@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
  280. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
  281. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  282. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
  283. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  284. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
  285. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  286. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  287. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
  288. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  289. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
  290. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
  291. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  292. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
  293. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  294. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
  295. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
  296. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
  297. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
  298. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
  299. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  300. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
  301. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
  302. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
  303. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +9 -6
  304. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
  305. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
  306. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
  307. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
  308. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
  309. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
  310. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
  311. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
  312. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  313. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
  314. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +10 -10
  315. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  316. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +4 -2
  317. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  318. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -83
  319. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  320. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +4 -2
  321. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
  322. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
  323. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
  324. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  325. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
  326. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  327. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -85
  328. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  329. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -192
  330. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  331. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
  332. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  333. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
  334. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
  335. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
  336. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  337. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  338. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  339. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  340. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  341. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  342. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  343. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  344. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  345. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  346. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  347. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  348. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  349. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  350. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
  351. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
  352. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
  353. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  354. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
  355. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  356. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
  357. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
  358. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
  359. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  360. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  361. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  362. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  363. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  364. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  365. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  366. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  367. package/src/shade/renderer/particles/graph_particles.js +5 -3
  368. package/src/shade/renderer/particles/prototypeParticleSystem.js +5 -7
  369. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  370. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +27 -13
  371. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  372. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +4 -4
  373. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  374. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  375. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  376. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +18 -7
  377. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  378. package/src/shade/renderer/particles/sort/shader_particle_sort.js +47 -21
  379. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  380. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
  381. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  382. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
  383. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  384. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
  385. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
  386. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
  387. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
