@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,297 +1,348 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { ComputePipelineDescriptor } from "../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
3
- import { ShaderDescriptor } from "./ShaderDescriptor.js";
4
-
5
- const VALIDATION_ENABLED = true;
6
-
7
- export class ComputeShader {
8
-
9
- /**
10
- * @type {ShaderDescriptor}
11
- */
12
- #descriptor
13
-
14
- /**
15
- * @type {ComputePipelineDescriptor}
16
- */
17
- #pipeline;
18
-
19
- /**
20
- *
21
- * @return {ComputePipelineDescriptor}
22
- */
23
- get pipeline() {
24
- return this.#pipeline;
25
- }
26
-
27
- /**
28
- * Useful metadata.
29
- * `@compute @group_size(x,y,z)`
30
- * @type {number[]}
31
- */
32
- #group_size = [1, 1, 1];
33
-
34
- /**
35
- *
36
- * @returns {number}
37
- */
38
- get group_size_x(){
39
- return this.#group_size[0];
40
- }
41
-
42
- /**
43
- *
44
- * @returns {number}
45
- */
46
- get group_size_y(){
47
- return this.#group_size[1];
48
- }
49
-
50
- /**
51
- *
52
- * @returns {number}
53
- */
54
- get group_size_z(){
55
- return this.#group_size[2];
56
- }
57
-
58
- /**
59
- *
60
- * @returns {ShaderDescriptor}
61
- */
62
- get descriptor() {
63
- return this.#descriptor;
64
- }
65
-
66
- /**
67
- *
68
- * @param {ShaderDescriptor} descriptor
69
- */
70
- constructor(descriptor) {
71
- this.#descriptor = descriptor;
72
-
73
- this.#pipeline = ComputePipelineDescriptor.simplified({
74
- label: descriptor.label,
75
- code: descriptor.compile(),
76
- bindings: descriptor.resources.generateBindingsArray(),
77
- immediate_size: descriptor.resources.immediateSize
78
- });
79
-
80
- }
81
-
82
- /**
83
- *
84
- * @param {string} [label]
85
- * @param {ShaderResourceSetDescriptor} resources
86
- * @param {CodeChunk} body
87
- * @param {number[]} [group_size] Compute shader's group_size attribute, defaults to `[1,1,1]`, can be [x], [x,y] or [x,y,z].
88
- * @returns {ComputeShader}
89
- */
90
- static from({
91
- label,
92
- body,
93
- resources,
94
- group_size = [1, 1, 1],
95
- }) {
96
-
97
- assert.isArray(group_size, 'group_size');
98
- assert.isNonNegativeInteger(group_size.length, 'group_size.length');
99
- assert.greaterThanOrEqual(group_size.length, 1, 'group_size.length must be at least 1');
100
- assert.lessThanOrEqual(group_size.length, 3, 'group_size.length must be at most 3');
101
-
102
- const r = new ComputeShader(ShaderDescriptor.from({
103
- label,
104
- body,
105
- resources
106
- }));
107
-
108
- const dims = Math.min(group_size.length, 3);
109
-
110
- for (let i = 0; i < dims; i++) {
111
- const size = group_size[i];
112
-
113
- assert.isNonNegativeInteger(size, 'group_size dimension');
114
- assert.greaterThanOrEqual(size, 1, 'group_size dimension must be at least 1');
115
-
116
- r.#group_size[i] = size;
117
- }
118
-
119
- return r;
120
-
121
- }
122
-
123
- /**
124
- *
125
- * @param {ShadeGPUCommandContext} encoder
126
- * @param {Object} bindings
127
- * @return {GPUComputePassEncoder}
128
- */
129
- constructPass({
130
- encoder,
131
- bindings
132
- }) {
133
-
134
- assert.defined(encoder, 'encoder');
135
- assert.defined(bindings, 'bindings');
136
-
137
- if (VALIDATION_ENABLED) {
138
- this.#descriptor.validate_against_device(encoder.device);
139
- }
140
-
141
- const resources = this.#descriptor.resources;
142
-
143
- const gpu_bindings = resources.generateBindings(bindings, encoder);
144
-
145
- const immediate = encoder.writeImmediate(resources, bindings);
146
-
147
- return encoder.constructComputePass({
148
- pipeline: this.#pipeline,
149
- bindings: gpu_bindings,
150
- immediate
151
- });
152
- }
153
-
154
- /**
155
- * Shortcut to {@link dispatch}, intended for iteration of linear workloads.
