *
50
- * It therefore traces the view the player has rather than this entity's camera. The two are
51
- * the same wherever the game has one camera, which is everywhere it has a minimap.
52
- *
53
- * @type {GraphicsEngine|GraphicsEngine3}
54
- */
55
- this.graphics = graphics;
56
- /**
57
- *
58
- * @type {Transform}
59
- */
60
- this.transform = transform;
61
-
62
- this.entity = entity;
63
-
64
- /**
65
- *
66
- * @type {Rectangle}
67
- * @private
68
- */
69
- this.__world = world;
70
-
71
- /**
72
- *
73
- * @type {Vector2}
74
- * @private
75
- */
76
- this.__world_scale = worldScale;
77
-
78
- /**
79
- *
80
- * @type {ObservedValue<Terrain>}
81
- */
82
- this.terrain = new ObservedValue(null);
83
-
84
-
85
- this
86
- .bindSignal(this.camera.projectionType.onChanged, this.__update, this)
87
- .bindSignal(this.transform.position.onChanged, this.__update, this)
88
- .bindSignal(worldScale.onChanged, this.__update, this)
89
- .bindSignal(world.position.onChanged, this.__update, this)
90
- .bindSignal(this.transform.rotation.onChanged, this.__update, this);
91
-
92
- }
93
-
94
- /**
95
- *
96
- * @param {Vector3} result
97
- * @param {number} originX
98
- * @param {number} originY
99
- * @param {number} originZ
100
- * @param {number} directionX
101
- * @param {number} directionY
102
- * @param {number} directionZ
103
- */
104
- castTerrainRay(result, originX, originY, originZ, directionX, directionY, directionZ) {
105
- const terrain = this.terrain.getValue();
106
-
107
- const JITTER = 0.00001;
108
-
109
- if (terrain === null) {
110
- plane3_compute_ray_intersection(result, originX, originY, originZ, directionX, directionY, directionZ, 0, 1, 0, 0);
111
- } else {
112
-
113
- let oX = originX;
114
- let oY = originY;
115
- let oZ = originZ;
116
-
117
- let foundHit = false;
118
-
119
- for (let i = 0; i < 10 && !foundHit; i++) {
120
- foundHit = terrain.raycastFirstSync(rayContact, originX, originY, originZ, directionX, directionY, directionZ);
121
-
122
- if (!foundHit) {
123
- //no hit found, try to jitter origin in case of mathematical error at polygon edges
124
- oX += (Math.random() - 0.5) * JITTER;
125
- oY += (Math.random() - 0.5) * JITTER;
126
- oZ += (Math.random() - 0.5) * JITTER;
127
- } else {
128
- result.copy(rayContact.position);
129
- }
130
-
131
- }
132
-
133
- if (!foundHit) {
134
- //no hit found, fall back to planar test
135
- plane3_compute_ray_intersection(result, originX, originY, originZ, directionX, directionY, directionZ, 0, 1, 0, 0);
136
- }
137
-
138
- }
139
-
140
- }
141
-
142
- /**
143
- *
144
- * @param {number} x
145
- * @param {number} y
146
- * @returns {Vector3}
147
- */
148
- getPoint(x, y) {
149
- /**
150
- *
151
- * @type {Rectangle}
152
- */
153
- const world = this.__world;
154
-
155
- /**
156
- *
157
- * @type {Vector2}
158
- */
159
- const worldScale = this.__world_scale;
160
-
161
- const vOrigin = new Vector3(-1, 1, 0.5);
162
- const vDirection = new Vector3(1, -1, 0.5);
163
-
164
- this.graphics.viewportProjectionRay(x, y, vOrigin, vDirection);
165
-
166
- const vResult = new Vector3(0, 0, 0);
167
-
168
- this.castTerrainRay(vResult, vOrigin.x, vOrigin.y, vOrigin.z, vDirection.x, vDirection.y, vDirection.z);
169
-
170
- vResult.x -= world.position.x;
171
- vResult.x *= worldScale.x;
172
-
173
- vResult.z -= world.position.y;
174
- vResult.z *= worldScale.y;
175
-
176
- return vResult;
177
- }
178
-
179
- __update() {
180
- const v_tl = this.getPoint(-1, 1);
181