  388. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
  389. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
  390. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +19 -17
  391. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
  392. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
  393. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
  394. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
  395. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
  396. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
  397. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
  398. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
  399. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
  400. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
  401. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
  402. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +5 -8
  403. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
  404. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
  405. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
  406. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
  407. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
  408. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
  409. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  410. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +4 -2
  411. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  412. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +4 -2
  413. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
  414. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
  415. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  416. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
  417. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
  418. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
  419. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  420. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
  421. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
  422. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
  423. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
  424. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
  425. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  426. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  427. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +3 -2
  428. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
  429. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
  430. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  431. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
  432. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  433. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
  434. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  435. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
  436. package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
  437. package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
  438. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
  439. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
  440. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
  441. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
  442. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
  443. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
  444. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
  445. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
  446. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
  447. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  448. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
  449. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
  450. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
  451. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  452. package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
  453. package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
  454. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  455. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
  456. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  457. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  458. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  459. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  460. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  461. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
  462. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  463. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  464. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  465. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  466. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  467. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  468. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  469. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +6 -2
  470. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  471. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +4 -2
  472. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  473. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  474. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  475. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  476. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  477. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  478. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  479. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  480. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  481. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +5 -2
  482. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  483. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  484. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  485. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  486. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlets_count_by_rasterization_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js"],"names":[],"mappings":"AAsFA,0EAKG;8BAlF2B,qCAAqC"}
1
+ {"version":3,"file":"shader_meshlets_count_by_rasterization_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js"],"names":[],"mappings":"AAsFA,0EAIG;8BAjF2B,qCAAqC"}
@@ -1,92 +1,91 @@
1
- import { assert } from "../../../../../../core/assert.js";
2
- import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
- import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
6
- import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
7
- import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
