@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,130 +1,130 @@
1
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
2
- import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
3
- import { BVH_TRAVERSAL_STACK_SIZE } from "../../shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
4
- import { AABB3_STRUCT } from "../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
5
- import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
6
- import { F32_MAX_DEFINITION } from "../../shader/chunk/math/F32_MAX_DEFINITION.js";
7
- import { SURFACE_POINT_3D } from "../../shader/chunk/sdf/SURFACE_POINT_3D.js";
8
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
9
- import { ComputeShader } from "../../shader/ComputeShader.js";
10
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
11
- import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
12
- import { GEOMETRY_METADATA_STRUCT } from "../GEOMETRY_METADATA_STRUCT.js";
13
- import { chunk_blas_query_sdf } from "./chunk_blas_query_sdf.js";
14
- import { chunk_sdf_slot_index_to_texture_offset } from "./chunk_sdf_slot_index_to_texture_offset.js";
15
- import { SDF_BUILD_SETTINGS_STRUCT } from "./SDF_BUILD_SETTINGS_STRUCT.js";
16
- import { SFD_BUILD_WORKGROUP_SIZE } from "./SFD_BUILD_WORKGROUP_SIZE.js";
17
-
18
- const resources = new ShaderResourceSetDescriptor();
19
-
20
- resources.createGroup()
21
- .addUniform("settings", SDF_BUILD_SETTINGS_STRUCT);
22
-
23
- resources.createGroup()
24
- .addStorageBuffer("blas_lookup", WebGPUArray.u32)
25
- .addStorageBuffer("blas_data", WebGPUArray.from(BVH2_NODE_STRUCT))
26
- .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
27
-
28
- resources.createGroup()
29
- .addStorageTexture("output_texture", "r32float", "3d");
30
-
31
- /**
32
- * To support non-maniforld (open) meshes, we wrap negative distances after a number of voxels
33
- * @type {number}
34
- */
35
- const NEGATIVE_WRAP_DISTANCE = 4;
36
-
37
- const body = CodeChunk.from(
38
- //language=WGSL
39
- `
40
-
41
- @compute @workgroup_size(${SFD_BUILD_WORKGROUP_SIZE.join(',')})
42
- fn main(
43
- @builtin(global_invocation_id) global_id : vec3<u32>,
44
- ){
45
- let slot_resolution = settings.slot_resolution;
46
-
47
- if(any(global_id >= vec3(slot_resolution))){
48
- // outside of the slot
49
- return;
50
- }
51
-
52
- let slot_index = settings.slot_index;
53
-
54
- let slice_size = slot_resolution * slot_resolution;
55
-
56
- let slot_offset_z = slot_index / slice_size;
57
-
58
- let index_in_slice = slot_index - slot_offset_z*slice_size;
59
-
60
- let slot_offset_y = index_in_slice / slot_resolution;
61
- let slot_offset_x = slot_index % slot_resolution;
62
-
63
- let texel_offset = sdf_slot_index_to_texture_offset(slot_index, settings.atlas_resolution_in_slots) * slot_resolution;
64
-
65
- let texel_coordinate = texel_offset + global_id;
66
-
67
- let slot_resolution_v3f32 = vec3(f32(slot_resolution));
68
-
69
- // 0.5 is to move to the center of voxel
70
- let local_uv = (vec3<f32>(global_id) + 0.5) / slot_resolution_v3f32;
71
-
72
- // get AABB from geometry's BVH
73
- let blas_address = blas_lookup[slot_index];
74
-
75
- let bounds = array_to_aabb3(blas_data[blas_address].bounds);
76
- let tight_bounds_span = (bounds.max - bounds.min);
77
-
78
- // figure out extents of a single sdf texel
79
- let texel_size = tight_bounds_span / (slot_resolution_v3f32);
80
-
81
- // expand bounds by 1 texel to prevent clipping
82
- let expanded_bounds = ${AABB3_STRUCT.wgsl_ref}(
83
- bounds.min - texel_size*0.5,
84
- bounds.max + texel_size*0.5
85
- );
86
-
87