156
- *
157
- * For example, if we have a workload with 1000 elements, and `@group_size(256,1,1)`. We supply `element_count=1000` and this utility will set group_count to `Math.ceil(1000 / 256) = 4`.
158
- *
159
- * @param {ShadeGPUCommandContext} encoder
160
- * @param {Object} bindings
161
- * @param {number} element_count number of useful threads to process. Must be a non-negative integer.
162
- * @see dispatch
163
- */
164
- dispatchLinear({
165
- encoder,
166
- bindings,
167
- element_count
168
- }) {
169
-
170
- assert.defined(encoder, 'encoder');
171
- assert.defined(bindings, 'bindings');
172
- assert.isNonNegativeInteger(element_count, 'element_count');
173
-
174
- if (element_count === 0) {
175
- // nothing to do
176
- return;
177
- }
178
-
179
- const group_size = this.#group_size;
180
-
181
- assert.equal(group_size[1], 1, 'group_size[1](y) must be 1');
182
- assert.equal(group_size[2], 1, 'group_size[2](z) must be 1');
183
-
184
- const group_count = Math.ceil(element_count / group_size[0]);
185
-
186
- this.dispatch({
187
- encoder,
188
- bindings,
189
- group_count_x: group_count,
190
- });
191
-
192
- }
193
-
194
- /**
195
- *
196
- * @param {ShadeGPUCommandContext} encoder
197
- * @param {Object} bindings
198
- * @param {number} [group_count_x]
199
- * @param {number} [group_count_y]
200
- * @param {number} [group_count_z]
201
- */
202
- dispatch({
203
- encoder,
204
- bindings,
205
- group_count_x = 1,
206
- group_count_y = 1,
207
- group_count_z = 1,
208
- }) {
209
-
210
- assert.isNonNegativeInteger(group_count_x, 'group_count_x');
211
- assert.isNonNegativeInteger(group_count_y, 'group_count_y');
212
- assert.isNonNegativeInteger(group_count_z, 'group_count_z');
213
-
214
- assert.isFinite(group_count_x, 'group_count_x');
215
- assert.isFinite(group_count_y, 'group_count_y');
216
- assert.isFinite(group_count_z, 'group_count_z');
217
-
218
- assert.greaterThanOrEqual(group_count_x, 1, 'must be at least 1');
219
- assert.greaterThanOrEqual(group_count_y, 1, 'must be at least 1');
220
- assert.greaterThanOrEqual(group_count_z, 1, 'must be at least 1');
221
-
222
- encoder.pushDebugGroup(this.#descriptor.label);
223
-
224
- try {
225
- const pass = this.constructPass({
226
- encoder,
227
- bindings,
228
- });
229
-
230
- pass.dispatchWorkgroups(group_count_x, group_count_y, group_count_z);
231
- pass.end();
232
- } catch (e) {
233
- // annotate error
234
- const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatch' `);
235
-
236
- error.cause = e;
237
-
238
- throw error;
239
- }
240
-
241
- encoder.popDebugGroup();
242
-
243
- }
244
-
245
- /**
246
- *
247
- * @param {ShadeGPUCommandContext} encoder
248
- * @param {GPUBuffer} command
249
- * @param {Object} bindings
250
- * @param {number} [command_offset] see {@link GPUComputePassEncoder.dispatchWorkgroupsIndirect} indirectOffset parameter
251
- */
252
- dispatchIndirect({
253
- encoder,
254
- bindings,
255
- command,
256
- command_offset = 0
257
- }) {
258
-
259
- assert.notNull(command, 'command');
260
- assert.defined(command, 'command');
261
- assert.isObject(command, 'command');
262
- assert.equal(command.usage & GPUBufferUsage.INDIRECT, GPUBufferUsage.INDIRECT, 'command.usage does not include GPUBufferUsage.INDIRECT')
263
- assert.isNonNegativeInteger(command_offset, 'command_offset');
264
- assert.defined(encoder, 'encoder');
265
- assert.isObject(encoder, 'encoder');
266
- assert.equal(encoder.isGPUCommandContext, true, 'encoder.isGPUCommandContext !== true');
267
-
268
- // TODO check if command buffer is used anywhere in the bindings, as that would cause an error
269
-
270
- encoder.pushDebugGroup(this.#descriptor.label);
271
-
272
- try {
273
- const pass = this.constructPass({
274
- encoder,
275
- bindings,
276
- });
277
-
278
- pass.dispatchWorkgroupsIndirect(command, command_offset);
279
- pass.end();
280
- } catch (e) {
281
- // annotate error
282
- const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatchIndirect' `);
283
-
284
- error.cause = e;
285
-
286
- throw error;
287
- }
288
-
289
- encoder.popDebugGroup();
290
- }
291
- }
292
-
293
- /**
294
- * @readonly
295
- * @type {boolean}
296
- */
1
+ import { assert } from "../../../core/assert.js";
2
+ import { ComputePipelineDescriptor } from "../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
3
+ import { ShaderDescriptor } from "./ShaderDescriptor.js";
4
+
5
+ const VALIDATION_ENABLED = true;
6
+
7
+ export class ComputeShader {
8
+
9
+ /**
10
+ * @type {ShaderDescriptor}
11
+ */
12
+ #descriptor
13
+
14
+ /**
15
+ * @type {ComputePipelineDescriptor}
16
+ */
17
+ #pipeline;
18
+
19
+ /**
20
+ *
21
+ * @return {ComputePipelineDescriptor}
22
+ */
23
+ get pipeline() {
24
+ return this.#pipeline;
25
+ }
26
+
27
+ /**
28
+ * The `@workgroup_size(x,y,z)` of the shader's entry point, read out of the compiled WGSL.
