@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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import { assert } from "../../../../core/assert.js";
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import { ceilPowerOfTwo } from "../../../../core/binary/operations/ceilPowerOfTwo.js";
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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import { cpu_build_hash_table } from "../../gpu_primitive/hash_table/cpu_build_hash_table.js";
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import { graph_prefix_scan_csdldf } from "../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
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import { shader_hzb_meshlet_filter_1way_full } from "../cull/hzb/shader_hzb_meshlet_filter_1way_full.js";
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import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
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import { graph_import_raw_buffer } from "../../shader/graph/graph_import_raw_buffer.js";
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import { graph_record_stat } from "../../util/graph_record_stat.js";
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import {
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build_indirect_compute_dispatch_command,
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graph_build_indirect_dispatch_command,
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INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
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import { graph_mesh_filter_one_way } from "../expand/graph_mesh_filter_one_way.js";
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import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
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import { shader_count_meshlets_by_material } from "./shader_count_meshlets_by_material.js";
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import {
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shader_make_meshlet_indirect_draw_commands_by_material
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} from "./shader_make_meshlet_indirect_draw_commands_by_material.js";
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import { shader_read_out_bucket } from "./shader_read_out_bucket.js";
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materials,
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scene,
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resolution,
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label,
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function copy_bucket(data, resources, context) {
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build_indirect_compute_dispatch_command(
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shader_read_out_bucket.dispatchIndirect({
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copy_bucket_data.buckets = copy_bucket_pass.read(buckets);
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copy_bucket_data.command = copy_bucket_pass.create("command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
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const mesh_buffer_size = limits.compute_buffer_size(RasterizationCollectionType.Meshes);
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if (hzb !== -1 && camera !== -1) {
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graph_record_stat(graph, limits.stats, RasterizationCollectionType.Meshlets, meshlets);
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sort_meshlets_by_material_data.
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sort_meshlets_by_material_data.
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*
