@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,128 +1,130 @@
1
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
2
- import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
3
- import { chunk_lut_turbo } from "../../../shader/chunk/color/lut/chunk_lut_turbo.js";
4
- import { chunk_lut_viridis } from "../../../shader/chunk/color/lut/chunk_lut_viridis.js";
5
- import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
6
- import { chunk_aabb3_distance_to_ray_v2 } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.js";
7
- import { chunk_mat4_compose_transform } from "../../../shader/chunk/geometry/mat4/chunk_mat4_compose_transform.js";
8
- import {
9
- chunk_build_orthonormal_matrix_n
10
- } from "../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
11
- import { chunk_camera_ray_from_uv } from "../../../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
12
- import { chunk_min_v3 } from "../../../shader/chunk/geometry/vec3/chunk_min_v3.js";
13
- import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
14
- import {
15
- chunk_sdf_texture_region_sample_linear_uv, chunk_sdf_texture_region_sample_linear_uv_hardware
16
- } from "../../../shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js";
17
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
18
- import { ImageShader } from "../../../shader/ImageShader.js";
19
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
20
- import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
21
- import { SAMPLER_LINEAR_UPSCALE } from "../../../texture/SAMPLER_LINEAR_UPSCALE.js";
22
-
23
- const resources = new ShaderResourceSetDescriptor();
24
-
25
- const PUSH_CONSTANTS = WebGPUStruct.from({
26
- world_bounds: AABB3_STRUCT
27
- })
28
-
29
- resources.createGroup()
30
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
31
- .addUniform("settings", PUSH_CONSTANTS)
32
- .addTexture("tSDF", "float", "3d")
33
- .addSampler("sLinear","filtering", SAMPLER_LINEAR_UPSCALE)
34
- ;
35
-
36
- const body = CodeChunk.from(
37
- //language=WGSL
38
- `
39
- @fragment
40
- fn main(
41
-
42
- @builtin(position) coord: vec4<f32>,
43
- @location(0) uv: vec2<f32>,
44
-
45
- ) -> @location(0) vec4<f32>{
46
- let ray = camera_ray_from_uv(uv, camera);
47
-
48
- let bounds = settings.world_bounds;
49
-
50
- let span = bounds.max - bounds.min;
51
- let span_rcp = 1 / span;
52
-
53
- let sdf_transform = mat4_compose_transform( bounds.min, vec4(0.0, 0.0, 0.0, 1.0), span);
54
- let sdf_transform_inverse = mat4_compose_transform( - bounds.min * span_rcp, vec4(0.0, 0.0, 0.0, 1.0), span_rcp);
55
-
56
- const MAX_MARCHING_STEPS = 64;
57
-
58
- let box_intersection = aabb3_distance_to_ray( bounds.min, bounds.max, ray.origin, ray.direction);
59
-
60
- let sdf_resolution = textureDimensions(tSDF,0);
61
-
62
- if(box_intersection.y <= 0.0){
63
- // no collision with bounding box
64
- return vec4(0);
65
- }
66
-
67
- let voxel_bounds = 1.0 / vec3<f32>(sdf_resolution) * span;
68
- let voxel_radius = length(voxel_bounds) * 0.7071067811865476;
69
-
70
- let ray_tbn = build_orthonormal_matrix_n(ray.direction);
71
-
72
- // Expand SDF to avoid missing surfaces
