@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,218 +1,218 @@
1
- import { assert } from "../../../core/assert.js";
2
- import {
3
- rp_validate_and_rewrite_for_color_attachments
4
- } from "../../device/pipeline/rp_validate_and_rewrite_for_color_attachments.js";
5
- import { create_full_quad_pipeline_descriptor } from "./fullscreen/create_full_quad_pipeline_descriptor.js";
6
-
7
- const VALIDATION_ENABLED = true;
8
-
9
- /**
10
- * Full-screen render shader
11
- */
12
- export class ImageShader {
13
- /**
14
- * @type {ShaderDescriptor}
15
- */
16
- #descriptor
17
-
18
- /**
19
- *
20
- * @returns {ShaderDescriptor}
21
- */
22
- get descriptor() {
23
- return this.#descriptor;
24
- }
25
-
26
- /**
27
- * Optional clear values for each target
28
- * @type {number[][]}
29
- */
30
- clear_values = [];
31
-
32
- /**
33
- * @type {RenderPipelineDescriptor}
34
- */
35
- #pipeline;
36
-
37
- /**
38
- *
39
- * @returns {RenderPipelineDescriptor}
40
- */
41
- get pipeline() {
42
- return this.#pipeline
43
- }
44
-
45
- /**
46
- *
47
- * @returns {boolean}
48
- */
49
- get isImageShader() {
50
- return true;
51
- }
52
-
53
- /**
54
- *
55
- * @param {ShaderDescriptor} descriptor
56
- * @param {(ColorTargetState|{clearValue?:number[]})[]} [targets]
57
- * @param {DepthStencilState} [depthStencil]
58
- */
59
- constructor({
60
- descriptor,
61
- targets = [],
62
- depthStencil,
63
- }) {
64
-
65
- this.#descriptor = descriptor;
66
-
67
- // process optional clearValue parameter
68
- for (let i = 0; i < targets.length; i++) {
69
- const target = targets[i];
70
-
71
- const clearValue = target.clearValue;
72
- if (clearValue !== undefined) {
73
- assert.isArrayLike(clearValue, 'clearValue');
74
-
75
- let sanitizedClearValue = clearValue;
76
-
77
- // we need exactly 4 values according to spec
78
-
79
- const value_count = sanitizedClearValue.length;
80
-
81
- // TODO validate count against number of channels in the target
82
-
83
- if (value_count === 4) {
84
- // correct length
85
-
86
- } else if (value_count < 4) {
87
- // too few
88
-
89
- sanitizedClearValue = sanitizedClearValue.slice();
90
-
91
- for (let j = value_count; j < 4; j++) {
92
- // pad with 0
93
- sanitizedClearValue[j] = 0;
94
- }
95
- } else if (value_count > 4) {
96
- // too many, drop the remainder
97
-
98
- sanitizedClearValue = sanitizedClearValue.slice(0, 4);
99
-
100
- }
101
-
102
- this.clear_values[i] = sanitizedClearValue;
103
- }
104
-
105
- }
106
-
107
- this.#pipeline = create_full_quad_pipeline_descriptor({
108
- label: descriptor.label,
109
- fragment_code: descriptor.compile(),
110
- layout: descriptor.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
111
- targets,
112
- depthStencil,
113
- });
114
- }
115
-
116
- // TODO simplify constructor
117
- /**
118
- * Utility constructor, matching general Shade API
119
- * @param {ShaderDescriptor} descriptor
120
- * @param {ColorTargetState[]} targets
121
- * @param {DepthStencilState} [depthStencil]
122
- * @returns {ImageShader}
123
- */
124
- static from({
125
- descriptor,
126
- targets,
127
- depthStencil,
128
- }) {
129
-
130
- return new ImageShader({
131
- descriptor,
132
- depthStencil,
133
- targets
134
- });
135
- }
136
-
137
- /**
138
- * Note the absence of depth target, image shader is a full-screen pass, so depth is not used.
139
- *
140
- * @param {ShadeGPUCommandContext} encoder
141
- * @param {Object} [bindings] data bindings. It's optional, but in 99.99% of use cases you will want to specify this.
142
- * @param {GPURenderPassColorAttachment[]} [colorAttachments] where to draw, these are fragment shader outputs.
