@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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{"version":3,"file":"shader_restir_di_denoise.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_denoise.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_restir_di_denoise.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_denoise.js"],"names":[],"mappings":"AAsIA,qDAIG;8BAlI2B,+BAA+B"}
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{"version":3,"file":"shader_restir_di_resample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_resample.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_restir_di_resample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_resample.js"],"names":[],"mappings":"AA8HA,sDAIG;8BAvH2B,+BAA+B"}
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{"version":3,"file":"shader_restir_di_resolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_resolve.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_restir_di_resolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_resolve.js"],"names":[],"mappings":"AAgGA,qDAIG;8BA9F2B,+BAA+B"}
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{"version":3,"file":"shader_restir_di_spatial.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_spatial.js"],"names":[],"mappings":"AA+GA,
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{"version":3,"file":"shader_restir_di_spatial.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_spatial.js"],"names":[],"mappings":"AA+GA,qDAIG;8BA1G2B,+BAA+B"}
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* ReSTIR DI — spatial pass (between resample and resolve).
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*
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* Reads the resample pass's reservoir for the pixel and its neighbours
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// Local light tables (recompute neighbour target functions; no clusters needed).
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const RESTIR_DI_SPATIAL_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
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// Input = resample output (read, incl. neighbours), output = spatiotemporal final.
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const RESTIR_DI_SPATIAL_RESERVOIR_GROUP = new ShaderResourceGroupDescriptor();
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RESTIR_DI_SPATIAL_RESERVOIR_GROUP.label = "restir-di/spatial-reservoirs";
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RESTIR_DI_SPATIAL_RESERVOIR_GROUP
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`
|
|
62
|
-
@compute @workgroup_size(8, 8, 1)
|
|
63
|
-
fn main(
|
|
64
|
-
@builtin(global_invocation_id) global_invocation_id: vec3<u32>,
|
|
65
|
-
) {
|
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66
|
-
let i_coord = global_invocation_id.xy;
|
|
67
|
-
let texture_size = textureDimensions(gBufferDepth);
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68
|
-
|
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69
|
-
if (!all(i_coord < texture_size)) {
|
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70
|
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return;
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
// Distinct seed from the resample pass so the tap rotation decorrelates.
|
|
74
|
-
random_initialize(vec3<u32>(i_coord, view.frame_index), vec3<u32>(0x68E31DA4u, 0xB5297A4Du, 0x1B56C4E9u));
|
|
75
|
-
|
|
76
|
-
let address = restir_reservoir_address(i_coord, texture_size.x);
|
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77
|
-
let self_reservoir = rtxdi_unpack_reservoir(reservoir_input[address]);
|
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78
|
-
|
|
79
|
-
var result = self_reservoir;
|
|
80
|
-
|
|
81
|
-
let surface = restir_reconstruct_surface(i_coord, texture_size);
|
|
82
|
-
if (surface.is_valid) {
|
|
83
|
-
// Blue-noise rotation for the neighbour tap pattern. Offset the STBN
|
|
84
|
-
// temporal slice so it decorrelates from the resample pass's STBN use.