- const v_tr = this.getPoint(1, 1);
182
- const v_br = this.getPoint(1, -1);
183
- const v_bl = this.getPoint(-1, -1);
184
-
185
-
186
- this.__el_polygon.setAttribute('points', `${v_tl.x},${v_tl.z} ${v_tr.x},${v_tr.z} ${v_br.x},${v_br.z} ${v_bl.x},${v_bl.z}`);
187
- };
188
-
189
-
190
- link() {
191
- super.link();
192
- try {
193
- this.__update();
194
- } catch (e) {
195
- console.error('Failed to execute update', e);
196
- }
197
- }
198
-
199
- unlink() {
200
- super.unlink();
201
-
202
- }
203
- }
204
-
205
-
206
-
1
+ import View from "../../View.js";
2
+ import Vector3 from "../../../core/geom/Vector3.js";
3
+ import ObservedValue from "../../../core/model/ObservedValue.js";
4
+ import { SurfacePoint3 } from "../../../core/geom/3d/SurfacePoint3.js";
5
+ import SVG from "../../SVG.js";
6
+ import { plane3_compute_ray_intersection } from "../../../core/geom/3d/plane/plane3_compute_ray_intersection.js";
7
+
8
+
9
+ const rayContact = new SurfacePoint3();
10
+
11
+ export class MinimapCameraView extends View {
12
+ /**
13
+ * @param {Camera} camera
14
+ * @param {Transform} transform
15
+ * @param entity
16
+ * @param {Rectangle} world
17
+ * @param {Vector2} worldScale
18
+ * @param {GraphicsEngine|GraphicsEngine} graphics asked for the ray the frame is traced with
19
+ * @constructor
20
+ */
21
+ constructor({ camera, transform, entity, world, worldScale, graphics }) {
22
+ super();
23
+
24
+ this.el = SVG.createElement('svg');
25
+
26
+ this.addClass('ui-camera-view');
27
+
28
+ /**
29
+ *
30
+ * @type {Element}
31
+ * @private
32
+ */
33
+ this.__el_polygon = SVG.createElement('polygon');
34
+
35
+ this.el.appendChild(this.__el_polygon);
36
+
37
+ /**
38
+ *
39
+ * @type {Camera}
40
+ */
41
+ this.camera = camera;
42
+
43
+ /**
44
+ * **The frame is traced with the renderer's own ray, not the camera component's.**
45
+ * `Camera.projectRay` went through a three camera object that only the legacy camera
46
+ * system built — under Shade it was never built, so every update warned and drew
47
+ * nothing. `viewportProjectionRay` is the one picking primitive both engines answer with the
48
+ * same meaning, and it reports the camera that actually drew.
49
+ *
50
+ * It therefore traces the view the player has rather than this entity's camera. The two are
51
+ * the same wherever the game has one camera, which is everywhere it has a minimap.
52
+ *
53
+ * @type {GraphicsEngine|GraphicsEngine}
54
+ */
55
+ this.graphics = graphics;
56
+ /**
57
+ *
58
+ * @type {Transform}
59
+ */
60
+ this.transform = transform;
61
+
62
+ this.entity = entity;
63
+
64
+ /**
65
+ *
66
+ * @type {Rectangle}
67
+ * @private
68
+ */
69
+ this.__world = world;
70
+
71
+ /**
72
+ *
73
+ * @type {Vector2}
74
+ * @private
75
+ */
76
+ this.__world_scale = worldScale;
77
+
78
+ /**
79
+ *
80
+ * @type {ObservedValue<Terrain>}
81
+ */
82
+ this.terrain = new ObservedValue(null);
83
+
84
+
85
+ this
86
+ .bindSignal(this.camera.projectionType.onChanged, this.__update, this)
87
+ .bindSignal(this.transform.position.onChanged, this.__update, this)
88
+ .bindSignal(worldScale.onChanged, this.__update, this)
89
+ .bindSignal(world.position.onChanged, this.__update, this)
90
+ .bindSignal(this.transform.rotation.onChanged, this.__update, this);
91
+
92
+ }
93
+
94
+ /**
95
+ *
96
+ * @param {Vector3} result
97
+ * @param {number} originX
98
+ * @param {number} originY
99
+ * @param {number} originZ
100
+ * @param {number} directionX
101
+ * @param {number} directionY
