@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_lut_turbo } from "../../../shader/chunk/color/lut/chunk_lut_turbo.js";
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chunk_sdf_texture_region_sample_linear_uv, chunk_sdf_texture_region_sample_linear_uv_hardware
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} from "../../../shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
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import { SAMPLER_LINEAR_UPSCALE } from "../../../texture/SAMPLER_LINEAR_UPSCALE.js";
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const resources = new ShaderResourceSetDescriptor();
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const PUSH_CONSTANTS = WebGPUStruct.from({
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})
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// per-draw, 32 bytes, read-only: immediate data rather than a uniform buffer. camera stays bound.
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resources.setImmediate("settings", PUSH_CONSTANTS);
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resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addTexture("tSDF", "float", "3d")
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.addSampler("sLinear","filtering", SAMPLER_LINEAR_UPSCALE)
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;
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const body = CodeChunk.from(
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//language=WGSL
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`
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@fragment
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fn main(
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@builtin(position) coord: vec4<f32>,
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@location(0) uv: vec2<f32>,
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) -> @location(0) vec4<f32>{
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let ray = camera_ray_from_uv(uv, camera);
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let bounds = settings.world_bounds;
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let span = bounds.max - bounds.min;
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let span_rcp = 1 / span;
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let sdf_transform = mat4_compose_transform( bounds.min, vec4(0.0, 0.0, 0.0, 1.0), span);
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let sdf_transform_inverse = mat4_compose_transform( - bounds.min * span_rcp, vec4(0.0, 0.0, 0.0, 1.0), span_rcp);
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const MAX_MARCHING_STEPS = 64;
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let box_intersection = aabb3_distance_to_ray( bounds.min, bounds.max, ray.origin, ray.direction);
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let sdf_resolution = textureDimensions(tSDF,0);
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if(box_intersection.y <= 0.0){
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// no collision with bounding box
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return vec4(0);
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}
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let voxel_bounds = 1.0 / vec3<f32>(sdf_resolution) * span;
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let voxel_radius = length(voxel_bounds) * 0.7071067811865476;
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let ray_tbn = build_orthonormal_matrix_n(ray.direction);
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// Expand SDF to avoid missing surfaces
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let tolerance = voxel_radius ;
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// start marchin from the boundary for faster convergence
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var t = max(box_intersection.x + tolerance + 1e-5, 0.0);
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// var t = ray.tmin;
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var i=0;
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for (; i < MAX_MARCHING_STEPS; i++) {
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let local_point = ray.origin + t * ray.direction;
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let uvw = v3_matrix4_project( local_point, sdf_transform_inverse );
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if(any(uvw < vec3(0.0)) || any(uvw > vec3(1.0))){
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// walked outside
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break;
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}
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let dist = textureSampleLevel(tSDF, sLinear, uvw, 0.0).r;
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if (dist < tolerance) {
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// got a hit
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break;
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}
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t += abs(dist);
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}
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// contract hit ?
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// return vec4(viridis( saturate((t )*0.03)),1.0);
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return vec4(turbo( saturate(f32(i) / f32(MAX_MARCHING_STEPS)) ), 1.0);
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}
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`,
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[
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chunk_camera_ray_from_uv,
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chunk_v3_matrix4_project,
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chunk_mat4_compose_transform,
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chunk_aabb3_distance_to_ray_v2,
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chunk_lut_turbo,
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chunk_lut_viridis,
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chunk_min_v3,
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chunk_build_orthonormal_matrix_n,
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]
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);
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+
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export const shader_scene_sdf_debug_viz = ImageShader.from({
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descriptor: ShaderDescriptor.from({
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label: "Scene SDF Debug Viz",
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resources,
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body
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}),
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targets: [
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{ format: "rgba8unorm" }
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]
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|
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1
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-
{"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"AA4GA;;;;;;;;GAQG;AACH,kHAFa,MAAM,CAgGlB"}
|
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@@ -20,8 +20,10 @@ import { SDF_DRAW_SETTINGS_STRUCT } from "./SDF_DRAW_SETTINGS_STRUCT.js";
|
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20
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const resources = new ShaderResourceSetDescriptor();
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+
|
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// per-draw, 32 bytes, read-only: immediate data rather than a uniform buffer. camera stays bound.