143
- * @param {GPURenderPassDepthStencilAttachment} [depthStencilAttachment]
144
- * @param {GPUTextureFormat[]} [color_formats] optional, if specified will be used to rewrite the pipeline for compatibility
145
- * @param {number[]} [viewport] [x0, y0, width, height ]
146
- */
147
- draw({
148
- encoder,
149
- bindings = {},
150
- colorAttachments = [],
151
- depthStencilAttachment,
152
- color_formats,
153
- viewport
154
- }) {
155
-
156
- assert.defined(encoder, 'encoder');
157
-
158
- // TODO I hate the separate color_formats parameter. Make a wrapper around GPURenderPassColorAttachment instead, and have a pointer to the GPUTextureContext in there so we can access the texture format
159
-
160
- const shader_descriptor = this.#descriptor;
161
-
162
- if (VALIDATION_ENABLED) {
163
- shader_descriptor.validate_against_device(encoder.device);
164
- }
165
-
166
- const resolved_bindings = shader_descriptor.resources.generateBindings(bindings, encoder);
167
-
168
- const immediate = encoder.writeImmediate(shader_descriptor.resources, bindings);
169
-
170
- encoder.pushDebugGroup(shader_descriptor.label);
171
-
172
- let pipeline = this.#pipeline;
173
-
174
- if (color_formats !== undefined) {
175
- // potentially rewrite the pipeline to be compatible with output formats
176
- // example: rgba8unorm -> rgba16float
177
- pipeline = rp_validate_and_rewrite_for_color_attachments(pipeline, color_formats);
178
- }
179
-
180
- const pass = encoder.constructRenderPass({
181
- pipeline,
182
- bindings: resolved_bindings,
183
- colorAttachments,
184
- depthStencilAttachment,
185
- immediate
186
- });
187
-
188
- if (viewport !== undefined) {
189
- const _x = viewport[0];
190
- const _y = viewport[1];
191
- const _width = viewport[2];
192
- const _height = viewport[3];
193
-
194
- assert.greaterThanOrEqual(_width, 0, 'viewport width must be positive');
195
- assert.greaterThanOrEqual(_height, 0, 'viewport width must be positive');
196
-
197
- assert.notNaN(_x, '_x');
198
- assert.notNaN(_y, '_y');
199
-
200
-
201
- pass.setViewport(
202
- _x,
203
- _y,
204
- _width,
205
- _height,
206
- 0,
207
- 1
208
- );
209
- }
210
-
211
- pass.draw(3);
212
-
213
- pass.end();
214
-
215
- encoder.popDebugGroup();
216
-
217
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import {
3
+ rp_validate_and_rewrite_for_color_attachments
4
+ } from "../../device/pipeline/rp_validate_and_rewrite_for_color_attachments.js";
5
+ import { create_full_quad_pipeline_descriptor } from "./fullscreen/create_full_quad_pipeline_descriptor.js";
6
+
7
+ const VALIDATION_ENABLED = true;
8
+
9
+ /**
10
+ * Full-screen render shader
11
+ */
12
+ export class ImageShader {
13
+ /**
14
+ * @type {ShaderDescriptor}
15
+ */
16
+ #descriptor
17
+
18
+ /**
19
+ *
20
+ * @returns {ShaderDescriptor}
21
+ */
22
+ get descriptor() {
23
+ return this.#descriptor;
24
+ }
25
+
26
+ /**
27
+ * Optional clear values for each target
28
+ * @type {number[][]}
29
+ */
30
+ clear_values = [];
31
+
32
+ /**
33
+ * @type {RenderPipelineDescriptor}
34
+ */
35
+ #pipeline;
36
+
37
+ /**
38
+ *
39
+ * @returns {RenderPipelineDescriptor}
40
+ */
41
+ get pipeline() {
42
+ return this.#pipeline
43
+ }
44
+
45
+ /**
46
+ *
47
+ * @returns {boolean}
48
+ */
49
+ get isImageShader() {
50
+ return true;
51
+ }
52
+
53
+ /**
54
+ *
55
+ * @param {ShaderDescriptor} descriptor
56
+ * @param {(ColorTargetState|{clearValue?:number[]})[]} [targets]
57
+ * @param {DepthStencilState} [depthStencil]
58
+ */
59
+ constructor({
60
+ descriptor,
61
+ targets = [],
62
+ depthStencil,
63
+ }) {
64
+
65
+ this.#descriptor = descriptor;
66
+
67
+ // process optional clearValue parameter
68
+ for (let i = 0; i < targets.length; i++) {