73
- let tolerance = voxel_radius ;
74
-
75
- // start marchin from the boundary for faster convergence
76
- var t = max(box_intersection.x + tolerance + 1e-5, 0.0);
77
- // var t = ray.tmin;
78
-
79
- var i=0;
80
- for (; i < MAX_MARCHING_STEPS; i++) {
81
- let local_point = ray.origin + t * ray.direction;
82
-
83
- let uvw = v3_matrix4_project( local_point, sdf_transform_inverse );
84
-
85
- if(any(uvw < vec3(0.0)) || any(uvw > vec3(1.0))){
86
- // walked outside
87
- break;
88
- }
89
-
90
- let dist = textureSampleLevel(tSDF, sLinear, uvw, 0.0).r;
91
-
92
- if (dist < tolerance) {
93
- // got a hit
94
- break;
95
- }
96
-
97
- t += abs(dist);
98
- }
99
-
100
- // contract hit ?
101
-
102
- // return vec4(viridis( saturate((t )*0.03)),1.0);
103
-
104
- return vec4(turbo( saturate(f32(i) / f32(MAX_MARCHING_STEPS)) ), 1.0);
105
- }
106
- `,
107
- [
108
- chunk_camera_ray_from_uv,
109
- chunk_v3_matrix4_project,
110
- chunk_mat4_compose_transform,
111
- chunk_aabb3_distance_to_ray_v2,
112
- chunk_lut_turbo,
113
- chunk_lut_viridis,
114
- chunk_min_v3,
115
- chunk_build_orthonormal_matrix_n,
116
- ]
117
- );
118
-
119
- export const shader_scene_sdf_debug_viz = ImageShader.from({
120
- descriptor: ShaderDescriptor.from({
121
- label: "Scene SDF Debug Viz",
122
- resources,
123
- body
124
- }),
125
- targets: [
126
- { format: "rgba8unorm" }
127
- ]
1
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
2
+ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
3
+ import { chunk_lut_turbo } from "../../../shader/chunk/color/lut/chunk_lut_turbo.js";
4
+ import { chunk_lut_viridis } from "../../../shader/chunk/color/lut/chunk_lut_viridis.js";
5
+ import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
6
+ import { chunk_aabb3_distance_to_ray_v2 } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.js";
7
+ import { chunk_mat4_compose_transform } from "../../../shader/chunk/geometry/mat4/chunk_mat4_compose_transform.js";
8
+ import {
9
+ chunk_build_orthonormal_matrix_n
10
+ } from "../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
11
+ import { chunk_camera_ray_from_uv } from "../../../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
12
+ import { chunk_min_v3 } from "../../../shader/chunk/geometry/vec3/chunk_min_v3.js";
13
+ import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
14
+ import {
15
+ chunk_sdf_texture_region_sample_linear_uv, chunk_sdf_texture_region_sample_linear_uv_hardware
16
+ } from "../../../shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js";
17
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
18
+ import { ImageShader } from "../../../shader/ImageShader.js";
19
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
20
+ import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
21
+ import { SAMPLER_LINEAR_UPSCALE } from "../../../texture/SAMPLER_LINEAR_UPSCALE.js";
22
+
23
+ const resources = new ShaderResourceSetDescriptor();
24
+
25
+ const PUSH_CONSTANTS = WebGPUStruct.from({
26
+ world_bounds: AABB3_STRUCT
27
+ })
28
+
29
+
30
+ // per-draw, 32 bytes, read-only: immediate data rather than a uniform buffer. camera stays bound.