- let extended_bounds_span = (expanded_bounds.max - expanded_bounds.min);
88
-
89
- let sample_point = expanded_bounds.min + extended_bounds_span * local_uv;
90
-
91
- var traversal_stack:array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
92
-
93
- var contact_point: ${SURFACE_POINT_3D.wgsl_ref};
94
-
95
- // note that distances are normalized to UV space, so no value will be greater than +/- sqrt(2)
96
- var sdf_distance = blas_query_sdf(sample_point, slot_index, &contact_point, &traversal_stack, 0u);
97
-
98
- let voxel_size = extended_bounds_span / slot_resolution_v3f32;
99
-
100
- // convert distance to voxels
101
- let voxel_path = ( (sample_point - contact_point.position) / voxel_size );
102
-
103
- let voxel_distance = length(voxel_path);
104
-
105
- if(sdf_distance < 0 && voxel_distance > ${NEGATIVE_WRAP_DISTANCE}){
106
- let voxel_compensation = max(0.0, voxel_distance - ${NEGATIVE_WRAP_DISTANCE});
107
- sdf_distance = sdf_distance + voxel_compensation * length(voxel_size) * 2.0;
108
- }
109
-
110
- textureStore(
111
- output_texture,
112
- texel_coordinate,
113
- vec4(sdf_distance,0,0,0)
114
- );
115
- }
116
- `, [
117
- AABB3_STRUCT.declaration_chunk,
118
- chunk_sdf_slot_index_to_texture_offset,
119
- F32_MAX_DEFINITION,
120
- chunk_array_to_aabb3,
121
- chunk_blas_query_sdf,
122
- ]);
123
-
124
- const descriptor = ShaderDescriptor.from({
125
- label: "Geometry SDF/ build",
126
- resources,
127
- body
128
- });
129
-
1
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
2
+ import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
3
+ import { BVH_TRAVERSAL_STACK_SIZE } from "../../shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
4
+ import { AABB3_STRUCT } from "../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
5
+ import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
6
+ import { F32_MAX_DEFINITION } from "../../shader/chunk/math/F32_MAX_DEFINITION.js";
7
+ import { SURFACE_POINT_3D } from "../../shader/chunk/sdf/SURFACE_POINT_3D.js";
8
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
9
+ import { ComputeShader } from "../../shader/ComputeShader.js";
10
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
11
+ import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
12
+ import { GEOMETRY_METADATA_STRUCT } from "../GEOMETRY_METADATA_STRUCT.js";
13
+ import { chunk_blas_query_sdf } from "./chunk_blas_query_sdf.js";
14
+ import { chunk_sdf_slot_index_to_texture_offset } from "./chunk_sdf_slot_index_to_texture_offset.js";
15
+ import { SDF_BUILD_SETTINGS_STRUCT } from "./SDF_BUILD_SETTINGS_STRUCT.js";
16
+ import { SFD_BUILD_WORKGROUP_SIZE } from "./SFD_BUILD_WORKGROUP_SIZE.js";
17
+
18
+ const resources = new ShaderResourceSetDescriptor();
19
+
20
+ // per-dispatch, 32 bytes, read-only: immediate data rather than a uniform buffer
21
+ resources.setImmediate("settings", SDF_BUILD_SETTINGS_STRUCT);
22
+
23
+ resources.createGroup()
24
+ .addStorageBuffer("blas_lookup", WebGPUArray.u32)
25
+ .addStorageBuffer("blas_data", WebGPUArray.from(BVH2_NODE_STRUCT))
26
+ .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
27
+
28
+ resources.createGroup()
29
+ .addStorageTexture("output_texture", "r32float", "3d");
30
+
31
+ /**
32
+ * To support non-maniforld (open) meshes, we wrap negative distances after a number of voxels
33
+ * @type {number}
34
+ */
35
+ const NEGATIVE_WRAP_DISTANCE = 4;
36
+
37
+ const body = CodeChunk.from(
38
+ //language=WGSL
39
+ `
40
+
41
+ @compute @workgroup_size(${SFD_BUILD_WORKGROUP_SIZE.join(',')})
42
+ fn main(
43
+ @builtin(global_invocation_id) global_id : vec3<u32>,
44
+ ){
45