|
|
85
|
-
let rotation_random = stbn_sample_vec2(vec3<u32>(i_coord, view.frame_index + 32u)).x;
|
|
86
|
-
|
|
87
|
-
result = restir_spatial_reuse(
|
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88
|
-
self_reservoir,
|
|
89
|
-
surface.geometry,
|
|
90
|
-
surface.material,
|
|
91
|
-
surface.view_depth,
|
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92
|
-
i_coord,
|
|
93
|
-
texture_size,
|
|
94
|
-
rotation_random,
|
|
95
|
-
);
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
reservoir_output[address] = rtxdi_pack_reservoir(result);
|
|
99
|
-
}
|
|
100
|
-
`, [
|
|
101
|
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chunk_restir_reconstruct_surface,
|
|
102
|
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chunk_restir_spatial_reuse,
|
|
103
|
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chunk_stbn_sample_vec2,
|
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104
|
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chunk_rtxdi_unpack_reservoir,
|
|
105
|
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chunk_rtxdi_pack_reservoir,
|
|
106
|
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chunk_restir_reservoir_address,
|
|
107
|
-
chunk_random,
|
|
108
|
-
chunk_random_initialize,
|
|
109
|
-
]
|
|
110
|
-
);
|
|
111
|
-
|
|
112
|
-
export const shader_restir_di_spatial = ComputeShader.from({
|
|
113
|
-
label: "ReSTIR DI Spatial",
|
|
114
|
-
resources,
|
|
115
|
-
body,
|
|
116
|
-
|
|
117
|
-
});
|
|
1
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
2
|
+
import { chunk_rtxdi_pack_reservoir } from "../reservoir/chunk_rtxdi_pack_reservoir.js";
|
|
3
|
+
import { chunk_rtxdi_unpack_reservoir } from "../reservoir/chunk_rtxdi_unpack_reservoir.js";
|
|
4
|
+
import { RTXDI_PackedReservoir } from "../reservoir/RTXDI_PackedReservoir.js";
|
|
5
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
6
|
+
import { chunk_stbn_sample_vec2 } from "../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
|
|
7
|
+
import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
|
|
8
|
+
import { chunk_random_initialize } from "../../shader/chunk/random/chunk_random_initialize.js";
|
|
9
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
10
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
11
|
+
import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
12
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
13
|
+
import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
|
|
14
|
+
import { chunk_restir_reconstruct_surface } from "./chunk_restir_reconstruct_surface.js";
|
|
15
|
+
import { chunk_restir_reservoir_address } from "./chunk_restir_reservoir_address.js";
|
|
16
|
+
import { chunk_restir_spatial_reuse } from "./chunk_restir_spatial_reuse.js";
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* ReSTIR DI — spatial pass (between resample and resolve).
|
|
20
|
+
*
|
|
21
|
+
* Reads the resample pass's reservoir for the pixel and its neighbours
|
|
22
|
+
* (`reservoir_input`), combines them with geometric rejection, and writes the
|
|
23
|
+
* spatiotemporal result to `reservoir_output` — which the resolve pass shades and
|
|
24
|
+
* which becomes next frame's temporal history.
|
|
25
|
+
*
|
|
26
|
+
* Holds light_data + the two reservoir buffers = 3 storage buffers (no ray
|
|
27
|
+
* tracing, no clusters), well within maxStorageBuffersPerShaderStage.
|
|
28
|
+
*
|
|
29
|
+
* @type {ComputeShader}
|
|
30
|
+
*/
|
|
31
|
+
|
|
32
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
33
|
+
|
|
34
|
+
// G-buffer (surface reconstruct + neighbour rejection) + uniforms.
|
|
35
|
+
resources.createGroup()
|
|
36
|
+
.addTexture("gBufferDepth")
|
|
37
|
+
.addTexture("gBufferPBR")
|
|
38
|
+
.addTexture("gBufferNormal", "uint")
|
|
39
|
+
.addTexture("gBufferAlbedo")
|
|
40
|
+
.addTexture("gBufferEmissive", "uint")
|
|
41
|
+
.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
|
|
42
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
43
|
+
.addUniform("view", VIEW_UNIFORM_STRUCT);
|
|
44
|
+
|
|
45
|
+
// Local light tables (recompute neighbour target functions; no clusters needed).
|
|
46
|
+
const RESTIR_DI_SPATIAL_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
|
|
47
|
+
RESTIR_DI_SPATIAL_LIGHT_GROUP.label = "restir-di/spatial-lights";
|
|
48
|
+
RESTIR_DI_SPATIAL_LIGHT_GROUP.addStorageBuffer("light_data", WebGPUArray.u32);
|
|
49
|
+
resources.addGroup(RESTIR_DI_SPATIAL_LIGHT_GROUP);
|
|
50
|
+
|
|
51
|
+
// Input = resample output (read, incl. neighbours), output = spatiotemporal final.