31
+ resources.setImmediate("settings", PUSH_CONSTANTS);
32
+ resources.createGroup()
33
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
34
+ .addTexture("tSDF", "float", "3d")
35
+ .addSampler("sLinear","filtering", SAMPLER_LINEAR_UPSCALE)
36
+ ;
37
+
38
+ const body = CodeChunk.from(
39
+ //language=WGSL
40
+ `
41
+ @fragment
42
+ fn main(
43
+
44
+ @builtin(position) coord: vec4<f32>,
45
+ @location(0) uv: vec2<f32>,
46
+
47
+ ) -> @location(0) vec4<f32>{
48
+ let ray = camera_ray_from_uv(uv, camera);
49
+
50
+ let bounds = settings.world_bounds;
51
+
52
+ let span = bounds.max - bounds.min;
53
+ let span_rcp = 1 / span;
54
+
55
+ let sdf_transform = mat4_compose_transform( bounds.min, vec4(0.0, 0.0, 0.0, 1.0), span);
56
+ let sdf_transform_inverse = mat4_compose_transform( - bounds.min * span_rcp, vec4(0.0, 0.0, 0.0, 1.0), span_rcp);
57
+
58
+ const MAX_MARCHING_STEPS = 64;
59
+
60
+ let box_intersection = aabb3_distance_to_ray( bounds.min, bounds.max, ray.origin, ray.direction);
61
+
62
+ let sdf_resolution = textureDimensions(tSDF,0);
63
+
64
+ if(box_intersection.y <= 0.0){
65
+ // no collision with bounding box
66
+ return vec4(0);
67
+ }
68
+
69
+ let voxel_bounds = 1.0 / vec3<f32>(sdf_resolution) * span;
70
+ let voxel_radius = length(voxel_bounds) * 0.7071067811865476;
71
+
72
+ let ray_tbn = build_orthonormal_matrix_n(ray.direction);
73
+
74
+ // Expand SDF to avoid missing surfaces
75
+ let tolerance = voxel_radius ;
76
+
77
+ // start marchin from the boundary for faster convergence
78
+ var t = max(box_intersection.x + tolerance + 1e-5, 0.0);
79
+ // var t = ray.tmin;
80
+
81
+ var i=0;
82
+ for (; i < MAX_MARCHING_STEPS; i++) {
83
+ let local_point = ray.origin + t * ray.direction;
84
+
85
+ let uvw = v3_matrix4_project( local_point, sdf_transform_inverse );
86
+
87
+ if(any(uvw < vec3(0.0)) || any(uvw > vec3(1.0))){
88
+ // walked outside
89
+ break;
90
+ }
91
+
92
+ let dist = textureSampleLevel(tSDF, sLinear, uvw, 0.0).r;
93
+
94
+ if (dist < tolerance) {
95
+ // got a hit
96
+ break;
97
+ }
98
+
99
+ t += abs(dist);
100
+ }
101
+
102
+ // contract hit ?
103
+
104
+ // return vec4(viridis( saturate((t )*0.03)),1.0);
105
+
106
+ return vec4(turbo( saturate(f32(i) / f32(MAX_MARCHING_STEPS)) ), 1.0);
107
+ }
108
+ `,
109
+ [
110
+ chunk_camera_ray_from_uv,
111
+ chunk_v3_matrix4_project,
112
+ chunk_mat4_compose_transform,
113
+ chunk_aabb3_distance_to_ray_v2,
114
+ chunk_lut_turbo,
115
+ chunk_lut_viridis,
116
+ chunk_min_v3,
117
+ chunk_build_orthonormal_matrix_n,
118
+ ]
119
+ );
120
+
121
+ export const shader_scene_sdf_debug_viz = ImageShader.from({
122
+ descriptor: ShaderDescriptor.from({
123
+ label: "Scene SDF Debug Viz",
124
+ resources,
125
+ body
126
+ }),
127
+ targets: [
128
+ { format: "rgba8unorm" }
129
+ ]
128
130
  });
@@ -1 +1 @@
1
- {"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"AA0GA;;;;;;;;GAQG;AACH,kHAFa,MAAM,CAgGlB"}
1
+ {"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"AA4GA;;;;;;;;GAQG;AACH,kHAFa,MAAM,CAgGlB"}
@@ -20,8 +20,10 @@ import { SDF_DRAW_SETTINGS_STRUCT } from "./SDF_DRAW_SETTINGS_STRUCT.js";
20
20
 