+ let slot_resolution = settings.slot_resolution;
46
+
47
+ if(any(global_id >= vec3(slot_resolution))){
48
+ // outside of the slot
49
+ return;
50
+ }
51
+
52
+ let slot_index = settings.slot_index;
53
+
54
+ let slice_size = slot_resolution * slot_resolution;
55
+
56
+ let slot_offset_z = slot_index / slice_size;
57
+
58
+ let index_in_slice = slot_index - slot_offset_z*slice_size;
59
+
60
+ let slot_offset_y = index_in_slice / slot_resolution;
61
+ let slot_offset_x = slot_index % slot_resolution;
62
+
63
+ let texel_offset = sdf_slot_index_to_texture_offset(slot_index, settings.atlas_resolution_in_slots) * slot_resolution;
64
+
65
+ let texel_coordinate = texel_offset + global_id;
66
+
67
+ let slot_resolution_v3f32 = vec3(f32(slot_resolution));
68
+
69
+ // 0.5 is to move to the center of voxel
70
+ let local_uv = (vec3<f32>(global_id) + 0.5) / slot_resolution_v3f32;
71
+
72
+ // get AABB from geometry's BVH
73
+ let blas_address = blas_lookup[slot_index];
74
+
75
+ let bounds = array_to_aabb3(blas_data[blas_address].bounds);
76
+ let tight_bounds_span = (bounds.max - bounds.min);
77
+
78
+ // figure out extents of a single sdf texel
79
+ let texel_size = tight_bounds_span / (slot_resolution_v3f32);
80
+
81
+ // expand bounds by 1 texel to prevent clipping
82
+ let expanded_bounds = ${AABB3_STRUCT.wgsl_ref}(
83
+ bounds.min - texel_size*0.5,
84
+ bounds.max + texel_size*0.5
85
+ );
86
+
87
+ let extended_bounds_span = (expanded_bounds.max - expanded_bounds.min);
88
+
89
+ let sample_point = expanded_bounds.min + extended_bounds_span * local_uv;
90
+
91
+ var traversal_stack:array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
92
+
93
+ var contact_point: ${SURFACE_POINT_3D.wgsl_ref};
94
+
95
+ // note that distances are normalized to UV space, so no value will be greater than +/- sqrt(2)
96
+ var sdf_distance = blas_query_sdf(sample_point, slot_index, &contact_point, &traversal_stack, 0u);
97
+
98
+ let voxel_size = extended_bounds_span / slot_resolution_v3f32;
99
+
100
+ // convert distance to voxels
101
+ let voxel_path = ( (sample_point - contact_point.position) / voxel_size );
102
+
103
+ let voxel_distance = length(voxel_path);
104
+
105
+ if(sdf_distance < 0 && voxel_distance > ${NEGATIVE_WRAP_DISTANCE}){
106
+ let voxel_compensation = max(0.0, voxel_distance - ${NEGATIVE_WRAP_DISTANCE});
107
+ sdf_distance = sdf_distance + voxel_compensation * length(voxel_size) * 2.0;
108
+ }
109
+
110
+ textureStore(
111
+ output_texture,
112
+ texel_coordinate,
113
+ vec4(sdf_distance,0,0,0)
114
+ );
115
+ }
116
+ `, [
117
+ AABB3_STRUCT.declaration_chunk,
118
+ chunk_sdf_slot_index_to_texture_offset,
119
+ F32_MAX_DEFINITION,
120
+ chunk_array_to_aabb3,
121
+ chunk_blas_query_sdf,
122
+ ]);
123
+
124
+ const descriptor = ShaderDescriptor.from({
125
+ label: "Geometry SDF/ build",
126
+ resources,
127
+ body
128
+ });
129
+
130
130
  export const shader_build_sdf = new ComputeShader(descriptor);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_sdf_visualize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/shader_sdf_visualize.js"],"names":[],"mappings":"AAiKA;;;;;;;;;GASG;AACH,kHAFa,MAAM,CAsGlB"}
1
+ {"version":3,"file":"shader_sdf_visualize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/shader_sdf_visualize.js"],"names":[],"mappings":"AAmKA;;;;;;;;;GASG;AACH,kHAFa,MAAM,CAsGlB"}
@@ -25,8 +25,10 @@ import { dynamic_chunk_sdf_construct_normal } from "./dynamic_chunk_sdf_construc
25
25
 
26
26
  const resources = new ShaderResourceSetDescriptor();
27
27
 
28
+ // per-draw, 32 bytes, read-only: immediate data rather than a uniform buffer. camera stays bound.
