@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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{"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAgBA,yCAA0C;
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{"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAgBA,yCAA0C;AAwG1C;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wCAFU,aAAa,CAMpB;8BA5I2B,+BAA+B"}
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{"version":3,"file":"shader_bvh_morton.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js"],"names":[],"mappings":"AAQA,2CAA4C;
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{"version":3,"file":"shader_bvh_morton.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js"],"names":[],"mappings":"AAQA,2CAA4C;AA6D5C;;;;;;;;;;;;GAYG;AACH,gCAFU,aAAa,CAMpB;8BAlF2B,+BAA+B"}
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//language=WGSL
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`
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@compute @workgroup_size(${BVH_MORTON_WORKGROUP_SIZE}, 1, 1)
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}
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let base = i * 6u;
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let low = vec3<f32>(leaf_bounds[base], leaf_bounds[base + 1u], leaf_bounds[base + 2u]);
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let high = vec3<f32>(leaf_bounds[base + 3u], leaf_bounds[base + 4u], leaf_bounds[base + 5u]);
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let scene_low = vec3<f32>(scene_bounds[0], scene_bounds[1], scene_bounds[2]);
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}
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`, [
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chunk_v3_morton_encode,
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]);
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/**
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*
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* into a 30-bit code, matching `v3_morton_encode_bounded` + `v3_morton_encode_normalized` on the
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* permutation the sort then carries.
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*
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*
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*/
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label: "BVHBuild/Morton",
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resources,
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body,
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});
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1
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{"version":3,"file":"shader_bvh_refit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js"],"names":[],"mappings":"AAcA,0CAA2C;
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{"version":3,"file":"shader_bvh_refit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js"],"names":[],"mappings":"AAcA,0CAA2C;AAwG3C;;;;;;;;;;;;;;;;;;;GAmBG;AACH,+BAFU,aAAa,CAMpB;8BA1I2B,+BAA+B"}
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@@ -15,8 +15,11 @@ import { BVH_BUILD_SETTINGS_STRUCT } from "./BVH_BUILD_SETTINGS_STRUCT.js";
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// see shader_bvh_morton — the same build settings, carried as immediate data
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.addUniform("settings", BVH_BUILD_SETTINGS_STRUCT)
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.addStorageBuffer("parents", WebGPUArray.from(u32), false)
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// node index of each leaf ordinal; the only thing this pass knows about the tree's layout
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.addStorageBuffer("leaf_nodes", WebGPUArray.from(u32), false)
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@@ -137,5 +140,4 @@ export const shader_bvh_refit = ComputeShader.from({
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resources,
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body,
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group_size: [BVH_REFIT_WORKGROUP_SIZE, 1, 1],
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});
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@@ -18,8 +18,8 @@
|
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* And it reports what the risk register asks to be measured rather than assumed: the depth
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* histogram against the shared traversal stack, and the SAH cost of the tree.
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*
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* Per-pass GPU timings go to the console for the largest case, through
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* the `timer` argument `graph_compute_pass` forwards is silently dropped by
|
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* Per-pass GPU timings go to the console for the largest case, through a {@link GPUFrameRecorder}
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* of its own — the `timer` argument `graph_compute_pass` forwards is silently dropped by
|
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* `ComputeShader.dispatch`, so this is the path that actually reports anything.
|
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*
|
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* One graph and one submission per case: the transients then come and go with each build instead
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"verify_gpu_bvh_build.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"verify_gpu_bvh_build.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js"],"names":[],"mappings":"AAyQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,sEAKC"}
|
|
@@ -2,6 +2,7 @@ import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
|
|
|
2
2
|
import { ebvh_build_hierarchy_radix } from "../../../../core/bvh2/bvh3/ebvh_build_hierarchy_radix.js";
|
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3
3
|
import { FrameGraph } from "../../../../engine/graphics/render/frame_graph/FrameGraph.js";
|
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4
4
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import { ShadeGPUCommandContext } from "../../../device/ShadeGPUCommandContext.js";
|
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5
|
+
import { GPUFrameRecorder } from "../../../device/timing/profile/GPUFrameRecorder.js";
|
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6
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import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
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7
8
|
import { graph_inspect_gpu_buffer } from "../../buffer/graph_inspect_gpu_buffer.js";
|
|
@@ -282,8 +283,8 @@ function check(test_case, input, tree, sorted_keys, sorted_values) {
|
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* And it reports what the risk register asks to be measured rather than assumed: the depth
|
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* histogram against the shared traversal stack, and the SAH cost of the tree.