29
+ *
30
+ * Inferred rather than declared alongside it, so there is one place to change it and no way for
31
+ * the two to drift. A shader that divides a thread count by a stale copy of this number
32
+ * dispatches the wrong number of workgroups and says nothing about it.
33
+ *
34
+ * Held by {@link ComputePipelineDescriptor}, which reads it as the code is set, so the profiler
35
+ * and the dispatch helpers below are looking at the same array rather than at two parses.
36
+ *
37
+ * @type {readonly number[]}
38
+ */
39
+ #group_size;
40
+
41
+ /**
42
+ *
43
+ * @returns {number}
44
+ */
45
+ get group_size_x(){
46
+ return this.#group_size[0];
47
+ }
48
+
49
+ /**
50
+ *
51
+ * @returns {number}
52
+ */
53
+ get group_size_y(){
54
+ return this.#group_size[1];
55
+ }
56
+
57
+ /**
58
+ *
59
+ * @returns {number}
60
+ */
61
+ get group_size_z(){
62
+ return this.#group_size[2];
63
+ }
64
+
65
+ /**
66
+ *
67
+ * @returns {ShaderDescriptor}
68
+ */
69
+ get descriptor() {
70
+ return this.#descriptor;
71
+ }
72
+
73
+ /**
74
+ *
75
+ * @param {ShaderDescriptor} descriptor
76
+ */
77
+ constructor(descriptor) {
78
+ this.#descriptor = descriptor;
79
+
80
+ // compiled once here rather than read twice off the descriptor, so that a failure to
81
+ // compile stays its own error instead of arriving wrapped in the one from the pipeline
82
+ const source = descriptor.source;
83
+
84
+ /*
85
+ Throws here, at construction, when the source does not state a readable `@workgroup_size` —
86
+ the pipeline descriptor reads it as the code is set and names this shader in the message.
87
+ Read from there rather than parsed again: it is the same WGSL, the answer cannot differ,
88
+ and a second parse is a second thing that can disagree.
89
+ */
90
+ this.#pipeline = ComputePipelineDescriptor.simplified({
91
+ label: descriptor.label,
92
+ code: source,
93
+ bindings: descriptor.resources.generateBindingsArray(),
94
+ immediate_size: descriptor.resources.immediateSize
95
+ });
96
+
97
+ this.#group_size = this.#pipeline.workgroup_size;
98
+
99
+ }
100
+
101
+ /**
102
+ *
103
+ * @param {string} [label]
104
+ * @param {ShaderResourceSetDescriptor} resources
105
+ * @param {CodeChunk} body
106
+ * @param {number[]} [group_size] removed — see {@link group_size_x}. Still destructured only so
107
+ * that a call site left over from before the removal fails loudly instead of having its value
108
+ * silently ignored.
