@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,137 +1,137 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
3
- import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { inspect_gpu_buffer_typed } from "./inspect_gpu_buffer_typed.js";
5
- import { shader_buffer_copy_storage_to_storage } from "./util/shader_buffer_copy_storage_to_storage.js";
6
-
7
- /**
8
- *
9
- * @param {FrameGraph} graph
10
- * @param {number} buffer
11
- * @param {WebGPUType} type
12
- * @param {number} [offset] byte offset where to start reading
13
- * @param {number} [count] optional number of members of given type to read, if not specified will read the entire buffer
14
- * @param {function([])} callback
15
- */
16
- export function graph_inspect_gpu_buffer({
17
- graph,
18
- buffer,
19
- type,
20
- offset = 0,
21
- count,
22
- callback
23
- }) {
24
-
25
-
26
- /**
27
- *
28
- * @param data
29
- * @param {FramePassResources} resources
30
- * @param {GraphicsExecutionContext} context
31
- */
32
- function execute(data, resources, context) {
33
- /**
34
- * @type {GPUBuffer}
35
- */
36
- let source = resources.get(data.input);
37
-
38
- const graphics = context.graphics;
39
-
40
- let copy_size;
41
- if (count !== undefined) {
42
- assert.isNonNegativeInteger(count, 'count');
43
- copy_size = count * type.size;
44
- } else {
45
- copy_size = source.size - offset;
46
- }
47
-
48
- let _offset = offset;
49
-
50
-
51
- // take a snapshot of the buffer
52
-
53
- let destination_buffer;
54
- const encoder = context.encoder;
55
-
56
- if (
57
- (source.usage & GPUBufferUsage.COPY_SRC) === 0
58
- && (source.usage & GPUBufferUsage.STORAGE) !== 0
59
- && copy_size % 4 === 0
60
- ) {
61
- // does not qualify for .copyBufferToBuffer
62
- // use a shader to copy to a qualifying buffer instead
63
- // TODO check if possible overflow might happen when size is not a multiple of 4
64
-
65
- const tmp = graphics.buffer_allocator_main.get(BufferResourceDescriptor.from(
66
- copy_size,
67
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
68
- ))
69
-
70
- const word_count = Math.ceil(copy_size / 4);
71
- // size in 32-bit words
72
- const u_size = encoder.allocateTransientValueBuffer(u32, word_count);
73
- shader_buffer_copy_storage_to_storage.dispatchLinear({
74
- encoder: encoder,
75
- bindings: {
76
- source: {
77
- buffer: source,
78
- offset,
79
- size: copy_size,
80
- },
81
- destination: {
82
- buffer: tmp,
83
- offset: 0,
84
- size: copy_size,
85
- },
86
- size: u_size,
87
- },
88
- element_count:word_count,
89
- });
90
-
91
- source = tmp;
92
- _offset = 0;
93
-
94
- encoder.onFinished.addOne(() => graphics.buffer_allocator_main.release(tmp));
95
- }
96
-
97
- const descriptor = BufferResourceDescriptor.from(
98
- copy_size,
99
- GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
100
- );
101
-
102
- destination_buffer = graphics.buffer_allocator_main.get(descriptor)
103
- encoder.copyBufferToBuffer(source, _offset, destination_buffer, 0, copy_size);
104
-
105
-
106
- // get results once encoder is submitted
107
- encoder.onFinished.addOne(() => {
108
-
109
- const p = inspect_gpu_buffer_typed({
110
- buffer: destination_buffer,
111
- device: context.graphics.device,
112
- type,
113
- offset: 0,
114
- // the pooled buffer can be larger than the copy; deriving the count from
115
- // its size would hand the callback phantom rows of stale pooled bytes
116
- count: count ?? Math.floor(copy_size / type.size),
117
- });
118
-
119
- p
120
- .then(callback)
121
- .finally(() => {
122
- graphics.buffer_allocator_main.release(destination_buffer)
123
- });
124
- });
125
-
126
-
127
- }
128
-
129
-
130
- const pass_data = {};
131
- const pass = graph.add("inspect typed buffer", pass_data, execute);
132
-
133
- pass_data.input = pass.read(buffer);
134
- pass.make_side_effect(); // force pass to run
135
-
136
- return pass_data.input;
1
+ import { assert } from "../../../core/assert.js";
2
+ import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
3
+ import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
+ import { inspect_gpu_buffer_typed } from "./inspect_gpu_buffer_typed.js";
5
+ import { shader_buffer_copy_storage_to_storage } from "./util/shader_buffer_copy_storage_to_storage.js";
6
+
7
+ /**
8
+ *
9
+ * @param {FrameGraph} graph
10
+ * @param {number} buffer
11
+ * @param {WebGPUType} type
12
+ * @param {number} [offset] byte offset where to start reading
13
+ * @param {number} [count] optional number of members of given type to read, if not specified will read the entire buffer
14
+ * @param {function([])} callback
15
+ */
16
+ export function graph_inspect_gpu_buffer({
17
+ graph,