|
|
52
|
+
const RESTIR_DI_SPATIAL_RESERVOIR_GROUP = new ShaderResourceGroupDescriptor();
|
|
53
|
+
RESTIR_DI_SPATIAL_RESERVOIR_GROUP.label = "restir-di/spatial-reservoirs";
|
|
54
|
+
RESTIR_DI_SPATIAL_RESERVOIR_GROUP
|
|
55
|
+
.addStorageBuffer("reservoir_input", WebGPUArray.from(RTXDI_PackedReservoir), false)
|
|
56
|
+
.addStorageBuffer("reservoir_output", WebGPUArray.from(RTXDI_PackedReservoir), true);
|
|
57
|
+
resources.addGroup(RESTIR_DI_SPATIAL_RESERVOIR_GROUP);
|
|
58
|
+
|
|
59
|
+
const body = CodeChunk.from(
|
|
60
|
+
//language=WGSL
|
|
61
|
+
`
|
|
62
|
+
@compute @workgroup_size(8, 8, 1)
|
|
63
|
+
fn main(
|
|
64
|
+
@builtin(global_invocation_id) global_invocation_id: vec3<u32>,
|
|
65
|
+
) {
|
|
66
|
+
let i_coord = global_invocation_id.xy;
|
|
67
|
+
let texture_size = textureDimensions(gBufferDepth);
|
|
68
|
+
|
|
69
|
+
if (!all(i_coord < texture_size)) {
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
// Distinct seed from the resample pass so the tap rotation decorrelates.
|
|
74
|
+
random_initialize(vec3<u32>(i_coord, view.frame_index), vec3<u32>(0x68E31DA4u, 0xB5297A4Du, 0x1B56C4E9u));
|
|
75
|
+
|
|
76
|
+
let address = restir_reservoir_address(i_coord, texture_size.x);
|
|
77
|
+
let self_reservoir = rtxdi_unpack_reservoir(reservoir_input[address]);
|
|
78
|
+
|
|
79
|
+
var result = self_reservoir;
|
|
80
|
+
|
|
81
|
+
let surface = restir_reconstruct_surface(i_coord, texture_size);
|
|
82
|
+
if (surface.is_valid) {
|
|
83
|
+
// Blue-noise rotation for the neighbour tap pattern. Offset the STBN
|
|
84
|
+
// temporal slice so it decorrelates from the resample pass's STBN use.
|
|
85
|
+
let rotation_random = stbn_sample_vec2(vec3<u32>(i_coord, view.frame_index + 32u)).x;
|
|
86
|
+
|
|
87
|
+
result = restir_spatial_reuse(
|
|
88
|
+
self_reservoir,
|
|
89
|
+
surface.geometry,
|
|
90
|
+
surface.material,
|
|
91
|
+
surface.view_depth,
|
|
92
|
+
i_coord,
|
|
93
|
+
texture_size,
|
|
94
|
+
rotation_random,
|
|
95
|
+
);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
reservoir_output[address] = rtxdi_pack_reservoir(result);
|
|
99
|
+
}
|
|
100
|
+
`, [
|
|
101
|
+
chunk_restir_reconstruct_surface,
|
|
102
|
+
chunk_restir_spatial_reuse,
|
|
103
|
+
chunk_stbn_sample_vec2,
|
|
104
|
+
chunk_rtxdi_unpack_reservoir,
|
|
105
|
+
chunk_rtxdi_pack_reservoir,
|
|
106
|
+
chunk_restir_reservoir_address,
|
|
107
|
+
chunk_random,
|
|
108
|
+
chunk_random_initialize,
|
|
109
|
+
]
|
|
110
|
+
);
|
|
111
|
+
|
|
112
|
+
export const shader_restir_di_spatial = ComputeShader.from({
|
|
113
|
+
label: "ReSTIR DI Spatial",
|
|
114
|
+
resources,
|
|
115
|
+
body,
|
|
116
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUInstancesAccelerationStructure.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUInstancesAccelerationStructure.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUInstancesAccelerationStructure.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUInstancesAccelerationStructure.js"],"names":[],"mappings":"AA+BA;;GAEG;AACH;IA2EI;;;OAGG;IACH,uCAcC;IA/ED;;;;;OAKG;IACH,eAEC;IAED,cAKC;IAOD;;;OAGG;IACH,wBAEC;IA2DD;;;;OAIG;IACH,oBAHW,MAAM,wBAmBhB;IAED;;;;;;OAMG;IACH,uBAFW,MAAM,QAkBhB;IAED;;;;OAIG;IACH,uBAHW,MAAM,wBAYhB;IAuID;;OAEG;IACH,oDAIC;IAED;;OAEG;IACH,+CAMC;;CACJ;oBA9VmB,gCAAgC"}