21
21
 
22
22
  const resources = new ShaderResourceSetDescriptor();
23
+
24
+ // per-draw, 32 bytes, read-only: immediate data rather than a uniform buffer. camera stays bound.
25
+ resources.setImmediate("settings", SDF_DRAW_SETTINGS_STRUCT);
23
26
  resources.createGroup()
24
- .addUniform("settings", SDF_DRAW_SETTINGS_STRUCT)
25
27
  .addTexture("texture_sdf", "unfilterable-float", "3d")
26
28
  .addTexture("gBufferDepth")
27
29
  .addTexture("gBufferNormals", "uint")
@@ -157,11 +159,11 @@ export function graph_draw_sdf_shadows({
157
159
  */
158
160
  const viz_mesh = resources.get(data.viz_mesh);
159
161
 
160
- const buffer_settings = encoder.allocateTransientValueBuffer(SDF_DRAW_SETTINGS_STRUCT, {
162
+ const buffer_settings = {
161
163
  sdf_tile_resolution: sdf.tile_resolution,
162
164
  sdf_atlas_resolution: sdf.atlas_resolution_in_tiles,
163
165
  slice: pingpong(current_time_in_seconds() / 5, 1),
164
- }, GPUBufferUsage.UNIFORM);
166
+ };
165
167
 
166
168
  shader.draw({
167
169
  encoder,
@@ -1 +1 @@
1
- {"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAwGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,6DAQC;IA8DD;;;;;;;OAOG;IACH,4CAFa,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,mDA8EC;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eA2GC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK;QACD,IAAI;QACZ,gBAAgB,EAA7B,MAAM;QACO,oBAAoB,EAAjC,MAAM;QACU,wBAAwB;aAgGlD;IAED,gBA8BC;;CACJ;gCAnuC+B,sBAAsB"}
1
+ {"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAwGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,6DAQC;IA8DD;;;;;;;OAOG;IACH,4CAFa,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,mDA8EC;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eA2GC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK;QACD,IAAI;QACZ,gBAAgB,EAA7B,MAAM;QACO,oBAAoB,EAAjC,MAAM;QACU,wBAAwB;aA6FlD;IAED,gBA8BC;;CACJ;gCAhuC+B,sBAAsB"}
@@ -5,7 +5,7 @@ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDe
5
5
  import { graph_read_buffer } from "../../buffer/graph_read_buffer.js";
6
6
  import { build_vt_material_pipeline_descriptor } from "../../material/standard/fragment_gbuffer_vt.js";
7
7
  import { build_chunk_vt_lookup } from "./build_chunk_vt_lookup.js";
8
- import { build_shader_vt_feedback, VT_FEEDBACK_PARAMS_STRUCT, VT_FEEDBACK_WORKGROUP_SIZE } from "./build_shader_vt_feedback.js";
8
+ import { build_shader_vt_feedback, VT_FEEDBACK_WORKGROUP_SIZE } from "./build_shader_vt_feedback.js";
9
9
  import {
10
10
  VT_ENTRY_INVALID,
11
11
  VT_ENTRY_MIP_MASK,
@@ -1202,10 +1202,7 @@ export class VirtualTextureManager {
1202
1202
  viz_buffer_triangle: resources.get(data.viz_triangle).obtainView(),
1203
1203
  viz_buffer_mesh: resources.get(data.viz_mesh).obtainView(),
1204
1204
  view: view.uniform_buffer.buffer,
1205
- vt_params: context.encoder.allocateTransientValueBuffer(
1206
- VT_FEEDBACK_PARAMS_STRUCT,
1207
- { stride, jitter, mip_bias }
1208
- ),
1205
+ vt_params: { stride, jitter, mip_bias },
1209
1206
  scene_database: scene_ctx.scene_database_buffer,
1210
1207
  meshlet_metadata: scene_ctx.geometries.meshlets.buffer_metadata,
1211
1208
  meshlet_data: scene_ctx.geometries.meshlets.buffer_data,
@@ -1 +1 @@
1
- {"version":3,"file":"build_shader_vt_feedback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_shader_vt_feedback.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAJ6B,eAAe,EAAjC,SAAS;IACM,aAAa,EAA5B,MAAM;IACJ,aAAa,CAkKzB;AA7MD;;;;;;;;GAQG;AACH,qDAI8B;AAS9B,2CAA4C;0BA9BlB,oCAAoC;8BAChC,+BAA+B;6BAjBhC,mCAAmC"}
1
+ {"version":3,"file":"build_shader_vt_feedback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_shader_vt_feedback.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAJ6B,eAAe,EAAjC,SAAS;IACM,aAAa,EAA5B,MAAM;IACJ,aAAa,CAmKzB;AA9MD;;;;;;;;GAQG;AACH,qDAI8B;AAS9B,2CAA4C;0BA9BlB,oCAAoC;8BAChC,+BAA+B;6BAjBhC,mCAAmC"}
@@ -73,11 +73,13 @@ export function build_shader_vt_feedback({ chunk_vt_lookup, hash_capacity }) {
73
73
 