18
+ buffer,
19
+ type,
20
+ offset = 0,
21
+ count,
22
+ callback
23
+ }) {
24
+
25
+
26
+ /**
27
+ *
28
+ * @param data
29
+ * @param {FramePassResources} resources
30
+ * @param {GraphicsExecutionContext} context
31
+ */
32
+ function execute(data, resources, context) {
33
+ /**
34
+ * @type {GPUBuffer}
35
+ */
36
+ let source = resources.get(data.input);
37
+
38
+ const graphics = context.graphics;
39
+
40
+ let copy_size;
41
+ if (count !== undefined) {
42
+ assert.isNonNegativeInteger(count, 'count');
43
+ copy_size = count * type.size;
44
+ } else {
45
+ copy_size = source.size - offset;
46
+ }
47
+
48
+ let _offset = offset;
49
+
50
+
51
+ // take a snapshot of the buffer
52
+
53
+ let destination_buffer;
54
+ const encoder = context.encoder;
55
+
56
+ if (
57
+ (source.usage & GPUBufferUsage.COPY_SRC) === 0
58
+ && (source.usage & GPUBufferUsage.STORAGE) !== 0
59
+ && copy_size % 4 === 0
60
+ ) {
61
+ // does not qualify for .copyBufferToBuffer
62
+ // use a shader to copy to a qualifying buffer instead
63
+ // TODO check if possible overflow might happen when size is not a multiple of 4
64
+
65
+ const tmp = graphics.buffer_allocator_main.get(BufferResourceDescriptor.from(
66
+ copy_size,
67
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
68
+ ))
69
+
70
+ const word_count = Math.ceil(copy_size / 4);
71
+ // size in 32-bit words
72
+ const u_size = word_count;
73
+ shader_buffer_copy_storage_to_storage.dispatchThreads({
74
+ encoder: encoder,
75
+ bindings: {
76
+ source: {
77
+ buffer: source,
78
+ offset,
79
+ size: copy_size,
80
+ },
81
+ destination: {
82
+ buffer: tmp,
83
+ offset: 0,
84
+ size: copy_size,
85
+ },
86
+ size: u_size,
87
+ },
88
+ thread_count_x:word_count,
89
+ });
90
+
91
+ source = tmp;
92
+ _offset = 0;
93
+
94
+ encoder.onFinished.addOne(() => graphics.buffer_allocator_main.release(tmp));
95
+ }
96
+
97
+ const descriptor = BufferResourceDescriptor.from(
98
+ copy_size,
99
+ GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
100
+ );
101
+
102
+ destination_buffer = graphics.buffer_allocator_main.get(descriptor)
103
+ encoder.copyBufferToBuffer(source, _offset, destination_buffer, 0, copy_size);
104
+
105
+
106
+ // get results once encoder is submitted
107
+ encoder.onFinished.addOne(() => {
108
+
109
+ const p = inspect_gpu_buffer_typed({
110
+ buffer: destination_buffer,
111
+ device: context.graphics.device,
112
+ type,
113
+ offset: 0,
114
+ // the pooled buffer can be larger than the copy; deriving the count from
115
+ // its size would hand the callback phantom rows of stale pooled bytes
116
+ count: count ?? Math.floor(copy_size / type.size),
117
+ });
118
+
119
+ p
120
+ .then(callback)
121
+ .finally(() => {
122
+ graphics.buffer_allocator_main.release(destination_buffer)
123
+ });
124
+ });
125
+
126
+
127
+ }
128
+
129
+
130
+ const pass_data = {};
131
+ const pass = graph.add("inspect typed buffer", pass_data, execute);
132
+
133
+ pass_data.input = pass.read(buffer);
134
+ pass.make_side_effect(); // force pass to run
135
+
136
+ return pass_data.input;
137
137
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GPUDatabase.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabase.js"],"names":[],"mappings":"AAmCA;;;;;;;;;GASG;AACH;IA0EI;;;;;OAKG;IACH,4FAqEC;IAnJD;;;OAGG;IACH,kCAAW;IAEX;;;;OAIG;IACH,QAFU,oBAAe,CAElB;IASP;;;OAGG;IACH,kBAAO;IAyCP;;OAEG;IACH,8BAEC;IA+ED;;;;;OAKG;IACH,UAHW,MAAM,GACJ,qBAAc,SAAS,CAUnC;IAGD;;;;;OAKG;IACH,gCAEC;IAoPD;;;OAGG;IACH,8CAkIC;IA2DD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,2BAJW,MAAM,GACJ,QAAQ,KAAG,CAAC,CA6HxB;IAED;;;;;;;OAOG;IACH,+BAJW,MAAM,iBACN,MAAM,GACJ,YAAU,CAkCtB;IAED;;;OAGG;IACH,+BAQC;IAED;;OAEG;IACH,gBAIC;;CACJ;8BA91B6B,oBAAoB"}
@@ -10,11 +10,7 @@ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
10
10
  import { inspect_gpu_buffer } from "../inspect_gpu_buffer.js";
11
11
  import { inspect_gpu_buffer_typed } from "../inspect_gpu_buffer_typed.js";
12
12
  import { GPU_DATABASE_BUFFER_ELEMENT_TYPE } from "./GPU_DATABASE_BUFFER_ELEMENT_TYPE.js";
13
- import { GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE } from "./GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE.js";
14
- import {
15
- gpu_table_element_upload_shader,
16
- GPU_TABLE_UPLOAD_SETTINGS_STRUCT
17
- } from "./gpu_table_element_upload_shader.js";
13
+ import { gpu_table_element_upload_shader } from "./gpu_table_element_upload_shader.js";
18
14
  import { GPUPageMetadata } from "./GPUPageMetadata.js";
19
15
  import { GPUTypedTable } from "./GPUTypedTable.js";
20
16
  import { PageBufferPool } from "./PageBufferPool.js";
@@ -545,21 +541,19 @@ export class GPUDatabase {
545
541
 