|
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*
|
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* Per-pass GPU timings go to the console for the largest case, through
|
|
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* the `timer` argument `graph_compute_pass` forwards is silently dropped by
|
|
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|
+
* Per-pass GPU timings go to the console for the largest case, through a {@link GPUFrameRecorder}
|
|
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|
+
* of its own — the `timer` argument `graph_compute_pass` forwards is silently dropped by
|
|
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|
* `ComputeShader.dispatch`, so this is the path that actually reports anything.
|
|
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|
*
|
|
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290
|
* One graph and one submission per case: the transients then come and go with each build instead
|
|
@@ -310,13 +311,22 @@ function run_case(graphics, test_case) {
|
|
|
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|
|
|
311
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|
const cmd = ShadeGPUCommandContext.create(graphics, `verify/gpu bvh build/${test_case.name}`);
|
|
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|
|
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313
|
-
|
|
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|
-
|
|
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|
+
/**
|
|
315
|
+
* Only the large case: the number worth having is the build time at scale, and a table per case
|
|
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|
+
* would bury it.
|
|
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|
+
*
|
|
318
|
+
* @type {GPUFrameRecorder|null}
|
|
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|
+
*/
|
|
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|
+
let recorder = null;
|
|
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|
+
|
|
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322
|
if (test_case.count >= 100000) {
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
323
|
+
recorder = new GPUFrameRecorder(0, performance.now());
|
|
324
|
+
|
|
325
|
+
// dispatch and invocation counts alongside the durations — for a build, the interesting
|
|
326
|
+
// question is which pass is the wrong shape, not only which is slow
|
|
327
|
+
recorder.enable_work_capture();
|
|
328
|
+
|
|
329
|
+
cmd.enable_profiling(recorder, 0);
|
|
320
330
|
}
|
|
321
331
|
|
|
322
332
|
const storage_usage = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC;
|
|
@@ -417,6 +427,31 @@ function run_case(graphics, test_case) {
|
|
|
417
427
|
});
|
|
418
428
|
}
|
|
419
429
|
|
|
430
|
+
if (recorder !== null) {
|
|
431
|
+
// subscribed before the graph runs, so each pass is attributed to the node that opened it
|
|
432
|
+
recorder.attach_graph(graph);
|
|
433
|
+
}
|
|
434
|
+
|
|
420
435
|
cmd.encodeGraph(graph);
|
|
421
436
|
cmd.finish();
|
|
437
|
+
|
|
438
|
+
if (recorder !== null) {
|
|
439
|
+
const captured = recorder;
|
|
440
|
+
|
|
441
|
+
/*
|
|
442
|
+
`profiling_absorbed`, not `done`. `done` resolves at submit, before a single timestamp has
|
|
443
|
+
been read back — closing there reports an empty table every time.