|
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resources.setImmediate("settings", SDF_DRAW_SETTINGS_STRUCT);
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resources.createGroup()
|
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-
.addUniform("settings", SDF_DRAW_SETTINGS_STRUCT)
|
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.addTexture("texture_sdf", "unfilterable-float", "3d")
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.addTexture("gBufferDepth")
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.addTexture("gBufferNormals", "uint")
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@@ -157,11 +159,11 @@ export function graph_draw_sdf_shadows({
|
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*/
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const buffer_settings =
|
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const buffer_settings = {
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sdf_tile_resolution: sdf.tile_resolution,
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sdf_atlas_resolution: sdf.atlas_resolution_in_tiles,
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slice: pingpong(current_time_in_seconds() / 5, 1),
|
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|
-
}
|
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+
};
|
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167
|
|
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shader.draw({
|
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encoder,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAwGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,6DAQC;IA8DD;;;;;;;OAOG;IACH,4CAFa,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,mDA8EC;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eA2GC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK;QACD,IAAI;QACZ,gBAAgB,EAA7B,MAAM;QACO,oBAAoB,EAAjC,MAAM;QACU,wBAAwB;
|
|
1
|
+
{"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAwGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,6DAQC;IA8DD;;;;;;;OAOG;IACH,4CAFa,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,mDA8EC;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eA2GC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK;QACD,IAAI;QACZ,gBAAgB,EAA7B,MAAM;QACO,oBAAoB,EAAjC,MAAM;QACU,wBAAwB;aA6FlD;IAED,gBA8BC;;CACJ;gCAhuC+B,sBAAsB"}
|
|
@@ -5,7 +5,7 @@ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDe
|
|
|
5
5
|
import { graph_read_buffer } from "../../buffer/graph_read_buffer.js";
|
|
6
6
|
import { build_vt_material_pipeline_descriptor } from "../../material/standard/fragment_gbuffer_vt.js";
|
|
7
7
|
import { build_chunk_vt_lookup } from "./build_chunk_vt_lookup.js";
|
|
8
|
-
import { build_shader_vt_feedback,
|
|
8
|
+
import { build_shader_vt_feedback, VT_FEEDBACK_WORKGROUP_SIZE } from "./build_shader_vt_feedback.js";
|
|
9
9
|
import {
|
|
10
10
|
VT_ENTRY_INVALID,
|
|
11
11
|
VT_ENTRY_MIP_MASK,
|
|
@@ -1202,10 +1202,7 @@ export class VirtualTextureManager {
|
|
|
1202
1202
|
viz_buffer_triangle: resources.get(data.viz_triangle).obtainView(),
|
|
1203
1203
|
viz_buffer_mesh: resources.get(data.viz_mesh).obtainView(),
|
|
1204
1204
|
view: view.uniform_buffer.buffer,
|
|
1205
|
-
vt_params:
|
|
1206
|
-
VT_FEEDBACK_PARAMS_STRUCT,
|
|
1207
|
-
{ stride, jitter, mip_bias }
|
|
1208
|
-
),
|
|
1205
|
+
vt_params: { stride, jitter, mip_bias },
|
|
1209
1206
|
scene_database: scene_ctx.scene_database_buffer,
|
|
1210
1207
|
meshlet_metadata: scene_ctx.geometries.meshlets.buffer_metadata,
|
|
1211
1208
|