8
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
9
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
10
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
11
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
12
- import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
- import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
-
15
-
16
- const OUTPUT_STRUCT = WebGPUStruct.from({
17
- counts: WebGPUArray.from(atomic_u32, RASTERIZATION_BUCKET_LIMIT),
18
- });
19
-
20
- const resources = new ShaderResourceSetDescriptor();
21
- resources.createGroup()
22
- .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
23
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
24
- .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
25
- .addStorageBuffer("output", OUTPUT_STRUCT, true)
26
-
27
-
28
- const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
29
-
30
- // must fit
31
- assert.lessThanOrEqual(RASTERIZATION_BUCKET_LIMIT, GROUP_SIZE);
32
-
33
- const body = CodeChunk.from(
34
- //language=WGSL
35
- `
36
- var<workgroup> wg_buckets: array<atomic<u32>, ${RASTERIZATION_BUCKET_LIMIT}>;
37
-
38
- @compute @workgroup_size(${GROUP_SIZE})
39
- fn main(
40
- @builtin(global_invocation_id) global_id : vec3<u32>,
41
- @builtin(local_invocation_index) local_id : u32,
42
- ){
43
- let thread_id = global_id.x;
44
-
45
- let input_size = min(input.count, arrayLength(&input.elements));
46
-
47
- if( thread_id < input_size ){
48
- let meshlet_def = input.elements[thread_id];
49
-
50
- let mesh_index = meshlet_def.mesh;
51
-
52
- let mesh = scene_read_mesh(&scene_database, mesh_index);
53
-
54
- let material = materials[mesh.material];
55
-
56
- let bucket_index = rasterization_material_bucket(
57
- material.transparency_mode,
58
- material.draw_mode,
59
- material.draw_side
60
- );
61
-
62
- atomicAdd(&wg_buckets[bucket_index], 1u);
63
-
64
- }
65
-
66
- workgroupBarrier();
67
-
68
- // write out
69
- if(local_id < ${RASTERIZATION_BUCKET_LIMIT}){
70
- let bucket_index = local_id;
71
- let count = atomicLoad(&wg_buckets[bucket_index]);
72
-
73
- if(count > 0u){
74
- atomicAdd(&output.counts[bucket_index], count);
75
- }
76
-
77
- }
78
-
79
- }
80
- `,
81
- [
82
- chunk_rasterization_material_bucket,
83
- chunk_scene_database_access,
84
- ]
85
- )
86
-
87
- export const shader_meshlets_count_by_rasterization_bucket = ComputeShader.from({
88
- label: 'Count meshlets by bucket',
89
- body,
90
- resources,
91
- group_size: [GROUP_SIZE]
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
+ import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
6
+ import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
7
+ import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
8
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
9
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
10
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
11
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
12
+ import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
+ import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
+
15
+
16
+ const OUTPUT_STRUCT = WebGPUStruct.from({
17
+ counts: WebGPUArray.from(atomic_u32, RASTERIZATION_BUCKET_LIMIT),
18
+ });
19
+
20
+ const resources = new ShaderResourceSetDescriptor();
21
+ resources.createGroup()
22
+ .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
23
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
24
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
25
+ .addStorageBuffer("output", OUTPUT_STRUCT, true)
26
+
27
+
28
+ const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
29
+
30
+ // must fit
31
+ assert.lessThanOrEqual(RASTERIZATION_BUCKET_LIMIT, GROUP_SIZE);
32
+
33
+ const body = CodeChunk.from(
34
+ //language=WGSL
35
+ `
36
+ var<workgroup> wg_buckets: array<atomic<u32>, ${RASTERIZATION_BUCKET_LIMIT}>;
37
+
38
+ @compute @workgroup_size(${GROUP_SIZE})
39
+ fn main(
40
+ @builtin(global_invocation_id) global_id : vec3<u32>,
41
+ @builtin(local_invocation_index) local_id : u32,
42
+ ){
43
+ let thread_id = global_id.x;
44
+
45
+ let input_size = min(input.count, arrayLength(&input.elements));
46
+
47
+ if( thread_id < input_size ){
48
+ let meshlet_def = input.elements[thread_id];
49
+
50
+ let mesh_index = meshlet_def.mesh;
51
+
52
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
53
+
54
+ let material = materials[mesh.material];
55
+
56
+ let bucket_index = rasterization_material_bucket(
57
+ material.transparency_mode,
58
+ material.draw_mode,
59
+ material.draw_side
60
+ );
61
+
62
+ atomicAdd(&wg_buckets[bucket_index], 1u);
63
+
64
+ }
65
+
66
+ workgroupBarrier();
67
+
68
+ // write out
69
+ if(local_id < ${RASTERIZATION_BUCKET_LIMIT}){
70
+ let bucket_index = local_id;
71
+ let count = atomicLoad(&wg_buckets[bucket_index]);
72
+
73
+ if(count > 0u){
74
+ atomicAdd(&output.counts[bucket_index], count);
75
+ }
76
+
77
+ }
78
+
79
+ }
80
+ `,
81
+ [
82
+ chunk_rasterization_material_bucket,
83
+ chunk_scene_database_access,
84
+ ]
85
+ )
86
+
87
+ export const shader_meshlets_count_by_rasterization_bucket = ComputeShader.from({
88
+ label: 'Count meshlets by bucket',
89
+ body,
90
+ resources,
92
91
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlets_extract_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js"],"names":[],"mappings":"AA6DA,2DAKG;8BA5D2B,qCAAqC"}
1
+ {"version":3,"file":"shader_meshlets_extract_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js"],"names":[],"mappings":"AAiEA,2DAIG;8BA/D2B,qCAAqC"}
@@ -12,8 +12,12 @@ import {
12
12
  } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ.js";
13
13
 
14
14
  const resources = new ShaderResourceSetDescriptor();
15
+
16
+ // per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer — the same
17
+ // shape shader_read_out_bucket already uses
18
+ resources.setImmediate("bucket_index", U32_CONTAINER_STRUCT);
19
+
15
20
  resources.createGroup()
16
- .addUniform("bucket_index", U32_CONTAINER_STRUCT)
17
21
  .addStorageBuffer("bucket_data", WebGPUStruct.from({
18
22
  headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_READ,
19
23
  elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
@@ -63,5 +67,4 @@ export const shader_meshlets_extract_bucket = ComputeShader.from({
63
67
  label: "Meshlets extract bucket",
64
68
  resources,
65
69
  body,
66
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
67
70
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlets_rasterization_bucket_sort.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js"],"names":[],"mappings":"AAqFA,sEAKE;8BAlF4B,qCAAqC"}
1