29
+ resources.setImmediate("settings", SDF_DRAW_SETTINGS_STRUCT);
30
+
28
31
  resources.createGroup()
29
- .addUniform("settings", SDF_DRAW_SETTINGS_STRUCT)
30
32
  .addTexture("texture_sdf", "unfilterable-float", "3d")
31
33
  .addTexture("gBufferDepth")
32
34
  .addTexture("gBufferNormals", "uint")
@@ -213,11 +215,11 @@ export function graph_draw_sdf_normals({
213
215
  */
214
216
  const viz_mesh = resources.get(data.viz_mesh);
215
217
 
216
- const buffer_settings = encoder.allocateTransientValueBuffer(SDF_DRAW_SETTINGS_STRUCT, {
218
+ const buffer_settings = {
217
219
  sdf_tile_resolution: sdf.tile_resolution,
218
220
  sdf_atlas_resolution: sdf.atlas_resolution_in_tiles,
219
221
  slice: pingpong(current_time_in_seconds() / 5, 1),
220
- }, GPUBufferUsage.UNIFORM);
222
+ };
221
223
 
222
224
  /**
223
225
  *
@@ -1 +1 @@
1
- {"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA0GA,sDAIG;8BAhG2B,qCAAqC"}
1
+ {"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA6GA,sDAIG;8BAnG2B,qCAAqC"}
@@ -36,9 +36,12 @@ const BRICK4_BAKE_SETTINGS_STRUCT = WebGPUStruct.from({
36
36
  path_depth: u32,
37
37
  });
38
38
 
39
+ // per-dispatch, 16 bytes, read-only: immediate data rather than a uniform buffer. The material
40
+ // table beside it is scene state and stays bound.
41
+ resources.setImmediate("settings", BRICK4_BAKE_SETTINGS_STRUCT);
42
+
39
43
 
40
44
  resources.createGroup()
41
- .addUniform("settings", BRICK4_BAKE_SETTINGS_STRUCT)
42
45
  .addStorageBuffer("probe_positions", WebGPUArray.f32)
43
46
  .addStorageBuffer("output", WebGPUArray.u32, true)
44
47
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_brick4_bake_resolve_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js"],"names":[],"mappings":"AAqCA,gDAuCC;AAiLD,8DAIE;0BA/OwB,0CAA0C;8BACtC,qCAAqC"}
1
+ {"version":3,"file":"shader_brick4_bake_resolve_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js"],"names":[],"mappings":"AAuCA,gDAuCC;AAiLD,8DAIE;0BAjPwB,0CAA0C;8BACtC,qCAAqC"}
@@ -30,8 +30,10 @@ const SETTINGS_STRUCT = WebGPUStruct.from({
30
30
 
31
31
  const resources = new ShaderResourceSetDescriptor();
32
32
 
33
+ // per-dispatch, 12 bytes, read-only: immediate data rather than a uniform buffer
34
+ resources.setImmediate("settings", SETTINGS_STRUCT);
35
+
33
36
  resources.createGroup()
34
- .addUniform("settings", SETTINGS_STRUCT)
35
37
  .addStorageBuffer("input", WebGPUArray.u32)
36
38
  .addStorageBuffer("output", WebGPUArray.u32, true)
37
39
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_update_clipmap_cascade.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js"],"names":[],"mappings":"AAwGA;;;GAGG;AACH,4CAFU,aAAa,CAMpB;8BA7G2B,+BAA+B"}
1
+ {"version":3,"file":"shader_update_clipmap_cascade.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js"],"names":[],"mappings":"AA0GA;;;GAGG;AACH,4CAFU,aAAa,CAMpB;8BA/G2B,+BAA+B"}
@@ -1,113 +1,115 @@
1
- import { u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
4
- import { ComputeShader } from "../../shader/ComputeShader.js";
5
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
