@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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+
*
|
|
30
|
+
* Inferred rather than declared alongside it, so there is one place to change it and no way for
|
|
31
|
+
* the two to drift. A shader that divides a thread count by a stale copy of this number
|
|
32
|
+
* dispatches the wrong number of workgroups and says nothing about it.
|
|
33
|
+
*
|
|
34
|
+
* Held by {@link ComputePipelineDescriptor}, which reads it as the code is set, so the profiler
|
|
35
|
+
* and the dispatch helpers below are looking at the same array rather than at two parses.
|
|
36
|
+
*
|
|
37
|
+
* @type {readonly number[]}
|
|
38
|
+
*/
|
|
39
|
+
#group_size;
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
*
|
|
43
|
+
* @returns {number}
|
|
44
|
+
*/
|
|
45
|
+
get group_size_x(){
|
|
46
|
+
return this.#group_size[0];
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
*
|
|
51
|
+
* @returns {number}
|
|
52
|
+
*/
|
|
53
|
+
get group_size_y(){
|
|
54
|
+
return this.#group_size[1];
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
*
|
|
59
|
+
* @returns {number}
|
|
60
|
+
*/
|
|
61
|
+
get group_size_z(){
|
|
62
|
+
return this.#group_size[2];
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
*
|
|
67
|
+
* @returns {ShaderDescriptor}
|
|
68
|
+
*/
|
|
69
|
+
get descriptor() {
|
|
70
|
+
return this.#descriptor;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
*
|
|
75
|
+
* @param {ShaderDescriptor} descriptor
|
|
76
|
+
*/
|
|
77
|
+
constructor(descriptor) {
|
|
78
|
+
this.#descriptor = descriptor;
|
|
79
|
+
|
|
80
|
+
// compiled once here rather than read twice off the descriptor, so that a failure to
|
|
81
|
+
// compile stays its own error instead of arriving wrapped in the one from the pipeline
|
|
82
|
+
const source = descriptor.source;
|
|
83
|
+
|
|
84
|
+
/*
|
|
85
|
+
Throws here, at construction, when the source does not state a readable `@workgroup_size` —
|
|
86
|
+
the pipeline descriptor reads it as the code is set and names this shader in the message.
|
|
87
|
+
Read from there rather than parsed again: it is the same WGSL, the answer cannot differ,
|
|
88
|
+
and a second parse is a second thing that can disagree.
|
|
89
|
+
*/
|
|
90
|
+
this.#pipeline = ComputePipelineDescriptor.simplified({
|
|
91
|
+
label: descriptor.label,
|
|
92
|
+
code: source,
|
|
93
|
+
bindings: descriptor.resources.generateBindingsArray(),
|
|
94
|
+
immediate_size: descriptor.resources.immediateSize
|
|
95
|
+
});
|
|
96
|
+
|
|
97
|
+
this.#group_size = this.#pipeline.workgroup_size;
|
|
98
|
+
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
*
|
|
103
|
+
* @param {string} [label]
|
|
104
|
+
* @param {ShaderResourceSetDescriptor} resources
|
|
105
|
+
* @param {CodeChunk} body
|
|
106
|
+
* @param {number[]} [group_size] removed — see {@link group_size_x}. Still destructured only so
|
|
107
|
+
* that a call site left over from before the removal fails loudly instead of having its value
|
|
108
|
+
* silently ignored.
|
|
109
|
+
* @returns {ComputeShader}
|
|
110
|
+
*/
|
|
111
|
+
static from({
|
|
112
|
+
label,
|
|
113
|
+
body,
|
|
114
|
+
resources,
|
|
115
|
+
group_size,
|
|
116
|
+
}) {
|
|
117
|
+
|
|
118
|
+
if (group_size !== undefined) {
|
|
119
|
+
throw new Error(
|
|
120
|
+
`ComputeShader '${label}' was given group_size [${group_size}], which no longer exists.`
|
|
121
|
+
+ ` The shader's own @workgroup_size attribute is the one source of truth for this and`
|
|
122
|
+
+ ` is read from the compiled WGSL — delete the argument.`
|
|
123
|
+
);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
return new ComputeShader(ShaderDescriptor.from({
|
|
127
|
+
label,
|
|
128
|
+
body,
|
|
129
|
+
resources
|
|
130
|
+
}));
|
|
131
|
+
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
*
|
|
136
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
137
|
+
* @param {Object} bindings
|
|
138
|
+
* @return {ShadeGPUComputePassEncoder}
|
|
139
|
+
*/
|
|
140
|
+
constructPass({
|
|
141
|
+
encoder,
|
|
142
|
+
bindings
|
|
143
|
+
}) {
|
|
144
|
+
|
|
145
|
+
assert.defined(encoder, 'encoder');
|
|
146
|
+
assert.defined(bindings, 'bindings');
|
|
147
|
+
|
|
148
|
+
if (VALIDATION_ENABLED) {
|
|
149
|
+
this.#descriptor.validate_against_device(encoder.device);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
const resources = this.#descriptor.resources;
|
|
153
|
+
|
|
154
|
+
const gpu_bindings = resources.generateBindings(bindings, encoder);
|
|
155
|
+
|
|
156
|
+
const immediate = encoder.writeImmediate(resources, bindings);
|
|
157
|
+
|
|
158
|
+
return encoder.constructComputePass({
|
|
159
|
+
pipeline: this.#pipeline,
|
|
160
|
+
bindings: gpu_bindings,
|
|
161
|
+
immediate
|
|
162
|
+
});
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
/**
|
|
166
|
+
* Shortcut to {@link dispatch}, expressed in threads instead of workgroups.