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* @param
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draw_commands: draw_commands_data.commands
|
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341
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}
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { ceilPowerOfTwo } from "../../../../core/binary/operations/ceilPowerOfTwo.js";
|
|
3
|
+
import { round_up } from "../../../../core/math/round_up.js";
|
|
4
|
+
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
5
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { STRUCT_UNINDEXED_DRAW_COMMAND } from "../../gpu_primitive/indirect/STRUCT_UNINDEXED_DRAW_COMMAND.js";
|
|
7
|
+
import { cpu_build_hash_table } from "../../gpu_primitive/hash_table/cpu_build_hash_table.js";
|
|
8
|
+
import { graph_prefix_scan_csdldf } from "../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
|
|
9
|
+
import { shader_hzb_meshlet_filter_1way_full } from "../cull/hzb/shader_hzb_meshlet_filter_1way_full.js";
|
|
10
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
11
|
+
import { graph_import_raw_buffer } from "../../shader/graph/graph_import_raw_buffer.js";
|
|
12
|
+
import { graph_record_stat } from "../../util/graph_record_stat.js";
|
|
13
|
+
import {
|
|
14
|
+
build_indirect_compute_dispatch_command,
|
|
15
|
+
graph_build_indirect_dispatch_command,
|
|
16
|
+
INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
|
|
17
|
+
} from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
18
|
+
import { graph_mesh_filter_one_way } from "../expand/graph_mesh_filter_one_way.js";
|
|
19
|
+
import { graph_expand_meshes_to_meshlets } from "../expand/mesh/graph_expand_meshes_to_meshlets.js";
|
|
20
|
+
import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
|
|
21
|
+
import { shader_count_meshlets_by_material } from "./shader_count_meshlets_by_material.js";
|
|
22
|
+
import {
|
|
23
|
+
shader_make_meshlet_indirect_draw_commands_by_material
|
|
24
|
+
} from "./shader_make_meshlet_indirect_draw_commands_by_material.js";
|
|
25
|
+
import { shader_read_out_bucket } from "./shader_read_out_bucket.js";
|
|
26
|
+
import { shader_sort_meshlets_by_material } from "./shader_sort_meshlets_by_material.js";
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
*
|
|
30
|
+
* @param {FrameGraph} graph
|
|
31
|
+
* @param {ShadeMaterial[]} materials
|
|
32
|
+
* @param {number} bucket_index
|
|
33
|
+
* @param {GPUCollectionLimits} limits
|
|
34
|
+
* @param {number} buckets resource ID
|
|
35
|
+
* @param {number} [camera] camera resource ID, optional
|
|
36
|
+
* @param {number} [hzb] hierarchical z-buffer resource ID, optional
|
|
37
|
+
* @param {number[]} resolution
|
|
38
|
+
* @param {string} [label] used for debug
|
|
39
|
+
* @param {GPUSceneContext} scene
|
|
40
|
+
*/
|
|
41
|
+
export function graph_prepare_meshlet_draw_commands_by_material({
|
|
42
|
+
graph,
|
|
43
|
+
materials,
|
|
44
|
+
bucket_id,
|
|
45
|
+
limits,
|
|
46
|
+
buckets,
|
|
47
|
+
hzb = -1,
|
|
48
|
+
camera = -1,
|
|
49
|
+
scene,
|
|
50
|
+
resolution,
|
|
51
|
+
label,
|
|
52
|
+
}) {
|
|
53
|
+
|
|
54
|
+
assert.defined(limits, 'limits');
|
|
55
|
+
assert.defined(materials, 'materials');
|
|
56
|
+
assert.isNonNegativeInteger(bucket_id, 'bucket_index');
|
|
57
|
+
|
|
58
|
+
const copy_bucket_data = {};
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
*
|
|
62
|
+
* @param data
|
|
63
|
+
* @param {FramePassResources} resources
|
|
64
|
+
* @param {GraphicsExecutionContext} context
|
|
65
|
+
*/
|
|
66
|
+
function copy_bucket(data, resources, context) {
|
|
67
|
+
const encoder = context.encoder;
|
|
68
|
+
|
|
69
|
+
const buckets_buffer = resources.get(data.buckets);
|
|
70
|
+
const command = resources.get(data.command);
|
|
71
|