102
+ * @param {number} directionZ
103
+ */
104
+ castTerrainRay(result, originX, originY, originZ, directionX, directionY, directionZ) {
105
+ const terrain = this.terrain.getValue();
106
+
107
+ const JITTER = 0.00001;
108
+
109
+ if (terrain === null) {
110
+ plane3_compute_ray_intersection(result, originX, originY, originZ, directionX, directionY, directionZ, 0, 1, 0, 0);
111
+ } else {
112
+
113
+ let oX = originX;
114
+ let oY = originY;
115
+ let oZ = originZ;
116
+
117
+ let foundHit = false;
118
+
119
+ for (let i = 0; i < 10 && !foundHit; i++) {
120
+ foundHit = terrain.raycastFirstSync(rayContact, originX, originY, originZ, directionX, directionY, directionZ);
121
+
122
+ if (!foundHit) {
123
+ //no hit found, try to jitter origin in case of mathematical error at polygon edges
124
+ oX += (Math.random() - 0.5) * JITTER;
125
+ oY += (Math.random() - 0.5) * JITTER;
126
+ oZ += (Math.random() - 0.5) * JITTER;
127
+ } else {
128
+ result.copy(rayContact.position);
129
+ }
130
+
131
+ }
132
+
133
+ if (!foundHit) {
134
+ //no hit found, fall back to planar test
135
+ plane3_compute_ray_intersection(result, originX, originY, originZ, directionX, directionY, directionZ, 0, 1, 0, 0);
136
+ }
137
+
138
+ }
139
+
140
+ }
141
+
142
+ /**
143
+ *
144
+ * @param {number} x
145
+ * @param {number} y
146
+ * @returns {Vector3}
147
+ */
148
+ getPoint(x, y) {
149
+ /**
150
+ *
151
+ * @type {Rectangle}
152
+ */
153
+ const world = this.__world;
154
+
155
+ /**
156
+ *
157
+ * @type {Vector2}
158
+ */
159
+ const worldScale = this.__world_scale;
160
+
161
+ const vOrigin = new Vector3(-1, 1, 0.5);
162
+ const vDirection = new Vector3(1, -1, 0.5);
163
+
164
+ this.graphics.viewportProjectionRay(x, y, vOrigin, vDirection);
165
+
166
+ const vResult = new Vector3(0, 0, 0);
167
+
168
+ this.castTerrainRay(vResult, vOrigin.x, vOrigin.y, vOrigin.z, vDirection.x, vDirection.y, vDirection.z);
169
+
170
+ vResult.x -= world.position.x;
171
+ vResult.x *= worldScale.x;
172
+
173
+ vResult.z -= world.position.y;
174
+ vResult.z *= worldScale.y;
175
+
176
+ return vResult;
177
+ }
178
+
179
+ __update() {
180
+ const v_tl = this.getPoint(-1, 1);
181
+ const v_tr = this.getPoint(1, 1);
182
+ const v_br = this.getPoint(1, -1);
183
+ const v_bl = this.getPoint(-1, -1);
184
+
185
+
186
+ this.__el_polygon.setAttribute('points', `${v_tl.x},${v_tl.z} ${v_tr.x},${v_tr.z} ${v_br.x},${v_br.z} ${v_bl.x},${v_bl.z}`);
187
+ };
188
+
189
+
190
+ link() {
191
+ super.link();
192
+ try {
193
+ this.__update();
194
+ } catch (e) {
195
+ console.error('Failed to execute update', e);
196
+ }
197
+ }
198
+
199
+ unlink() {
200
+ super.unlink();
201
+
202
+ }
203
+ }
204
+
205
+
206
+
@@ -1,21 +0,0 @@
1
- /**
2
- * Wrap a pass encoder so that the work encoded into it is recorded.
3
- *
4
- * **A `Proxy` rather than a hand-written forwarder.** A pass encoder has around twenty methods and
5
- * WebGPU keeps adding them; a forwarding class that misses one does not fail loudly, it silently
6
- * drops a call that the renderer needed, and only while profiling — the worst possible shape for a
7
- * bug. Everything not named below is forwarded untouched, including anything added later.
8
- *
9
- * The cost is a `Proxy` on the hot encoding path, which is why this exists only while a capture is
10
- * running at {@link GPUProfileLevel.WORKLOAD} or above. Bound methods are cached per encoder so the
11
- * `get` trap does not allocate a new closure on every `setBindGroup`.