meshlet_data: scene_ctx.geometries.meshlets.buffer_data,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"build_shader_vt_feedback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_shader_vt_feedback.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAJ6B,eAAe,EAAjC,SAAS;IACM,aAAa,EAA5B,MAAM;IACJ,aAAa,
|
|
1
|
+
{"version":3,"file":"build_shader_vt_feedback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_shader_vt_feedback.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAJ6B,eAAe,EAAjC,SAAS;IACM,aAAa,EAA5B,MAAM;IACJ,aAAa,CAmKzB;AA9MD;;;;;;;;GAQG;AACH,qDAI8B;AAS9B,2CAA4C;0BA9BlB,oCAAoC;8BAChC,+BAA+B;6BAjBhC,mCAAmC"}
|
|
@@ -73,11 +73,13 @@ export function build_shader_vt_feedback({ chunk_vt_lookup, hash_capacity }) {
|
|
|
73
73
|
|
|
74
74
|
const resources = new ShaderResourceSetDescriptor();
|
|
75
75
|
|
|
76
|
+
// per-dispatch, 16 bytes, read-only: immediate data rather than a uniform buffer
|
|
77
|
+
resources.setImmediate("vt_params", VT_FEEDBACK_PARAMS_STRUCT);
|
|
78
|
+
|
|
76
79
|
resources.createGroup()
|
|
77
80
|
.addTexture("viz_buffer_triangle", "uint")
|
|
78
81
|
.addTexture("viz_buffer_mesh", "uint")
|
|
79
82
|
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
80
|
-
.addUniform("vt_params", VT_FEEDBACK_PARAMS_STRUCT)
|
|
81
83
|
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
82
84
|
.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
|
|
83
85
|
.addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
|
|
@@ -227,6 +229,5 @@ fn main(
|
|
|
227
229
|
label: 'vt/feedback',
|
|
228
230
|
body,
|
|
229
231
|
resources,
|
|
230
|
-
group_size: [VT_FEEDBACK_WORKGROUP_SIZE, VT_FEEDBACK_WORKGROUP_SIZE, 1],
|
|
231
232
|
});
|
|
232
233
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AAyBA;;;;;;;GAOG;AACH,4DAFa;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CA8DjE;AAqTD;;;;;;;;;;;;;;;;;;GAkBG;AACH;;;;;EAwKC"}
|
|
@@ -9,10 +9,7 @@ import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_CO
|
|
|
9
9
|
import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
|
|
10
10
|
import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
|
|
11
11
|
import { volumetrics_sun_shadow_texture_name } from "./chunk_volumetrics_sun_optical_depth.js";
|
|
12
|
-
import {
|
|
13
|
-
shader_volumetrics_build_lighting,
|
|
14
|
-
VOLUMETRICS_LIGHTING_WORKGROUP_RESOLUTION
|
|
15
|
-
} from "./shader_volumetrics_build_lighting.js";
|
|
12
|
+
import { shader_volumetrics_build_lighting } from "./shader_volumetrics_build_lighting.js";
|
|
16
13
|
import { shader_volumetrics_build_participating_media } from "./shader_volumetrics_build_participating_media.js";
|
|
17
14
|
import { shader_volumetrics_build_scattering_lut } from "./shader_volumetrics_build_scattering_lut.js";
|
|
18
15
|
import {
|
|
@@ -46,14 +43,12 @@ export function graph_integrate_sky({ graph }) {
|
|
|
46
43
|
|
|
47
44
|
const encoder = context.encoder;
|
|
48
45
|
|
|
49
|
-
const
|
|
50
|
-
|
|
51
|
-
const settings = encoder.allocateTransientValueBuffer(settings_type, {
|
|
46
|
+
const settings = {
|
|
52
47
|
steps: 40,
|
|
53
48
|
// taken off the target being drawn into, so the generator cannot be told a size
|
|
54
49
|
// the texture does not have
|
|
55
50
|
resolution: [output.width, output.height],
|
|
56
|
-
}
|
|
51
|
+
};
|
|
57
52
|
|
|
58
53
|
shader_transmittance_lut.draw({
|
|
59
54
|
encoder: encoder,
|
|
@@ -144,11 +139,11 @@ function graph_integrate_participating_media({
|
|
|
144
139
|
|
|
145
140
|
const volumetrics_metadata = resources.get(data.volumetrics_metadata);
|
|
146
141
|
|
|
147
|
-
shader_volumetrics_build_participating_media.