|
|
444
|
+
*/
|
|
445
|
+
cmd.profiling_absorbed.then(() => {
|
|
446
|
+
const frame = captured.close(performance.now());
|
|
447
|
+
|
|
448
|
+
console.log(`[BVH] GPU timings — ${test_case.name}`);
|
|
449
|
+
console.table(frame.spans.map(span => ({
|
|
450
|
+
label: span.label,
|
|
451
|
+
duration_ms: span.duration_ns * 1e-6,
|
|
452
|
+
dispatches: span.work?.dispatch_count ?? 0,
|
|
453
|
+
invocations: span.work?.invocation_count ?? 0
|
|
454
|
+
})));
|
|
455
|
+
});
|
|
456
|
+
}
|
|
422
457
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,uFAFa;IAAC,IAAI,EAAC,MAAM,CAAC;IAAC,MAAM,EAAC,MAAM,CAAA;CAAC,CA4JxC"}
|
|
@@ -4,7 +4,6 @@ import { warn_limited } from "../../../util/warn_limited.js";
|
|
|
4
4
|
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
5
5
|
import { graph_prefix_scan_csdldf } from "../prefix_sum/v1/graph_prefix_scan_csdldf.js";
|
|
6
6
|
import { RADIX, RADIX_LOG, RADIX_PASSES, SORT_TILE_SIZE, SPINE_HEADER_WORDS } from "./defs.js";
|
|
7
|
-
import { SORT_PASS_SETTINGS_STRUCT } from "./SORT_PASS_SETTINGS_STRUCT.js";
|
|
8
7
|
import { shader_radix_sort_histogram } from "./shader_radix_sort_histogram.js";
|
|
9
8
|
import { shader_radix_sort_scatter } from "./shader_radix_sort_scatter.js";
|
|
10
9
|
|
|
@@ -95,11 +94,11 @@ export function graph_radix_sort({
|
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|
95
94
|
encoder,
|
|
96
95
|
group_count_x: tile_count,
|
|
97
96
|
bindings: {
|
|
98
|
-
settings:
|
|
97
|
+
settings: {
|
|
99
98
|
shift: pass_data.shift,
|
|
100
99
|
element_count,
|
|
101
100
|
tile_count,
|
|
102
|
-
}
|
|
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|
+
},
|
|
103
102
|
keys: resources.get(pass_data.keys),
|
|
104
103
|
spine: resources.get(pass_data.spine),
|
|
105
104
|
}
|
|
@@ -130,11 +129,11 @@ export function graph_radix_sort({
|
|
|
130
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|
encoder,
|
|
131
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|
group_count_x: tile_count,
|
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|
bindings: {
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settings:
|
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|
+
settings: {
|
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|
shift: pass_data.shift,
|
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|
element_count,
|
|
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135
|
tile_count,
|
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137
|
-
}
|
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|
+
},
|
|
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137
|
in_keys,
|
|
139
138
|
in_values,
|
|
140
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|
out_keys,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_radix_sort_histogram.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_radix_sort_histogram.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js"],"names":[],"mappings":"AAsEA;;;;;;;;;;;;GAYG;AACH,0CAFU,aAAa,CAMpB;8BApF2B,+BAA+B"}
|
|
@@ -1,85 +1,88 @@
|
|
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1
|
-
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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2
|
-
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
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3
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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4
|
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import { ComputeShader } from "../../shader/ComputeShader.js";
|
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5
|
-
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
-
import { chunk_sort_digit } from "./chunk_sort_digit.js";
|
|
7
|
-
import { RADIX, SORT_KEYS_PER_THREAD, SORT_TILE_SIZE, SORT_WORKGROUP_SIZE } from "./defs.js";
|
|
8
|
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import { SORT_PASS_SETTINGS_STRUCT } from "./SORT_PASS_SETTINGS_STRUCT.js";
|
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const resources = new ShaderResourceSetDescriptor();
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.addStorageBuffer("
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//
|
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const
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85
|
-
|
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1
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+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
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+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
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3
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+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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4
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+
import { ComputeShader } from "../../shader/ComputeShader.js";
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|
5
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+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
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+
import { chunk_sort_digit } from "./chunk_sort_digit.js";
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7
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+
import { RADIX, SORT_KEYS_PER_THREAD, SORT_TILE_SIZE, SORT_WORKGROUP_SIZE } from "./defs.js";
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8
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+
import { SORT_PASS_SETTINGS_STRUCT } from "./SORT_PASS_SETTINGS_STRUCT.js";
|
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9
|
+
|
|
10
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+
const resources = new ShaderResourceSetDescriptor();
|
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11
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+
|
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12
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+
// per-pass, 12 bytes, read-only: immediate data rather than a uniform buffer. A 32-bit key sort
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13
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+
// runs four passes, and both this shader and the scatter took a buffer of their own in each.
|
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14
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+
resources.setImmediate("settings", SORT_PASS_SETTINGS_STRUCT);
|
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15
|
+
|
|
16
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+
resources.createGroup()
|
|
17
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+
.addStorageBuffer("keys", WebGPUArray.from(u32), false)
|
|
18
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+
// `{count: u32, elements: array<vec4u>}` as the scan sees it, flat as this pass writes it.
|
|
19
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+
// Every cell is produced by exactly one thread of one workgroup, so no atomics: the only
|
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20
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+
// consumer is a later dispatch, and WebGPU orders dispatches against each other.