109
+ * @returns {ComputeShader}
110
+ */
111
+ static from({
112
+ label,
113
+ body,
114
+ resources,
115
+ group_size,
116
+ }) {
117
+
118
+ if (group_size !== undefined) {
119
+ throw new Error(
120
+ `ComputeShader '${label}' was given group_size [${group_size}], which no longer exists.`
121
+ + ` The shader's own @workgroup_size attribute is the one source of truth for this and`
122
+ + ` is read from the compiled WGSL — delete the argument.`
123
+ );
124
+ }
125
+
126
+ return new ComputeShader(ShaderDescriptor.from({
127
+ label,
128
+ body,
129
+ resources
130
+ }));
131
+
132
+ }
133
+
134
+ /**
135
+ *
136
+ * @param {ShadeGPUCommandContext} encoder
137
+ * @param {Object} bindings
138
+ * @return {ShadeGPUComputePassEncoder}
139
+ */
140
+ constructPass({
141
+ encoder,
142
+ bindings
143
+ }) {
144
+
145
+ assert.defined(encoder, 'encoder');
146
+ assert.defined(bindings, 'bindings');
147
+
148
+ if (VALIDATION_ENABLED) {
149
+ this.#descriptor.validate_against_device(encoder.device);
150
+ }
151
+
152
+ const resources = this.#descriptor.resources;
153
+
154
+ const gpu_bindings = resources.generateBindings(bindings, encoder);
155
+
156
+ const immediate = encoder.writeImmediate(resources, bindings);
157
+
158
+ return encoder.constructComputePass({
159
+ pipeline: this.#pipeline,
160
+ bindings: gpu_bindings,
161
+ immediate
162
+ });
163
+ }
164
+
165
+ /**
166
+ * Shortcut to {@link dispatch}, expressed in threads instead of workgroups.
167
+ *
168
+ * Each dimension's thread count is divided by the matching `group_size` component, rounding up.
169
+ *
170
+ * For example, if we have a workload with 1000 elements, and `@workgroup_size(256,1,1)`. We supply `thread_count_x=1000` and this utility will set `group_count_x` to `Math.ceil(1000 / 256) = 4`.
171
+ *
172
+ * NOTE: rounding up means the last group in each dimension is only partially useful, the shader is responsible for discarding threads beyond the requested counts.
173
+ *
174
+ * @param {ShadeGPUCommandContext} encoder
175
+ * @param {Object} bindings
176
+ * @param {number} [thread_count_x] number of useful threads to process along X. Must be a non-negative integer. Defaults to `1`.
177
+ * @param {number} [thread_count_y] number of useful threads to process along Y. Must be a non-negative integer. Defaults to `1`.
178
+ * @param {number} [thread_count_z] number of useful threads to process along Z. Must be a non-negative integer. Defaults to `1`.
179
+ * @see dispatch
180
+ */
181
+ dispatchThreads({
182
+ encoder,
183
+ bindings,
184
+ thread_count_x = 1,
185
+ thread_count_y = 1,
186
+ thread_count_z = 1,
187
+ }) {
188
+
189
+ assert.defined(encoder, 'encoder');
190
+ assert.defined(bindings, 'bindings');
191
+ assert.isNonNegativeInteger(thread_count_x, 'thread_count_x');
192
+ assert.isNonNegativeInteger(thread_count_y, 'thread_count_y');
193
+ assert.isNonNegativeInteger(thread_count_z, 'thread_count_z');
194
+
195
+ if (thread_count_x === 0 || thread_count_y === 0 || thread_count_z === 0) {
196
+ // workload is empty, nothing to do
197
+ return;
198
+ }
199
+
200
+ const group_size = this.#group_size;
201
+
202
+ this.dispatch({
203
+ encoder,
204
+ bindings,
205
+ group_count_x: Math.ceil(thread_count_x / group_size[0]),
206
+ group_count_y: Math.ceil(thread_count_y / group_size[1]),
207
+ group_count_z: Math.ceil(thread_count_z / group_size[2]),
208
+ });
209
+
210
+ }
211
+
212
+ /**
213
+ * @deprecated use {@link dispatchThreads} instead, passing `element_count` as `thread_count_x`.
214
+ *
215
+ * Shortcut to {@link dispatch}, intended for iteration of linear workloads.
216
+ *
217
+ * For example, if we have a workload with 1000 elements, and `@workgroup_size(256,1,1)`. We supply `element_count=1000` and this utility will set group_count to `Math.ceil(1000 / 256) = 4`.
218
+ *
219
+ * @param {ShadeGPUCommandContext} encoder
220
+ * @param {Object} bindings
221
+ * @param {number} element_count number of useful threads to process. Must be a non-negative integer.