6
- import { CLIPMAP_METADATA } from "./CLIPMAP_METADATA.js";
7
-
8
- const PUSH_CONSTANTS = WebGPUStruct.from({
9
- cascade_index: u32,
10
- position: vec3f
11
- });
12
-
13
- const resources = new ShaderResourceSetDescriptor();
14
- resources.createGroup()
15
- .addUniform("settings", PUSH_CONSTANTS)
16
- .addStorageBuffer("metadata", CLIPMAP_METADATA, true)
17
- .addStorageTexture("t_cascades", "r32uint", "3d", "write-only")
18
- ;
19
-
20
- /**
21
- * Converts world-aligned voxel coordinate to local wrapped voxel coordinate in the 3d texture representing the cascade
22
- * @type {CodeChunk}
23
- */
24
- const chunk_clip_cascade_world_to_voxel = CodeChunk.from(
25
- //language=WGSL
26
- `
27
- fn cascade_voxel_wrap(
28
- coord_ws: vec3<f32>,
29
- world_offset : vec3<i32>,
30
- voxel_size: f32,
31
- resolution: u32,
32
- ) -> vec3<u32>{
33
- let coord_voxel = world_offset + coord_ws / voxel_size;
34
-
35
- let offset = coord_voxel + f32(resolution) * 0.5;
36
- let offset_i = i32(offset);
37
-
38
- let wrapped_offset = ( ( offset % resolution ) + resolution ) % resolution;
39
-
40
- return vec3<u32>(wrapped_offset);
41
- }
42
- `, []
43
- );
44
-
45
- /**
46
- *
47
- * @type {CodeChunk}
48
- */
49
- const chunk_clip_cascade_voxel_to_world = CodeChunk.from(
50
- //language=WGSL
51
- `
52
- fn clip_cascade_voxel_to_world(
53
- voxel_coord: vec3<u32>,
54
- world_offset: vec3<i32>,
55
- voxel_size: f32,
56
- resolution: u32,
57
- ) -> vec3<f32>{
58
- let x = world_offset + voxel_coord - f32(resolution)*0.5;
59
-
60
- return x * voxel_size;
61
- }
62
- `
63
- );
64
-
65
-
66
- const body = CodeChunk.from(
67
- //language=WGSL
68
- `
69
- @compute @workgroup_size(8,8,4)
70
- fn main(
71
- @builtin(global_invocation_id) global_id : vec3<u32>,
72
- ){
73
- if(any(global_id >= vec3(metadata.cascade_resolution))){
74
- return;
75
- }
76
-
77
- let cascade_info = metadata.cascades[settings.cascade_index];
78
-
79
- // discretize position
80
- let discrete_position = vec3<i32>(settings.position / cascade_info.voxel_size);
81
-
82
- // difference
83
- let position_delta = discrete_position - cascade_info.offset;
84
-
85
- let cascade_voxel_coord = global_id + discrete_position - center;
86
-
87
- let cascade_texture_offset = vec3<u32>( 0, 0, settings.cascade_index * metadata.cascade_resolution );
88
-
89
- // TODO implement
90
- let voxel_cleared = false;
91
- if(voxel_cleared){
92
- textureStore(
93
- t_cascades,
94
- cascade_texture_offset + cascade_voxel_coord,
95
- vec4(0)
96
- );
97
- }
98
-
99
- // set new offset
100
- metadata.cascades[settings.cascade_index].offset = discrete_position;
101
- }
102
- `
103
- )
104
-
105
- /**
106
- * Update cascade offset, and clear out any voxels that scroll out
107
- * @type {ComputeShader}
108
- */
109
- export const shader_update_clipmap_cascade = ComputeShader.from({
110
- label: "Clipmap / update",
111
- resources,
112
- body
1
+ import { u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
4
+ import { ComputeShader } from "../../shader/ComputeShader.js";
5