|
|
21
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+
.addStorageBuffer("spine", WebGPUArray.from(u32), true);
|
|
22
|
+
|
|
23
|
+
const body = CodeChunk.from(
|
|
24
|
+
//language=WGSL
|
|
25
|
+
`
|
|
26
|
+
const WORKGROUP_SIZE = ${SORT_WORKGROUP_SIZE}u;
|
|
27
|
+
const KEYS_PER_THREAD = ${SORT_KEYS_PER_THREAD}u;
|
|
28
|
+
const TILE_SIZE = ${SORT_TILE_SIZE}u;
|
|
29
|
+
const RADIX = ${RADIX}u;
|
|
30
|
+
|
|
31
|
+
// One bin per thread — RADIX and the workgroup size are equal, so the clear and the write-out are
|
|
32
|
+
// both a single unstrided step.
|
|
33
|
+
var<workgroup> wg_histogram: array<atomic<u32>, RADIX>;
|
|
34
|
+
|
|
35
|
+
@compute @workgroup_size(WORKGROUP_SIZE, 1, 1)
|
|
36
|
+
fn main(
|
|
37
|
+
@builtin(local_invocation_index) thread_id: u32,
|
|
38
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
39
|
+
) {
|
|
40
|
+
let tile = workgroup_id.x;
|
|
41
|
+
|
|
42
|
+
atomicStore(&wg_histogram[thread_id], 0u);
|
|
43
|
+
|
|
44
|
+
workgroupBarrier();
|
|
45
|
+
|
|
46
|
+
// Striped so that neighbouring threads read neighbouring addresses. The tail tile is partial;
|
|
47
|
+
// the keys past the end are not counted, which is what lets the scatter recognise them later
|
|
48
|
+
// by position alone.
|
|
49
|
+
let tile_base = tile * TILE_SIZE;
|
|
50
|
+
for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
|
|
51
|
+
let source = tile_base + k * WORKGROUP_SIZE + thread_id;
|
|
52
|
+
|
|
53
|
+
if (source < settings.element_count) {
|
|
54
|
+
atomicAdd(&wg_histogram[sort_extract_digit(keys[source], settings.shift)], 1u);
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
workgroupBarrier();
|
|
59
|
+
|
|
60
|
+
spine[sort_spine_index(thread_id, tile, settings.tile_count)] = atomicLoad(&wg_histogram[thread_id]);
|
|
61
|
+
|
|
62
|
+
// The scan is indirect-dispatched off an element count it reads from word 0 of this buffer.
|
|
63
|
+
if (tile == 0u && thread_id == 0u) {
|
|
64
|
+
spine[0] = settings.tile_count * RADIX;
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
`, [
|
|
68
|
+
chunk_sort_digit,
|
|
69
|
+
]);
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* Per-tile 256-bin digit histogram — stage (a) of one digit pass of {@link graph_radix_sort}.
|
|
73
|
+
*
|
|
74
|
+
* One workgroup per tile; the counts land in the spine bin-major, so that the single scan that
|
|
75
|
+
* follows produces global digit offsets and per-tile offsets in one traversal.
|
|
76
|
+
*
|
|
77
|
+
* Subgroup ballot peer-aggregation ahead of the workgroup atomics (the deleted one-sweep port's
|
|
78
|
+
* `WarpLevelMultiSplit`) is the recorded upgrade here; it is left out of v1 because this pass reads
|
|
79
|
+
* each key once and is bandwidth-shaped, while the machinery it needs is the widest part of the
|
|
80
|
+
* subgroup-size surface.
|
|
81
|
+
*
|
|
82
|
+
* @type {ComputeShader}
|
|
83
|
+
*/
|
|
84
|
+
export const shader_radix_sort_histogram = ComputeShader.from({
|
|
85
|
+
label: "RadixSort/Histogram",
|
|
86
|
+
resources,
|
|
87
|
+
body,
|
|
88
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_radix_sort_scatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_radix_sort_scatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js"],"names":[],"mappings":"AAiLA;;;;;;;;;;;GAWG;AACH,wCAFU,aAAa,CAMpB;8BA7L2B,+BAA+B"}
|