|
|
@@ -4,7 +4,6 @@ import { FrameGraph } from "../../../engine/graphics/render/frame_graph/FrameGra
|
|
|
4
4
|
import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
|
|
5
5
|
import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
|
|
6
6
|
import { ensure_buffer_capacity } from "../geometry/make_temp_gpu_buffer.js";
|
|
7
|
-
import { BVH_BUILD_SETTINGS_STRUCT } from "../gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js";
|
|
8
7
|
import { bvh_buffer_size } from "../gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
|
|
9
8
|
import { graph_bvh_build_lbvh } from "../gpu_primitive/bvh/graph_bvh_build_lbvh.js";
|
|
10
9
|
import { shader_bvh_extract_instance_leaves } from "./shader_bvh_extract_instance_leaves.js";
|
|
@@ -365,14 +364,11 @@ function extract_execute(pass_data, resources, context) {
|
|
|
365
364
|
// Seeded rather than cleared: the merge is a min/max, and zero is not an identity for either.
|
|
366
365
|
encoder.writeBuffer(scene_bounds, 0, SCENE_BOUNDS_SEED.buffer, 0, SCENE_BOUNDS_SEED.byteLength);
|
|
367
366
|
|
|
368
|
-
shader_bvh_extract_instance_leaves.
|
|
367
|
+
shader_bvh_extract_instance_leaves.dispatchThreads({
|
|
369
368
|
encoder,
|
|
370
|
-
|
|
369
|
+
thread_count_x: pass_data.element_count,
|
|
371
370
|
bindings: {
|
|
372
|
-
settings:
|
|
373
|
-
BVH_BUILD_SETTINGS_STRUCT,
|
|
374
|
-
{ element_count: pass_data.element_count }
|
|
375
|
-
),
|
|
371
|
+
settings: { element_count: pass_data.element_count },
|
|
376
372
|
rows: resources.get(pass_data.rows),
|
|
377
373
|
scene_database: resources.get(pass_data.scene_database),
|
|
378
374
|
leaf_bounds: resources.get(pass_data.leaf_bounds),
|
|
@@ -1,123 +1,123 @@
|
|
|
1
|
-
import { assert } from "../../../../core/assert.js";
|
|
2
|
-
import { round_up } from "../../../../core/math/round_up.js";
|
|
3
|
-
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
|
-
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
5
|
-
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
6
|
-
import {
|
|
7
|
-
shader_nodes_update_transform_hierarchy_naive
|
|
8
|
-
} from "./shader_nodes_update_transform_hierarchy_naive.js";
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
* High-level wrapper for the brute-force transform-hierarchy update.
|
|
12
|
-
*
|
|
13
|
-
* Drop-in alternative to {@link graph_scene_update_transform_hierarchy}
|
|
14
|
-
* that drives the simple "every thread walks its own parent chain"
|
|
15
|
-
* shader instead of the CSDLDF lookback variant. Same input shape
|
|
16
|
-
* (full `[0, node_count)` sweep), same output (writes `node.global`),
|
|
17
|
-
* same return contract — swap the import in the caller and nothing
|
|
18
|
-
* else changes.