+
const output = resources.get(data.output);
|
|
72
|
+
|
|
73
|
+
build_indirect_compute_dispatch_command(
|
|
74
|
+
COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
|
|
75
|
+
encoder,
|
|
76
|
+
buckets_buffer,
|
|
77
|
+
// the bucketed buffer header consists of pairs of u32 values (count,offset)
|
|
78
|
+
bucket_id * (u32.size * 2),
|
|
79
|
+
command,
|
|
80
|
+
0
|
|
81
|
+
);
|
|
82
|
+
|
|
83
|
+
shader_read_out_bucket.dispatchIndirect({
|
|
84
|
+
encoder,
|
|
85
|
+
command,
|
|
86
|
+
bindings: {
|
|
87
|
+
settings: { bucket_id },
|
|
88
|
+
input: buckets_buffer,
|
|
89
|
+
output,
|
|
90
|
+
}
|
|
91
|
+
});
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
const copy_bucket_pass = graph.add('copy bucket', copy_bucket_data, copy_bucket);
|
|
95
|
+
|
|
96
|
+
copy_bucket_data.buckets = copy_bucket_pass.read(buckets);
|
|
97
|
+
copy_bucket_data.command = copy_bucket_pass.create("command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
|
|
98
|
+
const mesh_buffer_size = limits.compute_buffer_size(RasterizationCollectionType.Meshes);
|
|
99
|
+
copy_bucket_data.output = copy_bucket_pass.create("output", BufferResourceDescriptor.from(
|
|
100
|
+
mesh_buffer_size,
|
|
101
|
+
GPUBufferUsage.STORAGE,
|
|
102
|
+
0, 16 // clear count; an empty bucket dispatches zero workgroups and writes nothing
|
|
103
|
+
));
|
|
104
|
+
let meshes = copy_bucket_data.output;
|
|
105
|
+
|
|
106
|
+
if (hzb !== -1 && camera !== -1) {
|
|
107
|
+
// filter source meshes
|
|
108
|
+
meshes = graph_mesh_filter_one_way({
|
|
109
|
+
graph,
|
|
110
|
+
scene,
|
|
111
|
+
camera,
|
|
112
|
+
hzb,
|
|
113
|
+
input: meshes,
|
|
114
|
+
output_size: mesh_buffer_size
|
|
115
|
+
});
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
// 1. expand meshes
|
|
119
|
+
const meshlet_buffer_size = limits.compute_buffer_size(RasterizationCollectionType.Meshlets);
|
|
120
|
+
let meshlets = graph_expand_meshes_to_meshlets({
|
|
121
|
+
graph,
|
|
122
|
+
input_meshes: meshes,
|
|
123
|
+
scene,
|
|
124
|
+
stats: limits.stats,
|
|
125
|
+
limits,
|
|
126
|
+
expected_output_size: meshlet_buffer_size,
|
|
127
|
+
});
|
|
128
|
+
|
|
129
|
+
graph_record_stat(graph, limits.stats, RasterizationCollectionType.Meshlets, meshlets);
|
|
130
|
+
|
|
131
|
+
if (hzb !== -1 && camera !== -1) {
|
|
132
|
+
// filter meshlets
|
|
133
|
+
const command = graph_build_indirect_dispatch_command(graph, meshlets, COMPUTE_SHADER_DEFAULT_GROUP_SIZE)
|
|
134
|
+
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
*
|
|
138
|
+
* @param data
|
|
139
|
+
* @param {FramePassResources} resources
|
|
140
|
+
* @param {GraphicsExecutionContext} context
|
|
141
|
+
*/
|
|
142
|
+
function filter_meshlets(data, resources, context) {
|
|
143
|
+
const encoder = context.encoder;
|
|
144
|
+
|
|
145
|
+
const camera_state = resources.get(data.camera);
|
|
146
|
+
const input = resources.get(data.input_meshlets);
|
|
147
|
+
const output = resources.get(data.output_meshlets);
|
|
148
|
+
const hzb = resources.get(data.texture_hzb);
|
|
149
|
+
const command = resources.get(data.command);
|
|
150
|
+
|
|
151
|
+
shader_hzb_meshlet_filter_1way_full.dispatchIndirect({
|
|
152
|
+
encoder,
|
|
153
|
+
command,
|
|
154
|
+
bindings: {
|
|
155
|
+
camera: camera_state,
|
|
156
|
+
resolution,
|
|
157
|
+
scene_database: scene.scene_database_buffer,
|
|
158
|
+
meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
|
|
159
|
+
texture_hzb: hzb.obtainView(),
|
|
160
|
+
input,
|
|
161
|
+
output
|
|
162
|
+
}
|
|
163
|
+
})
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
const data = {};
|
|
167
|
+
|
|
168
|
+
const pass = graph.add('filter meshlets', data, filter_meshlets);
|
|
169
|
+
|
|
170
|
+
data.scene = scene;
|
|
171
|
+
data.command = pass.read(command);