74
74
  const resources = new ShaderResourceSetDescriptor();
75
75
 
76
+ // per-dispatch, 16 bytes, read-only: immediate data rather than a uniform buffer
77
+ resources.setImmediate("vt_params", VT_FEEDBACK_PARAMS_STRUCT);
78
+
76
79
  resources.createGroup()
77
80
  .addTexture("viz_buffer_triangle", "uint")
78
81
  .addTexture("viz_buffer_mesh", "uint")
79
82
  .addUniform("view", VIEW_UNIFORM_STRUCT)
80
- .addUniform("vt_params", VT_FEEDBACK_PARAMS_STRUCT)
81
83
  .addStorageBuffer("scene_database", WebGPUArray.from(u32))
82
84
  .addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
83
85
  .addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
@@ -227,6 +229,5 @@ fn main(
227
229
  label: 'vt/feedback',
228
230
  body,
229
231
  resources,
230
- group_size: [VT_FEEDBACK_WORKGROUP_SIZE, VT_FEEDBACK_WORKGROUP_SIZE, 1],
231
232
  });
232
233
  }
@@ -24,7 +24,7 @@ import { VOLUMETRICS_RESOLUTION_Z } from "./VOLUMETRICS_RESOLUTION_Z.js";
24
24
  /**
25
25
  * resolution of a single froxel in XY, in pixels
26
26
  */
27
- const TILE_SIZE = 8;
27
+ const TILE_SIZE = 16;
28
28
 
29
29
  export class GPUViewVolumetrics {
30
30
 
@@ -1 +1 @@
1
- {"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AA4BA;;;;;;;GAOG;AACH,4DAFa;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CAgEjE;AAqTD;;;;;;;;;;;;;;;;;;GAkBG;AACH;;;;;EAwKC"}
1
+ {"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AAyBA;;;;;;;GAOG;AACH,4DAFa;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CA8DjE;AAqTD;;;;;;;;;;;;;;;;;;GAkBG;AACH;;;;;EAwKC"}
@@ -9,10 +9,7 @@ import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_CO
9
9
  import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
10
10
  import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
11
11
  import { volumetrics_sun_shadow_texture_name } from "./chunk_volumetrics_sun_optical_depth.js";
12
- import {
13
- shader_volumetrics_build_lighting,
14
- VOLUMETRICS_LIGHTING_WORKGROUP_RESOLUTION
15
- } from "./shader_volumetrics_build_lighting.js";
12
+ import { shader_volumetrics_build_lighting } from "./shader_volumetrics_build_lighting.js";
16
13
  import { shader_volumetrics_build_participating_media } from "./shader_volumetrics_build_participating_media.js";
17
14
  import { shader_volumetrics_build_scattering_lut } from "./shader_volumetrics_build_scattering_lut.js";
18
15
  import {
@@ -46,14 +43,12 @@ export function graph_integrate_sky({ graph }) {
46
43
 
47
44
  const encoder = context.encoder;
48
45
 
49
- const settings_type = shader_transmittance_lut.descriptor.resources.getResourceByName("settings").buffer_type;
50
-
51
- const settings = encoder.allocateTransientValueBuffer(settings_type, {
46
+ const settings = {
52
47
  steps: 40,
53
48
  // taken off the target being drawn into, so the generator cannot be told a size
54
49
  // the texture does not have
55
50
  resolution: [output.width, output.height],
56
- });
51
+ };
57
52
 
58
53
  shader_transmittance_lut.draw({
59
54
  encoder: encoder,
@@ -144,11 +139,11 @@ function graph_integrate_participating_media({
144
139
 
145
140
  const volumetrics_metadata = resources.get(data.volumetrics_metadata);
146
141
 