|
|
19
|
-
*
|
|
20
|
-
* Useful as a known-correct reference: when the CSDLDF variant
|
|
21
|
-
* misbehaves, run the naive one in its place and see if the symptom
|
|
22
|
-
* persists. If it does, the bug is upstream of the propagation
|
|
23
|
-
* (apply pass, build, scene_database upload). If it doesn't, the
|
|
24
|
-
* bug is in CSDLDF's lookback / fallback / spine logic.
|
|
25
|
-
*
|
|
26
|
-
* @param {object} args
|
|
27
|
-
* @param {FrameGraph} args.graph
|
|
28
|
-
* @param {GPUSceneContext} args.scene
|
|
29
|
-
* @param {number} [args.scene_database] optional graph
|
|
30
|
-
* resource handle to chain off if the database was already
|
|
31
|
-
* written by an earlier pass this frame. Omit for a standalone
|
|
32
|
-
* import.
|
|
33
|
-
*
|
|
34
|
-
* @returns {{ scene_database: number }}
|
|
35
|
-
*/
|
|
36
|
-
export function graph_scene_update_transform_hierarchy_naive({
|
|
37
|
-
graph,
|
|
38
|
-
scene,
|
|
39
|
-
scene_database,
|
|
40
|
-
}) {
|
|
41
|
-
assert.defined(graph, 'graph');
|
|
42
|
-
assert.defined(scene, 'scene');
|
|
43
|
-
assert.equal(scene.isGPUSceneContext, true, 'scene must be a GPUSceneContext');
|
|
44
|
-
|
|
45
|
-
// Live rows, which is not the same as the highest row in use: removal frees a row and leaves a
|
|
46
|
-
// hole, so the ids are taken from the table's occupancy below rather than counted up.
|
|
47
|
-
const transforms_table = scene.scene_database.get('transforms');
|
|
48
|
-
const node_count = transforms_table.count;
|
|
49
|
-
|
|
50
|
-
const gr_scene_database = scene_database !== undefined
|
|
51
|
-
? scene_database
|
|
52
|
-
: graph_import_buffer(graph, scene.scene_database_buffer, "scene_database");
|
|
53
|
-
|
|
54
|
-
if (node_count === 0) {
|
|
55
|
-
return { scene_database: gr_scene_database };
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
// ── Pass 1: assemble the input buffer ───────────────────────────
|
|
59
|
-
// Same layout as the CSDLDF wrapper: u32 count + 12 bytes of
|
|
60
|
-
// alignment padding + `array<u32>` of node ids.
|
|
61
|
-
|
|
62
|
-
const HEADER_BYTES = 16;
|
|
63
|
-
const HEADER_U32S = HEADER_BYTES / u32.size;
|
|
64
|
-
const buffer_byte_size = round_up(HEADER_BYTES + node_count * u32.size, 16);
|
|
65
|
-
|
|
66
|
-
const build_data = {};
|
|
67
|
-
|
|
68
|
-
function build_execute(data, resources, context) {
|
|
69
|
-
const buffer = resources.get(data.buffer);
|
|
70
|
-
const encoder = context.encoder;
|
|
71
|
-
|
|
72
|
-
const flat = new Uint32Array(HEADER_U32S + node_count);
|
|
73
|
-
flat[0] = transforms_table.write_occupied_element_ids(flat, HEADER_U32S);
|
|
74
|
-
|
|
75
|
-
encoder.writeBuffer(
|
|
76
|
-
buffer, 0,
|
|
77
|
-
flat.buffer, flat.byteOffset,
|
|
78
|
-
flat.byteLength,
|
|
79
|
-
);
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
const build_pass = graph.add(
|
|
83
|
-
"scene-graph naive / build node id list",
|
|
84
|
-
build_data,
|
|
85
|
-
build_execute,
|
|
86
|
-
);
|
|
87
|
-
build_data.buffer = build_pass.create(
|
|
88
|
-
"node id list (naive)",
|
|
89
|
-
BufferResourceDescriptor.from(
|
|
90
|
-
buffer_byte_size,
|
|
91
|
-
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
92
|
-
),
|
|
93
|
-
);
|
|
94
|
-
|
|
95
|
-
// ── Pass 2: dispatch the brute-force update ────────────────────
|
|
96
|
-
|
|
97
|
-
const update_data = {};
|
|
98
|
-
|
|
99
|
-
function update_execute(data, resources, context) {
|
|
100
|
-
shader_nodes_update_transform_hierarchy_naive.