|
|
172
|
+
data.texture_hzb = pass.read(hzb);
|
|
173
|
+
data.input_meshlets = pass.read(meshlets);
|
|
174
|
+
data.output_meshlets = pass.create("filtered", BufferResourceDescriptor.from(
|
|
175
|
+
meshlet_buffer_size,
|
|
176
|
+
GPUBufferUsage.STORAGE,
|
|
177
|
+
0, 16
|
|
178
|
+
));
|
|
179
|
+
data.camera = pass.read(camera);
|
|
180
|
+
|
|
181
|
+
|
|
182
|
+
meshlets = data.output_meshlets;
|
|
183
|
+
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
// 2. build material lookup table
|
|
187
|
+
const material_ids = materials.map(m => m.id);
|
|
188
|
+
const material_count = material_ids.length;
|
|
189
|
+
const HASH_TABLE_SLACK = 1.3;
|
|
190
|
+
const material_table_size = ceilPowerOfTwo(Math.max(1, material_count * HASH_TABLE_SLACK));
|
|
191
|
+
const material_lookup_data = new ArrayBuffer((material_table_size * 2 + 2) * 4)
|
|
192
|
+
const material_lookup = new Uint32Array(material_lookup_data);
|
|
193
|
+
cpu_build_hash_table(
|
|
194
|
+
material_lookup, 0,
|
|
195
|
+
material_table_size,
|
|
196
|
+
material_ids,
|
|
197
|
+
material_count,
|
|
198
|
+
);
|
|
199
|
+
|
|
200
|
+
// TODO build the table on the GPU
|
|
201
|
+
const gr_material_lookup = graph_import_raw_buffer({
|
|
202
|
+
graph,
|
|
203
|
+
value: material_lookup_data,
|
|
204
|
+
usage: GPUBufferUsage.STORAGE,
|
|
205
|
+
});
|
|
206
|
+
|
|
207
|
+
// 3. Build meshlet iterator command to be used in later passes
|
|
208
|
+
const meshlet_iterator_command = graph_build_indirect_dispatch_command(graph, meshlets, COMPUTE_SHADER_DEFAULT_GROUP_SIZE);
|
|
209
|
+
|
|
210
|
+
// 4. build meshlet counts by material
|
|
211
|
+
const count_by_material_data = {};
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
*
|
|
215
|
+
* @param data
|
|
216
|
+
* @param {FramePassResources} resources
|
|
217
|
+
* @param {GraphicsExecutionContext} context
|
|
218
|
+
*/
|
|
219
|
+
function count_by_material(data, resources, context) {
|
|
220
|
+
const input_meshlets = resources.get(data.meshlets);
|
|
221
|
+
const output_counts = resources.get(data.counts);
|
|
222
|
+
const command = resources.get(data.command);
|
|
223
|
+
const material_lookup = resources.get(data.material_lookup);
|
|
224
|
+
|
|
225
|
+
//
|
|
226
|
+
shader_count_meshlets_by_material.dispatchIndirect({
|
|
227
|
+
encoder: context.encoder,
|
|
228
|
+
command,
|
|
229
|
+
bindings: {
|
|
230
|
+
input: input_meshlets,
|
|
231
|
+
output: output_counts,
|
|
232
|
+
scene_database: scene.scene_database_buffer,
|
|
233
|
+
material_lookup,
|
|
234
|
+
}
|
|
235
|
+
})
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
const count_by_material_pass = graph.add('meshlet counts by material', count_by_material_data, count_by_material);
|
|
239
|
+
count_by_material_data.meshlets = count_by_material_pass.read(meshlets);
|
|
240
|
+
count_by_material_data.counts = count_by_material_pass.create("counts", BufferResourceDescriptor.empty(
|
|
241
|
+
round_up((material_count + 4) * u32.size, 1024),
|
|
242
|
+
GPUBufferUsage.STORAGE
|
|
243
|
+
));
|
|
244
|
+
count_by_material_data.material_lookup = count_by_material_pass.read(gr_material_lookup);
|
|
245
|
+
count_by_material_data.command = count_by_material_pass.read(meshlet_iterator_command);
|
|
246
|
+
|
|
247
|
+
// 5. prefix scan meshlets by material
|
|
248
|
+
const prefix_sum = graph_prefix_scan_csdldf({
|
|
249
|
+
graph,
|
|
250
|
+
data: count_by_material_data.counts,
|
|
251
|
+
element_max_count: Math.max(1, material_count),
|
|
252
|
+
});
|
|
253
|
+
// 6. Sort meshlets by material, using the prefix sum
|
|
254
|
+
const sort_meshlets_by_material_data = {};
|
|
255
|
+
|
|
256
|
+
/**
|
|
257
|
+
*
|
|
258
|
+
* @param data
|
|
259
|
+
* @param {FramePassResources} resources
|
|
260