|
|
167
|
+
*
|
|
168
|
+
* Each dimension's thread count is divided by the matching `group_size` component, rounding up.
|
|
169
|
+
*
|
|
170
|
+
* For example, if we have a workload with 1000 elements, and `@workgroup_size(256,1,1)`. We supply `thread_count_x=1000` and this utility will set `group_count_x` to `Math.ceil(1000 / 256) = 4`.
|
|
171
|
+
*
|
|
172
|
+
* NOTE: rounding up means the last group in each dimension is only partially useful, the shader is responsible for discarding threads beyond the requested counts.
|
|
173
|
+
*
|
|
174
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
175
|
+
* @param {Object} bindings
|
|
176
|
+
* @param {number} [thread_count_x] number of useful threads to process along X. Must be a non-negative integer. Defaults to `1`.
|
|
177
|
+
* @param {number} [thread_count_y] number of useful threads to process along Y. Must be a non-negative integer. Defaults to `1`.
|
|
178
|
+
* @param {number} [thread_count_z] number of useful threads to process along Z. Must be a non-negative integer. Defaults to `1`.
|
|
179
|
+
* @see dispatch
|
|
180
|
+
*/
|
|
181
|
+
dispatchThreads({
|
|
182
|
+
encoder,
|
|
183
|
+
bindings,
|
|
184
|
+
thread_count_x = 1,
|
|
185
|
+
thread_count_y = 1,
|
|
186
|
+
thread_count_z = 1,
|
|
187
|
+
}) {
|
|
188
|
+
|
|
189
|
+
assert.defined(encoder, 'encoder');
|
|
190
|
+
assert.defined(bindings, 'bindings');
|
|
191
|
+
assert.isNonNegativeInteger(thread_count_x, 'thread_count_x');
|
|
192
|
+
assert.isNonNegativeInteger(thread_count_y, 'thread_count_y');
|
|
193
|
+
assert.isNonNegativeInteger(thread_count_z, 'thread_count_z');
|
|
194
|
+
|
|
195
|
+
if (thread_count_x === 0 || thread_count_y === 0 || thread_count_z === 0) {
|
|
196
|
+
// workload is empty, nothing to do
|
|
197
|
+
return;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
const group_size = this.#group_size;
|
|
201
|
+
|
|
202
|
+
this.dispatch({
|
|
203
|
+
encoder,
|
|
204
|
+
bindings,
|
|
205
|
+
group_count_x: Math.ceil(thread_count_x / group_size[0]),
|
|
206
|
+
group_count_y: Math.ceil(thread_count_y / group_size[1]),
|
|
207
|
+
group_count_z: Math.ceil(thread_count_z / group_size[2]),
|
|
208
|
+
});
|
|
209
|
+
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* @deprecated use {@link dispatchThreads} instead, passing `element_count` as `thread_count_x`.
|
|
214
|
+
*
|
|
215
|
+
* Shortcut to {@link dispatch}, intended for iteration of linear workloads.
|
|
216
|
+
*
|
|
217
|
+
* For example, if we have a workload with 1000 elements, and `@workgroup_size(256,1,1)`. We supply `element_count=1000` and this utility will set group_count to `Math.ceil(1000 / 256) = 4`.
|
|
218
|
+
*
|
|
219
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
220
|
+
* @param {Object} bindings
|
|
221
|
+
* @param {number} element_count number of useful threads to process. Must be a non-negative integer.