|
|
101
|
-
encoder: context.encoder,
|
|
102
|
-
|
|
103
|
-
bindings: {
|
|
104
|
-
input: resources.get(data.input),
|
|
105
|
-
scene_database: resources.get(data.scene_database),
|
|
106
|
-
},
|
|
107
|
-
});
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
const update_pass = graph.add(
|
|
111
|
-
"scene-graph naive / propagate",
|
|
112
|
-
update_data,
|
|
113
|
-
update_execute,
|
|
114
|
-
);
|
|
115
|
-
update_data.input = update_pass.read(build_data.buffer);
|
|
116
|
-
update_data.scene_database = update_pass.write(
|
|
117
|
-
update_pass.read(gr_scene_database)
|
|
118
|
-
);
|
|
119
|
-
|
|
120
|
-
return {
|
|
121
|
-
scene_database: update_data.scene_database,
|
|
122
|
-
};
|
|
123
|
-
}
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { round_up } from "../../../../core/math/round_up.js";
|
|
3
|
+
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
5
|
+
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
6
|
+
import {
|
|
7
|
+
shader_nodes_update_transform_hierarchy_naive
|
|
8
|
+
} from "./shader_nodes_update_transform_hierarchy_naive.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* High-level wrapper for the brute-force transform-hierarchy update.
|
|
12
|
+
*
|
|
13
|
+
* Drop-in alternative to {@link graph_scene_update_transform_hierarchy}
|
|
14
|
+
* that drives the simple "every thread walks its own parent chain"
|
|
15
|
+
* shader instead of the CSDLDF lookback variant. Same input shape
|
|
16
|
+
* (full `[0, node_count)` sweep), same output (writes `node.global`),
|
|
17
|
+
* same return contract — swap the import in the caller and nothing
|
|
18
|
+
* else changes.
|
|
19
|
+
*
|
|
20
|
+
* Useful as a known-correct reference: when the CSDLDF variant
|
|
21
|
+
* misbehaves, run the naive one in its place and see if the symptom
|
|
22
|
+
* persists. If it does, the bug is upstream of the propagation
|
|
23
|
+
* (apply pass, build, scene_database upload). If it doesn't, the
|
|
24
|
+
* bug is in CSDLDF's lookback / fallback / spine logic.
|
|
25
|
+
*
|
|
26
|
+
* @param {object} args
|
|
27
|
+
* @param {FrameGraph} args.graph
|
|
28
|
+
* @param {GPUSceneContext} args.scene
|
|
29
|
+
* @param {number} [args.scene_database] optional graph
|
|
30
|
+
* resource handle to chain off if the database was already
|
|
31
|
+
* written by an earlier pass this frame. Omit for a standalone
|
|
32
|
+
* import.
|
|
33
|
+
*
|
|
34
|
+
* @returns {{ scene_database: number }}
|
|
35
|
+
*/
|
|
36
|
+
export function graph_scene_update_transform_hierarchy_naive({
|
|
37
|
+
graph,
|
|
38
|
+
scene,
|
|
39
|
+
scene_database,
|
|
40
|
+
}) {
|
|
41
|
+
assert.defined(graph, 'graph');
|
|
42
|
+
assert.defined(scene, 'scene');
|
|
43
|
+
assert.equal(scene.isGPUSceneContext, true, 'scene must be a GPUSceneContext');
|
|
44
|
+
|
|
45
|
+
// Live rows, which is not the same as the highest row in use: removal frees a row and leaves a
|
|
46
|
+
// hole, so the ids are taken from the table's occupancy below rather than counted up.