|
+
* @param {GraphicsExecutionContext} context
|
|
261
|
+
*/
|
|
262
|
+
function sort_meshlets_by_material(data, resources, context) {
|
|
263
|
+
const prefix_sums = resources.get(data.prefix_sums);
|
|
264
|
+
const input_meshlets = resources.get(data.input);
|
|
265
|
+
const output_meshlets = resources.get(data.output);
|
|
266
|
+
const command = resources.get(data.command);
|
|
267
|
+
const material_lookup = resources.get(data.material_lookup);
|
|
268
|
+
const counters = resources.get(data.counters);
|
|
269
|
+
|
|
270
|
+
const encoder = context.encoder;
|
|
271
|
+
|
|
272
|
+
shader_sort_meshlets_by_material.dispatchIndirect({
|
|
273
|
+
encoder,
|
|
274
|
+
command,
|
|
275
|
+
bindings: {
|
|
276
|
+
prefix_sums,
|
|
277
|
+
input: input_meshlets,
|
|
278
|
+
output: output_meshlets,
|
|
279
|
+
scene_database: scene.scene_database_buffer,
|
|
280
|
+
material_lookup,
|
|
281
|
+
counters,
|
|
282
|
+
}
|
|
283
|
+
});
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
const sort_meshlets_by_material_pass = graph.add('sort meshlets by material', sort_meshlets_by_material_data, sort_meshlets_by_material);
|
|
287
|
+
sort_meshlets_by_material_data.prefix_sums = sort_meshlets_by_material_pass.read(prefix_sum);
|
|
288
|
+
sort_meshlets_by_material_data.input = sort_meshlets_by_material_pass.read(meshlets);
|
|
289
|
+
sort_meshlets_by_material_data.material_lookup = sort_meshlets_by_material_pass.read(gr_material_lookup);
|
|
290
|
+
sort_meshlets_by_material_data.counters = sort_meshlets_by_material_pass.create("counters", BufferResourceDescriptor.empty(
|
|
291
|
+
round_up(Math.max(1, material_count) * u32.size, 1024),
|
|
292
|
+
GPUBufferUsage.STORAGE
|
|
293
|
+
));
|
|
294
|
+
sort_meshlets_by_material_data.command = sort_meshlets_by_material_pass.read(meshlet_iterator_command);
|
|
295
|
+
sort_meshlets_by_material_data.output = sort_meshlets_by_material_pass.create("sorted meshlets", BufferResourceDescriptor.from(
|
|
296
|
+
limits.compute_buffer_size(RasterizationCollectionType.Meshlets),
|
|
297
|
+
GPUBufferUsage.STORAGE,
|
|
298
|
+
));
|
|
299
|
+
|
|
300
|
+
// 7. Build draw commands
|
|
301
|
+
const draw_commands_data = {};
|
|
302
|
+
|
|
303
|
+
/**
|
|
304
|
+
*
|
|
305
|
+
* @param data
|
|
306
|
+
* @param {FramePassResources} resources
|
|
307
|
+
* @param {GraphicsExecutionContext} context
|
|
308
|
+
*/
|
|
309
|
+
function build_draw_commands(data, resources, context) {
|
|
310
|
+
if (material_count === 0) {
|
|
311
|
+
return;
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
const prefix_sums = resources.get(data.prefix_sums);
|
|
315
|
+
const commands = resources.get(data.commands);
|
|
316
|
+
|
|
317
|
+
shader_make_meshlet_indirect_draw_commands_by_material.dispatchThreads({
|
|
318
|
+
encoder: context.encoder,
|
|
319
|
+
thread_count_x: material_count,
|
|
320
|
+
bindings: {
|
|
321
|
+
commands,
|
|
322
|
+
prefix_sums,
|
|
323
|
+
}
|
|
324
|
+
})
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
const build_draw_commands_pass = graph.add('build draw commands', draw_commands_data, build_draw_commands);
|
|
328
|
+
draw_commands_data.prefix_sums = build_draw_commands_pass.read(prefix_sum);
|
|
329
|
+
|
|
330
|
+
// NOTE: clearing is critical. We might end up with no writes which would produce garbage without clearing
|
|
331
|
+
draw_commands_data.commands = build_draw_commands_pass.create("commands", BufferResourceDescriptor.empty(
|
|
332
|
+
STRUCT_UNINDEXED_DRAW_COMMAND.size * material_count,
|
|
333
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
|
|
334
|
+
));
|
|
335
|
+
|
|
336
|
+
return {
|
|
337
|
+
meshlets: sort_meshlets_by_material_data.output,
|
|
338
|
+
draw_commands: draw_commands_data.commands
|
|
339
|
+
}
|
|
342
340
|
}
|