|
|
222
|
+
* @see dispatchThreads
|
|
223
|
+
*/
|
|
224
|
+
dispatchLinear({
|
|
225
|
+
encoder,
|
|
226
|
+
bindings,
|
|
227
|
+
element_count
|
|
228
|
+
}) {
|
|
229
|
+
|
|
230
|
+
assert.isNonNegativeInteger(element_count, 'element_count');
|
|
231
|
+
|
|
232
|
+
const group_size = this.#group_size;
|
|
233
|
+
|
|
234
|
+
assert.equal(group_size[1], 1, 'group_size[1](y) must be 1');
|
|
235
|
+
assert.equal(group_size[2], 1, 'group_size[2](z) must be 1');
|
|
236
|
+
|
|
237
|
+
this.dispatchThreads({
|
|
238
|
+
encoder,
|
|
239
|
+
bindings,
|
|
240
|
+
thread_count_x: element_count,
|
|
241
|
+
});
|
|
242
|
+
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
/**
|
|
246
|
+
*
|
|
247
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
248
|
+
* @param {Object} bindings
|
|
249
|
+
* @param {number} [group_count_x]
|
|
250
|
+
* @param {number} [group_count_y]
|
|
251
|
+
* @param {number} [group_count_z]
|
|
252
|
+
*/
|
|
253
|
+
dispatch({
|
|
254
|
+
encoder,
|
|
255
|
+
bindings,
|
|
256
|
+
group_count_x = 1,
|
|
257
|
+
group_count_y = 1,
|
|
258
|
+
group_count_z = 1,
|
|
259
|
+
}) {
|
|
260
|
+
|
|
261
|
+
assert.isNonNegativeInteger(group_count_x, 'group_count_x');
|
|
262
|
+
assert.isNonNegativeInteger(group_count_y, 'group_count_y');
|
|
263
|
+
assert.isNonNegativeInteger(group_count_z, 'group_count_z');
|
|
264
|
+
|
|
265
|
+
assert.isFinite(group_count_x, 'group_count_x');
|
|
266
|
+
assert.isFinite(group_count_y, 'group_count_y');
|
|
267
|
+
assert.isFinite(group_count_z, 'group_count_z');
|
|
268
|
+
|
|
269
|
+
assert.greaterThanOrEqual(group_count_x, 1, 'must be at least 1');
|
|
270
|
+
assert.greaterThanOrEqual(group_count_y, 1, 'must be at least 1');
|
|
271
|
+
assert.greaterThanOrEqual(group_count_z, 1, 'must be at least 1');
|
|
272
|
+
|
|
273
|
+
encoder.pushDebugGroup(this.#descriptor.label);
|
|
274
|
+
|
|
275
|
+
try {
|
|
276
|
+
const pass = this.constructPass({
|
|
277
|
+
encoder,
|
|
278
|
+
bindings,
|
|
279
|
+
});
|
|
280
|
+
|
|
281
|
+
pass.dispatchWorkgroups(group_count_x, group_count_y, group_count_z);
|
|
282
|
+
pass.end();
|
|
283
|
+
} catch (e) {
|
|
284
|
+
// annotate error
|
|
285
|
+
const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatch' `);
|
|
286
|
+
|
|
287
|
+
error.cause = e;
|
|
288
|
+
|
|
289
|
+
throw error;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
encoder.popDebugGroup();
|
|
293
|
+
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
/**
|
|
297
|
+
*
|
|
298
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
299
|
+
* @param {GPUBuffer} command
|
|
300
|
+
* @param {Object} bindings
|
|
301
|
+
* @param {number} [command_offset] see {@link GPUComputePassEncoder.dispatchWorkgroupsIndirect} indirectOffset parameter
|
|
302
|
+
*/
|
|
303
|
+
dispatchIndirect({
|
|
304
|
+
encoder,
|
|
305
|
+
bindings,
|
|
306
|
+
command,
|
|
307
|
+
command_offset = 0
|
|
308
|
+
}) {
|
|
309
|
+
|
|
310
|
+
assert.notNull(command, 'command');
|
|
311
|
+
assert.defined(command, 'command');
|
|
312
|
+
assert.isObject(command, 'command');
|
|
313
|
+
assert.equal(command.usage & GPUBufferUsage.INDIRECT, GPUBufferUsage.INDIRECT, 'command.usage does not include GPUBufferUsage.INDIRECT')
|
|
314
|
+
assert.isNonNegativeInteger(command_offset, 'command_offset');
|
|
315
|
+
assert.defined(encoder, 'encoder');
|
|
316
|
+
assert.isObject(encoder, 'encoder');
|
|
317
|
+
assert.equal(encoder.isGPUCommandContext, true, 'encoder.isGPUCommandContext !== true');
|
|
318
|
+
|
|
319
|
+
// TODO check if command buffer is used anywhere in the bindings, as that would cause an error
|
|
320
|
+
|
|
321
|
+
encoder.pushDebugGroup(this.#descriptor.label);
|
|
322
|
+
|
|
323
|
+
try {
|
|
324
|
+
const pass = this.constructPass({
|
|
325
|
+
encoder,
|
|
326
|
+
bindings,
|
|
327
|
+
});
|
|
328
|
+
|
|
329
|
+
pass.dispatchWorkgroupsIndirect(command, command_offset);
|
|
330
|
+
pass.end();
|
|
331
|
+
} catch (e) {
|
|
332
|
+
// annotate error
|
|
333
|
+
const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatchIndirect' `);
|
|
334
|
+
|
|
335
|
+
error.cause = e;
|
|
336
|
+
|
|
337
|
+
throw error;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
encoder.popDebugGroup();
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
/**
|
|
345
|
+
* @readonly
|
|
346
|
+
* @type {boolean}
|
|
347
|
+
*/
|
|
297
348
|
ComputeShader.prototype.isComputeShader = true;
|