69
+ const target = targets[i];
70
+
71
+ const clearValue = target.clearValue;
72
+ if (clearValue !== undefined) {
73
+ assert.isArrayLike(clearValue, 'clearValue');
74
+
75
+ let sanitizedClearValue = clearValue;
76
+
77
+ // we need exactly 4 values according to spec
78
+
79
+ const value_count = sanitizedClearValue.length;
80
+
81
+ // TODO validate count against number of channels in the target
82
+
83
+ if (value_count === 4) {
84
+ // correct length
85
+
86
+ } else if (value_count < 4) {
87
+ // too few
88
+
89
+ sanitizedClearValue = sanitizedClearValue.slice();
90
+
91
+ for (let j = value_count; j < 4; j++) {
92
+ // pad with 0
93
+ sanitizedClearValue[j] = 0;
94
+ }
95
+ } else if (value_count > 4) {
96
+ // too many, drop the remainder
97
+
98
+ sanitizedClearValue = sanitizedClearValue.slice(0, 4);
99
+
100
+ }
101
+
102
+ this.clear_values[i] = sanitizedClearValue;
103
+ }
104
+
105
+ }
106
+
107
+ this.#pipeline = create_full_quad_pipeline_descriptor({
108
+ label: descriptor.label,
109
+ fragment_code: descriptor.source,
110
+ layout: descriptor.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
111
+ targets,
112
+ depthStencil,
113
+ });
114
+ }
115
+
116
+ // TODO simplify constructor
117
+ /**
118
+ * Utility constructor, matching general Shade API
119
+ * @param {ShaderDescriptor} descriptor
120
+ * @param {ColorTargetState[]} targets
121
+ * @param {DepthStencilState} [depthStencil]
122
+ * @returns {ImageShader}
123
+ */
124
+ static from({
125
+ descriptor,
126
+ targets,
127
+ depthStencil,
128
+ }) {
129
+
130
+ return new ImageShader({
131
+ descriptor,
132
+ depthStencil,
133
+ targets
134
+ });
135
+ }
136
+
137
+ /**
138
+ * Note the absence of depth target, image shader is a full-screen pass, so depth is not used.
139
+ *
140
+ * @param {ShadeGPUCommandContext} encoder
141
+ * @param {Object} [bindings] data bindings. It's optional, but in 99.99% of use cases you will want to specify this.
142
+ * @param {GPURenderPassColorAttachment[]} [colorAttachments] where to draw, these are fragment shader outputs.
143
+ * @param {GPURenderPassDepthStencilAttachment} [depthStencilAttachment]
144
+ * @param {GPUTextureFormat[]} [color_formats] optional, if specified will be used to rewrite the pipeline for compatibility
145
+ * @param {number[]} [viewport] [x0, y0, width, height ]
146
+ */
147
+ draw({
148
+ encoder,
149
+ bindings = {},
150
+ colorAttachments = [],
151
+ depthStencilAttachment,
152
+ color_formats,
153
+ viewport
154
+ }) {
155
+
156
+ assert.defined(encoder, 'encoder');
157
+
158
+ // TODO I hate the separate color_formats parameter. Make a wrapper around GPURenderPassColorAttachment instead, and have a pointer to the GPUTextureContext in there so we can access the texture format
159
+
160
+ const shader_descriptor = this.#descriptor;
161
+
162
+ if (VALIDATION_ENABLED) {
163
+ shader_descriptor.validate_against_device(encoder.device);
164
+ }
165
+
166
+ const resolved_bindings = shader_descriptor.resources.generateBindings(bindings, encoder);
167
+
168
+ const immediate = encoder.writeImmediate(shader_descriptor.resources, bindings);
169
+
170
+ encoder.pushDebugGroup(shader_descriptor.label);
171
+
172
+ let pipeline = this.#pipeline;
173
+
174
+ if (color_formats !== undefined) {
175
+ // potentially rewrite the pipeline to be compatible with output formats
176
+ // example: rgba8unorm -> rgba16float
177
+ pipeline = rp_validate_and_rewrite_for_color_attachments(pipeline, color_formats);
178
+ }
179
+
180
+ const pass = encoder.constructRenderPass({
181
+ pipeline,
182
+ bindings: resolved_bindings,
183
+ colorAttachments,
184
+ depthStencilAttachment,
185