222
+ * @see dispatchThreads
223
+ */
224
+ dispatchLinear({
225
+ encoder,
226
+ bindings,
227
+ element_count
228
+ }) {
229
+
230
+ assert.isNonNegativeInteger(element_count, 'element_count');
231
+
232
+ const group_size = this.#group_size;
233
+
234
+ assert.equal(group_size[1], 1, 'group_size[1](y) must be 1');
235
+ assert.equal(group_size[2], 1, 'group_size[2](z) must be 1');
236
+
237
+ this.dispatchThreads({
238
+ encoder,
239
+ bindings,
240
+ thread_count_x: element_count,
241
+ });
242
+
243
+ }
244
+
245
+ /**
246
+ *
247
+ * @param {ShadeGPUCommandContext} encoder
248
+ * @param {Object} bindings
249
+ * @param {number} [group_count_x]
250
+ * @param {number} [group_count_y]
251
+ * @param {number} [group_count_z]
252
+ */
253
+ dispatch({
254
+ encoder,
255
+ bindings,
256
+ group_count_x = 1,
257
+ group_count_y = 1,
258
+ group_count_z = 1,
259
+ }) {
260
+
261
+ assert.isNonNegativeInteger(group_count_x, 'group_count_x');
262
+ assert.isNonNegativeInteger(group_count_y, 'group_count_y');
263
+ assert.isNonNegativeInteger(group_count_z, 'group_count_z');
264
+
265
+ assert.isFinite(group_count_x, 'group_count_x');
266
+ assert.isFinite(group_count_y, 'group_count_y');
267
+ assert.isFinite(group_count_z, 'group_count_z');
268
+
269
+ assert.greaterThanOrEqual(group_count_x, 1, 'must be at least 1');
270
+ assert.greaterThanOrEqual(group_count_y, 1, 'must be at least 1');
271
+ assert.greaterThanOrEqual(group_count_z, 1, 'must be at least 1');
272
+
273
+ encoder.pushDebugGroup(this.#descriptor.label);
274
+
275
+ try {
276
+ const pass = this.constructPass({
277
+ encoder,
278
+ bindings,
279
+ });
280
+
281
+ pass.dispatchWorkgroups(group_count_x, group_count_y, group_count_z);
282
+ pass.end();
283
+ } catch (e) {
284
+ // annotate error
285
+ const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatch' `);
286
+
287
+ error.cause = e;
288
+
289
+ throw error;
290
+ }
291
+
292
+ encoder.popDebugGroup();
293
+
294
+ }
295
+
296
+ /**
297
+ *
298
+ * @param {ShadeGPUCommandContext} encoder
299
+ * @param {GPUBuffer} command
300
+ * @param {Object} bindings
301
+ * @param {number} [command_offset] see {@link GPUComputePassEncoder.dispatchWorkgroupsIndirect} indirectOffset parameter
302
+ */
303
+ dispatchIndirect({
304
+ encoder,
305
+ bindings,
306
+ command,
307
+ command_offset = 0
308
+ }) {
309
+
310
+ assert.notNull(command, 'command');
311
+ assert.defined(command, 'command');
312
+ assert.isObject(command, 'command');
313
+ assert.equal(command.usage & GPUBufferUsage.INDIRECT, GPUBufferUsage.INDIRECT, 'command.usage does not include GPUBufferUsage.INDIRECT')
314
+ assert.isNonNegativeInteger(command_offset, 'command_offset');
315
+ assert.defined(encoder, 'encoder');
316
+ assert.isObject(encoder, 'encoder');
317
+ assert.equal(encoder.isGPUCommandContext, true, 'encoder.isGPUCommandContext !== true');
318
+
319
+ // TODO check if command buffer is used anywhere in the bindings, as that would cause an error
320
+
321
+ encoder.pushDebugGroup(this.#descriptor.label);
322
+
323
+ try {
324
+ const pass = this.constructPass({
325
+ encoder,
326
+ bindings,
327
+ });
328
+
329
+ pass.dispatchWorkgroupsIndirect(command, command_offset);
330
+ pass.end();
331
+ } catch (e) {
332
+ // annotate error
333
+ const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatchIndirect' `);
334
+
335
+ error.cause = e;
336
+
337
+ throw error;
338
+ }
339
+
340
+ encoder.popDebugGroup();
341
+ }
342
+ }
343
+
344
+ /**
345
+ * @readonly
346
+ * @type {boolean}
347
+ */
297
348
  ComputeShader.prototype.isComputeShader = true;