12
- *
13
- * @param {GPUComputePassEncoder|GPURenderPassEncoder} encoder
14
- * @param {GPUProfileWork} work accumulated into
15
- * @returns {GPUComputePassEncoder|GPURenderPassEncoder}
16
- *
17
- * @author Alex Goldring
18
- * @copyright Company Named Limited (c) 2026
19
- */
20
- export function make_profiling_pass_encoder(encoder: GPUComputePassEncoder | GPURenderPassEncoder, work: GPUProfileWork): GPUComputePassEncoder | GPURenderPassEncoder;
21
- //# sourceMappingURL=make_profiling_pass_encoder.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"make_profiling_pass_encoder.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/device/timing/profile/make_profiling_pass_encoder.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;GAkBG;AACH,qDAPW,4CAA0C,yBAExC,4CAA0C,CAiGtD"}
@@ -1,114 +0,0 @@
1
- import { assert } from "../../../../core/assert.js";
2
-
3
- /**
4
- * Wrap a pass encoder so that the work encoded into it is recorded.
5
- *
6
- * **A `Proxy` rather than a hand-written forwarder.** A pass encoder has around twenty methods and
7
- * WebGPU keeps adding them; a forwarding class that misses one does not fail loudly, it silently
8
- * drops a call that the renderer needed, and only while profiling — the worst possible shape for a
9
- * bug. Everything not named below is forwarded untouched, including anything added later.
10
- *
11
- * The cost is a `Proxy` on the hot encoding path, which is why this exists only while a capture is
12
- * running at {@link GPUProfileLevel.WORKLOAD} or above. Bound methods are cached per encoder so the
13
- * `get` trap does not allocate a new closure on every `setBindGroup`.
14
- *
15
- * @param {GPUComputePassEncoder|GPURenderPassEncoder} encoder
16
- * @param {GPUProfileWork} work accumulated into
17
- * @returns {GPUComputePassEncoder|GPURenderPassEncoder}
18
- *
19
- * @author Alex Goldring
20
- * @copyright Company Named Limited (c) 2026
21
- */
22
- export function make_profiling_pass_encoder(encoder, work) {
23
- assert.defined(encoder, 'encoder');
24
- assert.defined(work, 'work');
25
-
26
- /**
27
- * @type {Map<string|symbol, function>}
28
- */
29
- const bound = new Map();
30
-
31
- /**
32
- * @param {string} name
33
- * @param {function} original
34
- * @returns {function}
35
- */
36
- function wrap(name, original) {
37
- switch (name) {
38
-
39
- case 'dispatchWorkgroups':
40
- return function (x, y = 1, z = 1) {
41
- work.dispatch_count++;
42
- work.workgroups[0] += x;
43
- work.workgroups[1] += y;
44
- work.workgroups[2] += z;
45
-
46
- return original.call(encoder, x, y, z);
47
- };
48
-
49
- case 'dispatchWorkgroupsIndirect':
50
- return function (...args) {
51
- // Size lives in a GPU buffer, so there is nothing to add to `workgroups`.
52
- // Counted apart so the totals are not read as covering this.
53
- work.indirect_dispatch_count++;
54
-
55
- return original.apply(encoder, args);
56
- };
57
-
58
- case 'draw':
59
- return function (vertex_count, instance_count = 1, ...rest) {
60
- work.draw_count++;
61
- work.vertex_count += vertex_count;
62
- work.instance_count += instance_count;
63
-
64
- return original.call(encoder, vertex_count, instance_count, ...rest);
65
- };
66
-
67
- case 'drawIndexed':
68
- return function (index_count, instance_count = 1, ...rest) {
69
- work.draw_count++;
70
- work.index_count += index_count;
71
- work.instance_count += instance_count;
72
-
73
- return original.call(encoder, index_count, instance_count, ...rest);
74
- };
75
-
76
- case 'drawIndirect':
77
- case 'drawIndexedIndirect':
78
- return function (...args) {
79
- work.indirect_draw_count++;
80
-
81
- return original.apply(encoder, args);
82
- };
83
-
84
- default:
85
- return function (...args) {
86
- return original.apply(encoder, args);
87
- };
88
- }
89
- }
90
-
91
- return new Proxy(encoder, {
92
- get(target, property) {
93
- const value = Reflect.get(target, property, target);
94
-
95
- if (typeof value !== 'function') {
96
- return value;
97
- }
98
-
99
- let fn = bound.get(property);
100
-
101
- if (fn === undefined) {
102
- fn = wrap(property, value);
103
-
104
- bound.set(property, fn);
105
- }
106
-
107
- return fn;
108
- },
109
-
110
- set(target, property, value) {
111
- return Reflect.set(target, property, value, target);
112
- }
113
- });
114
- }
@@ -1,20 +0,0 @@
1
- /**
2
- * Read a compute entry point's workgroup size out of its WGSL.