+ immediate
186
+ });
187
+
188
+ if (viewport !== undefined) {
189
+ const _x = viewport[0];
190
+ const _y = viewport[1];
191
+ const _width = viewport[2];
192
+ const _height = viewport[3];
193
+
194
+ assert.greaterThanOrEqual(_width, 0, 'viewport width must be positive');
195
+ assert.greaterThanOrEqual(_height, 0, 'viewport width must be positive');
196
+
197
+ assert.notNaN(_x, '_x');
198
+ assert.notNaN(_y, '_y');
199
+
200
+
201
+ pass.setViewport(
202
+ _x,
203
+ _y,
204
+ _width,
205
+ _height,
206
+ 0,
207
+ 1
208
+ );
209
+ }
210
+
211
+ pass.draw(3);
212
+
213
+ pass.end();
214
+
215
+ encoder.popDebugGroup();
216
+
217
+ }
218
218
  }
@@ -21,6 +21,11 @@ export class ShaderDescriptor {
21
21
  * @return {string|GPUFeatureName[]}
22
22
  */
23
23
  get features(): string | GPUFeatureName[];
24
+ /**
25
+ * @see compile
26
+ * @returns {string}
27
+ */
28
+ get source(): string;
24
29
  /**
25
30
  *
26
31
  * @return {string}
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ShaderDescriptor.js"],"names":[],"mappings":"AAIA;IA2II;;;;;OAKG;IACH,yCAJW,MAAM,oBAwBhB;IA9JD;;;OAGG;IACH,oBAEC;IAOD;;;OAGG;IACH,6CAEC;IAaD;;;OAGG;IACH,0CAEC;IAED;;;OAGG;IACH,WAFY,MAAM,CAiCjB;IAED;;;OAGG;IACH,iDA6BC;IAED;;;;;OAKG;IACH,0CAHa,OAAO,CAenB;;CA6BJ;4CAxK2C,2CAA2C"}
1
+ {"version":3,"file":"ShaderDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ShaderDescriptor.js"],"names":[],"mappings":"AAIA;IA+JI;;;;;OAKG;IACH,yCAJW,MAAM,oBAwBhB;IAlLD;;;OAGG;IACH,oBAEC;IAOD;;;OAGG;IACH,6CAEC;IAaD;;;OAGG;IACH,0CAEC;IAQD;;;OAGG;IACH,qBAQC;IAED;;;OAGG;IACH,WAFY,MAAM,CAiCjB;IAED;;;OAGG;IACH,iDA6BC;IAED;;;;;OAKG;IACH,0CAHa,OAAO,CAenB;;CA6BJ;4CA5L2C,2CAA2C"}
@@ -49,6 +49,26 @@ export class ShaderDescriptor {
49
49
  return this.#features;
50
50
  }
51
51
 
52
+ /**
53
+ *
54
+ * @type {string}
55
+ */
56
+ #source = undefined;
57
+
58
+ /**
59
+ * @see compile
60
+ * @returns {string}
61
+ */
62
+ get source() {
63
+
64
+ if (this.#source === undefined) {
65
+ this.#source = this.compile();
66
+ }
67
+
68
+ return this.#source;
69
+
70
+ }
71
+
52
72
  /**
53
73
  *
54
74
  * @return {string}
@@ -41,9 +41,9 @@ export class RenderPassDescriptor {
41
41
  * @param {PrimitiveState} [primitive_state]
42
42
  * @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
43
43
  * @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
44
- * @returns {GPURenderPassEncoder}
44
+ * @returns {ShadeGPURenderPassEncoder}
45
45
  */
46
- begin({ encoder, colorTargets, depthTarget, bindings, primitive_state, loadOp, storeOp, }: ShadeGPUCommandContext): GPURenderPassEncoder;
46
+ begin({ encoder, colorTargets, depthTarget, bindings, primitive_state, loadOp, storeOp, }: ShadeGPUCommandContext): ShadeGPURenderPassEncoder;
47
47
  /**
48
48
  *
49
49
  * @param {ShadeGPUCommandContext} encoder
@@ -1 +1 @@
1
- {"version":3,"file":"RenderPassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/pass/RenderPassDescriptor.js"],"names":[],"mappings":"AAIA;;GAEG;AACH;IACI;;OAEG;IACH,mCAAQ;IAER;;OAEG;IACH,uCAAS;IAET;;;OAGG;IACH,kBAFU,qCAAqC,CAEzB;IAEtB;;;OAGG;IACH,wBAFU,0CAA0C,CAEsB;IAG1E;;;;;;;;;;OAUG;IACH,8GAVW,mBAAmB,2BA+E7B;IAED;;;;;;;;;;OAUG;IACH,yIAkCC;IAED;;;;;;;OAOG;IACH,0GAcC;IAGL;;;OAGG;IACH,iCAFU,OAAO,CAEoC;CANpD;2DArL0D,iDAAiD"}
1
+ {"version":3,"file":"RenderPassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/pass/RenderPassDescriptor.js"],"names":[],"mappings":"AAIA;;GAEG;AACH;IACI;;OAEG;IACH,mCAAQ;IAER;;OAEG;IACH,uCAAS;IAET;;;OAGG;IACH,kBAFU,qCAAqC,CAEzB;IAEtB;;;OAGG;IACH,wBAFU,0CAA0C,CAEsB;IAG1E;;;;;;;;;;OAUG;IACH,8GAVW,mBAAmB,2BA+E7B;IAED;;;;;;;;;;OAUG;IACH,8IAkCC;IAED;;;;;;;OAOG;IACH,0GAcC;IAGL;;;OAGG;IACH,iCAFU,OAAO,CAEoC;CANpD;2DArL0D,iDAAiD"}