147
- shader_volumetrics_build_participating_media.dispatch({
142
+ shader_volumetrics_build_participating_media.dispatchThreads({
148
143
  encoder,
149
- group_count_x: Math.ceil(output0.width / 16),
150
- group_count_y: Math.ceil(output0.height / 16),
151
- group_count_z: output0.depth,
144
+ thread_count_x: output0.width,
145
+ thread_count_y: output0.height,
146
+ thread_count_z: output0.depth,
152
147
  bindings: {
153
148
  camera: camera.buffer.buffer,
154
149
  view: view.uniform_buffer.buffer,
@@ -371,11 +366,11 @@ function graph_integrate_light_scattering({
371
366
  bindings[volumetrics_sun_shadow_texture_name(cascade)] = sun_shadow_cascades[cascade].obtainView();
372
367
  }
373
368
 
374
- shader_volumetrics_build_lighting.dispatch({
369
+ shader_volumetrics_build_lighting.dispatchThreads({
375
370
  encoder,
376
- group_count_x: Math.ceil(output.width / VOLUMETRICS_LIGHTING_WORKGROUP_RESOLUTION[0]),
377
- group_count_y: Math.ceil(output.height / VOLUMETRICS_LIGHTING_WORKGROUP_RESOLUTION[1]),
378
- group_count_z: Math.ceil(output.depth / VOLUMETRICS_LIGHTING_WORKGROUP_RESOLUTION[2]),
371
+ thread_count_x: output.width,
372
+ thread_count_y: output.height,
373
+ thread_count_z: output.depth,
379
374
  bindings
380
375
  })
381
376
  });
@@ -538,10 +533,10 @@ export function graph_build_volumetrics({
538
533
 
539
534
  const tSTBN_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
540
535
 
541
- shader_volumetrics_build_scattering_lut.dispatch({
536
+ shader_volumetrics_build_scattering_lut.dispatchThreads({
542
537
  encoder,
543
- group_count_x: Math.ceil(output.width / 16),
544
- group_count_y: Math.ceil(output.height / 16),
538
+ thread_count_x: output.width,
539
+ thread_count_y: output.height,
545
540
  bindings: {
546
541
  camera: camera.buffer.buffer,
547
542
  view: view.uniform_buffer.buffer,
@@ -1,6 +1,7 @@
1
1
  /**
2
- * Workgroup shape of this pass, `[x, y, z]` in froxels, read by both the `@workgroup_size` below
3
- * and the dispatch in `graph_build_volumetrics` so the two cannot drift.
2
+ * Workgroup shape of this pass, `[x, y, z]` in froxels, stated to the `@workgroup_size` below.
3
+ * That attribute is where the dispatch gets the shape from in turn: `graph_build_volumetrics` asks
4
+ * for a thread count and `ComputeShader` divides by the size it read back out of the WGSL.
4
5
  *
5
6
  * Flat in z. Lights are binned into 3D clusters and the largest distance between neighbouring
6
7
  * clusters is along depth, so a group spanning z is the one spanning the most unrelated light
@@ -1 +1 @@
1
- {"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;;GAcG;AACH,wDAFU,MAAM,EAAE,CAEiD;AAkXnE,8DAIE;8BA9Z4B,4BAA4B"}
1
+ {"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;AAkXnE,8DAIE;8BA/Z4B,4BAA4B"}
@@ -44,8 +44,9 @@ import { chunk_volumetrics_local_light_shadow } from "./chunk_volumetrics_local_
44
44
  import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
45
45
 