546
542
  assert.isNonNegativeInteger(chunk_count, 'chunk_count');
547
543
 
548
- const settings = encoder.allocateTransientValueBuffer(
549
- GPU_TABLE_UPLOAD_SETTINGS_STRUCT,
550
- {
551
- count: chunk_count,
552
- // record_size is read by the upload shader as a count of
553
- // GPU_DATABASE_BUFFER_ELEMENT_TYPE (u32) units. Records
554
- // are stored at type.size stride (no record-level padding),
555
- // with WGSL alignment applied within fields and array elements.
556
- record_size: table_descriptor.packed_element_size_bytes / GPU_DATABASE_BUFFER_ELEMENT_TYPE.size,
557
- elements_per_page: table_descriptor.elements_per_page,
558
- page_lookup_address: table_descriptor.page_lookup_address,
559
- page_header_words: table_descriptor.page_header_words,
560
- page_limit: table_descriptor.page_limit,
561
- }
562
- );
544
+ // immediate data — a plain value written straight into the pass, not a buffer
545
+ const settings = {
546
+ count: chunk_count,
547
+ // record_size is read by the upload shader as a count of
548
+ // GPU_DATABASE_BUFFER_ELEMENT_TYPE (u32) units. Records
549
+ // are stored at type.size stride (no record-level padding),
550
+ // with WGSL alignment applied within fields and array elements.
551
+ record_size: table_descriptor.packed_element_size_bytes / GPU_DATABASE_BUFFER_ELEMENT_TYPE.size,
552
+ elements_per_page: table_descriptor.elements_per_page,
553
+ page_lookup_address: table_descriptor.page_lookup_address,
554
+ page_header_words: table_descriptor.page_header_words,
555
+ page_limit: table_descriptor.page_limit,
556
+ };
563
557
 
564
558
  const upload_buffer = encoder.allocateTransientBufferAndLoad(
565
559
  upload_data.data,
@@ -568,14 +562,14 @@ export class GPUDatabase {
568
562
  chunk_byte_size
569
563
  );
570
564
 
571
- gpu_table_element_upload_shader.dispatch({
565
+ gpu_table_element_upload_shader.dispatchThreads({
572
566
  encoder,
573
567
  bindings: {
574
568
  settings,
575
569
  upload_buffer,
576
570
  database: this.buffer,
577
571
  },
578
- group_count_x: Math.ceil(chunk_count / GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE),
572
+ thread_count_x: chunk_count,
579
573
  });
580
574
 