|
|
142
|
+
shader_volumetrics_build_participating_media.dispatchThreads({
|
|
148
143
|
encoder,
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
144
|
+
thread_count_x: output0.width,
|
|
145
|
+
thread_count_y: output0.height,
|
|
146
|
+
thread_count_z: output0.depth,
|
|
152
147
|
bindings: {
|
|
153
148
|
camera: camera.buffer.buffer,
|
|
154
149
|
view: view.uniform_buffer.buffer,
|
|
@@ -371,11 +366,11 @@ function graph_integrate_light_scattering({
|
|
|
371
366
|
bindings[volumetrics_sun_shadow_texture_name(cascade)] = sun_shadow_cascades[cascade].obtainView();
|
|
372
367
|
}
|
|
373
368
|
|
|
374
|
-
shader_volumetrics_build_lighting.
|
|
369
|
+
shader_volumetrics_build_lighting.dispatchThreads({
|
|
375
370
|
encoder,
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
371
|
+
thread_count_x: output.width,
|
|
372
|
+
thread_count_y: output.height,
|
|
373
|
+
thread_count_z: output.depth,
|
|
379
374
|
bindings
|
|
380
375
|
})
|
|
381
376
|
});
|
|
@@ -538,10 +533,10 @@ export function graph_build_volumetrics({
|
|
|
538
533
|
|
|
539
534
|
const tSTBN_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
|
|
540
535
|
|
|
541
|
-
shader_volumetrics_build_scattering_lut.
|
|
536
|
+
shader_volumetrics_build_scattering_lut.dispatchThreads({
|
|
542
537
|
encoder,
|
|
543
|
-
|
|
544
|
-
|
|
538
|
+
thread_count_x: output.width,
|
|
539
|
+
thread_count_y: output.height,
|
|
545
540
|
bindings: {
|
|
546
541
|
camera: camera.buffer.buffer,
|
|
547
542
|
view: view.uniform_buffer.buffer,
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Workgroup shape of this pass, `[x, y, z]` in froxels,
|
|
3
|
-
*
|
|
2
|
+
* Workgroup shape of this pass, `[x, y, z]` in froxels, stated to the `@workgroup_size` below.
|
|
3
|
+
* That attribute is where the dispatch gets the shape from in turn: `graph_build_volumetrics` asks
|
|
4
|
+
* for a thread count and `ComputeShader` divides by the size it read back out of the WGSL.
|
|
4
5
|
*
|
|
5
6
|
* Flat in z. Lights are binned into 3D clusters and the largest distance between neighbouring
|
|
6
7
|
* clusters is along depth, so a group spanning z is the one spanning the most unrelated light
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AA6CA
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;AAkXnE,8DAIE;8BA/Z4B,4BAA4B"}
|
|
@@ -44,8 +44,9 @@ import { chunk_volumetrics_local_light_shadow } from "./chunk_volumetrics_local_
|
|
|
44
44
|
import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
|
|
45
45
|
|
|
46
46
|
/**
|
|
47
|
-
* Workgroup shape of this pass, `[x, y, z]` in froxels,
|
|
48
|
-
*
|
|
47
|
+
* Workgroup shape of this pass, `[x, y, z]` in froxels, stated to the `@workgroup_size` below.
|
|
48
|
+
* That attribute is where the dispatch gets the shape from in turn: `graph_build_volumetrics` asks
|
|
49
|
+
* for a thread count and `ComputeShader` divides by the size it read back out of the WGSL.