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
6
+ import { CLIPMAP_METADATA } from "./CLIPMAP_METADATA.js";
7
+
8
+ const PUSH_CONSTANTS = WebGPUStruct.from({
9
+ cascade_index: u32,
10
+ position: vec3f
11
+ });
12
+
13
+ const resources = new ShaderResourceSetDescriptor();
14
+
15
+ // per-dispatch, 32 bytes, read-only: immediate data rather than a uniform buffer
16
+ resources.setImmediate("settings", PUSH_CONSTANTS);
17
+ resources.createGroup()
18
+ .addStorageBuffer("metadata", CLIPMAP_METADATA, true)
19
+ .addStorageTexture("t_cascades", "r32uint", "3d", "write-only")
20
+ ;
21
+
22
+ /**
23
+ * Converts world-aligned voxel coordinate to local wrapped voxel coordinate in the 3d texture representing the cascade
24
+ * @type {CodeChunk}
25
+ */
26
+ const chunk_clip_cascade_world_to_voxel = CodeChunk.from(
27
+ //language=WGSL
28
+ `
29
+ fn cascade_voxel_wrap(
30
+ coord_ws: vec3<f32>,
31
+ world_offset : vec3<i32>,
32
+ voxel_size: f32,
33
+ resolution: u32,
34
+ ) -> vec3<u32>{
35
+ let coord_voxel = world_offset + coord_ws / voxel_size;
36
+
37
+ let offset = coord_voxel + f32(resolution) * 0.5;
38
+ let offset_i = i32(offset);
39
+
40
+ let wrapped_offset = ( ( offset % resolution ) + resolution ) % resolution;
41
+
42
+ return vec3<u32>(wrapped_offset);
43
+ }
44
+ `, []
45
+ );
46
+
47
+ /**
48
+ *
49
+ * @type {CodeChunk}
50
+ */
51
+ const chunk_clip_cascade_voxel_to_world = CodeChunk.from(
52
+ //language=WGSL
53
+ `
54
+ fn clip_cascade_voxel_to_world(
55
+ voxel_coord: vec3<u32>,
56
+ world_offset: vec3<i32>,
57
+ voxel_size: f32,
58
+ resolution: u32,
59
+ ) -> vec3<f32>{
60
+ let x = world_offset + voxel_coord - f32(resolution)*0.5;
61
+
62
+ return x * voxel_size;
63
+ }
64
+ `
65
+ );
66
+
67
+
68
+ const body = CodeChunk.from(
69
+ //language=WGSL
70
+ `
71
+ @compute @workgroup_size(8,8,4)
72
+ fn main(
73
+ @builtin(global_invocation_id) global_id : vec3<u32>,
74
+ ){
75
+ if(any(global_id >= vec3(metadata.cascade_resolution))){
76
+ return;
77
+ }
78
+
79
+ let cascade_info = metadata.cascades[settings.cascade_index];
80
+
81
+ // discretize position
82
+ let discrete_position = vec3<i32>(settings.position / cascade_info.voxel_size);
83
+
84
+ // difference
85
+ let position_delta = discrete_position - cascade_info.offset;
86
+
87
+ let cascade_voxel_coord = global_id + discrete_position - center;
88
+
89
+ let cascade_texture_offset = vec3<u32>( 0, 0, settings.cascade_index * metadata.cascade_resolution );
90
+
91
+ // TODO implement
92
+ let voxel_cleared = false;
93
+ if(voxel_cleared){
94
+ textureStore(
95
+ t_cascades,
96
+ cascade_texture_offset + cascade_voxel_coord,
97
+ vec4(0)
98
+ );
99
+ }
100
+
101
+ // set new offset
102
+ metadata.cascades[settings.cascade_index].offset = discrete_position;
103
+ }
104
+ `
105
+ )
106
+
107
+ /**
108
+ * Update cascade offset, and clear out any voxels that scroll out
109
+ * @type {ComputeShader}
110
+ */
111
+ export const shader_update_clipmap_cascade = ComputeShader.from({
112
+ label: "Clipmap / update",
113
+ resources,
114
+ body
113
115
  });