581
575
  elements_uploaded += chunk_count;
@@ -1 +1 @@
1
- {"version":3,"file":"gpu_table_element_upload_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js"],"names":[],"mappings":"AASA,4DAkBG;AAQH,4DA+CG;6BAhF0B,mCAAmC;8BAElC,+BAA+B"}
1
+ {"version":3,"file":"gpu_table_element_upload_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js"],"names":[],"mappings":"AASA,4DAkBG;AAaH,4DA+CG;6BArF0B,mCAAmC;8BAElC,+BAA+B"}
@@ -28,10 +28,15 @@ export const GPU_TABLE_UPLOAD_SETTINGS_STRUCT = WebGPUStruct.from({
28
28
  });
29
29
 
30
30
  const resources = new ShaderResourceSetDescriptor();
31
+
32
+ // per-dispatch, 24 bytes, read-only: immediate data rather than a uniform buffer. The upload is
33
+ // chunked, so a uniform paid for a transient buffer, a mapped staging buffer and a
34
+ // copyBufferToBuffer once per chunk, to carry six integers that are known on the CPU at encode time.
35
+ resources.setImmediate('settings', GPU_TABLE_UPLOAD_SETTINGS_STRUCT);
36
+
31
37
  resources.createGroup()
32
38
  .addStorageBuffer('upload_buffer', WebGPUArray.from(GPU_DATABASE_BUFFER_ELEMENT_TYPE), false)
33
- .addStorageBuffer('database', WebGPUArray.from(GPU_DATABASE_BUFFER_ELEMENT_TYPE), true)
34
- .addUniform('settings', GPU_TABLE_UPLOAD_SETTINGS_STRUCT);
39
+ .addStorageBuffer('database', WebGPUArray.from(GPU_DATABASE_BUFFER_ELEMENT_TYPE), true);
35
40
 
36
41
  export const gpu_table_element_upload_shader = ComputeShader.from({
37
42
  label: `GPUTypedTable/Upload elements`,
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSingleTypeTable.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js"],"names":[],"mappings":"AAiEA;;;GAGG;AACH;IAsCI;;;;;OAKG;IACH,uDAkBC;IA7DD;;;OAGG;IACH,0BAAK;IAEL;;;OAGG;IACH,2BAAM;IAEN;;;OAGG;IACH,sBAA2E;IAE3E;;;OAGG;IACH,kBAAyB;IAOzB;;;OAGG;IACH,+BAEC;IA4BD;;;OAGG;IACH,WAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,QAFY,MAAM,CAIjB;IAED;;;;OAIG;IACH,WAHW,MAAM,kBAsChB;IAED;;;;OAIG;IACH,aAHW,MAAM,OAiBhB;IAuCD;;;OAGG;IACH,kDA+CC;IAED,0BAQC;IAED,gBAEC;;CACJ"}
1
+ {"version":3,"file":"GPUSingleTypeTable.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js"],"names":[],"mappings":"AAsEA;;;GAGG;AACH;IAsCI;;;;;OAKG;IACH,uDAkBC;IA7DD;;;OAGG;IACH,0BAAK;IAEL;;;OAGG;IACH,2BAAM;IAEN;;;OAGG;IACH,sBAA2E;IAE3E;;;OAGG;IACH,kBAAyB;IAOzB;;;OAGG;IACH,+BAEC;IA4BD;;;OAGG;IACH,WAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,QAFY,MAAM,CAIjB;IAED;;;;OAIG;IACH,WAHW,MAAM,kBAsChB;IAED;;;;OAIG;IACH,aAHW,MAAM,OAiBhB;IAuCD;;;OAGG;IACH,kDAgDC;IAED,0BAQC;IAED,gBAEC;;CACJ"}
@@ -27,8 +27,13 @@ const UPDATE_SETTINGS_STRUCT = WebGPUStruct.from({
27
27
  });
28
28
 
29
29
  const resources = new ShaderResourceSetDescriptor();
30
+
31
+ // per-dispatch, eight bytes, read-only: immediate data rather than a uniform buffer, which cost a
32
+ // transient buffer, a mapped staging buffer and a copyBufferToBuffer to carry two integers already
33
+ // known on the CPU
34
+ resources.setImmediate('settings', UPDATE_SETTINGS_STRUCT);
35
+
30
36
  resources.createGroup()
31
- .addUniform('settings', UPDATE_SETTINGS_STRUCT)
32
37
  .addStorageBuffer('upload_buffer', WebGPUArray.from(u32), false)
33
38
  .addStorageBuffer('destination', WebGPUArray.from(u32), true);
34
39
 
@@ -274,10 +279,11 @@ export class GPUSingleTypeTable {
274
279
 
275
280
  assert.isNonNegativeInteger(count, 'count');
276
281
 
277
- const settings = command_ctx.allocateTransientValueBuffer(UPDATE_SETTINGS_STRUCT, {
282
+ // immediate data — a plain value written straight into the pass, not a buffer
283
+ const settings = {
278
284
  count,
279
285
  record_size: this.type.aligned_size / u32.size,
280
- });
286
+ };
281
287
 