46
46
  /**
47
- * Workgroup shape of this pass, `[x, y, z]` in froxels, read by both the `@workgroup_size` below
48
- * and the dispatch in `graph_build_volumetrics` so the two cannot drift.
47
+ * Workgroup shape of this pass, `[x, y, z]` in froxels, stated to the `@workgroup_size` below.
48
+ * That attribute is where the dispatch gets the shape from in turn: `graph_build_volumetrics` asks
49
+ * for a thread count and `ComputeShader` divides by the size it read back out of the WGSL.
49
50
  *
50
51
  * Flat in z. Lights are binned into 3D clusters and the largest distance between neighbouring
51
52
  * clusters is along depth, so a group spanning z is the one spanning the most unrelated light
@@ -1,5 +1,3 @@
1
- export const chunk_volumetrics_froxel_coord_to_uvw: CodeChunk;
2
1
  export const shader_volumetrics_taa: ComputeShader;
3
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
4
2
  import { ComputeShader } from "../../shader/ComputeShader.js";
5
3
  //# sourceMappingURL=shader_volumetrics_taa.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shader_volumetrics_taa.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js"],"names":[],"mappings":"AA0FA,8DAsCC;AA+LD,mDAIG;0BA1TuB,oCAAoC;8BAChC,+BAA+B"}
1
+ {"version":3,"file":"shader_volumetrics_taa.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js"],"names":[],"mappings":"AA0UA,mDAIG;8BApU2B,+BAA+B"}
@@ -88,10 +88,23 @@ fn texture_sample_blackman_harris_3d(
88
88
  [chunk_filter_blackman_harris229]
89
89
  );
90
90
 
91
- export const chunk_volumetrics_froxel_coord_to_uvw = CodeChunk.from(
91
+ /**
92
+ * Froxel coordinate -> a sample point for `frustum_sample_point`, NOT a froxel texture coordinate.
93
+ *
94
+ * That distinction is the whole reason this is not `volumetrics_position_world_to_froxel_uvw`
95
+ * turned around. There `w` is slice space -- `log2(fma(depth, x, y)) * z`, corrected by the
96
+ * cell-averaged content offset -- because it addresses the 3D texture. Here `w` is a LINEAR
97
+ * fraction of the near..far range, because its only consumer is `frustum_sample_point`, which
98
+ * mixes the near and far planes linearly. The two agree at the endpoints and nowhere between, so
99
+ * feeding this `w` to a froxel textureSample reads the wrong slab.
100
+ *
101
+ * @see volumetrics_position_world_to_froxel_uvw
102
+ * @type {CodeChunk}
103
+ */
104
+ const chunk_volumetrics_froxel_coord_to_frustum_uvw = CodeChunk.from(
92
105
  //language=WGSL
93
106
  `
94
- fn volumetrics_froxel_coord_to_uvw(
107
+ fn volumetrics_froxel_coord_to_frustum_uvw(
95
108
  coord: vec3<u32>,
96
109
  res: vec3<u32>,
97
110
  camera: ${CAMERA_UNIFORM_STRUCT.wgsl_ref},
@@ -139,7 +152,7 @@ fn world_pos_from_froxel(
139
152
  cluster_params: vec3f,
140
153
  frustum: array<vec4<f32>, 6>
141
154
  ) -> vec3f {
142
- let uvw = volumetrics_froxel_coord_to_uvw(coord, res, camera, cluster_params);
155
+ let uvw = volumetrics_froxel_coord_to_frustum_uvw(coord, res, camera, cluster_params);
143
156
 
144
157
  // Reconstruct the froxel-centre world position. frustum_sample_point intersects the
145
158
  // interpolated L/R, B/T, N/F planes; X maps left->left and Z maps near->far directly, so only
@@ -150,7 +163,7 @@ fn world_pos_from_froxel(
150
163
  return frustum_sample_point(frustum, vec3f(uvw.x, 1.0 - uvw.y, uvw.z));
151
164
  }
152
165
  `, [
153
- chunk_volumetrics_froxel_coord_to_uvw,
166
+ chunk_volumetrics_froxel_coord_to_frustum_uvw,
154
167
  chunk_frustum_sample_point,
155
168
  ]);
156
169
 
@@ -312,8 +325,6 @@ fn main(@builtin(global_invocation_id) voxel_id: vec3<u32>) {
312
325
  chunk_ndc_to_uv,
313
326
  chunk_volumetric_history_bounding_box,
314
327
  chunk_aabb4_normalized_dist,
315
- chunk_volumetrics_froxel_coord_to_uvw,
316
- chunk_frustum_sample_point,
317
328
  ]
318
329
  );
319
330