+ {"version":3,"file":"shader_meshlets_rasterization_bucket_sort.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js"],"names":[],"mappings":"AAqFA,sEAIE;8BAjF4B,qCAAqC"}
@@ -1,91 +1,90 @@
1
- import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
- import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
5
- import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
6
- import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
7
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
8
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
10
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
11
- import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
12
- import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
- import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
- import {
15
- RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE
16
- } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE.js";
17
-
18
-
19
- const RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE = WebGPUStruct.from({
20
- headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE,
21
- elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
22
- });
23
-
24
- const OFFSETS_TYPE = WebGPUArray.from(u32, RASTERIZATION_BUCKET_LIMIT);
25
-
26
- const resources = new ShaderResourceSetDescriptor();
27
- resources.createGroup()
28
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
29
- .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
30
- .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
31
- .addStorageBuffer("offsets",OFFSETS_TYPE)
32
- .addStorageBuffer("output", RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE, true)
33
-
34
-
35
- const body = CodeChunk.from(
36
- //language=WGSL
37
- `
38
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
39
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
40
-
41
- let index = global_id.x;
42
-
43
- let input_size = min(input.count, arrayLength(&input.elements));
44
-
45
- if(index >= input_size){
46
- return;
47
- }
48
-
49
- let meshlet_def = input.elements[index];
50
-
51
- let mesh_index = meshlet_def.mesh;
52
-
53
- let mesh = scene_read_mesh(&scene_database, mesh_index);
54
-
55
- let material = materials[mesh.material];
56
-
57
- let bucket_index = rasterization_material_bucket(
58
- material.transparency_mode,
59
- material.draw_mode,
60
- material.draw_side
61
- );
62
-
63
- let element_offset = atomicAdd(&output.headers[bucket_index].count, 1u);
64
-
65
- let bucket_offset = offsets[bucket_index];
66
-
67
- if(element_offset == 0u){
68
- // first element in bucket, write offset as well
69
- output.headers[bucket_index].offset = bucket_offset;
70
- }
71
-
72
- let output_offset = bucket_offset + element_offset;
73
-
74
- if(output_offset < arrayLength(&output.elements)){
75
- // guard against out-of-bounds access
76
- output.elements[output_offset] = meshlet_def;
77
- }
78
-
79
- }
80
- `, [
81
- chunk_rasterization_material_bucket,
82
- chunk_scene_database_access,
83
- ]
84
- );
85
-
86
- export const shader_meshlets_rasterization_bucket_sort = ComputeShader.from({
87
- label: 'Rasterization bucket sort / meshlets',
88
- resources,
89
- body,
90
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
1
+ import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
+ import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
5
+ import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
6
+ import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
7
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
8
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
10
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
11
+ import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
12
+ import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
+ import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
+ import {
15
+ RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE
16
+ } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE.js";
17
+
18
+
19
+ const RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE = WebGPUStruct.from({
20
+ headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE,
21
+ elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
22
+ });
23
+
24
+ const OFFSETS_TYPE = WebGPUArray.from(u32, RASTERIZATION_BUCKET_LIMIT);
25
+
26
+ const resources = new ShaderResourceSetDescriptor();
27
+ resources.createGroup()
28
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
29
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
30
+ .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
31
+ .addStorageBuffer("offsets",OFFSETS_TYPE)
32
+ .addStorageBuffer("output", RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE, true)
33
+
34
+
35
+ const body = CodeChunk.from(
36
+ //language=WGSL
37
+ `
38
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
39
+ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
40
+
41
+ let index = global_id.x;
42
+
43
+ let input_size = min(input.count, arrayLength(&input.elements));
44
+
45
+ if(index >= input_size){
46
+ return;
47
+ }
48
+
49
+ let meshlet_def = input.elements[index];
50
+
51
+ let mesh_index = meshlet_def.mesh;
52
+
53
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
54
+
55
+ let material = materials[mesh.material];
56
+
57
+ let bucket_index = rasterization_material_bucket(
58
+ material.transparency_mode,
59
+ material.draw_mode,
60
+ material.draw_side
61
+ );
62
+
63
+ let element_offset = atomicAdd(&output.headers[bucket_index].count, 1u);
64
+
65
+ let bucket_offset = offsets[bucket_index];
66
+
67
+ if(element_offset == 0u){
68
+ // first element in bucket, write offset as well
69
+ output.headers[bucket_index].offset = bucket_offset;
70
+ }
71
+
72
+ let output_offset = bucket_offset + element_offset;
73
+
74
+ if(output_offset < arrayLength(&output.elements)){
75
+ // guard against out-of-bounds access
76
+ output.elements[output_offset] = meshlet_def;
77
+ }
78
+
79
+ }
80
+ `, [
81
+ chunk_rasterization_material_bucket,
82
+ chunk_scene_database_access,
83
+ ]
84
+ );
85
+
86
+ export const shader_meshlets_rasterization_bucket_sort = ComputeShader.from({
87
+ label: 'Rasterization bucket sort / meshlets',
88
+ resources,
89
+ body,
91
90
  })
@@ -1 +1 @@
1
- {"version":3,"file":"graph_mesh_filter_one_way.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js"],"names":[],"mappings":"AAuFA;;;;;;;;;GASG;AACH,2GAFa,MAAM,CA2ElB"}
1
+ {"version":3,"file":"graph_mesh_filter_one_way.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js"],"names":[],"mappings":"AAsFA;;;;;;;;;GASG;AACH,2GAFa,MAAM,CA2ElB"}