282
288
  const upload_buffer = command_ctx.allocateTransientBufferAndLoad(
283
289
  this.upload_buffer.data,
@@ -286,9 +292,9 @@ export class GPUSingleTypeTable {
286
292
  this.upload_buffer.position
287
293
  );
288
294
 
289
- update_shader.dispatch({
295
+ update_shader.dispatchThreads({
290
296
  encoder: command_ctx,
291
- group_count_x: Math.ceil(count / GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE),
297
+ thread_count_x: count,
292
298
  bindings: {
293
299
  settings,
294
300
  upload_buffer,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_buffer_copy_storage_to_storage.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js"],"names":[],"mappings":"AAgCA;;;;GAIG;AACH,oDAFU,aAAa,CAOpB;8BAtC2B,+BAA+B"}
1
+ {"version":3,"file":"shader_buffer_copy_storage_to_storage.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js"],"names":[],"mappings":"AAkCA;;;;GAIG;AACH,oDAFU,aAAa,CAMpB;8BAvC2B,+BAA+B"}
@@ -1,43 +1,44 @@
1
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
4
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
5
- import { ComputeShader } from "../../shader/ComputeShader.js";
6
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
-
8
- const resources = new ShaderResourceSetDescriptor();
9
-
10
- resources.createGroup()
11
- .addStorageBuffer("source", WebGPUArray.u32)
12
- .addStorageBuffer("destination", WebGPUArray.u32, true)
13
- .addUniform("size", u32)
14
-
15
- const body = CodeChunk.from(
16
- //language=WGSL
17
- `
18
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
19
- fn main(
20
- @builtin(global_invocation_id) global_id : vec3<u32>
21
- ){
22
- let index = global_id.x;
23
-
24
- if(index >= size){
25
- return;
26
- }
27
-
28
- destination[index] = source[index];
29
- }
30
- `
31
- )
32
-
33
- /**
34
- * Shader is useful for copying buffers where the buffers are missing `GPUBufferUsage.COPY_DST` or `GPUBufferUsage.COPY_SRC`.
35
- * This is a pure utility shader.
36
- * @type {ComputeShader}
37
- */
38
- export const shader_buffer_copy_storage_to_storage = ComputeShader.from({
39
- label: "Copy GPU Buffer/ STORAGE -> STORAGE",
40
- body,
41
- resources,
42
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
1
+ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
4
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
5
+ import { ComputeShader } from "../../shader/ComputeShader.js";
6
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
+
8
+ const resources = new ShaderResourceSetDescriptor();
9
+
10
+ // per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer holding one u32
11
+ resources.setImmediate("size", u32);
12
+
13
+ resources.createGroup()
14
+ .addStorageBuffer("source", WebGPUArray.u32)
15
+ .addStorageBuffer("destination", WebGPUArray.u32, true)
16
+
17
+ const body = CodeChunk.from(
18
+ //language=WGSL
19
+ `
20
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
21
+ fn main(
22
+ @builtin(global_invocation_id) global_id : vec3<u32>
23
+ ){
24
+ let index = global_id.x;
25
+
26
+ if(index >= size){
27
+ return;
28
+ }
29
+
30
+ destination[index] = source[index];
31
+ }
32
+ `
33
+ )
34
+
35
+ /**
36
+ * Shader is useful for copying buffers where the buffers are missing `GPUBufferUsage.COPY_DST` or `GPUBufferUsage.COPY_SRC`.
37
+ * This is a pure utility shader.
38
+ * @type {ComputeShader}
39
+ */
40
+ export const shader_buffer_copy_storage_to_storage = ComputeShader.from({
41
+ label: "Copy GPU Buffer/ STORAGE -> STORAGE",
42
+ body,
43
+ resources,
43
44
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_buffer_intra_copy_regions.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH,kDAAmD;AAEnD;;;;GAIG;AACH,2DAI4B;AAmC5B;;;;;;;;;;;;;;;;;;GAkBG;AACH,6DAKG;6BAjF0B,mCAAmC;8BAElC,+BAA+B"}
1
+ {"version":3,"file":"shader_buffer_intra_copy_regions.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH,kDAAmD;AAEnD;;;;GAIG;AACH,2DAI4B;AAmC5B;;;;;;;;;;;;;;;;;;GAkBG;AACH,6DAIG;6BAhF0B,mCAAmC;8BAElC,+BAA+B"}