|
|
49
50
|
*
|
|
50
51
|
* Flat in z. Lights are binned into 3D clusters and the largest distance between neighbouring
|
|
51
52
|
* clusters is along depth, so a group spanning z is the one spanning the most unrelated light
|
|
@@ -1,5 +1,3 @@
|
|
|
1
|
-
export const chunk_volumetrics_froxel_coord_to_uvw: CodeChunk;
|
|
2
1
|
export const shader_volumetrics_taa: ComputeShader;
|
|
3
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
4
2
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
5
3
|
//# sourceMappingURL=shader_volumetrics_taa.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_taa.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_taa.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js"],"names":[],"mappings":"AA0UA,mDAIG;8BApU2B,+BAA+B"}
|
|
@@ -88,10 +88,23 @@ fn texture_sample_blackman_harris_3d(
|
|
|
88
88
|
[chunk_filter_blackman_harris229]
|
|
89
89
|
);
|
|
90
90
|
|
|
91
|
-
|
|
91
|
+
/**
|
|
92
|
+
* Froxel coordinate -> a sample point for `frustum_sample_point`, NOT a froxel texture coordinate.
|
|
93
|
+
*
|
|
94
|
+
* That distinction is the whole reason this is not `volumetrics_position_world_to_froxel_uvw`
|
|
95
|
+
* turned around. There `w` is slice space -- `log2(fma(depth, x, y)) * z`, corrected by the
|
|
96
|
+
* cell-averaged content offset -- because it addresses the 3D texture. Here `w` is a LINEAR
|
|
97
|
+
* fraction of the near..far range, because its only consumer is `frustum_sample_point`, which
|
|
98
|
+
* mixes the near and far planes linearly. The two agree at the endpoints and nowhere between, so
|
|
99
|
+
* feeding this `w` to a froxel textureSample reads the wrong slab.
|
|
100
|
+
*
|
|
101
|
+
* @see volumetrics_position_world_to_froxel_uvw
|
|
102
|
+
* @type {CodeChunk}
|
|
103
|
+
*/
|
|
104
|
+
const chunk_volumetrics_froxel_coord_to_frustum_uvw = CodeChunk.from(
|
|
92
105
|
//language=WGSL
|
|
93
106
|
`
|
|
94
|
-
fn
|
|
107
|
+
fn volumetrics_froxel_coord_to_frustum_uvw(
|
|
95
108
|
coord: vec3<u32>,
|
|
96
109
|
res: vec3<u32>,
|
|
97
110
|
camera: ${CAMERA_UNIFORM_STRUCT.wgsl_ref},
|
|
@@ -139,7 +152,7 @@ fn world_pos_from_froxel(
|
|
|
139
152
|
cluster_params: vec3f,
|
|
140
153
|
frustum: array<vec4<f32>, 6>
|
|
141
154
|
) -> vec3f {
|
|
142
|
-
let uvw =
|
|
155
|
+
let uvw = volumetrics_froxel_coord_to_frustum_uvw(coord, res, camera, cluster_params);
|
|
143
156
|
|
|
144
157
|
// Reconstruct the froxel-centre world position. frustum_sample_point intersects the
|
|
145
158
|
// interpolated L/R, B/T, N/F planes; X maps left->left and Z maps near->far directly, so only
|
|
@@ -150,7 +163,7 @@ fn world_pos_from_froxel(
|
|
|
150
163
|
return frustum_sample_point(frustum, vec3f(uvw.x, 1.0 - uvw.y, uvw.z));
|
|
151
164
|
}
|
|
152
165
|
`, [
|
|
153
|
-
|
|
166
|
+
chunk_volumetrics_froxel_coord_to_frustum_uvw,
|
|
154
167
|
chunk_frustum_sample_point,
|
|
155
168
|
]);
|
|
156
169
|
|
|
@@ -312,8 +325,6 @@ fn main(@builtin(global_invocation_id) voxel_id: vec3<u32>) {
|
|
|
312
325
|
chunk_ndc_to_uv,
|
|
313
326
|
chunk_volumetric_history_bounding_box,
|
|
314
327
|
chunk_aabb4_normalized_dist,
|
|
315
|
-
chunk_volumetrics_froxel_coord_to_uvw,
|
|
316
|
-
chunk_frustum_sample_point,
|
|
317
328
|
]
|
|
318
329
|
);
|
|
319
330
|
|