3
- *
4
- * **Only literal sizes.** WGSL allows `@workgroup_size(WG_X)` against a pipeline-overridable
5
- * constant, and resolving that would mean tracking override values through pipeline creation for a
6
- * number that is nice to have. Such a shader reports `[0, 0, 0]`, which the model treats as
7
- * *unknown* rather than as zero — an invocation count of 0 alongside a real duration would be a
8
- * lie, and this is the difference between the two.
9
- *
10
- * A module with several entry points reports the first size found. Shade compiles one entry point
11
- * per compute pipeline, so in practice there is only ever one.
12
- *
13
- * @param {string} code WGSL source
14
- * @returns {number[]} `[x, y, z]`, or `[0, 0, 0]` when it could not be read
15
- *
16
- * @author Alex Goldring
17
- * @copyright Company Named Limited (c) 2026
18
- */
19
- export function parse_workgroup_size(code: string): number[];
20
- //# sourceMappingURL=parse_workgroup_size.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"parse_workgroup_size.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/device/timing/profile/parse_workgroup_size.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;GAiBG;AACH,2CANW,MAAM,GACJ,MAAM,EAAE,CAqBpB"}
@@ -1,43 +0,0 @@
1
- /**
2
- * `@workgroup_size(...)` with literal integer arguments. Whitespace is permitted anywhere WGSL
3
- * permits it; anything that is not a plain decimal literal deliberately fails to match.
4
- *
5
- * @type {RegExp}
6
- */
7
- const WORKGROUP_SIZE = /@workgroup_size\s*\(\s*(\d+)\s*(?:,\s*(\d+)\s*)?(?:,\s*(\d+)\s*)?\)/;
8
-
9
- /**
10
- * Read a compute entry point's workgroup size out of its WGSL.
11
- *
12
- * **Only literal sizes.** WGSL allows `@workgroup_size(WG_X)` against a pipeline-overridable
13
- * constant, and resolving that would mean tracking override values through pipeline creation for a
14
- * number that is nice to have. Such a shader reports `[0, 0, 0]`, which the model treats as
15
- * *unknown* rather than as zero — an invocation count of 0 alongside a real duration would be a
16
- * lie, and this is the difference between the two.
17
- *
18
- * A module with several entry points reports the first size found. Shade compiles one entry point
19
- * per compute pipeline, so in practice there is only ever one.
20
- *
21
- * @param {string} code WGSL source
22
- * @returns {number[]} `[x, y, z]`, or `[0, 0, 0]` when it could not be read
23
- *
24
- * @author Alex Goldring
25
- * @copyright Company Named Limited (c) 2026
26
- */
27
- export function parse_workgroup_size(code) {
28
- if (typeof code !== 'string') {
29
- return [0, 0, 0];
30
- }
31
-
32
- const match = WORKGROUP_SIZE.exec(code);
33
-
34
- if (match === null) {
35
- return [0, 0, 0];
36
- }
37
-
38
- return [
39
- Number(match[1]),
40
- match[2] !== undefined ? Number(match[2]) : 1,
41
- match[3] !== undefined ? Number(match[3]) : 1
42
- ];
43
- }
@@ -1,3 +0,0 @@
1
- export const shader_setup_cascades: ComputeShader;
2
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
3
- //# sourceMappingURL=shader_setup_cascades.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_setup_cascades.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js"],"names":[],"mappings":"AAeA,kDAIG;8BAlB2B,qCAAqC"}
@@ -1,20 +0,0 @@
1
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
2
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
3
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
4
-
5
- const resources = new ShaderResourceSetDescriptor();
6
-
7
- const body = CodeChunk.from(
8
- //language=WGSL
9
- `
10
- fn main(){
11
-
12
- }
13
- `
14
- )
15
-
16
- export const shader_setup_cascades = ComputeShader.from({
17
- label: "CSM / Setup cascades",
18
- resources,
19
- body,
20
- });