|
|
47
|
+
const transforms_table = scene.scene_database.get('transforms');
|
|
48
|
+
const node_count = transforms_table.count;
|
|
49
|
+
|
|
50
|
+
const gr_scene_database = scene_database !== undefined
|
|
51
|
+
? scene_database
|
|
52
|
+
: graph_import_buffer(graph, scene.scene_database_buffer, "scene_database");
|
|
53
|
+
|
|
54
|
+
if (node_count === 0) {
|
|
55
|
+
return { scene_database: gr_scene_database };
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// ── Pass 1: assemble the input buffer ───────────────────────────
|
|
59
|
+
// Same layout as the CSDLDF wrapper: u32 count + 12 bytes of
|
|
60
|
+
// alignment padding + `array<u32>` of node ids.
|
|
61
|
+
|
|
62
|
+
const HEADER_BYTES = 16;
|
|
63
|
+
const HEADER_U32S = HEADER_BYTES / u32.size;
|
|
64
|
+
const buffer_byte_size = round_up(HEADER_BYTES + node_count * u32.size, 16);
|
|
65
|
+
|
|
66
|
+
const build_data = {};
|
|
67
|
+
|
|
68
|
+
function build_execute(data, resources, context) {
|
|
69
|
+
const buffer = resources.get(data.buffer);
|
|
70
|
+
const encoder = context.encoder;
|
|
71
|
+
|
|
72
|
+
const flat = new Uint32Array(HEADER_U32S + node_count);
|
|
73
|
+
flat[0] = transforms_table.write_occupied_element_ids(flat, HEADER_U32S);
|
|
74
|
+
|
|
75
|
+
encoder.writeBuffer(
|
|
76
|
+
buffer, 0,
|
|
77
|
+
flat.buffer, flat.byteOffset,
|
|
78
|
+
flat.byteLength,
|
|
79
|
+
);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
const build_pass = graph.add(
|
|
83
|
+
"scene-graph naive / build node id list",
|
|
84
|
+
build_data,
|
|
85
|
+
build_execute,
|
|
86
|
+
);
|
|
87
|
+
build_data.buffer = build_pass.create(
|
|
88
|
+
"node id list (naive)",
|
|
89
|
+
BufferResourceDescriptor.from(
|
|
90
|
+
buffer_byte_size,
|
|
91
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
92
|
+
),
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
// ── Pass 2: dispatch the brute-force update ────────────────────
|
|
96
|
+
|
|
97
|
+
const update_data = {};
|
|
98
|
+
|
|
99
|
+
function update_execute(data, resources, context) {
|
|
100
|
+
shader_nodes_update_transform_hierarchy_naive.dispatchThreads({
|
|
101
|
+
encoder: context.encoder,
|
|
102
|
+
thread_count_x: node_count,
|
|
103
|
+
bindings: {
|
|
104
|
+
input: resources.get(data.input),
|
|
105
|
+
scene_database: resources.get(data.scene_database),
|
|
106
|
+
},
|
|
107
|
+
});
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
const update_pass = graph.add(
|
|
111
|
+
"scene-graph naive / propagate",
|
|
112
|
+
update_data,
|
|
113
|
+
update_execute,
|
|
114
|
+
);
|
|
115
|
+
update_data.input = update_pass.read(build_data.buffer);
|
|
116
|
+
update_data.scene_database = update_pass.write(
|
|
117
|
+
update_pass.read(gr_scene_database)
|
|
118
|
+
);
|
|
119
|
+
|
|
120
|
+
return {
|
|
121
|
+
scene_database: update_data.scene_database,
|
|
122
|
+
};
|
|
123
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_nodes_record_input_positions.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js"],"names":[],"mappings":"AAwDA;;GAEG;AACH,kDAFU,aAAa,
|
|
1
|
+
{"version":3,"file":"shader_nodes_record_input_positions.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js"],"names":[],"mappings":"AAwDA;;GAEG;AACH,kDAFU,aAAa,CAMpB;8BA3D2B,+BAA+B"}
|